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Zach_script_stealer2

some random shid

May 7th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros | Created by zach | BOBOH SELL RICE TIME")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126.  
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145.  
  146. warn(" Credit by Ishlink ")
  147. warn(" Was converted by zachrogamehard ")
  148. Player = game:GetService("Players").LocalPlayer
  149. Character = Player.Character
  150. PlayerGui = Player.PlayerGui
  151. Backpack = Player.Backpack
  152. Torso = Character.Torso
  153. Head = Character.Head
  154. Humanoid = Character.Humanoid
  155. RootPart = Character.HumanoidRootPart
  156. RootJoint = RootPart.RootJoint
  157. LeftArm = Character["Left Arm"]
  158. LeftLeg = Character["Left Leg"]
  159. RightArm = Character["Right Arm"]
  160. RightLeg = Character["Right Leg"]
  161. LS = Torso["Left Shoulder"]
  162. LH = Torso["Left Hip"]
  163. RS = Torso["Right Shoulder"]
  164. RH = Torso["Right Hip"]
  165. Humanoid.MaxHealth = math.huge
  166. wait()
  167. Humanoid.Health = Humanoid.MaxHealth
  168. local BC = Character["Body Colors"]
  169. BC.HeadColor = BrickColor.new("Pastel brown")
  170. BC.LeftArmColor = BrickColor.new("Pastel brown")
  171. BC.LeftLegColor = BrickColor.new("Pastel brown")
  172. BC.RightArmColor = BrickColor.new("Pastel brown")
  173. BC.RightLegColor = BrickColor.new("Pastel brown")
  174. BC.TorsoColor = BrickColor.new("Pastel brown")
  175. for i,v in pairs(Character:children()) do
  176. if v:IsA("Shirt") then
  177. v:Destroy()
  178. end
  179. end
  180. for i,v in pairs(Character:children()) do
  181. if v:IsA("Pants") then
  182. v:Destroy()
  183. end
  184. end
  185.  
  186. CV="White"
  187.  
  188. p = game.Players.LocalPlayer
  189. char = p.Character
  190. local txt = Instance.new("BillboardGui", char)
  191. txt.Adornee = char .Head
  192. txt.Name = "_status"
  193. txt.Size = UDim2.new(2, 0, 1.2, 0)
  194. txt.StudsOffset = Vector3.new(-9, 5, 0)
  195. local text = Instance.new("TextLabel", txt)
  196. text.Size = UDim2.new(10, 0, 7, 0)
  197. text.FontSize = "Size24"
  198. text.TextScaled = true
  199. text.TextTransparency = 0
  200. text.BackgroundTransparency = 1
  201. text.TextTransparency = 0
  202. text.TextStrokeTransparency = 1
  203. text.Font = "Bodoni"
  204. text.TextStrokeColor3 = Color3.new(0,0,255)
  205.  
  206. v=Instance.new("Part")
  207. v.Name = "ColorBrick"
  208. v.Parent=p.Character
  209. v.FormFactor="Symmetric"
  210. v.Anchored=true
  211. v.CanCollide=false
  212. v.BottomSurface="Smooth"
  213. v.TopSurface="Smooth"
  214. v.Size=Vector3.new(10,5,3)
  215. v.Transparency=1
  216. v.CFrame=char.Torso.CFrame
  217. v.BrickColor=BrickColor.new(CV)
  218. v.Transparency=1
  219. text.TextColor3 = Color3.new(255,255,0)
  220. v.Shape="Block"
  221. text.Text = "Totally not a russian person"
  222.  
  223. shirt = Instance.new("Shirt", Character)
  224. shirt.Name = "Shirt"
  225. pants = Instance.new("Pants", Character)
  226. pants.Name = "Pants"
  227. Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1053903933"
  228. Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=970235340"
  229. Character.Head.face.Texture = "rbxassetid://42070872"
  230. sound = Instance.new("Sound", Character)
  231. sound.SoundId = "rbxassetid://1365514818"
  232. sound.Volume = 100000000
  233. sound.EmitterSize = 25
  234. sound:Play()
  235. sound.Looped = true
  236. Face = Head.face
  237. Neck = Torso.Neck
  238. it = Instance.new
  239. vt = Vector3.new
  240. cf = CFrame.new
  241. rad = math.rad
  242. euler = CFrame.fromEulerAnglesXYZ
  243. angles = CFrame.Angles
  244. Mouse = Player:GetMouse()
  245. coroutine.resume(coroutine.create(function()
  246. game.StarterGui:SetCore("ChatMakeSystemMessage", {
  247. Text = "Fixed by PixelFir3 / Cortana#8155";
  248. Color = Color3.new(0, 1, 1);
  249. Font = Enum.Font.Code;
  250. FontSize = Enum.FontSize.Size24;
  251. })
  252. end))
  253. ArtificialHB = Instance.new("BindableEvent", script)
  254. ArtificialHB.Name = "ArtificialHB"
  255. script:WaitForChild("ArtificialHB")
  256. frame = 0.016666666666667
  257. tf = 0
  258. allowframeloss = false
  259. tossremainder = false
  260. lastframe = tick()
  261. script.ArtificialHB:Fire()
  262. game:GetService("RunService").Heartbeat:connect(function(s, p)
  263.  
  264. tf = tf + s
  265. if frame <= tf then
  266. if allowframeloss then
  267. script.ArtificialHB:Fire()
  268. lastframe = tick()
  269. else
  270. for i = 1, math.floor(tf / frame) do
  271. script.ArtificialHB:Fire()
  272. end
  273. lastframe = tick()
  274. end
  275. if tossremainder then
  276. tf = 0
  277. else
  278. tf = tf - frame * math.floor(tf / frame)
  279. end
  280. end
  281. end
  282. )
  283. local animationspeed = 2
  284. hbwait = function(number)
  285.  
  286. if number == 0 or number == nil then
  287. ArtificialHB.Event:wait()
  288. else
  289. for i = 0, number do
  290. ArtificialHB.Event:wait()
  291. end
  292. end
  293. end
  294.  
  295. local Stats = Instance.new("Folder", Character)
  296. Stats.Name = "Stats"
  297. local Defense = Instance.new("NumberValue", Stats)
  298. Defense.Name = "Defense"
  299. Defense.Value = 0.1
  300. local Movement = Instance.new("NumberValue", Stats)
  301. Movement.Name = "Movement"
  302. Movement.Value = 0.35
  303. local Damage = Instance.new("NumberValue", Stats)
  304. Damage.Name = "Damage"
  305. Damage.Value = 0
  306. local Mana = Instance.new("NumberValue", Stats)
  307. Mana.Name = "Mana"
  308. Mana.Value = 0
  309. local Rooted = Instance.new("BoolValue", Stats)
  310. Rooted.Name = "Rooted"
  311. Rooted.Value = false
  312. local BlockValue = Instance.new("BoolValue", Stats)
  313. BlockValue.Name = "BlockValue"
  314. BlockValue.Value = false
  315. local StaggerHitAnim = Instance.new("BoolValue", Stats)
  316. StaggerHitAnim.Name = "StaggerHitAnim"
  317. StaggerHitAnim.Value = false
  318. local StaggerAnim = Instance.new("BoolValue", Stats)
  319. StaggerAnim.Name = "StaggerAnim"
  320. StaggerAnim.Value = false
  321. local StunAnim = Instance.new("BoolValue", Stats)
  322. StunAnim.Name = "StunAnim"
  323. StunAnim.Value = false
  324. local StunValue = Instance.new("NumberValue", Stats)
  325. StunValue.Name = "StunValue"
  326. StunValue.Value = 0
  327. local CanCrit = Instance.new("BoolValue", Stats)
  328. CanCrit.Name = "CanCrit"
  329. CanCrit.Value = false
  330. local CritChance = Instance.new("NumberValue", Stats)
  331. CritChance.Name = "CritChance"
  332. CritChance.Value = 20
  333. local CanPenetrateArmor = Instance.new("BoolValue", Stats)
  334. CanPenetrateArmor.Name = "CanPenetrateArmor"
  335. CanPenetrateArmor.Value = false
  336. local AntiTeamKill = Instance.new("BoolValue", Stats)
  337. AntiTeamKill.Name = "AntiTeamKill"
  338. AntiTeamKill.Value = false
  339. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  340. RootCF = angles(rad(-90), 0, rad(180))
  341. local idle = 0
  342. local Anim = "Idle"
  343. local animtype = math.floor(math.random(1, 3))
  344. local attacktype = 1
  345. local attack = false
  346. local equipped = false
  347. local LastPoint = nil
  348. local staggerhitanim = false
  349. local staggeranim = false
  350. local stunanim = false
  351. local CritChanceNumber = 0
  352. local idlen = 0
  353. local donum = 0
  354. local sine = 0
  355. local change = 2 / animationspeed
  356. local walkinganim = false
  357. local handidle = false
  358. local walk = 0
  359. local stundelay = 0
  360. local manadelay = 0
  361. local robloxidleanimation = Instance.new("Animation", Torso)
  362. robloxidleanimation.Name = "robloxidleanimation"
  363. robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  364. local Animator = Humanoid:FindFirstChild("Animator")
  365. local Animate = Character:FindFirstChild("Animate")
  366. local HitPlayerSounds = {199149137, 199149186, 199149221, 199149235, 199149269, 199149297}
  367. local HitArmorSounds = {199149321, 199149338, 199149367, 199149409, 199149452}
  368. local HitWeaponSounds = {199148971, 199149025, 199149072, 199149109, 199149119}
  369. local HitBlockSounds = {199148933, 199148947}
  370. local cooldown1 = 0
  371. local cooldown2 = 0
  372. local cooldown3 = 0
  373. local cooldown4 = 0
  374. local scrn = Instance.new("ScreenGui", PlayerGui)
  375. local ud = UDim2.new
  376. local c3 = Color3.new
  377. local skillcolorscheme = c3(1, 1, 1)
  378. subtractmana = function(k)
  379.  
  380. if k <= Mana.Value then
  381. Mana.Value = Mana.Value - k
  382. end
  383. end
  384.  
  385. local co1 = 0
  386. local co2 = 0
  387. local co3 = 0
  388. local co4 = 0
  389. local maxmana = 0
  390. local maxstun = 1
  391. local recovermana = 0
  392. local losestun = 0
  393. local stunwait = 0
  394. local manawait = 0
  395. local skill1mana = 0
  396. local skill2mana = 0
  397. local skill3mana = 0
  398. local skill4mana = 0
  399. local menuupdatespeed = 0
  400. local constantupdate = false
  401. local showstats = false
  402. local allowstunbar = false
  403. local CustomColor = Torso.BrickColor
  404. local Colorpart1 = CustomColor.r
  405. local Colorpart2 = CustomColor.g
  406. local Colorpart3 = CustomColor.b
  407. local InverseColor = BrickColor.new(Color3.new(1 - Colorpart1, 1 - Colorpart2, 1 - Colorpart3))
  408. makeframe = function(par, trans, pos, size, color, name)
  409.  
  410. local frame = Instance.new("Frame")
  411. frame.Parent = par
  412. frame.BackgroundTransparency = trans
  413. frame.BorderSizePixel = 2
  414. frame.Position = pos
  415. frame.Size = size
  416. frame.BackgroundColor3 = color
  417. frame.Name = name
  418. return frame
  419. end
  420.  
  421. makelabel = function(par, text, trans, stroketrans, name)
  422.  
  423. local label = Instance.new("TextLabel")
  424. label.Parent = par
  425. label.BackgroundTransparency = 1
  426. label.Size = ud(1, 0, 1, 0)
  427. label.Position = ud(0, 0, 0, 0)
  428. label.TextColor3 = c3(255, 255, 255)
  429. label.TextStrokeTransparency = stroketrans
  430. label.TextTransparency = trans
  431. label.FontSize = Enum.FontSize.Size32
  432. label.Font = Enum.Font.Legacy
  433. label.BorderSizePixel = 0
  434. label.TextScaled = true
  435. label.Text = text
  436. label.Name = name
  437. return label
  438. end
  439.  
  440. framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 1")
  441. framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 2")
  442. framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 3")
  443. framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 4")
  444. bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 1")
  445. bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 2")
  446. bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 3")
  447. bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 4")
  448. text1 = makelabel(framesk1, "[C] Ability 3", 1, 1, "Text 1")
  449. text2 = makelabel(framesk2, "[V] Ability 4", 1, 1, "Text 2")
  450. text3 = makelabel(framesk3, "[X] Ability 2", 1, 1, "Text 3")
  451. text4 = makelabel(framesk4, "[Z] Ability 1", 1, 1, "Text 4")
  452. manabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Bar")
  453. manacover = makeframe(manabar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Cover")
  454. manatext = makelabel(manabar, "Mana", 1, 1, "Mana Text")
  455. healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Bar")
  456. healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Cover")
  457. healthtext = makelabel(healthbar, "Health", 1, 1, "Health Text")
  458. if allowstunbar == true then
  459. stunframe = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0, 0), c3(1, 1, 0.19607843137255), "Stun Frame")
  460. stunbar = makeframe(stunframe, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 1, 0.19607843137255), "Stun Bar")
  461. stuntext = makelabel(stunframe, "Stun", 1, 1, "Stun Text")
  462. end
  463. if showstats == true then
  464. defenseframe = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 0.3921568627451, 1), "Defense Frame")
  465. damageframe = makeframe(scrn, 0.5, ud(0.3225, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(1, 0.3921568627451, 0.3921568627451), "Damage Frame")
  466. movementframe = makeframe(scrn, 0.5, ud(0.415, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 1, 0.3921568627451), "Movement Frame")
  467. defensetext = makelabel(defenseframe, "Defense: " .. Defense.Value, 1, 1, "Defense Text")
  468. damagetext = makelabel(damageframe, "Damage: " .. Damage.Value, 1, 1, "Damage Text")
  469. movementtext = makelabel(movementframe, "Movement: " .. Movement.Value, 1, 1, "Movement Text")
  470. end
  471. NoOutline = function(Part)
  472.  
  473. Part.TopSurface = 10
  474. end
  475.  
  476. local weldBetween = function(a, b)
  477.  
  478. local weldd = Instance.new("ManualWeld")
  479. weldd.Part0 = a
  480. weldd.Part1 = b
  481. weldd.C0 = CFrame.new()
  482. weldd.C1 = b.CFrame:inverse() * a.CFrame
  483. weldd.Parent = a
  484. return weldd
  485. end
  486.  
  487. nooutline = function(part)
  488.  
  489. part.TopSurface = 10
  490. end
  491.  
  492. part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  493.  
  494. local fp = it("Part")
  495. fp.formFactor = formfactor
  496. fp.Parent = parent
  497. fp.Reflectance = reflectance
  498. fp.Transparency = transparency
  499. fp.CanCollide = false
  500. fp.Locked = true
  501. fp.BrickColor = BrickColor.new(tostring(brickcolor))
  502. fp.Name = name
  503. fp.Size = size
  504. fp.Position = Character.Torso.Position
  505. nooutline(fp)
  506. fp.Material = material
  507. fp:BreakJoints()
  508. return fp
  509. end
  510.  
  511. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  512.  
  513. local mesh = it(Mesh)
  514. mesh.Parent = part
  515. if Mesh == "SpecialMesh" then
  516. mesh.MeshType = meshtype
  517. mesh.MeshId = meshid
  518. end
  519. mesh.Offset = offset
  520. mesh.Scale = scale
  521. return mesh
  522. end
  523.  
  524. weld = function(parent, part0, part1, c0, c1)
  525.  
  526. local weld = it("Motor")
  527. weld.Parent = parent
  528. weld.Part0 = part0
  529. weld.Part1 = part1
  530. weld.C0 = c0
  531. weld.C1 = c1
  532. return weld
  533. end
  534.  
  535. local WeaponName = "Russian Kick"
  536. local ClassName = "Russian Kick"
  537. local PlayerSize = 1
  538. local RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  539. local LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  540. if PlayerSize ~= 1 then
  541. RootPart.Size = RootPart.Size * PlayerSize
  542. Torso.Size = Torso.Size * PlayerSize
  543. Head.Size = Head.Size * PlayerSize
  544. RightArm.Size = RightArm.Size * PlayerSize
  545. LeftArm.Size = LeftArm.Size * PlayerSize
  546. RightLeg.Size = RightLeg.Size * PlayerSize
  547. LeftLeg.Size = LeftLeg.Size * PlayerSize
  548. RootJoint.Parent = RootPart
  549. Neck.Parent = Torso
  550. LS.Parent = Torso
  551. RS.Parent = Torso
  552. LH.Parent = Torso
  553. RH.Parent = Torso
  554. RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  555. Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  556. Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  557. RS.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  558. LS.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  559. RS.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  560. LS.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  561. RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  562. LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  563. RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  564. LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  565. for _,v in pairs(Character:GetChildren()) do
  566. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  567. v.Parent = nil
  568. v.Parent = Character
  569. v.Handle.Mesh.Scale = v.Handle.Mesh.Scale * PlayerSize
  570. for _,b in pairs(v.Handle:GetChildren()) do
  571. if b.ClassName == "Weld" or b.ClassName == "Motor" then
  572. local p1 = b.Part1
  573. b.Part1 = nil
  574. local c01, c02, c03, c04, c05, c06, c07, c08, c09, c010, c011, c012 = b.C0:components()
  575. local c11, c12, c13, c14, c15, c16, c17, c18, c19, c110, c111, c112 = b.C1:components()
  576. b.C0 = cf(c01 * PlayerSize, c02 * PlayerSize, c03 * PlayerSize, c04, c05, c06, c07, c08, c09, c010, c011, c012)
  577. b.C1 = cf(c11 * PlayerSize, c12 * PlayerSize, c13 * PlayerSize, c14, c15, c16, c17, c18, c19, c110, c111, c112)
  578. b.Part1 = p1
  579. end
  580. end
  581. end
  582. end
  583. end
  584. m = Instance.new("Model", Character)
  585. m.Name = WeaponName
  586. Effects = Instance.new("Folder", m)
  587. Effects.Name = "Effects"
  588. Humanoid.Died:connect(function()
  589.  
  590. attack = true
  591. for _,v in pairs(Character:GetChildren()) do
  592. if v.ClassName == "Model" then
  593. v:Destroy()
  594. end
  595. end
  596. end
  597. )
  598. for i,v in pairs(Character:GetChildren()) do
  599. if v.ClassName == "Model" then
  600. for _,c in pairs(v:GetChildren()) do
  601. if c.ClassName == "Part" then
  602. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  603. end
  604. end
  605. end
  606. end
  607. print(ClassName .. " loaded.")
  608. clerp = function(a, b, t)
  609. return a:lerp(b, t)
  610. end
  611.  
  612. positiveangle = function(number)
  613.  
  614. if number > 0 then
  615. number = 0
  616. end
  617. return number
  618. end
  619.  
  620. negativeangle = function(number)
  621.  
  622. if number < 0 then
  623. number = 0
  624. end
  625. return number
  626. end
  627.  
  628. so = function(id, par, vol, pit)
  629.  
  630. coroutine.resume(coroutine.create(function()
  631.  
  632. local sou = Instance.new("Sound", par or workspace)
  633. sou.Volume = vol
  634. sou.Pitch = pit or 1
  635. sou.SoundId = "http://roblox.com/asset/?id=" .. id
  636. hbwait()
  637. sou:play()
  638. game:GetService("Debris"):AddItem(sou, 10)
  639. end
  640. ))
  641. end
  642.  
  643. GetDistance = function(Part1, Part2, magnitude)
  644.  
  645. local target = Part1.Position - Part2.Position
  646. local mag = target.magnitude
  647. if mag <= magnitude then
  648. return true
  649. else
  650. return false
  651. end
  652. end
  653.  
  654. rayCast = function(Pos, Dir, Max, Ignore)
  655.  
  656. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  657. end
  658.  
  659. DamageStatLabel = function(labeltype, cframe, text, color)
  660.  
  661. local c = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt(0, 0, 0))
  662. c.CFrame = cf(cframe.p + vt(0, 1.5, 0))
  663. game:GetService("Debris"):AddItem(c, 5)
  664. Instance.new("BodyGyro", c)
  665. local f = Instance.new("BodyPosition", c)
  666. f.P = 2000
  667. f.D = 100
  668. f.maxForce = vt(math.huge, math.huge, math.huge)
  669. if labeltype == "Normal" then
  670. f.position = c.Position + vt(math.random(-2, 2), 6, math.random(-2, 2))
  671. else
  672. if labeltype == "Debuff" then
  673. f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  674. else
  675. if labeltype == "Interruption" then
  676. f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  677. end
  678. end
  679. end
  680. game:GetService("Debris"):AddItem(c, 5)
  681. local bg = Instance.new("BillboardGui", c)
  682. bg.Adornee = c
  683. bg.Size = UDim2.new(2.5, 0, 2.5, 0)
  684. bg.StudsOffset = vt(-2, 2, 0)
  685. bg.AlwaysOnTop = false
  686. local tl = Instance.new("TextLabel", bg)
  687. tl.BackgroundTransparency = 1
  688. tl.Size = UDim2.new(2.5, 0, 2.5, 0)
  689. tl.Text = text
  690. tl.Font = Enum.Font.SourceSans
  691. tl.FontSize = Enum.FontSize.Size42
  692. tl.TextColor3 = color
  693. tl.TextScaled = false
  694. tl.TextStrokeTransparency = 0
  695. tl.TextScaled = true
  696. tl.TextWrapped = true
  697. f.Parent = c
  698. coroutine.resume(coroutine.create(function(Part, BodyPosition, TextLabel)
  699.  
  700. wait(0.25)
  701. for i = 1, 5 do
  702. wait()
  703. BodyPosition.position = Part.Position - vt(0, 0.5, 0)
  704. end
  705. wait(1.25)
  706. for i = 1, 5 do
  707. wait()
  708. TextLabel.TextTransparency = TextLabel.TextTransparency + 0.2
  709. TextLabel.TextStrokeTransparency = TextLabel.TextStrokeTransparency + 0.2
  710. BodyPosition.position = Part.Position + vt(0, 0.5, 0)
  711. end
  712. Part.Parent = nil
  713. end
  714. ), c, f, tl)
  715. end
  716.  
  717. IncreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  718.  
  719. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  720.  
  721. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  722.  
  723. if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  724. Location.Stats[Stat].Value = Location.Stats[Stat].Value + Amount
  725. if ShowTheStat == true then
  726. if Stat == "Defense" then
  727. DamageStatLabel("Debuff", Location.Head.CFrame, "+Defense", c3(1, 1, 1))
  728. else
  729. if Stat == "Damage" then
  730. DamageStatLabel("Debuff", Location.Head.CFrame, "+Damage", c3(1, 1, 1))
  731. else
  732. if Stat == "Movement" then
  733. DamageStatLabel("Debuff", Location.Head.CFrame, "+Movement", c3(1, 1, 1))
  734. end
  735. end
  736. end
  737. end
  738. coroutine.resume(coroutine.create(function(CurrentDecrease)
  739.  
  740. wait(Duration)
  741. CurrentDecrease.Value = CurrentDecrease.Value - Amount
  742. end
  743. ), Location.Stats[Stat])
  744. end
  745. DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  746. end
  747.  
  748. DecreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  749.  
  750. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  751.  
  752. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  753.  
  754. if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  755. Location.Stats[Stat].Value = Location.Stats[Stat].Value - Amount
  756. if ShowTheStat == true then
  757. if Stat == "Defense" then
  758. DamageStatLabel("Debuff", Location.Head.CFrame, "-Defense", c3(1, 1, 1))
  759. else
  760. if Stat == "Damage" then
  761. DamageStatLabel("Debuff", Location.Head.CFrame, "-Damage", c3(1, 1, 1))
  762. else
  763. if Stat == "Movement" then
  764. DamageStatLabel("Debuff", Location.Head.CFrame, "-Movement", c3(1, 1, 1))
  765. end
  766. end
  767. end
  768. end
  769. coroutine.resume(coroutine.create(function(CurrentDecrease)
  770.  
  771. wait(Duration)
  772. CurrentDecrease.Value = CurrentDecrease.Value + Amount
  773. end
  774. ), Location.Stats[Stat])
  775. end
  776. DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  777. end
  778.  
  779. Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, DecreaseTheStat, DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  780.  
  781. if hit.Parent == nil then
  782. return
  783. end
  784. h = hit.Parent:FindFirstChild("Humanoid")
  785. for _,v in pairs(hit.Parent:GetChildren()) do
  786. if v:IsA("Humanoid") then
  787. h = v
  788. end
  789. end
  790. if hit.Name == "Hitbox" and ranged ~= true and hit.Parent ~= m then
  791. StaggerHitAnim.Value = true
  792. so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hit, 1, 1)
  793. return
  794. end
  795. if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
  796. h = hit.Parent.Parent:FindFirstChild("Humanoid")
  797. end
  798. if hit.Parent.className == "Hat" then
  799. hit = hit.Parent.Parent:FindFirstChild("Head")
  800. end
  801. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  802. if hit.Parent:FindFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  803. return
  804. end
  805. if AntiTeamKill.Value == true and Player.Neutral == false and game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
  806. return
  807. end
  808. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health <= 0 then
  809. return
  810. end
  811. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  812. hit.Parent.Stats:FindFirstChild("StunValue").Value = hit.Parent.Stats:FindFirstChild("StunValue").Value + incstun
  813. end
  814. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StaggerAnim") ~= nil and stagger == true then
  815. hit.Parent.Stats:FindFirstChild("StaggerAnim").Value = true
  816. end
  817. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue").Value == true then
  818. if hit.Parent.Stats:FindFirstChild("BlockDebounce") == nil then
  819. DamageStatLabel("Interruption", hit.Parent.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  820. local BlockDebounce = Instance.new("BoolValue", hit.Parent.Stats)
  821. BlockDebounce.Name = "BlockDebounce"
  822. BlockDebounce.Value = true
  823. game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  824. end
  825. do
  826. if ranged ~= true then
  827. do
  828. if hit.Parent.Stats:FindFirstChild("BlockDebounce2") == nil then
  829. local BlockDebounce2 = Instance.new("BoolValue", hit.Parent.Stats)
  830. BlockDebounce2.Name = "BlockDebounce2"
  831. BlockDebounce2.Value = true
  832. game:GetService("Debris"):AddItem(BlockDebounce2, 0.1)
  833. so(HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1)
  834. end
  835. hit.Parent.Stats:FindFirstChild("BlockValue").Value = false
  836. StaggerAnim.Value = true
  837. do return end
  838. if DecreaseTheStat ~= nil and hit.Parent:FindFirstChild("Stats") ~= nil then
  839. if DecreaseTheStat == "Defense" then
  840. DecreaseStat(hit.Parent, "Defense", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  841. else
  842. if DecreaseTheStat == "Damage" then
  843. DecreaseStat(hit.Parent, "Damage", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  844. else
  845. if DecreaseTheStat == "Movement" then
  846. DecreaseStat(hit.Parent, "Movement", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  847. end
  848. end
  849. end
  850. end
  851. local D = math.random(minim, maxim) * Damage.Value
  852. if hit.Parent:FindFirstChild("Stats") ~= nil then
  853. if hit.Parent.Stats:FindFirstChild("Defense") then
  854. if CanPenetrateArmor.Value == true then
  855. D = D / hit.Parent.Stats:FindFirstChild("Defense").Value
  856. -- DECOMPILER ERROR at PC377: Unhandled construct in 'MakeBoolean' P1
  857.  
  858. if hit.Parent.Stats:FindFirstChild("Defense") ~= nil or CanCrit.Value == true then
  859. CritChanceNumber = math.random(1, CritChance.Value)
  860. if CritChanceNumber == CritChance.Value then
  861. D = D * 2
  862. end
  863. end
  864. D = math.floor(D)
  865. h.Health = h.Health - D
  866. if D <= 3 and staggerhit == true then
  867. if ranged ~= true then
  868. StaggerHitAnim.Value = true
  869. end
  870. if ranged ~= true then
  871. so(HitArmorSounds[math.random(1, #HitArmorSounds)], hit, 1, 1)
  872. end
  873. else
  874. if D > 3 and ranged ~= true then
  875. so(HitPlayerSounds[math.random(1, #HitPlayerSounds)], hit, 1, 1)
  876. end
  877. end
  878. if D > 3 and D < 20 then
  879. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  880. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  881. so("296102734", hit, 1, 1)
  882. else
  883. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0.86274509803922, 0))
  884. end
  885. else
  886. if D >= 20 then
  887. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  888. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  889. so("296102734", hit, 1, 1)
  890. else
  891. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0, 0))
  892. end
  893. else
  894. if D <= 3 then
  895. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  896. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  897. so("296102734", hit, 1, 1)
  898. else
  899. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(0.88235294117647, 0.88235294117647, 0.88235294117647))
  900. end
  901. end
  902. end
  903. end
  904. do
  905. if Type == "Normal" then
  906. local vp = Instance.new("BodyVelocity")
  907. vp.P = 500
  908. vp.maxForce = vt(math.huge, 0, math.huge)
  909. if KnockbackType == 1 then
  910. vp.Velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  911. else
  912. if KnockbackType == 2 then
  913. vp.Velocity = Property.CFrame.lookVector * knockback
  914. end
  915. end
  916. if knockback > 0 then
  917. vp.Parent = hit.Parent.Torso
  918. end
  919. game:GetService("Debris"):AddItem(vp, 0.5)
  920. end
  921. local DebounceHit = Instance.new("BoolValue", hit.Parent)
  922. DebounceHit.Name = "DebounceHit"
  923. DebounceHit.Value = true
  924. game:GetService("Debris"):AddItem(DebounceHit, Delay)
  925. end
  926. end
  927. end
  928. end
  929. end
  930. end
  931. end
  932. end
  933. end
  934. end
  935.  
  936. MagniDamage = function(Part, magni, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  937.  
  938. for _,c in pairs(workspace:GetChildren()) do
  939. local hum = (c:FindFirstChild("Humanoid"))
  940. local head = nil
  941. if hum ~= nil then
  942. head = c:FindFirstChild("Torso")
  943. if head ~= nil then
  944. local targ = head.Position - Part.Position
  945. local mag = targ.magnitude
  946. if mag <= magni and c.Name ~= Player.Name then
  947. Damagefunc(head, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  948. end
  949. end
  950. do
  951. for _,d in pairs(c:GetChildren()) do
  952. if d.ClassName == "Model" and ranged ~= true then
  953. head = d:FindFirstChild("Hitbox")
  954. if head ~= nil then
  955. local targ = head.Position - Part.Position
  956. local mag = targ.magnitude
  957. if mag <= magni and c.Name ~= Player.Name then
  958. local hitrefpart = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt())
  959. hitrefpart.Anchored = true
  960. hitrefpart.CFrame = cf(head.Position)
  961. so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hitrefpart, 1, 1)
  962. StaggerHitAnim.Value = true
  963. end
  964. end
  965. end
  966. end
  967. do
  968. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out DO_STMT
  969.  
  970. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_THEN_STMT
  971.  
  972. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_STMT
  973.  
  974. end
  975. end
  976. end
  977. end
  978. end
  979.  
  980. MagniBufforDebuff = function(Part, Magni, Type, Stat, Amount, Duration, ShowTheBufforDebuff, ApplyToOthersInstead)
  981.  
  982. if Player.Neutral == true then
  983. if Type == "Buff" then
  984. IncreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  985. else
  986. if Type == "Debuff" then
  987. DecreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  988. end
  989. end
  990. end
  991. for _,c in pairs(workspace:GetChildren()) do
  992. local hum = (c:FindFirstChild("Humanoid"))
  993. local head = nil
  994. if hum ~= nil then
  995. head = c:FindFirstChild("Torso")
  996. if head ~= nil then
  997. local targ = head.Position - Part.Position
  998. local mag = targ.magnitude
  999. -- DECOMPILER ERROR at PC83: Unhandled construct in 'MakeBoolean' P1
  1000.  
  1001. if ApplyToOthersInstead == true and mag <= Magni and c.Name ~= Player.Name and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  1002. if Type == "Buff" then
  1003. IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  1004. else
  1005. if Type == "Debuff" then
  1006. DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  1007. end
  1008. end
  1009. end
  1010. end
  1011. end
  1012. if ApplyToOthersInstead == false and mag <= Magni and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  1013. if Type == "Buff" then
  1014. IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  1015. else
  1016. if Type == "Debuff" then
  1017. DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  1018. end
  1019. end
  1020. end
  1021. end
  1022. end
  1023.  
  1024. Lightning = function(p0, p1, tym, ofs, brickcolor, material, th, tra, last)
  1025.  
  1026. local magz = p0 - p1.magnitude
  1027. local curpos = p0
  1028. local trz = {-ofs, ofs}
  1029. for i = 1, tym do
  1030. local li = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt(th, th, magz / tym))
  1031. do
  1032. li.Anchored = true
  1033. local ofz = vt(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1034. local trolpos = cf(curpos, p1) * cf(0, 0, magz / tym).p + ofz
  1035. if tym == i then
  1036. local magz2 = curpos - p1.magnitude
  1037. li.Size = vt(th, th, magz2)
  1038. li.CFrame = cf(curpos, p1) * cf(0, 0, -magz2 / 2)
  1039. else
  1040. do
  1041. do
  1042. li.CFrame = cf(curpos, trolpos) * cf(0, 0, magz / tym / 2)
  1043. curpos = li.CFrame * cf(0, 0, magz / tym / 2).p
  1044. game.Debris:AddItem(li, last)
  1045. coroutine.resume(coroutine.create(function()
  1046.  
  1047. while li.Transparency ~= 1 do
  1048. for i = 0, 1, last do
  1049. hbwait()
  1050. li.Transparency = li.Transparency + 0.1 / last
  1051. end
  1052. end
  1053. end
  1054. ))
  1055. end
  1056. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  1057.  
  1058. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_STMT
  1059.  
  1060. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out DO_STMT
  1061.  
  1062. end
  1063. end
  1064. end
  1065. end
  1066. end
  1067.  
  1068. MagicRing = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1069.  
  1070. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1071. prt.Anchored = true
  1072. prt.CFrame = cframe
  1073. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
  1074. game:GetService("Debris"):AddItem(prt, 10)
  1075. coroutine.resume(coroutine.create(function(Part, Mesh)
  1076.  
  1077. for i = 0, 1, delay do
  1078. hbwait()
  1079. Part.CFrame = Part.CFrame
  1080. Part.Transparency = i
  1081. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1082. end
  1083. Part.Parent = nil
  1084. end
  1085. ), prt, msh)
  1086. end
  1087.  
  1088. MagicWave = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1089.  
  1090. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1091. prt.Anchored = true
  1092. prt.CFrame = cframe
  1093. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, -0.1 * z1), vt(x1, y1, z1))
  1094. game:GetService("Debris"):AddItem(prt, 10)
  1095. coroutine.resume(coroutine.create(function(Part, Mesh)
  1096.  
  1097. for i = 0, 1, delay do
  1098. hbwait()
  1099. Part.CFrame = Part.CFrame
  1100. Part.Transparency = i
  1101. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1102. end
  1103. Part.Parent = nil
  1104. end
  1105. ), prt, msh)
  1106. end
  1107.  
  1108. MagicBlock = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  1109.  
  1110. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1111. prt.Anchored = true
  1112. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1113. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1114. game:GetService("Debris"):AddItem(prt, 10)
  1115. coroutine.resume(coroutine.create(function(Part, Mesh)
  1116.  
  1117. for i = 0, 1, delay do
  1118. hbwait()
  1119. if rotate == true then
  1120. Part.CFrame = Part.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1121. end
  1122. Part.Transparency = i
  1123. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1124. end
  1125. Part.Parent = nil
  1126. end
  1127. ), prt, msh)
  1128. end
  1129.  
  1130. MagicBlock2 = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  1131.  
  1132. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1133. prt.Anchored = true
  1134. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1135. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1136. game:GetService("Debris"):AddItem(prt, 10)
  1137. CF = prt.CFrame
  1138. num = math.random(5, 20)
  1139. coroutine.resume(coroutine.create(function(Part, Mesh, CF2, Num)
  1140.  
  1141. for i = 0, 1, delay do
  1142. hbwait()
  1143. if rotate == true then
  1144. Part.CFrame = CF2 * cf(0, i * Num, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1145. else
  1146. Part.CFrame = CF2 * cf(0, i * Num, 0)
  1147. end
  1148. Part.Transparency = i
  1149. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1150. end
  1151. Part.Parent = nil
  1152. end
  1153. ), prt, msh, CF, num)
  1154. end
  1155.  
  1156. MagicCylinder = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1157.  
  1158. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1159. prt.Anchored = true
  1160. prt.CFrame = cframe
  1161. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1162. game:GetService("Debris"):AddItem(prt, 10)
  1163. coroutine.resume(coroutine.create(function(Part, Mesh)
  1164.  
  1165. for i = 0, 1, delay do
  1166. hbwait()
  1167. Part.Transparency = i
  1168. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1169. end
  1170. Part.Parent = nil
  1171. end
  1172. ), prt, msh)
  1173. end
  1174.  
  1175. MagicCircle = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1176.  
  1177. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1178. prt.Anchored = true
  1179. prt.CFrame = cframe
  1180. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1181. game:GetService("Debris"):AddItem(prt, 10)
  1182. coroutine.resume(coroutine.create(function(Part, Mesh)
  1183.  
  1184. for i = 0, 1, delay do
  1185. hbwait()
  1186. Part.Transparency = i
  1187. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1188. end
  1189. Part.Parent = nil
  1190. end
  1191. ), prt, msh)
  1192. end
  1193.  
  1194. MagicHead = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1195.  
  1196. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1197. prt.Anchored = true
  1198. prt.CFrame = cframe
  1199. local msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
  1200. game:GetService("Debris"):AddItem(prt, 10)
  1201. coroutine.resume(coroutine.create(function(Part, Mesh)
  1202.  
  1203. for i = 0, 1, delay do
  1204. hbwait()
  1205. Part.Transparency = i
  1206. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1207. end
  1208. Part.Parent = nil
  1209. end
  1210. ), prt, msh)
  1211. end
  1212.  
  1213. BreakEffect = function(brickcolor, material, rotate, cframe, x1, y1, z1, delay)
  1214.  
  1215. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1216. prt.Anchored = true
  1217. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1218. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1219. game:GetService("Debris"):AddItem(prt, 10)
  1220. coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
  1221.  
  1222. CF = Part.CFrame
  1223. Numbb = 0
  1224. randnumb = math.random() - math.random()
  1225. for i = 0, 1, delay do
  1226. hbwait()
  1227. CF = CF * cf(0, 1, 0)
  1228. if rotate == true then
  1229. Part.CFrame = CF * angles(Numbb, 0, 0)
  1230. else
  1231. if rotate == false then
  1232. Part.CFrame = CF
  1233. end
  1234. end
  1235. Part.Transparency = i
  1236. Numbb = Numbb + (randnumb)
  1237. end
  1238. Part.Parent = nil
  1239. end
  1240. ), prt, CF, Numbb, randnumb)
  1241. end
  1242.  
  1243. ElecEffect = function(brickcolor, material, cf, x, y, z, delay)
  1244.  
  1245. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1246. prt.Anchored = true
  1247. prt.CFrame = cf
  1248. xval = math.random()
  1249. yval = math.random()
  1250. zval = math.random()
  1251. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x, y, z))
  1252. game:GetService("Debris"):AddItem(prt, 10)
  1253. coroutine.resume(coroutine.create(function(Part, Mesh, xvaal, yvaal, zvaal)
  1254.  
  1255. for i = 0, 1, delay do
  1256. hbwait()
  1257. Part.CFrame = Part.CFrame
  1258. xvaal = xvaal - 0.1 * (delay * 10)
  1259. yvaal = yvaal - 0.1 * (delay * 10)
  1260. zvaal = zvaal - 0.1 * (delay * 10)
  1261. Mesh.Scale = Mesh.Scale + vt(xvaal, yvaal, zvaal)
  1262. Part.Transparency = i
  1263. end
  1264. Part.Parent = nil
  1265. end
  1266. ), prt, msh, xval, yval, zval)
  1267. end
  1268.  
  1269. TrailEffect = function(brickcolor, material, currentcf, oldcf, meshtype, reflectance, size, x, y, z, delay)
  1270.  
  1271. local magnitudecframe = currentcf.p - oldcf.p.magnitude
  1272. if magnitudecframe > 0.01 then
  1273. local prt = part(3, Effects, material, reflectance, 0, brickcolor, "Effect", vt(1, magnitudecframe, 1))
  1274. prt.Anchored = true
  1275. prt.CFrame = cf((currentcf.p + oldcf.p) / 2, oldcf.p) * angles(rad(90), 0, 0)
  1276. local TheMeshType = "BlockMesh"
  1277. if meshtype == "Cylinder" then
  1278. TheMeshType = "CylinderMesh"
  1279. end
  1280. local msh = mesh(TheMeshType, prt, "", "", vt(0, 0, 0), vt(0 + size, 1, 0 + size))
  1281. game:GetService("Debris"):AddItem(prt, 10)
  1282. coroutine.resume(coroutine.create(function(Part, Mesh, TheCurrentCFrame, TheLastCFrame)
  1283.  
  1284. for i = 0, 1, delay do
  1285. hbwait()
  1286. Part.Transparency = i
  1287. Mesh.Scale = Mesh.Scale + vt(x, y, z)
  1288. end
  1289. Part.Parent = nil
  1290. end
  1291. ), prt, msh, currentcf, oldcf)
  1292. end
  1293. end
  1294.  
  1295. ClangEffect = function(brickcolor, material, cframe, angle, duration, size, power, reflectance, x, y, z, delay)
  1296.  
  1297. local prt = part(3, Effects, material, 0, 1, brickcolor, "Effect", vt())
  1298. prt.Anchored = true
  1299. prt.CFrame = cframe
  1300. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(0, 0, 0))
  1301. game:GetService("Debris"):AddItem(prt, 10)
  1302. local TheLastPoint = cframe
  1303. coroutine.resume(coroutine.create(function(Part)
  1304.  
  1305. for i = 1, duration do
  1306. hbwait()
  1307. Part.CFrame = Part.CFrame * angles(rad(angle), 0, 0) * cf(0, power, 0)
  1308. TrailEffect(brickcolor, material, Part.CFrame, TheLastPoint, "Cylinder", reflectance, size, x, y, z, delay)
  1309. TheLastPoint = Part.CFrame
  1310. end
  1311. Part.Parent = nil
  1312. end
  1313. ), prt)
  1314. end
  1315.  
  1316. MagicCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1317.  
  1318. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1319. prt.Anchored = true
  1320. prt.CFrame = cframe
  1321. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1778999", vt(0, 0, 0), vt(x1, y1, z1))
  1322. game:GetService("Debris"):AddItem(prt, 10)
  1323. coroutine.resume(coroutine.create(function(Part, Mesh)
  1324.  
  1325. for i = 0, 1, delay do
  1326. hbwait()
  1327. Part.Transparency = i
  1328. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1329. end
  1330. Part.Parent = nil
  1331. end
  1332. ), prt, msh)
  1333. end
  1334.  
  1335. MagicFlatCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1336.  
  1337. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1338. prt.Anchored = true
  1339. prt.CFrame = cframe
  1340. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1033714", vt(0, 0, 0), vt(x1, y1, z1))
  1341. game:GetService("Debris"):AddItem(prt, 10)
  1342. coroutine.resume(coroutine.create(function(Part, Mesh)
  1343.  
  1344. for i = 0, 1, delay do
  1345. hbwait()
  1346. Part.Transparency = i
  1347. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1348. end
  1349. Part.Parent = nil
  1350. end
  1351. ), prt, msh)
  1352. end
  1353.  
  1354. MagicSpikedCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1355.  
  1356. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1357. prt.Anchored = true
  1358. prt.CFrame = cframe
  1359. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1323306", vt(0, 0, 0), vt(x1, y1, z1))
  1360. game:GetService("Debris"):AddItem(prt, 10)
  1361. coroutine.resume(coroutine.create(function(Part, Mesh)
  1362.  
  1363. for i = 0, 1, delay do
  1364. hbwait()
  1365. Part.Transparency = i
  1366. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1367. end
  1368. Part.Parent = nil
  1369. end
  1370. ), prt, msh)
  1371. end
  1372.  
  1373. MagicCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1374.  
  1375. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1376. prt.Anchored = true
  1377. prt.CFrame = cframe
  1378. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1078075", vt(0, 0, 0), vt(x1, y1, z1))
  1379. game:GetService("Debris"):AddItem(prt, 10)
  1380. coroutine.resume(coroutine.create(function(Part, Mesh)
  1381.  
  1382. for i = 0, 1, delay do
  1383. hbwait()
  1384. Part.Transparency = i
  1385. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1386. end
  1387. Part.Parent = nil
  1388. end
  1389. ), prt, msh)
  1390. end
  1391.  
  1392. MagicSkull = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1393.  
  1394. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1395. prt.Anchored = true
  1396. prt.CFrame = cframe
  1397. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
  1398. game:GetService("Debris"):AddItem(prt, 10)
  1399. coroutine.resume(coroutine.create(function(Part, Mesh)
  1400.  
  1401. for i = 0, 1, delay do
  1402. hbwait()
  1403. Part.Transparency = i
  1404. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1405. end
  1406. Part.Parent = nil
  1407. end
  1408. ), prt, msh)
  1409. end
  1410.  
  1411. local startequipped = true
  1412. local startequippedwithequipanimation = false
  1413. local disableanimator = true
  1414. local disableanimate = true
  1415. local alternatewalk = false
  1416. local hidemenu = false
  1417. local allowmenutofunction = false
  1418. local allowabilitiestofunction = false
  1419. local canunequiporequip = false
  1420. local allowwalking = false
  1421. local disablemovingarms = false
  1422. local usemotorsinsteadofwelds = false
  1423. local leftarm = false
  1424. local rightarm = false
  1425. local allowhopperbin = false
  1426. local showstunbar = false
  1427. local walkspeeddependsonmovementvalue = true
  1428. local alternatemanaregensystem = false
  1429. local showhealthmanaandstunnumbers = false
  1430. local changebarcolorsifnotenoughmana = false
  1431. local disablejump = false
  1432. if hidemenu == true or allowmenutofunction == false then
  1433. for _,v in pairs(scrn:GetChildren()) do
  1434. if v.ClassName == "Frame" or v.ClassName == "TextLabel" then
  1435. v.Visible = false
  1436. v.BorderSizePixel = 0
  1437. end
  1438. end
  1439. end
  1440. do
  1441. Humanoid.Changed:connect(function(Jump)
  1442.  
  1443. if Jump == "Jump" and disablejump == true then
  1444. Humanoid.Jump = false
  1445. end
  1446. end
  1447. )
  1448. if allowmenutofunction == true then
  1449. for _,v in pairs(scrn:GetChildren()) do
  1450. if v.ClassName == "Frame" then
  1451. for _,b in pairs(v:GetChildren()) do
  1452. if b.ClassName == "TextLabel" then
  1453. coroutine.resume(coroutine.create(function(TheTextLabel)
  1454.  
  1455. wait(menuupdatespeed)
  1456. for i = 1, 0, -0.1 do
  1457. hbwait()
  1458. TheTextLabel.TextTransparency = i
  1459. TheTextLabel.TextStrokeTransparency = i
  1460. end
  1461. TheTextLabel.TextTransparency = 0
  1462. TheTextLabel.TextStrokeTransparency = 0
  1463. end
  1464. ), b)
  1465. if showstats == true then
  1466. coroutine.resume(coroutine.create(function(TheTextLabel)
  1467.  
  1468. wait(menuupdatespeed)
  1469. for i = 1, 0, -0.1 do
  1470. hbwait()
  1471. TheTextLabel.TextTransparency = i
  1472. TheTextLabel.TextStrokeTransparency = i
  1473. end
  1474. TheTextLabel.TextTransparency = 0
  1475. TheTextLabel.TextStrokeTransparency = 0
  1476. end
  1477. ), b)
  1478. end
  1479. if showstunbar == true then
  1480. coroutine.resume(coroutine.create(function(TheTextLabel)
  1481.  
  1482. wait(menuupdatespeed)
  1483. for i = 1, 0, -0.1 do
  1484. hbwait()
  1485. TheTextLabel.TextTransparency = i
  1486. TheTextLabel.TextStrokeTransparency = i
  1487. end
  1488. TheTextLabel.TextTransparency = 0
  1489. TheTextLabel.TextStrokeTransparency = 0
  1490. end
  1491. ), b)
  1492. end
  1493. if allowabilitiestofunction == true then
  1494. coroutine.resume(coroutine.create(function(TheTextLabel)
  1495.  
  1496. wait(menuupdatespeed)
  1497. for i = 1, 0, -0.1 do
  1498. hbwait()
  1499. TheTextLabel.TextTransparency = i
  1500. TheTextLabel.TextStrokeTransparency = i
  1501. end
  1502. TheTextLabel.TextTransparency = 0
  1503. TheTextLabel.TextStrokeTransparency = 0
  1504. end
  1505. ), b)
  1506. end
  1507. end
  1508. end
  1509. end
  1510. end
  1511. end
  1512. do
  1513. if allowhopperbin == true then
  1514. if script.Parent.className ~= "HopperBin" then
  1515. Tool = Instance.new("HopperBin")
  1516. Tool.Parent = Backpack
  1517. Tool.Name = WeaponName
  1518. script.Parent = Tool
  1519. end
  1520. Bin = script.Parent
  1521. end
  1522. if disablemovingarms == true then
  1523. RWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1524. LWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1525. RSH = nil
  1526. if usemotorsinsteadofwelds == true then
  1527. RW = Instance.new("Motor")
  1528. LW = Instance.new("Motor")
  1529. else
  1530. RW = Instance.new("Weld")
  1531. LW = Instance.new("Weld")
  1532. end
  1533. RW.Name = "Right Shoulder"
  1534. LW.Name = "Left Shoulder"
  1535. RSH = Torso["Right Shoulder"]
  1536. LSH = Torso["Left Shoulder"]
  1537. RSH.Parent = Torso
  1538. LSH.Parent = Torso
  1539. RW.Name = "Right Shoulder"
  1540. RW.Part0 = Torso
  1541. RW.C0 = cf(1.5, 0.5, 0)
  1542. RW.C1 = cf(0, 0.5, 0)
  1543. RW.Part1 = Character["Right Arm"]
  1544. RW.Parent = nil
  1545. LW.Name = "Left Shoulder"
  1546. LW.Part0 = Torso
  1547. LW.C0 = cf(-1.5, 0.5, 0)
  1548. LW.C1 = cf(0, 0.5, 0)
  1549. LW.Part1 = Character["Left Arm"]
  1550. LW.Parent = nil
  1551. else
  1552. RW = Torso["Right Shoulder"]
  1553. LW = Torso["Left Shoulder"]
  1554. RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  1555. LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  1556. end
  1557. equipanim = function()
  1558.  
  1559. attack = true
  1560. Movement.Value = Movement.Value - 0.1
  1561. Defense.Value = Defense.Value + 0.4
  1562. for i = 0, 1, 0.08 / animationspeed do
  1563. hbwait()
  1564. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1565. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1566. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1567. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1568. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1569. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1570. end
  1571. attack = false
  1572. end
  1573.  
  1574. unequipanim = function()
  1575.  
  1576. attack = true
  1577. for i = 0, 1, 0.08 / animationspeed do
  1578. hbwait()
  1579. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1580. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)), 0.3 / animationspeed)
  1581. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1582. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1583. if disablemovingarms == false then
  1584. RW.C1 = clerp(RW.C1, angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1585. LW.C1 = clerp(LW.C1, angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1586. end
  1587. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1588. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1589. RH.C1 = clerp(RH.C1, angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1590. LH.C1 = clerp(LH.C1, angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1591. end
  1592. RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  1593. Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  1594. Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  1595. RW.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  1596. LW.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  1597. if disablemovingarms == false then
  1598. RW.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1599. LW.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1600. end
  1601. RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1602. LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1603. RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1604. LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1605. Movement.Value = Movement.Value + 0.1
  1606. Defense.Value = Defense.Value - 0.4
  1607. attack = false
  1608. end
  1609.  
  1610. if startequipped == true then
  1611. equipped = true
  1612. if disableanimate == true then
  1613. Animate.Disabled = true
  1614. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1615. idleanimation:Play()
  1616. end
  1617. if disableanimator == true then
  1618. Animator.Parent = nil
  1619. end
  1620. if disablemovingarms == true then
  1621. RW.Parent = Torso
  1622. LW.Parent = Torso
  1623. RSH.Parent = nil
  1624. LSH.Parent = nil
  1625. end
  1626. Movement.Value = Movement.Value - 0.1
  1627. Defense.Value = Defense.Value + 0.4
  1628. end
  1629. if startequippedwithequipanimation == true then
  1630. equipped = true
  1631. if disableanimate == true then
  1632. Animate.Disabled = true
  1633. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1634. idleanimation:Play()
  1635. end
  1636. if disableanimator == true then
  1637. Animator.Parent = nil
  1638. end
  1639. if disablemovingarms == true then
  1640. RW.Parent = Torso
  1641. LW.Parent = Torso
  1642. RSH.Parent = nil
  1643. LSH.Parent = nil
  1644. end
  1645. coroutine.resume(coroutine.create(function()
  1646.  
  1647. hbwait()
  1648. equipanim()
  1649. end
  1650. ))
  1651. end
  1652.  
  1653. StaggerHit = function()
  1654.  
  1655. attack = true
  1656. if Hitbox ~= nil then
  1657. for i = 1, math.random(2, 4) do
  1658. ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1659. end
  1660. end
  1661. do
  1662. for i = 0, 1, 0.1 / animationspeed do
  1663. hbwait()
  1664. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(-10), rad(0), rad(-30)), 0.3 / animationspeed)
  1665. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(30)) * angles(rad(5), rad(0), rad(0)), 0.3 / animationspeed)
  1666. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-30), rad(0), rad(60)) * angles(rad(0), rad(-30), rad(0)) * RWC0, 0.3 / animationspeed)
  1667. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(-20)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1668. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.9 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-10), rad(0), rad(-20)), 0.3 / animationspeed)
  1669. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-70), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1670. if StaggerAnim.Value ~= true then
  1671. do
  1672. if StunAnim.Value == true then
  1673. break
  1674. end
  1675. -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1676.  
  1677. -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_STMT
  1678.  
  1679. end
  1680. end
  1681. end
  1682. attack = false
  1683. end
  1684. end
  1685.  
  1686. Stagger = function()
  1687.  
  1688. attack = true
  1689. disablejump = true
  1690. if Hitbox ~= nil then
  1691. for i = 1, math.random(2, 4) do
  1692. ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1693. end
  1694. end
  1695. do
  1696. attacktype = 1
  1697. DamageStatLabel("Interruption", Head.CFrame, "Staggered!", Color3.new(1, 1, 0))
  1698. local staggervelocity = Instance.new("BodyVelocity", Torso)
  1699. staggervelocity.P = 500
  1700. staggervelocity.maxForce = vt(math.huge, 0, math.huge)
  1701. if Rooted.Value == false then
  1702. staggervelocity.Velocity = RootPart.CFrame.lookVector * -25
  1703. end
  1704. for i = 0, 1, 0.35 / animationspeed do
  1705. hbwait()
  1706. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.1 * PlayerSize) * angles(rad(-20), rad(0), rad(-30)), 0.3 / animationspeed)
  1707. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1708. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1709. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1710. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1711. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1712. end
  1713. for i = 0, 1, 0.2 / animationspeed do
  1714. hbwait()
  1715. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.2 * PlayerSize) * angles(rad(-30), rad(0), rad(-30)), 0.3 / animationspeed)
  1716. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1717. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1718. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1719. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1720. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.9 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(30)), 0.3 / animationspeed)
  1721. end
  1722. staggervelocity:Destroy()
  1723. for i = 0, 1, 0.015 / animationspeed do
  1724. hbwait()
  1725. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.8 * PlayerSize) * angles(rad(0), rad(0), rad(-20)) * angles(rad(-5), rad(-5), rad(0)), 0.3 / animationspeed)
  1726. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(20), rad(0), rad(20)) * angles(rad(0), rad(5), rad(0)), 0.3 / animationspeed)
  1727. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(20)) * angles(rad(0), rad(-20), rad(0)) * RWC0, 0.3 / animationspeed)
  1728. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-15), rad(0), rad(-10)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1729. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(80), rad(0)) * angles(rad(0), rad(0), rad(70)) * angles(rad(0), rad(30), rad(0)), 0.3 / animationspeed)
  1730. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, 0.4 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(-80), rad(0)) * angles(rad(-2.5), rad(0), rad(-10)), 0.3 / animationspeed)
  1731. if StunAnim.Value == true then
  1732. break
  1733. end
  1734. end
  1735. do
  1736. attacktype = 1
  1737. disablejump = false
  1738. attack = false
  1739. end
  1740. end
  1741. end
  1742.  
  1743. Stun = function()
  1744.  
  1745. attack = true
  1746. disablejump = true
  1747. attacktype = 1
  1748. DamageStatLabel("Interruption", Head.CFrame, "Stunned!", Color3.new(1, 1, 0))
  1749. for i = 0, 1, 0.4 / animationspeed do
  1750. hbwait()
  1751. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(15), rad(0), rad(-160)), 0.3 / animationspeed)
  1752. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(10), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1753. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(15)) * RWC0, 0.3 / animationspeed)
  1754. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(-15)) * LWC0, 0.3 / animationspeed)
  1755. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1756. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1757. end
  1758. for i = 0, 1, 0.4 / animationspeed do
  1759. hbwait()
  1760. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.5 * PlayerSize) * angles(rad(45), rad(0), rad(-170)), 0.3 / animationspeed)
  1761. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1762. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(45)) * RWC0, 0.3 / animationspeed)
  1763. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(-45)) * LWC0, 0.3 / animationspeed)
  1764. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1765. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1766. end
  1767. for i = 0, 1, 0.4 / animationspeed do
  1768. hbwait()
  1769. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1 * PlayerSize) * angles(rad(75), rad(0), rad(-180)), 0.3 / animationspeed)
  1770. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-60)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1771. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(0), rad(75)) * RWC0, 0.3 / animationspeed)
  1772. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-45), rad(0), rad(-75)) * LWC0, 0.3 / animationspeed)
  1773. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1774. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-30)), 0.3 / animationspeed)
  1775. end
  1776. Humanoid.AutoRotate = false
  1777. for i = 1, 70 * animationspeed do
  1778. hbwait()
  1779. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -2.5 * PlayerSize) * angles(rad(90), rad(0), rad(-180)), 0.3 / animationspeed)
  1780. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-90)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1781. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(-10), rad(90)) * RWC0, 0.3 / animationspeed)
  1782. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-90), rad(0), rad(-90)) * LWC0, 0.3 / animationspeed)
  1783. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0.2 * PlayerSize) * angles(rad(0), rad(70), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1784. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-100), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1785. end
  1786. for i = 0, 1, 0.15 / animationspeed do
  1787. hbwait()
  1788. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.5 * PlayerSize) * angles(rad(20), rad(0), rad(100)), 0.3 / animationspeed)
  1789. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1790. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(30)) * RWC0, 0.3 / animationspeed)
  1791. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(20)) * LWC0, 0.3 / animationspeed)
  1792. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(60), rad(0)) * angles(rad(-5), rad(0), rad(70)), 0.3 / animationspeed)
  1793. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.25 * PlayerSize, -1 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-10), rad(0), rad(20)), 0.3 / animationspeed)
  1794. end
  1795. Humanoid.AutoRotate = true
  1796. attacktype = 1
  1797. disablejump = false
  1798. attack = false
  1799. end
  1800.  
  1801. EAbility = function()
  1802.  
  1803. attack = true
  1804. attack = false
  1805. end
  1806.  
  1807. Attack1 = function()
  1808.  
  1809. attack = true
  1810. attack = false
  1811. end
  1812.  
  1813. Attack2 = function()
  1814.  
  1815. attack = true
  1816. attack = false
  1817. end
  1818.  
  1819. Attack3 = function()
  1820.  
  1821. attack = true
  1822. attack = false
  1823. end
  1824.  
  1825. Attack4 = function()
  1826.  
  1827. attack = true
  1828. attack = false
  1829. end
  1830.  
  1831. Move1 = function()
  1832.  
  1833. attack = true
  1834. attack = false
  1835. end
  1836.  
  1837. Move2 = function()
  1838.  
  1839. attack = true
  1840. attack = false
  1841. end
  1842.  
  1843. Move3 = function()
  1844.  
  1845. attack = true
  1846. attack = false
  1847. end
  1848.  
  1849. Move4 = function()
  1850.  
  1851. attack = true
  1852. attack = false
  1853. end
  1854.  
  1855. hold = false
  1856. Mouse.Button1Down:connect(function()
  1857.  
  1858. if attack == true or equipped == false then
  1859. return
  1860. end
  1861. hold = true
  1862. if attacktype == 1 then
  1863. attacktype = 2
  1864. Attack1()
  1865. else
  1866. if attacktype == 2 then
  1867. attacktype = 3
  1868. Attack2()
  1869. else
  1870. if attacktype == 3 then
  1871. attacktype = 4
  1872. Attack3()
  1873. else
  1874. if attacktype == 4 then
  1875. attacktype = 1
  1876. Attack4()
  1877. end
  1878. end
  1879. end
  1880. end
  1881. coroutine.resume(coroutine.create(function()
  1882.  
  1883. for i = 1, 50 do
  1884. if attack == false then
  1885. hbwait()
  1886. end
  1887. end
  1888. if attack == false then
  1889. attacktype = 1
  1890. end
  1891. end
  1892. ))
  1893. end
  1894. )
  1895. if allowhopperbin == true then
  1896. ob1u = function(Mouse)
  1897.  
  1898. hold = false
  1899. end
  1900.  
  1901. end
  1902. Mouse.KeyDown:connect(function(key)
  1903.  
  1904. if key == "f" and canunequiporequip == true and attack == false then
  1905. if equipped == false then
  1906. equipped = true
  1907. if disableanimate == true then
  1908. Animate.Disabled = true
  1909. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1910. idleanimation:Play()
  1911. end
  1912. if disableanimator == true then
  1913. Animator.Parent = nil
  1914. end
  1915. if disablemovingarms == true then
  1916. RW.Parent = Torso
  1917. LW.Parent = Torso
  1918. RSH.Parent = nil
  1919. LSH.Parent = nil
  1920. end
  1921. equipanim()
  1922. elseif equipped == true then
  1923. equipped = false
  1924. unequipanim()
  1925. hbwait()
  1926. if disablemovingarms == true then
  1927. RW.Parent = nil
  1928. LW.Parent = nil
  1929. RSH.Parent = Torso
  1930. LSH.Parent = Torso
  1931. end
  1932. if disableanimator == true then
  1933. Animator.Parent = Humanoid
  1934. end
  1935. if disableanimate == true then
  1936. Animate.Disabled = false
  1937. end
  1938. end
  1939. end
  1940. if key == "e" and attack == false and equipped == true then
  1941. if animtype < 3 then
  1942. animtype = animtype + 1
  1943. elseif animtype >= 3 then
  1944. animtype = 1
  1945. end
  1946. end
  1947. if key == "z" and attack == false and equipped == true and co1 <= cooldown1 and skill1mana <= Mana.Value then
  1948. subtractmana(skill1mana)
  1949. cooldown1 = 0
  1950. Move1()
  1951. end
  1952. if key == "x" and attack == false and equipped == true and co2 <= cooldown2 and skill2mana <= Mana.Value then
  1953. subtractmana(skill2mana)
  1954. cooldown2 = 0
  1955. Move2()
  1956. end
  1957. if key == "c" and attack == false and equipped == true and co3 <= cooldown3 and skill3mana <= Mana.Value then
  1958. subtractmana(skill3mana)
  1959. cooldown3 = 0
  1960. Move3()
  1961. end
  1962. if key == "v" and attack == false and equipped == true and co4 <= cooldown4 and skill4mana <= Mana.Value then
  1963. subtractmana(skill4mana)
  1964. cooldown4 = 0
  1965. Move4()
  1966. end
  1967. if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then
  1968. if key == "q" then
  1969. Mana.Value = 100
  1970. cooldown1 = co1
  1971. cooldown2 = co2
  1972. cooldown3 = co3
  1973. cooldown4 = co4
  1974. end
  1975. if key == "p" then
  1976. StaggerHitAnim.Value = true
  1977. end
  1978. if key == "[" then
  1979. StaggerAnim.Value = true
  1980. end
  1981. if key == "]" then
  1982. StunAnim.Value = true
  1983. end
  1984. end
  1985. end
  1986. )
  1987. Mouse.KeyUp:connect(function(key2)
  1988.  
  1989. end
  1990. )
  1991. if allowhopperbin == true then
  1992. s = function(Mouse)
  1993.  
  1994. Mouse.Button1Down:connect(function()
  1995.  
  1996. ob1d(Mouse)
  1997. end
  1998. )
  1999. Mouse.Button1Up:connect(function()
  2000.  
  2001. ob1u(Mouse)
  2002. end
  2003. )
  2004. Mouse.KeyDown:connect(key)
  2005. Mouse.KeyUp:connect(key2)
  2006. end
  2007.  
  2008. end
  2009. if allowhopperbin == true then
  2010. ds = function(Mouse)
  2011.  
  2012. end
  2013.  
  2014. end
  2015. if allowhopperbin == true then
  2016. Bin.Selected:connect(s)
  2017. Bin.Deselected:connect(ds)
  2018. end
  2019. updateskills = function()
  2020.  
  2021. if allowabilitiestofunction == true then
  2022. if cooldown1 <= co1 then
  2023. cooldown1 = cooldown1 + 0.033333333333333
  2024. if co1 <= cooldown1 then
  2025. cooldown1 = co1
  2026. end
  2027. end
  2028. if cooldown2 <= co2 then
  2029. cooldown2 = cooldown2 + 0.033333333333333
  2030. if co2 <= cooldown2 then
  2031. cooldown2 = co2
  2032. end
  2033. end
  2034. if cooldown3 <= co3 then
  2035. cooldown3 = cooldown3 + 0.033333333333333
  2036. if co3 <= cooldown3 then
  2037. cooldown3 = co3
  2038. end
  2039. end
  2040. if cooldown4 <= co4 then
  2041. cooldown4 = cooldown4 + 0.033333333333333
  2042. if co4 <= cooldown4 then
  2043. cooldown4 = co4
  2044. end
  2045. end
  2046. if changebarcolorsifnotenoughmana == true then
  2047. if Mana.Value <= skill1mana then
  2048. bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  2049. else
  2050. bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  2051. end
  2052. if Mana.Value <= skill2mana then
  2053. bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  2054. else
  2055. bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  2056. end
  2057. if Mana.Value <= skill3mana then
  2058. bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  2059. else
  2060. bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  2061. end
  2062. if Mana.Value <= skill4mana then
  2063. bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  2064. else
  2065. bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  2066. end
  2067. else
  2068. if changebarcolorsifnotenoughmana == false then
  2069. bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  2070. bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  2071. bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  2072. bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  2073. end
  2074. end
  2075. end
  2076. if alternatemanaregensystem == false then
  2077. if Mana.Value <= maxmana then
  2078. Mana.Value = Mana.Value + recovermana / 30
  2079. else
  2080. if maxmana <= Mana.Value then
  2081. Mana.Value = maxmana
  2082. end
  2083. end
  2084. else
  2085. if alternatemanaregensystem == true then
  2086. if maxmana <= Mana.Value then
  2087. Mana.Value = maxmana
  2088. else
  2089. if manadelay <= manawait then
  2090. manadelay = manadelay + 1
  2091. else
  2092. manadelay = 0
  2093. Mana.Value = Mana.Value + 1
  2094. end
  2095. end
  2096. end
  2097. end
  2098. if allowstunbar == true then
  2099. if StunValue.Value <= 0 then
  2100. StunValue.Value = 0
  2101. else
  2102. if stundelay <= stunwait then
  2103. stundelay = stundelay + 1
  2104. else
  2105. stundelay = 0
  2106. StunValue.Value = StunValue.Value - 1
  2107. end
  2108. end
  2109. else
  2110. if allowstunbar == false then
  2111. StunValue.Value = 0
  2112. end
  2113. end
  2114. end
  2115.  
  2116. if allowmenutofunction == true then
  2117. ArtificialHB.Event:connect(function()
  2118.  
  2119. updateskills()
  2120. if allowabilitiestofunction == true then
  2121. framesk1:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2122. framesk2:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2123. framesk3:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2124. framesk4:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2125. bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2126. bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2127. bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2128. bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2129. end
  2130. manabar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2131. manacover:TweenSize(ud(1 * (Mana.Value / maxmana), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2132. healthbar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2133. healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2134. if allowstunbar == true and showstunbar == true and stunframe ~= nil then
  2135. stunframe:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2136. stunbar:TweenSize(ud(1 * (StunValue.Value / maxstun), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2137. end
  2138. if showhealthmanaandstunnumbers == true then
  2139. manatext.Text = "Mana [" .. math.floor(Mana.Value) .. "]"
  2140. healthtext.Text = "Health [" .. math.floor(Humanoid.Health) .. "]"
  2141. if allowstunbar == true and showstunbar == true then
  2142. stuntext.Text = "Stun [" .. math.floor(StunValue.Value) .. "]"
  2143. end
  2144. end
  2145. if showstats == true then
  2146. defenseframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2147. damageframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2148. movementframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2149. defensetext.Text = "Defense: " .. Defense.Value * 100 .. "%"
  2150. damagetext.Text = "Damage: " .. Damage.Value * 100 .. "%"
  2151. if Rooted.Value == false then
  2152. movementtext.Text = "Movement: " .. Movement.Value * 100 .. "%"
  2153. else
  2154. if Rooted.Value == true or Movement.Value <= 0 then
  2155. movementtext.Text = "Movement: 0%"
  2156. end
  2157. end
  2158. end
  2159. end
  2160. )
  2161. end
  2162. while 1 do
  2163. hbwait()
  2164. if Hitbox ~= nil then
  2165. if attack == true then
  2166. Hitbox.Name = "Hitbox"
  2167. else
  2168. if attack == false then
  2169. Hitbox.Name = "NilHitbox"
  2170. end
  2171. end
  2172. end
  2173. if 0 < Humanoid.Health then
  2174. if walkspeeddependsonmovementvalue == true then
  2175. if Movement.Value < 0 or StaggerAnim.Value == true or StunAnim.Value == true or StaggerHitAnim.Value == true or Rooted.Value == true then
  2176. Humanoid.WalkSpeed = 0
  2177. else
  2178. Humanoid.WalkSpeed = 16 * Movement.Value
  2179. end
  2180. end
  2181. if maxstun <= StunValue.Value then
  2182. StunValue.Value = 0
  2183. StunAnim.Value = true
  2184. end
  2185. if StaggerAnim.Value == true and staggeranim == false then
  2186. coroutine.resume(coroutine.create(function()
  2187.  
  2188. staggeranim = true
  2189. while attack == true do
  2190. hbwait()
  2191. end
  2192. Stagger()
  2193. StaggerAnim.Value = false
  2194. staggeranim = false
  2195. end
  2196. ))
  2197. end
  2198. if StaggerHitAnim.Value == true and staggerhitanim == false then
  2199. coroutine.resume(coroutine.create(function()
  2200.  
  2201. staggerhitanim = true
  2202. while attack == true do
  2203. hbwait()
  2204. end
  2205. StaggerHit()
  2206. StaggerHitAnim.Value = false
  2207. staggerhitanim = false
  2208. end
  2209. ))
  2210. end
  2211. if (StunAnim.Value == true and stunanim == false) or 100 <= StunValue.Value then
  2212. coroutine.resume(coroutine.create(function()
  2213.  
  2214. StunValue.Value = 0
  2215. stunanim = true
  2216. while attack == true do
  2217. hbwait()
  2218. end
  2219. Stun()
  2220. StunAnim.Value = false
  2221. stunanim = false
  2222. end
  2223. ))
  2224. end
  2225. sine = sine + change
  2226. local torvel = (RootPart.Velocity * vt(1, 0, 1)).magnitude
  2227. local velderp = RootPart.Velocity.y
  2228. local lv = Torso.CFrame:pointToObjectSpace(Torso.Velocity + Torso.Position)
  2229. hitfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position + vt(0, -1, 0)).lookVector, 4 * PlayerSize, Character)
  2230. if 0.5 <= donum then
  2231. handidle = true
  2232. else
  2233. if donum <= 0 then
  2234. handidle = false
  2235. end
  2236. end
  2237. if handidle == false then
  2238. donum = donum + 0.003 / animationspeed
  2239. else
  2240. donum = donum - 0.003 / animationspeed
  2241. end
  2242. if equipped == true or equipped == false then
  2243. if attack == false then
  2244. idle = idle + 1
  2245. else
  2246. idle = 0
  2247. end
  2248. if leftarm == true then
  2249. if Anim == "Walk" and equipped == true and attack == false then
  2250. if alternatewalk == false then
  2251. if walkinganim == true then
  2252. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2253. else
  2254. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2255. end
  2256. else
  2257. if walkinganim == true then
  2258. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2259. else
  2260. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2261. end
  2262. end
  2263. else
  2264. -- DECOMPILER ERROR at PC2457: Unhandled construct in 'MakeBoolean' P3
  2265.  
  2266. if (Anim ~= "Walk" and equipped == true) or leftarm == false then
  2267. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2268. end
  2269. end
  2270. end
  2271. if rightarm == true then
  2272. if Anim == "Walk" and equipped == true and attack == false then
  2273. if alternatewalk == false then
  2274. if walkinganim == true then
  2275. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2276. else
  2277. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2278. end
  2279. else
  2280. if walkinganim == true then
  2281. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2282. else
  2283. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2284. end
  2285. end
  2286. else
  2287. -- DECOMPILER ERROR at PC2648: Unhandled construct in 'MakeBoolean' P3
  2288.  
  2289. if (Anim ~= "Walk" and equipped == true) or rightarm == false then
  2290. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2291. end
  2292. end
  2293. end
  2294. if allowwalking == true then
  2295. if Anim == "Walk" and equipped == true then
  2296. if alternatewalk == false then
  2297. if walkinganim == true then
  2298. RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2299. LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2300. else
  2301. RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2302. LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2303. end
  2304. else
  2305. if walkinganim == true then
  2306. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2307. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2308. else
  2309. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2310. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2311. end
  2312. end
  2313. else
  2314. if Anim ~= "Walk" and equipped == true then
  2315. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2316. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2317. end
  2318. end
  2319. end
  2320. Anim = "Idle"
  2321. if attack == false then
  2322. if equipped == true then
  2323. if animtype == 1 then
  2324. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2325. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2326. RW.C0 = clerp(RW.C0, cf(1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(100), rad(0), rad(-80)) * angles(rad(-5 * math.sin((sine) / 4)), rad(90), rad(0)) * (RWC0), 1 / animationspeed)
  2327. LW.C0 = clerp(LW.C0, cf(-1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(80), rad(0), rad(70)) * angles(rad(-5 * math.sin((sine) / 4)), rad(-90), rad(0)) * (LWC0), 1 / animationspeed)
  2328. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2329. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2330. end
  2331. if animtype == 2 then
  2332. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(2.5 + 2.5 * math.cos((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2333. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(2.5 * math.sin((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2334. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(5), rad(10)) * angles(rad(60 * math.cos((sine) / 8)), rad(5), rad(0)) * (RWC0), 1 / animationspeed)
  2335. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-5), rad(-10)) * angles(rad(-60 * math.cos((sine) / 8)), rad(-5), rad(0)) * (LWC0), 1 / animationspeed)
  2336. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 5 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2337. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 5 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2338. end
  2339. end
  2340. if animtype == 3 then
  2341. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2342. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2343. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(0), rad(-20)) * angles(rad(0), rad(10), rad(0)) * (RWC0), 1 / animationspeed)
  2344. LW.C0 = clerp(LW.C0, cf(-1.25 + 0.25 * math.sin((sine) / 8) * PlayerSize, 0.5 * PlayerSize, -0.25 - 0.25 * math.sin((sine) / 8) * PlayerSize) * angles(rad(80 - 30 * math.cos((sine) / 4)), rad(0), rad(60 * math.sin((sine) / 8))) * (LWC0), 1 / animationspeed)
  2345. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2346. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2347. end
  2348. end
  2349. end
  2350. end
  2351. end
  2352. end
  2353. end
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