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Puppet213321

name 2

Jun 8th, 2018
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  1. Character = game.Players.LocalPlayer.Character
  2. Head = Character.Head
  3.  
  4. CV="Blue"
  5.     p = game.Players.LocalPlayer
  6.     char = p.Character
  7.     local txt = Instance.new("BillboardGui", char)
  8.     txt.Adornee = char .Head
  9.     txt.Name = "_status"
  10.     txt.Size = UDim2.new(2, 0, 1.2, 0)
  11.     txt.StudsOffset = Vector3.new(-9, 8, 0)
  12.     local text = Instance.new("TextLabel", txt)
  13.     text.Size = UDim2.new(10, 0, 7, 0)
  14.     text.FontSize = "Size24"
  15.     text.TextScaled = true
  16.     text.TextTransparency = 0
  17.     text.BackgroundTransparency = 1
  18.     text.TextTransparency = 0
  19.     text.TextStrokeTransparency = 0
  20.     text.Font = "Cartoon"
  21.     text.TextStrokeColor3 = Color3.new(0,0,.50)
  22.  
  23.     v=Instance.new("Part")
  24.     v.Name = "ColorBrick"
  25.     v.Parent=p.Character
  26.     v.FormFactor="Symmetric"
  27.     v.Anchored=true
  28.     v.CanCollide=false
  29.     v.BottomSurface="Smooth"
  30.     v.TopSurface="Smooth"
  31.     v.Size=Vector3.new(10,5,3)
  32.     v.Transparency=1
  33.     v.CFrame=char.Torso.CFrame
  34.     v.BrickColor=BrickColor.new(CV)
  35.     v.Transparency=1
  36.     text.TextColor3 = Color3.new(0,0,.50)
  37.     v.Shape="Block"
  38.     text.Text = "Inferno"
  39.  
  40.     local s = Instance.new("Sound",char)
  41.     s.Name = "BGMusic"
  42.     s.SoundId = "rbxassetid://792238435"
  43.     s.Pitch = 1
  44.     s.Volume = 10
  45.     s.Looped = true
  46.     s.archivable = false
  47.     s.Parent = char.Head
  48.     wait(0.1)
  49.     s:play()
  50.  
  51. Instance.new("ForceField", game.Players.LocalPlayer.Character)
  52. print("Inferno Loaded.")
  53. print("Unleash the deadly fire to anyone to destroy.")
  54. p = game.Players.LocalPlayer
  55. char = p.Character
  56. torso = char.Torso
  57. neck = char.Torso.Neck
  58.  
  59. Player=game:GetService("Players").LocalPlayer
  60. Character=Player.Character
  61. PlayerGui=Player.PlayerGui
  62. Backpack=Player.Backpack
  63. Torso=Character.Torso
  64. Head=Character.Head
  65. Humanoid=Character.Humanoid
  66. LeftArm=Character["Left Arm"]
  67. LeftLeg=Character["Left Leg"]
  68. RightArm=Character["Right Arm"]
  69. RightLeg=Character["Right Leg"]
  70. cam=game.Workspace.CurrentCamera
  71. LS=Torso["Left Shoulder"]
  72. LH=Torso["Left Hip"]
  73. RS=Torso["Right Shoulder"]
  74. RH=Torso["Right Hip"]
  75. Face = Head.face
  76. Neck=Torso.Neck
  77. it=Instance.new
  78. attacktype=1
  79. vt=Vector3.new
  80. cf=CFrame.new
  81. euler=CFrame.fromEulerAnglesXYZ
  82. angles=CFrame.Angles
  83. cloaked=false
  84. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  85. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  86. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  87. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  88. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  89. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  90. RootPart=Character.HumanoidRootPart
  91. RootJoint=RootPart.RootJoint
  92. RootCF=euler(-1.57,0,3.14)
  93. attack = false
  94. bounce=false
  95. cooldown=false
  96. deeznuts=false
  97. attackdebounce = false
  98. deb=false
  99. equipped=true
  100. hand=false
  101. MMouse=nil
  102. combo=0
  103. mana=0
  104. trispeed=.2
  105. attackmode='none'
  106. local idle=0
  107. local Anim="Idle"
  108. local Effects={}
  109. local gun=false
  110. local shoot=false
  111. player=nil
  112. mana=0
  113. cam = workspace.CurrentCamera
  114. ZTarget = nil
  115. RocketTarget = nil
  116. local m = Instance.new("Model",Character)
  117. m.Name = "WeaponModel"
  118.  
  119. mouse=Player:GetMouse()
  120. --save shoulders
  121. RSH, LSH=nil, nil
  122. --welds
  123. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  124. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  125. LH=Torso["Left Hip"]
  126. RH=Torso["Right Hip"]
  127. TorsoColor=Torso.BrickColor
  128. function NoOutline(Part)
  129. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  130. end
  131. player=Player
  132. ch=Character
  133. RSH=ch.Torso["Right Shoulder"]
  134. LSH=ch.Torso["Left Shoulder"]
  135. --
  136. RSH.Parent=nil
  137. LSH.Parent=nil
  138. --
  139. RW.Name="Right Shoulder"
  140. RW.Part0=ch.Torso
  141. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  142. RW.C1=cf(0, 0.5, 0)
  143. RW.Part1=ch["Right Arm"]
  144. RW.Parent=ch.Torso
  145. --
  146. LW.Name="Left Shoulder"
  147. LW.Part0=ch.Torso
  148. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  149. LW.C1=cf(0, 0.5, 0)
  150. LW.Part1=ch["Left Arm"]
  151. LW.Parent=ch.Torso
  152.  
  153.     function swait(num)
  154.     if num==0 or num==nil then
  155.     game:service'RunService'.Heartbeat:wait(0)
  156.     else
  157.     for i=0,num do
  158.     game:service'RunService'.Heartbeat:wait(0)
  159.     end
  160.     end
  161.     end
  162.    
  163.  
  164. local Player = game.Players.localPlayer
  165. local Character = Player.Character
  166. local red = 255
  167. local green = 255
  168. local blue = 255
  169. local Humanoid = Character.Humanoid
  170. local mouse = Player:GetMouse()
  171. local m = Instance.new("Model", Character)
  172. m.Name = "WeaponModel"
  173. local LeftArm = Character["Left Arm"]
  174. local RightArm = Character["Right Arm"]
  175. local LeftLeg = Character["Left Leg"]
  176. local RightLeg = Character["Right Leg"]
  177. local Head = Character.Head
  178. local Torso = Character.Torso
  179. local cam = game.Workspace.CurrentCamera
  180. local RootPart = Character.HumanoidRootPart
  181. local RootJoint = RootPart.RootJoint
  182. local equipped = false
  183. local attack = false
  184. local Anim = "Idle"
  185. local idle = 0
  186. local attacktype = 1
  187. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  188. local velocity = RootPart.Velocity.y
  189. local sine = 0
  190. local change = 1
  191. local grabbed = false
  192. local cn = CFrame.new
  193. local mr = math.rad
  194. local angles = CFrame.Angles
  195. local ud = UDim2.new
  196. local c3 = Color3.new
  197. local lim = 0
  198. local st = 0
  199. local necko = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  200. local attacktype = 1
  201. local ZTarget, RocketTarget = nil, nil
  202. local euler = CFrame.fromEulerAnglesXYZ
  203. function clerp(a,b,t)
  204. local qa = {QuaternionFromCFrame(a)}
  205. local qb = {QuaternionFromCFrame(b)}
  206. local ax, ay, az = a.x, a.y, a.z
  207. local bx, by, bz = b.x, b.y, b.z
  208. local _t = 1-t
  209. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  210. end
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