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- local Keylime = loadstring(game:HttpGet('https://pastebin.com/raw/Mvuhzgke'))()
- -- Treacherous Tower
- if game.GameId == 1383164929 then
- local Library = Keylime.new("Treacherous Tower")
- Library:Create("Toggle", "God Mode", function(thing)
- godmode = thing
- end, {Default = false})
- Library:Create("Toggle", "Inf Jump", function(thing)
- Jump = thing
- end, {Default = false})
- Library:Create("Slider", "Walkspeed", function(thing)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = thing
- end, {Default = 16, MinValue = 16, MaxValue = 100})
- Library:Create("Slider", "Jump Height", function(thing)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = thing
- end, {Default = 50, MinValue = 50, MaxValue = 500})
- spawn(function()
- while wait() do
- if godmode == true then
- game.Workspace[game.Players.LocalPlayer.Name].KillScript.Disabled = true
- elseif godmode == false then
- game.Workspace[game.Players.LocalPlayer.Name].KillScript.Disabled = false
- end
- end
- end)
- local UserInputService = game:GetService("UserInputService")
- local key = Enum.KeyCode.Space
- local function is()
- return UserInputService:IsKeyDown(key)
- end
- local function Input(input, gameProcessedEvent)
- while is() and Jump do
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
- wait(.1)
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Seated")
- end
- end
- UserInputService.InputBegan:Connect(Input)
- end
- -- Arsenal
- if game.GameId == 111958650 then
- local Library = Keylime.new("Main Functions")
- Library:Create("Toggle", "Inf Jump", function(thing)
- Jump = thing
- end, {Default = false})
- Library:Create("Button", "No Falldamage", function()
- game:GetService("ReplicatedStorage").Events.FallDamage:Destroy()
- end)
- Library:Create("Button", "Hitbox Extender", function()
- spawn(function()
- while wait() do
- for i,v in pairs (game.Players:GetChildren()) do
- for i2,v2 in pairs (game.Workspace[v.Name]:GetChildren()) do
- if v2.Name == "LowerTorso" then
- if v.Name ~= game.Players.LocalPlayer.Name and v.Team ~= game.Players.LocalPlayer.Team then
- if v2.CanCollide == true then
- v2.CanCollide = false
- v2.Size = Vector3.new(30,30,30)
- v2.Parent.HumanoidRootPart.Size = Vector3.new(30,30,30)
- end
- elseif v.Team == game.Players.LocalPlayer.Team and v.Name ~= game.Players.LocalPlayer.Name then
- if v2.Parent.HumanoidRootPart.Size ~= Vector3.new(1,2,1) and v2.Size ~= Vector3.new(2,0.4,1) then
- v2.CanCollide = true
- v2.Size = Vector3.new(2,0.4,1)
- v2.Parent.HumanoidRootPart.Size = Vector3.new(1,2,1)
- end
- end
- end
- end
- end
- end
- end)
- end)
- Library:Create("Toggle", "Kill All", function(thing)
- mine = thing
- end, {Default = false})
- distance = 5
- Library:Create("Toggle", "Lock Behind", function(thing)
- joe = thing
- end, {Default = false})
- Library:Create("Slider", "Distance", function(thing)
- distance = thing
- end, {Default = 5, MinValue = 2, MaxValue = 15})
- spawn(function()
- while wait() do
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.Name ~= game.Players.LocalPlayer.Name and v.Team ~= game.Players.LocalPlayer.Team and v.Character:FindFirstChild("Spawned") and joe then
- repeat
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,distance)
- wait()
- until not v.Character:FindFirstChild("Spawned") or v.Team == game.Players.LocalPlayer.Team and joe
- end
- end
- end
- end)
- local mt = getrawmetatable(game)
- local oldNamecall = mt.__namecall
- setreadonly(mt, false)
- mt.__namecall = newcclosure(function(self, ...)
- local args = {...}
- if tostring(self) == "HitPart" then
- for i,v in pairs(game.Players.GetPlayers(game.Players)) do
- if v.Character and v ~= game.Players.LocalPlayer and v.TeamColor ~= game.Players.LocalPlayer.TeamColor and mine then
- args[1] = v.Character.Head
- args[2] = v.Character.Head.Position
- for i = 1, 15 do
- oldNamecall(self, unpack(args))
- end
- end
- end
- end
- return oldNamecall(self, ...)
- end)
- setreadonly(mt, true)
- Library:Create("Button", "Gun Mod", function()
- for i,v in pairs(getgc()) do
- if typeof(v) == "function" and debug.getinfo(v).name == "updateInventory" then
- for i2,v2 in pairs(getupvalues(v)) do
- game:GetService("RunService").Stepped:Connect(function()
- debug.setupvalue(v, 3, 69)
- end)
- end
- end
- end
- for i,v in pairs(getgc()) do
- if type(v) == 'function' and debug.getinfo(v).name == 'firebullet' then
- functionEnv = getfenv(v)
- break
- end
- end
- while wait() do
- functionEnv.recoil = 0
- functionEnv.currentspread = 0
- functionEnv.spreadmodifier = 0
- end
- end)
- local UserInputService = game:GetService("UserInputService")
- local key = Enum.KeyCode.Space
- local function is()
- return UserInputService:IsKeyDown(key )
- end
- local function Input(input, gameProcessedEvent)
- while is() and Jump do
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
- wait(.1)
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Seated")
- end
- end
- UserInputService.InputBegan:Connect(Input)
- end
- -- CBRO
- if game.GameId == 115797356 then
- local Library = Keylime.new("Main Functions")
- Library:Create("Toggle", "Inf Jump", function(thing)
- Jump = thing
- end, {Default = false})
- Library:Create("Button", "No Falldamage", function()
- game:GetService("ReplicatedStorage").Events.FallDamage:Destroy()
- end)
- Library:Create("Button", "Gun Mod", function()
- for i,v in pairs(game:GetService("ReplicatedStorage").Weapons:GetDescendants()) do
- if v.Name == "FireRate" then
- v.Value = 0
- end
- if v.Name == "Ammo" then
- v.Value = 9e9
- end
- if v.Name == "StoredAmmo" then
- v.Value = 9e9
- end
- if v.Name == "Auto" then
- v.Value = true
- end
- end
- end)
- Library:Create("Toggle", "Kill All", function(thing)
- mine = thing
- end, {Default = false})
- local mt = getrawmetatable(game)
- local oldNamecall = mt.__namecall
- setreadonly(mt, false)
- mt.__namecall = newcclosure(function(self, ...)
- local args = {...}
- if tostring(self) == "HitPart" then
- for i,v in pairs(game.Players.GetPlayers(game.Players)) do
- if v.Character and v ~= game.Players.LocalPlayer and v.TeamColor ~= game.Players.LocalPlayer.TeamColor and mine then
- args[1] = v.Character.Head
- args[2] = v.Character.Head.Position
- for i = 1, 15 do
- oldNamecall(self, unpack(args))
- end
- end
- end
- end
- return oldNamecall(self, ...)
- end)
- setreadonly(mt, true)
- local UserInputService = game:GetService("UserInputService")
- local key = Enum.KeyCode.Space
- local function is()
- return UserInputService:IsKeyDown(key )
- end
- local function Input(input, gameProcessedEvent)
- while is() and Jump do
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
- wait(.1)
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Seated")
- end
- end
- UserInputService.InputBegan:Connect(Input)
- end
- -- Big Paintball
- if game.GameId == 1247975681 then
- local Library = Keylime.new("Main Functions")
- Library:Create("Button", "Hitbox Extender (Buggy)", function()
- while wait() do
- spawn(function()
- while wait() do
- for i,v in pairs (game.Players:GetChildren()) do
- for i2,v2 in pairs (game.Workspace:GetChildren()) do
- if v.Name == v2.Name then
- local tester = v2:WaitForChild("Hitbox")
- tester.Size = Vector3.new(100, 100, 100)
- tester.Transparency = .6
- tester.CanCollide = false
- tester.Anchored = false
- end
- end
- end
- end
- end)
- spawn(function()
- while wait() do
- local play = game.Workspace[game.Players.LocalPlayer.Name]
- local player = play:WaitForChild("Hitbox")
- player.Size = Vector3.new(3.6, 6, 1.5)
- player.Transparency = 1
- player.CanCollide = false
- player.Anchored = false
- end
- end)
- spawn(function()
- while wait() do
- for i,v in pairs (game.Players:GetChildren()) do
- for i2,v2 in pairs (game.Workspace:GetChildren()) do
- if v.Name == v2.Name then
- local tester = v2:WaitForChild("Hitbox")
- local tester2 = tester:WaitForChild("WeldConstraint")
- local tester3 = tester:WaitForChild("OriginalSize")
- tester2:Destroy()
- tester3:Destroy()
- end
- end
- end
- end
- end)
- end
- end)
- Library:Create("Toggle", "Inf Jump", function(thing)
- Jump = thing
- end, {Default = false})
- Library:Create("Button", "Gun Mod", function()
- for i,v in pairs(getgc(true)) do
- if type(v) == 'table' and rawget(v, "damage") then
- v.firerate = 0.00001
- v.automatic = true
- v.velocity = 1000
- end
- end
- end)
- local UserInputService = game:GetService("UserInputService")
- local key = Enum.KeyCode.Space
- local function is()
- return UserInputService:IsKeyDown(key )
- end
- local function Input(input, gameProcessedEvent)
- while is() and Jump do
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
- wait(.1)
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Seated")
- end
- end
- UserInputService.InputBegan:Connect(Input)
- end
- -- Strucid
- if game.GameId == 833423526 then
- local Library = Keylime.new("Main Functions")
- Library:Create("Toggle", "Inf Jump", function(thing)
- Jump = thing
- end, {Default = false})
- Library:Create("Button", "God Mode", function()
- local ezpz2 = game.Workspace[game.Players.LocalPlayer.Name].Shield
- ezpz2:Destroy()
- end)
- Library:Create("Button", "No Falldamage", function()
- local StrucidNetwork = require(game:GetService("ReplicatedStorage").NetworkModule)
- local old = StrucidNetwork.FireServer
- StrucidNetwork.FireServer = newcclosure(function(self, action, ...)
- if action == "FallDamage" then
- return
- end
- return old(self, action, ...)
- end)
- end)
- Library:Create("Button", "Gun Mod", function()
- spawn(function()
- while wait(5) do
- for i,v in pairs(debug.getupvalues(getsenv(game:GetService("Players").LocalPlayer.PlayerGui.MainGui.MainLocal).Reload)) do
- if i == 3 then
- gunTbl = v
- end
- end
- game:GetService("RunService").Stepped:Connect(function()
- gunTbl.Debounce = 0.01
- end)
- getsenv(game:GetService("Players").LocalPlayer.PlayerGui.MainGui.MainLocal).CameraRecoil = function()
- end
- end
- end)
- end)
- local key = Enum.KeyCode.Space
- local function is()
- return UserInputService:IsKeyDown(key )
- end
- local function Input(input, gameProcessedEvent)
- while is() and Jump do
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
- wait(.1)
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Seated")
- end
- end
- UserInputService.InputBegan:Connect(Input)
- end
- local Keylime = loadstring(game:HttpGet('https://strazos.xyz/files/5f83c2d2ce76f33d75fdb818.txt'))()
- local person = game.Players.LocalPlayer.Character.HumanoidRootPart
- -- Flee The Facility
- if game.GameId == 372226183 then
- local Library = Keylime.new("Main Functions")
- Library:Create("Slider", "Walkspeed", function(thing)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = thing
- end, {Default = 16, MinValue = 16, MaxValue = 100})
- Library:Create("Button", "Third Person (Beast)", function()
- game:GetService('Players').LocalPlayer.CameraMode = 'Classic'
- game:GetService("Players").LocalPlayer.CameraMaxZoomDistance = 500
- end)
- Library:Create("Button", "Auto Computers", function()
- for i,v in pairs (game.Workspace:GetDescendants()) do
- spawn(function()
- while wait() do
- game.ReplicatedStorage.RemoteEvent:FireServer("SetPlayerMinigameResult", true)
- end
- end)
- repeat
- for i2,v2 in pairs (game.Workspace:GetDescendants()) do
- if v2.Name == "ComputerTrigger1" and v2.Parent.Name ~= "PrefabComputerTable" then
- print("test")
- person.CFrame = v2.CFrame
- wait(1)
- game:GetService("ReplicatedStorage").RemoteEvent:FireServer("Input", "Action", true)
- wait(1)
- game:GetService("ReplicatedStorage").RemoteEvent:FireServer("Input", "Action", true)
- game:GetService("ReplicatedStorage").RemoteEvent:FireServer("Input", "Action", true)
- wait(1)
- game:GetService("ReplicatedStorage").RemoteEvent:FireServer("Input", "Action", true)
- game:GetService("ReplicatedStorage").RemoteEvent:FireServer("Input", "Action", true)
- wait(8)
- end
- end
- until game:GetService("ReplicatedStorage").ComputersLeft.Value == 0
- end
- end)
- Library:Create("Button", "Win (After Computers)", function()
- for i,v in pairs (game.Workspace:GetDescendants()) do
- if v.Name == "ExitArea" then
- person.CFrame = v.CFrame
- end
- end
- end)
- Library:Create("Toggle", "Noclip", function(thing)
- noclip = thing
- end, {Default = false})
- game:GetService('RunService').Stepped:connect(function()
- if noclip then
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- end
- end)
- end
- -- Lost
- if game.GameId == 597889174 then
- local person = game.Players.LocalPlayer.Character.HumanoidRootPart
- local Library2 = Keylime.new("Main Functions")
- Library2:Create("Toggle", "Inf Jump", function(thing)
- Jump = thing
- end, {Default = false})
- Library2:Create("Button", "Fullbright", function()
- game.Lighting.FogEnd = 10000
- game.Lighting.GlobalShadows = true
- game.Lighting.Ambient = Color3.new(1,1,1)
- game.Lighting.ClockTime = 13
- game.Lighting.Brightness = 2
- end)
- Library2:Create("Button", "Third Person", function()
- game:GetService('Players').LocalPlayer.CameraMode = 'Classic'
- game:GetService("Players").LocalPlayer.CameraMaxZoomDistance = 500
- end)
- Library2:Create("Button", "No Drown", function()
- local mt = getrawmetatable(game)
- setreadonly(mt, false)
- local oldNamecall = mt.__namecall
- mt.__namecall = newcclosure(function(self, ...)
- if tostring(self) == "Drown" then
- return
- end
- return oldNamecall(self, ...)
- end)
- setreadonly(mt, true)
- end)
- local Library = Keylime.new("Raiding Tools")
- Library:Create("Toggle", "Wall", function(thing)
- wall = thing
- end, {Default = false})
- Library:Create("Toggle", "Doorway", function(thing2)
- doorway = thing2
- end, {Default = false})
- Library:Create("Toggle", "Floor", function(thing3)
- Floor = thing3
- end, {Default = false})
- Library:Create("Toggle", "Item Esp", function(thing)
- lolok = thing
- end, {Default = false})
- local cont = function(hook)
- local core = game:GetService("CoreGui")
- local gamer = Instance.new("BillboardGui")
- local frame = Instance.new("Frame")
- local namey = Instance.new("TextLabel")
- gamer.Parent = core
- gamer.Name = "goneisstupid"
- gamer.AlwaysOnTop = true
- gamer.Size = UDim2.new(2, 0, 2, 0)
- frame.BackgroundTransparency = 0.4
- frame.BorderSizePixel = 0
- frame.Size = UDim2.new(1, 0, 1, 0)
- frame.Parent = gamer
- gamer.Adornee = hook
- spawn(function()
- while wait() do
- if lolok then
- frame.Visible = true
- elseif not lolok then
- frame.Visible = false
- end
- end
- end)
- end
- for i,v in pairs(game.Workspace.Containers:GetDescendants()) do
- if v.ClassName == "Part" then
- cont(v)
- end
- end
- spawn(function()
- while wait() do
- if wall then
- for i,v in pairs (game:GetService("Workspace").BuiltObjects:GetChildren()) do
- if v.Name == "Wall" then
- v.Wall.Transparency = .7
- end
- end
- elseif not wall then
- for i,v in pairs (game:GetService("Workspace").BuiltObjects:GetChildren()) do
- if v.Name == "Wall" then
- v.Wall.Transparency = 0
- end
- end
- end
- end
- end)
- spawn(function()
- while wait() do
- if doorway then
- for i,v in pairs (game:GetService("Workspace").BuiltObjects:GetChildren()) do
- if v.Name == "Doorway" then
- v.Doorway.Transparency = .7
- end
- end
- elseif not doorway then
- for i,v in pairs (game:GetService("Workspace").BuiltObjects:GetChildren()) do
- if v.Name == "Doorway" then
- v.Doorway.Transparency = 0
- end
- end
- end
- end
- end)
- spawn(function()
- while wait() do
- if Floor then
- for i,v in pairs (game:GetService("Workspace").BuiltObjects:GetChildren()) do
- if v.Name == "Floor" then
- v.Floor.Transparency = .7
- end
- end
- elseif not doorway then
- for i,v in pairs (game:GetService("Workspace").BuiltObjects:GetChildren()) do
- if v.Name == "Floor" then
- v.Floor.Transparency = 0
- end
- end
- end
- end
- end)
- local UserInputService = game:GetService("UserInputService")
- local key = Enum.KeyCode.Space
- local function is()
- return UserInputService:IsKeyDown(key)
- end
- local function Input(input, gameProcessedEvent)
- while is() and Jump do
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
- wait(2)
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Seated")
- end
- end
- UserInputService.InputBegan:Connect(Input)
- end
- -- Spider
- if game.GameId == 1776914212 then
- local Library = Keylime.new("Main Functions")
- local esp = function(hook)
- local core = game:GetService("CoreGui")
- local gamer = Instance.new("BillboardGui")
- local frame = Instance.new("Frame")
- local namey = Instance.new("TextLabel")
- gamer.Parent = core
- gamer.Name = "goneisstupid"
- gamer.AlwaysOnTop = true
- gamer.Size = UDim2.new(6, 0, 3, 0)
- frame.BackgroundTransparency = 0.4
- frame.BorderSizePixel = 2
- frame.Size = UDim2.new(1, 0, 1, 0)
- frame.Parent = gamer
- gamer.Adornee = hook
- end
- local playeresp = function(hook)
- local core = game:GetService("CoreGui")
- local gamer = Instance.new("BillboardGui")
- local frame = Instance.new("Frame")
- local namey = Instance.new("TextLabel")
- gamer.Parent = core
- gamer.Name = "goneisstupid"
- gamer.AlwaysOnTop = true
- gamer.Size = UDim2.new(4, 0, 5, 0)
- frame.BackgroundTransparency = 0.4
- frame.BorderSizePixel = 2
- frame.Size = UDim2.new(1, 0, 1, 0)
- frame.Parent = gamer
- gamer.Adornee = hook
- end
- Library:Create("Textbox", "Player Name", function(thing)
- _G.telename = thing
- person.CFrame = game.Workspace[_G.telename].HumanoidRootPart.CFrame
- end)
- local itemesp = function(hook, text, size1, size2)
- local core = game:GetService("CoreGui")
- local gamer = Instance.new("BillboardGui")
- local frame = Instance.new("Frame")
- local textthing = Instance.new("TextLabel")
- gamer.Parent = core
- gamer.Name = "goneisstupid"
- gamer.AlwaysOnTop = true
- gamer.Size = UDim2.new(size1, 0, size2, 0)
- frame.BackgroundTransparency = .4
- frame.Size = UDim2.new(1, 0, 1, 0)
- frame.Parent = gamer
- gamer.Adornee = hook
- textthing.Text = text
- textthing.TextSize = 12
- textthing.Visible = true
- textthing.Size = UDim2.new(0, .8, 0, .5)
- textthing.Parent = frame
- end
- Library:Create("Button", "Spider Esp (Use as Player)", function()
- for i,v in pairs (game.Players:GetPlayers()) do
- for i2,v2 in pairs (game.Workspace[v.Name]:GetChildren()) do
- if v2.Name == "IsSpiderCharacter" then
- espthing = v2.Parent.HumanoidRootPart
- esp(espthing, 6, 3)
- end
- end
- end
- print("loaded spider esp")
- warn("loaded spider esp")
- end)
- Library:Create("Button", "Player Esp (Use as Spider)", function()
- for i,v in pairs (game.Players:GetPlayers()) do
- for i2,v2 in pairs (game.Workspace[v.Name]:GetChildren()) do
- if v2.Parent.Name ~= game.Players.LocalPlayer.Name then
- if v2.Name == "IsSpiderCharacter" then
- break
- end
- if v2.Name == "HumanoidRootPart" then
- playeresp(v2)
- end
- end
- end
- end
- print("loaded player esp")
- warn("loaded player esp")
- end)
- Library:Create("Button", "Item Esp (Use as Player)", function()
- for i,v in pairs (game:GetService("Workspace").Items:GetDescendants()) do
- if v.Name == "Hitbox" or v.Name == "Handle" then
- itemesp(v, "test", 1, 1)
- end
- end
- end)
- end
- RAW Paste Data
- local Keylime = loadstring(game:HttpGet('https://pastebin.com/raw/Mvuhzgke'))()
- -- Treacherous Tower
- if game.GameId == 1383164929 then
- local Library = Keylime.new("Treacherous Tower")
- Library:Create("Toggle", "God Mode", function(thing)
- godmode = thing
- end, {Default = false})
- Library:Create("Toggle", "Inf Jump", function(thing)
- Jump = thing
- end, {Default = false})
- Library:Create("Slider", "Walkspeed", function(thing)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = thing
- end, {Default = 16, MinValue = 16, MaxValue = 100})
- Library:Create("Slider", "Jump Height", function(thing)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = thing
- end, {Default = 50, MinValue = 50, MaxValue = 500})
- spawn(function()
- while wait() do
- if godmode == true then
- game.Workspace[game.Players.LocalPlayer.Name].KillScript.Disabled = true
- elseif godmode == false then
- game.Workspace[game.Players.LocalPlayer.Name].KillScript.Disabled = false
- end
- end
- end)
- local UserInputService = game:GetService("UserInputService")
- local key = Enum.KeyCode.Space
- local function is()
- return UserInputService:IsKeyDown(key)
- end
- local function Input(input, gameProcessedEvent)
- while is() and Jump do
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
- wait(.1)
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Seated")
- end
- end
- UserInputService.InputBegan:Connect(Input)
- end
- -- Arsenal
- if game.GameId == 111958650 then
- local Library = Keylime.new("Main Functions")
- Library:Create("Toggle", "Inf Jump", function(thing)
- Jump = thing
- end, {Default = false})
- Library:Create("Button", "No Falldamage", function()
- game:GetService("ReplicatedStorage").Events.FallDamage:Destroy()
- end)
- Library:Create("Button", "Hitbox Extender", function()
- spawn(function()
- while wait() do
- for i,v in pairs (game.Players:GetChildren()) do
- for i2,v2 in pairs (game.Workspace[v.Name]:GetChildren()) do
- if v2.Name == "LowerTorso" then
- if v.Name ~= game.Players.LocalPlayer.Name and v.Team ~= game.Players.LocalPlayer.Team then
- if v2.CanCollide == true then
- v2.CanCollide = false
- v2.Size = Vector3.new(30,30,30)
- v2.Parent.HumanoidRootPart.Size = Vector3.new(30,30,30)
- end
- elseif v.Team == game.Players.LocalPlayer.Team and v.Name ~= game.Players.LocalPlayer.Name then
- if v2.Parent.HumanoidRootPart.Size ~= Vector3.new(1,2,1) and v2.Size ~= Vector3.new(2,0.4,1) then
- v2.CanCollide = true
- v2.Size = Vector3.new(2,0.4,1)
- v2.Parent.HumanoidRootPart.Size = Vector3.new(1,2,1)
- end
- end
- end
- end
- end
- end
- end)
- end)
- Library:Create("Toggle", "Kill All", function(thing)
- mine = thing
- end, {Default = false})
- distance = 5
- Library:Create("Toggle", "Lock Behind", function(thing)
- joe = thing
- end, {Default = false})
- Library:Create("Slider", "Distance", function(thing)
- distance = thing
- end, {Default = 5, MinValue = 2, MaxValue = 15})
- spawn(function()
- while wait() do
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.Name ~= game.Players.LocalPlayer.Name and v.Team ~= game.Players.LocalPlayer.Team and v.Character:FindFirstChild("Spawned") and joe then
- repeat
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,distance)
- wait()
- until not v.Character:FindFirstChild("Spawned") or v.Team == game.Players.LocalPlayer.Team and joe
- end
- end
- end
- end)
- local mt = getrawmetatable(game)
- local oldNamecall = mt.__namecall
- setreadonly(mt, false)
- mt.__namecall = newcclosure(function(self, ...)
- local args = {...}
- if tostring(self) == "HitPart" then
- for i,v in pairs(game.Players.GetPlayers(game.Players)) do
- if v.Character and v ~= game.Players.LocalPlayer and v.TeamColor ~= game.Players.LocalPlayer.TeamColor and mine then
- args[1] = v.Character.Head
- args[2] = v.Character.Head.Position
- for i = 1, 15 do
- oldNamecall(self, unpack(args))
- end
- end
- end
- end
- return oldNamecall(self, ...)
- end)
- setreadonly(mt, true)
- Library:Create("Button", "Gun Mod", function()
- for i,v in pairs(getgc()) do
- if typeof(v) == "function" and debug.getinfo(v).name == "updateInventory" then
- for i2,v2 in pairs(getupvalues(v)) do
- game:GetService("RunService").Stepped:Connect(function()
- debug.setupvalue(v, 3, 69)
- end)
- end
- end
- end
- for i,v in pairs(getgc()) do
- if type(v) == 'function' and debug.getinfo(v).name == 'firebullet' then
- functionEnv = getfenv(v)
- break
- end
- end
- while wait() do
- functionEnv.recoil = 0
- functionEnv.currentspread = 0
- functionEnv.spreadmodifier = 0
- end
- end)
- local UserInputService = game:GetService("UserInputService")
- local key = Enum.KeyCode.Space
- local function is()
- return UserInputService:IsKeyDown(key )
- end
- local function Input(input, gameProcessedEvent)
- while is() and Jump do
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
- wait(.1)
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Seated")
- end
- end
- UserInputService.InputBegan:Connect(Input)
- end
- -- CBRO
- if game.GameId == 115797356 then
- local Library = Keylime.new("Main Functions")
- Library:Create("Toggle", "Inf Jump", function(thing)
- Jump = thing
- end, {Default = false})
- Library:Create("Button", "No Falldamage", function()
- game:GetService("ReplicatedStorage").Events.FallDamage:Destroy()
- end)
- Library:Create("Button", "Gun Mod", function()
- for i,v in pairs(game:GetService("ReplicatedStorage").Weapons:GetDescendants()) do
- if v.Name == "FireRate" then
- v.Value = 0
- end
- if v.Name == "Ammo" then
- v.Value = 9e9
- end
- if v.Name == "StoredAmmo" then
- v.Value = 9e9
- end
- if v.Name == "Auto" then
- v.Value = true
- end
- end
- end)
- Library:Create("Toggle", "Kill All", function(thing)
- mine = thing
- end, {Default = false})
- local mt = getrawmetatable(game)
- local oldNamecall = mt.__namecall
- setreadonly(mt, false)
- mt.__namecall = newcclosure(function(self, ...)
- local args = {...}
- if tostring(self) == "HitPart" then
- for i,v in pairs(game.Players.GetPlayers(game.Players)) do
- if v.Character and v ~= game.Players.LocalPlayer and v.TeamColor ~= game.Players.LocalPlayer.TeamColor and mine then
- args[1] = v.Character.Head
- args[2] = v.Character.Head.Position
- for i = 1, 15 do
- oldNamecall(self, unpack(args))
- end
- end
- end
- end
- return oldNamecall(self, ...)
- end)
- setreadonly(mt, true)
- local UserInputService = game:GetService("UserInputService")
- local key = Enum.KeyCode.Space
- local function is()
- return UserInputService:IsKeyDown(key )
- end
- local function Input(input, gameProcessedEvent)
- while is() and Jump do
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
- wait(.1)
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Seated")
- end
- end
- UserInputService.InputBegan:Connect(Input)
- end
- -- Big Paintball
- if game.GameId == 1247975681 then
- local Library = Keylime.new("Main Functions")
- Library:Create("Button", "Hitbox Extender (Buggy)", function()
- while wait() do
- spawn(function()
- while wait() do
- for i,v in pairs (game.Players:GetChildren()) do
- for i2,v2 in pairs (game.Workspace:GetChildren()) do
- if v.Name == v2.Name then
- local tester = v2:WaitForChild("Hitbox")
- tester.Size = Vector3.new(100, 100, 100)
- tester.Transparency = .6
- tester.CanCollide = false
- tester.Anchored = false
- end
- end
- end
- end
- end)
- spawn(function()
- while wait() do
- local play = game.Workspace[game.Players.LocalPlayer.Name]
- local player = play:WaitForChild("Hitbox")
- player.Size = Vector3.new(3.6, 6, 1.5)
- player.Transparency = 1
- player.CanCollide = false
- player.Anchored = false
- end
- end)
- spawn(function()
- while wait() do
- for i,v in pairs (game.Players:GetChildren()) do
- for i2,v2 in pairs (game.Workspace:GetChildren()) do
- if v.Name == v2.Name then
- local tester = v2:WaitForChild("Hitbox")
- local tester2 = tester:WaitForChild("WeldConstraint")
- local tester3 = tester:WaitForChild("OriginalSize")
- tester2:Destroy()
- tester3:Destroy()
- end
- end
- end
- end
- end)
- end
- end)
- Library:Create("Toggle", "Inf Jump", function(thing)
- Jump = thing
- end, {Default = false})
- Library:Create("Button", "Gun Mod", function()
- for i,v in pairs(getgc(true)) do
- if type(v) == 'table' and rawget(v, "damage") then
- v.firerate = 0.00001
- v.automatic = true
- v.velocity = 1000
- end
- end
- end)
- local UserInputService = game:GetService("UserInputService")
- local key = Enum.KeyCode.Space
- local function is()
- return UserInputService:IsKeyDown(key )
- end
- local function Input(input, gameProcessedEvent)
- while is() and Jump do
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
- wait(.1)
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Seated")
- end
- end
- UserInputService.InputBegan:Connect(Input)
- end
- -- Strucid
- if game.GameId == 833423526 then
- local Library = Keylime.new("Main Functions")
- Library:Create("Toggle", "Inf Jump", function(thing)
- Jump = thing
- end, {Default = false})
- Library:Create("Button", "God Mode", function()
- local ezpz2 = game.Workspace[game.Players.LocalPlayer.Name].Shield
- ezpz2:Destroy()
- end)
- Library:Create("Button", "No Falldamage", function()
- local StrucidNetwork = require(game:GetService("ReplicatedStorage").NetworkModule)
- local old = StrucidNetwork.FireServer
- StrucidNetwork.FireServer = newcclosure(function(self, action, ...)
- if action == "FallDamage" then
- return
- end
- return old(self, action, ...)
- end)
- end)
- Library:Create("Button", "Gun Mod", function()
- spawn(function()
- while wait(5) do
- for i,v in pairs(debug.getupvalues(getsenv(game:GetService("Players").LocalPlayer.PlayerGui.MainGui.MainLocal).Reload)) do
- if i == 3 then
- gunTbl = v
- end
- end
- game:GetService("RunService").Stepped:Connect(function()
- gunTbl.Debounce = 0.01
- end)
- getsenv(game:GetService("Players").LocalPlayer.PlayerGui.MainGui.MainLocal).CameraRecoil = function()
- end
- end
- end)
- end)
- local key = Enum.KeyCode.Space
- local function is()
- return UserInputService:IsKeyDown(key )
- end
- local function Input(input, gameProcessedEvent)
- while is() and Jump do
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
- wait(.1)
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Seated")
- end
- end
- UserInputService.InputBegan:Connect(Input)
- end
- local Keylime = loadstring(game:HttpGet('https://strazos.xyz/files/5f83c2d2ce76f33d75fdb818.txt'))()
- local person = game.Players.LocalPlayer.Character.HumanoidRootPart
- -- Flee The Facility
- if game.GameId == 372226183 then
- local Library = Keylime.new("Main Functions")
- Library:Create("Slider", "Walkspeed", function(thing)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = thing
- end, {Default = 16, MinValue = 16, MaxValue = 100})
- Library:Create("Button", "Third Person (Beast)", function()
- game:GetService('Players').LocalPlayer.CameraMode = 'Classic'
- game:GetService("Players").LocalPlayer.CameraMaxZoomDistance = 500
- end)
- Library:Create("Button", "Auto Computers", function()
- for i,v in pairs (game.Workspace:GetDescendants()) do
- spawn(function()
- while wait() do
- game.ReplicatedStorage.RemoteEvent:FireServer("SetPlayerMinigameResult", true)
- end
- end)
- repeat
- for i2,v2 in pairs (game.Workspace:GetDescendants()) do
- if v2.Name == "ComputerTrigger1" and v2.Parent.Name ~= "PrefabComputerTable" then
- print("test")
- person.CFrame = v2.CFrame
- wait(1)
- game:GetService("ReplicatedStorage").RemoteEvent:FireServer("Input", "Action", true)
- wait(1)
- game:GetService("ReplicatedStorage").RemoteEvent:FireServer("Input", "Action", true)
- game:GetService("ReplicatedStorage").RemoteEvent:FireServer("Input", "Action", true)
- wait(1)
- game:GetService("ReplicatedStorage").RemoteEvent:FireServer("Input", "Action", true)
- game:GetService("ReplicatedStorage").RemoteEvent:FireServer("Input", "Action", true)
- wait(8)
- end
- end
- until game:GetService("ReplicatedStorage").ComputersLeft.Value == 0
- end
- end)
- Library:Create("Button", "Win (After Computers)", function()
- for i,v in pairs (game.Workspace:GetDescendants()) do
- if v.Name == "ExitArea" then
- person.CFrame = v.CFrame
- end
- end
- end)
- Library:Create("Toggle", "Noclip", function(thing)
- noclip = thing
- end, {Default = false})
- game:GetService('RunService').Stepped:connect(function()
- if noclip then
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- end
- end)
- end
- -- Lost
- if game.GameId == 597889174 then
- local person = game.Players.LocalPlayer.Character.HumanoidRootPart
- local Library2 = Keylime.new("Main Functions")
- Library2:Create("Toggle", "Inf Jump", function(thing)
- Jump = thing
- end, {Default = false})
- Library2:Create("Button", "Fullbright", function()
- game.Lighting.FogEnd = 10000
- game.Lighting.GlobalShadows = true
- game.Lighting.Ambient = Color3.new(1,1,1)
- game.Lighting.ClockTime = 13
- game.Lighting.Brightness = 2
- end)
- Library2:Create("Button", "Third Person", function()
- game:GetService('Players').LocalPlayer.CameraMode = 'Classic'
- game:GetService("Players").LocalPlayer.CameraMaxZoomDistance = 500
- end)
- Library2:Create("Button", "No Drown", function()
- local mt = getrawmetatable(game)
- setreadonly(mt, false)
- local oldNamecall = mt.__namecall
- mt.__namecall = newcclosure(function(self, ...)
- if tostring(self) == "Drown" then
- return
- end
- return oldNamecall(self, ...)
- end)
- setreadonly(mt, true)
- end)
- local Library = Keylime.new("Raiding Tools")
- Library:Create("Toggle", "Wall", function(thing)
- wall = thing
- end, {Default = false})
- Library:Create("Toggle", "Doorway", function(thing2)
- doorway = thing2
- end, {Default = false})
- Library:Create("Toggle", "Floor", function(thing3)
- Floor = thing3
- end, {Default = false})
- Library:Create("Toggle", "Item Esp", function(thing)
- lolok = thing
- end, {Default = false})
- local cont = function(hook)
- local core = game:GetService("CoreGui")
- local gamer = Instance.new("BillboardGui")
- local frame = Instance.new("Frame")
- local namey = Instance.new("TextLabel")
- gamer.Parent = core
- gamer.Name = "goneisstupid"
- gamer.AlwaysOnTop = true
- gamer.Size = UDim2.new(2, 0, 2, 0)
- frame.BackgroundTransparency = 0.4
- frame.BorderSizePixel = 0
- frame.Size = UDim2.new(1, 0, 1, 0)
- frame.Parent = gamer
- gamer.Adornee = hook
- spawn(function()
- while wait() do
- if lolok then
- frame.Visible = true
- elseif not lolok then
- frame.Visible = false
- end
- end
- end)
- end
- for i,v in pairs(game.Workspace.Containers:GetDescendants()) do
- if v.ClassName == "Part" then
- cont(v)
- end
- end
- spawn(function()
- while wait() do
- if wall then
- for i,v in pairs (game:GetService("Workspace").BuiltObjects:GetChildren()) do
- if v.Name == "Wall" then
- v.Wall.Transparency = .7
- end
- end
- elseif not wall then
- for i,v in pairs (game:GetService("Workspace").BuiltObjects:GetChildren()) do
- if v.Name == "Wall" then
- v.Wall.Transparency = 0
- end
- end
- end
- end
- end)
- spawn(function()
- while wait() do
- if doorway then
- for i,v in pairs (game:GetService("Workspace").BuiltObjects:GetChildren()) do
- if v.Name == "Doorway" then
- v.Doorway.Transparency = .7
- end
- end
- elseif not doorway then
- for i,v in pairs (game:GetService("Workspace").BuiltObjects:GetChildren()) do
- if v.Name == "Doorway" then
- v.Doorway.Transparency = 0
- end
- end
- end
- end
- end)
- spawn(function()
- while wait() do
- if Floor then
- for i,v in pairs (game:GetService("Workspace").BuiltObjects:GetChildren()) do
- if v.Name == "Floor" then
- v.Floor.Transparency = .7
- end
- end
- elseif not doorway then
- for i,v in pairs (game:GetService("Workspace").BuiltObjects:GetChildren()) do
- if v.Name == "Floor" then
- v.Floor.Transparency = 0
- end
- end
- end
- end
- end)
- local UserInputService = game:GetService("UserInputService")
- local key = Enum.KeyCode.Space
- local function is()
- return UserInputService:IsKeyDown(key)
- end
- local function Input(input, gameProcessedEvent)
- while is() and Jump do
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
- wait(2)
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Seated")
- end
- end
- UserInputService.InputBegan:Connect(Input)
- end
- -- Spider
- if game.GameId == 1776914212 then
- local Library = Keylime.new("Main Functions")
- local esp = function(hook)
- local core = game:GetService("CoreGui")
- local gamer = Instance.new("BillboardGui")
- local frame = Instance.new("Frame")
- local namey = Instance.new("TextLabel")
- gamer.Parent = core
- gamer.Name = "goneisstupid"
- gamer.AlwaysOnTop = true
- gamer.Size = UDim2.new(6, 0, 3, 0)
- frame.BackgroundTransparency = 0.4
- frame.BorderSizePixel = 2
- frame.Size = UDim2.new(1, 0, 1, 0)
- frame.Parent = gamer
- gamer.Adornee = hook
- end
- local playeresp = function(hook)
- local core = game:GetService("CoreGui")
- local gamer = Instance.new("BillboardGui")
- local frame = Instance.new("Frame")
- local namey = Instance.new("TextLabel")
- gamer.Parent = core
- gamer.Name = "goneisstupid"
- gamer.AlwaysOnTop = true
- gamer.Size = UDim2.new(4, 0, 5, 0)
- frame.BackgroundTransparency = 0.4
- frame.BorderSizePixel = 2
- frame.Size = UDim2.new(1, 0, 1, 0)
- frame.Parent = gamer
- gamer.Adornee = hook
- end
- Library:Create("Textbox", "Player Name", function(thing)
- _G.telename = thing
- person.CFrame = game.Workspace[_G.telename].HumanoidRootPart.CFrame
- end)
- local itemesp = function(hook, text, size1, size2)
- local core = game:GetService("CoreGui")
- local gamer = Instance.new("BillboardGui")
- local frame = Instance.new("Frame")
- local textthing = Instance.new("TextLabel")
- gamer.Parent = core
- gamer.Name = "goneisstupid"
- gamer.AlwaysOnTop = true
- gamer.Size = UDim2.new(size1, 0, size2, 0)
- frame.BackgroundTransparency = .4
- frame.Size = UDim2.new(1, 0, 1, 0)
- frame.Parent = gamer
- gamer.Adornee = hook
- textthing.Text = text
- textthing.TextSize = 12
- textthing.Visible = true
- textthing.Size = UDim2.new(0, .8, 0, .5)
- textthing.Parent = frame
- end
- Library:Create("Button", "Spider Esp (Use as Player)", function()
- for i,v in pairs (game.Players:GetPlayers()) do
- for i2,v2 in pairs (game.Workspace[v.Name]:GetChildren()) do
- if v2.Name == "IsSpiderCharacter" then
- espthing = v2.Parent.HumanoidRootPart
- esp(espthing, 6, 3)
- end
- end
- end
- print("loaded spider esp")
- warn("loaded spider esp")
- end)
- Library:Create("Button", "Player Esp (Use as Spider)", function()
- for i,v in pairs (game.Players:GetPlayers()) do
- for i2,v2 in pairs (game.Workspace[v.Name]:GetChildren()) do
- if v2.Parent.Name ~= game.Players.LocalPlayer.Name then
- if v2.Name == "IsSpiderCharacter" then
- break
- end
- if v2.Name == "HumanoidRootPart" then
- playeresp(v2)
- end
- end
- end
- end
- print("loaded player esp")
- warn("loaded player esp")
- end)
- Library:Create("Button", "Item Esp (Use as Player)", function()
- for i,v in pairs (game:GetService("Workspace").Items:GetDescendants()) do
- if v.Name == "Hitbox" or v.Name == "Handle" then
- itemesp(v, "test", 1, 1)
- end
- end
- end)
- end
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