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Jun 24th, 2018
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  1. ---//The Fear Taker
  2. ---||Roblox Edit
  3. ---\\Edited By Leo
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. local sick = Instance.new("Sound",Torso)
  28. sick.SoundId = "rbxassetid://338812956"
  29. sick.Looped = true
  30. sick.Pitch = 1
  31. sick.Volume = 3
  32. sick:Play()
  33.  
  34. IT = Instance.new
  35. CF = CFrame.new
  36. VT = Vector3.new
  37. RAD = math.rad
  38. C3 = Color3.new
  39. UD2 = UDim2.new
  40. BRICKC = BrickColor.new
  41. ANGLES = CFrame.Angles
  42. EULER = CFrame.fromEulerAnglesXYZ
  43. COS = math.cos
  44. ACOS = math.acos
  45. SIN = math.sin
  46. ASIN = math.asin
  47. ABS = math.abs
  48. MRANDOM = math.random
  49. FLOOR = math.floor
  50.  
  51. --//=================================\\
  52. --|| USEFUL VALUES
  53. --\\=================================//
  54.  
  55. Animation_Speed = 1.4
  56. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  57. local Speed = 15
  58. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  59. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  60. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  61. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  62. local DAMAGEMULTIPLIER = 1
  63. local ANIM = "Idle"
  64. local ATTACK = false
  65. local EQUIPPED = false
  66. local HOLD = false
  67. local COMBO = 1
  68. local Rooted = false
  69. local SINE = 0
  70. local KEYHOLD = false
  71. local CHANGE = 2 / Animation_Speed
  72. local WALKINGANIM = false
  73. local VALUE1 = false
  74. local VALUE2 = false
  75. local ROBLOXIDLEANIMATION = IT("Animation")
  76. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  77. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  78. --ROBLOXIDLEANIMATION.Parent = Humanoid
  79. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  80. WEAPONGUI.Name = "Weapon GUI"
  81. local Effects = IT("Folder", Character)
  82. Effects.Name = "Effects"
  83. local ANIMATOR = Humanoid.Animator
  84. local ANIMATE = Character.Animate
  85. local UNANCHOR = true
  86. local LAUGHS = {834001699,834001752,834001797,834001828}
  87. local SONGS = {1118967006}
  88. local CHOICE = MRANDOM(1,4)
  89. local ENERGYSOUND = 1417051162
  90. local BEAMSOUND = 1417056781
  91. local EXPLOSIONSOUND = 1417056081
  92.  
  93. rig = game.Players.LocalPlayer.Character.Torso
  94. char= game.Players.LocalPlayer.Character
  95. Character = char
  96. char.Humanoid.Name = "Noni"
  97. mouse = game.Players.LocalPlayer:GetMouse()
  98. local Create = LoadLibrary("RbxUtility").Create
  99. for i = 1,21 do
  100. wait()
  101. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.02)
  102. rig.Neck.C0 = rig.Neck.C0 * CFrame.Angles(0.015,0,0)
  103. char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.015,0,0)
  104. rig["Left Shoulder"].C0 = rig["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.02)
  105. rig["Right Shoulder"].C0 = rig["Right Shoulder"].C0 * CFrame.Angles(0,0,0.02)
  106. end
  107. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1430746354"
  108. char.Noni.WalkSpeed = 8
  109. for i,v in pairs(char:GetChildren()) do
  110. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "CharacterMesh" then
  111. v:Destroy()
  112. end
  113. end
  114. local Shirt = Instance.new("Shirt",char)
  115. Shirt.ShirtTemplate = "rbxassetid://57282083"
  116. -- Bodycolors!
  117. local bdycolors = char:findFirstChild("Body Colors")
  118. bdycolors.TorsoColor3 = Color3.new(1,1,1)
  119. bdycolors.LeftArmColor3 = Color3.new(1,1,1)
  120. bdycolors.RightArmColor3 = Color3.new(1,1,1)
  121. bdycolors.HeadColor3 = Color3.new(1,1,1)
  122. bdycolors.LeftLegColor3 = Color3.new(0,0,0)
  123. bdycolors.RightLegColor3 = Color3.new(0,0,0)
  124.  
  125. for i,v in pairs(char:GetChildren()) do
  126. if v.ClassName == "Accessory" or v.ClassName == "Hat" then
  127. v:Destroy()
  128. end
  129. end
  130.  
  131. --//=================================\\
  132. --\\=================================//
  133.  
  134. --//=================================\\
  135. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  136. --\\=================================//
  137.  
  138. ArtificialHB = Instance.new("BindableEvent", script)
  139. ArtificialHB.Name = "ArtificialHB"
  140.  
  141. script:WaitForChild("ArtificialHB")
  142.  
  143. frame = Frame_Speed
  144. tf = 0
  145. allowframeloss = false
  146. tossremainder = false
  147. lastframe = tick()
  148. script.ArtificialHB:Fire()
  149.  
  150. game:GetService("RunService").Heartbeat:connect(function(s, p)
  151. tf = tf + s
  152. if tf >= frame then
  153. if allowframeloss then
  154. script.ArtificialHB:Fire()
  155. lastframe = tick()
  156. else
  157. for i = 1, math.floor(tf / frame) do
  158. script.ArtificialHB:Fire()
  159. end
  160. lastframe = tick()
  161. end
  162. if tossremainder then
  163. tf = 0
  164. else
  165. tf = tf - frame * math.floor(tf / frame)
  166. end
  167. end
  168. end)
  169.  
  170. --//=================================\\
  171. --|| SOME FUNCTIONS
  172. --\\=================================//
  173.  
  174. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  175. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  176. end
  177.  
  178. function PositiveAngle(NUMBER)
  179. if NUMBER >= 0 then
  180. NUMBER = 0
  181. end
  182. return NUMBER
  183. end
  184.  
  185. function NegativeAngle(NUMBER)
  186. if NUMBER <= 0 then
  187. NUMBER = 0
  188. end
  189. return NUMBER
  190. end
  191.  
  192. function Swait(NUMBER)
  193. if NUMBER == 0 or NUMBER == nil then
  194. ArtificialHB.Event:wait()
  195. else
  196. for i = 1, NUMBER do
  197. ArtificialHB.Event:wait()
  198. end
  199. end
  200. end
  201.  
  202. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  203. local NEWMESH = IT(MESH)
  204. if MESH == "SpecialMesh" then
  205. NEWMESH.MeshType = MESHTYPE
  206. if MESHID ~= "nil" and MESHID ~= "" then
  207. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  208. end
  209. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  210. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  211. end
  212. end
  213. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  214. NEWMESH.Scale = SCALE
  215. NEWMESH.Parent = PARENT
  216. return NEWMESH
  217. end
  218.  
  219. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  220. local NEWPART = IT("Part")
  221. NEWPART.formFactor = FORMFACTOR
  222. NEWPART.Reflectance = REFLECTANCE
  223. NEWPART.Transparency = TRANSPARENCY
  224. NEWPART.CanCollide = false
  225. NEWPART.Locked = true
  226. NEWPART.Anchored = true
  227. if ANCHOR == false then
  228. NEWPART.Anchored = false
  229. end
  230. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  231. NEWPART.Name = NAME
  232. NEWPART.Size = SIZE
  233. NEWPART.Position = Torso.Position
  234. NEWPART.Material = MATERIAL
  235. NEWPART:BreakJoints()
  236. NEWPART.Parent = PARENT
  237. return NEWPART
  238. end
  239.  
  240. local function weldBetween(a, b)
  241. local weldd = IT("Weld")
  242. weldd.Part0 = a
  243. weldd.Part1 = b
  244. weldd.C0 = CF()
  245. weldd.C1 = b.CFrame:inverse() * a.CFrame
  246. weldd.Parent = a
  247. return weldd
  248. end
  249.  
  250.  
  251. function QuaternionFromCFrame(cf)
  252. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  253. local trace = m00 + m11 + m22
  254. if trace > 0 then
  255. local s = math.sqrt(1 + trace)
  256. local recip = 0.5 / s
  257. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  258. else
  259. local i = 0
  260. if m11 > m00 then
  261. i = 1
  262. end
  263. if m22 > (i == 0 and m00 or m11) then
  264. i = 2
  265. end
  266. if i == 0 then
  267. local s = math.sqrt(m00 - m11 - m22 + 1)
  268. local recip = 0.5 / s
  269. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  270. elseif i == 1 then
  271. local s = math.sqrt(m11 - m22 - m00 + 1)
  272. local recip = 0.5 / s
  273. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  274. elseif i == 2 then
  275. local s = math.sqrt(m22 - m00 - m11 + 1)
  276. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  277. end
  278. end
  279. end
  280.  
  281. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  282. local xs, ys, zs = x + x, y + y, z + z
  283. local wx, wy, wz = w * xs, w * ys, w * zs
  284. local xx = x * xs
  285. local xy = x * ys
  286. local xz = x * zs
  287. local yy = y * ys
  288. local yz = y * zs
  289. local zz = z * zs
  290. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  291. end
  292.  
  293. function QuaternionSlerp(a, b, t)
  294. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  295. local startInterp, finishInterp;
  296. if cosTheta >= 0.0001 then
  297. if (1 - cosTheta) > 0.0001 then
  298. local theta = ACOS(cosTheta)
  299. local invSinTheta = 1 / SIN(theta)
  300. startInterp = SIN((1 - t) * theta) * invSinTheta
  301. finishInterp = SIN(t * theta) * invSinTheta
  302. else
  303. startInterp = 1 - t
  304. finishInterp = t
  305. end
  306. else
  307. if (1 + cosTheta) > 0.0001 then
  308. local theta = ACOS(-cosTheta)
  309. local invSinTheta = 1 / SIN(theta)
  310. startInterp = SIN((t - 1) * theta) * invSinTheta
  311. finishInterp = SIN(t * theta) * invSinTheta
  312. else
  313. startInterp = t - 1
  314. finishInterp = t
  315. end
  316. end
  317. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  318. end
  319.  
  320. function Clerp(a, b, t)
  321. local qa = {QuaternionFromCFrame(a)}
  322. local qb = {QuaternionFromCFrame(b)}
  323. local ax, ay, az = a.x, a.y, a.z
  324. local bx, by, bz = b.x, b.y, b.z
  325. local _t = 1 - t
  326. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  327. end
  328.  
  329. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  330. local frame = IT("Frame")
  331. frame.BackgroundTransparency = TRANSPARENCY
  332. frame.BorderSizePixel = BORDERSIZEPIXEL
  333. frame.Position = POSITION
  334. frame.Size = SIZE
  335. frame.BackgroundColor3 = COLOR
  336. frame.BorderColor3 = BORDERCOLOR
  337. frame.Name = NAME
  338. frame.Parent = PARENT
  339. return frame
  340. end
  341.  
  342. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  343. local label = IT("TextLabel")
  344. label.BackgroundTransparency = 1
  345. label.Size = UD2(1, 0, 1, 0)
  346. label.Position = UD2(0, 0, 0, 0)
  347. label.TextColor3 = TEXTCOLOR
  348. label.TextStrokeTransparency = STROKETRANSPARENCY
  349. label.TextTransparency = TRANSPARENCY
  350. label.FontSize = TEXTFONTSIZE
  351. label.Font = TEXTFONT
  352. label.BorderSizePixel = BORDERSIZEPIXEL
  353. label.TextScaled = false
  354. label.Text = TEXT
  355. label.Name = NAME
  356. label.Parent = PARENT
  357. return label
  358. end
  359.  
  360. function NoOutlines(PART)
  361. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  362. end
  363.  
  364. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  365. local NEWWELD = IT(TYPE)
  366. NEWWELD.Part0 = PART0
  367. NEWWELD.Part1 = PART1
  368. NEWWELD.C0 = C0
  369. NEWWELD.C1 = C1
  370. NEWWELD.Parent = PARENT
  371. return NEWWELD
  372. end
  373.  
  374. local S = IT("Sound")
  375. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  376. local NEWSOUND = nil
  377. coroutine.resume(coroutine.create(function()
  378. NEWSOUND = S:Clone()
  379. NEWSOUND.Parent = PARENT
  380. NEWSOUND.Volume = VOLUME
  381. NEWSOUND.Pitch = PITCH
  382. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  383. NEWSOUND:play()
  384. if DOESLOOP == true then
  385. NEWSOUND.Looped = true
  386. else
  387. repeat wait(1) until NEWSOUND.Playing == false
  388. NEWSOUND:remove()
  389. end
  390. end))
  391. return NEWSOUND
  392. end
  393.  
  394. function CFrameFromTopBack(at, top, back)
  395. local right = top:Cross(back)
  396. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  397. end
  398.  
  399. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  400. function WACKYEFFECT(Table)
  401. local TYPE = (Table.EffectType or "Sphere")
  402. local SIZE = (Table.Size or VT(1,1,1))
  403. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  404. local TRANSPARENCY = (Table.Transparency or 0)
  405. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  406. local CFRAME = (Table.CFrame or Torso.CFrame)
  407. local MOVEDIRECTION = (Table.MoveToPos or nil)
  408. local ROTATION1 = (Table.RotationX or 0)
  409. local ROTATION2 = (Table.RotationY or 0)
  410. local ROTATION3 = (Table.RotationZ or 0)
  411. local MATERIAL = (Table.Material or "Neon")
  412. local COLOR = (Table.Color or C3(1,1,1))
  413. local TIME = (Table.Time or 45)
  414. local SOUNDID = (Table.SoundID or nil)
  415. local SOUNDPITCH = (Table.SoundPitch or nil)
  416. local SOUNDVOLUME = (Table.SoundVolume or nil)
  417. coroutine.resume(coroutine.create(function()
  418. local PLAYSSOUND = false
  419. local SOUND = nil
  420. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  421. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  422. PLAYSSOUND = true
  423. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  424. end
  425. EFFECT.Color = COLOR
  426. local MSH = nil
  427. if TYPE == "Sphere" then
  428. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  429. elseif TYPE == "Block" then
  430. MSH = IT("BlockMesh",EFFECT)
  431. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  432. elseif TYPE == "Wave" then
  433. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  434. elseif TYPE == "Ring" then
  435. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  436. elseif TYPE == "Slash" then
  437. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  438. elseif TYPE == "Round Slash" then
  439. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  440. elseif TYPE == "Swirl" then
  441. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  442. elseif TYPE == "Skull" then
  443. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  444. elseif TYPE == "Crystal" then
  445. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  446. end
  447. if MSH ~= nil then
  448. local MOVESPEED = nil
  449. if MOVEDIRECTION ~= nil then
  450. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  451. end
  452. local GROWTH = SIZE - ENDSIZE
  453. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  454. if TYPE == "Block" then
  455. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  456. else
  457. EFFECT.CFrame = CFRAME
  458. end
  459. for LOOP = 1, TIME+1 do
  460. Swait()
  461. MSH.Scale = MSH.Scale - GROWTH/TIME
  462. if TYPE == "Wave" then
  463. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  464. end
  465. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  466. if TYPE == "Block" then
  467. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  468. else
  469. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  470. end
  471. if MOVEDIRECTION ~= nil then
  472. local ORI = EFFECT.Orientation
  473. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  474. EFFECT.Orientation = ORI
  475. end
  476. end
  477. if PLAYSSOUND == false then
  478. EFFECT:remove()
  479. else
  480. SOUND.Stopped:Connect(function()
  481. EFFECT:remove()
  482. end)
  483. end
  484. else
  485. if PLAYSSOUND == false then
  486. EFFECT:remove()
  487. else
  488. repeat Swait() until SOUND.Playing == false
  489. EFFECT:remove()
  490. end
  491. end
  492. end))
  493. end
  494.  
  495. function MakeForm(PART,TYPE)
  496. if TYPE == "Cyl" then
  497. local MSH = IT("CylinderMesh",PART)
  498. elseif TYPE == "Ball" then
  499. local MSH = IT("SpecialMesh",PART)
  500. MSH.MeshType = "Sphere"
  501. elseif TYPE == "Wedge" then
  502. local MSH = IT("SpecialMesh",PART)
  503. MSH.MeshType = "Wedge"
  504. end
  505. end
  506.  
  507. Debris = game:GetService("Debris")
  508.  
  509. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  510. local DIRECTION = CF(StartPos,EndPos).lookVector
  511. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  512. end
  513.  
  514. function turnto(position)
  515. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  516. end
  517.  
  518. function SpawnTrail(FROM,TO,BIG)
  519. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  520. MakeForm(TRAIL,"Cyl")
  521. local DIST = (FROM - TO).Magnitude
  522. if BIG == true then
  523. TRAIL.Size = VT(0.5,DIST,0.5)
  524. else
  525. TRAIL.Size = VT(0.25,DIST,0.25)
  526. end
  527. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  528. coroutine.resume(coroutine.create(function()
  529. for i = 1, 5 do
  530. Swait()
  531. TRAIL.Transparency = TRAIL.Transparency + 0.1
  532. end
  533. TRAIL:remove()
  534. end))
  535. end
  536.  
  537. local asd = Instance.new("ParticleEmitter")
  538. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  539. asd.LightEmission = .1
  540. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  541. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  542. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  543. asd.Transparency = bbb
  544. asd.Size = aaa
  545. asd.ZOffset = .9
  546. asd.Acceleration = Vector3.new(0, -15, 0)
  547. asd.LockedToPart = false
  548. asd.EmissionDirection = "Back"
  549. asd.Lifetime = NumberRange.new(1, 2)
  550. asd.Rotation = NumberRange.new(-100, 100)
  551. asd.RotSpeed = NumberRange.new(-100, 100)
  552. asd.Speed = NumberRange.new(10)
  553. asd.Enabled = false
  554. asd.VelocitySpread = 999
  555.  
  556. function getbloody(victim,amount)
  557. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  558. PART.CFrame = victim.CFrame
  559. local HITPLAYERSOUNDS = {"356551938","264486467"}
  560. Debris:AddItem(PART,5)
  561. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  562. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  563. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  564. local prtcl = asd:Clone()
  565. prtcl.Parent = PART
  566. prtcl:Emit(amount*10)
  567. end
  568.  
  569. local Particle = IT("ParticleEmitter",nil)
  570. Particle.Enabled = false
  571. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  572. Particle.LightEmission = 0.5
  573. Particle.Rate = 150
  574. Particle.ZOffset = 1
  575. Particle.Rotation = NumberRange.new(-180, 180)
  576. Particle.RotSpeed = NumberRange.new(-180, 180)
  577. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  578. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  579.  
  580. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  581. function ParticleEmitter(Table)
  582. local PRTCL = Particle:Clone()
  583. local Speed = Table.Speed or 5
  584. local Drag = Table.Drag or 0
  585. local Size1 = Table.Size1 or 1
  586. local Size2 = Table.Size2 or 5
  587. local Lifetime1 = Table.Lifetime1 or 1
  588. local Lifetime2 = Table.Lifetime2 or 1.5
  589. local Parent = Table.Parent or Torso
  590. local Emit = Table.Emit or 100
  591. local Offset = Table.Offset or 360
  592. local Acel = Table.Acel or VT(0,0,0)
  593. local Enabled = Table.Enabled or false
  594. PRTCL.Parent = Parent
  595. PRTCL.Size = NumberSequence.new(Size1,Size2)
  596. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  597. PRTCL.Speed = NumberRange.new(Speed)
  598. PRTCL.VelocitySpread = Offset
  599. PRTCL.Drag = Drag
  600. PRTCL.Acceleration = Acel
  601. if Enabled == false then
  602. PRTCL:Emit(Emit)
  603. Debris:AddItem(PRTCL,Lifetime2)
  604. else
  605. PRTCL.Enabled = true
  606. end
  607. return PRTCL
  608. end
  609.  
  610. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  611. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  612. end
  613.  
  614. function PositiveAngle(NUMBER)
  615. if NUMBER >= 0 then
  616. NUMBER = 0
  617. end
  618. return NUMBER
  619. end
  620.  
  621. function NegativeAngle(NUMBER)
  622. if NUMBER <= 0 then
  623. NUMBER = 0
  624. end
  625. return NUMBER
  626. end
  627.  
  628. function Swait(NUMBER)
  629. if NUMBER == 0 or NUMBER == nil then
  630. ArtificialHB.Event:wait()
  631. else
  632. for i = 1, NUMBER do
  633. ArtificialHB.Event:wait()
  634. end
  635. end
  636. end
  637.  
  638. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  639. local NEWMESH = IT(MESH)
  640. if MESH == "SpecialMesh" then
  641. NEWMESH.MeshType = MESHTYPE
  642. if MESHID ~= "nil" and MESHID ~= "" then
  643. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  644. end
  645. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  646. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  647. end
  648. end
  649. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  650. NEWMESH.Scale = SCALE
  651. NEWMESH.Parent = PARENT
  652. return NEWMESH
  653. end
  654.  
  655. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  656. local NEWPART = IT("Part")
  657. NEWPART.formFactor = FORMFACTOR
  658. NEWPART.Reflectance = REFLECTANCE
  659. NEWPART.Transparency = TRANSPARENCY
  660. NEWPART.CanCollide = false
  661. NEWPART.Locked = true
  662. NEWPART.Anchored = true
  663. if ANCHOR == false then
  664. NEWPART.Anchored = false
  665. end
  666. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  667. NEWPART.Name = NAME
  668. NEWPART.Size = SIZE
  669. NEWPART.Position = Torso.Position
  670. NEWPART.Material = MATERIAL
  671. NEWPART:BreakJoints()
  672. NEWPART.Parent = PARENT
  673. return NEWPART
  674. end
  675.  
  676. local function weldBetween(a, b)
  677. local weldd = IT("Weld")
  678. weldd.Part0 = a
  679. weldd.Part1 = b
  680. weldd.C0 = CF()
  681. weldd.C1 = b.CFrame:inverse() * a.CFrame
  682. weldd.Parent = a
  683. return weldd
  684. end
  685.  
  686.  
  687. function QuaternionFromCFrame(cf)
  688. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  689. local trace = m00 + m11 + m22
  690. if trace > 0 then
  691. local s = math.sqrt(1 + trace)
  692. local recip = 0.5 / s
  693. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  694. else
  695. local i = 0
  696. if m11 > m00 then
  697. i = 1
  698. end
  699. if m22 > (i == 0 and m00 or m11) then
  700. i = 2
  701. end
  702. if i == 0 then
  703. local s = math.sqrt(m00 - m11 - m22 + 1)
  704. local recip = 0.5 / s
  705. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  706. elseif i == 1 then
  707. local s = math.sqrt(m11 - m22 - m00 + 1)
  708. local recip = 0.5 / s
  709. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  710. elseif i == 2 then
  711. local s = math.sqrt(m22 - m00 - m11 + 1)
  712. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  713. end
  714. end
  715. end
  716.  
  717. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  718. local xs, ys, zs = x + x, y + y, z + z
  719. local wx, wy, wz = w * xs, w * ys, w * zs
  720. local xx = x * xs
  721. local xy = x * ys
  722. local xz = x * zs
  723. local yy = y * ys
  724. local yz = y * zs
  725. local zz = z * zs
  726. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  727. end
  728.  
  729. function QuaternionSlerp(a, b, t)
  730. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  731. local startInterp, finishInterp;
  732. if cosTheta >= 0.0001 then
  733. if (1 - cosTheta) > 0.0001 then
  734. local theta = ACOS(cosTheta)
  735. local invSinTheta = 1 / SIN(theta)
  736. startInterp = SIN((1 - t) * theta) * invSinTheta
  737. finishInterp = SIN(t * theta) * invSinTheta
  738. else
  739. startInterp = 1 - t
  740. finishInterp = t
  741. end
  742. else
  743. if (1 + cosTheta) > 0.0001 then
  744. local theta = ACOS(-cosTheta)
  745. local invSinTheta = 1 / SIN(theta)
  746. startInterp = SIN((t - 1) * theta) * invSinTheta
  747. finishInterp = SIN(t * theta) * invSinTheta
  748. else
  749. startInterp = t - 1
  750. finishInterp = t
  751. end
  752. end
  753. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  754. end
  755.  
  756. function Clerp(a, b, t)
  757. local qa = {QuaternionFromCFrame(a)}
  758. local qb = {QuaternionFromCFrame(b)}
  759. local ax, ay, az = a.x, a.y, a.z
  760. local bx, by, bz = b.x, b.y, b.z
  761. local _t = 1 - t
  762. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  763. end
  764.  
  765. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  766. local frame = IT("Frame")
  767. frame.BackgroundTransparency = TRANSPARENCY
  768. frame.BorderSizePixel = BORDERSIZEPIXEL
  769. frame.Position = POSITION
  770. frame.Size = SIZE
  771. frame.BackgroundColor3 = COLOR
  772. frame.BorderColor3 = BORDERCOLOR
  773. frame.Name = NAME
  774. frame.Parent = PARENT
  775. return frame
  776. end
  777.  
  778. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  779. local label = IT("TextLabel")
  780. label.BackgroundTransparency = 1
  781. label.Size = UD2(1, 0, 1, 0)
  782. label.Position = UD2(0, 0, 0, 0)
  783. label.TextColor3 = TEXTCOLOR
  784. label.TextStrokeTransparency = STROKETRANSPARENCY
  785. label.TextTransparency = TRANSPARENCY
  786. label.FontSize = TEXTFONTSIZE
  787. label.Font = TEXTFONT
  788. label.BorderSizePixel = BORDERSIZEPIXEL
  789. label.TextScaled = false
  790. label.Text = TEXT
  791. label.Name = NAME
  792. label.Parent = PARENT
  793. return label
  794. end
  795.  
  796. function NoOutlines(PART)
  797. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  798. end
  799.  
  800. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  801. local NEWWELD = IT(TYPE)
  802. NEWWELD.Part0 = PART0
  803. NEWWELD.Part1 = PART1
  804. NEWWELD.C0 = C0
  805. NEWWELD.C1 = C1
  806. NEWWELD.Parent = PARENT
  807. return NEWWELD
  808. end
  809.  
  810. local S = IT("Sound")
  811. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  812. local NEWSOUND = nil
  813. coroutine.resume(coroutine.create(function()
  814. NEWSOUND = S:Clone()
  815. NEWSOUND.Parent = PARENT
  816. NEWSOUND.Volume = VOLUME
  817. NEWSOUND.Pitch = PITCH
  818. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  819. NEWSOUND:play()
  820. if DOESLOOP == true then
  821. NEWSOUND.Looped = true
  822. else
  823. repeat wait(1) until NEWSOUND.Playing == false
  824. NEWSOUND:remove()
  825. end
  826. end))
  827. return NEWSOUND
  828. end
  829.  
  830. function CFrameFromTopBack(at, top, back)
  831. local right = top:Cross(back)
  832. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  833. end
  834.  
  835. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  836. function WACKYEFFECT(Table)
  837. local TYPE = (Table.EffectType or "Sphere")
  838. local SIZE = (Table.Size or VT(1,1,1))
  839. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  840. local TRANSPARENCY = (Table.Transparency or 0)
  841. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  842. local CFRAME = (Table.CFrame or Torso.CFrame)
  843. local MOVEDIRECTION = (Table.MoveToPos or nil)
  844. local ROTATION1 = (Table.RotationX or 0)
  845. local ROTATION2 = (Table.RotationY or 0)
  846. local ROTATION3 = (Table.RotationZ or 0)
  847. local MATERIAL = (Table.Material or "Neon")
  848. local COLOR = (Table.Color or C3(1,1,1))
  849. local TIME = (Table.Time or 45)
  850. local SOUNDID = (Table.SoundID or nil)
  851. local SOUNDPITCH = (Table.SoundPitch or nil)
  852. local SOUNDVOLUME = (Table.SoundVolume or nil)
  853. coroutine.resume(coroutine.create(function()
  854. local PLAYSSOUND = false
  855. local SOUND = nil
  856. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  857. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  858. PLAYSSOUND = true
  859. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  860. end
  861. EFFECT.Color = COLOR
  862. local MSH = nil
  863. if TYPE == "Sphere" then
  864. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  865. elseif TYPE == "Block" then
  866. MSH = IT("BlockMesh",EFFECT)
  867. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  868. elseif TYPE == "Wave" then
  869. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  870. elseif TYPE == "Ring" then
  871. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  872. elseif TYPE == "Slash" then
  873. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  874. elseif TYPE == "Round Slash" then
  875. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  876. elseif TYPE == "Swirl" then
  877. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  878. elseif TYPE == "Skull" then
  879. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  880. elseif TYPE == "Crystal" then
  881. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  882. end
  883. if MSH ~= nil then
  884. local MOVESPEED = nil
  885. if MOVEDIRECTION ~= nil then
  886. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  887. end
  888. local GROWTH = SIZE - ENDSIZE
  889. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  890. if TYPE == "Block" then
  891. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  892. else
  893. EFFECT.CFrame = CFRAME
  894. end
  895. for LOOP = 1, TIME+1 do
  896. Swait()
  897. MSH.Scale = MSH.Scale - GROWTH/TIME
  898. if TYPE == "Wave" then
  899. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  900. end
  901. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  902. if TYPE == "Block" then
  903. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  904. else
  905. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  906. end
  907. if MOVEDIRECTION ~= nil then
  908. local ORI = EFFECT.Orientation
  909. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  910. EFFECT.Orientation = ORI
  911. end
  912. end
  913. if PLAYSSOUND == false then
  914. EFFECT:remove()
  915. else
  916. SOUND.Stopped:Connect(function()
  917. EFFECT:remove()
  918. end)
  919. end
  920. else
  921. if PLAYSSOUND == false then
  922. EFFECT:remove()
  923. else
  924. repeat Swait() until SOUND.Playing == false
  925. EFFECT:remove()
  926. end
  927. end
  928. end))
  929. end
  930.  
  931. local LEFTWINGS = {}
  932. local RIGHTWINGS = {}
  933. local BODY = {}
  934.  
  935. function MakeForm(PART,TYPE)
  936. if TYPE == "Cyl" then
  937. local MSH = IT("CylinderMesh",PART)
  938. elseif TYPE == "Ball" then
  939. local MSH = IT("SpecialMesh",PART)
  940. MSH.MeshType = "Sphere"
  941. elseif TYPE == "Wedge" then
  942. local MSH = IT("SpecialMesh",PART)
  943. MSH.MeshType = "Wedge"
  944. end
  945. end
  946.  
  947. Debris = game:GetService("Debris")
  948.  
  949. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  950. local DIRECTION = CF(StartPos,EndPos).lookVector
  951. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  952. end
  953.  
  954. function turnto(position)
  955. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  956. end
  957.  
  958. function SpawnTrail(FROM,TO,BIG)
  959. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Trail", VT(0,0,0))
  960. MakeForm(TRAIL,"Cyl")
  961. local DIST = (FROM - TO).Magnitude
  962. if BIG == true then
  963. TRAIL.Size = VT(0.5,DIST,0.5)
  964. else
  965. TRAIL.Size = VT(0.25,DIST,0.25)
  966. end
  967. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  968. coroutine.resume(coroutine.create(function()
  969. for i = 1, 5 do
  970. Swait()
  971. TRAIL.Transparency = TRAIL.Transparency + 0.1
  972. end
  973. TRAIL:remove()
  974. end))
  975. end
  976.  
  977. local asd = Instance.new("ParticleEmitter")
  978. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  979. asd.LightEmission = .1
  980. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  981. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  982. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  983. asd.Transparency = bbb
  984. asd.Size = aaa
  985. asd.ZOffset = .9
  986. asd.Acceleration = Vector3.new(0, -15, 0)
  987. asd.LockedToPart = false
  988. asd.EmissionDirection = "Back"
  989. asd.Lifetime = NumberRange.new(1, 2)
  990. asd.Rotation = NumberRange.new(-100, 100)
  991. asd.RotSpeed = NumberRange.new(-100, 100)
  992. asd.Speed = NumberRange.new(10)
  993. asd.Enabled = false
  994. asd.VelocitySpread = 999
  995.  
  996. function getbloody(victim,amount)
  997. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  998. PART.CFrame = victim.CFrame
  999. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1000. Debris:AddItem(PART,5)
  1001. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1002. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1003. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1004. local prtcl = asd:Clone()
  1005. prtcl.Parent = PART
  1006. prtcl:Emit(amount*10)
  1007. end
  1008.  
  1009. local Particle = IT("ParticleEmitter",nil)
  1010. Particle.Enabled = false
  1011. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  1012. Particle.LightEmission = 0.5
  1013. Particle.Rate = 150
  1014. Particle.ZOffset = 1
  1015. Particle.Rotation = NumberRange.new(-180, 180)
  1016. Particle.RotSpeed = NumberRange.new(-180, 180)
  1017. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1018. Particle.Color = ColorSequence.new(C3(58,125,21),C3(0.4,0,0))
  1019.  
  1020. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1021. function ParticleEmitter(Table)
  1022. local PRTCL = Particle:Clone()
  1023. local Speed = Table.Speed or 5
  1024. local Drag = Table.Drag or 0
  1025. local Size1 = Table.Size1 or 1
  1026. local Size2 = Table.Size2 or 5
  1027. local Lifetime1 = Table.Lifetime1 or 1
  1028. local Lifetime2 = Table.Lifetime2 or 1.5
  1029. local Parent = Table.Parent or Torso
  1030. local Emit = Table.Emit or 100
  1031. local Offset = Table.Offset or 360
  1032. local Acel = Table.Acel or VT(0,0,0)
  1033. local Enabled = Table.Enabled or false
  1034. PRTCL.Parent = Parent
  1035. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1036. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1037. PRTCL.Speed = NumberRange.new(Speed)
  1038. PRTCL.VelocitySpread = Offset
  1039. PRTCL.Drag = Drag
  1040. PRTCL.Acceleration = Acel
  1041. if Enabled == false then
  1042. PRTCL:Emit(Emit)
  1043. Debris:AddItem(PRTCL,Lifetime2)
  1044. else
  1045. PRTCL.Enabled = true
  1046. end
  1047. return PRTCL
  1048. end
  1049.  
  1050. --//=================================\\
  1051. --|| WEAPON CREATION
  1052. --\\=================================//
  1053.  
  1054. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  1055. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  1056. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  1057. MakeForm(Part,"Wedge")
  1058. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1059. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  1060. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1061. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1062. MakeForm(Part,"Cyl")
  1063. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1064. for i = 1, 8 do
  1065. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1066. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1067. end
  1068. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1069. MakeForm(Part,"Wedge")
  1070. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1071. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  1072. MakeForm(Part,"Cyl")
  1073. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1074. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1075. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1076. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  1077. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1078. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  1079. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  1080. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  1081. MakeForm(RightBarrel,"Cyl")
  1082. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  1083. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  1084. MakeForm(Part,"Wedge")
  1085. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1086. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1087. MakeForm(RightHole,"Cyl")
  1088. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1089. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  1090. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  1091. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  1092. MakeForm(Part,"Wedge")
  1093. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1094. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  1095. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1096. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1097. MakeForm(Part,"Cyl")
  1098. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1099. for i = 1, 8 do
  1100. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1101. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1102. end
  1103. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1104. MakeForm(Part,"Wedge")
  1105. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1106. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  1107. MakeForm(Part,"Cyl")
  1108. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1109. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1110. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1111. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  1112. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1113. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  1114. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  1115. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  1116. MakeForm(LeftBarrel,"Cyl")
  1117. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  1118. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  1119. MakeForm(Part,"Wedge")
  1120. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1121. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1122. MakeForm(LeftHole,"Cyl")
  1123. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1124. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1125. MakeForm(Eye,"Ball")
  1126. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1127. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1128. MakeForm(Eye,"Ball")
  1129. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1130. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1131. MakeForm(Eye,"Ball")
  1132. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1133. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1134. MakeForm(Eye,"Ball")
  1135. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1136. local A = IT("Attachment",Torso)
  1137. A.Position = VT(1,1.3,0)
  1138. A.Orientation = VT(-0.098, -89.999, 0.227)
  1139.  
  1140. local A = IT("Attachment",RightBarrel)
  1141. A.Position = VT(0,-2.5,0)
  1142. local B = IT("Attachment",RightBarrel)
  1143. B.Position = VT(0,2.5,0)
  1144. local Trail = IT("Trail",RightBarrel)
  1145. Trail.Attachment0 = A
  1146. Trail.Attachment1 = B
  1147. Trail.Lifetime = 0.2
  1148. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  1149. Trail.Transparency = NumberSequence.new(0, 1)
  1150. Trail.Enabled = false
  1151.  
  1152. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  1153. PRT.LockedToPart = true
  1154. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  1155. PRT.LockedToPart = true
  1156. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  1157. PRT.LockedToPart = true
  1158. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  1159. PRT.LockedToPart = true
  1160. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  1161. PRT.LockedToPart = true
  1162. for _, c in pairs(Character:GetDescendants()) do
  1163. if c and c.Parent then
  1164. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  1165. local ACCESSORY = c.Parent
  1166. c.Parent = Character
  1167. if c then
  1168. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  1169. weldBetween(Head,c)
  1170. else
  1171. weldBetween(Torso,c)
  1172. end
  1173. end
  1174. ACCESSORY:remove()
  1175. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1176. c.Material = "Neon"
  1177. c.Color = C3(0,0,0)
  1178. if c:FindFirstChildOfClass("SpecialMesh") then
  1179. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1180. end
  1181. if c == Head then
  1182. if c:FindFirstChild("face") then
  1183. c.face:remove()
  1184. end
  1185. end
  1186. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1187. c.Color = C3(1,0,0)
  1188. c.Material = "Neon"
  1189. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1190. c:remove()
  1191. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1192. c:remove()
  1193. end
  1194. end
  1195. end
  1196. local BODY = {}
  1197. for _, c in pairs(Character:GetDescendants()) do
  1198. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1199. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1200. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1201. end
  1202. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1203. elseif c:IsA("JointInstance") then
  1204. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1205. end
  1206. end
  1207. function refit()
  1208. Character.Parent = workspace
  1209. for e = 1, #BODY do
  1210. if BODY[e] ~= nil then
  1211. local STUFF = BODY[e]
  1212. local PART = STUFF[1]
  1213. local PARENT = STUFF[2]
  1214. local MATERIAL = STUFF[3]
  1215. local COLOR = STUFF[4]
  1216. local TRANSPARENCY = STUFF[5]
  1217. --local SIZE = STUFF[6]
  1218. local NAME = STUFF[7]
  1219. if PART.ClassName == "Part" and PART ~= RootPart then
  1220. PART.Material = MATERIAL
  1221. PART.Transparency = TRANSPARENCY
  1222. PART.Name = NAME
  1223. end
  1224. if PART.Parent ~= PARENT then
  1225. Humanoid:remove()
  1226. PART.Parent = PARENT
  1227. Humanoid = IT("Humanoid",Character)
  1228. end
  1229. end
  1230. end
  1231. end
  1232.  
  1233. local SKILLTEXTCOLOR = C3(1,0,0)
  1234. local SKILLFONT = "Fantasy"
  1235. local SKILLTEXTSIZE = 6
  1236.  
  1237. Humanoid.Died:connect(function()
  1238. refit()
  1239. end)
  1240.  
  1241. if Character:FindFirstChildOfClass("Accessory") then
  1242. Character:FindFirstChildOfClass("Accessory"):remove()
  1243. elseif Character:FindFirstChildOfClass("Hat") then
  1244. Character:FindFirstChildOfClass("Hat"):remove()
  1245. end
  1246. if Head:FindFirstChild("face") then
  1247. Head.face.Texture = "rbxassetid://"
  1248. end
  1249.  
  1250. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1251. PRT.Color = C3(0,0,0)
  1252. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1253. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1254. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  1255. PRT.Color = C3(0,0,0)
  1256. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1257. CreateMesh("SpecialMesh", PRT, "FileMesh", "", "", VT(1.1,1,1.1), VT(0,0,0))
  1258.  
  1259. local LASTPART = Head
  1260. for i = 1, 20 do
  1261. local MATH = (1-(i/25))
  1262. if LASTPART == Head then
  1263. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1264. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  1265. LASTPART = Horn
  1266. Horn.Color = C3((i*3-3)/255,0,0)
  1267. else
  1268. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1269. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  1270. LASTPART = Horn
  1271. Horn.Color = C3((i*3-3)/255,0,0)
  1272. end
  1273. end
  1274. local LASTPART = Head
  1275. for i = 1, 20 do
  1276. local MATH = (1-(i/25))
  1277. if LASTPART == Head then
  1278. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1279. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  1280. LASTPART = Horn
  1281. Horn.Color = C3((i*3-3)/255,0,0)
  1282. else
  1283. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1284. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  1285. LASTPART = Horn
  1286. Horn.Color = C3((i*3-3)/255,0,0)
  1287. end
  1288. end
  1289.  
  1290. for _, c in pairs(Character:GetDescendants()) do
  1291. if c and c.Parent then
  1292. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  1293. local ACCESSORY = c.Parent
  1294. c.Parent = Character
  1295. if c then
  1296. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  1297. weldBetween(Head,c)
  1298. else
  1299. weldBetween(Torso,c)
  1300. end
  1301. end
  1302. ACCESSORY:remove()
  1303. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1304. c.Material = "Neon"
  1305. c.Color = C3(0,0,0)
  1306. if c:FindFirstChildOfClass("SpecialMesh") then
  1307. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1308. end
  1309. if c == Head then
  1310. if c:FindFirstChild("face") then
  1311. c.face:remove()
  1312. end
  1313. end
  1314. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1315. c.Color = C3(58,125,21)
  1316. c.Material = "Neon"
  1317. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1318. c:remove()
  1319. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1320. c:remove()
  1321. end
  1322. end
  1323. end
  1324. local BODY = {}
  1325. for _, c in pairs(Character:GetDescendants()) do
  1326. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1327. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1328. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1329. end
  1330. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1331. elseif c:IsA("JointInstance") then
  1332. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1333. end
  1334. end
  1335. function refit()
  1336. Character.Parent = workspace
  1337. for e = 1, #BODY do
  1338. if BODY[e] ~= nil then
  1339. local STUFF = BODY[e]
  1340. local PART = STUFF[1]
  1341. local PARENT = STUFF[2]
  1342. local MATERIAL = STUFF[3]
  1343. local COLOR = STUFF[4]
  1344. local TRANSPARENCY = STUFF[5]
  1345. --local SIZE = STUFF[6]
  1346. local NAME = STUFF[7]
  1347. if PART.ClassName == "Part" and PART ~= RootPart then
  1348. PART.Material = MATERIAL
  1349. PART.Transparency = TRANSPARENCY
  1350. PART.Name = NAME
  1351. end
  1352. if PART.Parent ~= PARENT then
  1353. Humanoid:remove()
  1354. PART.Parent = PARENT
  1355. Humanoid = IT("Humanoid",Character)
  1356. end
  1357. end
  1358. end
  1359. end
  1360.  
  1361. function swait(NUMBER)
  1362. if NUMBER == 0 or NUMBER == nil then
  1363. ArtificialHB.Event:wait()
  1364. else
  1365. for i = 1, NUMBER do
  1366. ArtificialHB.Event:wait()
  1367. end
  1368. end
  1369. end
  1370.  
  1371. --//=================================\\
  1372. --|| DAMAGE FUNCTIONS
  1373. --\\=================================//
  1374.  
  1375. function StatLabel(CFRAME, TEXT, COLOR)
  1376. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1377. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1378. local BODYGYRO = IT("BodyGyro", STATPART)
  1379. game:GetService("Debris"):AddItem(STATPART ,5)
  1380. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1381. BILLBOARDGUI.Adornee = STATPART
  1382. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1383. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1384. BILLBOARDGUI.AlwaysOnTop = false
  1385. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1386. TEXTLABEL.BackgroundTransparency = 1
  1387. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1388. TEXTLABEL.Text = TEXT
  1389. TEXTLABEL.Font = SKILLFONT
  1390. TEXTLABEL.FontSize="Size42"
  1391. TEXTLABEL.TextColor3 = COLOR
  1392. TEXTLABEL.TextStrokeTransparency = 0
  1393. TEXTLABEL.TextScaled = true
  1394. TEXTLABEL.TextWrapped = true
  1395. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1396. for i = 1, 50 do
  1397. Swait()
  1398. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1399. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  1400. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1401. end
  1402. THEPART.Parent = nil
  1403. end),STATPART, TEXTLABEL)
  1404. end
  1405.  
  1406. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1407. if FLOOR ~= nil then
  1408. coroutine.resume(coroutine.create(function()
  1409. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1410. PART.CFrame = CF(POSITION)
  1411. for i = 1, 45 do
  1412. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1413. RingPiece.Material = FLOOR.Material
  1414. RingPiece.Color = FLOOR.Color
  1415. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1416. Debris:AddItem(RingPiece,SWAIT)
  1417. end
  1418. PART:remove()
  1419. end))
  1420. end
  1421. end
  1422.  
  1423. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1424. if FLOOR ~= nil then
  1425. for i = 1, AMOUNT do
  1426. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1427. DEBREE.Material = FLOOR.Material
  1428. DEBREE.Color = FLOOR.Color
  1429. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1430. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1431. coroutine.resume(coroutine.create(function()
  1432. Swait(15)
  1433. DEBREE.Parent = workspace
  1434. DEBREE.CanCollide = true
  1435. Debris:AddItem(DEBREE,SWAIT)
  1436. end))
  1437. end
  1438. end
  1439. end
  1440. --//=================================\\
  1441. --|| DAMAGING
  1442. --\\=================================//
  1443.  
  1444. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  1445. coroutine.resume(coroutine.create(function()
  1446. local METEOR = IT("Model",Effects)
  1447. METEOR.Name = "Meteorite"
  1448. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1449. METEOR.PrimaryPart = CENTER
  1450. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1451. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1452. for i = 1, 15 do
  1453. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really black", "Fire", VT(5.1,1,5.1)*SIZE)
  1454. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1455. end
  1456. if ISDEBREE ~= true then
  1457. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1458. else
  1459. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1460. end
  1461. local IMPACT = false
  1462. CreateSound(463593339, CENTER, 10, 0.6)
  1463. if SIZE >= 3.5 then
  1464. for i = 1, MRANDOM(3,7) do
  1465. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  1466. end
  1467. end
  1468. for i = 1, 200 do
  1469. Swait()
  1470. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  1471. if HITFLOOR == nil then
  1472. local ORI = CENTER.Orientation
  1473. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1474. else
  1475. if HITFLOOR.Anchored == true then
  1476. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  1477. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  1478. end
  1479. IMPACT = true
  1480. break
  1481. end
  1482. end
  1483. if IMPACT == true then
  1484. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1485. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  1486. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1487. ApplyAoE(CENTER.Position,30*SIZE)
  1488.  
  1489. end
  1490. METEOR:remove()
  1491. end))
  1492. end
  1493.  
  1494. function KillChildren(Char)
  1495. local NewCharacter = IT("Model",Effects)
  1496. NewCharacter.Name = "Ow im ded ;-;"
  1497. for _, c in pairs(Char:GetDescendants()) do
  1498. if c:IsA("BasePart") and c.Transparency == 0 then
  1499. if c.Parent == Char then
  1500. getbloody(c,5)
  1501. end
  1502. c:BreakJoints()
  1503. c.Material = "Glass"
  1504. c.Color = C3(0.5,0,0)
  1505. c.CanCollide = true
  1506. c.Transparency = 0.3
  1507. if c:FindFirstChildOfClass("SpecialMesh") then
  1508. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1509. end
  1510. if c.Name == "Head" then
  1511. c:ClearAllChildren()
  1512. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1513. end
  1514. if c.ClassName == "MeshPart" then
  1515. c.TextureID = ""
  1516. end
  1517. if c:FindFirstChildOfClass("BodyPosition") then
  1518. c:FindFirstChildOfClass("BodyPosition"):remove()
  1519. end
  1520. if c:FindFirstChildOfClass("ParticleEmitter") then
  1521. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1522. end
  1523. c.Parent = NewCharacter
  1524. c.Name = "DeadPart"
  1525. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1526. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1527. end
  1528. end
  1529. Char:remove()
  1530. Debris:AddItem(NewCharacter,5)
  1531. end
  1532.  
  1533. function Kill(Char)
  1534. local NewCharacter = IT("Model",Effects)
  1535. NewCharacter.Name = "Ow im ded ;-;"
  1536. for _, c in pairs(Char:GetDescendants()) do
  1537. if c:IsA("BasePart") and c.Transparency == 0 then
  1538. if c.Parent == Char then
  1539. getbloody(c,5)
  1540. end
  1541. c:BreakJoints()
  1542. c.Material = "Glass"
  1543. c.Color = C3(0.5,0,0)
  1544. c.CanCollide = true
  1545. c.Transparency = 0.3
  1546. if c:FindFirstChildOfClass("SpecialMesh") then
  1547. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1548. end
  1549. if c.Name == "Head" then
  1550. c:ClearAllChildren()
  1551. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1552. end
  1553. if c.ClassName == "MeshPart" then
  1554. c.TextureID = ""
  1555. end
  1556. if c:FindFirstChildOfClass("BodyPosition") then
  1557. c:FindFirstChildOfClass("BodyPosition"):remove()
  1558. end
  1559. if c:FindFirstChildOfClass("ParticleEmitter") then
  1560. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1561. end
  1562. c.Parent = NewCharacter
  1563. c.Name = "DeadPart"
  1564. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1565. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1566. end
  1567. end
  1568. Char:remove()
  1569. Debris:AddItem(NewCharacter,5)
  1570. end
  1571.  
  1572. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1573. local CHILDREN = workspace:GetDescendants()
  1574. for index, CHILD in pairs(CHILDREN) do
  1575. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1576. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1577. if HUM then
  1578. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1579. if TORSO then
  1580. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1581. if BRUTAL == true then
  1582. Kill(CHILD)
  1583. else
  1584. CHILD:BreakJoints()
  1585. end
  1586. end
  1587. end
  1588. end
  1589. end
  1590. end
  1591. end
  1592.  
  1593. function BulletDetection(FROM,TO,BRUTAL)
  1594. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1595. coroutine.resume(coroutine.create(function()
  1596. if AIMHIT ~= nil then
  1597. if AIMHIT.Parent ~= Character then
  1598. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1599. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1600. if BRUTAL == true then
  1601. Kill(AIMHIT.Parent)
  1602. else
  1603. getbloody(AIMHIT,15)
  1604. AIMHIT.Parent:BreakJoints()
  1605. if AIMHIT.Name == "Head" then
  1606. AIMHIT.Name = "HEADSHOT"
  1607. AIMHIT:remove()
  1608. end
  1609. end
  1610. else
  1611. if BRUTAL == true then
  1612. Kill(AIMHIT.Parent.Parent)
  1613. else
  1614. AIMHIT.Parent.Parent:BreakJoints()
  1615. end
  1616. end
  1617. end
  1618. end
  1619. end
  1620. end))
  1621. SpawnTrail(FROM,AIMPOS)
  1622. return AIMHIT,AIMPOS,NORMAL
  1623. end
  1624.  
  1625. local Weapon = nil
  1626. local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really black", "BraceletPart", VT(1.01,0.3,1.01),false)
  1627. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1628.  
  1629. function Charge(TIME,GYRO)
  1630. local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false)
  1631. local G = nil
  1632. if GYRO == true then
  1633. G = IT("BodyGyro",RootPart)
  1634. G.D = 250
  1635. G.P = 200000
  1636. G.MaxTorque = VT(math.huge,math.huge,math.huge)
  1637. end
  1638. for i=0, TIME, 0.1 / Animation_Speed do
  1639. Swait()
  1640. if G then
  1641. G.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1642. end
  1643. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1644. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1645. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1646. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1647. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1648. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1649. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1650. end
  1651. SND:remove()
  1652. if G then
  1653. return G
  1654. end
  1655. end
  1656. --//=================================\\
  1657. --|| ATTACK FUNCTIONS AND STUFF
  1658. --\\=================================//
  1659.  
  1660. function Unload()
  1661. ATTACK = true
  1662. Rooted = false
  1663. repeat
  1664. local GYRO = IT("BodyGyro",RootPart)
  1665. GYRO.D = 175
  1666. GYRO.P = 20000
  1667. GYRO.MaxTorque = VT(0,40000,0)
  1668. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1669. if COMBO == 1 then
  1670. COMBO = 2
  1671. for i=0, 0.6, 0.1 / Animation_Speed do
  1672. Swait()
  1673. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1674. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1675. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1676. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1677. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1678. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1679. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1680. end
  1681. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1682. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1683. CreateSound(145080998, LeftHole, 7, 1, false)
  1684. BulletDetection(LeftHole.Position,Mouse.Hit.p,false)
  1685. for i=0, 0.2, 0.1 / Animation_Speed do
  1686. Swait()
  1687. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1688. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1689. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1690. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1691. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1692. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1693. end
  1694. elseif COMBO == 2 then
  1695. COMBO = 1
  1696. for i=0, 0.6, 0.1 / Animation_Speed do
  1697. Swait()
  1698. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1699. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1700. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1701. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1702. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1703. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1704. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1705. end
  1706. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1707. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1708. CreateSound(145080998, RightHole, 7, 1, false)
  1709. BulletDetection(RightHole.Position,Mouse.Hit.p,false)
  1710. for i=0, 0.2, 0.1 / Animation_Speed do
  1711. Swait()
  1712. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1713. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1714. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1715. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1716. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1717. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1718. end
  1719. end
  1720. GYRO:remove()
  1721. until KEYHOLD == false
  1722. ATTACK = false
  1723. Rooted = false
  1724. end
  1725. function Psyo()
  1726. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1727. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1728. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1729. if TORSO and HUM.Health > 0 then
  1730. ATTACK = true
  1731. Rooted = false
  1732. local GYRO = IT("BodyGyro",RootPart)
  1733. GYRO.D = 275
  1734. GYRO.P = 20000
  1735. GYRO.MaxTorque = VT(0,40000,0)
  1736. for i=0, 0.8, 0.1 / Animation_Speed do
  1737. Swait()
  1738. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1739. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1740. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1741. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1742. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1743. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1744. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1745. end
  1746. local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1747. MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1748. local grav = Instance.new("BodyPosition",TORSO)
  1749. grav.D = 1500
  1750. grav.P = 20000
  1751. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1752. grav.position = TORSO.Position+VT(0,15,0)
  1753. Debris:AddItem(grav,10)
  1754. Debris:AddItem(MAGIC,10)
  1755. CreateSound(429459101, Torso, 7, 1, false)
  1756. CreateSound(429459101, TORSO, 7, 1, false)
  1757. for i=0, 1, 0.1 / Animation_Speed do
  1758. Swait()
  1759. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1760. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1761. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1762. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1763. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1764. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1765. end
  1766. GYRO:remove()
  1767. ATTACK = false
  1768. Rooted = false
  1769. end
  1770. end
  1771. end
  1772. function Cleave()
  1773. ATTACK = true
  1774. Rooted = false
  1775. local TARGET = nil
  1776. local TORS = nil
  1777. local GYRO = IT("BodyGyro",RootPart)
  1778. GYRO.D = 175
  1779. GYRO.P = 20000
  1780. GYRO.MaxTorque = VT(0,40000,0)
  1781. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1782. local RANGE = 5
  1783. CreateSound(541909867, Torso, 7, 1, false)
  1784. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1785. for i=0, 1, 0.1 / Animation_Speed do
  1786. Swait()
  1787. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2)
  1788. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1789. local CHILDREN = workspace:GetDescendants()
  1790. for index, CHILD in pairs(CHILDREN) do
  1791. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1792. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1793. if HUM then
  1794. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1795. if TORSO then
  1796. if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then
  1797. RANGE = (TORSO.Position - LeftHole.Position).Magnitude
  1798. TARGET = HUM
  1799. TORS = TORSO
  1800. end
  1801. end
  1802. end
  1803. end
  1804. end
  1805. if TARGET then
  1806. break
  1807. end
  1808. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1809. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed)
  1810. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1811. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1812. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1813. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1814. end
  1815. GYRO:remove()
  1816. if TORS and TARGET then
  1817. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1818. Rooted = true
  1819. local BODYPOSITION = IT("BodyPosition", TORS)
  1820. BODYPOSITION.P = 2000
  1821. BODYPOSITION.D = 100
  1822. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1823. for i=0, 1, 0.1 / Animation_Speed do
  1824. Swait()
  1825. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1826. BODYPOSITION.Position = TORS.Position
  1827. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1828. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1829. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1830. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1831. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1832. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1833. end
  1834. for i=0, 0.4, 0.1 / Animation_Speed do
  1835. Swait()
  1836. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1837. BODYPOSITION.Position = TORS.Position
  1838. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1839. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1840. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1841. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1842. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1843. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1844. end
  1845. local LOOP = 0
  1846. local LOOP2 = 0
  1847. for i=0, 5, 0.1 / Animation_Speed do
  1848. Swait()
  1849. LOOP = LOOP + 1
  1850. TORS.Anchored = true
  1851. LOOP2 = LOOP2 + 1
  1852. if LOOP2 >= 5 then
  1853. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1854. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1855. CreateSound(145080998, RightHole, 7, 1, false)
  1856. SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p)
  1857. LOOP2 = 0
  1858. getbloody(TORS,1)
  1859. end
  1860. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1861. BODYPOSITION.Position = TORS.Position
  1862. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1863. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1864. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1865. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1866. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1867. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1868. end
  1869. BODYPOSITION:remove()
  1870. if TORS then
  1871. TORS.Anchored = false
  1872. Kill(TORS.Parent)
  1873. end
  1874. end
  1875. ATTACK = false
  1876. Rooted = false
  1877. end
  1878. function Lock_n_Load()
  1879. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1880. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1881. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1882. if TORSO and HUM.Health > 0 then
  1883. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1884. ATTACK = true
  1885. Rooted = true
  1886. local GYRO = IT("BodyGyro",RootPart)
  1887. GYRO.D = 175
  1888. GYRO.P = 20000
  1889. GYRO.MaxTorque = VT(0,40000,0)
  1890. if COMBO == 1 then
  1891. COMBO = 2
  1892. for i=0, 1, 0.1 / Animation_Speed do
  1893. Swait()
  1894. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1895. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1896. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1897. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1898. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1899. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1900. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1901. end
  1902. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1903. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1904. CreateSound(145080998, LeftHole, 7, 1, false)
  1905. BulletDetection(LeftHole.Position,TORSO.Position,false)
  1906. for i=0, 0.4, 0.1 / Animation_Speed do
  1907. Swait()
  1908. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1909. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1910. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1911. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1912. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1913. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1914. end
  1915. elseif COMBO == 2 then
  1916. COMBO = 1
  1917. for i=0, 1, 0.1 / Animation_Speed do
  1918. Swait()
  1919. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1920. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1921. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1922. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1923. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1924. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1925. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1926. end
  1927. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1928. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1929. CreateSound(145080998, RightHole, 7, 1, false)
  1930. BulletDetection(RightHole.Position,TORSO.Position,false)
  1931. for i=0, 0.4, 0.1 / Animation_Speed do
  1932. Swait()
  1933. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1934. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1935. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1936. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1937. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1938. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1939. end
  1940. end
  1941. GYRO:remove()
  1942. ATTACK = false
  1943. Rooted = false
  1944. end
  1945. end
  1946. end
  1947.  
  1948. function Deathbound()
  1949. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1950. ATTACK = true
  1951. Rooted = true
  1952. for i=0, 1, 0.1 / Animation_Speed do
  1953. Swait()
  1954. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1955. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1956. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1957. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1958. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1959. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1960. end
  1961. local DONE = false
  1962. local GATE = nil
  1963. local GATESPIN = true
  1964. coroutine.resume(coroutine.create(function()
  1965. repeat
  1966. Swait()
  1967. if GATE ~= nil then
  1968. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1969. end
  1970. until GATESPIN == false
  1971. end))
  1972. coroutine.resume(coroutine.create(function()
  1973. repeat
  1974. Swait()
  1975. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1976. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1977. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1978. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1979. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1980. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1981. until DONE == true
  1982. Swait(50)
  1983. for i = 1, 35 do
  1984. Swait(4)
  1985. local FIRED = false
  1986. local CHILDREN = workspace:GetDescendants()
  1987. for index, CHILD in pairs(CHILDREN) do
  1988. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1989. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1990. if HUM then
  1991. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1992. if TORSO then
  1993. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1994. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1995. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1996. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1997. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1998. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1999. Kill(CHILD)
  2000. FIRED = true
  2001. break
  2002. end
  2003. end
  2004. end
  2005. end
  2006. end
  2007. if FIRED == false then
  2008. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2009. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  2010. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2011. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2012. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2013. if HITBOD ~= nil then
  2014. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2015. Kill(HITBOD.Parent)
  2016. end
  2017. end
  2018. end
  2019. end
  2020. for i = 1, 45 do
  2021. Swait()
  2022. GATE.Size = GATE.Size - VT(3,0,3)
  2023. end
  2024. GATESPIN = false
  2025. GATE:remove()
  2026. end))
  2027. Swait(15)
  2028. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2029. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Gate", VT(0,0,0))
  2030. local DECAL = IT("Decal",GATE)
  2031. DECAL.Texture = "http://www.roblox.com/asset/?id=1526406096"
  2032. DECAL.Face = "Top"
  2033. GATE.CFrame = CF(HITPOS)
  2034. CreateSound(160772554, GATE, 7, 1.3, false)
  2035. for i = 1, 45 do
  2036. Swait()
  2037. GATE.Size = GATE.Size + VT(3,0,3)
  2038. end
  2039. CreateSound(145080998, RightHole, 7, 1, false)
  2040. CreateSound(145080998, LeftHole, 7, 1, false)
  2041. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2042. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2043. ATTACK = false
  2044. Rooted = false
  2045. DONE = true
  2046. end
  2047. function Execute()
  2048. ATTACK = true
  2049. Rooted = false
  2050. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  2051. Part.Color = C3(0,0,0)
  2052. MakeForm(Part,"Wedge")
  2053. Part.CanCollide = true
  2054. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2055. for i=0, 1, 0.1 / Animation_Speed do
  2056. Swait()
  2057. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2058. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2059. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2060. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2061. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2062. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2063. end
  2064. Trail.Enabled = true
  2065. CreateSound(541909867, RightBarrel, 7, 1, false)
  2066. local TOCH = Part.Touched:Connect(function(hit)
  2067. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2068. Kill(hit.Parent)
  2069. end
  2070. end)
  2071. for i=0, 0.35, 0.1 / Animation_Speed do
  2072. Swait()
  2073. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2074. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2075. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2076. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2077. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2078. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2079. end
  2080. TOCH:disconnect()
  2081. Trail.Enabled = false
  2082. for i=0, 0.35, 0.1 / Animation_Speed do
  2083. Swait()
  2084. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2085. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2086. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2087. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2088. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2089. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2090. end
  2091. Part:remove()
  2092. ATTACK = false
  2093. Rooted = false
  2094. end
  2095.  
  2096. function Corrupted_Immobilization()
  2097. ATTACK = true
  2098. Rooted = true
  2099. Charge(2,false)
  2100. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso,3,1)
  2101. local SND = CreateSound(EXPLOSIONSOUND,RootPart,10,1,false)
  2102. local SND2 = CreateSound(ENERGYSOUND,RootPart,10,1,false)
  2103. for i = 1, 60 do
  2104. Swait()
  2105. ApplyAoE(RootPart.Position,i*1.3,10,20,-200,true)
  2106. SND.Pitch = SND.Pitch - 1/60
  2107. SND2.Pitch = SND.Pitch
  2108. WACKYEFFECT({TIME = 4, EffectType = "Wave", Size = VT(i*2,10,i*2), Size2 = VT(i*2,10,i*2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2109. WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,10,0), Size2 = VT(i*2,6,i*2), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2110. WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,6,0), Size2 = VT(i*1.6,10,i*1.6), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(i*5), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2111. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2112. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2113. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2114. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2115. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2116. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2117. end
  2118. SND:remove()
  2119. SND2:remove()
  2120. ATTACK = false
  2121. Rooted = false
  2122. end
  2123.  
  2124. local OFFSET = 0
  2125. local TAUNT = false
  2126.  
  2127. function Taunt()
  2128. ATTACK = true
  2129. Rooted = false
  2130. TAUNT = true
  2131. for i=0, 0.1, 0.1 / Animation_Speed do
  2132. Swait()
  2133. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2134. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2135. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2136. end
  2137. for i=0, 3, 0.1 / Animation_Speed do
  2138. Swait()
  2139. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2140. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2141. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2142. end
  2143. CreateSound(363808674, Torso, 10, 1.3)
  2144. for i=0, 1, 0.1 / Animation_Speed do
  2145. Swait()
  2146. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed)
  2147. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  2148. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2149. end
  2150. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Really black").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2151. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 0.8)
  2152. for i=0, 0.01, 0.1 / Animation_Speed do
  2153. Swait()
  2154. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  2155. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2156. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2157. end
  2158. ATTACK = false
  2159. Rooted = false
  2160. TAUNT = false
  2161. end
  2162.  
  2163. function Click()
  2164. ATTACK = true
  2165. Rooted = false
  2166. local HIT = nil
  2167. OFFSET = -45
  2168. for i=0, 1, 0.1 / Animation_Speed do
  2169. Swait()
  2170. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  2171. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2172. end
  2173. OFFSET = 45
  2174. local PUNCH = CreatePart(3, Effects, "Granite", 0, 1, "Really black", "Hit", VT(0.7,0.7,0.7),false)
  2175. PUNCH.CanCollide = true
  2176. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0))
  2177. TAUNT = true
  2178. local TOUCH = PUNCH.Touched:Connect(function(hit)
  2179. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  2180. HIT = hit.Parent
  2181. end
  2182. end)
  2183. for i=0, 0.3, 0.1 / Animation_Speed do
  2184. Swait()
  2185. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  2186. if HIT ~= nil then
  2187. break
  2188. end
  2189. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  2190. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2191. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2192. end
  2193. PUNCH:remove()
  2194. TOUCH:disconnect()
  2195. if HIT ~= nil then
  2196. for _, c in pairs(HIT:GetChildren()) do
  2197. if c:IsA("BasePart") then
  2198. c.Anchored = true
  2199. end
  2200. end
  2201. Rooted = true
  2202. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 0.8)
  2203. CreateSound(1368573150, RightArm, 3, 1.5)
  2204. for i=0, 0.6, 0.1 / Animation_Speed do
  2205. Swait()
  2206. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2207. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed)
  2208. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2209. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2210. end
  2211. for _, c in pairs(HIT:GetChildren()) do
  2212. if c:IsA("BasePart") then
  2213. c.Anchored = false
  2214. end
  2215. end
  2216. KillChildren(HIT)
  2217. end
  2218. OFFSET = 0
  2219. ATTACK = false
  2220. Rooted = false
  2221. TAUNT = false
  2222. end
  2223.  
  2224. function SpawnSmite(POS)
  2225. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  2226. local EMITPOS = HITPOS
  2227. if HITFLOOR ~= nil then
  2228. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  2229. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  2230. EMITPOS = HITPOS
  2231. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  2232. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  2233. EMITPOS = HITPOS
  2234. end
  2235. end
  2236. if HITFLOOR ~= nil then
  2237. ApplyAoE(EMITPOS,10)
  2238. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  2239. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2240. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2241. for i = 1, 5 do
  2242. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  2243. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  2244. end
  2245. end
  2246. end
  2247.  
  2248. function Corrupted_Explosion()
  2249. ATTACK = true
  2250. Rooted = false
  2251. CreateSound(1368573150, RightArm, 3, 1.5)
  2252. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 3, 1)
  2253. for i=0, 0.6, 0.1 / Animation_Speed do
  2254. Swait()
  2255. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2256. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2257. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2258. end
  2259. local POWER = 0
  2260. repeat
  2261. Swait()
  2262. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2263. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2264. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2265. POWER = POWER + 0.5
  2266. if POWER >= 85 then
  2267. POWER = 85
  2268. end
  2269. until KEYHOLD == false
  2270. if POWER < 0.6 then
  2271. SpawnMeteor(Mouse.Hit.p)
  2272. else
  2273. if POWER < 15 then
  2274. POWER = 15
  2275. end
  2276. SpawnMeteor(Mouse.Hit.p,POWER/15)
  2277. end
  2278. ATTACK = false
  2279. Rooted = false
  2280. end
  2281.  
  2282. function Psyo()
  2283.  
  2284. end
  2285.  
  2286. function Cleve()
  2287.  
  2288. end
  2289. function Lock_n_Load()
  2290.  
  2291. end
  2292. function Morning_Star()
  2293. ATTACK = true
  2294. Rooted = true
  2295. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  2296. for i=0, 0.5, 0.1 / Animation_Speed do
  2297. Swait()
  2298. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2299. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2300. end
  2301. coroutine.resume(coroutine.create(function()
  2302. local POS = Mouse.Hit.p
  2303. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,2000,0))
  2304. MakeForm(RAY,"Cyl")
  2305. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  2306. MakeForm(SPHERE,"Ball")
  2307. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  2308. MakeForm(SHIELD,"Ball")
  2309. SHIELD.CFrame = CF(POS)
  2310. RAY.CFrame = CF(POS)
  2311. SPHERE.CFrame = CF(POS)
  2312. CreateSound(144699494, SPHERE, 10, 0.8, false)
  2313. CreateSound(1146688617, SPHERE, 10, 0.8, false)
  2314. for i = 1, 200 do
  2315. Swait()
  2316. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2317. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2318. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2319. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2320. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2321. end
  2322. for i = 1, 45 do
  2323. Swait()
  2324. RAY.Transparency = RAY.Transparency + 1/45
  2325. SPHERE.Transparency = RAY.Transparency
  2326. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2327. end
  2328. RAY:remove()
  2329. SHIELD:remove()
  2330. SPHERE:remove()
  2331. end))
  2332. for i=0, 0.1, 0.1 / Animation_Speed do
  2333. Swait()
  2334. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2335. end
  2336. ATTACK = false
  2337. Rooted = false
  2338. end
  2339. function Deathbound()
  2340.  
  2341. end
  2342. function Execute()
  2343.  
  2344. end
  2345.  
  2346. function TakeOnMe()
  2347. Speed = 5
  2348. local MEME = CreateSound(288703954, Effects, 7, 1, false)
  2349. ATTACK = true
  2350. Rooted = false
  2351. local DANCE = true
  2352. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2353. if NEWKEY == "p" then
  2354. DANCE = false
  2355. end
  2356. end)
  2357. PLAYSONG = false
  2358. while true do
  2359. for i = 1, 15 do
  2360. Swait()
  2361. MEME.Parent = Effects
  2362. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2363. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2364. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2365. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2366. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2367. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2368. end
  2369. if DANCE == false then
  2370. break
  2371. end
  2372. for i = 1, 15 do
  2373. Swait()
  2374. MEME.Parent = Effects
  2375. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2376. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2377. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2378. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2379. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2380. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2381. end
  2382. end
  2383. PLAYSONG = true
  2384. KEY:Disconnect()
  2385. MEME:remove()
  2386. Speed = 16
  2387. ATTACK = false
  2388. Rooted = false
  2389. end
  2390.  
  2391. --//=================================\\
  2392. --|| ASSIGN THINGS TO KEYS
  2393. --\\=================================//
  2394.  
  2395. function MouseDown(Mouse)
  2396. if ATTACK == false then
  2397. Execute()
  2398. end
  2399. end
  2400.  
  2401. function MouseUp(Mouse)
  2402. HOLD = false
  2403. end
  2404.  
  2405. function KeyDown(Key)
  2406. KEYHOLD = true
  2407. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  2408. if Key == "z" and ATTACK == false then
  2409. Corrupted_Explosion()
  2410.  
  2411. elseif Key == "f" and ATTACK == false then
  2412. Unload()
  2413.  
  2414. elseif Key == "p" and ATTACK == false then
  2415. TakeOnMe()
  2416.  
  2417. elseif Key == "f" and ATTACK == false then
  2418. Unload()
  2419.  
  2420. elseif Key == "b" and ATTACK == false then
  2421. Corrupted_Immobilization()
  2422.  
  2423. elseif Key == "v" and ATTACK == false then
  2424. Cleave()
  2425.  
  2426. elseif Key == "x" and ATTACK == false then
  2427. Morning_Star()
  2428.  
  2429. elseif Key == "t" then
  2430. Taunt()
  2431. end
  2432. end
  2433. end
  2434.  
  2435. function KeyUp(Key)
  2436. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  2437. KEYHOLD = false
  2438. end
  2439. end
  2440.  
  2441. Mouse.Button1Down:connect(function(NEWKEY)
  2442. MouseDown(NEWKEY)
  2443. end)
  2444. Mouse.Button1Up:connect(function(NEWKEY)
  2445. MouseUp(NEWKEY)
  2446. end)
  2447. Mouse.KeyDown:connect(function(NEWKEY)
  2448. KeyDown(NEWKEY)
  2449. end)
  2450. Mouse.KeyUp:connect(function(NEWKEY)
  2451. KeyUp(NEWKEY)
  2452. end)
  2453.  
  2454. --//=================================\\
  2455. --\\=================================//
  2456.  
  2457.  
  2458. function unanchor()
  2459. if UNANCHOR == true then
  2460. g = Character:GetChildren()
  2461. for i = 1, #g do
  2462. if g[i].ClassName == "Part" then
  2463. g[i].Anchored = false
  2464. end
  2465. end
  2466. end
  2467. end
  2468.  
  2469.  
  2470. --//=================================\\
  2471. --|| WRAP THE WHOLE SCRIPT UP
  2472. --\\=================================//
  2473.  
  2474. Humanoid.Changed:connect(function(Jump)
  2475. if Jump == "Jump" and (Disable_Jump == true) then
  2476. Humanoid.Jump = false
  2477. end
  2478. end)
  2479.  
  2480. local SIZE = 1
  2481. while true do
  2482. Swait()
  2483. script.Parent = WEAPONGUI
  2484. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2485. v:Stop();
  2486. end
  2487. ANIMATE.Parent = nil
  2488. SINE = SINE + CHANGE*1.5
  2489. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2490. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2491. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2492. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2493. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2494. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2495. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2496. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2497. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2498. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2499. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2500. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2501. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2502. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2503. end
  2504. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2505. ANIM = "Jump"
  2506. if ATTACK == false then
  2507. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2508. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2509. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2510. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2511. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2512. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2513. end
  2514. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2515. ANIM = "Fall"
  2516. if ATTACK == false then
  2517. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2518. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2519. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2520. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2521. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2522. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2523. end
  2524. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2525. ANIM = "Idle"
  2526. if ATTACK == false then
  2527. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2528. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2529. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(-85 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2530. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(15 - 2.5 * SIN(SINE / 12)), RAD(85 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2531. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2532. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2533. end
  2534. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2535. ANIM = "Walk"
  2536. if ATTACK == false then
  2537. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2538. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2539. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2540. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2541. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2542. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2543. end
  2544. end
  2545. unanchor()
  2546. Humanoid.MaxHealth = "inf"
  2547. Humanoid.Health = "inf"
  2548. if Rooted == false then
  2549. Disable_Jump = false
  2550. Humanoid.WalkSpeed = Speed
  2551. elseif Rooted == true then
  2552. Disable_Jump = true
  2553. Humanoid.WalkSpeed = 0
  2554. end
  2555. for _, c in pairs(Character:GetDescendants()) do
  2556. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2557. c.Material = "Neon"
  2558. c.Color = C3(0,0,0)
  2559. if c:FindFirstChildOfClass("SpecialMesh") then
  2560. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2561. end
  2562. if c == Head then
  2563. if c:FindFirstChild("face") then
  2564. c.face:remove()
  2565. end
  2566. end
  2567. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2568. c.Color = C3(58,125,21)
  2569. c.Material = "Neon"
  2570. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  2571. c:remove()
  2572. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2573. c:remove()
  2574. end
  2575. end
  2576. refit()
  2577. Humanoid.Name = "Deadeyes"
  2578. sick.Parent = Torso
  2579. sick:resume()
  2580. sick.Volume = 5
  2581. sick.Pitch = 1
  2582. if Head:FindFirstChildOfClass("Sound") then
  2583. Head:FindFirstChildOfClass("Sound"):remove()
  2584. end
  2585. end
  2586.  
  2587. --//=================================\\
  2588. --\\=================================//
  2589.  
  2590.  
  2591. --//====================================================\\--
  2592. --|| END OF SCRIPT
  2593. --\\====================================================//--
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