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- local plr = owner
- local char = plr.Character
- local hum = char.Humanoid
- local rarm = char["Right Arm"]
- local larm = char["Left Arm"]
- local rleg = char["Right Leg"]
- local lleg = char["Left Leg"]
- local root = char.HumanoidRootPart
- local tors = char.Torso
- local head = char.Head
- local action = ""
- local t = tick()
- local RunS = game:GetService("RunService")
- local playback = 0
- hum.HipHeight = 0
- hum.WalkSpeed = 16
- a = 1.5
- a2 = 1
- a3 = 2
- rarm.Size = Vector3.new(a2, a, a2)
- larm.Size = Vector3.new(a2, a, a2)
- tors.Size = Vector3.new(a3, a, a2)
- rleg.Size = Vector3.new(a2, a, a2)
- lleg.Size = Vector3.new(a2, a, a2)
- root.Size = Vector3.new(a3, a, a2)
- anim = "Idle"
- attack = false
- local RS = char.Torso["Right Shoulder"]
- local LS = char.Torso["Left Shoulder"]
- local RH = char.Torso["Right Hip"]
- local LH = char.Torso["Left Hip"]
- local neck = char.Torso["Neck"]
- local anim = "Idle"
- local animate = char.Animate
- local root = char.HumanoidRootPart
- local rootj = root.RootJoint
- local timepos = 0
- local sine = 0
- local RSnor = RS.C0
- local LSnor = LS.C0
- local RHnor = RH.C0
- local LHnor = LH.C0
- local RSnor2 = RS.C1
- local LSnor2 = LS.C1
- local RHnor2 = RH.C1
- local LHnor2 = LH.C1
- local rootjnor = rootj.C0
- local necknor = neck.C0
- local tors = char.Torso
- local playstealanim = false
- hold = false
- surfing = false
- mouse = plr:GetMouse()
- hold = false
- Debris = game:GetService("Debris")
- RH.C0 = RHnor * CFrame.new(0, 0.5, 0)
- LH.C0 = LHnor * CFrame.new(0, 0.5, 0)
- neck.C0 = necknor * CFrame.new(0, 0, -0.25)
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