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- if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
- local function NewFakeEvent()
- local Bind = Instance.new("BindableEvent")
- local Fake;Fake = {Connections = {},
- fakeEvent=true;
- Connect=function(self,Func)
- Bind.Event:connect(Func)
- self.Connections[Bind] = true
- return setmetatable({Connected = true},{
- __index = function (self,Index)
- if Index:lower() == "disconnect" then
- return function() Fake.Connections[Bind] = false;self.Connected = false end
- end
- return Fake[Index]
- end;
- __tostring = function() return "Connection" end;
- })
- end}
- Fake.connect = Fake.Connect;return Fake;
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Connections then
- for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
- end
- end
- Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then return end
- if Input.MouseEvent then
- Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)return InternalData["Mouse"] end
- end
- return function (self,...)return RealPlayer[Index](RealPlayer,...) end
- end
- return RealPlayer[Index]
- end;
- __tostring = function(self) return RealPlayer.Name end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- local FakeServices = {
- ["players"] = function()
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...)end
- else
- if Index2:lower() == "localplayer" then return Sandbox(owner) end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return RealGame:GetService(Service).Name end
- })
- end;
- ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
- ["userinputservice"] = function() return InternalData["UserInputService"] end;
- ["runservice"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...) end
- else
- local RunServices = {
- ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
- ["renderstepped"] = function() return RealService["Stepped"] end
- }
- if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
- return RealService[Index2]
- end
- end
- })
- end
- }
- if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
- return RealGame:GetService(Service)
- end
- end
- return function (self,...) return RealGame[Index](RealGame,...) end
- else
- if game:GetService(Index) then return game:GetService(Index) end
- return RealGame[Index]
- end
- end
- return nil
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Tool0 = Instance.new("Tool")
- Part1 = Instance.new("Part")
- BlockMesh2 = Instance.new("BlockMesh")
- StringValue3 = Instance.new("StringValue")
- Part4 = Instance.new("Part")
- BlockMesh5 = Instance.new("BlockMesh")
- Sound6 = Instance.new("Sound")
- StringValue7 = Instance.new("StringValue")
- Part8 = Instance.new("Part")
- BlockMesh9 = Instance.new("BlockMesh")
- StringValue10 = Instance.new("StringValue")
- Part11 = Instance.new("Part")
- CylinderMesh12 = Instance.new("CylinderMesh")
- StringValue13 = Instance.new("StringValue")
- Part14 = Instance.new("Part")
- BlockMesh15 = Instance.new("BlockMesh")
- StringValue16 = Instance.new("StringValue")
- Part17 = Instance.new("Part")
- CylinderMesh18 = Instance.new("CylinderMesh")
- StringValue19 = Instance.new("StringValue")
- Part20 = Instance.new("Part")
- BlockMesh21 = Instance.new("BlockMesh")
- StringValue22 = Instance.new("StringValue")
- Part23 = Instance.new("Part")
- SpecialMesh24 = Instance.new("SpecialMesh")
- StringValue25 = Instance.new("StringValue")
- Part26 = Instance.new("Part")
- CylinderMesh27 = Instance.new("CylinderMesh")
- StringValue28 = Instance.new("StringValue")
- Script29 = Instance.new("Script")
- StringValue30 = Instance.new("StringValue")
- Script31 = Instance.new("Script")
- StringValue32 = Instance.new("StringValue")
- Tool0.Name = "Sandvich"
- Tool0.Parent = mas
- Tool0.GripForward = Vector3.new(-0.976163507, 0, -0.217036337)
- Tool0.GripPos = Vector3.new(0.300000012, 0, 0)
- Tool0.GripRight = Vector3.new(0.217036337, -0, -0.976163507)
- Part1.Name = "Handle3"
- Part1.Parent = Tool0
- Part1.BrickColor = BrickColor.new("Bright yellow")
- Part1.Rotation = Vector3.new(-179.990005, -17.5200005, -179.949997)
- Part1.FormFactor = Enum.FormFactor.Plate
- Part1.Size = Vector3.new(1, 0.400000006, 1)
- Part1.CFrame = CFrame.new(1306.77722, 159.278763, 45.2597885, -0.953597844, 0.000793259533, -0.301083595, 0.00077729387, 0.999999642, 0.000172820452, 0.301083624, -6.92292379e-05, -0.953598082)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part1.Position = Vector3.new(1306.77722, 159.278763, 45.2597885)
- Part1.Orientation = Vector3.new(-0.00999999978, -162.479996, 0.0399999991)
- Part1.Color = Color3.new(0.960784, 0.803922, 0.188235)
- BlockMesh2.Parent = Part1
- BlockMesh2.Scale = Vector3.new(1.70000005, 0.100000001, 1.5)
- BlockMesh2.Scale = Vector3.new(1.70000005, 0.100000001, 1.5)
- StringValue3.Name = "Te"
- StringValue3.Parent = Part1
- Part4.Name = "Handle"
- Part4.Parent = Tool0
- Part4.BrickColor = BrickColor.new("Pastel yellow")
- Part4.Rotation = Vector3.new(-179.990005, -17.5200005, -179.949997)
- Part4.FormFactor = Enum.FormFactor.Plate
- Part4.Size = Vector3.new(1, 0.400000006, 1)
- Part4.CFrame = CFrame.new(1306.7771, 159.068756, 45.2598038, -0.953597844, 0.000793259533, -0.301083595, 0.00077729387, 0.999999642, 0.000172820452, 0.301083624, -6.92292379e-05, -0.953598082)
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.Color = Color3.new(1, 1, 0.8)
- Part4.Position = Vector3.new(1306.7771, 159.068756, 45.2598038)
- Part4.Orientation = Vector3.new(-0.00999999978, -162.479996, 0.0399999991)
- Part4.Color = Color3.new(1, 1, 0.8)
- BlockMesh5.Parent = Part4
- BlockMesh5.Scale = Vector3.new(1.60000002, 0.5, 1.60000002)
- BlockMesh5.Scale = Vector3.new(1.60000002, 0.5, 1.60000002)
- Sound6.Name = "DrinkSound"
- Sound6.Parent = Part4
- Sound6.Pitch = 0.55000001192093
- Sound6.SoundId = "http://www.roblox.com/asset/?id=12544690"
- Sound6.Volume = 1
- StringValue7.Name = "Te"
- StringValue7.Parent = Part4
- Part8.Name = "Handle2"
- Part8.Parent = Tool0
- Part8.BrickColor = BrickColor.new("Pastel orange")
- Part8.Rotation = Vector3.new(-179.990005, -17.5200005, -179.949997)
- Part8.FormFactor = Enum.FormFactor.Plate
- Part8.Size = Vector3.new(1, 0.400000006, 1)
- Part8.CFrame = CFrame.new(1306.77722, 159.21875, 45.2597923, -0.953597844, 0.000793259533, -0.301083595, 0.00077729387, 0.999999642, 0.000172820452, 0.301083624, -6.92292379e-05, -0.953598082)
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.Color = Color3.new(1, 0.788235, 0.788235)
- Part8.Position = Vector3.new(1306.77722, 159.21875, 45.2597923)
- Part8.Orientation = Vector3.new(-0.00999999978, -162.479996, 0.0399999991)
- Part8.Color = Color3.new(1, 0.788235, 0.788235)
- BlockMesh9.Parent = Part8
- BlockMesh9.Scale = Vector3.new(1.60000002, 0.25, 1.70000005)
- BlockMesh9.Scale = Vector3.new(1.60000002, 0.25, 1.70000005)
- StringValue10.Name = "Te"
- StringValue10.Parent = Part8
- Part11.Name = "Handle4"
- Part11.Parent = Tool0
- Part11.BrickColor = BrickColor.new("Bright red")
- Part11.Rotation = Vector3.new(-179.990005, -17.5200005, -179.949997)
- Part11.FormFactor = Enum.FormFactor.Plate
- Part11.Size = Vector3.new(1, 0.400000006, 1)
- Part11.CFrame = CFrame.new(1306.46362, 159.338989, 45.0966568, -0.953597844, 0.000793259533, -0.301083595, 0.00077729387, 0.999999642, 0.000172820452, 0.301083624, -6.92292379e-05, -0.953598082)
- Part11.BottomSurface = Enum.SurfaceType.Smooth
- Part11.TopSurface = Enum.SurfaceType.Smooth
- Part11.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part11.Position = Vector3.new(1306.46362, 159.338989, 45.0966568)
- Part11.Orientation = Vector3.new(-0.00999999978, -162.479996, 0.0399999991)
- Part11.Color = Color3.new(0.768628, 0.156863, 0.109804)
- CylinderMesh12.Parent = Part11
- CylinderMesh12.Scale = Vector3.new(0.699999988, 0.25, 0.699999988)
- CylinderMesh12.Scale = Vector3.new(0.699999988, 0.25, 0.699999988)
- StringValue13.Name = "Te"
- StringValue13.Parent = Part11
- Part14.Name = "Handle5"
- Part14.Parent = Tool0
- Part14.BrickColor = BrickColor.new("Bright green")
- Part14.Rotation = Vector3.new(-179.990005, -17.5200005, -179.949997)
- Part14.FormFactor = Enum.FormFactor.Plate
- Part14.Size = Vector3.new(1, 0.400000006, 1)
- Part14.CFrame = CFrame.new(1306.77734, 159.333755, 45.2597847, -0.953597844, 0.000793259533, -0.301083595, 0.00077729387, 0.999999642, 0.000172820452, 0.301083624, -6.92292379e-05, -0.953598082)
- Part14.BottomSurface = Enum.SurfaceType.Smooth
- Part14.TopSurface = Enum.SurfaceType.Smooth
- Part14.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part14.Position = Vector3.new(1306.77734, 159.333755, 45.2597847)
- Part14.Orientation = Vector3.new(-0.00999999978, -162.479996, 0.0399999991)
- Part14.Color = Color3.new(0.294118, 0.592157, 0.294118)
- BlockMesh15.Parent = Part14
- BlockMesh15.Scale = Vector3.new(1.70000005, 0.0500000007, 1.70000005)
- BlockMesh15.Scale = Vector3.new(1.70000005, 0.0500000007, 1.70000005)
- StringValue16.Name = "Te"
- StringValue16.Parent = Part14
- Part17.Name = "Handle6"
- Part17.Parent = Tool0
- Part17.BrickColor = BrickColor.new("Brick yellow")
- Part17.Rotation = Vector3.new(-148.800003, -15.0900002, 166.509995)
- Part17.FormFactor = Enum.FormFactor.Plate
- Part17.Size = Vector3.new(1, 0.800000012, 1)
- Part17.CFrame = CFrame.new(1306.63196, 159.568878, 45.4630241, -0.938882291, -0.225208953, -0.260349393, -0.33066228, 0.800320506, 0.500149488, 0.0957248211, 0.555669188, -0.825874805)
- Part17.BottomSurface = Enum.SurfaceType.Smooth
- Part17.TopSurface = Enum.SurfaceType.Smooth
- Part17.Color = Color3.new(0.843137, 0.772549, 0.603922)
- Part17.Position = Vector3.new(1306.63196, 159.568878, 45.4630241)
- Part17.Orientation = Vector3.new(-30.0100002, -162.5, -22.4500008)
- Part17.Color = Color3.new(0.843137, 0.772549, 0.603922)
- CylinderMesh18.Parent = Part17
- CylinderMesh18.Scale = Vector3.new(0.0500000007, 1, 0.0500000007)
- CylinderMesh18.Scale = Vector3.new(0.0500000007, 1, 0.0500000007)
- StringValue19.Name = "Te"
- StringValue19.Parent = Part17
- Part20.Name = "Top"
- Part20.Parent = Tool0
- Part20.BrickColor = BrickColor.new("Pastel yellow")
- Part20.Rotation = Vector3.new(-179.990005, -17.5200005, -179.949997)
- Part20.FormFactor = Enum.FormFactor.Plate
- Part20.Size = Vector3.new(1, 0.400000006, 1)
- Part20.CFrame = CFrame.new(1306.77734, 159.448761, 45.2597771, -0.953597844, 0.000793259533, -0.301083595, 0.00077729387, 0.999999642, 0.000172820452, 0.301083624, -6.92292379e-05, -0.953598082)
- Part20.BottomSurface = Enum.SurfaceType.Smooth
- Part20.TopSurface = Enum.SurfaceType.Smooth
- Part20.Color = Color3.new(1, 1, 0.8)
- Part20.Position = Vector3.new(1306.77734, 159.448761, 45.2597771)
- Part20.Orientation = Vector3.new(-0.00999999978, -162.479996, 0.0399999991)
- Part20.Color = Color3.new(1, 1, 0.8)
- BlockMesh21.Parent = Part20
- BlockMesh21.Scale = Vector3.new(1.60000002, 0.5, 1.60000002)
- BlockMesh21.Scale = Vector3.new(1.60000002, 0.5, 1.60000002)
- StringValue22.Name = "Te"
- StringValue22.Parent = Part20
- Part23.Name = "Handle7"
- Part23.Parent = Tool0
- Part23.BrickColor = BrickColor.new("Grime")
- Part23.Rotation = Vector3.new(-148.800003, -15.0900002, 166.509995)
- Part23.FormFactor = Enum.FormFactor.Plate
- Part23.Size = Vector3.new(1, 0.400000006, 1)
- Part23.CFrame = CFrame.new(1306.5802, 159.752945, 45.5908279, -0.938882291, -0.225208953, -0.260349393, -0.33066228, 0.800320506, 0.500149488, 0.0957248211, 0.555669188, -0.825874805)
- Part23.BottomSurface = Enum.SurfaceType.Smooth
- Part23.TopSurface = Enum.SurfaceType.Smooth
- Part23.Color = Color3.new(0.498039, 0.556863, 0.392157)
- Part23.Position = Vector3.new(1306.5802, 159.752945, 45.5908279)
- Part23.Orientation = Vector3.new(-30.0100002, -162.5, -22.4500008)
- Part23.Color = Color3.new(0.498039, 0.556863, 0.392157)
- SpecialMesh24.Parent = Part23
- SpecialMesh24.Scale = Vector3.new(0.25, 0.75, 0.5)
- SpecialMesh24.MeshType = Enum.MeshType.Sphere
- SpecialMesh24.Scale = Vector3.new(0.25, 0.75, 0.5)
- StringValue25.Name = "Te"
- StringValue25.Parent = Part23
- Part26.Name = "Handle42"
- Part26.Parent = Tool0
- Part26.BrickColor = BrickColor.new("Bright red")
- Part26.Rotation = Vector3.new(-179.990005, -17.5200005, -179.949997)
- Part26.FormFactor = Enum.FormFactor.Plate
- Part26.Size = Vector3.new(1, 0.400000006, 1)
- Part26.CFrame = CFrame.new(1307.09094, 159.338516, 45.4229126, -0.953597844, 0.000793259533, -0.301083595, 0.00077729387, 0.999999642, 0.000172820452, 0.301083624, -6.92292379e-05, -0.953598082)
- Part26.BottomSurface = Enum.SurfaceType.Smooth
- Part26.TopSurface = Enum.SurfaceType.Smooth
- Part26.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part26.Position = Vector3.new(1307.09094, 159.338516, 45.4229126)
- Part26.Orientation = Vector3.new(-0.00999999978, -162.479996, 0.0399999991)
- Part26.Color = Color3.new(0.768628, 0.156863, 0.109804)
- CylinderMesh27.Parent = Part26
- CylinderMesh27.Scale = Vector3.new(0.699999988, 0.25, 0.699999988)
- CylinderMesh27.Scale = Vector3.new(0.699999988, 0.25, 0.699999988)
- StringValue28.Name = "Te"
- StringValue28.Parent = Part26
- Script29.Name = "Welds"
- Script29.Parent = Tool0
- table.insert(cors,sandbox(Script29,function()
- Tool=script.Parent
- Handle1 = script.Parent.Handle
- Handle2 = script.Parent.Handle2
- Handle3 = script.Parent.Handle3
- Handle4 = script.Parent.Handle4
- Handle5 = script.Parent.Handle5
- Handle6 = script.Parent.Handle6
- Handle7 = script.Parent.Handle6
- Handle8 = script.Parent.Handle7
- Top=script.Parent.Top
- function equipped()
- Handle1:BreakJoints()
- Handle8:BreakJoints()
- wait(.01)
- Weld1 = Instance.new("Weld")
- Weld2 = Instance.new("Weld")
- Weld3 = Instance.new("Weld")
- Weld4 = Instance.new("Weld")
- Weld5 = Instance.new("Weld")
- Weld6 = Instance.new("Weld")
- Weld7 = Instance.new("Weld")
- Weld8 = Instance.new("Weld")
- Weld9=Instance.new("Weld")
- Weld1.Parent=Handle1
- Weld1.Part0=Handle1
- Weld1.Part1=Handle2
- Weld1.C0=CFrame.new(0,.15,0)
- Weld2.Parent=Handle1
- Weld2.Part0=Handle1
- Weld2.Part1=Handle3
- Weld2.C0=CFrame.new(0,.21,0)
- Weld3.Parent=Handle1
- Weld3.Part0=Handle1
- Weld3.Part1=Handle4
- Weld3.C0=CFrame.new(0.25,.27,0.25)
- Weld4.Parent=Handle1
- Weld4.Part0=Handle1
- Weld4.Part1=Tool.Handle42
- Weld4.C0=CFrame.new(-.25,.27,-0.25)
- Weld5.Parent=Handle1
- Weld5.Part0=Handle1
- Weld5.Part1=Tool.Handle5
- Weld5.C0=CFrame.new(0,.265,0)
- Weld6.Parent=Handle1
- Weld6.Part0=Handle1
- Weld6.Part1=Top
- Weld6.C0=CFrame.new(0,.38,0)
- Weld7.Parent=Handle1
- Weld7.Part0=Handle1
- Weld7.Part1=Handle6
- Weld7.C0=CFrame.new(0.2,.5,-.15)*CFrame.fromEulerAnglesXYZ(-math.pi/6,0,-math.pi/8)
- Weld8.Parent=Handle1
- Weld8.Part0=Handle6
- Weld8.Part1=Handle8
- Weld8.C0=CFrame.new(0,.23,0)
- end
- Tool.AncestryChanged:connect(equipped)
- end))
- StringValue30.Name = "Te"
- StringValue30.Parent = Script29
- Script31.Name = "SandwichScript"
- Script31.Parent = Tool0
- table.insert(cors,sandbox(Script31,function()
- local Tool = script.Parent;
- enabled = true
- Uses=3
- function onActivated()
- if not enabled then
- return
- end
- enabled = false
- Tool.GripForward = Vector3.new(-0.976,0,-0.217)
- Tool.GripPos = Vector3.new(0.4,-.6,1)
- Tool.GripRight = Vector3.new(0.217,0, 0.976)
- Tool.GripUp = Vector3.new(0,1,0)
- Tool.Handle.DrinkSound:Play()
- wait(.1)
- local h = Tool.Parent:FindFirstChild("Humanoid")
- if (h ~= nil) then
- if (h.MaxHealth > h.Health + 20) then
- h.Health = h.Health + 10
- else
- h.Health = h.MaxHealth
- end
- end
- wait(.4)
- local h = Tool.Parent:FindFirstChild("Humanoid")
- if (h ~= nil) then
- if (h.MaxHealth > h.Health + 20) then
- h.Health = h.Health + 7.5
- else
- h.Health = h.MaxHealth
- end
- end
- wait(.35)
- local h = Tool.Parent:FindFirstChild("Humanoid")
- if (h ~= nil) then
- if (h.MaxHealth > h.Health + 20) then
- h.Health = h.Health + 7.5
- else
- h.Health = h.MaxHealth
- end
- end
- wait(.4)
- Tool.GripForward = Vector3.new(-0.976,0,-0.217)
- Tool.GripPos = Vector3.new(0.3,0,0)
- Tool.GripRight = Vector3.new(0.217,0,-0.976)
- Tool.GripUp = Vector3.new(0,1,0)
- Uses=Uses-1
- wait(2)
- enabled = true
- end
- function onEquipped()
- Tool.Handle.OpenSound:play()
- end
- script.Parent.Activated:connect(onActivated)
- script.Parent.Equipped:connect(onEquipped)
- while true do
- if Uses==0 then
- Tool.Parent=nil
- end
- Tool.Name="Sandvich("..Uses..")"
- wait()
- end
- end))
- StringValue32.Name = "Te"
- StringValue32.Parent = Script31
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Backpack
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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