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Idirina

Starday Glitter

Dec 16th, 2017
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  1. wait(0.016666666666666666)
  2. plr = game.Players.LocalPlayer
  3. chr = plr.Character
  4. hmp = chr:WaitForChild("HumanoidRootPart")
  5. mse = plr:GetMouse()
  6. sound = Instance.new("Sound", game.Workspace)
  7. sound.SoundId = "https://www.roblox.com/asset/?id=601606956"
  8. sound.Volume = 10
  9. sound.EmitterSize = 15
  10. tpsound = Instance.new("Sound", game.Workspace)
  11. tpsound.SoundId = "https://www.roblox.com/asset/?id=153613030"
  12. tpsound.Volume = 10
  13. tpsound.EmitterSize = 10
  14. canworld = true
  15. timestop = true
  16. coroutine.resume(coroutine.create(function()
  17. while true do
  18. wait()
  19. chr.Humanoid.PlatformStand = false
  20. end
  21. end))
  22. chr.Humanoid.WalkSpeed = 36
  23. chr.Humanoid.JumpPower = 80
  24.  
  25. local Effects = {}
  26. local Player = game.Players.localPlayer
  27. local Character = Player.Character
  28. Character.Archivable = true
  29. AdvancingFortress = Character:Clone()
  30. AdvancingFortress.Parent = Character
  31. torso = AdvancingFortress.Torso
  32. hum = AdvancingFortress.Humanoid
  33. AdvancingFortress.Name = "Advancing Fortress"
  34. pl = AdvancingFortress
  35. for i, v in pairs(AdvancingFortress:GetChildren()) do
  36. if v:IsA("BasePart") then
  37. v.Transparency = 1
  38. end
  39. end
  40. local Humanoid = AdvancingFortress.Humanoid
  41. local Mouse = Player:GetMouse()
  42. local LeftArm = AdvancingFortress["Left Arm"]
  43. local RightArm = AdvancingFortress["Right Arm"]
  44. local LeftLeg = AdvancingFortress["Left Leg"]
  45. local RightLeg = AdvancingFortress["Right Leg"]
  46. local Head = AdvancingFortress.Head
  47. local Torso = AdvancingFortress.Torso
  48. local Camera = game.Workspace.CurrentCamera
  49. local RootPart = AdvancingFortress.HumanoidRootPart
  50. local RootJoint = RootPart.RootJoint
  51. local attack = false
  52. local Anim = "Idle"
  53. local attacktype = 1
  54. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  55. local velocity = RootPart.Velocity.y
  56. local sine = 0
  57. local change = 1
  58. local Create = LoadLibrary("RbxUtility").Create
  59. local m = Create("Model")({
  60. Parent = AdvancingFortress,
  61. Name = "WeaponModel"
  62. })
  63. Head.face:remove()
  64. AdvancingFortress.Head.Name = "FHead"
  65. AdvancingFortress.Torso.Name = "FTorso"
  66. AdvancingFortress.HumanoidRootPart.Name = "FHumanoidRootPart"
  67. Humanoid.Animator.Parent = nil
  68. AdvancingFortress.Animate.Parent = nil
  69. local function newMotor(part0, part1, c0, c1)
  70. local w = Create("Weld")({
  71. Parent = part0,
  72. Part0 = part0,
  73. Part1 = part1,
  74. C0 = c0,
  75. C1 = c1
  76. })
  77. return w
  78. end
  79. function clerp(a, b, t)
  80. return a:lerp(b, t)
  81. end
  82. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  83. NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  84. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  85. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  86. local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  87. local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  88. RootJoint.C1 = CFrame.new(0, 0, 0)
  89. RootJoint.C0 = CFrame.new(0, 0, 0)
  90. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  91. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  92. local rarmc1 = RW.C1
  93. local larmc1 = LW.C1
  94. local rlegc1 = RH.C1
  95. local llegc1 = LH.C1
  96. local resetc1 = false
  97. function PlayAnimationFromTable(table, speed, bool)
  98. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  99. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  100. RW.C0 = clerp(RW.C0, table[3], speed)
  101. LW.C0 = clerp(LW.C0, table[4], speed)
  102. RH.C0 = clerp(RH.C0, table[5], speed)
  103. LH.C0 = clerp(LH.C0, table[6], speed)
  104. if bool == true and resetc1 == false then
  105. resetc1 = true
  106. RootJoint.C1 = RootJoint.C1
  107. Torso.Neck.C1 = Torso.Neck.C1
  108. RW.C1 = rarmc1
  109. LW.C1 = larmc1
  110. RH.C1 = rlegc1
  111. LH.C1 = llegc1
  112. end
  113. end
  114. ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})
  115. script:WaitForChild("Heartbeat")
  116. frame = 0.03333333333333333
  117. tf = 0
  118. allowframeloss = false
  119. tossremainder = false
  120. lastframe = tick()
  121. script.Heartbeat:Fire()
  122. game:GetService("RunService").Heartbeat:connect(function(s, p)
  123. tf = tf + s
  124. if tf >= frame then
  125. if allowframeloss then
  126. script.Heartbeat:Fire()
  127. lastframe = tick()
  128. else
  129. for i = 1, math.floor(tf / frame) do
  130. script.Heartbeat:Fire()
  131. end
  132. lastframe = tick()
  133. end
  134. if tossremainder then
  135. tf = 0
  136. else
  137. tf = tf - frame * math.floor(tf / frame)
  138. end
  139. end
  140. end)
  141. function swait(num)
  142. if num == 0 or num == nil then
  143. ArtificialHB.Event:wait()
  144. else
  145. for i = 0, num do
  146. ArtificialHB.Event:wait()
  147. end
  148. end
  149. end
  150. function RemoveOutlines(part)
  151. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  152. end
  153. CFuncs = {
  154. Part = {
  155. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  156. local Part = Create("Part")({
  157. Parent = Parent,
  158. Reflectance = 0.6,
  159. Transparency = Transparency,
  160. CanCollide = false,
  161. Locked = true,
  162. BrickColor = BrickColor.new("Crimson"),
  163. Name = Name,
  164. Size = Size,
  165. Material = "Neon"
  166. })
  167. RemoveOutlines(Part)
  168. return Part
  169. end
  170. },
  171. Mesh = {
  172. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  173. local Msh = Create(Mesh)({
  174. Parent = Part,
  175. Offset = OffSet,
  176. Scale = Scale
  177. })
  178. if Mesh == "SpecialMesh" then
  179. Msh.MeshType = MeshType
  180. Msh.MeshId = MeshId
  181. end
  182. return Msh
  183. end
  184. },
  185. Weld = {
  186. Create = function(Parent, Part0, Part1, C0, C1)
  187. local Weld = Create("Weld")({
  188. Parent = Parent,
  189. Part0 = Part0,
  190. Part1 = Part1,
  191. C0 = C0,
  192. C1 = C1
  193. })
  194. return Weld
  195. end
  196. },
  197. Sound = {
  198. Create = function(id, par, vol, pit)
  199. local Sound = Create("Sound")({
  200. Volume = vol,
  201. Pitch = pit or 1,
  202. SoundId = "rbxassetid://" .. id,
  203. Parent = par or workspace
  204. })
  205. Sound:play()
  206. game:GetService("Debris"):AddItem(Sound, 130)
  207. return Sound
  208. end
  209. },
  210. Decal = {
  211. Create = function(Color, Texture, Transparency, Name, Parent)
  212. local Decal = Create("Decal")({
  213. Color3 = Color,
  214. Texture = "rbxassetid://" .. Texture,
  215. Transparency = Transparency,
  216. Name = Name,
  217. Parent = Parent
  218. })
  219. return Decal
  220. end
  221. },
  222. BillboardGui = {
  223. Create = function(Parent, Image, Position, Size)
  224. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  225. BillPar.CFrame = CFrame.new(Position)
  226. local Bill = Create("BillboardGui")({
  227. Parent = BillPar,
  228. Adornee = BillPar,
  229. Size = UDim2.new(1, 0, 1, 0),
  230. SizeOffset = Vector2.new(Size, Size)
  231. })
  232. local d = Create("ImageLabel", Bill)({
  233. Parent = Bill,
  234. BackgroundTransparency = 1,
  235. Size = UDim2.new(1, 0, 1, 0),
  236. Image = "rbxassetid://" .. Image
  237. })
  238. return BillPar
  239. end
  240. },
  241. ParticleEmitter = {
  242. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  243. local Particle = Create("ParticleEmitter")({
  244. Parent = Parent,
  245. Color = ColorSequence.new(Color1, Color2),
  246. LightEmission = LightEmission,
  247. Size = Size,
  248. Texture = Texture,
  249. Transparency = Transparency,
  250. ZOffset = ZOffset,
  251. Acceleration = Accel,
  252. Drag = Drag,
  253. LockedToPart = LockedToPart,
  254. VelocityInheritance = VelocityInheritance,
  255. EmissionDirection = EmissionDirection,
  256. Enabled = Enabled,
  257. Lifetime = LifeTime,
  258. Rate = Rate,
  259. Rotation = Rotation,
  260. RotSpeed = RotSpeed,
  261. Speed = Speed,
  262. VelocitySpread = VelocitySpread
  263. })
  264. return Particle
  265. end
  266. },
  267. CreateTemplate = {}
  268. }
  269. function rayCast(Position, Direction, Range, Ignore)
  270. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  271. end
  272. function FindNearestTorso(pos)
  273. local list = game.Workspace:children()
  274. local torso
  275. local dist = 1000
  276. local temp, human, temp2
  277. for x = 1, #list do
  278. temp2 = list[x]
  279. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  280. temp = temp2:findFirstChild("Torso")
  281. human = temp2:findFirstChild("Humanoid")
  282. if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  283. local dohit = true
  284. if dohit == true then
  285. torso = temp
  286. dist = (temp.Position - pos).magnitude
  287. end
  288. end
  289. end
  290. end
  291. return torso, dist
  292. end
  293. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  294. if hit.Parent == nil then
  295. return
  296. end
  297. local h = hit.Parent:FindFirstChild("Humanoid")
  298. for _, v in pairs(hit.Parent:children()) do
  299. if v:IsA("Humanoid") then
  300. h = v
  301. end
  302. end
  303. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  304. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  305. return
  306. end
  307. local c = Create("ObjectValue")({
  308. Name = "creator",
  309. Value = game:service("Players").LocalPlayer,
  310. Parent = h
  311. })
  312. game:GetService("Debris"):AddItem(c, 0.5)
  313. CFuncs.Sound.Create(HitSound, hit, 0.3, HitPitch)
  314. local Damage = math.random(minim, maxim)
  315. local blocked = false
  316. local block = hit.Parent:findFirstChild("Block")
  317. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  318. blocked = true
  319. block.Value = block.Value - 1
  320. print(block.Value)
  321. end
  322. if timestop == true then
  323. h:TakeDamage(15)
  324. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 3, 0), -Damage, 1.5, BrickColor.new("Cool yellow").Color)
  325. elseif timestop == false then
  326. coroutine.resume(coroutine.create(function()
  327. repeat
  328. wait(0.1)
  329. until timestop == true
  330. wait(math.random(0.1, 0.2))
  331. h:TakeDamage(20)
  332. CFuncs.Sound.Create(HitSound, hit, 1.4, HitPitch)
  333. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Cool yellow").Color)
  334. end))
  335. end
  336. if Type == "Knockdown" then
  337. local hum = hit.Parent.Humanoid
  338. hum.PlatformStand = true
  339. coroutine.resume(coroutine.create(function(HHumanoid)
  340. swait(1)
  341. HHumanoid.PlatformStand = false
  342. end), hum)
  343. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  344. local bodvol = Create("BodyVelocity")({
  345. velocity = angle * knockback,
  346. P = 5000,
  347. maxForce = Vector3.new(8000, 8000, 8000),
  348. Parent = hit
  349. })
  350. local rl = Create("BodyAngularVelocity")({
  351. P = 3000,
  352. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  353. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  354. Parent = hit
  355. })
  356. game:GetService("Debris"):AddItem(bodvol, 0.5)
  357. game:GetService("Debris"):AddItem(rl, 0.5)
  358. elseif Type == "Normal" then
  359. local vp = Create("BodyVelocity")({
  360. P = 500,
  361. maxForce = Vector3.new(math.huge, 0, math.huge),
  362. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  363. })
  364. if knockback > 0 then
  365. vp.Parent = hit.Parent.Torso
  366. end
  367. game:GetService("Debris"):AddItem(vp, 0.5)
  368. elseif Type == "Up" then
  369. local bodyVelocity = Create("BodyVelocity")({
  370. velocity = Vector3.new(0, 20, 0),
  371. P = 5000,
  372. maxForce = Vector3.new(8000, 8000, 8000),
  373. Parent = hit
  374. })
  375. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  376. elseif Type == "DarkUp" then
  377. coroutine.resume(coroutine.create(function()
  378. for i = 0, 1, 0.1 do
  379. swait()
  380. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  381. end
  382. end))
  383. local bodyVelocity = Create("BodyVelocity")({
  384. velocity = Vector3.new(0, 20, 0),
  385. P = 5000,
  386. maxForce = Vector3.new(8000, 8000, 8000),
  387. Parent = hit
  388. })
  389. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  390. elseif Type == "Snare" then
  391. local bp = Create("BodyPosition")({
  392. P = 2000,
  393. D = 100,
  394. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  395. position = hit.Parent.Torso.Position,
  396. Parent = hit.Parent.Torso
  397. })
  398. game:GetService("Debris"):AddItem(bp, 1)
  399. elseif Type == "Freeze" then
  400. local BodPos = Create("BodyPosition")({
  401. P = 50000,
  402. D = 1000,
  403. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  404. position = hit.Parent.Torso.Position,
  405. Parent = hit.Parent.Torso
  406. })
  407. local BodGy = Create("BodyGyro")({
  408. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  409. P = 20000,
  410. Parent = hit.Parent.Torso,
  411. cframe = hit.Parent.Torso.CFrame
  412. })
  413. hit.Parent.Torso.Anchored = true
  414. coroutine.resume(coroutine.create(function(Part)
  415. swait(1.5)
  416. Part.Anchored = false
  417. end), hit.Parent.Torso)
  418. game:GetService("Debris"):AddItem(BodPos, 3)
  419. game:GetService("Debris"):AddItem(BodGy, 3)
  420. end
  421. local debounce = Create("BoolValue")({
  422. Name = "DebounceHit",
  423. Parent = hit.Parent,
  424. Value = true
  425. })
  426. game:GetService("Debris"):AddItem(debounce, Delay)
  427. c = Create("ObjectValue")({
  428. Name = "creator",
  429. Value = Player,
  430. Parent = h
  431. })
  432. game:GetService("Debris"):AddItem(c, 0.5)
  433. end
  434. end
  435. function ShowDamage(Pos, Text, Time, Color)
  436. local Rate = 0.03333333333333333
  437. local Pos = Pos or Vector3.new(0, 0, 0)
  438. local Text = Text or ""
  439. local Time = Time or 2
  440. local Color = Color or Color3.new(1, 0, 1)
  441. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  442. EffectPart.Anchored = true
  443. local BillboardGui = Create("BillboardGui")({
  444. Size = UDim2.new(3, 0, 3, 0),
  445. Adornee = EffectPart,
  446. Parent = EffectPart
  447. })
  448. local TextLabel = Create("TextLabel")({
  449. BackgroundTransparency = 1,
  450. Size = UDim2.new(1, 0, 1, 0),
  451. Text = 1,
  452. Font = "SciFi",
  453. TextColor3 = Color,
  454. TextScaled = true,
  455. Parent = BillboardGui
  456. })
  457. game.Debris:AddItem(EffectPart, Time)
  458. EffectPart.Parent = game:GetService("Workspace")
  459. delay(0, function()
  460. local Frames = Time / Rate
  461. for Frame = 1, Frames do
  462. wait(Rate)
  463. local Percent = Frame / Frames
  464. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  465. TextLabel.TextTransparency = Percent
  466. end
  467. if EffectPart and EffectPart.Parent then
  468. EffectPart:Destroy()
  469. end
  470. end)
  471. end
  472. local STDamage = false
  473. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  474. for _, c in pairs(workspace:children()) do
  475. local hum = c:findFirstChild("Humanoid")
  476. if hum ~= nil then
  477. local head = c:findFirstChild("Torso")
  478. if head ~= nil then
  479. local targ = head.Position - Part.Position
  480. local mag = targ.magnitude
  481. if Magnitude >= mag and c.Name ~= Player.Name then
  482. Damage(head, head, 1, 1, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch)
  483. local effect = Instance.new("Part")
  484. effect.Size = Vector3.new()
  485. effect.BrickColor = BrickColor.new("Institutional white")
  486. effect.Material = Enum.Material.SmoothPlastic
  487. effect.Shape = "Ball"
  488. effect.CFrame = CFrame.new(targ + Vector3.new(math.random(-3,3),math.random(-3,3),math.random(-3,3)))
  489. effect.Transparency = 0.5
  490. effect.Anchored = true
  491. effect.CanCollide = false
  492. effect.Parent = workspace
  493. game.Debris:AddItem(effect, 2)
  494. coroutine.resume(coroutine.create(function()
  495. for i=1,10 do
  496. effect.Transparency = effect.Transparency + 0.05
  497. effect.Size = effect.Size:lerp(Vector3.new(math.random(1,5),math.random(1,5),math.random(1,5)), 0.1)
  498. wait()
  499. end
  500. effect:Destroy()
  501. end))
  502. if STDamage == true then
  503. for i = 1, 3 do
  504. Effects.Block.Create(BrickColor.new("Cool yellow"), head.CFrame, 1, 1, 1, 4, 4, 4, 0.07, 1)
  505. end
  506. for i = 1, 10 do
  507. CamShake(1, 70000)
  508. Effects.Break.Create(BrickColor.new("Cool yellow"), head.CFrame, 1, 1, 1)
  509. end
  510. elseif STDamage == false then
  511. CamShake(1, 90000)
  512. Effects.Block.Create(BrickColor.new("Cool yellow"), head.CFrame, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.07, 1)
  513. for i = 1, 2 do
  514. Effects.Break.Create(BrickColor.new("Cool yellow"), head.CFrame, 0.4, 0.4, 0.4)
  515. end
  516. end
  517. end
  518. end
  519. end
  520. end
  521. end
  522. HHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "HHandle", Vector3.new(1.09999979, 0.299999923, 1.0999999))
  523. HHandleWeld = CFuncs.Weld.Create(m, Head, HHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0646438599, -0.0500068665, -0.0646400452, -0.707107365, -3.21031663E-8, 0.707106411, -8.19564079E-8, 1.00000119, -1.41561088E-7, -0.707106352, 1.38630043E-7, -0.707107484))
  524. Eye1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Deep orange", "Eye1", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  525. PartWeld = CFuncs.Weld.Create(m, HHandle, Eye1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0381011963, -0.0574798584, 0.471725464, -2.89082527E-6, 0.173647985, -0.984807968, -6.2584877E-7, 0.984808922, 0.173648104, 1.00000012, 1.02902288E-6, -2.77161598E-6))
  526. CFuncs.Mesh.Create("SpecialMesh", Eye1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  527. Eye2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Really black", "Eye2", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  528. PartWeld = CFuncs.Weld.Create(m, HHandle, Eye2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0115432739, -0.0487277508, 0.482452393, -0.981060266, -0.173648134, -0.0858327746, -0.172987267, 0.984808922, -0.0151339322, 0.0871568322, 3.96735317E-7, -0.996194839))
  529. CFuncs.Mesh.Create("SpecialMesh", Eye2, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  530. THandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "THandle", Vector3.new(1, 0.799999893, 1))
  531. THandleWeld = CFuncs.Weld.Create(m, Torso, THandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  532. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.80000019, 0.300000012, 1.80000007))
  533. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.10351563E-5, -1.04342794, -0.404396057, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  534. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  535. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 1.10000002, 0.300000012))
  536. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617E-5, -0.943422318, -1.35441589, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  537. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  538. AHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  539. AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  540. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
  541. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550004005, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  542. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  543. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.150001526, 0.200003624, -0.359994888, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  544. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  545. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.20000267, 0.359992981, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  546. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
  547. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209899902, -0.809997559, 5.7220459E-6, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  548. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
  549. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.300003052, 0.650004387, 1.71661377E-5, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  550. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
  551. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.650003433, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  552. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
  553. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, -0.049996376, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  554. HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  555. HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  556. AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  557. AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918E-5, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  558. HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  559. HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  560. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  561. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, -0.360012054, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  562. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
  563. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.0499982834, -9.53674316E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  564. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  565. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, 0.359992981, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  566. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
  567. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21005249, -0.81000042, 2.28881836E-5, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024))
  568. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
  569. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550003052, -5.7220459E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  570. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
  571. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.299995422, 0.650003433, -3.81469727E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  572. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
  573. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.65000248, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  574. LHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "LHandleR", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  575. LHandleRWeld = CFuncs.Weld.Create(m, RightLeg, LHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498962402, -0.0950021744, 0.00499534607, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  576. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.800000012, 0.800000012, 0.200000003))
  577. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  578. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  579. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600002289, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  580. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
  581. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454998016, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  582. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.400000006, 1.20000005, 0.200000003))
  583. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  584. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
  585. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499725342, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
  586. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  587. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  588. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.604999542, -0.504998207, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  589. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  590. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  591. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.60499382, -0.495001793, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  592. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  593. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  594. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.495001793, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  595. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  596. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  597. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.504998207, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
  598. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  599. LHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "LHandleL", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  600. LHandleLWeld = CFuncs.Weld.Create(m, LeftLeg, LHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498199463, -0.095000267, 0.00502204895, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  601. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  602. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600001335, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  603. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.400000006, 1.20000005, 0.300000012))
  604. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  605. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
  606. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454999924, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  607. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
  608. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499534607, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
  609. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  610. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.800000012, 0.800000012, 0.300000012))
  611. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  612. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  613. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.505000114, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
  614. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  615. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  616. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.505000114, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  617. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  618. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  619. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.494999886, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  620. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  621. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  622. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.494999886, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  623. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  624. Shield = CFuncs.Part.Create(m, "Neon", 0, 0.5, "Cool yellow", "Part", Vector3.new(18.2, 17, 0.4))
  625. CFuncs.Mesh.Create("SpecialMesh", Shield, "FileMesh", "rbxassetid://708292865", Vector3.new(0, 0, 0), Vector3.new(0.04, 0.04, 0.04))
  626. Shield.Parent = nil
  627. EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
  628. Effects = {
  629. Block = {
  630. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  631. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  632. prt.Anchored = true
  633. prt.CFrame = cframe
  634. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  635. game:GetService("Debris"):AddItem(prt, 10)
  636. if Type == 1 or Type == nil then
  637. table.insert(Effects, {
  638. prt,
  639. "Block1",
  640. delay,
  641. x3,
  642. y3,
  643. z3,
  644. msh
  645. })
  646. elseif Type == 2 then
  647. table.insert(Effects, {
  648. prt,
  649. "Block2",
  650. delay,
  651. x3,
  652. y3,
  653. z3,
  654. msh
  655. })
  656. end
  657. end
  658. },
  659. Cylinder = {
  660. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  661. local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  662. prt.Anchored = true
  663. prt.CFrame = cframe
  664. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  665. game:GetService("Debris"):AddItem(prt, 2)
  666. Effects[#Effects + 1] = {
  667. prt,
  668. "Cylinder",
  669. delay,
  670. x3,
  671. y3,
  672. z3
  673. }
  674. end
  675. },
  676. Head = {
  677. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  678. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  679. prt.Anchored = true
  680. prt.CFrame = cframe
  681. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  682. game:GetService("Debris"):AddItem(prt, 10)
  683. table.insert(Effects, {
  684. prt,
  685. "Cylinder",
  686. delay,
  687. x3,
  688. y3,
  689. z3,
  690. msh
  691. })
  692. end
  693. },
  694. Sphere = {
  695. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  696. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  697. prt.Anchored = true
  698. prt.CFrame = cframe
  699. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  700. game:GetService("Debris"):AddItem(prt, 10)
  701. table.insert(Effects, {
  702. prt,
  703. "Cylinder",
  704. delay,
  705. x3,
  706. y3,
  707. z3,
  708. msh
  709. })
  710. end
  711. },
  712. Sphere2 = {
  713. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  714. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  715. prt.Anchored = true
  716. prt.CFrame = cframe
  717. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  718. game:GetService("Debris"):AddItem(prt, 10)
  719. table.insert(Effects, {
  720. prt,
  721. "Cylinder",
  722. delay,
  723. x3,
  724. y3,
  725. z3,
  726. msh
  727. })
  728. end
  729. },
  730. Elec = {
  731. Create = function(cff, x, y, z)
  732. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Cool yellow"), "Part", Vector3.new(1, 1, 1))
  733. prt.Anchored = true
  734. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  735. prt.CFrame = CFrame.new(prt.Position)
  736. game:GetService("Debris"):AddItem(prt, 2)
  737. local xval = math.random() / 2
  738. local yval = math.random() / 2
  739. local zval = math.random() / 2
  740. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  741. table.insert(Effects, {
  742. prt,
  743. "Elec",
  744. 0.1,
  745. x,
  746. y,
  747. z,
  748. xval,
  749. yval,
  750. zval
  751. })
  752. end
  753. },
  754. Ring = {
  755. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  756. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  757. prt.Anchored = true
  758. prt.CFrame = cframe
  759. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  760. game:GetService("Debris"):AddItem(prt, 10)
  761. table.insert(Effects, {
  762. prt,
  763. "Cylinder",
  764. delay,
  765. x3,
  766. y3,
  767. z3,
  768. msh
  769. })
  770. end
  771. },
  772. Wave = {
  773. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  774. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  775. prt.Anchored = true
  776. prt.CFrame = cframe
  777. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  778. game:GetService("Debris"):AddItem(prt, 10)
  779. table.insert(Effects, {
  780. prt,
  781. "Cylinder",
  782. delay,
  783. x3,
  784. y3,
  785. z3,
  786. msh
  787. })
  788. end
  789. },
  790. Break = {
  791. Create = function(brickcolor, cframe, x1, y1, z1)
  792. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  793. prt.Anchored = true
  794. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  795. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  796. local num = math.random(10, 50) / 1000
  797. game:GetService("Debris"):AddItem(prt, 10)
  798. table.insert(Effects, {
  799. prt,
  800. "Shatter",
  801. num,
  802. prt.CFrame,
  803. math.random() - math.random(),
  804. 0,
  805. math.random(50, 100) / 100
  806. })
  807. end
  808. },
  809. Fire = {
  810. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  811. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  812. prt.Anchored = true
  813. prt.CFrame = cframe
  814. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  815. game:GetService("Debris"):AddItem(prt, 10)
  816. table.insert(Effects, {
  817. prt,
  818. "Fire",
  819. delay,
  820. 1,
  821. 1,
  822. 1,
  823. msh
  824. })
  825. end
  826. },
  827. FireWave = {
  828. Create = function(brickcolor, cframe, x1, y1, z1)
  829. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  830. prt.Anchored = true
  831. prt.CFrame = cframe
  832. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  833. local d = Create("Decal")({
  834. Parent = prt,
  835. Texture = "rbxassetid://26356434",
  836. Face = "Top"
  837. })
  838. local d = Create("Decal")({
  839. Parent = prt,
  840. Texture = "rbxassetid://26356434",
  841. Face = "Bottom"
  842. })
  843. game:GetService("Debris"):AddItem(prt, 10)
  844. table.insert(Effects, {
  845. prt,
  846. "FireWave",
  847. 1,
  848. 30,
  849. math.random(400, 600) / 100,
  850. msh
  851. })
  852. end
  853. },
  854. Lightning = {
  855. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  856. local magz = (p0 - p1).magnitude
  857. local curpos = p0
  858. local trz = {
  859. -ofs,
  860. ofs
  861. }
  862. for i = 1, tym do
  863. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  864. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  865. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  866. li.Material = "Neon"
  867. if tym == i then
  868. local magz2 = (curpos - p1).magnitude
  869. li.Size = Vector3.new(th, th, magz2)
  870. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  871. table.insert(Effects, {
  872. li,
  873. "Disappear",
  874. last
  875. })
  876. else
  877. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  878. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  879. game.Debris:AddItem(li, 10)
  880. table.insert(Effects, {
  881. li,
  882. "Disappear",
  883. last
  884. })
  885. end
  886. end
  887. end
  888. },
  889. EffectTemplate = {}
  890. }
  891. local Invisible = true
  892. function Reappear()
  893. for _, i in pairs(AdvancingFortress:children()) do
  894. if i:IsA("BasePart") then
  895. coroutine.resume(coroutine.create(function(Part)
  896. for i = 0, 1, 0.3 do
  897. swait()
  898. Part.Transparency = -i
  899. end
  900. Part.Transparency = 0
  901. end), i)
  902. end
  903. end
  904. for _, i in pairs(m:children()) do
  905. if i:IsA("BasePart") then
  906. coroutine.resume(coroutine.create(function(Part)
  907. for i = 0, 1, 0.3 do
  908. swait()
  909. Part.Transparency = i
  910. end
  911. Part.Transparency = 0
  912. end), i)
  913. end
  914. end
  915. end
  916. function ReappearArmorOnly()
  917. for _, i in pairs(m:children()) do
  918. if i:IsA("BasePart") then
  919. coroutine.resume(coroutine.create(function(Part)
  920. for i = 0, 1, 0.3 do
  921. swait()
  922. Part.Transparency = i
  923. end
  924. Part.Transparency = 0
  925. end), i)
  926. end
  927. end
  928. end
  929. function Disappear()
  930. for _, i in pairs(AdvancingFortress:children()) do
  931. if i:IsA("BasePart") then
  932. coroutine.resume(coroutine.create(function(Part)
  933. for i = 0, 1, 0.3 do
  934. swait()
  935. Part.Transparency = i
  936. end
  937. Part.Transparency = 1
  938. end), i)
  939. end
  940. end
  941. for _, i in pairs(m:children()) do
  942. if i:IsA("BasePart") then
  943. coroutine.resume(coroutine.create(function(Part)
  944. for i = 0, 1, 0.3 do
  945. swait()
  946. Part.Transparency = i
  947. end
  948. Part.Transparency = 1
  949. end), i)
  950. end
  951. end
  952. end
  953. function DisappearArmorOnly()
  954. for _, i in pairs(m:children()) do
  955. if i:IsA("BasePart") then
  956. coroutine.resume(coroutine.create(function(Part)
  957. for i = 0, 1, 0.3 do
  958. swait()
  959. Part.Transparency = i
  960. end
  961. Part.Transparency = 1
  962. end), i)
  963. end
  964. end
  965. end
  966. function CamShake(time, freq)
  967. coroutine.resume(coroutine.create(function()
  968. local cam = game:GetService("Workspace").CurrentCamera
  969. local time = 10
  970. local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0)
  971. if math.random(1, 2) == 1 then
  972. seed = Vector3.new(-seed.x, seed.y, 0)
  973. end
  974. if math.random(1, 2) == 1 then
  975. seed = Vector3.new(seed.x, -seed.y, 0)
  976. end
  977. cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  978. for i = 1, time do
  979. cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  980. wait()
  981. end
  982. end))
  983. end
  984. local ora = false
  985. function ORA()
  986. attack = true
  987. local S = CFuncs.Sound.Create("616593932", Torso, 1, 1)
  988. S.Looped = true
  989. if ora == true then
  990. while ora == true do
  991. RootPart.Velocity = RootPart.CFrame.lookVector * 100
  992. CFuncs.Sound.Create("200632136", HitboxL, 0.3, 1.4)
  993. MagnitudeDamage(HitboxL, 7, 1, 1, 1, "Normal", "260430117", 1)
  994. for i = 0, 0.1, 0.8 do
  995. swait()
  996. MagnitudeDamage(HitboxL, 13, 1, 1, -1, "Normal", "260430117", 1)
  997. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  998. PlayAnimationFromTable({
  999. CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1000. CFrame.new(8.9481473E-6, 1.49999249, 5.2684918E-6, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1001. CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1002. CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1003. CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138E-6, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1004. CFrame.new(-0.604502141, -1.943735, 5.15520573E-4, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1005. }, 0.4, false)
  1006. end
  1007. CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
  1008. MagnitudeDamage(HitboxR, 7, 1, 1, 5, "Normal", "260430117", 1)
  1009. for i = 0, 0.1, 0.8 do
  1010. swait()
  1011. MagnitudeDamage(HitboxL, 13, 1, 1, -1, "Normal", "260430117", 1)
  1012. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1013. PlayAnimationFromTable({
  1014. CFrame.new(1.1920929E-6, -0.0170394331, -0.52941519, 0.70710516, -2.21270369E-7, -0.707108498, 0.18301405, 0.965925574, 0.183012888, 0.683014154, -0.258820117, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1015. CFrame.new(-1.22189522E-6, 1.49999356, 1.04308128E-6, 0.707110465, 0.122788236, 0.696360528, -1.4748274E-6, 0.98480773, -0.173648238, -0.707103193, 0.122787461, 0.696368098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1016. CFrame.new(1.44562268, 0.333473027, -0.475224167, 0.907739162, 0.217196256, 0.358959734, 0.40125221, -0.199453548, -0.893991232, -0.122576535, 0.955528319, -0.268199235) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1017. CFrame.new(-1.884794, 0.881342709, -0.770847201, 0.0912726, 0.688403964, -0.719562054, -0.91795665, -0.221949756, -0.328776807, -0.386037856, 0.690535009, 0.611666858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1018. CFrame.new(0.789779902, -1.8586235, 0.161380947, 0.965926766, -0.258817255, -8.10623169E-6, 0.243211254, 0.907672405, 0.342022836, -0.0885141194, -0.330371499, 0.939691722) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1019. CFrame.new(-0.73783946, -1.45406294, -0.215006173, 0.882573366, -0.0180292428, 0.469829261, -0.163172901, 0.925412893, 0.342031717, -0.440952569, -0.378531486, 0.813802838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1020. }, 0.4, false)
  1021. end
  1022. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1023. MagnitudeDamage(HitboxL, 7, 1, 1, 5, "Normal", "260430117", 1)
  1024. for i = 0, 0.1, 0.8 do
  1025. swait()
  1026. MagnitudeDamage(HitboxL, 13, 1, 1, -1, "Normal", "260430117", 1)
  1027. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1028. PlayAnimationFromTable({
  1029. CFrame.new(0.215482175, -0.0393944569, -0.126133978, 0.259671897, -0.351393819, 0.8994959, -0.075478971, 0.921212733, 0.381667405, -0.962742627, -0.167001322, 0.212690249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1030. CFrame.new(-1.26510859E-5, 1.49999118, -2.16066837E-7, 0.420251548, -0.0215960592, -0.90715003, -0.100918382, 0.992402375, -0.0703775883, 0.901778162, 0.12112467, 0.414879382) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1031. CFrame.new(1.81840861, 0.705381036, -0.347923756, -0.236346364, -0.883376777, 0.404705286, 0.945798516, -0.113677993, 0.304209948, -0.222726092, 0.454668403, 0.862362981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1032. CFrame.new(-1.21960759, 0.420275182, -0.728423595, -0.57802856, -0.255150676, 0.775100708, 0.665436089, -0.697164714, 0.266751111, 0.472311139, 0.669969678, 0.572767615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1033. CFrame.new(0.620917439, -1.53014767, -0.12091887, 0.707106113, 0.241845652, -0.66446346, -1.2293458E-6, 0.939692676, 0.342019886, 0.707107484, -0.241843566, 0.664462805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1034. CFrame.new(-0.873213649, -1.89646459, -0.100004375, 0.933012128, 0.353242815, -0.0686147735, -0.258823931, 0.791241407, 0.554028153, 0.249997303, -0.499155849, 0.829665601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1035. }, 0.4, false)
  1036. end
  1037. CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
  1038. MagnitudeDamage(HitboxR, 7, 1, 1, -10, "Normal", "260430117", 1)
  1039. for i = 0, 0.1, 0.8 do
  1040. swait()
  1041. MagnitudeDamage(HitboxL, 13, 1, 1, -1, "Normal", "260430117", 1)
  1042. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1043. PlayAnimationFromTable({
  1044. CFrame.new(0.299998224, -0.0468490347, -0.211314023, 0.642786682, -2.87348001E-7, -0.766045272, 0.323744863, 0.906307757, 0.271653205, 0.694272637, -0.42261824, 0.582562685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1045. CFrame.new(2.71201134E-6, 1.4999969, 8.94069672E-7, 0.642777503, 0.133020476, 0.754416466, 4.31999706E-6, 0.984809279, -0.173647597, -0.766052961, 0.111620098, 0.633012772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1046. CFrame.new(1.27057993, 0.327670783, -0.599993467, 0.638493001, 0.280156553, -0.716825664, -0.769049883, 0.196164608, -0.608343422, -0.0298155248, 0.939697862, 0.340704083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1047. CFrame.new(-1.86040878, 1.02262986, -0.452570885, 0.386218816, 0.717701018, -0.579433978, -0.403004408, -0.433759809, -0.805879354, -0.829712272, 0.544763446, 0.121709965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1048. CFrame.new(0.779964924, -1.75316048, -0.0263362825, 0.826099217, -0.36394459, 0.43023771, 0.181541473, 0.894650102, 0.40822047, -0.533481896, -0.259124577, 0.805140793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1049. CFrame.new(-0.724003315, -1.47219872, -0.266945302, 0.766038954, -0.166370958, 0.620890498, 4.09781933E-6, 0.965925932, 0.258819997, -0.642794192, -0.198263675, 0.739937425) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1050. }, 0.4, false)
  1051. end
  1052. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1053. MagnitudeDamage(HitboxL, 13, 1, 1, -1, "Normal", "260430117", 1)
  1054. end
  1055. end
  1056. S:Stop()
  1057. local S2 = CFuncs.Sound.Create("471881954", Torso, 1.5, 1)
  1058. Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1059. for i = 0, 1, 0.13 do
  1060. swait()
  1061. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -3), 0.5)
  1062. MagnitudeDamage(HitboxL, 13, 1, 1, -1, "Normal", "260430117", 1)
  1063. PlayAnimationFromTable({
  1064. CFrame.new(2.68220901E-6, -0.0739577487, 0.0232374109, 0.707105994, -3.47710994E-7, -0.707107604, -0.122787997, 0.98480767, -0.122788213, 0.696364999, 0.173648596, 0.696363389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1065. CFrame.new(-5.36441803E-7, 1.49999356, -1.28149986E-6, 0.707105994, -0.122788511, 0.696365297, -3.47710994E-7, 0.984808028, 0.173649326, -0.707107604, -0.122788727, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1066. CFrame.new(1.13747835, 0.382733107, -0.729447305, 0.579597414, 0.772029877, -0.260839432, -0.351051509, -0.0523141921, -0.934893906, -0.735411942, 0.633429527, 0.240701318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1067. CFrame.new(-1.53455412, 0.605712295, -0.542039633, 0.786121905, 0.427828372, -0.446066588, -0.606968522, 0.398195386, -0.687771559, -0.116626531, 0.811420619, 0.572708428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1068. CFrame.new(0.903839946, -1.70734286, 0.373858094, 0.863655448, -0.430708885, 0.261895239, 0.187955216, 0.757234871, 0.625514567, -0.46773085, -0.491004646, 0.734943748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1069. CFrame.new(-0.596739769, -1.62411702, -0.0967329144, 0.725493789, -0.291957259, 0.623233199, -0.081900157, 0.86250174, 0.499382436, -0.683338165, -0.41334182, 0.601828396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1070. }, 0.2, false)
  1071. end
  1072. CFuncs.Sound.Create("471881954", HitboxR, 1, 1.3)
  1073. MagnitudeDamage(HitboxR, 7, 1, 1, 50, "Normal", "610359590", 1)
  1074. for i = 0, 1, 0.1 do
  1075. swait()
  1076. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -7), 0.3)
  1077. MagnitudeDamage(HitboxL, 13, 1, 1, -1, "Normal", "260430117", 1)
  1078. PlayAnimationFromTable({
  1079. CFrame.new(-0.338160992, -0.0772590488, -0.484170675, 0.307024002, -0.153706044, 0.939207554, -0.403236002, 0.872901201, 0.274671286, -0.86205399, -0.463052958, 0.206021816) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1080. CFrame.new(-0.0502282679, 1.50051379, -0.0864891857, 0.502356887, -0.246090144, -0.828901231, -0.00520065427, 0.957766473, -0.287500501, 0.864644766, 0.148738697, 0.479860842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1081. CFrame.new(1.81698525, 1.20575511, -0.168038458, 0.0800605565, -0.859217465, 0.505307972, 0.457053572, -0.418860257, -0.784640014, 0.885828495, 0.293771386, 0.359173566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1082. CFrame.new(-1.66351938, 0.691055655, 0.203685582, 0.309526145, 0.793331623, -0.524231553, -0.937197804, 0.347743452, -0.0271089375, 0.160791725, 0.499699503, 0.851144433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1083. CFrame.new(0.971616864, -1.6145575, 0.096719563, 0.544056833, -0.203144252, -0.814085484, 0.51142931, 0.849463344, 0.129818588, 0.665161908, -0.486975014, 0.566052973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1084. CFrame.new(-0.676943898, -1.44413579, 0.206094518, 0.884253025, 0.0570309162, -0.463512957, 0.209485695, 0.838620007, 0.502824426, 0.417387724, -0.541723251, 0.729605079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1085. }, 0.6, false)
  1086. end
  1087. attack = false
  1088. end
  1089. function CastleCrusherFist()
  1090. attack = false
  1091. STDamage = true
  1092. local S2 = CFuncs.Sound.Create("276152532", Torso, 1, 1)
  1093. Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1094. for i = 0, 1, 0.1 do
  1095. swait()
  1096. Effects.Block.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1097. Effects.Break.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1098. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.2)
  1099. PlayAnimationFromTable({
  1100. CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1101. CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1102. CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1103. CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1104. CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1105. CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1106. }, 0.2, false)
  1107. end
  1108. MagnitudeDamage(HitboxR, 10, 1, 1, 100, "Normal", "610359515", 1)
  1109. Effects.Wave.Create(BrickColor.new("Cool yellow"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1110. CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
  1111. CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
  1112. for i = 0, 1, 0.08 do
  1113. swait()
  1114. Effects.Block.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1115. Effects.Break.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1116. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
  1117. PlayAnimationFromTable({
  1118. CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1119. CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1120. CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1121. CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1122. CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1123. CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1124. }, 0.6, false)
  1125. end
  1126. STDamage = false
  1127. attack = false
  1128. end
  1129. function CastleCrusherFist()
  1130. attack = false
  1131. STDamage = true
  1132. local S2 = CFuncs.Sound.Create("276152532", Torso, 1, 1)
  1133. Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1134. for i = 0, 1, 0.1 do
  1135. swait()
  1136. Effects.Block.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1137. Effects.Break.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1138. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.5)
  1139. PlayAnimationFromTable({
  1140. CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1141. CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1142. CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1143. CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1144. CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1145. CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1146. }, 0.2, false)
  1147. end
  1148. Effects.Wave.Create(BrickColor.new("Cool yellow"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1149. Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 500
  1150. CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
  1151. CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
  1152. for i = 0, 1, 0.08 do
  1153. swait()
  1154. MagnitudeDamage(HitboxR, 5, 1, 1, 100, "Normal", "610359515", 1)
  1155. Effects.Block.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1156. Effects.Break.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1157. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 1)
  1158. PlayAnimationFromTable({
  1159. CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1160. CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1161. CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1162. CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1163. CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1164. CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1165. }, 0.6, false)
  1166. end
  1167. STDamage = false
  1168. attack = false
  1169. end
  1170. function weld5(part0, part1, c0, c1)
  1171. local weeld = Instance.new("Weld", part0)
  1172. weeld.Part0 = part0
  1173. weeld.Part1 = part1
  1174. weeld.C0 = c0
  1175. weeld.C1 = c1
  1176. return weeld
  1177. end
  1178. local Grab = false
  1179. function GRABEMBOIGRABEM()
  1180. attack = false
  1181. gp = nil
  1182. con1 = HitboxR.Touched:connect(function(hit)
  1183. local ht = hit.Parent
  1184. local hum1 = ht:FindFirstChild("Humanoid")
  1185. if Grab == false then
  1186. if hum1 ~= nil and hit.Parent ~= Character then
  1187. hum1.PlatformStand = true
  1188. gp = ht
  1189. Grab = true
  1190. local asd = weld5(RightArm, ht:FindFirstChild("Torso"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0))
  1191. asd.Parent = RightArm
  1192. asd.Name = "asd"
  1193. asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0)
  1194. CFuncs.Sound.Create("200632821", Torso, 1, 1)
  1195. elseif hum1 == nil then
  1196. con1:disconnect()
  1197. wait()
  1198. return
  1199. end
  1200. end
  1201. end)
  1202. for i = 0, 0.2, 0.2 do
  1203. swait()
  1204. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.7)
  1205. PlayAnimationFromTable({
  1206. CFrame.new(-1.08022243E-4, -0.233785003, -0.0873367637, 0.499999821, -1.78813863E-7, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1207. CFrame.new(-1.2665987E-7, 1.49999368, -1.02072954E-6, 0.573575675, 0.0713936985, 0.816035628, -5.01982868E-7, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1208. CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1209. CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1210. CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1211. CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1212. }, 0.7, false)
  1213. end
  1214. for i = 0, 0.2, 0.1 do
  1215. swait()
  1216. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.6)
  1217. PlayAnimationFromTable({
  1218. CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1219. CFrame.new(4.81307507E-6, 1.49999106, -3.65450978E-6, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1220. CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1221. CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1222. CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1223. CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1224. }, 0.7, false)
  1225. end
  1226. if Grab == true then
  1227. for i = 1, 15 do
  1228. for i = 0, 0.2, 0.35 do
  1229. swait()
  1230. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3)
  1231. PlayAnimationFromTable({
  1232. CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1233. CFrame.new(-3.05473804E-6, 1.49998987, 8.94069672E-7, 0.707109332, 0.122785509, 0.696362555, 1.49011612E-6, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1234. CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1235. CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1236. CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122E-6, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1237. CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367E-6, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1238. }, 0.6, false)
  1239. end
  1240. for i = 0, 0.2, 0.3 do
  1241. swait()
  1242. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  1243. PlayAnimationFromTable({
  1244. CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1245. CFrame.new(-1.76951289E-7, 1.49999058, 2.2649765E-6, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1246. CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1247. CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1248. CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1249. CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1250. }, 0.7, false)
  1251. end
  1252. local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  1253. if hit ~= nil then
  1254. MagnitudeDamage(HitboxR, 5, 1, 1, 0, "Normal", "610359515", 2)
  1255. Effects.Block.Create(BrickColor.new("Cool yellow"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1)
  1256. Effects.Wave.Create(BrickColor.new("Cool yellow"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09)
  1257. Effects.Sphere.Create(BrickColor.new("Cool yellow"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09)
  1258. end
  1259. end
  1260. end
  1261. for i, v in pairs(RightArm:GetChildren()) do
  1262. if v.Name == "asd" and v:IsA("Weld") then
  1263. v:Remove()
  1264. end
  1265. end
  1266. Grab = false
  1267. con1:disconnect()
  1268. attack = false
  1269. end
  1270. local IsWearingArmor = false
  1271. function Armor(Mode)
  1272. attack = true
  1273. if IsWearingArmor == false and Mode == "On" then
  1274. IsWearingArmor = true
  1275. Disappear()
  1276. swait(10)
  1277. ReappearArmorOnly()
  1278. Character.Humanoid.MaxHealth = "inf"
  1279. Character.Humanoid.Health = "inf"
  1280. HHandleWeld.Part0 = Character.Head
  1281. THandleWeld.Part0 = Character.Torso
  1282. AHandleRWeld.Part0 = Character["Right Arm"]
  1283. AHandleLWeld.Part0 = Character["Left Arm"]
  1284. LHandleRWeld.Part0 = Character["Right Leg"]
  1285. LHandleLWeld.Part0 = Character["Left Leg"]
  1286. for i, v in pairs(AdvancingFortress:GetChildren()) do
  1287. if v:IsA("BasePart") then
  1288. v.Transparency = 1
  1289. end
  1290. end
  1291. for i, v in pairs(Character:GetChildren()) do
  1292. if v:IsA("Accessory") then
  1293. v.Handle.Transparency = 1
  1294. end
  1295. end
  1296. elseif IsWearingArmor == true and Mode == "Off" then
  1297. IsWearingArmor = false
  1298. DisappearArmorOnly()
  1299. for i, v in pairs(Character:GetChildren()) do
  1300. if v:IsA("Accessory") then
  1301. v.Handle.Transparency = 0
  1302. end
  1303. end
  1304. swait(10)
  1305. Reappear()
  1306. Character.Humanoid.MaxHealth = "inf"
  1307. Character.Humanoid.Health = "inf"
  1308. HHandleWeld.Part0 = Head
  1309. THandleWeld.Part0 = Torso
  1310. AHandleRWeld.Part0 = RightArm
  1311. AHandleLWeld.Part0 = LeftArm
  1312. LHandleRWeld.Part0 = RightLeg
  1313. LHandleLWeld.Part0 = LeftLeg
  1314. for i, v in pairs(AdvancingFortress:GetChildren()) do
  1315. if v:IsA("BasePart") then
  1316. v.Transparency = 0
  1317. end
  1318. end
  1319. end
  1320. attack = false
  1321. end
  1322. local ShieldMode = false
  1323. local ShieldCharge = false
  1324. function HoloHexShield()
  1325. attack = true
  1326. Shield.Parent = m
  1327. Shield.CanCollide = true
  1328. if ShieldMode == true then
  1329. while ShieldMode == true do
  1330. swait()
  1331. Effects.Elec.Create(Shield.CFrame, 5, 5, 5)
  1332. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -6), 0.3)
  1333. MagnitudeDamage(Shield, 7, 1, 1, 20, "Normal", "610359515", 1.3)
  1334. PlayAnimationFromTable({
  1335. CFrame.new(-1.35600567E-6, -0.00759640103, -0.0868249983, 0.499999046, -1.78813579E-7, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1336. CFrame.new(1.49011612E-7, 1.4999963, -2.08616257E-7, 0.499999046, 0.0754797831, 0.862731695, -1.78813579E-7, 0.996196151, -0.0871563852, -0.866026044, 0.0435779616, 0.498097092) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1337. CFrame.new(1.50238657, 0.320674658, 0.252193451, 0.855209947, -0.376432747, -0.356249839, 0.469514668, 0.853786647, 0.224954769, 0.219480619, -0.35964793, 0.906907678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1338. CFrame.new(-0.944740474, 0.689363539, -0.718644142, 0.836517215, -0.545084715, 0.0558781698, -0.258834839, -0.482974619, -0.836504936, 0.482953727, 0.685287297, -0.545103252) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1339. CFrame.new(0.61525929, -1.85127568, 0.120779425, 0.928754449, -0.162676111, 0.333104134, 0.0394990072, 0.93689239, 0.347407103, -0.368597984, -0.309496939, 0.876555264) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1340. CFrame.new(-0.849455297, -1.60697818, -0.270956695, 0.696359396, -0.136922374, 0.704511464, -0.122786656, 0.944430828, 0.30491665, -0.707112312, -0.298836082, 0.640850842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1341. }, 0.3, false)
  1342. end
  1343. end
  1344. Shield.CanCollide = true
  1345. CFuncs.Sound.Create("200632211", HitboxR, 1, 0.8)
  1346. CFuncs.Sound.Create("200632875", HitboxR, 1, 0.9)
  1347. Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 180
  1348. Effects.Wave.Create(BrickColor.new("Cool yellow"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1349. for i = 0, 1, 0.05 do
  1350. swait()
  1351. MagnitudeDamage(Shield, 10, 1, 1, 40, "Normal", "610359515", 1.3)
  1352. Effects.Elec.Create(Shield.CFrame, 7, 7, 7)
  1353. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -3), 1)
  1354. PlayAnimationFromTable({
  1355. CFrame.new(8.64267349E-7, -0.183445007, -0.748600185, 0.499999046, -1.19209105E-7, -0.866026044, 0.496732056, 0.819152176, 0.28678751, 0.709407032, -0.573576331, 0.409575343) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1356. CFrame.new(-7.15255737E-7, 1.50001967, -6.2584877E-7, 0.499999046, 0.36600244, 0.784893453, -1.19209105E-7, 0.90631634, -0.42262283, -0.866026044, 0.211310923, 0.453157306) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1357. CFrame.new(1.76569033, 0.610707581, 0.171269983, 0.658267856, -0.680293143, -0.322312057, 0.725086272, 0.457917482, 0.514355659, -0.202320263, -0.572288036, 0.794703186) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1358. CFrame.new(-1.07552779, 1.01543474, -0.975205183, 0.645357251, -0.653341353, -0.39580214, -0.64124006, -0.181770697, -0.745500326, 0.4151209, 0.734918237, -0.536255598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1359. CFrame.new(0.630614281, -1.76328135, 0.440194428, 0.866077662, -0.24334389, 0.436684549, -0.0614839792, 0.815044224, 0.57612747, -0.496114343, -0.525820255, 0.69092983) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1360. CFrame.new(-0.857700765, -1.25810766, -0.239681423, 0.499215126, -0.257185757, 0.827429712, -0.238765404, 0.877132356, 0.416689515, -0.832931936, -0.405579239, 0.376470625) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1361. }, 0.5, false)
  1362. end
  1363. Shield.Parent = nil
  1364. attack = false
  1365. end
  1366. Mouse.Button1Down:connect(function()
  1367. if attack == false and attacktype == 1 and Invisible == false then
  1368. attacktype = 2
  1369. attackone()
  1370. elseif attack == false and attacktype == 2 and Invisible == false then
  1371. attacktype = 1
  1372. attacktwo()
  1373. end
  1374. end)
  1375. game.Lighting.Outlines = false
  1376. function attackone()
  1377. attack = false
  1378. for i = 0, 1, 0.12 do
  1379. swait()
  1380. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.7)
  1381. PlayAnimationFromTable({
  1382. CFrame.new(1.51857734E-4, -0.310488015, -0.087417841, 0.707106054, 5.26835073E-8, -0.707107484, 0.122787014, 0.984807968, 0.122786865, 0.696365058, -0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1383. CFrame.new(0.101928703, 1.50244772, -0.0383823365, 0.76589334, 0.0762532279, 0.638430059, -0.0196644422, 0.995256186, -0.095281601, -0.642666996, 0.0604211651, 0.763759375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1384. CFrame.new(1.01774633, 0.557527065, -0.776187301, 0.541353703, 0.741649806, 0.396095604, 0.711713314, -0.153383806, -0.685520053, -0.447661191, 0.653015316, -0.610876858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1385. CFrame.new(-1.07208586, 0.264054269, -0.716768324, 0.529938459, -0.260122895, -0.807156265, -0.752277017, 0.295165181, -0.589030504, 0.39146477, 0.919355154, -0.039265126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1386. CFrame.new(0.81415844, -1.89738977, 0.144144416, 0.866025925, -0.171008825, 0.469845951, -1.40815973E-6, 0.939692497, 0.342020512, -0.499999285, -0.296199232, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1387. CFrame.new(-0.818738878, -1.59999573, -0.397991776, 0.642786622, 0.0667650178, 0.763130188, 4.3399632E-7, 0.99619472, -0.0871558338, -0.766045213, 0.0560229495, 0.640340626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1388. }, 0.7, false)
  1389. end
  1390. MagnitudeDamage(HitboxR, 7, 1, 1, math.random(1, 3), "Normal", "260430079", 1)
  1391. CFuncs.Sound.Create("200632136", HitboxR, 1, 1)
  1392. RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1393. for i = 0, 1, 0.11 do
  1394. swait()
  1395. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1396. PlayAnimationFromTable({
  1397. CFrame.new(0.31380862, -0.320521832, 0.0252371654, 0.249517962, -0.150383011, 0.956622124, -0.0458769947, 0.984923244, 0.166798219, -0.967282891, -0.0855060965, 0.238856897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1398. CFrame.new(0.101926193, 1.50244832, -0.0383800864, 0.337979913, 0.0762555003, -0.938059092, -0.0828148723, 0.995255768, 0.051067099, 0.937502801, 0.0604255944, 0.342691481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1399. CFrame.new(1.96121001, 0.774859428, -0.462411612, 0.340120375, -0.92077136, 0.191045195, 0.466549307, -0.0111669078, -0.884424806, 0.816486418, 0.389942825, 0.42578721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1400. CFrame.new(-1.36170578, 0.526111126, -0.597925961, 0.81348151, -0.212761745, -0.541276693, -0.539894938, 0.0697831511, -0.838834763, 0.216243982, 0.974609077, -0.0581016839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1401. CFrame.new(0.970680714, -1.68610644, -0.0975568295, 0.579166114, -0.127570763, -0.805166125, 0.110368893, 0.990856647, -0.0776019096, 0.807703912, -0.0439208932, 0.587950349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1402. CFrame.new(-0.827146292, -1.8113209, -0.0556658059, 0.816036701, 0.217413262, -0.535551846, -0.0871567726, 0.962250471, 0.257832885, 0.571391284, -0.163724124, 0.804180741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1403. }, 0.8, false)
  1404. end
  1405. attack = false
  1406. end
  1407. function attacktwo()
  1408. attack = true
  1409. for i = 0, 1, 0.12 do
  1410. swait()
  1411. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1412. PlayAnimationFromTable({
  1413. CFrame.new(-0.0382043272, -0.447743475, -0.209081307, 0.653245032, -0.0733856931, 0.753581822, -0.271655023, 0.906307638, 0.323743671, -0.706735075, -0.416198224, 0.572105408) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1414. CFrame.new(-2.74181366E-6, 1.49999321, -3.4570694E-6, 0.707105815, -0.183012873, -0.683013678, -8.7171793E-7, 0.965925694, -0.258819759, 0.707107782, 0.183013588, 0.683011472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1415. CFrame.new(1.65075588, 0.743636727, -0.356577665, 0.542998552, -0.115416825, 0.831764221, 0.839699984, 0.0834951103, -0.536593378, -0.00751632452, 0.989801884, 0.142253295) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1416. CFrame.new(-1.08620656, -0.00580590963, -0.864283919, 0.656464815, -0.698875248, 0.283949524, 0.478162557, 0.0943745971, -0.873186052, 0.583450615, 0.708990037, 0.396129608) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1417. CFrame.new(0.856426239, -1.40340364, -0.356423855, 0.707105279, -0.122788861, -0.696365654, 9.42498446E-7, 0.98480767, -0.173648372, 0.707108438, 0.122787014, 0.696362913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1418. CFrame.new(-0.695387185, -1.90375674, -0.304245114, 0.92541647, 0.246137589, -0.288133472, -0.173648298, 0.951251149, 0.254887551, 0.336824656, -0.185843274, 0.923044682) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1419. }, 0.2, false)
  1420. end
  1421. MagnitudeDamage(HitboxL, 7, 1, 1, math.random(1, 3), "Normal", "260430079", 1.1)
  1422. CFuncs.Sound.Create("200632136", HitboxL, 1, 1)
  1423. RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1424. for i = 0, 1, 0.12 do
  1425. swait()
  1426. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1427. PlayAnimationFromTable({
  1428. CFrame.new(-0.479634404, -0.393727064, -0.220339894, 0.248309121, 0.219825819, -0.94340837, 0.019257009, 0.972597659, 0.231695861, 0.968489468, -0.0756994039, 0.237271711) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1429. CFrame.new(-4.01586294E-6, 1.4999907, -1.59628689E-6, 0.237956509, -0.0991817266, 0.966198623, 0.22414881, 0.973527908, 0.0447304621, -0.945057809, 0.205928385, 0.253888786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1430. CFrame.new(1.08192515, 0.657660127, -1.1749661, 0.228772208, 0.493058115, 0.839379132, 0.874719322, 0.27430138, -0.399530977, -0.427234828, 0.825622678, -0.368534833) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1431. CFrame.new(-1.23054802, 1.29996836, -0.754827142, 0.94838953, -0.316170156, 0.0243683457, -0.269034386, -0.84291333, -0.465958893, 0.167862713, 0.43535465, -0.88447094) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1432. CFrame.new(0.839919031, -1.81287205, 0.0102108568, 0.808574855, -0.267538428, 0.524051666, 0.171010748, 0.95905602, 0.22575888, -0.562994003, -0.0929245204, 0.821220458) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1433. CFrame.new(-0.846072078, -1.7213496, -0.247524291, 0.693717241, 0.0689389557, 0.716940701, -0.0478171073, 0.997620881, -0.0496601462, -0.718658566, 1.68083934E-4, 0.695363283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1434. }, 0.3, false)
  1435. end
  1436. attack = false
  1437. end
  1438. function findNearestTorso(pos)
  1439. local list = game.Workspace:children()
  1440. local torso
  1441. local dist = 1000
  1442. local temp, human, temp2
  1443. for x = 1, #list do
  1444. temp2 = list[x]
  1445. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  1446. temp = temp2:findFirstChild("Torso")
  1447. human = temp2:findFirstChild("Humanoid")
  1448. if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  1449. local dohit = true
  1450. if dohit == true then
  1451. torso = temp
  1452. dist = (temp.Position - pos).magnitude
  1453. end
  1454. end
  1455. end
  1456. end
  1457. return torso, dist
  1458. end
  1459. function TrueAim(aim)
  1460. local target, distance = findNearestTorso(Mouse.Hit.p)
  1461. local tehcf = HitboxR.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0).lookVector
  1462. if aim ~= nil then
  1463. tehcf = aim
  1464. end
  1465. table.insert(Effects, {
  1466. tehcf,
  1467. "Shoot",
  1468. 30,
  1469. HitboxR.Position,
  1470. 10,
  1471. 15,
  1472. 0,
  1473. 3,
  1474. HitboxR,
  1475. target
  1476. })
  1477. end
  1478. function FireProjectiles()
  1479. attack = false
  1480. Humanoid.WalkSpeed = 50
  1481. CFuncs.Sound.Create("300915902", HitboxR, 1, 0.8)
  1482. for i = 0, 1, 0.1 do
  1483. swait()
  1484. Effects.Elec.Create(HitboxR.CFrame, 1, 1, 1)
  1485. PlayAnimationFromTable({
  1486. CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1487. CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1488. CFrame.new(0.874554753, 1.14087927, -1.06730831, -0.166365892, 0.198266983, 0.965925813, 0.797995508, -0.548363924, 0.250000268, 0.579245627, 0.812396049, -0.0669871047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1489. CFrame.new(-0.257126778, 1.24225974, -0.962940335, 0.692363203, -0.593008757, -0.411064416, -0.708803177, -0.665577948, -0.233675212, -0.135024026, 0.453151852, -0.88114804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1490. CFrame.new(0.604643881, -1.9909004, 0.0280392915, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1491. CFrame.new(-0.604644895, -1.99090064, 0.0280393362, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1492. }, 0.3, false)
  1493. end
  1494. for i = 0, 1, 0.1 do
  1495. swait()
  1496. Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1497. Effects.Block.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1498. Effects.Sphere2.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1499. PlayAnimationFromTable({
  1500. CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1501. CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1502. CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1503. CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1504. CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1505. CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1506. }, 0.2, false)
  1507. end
  1508. for i = 1, 25 do
  1509. for i = 0, 0.3, 0.3 do
  1510. swait()
  1511. Effects.Elec.Create(HitboxR.CFrame, 15, 15, 15)
  1512. Effects.Sphere2.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1513. PlayAnimationFromTable({
  1514. CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1515. CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1516. CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1517. CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1518. CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1519. CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1520. }, 0.3, false)
  1521. end
  1522. CFuncs.Sound.Create("300916105", HitboxR, 1, 1.2)
  1523. CFuncs.Sound.Create("300916014", HitboxR, 1, 1)
  1524. Effects.Sphere2.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 2, 2, 2, 4, 4, 4, 0.04)
  1525. local MouseLook = CFrame.new((HitboxR.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1526. TrueAim(MouseLook.lookVector)
  1527. for i = 0, 0.3, 0.3 do
  1528. swait()
  1529. Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1530. Effects.Sphere2.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1531. PlayAnimationFromTable({
  1532. CFrame.new(1.90734863E-6, -0.25291419, 0.238341585, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1533. CFrame.new(0, 1.49999189, -1.1920929E-6, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1534. CFrame.new(0.689965963, 0.767623663, -0.856841147, -0.544456005, 0.160545677, 0.823281765, 0.798456132, -0.201499581, 0.567332089, 0.256973624, 0.966241658, -0.0184810348) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1535. CFrame.new(-0.392649293, 0.920519292, -0.977094412, 0.403439909, -0.887421727, -0.222977459, -0.91384387, -0.378501445, -0.147058249, 0.0461054072, 0.263095737, -0.963667512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1536. CFrame.new(0.598512471, -1.89166105, 0.0173719227, 0.962250233, -0.061308533, -0.265171409, 0.0871564373, 0.992403805, 0.0868248865, 0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1537. CFrame.new(-0.598512232, -1.89166129, 0.0173728764, 0.962250233, 0.061308533, 0.265171409, -0.0871564373, 0.992403805, 0.0868248865, -0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1538. }, 0.3, false)
  1539. end
  1540. end
  1541. Humanoid.WalkSpeed = 50
  1542. attack = false
  1543. end
  1544. Mouse.KeyDown:connect(function(k)
  1545. k = k:lower()
  1546. if attack == false and ora == false and k == "z" and IsWearingArmor == false and Invisible == false then
  1547. ora = true
  1548. ORA()
  1549. elseif attack == false and k == "x" and IsWearingArmor == false and Invisible == false then
  1550. GRABEMBOIGRABEM()
  1551. GRABEMBOIGRABEM()
  1552. GRABEMBOIGRABEM()
  1553. elseif attack == false and k == "q" and IsWearingArmor == false and Invisible == false then
  1554. FireProjectiles()
  1555. elseif attack == false and k == "f" and Invisible == false and IsWearingArmor == false then
  1556. Invisible = true
  1557. Effects.Sphere.Create(BrickColor.new("Cool yellow"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
  1558. Effects.Block.Create(BrickColor.new("Cool yellow"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  1559. Disappear()
  1560. elseif attack == false and k == "f" and Invisible == true and IsWearingArmor == false then
  1561. Invisible = false
  1562. CFuncs.Sound.Create("463010917", Torso, 1, 1)
  1563. Effects.Sphere.Create(BrickColor.new("Cool yellow"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.08)
  1564. for i = 1, 2 do
  1565. Effects.Block.Create(BrickColor.new("Cool yellow"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  1566. end
  1567. for i = 1, 20 do
  1568. Effects.Break.Create(BrickColor.new("Cool yellow"), Torso.CFrame, 1, 1, 1)
  1569. end
  1570. Reappear()
  1571. elseif attack == false and ShieldMode == false and k == "c" and IsWearingArmor == false and Invisible == false then
  1572. ShieldMode = true
  1573. HoloHexShield()
  1574. elseif attack == false and k == "v" and IsWearingArmor == false and Invisible == false then
  1575. CastleCrusherFist()
  1576. end
  1577. if k == "[" and IsWearingArmor == false and Invisible == false then
  1578. Armor("On")
  1579. end
  1580. if k == "]" and IsWearingArmor == true and Invisible == false then
  1581. Armor("Off")
  1582. end
  1583. end)
  1584. Mouse.KeyUp:connect(function(k)
  1585. k = k:lower()
  1586. if attack == true and ora == true and k == "z" and IsWearingArmor == false then
  1587. ora = false
  1588. elseif attack == true and ShieldMode == true and k == "c" and IsWearingArmor == false then
  1589. ShieldMode = false
  1590. end
  1591. end)
  1592. coroutine.resume(coroutine.create(function(Part, Part2)
  1593. while Part.Parent ~= nil do
  1594. swait(math.random(100, 150))
  1595. for i = 0, 1, 0.2 do
  1596. wait()
  1597. Eye1.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
  1598. Eye2.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
  1599. end
  1600. for i = 0, 1, 0.2 do
  1601. swait()
  1602. Eye1.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
  1603. Eye2.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
  1604. end
  1605. end
  1606. end), Eye1, Eye2)
  1607. while true do
  1608. swait()
  1609. for i, v in pairs(Character:children()) do
  1610. if v:IsA("Part") and IsWearingArmor == true then
  1611. v.Anchored = false
  1612. end
  1613. end
  1614. for i, v in pairs(AdvancingFortress:GetChildren()) do
  1615. if v:IsA("Part") then
  1616. v.Material = "SmoothPlastic"
  1617. v.CanCollide = false
  1618. elseif v:IsA("Humanoid") then
  1619. v:remove()
  1620. elseif v:IsA("Accessory") then
  1621. v:remove()
  1622. elseif v:IsA("Shirt") then
  1623. v:remove()
  1624. elseif v:IsA("Pants") then
  1625. v:remove()
  1626. elseif v:IsA("Script") or v:IsA("LocalScript") then
  1627. v:remove()
  1628. elseif v:IsA("BodyColors") then
  1629. v:remove()
  1630. end
  1631. end
  1632. HHandle.Transparency = 1
  1633. THandle.Transparency = 1
  1634. AHandleR.Transparency = 1
  1635. AHandleL.Transparency = 1
  1636. LHandleR.Transparency = 1
  1637. LHandleL.Transparency = 1
  1638. RootPart.Transparency = 1
  1639. HitboxR.Transparency = 1
  1640. HitboxL.Transparency = 1
  1641. Head.BrickColor = BrickColor.new("Cool yellow")
  1642. Torso.BrickColor = BrickColor.new("Camo")
  1643. RightArm.BrickColor = BrickColor.new("Cool yellow")
  1644. LeftArm.BrickColor = BrickColor.new("Cool yellow")
  1645. RightLeg.BrickColor = BrickColor.new("Cool yellow")
  1646. LeftLeg.BrickColor = BrickColor.new("Cool yellow")
  1647. RootPart.Anchored = true
  1648. Torsovelocity = (Character.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1649. velocity = Character.HumanoidRootPart.Velocity.y
  1650. sine = sine + change
  1651. Shield.Anchored = true
  1652. Shield.CFrame = Shield.CFrame:lerp(RootPart.CFrame * CFrame.new(0, 0, -3.2), 1)
  1653. local hit, pos = rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1654. if Character.HumanoidRootPart.Velocity.y > 1 and hit == nil then
  1655. Anim = "Jump"
  1656. if attack == false then
  1657. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(-2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1658. PlayAnimationFromTable({
  1659. CFrame.new(0, 0.00872418843, 0.0292903651, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1660. CFrame.new(0, 1.49999177, -1.49011612E-7, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1661. CFrame.new(1.64140427, 0.273908556, 0.192029893, 0.946035206, -0.31541416, 0.0743736848, 0.284469575, 0.91821146, 0.275617331, -0.155224368, -0.239586651, 0.958386064) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1662. CFrame.new(-1.59350562, 0.239538491, 0.192243189, 0.935008764, 0.347148597, -0.0724328309, -0.312019885, 0.902400434, 0.297181845, 0.168529674, -0.255267143, 0.952069581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1663. CFrame.new(0.602718651, -1.95556056, 0.410092652, 0.978475571, 0.0150757888, -0.205834776, 0.0853612274, 0.878464639, 0.470120817, 0.187906027, -0.477568805, 0.85826844) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1664. CFrame.new(-0.41903314, -1.41877925, -0.229210436, 0.962251842, -0.0299757104, 0.270510197, -0.084186092, 0.912393093, 0.400567293, -0.258819073, -0.408219665, 0.875425339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1665. }, 0.3, false)
  1666. end
  1667. elseif Character.HumanoidRootPart.Velocity.y < -1 and hit == nil then
  1668. Anim = "Fall"
  1669. if attack == false then
  1670. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(-2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1671. PlayAnimationFromTable({
  1672. CFrame.new(0, -0.0366669223, -0.0478199311, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1673. CFrame.new(0, 1.58110774, -0.115850762, 1, 0, 0, 0, 0.98480767, 0.173647821, 0, -0.173647821, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1674. CFrame.new(1.72150326, 0.610064566, 0.0891361833, 0.724097908, -0.685675204, 0.0743751749, 0.645872176, 0.711960018, 0.275611937, -0.241932437, -0.151533186, 0.958387375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1675. CFrame.new(-1.69228244, 0.568353653, 0.082095027, 0.759895504, 0.646005511, -0.0724337399, -0.601845145, 0.741260946, 0.297183931, 0.24567467, -0.182231784, 0.952074111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1676. CFrame.new(0.60271728, -1.95556188, 0.410093039, 0.978470623, -0.00292155147, -0.206365243, 0.0853614658, 0.916095972, 0.391767859, 0.187905625, -0.400949359, 0.896622121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1677. CFrame.new(-0.453899324, -1.81726217, -0.229221463, 0.962255239, -0.00628663599, 0.272094905, -0.0841865242, 0.943832874, 0.319526881, -0.258820891, -0.33037129, 0.90767473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1678. }, 0.3, false)
  1679. end
  1680. elseif Torsovelocity < 1 and hit ~= nil then
  1681. Anim = "Idle"
  1682. if attack == false then
  1683. change = 1
  1684. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(-2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1685. PlayAnimationFromTable({
  1686. CFrame.new(0, -0.00190299738, -0.0435779989, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1687. CFrame.new(0, 1.49999213, 3.27825546E-7, 1, 0, 0, 0, 0.99619478, 0.0871553123, 0, -0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1688. CFrame.new(1.64141297, 0.173907071, -0.107973814, 0.946035922, -0.270955235, 0.177766502, 0.284470022, 0.957103431, -0.055051513, -0.155224428, 0.102649838, 0.982532144) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1689. CFrame.new(-1.59350157, 0.139536366, -0.107754946, 0.935009062, 0.284010828, -0.212358981, -0.312018842, 0.943447471, -0.11203292, 0.168530986, 0.171011835, 0.970748305) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1690. CFrame.new(0.602711678, -1.89952374, -0.0967197716, 0.978471398, -0.0562333167, -0.198576227, 0.0853610933, 0.986278713, 0.141314447, 0.187904745, -0.155223012, 0.969844699) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1691. CFrame.new(-0.619029164, -1.90815639, -0.0860156417, 0.962250412, 0.0410595387, 0.269051194, -0.0841863081, 0.984977186, 0.150772721, -0.258818805, -0.167731494, 0.951251626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1692. }, 0.3, false)
  1693. end
  1694. elseif Torsovelocity > 2 and hit ~= nil then
  1695. Anim = "Walk"
  1696. if attack == false then
  1697. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(-2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1698. PlayAnimationFromTable({
  1699. CFrame.new(0, -0.0234659836, -0.171147972, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1700. CFrame.new(0, 1.49999166, 1.1920929E-7, 1, 0, 0, 0, 0.98480773, -0.173648983, 0, 0.173648953, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1701. CFrame.new(1.60905385, 0.122740321, 0.227665678, 0.946036339, -0.320693314, 0.0465966538, 0.284468234, 0.89069742, 0.354595304, -0.155219615, -0.322205007, 0.93385905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1702. CFrame.new(-1.55878484, 0.127169654, 0.148623466, 0.93500936, 0.339513272, -0.102411598, -0.312018752, 0.924868107, 0.217401206, 0.168527737, -0.171317667, 0.970695019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1703. CFrame.new(0.585851789, -1.60362172, -0.143285036, 0.978476226, 0.0150748575, -0.205834031, 0.0853618756, 0.878461003, 0.470117748, 0.187905103, -0.477570593, 0.858265638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1704. CFrame.new(-0.563320339, -1.90456724, 0.225245774, 0.982039452, -0.00800410938, 0.188514173, -0.0707257539, 0.910641074, 0.407099873, -0.174927384, -0.413120717, 0.893718541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1705. }, 0.3, false)
  1706. end
  1707. end
  1708. if 0 < #Effects then
  1709. for e = 1, #Effects do
  1710. if Effects[e] ~= nil then
  1711. local Thing = Effects[e]
  1712. if Thing ~= nil then
  1713. local Part = Thing[1]
  1714. local Mode = Thing[2]
  1715. local Delay = Thing[3]
  1716. local IncX = Thing[4]
  1717. local IncY = Thing[5]
  1718. local IncZ = Thing[6]
  1719. if Thing[2] == "Shoot" then
  1720. local Look = Thing[1]
  1721. local move = 30
  1722. if Thing[8] == 3 then
  1723. move = 10
  1724. end
  1725. local hit, pos = rayCast(Thing[4], Thing[1], move, m)
  1726. if Thing[10] ~= nil then
  1727. da = pos
  1728. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  1729. cfa = CFrame.new(Thing[4], pos)
  1730. tehCF = cfa:lerp(cf2, 0.2)
  1731. Thing[1] = tehCF.lookVector
  1732. end
  1733. local mag = (Thing[4] - pos).magnitude
  1734. Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  1735. if Thing[8] == 2 then
  1736. Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  1737. end
  1738. Thing[4] = Thing[4] + Look * move
  1739. Thing[3] = Thing[3] - 1
  1740. if 2 < Thing[5] then
  1741. Thing[5] = Thing[5] - 0.3
  1742. Thing[6] = Thing[6] - 0.3
  1743. end
  1744. if hit ~= nil then
  1745. Thing[3] = 0
  1746. if Thing[8] == 1 or Thing[8] == 3 then
  1747. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  1748. elseif Thing[8] == 2 then
  1749. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  1750. if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
  1751. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Cool yellow"), "Reference", Vector3.new())
  1752. ref.Anchored = true
  1753. ref.CFrame = CFrame.new(pos)
  1754. CFuncs.Sound.Create("161006093", ref, 1, 1.2)
  1755. game:GetService("Debris"):AddItem(ref, 0.2)
  1756. Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  1757. Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  1758. MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
  1759. end
  1760. end
  1761. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Cool yellow"), "Reference", Vector3.new())
  1762. ref.Anchored = true
  1763. ref.CFrame = CFrame.new(pos)
  1764. Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  1765. game:GetService("Debris"):AddItem(ref, 1)
  1766. end
  1767. if Thing[3] <= 0 then
  1768. table.remove(Effects, e)
  1769. end
  1770. end
  1771. if Thing[2] == "FireWave" then
  1772. if Thing[3] <= Thing[4] then
  1773. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  1774. Thing[3] = Thing[3] + 1
  1775. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  1776. else
  1777. Part.Parent = nil
  1778. table.remove(Effects, e)
  1779. end
  1780. end
  1781. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  1782. if Thing[1].Transparency <= 1 then
  1783. if Thing[2] == "Block1" then
  1784. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1785. Mesh = Thing[7]
  1786. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1787. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1788. elseif Thing[2] == "Block2" then
  1789. Thing[1].CFrame = Thing[1].CFrame
  1790. Mesh = Thing[7]
  1791. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1792. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1793. elseif Thing[2] == "Fire" then
  1794. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  1795. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1796. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1797. elseif Thing[2] == "Cylinder" then
  1798. Mesh = Thing[7]
  1799. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1800. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1801. elseif Thing[2] == "Blood" then
  1802. Mesh = Thing[7]
  1803. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  1804. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1805. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1806. elseif Thing[2] == "Elec" then
  1807. Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  1808. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1809. elseif Thing[2] == "Disappear" then
  1810. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1811. elseif Thing[2] == "Shatter" then
  1812. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1813. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1814. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1815. Thing[6] = Thing[6] + Thing[5]
  1816. end
  1817. else
  1818. Part.Parent = nil
  1819. table.remove(Effects, e)
  1820. end
  1821. end
  1822. end
  1823. end
  1824. end
  1825. end
  1826. end
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