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Jun 29th, 2017
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  1. -----[[Dragon_:D_Tool Soon To Come]]------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  2.  
  3. user = "olefson"
  4.  
  5. maincolor = "Black" -- this is the main color of your dragon
  6. secondcolor = "Bright red" -- this is the color of the details
  7.  
  8. m = Instance.new("Model")
  9. m.Parent = game.Players[user].Character
  10. m.Name = "Dragon -- Neeps Soul/Gaurdian"
  11.  
  12. script.Parent = m
  13. script.Name = "Dragon -- Neeps Soul/Gaurdian"
  14. FloatingOnUser = true
  15. Carrying = false
  16.  
  17. torso = game.Players[user].Character:findFirstChild("Torso")
  18. they = 0
  19.  
  20. he = Instance.new("Part")
  21. he.Parent = m
  22. he.Name = "Head"
  23. he.formFactor = ("Symmetric")
  24. he.Size = Vector3.new(2,2,2)
  25. he.BrickColor = BrickColor.new(maincolor)
  26. he.Anchored = false
  27. he.CanCollide = false
  28. he.Locked = true
  29. he.TopSurface = ("Smooth")
  30. he.BottomSurface = ("Smooth")
  31. he.Position = torso.Position
  32. hem = Instance.new("SpecialMesh")
  33. hem.Parent = he
  34. hem.MeshType = ("Brick")
  35. hem.Scale = Vector3.new(1.4,1,2)
  36.  
  37. tor = Instance.new("Part")
  38. tor.Parent = m
  39. tor.Name = "Torso"
  40. tor.formFactor = ("Symmetric")
  41. tor.Size = Vector3.new(2,2,2)
  42. tor.BrickColor = BrickColor.new(maincolor)
  43. tor.Anchored = false
  44. tor.CanCollide = false
  45. tor.Locked = true
  46. tor.TopSurface = ("Smooth")
  47. tor.BottomSurface = ("Smooth")
  48. tor.Position = torso.Position
  49. torm = Instance.new("SpecialMesh")
  50. torm.Parent = tor
  51. torm.MeshType = ("Brick")
  52. torm.Scale = Vector3.new(2,1.2,4.5)
  53.  
  54. w = Instance.new("Motor")
  55. w.Parent = tor
  56. w.Name = "MainWeld"
  57. w.Part0 = tor
  58. w.Part1 = he
  59. w.C0 = CFrame.new(0,1,-4.5)
  60.  
  61. m:MakeJoints()
  62.  
  63. function Del(E, T)
  64. wait(T)
  65. E:remove()
  66. end
  67. hu = Instance.new("Humanoid")
  68. hu.Parent = m
  69. hu.Name = "Humanoid"
  70. hu.PlatformStand = true
  71. hu.MaxHealth = MathHuge
  72. hin = Instance.new("Hint")
  73. hin.Parent = workspace
  74. hin.Name = "Blawfhherhgsgdtrdyjxtdnysvhgrt"
  75. hin.Text = "The Dragon "..user.." is using, Dragon ---- neepstars2833's script"
  76. coroutine.resume(coroutine.create(Del), hin, 8)
  77. floaty = Instance.new("BodyPosition")
  78. floaty.Parent = tor
  79. floaty.Name = "FloatyPosition"
  80. floaty.maxForce = Vector3.new(0,math.huge,0)
  81. floaty.position = torso.Position + Vector3.new(0,6,0)
  82. stablizer = Instance.new("BodyGyro")
  83. stablizer.Parent = tor
  84. stablizer.cframe = torso.CFrame
  85. stablizer.D = 100
  86.  
  87.  
  88. -----[[Other Parts]]--------------------------------------------------
  89.  
  90. --[[Eyez]]----------------------
  91. eye1 = Instance.new("Part")
  92. eye1.Parent = m
  93. eye1.Name = "Right Eye"
  94. eye1.formFactor = ("Symmetric")
  95. eye1.Size = Vector3.new(1,1,1)
  96. eye1.BrickColor = BrickColor.new(secondcolor)
  97. eye1.Anchored = false
  98. eye1.CanCollide = false
  99. eye1.Locked = true
  100. eye1.TopSurface = ("Smooth")
  101. eye1.BottomSurface = ("Smooth")
  102. eye1.Position = torso.Position
  103. eye1.Reflectance = 0.15
  104. eye1m = Instance.new("BlockMesh")
  105. eye1m.Parent = eye1
  106. eye1m.Scale = Vector3.new(0.7,0.3,0.5)
  107. eye1w = Instance.new("Motor")
  108. eye1w.Parent = he
  109. eye1w.Name = "Eye1Weld"
  110. eye1w.Part0 = he
  111. eye1w.Part1 = eye1
  112. eye1w.C0 = CFrame.new(0.6,0.3,-1.8) * CFrame.Angles(0,0,0.4)
  113.  
  114. eye2 = Instance.new("Part")
  115. eye2.Parent = m
  116. eye2.Name = "Left Eye"
  117. eye2.formFactor = ("Symmetric")
  118. eye2.Size = Vector3.new(1,1,1)
  119. eye2.BrickColor = BrickColor.new(secondcolor)
  120. eye2.Anchored = false
  121. eye2.CanCollide = false
  122. eye2.Locked = true
  123. eye2.TopSurface = ("Smooth")
  124. eye2.BottomSurface = ("Smooth")
  125. eye2.Position = torso.Position
  126. eye2.Reflectance = 0.15
  127. eye2m = Instance.new("BlockMesh")
  128. eye2m.Parent = eye2
  129. eye2m.Scale = Vector3.new(0.7,0.3,0.5)
  130. eye2w = Instance.new("Motor")
  131. eye2w.Parent = he
  132. eye2w.Name = "Eye2Weld"
  133. eye2w.Part0 = he
  134. eye2w.Part1 = eye2
  135. eye2w.C0 = CFrame.new(-0.6,0.3,-1.8) * CFrame.Angles(0,0,-0.4)
  136. --------------
  137.  
  138. ----[[Head Spike]]----------------
  139. spike = Instance.new("Part")
  140. spike.Parent = m
  141. spike.Name = "Head Spike"
  142. spike.formFactor = ("Symmetric")
  143. spike.Size = Vector3.new(1,1,1)
  144. spike.BrickColor = BrickColor.new(secondcolor)
  145. spike.Anchored = false
  146. spike.CanCollide = false
  147. spike.Locked = true
  148. spike.TopSurface = ("Smooth")
  149. spike.BottomSurface = ("Smooth")
  150. spike.Position = torso.Position
  151. spike.Reflectance = 0.15
  152. spikem = Instance.new("SpecialMesh")
  153. spikem.Parent = spike
  154. spikem.MeshType = ("Wedge")
  155. spikem.Scale = Vector3.new(0.3,0.5,2)
  156. spikew = Instance.new("Motor")
  157. spikew.Parent = he
  158. spikew.Name = "HeadSpikeWeld"
  159. spikew.Part0 = he
  160. spikew.Part1 = spike
  161. spikew.C0 = CFrame.new(0,1.25,0) * CFrame.Angles(0,0,0)
  162. -------------
  163.  
  164.  
  165. ----[[Torso Line]]----------------------------------
  166. line = Instance.new("Part")
  167. line.Parent = m
  168. line.Name = "Torso Line"
  169. line.formFactor = ("Symmetric")
  170. line.Size = Vector3.new(1,1,1)
  171. line.BrickColor = BrickColor.new(secondcolor)
  172. line.Anchored = false
  173. line.CanCollide = false
  174. line.Locked = true
  175. line.TopSurface = ("Smooth")
  176. line.BottomSurface = ("Smooth")
  177. line.Position = torso.Position
  178. line.Reflectance = 0.15
  179. linem = Instance.new("SpecialMesh")
  180. linem.Parent = line
  181. linem.MeshType = ("Head")
  182. linem.Scale = Vector3.new(1.2,7.42,1.2)
  183. linew = Instance.new("Motor")
  184. linew.Parent = tor
  185. linew.Name = "TorsoLineWeld"
  186. linew.Part0 = tor
  187. linew.Part1 = line
  188. linew.C0 = CFrame.new(0,0.635,0.8) * CFrame.Angles(math.pi/2,0,0)
  189. -----------------
  190.  
  191. --[[Right Wing]]-------------------
  192. posx = 0
  193. posy = 0
  194. posz = 0
  195. scalex = 0
  196. scalez = 0
  197. wm = Instance.new("Model")
  198. wm.Parent = m
  199. wm.Name = "Right Wing"
  200. for i = 1, 6 do
  201. wing = Instance.new("Part")
  202. wing.Parent = wm
  203. if i == 1 then
  204. wing.Name = "WingMain"
  205. else
  206. wing.Name = "WingPart"
  207. end
  208. wing.formFactor = ("Symmetric")
  209. wing.Size = Vector3.new(1,1,1)
  210. wing.BrickColor = BrickColor.new(maincolor)
  211. wing.Anchored = false
  212. wing.CanCollide = false
  213. wing.Locked = true
  214. wing.TopSurface = ("Smooth")
  215. wing.BottomSurface = ("Smooth")
  216. wing.Position = torso.Position
  217. wingm = Instance.new("SpecialMesh")
  218. wingm.Parent = wing
  219. wingm.MeshType = ("Brick")
  220. wingm.Scale = Vector3.new(2+scalex,1.2,3.5+scalez)
  221. if i == 1 then
  222. wingw = Instance.new("Motor")
  223. wingw.Parent = tor
  224. wingw.Name = "RightWingWeld"
  225. wingw.MaxVelocity = 0.02
  226. wingw.Part0 = tor
  227. wingw.Part1 = wing
  228. wingw.C0 = CFrame.new(2.2,0.2,-1) * CFrame.Angles(0,0,0.4)
  229. else
  230. wingw = Instance.new("Motor")
  231. wingw.Parent = wm:findFirstChild("WingMain")
  232. wingw.Name = "WingWeld"
  233. wingw.Part0 = wingw.Parent
  234. wingw.Part1 = wing
  235. wingw.C0 = CFrame.new(posx,posy,posz)
  236. end
  237. if i == 6 then
  238. wspike = Instance.new("Part")
  239. wspike.Parent = wm
  240. wspike.Name = "RightWingSpike"
  241. wspike.formFactor = ("Symmetric")
  242. wspike.Size = Vector3.new(1,1,1)
  243. wspike.BrickColor = BrickColor.new(maincolor)
  244. wspike.Anchored = false
  245. wspike.CanCollide = false
  246. wspike.Locked = true
  247. wspike.TopSurface = ("Smooth")
  248. wspike.BottomSurface = ("Smooth")
  249. wspike.Position = torso.Position
  250. wspike.Reflectance = 0
  251. wspikem = Instance.new("SpecialMesh")
  252. wspikem.Parent = wspike
  253. wspikem.MeshType = ("Wedge")
  254. wspikem.Scale = Vector3.new(0.7+scalex,0.8,1.2)
  255. wspikew = Instance.new("Motor")
  256. wspikew.Parent = wing
  257. wspikew.Name = "WingSpikeWeld"
  258. wspikew.Part0 = wing
  259. wspikew.Part1 = wspike
  260. wspikew.C0 = CFrame.new(0,0,wingm.Scale.z/1.7) * CFrame.Angles(0,math.pi,0)
  261. end
  262. posz = posz + i/3
  263. if i ~= 5 then
  264. posx = posx + 0.8
  265. else
  266. posx = posx + 0.5
  267. end
  268. scalex = scalex - 0.25
  269. if i ~= 5 then
  270. scalez = scalez + 0.4
  271. else
  272. scalez = scalez + 1.2
  273. end
  274. end
  275. -------------
  276.  
  277.  
  278. --[[Left Wing]]-------------------
  279. posx = 0
  280. posy = 0
  281. posz = 0
  282. scalex = 0
  283. scalez = 0
  284. wm2 = Instance.new("Model")
  285. wm2.Parent = m
  286. wm2.Name = "Left Wing"
  287. for i = 1, 6 do
  288. wing = Instance.new("Part")
  289. wing.Parent = wm2
  290. if i == 1 then
  291. wing.Name = "WingMain"
  292. else
  293. wing.Name = "WingPart"
  294. end
  295. wing.formFactor = ("Symmetric")
  296. wing.Size = Vector3.new(1,1,1)
  297. wing.BrickColor = BrickColor.new(maincolor)
  298. wing.Anchored = false
  299. wing.CanCollide = false
  300. wing.Locked = true
  301. wing.TopSurface = ("Smooth")
  302. wing.BottomSurface = ("Smooth")
  303. wing.Position = torso.Position
  304. wingm = Instance.new("SpecialMesh")
  305. wingm.Parent = wing
  306. wingm.MeshType = ("Brick")
  307. wingm.Scale = Vector3.new(2+scalex,1.2,3.5+scalez)
  308. if i == 1 then
  309. wingw = Instance.new("Motor")
  310. wingw.Parent = tor
  311. wingw.Name = "LeftWingWeld"
  312. wingw.MaxVelocity = 0.02
  313. wingw.Part0 = tor
  314. wingw.Part1 = wing
  315. wingw.C0 = CFrame.new(-2.2,0.2,-1) * CFrame.Angles(0,0,-0.4)
  316. else
  317. wingw = Instance.new("Motor")
  318. wingw.Parent = wm2:findFirstChild("WingMain")
  319. wingw.Name = "WingWeld"
  320. wingw.Part0 = wingw.Parent
  321. wingw.Part1 = wing
  322. wingw.C0 = CFrame.new(posx,posy,posz)
  323. end
  324. if i == 6 then
  325. wspike = Instance.new("Part")
  326. wspike.Parent = wm2
  327. wspike.Name = "LeftWingSpike"
  328. wspike.formFactor = ("Symmetric")
  329. wspike.Size = Vector3.new(1,1,1)
  330. wspike.BrickColor = BrickColor.new(maincolor)
  331. wspike.Anchored = false
  332. wspike.CanCollide = false
  333. wspike.Locked = true
  334. wspike.TopSurface = ("Smooth")
  335. wspike.BottomSurface = ("Smooth")
  336. wspike.Position = torso.Position
  337. wspike.Reflectance = 0
  338. wspikem = Instance.new("SpecialMesh")
  339. wspikem.Parent = wspike
  340. wspikem.MeshType = ("Wedge")
  341. wspikem.Scale = Vector3.new(0.7+scalex,0.8,1.2)
  342. wspikew = Instance.new("Motor")
  343. wspikew.Parent = wing
  344. wspikew.Name = "WingSpikeWeld"
  345. wspikew.Part0 = wing
  346. wspikew.Part1 = wspike
  347. wspikew.C0 = CFrame.new(0,0,wingm.Scale.z/1.7) * CFrame.Angles(0,math.pi,0)
  348. end
  349. posz = posz + i/3
  350. if i ~= 5 then
  351. posx = posx - 0.8
  352. else
  353. posx = posx - 0.5
  354. end
  355. scalex = scalex - 0.25
  356. if i ~= 5 then
  357. scalez = scalez + 0.4
  358. else
  359. scalez = scalez + 1.2
  360. end
  361. end
  362. -----------------
  363.  
  364.  
  365. --[[Tail]]--------------------------------
  366. posx = 0
  367. posy = 0
  368. posz = 0
  369. scalex = 0
  370. scalez = 0
  371. anglezor = 0
  372. tm = Instance.new("Model")
  373. tm.Parent = m
  374. tm.Name = "Tail"
  375. for i = 1, 6 do
  376. tail = Instance.new("Part")
  377. tail.Parent = tm
  378. if i == 1 then
  379. tail.Name = "TailMain"
  380. else
  381. tail.Name = "TailPart"
  382. end
  383. tail.formFactor = ("Symmetric")
  384. tail.Size = Vector3.new(1,1,1)
  385. tail.BrickColor = BrickColor.new(maincolor)
  386. tail.Anchored = false
  387. tail.CanCollide = false
  388. tail.Locked = true
  389. tail.TopSurface = ("Smooth")
  390. tail.BottomSurface = ("Smooth")
  391. tail.Position = torso.Position
  392. tailm = Instance.new("SpecialMesh")
  393. tailm.Parent = tail
  394. tailm.MeshType = ("Brick")
  395. tailm.Scale = Vector3.new(2.2+scalex,1.2,1.7+scalez)
  396. if i == 1 then
  397. tailw = Instance.new("Motor")
  398. tailw.Parent = tor
  399. tailw.Name = "TailWeld"
  400. tailw.MaxVelocity = 0.01
  401. tailw.Part0 = tor
  402. tailw.Part1 = tail
  403. tailw.C0 = CFrame.new(0,0.3,5) * CFrame.Angles(-0.3,0,0)
  404. else
  405. tailw = Instance.new("Motor")
  406. tailw.Parent = tm:findFirstChild("TailMain")
  407. tailw.Name = "TailWeld"
  408. tailw.Part0 = tailw.Parent
  409. tailw.Part1 = tail
  410. tailw.C0 = CFrame.new(posx,posy,posz) * CFrame.Angles(-anglezor,0,0)
  411. end
  412. if i == 6 then
  413. tspike = Instance.new("Part")
  414. tspike.Parent = tm
  415. tspike.Name = "TailSpike"
  416. tspike.formFactor = ("Symmetric")
  417. tspike.Size = Vector3.new(1,1,1)
  418. tspike.BrickColor = BrickColor.new(maincolor)
  419. tspike.Anchored = false
  420. tspike.CanCollide = false
  421. tspike.Locked = true
  422. tspike.TopSurface = ("Smooth")
  423. tspike.BottomSurface = ("Smooth")
  424. tspike.Position = torso.Position
  425. tspike.Reflectance = 0
  426. tspikem = Instance.new("SpecialMesh")
  427. tspikem.Parent = tspike
  428. tspikem.MeshType = ("Wedge")
  429. tspikem.Scale = Vector3.new(2+scalex,1,1.5+scalez)
  430. tspikew = Instance.new("Motor")
  431. tspikew.Parent = tail
  432. tspikew.Name = "TailSpikeWeld"
  433. tspikew.Part0 = tail
  434. tspikew.Part1 = tspike
  435. tspikew.C0 = CFrame.new(0,0,tailm.Scale.z/1.2) * CFrame.Angles(0,math.pi,0)
  436. end
  437. if i < 3 then
  438. posy = posy + 0.13
  439. posz = posz + 1
  440. elseif i > 6 then
  441. posy = posy + 0.1
  442. posz = posz + 1
  443. else
  444. posy = posy + 0.4
  445. posz = posz + 0.8
  446. end
  447. anglezor = anglezor + 0.12
  448. end
  449.  
  450. rightwing = tor:findFirstChild("RightWingWeld")
  451. leftwing = tor:findFirstChild("LeftWingWeld")
  452. tail = tor:findFirstChild("TailWeld")
  453.  
  454. m:MakeJoints()
  455.  
  456. vip = game.Players[user]
  457.  
  458. function Chat(msg)
  459. if string.sub(msg, 1, 8) == "Dragon, " then
  460.  
  461. if string.find(msg, "remove") then
  462. if string.find(msg, "your") then
  463. if string.find(msg, "self") then
  464. if torso:findFirstChild("Floaty") ~= nil then
  465. torso.Floaty:remove()
  466. end
  467. m:remove()
  468. end
  469. end
  470. end
  471.  
  472. if string.find(msg, "kill") then
  473. c = game.Players:GetChildren()
  474. for blawg = 1, #c do
  475. if string.find(msg, c[blawg].Name) then
  476. c[blawg].Character:BreakJoints()
  477. else
  478. wait()
  479. end
  480. end
  481. end
  482.  
  483. if string.find(msg, "grip staff") then
  484. a = game:GetService("InsertService"):LoadAsset(33495147)
  485. a.Parent = game.Workspace
  486. a:MoveTo(game.Workspace[vip.Name].Torso.Position)
  487. end
  488.  
  489. if string.find(msg, "insert") then
  490. g = game:GetService("InsertService"):LoadAsset(23391377)
  491. g.Parent = game.Workspace
  492. g:MoveTo(game.Workspace[vip.Name].Torso.Position)
  493. end
  494.  
  495. if string.find(msg, "carry") then
  496. if tor:findFirstChild("Floaty") ~= nil then
  497. wait()
  498. else
  499. FloatingOnUser = false
  500. Carrying = true
  501. floaty2 = floaty:Clone()
  502. floaty2.Parent = torso
  503. floaty2.Name = "Floaty"
  504. torso.CFrame = torso.CFrame + Vector3.new(0,7,0)
  505. while Carrying == true do
  506. leftwing.DesiredAngle = 0.9
  507. rightwing.DesiredAngle = -0.9
  508. for i = 1, 22 do
  509. if Carrying == true then
  510. floaty2.position = torso.Position + Vector3.new(0,1.4,0)
  511. tor.CFrame = torso.CFrame + Vector3.new(0,-3,0)
  512. floaty.position = torso.Position + Vector3.new(0,-3,0)
  513. wait(0.05)
  514. end
  515. end
  516. leftwing.DesiredAngle = -0.3
  517. rightwing.DesiredAngle = 0.3
  518. for iii = 1, 22 do
  519. if Carrying == true then
  520. floaty2.position = torso.Position + Vector3.new(0,-1.4,0)
  521. tor.CFrame = torso.CFrame + Vector3.new(0,-5,0)
  522. floaty.position = torso.Position + Vector3.new(0,-5,0)
  523. wait(0.05)
  524. end
  525. end
  526. end
  527. end
  528. end
  529.  
  530. if string.find(msg, "drop") then
  531. if torso:findFirstChild("Floaty") ~= nil then
  532. torso:findFirstChild("Floaty"):remove()
  533. Carrying = false
  534. FloatingOnUser = true
  535. torso.CFrame = torso.CFrame - Vector3.new(0,5,0)
  536. while FloatingOnUser == true do
  537. leftwing.DesiredAngle = 0.9
  538. rightwing.DesiredAngle = -0.9
  539. for i = 1, 22 do
  540. if FloatingOnUser == true then
  541. tor.CFrame = torso.CFrame + Vector3.new(0,6+they,0)
  542. floaty.position = torso.Position + Vector3.new(0,6+they,0)
  543. they = they + 0.1
  544. wait(0.05)
  545. end
  546. end
  547. leftwing.DesiredAngle = -0.3
  548. rightwing.DesiredAngle = 0.3
  549. for iii = 1, 22 do
  550. if FloatingOnUser == true then
  551. tor.CFrame = torso.CFrame + Vector3.new(0,6+they,0)
  552. floaty.position = torso.Position + Vector3.new(0,6+they,0)
  553. they = they - 0.1
  554. wait(0.05)
  555. end
  556. end
  557. end
  558. end
  559. end
  560.  
  561. if string.find(msg, "stabilize") then
  562. floaty.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  563. wait(1.2)
  564. floaty.maxForce = Vector3.new(0,math.huge,0)
  565. end
  566.  
  567. if string.find(msg, "tornado") then
  568. local NowPos = Vector3.new(0,0,0)
  569. local M = Instance.new("Model")
  570. local hight = 10
  571. local bricksincolom = 3
  572. local randomnes = 5
  573. M.Parent = game.Workspace
  574. M.Name = "Tornado"
  575. function touch(hit,block)
  576. if hit:FindFirstChild("BodyPosition") then return end
  577. hit:BreakJoints()
  578. bp = Instance.new("BodyPosition")
  579. bp.Parent = hit
  580. pow = hit:GetMass()*999
  581. bp.maxForce = Vector3.new(pow,pow,pow)
  582. while true do
  583. bp.position = block.Position
  584. wait(0.1)
  585. end
  586. end
  587. for i = 1,hight do
  588. for x = 1,bricksincolom do
  589. p = Instance.new("Part")
  590. p.Parent = M
  591. p.Size = Vector3.new(10,10,10)
  592. p.CanCollide = false
  593. p.Transparency = 0.4
  594. p.Name = i
  595. p.BrickColor = BrickColor.new("White")
  596. p.TopSurface = "Smooth"
  597. p.BottomSurface = "Smooth"
  598. bp = Instance.new("BodyPosition")
  599. bp.Parent = p
  600. pow = p:GetMass()*999
  601. bp.maxForce = Vector3.new(pow,pow,pow)
  602. p.Touched:connect(function(hit) touch(hit,p) end)
  603. end
  604. end
  605. coroutine.resume(coroutine.create(function()
  606. while true do
  607. NowPos = NowPos+Vector3.new(math.random(-randomnes,randomnes),0,math.random(-randomnes,randomnes))
  608. for i,v in pairs(M:GetChildren()) do
  609. v:BreakJoints()
  610. n = tonumber(v.Name)*randomnes
  611. v.BodyPosition.position = NowPos+Vector3.new(math.random(-n,n),tonumber(v.Name)*v.Size.y,math.random(-n,n))
  612. wait(0.1)
  613. end
  614. wait(0.1)
  615. end
  616. end))
  617. end
  618. end
  619. end
  620. vip.Chatted:connect(Chat)
  621.  
  622. while FloatingOnUser == true do
  623. leftwing.DesiredAngle = 0.9
  624. rightwing.DesiredAngle = -0.9
  625. for i = 1, 22 do
  626. if FloatingOnUser == true then
  627. tor.CFrame = torso.CFrame + Vector3.new(0,6+they,0)
  628. floaty.position = torso.Position + Vector3.new(0,6+they,0)
  629. they = they + 0.1
  630. wait(0.05)
  631. end
  632. end
  633. leftwing.DesiredAngle = -0.3
  634. rightwing.DesiredAngle = 0.3
  635. for iii = 1, 22 do
  636. if FloatingOnUser == true then
  637. tor.CFrame = torso.CFrame + Vector3.new(0,6+they,0)
  638. floaty.position = torso.Position + Vector3.new(0,6+they,0)
  639. they = they - 0.1
  640. wait(0.05)
  641. end
  642. end
  643. end
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