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- local Name="luxulux"
- local char=workspace[Name]
- color2=BrickColor:Black()
- color=BrickColor.new("Dark stone grey")
- player = game.Players[Name]
- if script.Parent.className~="HopperBin" then
- pcall(function() game.Players[Name]["Drop Turret."]:remove() end)
- pcall(function() char.Handle:remove() end)
- Gun = Instance.new("HopperBin")
- Gun.Parent = game.Players[Name].Backpack
- Gun.Name="Drop Turret"
- Board=Instance.new("Part")
- Board.Size=Vector3.new(3,1,3)
- Board.BrickColor=color
- Board.Reflectance=0
- Board.Name="Handle"
- Board.Transparency=0
- Board.CanCollide=true
- Board.Parent=char
- Board.TopSurface="Weld"
- Mesh=Instance.new("BlockMesh")
- Mesh.Parent=Board
- Mesh.Scale=Vector3.new(.34*1.5,.34/2,.34*1.5)
- w = Instance.new("Weld")
- w.Parent = Board
- w.Part0 = w.Parent
- w.Part1 = char.Torso
- w.C0 = CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(90),0,math.rad(90))
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=color2
- Tor.Reflectance=0
- Tor.Anchored=false
- Tor.Transparency=0
- Tor.CanCollide=true
- Tor.Parent=Board
- Tor.TopSurface="Weld"
- Mesh2=Instance.new("CylinderMesh")
- Mesh2.Parent=Tor
- Mesh2.Scale=Vector3.new(0.4,0.15,0.4)
- w2 = Instance.new("Weld")
- w2.Parent = Board
- w2.Part0 = w2.Parent
- w2.Part1 = Tor
- w2.C0 = CFrame.new(0.25,-0.05,0.35)*CFrame.Angles(0,0,math.rad(180))
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=color2
- Tor.Reflectance=0
- Tor.Anchored=false
- Tor.Transparency=0
- Tor.CanCollide=true
- Tor.Parent=Board
- Tor.TopSurface="Weld"
- Mesh2=Instance.new("CylinderMesh")
- Mesh2.Parent=Tor
- Mesh2.Scale=Vector3.new(0.4,0.15,0.4)
- w2 = Instance.new("Weld")
- w2.Parent = Board
- w2.Part0 = w2.Parent
- w2.Part1 = Tor
- w2.C0 = CFrame.new(0.25,-0.05,-0.35)*CFrame.Angles(0,0,math.rad(180))
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=color2
- Tor.Reflectance=0
- Tor.Anchored=false
- Tor.Transparency=0
- Tor.CanCollide=true
- Tor.Parent=Board
- Tor.TopSurface="Weld"
- Mesh2=Instance.new("BlockMesh")
- Mesh2.Parent=Tor
- Mesh2.Scale=Vector3.new(0.1,0.15,0.9)
- w2 = Instance.new("Weld")
- w2.Parent = Board
- w2.Part0 = w2.Parent
- w2.Part1 = Tor
- w2.C0 = CFrame.new(-0.2,-0.075,0)*CFrame.Angles(0,0,math.rad(180))
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=color2
- Tor.Reflectance=0
- Tor.Anchored=false
- Tor.Transparency=0
- Tor.CanCollide=true
- Tor.Parent=Board
- Tor.TopSurface="Weld"
- Mesh2=Instance.new("BlockMesh")
- Mesh2.Parent=Tor
- Mesh2.Scale=Vector3.new(0.1,0.15,0.9)
- w2 = Instance.new("Weld")
- w2.Parent = Board
- w2.Part0 = w2.Parent
- w2.Part1 = Tor
- w2.C0 = CFrame.new(-0.375,-0.075,0)*CFrame.Angles(0,0,math.rad(180))
- Tor4=Instance.new("Part")
- Tor4.Size=Vector3.new(1,1,1)
- Tor4.BrickColor=color
- Tor4.Reflectance=0
- Tor4.Anchored=false
- Tor4.Transparency=0
- Tor4.CanCollide=true
- Tor4.Parent=Board
- Tor4.TopSurface="Weld"
- Mesh2=Instance.new("CylinderMesh")
- Mesh2.Parent=Tor4
- Mesh2.Scale=Vector3.new(0.2,0.15,0.2)
- w2 = Instance.new("Weld")
- w2.Parent = Tor4
- w2.Part0 = Board
- w2.Part1 = w2.Parent
- w2.C0 = CFrame.new(0.25,-0.07,0.35)*CFrame.Angles(0,0,math.rad(180))
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=color
- Tor.Reflectance=0
- Tor.Anchored=false
- Tor.Transparency=0
- Tor.CanCollide=true
- Tor.Parent=Board
- Tor.TopSurface="Weld"
- Mesh2=Instance.new("CylinderMesh")
- Mesh2.Parent=Tor
- Mesh2.Scale=Vector3.new(0.2,0.15,0.2)
- w2 = Instance.new("Weld")
- w2.Parent = Board
- w2.Part0 = w2.Parent
- w2.Part1 = Tor
- w2.C0 = CFrame.new(0.25,-0.07,-0.35)*CFrame.Angles(0,0,math.rad(180))
- script.Parent=Gun
- script.Name="Not A QuickScript"
- end
- model=script.Parent
- function Make(Mesh)
- for i=1,28 do
- Mesh.Scale=Mesh.Scale+Vector3.new(.015,.0326,.015)
- wait()
- end
- local model=Board
- model.Name="Setting up."
- for i=0,270,90 do
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=color2
- Tor.Reflectance=0
- Tor.Anchored=false
- Tor.Transparency=0
- Tor.CanCollide=true
- Tor.Parent=model
- Tor.TopSurface="Weld"
- Mesh=Instance.new("CylinderMesh")
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(1.2,0.7,1.2)
- w = Instance.new("Weld")
- w.Parent = Board
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,-0.25,0)*CFrame.Angles(0,math.rad(i),math.rad(90))
- coroutine.resume(coroutine.create(function()
- local w=w
- for i=1,60 do
- wait()
- w.C0=w.C0*CFrame.new(0,0.03,0)
- end
- end))
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=color2
- Tor.Reflectance=0
- Tor.Anchored=false
- Tor.Transparency=0
- Tor.CanCollide=true
- Tor.Parent=model
- Tor.TopSurface="Weld"
- Mesh=Instance.new("CylinderMesh")
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(1,0.9,1)
- w = Instance.new("Weld")
- w.Parent = Board
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,-0.25,0)*CFrame.Angles(0,math.rad(i),math.rad(90))
- coroutine.resume(coroutine.create(function()
- local w=w
- for i=1,80 do
- wait()
- w.C0=w.C0*CFrame.new(0,0.03,0)
- end
- end))
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=color2
- Tor.Reflectance=0
- Tor.Anchored=false
- Tor.Transparency=0
- Tor.CanCollide=true
- Tor.Parent=model
- Tor.TopSurface="Weld"
- Mesh=Instance.new("SpecialMesh")
- Mesh.MeshType="Sphere"
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(0.9,0.85,0.9)
- w = Instance.new("Weld")
- w.Parent = Board
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,-0.25,0)*CFrame.Angles(0,math.rad(i),math.rad(90))
- coroutine.resume(coroutine.create(function()
- local w=w
- for i=1,100 do
- wait()
- w.C0=w.C0*CFrame.new(0,0.03,0)
- end
- end))
- end
- wait(2)
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=color2
- Tor.Reflectance=0
- Tor.Anchored=false
- Tor.Transparency=0
- Tor.CanCollide=true
- Tor.Parent=model
- Tor.TopSurface="Weld"
- Mesh=Instance.new("CylinderMesh")
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(1.7,0.8,1.7)
- w = Instance.new("Weld")
- w.Parent = Board
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
- coroutine.resume(coroutine.create(function()
- local w=w
- for i=1,30 do
- wait()
- w.C0=w.C0*CFrame.new(0,0.03,0)
- end
- end))
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=color2
- Tor.Reflectance=0
- Tor.Anchored=false
- Tor.Transparency=0
- Tor.CanCollide=true
- Tor.Parent=model
- Tor.TopSurface="Weld"
- Mesh=Instance.new("CylinderMesh")
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(1.4,0.8,1.4)
- w = Instance.new("Weld")
- w.Parent = Board
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
- coroutine.resume(coroutine.create(function()
- local w=w
- for i=1,45 do
- wait()
- w.C0=w.C0*CFrame.new(0,0.03,0)
- end
- end))
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=color2
- Tor.Reflectance=0
- Tor.Anchored=false
- Tor.Transparency=0
- Tor.CanCollide=true
- Tor.Parent=model
- Tor.TopSurface="Weld"
- Mesh=Instance.new("CylinderMesh")
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(1.1,0.8,1.1)
- w = Instance.new("Weld")
- w.Parent = Board
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
- coroutine.resume(coroutine.create(function()
- local w=w
- for i=1,60 do
- wait()
- w.C0=w.C0*CFrame.new(0,0.03,0)
- end
- end))
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=color
- Tor.Reflectance=0
- Tor.Name="Torso"
- Tor.Anchored=false
- Tor.Transparency=0
- Tor.CanCollide=true
- Tor.Parent=model
- Mesh=Instance.new("CylinderMesh")
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(0.7,0.6,0.7)
- w = Instance.new("Weld")
- w.Parent = Board
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
- coroutine.resume(coroutine.create(function()
- local w=w
- for i=1,75 do
- wait()
- w.C0=w.C0*CFrame.new(0,0.03,0)
- end
- end))
- Tora=Instance.new("Part")
- Tora.Size=Vector3.new(1,1,1)
- Tora.BrickColor=BrickColor:Blue()
- Tora.Reflectance=0.5
- Tora.Name="Head"
- Tora.Anchored=false
- Tora.Transparency=0
- Tora.CanCollide=true
- Tora.Parent=model
- Mesh=Instance.new("BlockMesh")
- Mesh.Parent=Tora
- Mesh.Scale=Vector3.new(0.9,0.7,0.9)
- Tora.CFrame=Tor.CFrame*CFrame.new(0,0.5,0)
- w = Instance.new("Weld")
- w.Parent = Tora
- w.Part0 = w.Parent
- w.Part1 = Tor
- coroutine.resume(coroutine.create(function()
- local w=w
- for i=1,70 do
- wait()
- w.C0=w.C0*CFrame.new(0,-i/3000,0)
- end
- end))
- Instance.new("Humanoid").Parent=model
- wait(2.5)
- for i=0,270,90 do
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=color2
- Tor.Reflectance=0
- Tor.Anchored=false
- Tor.Transparency=0
- Tor.CanCollide=true
- Tor.Parent=model
- Tor.TopSurface="Weld"
- Mesh=Instance.new("CylinderMesh")
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(0.2,0.3,0.2)
- w = Instance.new("Weld")
- w.Parent = Tora
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(i),math.rad(90))
- coroutine.resume(coroutine.create(function()
- local w=w
- for i=1,60 do
- wait()
- w.C0=w.C0*CFrame.new(0,0.01,0)
- end
- end))
- coroutine.resume(coroutine.create(function()
- for i=1,math.huge,0.2 do
- Tora.Weld.C0=Tora.Weld.C0*CFrame.Angles(0,math.rad(2),0)
- wait()
- end
- end))
- end
- local Tar=nil
- Pet=Tora
- function Fire(v)
- v.Anchored=true
- local Laz=Instance.new("Part")
- Laz.Anchored=true
- Laz.BrickColor=BrickColor:Black()
- Laz.Reflectance=0.2
- Laz.TopSurface="Smooth"
- Laz.BottomSurface="Smooth"
- Laz.CanCollide=false
- Laz.CFrame=CFrame.new((Pet.Position+v.Position)/2,v.Position)
- Laz.Parent=v
- Laz.Size=Vector3.new(1,1,2)
- Laz.Transparency=0
- local Me=Instance.new("BlockMesh")
- Me.Parent=Laz
- for i=1,25 do
- Me.Scale = Vector3.new(i/55,i/55,(Pet.Position - v.Position).magnitude/2)
- Laz.CFrame=CFrame.new((Pet.Position+v.Position)/2,v.Position)
- wait()
- end
- ex=Instance.new("Explosion")
- ex.Position=v.Position
- ex.BlastPressure=0
- ex.Hit:connect(function(v)
- if v.Parent.Name~=Name and v.Parent.Parent.Name~=Name and v.Name~="Base" and v.Parent~=model then
- v:BreakJoints()
- v.Velocity=(v.Position-ex.Position).unit*900
- end
- end)
- ex.BlastRadius=1
- ex.Parent=v
- wait()
- for i=1,3 do
- wait(0.15)
- Laz.Transparency=Laz.Transparency+0.3
- end
- Laz:remove()
- v.Anchored=false
- end
- function Find()
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=BrickColor:White()
- Tor.Reflectance=0.2
- Tor.Anchored=false
- Tor.Transparency=0.92
- Tor.CanCollide=false
- Tor.Parent=model
- Tor.TopSurface="Weld"
- Star=Tor
- Mesh=Instance.new("SpecialMesh")
- Mesh.MeshType="Sphere"
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(1,0.8,1)
- w = Instance.new("Weld")
- w.Parent = Tor
- w.Part0 = w.Parent
- w.Part1 = Tora
- Delay(1.2,function()
- for i=1,24*10 do
- wait()
- Mesh.Scale=Mesh.Scale+Vector3.new(0.1,0.08,0.1)
- Dist=Mesh.Scale.x/2
- model.Name="Range:"..math.ceil(Mesh.Scale.x/2)
- end
- end)
- Dist=Mesh.Scale.x/2
- function Sar(p)
- for _,ve in pairs(game.Players:GetChildren()) do
- if ve.className=="Player" and ve.Character and ve.Character:FindFirstChild("Torso")~=nil and ve.Name~=Name and (ve.Character.Torso.Position-Tora.Position).magnitude<Dist and ve.Character.Humanoid.Health>-1 then --Magnitude,my dear watson.
- Tar=ve.Character.Torso
- end
- end
- end
- model.Name="Primed."
- wait(1)
- while true do
- wait(0.2)
- if Tar==nil then
- pcall(function() Sar(workspace) end)
- else
- Pet.BrickColor=BrickColor:Red()
- Fire(Tar)
- wait(0.5)
- pcall(function() Tar=nil end)
- Pet.BrickColor=BrickColor:Blue()
- end
- end
- end
- Loop=coroutine.create(function() Find() end)
- coroutine.resume(Loop)
- char.Humanoid.Died:connect(function()
- pcall(function() coroutine.yield(Loop) end)
- end)
- model.Humanoid.Died:connect(function()
- model.Name="AntiDeath Triggered."
- wait()
- local t = char.Torso
- for i=1,50,0.5 do
- wait()
- x = (16 + i) * math.sin(i) + t.Position.x
- y = t.Position.y
- z = (16 + i)* math.cos (i) + t.Position.z
- brick = Instance.new("Explosion")
- brick.BlastPressure=0
- brick.Hit:connect(function(hit)
- if hit.Parent.Name~=Name and hit.Name~="Base" and hit.Name~="Handle" and hit.Parent.Parent.Name~=Name then
- hit:BreakJoints()
- hit.Anchored=false
- hit.Velocity=(hit.Position-char.Torso.Position).unit*320
- end
- end)
- brick.BlastRadius = 20
- brick.Parent = workspace
- brick.Position = Vector3.new(x,y,z)
- end
- end)
- end
- de=true
- con=model.Selected:connect(function(BLAH)
- if de==true then
- de=false
- con:disconnect()
- w:remove()
- Board.CFrame=char.Torso.CFrame*CFrame.new(0,0,-4)*CFrame.new(0,-2.5,0)*CFrame.Angles(0,0,math.rad(180))
- Tor4.BrickColor=BrickColor:Red()
- for i=1,9 do
- Tor4.Weld.C0=Tor4.Weld.C0*CFrame.new(0,-0.002,0)
- wait(0.1)
- end
- Board.CFrame=Board.CFrame*CFrame.Angles(0,0,math.rad(180))
- Make(Mesh)
- model.Name=" "
- end
- end)
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