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- wait(2)
- Player = game.Players.LocalPlayer
- Mouse = Player:GetMouse()
- Character = Player.Character
- Humanoid = Character.Humanoid
- local Idle = false
- local rad = math.rad
- local attack = false
- local attacktype = 1
- local hitted = false
- Character:FindFirstChild'Animate':Destroy()
- Humanoid.WalkSpeed = 5
- Humanoid.Animator.Parent = nil
- Character.Shirt.ShirtTemplate = "rbxassetid://274888950"
- Character.Pants.PantsTemplate = "rbxassetid://274889075"
- Character.Head.face.Texture = "rbxassetid://461020415"
- Instance.new("ForceField",Character).Visible = false
- Humanoid.JumpPower = 120
- Humanoid.BodyDepthScale.Value = 1
- Humanoid.BodyHeightScale.Value = 1.10
- Humanoid.BodyWidthScale.Value = 1.03
- Humanoid.HeadScale.Value = 1
- Humanoid.MaxHealth = 5000
- wait(0.01)
- Humanoid.Health = 5000
- v3 = Vector3.new
- bc = BrickColor.new
- for i,v in pairs(Character:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- for i,v in pairs(Character:children()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- for i,v in pairs(Character:children()) do
- if v:IsA("Hair") then
- v:Destroy()
- end
- end
- --This controls the framerate the script runs at. (make sure to keep it at 1/60 for 60 animation)
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 60
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- ---------------------------------------------------body
- local LeftUpperArm = Character.LeftUpperArm
- local LeftShoulder = Character.LeftUpperArm.LeftShoulder
- local LeftLowerArm = Character.LeftLowerArm
- local LeftElbow = Character.LeftLowerArm.LeftElbow
- --------------------------------------------------------
- local LeftUpperLeg = Character.LeftUpperLeg
- local LeftHip = Character.LeftUpperLeg.LeftHip
- local LeftLowerLeg = Character.LeftLowerLeg
- local LeftKnee = Character.LeftLowerLeg.LeftKnee
- ----------------------------------------------------------
- local RightUpperArm = Character.RightUpperArm
- local RightShoulder = Character.RightUpperArm.RightShoulder
- local RightLowerArm = Character.RightLowerArm
- local RightElbow = Character.RightLowerArm.RightElbow
- ----------------------------------------------------------
- local RightUpperLeg = Character.RightUpperLeg
- local RightHip = Character.RightUpperLeg.RightHip
- local RightLowerLeg = Character.RightLowerLeg
- local RightKnee = Character.RightLowerLeg.RightKnee
- ----------------------------------------------------------
- local UpperTorso = Character.UpperTorso
- local LowerTorso = Character.LowerTorso
- local Root = Character.LowerTorso.Root
- --------------------------------------------
- local Head = Character.Head
- local Neck = Character.Head.Neck
- local RootPart = Character.HumanoidRootPart
- local LeftHand = Character.LeftHand
- local RightHand = Character.RightHand
- local LeftFoot = Character.LeftFoot
- local RightFoot = Character.RightFoot
- local Waist = Character.UpperTorso.Waist
- -------------------------------------------Aura
- local canfly1 = false
- local canfly = true
- local flying1 = true
- ---
- local kicharging = false
- local ki = 100
- local kigo = 2.3
- ---
- local ColorsArray = {ColorSequenceKeypoint.new(0, Color3.new(0/255,170/255,255/255)),ColorSequenceKeypoint.new(1, Color3.new(0/255,170/255,255/255))}
- --
- function newRay(start,face,range,wat)
- local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
- hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat)
- return rey,hit,pos
- end
- ---
- local Hair = Instance.new("Part",Character)
- Hair.Size = Vector3.new(1,1,1)
- Hair.Material = "SmoothPlastic"
- Hair.BrickColor = BrickColor.new("Really black")
- Hair.CanCollide = false
- local Hair2 = Instance.new("SpecialMesh",Hair)
- Hair2.MeshId = "rbxassetid://560180459"
- Hair2.Scale = Vector3.new(6.7, 6.7, 6.7)
- local Hair3 = Instance.new("Weld",Hair)
- Hair3.Part0 = Character.Head
- Hair3.Part1 = Hair
- Hair3.C0 = CFrame.new(0, 0.8, 0.64)
- --
- ---
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChildOfClass("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- local c = Create("ObjectValue")({
- Name = "creator",
- Value = game:service("Players").LocalPlayer,
- Parent = h
- })
- game:GetService("Debris"):AddItem(c, 0.5)
- if HitSound ~= nil and HitPitch ~= nil then
- CreateSound(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil and block.className == "IntValue" and block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- if blocked == false then
- h.Health = h.Health - Damage
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
- else
- h.Health = h.Health - Damage / 2
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit
- local bodvol = Create("BodyVelocity")({
- velocity = angle * knockback,
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- local rl = Create("BodyAngularVelocity")({
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- game:GetService("Debris"):AddItem(rl, 0.5)
- elseif Type == "Normal" then
- local vp = Create("BodyVelocity")({
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- })
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- elseif Type == "Impale" then
- local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Pastel light blue", Vector3.new(1, 1, 1), "Neon", 0.7, Vector3.new(1, 25, 1))
- Spike.Anchored = true
- Spike.Rotation = Vector3.new(math.random(-10, 10), 0, math.random(-10, 10))
- Spike.Position = hit.Parent.Torso.Position
- for i = 1, 5 do
- IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1)
- end
- Services.Debris:AddItem(Spike, 4)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, 0.8, 2)
- hit.Parent.Humanoid.PlatformStand = true
- swait(1)
- hit.Parent.Humanoid.PlatformStand = false
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Snare" then
- local bp = Create("BodyPosition")({
- P = 900,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Slowness" then
- local SpeedSave = hit.Parent.Humanoid.WalkSpeed
- for i = 1, 25 do
- hit.Parent.Humanoid.WalkSpeed = 4
- IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1)
- end
- wait(4)
- hit.Parent.Humanoid.WalkSpeed = SpeedSave
- elseif Type == "FireDmg" then
- for i = 1, math.random(60, 150) do
- BlockEffect(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 20, 20, 20, 1.5, 1.5, 1.5, 0.05, 3)
- BlockEffect(BrickColor.new("Gold"), hit.Parent.Torso.CFrame, 20, 20, 20, 2, 2, 2, 0.05, 3)
- BlockEffect(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 3)
- wait(0.1)
- MagniDamage(hit.Parent.Torso, 12304, 1, 8, 0, "Normal")
- end
- elseif Type == "Freeze" then
- local bp = Create("BodyPosition")({
- P = 900,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp, 4)
- for i = 1, 25 do
- IcePartFunk(hit.Parent.Torso, 1, 1.5, 2)
- end
- elseif Type == "Freeze2" then
- local BodPos = Create("BodyPosition")({
- P = 50000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- local BodGy = Create("BodyGyro")({
- maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
- P = 20000,
- Parent = hit.Parent.Torso,
- cframe = hit.Parent.Torso.CFrame
- })
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- local debounce = Create("BoolValue")({
- Name = "DebounceHit",
- Parent = hit.Parent,
- Value = true
- })
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- end
- end
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = 0.033333333333333
- if not Pos then
- local Pos = Vector3.new(0, 0, 0)
- end
- local Text = Text or ""
- local Time = Time or 2
- if not Color then
- local Color = Color3.new(1, 0, 1)
- end
- local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui")({
- Size = UDim2.new(3, 0, 3, 0),
- Adornee = EffectPart,
- Parent = EffectPart
- })
- local TextLabel = Create("TextLabel")({
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- TextColor3 = Color,
- TextScaled = true,
- Font = Enum.Font.ArialBold,
- Parent = BillboardGui
- })
- game.Debris:AddItem(EffectPart, Time + 0.1)
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = Time / Rate
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = Frame / Frames
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= Player.Name then
- Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1)
- end
- end
- end
- end
- end
- function MagniKILL(Part, magni, knock, Type)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= Player.Name then
- hum.Health = 0
- end
- end
- end
- end
- end
- local angles = CFrame.Angles
- function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- formFactor = FormFactor,
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- RemoveOutlines(Part)
- return Part
- end
- function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- function CreateWeld(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- EffectModel = Instance.new("Model", Character)
- EffectModel.Name = "Effects"
- Effects = {
- Block = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- else
- table.insert(Effects, {
- prt,
- "Block3",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- },
- Sphere = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Cylinder = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Wave = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Ring = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Break = {
- Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end
- }
- }
- function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 3 then
- table.insert(Effects, {
- prt,
- "Block3",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- function CreateSound(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou, 6)
- end))
- end
- function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- prt.Material = "Neon"
- local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 6, delay do
- swait()
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- function shoottraildd(mouse, partt, SpreadAmount, dmg) ---effects
- local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
- local MainPos = partt.Position
- local MainPos2 = mouse + SpreadVectors
- local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
- local speed = 1000
- local num = 1
- coroutine.resume(coroutine.create(function()
- repeat
- swait()
- local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
- local mag =(MainPos - pos).magnitude
- Laser(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -2.175, 0, -2.175, 0.15)
- MainPos = MainPos + MouseLook.lookVector * speed
- num = num - 1
- MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
- if hit ~= nil then
- num = 0
- local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
- refpart.Anchored = true
- refpart.CFrame = CFrame.new(pos)
- game:GetService("Debris"):AddItem(refpart, 2)
- end
- if num <= 0 then
- local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
- refpart.Anchored = true
- refpart.CFrame = CFrame.new(pos)
- if hit ~= nil then
- CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
- BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
- BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
- BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
- MagniDamage(refpart, 40, dmg, dmg, 0, "FireDmg")
- end
- game:GetService("Debris"):AddItem(refpart, 0)
- end
- until num <= 0
- end))
- end
- function shoottraildd2(mouse, partt, SpreadAmount)
- local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
- local MainPos = partt.Position
- local MainPos2 = mouse + SpreadVectors
- local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
- local speed = 1000
- local num = 1
- coroutine.resume(coroutine.create(function()
- repeat
- swait()
- local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
- local mag = (MainPos - pos).magnitude
- Laser(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -8.175, 0, -8.175, 0.15)
- MainPos = MainPos + MouseLook.lookVector * speed
- num = num - 1
- MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
- if hit ~= nil then
- num = 0
- local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
- refpart.Anchored = true
- refpart.CFrame = CFrame.new(pos)
- game:GetService("Debris"):AddItem(refpart, 2)
- end
- if num <= 0 then
- local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
- refpart.Anchored = true
- refpart.CFrame = CFrame.new(pos)
- if hit ~= nil then
- CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
- BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
- BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
- BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
- MagniKILL(refpart, 80, 0, "Normal")
- end
- game:GetService("Debris"):AddItem(refpart, 0)
- end
- until num <= 0
- end))
- end
- function shoottraildd22(mouse, partt, SpreadAmount)
- local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
- local MainPos = partt.Position
- local MainPos2 = mouse + SpreadVectors
- local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
- local speed = 900
- local num = 1
- coroutine.resume(coroutine.create(function()
- repeat
- swait()
- local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
- local mag = (MainPos - pos).magnitude
- Laser(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -8.175, 0, -8.175, 0.15)
- MainPos = MainPos + MouseLook.lookVector * speed
- num = num - 1
- MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
- if hit ~= nil then
- num = 0
- local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
- refpart.Anchored = true
- refpart.CFrame = CFrame.new(pos)
- game:GetService("Debris"):AddItem(refpart, 2)
- end
- if num <= 0 then
- local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
- refpart.Anchored = true
- refpart.CFrame = CFrame.new(pos)
- if hit ~= nil then
- CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
- BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
- BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
- BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
- MagniKILL(refpart, 80, 0, "Normal")
- end
- game:GetService("Debris"):AddItem(refpart, 0)
- end
- until num <= 0
- end))
- end
- function shoottraildd3(mouse, partt, SpreadAmount, dmg)
- local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
- local MainPos = partt.Position
- local MainPos2 = mouse + SpreadVectors
- local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
- local speed = 200
- local num = 0
- coroutine.resume(coroutine.create(function()
- repeat
- swait()
- local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
- local mag = (MainPos - pos).magnitude
- Laser(BrickColor.new("White"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.375, 0, -0.375, 0.05)
- MainPos = MainPos + MouseLook.lookVector * speed
- num = num - 1
- MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
- if hit ~= nil then
- num = 0
- local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
- refpart.Anchored = true
- refpart.CFrame = CFrame.new(pos)
- BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
- game:GetService("Debris"):AddItem(refpart, 2)
- end
- if num <= 0 then
- local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
- refpart.Anchored = true
- refpart.CFrame = CFrame.new(pos)
- if hit ~= nil then
- CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
- BlockEffect(BrickColor.new("White"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
- BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
- MagniDamage(refpart, 6, dmg, dmg, 0, "Slowness")
- end
- game:GetService("Debris"):AddItem(refpart, 0)
- end
- until num <= 0
- end))
- end
- function shoottraildd4(mouse, partt, SpreadAmount, dmg)
- local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
- local MainPos = partt.Position
- local MainPos2 = mouse + SpreadVectors
- local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
- local speed = 500
- local num = 1
- coroutine.resume(coroutine.create(function()
- repeat
- swait()
- local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
- local mag = (MainPos - pos).magnitude
- Laser(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -1.175, 0, -1.175, 0.15)
- MainPos = MainPos + MouseLook.lookVector * speed
- num = num - 1
- MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
- if hit ~= nil then
- num = 0
- local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
- refpart.Anchored = true
- refpart.CFrame = CFrame.new(pos)
- game:GetService("Debris"):AddItem(refpart, 2)
- end
- if num <= 0 then
- local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
- refpart.Anchored = true
- refpart.CFrame = CFrame.new(pos)
- if hit ~= nil then
- CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
- BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
- BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
- BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
- MagniDamage(refpart, 4, dmg, 40, 0, "Normal")
- end
- game:GetService("Debris"):AddItem(refpart, 0)
- end
- until num <= 0
- end))
- end
- ---
- tp = true
- Mouse.KeyDown:connect(function(key)
- if key == "" then
- if tp == true then
- tp = true
- Character.Head.face.Parent = game.Lighting
- Character.HumanoidRootPart.CFrame = Mouse.Hit * CFrame.new(0, 3, 0)
- game.Lighting.face.Parent = Character.Head
- wait(0)
- tp = true
- end
- end
- end)
- --used things
- vt = Vector3.new
- bc = BrickColor.new
- br = BrickColor.random
- local cam = game.Workspace.CurrentCamera
- --damage
- Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChildOfClass("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- h=hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
- end
- if hit.Parent.className=="Hat" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=math.random(minim,maxim)
- -- h:TakeDamage(Damage)
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print(block.className)
- if block.className=="NumberValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock==nil then
- block.Value=block.Value-1
- end
- end
- end
- if block.className=="IntValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-1
- end
- end
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,.5,BrickColor.new("Really red"))
- else
- h.Health=h.Health-(Damage/2)
- showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
- end
- if Type=="Knockdown" then
- Humanoid=hit.Parent.Humanoid
- Humanoid.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end), Humanoid)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Normal" then
- bp=Instance.new("BodyVelocity")
- bp.P=100000
- bp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- if KnockbackType==1 then
- bp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- bp.velocity=Property.CFrame.lookVector*knockback
- end
- if knockback>0 then
- bp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(bp,.5)
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,60,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,1)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Snare" then
- bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=hit.Parent.Torso.Position
- bp.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp,1)
- elseif Type=="Target" then
- if Targetting==false then
- ZTarget=hit.Parent.Torso
- coroutine.resume(coroutine.create(function(Part)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- swait(1)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- end),ZTarget)
- TargHum=ZTarget.Parent:findFirstChild("Humanoid")
- targetgui=Instance.new("BillboardGui")
- targetgui.Parent=ZTarget
- targetgui.Size=UDim2.new(10,100,10,100)
- targ=Instance.new("ImageLabel")
- targ.Parent=targetgui
- targ.BackgroundTransparency=1
- targ.Image="rbxassetid://4834067"
- targ.Size=UDim2.new(1,0,1,0)
- cam.CameraType="Scriptable"
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- Targetting=true
- RocketTarget=ZTarget
- for i=1,Property do
- --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
- if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
- swait()
- end
- --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
- end
- Targetting=true
- RocketTarget=true
- targetgui.Parent=true
- cam.CameraType="Custom"
- end
- end
- debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=true
- hitDeb=true
- AttackPos=6
- end
- end
- showDamage=function(Char,Dealt,du,Color)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=0
- c.BrickColor=Color
- c.Transparency = 1
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- local txt = Instance.new("BillboardGui", c)
- txt.Adornee = c
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size12"
- text.TextScaled = true
- text.TextTransparency = 0.5
- text.BackgroundTransparency = 1
- text.TextTransparency = 0.5
- text.TextStrokeTransparency = 0.5
- text.Font = "SciFi"
- text.TextStrokeColor3 = Color3.new(0,0,0)
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=c
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=c.CFrame
- v.BrickColor=BrickColor.random()
- v.Transparency=1
- text.TextColor3 = t.BrickColor.Color
- v.Shape="Block"
- text.Text = tostring(Dealt)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- --[[local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
- local rndm=math.random(1,#hitsounds)
- local r=rndm
- CFuncs["Sound"].Create("http://www.roblox.com/asset/?id="..hitsounds[r],c,1.25,1)]]--
- if CRIT==true then
- ms.Scale=Vector3.new(1,1.25,1)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- if Char:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- elseif Char.Parent:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
- end
- f=Instance.new("BodyPosition")
- f.P=200000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function dmgstart(dmg,what)
- hitcon = what.Touched:connect(function(hit)
- local hum = hit.Parent:FindFirstChild("Humanoid")
- if hum and not hum:IsDescendantOf(Character) then
- hum:TakeDamage(dmg)
- end
- end)
- end
- function dmgstop()
- hitcon:disconnect()
- end
- ------
- hito = function(dm, X, c, dn, dp, dq)
- for I,dr in pairs(workspace:GetChildren()) do
- if dr:FindFirstChild("Humanoid") and dr:FindFirstChild("HumanoidRootPart") and dr ~= chr and (dr:FindFirstChild("HumanoidRootPart").Position - dm.Position).magnitude < X and dr:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
- local ds = dr:FindFirstChild("Humanoid")
- local dt = dr:FindFirstChild("HumanoidRootPart")
- TakeDamage(ds, c)
- ds.Parent:BreakJoints()
- end
- ds:SetStateEnabled(16, true)
- delay(dn, function()
- ds:SetStateEnabled(16, true)
- end)
- local du = Instance.new("StringValue")
- du.Name = "alabo"
- du.Parent = dt
- game.Debris:AddItem(du, dn)
- local dv = Instance.new("Part")
- nooutline(dv)
- dv.Size = Vector3.new(0.2, 0.2, 0.2)
- dv.Transparency = 0.25
- dv.Anchored = true
- dv.CanCollide = false
- dv.BrickColor = BrickColor.new("White")
- dv.Material = "Neon"
- dv.Locked = true
- dv.CFrame = dt.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1))
- dv.Parent = modz
- local dw = Instance.new("SpecialMesh")
- dw.MeshType = "Sphere"
- dw.Scale = Vector3.new(0.5, 0.5, 0.5)
- dw.Parent = dv
- game.Debris:AddItem(dv, 1)
- local dx = Instance.new("Model")
- dx.Name = c
- dx.Parent = workspace
- game.Debris:AddItem(dx, 0.5 + c / 75)
- local dy = Instance.new("Humanoid")
- dy.MaxHealth = 0
- dy.Parent = dx
- local dz = Instance.new("Part")
- dz.Name = "Head"
- dz.Locked = true
- dz.Size = Vector3.new(0.2, 0.2, 0.2)
- dz.Position = dt.Position
- dz.BrickColor = BrickColor.new("New Yeller")
- dz.Material = "Neon"
- dz.Transparency = 1
- dz.CanCollide = false
- dz.Parent = dx
- local dA = Instance.new("BodyPosition")
- dA.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- dA.P = 20000
- dA.D = 300
- dA.Position = dz.Position + Vector3.new(0, 5, 0)
- dA.Parent = dz
- local dB = Instance.new("CylinderMesh")
- dB.Parent = dz
- coroutine.resume(coroutine.create(function()
- while dB do
- swait()
- dB.Scale = dB.Scale:lerp(Vector3.new(2.5 + c / 10, 1.25 + c / 35, 2.5 + c / 10), 0.4)
- end
- end))
- if dp then
- local dC = Instance.new("BodyVelocity")
- dC.MaxForce = Vector3.new(999999999999, 9999999999999, 9999999999999)
- dC.P = 9999999999
- dC.Velocity = dp
- dC.Parent = dt
- game.Debris:AddItem(dC, dn)
- end
- if dq then
- local dD = Instance.new("BodyAngularVelocity")
- dD.MaxTorque = Vector3.new(99999, 999999, 999999)
- dD.P = math.huge
- dD.AngularVelocity = dq
- dD.Parent = dt
- game.Debris:AddItem(dD, dn)
- end
- local dE = Instance.new("Sound")
- dE.Pitch = rd2(10, 11) / 10
- dE.Volume = rd2(10, 13) / 10
- dE.EmitterSize = 10
- dE.SoundId = "rbxassetid://"
- dE.Parent = dv
- dE:Play()
- coroutine.resume(coroutine.create(function()
- for I = 1, 5 do
- swait()
- dv.Transparency = dv.Transparency + 0.175
- dw.Scale = dw.Scale + Vector3.new(0.8 * c, 0.8 * c, 0.8 * c)
- end
- end))
- end
- end
- function Del()
- if not D then D = true
- Idle = true
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(180),rad(0),rad(0)),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(180),rad(0),rad(0)),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- local Sound = Instance.new("Sound",Character.UpperTorso)
- Sound.SoundId = "rbxassetid://"
- Sound.Volume = 10
- Sound.Pitch = 1
- Sound.Looped = false
- Sound:Play()
- wait(0.5)
- local Bq = Instance.new("Part",UpperTorso)
- Bq.Size = Vector3.new(1,1,1)
- Bq.BrickColor = BrickColor.new("White")
- Bq.Material = "Neon"
- Bq.Anchored = false
- Bq.CanCollide = false
- Bq.Transparency = math.huge
- Bq.CFrame = RootPart.CFrame*CFrame.new(0,0,-12)
- local Bq2 = Instance.new("SpecialMesh",Bq)
- Bq2.MeshType = "Sphere"
- Bq2.Scale = Vector3.new(1,1,1)
- Bq.Touched:connect(function(hit)
- if hitted == false then
- hitted = true
- for i = 1,1000 do
- game:GetService("RunService").RenderStepped:wait()
- end
- end
- end)
- local Fl = Instance.new("BodyVelocity",Bq)
- Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fl.velocity = Mouse.hit.lookVector*120
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(80),rad(0),rad(0)),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(80),rad(0),rad(0)),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(60),rad(0),rad(0)),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(60),rad(0),rad(0)),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(-20),rad(0),rad(0)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- longpunch()
- wait(0)
- Idle = false
- hitted = false
- wait(2)
- D = false
- end
- end
- --
- ------
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= Character then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- ------
- function superpunch()
- local Sound = Instance.new("Sound",Character.UpperTorso)--136847657
- Sound.SoundId = "rbxassetid://157878578"
- Sound.Pitch = 1
- Sound.Looped = false
- Sound.Volume = 10
- Sound:play()
- local rng = Instance.new("Part", Mouse)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("White")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = RootPart.CFrame
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- local rng2 = rng:Clone()
- rng2.Parent = Character
- local rng2m = rng2.Mesh
- local rng3 = rng:Clone()
- rng3.Parent = Character
- local rng3m = rng3.Mesh
- local rng4 = rng:Clone()
- rng4.Parent = Character
- local rng4m = rng4.Mesh
- local rng5 = rng:Clone()
- rng5.Parent = Character
- local rng5m = rng5.Mesh
- local rng6 = rng:Clone()
- rng6.Material = "Plastic"
- rng6.Parent = Character
- local rng6m = rng6.Mesh
- rng6m.Scale = vt(2.5,2.5,2)
- rng6m.MeshType = "FileMesh"
- rng6m.MeshId = "rbxassetid://437347603"
- local hita = rng6.Touched:connect(function(hit)
- Damagefunc(hit,27,37,math.random(20,30),"Normal",RootPart,.2,1)
- end)
- rng2.CFrame = RootPart.CFrame
- rng3.CFrame = RootPart.CFrame
- rng4.CFrame = RootPart.CFrame
- rng5.CFrame = RootPart.CFrame
- rng6.CFrame = RootPart.CFrame
- wait()
- local Sound = Instance.new("Sound",rng6)--136847657
- Sound.SoundId = "rbxassetid://136847657"
- Sound.Pitch = 1
- Sound.Looped = false
- Sound.Volume = 10
- Sound:play()
- local scaler = 10/5
- local scaler2 = 10/5
- for i = 0,10,0.1 do
- swait()
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2
- rng2.CFrame = rng2.CFrame + rng2.CFrame.lookVector*scaler2/0.25
- rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5
- rng4.CFrame = rng4.CFrame + rng4.CFrame.lookVector*scaler2/0.75
- rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/5
- rng6.Size = rng6.Size + Vector3.new(scaler2/2.5, scaler2/2.5, scaler2/2.5)
- rng6.CFrame = rng3.CFrame
- rng.Transparency = rng.Transparency + 0.1
- rng2.Transparency = rng2.Transparency + 1.01
- rng3.Transparency = rng3.Transparency + 0.01
- rng4.Transparency = rng4.Transparency + 0.01
- rng5.Transparency = rng5.Transparency + 0.01
- rng6.Transparency = rng6.Transparency + 0.021
- scaler = scaler - 0.125/5
- scaler2 = scaler2 - 0.1/5
- rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, 1.5)
- rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1)
- rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/1.5, scaler2/1.5, 0.5)
- rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0)
- rngm.Scale = rngm.Scale + Vector3.new(scaler2/9, scaler2/9, 9)
- game:GetService("Debris"):AddItem(bv, 1)
- end
- hita:disconnect()
- game:GetService("Debris"):AddItem(rng, 1)
- game:GetService("Debris"):AddItem(rng2, 1)
- game:GetService("Debris"):AddItem(rng3, 1)
- game:GetService("Debris"):AddItem(rng4, 1)
- game:GetService("Debris"):AddItem(rng5, 1)
- attack = false
- end
- ----
- ------
- function wam()
- local rng = Instance.new("Part", Mouse)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("White")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = RootPart.CFrame
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- local rng2 = rng:Clone()
- rng2.Parent = Character
- local rng2m = rng2.Mesh
- local rng3 = rng:Clone()
- rng3.Parent = Character
- local rng3m = rng3.Mesh
- local rng4 = rng:Clone()
- rng4.Parent = Character
- local rng4m = rng4.Mesh
- local rng5 = rng:Clone()
- rng5.Parent = Character
- local rng5m = rng5.Mesh
- local rng6 = rng:Clone()
- rng6.Material = "Plastic"
- rng6.Parent = Character
- local rng6m = rng6.Mesh
- rng6m.Scale = vt(2.5,2.5,2)
- rng6m.MeshType = "FileMesh"
- rng6m.MeshId = "rbxassetid://0"
- local hita = rng6.Touched:connect(function(hit)
- Damagefunc(hit,1,1,math.random(2,2),"Normal",RootPart,.2,1)
- end)
- rng2.CFrame = RootPart.CFrame
- rng3.CFrame = RootPart.CFrame
- rng4.CFrame = RootPart.CFrame
- rng5.CFrame = RootPart.CFrame
- rng6.CFrame = RootPart.CFrame
- wait()
- local Sound = Instance.new("Sound",rng6)--136847657
- Sound.SoundId = "rbxassetid://"
- Sound.Pitch = 1
- Sound.Looped = false
- Sound.Volume = 10
- Sound:play()
- local scaler = 10/5
- local scaler2 = 10/5
- for i = 0,10,0.1 do
- swait()
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2
- rng2.CFrame = rng2.CFrame + rng2.CFrame.lookVector*scaler2/2.25
- rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/3.2
- rng4.CFrame = rng4.CFrame + rng4.CFrame.lookVector*scaler2/3.9
- rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/5
- rng6.Size = rng6.Size + Vector3.new(scaler2/2.5, scaler2/2.5, scaler2/2.5)
- rng6.CFrame = rng3.CFrame
- rng.Transparency = rng.Transparency + 0.1
- rng2.Transparency = rng2.Transparency + 1.01
- rng3.Transparency = rng3.Transparency + 0.01
- rng4.Transparency = rng4.Transparency + 0.01
- rng5.Transparency = rng5.Transparency + 0.01
- rng6.Transparency = rng6.Transparency + 0.021
- scaler = scaler - 0.125/5
- scaler2 = scaler2 - 0.1/5
- rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/3.5, scaler2/3.5, 0.7)
- rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/3, scaler2/3, 0.7)
- rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, 0.7)
- rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0)
- rngm.Scale = rngm.Scale + Vector3.new(scaler2/9, scaler2/9, 9)
- game:GetService("Debris"):AddItem(bv, 1)
- end
- hita:disconnect()
- game:GetService("Debris"):AddItem(rng, 1)
- game:GetService("Debris"):AddItem(rng2, 1)
- game:GetService("Debris"):AddItem(rng3, 1)
- game:GetService("Debris"):AddItem(rng4, 1)
- game:GetService("Debris"):AddItem(rng5, 1)
- attack = false
- end
- ----
- ------
- function fcpunch()
- local Sound = Instance.new("Sound",Character.UpperTorso)--136847657
- Sound.SoundId = "rbxassetid://157878578"
- Sound.Pitch = 1
- Sound.Looped = false
- Sound.Volume = 10
- Sound:play()
- local rng = Instance.new("Part", Mouse)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("White")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = RootPart.CFrame
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- local rng2 = rng:Clone()
- rng2.Parent = Character
- local rng2m = rng2.Mesh
- local rng3 = rng:Clone()
- rng3.Parent = Character
- local rng3m = rng3.Mesh
- local rng4 = rng:Clone()
- rng4.Parent = Character
- local rng4m = rng4.Mesh
- local rng5 = rng:Clone()
- rng5.Parent = Character
- local rng5m = rng5.Mesh
- local rng6 = rng:Clone()
- rng6.Material = "Plastic"
- rng6.Parent = Character
- local rng6m = rng6.Mesh
- rng6m.Scale = vt(0,0,0)
- rng6m.MeshType = "FileMesh"
- rng6m.MeshId = "rbxassetid://0"
- local hita = rng6.Touched:connect(function(hit)
- Damagefunc(hit,70024207,20000500007,math.random(70000000,20000000000),"Normal",RootPart,.2,1)
- end)
- rng2.CFrame = RootPart.CFrame
- rng3.CFrame = RootPart.CFrame
- rng4.CFrame = RootPart.CFrame
- rng5.CFrame = RootPart.CFrame
- rng6.CFrame = RootPart.CFrame
- wait()
- local FZZ = Instance.new("ParticleEmitter",rng6)
- FZZ.Texture = "rbxassetid://0"
- FZZ.Color = ColorSequence.new(Color3.fromRGB(131, 255, 150))
- FZZ.EmissionDirection = "Top"
- FZZ.Speed = NumberRange.new(0)
- FZZ.Size = NumberSequence.new(14,18)
- FZZ.Drag = 2
- FZZ.LockedToPart = true
- FZZ.Lifetime = NumberRange.new(0.2)
- FZZ.Rate = 1000
- FZZ.LightEmission = 0.75
- FZZ.Rotation = NumberRange.new(-100, 100)
- FZZ.VelocitySpread = 70
- local Sound = Instance.new("Sound",rng6)--136847657
- Sound.SoundId = "rbxassetid://136847657"
- Sound.Pitch = 1
- Sound.Looped = false
- Sound.Volume = 10
- Sound:play()
- local scaler = 10/5
- local scaler2 = 10/5
- for i = 0,10,0.1 do
- swait()
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2
- rng2.CFrame = rng2.CFrame + rng2.CFrame.lookVector*scaler2/0.25
- rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5
- rng4.CFrame = rng4.CFrame + rng4.CFrame.lookVector*scaler2/0.75
- rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/5
- rng6.Size = rng6.Size + Vector3.new(scaler2/0.9, scaler2/0.9, scaler2/0.9)
- rng6.CFrame = rng3.CFrame
- rng.Transparency = rng.Transparency + 0.1
- rng2.Transparency = rng2.Transparency + 1.01
- rng3.Transparency = rng3.Transparency + 0.01
- rng4.Transparency = rng4.Transparency + 0.01
- rng5.Transparency = rng5.Transparency + 0.01
- rng6.Transparency = rng6.Transparency + 0.021
- scaler = scaler - 0.125/5
- scaler2 = scaler2 - 0.1/5
- rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/0.5, scaler2/0.5, 1)
- rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/0.6, scaler2/0.6, 1)
- rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/0.7, scaler2/0.7, 1)
- rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0)
- rngm.Scale = rngm.Scale + Vector3.new(scaler2/9, scaler2/9, 9)
- game:GetService("Debris"):AddItem(bv, 1)
- end
- hita:disconnect()
- game:GetService("Debris"):AddItem(rng, 1)
- game:GetService("Debris"):AddItem(rng2, 1)
- game:GetService("Debris"):AddItem(rng3, 1)
- game:GetService("Debris"):AddItem(rng4, 1)
- game:GetService("Debris"):AddItem(rng5, 1)
- attack = false
- FZZ:Destroy()
- end
- ------
- function pew()
- local rng = Instance.new("Part", Mouse)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("White")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = RootPart.CFrame
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- local rng2 = rng:Clone()
- rng2.Parent = Character
- local rng2m = rng2.Mesh
- local rng3 = rng:Clone()
- rng3.Parent = Character
- local rng3m = rng3.Mesh
- local rng4 = rng:Clone()
- rng4.Parent = Character
- local rng4m = rng4.Mesh
- local rng5 = rng:Clone()
- rng5.Parent = Character
- local rng5m = rng5.Mesh
- local rng6 = rng:Clone()
- rng6.Material = "Plastic"
- rng6.Parent = Character
- local rng6m = rng6.Mesh
- rng6m.Scale = vt(2.5,2.5,2)
- rng6m.MeshType = "FileMesh"
- rng6m.MeshId = "rbxassetid://437347603"
- local hita = rng6.Touched:connect(function(hit)
- Damagefunc(hit,27,37,math.random(20,30),"Normal",RightHand,.2,1)
- end)
- rng2.CFrame = RightHand.CFrame
- rng3.CFrame = RightHand.CFrame
- rng4.CFrame = RightHand.CFrame
- rng5.CFrame = RightHand.CFrame
- rng6.CFrame = RightHand.CFrame
- wait()
- local scaler = 10/5
- local scaler2 = 10/5
- for i = 0,10,0.1 do
- swait()
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2
- rng2.CFrame = rng2.CFrame + rng2.CFrame.lookVector*scaler2/1.4
- rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/1.6
- rng4.CFrame = rng4.CFrame + rng4.CFrame.lookVector*scaler2/2
- rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/5
- rng6.Size = rng6.Size + Vector3.new(scaler2/2.5, scaler2/2.5, scaler2/2.5)
- rng6.CFrame = rng3.CFrame
- rng.Transparency = rng.Transparency + 0.1
- rng2.Transparency = rng2.Transparency + 1.01
- rng3.Transparency = rng3.Transparency + 0.01
- rng4.Transparency = rng4.Transparency + 0.01
- rng5.Transparency = rng5.Transparency + 0.01
- rng6.Transparency = rng6.Transparency + 0.021
- scaler = scaler - 0.125/5
- scaler2 = scaler2 - 0.1/5
- rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, 1.5)
- rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1)
- rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/1.5, scaler2/1.5, 0.5)
- rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0)
- rngm.Scale = rngm.Scale + Vector3.new(scaler2/9, scaler2/9, 9)
- game:GetService("Debris"):AddItem(bv, 1)
- end
- hita:disconnect()
- game:GetService("Debris"):AddItem(rng, 1)
- game:GetService("Debris"):AddItem(rng2, 1)
- game:GetService("Debris"):AddItem(rng3, 1)
- game:GetService("Debris"):AddItem(rng4, 1)
- game:GetService("Debris"):AddItem(rng5, 1)
- attack = false
- end
- ------
- function longpunch()
- local Sound = Instance.new("Sound",Character.UpperTorso)--136847657
- Sound.SoundId = "rbxassetid://157878578"
- Sound.Pitch = 1
- Sound.Looped = false
- Sound.Volume = 10
- Sound:play()
- local rng = Instance.new("Part", Mouse)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("White")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = RootPart.CFrame
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- local rng2 = rng:Clone()
- rng2.Parent = Character
- local rng2m = rng2.Mesh
- local rng3 = rng:Clone()
- rng3.Parent = Character
- local rng3m = rng3.Mesh
- local rng4 = rng:Clone()
- rng4.Parent = Character
- local rng4m = rng4.Mesh
- local rng5 = rng:Clone()
- rng5.Parent = Character
- local rng5m = rng5.Mesh
- local rng6 = rng:Clone()
- rng6.Material = "Plastic"
- rng6.Parent = Character
- local rng6m = rng6.Mesh
- rng6m.Scale = vt(3.5,3.5,3)
- rng6m.MeshType = "FileMesh"
- rng6m.MeshId = "rbxassetid://437347603"
- local hita = rng6.Touched:connect(function(hit)
- Damagefunc(hit,27,37,math.random(20,30),"Normal",RootPart,.2,1)
- end)
- rng2.CFrame = RootPart.CFrame
- rng3.CFrame = RootPart.CFrame
- rng4.CFrame = RootPart.CFrame
- rng5.CFrame = RootPart.CFrame
- rng6.CFrame = RootPart.CFrame
- wait()
- local Sound = Instance.new("Sound",rng6)--136847657
- Sound.SoundId = "rbxassetid://136847657"
- Sound.Pitch = 1.1
- Sound.Looped = false
- Sound.Volume = 10
- Sound:play()
- local scaler = 10/5
- local scaler2 = 10/5
- for i = 0,10,0.1 do
- swait()
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2
- rng2.CFrame = rng2.CFrame + rng2.CFrame.lookVector*scaler2/0.15
- rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.2
- rng4.CFrame = rng4.CFrame + rng4.CFrame.lookVector*scaler2/0.25
- rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/5
- rng6.Size = rng6.Size + Vector3.new(scaler2/1.3, scaler2/1.3, scaler2/1.3)
- rng6.CFrame = rng3.CFrame
- rng.Transparency = rng.Transparency + 0.1
- rng2.Transparency = rng2.Transparency + 1.01
- rng3.Transparency = rng3.Transparency + 0.01
- rng4.Transparency = rng4.Transparency + 0.01
- rng5.Transparency = rng5.Transparency + 0.01
- rng6.Transparency = rng6.Transparency + 0.021
- scaler = scaler - 0.125/5
- scaler2 = scaler2 - 0.1/5
- rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, 1.5)
- rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1)
- rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/1.5, scaler2/1.5, 0.5)
- rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0)
- rngm.Scale = rngm.Scale + Vector3.new(scaler2/9, scaler2/9, 9)
- game:GetService("Debris"):AddItem(bv, 1)
- end
- hita:disconnect()
- game:GetService("Debris"):AddItem(rng, 1)
- game:GetService("Debris"):AddItem(rng2, 1)
- game:GetService("Debris"):AddItem(rng3, 1)
- game:GetService("Debris"):AddItem(rng4, 1)
- game:GetService("Debris"):AddItem(rng5, 1)
- attack = false
- end
- ----
- function Pew()
- if not D then D = false
- Idle = true
- for i = 0,2,0.1 do
- swait()
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,-1),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.55),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-1,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,-1,0),.1)--Head
- --game:GetService("RunService").RenderStepped:wait()
- end
- wait(0.7)
- coroutine.resume(coroutine.create(function()
- for i = 1,1000 do
- game:GetService("RunService").RenderStepped:wait()
- end
- end))
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-1,0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,-1),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0.4,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- superpunch()
- Idle = false
- wait(0.7)
- D = false
- end
- end
- function fade(obj, dest, grow)
- spawn(function()
- local oldcf = obj.CFrame
- for i = 0, 10 do
- if grow then
- obj.Size = obj.Size +Vector3.new(1,1,1)
- obj.CFrame = oldcf
- end
- obj.Transparency = obj.Transparency +0.1
- swait()
- end
- if dest then
- obj:Destroy()
- end
- end)
- end
- function piu()
- if not D then D = false
- Idle = true
- for i = 0,2,0.1 do
- swait()
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,-1),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.55),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-1,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0.6,0.3),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,-1,0),.1)--Head
- --game:GetService("RunService").RenderStepped:wait()
- end
- local FZcharge = Instance.new("ParticleEmitter",RightHand)
- FZcharge.Texture = "rbxassetid://31727915"
- FZcharge.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248))
- FZcharge.EmissionDirection = "Bottom"
- FZcharge.Speed = NumberRange.new(5)
- FZcharge.Size = NumberSequence.new(2,1)
- FZcharge.Drag = 2
- FZcharge.LockedToPart = false
- FZcharge.Lifetime = NumberRange.new(0.5)
- FZcharge.Rate = 150
- FZcharge.LightEmission = 0
- FZcharge.Rotation = NumberRange.new(-100, 100)
- FZcharge.VelocitySpread = 100
- coroutine.resume(coroutine.create(function()
- for i = 1,15 do
- local HQ = Instance.new("Part",Character)
- HQ.Size = Vector3.new(1,0,1)
- HQ.BrickColor = BrickColor.new("White")
- HQ.Material = "Neon"
- HQ.Anchored = true
- HQ.CanCollide = false
- HQ.CFrame = RootPart.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
- local HQ2 = Instance.new("SpecialMesh",HQ)
- HQ2.MeshId = "rbxassetid://20329976"
- HQ2.Scale = Vector3.new(1,1,1)
- coroutine.resume(coroutine.create(function()
- for i = 1,200 do
- HQ2.Scale = HQ2.Scale + Vector3.new(2,0,2)
- HQ.Transparency = HQ.Transparency + 0.09
- wait(0.00000000001)
- end
- end))
- wait(0.3)
- end
- end))
- coroutine.resume(coroutine.create(function()
- for i = 1,12 do
- local HQ = Instance.new("Part",RightHand)
- HQ.Size = Vector3.new(1,1,1)
- HQ.BrickColor = BrickColor.new("White")
- HQ.Material = "Neon"
- HQ.Anchored = true
- HQ.CanCollide = false
- HQ.Transparency = 0.4
- HQ.CFrame = Character.RightHand.CFrame*CFrame.new(0,0,0)
- local HQ2 = Instance.new("SpecialMesh",HQ)
- HQ2.MeshType = "Sphere"
- HQ2.Scale = Vector3.new(1,1,1)
- local ZQW = Instance.new("Part",RightHand)
- ZQW.Size = Vector3.new(1,1,1)
- ZQW.BrickColor = BrickColor.new("White")
- ZQW.Material = "Neon"
- ZQW.Transparency = 0.4
- ZQW.Anchored = true
- ZQW.CanCollide = false
- ZQW.CFrame = Character.RightHand.CFrame*CFrame.new(0,0,0)
- local ZQW2 = Instance.new("SpecialMesh",ZQW)
- ZQW2.MeshType = "Sphere"
- ZQW2.Scale = Vector3.new(1,1,1)
- local H = Instance.new("Part",RightHand)
- H.Size = Vector3.new(1,1,1)
- H.BrickColor = BrickColor.new("White")
- H.CanCollide = false
- H.Anchored = true
- H.CFrame = Character.RightHand.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
- local H2 = Instance.new("SpecialMesh",H)
- H2.MeshId = "rbxassetid://9982590"
- coroutine.resume(coroutine.create(function()
- for i = 1,200 do
- ZQW2.Scale = ZQW2.Scale + Vector3.new(0.3,0.3,0.3)
- ZQW.Transparency = ZQW.Transparency + 0.1
- HQ2.Scale = HQ2.Scale + Vector3.new(0.3,0.3,0.3)
- HQ.Transparency = HQ.Transparency + 0.1
- H2.Scale = H2.Scale + Vector3.new(0.3,0.3,0.3)
- H.Transparency = H.Transparency + 0.2
- wait(0.00000000001)
- end
- HQ:Destroy()
- H2:Destroy()
- H:Destroy()
- HQ2:Destroy()
- ZQW:Destroy()
- ZQW2:Destroy()
- end))
- wait(0.3)
- end
- end))
- wait(0.5)
- wait(4.5)
- for i = 0,1.5,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-1.2,0,0.5),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,-0.8),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(.6,0,-0.6),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-1,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-1,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,5,1),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(.5,.2,.3),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- coroutine.resume(coroutine.create(function()
- for i = 1,3 do
- local HQ = Instance.new("Part",Character)
- HQ.Size = Vector3.new(1,1,1)
- HQ.BrickColor = BrickColor.new("White")
- HQ.Material = "Neon"
- HQ.Anchored = true
- HQ.CanCollide = false
- HQ.CFrame = RootPart.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(1.55,0,0)
- local HQ2 = Instance.new("SpecialMesh",HQ)
- HQ2.MeshId = "rbxassetid://20329976"
- HQ2.Scale = Vector3.new(1,1,1)
- coroutine.resume(coroutine.create(function()
- for i = 1,200 do
- HQ2.Scale = HQ2.Scale + Vector3.new(20,20,20)
- HQ.Transparency = HQ.Transparency + 0.09
- wait(0.00000000001)
- end
- end))
- wait(0.3)
- end
- end))
- coroutine.resume(coroutine.create(function()
- for i = 3,5 do
- local HQ = Instance.new("Part",Character)
- HQ.Size = Vector3.new(1,0,1)
- HQ.BrickColor = BrickColor.new("White")
- HQ.Material = "Neon"
- HQ.Anchored = true
- HQ.CanCollide = false
- HQ.CFrame = RootPart.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
- local HQ2 = Instance.new("SpecialMesh",HQ)
- HQ2.MeshId = "rbxassetid://20329976"
- HQ2.Scale = Vector3.new(1,1,1)
- local HQR = Instance.new("Part",Character)
- HQR.Size = Vector3.new(1,0,1)
- HQR.BrickColor = BrickColor.new("White")
- HQR.Material = "Neon"
- HQR.Anchored = true
- HQR.CanCollide = false
- HQR.CFrame = RootPart.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
- local HQR2 = Instance.new("SpecialMesh",HQR)
- HQR2.MeshId = "rbxassetid://3270017"
- HQR2.Scale = Vector3.new(1,1,1)
- coroutine.resume(coroutine.create(function()
- for i = 1,200 do
- HQ2.Scale = HQ2.Scale + Vector3.new(7,0,7)
- HQ.Transparency = HQ.Transparency + 0.09
- HQR2.Scale = HQR2.Scale + Vector3.new(30,34,0)
- HQR.Transparency = HQR.Transparency + 0.09
- wait(0.00000000001)
- end
- HQ:Destroy()
- HQ2:Destroy()
- HQR:Destroy()
- HQR2:Destroy()
- end))
- wait(0.3)
- end
- end))
- FZcharge:Destroy()
- killbrick2 = Instance.new("Part",Character)
- killbrick2.Size = Vector3.new(80,80,9000)
- killbrick2.Transparency = 1
- killbrick2.CanCollide = true
- wait(0.001)
- killbrick2.CanCollide = false
- killbrick2.Anchored = true
- killbrick2.CFrame = RootPart.CFrame * CFrame.new(0,0,-1005)
- killbrick2.Touched:connect(function(h)
- local x = h.Parent:FindFirstChildOfClass("Humanoid")
- if x then
- if x.Parent.Name == game.Players.LocalPlayer.Name then
- safe = true
- else safe = false
- end
- if x then
- if safe == false then
- h.Parent.Torso.Velocity = CFrame.new(Character.Head.Position,h.Parent.Torso.Position).lookVector * 0
- local bodyforc = Instance.new("BodyForce", h.Parent.Torso)
- bodyforc.force = Vector3.new(0, h.Parent.Torso:GetMass() * 0, 0)
- wait(0)
- x.Parent:BreakJoints()
- wait(1)
- x.Parent:Destroy()
- wait()
- safe = true
- end
- end
- end
- end)
- fcpunch()
- wait(0.7)
- Idle = false
- killbrick2:Destroy()
- wait(0.2)
- D = false
- end
- end
- function KickBoom()
- local Sound = Instance.new("Sound",Character.UpperTorso)--136847657
- Sound.SoundId = "rbxassetid://142070127"
- Sound.Pitch = 1
- Sound.Looped = false
- Sound.Volume = 10
- Sound:play()
- local Sound = Instance.new("Sound",Character.UpperTorso)--136847657
- Sound.SoundId = "rbxassetid://169628396"
- Sound.Pitch = 1
- Sound.Looped = false
- Sound.Volume = 10
- Sound:play()
- local effspwn = Instance.new("Part")
- local model = Instance.new("Model")
- game.Debris:AddItem(model, 20)
- model.Name = "smasheffects"
- model.Parent = Character
- effspwn.Name = "spwnr"
- effspwn.Size = Vector3.new(1, 1, 1)
- effspwn.Anchored = true
- effspwn.CanCollide = false
- effspwn.Transparency = 1
- effspwn.CFrame = Head.CFrame * CFrame.Angles(math.rad(180), 0, 0)
- effspwn.Parent = model
- for i = 1, 15 do
- local gtrace = Instance.new("Part",game.Workspace)
- gtrace.BrickColor = BrickColor.new("Grey")
- gtrace.Material = "Slate"
- gtrace.Size = Vector3.new(31,31,31)
- gtrace.Anchored = true
- gtrace.CanCollide = true
- gtrace.CFrame = (Character.HumanoidRootPart.CFrame + Vector3.new(math.random(-70,70),-6,math.random(-70,70))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
- local gdisp = coroutine.wrap(function()
- wait(12)
- for i = 1, 9 do
- wait(.1)
- gtrace.Transparency = gtrace.Transparency + .1
- end
- gtrace:Destroy()
- end)
- gdisp()
- end
- for i,v in pairs(FindNearestTorso(UpperTorso.CFrame.p,50))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(12040,12040))
- v.Humanoid.PlatformStand = true
- v:FindFirstChild("Torso").Velocity = UpperTorso.CFrame.lookVector * 250
- end
- end
- local H33 = Instance.new("Part",Character)
- H33.Size = Vector3.new(1,1,1)
- H33.BrickColor = BrickColor.new("White")
- H33.CanCollide = false
- H33.Anchored = true
- H33.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(1.55,0,0)
- local H233 = Instance.new("SpecialMesh",H33)
- H233.MeshId = "rbxassetid://3270017"
- local H333 = Instance.new("Part",Character)
- H333.Size = Vector3.new(1,1,1)
- H333.BrickColor = BrickColor.new("White")
- H333.CanCollide = false
- H333.Anchored = true
- H333.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,1.55,0)
- local H2333 = Instance.new("SpecialMesh",H333)
- H2333.MeshId = "rbxassetid://3270017"
- local H4 = Instance.new("Part",Character)
- H4.Size = Vector3.new(1,1,1)
- H4.BrickColor = BrickColor.new("White")
- H4.CanCollide = false
- H4.Anchored = true
- H4.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,0,1.75)
- local H24 = Instance.new("SpecialMesh",H4)
- H24.MeshId = "rbxassetid://3270017"
- coroutine.resume(coroutine.create(function()
- for i = 1,200 do
- H233.Scale = H233.Scale + Vector3.new(16,16,16)
- H33.Transparency = H33.Transparency + 0.02
- H2333.Scale = H2333.Scale + Vector3.new(17,17,17)
- H333.Transparency = H333.Transparency + 0.02
- H24.Scale = H24.Scale + Vector3.new(17,17,17)
- H4.Transparency = H4.Transparency + 0.02
- wait(0.00000000001)
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shock3"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.35
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://"
- mesh.Scale = Vector3.new(1, 1, 1)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1, 2.6, 1)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1, 2, 1)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1, 2, 1)
- shok.Transparency = shok.Transparency + 0.06
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shock3"
- shok.BrickColor = BrickColor.new("Lily white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.1
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://1095708"
- mesh.Scale = Vector3.new(47, 47, 47)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(3, 4.6, 3)
- shok.Transparency = shok.Transparency + 0.04
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(3, 4.6, 3)
- shok.Transparency = shok.Transparency + 0.04
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- shok.BrickColor = BrickColor.new("Grey")
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(3, -1, 3)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shock3"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.35
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://549734488"
- mesh.Scale = Vector3.new(1, 1, 1)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
- shok.Transparency = shok.Transparency + 0.06
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- end))
- end
- --
- function chow()
- local Sound = Instance.new("Sound",hit)--136847657
- Sound.SoundId = "rbxassetid://142070127"
- Sound.Pitch = 1
- Sound.Looped = false
- Sound.Volume = 10
- Sound:play()
- local Sound = Instance.new("Sound",hit)--136847657
- Sound.SoundId = "rbxassetid://169628396"
- Sound.Pitch = 1
- Sound.Looped = false
- Sound.Volume = 10
- Sound:play()
- local effspwn = Instance.new("Part")
- local model = Instance.new("Model")
- game.Debris:AddItem(model, 20)
- model.Name = "smasheffects"
- model.Parent = Character
- effspwn.Name = "spwnr"
- effspwn.Size = Vector3.new(1, 1, 1)
- effspwn.Anchored = true
- effspwn.CanCollide = false
- effspwn.Transparency = 1
- effspwn.CFrame = Head.CFrame * CFrame.Angles(math.rad(180), 0, 0)
- effspwn.Parent = model
- for i = 1, 15 do
- local gtrace = Instance.new("Part",game.Workspace)
- gtrace.BrickColor = BrickColor.new("Grey")
- gtrace.Material = "Slate"
- gtrace.Size = Vector3.new(31,31,31)
- gtrace.Anchored = true
- gtrace.CanCollide = true
- gtrace.CFrame = (hit.CFrame + Vector3.new(math.random(-70,70),-6,math.random(-70,70))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
- local gdisp = coroutine.wrap(function()
- wait(12)
- for i = 1, 9 do
- wait(.1)
- gtrace.Transparency = gtrace.Transparency + .1
- end
- gtrace:Destroy()
- end)
- gdisp()
- end
- for i,v in pairs(FindNearestTorso(UpperTorso.CFrame.p,50))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(12040,12040))
- v.Humanoid.PlatformStand = true
- v:FindFirstChild("Torso").Velocity = UpperTorso.CFrame.lookVector * 250
- end
- end
- local H33 = Instance.new("Part",Character)
- H33.Size = Vector3.new(1,1,1)
- H33.BrickColor = BrickColor.new("White")
- H33.CanCollide = false
- H33.Anchored = true
- H33.CFrame = hit.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(1.55,0,0)
- local H233 = Instance.new("SpecialMesh",H33)
- H233.MeshId = "rbxassetid://3270017"
- local H333 = Instance.new("Part",Character)
- H333.Size = Vector3.new(1,1,1)
- H333.BrickColor = BrickColor.new("White")
- H333.CanCollide = false
- H333.Anchored = true
- H333.CFrame = hit.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,1.55,0)
- local H2333 = Instance.new("SpecialMesh",H333)
- H2333.MeshId = "rbxassetid://3270017"
- local H4 = Instance.new("Part",Character)
- H4.Size = Vector3.new(1,1,1)
- H4.BrickColor = BrickColor.new("White")
- H4.CanCollide = false
- H4.Anchored = true
- H4.CFrame = hit.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,0,1.75)
- local H24 = Instance.new("SpecialMesh",H4)
- H24.MeshId = "rbxassetid://3270017"
- coroutine.resume(coroutine.create(function()
- for i = 1,200 do
- H233.Scale = H233.Scale + Vector3.new(16,16,16)
- H33.Transparency = H33.Transparency + 0.02
- H2333.Scale = H2333.Scale + Vector3.new(17,17,17)
- H333.Transparency = H333.Transparency + 0.02
- H24.Scale = H24.Scale + Vector3.new(17,17,17)
- H4.Transparency = H4.Transparency + 0.02
- wait(0.00000000001)
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shock3"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.35
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://"
- mesh.Scale = Vector3.new(1, 1, 1)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1, 2.6, 1)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1, 2, 1)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1, 2, 1)
- shok.Transparency = shok.Transparency + 0.06
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shock3"
- shok.BrickColor = BrickColor.new("Lily white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.1
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://1095708"
- mesh.Scale = Vector3.new(47, 47, 47)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(3, 4.6, 3)
- shok.Transparency = shok.Transparency + 0.04
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(3, 4.6, 3)
- shok.Transparency = shok.Transparency + 0.04
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- shok.BrickColor = BrickColor.new("Grey")
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(3, -1, 3)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shock3"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.35
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://549734488"
- mesh.Scale = Vector3.new(1, 1, 1)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
- shok.Transparency = shok.Transparency + 0.06
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- end))
- end
- --
- Mouse.KeyDown:connect(function(k)
- if k:byte() == 48 then
- Humanoid.WalkSpeed = 200
- end
- end)
- Mouse.KeyUp:connect(function(k)
- if k:byte() == 48 then
- Humanoid.WalkSpeed = 16
- end
- end)
- --
- function SeriousSlam()
- local Sound = Instance.new("Sound",Character.UpperTorso)--136847657
- Sound.SoundId = "rbxassetid://142070127"
- Sound.Pitch = 1
- Sound.Looped = false
- Sound.Volume = 10
- Sound:play()
- local Sound = Instance.new("Sound",Character.UpperTorso)--136847657
- Sound.SoundId = "rbxassetid://169628396"
- Sound.Pitch = 1
- Sound.Looped = false
- Sound.Volume = 10
- Sound:play()
- local effspwn = Instance.new("Part")
- local model = Instance.new("Model")
- game.Debris:AddItem(model, 20)
- model.Name = "smasheffects"
- model.Parent = Character
- effspwn.Name = "spwnr"
- effspwn.Size = Vector3.new(1, 1, 1)
- effspwn.Anchored = true
- effspwn.CanCollide = false
- effspwn.Transparency = 1
- effspwn.CFrame = Head.CFrame * CFrame.Angles(math.rad(180), 0, 0)
- effspwn.Parent = model
- for i = 1, 15 do
- local gtrace = Instance.new("Part",game.Workspace)
- gtrace.BrickColor = BrickColor.new("Grey")
- gtrace.Material = "Slate"
- gtrace.Size = Vector3.new(91,91,91)
- gtrace.Anchored = true
- gtrace.CanCollide = true
- gtrace.CFrame = (Character.HumanoidRootPart.CFrame + Vector3.new(math.random(-240,240),-6,math.random(-240,240))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(76)),math.random(0,math.rad(90)),math.random(0,math.rad(360)))
- local gdisp = coroutine.wrap(function()
- wait(18)
- for i = 1, 9 do
- wait(.1)
- gtrace.Transparency = gtrace.Transparency + .1
- end
- gtrace:Destroy()
- end)
- gdisp()
- end
- local exp = Instance.new("Explosion",Character)
- exp.BlastRadius = 147.5
- exp.BlastPressure = 200
- exp.Position = Character.HumanoidRootPart.Position
- exp.Visible = false
- for i,v in pairs(FindNearestTorso(UpperTorso.CFrame.p,50))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(1129431924919202,1129431924919202))
- v.Humanoid.PlatformStand = true
- v:FindFirstChild("Torso").Velocity = UpperTorso.CFrame.lookVector * 5
- end
- end
- local H33 = Instance.new("Part",Character)
- H33.Size = Vector3.new(1,1,1)
- H33.BrickColor = BrickColor.new("White")
- H33.CanCollide = false
- H33.Anchored = true
- H33.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(1.55,0,0)
- local H233 = Instance.new("SpecialMesh",H33)
- H233.MeshId = "rbxassetid://3270017"
- local H333 = Instance.new("Part",Character)
- H333.Size = Vector3.new(1,1,1)
- H333.BrickColor = BrickColor.new("White")
- H333.CanCollide = false
- H333.Anchored = true
- H333.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,1.55,0)
- local H2333 = Instance.new("SpecialMesh",H333)
- H2333.MeshId = "rbxassetid://3270017"
- local H4 = Instance.new("Part",Character)
- H4.Size = Vector3.new(1,1,1)
- H4.BrickColor = BrickColor.new("White")
- H4.CanCollide = false
- H4.Anchored = true
- H4.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,0,1.75)
- local H24 = Instance.new("SpecialMesh",H4)
- H24.MeshId = "rbxassetid://3270017"
- coroutine.resume(coroutine.create(function()
- for i = 1,200 do
- H233.Scale = H233.Scale + Vector3.new(36,36,36)
- H33.Transparency = H33.Transparency + 0.02
- H2333.Scale = H2333.Scale + Vector3.new(37,37,37)
- H333.Transparency = H333.Transparency + 0.02
- H24.Scale = H24.Scale + Vector3.new(37,37,37)
- H4.Transparency = H4.Transparency + 0.02
- wait(0.00000000001)
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shock3"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.35
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://"
- mesh.Scale = Vector3.new(1, 1, 1)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(15, 20.6, 15)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1, 2, 1)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1, 2, 1)
- shok.Transparency = shok.Transparency + 0.06
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shock3"
- shok.BrickColor = BrickColor.new("Lily white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.1
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://1095708"
- mesh.Scale = Vector3.new(67, 67, 47)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(3, 4.6, 3)
- shok.Transparency = shok.Transparency + 0.04
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(3, 4.6, 3)
- shok.Transparency = shok.Transparency + 0.04
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- shok.BrickColor = BrickColor.new("Grey")
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(3, -1, 3)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shock3"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.35
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://549734488"
- mesh.Scale = Vector3.new(1, 1, 1)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
- shok.Transparency = shok.Transparency + 0.06
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- end))
- end
- --
- ------
- -------------------------------------------
- function Jump()
- if not D then D = true
- Idle = true
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.5,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.5,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.5,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.5,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(-0.5,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.4,0,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0.5,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.2,0,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- local sbs = Instance.new("BodyPosition", RootPart)
- sbs.P = 3000
- sbs.D = 1000
- sbs.maxForce = Vector3.new(900000, 900000000, 900000)
- sbs.position = RootPart.CFrame.p + Vector3.new(0, 400, 0)
- local Sound = Instance.new("Sound",Character.UpperTorso)
- Sound.SoundId = "rbxassetid://845572880"
- Sound.Volume = 32
- Sound.Pitch = 1
- Sound.Looped = false
- Sound:Play()
- wait(0.5)
- local Bq = Instance.new("Part",UpperTorso)
- Bq.Size = Vector3.new(1,1,1)
- Bq.BrickColor = BrickColor.new("White")
- Bq.Material = "Neon"
- Bq.Anchored = false
- Bq.Transparency = math.huge
- Bq.CanCollide = false
- Bq.CFrame = RootPart.CFrame*CFrame.new(0,0,-12)
- local Bq2 = Instance.new("SpecialMesh",Bq)
- Bq2.MeshType = "Sphere"
- Bq2.Scale = Vector3.new(1,1,1)
- Bq.Touched:connect(function(hit)
- if hitted == false then
- hitted = true
- Bq.Anchored = true
- for i = 1,1000 do
- Bq2.Scale = Bq2.Scale + Vector3.new(1,1,1)
- Bq.Transparency = Bq.Transparency + 0.003
- game:GetService("RunService").RenderStepped:wait()
- end
- end
- end)
- for i = 1,100 do
- Bq2.Scale = Bq2.Scale + Vector3.new(0.1,0.1,0.1)
- game:GetService("RunService").RenderStepped:wait()
- end
- Bq.Anchored = false
- local Fl = Instance.new("BodyVelocity",Bq)
- Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fl.velocity = Mouse.hit.lookVector*120
- wait(0.4)
- Idle = false
- hitted = false
- sbs:remove()
- wait(0.3)
- D = false
- end
- end
- ----
- function Dash()
- if not D then D = true
- Idle = true
- for i = 0,1,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-1.2,0,0.5),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,-0.8),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(.6,0,-0.6),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-1,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-1,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,5,1),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(.5,.2,.3),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = RootPart.CFrame.lookVector*250
- bv.Parent = RootPart
- game:GetService("Debris"):AddItem(bv, 1)
- local Sound = Instance.new("Sound",Character.UpperTorso)
- Sound.SoundId = "rbxassetid://"
- Sound.Volume = 32
- Sound.Pitch = 1
- Sound.Looped = false
- Sound:Play()
- wait(0.5)
- local Bq = Instance.new("Part",UpperTorso)
- Bq.Size = Vector3.new(1,1,1)
- Bq.BrickColor = BrickColor.new("White")
- Bq.Material = "Neon"
- Bq.Anchored = false
- Bq.Transparency = math.huge
- Bq.CanCollide = false
- Bq.CFrame = RootPart.CFrame*CFrame.new(0,0,-12)
- local Bq2 = Instance.new("SpecialMesh",Bq)
- Bq2.MeshType = "Sphere"
- Bq2.Scale = Vector3.new(1,1,1)
- Bq.Touched:connect(function(hit)
- if hitted == false then
- hitted = true
- Bq.Anchored = true
- for i = 1,1000 do
- Bq2.Scale = Bq2.Scale + Vector3.new(1,1,1)
- Bq.Transparency = Bq.Transparency + 0.003
- game:GetService("RunService").RenderStepped:wait()
- end
- end
- end)
- for i = 1,100 do
- Bq2.Scale = Bq2.Scale + Vector3.new(0.1,0.1,0.1)
- game:GetService("RunService").RenderStepped:wait()
- end
- Bq.Anchored = false
- local Fl = Instance.new("BodyVelocity",Bq)
- Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fl.velocity = Mouse.hit.lookVector*150
- wait(0.5)
- Idle = false
- hitted = false
- wait(0.4)
- D = false
- end
- end
- ---
- function Detroit()
- if not D then D = false
- Idle = true
- for i = 0,2,0.1 do
- swait()
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,-1),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.55),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-1,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(-90,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0.6,0.3),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,-1,0),.1)--Head
- --game:GetService("RunService").RenderStepped:wait()
- end
- local Sound = Instance.new("Sound",Character.UpperTorso)
- Sound.SoundId = "rbxassetid://"
- Sound.Pitch = 1
- Sound.Looped = false
- Sound.Volume = 5
- Sound:play()
- wait(0.5)
- coroutine.resume(coroutine.create(function()
- for i = 1,1000 do
- game:GetService("RunService").RenderStepped:wait()
- end
- end))
- for i = 0,1,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-1.2,0,0.5),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,-0.8),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(.6,0,-0.6),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-1,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-1,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(-90,5,1),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(.5,.2,.3),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- KickBoom()
- wait(0.7)
- Idle = false
- wait(0.2)
- D = false
- end
- end
- function SeriousWam()
- if not D then D = false
- Idle = true
- for i = 0,2,0.1 do
- swait()
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,-1),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.55),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-1,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(-90,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0.6,0.3),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,-1,0),.1)--Head
- --game:GetService("RunService").RenderStepped:wait()
- end
- local FZcharge = Instance.new("ParticleEmitter",RightHand)
- FZcharge.Texture = "rbxassetid://31727915"
- FZcharge.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248))
- FZcharge.EmissionDirection = "Top"
- FZcharge.Speed = NumberRange.new(4)
- FZcharge.Size = NumberSequence.new(2,1)
- FZcharge.Drag = 2
- FZcharge.LockedToPart = false
- FZcharge.Lifetime = NumberRange.new(0.5)
- FZcharge.Rate = 150
- FZcharge.LightEmission = 0
- FZcharge.Rotation = NumberRange.new(-100, 100)
- FZcharge.VelocitySpread = 100
- local Sound = Instance.new("Sound",Character.UpperTorso)
- Sound.SoundId = "rbxassetid://"
- Sound.Pitch = 1
- Sound.Looped = false
- Sound.Volume = 5
- Sound:play()
- wait(1.5)
- coroutine.resume(coroutine.create(function()
- for i = 1,1000 do
- game:GetService("RunService").RenderStepped:wait()
- end
- end))
- for i = 0,1,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-1.2,0,0.5),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,-0.8),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(.6,0,-0.6),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-1,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-1,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(-90,5,1),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(.5,.2,.3),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- SeriousSlam()
- wait(0.7)
- Idle = false
- wait(0.2)
- FZcharge:Destroy()
- D = false
- end
- end
- function Push()
- if not D then D = true
- Idle = true
- local Grab = Instance.new("Part",LeftHand)
- Grab.Size = Vector3.new(6.4,6.4,6.4)
- Grab.CanCollide = false
- Grab.BrickColor = BrickColor.new("Deep orange")
- Grab.Transparency = math.huge
- local Grabo = Instance.new("Weld",Grab)
- Grabo.Part0 = LeftHand
- Grabo.Part1 = Grab
- Grabo.C0 = CFrame.new(0,-1.1,0)
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://169259383"
- SFXZ.Volume = 1
- SFXZ.Pitch = 1.5
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- Grab.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
- Grab:Destroy()
- hit.Parent.Humanoid:TakeDamage(35)
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://1056634201"
- SFXZ.Volume = 3
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
- Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fl.velocity = UpperTorso.CFrame.lookVector*400
- wait(0.05)
- Fl:remove()
- end
- end)
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-80)),.4) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(0)),.4)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(70),rad(0),rad(0)),.4)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.4)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.4)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.4)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.4)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.4)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.4)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.4)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(-90),rad(-80)),.4) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(0)),.4)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.4)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.4)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.4)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.4)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.4)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.4)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.4)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.4)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- Grab:remove()
- end))
- Idle = false
- wait(0)
- D = false
- end
- end
- function Down()
- if not D then D = true
- Idle = true
- local Grab = Instance.new("Part",LeftHand)
- Grab.Size = Vector3.new(6.6,6.6,6.6)
- Grab.CanCollide = false
- Grab.BrickColor = BrickColor.new("Deep orange")
- Grab.Transparency = math.huge
- local Grabo = Instance.new("Weld",Grab)
- Grabo.Part0 = LeftHand
- Grabo.Part1 = Grab
- Grabo.C0 = CFrame.new(0,-1.1,0)
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://169259383"
- SFXZ.Volume = 1
- SFXZ.Pitch = 1.5
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- Grab.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
- Grab:Destroy()
- hit.Parent.Humanoid:TakeDamage(80)
- RootPart.Anchored = true
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://748050177"
- SFXZ.Volume = 3
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
- Fl.maxForce = Vector3.new(9000, 900000, 9000)
- Fl.velocity = RootPart.CFrame.p + Vector3.new(0, -590, 0)
- wait(0.05)
- Fl:remove()
- wait(0.5)
- RootPart.Anchored = false
- end
- end)
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(-1.0,1,.05)*CFrame.Angles(rad(150),rad(-90),rad(0)),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(1.0,1,.05)*CFrame.Angles(rad(150),rad(90),rad(0)),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(55),rad(0),rad(0)),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(55),rad(0),rad(0)),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(40),rad(0),rad(0)),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(-40),rad(0),rad(0)),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-40),rad(0),rad(0)),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(10),rad(0),rad(0)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- for i = 0,2.2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(-1.3,0.6,.05)*CFrame.Angles(rad(100),rad(-90),rad(50)),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(1.3,0.6,.05)*CFrame.Angles(rad(20),rad(100),rad(30)),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(25),rad(0),rad(0)),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(35),rad(0),rad(0)),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(-20),rad(0),rad(0)),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(-20),rad(0),rad(0)),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-20),rad(0),rad(0)),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-20),rad(0),rad(0)),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(-20),rad(10),rad(0)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p)*CFrame.Angles(rad(-10),rad(0),rad(0)),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- Grab:remove()
- end))
- Idle = false
- wait(0)
- D = false
- end
- end
- function Hit()
- if not D then D = true
- Idle = true
- local Grab = Instance.new("Part",LeftHand)
- Grab.Size = Vector3.new(3,3,3)
- Grab.CanCollide = false
- Grab.BrickColor = BrickColor.new("Deep orange")
- Grab.Transparency = math.huge
- local Grabo = Instance.new("Weld",Grab)
- Grabo.Part0 = LeftHand
- Grabo.Part1 = Grab
- Grabo.C0 = CFrame.new(0,-1.1,0)
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://169259383"
- SFXZ.Volume = 1
- SFXZ.Pitch = 1.5
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- Grab.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
- Grab:Destroy()
- hit.Parent.Humanoid:TakeDamage(35)
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://1050733875"
- SFXZ.Volume = 3
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
- Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fl.velocity = UpperTorso.CFrame.lookVector*10
- wait(0.05)
- Fl:remove()
- end
- end)
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(90),rad(0),rad(20)),.5) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(-10),rad(0),rad(10)),.5)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(-10),rad(0),rad(0)),.5)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(60),rad(0),rad(0)),.5)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.2)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.2)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- Grab:remove()
- end))
- Idle = false
- Grab:Destroy()
- wait(0)
- D = false
- end
- end
- function Strong()
- if not D then D = true
- Idle = true
- local Grab = Instance.new("Part",LeftHand)
- Grab.Size = Vector3.new(3,3,3)
- Grab.CanCollide = false
- Grab.BrickColor = BrickColor.new("Deep orange")
- Grab.Transparency = math.huge
- local Grabo = Instance.new("Weld",Grab)
- Grabo.Part0 = LeftHand
- Grabo.Part1 = Grab
- Grabo.C0 = CFrame.new(0,-1.1,0)
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://169259383"
- SFXZ.Volume = 1
- SFXZ.Pitch = 1.5
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- Grab.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
- Grab:Destroy()
- hit.Parent.Humanoid:TakeDamage(5455)
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://1050733875"
- SFXZ.Volume = 3
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
- Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fl.velocity = UpperTorso.CFrame.lookVector*10
- wait(0.05)
- Fl:remove()
- end
- end)
- for i = 0,0.6,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(90),rad(0),rad(20)),.5) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(-10),rad(0),rad(10)),.5)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(-10),rad(0),rad(0)),.5)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(60),rad(0),rad(0)),.5)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.2)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.2)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- Grab:remove()
- end))
- Idle = false
- Grab:Destroy()
- wait(0)
- D = false
- end
- end
- function Desperate()
- if not D then D = true
- Idle = true
- local Grab = Instance.new("Part",LeftHand)
- Grab.Size = Vector3.new(3,3,3)
- Grab.CanCollide = false
- Grab.BrickColor = BrickColor.new("Deep orange")
- Grab.Transparency = math.huge
- local Grabo = Instance.new("Weld",Grab)
- Grabo.Part0 = LeftHand
- Grabo.Part1 = Grab
- Grabo.C0 = CFrame.new(0,-1.1,0)
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://169259383"
- SFXZ.Volume = 1
- SFXZ.Pitch = 1.5
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- Grab.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
- Grab:Destroy()
- hit.Parent.Humanoid:TakeDamage(3555555)
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://1050733875"
- SFXZ.Volume = 3
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
- Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fl.velocity = UpperTorso.CFrame.lookVector*100
- wait(0.05)
- Fl:remove()
- end
- end)
- for i = 0,0.2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(90),rad(0),rad(20)),.5) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(-10),rad(0),rad(10)),.5)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(-10),rad(0),rad(0)),.5)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(60),rad(0),rad(0)),.5)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.2)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.2)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- Grab:remove()
- end))
- Idle = false
- Grab:Destroy()
- wait(0)
- D = false
- end
- end
- function Up()
- if not D then D = true
- Idle = true
- local Grab = Instance.new("Part",LeftHand)
- Grab.Size = Vector3.new(5,5,5)
- Grab.CanCollide = false
- Grab.BrickColor = BrickColor.new("Deep orange")
- Grab.Transparency = math.huge
- local Grabo = Instance.new("Weld",Grab)
- Grabo.Part0 = LeftHand
- Grabo.Part1 = Grab
- Grabo.C0 = CFrame.new(0,-1.1,0)
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://169259383"
- SFXZ.Volume = 1
- SFXZ.Pitch = 1.5
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- Grab.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
- Grab:Destroy()
- hit.Parent.Humanoid:TakeDamage(15)
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://1050733875"
- SFXZ.Volume = 3
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
- Fl.maxForce = Vector3.new(9000, 900000, 9000)
- Fl.velocity = RootPart.CFrame.p + Vector3.new(0, 400, 0)
- wait(0.05)
- Fl:remove()
- end
- end)
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(120),rad(0),rad(-10)),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(60),rad(0),rad(0)),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(20),rad(0),rad(0)),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-20),rad(0),rad(0)),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-30),rad(0),rad(0)),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(-50),rad(0)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(50),rad(0)),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- Grab:remove()
- end))
- Idle = false
- wait(0)
- D = false
- end
- end
- function Fast()
- if not D then D = true
- Idle = true
- local Grab = Instance.new("Part",LeftHand)
- Grab.Size = Vector3.new(5,5,5)
- Grab.CanCollide = false
- Grab.BrickColor = BrickColor.new("Deep orange")
- Grab.Transparency = math.huge
- local Grabo = Instance.new("Weld",Grab)
- Grabo.Part0 = LeftHand
- Grabo.Part1 = Grab
- Grabo.C0 = CFrame.new(0,-1.1,0)
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://169259383"
- SFXZ.Volume = 1
- SFXZ.Pitch = 1.5
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- Grab.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
- Grab:Destroy()
- hit.Parent.Humanoid:TakeDamage(85)
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://1050733875"
- SFXZ.Volume = 3
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
- Fl.maxForce = Vector3.new(9000, 900000, 9000)
- Fl.velocity = RootPart.CFrame.p + Vector3.new(0, 220, 0)
- wait(0.05)
- Fl:remove()
- end
- end)
- for i = 0,0.2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.4) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(90),rad(80)),.4)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.4)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.4)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.4)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.4)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.4)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.4)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.4)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.4)--Head
- game:GetService("RunService").RenderStepped:wait()
- for i = 0,0.2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(-90),rad(-80)),.4) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(0)),.4)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.4)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.4)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.4)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.4)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.4)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.4)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.4)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.4)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- game:GetService("RunService").RenderStepped:wait()
- end
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- Grab:remove()
- end))
- Idle = false
- wait(0)
- D = false
- end
- end
- ----------------------------------------------------
- Debounces = {
- CanAttack = true;
- NoIdl = false;
- Slashing = false;
- Slashed = false;
- RPunch = false;
- RPunched = false;
- LPunch = false;
- LPunched = false;
- }
- local Touche = {Character.Name, }
- ----------------------------------------------------
- function HasntTouched(plrname)
- local ret = true
- for _, v in pairs(Touche) do
- if v == plrname then
- ret = false
- end
- end
- return ret
- end
- ---
- local deb = false
- local shot = 0
- local kamehameha1 = false
- local kamehameha2 = false
- local kamehameha3 = false
- local kamehameha4 = false
- local kamehameha5 = false
- local kamehameha6 = false
- ----
- if kamehameha1 == true then
- Idle = true
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(60),rad(-60),rad(0)),.03) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(70),rad(80),rad(0)),.03)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(50),rad(0),rad(0)),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(40),rad(0),rad(0)),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(30),rad(50),rad(0)),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(35),rad(0),rad(0)),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-10),rad(0),rad(0)),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-20),rad(0),rad(0)),.1)--RightLowerLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(-40),rad(-70),rad(-20)),.03)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(20),rad(70),rad(-10)),.03)--Head
- end
- if kamehameha6 == true then
- Idle = true
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(60),rad(-60),rad(0)),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(70),rad(80),rad(0)),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(50),rad(0),rad(0)),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(40),rad(0),rad(0)),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(30),rad(50),rad(0)),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(35),rad(0),rad(0)),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-10),rad(0),rad(0)),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-20),rad(0),rad(0)),.1)--RightLowerLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(-40),rad(-70),rad(-20)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(20),rad(70),rad(-10)),.1)--Head
- end
- if kamehameha5 == true then
- Idle = true
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(60),rad(-60),rad(0)),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p)*CFrame.Angles(rad(70),rad(80),rad(0)),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(50),rad(0),rad(0)),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(40),rad(0),rad(0)),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(30),rad(50),rad(0)),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(35),rad(0),rad(0)),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-10),rad(0),rad(0)),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-20),rad(0),rad(0)),.1)--RightLowerLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(-40),rad(-70),rad(-20)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(20),rad(70),rad(-10)),.1)--Head
- end
- if kamehameha2 == true then
- Idle = true
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(80),rad(0),rad(40)),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p)*CFrame.Angles(rad(30),rad(0),rad(-40)),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(30),rad(30),rad(20)),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(20),rad(0),rad(0)),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(60),rad(0),rad(0)),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-10),rad(0),rad(0)),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-50),rad(0),rad(0)),.1)--RightLowerLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(10),rad(0),rad(0)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(-10),rad(0),rad(0)),.1)--Head
- end
- local auranum = 0
- local auranum1 = 0
- local auranum2 = 0
- local auraon = true
- local auracan3 = true
- local onaura = false
- local ssj = false
- local ssj2 = false
- local blue = false
- local base = true
- local kaio = true
- local instinct = false
- newaurabase = Instance.new("BillboardGui",LowerTorso)
- newaurabase.Size = UDim2.new(20,0,20,0)
- newaurabase.AlwaysOnTop = false
- newaura = Instance.new("ImageLabel",newaurabase)
- newaura.BackgroundTransparency = 1
- newaurabase.ExtentsOffset = v3(0,0,3)
- newaura.ImageTransparency = 1
- newaura.ImageColor3 = Color3.fromRGB(255, 227, 10)
- newaura.Size = UDim2.new(2,0,1,0)
- newaura.Position = UDim2.new(-0.5,0,-0.2,0)
- newaurabase2 = Instance.new("BillboardGui",LowerTorso)
- newaurabase2.Size = UDim2.new(20,0,40,0)
- newaurabase2.ExtentsOffset = v3(0,0,-3)
- newaurabase2.AlwaysOnTop = false
- newaura2 = Instance.new("ImageLabel",newaurabase2)
- newaura2.BackgroundTransparency = 1
- newaura2.ImageTransparency = 1
- newaura2.ImageColor3 = Color3.fromRGB(255, 255, 0)
- newaura2.Size = UDim2.new(2,0,1,0)
- newaura2.Position = UDim2.new(-0.5,0,-0.4,0)
- if onaura == true then
- if ssj == true then
- onaura =false
- wait(0.1)
- newaura.Image = "rbxassetid://639676034"
- wait(0.1)
- newaura.Image = "rbxassetid://639676268"
- wait(0.1)
- newaura.Image = "rbxassetid://639676527"
- wait(0.1)
- newaura.Image = "rbxassetid://639676855"
- onaura =true
- end
- end
- --
- local multiplier = 0.5
- ---
- local BaseHair = Instance.new("Part",Character)
- BaseHair.Size = Vector3.new(1,1,1)
- BaseHair.Material = "SmoothPlastic"
- BaseHair.BrickColor = BrickColor.new("Really black")
- BaseHair.CanCollide = false
- BaseHair.Transparency = 1
- local BaseHair2 = Instance.new("SpecialMesh",BaseHair)
- BaseHair2.MeshId = "rbxassetid://430733454"
- BaseHair2.Scale = Vector3.new(8.36, 8.36, 8.36)
- local BaseHair3 = Instance.new("Weld",BaseHair)
- BaseHair3.Part0 = Character.Head
- BaseHair3.Part1 = BaseHair
- BaseHair3.C0 = CFrame.new(-0.06,0.90,-0.1)
- ---
- auranum = math.random(35,65)
- auranum1 = math.random(-25,0)
- auranum2 = math.random(10,25)
- auranum3 = math.random(65,75)
- auranum4 = math.random(-25,-15)
- Mouse.KeyDown:connect(function(key)
- if key == "e" then
- Push()
- end
- end)
- Mouse.KeyDown:connect(function(key)
- if key == "r" then
- Down()
- end
- end)
- Mouse.KeyDown:connect(function(key)
- if key == "p" then
- base = true
- ssj = false
- ssj2 = false
- blue = false
- kaio = false
- multiplier = 0.5
- Hair.BrickColor = BrickColor.new("Really black")
- Mouse.Button1Down:connect(function()
- if attack == false and attacktype == 1 then
- Hit()
- attacktype = 2
- elseif attack == false and attacktype == 2 then
- Hit2()
- attacktype = 3
- elseif attack == false and attacktype == 3 then
- Hit3()
- attacktype = 1
- end
- end)
- Character.Head.face.Texture = "rbxassetid://461020415"
- Humanoid.MaxHealth = 5000
- wait(0.01)
- Humanoid.Health = 5000
- Humanoid.JumpPower = 120
- for i, v in pairs(UpperTorso:GetChildren()) do
- if v:IsA('ParticleEmitter')then
- v:Remove()
- end
- end
- for i, v in pairs(Head:GetChildren()) do
- if v:IsA('ParticleEmitter')then
- v:Remove()
- end
- end
- for i, v in pairs(UpperTorso:GetChildren()) do
- if v:IsA("Sound") then
- v:Remove()
- end
- end
- for i, v in pairs(LowerTorso:GetChildren()) do
- if v:IsA("PointLight") then
- v:Remove()
- end
- end
- Blue.Transparency = 1
- SS2Hair.Transparency =1
- SSHair.Transparency =1
- wait(0.0001)
- BaseHair.Transparency = 0
- BaseHair2.Transparency = 0
- BaseHair3.Transparency = 0
- local Music3 = Instance.new("Sound",UpperTorso)
- Music3.SoundId = "rbxassetid://550621034"
- Music3.Pitch = 1
- Music3.Looped = false
- Music3.Volume = 2.2
- wait(0.0001)
- Music3:Play()
- end
- end)
- function fade(obj, dest, grow)
- spawn(function()
- local oldcf = obj.CFrame
- for i = 0, 10 do
- if grow then
- obj.Size = obj.Size +Vector3.new(1,1,1)
- obj.CFrame = oldcf
- end
- obj.Transparency = obj.Transparency +0.1
- swait()
- end
- if dest then
- obj:Destroy()
- end
- end)
- end
- spiritballenergy = false
- local spirit1 = false
- local spirit2 = false
- local new = Instance.new
- function RenderStepped3()
- if spiritballenergy == true then
- wait(math.random(0.1,0.5))
- ay = new("Part",Character)
- ay.Name = "NewPart2"
- ay.Size = v3(0.3,0.3,0.3)
- ay.CanCollide = false
- ay.Material = "Neon"
- ay.BrickColor = bc("Cyan")
- meshk = Instance.new("SpecialMesh",ay)
- meshk.MeshType = "Sphere"
- ay.Position = v3(999,999,999)
- ay.CFrame = CFrame.new(RootPart.Position.x+math.random(-15,15),RootPart.Position.y-12,RootPart.Position.z+math.random(-15,15))
- ys = Instance.new("BodyVelocity",ay)
- ys.Name = "GO1"
- ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- ys.Velocity = v3(0,6,0)
- game.Debris:AddItem(ay,4)
- end
- end
- function wip()
- if not D then D = true
- Idle = true
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0.5,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.2,0,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- local sbs = Instance.new("BodyPosition", RootPart)
- sbs.P = 3000
- sbs.D = 1000
- sbs.maxForce = Vector3.new(500000, 500000000, 500000)
- sbs.position = RootPart.CFrame.p + Vector3.new(0, 20, 0)
- wait(0.5)
- spiritballenergy = true
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(180),rad(0),rad(0)),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(180),rad(0),rad(0)),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(3)
- local Bq = Instance.new("Part",UpperTorso)
- Bq.Size = Vector3.new(1,1,1)
- Bq.BrickColor = BrickColor.new("Cyan")
- Bq.Material = "Neon"
- Bq.Anchored = true
- Bq.CFrame = RootPart.CFrame*CFrame.new(0,49,0)
- local Bq2 = Instance.new("SpecialMesh",Bq)
- Bq2.MeshType = "Sphere"
- Bq2.Scale = Vector3.new(2,2,2)
- Bq.Touched:connect(function(hit)
- if hitted == false then
- hitted = true
- for i,v in pairs(FindNearestTorso(Bq.CFrame.p,100))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(16000000,170000000))
- v:FindFirstChild("Torso").Velocity = UpperTorso.CFrame.lookVector * 5
- end
- end
- Bq.Anchored = true
- local To = Instance.new("Part",Character)
- To.Size = Vector3.new(1,1,1)
- To.BrickColor = BrickColor.new("White")
- To.CanCollide = false
- To.Anchored = true
- To.CFrame = Bq.CFrame*CFrame.new(0,0,0)
- local To2 = Instance.new("SpecialMesh",To)
- To2.MeshId = "rbxassetid://1051557"
- To2.Scale = Vector3.new(1,1,1)
- local Grab = Instance.new("Part",Character)
- Grab.Size = Vector3.new(1,1,1)
- Grab.BrickColor = BrickColor.new("White")
- Grab.CanCollide = false
- Grab.Anchored = true
- Grab.Material = "Neon"
- Grab.CFrame = Bq.CFrame*CFrame.new(0,0,0)
- local Grab2 = Instance.new("SpecialMesh",Grab)
- Grab2.MeshType = "Sphere"
- Grab2.Scale = Vector3.new(70,70,70)
- local Rin = Instance.new("Part",Character)
- Rin.Size = Vector3.new(1,1,1)
- Rin.BrickColor = BrickColor.new("White")
- Rin.Anchored = true
- Rin.CFrame = Bq.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0)
- local Rin2 = Instance.new("SpecialMesh",Rin)
- Rin2.MeshId = "rbxassetid://3270017"
- Rin2.Scale = Vector3.new(1,1,1)
- for i = 1,1000 do
- Rin2.Scale = Rin2.Scale + Vector3.new(2.5,2.5,0.1)
- Rin.Transparency = Rin.Transparency + 0.003
- To2.Scale = To2.Scale + Vector3.new(1.2,1,1.2)
- To.Transparency = To.Transparency + 0.003
- To.CFrame = To.CFrame*CFrame.Angles(0,0.3,0)
- Bq.Transparency = Bq.Transparency + 0.003
- Grab.Transparency = Grab.Transparency + 0.003
- game:GetService("RunService").RenderStepped:wait()
- end
- end
- end)
- for i = 1,200 do
- Bq2.Scale = Bq2.Scale + Vector3.new(0.4,0.4,0.4)
- game:GetService("RunService").RenderStepped:wait()
- end
- Bq.Anchored = false
- local Fl = Instance.new("BodyVelocity",Bq)
- Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fl.velocity = Mouse.hit.lookVector*100
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(80),rad(0),rad(0)),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(80),rad(0),rad(0)),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(60),rad(0),rad(0)),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(60),rad(0),rad(0)),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(-20),rad(0),rad(0)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(8)
- Idle = false
- hitted = false
- sbs:remove()
- wait(2)
- D = false
- end
- end
- local rock3 = false
- local rock2 = false
- local rock = false
- function RenderStepped2()
- if rock2 == true then
- wait(0.1)
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA("Part") then
- if v.Name == "NewPart2" then
- v.GO.Velocity = v3(0,-5,0)
- end
- end
- end
- rock2 = false
- end
- if rock3 == true then
- wait(0.1)
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA("Part") then
- if v.Name == "NewPart2" then
- v.GO.Velocity = v3(math.random(-80,80),math.random(0,20),math.random(-80,80))
- end
- end
- end
- rock3 = false
- end
- end
- if rock == true then
- wait(math.random(0.1,0.5))
- ay = new("Part",Character)
- ay.Name = "NewPart2"
- ay.Size = v3(3.3,3.3,3.3)
- ay.CanCollide = false
- for i,v in pairs(workspace:GetChildren()) do
- if v:IsA("Part") then
- if v.Size.x > 150 then
- ay.BrickColor = v.BrickColor
- ay.Material = v.Material
- ay.Transparency = v.Transparency
- end
- end
- end
- ay.Position = v3(999,999,999)
- ay.CFrame = CFrame.new(RootPart.Position.x+math.random(-15,15),RootPart.Position.y-2,RootPart.Position.z+math.random(-15,15))
- ys = Instance.new("BodyVelocity",ay)
- ys.Name = "GO"
- ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- ys.Velocity = v3(0,6,0)
- game.Debris:AddItem(ay,math.random(3,4))
- end
- RootPart.Touched:connect(function(hit)--dodge
- local h = hit.Parent:FindFirstChildOfClass("Humanoid")
- if h ~= nil then
- if Humanoid.Health > 0 and instinct == true then
- RootPart.CFrame = RootPart.CFrame * CFrame.new(0,0,-2.2)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(0))
- script.Parent.Humanoid.Health = script.Parent.Humanoid.MaxHealth
- local ay = math.random(1,2)
- if ay == 1 then
- RootPart.CFrame = RootPart.CFrame * CFrame.new(-8.2,0,0)
- else
- RootPart.CFrame = RootPart.CFrame * CFrame.new(0,0,7.3)
- end
- end
- end
- end)
- tp = true
- Mouse.KeyDown:connect(function(k)
- if k == "1" then
- if tp == true then
- tp = false
- local Must = Instance.new("Sound",UpperTorso)
- Must.SoundId = "rbxassetid://1055279036"
- Must.Pitch = 0.99
- Must.Volume = 1.2
- Must.Looped = false
- wait(0)
- Must:Play()
- Zanzoken = Instance.new("Part",Character)
- Zanzoken.Anchored = true
- Zanzoken.CanCollide = false
- Zanzoken.Position = v3(999,999,999)
- Zanzoken.CFrame = LowerTorso.CFrame
- game.Debris:AddItem(Zanzoken,0.5)
- Zanzoken.Transparency = 1
- wait()
- idk = Instance.new("BillboardGui",Zanzoken)
- idk.Size = UDim2.new(10,0,15,0)
- idk.AlwaysOnTop = false
- idk1 = Instance.new("ImageLabel",idk)
- idk1.BackgroundTransparency = 1
- idk.ExtentsOffset = v3(0,0,0)
- idk1.ImageTransparency = 0
- idk1.ImageColor3 = Color3.fromRGB(0,0,0)
- idk1.Size = UDim2.new(2,0,1,0)
- idk1.Position = UDim2.new(-0.5,0,-0.2,0)
- idk1.Image = "rbxassetid://319554883"
- wait(0)
- Character.HumanoidRootPart.CFrame = Mouse.Hit * CFrame.new(0, 3, 0)
- wait(0)
- Zanzoken = Instance.new("Part",Character)
- Zanzoken.Anchored = true
- Zanzoken.CanCollide = false
- Zanzoken.Position = v3(999,999,999)
- Zanzoken.CFrame = LowerTorso.CFrame
- game.Debris:AddItem(Zanzoken,0.5)
- Zanzoken.Transparency = 1
- wait()
- idk = Instance.new("BillboardGui",Zanzoken)
- idk.Size = UDim2.new(10,0,15,0)
- idk.AlwaysOnTop = false
- idk1 = Instance.new("ImageLabel",idk)
- idk1.BackgroundTransparency = 1
- idk.ExtentsOffset = v3(0,0,0)
- idk1.ImageTransparency = 0
- idk1.ImageColor3 = Color3.fromRGB(0,0,0)
- idk1.Size = UDim2.new(2,0,1,0)
- idk1.Position = UDim2.new(-0.5,0,-0.2,0)
- idk1.Image = "rbxassetid://319554883"
- wait(0.4)
- tp = true
- end
- end
- end)
- Mouse.KeyDown:connect(function(key)
- if key == "h" then
- Idle = true
- ssj = true
- ssj2 = false
- blue = false
- base = false
- multiplier = 3
- local H = Instance.new("Part",UpperTorso)
- H.Size = Vector3.new(1,1,1)
- H.BrickColor = BrickColor.new("Cyan")
- H.CanCollide = false
- H.Material = "Neon"
- H.Anchored = true
- H.CFrame = RootPart.CFrame*CFrame.new(0,8.1,0)*CFrame.Angles(0,1.55,0)
- local H2 = Instance.new("SpecialMesh",H)
- H2.MeshId = "rbxassetid://569384034"
- H2.Scale = Vector3.new(2.5,2.5,2.5)
- RootPart.Anchored = true
- local Music2 = Instance.new("Sound",UpperTorso)
- Music2.SoundId = "rbxassetid://917377181"
- Music2.Pitch = 1
- Music2.Looped = false
- Music2.Volume = 3.2
- wait(0.0001)
- Music2:Play()
- local Music3 = Instance.new("Sound",UpperTorso)
- Music3.SoundId = "rbxassetid://891397456"
- Music3.Pitch = 1
- Music3.Looped = false
- Music3.Volume = 3.2
- wait(0.0001)
- Music3:Play()
- coroutine.resume(coroutine.create(function()
- for i = 1,4 do
- local HQ = Instance.new("Part",Character)
- HQ.Size = Vector3.new(1,0,1)
- HQ.BrickColor = BrickColor.new("Cyan")
- HQ.Material = "Neon"
- HQ.Anchored = true
- HQ.CanCollide = false
- HQ.CFrame = RootPart.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
- local HQ2 = Instance.new("SpecialMesh",HQ)
- HQ2.MeshId = "rbxassetid://20329976"
- HQ2.Scale = Vector3.new(1,1,1)
- local HQ5 = Instance.new("Part",Character)
- HQ5.Size = Vector3.new(1,0,1)
- HQ5.BrickColor = BrickColor.new("Cyan")
- HQ5.Material = "Neon"
- HQ5.Anchored = true
- HQ5.CanCollide = false
- HQ5.CFrame = RootPart.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
- local HQ6 = Instance.new("SpecialMesh",HQ5)
- HQ6.MeshId = "rbxassetid://20329976"
- HQ6.Scale = Vector3.new(1,1,1)
- coroutine.resume(coroutine.create(function()
- for i = 0,5,0.1 do
- HQ2.Scale = HQ2.Scale + Vector3.new(2,0,2)
- HQ.Transparency = HQ.Transparency + 0.09
- HQ.CFrame = HQ.CFrame*CFrame.Angles(0,0.3,0)
- HQ6.Scale = HQ6.Scale + Vector3.new(2,0,2)
- HQ5.Transparency = HQ5.Transparency + 0.09
- HQ5.CFrame = HQ5.CFrame*CFrame.Angles(0,-0.3,0)
- wait(0.00000000001)
- end
- end))
- wait(0.3)
- end
- end))
- for i = 0,10,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-20)),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(20)),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(70),rad(0),rad(0)),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(70),rad(0),rad(0)),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-10)),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(10)),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--Head
- H.CFrame = H.CFrame*CFrame.Angles(0,0.3,0)
- game:GetService("RunService").RenderStepped:wait()
- end
- H:Destroy()
- wait(0)
- local Music7 = Instance.new("Sound",UpperTorso)
- Music7.SoundId = "rbxassetid://1035030726"
- Music7.Pitch = 1
- Music7.Looped = false
- Music7.Volume = 5.2
- wait(0.0001)
- Music7:Play()
- local SS = Instance.new("Part",UpperTorso)
- SS.Size = Vector3.new(1,1,1)
- SS.BrickColor = BrickColor.new("New Yeller")
- SS.CanCollide = false
- SS.Material = "Neon"
- SS.Anchored = true
- SS.CFrame = RootPart.CFrame*CFrame.new(0,12,0)*CFrame.Angles(0,1.55,0)
- local SS2 = Instance.new("SpecialMesh",SS)
- SS2.MeshId = "rbxassetid://569384034"
- SS2.Scale = Vector3.new(4.5,4.5,4.5)
- coroutine.resume(coroutine.create(function()
- for i = 1,5 do
- local HQ = Instance.new("Part",Character)
- HQ.Size = Vector3.new(1,0,1)
- HQ.BrickColor = BrickColor.new("New Yeller")
- HQ.Material = "Neon"
- HQ.Anchored = true
- HQ.CanCollide = false
- HQ.CFrame = RootPart.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
- local HQ2 = Instance.new("SpecialMesh",HQ)
- HQ2.MeshId = "rbxassetid://20329976"
- HQ2.Scale = Vector3.new(1,1,1)
- local HQ5 = Instance.new("Part",Character)
- HQ5.Size = Vector3.new(1,0,1)
- HQ5.BrickColor = BrickColor.new("New Yeller")
- HQ5.Material = "Neon"
- HQ5.Anchored = true
- HQ5.CanCollide = false
- HQ5.CFrame = RootPart.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
- local HQ6 = Instance.new("SpecialMesh",HQ5)
- HQ6.MeshId = "rbxassetid://20329976"
- HQ6.Scale = Vector3.new(1,1,1)
- coroutine.resume(coroutine.create(function()
- for i = 1,200 do
- HQ2.Scale = HQ2.Scale + Vector3.new(4,0,4)
- HQ.Transparency = HQ.Transparency + 0.09
- HQ.CFrame = HQ.CFrame*CFrame.Angles(0,0.3,0)
- HQ6.Scale = HQ6.Scale + Vector3.new(4,0,4)
- HQ5.Transparency = HQ5.Transparency + 0.09
- HQ5.CFrame = HQ5.CFrame*CFrame.Angles(0,-0.3,0)
- wait(0.00000000001)
- end
- end))
- wait(0.3)
- end
- end))
- local HQ = Instance.new("Part",RootPart)
- HQ.Size = Vector3.new(1,1,1)
- HQ.BrickColor = BrickColor.new("New Yeller")
- HQ.Material = "Neon"
- HQ.Anchored = true
- HQ.CanCollide = false
- HQ.Transparency = 0.4
- HQ.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
- local HQ2 = Instance.new("SpecialMesh",HQ)
- HQ2.MeshType = "Cylinder"
- HQ2.Scale = Vector3.new(120,1.2,1.2)
- local HQ23 = Instance.new("Part",RootPart)
- HQ23.Size = Vector3.new(1,1,1)
- HQ23.BrickColor = BrickColor.new("New Yeller")
- HQ23.Material = "Neon"
- HQ23.Anchored = true
- HQ23.CanCollide = false
- HQ23.Transparency = 0.4
- HQ23.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
- local HQ22 = Instance.new("SpecialMesh",HQ23)
- HQ22.MeshType = "Cylinder"
- HQ22.Scale = Vector3.new(90,1.2,1.2)
- local ZO = Instance.new("Part",RootPart)
- ZO.Size = Vector3.new(1,1,1)
- ZO.BrickColor = BrickColor.new("New Yeller")
- ZO.Material = "Neon"
- ZO.Anchored = true
- ZO.CanCollide = false
- ZO.Transparency = 0.4
- ZO.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
- local ZO2 = Instance.new("SpecialMesh",ZO)
- ZO2.MeshType = "Cylinder"
- ZO2.Scale = Vector3.new(80,1.2,1.2)
- local BO = Instance.new("Part",RootPart)
- BO.Size = Vector3.new(1,1,1)
- BO.BrickColor = BrickColor.new("New Yeller")
- BO.Material = "Neon"
- BO.Anchored = true
- BO.CanCollide = false
- BO.Transparency = 0.4
- BO.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
- local BO2 = Instance.new("SpecialMesh",BO)
- BO2.MeshType = "Cylinder"
- BO2.Scale = Vector3.new(70,1.2,1.2)
- Hair.BrickColor = BrickColor.new("Daisy orange")
- wait(0.01)
- Humanoid.MaxHealth = 50000
- wait(0.01)
- Humanoid.Health = 50000
- Humanoid.JumpPower = 300
- Character.Head.face.Texture = "rbxassetid://1108357707"
- newaura2.ImageTransparency = 0
- lig = Instance.new("PointLight",LowerTorso)
- lig.Color=Color3.new(255, 255, 0)
- lig.Range = 12
- local Aura = Instance.new('ParticleEmitter')
- Aura.Name = "Aura"
- Aura.Texture = "rbxassetid://411939841"
- Aura.Parent = UpperTorso
- Aura.LightEmission = 1
- Aura.Transparency = NumberSequence.new(0.2,1)
- Aura.Color = ColorSequence.new(BrickColor.new("Daisy orange").Color)
- Aura.Size = NumberSequence.new(0.2,8)
- Aura.LockedToPart = true
- Aura.Lifetime = NumberRange.new(1.5)
- Aura.Rate = 50
- Aura.Speed = NumberRange.new(1.3)
- Aura.EmissionDirection = "Top"
- Aura.Rotation = NumberRange.new(-8, 8)
- for i = 0,18,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-15)),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(15)),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(40),rad(0),rad(0)),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(40),rad(0),rad(0)),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(-10),rad(0),rad(0)),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(-10),rad(0),rad(0)),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(10),rad(0),rad(0)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(40),rad(0),rad(0)),.1)--Head
- SS.CFrame = SS.CFrame*CFrame.Angles(0,0.3,0)
- HQ.CFrame = HQ.CFrame*CFrame.Angles(0,0.2,0.1)
- HQ23.CFrame = HQ23.CFrame*CFrame.Angles(0.2,0.2,0)
- ZO.CFrame = ZO.CFrame*CFrame.Angles(0,-0.3,0)
- BO.CFrame = BO.CFrame*CFrame.Angles(0.2,-0.2,0.3)
- game:GetService("RunService").RenderStepped:wait()
- end
- SS:Destroy()
- Music3:Destroy()
- Idle = false
- BO:Destroy()
- ZO:Destroy()
- HQ23:Destroy()
- HQ:Destroy()
- local Music3 = Instance.new("Sound",UpperTorso)
- Music3.SoundId = "rbxassetid://891397456"
- Music3.Pitch = 1
- Music3.Looped = true
- Music3.Volume = 2.2
- wait(0.0001)
- Music3:Play()
- RootPart.Anchored = false
- end
- end)
- Mouse.KeyDown:connect(function(key)
- if key == "m" and blue == true then
- local Music5 = Instance.new("Sound",UpperTorso)
- Music5.SoundId = "rbxassetid://874183151"
- Music5.Pitch = 1
- Music5.Looped = false
- Music5.Volume = 3.6
- wait(0.0001)
- Music5:Play()
- coroutine.resume(coroutine.create(function()
- for i = 1,1 do
- local ZQW = Instance.new("Part",Character)
- ZQW.Size = Vector3.new(1,1,1)
- ZQW.BrickColor = BrickColor.new("Cyan")
- ZQW.Material = "Neon"
- ZQW.Anchored = true
- ZQW.CanCollide = false
- ZQW.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,0,0)
- local ZQW2 = Instance.new("SpecialMesh",ZQW)
- ZQW2.MeshType = "Sphere"
- ZQW2.Scale = Vector3.new(1,1,1)
- coroutine.resume(coroutine.create(function()
- for i = 1,200 do
- ZQW2.Scale = ZQW2.Scale + Vector3.new(8,8,8)
- ZQW.Transparency = ZQW.Transparency + 0.07
- wait(0.00000000001)
- end
- end))
- wait(0.3)
- end
- end))
- local Music4 = Instance.new("Sound",UpperTorso)--908226507
- Music4.SoundId = "rbxassetid://600060450"
- Music4.Pitch = 1
- Music4.Looped = true
- Music4.Volume = 1.6
- wait(0.0001)
- Music4:Play()
- local Aura = Instance.new('ParticleEmitter')
- Aura.Name = "Aura"
- Aura.Texture = "rbxassetid://1083580077"
- Aura.Parent = UpperTorso
- Aura.LightEmission = 0.7
- Aura.Transparency = NumberSequence.new(0.2,1)
- Aura.Color = ColorSequence.new(BrickColor.new("White").Color)
- Aura.Size = NumberSequence.new(0.2,11)
- Aura.LockedToPart = true
- Aura.Lifetime = NumberRange.new(1.5)
- Aura.Rate = 50
- Aura.Speed = NumberRange.new(1.3)
- Aura.EmissionDirection = "Top"
- Aura.Rotation = NumberRange.new(-8, 8)
- end
- end)
- Mouse.KeyDown:connect(function(key)
- if key == "n" then
- for i, v in pairs(UpperTorso:GetChildren()) do
- if v:IsA('ParticleEmitter')then
- v:Remove()
- end
- end
- for i, v in pairs(Head:GetChildren()) do
- if v:IsA('ParticleEmitter')then
- v:Remove()
- end
- end
- for i, v in pairs(UpperTorso:GetChildren()) do
- if v:IsA("Sound") then
- v:Remove()
- end
- end
- end
- end)
- Mouse.KeyDown:connect(function(key)
- if key == "y" and base == true and ssj == false then
- Idle = true
- ssj = false
- ssj2 = false
- blue = true
- base = false
- multiplier = 450
- local H = Instance.new("Part",UpperTorso)
- H.Size = Vector3.new(1,1,1)
- H.BrickColor = BrickColor.new("Cyan")
- H.CanCollide = false
- H.Material = "Neon"
- H.Anchored = true
- H.CFrame = RootPart.CFrame*CFrame.new(0,8.1,0)*CFrame.Angles(0,1.55,0)
- local H2 = Instance.new("SpecialMesh",H)
- H2.MeshId = "rbxassetid://569384034"
- H2.Scale = Vector3.new(2.5,2.5,2.5)
- RootPart.Anchored = true
- local Music2 = Instance.new("Sound",UpperTorso)
- Music2.SoundId = "rbxassetid://917377181"
- Music2.Pitch = 1
- Music2.Looped = false
- Music2.Volume = 3.2
- wait(0.0001)
- Music2:Play()
- local Music3 = Instance.new("Sound",UpperTorso)
- Music3.SoundId = "rbxassetid://891397456"
- Music3.Pitch = 1
- Music3.Looped = false
- Music3.Volume = 3.2
- wait(0.0001)
- Music3:Play()
- coroutine.resume(coroutine.create(function()
- for i = 1,5 do
- local HQ = Instance.new("Part",Character)
- HQ.Size = Vector3.new(1,0,1)
- HQ.BrickColor = BrickColor.new("Cyan")
- HQ.Material = "Neon"
- HQ.Anchored = true
- HQ.CanCollide = false
- HQ.CFrame = RootPart.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
- local HQ2 = Instance.new("SpecialMesh",HQ)
- HQ2.MeshId = "rbxassetid://20329976"
- HQ2.Scale = Vector3.new(1,1,1)
- local HQ5 = Instance.new("Part",Character)
- HQ5.Size = Vector3.new(1,0,1)
- HQ5.BrickColor = BrickColor.new("Cyan")
- HQ5.Material = "Neon"
- HQ5.Anchored = true
- HQ5.CanCollide = false
- HQ5.CFrame = RootPart.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
- local HQ6 = Instance.new("SpecialMesh",HQ5)
- HQ6.MeshId = "rbxassetid://20329976"
- HQ6.Scale = Vector3.new(1,1,1)
- coroutine.resume(coroutine.create(function()
- for i = 0,6,0.1 do
- HQ2.Scale = HQ2.Scale + Vector3.new(2,0,2)
- HQ.Transparency = HQ.Transparency + 0.09
- HQ.CFrame = HQ.CFrame*CFrame.Angles(0,0.3,0)
- HQ6.Scale = HQ6.Scale + Vector3.new(2,0,2)
- HQ5.Transparency = HQ5.Transparency + 0.09
- HQ5.CFrame = HQ5.CFrame*CFrame.Angles(0,-0.3,0)
- wait(0.00000000001)
- end
- end))
- wait(0.3)
- end
- end))
- for i = 0,16,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-20)),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(20)),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(70),rad(0),rad(0)),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(70),rad(0),rad(0)),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-10)),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(10)),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--Head
- H.CFrame = H.CFrame*CFrame.Angles(0,0.3,0)
- game:GetService("RunService").RenderStepped:wait()
- end
- H:Destroy()
- wait(0)
- local Music7 = Instance.new("Sound",UpperTorso)
- Music7.SoundId = "rbxassetid://1019285316"
- Music7.Pitch = 1
- Music7.Looped = false
- Music7.Volume = 5.2
- wait(0.0001)
- Music7:Play()
- local SS = Instance.new("Part",UpperTorso)
- SS.Size = Vector3.new(1,1,1)
- SS.BrickColor = BrickColor.new("Toothpaste")
- SS.CanCollide = false
- SS.Material = "Neon"
- SS.Anchored = true
- SS.CFrame = RootPart.CFrame*CFrame.new(0,12,0)*CFrame.Angles(0,1.55,0)
- local SS2 = Instance.new("SpecialMesh",SS)
- SS2.MeshId = "rbxassetid://569384034"
- SS2.Scale = Vector3.new(4.5,4.5,4.5)
- coroutine.resume(coroutine.create(function()
- for i = 1,11 do
- local HQ = Instance.new("Part",Character)
- HQ.Size = Vector3.new(1,0,1)
- HQ.BrickColor = BrickColor.new("Toothpaste")
- HQ.Material = "Neon"
- HQ.Anchored = true
- HQ.CanCollide = false
- HQ.CFrame = RootPart.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
- local HQ2 = Instance.new("SpecialMesh",HQ)
- HQ2.MeshId = "rbxassetid://20329976"
- HQ2.Scale = Vector3.new(1,1,1)
- local HQ5 = Instance.new("Part",Character)
- HQ5.Size = Vector3.new(1,0,1)
- HQ5.BrickColor = BrickColor.new("Toothpaste")
- HQ5.Material = "Neon"
- HQ5.Anchored = true
- HQ5.CanCollide = false
- HQ5.CFrame = RootPart.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
- local HQ6 = Instance.new("SpecialMesh",HQ5)
- HQ6.MeshId = "rbxassetid://20329976"
- HQ6.Scale = Vector3.new(1,1,1)
- local ZQW = Instance.new("Part",Character)
- ZQW.Size = Vector3.new(1,1,1)
- ZQW.BrickColor = BrickColor.new("Cyan")
- ZQW.Material = "Neon"
- ZQW.Anchored = true
- ZQW.CanCollide = false
- ZQW.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,0,0)
- local ZQW2 = Instance.new("SpecialMesh",ZQW)
- ZQW2.MeshType = "Sphere"
- ZQW2.Scale = Vector3.new(1,1,1)
- coroutine.resume(coroutine.create(function()
- for i = 1,200 do
- HQ2.Scale = HQ2.Scale + Vector3.new(4,0,4)
- HQ.Transparency = HQ.Transparency + 0.09
- HQ.CFrame = HQ.CFrame*CFrame.Angles(0,0.3,0)
- HQ6.Scale = HQ6.Scale + Vector3.new(4,0,4)
- HQ5.Transparency = HQ5.Transparency + 0.09
- HQ5.CFrame = HQ5.CFrame*CFrame.Angles(0,-0.3,0)
- ZQW2.Scale = ZQW2.Scale + Vector3.new(8,8,8)
- ZQW.Transparency = ZQW.Transparency + 0.07
- wait(0.00000000001)
- end
- end))
- wait(0.3)
- end
- end))
- local HQ = Instance.new("Part",RootPart)
- HQ.Size = Vector3.new(1,1,1)
- HQ.BrickColor = BrickColor.new("Cyan")
- HQ.Material = "Neon"
- HQ.Anchored = true
- HQ.CanCollide = false
- HQ.Transparency = 0.4
- HQ.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
- local HQ2 = Instance.new("SpecialMesh",HQ)
- HQ2.MeshType = "Cylinder"
- HQ2.Scale = Vector3.new(190,1.2,1.2)
- local HQ23 = Instance.new("Part",RootPart)
- HQ23.Size = Vector3.new(1,1,1)
- HQ23.BrickColor = BrickColor.new("Cyan")
- HQ23.Material = "Neon"
- HQ23.Anchored = true
- HQ23.CanCollide = false
- HQ23.Transparency = 0.4
- HQ23.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
- local HQ22 = Instance.new("SpecialMesh",HQ23)
- HQ22.MeshType = "Cylinder"
- HQ22.Scale = Vector3.new(190,1.2,1.2)
- local ZO = Instance.new("Part",RootPart)
- ZO.Size = Vector3.new(1,1,1)
- ZO.BrickColor = BrickColor.new("Cyan")
- ZO.Material = "Neon"
- ZO.Anchored = true
- ZO.CanCollide = false
- ZO.Transparency = 0.4
- ZO.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
- local ZO2 = Instance.new("SpecialMesh",ZO)
- ZO2.MeshType = "Cylinder"
- ZO2.Scale = Vector3.new(180,1.2,1.2)
- local BO = Instance.new("Part",RootPart)
- BO.Size = Vector3.new(1,1,1)
- BO.BrickColor = BrickColor.new("Cyan")
- BO.Material = "Neon"
- BO.Anchored = true
- BO.CanCollide = false
- BO.Transparency = 0.4
- BO.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
- local BO2 = Instance.new("SpecialMesh",BO)
- BO2.MeshType = "Cylinder"
- BO2.Scale = Vector3.new(150,1.2,1.2)
- Hair.BrickColor = BrickColor.new("Cyan")
- wait(0.01)
- Humanoid.MaxHealth = 5000000000000
- wait(0.01)
- Humanoid.Health = 5000000000000
- Humanoid.JumpPower = 300
- Character.Head.face.Texture = "rbxassetid://262534270"
- newaura2.ImageTransparency = 0
- lig = Instance.new("PointLight",LowerTorso)
- lig.Color=Color3.new(0, 255, 255)
- lig.Range = 12
- for i = 0,18,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-15)),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(15)),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(40),rad(0),rad(0)),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(40),rad(0),rad(0)),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(-10),rad(0),rad(0)),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(-10),rad(0),rad(0)),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(10),rad(0),rad(0)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(40),rad(0),rad(0)),.1)--Head
- SS.CFrame = SS.CFrame*CFrame.Angles(0,0.3,0)
- HQ.CFrame = HQ.CFrame*CFrame.Angles(0,0.2,0.1)
- HQ23.CFrame = HQ23.CFrame*CFrame.Angles(0.2,0.2,0)
- ZO.CFrame = ZO.CFrame*CFrame.Angles(0,-0.3,0)
- BO.CFrame = BO.CFrame*CFrame.Angles(0.2,-0.2,0.3)
- game:GetService("RunService").RenderStepped:wait()
- end
- SS:Destroy()
- Music3:Destroy()
- Idle = false
- BO:Destroy()
- ZO:Destroy()
- HQ23:Destroy()
- HQ:Destroy()
- local Music2 = Instance.new("Sound",UpperTorso)--908226507
- Music2.SoundId = "rbxassetid://907538836"
- Music2.Pitch = 1
- Music2.Looped = false
- Music2.Volume = 4.2
- wait(0.0001)
- Music2:Play()
- local Music3 = Instance.new("Sound",UpperTorso)--908226507
- Music3.SoundId = "rbxassetid://908226507"
- Music3.Pitch = 1
- Music3.Looped = true
- Music3.Volume = 0.1
- wait(0.0001)
- Music3:Play()
- local Music4 = Instance.new("Sound",UpperTorso)--908226507
- Music4.SoundId = "rbxassetid://600060450"
- Music4.Pitch = 1
- Music4.Looped = true
- Music4.Volume = 1.6
- wait(0.0001)
- Music4:Play()
- local Aura = Instance.new('ParticleEmitter')
- Aura.Name = "Aura"
- Aura.Texture = "rbxassetid://1083580077"
- Aura.Parent = UpperTorso
- Aura.LightEmission = 0.7
- Aura.Transparency = NumberSequence.new(0.2,1)
- Aura.Color = ColorSequence.new(BrickColor.new("White").Color)
- Aura.Size = NumberSequence.new(0.2,11)
- Aura.LockedToPart = true
- Aura.Lifetime = NumberRange.new(1.5)
- Aura.Rate = 50
- Aura.Speed = NumberRange.new(1.3)
- Aura.EmissionDirection = "Top"
- Aura.Rotation = NumberRange.new(-8, 8)
- RootPart.Anchored = false
- Mouse.Button1Down:connect(function()
- if attack == false and attacktype == 1 then
- Strong()
- attacktype = 2
- elseif attack == false and attacktype == 2 then
- Strong2()
- attacktype = 3
- elseif attack == false and attacktype == 3 then
- Strong3()
- attacktype = 1
- end
- end)
- wait(2121)
- DZ = false
- end
- end)
- Mouse.KeyDown:connect(function(key)
- if key == "j" and ssj == true then
- Idle = true
- ssj = false
- ssj2 = true
- blue = false
- base = false
- multiplier = 4
- local H = Instance.new("Part",UpperTorso)
- H.Size = Vector3.new(1,1,1)
- H.BrickColor = BrickColor.new("New Yeller")
- H.CanCollide = false
- H.Material = "Neon"
- H.Anchored = true
- H.CFrame = RootPart.CFrame*CFrame.new(0,9.1,0)*CFrame.Angles(0,1.55,0)
- local H2 = Instance.new("SpecialMesh",H)
- H2.MeshId = "rbxassetid://569384034"
- H2.Scale = Vector3.new(3.5,3.5,3.5)
- RootPart.Anchored = true
- local Music2 = Instance.new("Sound",UpperTorso)
- Music2.SoundId = "rbxassetid://917377181"
- Music2.Pitch = 1
- Music2.Looped = false
- Music2.Volume = 3.2
- wait(0.0001)
- Music2:Play()
- local Music3 = Instance.new("Sound",UpperTorso)
- Music3.SoundId = "rbxassetid://891397456"
- Music3.Pitch = 1
- Music3.Looped = false
- Music3.Volume = 3.2
- wait(0.0001)
- Music3:Play()
- coroutine.resume(coroutine.create(function()
- for i = 1,20 do
- local HQ = Instance.new("Part",Character)
- HQ.Size = Vector3.new(1,0,1)
- HQ.BrickColor = BrickColor.new("New Yeller")
- HQ.Material = "Neon"
- HQ.Anchored = true
- HQ.CanCollide = false
- HQ.CFrame = RootPart.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
- local HQ2 = Instance.new("SpecialMesh",HQ)
- HQ2.MeshId = "rbxassetid://20329976"
- HQ2.Scale = Vector3.new(1,1,1)
- local HQ5 = Instance.new("Part",Character)
- HQ5.Size = Vector3.new(1,0,1)
- HQ5.BrickColor = BrickColor.new("Gold")
- HQ5.Material = "Neon"
- HQ5.Anchored = true
- HQ5.CanCollide = false
- HQ5.CFrame = RootPart.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
- local HQ6 = Instance.new("SpecialMesh",HQ5)
- HQ6.MeshId = "rbxassetid://20329976"
- HQ6.Scale = Vector3.new(1,1,1)
- coroutine.resume(coroutine.create(function()
- for i = 0,20,0.1 do
- HQ2.Scale = HQ2.Scale + Vector3.new(4,0,4)
- HQ.Transparency = HQ.Transparency + 0.09
- HQ.CFrame = HQ.CFrame*CFrame.Angles(0,0.3,0)
- HQ6.Scale = HQ6.Scale + Vector3.new(2,0,2)
- HQ5.Transparency = HQ5.Transparency + 0.09
- HQ5.CFrame = HQ5.CFrame*CFrame.Angles(0,-0.3,0)
- wait(0.00000000001)
- end
- end))
- wait(0.3)
- end
- end))
- for i = 0,38,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-20)),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(20)),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(70),rad(0),rad(0)),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(70),rad(0),rad(0)),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-10)),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(10)),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--Head
- H.CFrame = H.CFrame*CFrame.Angles(0,0.3,0)
- game:GetService("RunService").RenderStepped:wait()
- end
- H:Destroy()
- wait(0)
- local Music7 = Instance.new("Sound",UpperTorso)
- Music7.SoundId = "rbxassetid://1035030726"
- Music7.Pitch = 1
- Music7.Looped = false
- Music7.Volume = 5.2
- wait(0.0001)
- Music7:Play()
- local SS = Instance.new("Part",UpperTorso)
- SS.Size = Vector3.new(1,1,1)
- SS.BrickColor = BrickColor.new("New Yeller")
- SS.CanCollide = false
- SS.Material = "Neon"
- SS.Anchored = true
- SS.CFrame = RootPart.CFrame*CFrame.new(0,12,0)*CFrame.Angles(0,1.55,0)
- local SS2 = Instance.new("SpecialMesh",SS)
- SS2.MeshId = "rbxassetid://569384034"
- SS2.Scale = Vector3.new(4.5,4.5,4.5)
- coroutine.resume(coroutine.create(function()
- for i = 1,11 do
- local HQ = Instance.new("Part",Character)
- HQ.Size = Vector3.new(1,0,1)
- HQ.BrickColor = BrickColor.new("New Yeller")
- HQ.Material = "Neon"
- HQ.Anchored = true
- HQ.CanCollide = false
- HQ.CFrame = RootPart.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
- local HQ2 = Instance.new("SpecialMesh",HQ)
- HQ2.MeshId = "rbxassetid://20329976"
- HQ2.Scale = Vector3.new(1,1,1)
- local HQ5 = Instance.new("Part",Character)
- HQ5.Size = Vector3.new(1,0,1)
- HQ5.BrickColor = BrickColor.new("New Yeller")
- HQ5.Material = "Neon"
- HQ5.Anchored = true
- HQ5.CanCollide = false
- HQ5.CFrame = RootPart.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
- local HQ6 = Instance.new("SpecialMesh",HQ5)
- HQ6.MeshId = "rbxassetid://20329976"
- HQ6.Scale = Vector3.new(1,1,1)
- coroutine.resume(coroutine.create(function()
- for i = 1,200 do
- HQ2.Scale = HQ2.Scale + Vector3.new(8,0,8)
- HQ.Transparency = HQ.Transparency + 0.09
- HQ.CFrame = HQ.CFrame*CFrame.Angles(0,0.3,0)
- HQ6.Scale = HQ6.Scale + Vector3.new(4,0,4)
- HQ5.Transparency = HQ5.Transparency + 0.09
- HQ5.CFrame = HQ5.CFrame*CFrame.Angles(0,-0.3,0)
- wait(0.00000000001)
- end
- end))
- wait(0.3)
- end
- end))
- local HQ = Instance.new("Part",RootPart)
- HQ.Size = Vector3.new(1,1,1)
- HQ.BrickColor = BrickColor.new("New Yeller")
- HQ.Material = "Neon"
- HQ.Anchored = true
- HQ.CanCollide = false
- HQ.Transparency = 0.4
- HQ.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
- local HQ2 = Instance.new("SpecialMesh",HQ)
- HQ2.MeshType = "Cylinder"
- HQ2.Scale = Vector3.new(120,1.2,1.2)
- local HQ23 = Instance.new("Part",RootPart)
- HQ23.Size = Vector3.new(1,1,1)
- HQ23.BrickColor = BrickColor.new("New Yeller")
- HQ23.Material = "Neon"
- HQ23.Anchored = true
- HQ23.CanCollide = false
- HQ23.Transparency = 0.4
- HQ23.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
- local HQ22 = Instance.new("SpecialMesh",HQ23)
- HQ22.MeshType = "Cylinder"
- HQ22.Scale = Vector3.new(90,1.2,1.2)
- local ZO = Instance.new("Part",RootPart)
- ZO.Size = Vector3.new(1,1,1)
- ZO.BrickColor = BrickColor.new("New Yeller")
- ZO.Material = "Neon"
- ZO.Anchored = true
- ZO.CanCollide = false
- ZO.Transparency = 0.4
- ZO.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
- local ZO2 = Instance.new("SpecialMesh",ZO)
- ZO2.MeshType = "Cylinder"
- ZO2.Scale = Vector3.new(80,1.2,1.2)
- local BO = Instance.new("Part",RootPart)
- BO.Size = Vector3.new(1,1,1)
- BO.BrickColor = BrickColor.new("New Yeller")
- BO.Material = "Neon"
- BO.Anchored = true
- BO.CanCollide = false
- BO.Transparency = 0.4
- BO.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
- local BO2 = Instance.new("SpecialMesh",BO)
- BO2.MeshType = "Cylinder"
- BO2.Scale = Vector3.new(70,1.2,1.2)
- Hair.BrickColor = BrickColor.new("New Yeller")
- Humanoid.MaxHealth = 100000
- wait(0.01)
- Humanoid.Health = 100000
- Humanoid.JumpPower = 350
- Character.Head.face.Texture = "rbxassetid://1108357707"
- newaura2.ImageTransparency = 0
- lig = Instance.new("PointLight",LowerTorso)
- lig.Color=Color3.new(255, 255, 0)
- lig.Range = 12
- for i, v in pairs(LowerTorso:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:Remove()
- end
- end
- local Aura = Instance.new('ParticleEmitter')
- Aura.Name = "Aura"
- Aura.Texture = "rbxassetid://411939841"
- Aura.Parent = UpperTorso
- Aura.LightEmission = 1
- Aura.Transparency = NumberSequence.new(0.2,1)
- Aura.Color = ColorSequence.new(BrickColor.new("New Yeller").Color)
- Aura.Size = NumberSequence.new(0.2,8)
- Aura.LockedToPart = true
- Aura.Lifetime = NumberRange.new(1.5)
- Aura.Rate = 50
- Aura.Speed = NumberRange.new(1.3)
- Aura.EmissionDirection = "Top"
- Aura.Rotation = NumberRange.new(-8, 8)
- local Aura2 = Instance.new('ParticleEmitter')
- Aura2.Name = "Aura"
- Aura2.Texture = "rbxassetid://749313320"
- Aura2.Parent = UpperTorso
- Aura2.LightEmission = 1
- Aura2.Transparency = NumberSequence.new(0.2,1)
- Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
- Aura2.Size = NumberSequence.new(4)
- Aura2.LockedToPart = true
- Aura2.Lifetime = NumberRange.new(0.1)
- Aura2.Rate = 20
- Aura2.Speed = NumberRange.new(0)
- Aura2.EmissionDirection = "Top"
- Aura2.Rotation = NumberRange.new(-360, 360)
- for i = 0,18,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-15)),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(15)),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(40),rad(0),rad(0)),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(40),rad(0),rad(0)),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(-10),rad(0),rad(0)),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(-10),rad(0),rad(0)),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(10),rad(0),rad(0)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(40),rad(0),rad(0)),.1)--Head
- SS.CFrame = SS.CFrame*CFrame.Angles(0,0.3,0)
- HQ.CFrame = HQ.CFrame*CFrame.Angles(0,0.2,0.1)
- HQ23.CFrame = HQ23.CFrame*CFrame.Angles(0.2,0.2,0)
- ZO.CFrame = ZO.CFrame*CFrame.Angles(0,-0.3,0)
- BO.CFrame = BO.CFrame*CFrame.Angles(0.2,-0.2,0.3)
- game:GetService("RunService").RenderStepped:wait()
- end
- SS:Destroy()
- Music3:Destroy()
- Idle = false
- BO:Destroy()
- ZO:Destroy()
- HQ23:Destroy()
- HQ:Destroy()
- local Music3 = Instance.new("Sound",UpperTorso)
- Music3.SoundId = "rbxassetid://550623222"
- Music3.Pitch = 1
- Music3.Looped = true
- Music3.Volume = 2.2
- wait(0.0001)
- Music3:Play()
- RootPart.Anchored = false
- end
- end)
- SoundFolder = Instance.new("Folder",Character)
- SoundFolder.Name = "SoundFolder"
- punchsound1 = Instance.new("Sound",UpperTorso)
- punchsound1.Volume = 1.2
- punchsound1.Name = "punchsound1"
- punchsound1.Looped = false
- punchsound1.SoundId = "rbxassetid://137579113"
- StrongPunch = Instance.new("Sound",UpperTorso)
- StrongPunch.Volume = 1.6
- StrongPunch.Name = "StrongPunch"
- StrongPunch.Looped = false
- StrongPunch.SoundId = "rbxassetid://441202925"
- StrongPunch = Instance.new("Sound",UpperTorso)
- StrongPunch.Volume = 1.6
- StrongPunch.Name = "StrongPunch"
- StrongPunch.Looped = false
- StrongPunch.SoundId = "rbxassetid://441202925"
- StrongPunch1 = Instance.new("Sound",UpperTorso)
- StrongPunch1.Volume = 1.6
- StrongPunch1.Name = "StrongPunch"
- StrongPunch1.Looped = false
- StrongPunch1.SoundId = "rbxassetid://441202925"
- StrongPunch2 = Instance.new("Sound",UpperTorso)
- StrongPunch2.Volume = 1.6
- StrongPunch2.Name = "StrongPunch"
- StrongPunch.Looped = false
- StrongPunch2.SoundId = "rbxassetid://441202925"
- Zano = Instance.new("Sound",UpperTorso)
- Zano.Volume = 6
- Zano.Name = "Zano"
- Zano.Looped = false
- Zano.SoundId = "rbxassetid://744770874"
- GroundImpact = Instance.new("Sound",UpperTorso)
- GroundImpact.Volume = 8
- GroundImpact.Name = "GroundImpact"
- GroundImpact.Looped = false
- GroundImpact.SoundId = "rbxassetid://165970126"
- Break = Instance.new("Sound",UpperTorso)
- Break.Volume = 5
- Break.Name = "Bonebreak"
- Break.Looped = false
- Break.SoundId = "rbxassetid://314390675"
- local new = Instance.new
- local flying1 = true
- if flying1 == true and canfly == true and nill == true then
- idle = false
- walk = false
- canjump = false
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-20)),0.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(20)),0.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),0.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),0.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(60),rad(0),rad(0)),0.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),0.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-30),rad(0),rad(0)),0.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),0.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),0.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),0.1)--Head
- end
- if flying1 == true and canfly == true and foward == true then
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(-20),rad(0),rad(-10)),0.05) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(-20),rad(0),rad(10)),0.05)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),0.05)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),0.05)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),0.05)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),0.05)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),0.05)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),0.05)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),0.05)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(40),rad(0),rad(0)),0.01)--Head
- end
- local ctrl = {f = 0, b = 0, l = 0, r = 0}
- local lastctrl = {f = 0, b = 0, l = 0, r = 0}
- local maxspeed = 120
- local speed = 0
- function Fly()
- local Atch1 = Instance.new("Attachment",UpperTorso)Atch1.Position = Vector3.new(0,2,0)
- local Atch2 = Instance.new("Attachment",UpperTorso)Atch2.Position = Vector3.new(0,-2.5,0)
- local Trail = Instance.new("Trail",Character)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
- Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.9 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
- Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 5
- local bg = Instance.new("BodyGyro", LowerTorso)
- bg.P = 9e4
- bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
- bg.cframe =LowerTorso.CFrame
- local bv = Instance.new("BodyVelocity", LowerTorso)
- bv.velocity = Vector3.new(0,0.1,0)
- bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
- repeat wait()
- Humanoid.PlatformStand = true
- if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
- speed = speed+.90+(speed/maxspeed)
- if speed > maxspeed then
- speed = maxspeed
- end
- elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
- speed = speed-1
- if speed < 0 then
- speed = 0
- end
- end
- if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
- elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- else
- bv.velocity = Vector3.new(0,0.1,0)
- end
- bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
- until not flying
- ctrl = {f = 0, b = 0, l = 0, r = 0}
- lastctrl = {f = 0, b = 0, l = 0, r = 0}
- speed = 0
- bg:Destroy()
- bv:Destroy()
- Trail:Destroy()
- Atch1:Destroy()
- Atch2:Destroy()
- Humanoid.PlatformStand = false
- end
- Mouse.KeyDown:connect(function(key)
- if key:lower() == "g" then
- if flying then flying = false
- flying1 = false
- Idle = true
- walk = false
- canjump = true
- else
- wait(0.1)
- flying1 = true
- flying = true
- Fly()
- end
- elseif key:lower() == "w" then
- ctrl.f = 1
- nill = false
- foward = true
- elseif key:lower() == "s" then
- ctrl.b = -1
- elseif key:lower() == "a" then
- ctrl.l = -1
- elseif key:lower() == "d" then
- ctrl.r = 1
- end
- end)
- Mouse.KeyUp:connect(function(key)
- if key:lower() == "w" then
- ctrl.f = 0
- nill = true
- foward = false
- elseif key:lower() == "s" then
- ctrl.b = 0
- elseif key:lower() == "a" then
- ctrl.l = 0
- elseif key:lower() == "d" then
- ctrl.r = 0
- end
- end)
- Fly()
- local kiblastdone = true
- local kiblast1 = false
- local kiblast2 = false
- local kiblast3 = false
- local kiblast4 = false
- local new = Instance.new
- function hurt(hit, dmg)
- if hit.Parent then
- if hit.Parent.Name == "box" then print("bocks!11") hit.Parent:Destroy() end
- local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
- if hum then
- if hum.Parent.Name ~= Player.Name then
- if dmg == "Kill" or hum.Health > math.huge then
- hit.Parent:BreakJoints()
- return true
- else
- if math.random(0, 100) == 50 then
- hum.Health = hum.Health - dmg*multiplier*2
- else
- hum.Health = hum.Health -dmg*multiplier
- end
- return true
- end
- end
- end
- end
- end
- function punch(hit, dmg)
- if hit.Parent then
- if hit.Parent.Name == "box" then print("bocks!11") hit.Parent:Destroy() end
- local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
- if hum then
- if hum.Parent.Name ~= Player.Name then
- if dmg == "Kill" or hum.Health > 10000000000000000000000000000000000000000000000000000000000000000000000000000 then
- hit.Parent:BreakJoints()
- return true
- else
- if math.random(0, 100) == 50 then
- hum.Health = hum.Health - dmg*multiplier*3.5
- else
- hum.Health = hum.Health -dmg*multiplier
- end
- return true
- end
- end
- end
- end
- end
- function smack(hit, dmg)
- if hit.Parent then
- if hit.Parent.Name == "box" then print("bocks!11") hit.Parent:Destroy() end
- local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
- if hum then
- if hum.Parent.Name ~= Player.Name and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
- if dmg == "Kill" or hum.Health > 10000000000000000000000000000000000000000000000000000000000000000000000000000 then
- hit.Parent:BreakJoints()
- return true
- else
- if math.random(0, 100) == 50 then
- hum.Health = hum.Health - dmg*multiplier*8
- else
- hum.Health = hum.Health -dmg*multiplier
- end
- return true
- end
- end
- end
- end
- end
- function kamehurt(hit, dmg)
- if hit.Parent then
- if hit.Parent.Name == "box" then print("bocks!11") hit.Parent:Destroy() end
- local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
- if hum then
- if hum.Parent.Name ~= Player.Name then
- if dmg == "Kill" or hum.Health > math.huge then
- hit.Parent:BreakJoints()
- return true
- else
- if math.random(0, 100) == 50 then
- hum.Health = hum.Health - dmg*multiplier*400
- else
- hum.Health = hum.Health -dmg*multiplier
- end
- return true
- end
- end
- end
- end
- end
- function spirithurt(hit, dmg)
- if hit.Parent then
- if hit.Parent.Name == "box" then print("bocks!11") hit.Parent:Destroy() end
- local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
- if hum then
- if hum.Parent.Name ~= Player.Name then
- if dmg == "Kill" or hum.Health > 10000000000000000000000000000000000000000000000000000000000000000000000000000 then
- hit.Parent:BreakJoints()
- return true
- else
- if math.random(0, 100) == 50 then
- hum.Health = hum.Health - dmg*multiplier*8000
- else
- hum.Health = hum.Health -dmg*multiplier
- end
- return true
- end
- end
- end
- end
- end
- Mouse.KeyDown:connect(function(key)
- if key == "x" then
- Up()
- end
- end)
- Mouse.KeyDown:connect(function(key)
- if key == "b" then
- Idle = true
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- RootPart.Anchored = true
- for i = 0,4,0.1 do
- RootPart.CFrame = CFrame.new(RootPart.Position,Vector3.new(Mouse.Hit.p.X, Mouse.Hit.p.Y, Mouse.Hit.p.Z))
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(1.50,-0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(1.50,0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,-1,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,1,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.6,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- local Grab = Instance.new("Part",RootPart)
- Grab.Size = Vector3.new(5,5,5)
- Grab.CanCollide = false
- Grab.Anchored = true
- Grab.BrickColor = BrickColor.new("Deep orange")
- Grab.Transparency = math.huge
- local Grabo = Instance.new("Weld",Grab)
- Grabo.Part0 = RootPart
- Grabo.Part1 = Grab
- Grabo.C0 = CFrame.new(0,-1.1,0)
- Grab.Touched:connect(function(hit)
- if hit.Name ~= "Grab" then
- hurt(hit, 5)
- end
- end)
- coroutine.resume(coroutine.create(function()
- for i = 1,2 do
- local HQ = Instance.new("Part",UpperTorso)
- HQ.Size = Vector3.new(1,1,1)
- HQ.BrickColor = BrickColor.new("Plum")
- HQ.Material = "Neon"
- HQ.Anchored = true
- HQ.CanCollide = false
- HQ.Transparency = 0.4
- HQ.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,0,0)
- local HQ2 = Instance.new("SpecialMesh",HQ)
- HQ2.MeshType = "Sphere"
- HQ2.Scale = Vector3.new(1,1,1)
- local ZQW = Instance.new("Part",UpperTorso)
- ZQW.Size = Vector3.new(1,1,1)
- ZQW.BrickColor = BrickColor.new("Plum")
- ZQW.Material = "Neon"
- ZQW.Anchored = true
- ZQW.CanCollide = false
- ZQW.CFrame = Character.LeftHand.CFrame*CFrame.new(0,0,0)
- local ZQW2 = Instance.new("SpecialMesh",ZQW)
- ZQW2.MeshId = "rbxassetid://9982590"
- ZQW2.Scale = Vector3.new(1,1,1)
- local H = Instance.new("Part",UpperTorso)
- H.Size = Vector3.new(1,1,1)
- H.BrickColor = BrickColor.new("Plum")
- H.CanCollide = false
- H.Anchored = true
- H.CFrame = Character.RightHand.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
- local H2 = Instance.new("SpecialMesh",H)
- H2.MeshId = "rbxassetid://9982590"
- coroutine.resume(coroutine.create(function()
- for i = 1,6 do
- ZQW2.Scale = ZQW2.Scale + Vector3.new(0.2,0.2,0.2)
- ZQW.Transparency = ZQW.Transparency + 0.1
- HQ2.Scale = HQ2.Scale + Vector3.new(3,3,3)
- HQ.Transparency = HQ.Transparency + 1
- H2.Scale = H2.Scale + Vector3.new(0.2,0.2,0.2)
- H.Transparency = H.Transparency + 0.1
- wait(0.00000000001)
- end
- HQ:Destroy()
- H2:Destroy()
- H:Destroy()
- HQ2:Destroy()
- ZQW:Destroy()
- ZQW2:Destroy()
- end))
- wait(0.3)
- end
- end))
- wait(0.3)
- Debounces.on = false
- Debounces.Here = false
- shot = shot + 1
- ki = ki - 10
- local rng = Instance.new("Part",RootPart)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Plum")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(8,8,8)
- rng.Transparency = 0.35
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng2 = rng:clone()
- rng3 = rng2:clone()
- rng4 = rng2:clone()
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=0"
- rngm.Scale = Vector3.new(1,1,1)
- rngm2 = rngm:clone()
- rngm2.Scale = Vector3.new(1,1,1)
- rngm3=rngm2:clone()
- rngm3.Parent = rng3
- rngm3.Scale = Vector3.new(1,1,1)
- rngm4 = rngm2:clone()
- rngm4.Parent = rng4
- rngm4.Scale = Vector3.new(1,1,1)
- local bem = Instance.new("Part",RootPart)
- bem.Anchored = true
- bem.Position = bem.Position + Vector3.new(0,0,150)
- bem.BrickColor = BrickColor.new("Plum")
- bem.CanCollide = false
- bem.Material = "Neon"
- local bem2 = Instance.new("Part",RootPart)
- bem2.Anchored = true
- bem2.Position = bem.Position + Vector3.new(0,0,150)
- bem2.BrickColor = BrickColor.new("White")
- bem2.CanCollide = false
- bem2.Material = "Neon"
- local aura = Instance.new("ParticleEmitter",bem)
- aura.Size = NumberSequence.new(11)
- aura.Lifetime = NumberRange.new(0.5)
- aura.LightEmission = 1
- aura.Texture = "http://www.roblox.com/asset/?id="
- aura.Speed = NumberRange.new(0)
- aura.Color = ColorSequence.new(Color3.new(225,225,0))
- aura.Rate = 400
- bem.FormFactor = 3
- bem.Name = "Beam" .. shot
- bem.Size = Vector3.new(13,13,13)
- bem.Transparency = 0.35
- bem.TopSurface = 0
- bem.BottomSurface = 0
- local bemm2 = Instance.new("SpecialMesh", bem2)
- bemm2.MeshType = 4
- bemm2.Scale = Vector3.new(1, 1, 1)
- bem2.FormFactor = 3
- bem2.Name = "Beam" .. shot
- bem2.Size = Vector3.new(11,11,11)
- bem2.Transparency = 0.35
- bem2.TopSurface = 0
- bem2.BottomSurface = 0
- local bemm = Instance.new("SpecialMesh", bem)
- bemm.MeshType = 4
- bemm.Scale = Vector3.new(1, 1, 1)
- local out = Instance.new("Part",Character)
- out.Anchored = true
- out.BrickColor = BrickColor.new("Plum")
- out.CanCollide = false
- out.FormFactor = 3
- out.Name = "Out"
- out.Material = "Neon"
- out.Size = Vector3.new(16,16,16)
- out.Transparency = 0.35
- out.TopSurface = 0
- out.BottomSurface = 0
- local outm = Instance.new("SpecialMesh", out)
- outm.MeshType = 3
- outm.Scale = Vector3.new(1, 1, 1)
- local out2 = Instance.new("Part",Character)
- out2.Anchored = true
- out2.BrickColor = BrickColor.new("White")
- out2.CanCollide = false
- out2.FormFactor = 3
- out2.Name = "Out"
- out2.Material = "Neon"
- out2.Size = Vector3.new(13,13,13)
- out2.Transparency = 0.35
- out2.TopSurface = 0
- out2.BottomSurface = 0
- local outm2 = Instance.new("SpecialMesh", out2)
- outm2.MeshType = 3
- outm2.Scale = Vector3.new(1, 1, 1)
- local outau = Instance.new("Part",Character)
- outau.Anchored = true
- outau.BrickColor = BrickColor.new("White")
- outau.CanCollide = false
- outau.FormFactor = 3
- outau.Name = "Out"
- outau.Material = "Neon"
- outau.Size = Vector3.new(0.1,0.1,0.1)
- outau.Transparency = 0.35
- outau.TopSurface = 0
- outau.BottomSurface = 0
- local outm2au = Instance.new("SpecialMesh", outau)
- outm2au.MeshType = 3
- outm2au.Scale = Vector3.new(1, 1, 1)
- local outau2 = Instance.new("Part",Character)
- outau2.Anchored = true
- outau2.BrickColor = BrickColor.new("White")
- outau2.CanCollide = false
- outau2.FormFactor = 3
- outau2.Name = "Out"
- outau2.Material = "Neon"
- outau2.Size = Vector3.new(0.1,0.1,0.1)
- outau2.Transparency = 0.35
- outau2.TopSurface = 0
- outau2.BottomSurface = 0
- local outm2au2 = Instance.new("SpecialMesh", outau2)
- outm2au2.MeshType = 3
- outm2au2.Scale = Vector3.new(1, 1, 1)
- local outl = Instance.new("Part",Character)
- outl.Anchored = true
- outl.BrickColor = BrickColor.new("Plum")
- outl.CanCollide = false
- outl.FormFactor = 3
- outl.Name = "Out"
- outl.Material = "Neon"
- outl.Size = Vector3.new(26,26,26)
- outl.Transparency = 0.35
- outl.TopSurface = 0
- outl.BottomSurface = 0
- local outml = Instance.new("SpecialMesh", outl)
- outml.MeshType = 3
- outml.Scale = Vector3.new(1, 1, 1)
- local out2l = Instance.new("Part",Character)
- out2l.Anchored = true
- out2l.BrickColor = BrickColor.new("White")
- out2l.CanCollide = false
- out2l.FormFactor = 3
- out2l.Name = "Out"
- out2l.Material = "Neon"
- out2l.Size = Vector3.new(21,21,21)
- out2l.Transparency = 0.35
- out2l.TopSurface = 0
- out2l.BottomSurface = 0
- local outm2l = Instance.new("SpecialMesh", out2l)
- outm2l.MeshType = 3
- outm2l.Scale = Vector3.new(1, 1, 1)
- local bnd = Instance.new("Part", RootPart)
- bnd.Anchored = true
- bnd.BrickColor = BrickColor.new("Plum")
- bnd.CanCollide = false
- bnd.Material = "Neon"
- bnd.FormFactor = 3
- bnd.Name = "Bend"
- bnd.Size = Vector3.new(10,10,10)
- bnd.Transparency = 1
- bnd.TopSurface = 0
- bnd.BottomSurface = 0
- local bndm = Instance.new("SpecialMesh", bnd)
- bndm.MeshType = 3
- bndm.Scale = Vector3.new(1,1,1)
- local Chow = Instance.new('ParticleEmitter')
- Chow.Name = "Aura"
- Chow.Texture = "rbxassetid://779576004"
- Chow.Parent = outau
- Chow.LightEmission = 1
- Chow.Transparency = NumberSequence.new(1,0.2,1)
- Chow.Color = ColorSequence.new(BrickColor.new("Plum").Color)
- Chow.Size = NumberSequence.new(22)
- Chow.LockedToPart = true
- Chow.Lifetime = NumberRange.new(0.2)
- Chow.Rate = 100
- Chow.Rotation = NumberRange.new(-360, 360)
- Chow.Speed = NumberRange.new(0.3)
- Chow.EmissionDirection = "Top"
- local Chow2 = Instance.new('ParticleEmitter')
- Chow2.Name = "Aura"
- Chow2.Texture = "rbxassetid://779576004"
- Chow2.Parent = outau2
- Chow2.LightEmission = 1
- Chow2.Transparency = NumberSequence.new(1,0.1,1)
- Chow2.Color = ColorSequence.new(BrickColor.new("Plum").Color)
- Chow2.Size = NumberSequence.new(40)
- Chow2.LockedToPart = true
- Chow2.Lifetime = NumberRange.new(0.2)
- Chow2.Rate = 200
- Chow2.Rotation = NumberRange.new(-360, 360)
- Chow2.Speed = NumberRange.new(0.3)
- Chow2.EmissionDirection = "Top"
- local Atch1 = Instance.new("Attachment",out2l)Atch1.Position = Vector3.new(0,2,0)
- local Atch2 = Instance.new("Attachment",out2l)Atch2.Position = Vector3.new(0,-2.5,0)
- local Trail = Instance.new("Trail",Character)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
- Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 1.7 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
- Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 5
- local To = Instance.new("Part",Character)
- To.Size = Vector3.new(1,1,1)
- To.BrickColor = BrickColor.new("White")
- To.CanCollide = false
- To.Anchored = true
- To.CFrame = RootPart.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0)
- local To2 = Instance.new("SpecialMesh",To)
- To2.MeshId = "rbxassetid://1051557"
- To2.Scale = Vector3.new(1,1,1)
- local Rin = Instance.new("Part",Character)
- Rin.Size = Vector3.new(1,1,1)
- Rin.BrickColor = BrickColor.new("White")
- Rin.Anchored = true
- Rin.CFrame = out.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0)
- local Rin2 = Instance.new("SpecialMesh",Rin)
- Rin2.MeshId = "rbxassetid://3270017"
- Rin2.Scale = Vector3.new(1,1,1)
- out.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
- outau.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
- outau2.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
- out2.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
- outl.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
- out2l.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
- bem.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(0))
- Grab.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(0))
- bnd.CFrame = bem.CFrame * CFrame.new(0,0,0)
- bem2.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(0))
- rng.CFrame = out.CFrame * CFrame.Angles(math.rad(0), 0, 0)
- rng3.CFrame = rng.CFrame * CFrame.new(0, 0, 0)
- rng4.CFrame = rng.CFrame * CFrame.new(0, 0, 0)
- Debounces.Shewt = true
- local Music2 = Instance.new("Sound",UpperTorso)
- Music2.SoundId = "rbxassetid://977360812"
- Music2.Pitch = 1
- Music2.Looped = false
- Music2.Volume = 3.2
- wait(0.0001)
- Music2:Play()
- coroutine.wrap(function()
- for i = 1, 20, 0.2 do
- rngm.Scale = Vector3.new(16 + i*6, 10 + i*6, 2)
- rngm3.Scale = Vector3.new(18 + i*8, 8 + i*8, 2)
- rngm4.Scale = Vector3.new(20 + i*10, 6 + i*10, 2)
- rng.Transparency = i/20
- rng3.Transparency = 1/24
- rng4.Transparency = i/26
- wait()
- end
- wait(5.0)
- rng:Destroy()
- end)()
- if Debounces.Shewt == true then
- RootPart:WaitForChild("Beam" .. shot).Touched:connect(function(ht)
- hit = ht.Parent
- if hit:IsA("Model") and hit:findFirstChild("Humanoid") then
- if HasntTouched(hit.Name) == true and deb == false then
- deb = true
- coroutine.wrap(function()
- hit:FindFirstChild("Humanoid").PlatformStand = true
- hit:FindFirstChild("Torso").Velocity = Character.Head.CFrame.lookVector * 100
- hit.Parent:FindFirstChild("Humanoid")
- end)()
- table.insert(Touche, hit.Name)
- deb = false
- end
- elseif hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") then
- if HasntTouched(hit.Parent.Name) == true and deb == false then
- deb = true
- coroutine.wrap(function()
- hit.Parent.Torso.Position = hit.Parent.Torso.Position + Vector3.new(0,0,5)
- hit.Parent:FindFirstChild("Torso").Velocity = Character.Head.CFrame.lookVector * 100
- end)()
- table.insert(Touche, hit.Parent.Name)
- deb = false
- for i, v in pairs(Touche) do
- print(v)
- end
- end
- end
- end)
- end
- for i = 0, 1000, 25 do
- bem.Size = Vector3.new(i, 14,14)
- bem2.Size = Vector3.new(i, 8,8)
- Grab.Size = Vector3.new(i, 14,14)
- out.CFrame = RootPart.CFrame * CFrame.new(0, 0, -9) * CFrame.Angles(math.rad(90), 0, math.rad(0))
- outau.CFrame = RootPart.CFrame * CFrame.new(0, 0, -9) * CFrame.Angles(math.rad(90), 0, math.rad(0))
- out2.CFrame = RootPart.CFrame * CFrame.new(0, 0, -9) * CFrame.Angles(math.rad(90), 0, math.rad(0))
- Grab.CFrame = out.CFrame * CFrame.new(0, -4.2 -(i/2), 0) * CFrame.Angles(0, 0, math.rad(90))
- bem.CFrame = out.CFrame * CFrame.new(0, -4.2 -(i/2), 0) * CFrame.Angles(0, 0, math.rad(90))
- bem2.CFrame = out.CFrame * CFrame.new(0, -4.2 -(i/2), 0) * CFrame.Angles(0, 0, math.rad(90))
- outl.CFrame = out.CFrame * CFrame.new(0, -5.2 -(i/1), 0) * CFrame.Angles(0, 0, math.rad(90))
- outau2.CFrame = out.CFrame * CFrame.new(0, -5.2 -(i/1), 0) * CFrame.Angles(0, 0, math.rad(90))
- out2l.CFrame = out.CFrame * CFrame.new(0, -5.2 -(i/1), 0) * CFrame.Angles(0, 0, math.rad(90))
- bnd.CFrame = bem.CFrame * CFrame.new(-i/2, 0, 1.2)
- bnd.Size = Vector3.new(10,10,10)
- bndm.Scale = Vector3.new(10,10,10)
- Rin2.Scale = Rin2.Scale + Vector3.new(2.5,2.5,0.1)
- Rin.Transparency = Rin.Transparency + 1
- To2.Scale = To2.Scale + Vector3.new(1.2,1,1.2)
- To.Transparency = To.Transparency + 0.02
- To.CFrame = To.CFrame*CFrame.Angles(0,0.3,0)
- if i % 10 == 0 then
- local newRng = rng2:Clone()
- newRng.Parent = RootPart
- newRng.CFrame = RootPart.CFrame * CFrame.new(0, -4.2-i, 0) * CFrame.Angles(math.rad(90), 0, 0)
- local newRngm = rngm2:clone()
- newRngm.Parent=newRng
- coroutine.wrap(function()
- for i = 1, 10, 0.2 do
- newRngm.Scale = Vector3.new(12 + i*2, 12 + i*2, 3)
- newRng.Transparency = i/10
- wait()
- end
- wait(0)
- newRng:Destroy()
- end)()
- end
- wait()
- end
- wait(0)---bem.Transparency = bem.Transparency + 0.009
- Debounces.Shewt = false
- out:Destroy()
- out2:Destroy()
- bnd:Destroy()
- bem:Destroy()
- bem2:Destroy()
- To:Destroy()
- To2:Destroy()
- Music2:Destroy()
- out2l:Destroy()
- outl:Destroy()
- outau:Destroy()
- outau2:Destroy()
- Trail:Destroy()
- Atch1:Destroy()
- Grab:Destroy()
- Grabo:Destroy()
- RootPart.Anchored = false
- Debounces.Ready = false
- for i, v in pairs(Touche) do
- table.remove(Touche, i)
- end
- wait()
- table.insert(Touche, Character.Name)
- Debounces.NoIdl = false
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- end
- end
- end
- Idle = false
- Humanoid.WalkSpeed = 16
- end)
- Mouse.KeyDown:connect(function(key)
- if key == "c" then
- Idle = true
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- local Music2 = Instance.new("Sound",UpperTorso)
- Music2.SoundId = "rbxassetid://1112364900"
- Music2.Pitch = 1
- Music2.Looped = false
- Music2.Volume = 3.2
- wait(0.0001)
- Music2:Play()
- local Bq = Instance.new("Part",Character)
- Bq.Size = Vector3.new(0.2,0.2,0.2)
- Bq.BrickColor = BrickColor.new("New Yeller")
- Bq.Material = "Neon"
- Bq.Anchored = true
- Bq.CanCollide = false
- Bq.Transparency = 0.6
- Bq.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
- local Bq2 = Instance.new("SpecialMesh",Bq)
- Bq2.MeshType = "Sphere"
- Bq2.Scale = Vector3.new(3.8,3.8,3.8)
- local HQ = Instance.new("Part",Bq)
- HQ.Size = Vector3.new(1,1,1)
- HQ.BrickColor = BrickColor.new("New Yeller")
- HQ.Material = "Neon"
- HQ.Anchored = true
- HQ.CanCollide = false
- HQ.Transparency = 0.4
- HQ.CFrame = Bq.CFrame*CFrame.new(0,0,0)
- local HQ2 = Instance.new("SpecialMesh",HQ)
- HQ2.MeshType = "Cylinder"
- HQ2.Scale = Vector3.new(120,1.2,1.2)
- local HQ23 = Instance.new("Part",Bq)
- HQ23.Size = Vector3.new(1,1,1)
- HQ23.BrickColor = BrickColor.new("New Yeller")
- HQ23.Material = "Neon"
- HQ23.Anchored = true
- HQ23.CanCollide = false
- HQ23.Transparency = 0.4
- HQ23.CFrame = Bq.CFrame*CFrame.new(0,0,0)
- local HQ22 = Instance.new("SpecialMesh",HQ23)
- HQ22.MeshType = "Cylinder"
- HQ22.Scale = Vector3.new(90,1.2,1.2)
- local ZO = Instance.new("Part",Bq)
- ZO.Size = Vector3.new(1,1,1)
- ZO.BrickColor = BrickColor.new("New Yeller")
- ZO.Material = "Neon"
- ZO.Anchored = true
- ZO.CanCollide = false
- ZO.Transparency = 0.4
- ZO.CFrame = Bq.CFrame*CFrame.new(0,0,0)
- local ZO2 = Instance.new("SpecialMesh",ZO)
- ZO2.MeshType = "Cylinder"
- ZO2.Scale = Vector3.new(80,1.2,1.2)
- local BO = Instance.new("Part",Bq)
- BO.Size = Vector3.new(1,1,1)
- BO.BrickColor = BrickColor.new("New Yeller")
- BO.Material = "Neon"
- BO.Anchored = true
- BO.CanCollide = false
- BO.Transparency = 0.4
- BO.CFrame = Bq.CFrame*CFrame.new(0,0,0)
- local BO2 = Instance.new("SpecialMesh",BO)
- BO2.MeshType = "Cylinder"
- BO2.Scale = Vector3.new(70,1.2,1.2)
- local Grab = Instance.new("Part",RootPart)
- Grab.Size = Vector3.new(5,5,5)
- Grab.CanCollide = false
- Grab.Anchored = true
- Grab.BrickColor = BrickColor.new("Deep orange")
- Grab.Transparency = math.huge
- local Grabo = Instance.new("Weld",Grab)
- Grabo.Part0 = RootPart
- Grabo.Part1 = Grab
- Grabo.C0 = CFrame.new(0,-1.1,0)
- Grab.Touched:connect(function(hit)
- if hit.Name ~= "Grab" then
- kamehurt(hit, 10)
- end
- end)
- RootPart.Anchored = true
- for i = 0,20,0.1 do
- RootPart.CFrame = CFrame.new(RootPart.Position,Vector3.new(Mouse.Hit.p.X, Mouse.Hit.p.Y, Mouse.Hit.p.Z))
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(120),rad(0),rad(-120)),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(120),rad(0),rad(120)),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- Bq2.Scale = Bq2.Scale + Vector3.new(0.5,0.5,0.5)
- HQ.CFrame = HQ.CFrame*CFrame.Angles(0,0.2,0.1)
- HQ23.CFrame = HQ23.CFrame*CFrame.Angles(0.2,0.2,0)
- ZO.CFrame = ZO.CFrame*CFrame.Angles(0,-0.3,0)
- BO.CFrame = BO.CFrame*CFrame.Angles(0.2,-0.2,0.3)
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(0)
- Bq:Destroy()
- Music2:Destroy()
- Debounces.on = false
- Debounces.Here = false
- shot = shot + 1
- local rng = Instance.new("Part",RootPart)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("New Yeller")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(8,8,8)
- rng.Transparency = 0.35
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng2 = rng:clone()
- rng3 = rng2:clone()
- rng4 = rng2:clone()
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=0"
- rngm.Scale = Vector3.new(1,1,1)
- rngm2 = rngm:clone()
- rngm2.Scale = Vector3.new(1,1,1)
- rngm3=rngm2:clone()
- rngm3.Parent = rng3
- rngm3.Scale = Vector3.new(1,1,1)
- rngm4 = rngm2:clone()
- rngm4.Parent = rng4
- rngm4.Scale = Vector3.new(1,1,1)
- local bem = Instance.new("Part",RootPart)
- bem.Anchored = true
- bem.Position = bem.Position + Vector3.new(0,0,150)
- bem.BrickColor = BrickColor.new("New Yeller")
- bem.CanCollide = false
- bem.Material = "Neon"
- local bem2 = Instance.new("Part",RootPart)
- bem2.Anchored = true
- bem2.Position = bem.Position + Vector3.new(0,0,150)
- bem2.BrickColor = BrickColor.new("White")
- bem2.CanCollide = false
- bem2.Material = "Neon"
- local aura = Instance.new("ParticleEmitter",bem)
- aura.Size = NumberSequence.new(11)
- aura.Lifetime = NumberRange.new(0.5)
- aura.LightEmission = 1
- aura.Texture = "http://www.roblox.com/asset/?id="
- aura.Speed = NumberRange.new(0)
- aura.Color = ColorSequence.new(Color3.new(225,225,0))
- aura.Rate = 400
- bem.FormFactor = 3
- bem.Name = "Beam" .. shot
- bem.Size = Vector3.new(13,13,13)
- bem.Transparency = 0.35
- bem.TopSurface = 0
- bem.BottomSurface = 0
- local bemm2 = Instance.new("SpecialMesh", bem2)
- bemm2.MeshType = 4
- bemm2.Scale = Vector3.new(1, 1, 1)
- bem2.FormFactor = 3
- bem2.Name = "Beam" .. shot
- bem2.Size = Vector3.new(11,11,11)
- bem2.Transparency = 0.35
- bem2.TopSurface = 0
- bem2.BottomSurface = 0
- local bemm = Instance.new("SpecialMesh", bem)
- bemm.MeshType = 4
- bemm.Scale = Vector3.new(1, 1, 1)
- local out = Instance.new("Part",Character)
- out.Anchored = true
- out.BrickColor = BrickColor.new("New Yeller")
- out.CanCollide = false
- out.FormFactor = 3
- out.Name = "Out"
- out.Material = "Neon"
- out.Size = Vector3.new(46,46,46)
- out.Transparency = 0.35
- out.TopSurface = 0
- out.BottomSurface = 0
- local outm = Instance.new("SpecialMesh", out)
- outm.MeshType = 3
- outm.Scale = Vector3.new(1, 1, 1)
- local out2 = Instance.new("Part",Character)
- out2.Anchored = true
- out2.BrickColor = BrickColor.new("White")
- out2.CanCollide = false
- out2.FormFactor = 3
- out2.Name = "Out"
- out2.Material = "Neon"
- out2.Size = Vector3.new(40,40,40)
- out2.Transparency = 0.35
- out2.TopSurface = 0
- out2.BottomSurface = 0
- local outm2 = Instance.new("SpecialMesh", out2)
- outm2.MeshType = 3
- outm2.Scale = Vector3.new(1, 1, 1)
- local outl = Instance.new("Part",Character)
- outl.Anchored = true
- outl.BrickColor = BrickColor.new("New Yeller")
- outl.CanCollide = false
- outl.FormFactor = 3
- outl.Name = "Out"
- outl.Material = "Neon"
- outl.Size = Vector3.new(57,57,57)
- outl.Transparency = 0.35
- outl.TopSurface = 0
- outl.BottomSurface = 0
- local outml = Instance.new("SpecialMesh", outl)
- outml.MeshType = 3
- outml.Scale = Vector3.new(1, 1, 1)
- local out2l = Instance.new("Part",Character)
- out2l.Anchored = true
- out2l.BrickColor = BrickColor.new("White")
- out2l.CanCollide = false
- out2l.FormFactor = 3
- out2l.Name = "Out"
- out2l.Material = "Neon"
- out2l.Size = Vector3.new(49,49,49)
- out2l.Transparency = 0.35
- out2l.TopSurface = 0
- out2l.BottomSurface = 0
- local outm2l = Instance.new("SpecialMesh", out2l)
- outm2l.MeshType = 3
- outm2l.Scale = Vector3.new(1, 1, 1)
- local outau = Instance.new("Part",Character)
- outau.Anchored = true
- outau.BrickColor = BrickColor.new("White")
- outau.CanCollide = false
- outau.FormFactor = 3
- outau.Name = "Out"
- outau.Material = "Neon"
- outau.Size = Vector3.new(0.1,0.1,0.1)
- outau.Transparency = 0.35
- outau.TopSurface = 0
- outau.BottomSurface = 0
- local outm2au = Instance.new("SpecialMesh", outau)
- outm2au.MeshType = 3
- outm2au.Scale = Vector3.new(1, 1, 1)
- local outau2 = Instance.new("Part",Character)
- outau2.Anchored = true
- outau2.BrickColor = BrickColor.new("White")
- outau2.CanCollide = false
- outau2.FormFactor = 3
- outau2.Name = "Out"
- outau2.Material = "Neon"
- outau2.Size = Vector3.new(0.1,0.1,0.1)
- outau2.Transparency = 0.35
- outau2.TopSurface = 0
- outau2.BottomSurface = 0
- local outm2au2 = Instance.new("SpecialMesh", outau2)
- outm2au2.MeshType = 3
- outm2au2.Scale = Vector3.new(1, 1, 1)
- local bnd = Instance.new("Part", RootPart)
- bnd.Anchored = true
- bnd.BrickColor = BrickColor.new("New Yeller")
- bnd.CanCollide = false
- bnd.Material = "Neon"
- bnd.FormFactor = 3
- bnd.Name = "Bend"
- bnd.Size = Vector3.new(10,10,10)
- bnd.Transparency = 1
- bnd.TopSurface = 0
- bnd.BottomSurface = 0
- local bndm = Instance.new("SpecialMesh", bnd)
- bndm.MeshType = 3
- bndm.Scale = Vector3.new(1,1,1)
- local Chow = Instance.new('ParticleEmitter')
- Chow.Name = "Aura"
- Chow.Texture = "rbxassetid://779576004"
- Chow.Parent = outau
- Chow.LightEmission = 1
- Chow.Transparency = NumberSequence.new(1,0.2,1)
- Chow.Color = ColorSequence.new(BrickColor.new("New Yeller").Color)
- Chow.Size = NumberSequence.new(40)
- Chow.LockedToPart = true
- Chow.Lifetime = NumberRange.new(0.2)
- Chow.Rate = 100
- Chow.Rotation = NumberRange.new(-360, 360)
- Chow.Speed = NumberRange.new(0.3)
- Chow.EmissionDirection = "Top"
- local Chow2 = Instance.new('ParticleEmitter')
- Chow2.Name = "Aura"
- Chow2.Texture = "rbxassetid://779576004"
- Chow2.Parent = outau2
- Chow2.LightEmission = 1
- Chow2.Transparency = NumberSequence.new(1,0.1,1)
- Chow2.Color = ColorSequence.new(BrickColor.new("New Yeller").Color)
- Chow2.Size = NumberSequence.new(60)
- Chow2.LockedToPart = true
- Chow2.Lifetime = NumberRange.new(0.2)
- Chow2.Rate = 200
- Chow2.Rotation = NumberRange.new(-360, 360)
- Chow2.Speed = NumberRange.new(0.3)
- Chow2.EmissionDirection = "Top"
- local Atch1 = Instance.new("Attachment",out2l)Atch1.Position = Vector3.new(0,2,0)
- local Atch2 = Instance.new("Attachment",out2l)Atch2.Position = Vector3.new(0,-2.5,0)
- local Trail = Instance.new("Trail",Character)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
- Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 1.7 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
- Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 5
- local To = Instance.new("Part",Character)
- To.Size = Vector3.new(2,1,2)
- To.BrickColor = BrickColor.new("New Yeller")
- To.CanCollide = false
- To.Anchored = true
- To.Material = "Neon"
- To.CFrame = RootPart.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0)
- local To2 = Instance.new("SpecialMesh",To)
- To2.MeshId = "rbxassetid://569384034"
- To2.Scale = Vector3.new(10,10,10)
- local Rin = Instance.new("Part",Character)
- Rin.Size = Vector3.new(1,1,1)
- Rin.BrickColor = BrickColor.new("White")
- Rin.Anchored = true
- Rin.CFrame = out.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0)
- local Rin2 = Instance.new("SpecialMesh",Rin)
- Rin2.MeshId = "rbxassetid://3270017"
- Rin2.Scale = Vector3.new(1,1,1)
- out.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
- outau.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
- outau2.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
- out2.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
- outl.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
- out2l.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
- bem.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(0))
- bnd.CFrame = bem.CFrame * CFrame.new(0,0,0)
- bem2.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(0))
- Grab.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(0))
- rng.CFrame = out.CFrame * CFrame.Angles(math.rad(0), 0, 0)
- rng3.CFrame = rng.CFrame * CFrame.new(0, 0, 0)
- rng4.CFrame = rng.CFrame * CFrame.new(0, 0, 0)
- Debounces.Shewt = true
- local Music2 = Instance.new("Sound",UpperTorso)
- Music2.SoundId = "rbxassetid://1117288204"
- Music2.Pitch = 1
- Music2.Looped = false
- Music2.Volume = 7.2
- wait(0.0001)
- Music2:Play()
- coroutine.wrap(function()
- for i = 1, 20, 0.2 do
- rngm.Scale = Vector3.new(16 + i*6, 10 + i*6, 2)
- rngm3.Scale = Vector3.new(18 + i*8, 8 + i*8, 2)
- rngm4.Scale = Vector3.new(20 + i*10, 6 + i*10, 2)
- rng.Transparency = i/20
- rng3.Transparency = 1/24
- rng4.Transparency = i/26
- wait()
- end
- wait(5.0)
- rng:Destroy()
- end)()
- if Debounces.Shewt == true then
- RootPart:WaitForChild("Beam" .. shot).Touched:connect(function(ht)
- hit = ht.Parent
- if hit:IsA("Model") and hit:findFirstChild("Humanoid") then
- if HasntTouched(hit.Name) == true and deb == false then
- deb = true
- coroutine.wrap(function()
- hit:FindFirstChild("Humanoid").PlatformStand = true
- end)()
- table.insert(Touche, hit.Name)
- deb = false
- end
- coroutine.wrap(function()
- hit.Parent:FindFirstChild("Humanoid").PlatformStand = true
- hit.Parent.Torso.Position = hit.Parent.Torso.Position + Vector3.new(0,0,5)
- wait(0.4)
- hit.Parent:FindFirstChild("Humanoid").PlatformStand = false
- end)()
- table.insert(Touche, hit.Parent.Name)
- deb = false
- for i, v in pairs(Touche) do
- print(v)
- end
- end
- end)
- end
- for i = 0, 1700, 23 do
- bem.Size = Vector3.new(i, 37,37)
- bem2.Size = Vector3.new(i, 27,27)
- Grab.Size = Vector3.new(i, 37,37)
- out.CFrame = RootPart.CFrame * CFrame.new(0, 0, -18) * CFrame.Angles(math.rad(90), 0, math.rad(0))
- outau.CFrame = RootPart.CFrame * CFrame.new(0, 0, -18) * CFrame.Angles(math.rad(90), 0, math.rad(0))
- out2.CFrame = RootPart.CFrame * CFrame.new(0, 0, -18) * CFrame.Angles(math.rad(90), 0, math.rad(0))
- bem.CFrame = out.CFrame * CFrame.new(0, -4.2 -(i/2), 0) * CFrame.Angles(0, 0, math.rad(90))
- bem2.CFrame = out.CFrame * CFrame.new(0, -4.2 -(i/2), 0) * CFrame.Angles(0, 0, math.rad(90))
- Grab.CFrame = out.CFrame * CFrame.new(0, -4.2 -(i/2), 0) * CFrame.Angles(0, 0, math.rad(90))
- outl.CFrame = out.CFrame * CFrame.new(0, -5.2 -(i/1), 0) * CFrame.Angles(0, 0, math.rad(90))
- out2l.CFrame = out.CFrame * CFrame.new(0, -5.2 -(i/1), 0) * CFrame.Angles(0, 0, math.rad(90))
- outau2.CFrame = out.CFrame * CFrame.new(0, -5.2 -(i/1), 0) * CFrame.Angles(0, 0, math.rad(90))
- bnd.CFrame = bem.CFrame * CFrame.new(-i/2, 0, 1.2)
- bnd.Size = Vector3.new(10,10,10)
- bndm.Scale = Vector3.new(10,10,10)
- To.Transparency = To.Transparency + 0.012
- To.CFrame = To.CFrame*CFrame.Angles(0,0.3,0)
- if i % 10 == 0 then
- local newRng = rng2:Clone()
- newRng.Parent = RootPart
- newRng.CFrame = RootPart.CFrame * CFrame.new(0, -4.2-i, 0) * CFrame.Angles(math.rad(90), 0, 0)
- local newRngm = rngm2:clone()
- newRngm.Parent=newRng
- coroutine.wrap(function()
- for i = 1, 10, 0.2 do
- newRngm.Scale = Vector3.new(12 + i*2, 12 + i*2, 3)
- newRng.Transparency = i/10
- wait()
- end
- wait(0)
- newRng:Destroy()
- end)()
- end
- wait()
- end
- wait(0)---bem.Transparency = bem.Transparency + 0.009
- Debounces.Shewt = false
- out:Destroy()
- out2:Destroy()
- bnd:Destroy()
- bem:Destroy()
- bem2:Destroy()
- To:Destroy()
- To2:Destroy()
- Music2:Destroy()
- out2l:Destroy()
- outl:Destroy()
- outau:Destroy()
- outau2:Destroy()
- Trail:Destroy()
- Atch1:Destroy()
- Grab:Destroy()
- Grabo:Destroy()
- RootPart.Anchored = false
- Debounces.Ready = false
- for i, v in pairs(Touche) do
- table.remove(Touche, i)
- end
- wait()
- table.insert(Touche, Character.Name)
- Debounces.NoIdl = false
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- end
- end
- end
- Idle = false
- Humanoid.WalkSpeed = 16
- end)
- Mouse.KeyDown:connect(function(key)
- if key == "" then
- Idle = true
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- Debounces.on = false
- Debounces.Here = false
- shot = shot + 1
- local rng = Instance.new("Part",RootPart)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("New Yeller")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(8,8,8)
- rng.Transparency = 0.35
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng2 = rng:clone()
- rng3 = rng2:clone()
- rng4 = rng2:clone()
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=0"
- rngm.Scale = Vector3.new(1,1,1)
- rngm2 = rngm:clone()
- rngm2.Scale = Vector3.new(1,1,1)
- rngm3=rngm2:clone()
- rngm3.Parent = rng3
- rngm3.Scale = Vector3.new(1,1,1)
- rngm4 = rngm2:clone()
- rngm4.Parent = rng4
- rngm4.Scale = Vector3.new(1,1,1)
- local bem = Instance.new("Part",RootPart)
- bem.Anchored = true
- bem.Position = bem.Position + Vector3.new(0,0,150)
- bem.BrickColor = BrickColor.new("New Yeller")
- bem.CanCollide = false
- bem.Material = "Neon"
- local aura = Instance.new("ParticleEmitter",bem)
- aura.Size = NumberSequence.new(11)
- aura.Lifetime = NumberRange.new(0.5)
- aura.LightEmission = 1
- aura.Texture = "http://www.roblox.com/asset/?id="
- aura.Speed = NumberRange.new(0)
- aura.Color = ColorSequence.new(Color3.new(225,225,0))
- aura.Rate = 400
- bem.FormFactor = 3
- bem.Name = "Beam" .. shot
- bem.Size = Vector3.new(0,0,0)
- bem.Transparency = 0.35
- bem.TopSurface = 0
- bem.BottomSurface = 0
- local bemm = Instance.new("SpecialMesh", bem)
- bemm.MeshType = 3
- bemm.Scale = Vector3.new(1, 1, 1)
- local out = Instance.new("Part",Character)
- out.Anchored = true
- out.BrickColor = BrickColor.new("New Yeller")
- out.CanCollide = false
- out.FormFactor = 3
- out.Name = "Out"
- out.Material = "Neon"
- out.Size = Vector3.new(61,61,61)
- out.Transparency = 1
- out.TopSurface = 0
- out.BottomSurface = 0
- local outm = Instance.new("SpecialMesh", out)
- outm.MeshType = 3
- outm.Scale = Vector3.new(1, 1, 1)
- local bnd = Instance.new("Part", RootPart)
- bnd.Anchored = true
- bnd.BrickColor = BrickColor.new("New Yeller")
- bnd.CanCollide = false
- bnd.Material = "Neon"
- bnd.FormFactor = 3
- bnd.Name = "Bend"
- bnd.Size = Vector3.new(10,10,10)
- bnd.Transparency = 1
- bnd.TopSurface = 0
- bnd.BottomSurface = 0
- local bndm = Instance.new("SpecialMesh", bnd)
- bndm.MeshType = 3
- bndm.Scale = Vector3.new(1,1,1)
- out.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
- bem.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(0))
- bnd.CFrame = bem.CFrame * CFrame.new(0,0,0)
- rng.CFrame = out.CFrame * CFrame.Angles(math.rad(0), 0, 0)
- rng3.CFrame = rng.CFrame * CFrame.new(0, 0, 0)
- rng4.CFrame = rng.CFrame * CFrame.new(0, 0, 0)
- Debounces.Shewt = true
- coroutine.wrap(function()
- for i = 1, 20, 0.2 do
- rngm.Scale = Vector3.new(16 + i*6, 10 + i*6, 2)
- rngm3.Scale = Vector3.new(18 + i*8, 8 + i*8, 2)
- rngm4.Scale = Vector3.new(20 + i*10, 6 + i*10, 2)
- rng.Transparency = i/20
- rng3.Transparency = 1/24
- rng4.Transparency = i/26
- wait()
- end
- wait(5.0)
- rng:Destroy()
- end)()
- if Debounces.Shewt == true then
- RootPart:WaitForChild("Beam" .. shot).Touched:connect(function(ht)
- hit = ht.Parent
- if hit:IsA("Model") and hit:findFirstChild("Humanoid") then
- if HasntTouched(hit.Name) == true and deb == false then
- deb = true
- coroutine.wrap(function()
- hit:FindFirstChild("Humanoid").PlatformStand = true
- hit:FindFirstChild("Torso").Velocity = Character.Head.CFrame.lookVector * 180
- hit.Parent:FindFirstChild("Humanoid")
- hit.Parent.Humanoid:TakeDamage(2123333900)
- end)()
- table.insert(Touche, hit.Name)
- deb = false
- end
- elseif hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") then
- if HasntTouched(hit.Parent.Name) == true and deb == false then
- deb = true
- coroutine.wrap(function()
- hit.Parent:FindFirstChild("Humanoid").PlatformStand = true
- hit.Parent.Torso.Position = hit.Parent.Torso.Position + Vector3.new(0,0,5)
- hit.Parent:FindFirstChild("Torso").Velocity = Character.Head.CFrame.lookVector * 180
- wait(0.4)
- hit.Parent:FindFirstChild("Humanoid").PlatformStand = false
- end)()
- table.insert(Touche, hit.Parent.Name)
- deb = false
- for i, v in pairs(Touche) do
- print(v)
- end
- end
- end
- end)
- end
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(1.22,0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(1,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(-0.4,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.3,0,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- for i = 0, 300, 5 do
- bem.Size = Vector3.new(i, 12,12)
- out.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(90), 0, math.rad(0))
- bem.CFrame = out.CFrame * CFrame.new(0, -4.2 -(i/2), 0) * CFrame.Angles(0, 0, math.rad(90))
- bnd.CFrame = bem.CFrame * CFrame.new(-i/2, 0, 1.2)
- bnd.Size = Vector3.new(10,10,10)
- bndm.Scale = Vector3.new(10,10,10)
- if i % 10 == 0 then
- local newRng = rng2:Clone()
- newRng.Parent = RootPart
- newRng.CFrame = RootPart.CFrame * CFrame.new(0, -4.2-i, 0) * CFrame.Angles(math.rad(90), 0, 0)
- local newRngm = rngm2:clone()
- newRngm.Parent=newRng
- coroutine.wrap(function()
- for i = 1, 10, 0.2 do
- newRngm.Scale = Vector3.new(12 + i*2, 12 + i*2, 3)
- newRng.Transparency = i/10
- wait()
- end
- for i = 1,20 do
- bem.Transparency = bem.Transparency + 0.01
- out.Transparency = out.Transparency + 0.01
- end
- wait(0)
- newRng:Destroy()
- pt:Destroy()
- pt2:Destroy()
- end)()
- end
- wait()
- end
- wait(0)---bem.Transparency = bem.Transparency + 0.009
- Debounces.Shewt = false
- out:Destroy()
- bnd:Destroy()
- bem:Destroy()
- Debounces.Ready = false
- for i, v in pairs(Touche) do
- table.remove(Touche, i)
- end
- wait()
- table.insert(Touche, Character.Name)
- Debounces.NoIdl = false
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- end
- end
- end
- Idle = false
- end)
- function unused()
- if not D then D = true
- Idle = true
- local Grab = Instance.new("Part",RightHand)
- Grab.Size = Vector3.new(3,3,3)
- Grab.CanCollide = false
- Grab.BrickColor = BrickColor.new("Deep orange")
- Grab.Transparency = math.huge
- local Grabo = Instance.new("Weld",Grab)
- Grabo.Part0 = RightHand
- Grabo.Part1 = Grab
- Grabo.C0 = CFrame.new(0,-1.1,0)
- coroutine.resume(coroutine.create(function()
- for i = 1,3 do
- local HQ = Instance.new("Part",RightHand)
- HQ.Size = Vector3.new(1,1,1)
- HQ.BrickColor = BrickColor.new("White")
- HQ.Material = "Neon"
- HQ.Anchored = true
- HQ.CanCollide = false
- HQ.Transparency = 0.4
- HQ.CFrame = Character.RightHand.CFrame*CFrame.new(0,0,0)
- local HQ2 = Instance.new("SpecialMesh",HQ)
- HQ2.MeshType = "Sphere"
- HQ2.Scale = Vector3.new(1,1,1)
- local ZQW = Instance.new("Part",RightHand)
- ZQW.Size = Vector3.new(1,1,1)
- ZQW.BrickColor = BrickColor.new("New Yeller")
- ZQW.Material = "Neon"
- ZQW.Transparency = 0.4
- ZQW.Anchored = true
- ZQW.CanCollide = false
- ZQW.Position = v3(999,999,999)
- ZQW.CFrame = RootPart.CFrame*CFrame.new(0, 0, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,300,0)
- local ZQW2 = Instance.new("SpecialMesh",ZQW)
- ZQW2.MeshType = "Cylinder"
- ZQW2.Scale = Vector3.new(1,1,1)
- local H = Instance.new("Part",RightHand)
- H.Size = Vector3.new(1,1,1)
- H.BrickColor = BrickColor.new("White")
- H.CanCollide = false
- H.Anchored = true
- H.CFrame = Character.RightHand.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
- local H2 = Instance.new("SpecialMesh",H)
- H2.MeshId = "rbxassetid://9982590"
- coroutine.resume(coroutine.create(function()
- for i = 1,200 do
- ZQW2.Scale = ZQW2.Scale + Vector3.new(30,1,120)
- ZQW.Transparency = ZQW.Transparency + 0.009
- HQ2.Scale = HQ2.Scale + Vector3.new(0.4,45,0.4)
- HQ.Transparency = HQ.Transparency + 1
- H2.Scale = H2.Scale + Vector3.new(0.3,0.3,0.3)
- H.Transparency = H.Transparency + 0.2
- wait(0.00000000001)
- end
- HQ:Destroy()
- H2:Destroy()
- H:Destroy()
- HQ2:Destroy()
- ZQW:Destroy()
- ZQW2:Destroy()
- end))
- wait(0.3)
- end
- end))
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://169259383"
- SFXZ.Volume = 1
- SFXZ.Pitch = 1.5
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- Grab.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
- Grab:Destroy()
- hit.Parent.Humanoid:TakeDamage(30)
- local SFXZZ = Instance.new("Sound",hit)
- SFXZZ.SoundId = "rbxassetid://1056625824"
- SFXZZ.Volume = 2.5
- SFXZZ.Pitch = 1
- SFXZZ.Looped = false
- wait(0.01)
- SFXZZ:Play()
- local H = Instance.new("Part",Character)
- H.Size = Vector3.new(1,1,1)
- H.BrickColor = BrickColor.new("White")
- H.CanCollide = false
- H.Anchored = true
- H.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,0,1.55)
- local H2 = Instance.new("SpecialMesh",H)
- H2.MeshId = "rbxassetid://3270017"
- local H3 = Instance.new("Part",Character)
- H3.Size = Vector3.new(1,1,1)
- H3.BrickColor = BrickColor.new("White")
- H3.CanCollide = false
- H3.Anchored = true
- H3.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(1.55,0,0)
- local H23 = Instance.new("SpecialMesh",H3)
- H23.MeshId = "rbxassetid://3270017"
- local H33 = Instance.new("Part",Character)
- H33.Size = Vector3.new(1,1,1)
- H33.BrickColor = BrickColor.new("White")
- H33.CanCollide = false
- H33.Anchored = true
- H33.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0)
- local H233 = Instance.new("SpecialMesh",H33)
- H233.MeshId = "rbxassetid://20329976"
- local H2 = Instance.new("SpecialMesh",H)
- H2.MeshId = "rbxassetid://3270017"
- local H5 = Instance.new("Part",Character)
- H5.Size = Vector3.new(1,1,1)
- H5.BrickColor = BrickColor.new("White")
- H5.CanCollide = false
- H5.Anchored = true
- H5.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,1.55,0)
- local H25 = Instance.new("SpecialMesh",H5)
- H25.MeshId = "rbxassetid://3270017"
- local Hi = Instance.new("Part",hit)
- Hi.Size = Vector3.new(1,1,1)
- Hi.BrickColor = BrickColor.new("White")
- Hi.CanCollide = false
- Hi.Anchored = true
- Hi.CFrame = hit.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,0,1.55)
- local Hi2 = Instance.new("SpecialMesh",Hi)
- Hi2.MeshId = "rbxassetid://3270017"
- coroutine.resume(coroutine.create(function()
- for i = 1,200 do
- H2.Scale = H2.Scale + Vector3.new(6,6,6)
- H.Transparency = H.Transparency + 0.09
- H23.Scale = H23.Scale + Vector3.new(8,8,8)
- H3.Transparency = H3.Transparency + 0.09
- H233.Scale = H23.Scale + Vector3.new(6,6,6)
- H33.Transparency = H3.Transparency + 0.09
- H25.Scale = H25.Scale + Vector3.new(6,6,6)
- H5.Transparency = H5.Transparency + 0.09
- Hi2.Scale = Hi2.Scale + Vector3.new(6,6,6)
- Hi.Transparency = Hi.Transparency + 0.09
- wait(0.00000000001)
- end
- end))
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://447041606"
- SFXZ.Volume = 6
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
- Fl.maxForce = Vector3.new(9000000, 9000000000, 9000000)
- Fl.velocity = RootPart.CFrame.p + Vector3.new(0, 580, 0)
- wait(0.05)
- Fl:remove()
- local ry,ht,ps=nil,nil,nil
- while ht==nil do
- ry,ht,ps=newRay(hit.CFrame*CFrame.new(0,-1,0),hit.CFrame*CFrame.new(0,-2,0),4.1,{hit})
- wait()
- end
- for i = 1, 15 do
- local gtrace = Instance.new("Part",game.Workspace)
- gtrace.BrickColor = BrickColor.new("Grey")
- gtrace.Material = "Slate"
- gtrace.Size = Vector3.new(31,31,31)
- gtrace.Anchored = true
- gtrace.CanCollide = true
- gtrace.CFrame = (hit.CFrame + Vector3.new(math.random(-70,70),-6,math.random(-70,70))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
- local gdisp = coroutine.wrap(function()
- wait(12)
- for i = 1, 9 do
- wait(.1)
- gtrace.Transparency = gtrace.Transparency + .1
- end
- gtrace:Destroy()
- end)
- gdisp()
- end
- local SFXZ = Instance.new("Sound",hit)
- SFXZ.SoundId = "rbxassetid://539294959"
- SFXZ.Volume = 10
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- local SFXZ = Instance.new("Sound",hit)
- SFXZ.SoundId = "rbxassetid://180120107"
- SFXZ.Volume = 10
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- local SFXZ = Instance.new("Sound",hit)
- SFXZ.SoundId = "rbxassetid://315775189"
- SFXZ.Volume = 10
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- local SFXZ = Instance.new("Sound",hit)
- SFXZ.SoundId = "rbxassetid://157878578"
- SFXZ.Volume = 10
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- hit.Parent:BreakJoints()
- local H = Instance.new("Part",Character)
- H.Size = Vector3.new(1,1,1)
- H.BrickColor = BrickColor.new("White")
- H.CanCollide = false
- H.Anchored = true
- H.CFrame = hit.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,0,1.55)
- local H2 = Instance.new("SpecialMesh",H)
- H2.MeshId = "rbxassetid://3270017"
- local H3 = Instance.new("Part",Character)
- H3.Size = Vector3.new(1,1,1)
- H3.BrickColor = BrickColor.new("White")
- H3.CanCollide = false
- H3.Anchored = true
- H3.CFrame = hit.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(1.55,0,0)
- local H23 = Instance.new("SpecialMesh",H3)
- H23.MeshId = "rbxassetid://3270017"
- local H33 = Instance.new("Part",Character)
- H33.Size = Vector3.new(1,1,1)
- H33.BrickColor = BrickColor.new("White")
- H33.CanCollide = false
- H33.Anchored = true
- H33.CFrame = hit.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0)
- local H233 = Instance.new("SpecialMesh",H33)
- H233.MeshId = "rbxassetid://20329976"
- local H2 = Instance.new("SpecialMesh",H)
- H2.MeshId = "rbxassetid://3270017"
- local H5 = Instance.new("Part",Character)
- H5.Size = Vector3.new(1,1,1)
- H5.BrickColor = BrickColor.new("White")
- H5.CanCollide = false
- H5.Anchored = true
- H5.CFrame = hit.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,1.55,0)
- local H25 = Instance.new("SpecialMesh",H5)
- H25.MeshId = "rbxassetid://3270017"
- local Hi = Instance.new("Part",hit)
- Hi.Size = Vector3.new(1,1,1)
- Hi.BrickColor = BrickColor.new("White")
- Hi.CanCollide = false
- Hi.Anchored = true
- Hi.CFrame = hit.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,0,1.55)
- local Hi2 = Instance.new("SpecialMesh",Hi)
- Hi2.MeshId = "rbxassetid://3270017"
- coroutine.resume(coroutine.create(function()
- for i = 1,200 do
- H2.Scale = H2.Scale + Vector3.new(14,14,14)
- H.Transparency = H.Transparency + 0.03
- H23.Scale = H23.Scale + Vector3.new(14,14,14)
- H3.Transparency = H3.Transparency + 0.03
- H233.Scale = H23.Scale + Vector3.new(14,14,14)
- H33.Transparency = H3.Transparency + 0.03
- H25.Scale = H25.Scale + Vector3.new(14,14,14)
- H5.Transparency = H5.Transparency + 0.03
- Hi2.Scale = Hi2.Scale + Vector3.new(6,6,6)
- Hi.Transparency = Hi.Transparency + 0.03
- wait(0.00000000001)
- end
- end))
- end
- end)
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(1.22,0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(1,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(-0.4,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.3,0,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- Grab:remove()
- end))
- Idle = false
- wait(0.1)
- D = false
- end
- end
- function TargetSelect(person)
- local dd=coroutine.wrap(function()
- if targetted ~= person then
- targetted = person
- for i = 0, 2, 0.1 do
- swait()
- end
- end
- end)
- dd()
- end
- Mouse.KeyDown:connect(function(key)
- if key == 'f' then
- HomingAttack()
- end
- end)
- Mouse.KeyDown:connect(function(key)
- if key == 'v' then
- GodFist()
- end
- end)
- Mouse.KeyDown:connect(function(key)
- if key == 'q' then
- LockOn()
- end
- end)
- function LockOn()
- if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
- TargetSelect(Mouse.Target.Parent)
- end
- end
- function HomingAttack()
- if targetted == nil then
- end
- local Music2 = Instance.new("Sound",UpperTorso)
- Music2.SoundId = "rbxassetid://1055279036"
- Music2.Pitch = 1
- Music2.Looped = false
- Music2.Volume = 3.2
- wait(0.0001)
- Music2:Play()
- RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0,1.5,3.1)
- Zanzoken = Instance.new("Part",RootPart)
- Zanzoken.Anchored = true
- Zanzoken.CanCollide = false
- Zanzoken.Position = v3(999,999,999)
- Zanzoken.CFrame = RootPart.CFrame
- game.Debris:AddItem(Zanzoken,0.5)
- Zanzoken.Transparency = 1
- wait()
- idk = Instance.new("BillboardGui",Zanzoken)
- idk.Size = UDim2.new(10,0,15,0)
- idk.AlwaysOnTop = false
- idk1 = Instance.new("ImageLabel",idk)
- idk1.BackgroundTransparency = 1
- idk.ExtentsOffset = v3(0,0,0)
- idk1.ImageTransparency = 0
- idk1.ImageColor3 = Color3.fromRGB(0,0,0)
- idk1.Size = UDim2.new(2,0,1,0)
- idk1.Position = UDim2.new(-0.5,0,-0.2,0)
- idk1.Image = "rbxassetid://319554883"
- wait()
- Zanzoken = Instance.new("Part",Character)
- Zanzoken.Anchored = true
- Zanzoken.CanCollide = false
- Zanzoken.Position = v3(999,999,999)
- Zanzoken.CFrame = RootPart.CFrame
- game.Debris:AddItem(Zanzoken,0.5)
- Zanzoken.Transparency = 1
- wait()
- idk = Instance.new("BillboardGui",Zanzoken)
- idk.Size = UDim2.new(20,0,20,0)
- idk.AlwaysOnTop = false
- idk1 = Instance.new("ImageLabel",idk)
- idk1.BackgroundTransparency = 1
- idk.ExtentsOffset = v3(0,0,0)
- idk1.ImageTransparency = 0
- idk1.ImageColor3 = Color3.fromRGB(0,0,0)
- idk1.Size = UDim2.new(2,0,1,0)
- idk1.Position = UDim2.new(-0.5,0,-0.2,0)
- idk1.Image = "rbxassetid://319554883"
- Humanoid.Health = Humanoid.Health + 300
- end
- function GodFist()
- local FlyAt = Instance.new("Attachment",UpperTorso)FlyAt.Position = Vector3.new(0,2,0)
- local FlyAt2 = Instance.new("Attachment",UpperTorso)FlyAt2.Position = Vector3.new(0,-2.5,0)
- local Speed = Instance.new("Trail",Character)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2
- Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 0.9 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
- Speed.Color = ColorSequence.new(ColorsArray) Speed.LightEmission = 5
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = RootPart.CFrame.lookVector*250
- bv.Parent = RootPart
- local Aura = Instance.new('ParticleEmitter')
- Aura.Name = "Aura"
- Aura.Texture = "rbxassetid://411939841"
- Aura.Parent = UpperTorso
- Aura.LightEmission = 1
- Aura.Transparency = NumberSequence.new(0.2,1)
- Aura.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
- Aura.Size = NumberSequence.new(5,9)
- Aura.LockedToPart = true
- Aura.Lifetime = NumberRange.new(0.3)
- Aura.Rate = 150
- Aura.Speed = NumberRange.new(2.3)
- Aura.EmissionDirection = "Top"
- Aura.Rotation = NumberRange.new(-80, 80)
- local Grab = Instance.new("Part",RightHand)
- Grab.Size = Vector3.new(4,4,4)
- Grab.CanCollide = false
- Grab.BrickColor = BrickColor.new("Deep orange")
- Grab.Transparency = math.huge
- local Grabo = Instance.new("Weld",Grab)
- Grabo.Part0 = RightHand
- Grabo.Part1 = Grab
- Grabo.C0 = CFrame.new(0,-1.1,0)
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://1056625824"
- SFXZ.Volume = 1
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- Grab.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
- Grab:Destroy()
- RootPart.Anchored = true
- hit.Parent.Humanoid:TakeDamage(75)
- bv:Destroy()
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://748050516"
- SFXZ.Volume = 3
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
- Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fl.velocity = UpperTorso.CFrame.lookVector*10
- wait(0.05)
- Fl:remove()
- end
- end)
- for i = 0,4,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-1.2,0,0.5),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,-0.8),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(.6,0,-0.6),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-1,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-1,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,5,1),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(.5,.2,.3),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- bv:Destroy()
- RootPart.Anchored = false
- Aura.Enabled = false
- Grab:Destroy()
- FlyAt:Destroy()
- end
- function HomingAttackUI()
- --local GGyro = Instance.new("BodyPosition")
- --for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 100)) do
- --if v:FindFirstChild('Head') then
- --end
- --end
- if targetted == nil then
- end
- RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0,1.5,3.1)
- Humanoid.Health = Humanoid.Health + 1000
- end
- function Away()
- if not D then D = true
- Idle = true
- local Grab = Instance.new("Part",LeftHand)
- Grab.Size = Vector3.new(3,3,3)
- Grab.CanCollide = false
- Grab.BrickColor = BrickColor.new("Deep orange")
- Grab.Transparency = math.huge
- local Grabo = Instance.new("Weld",Grab)
- Grabo.Part0 = LeftHand
- Grabo.Part1 = Grab
- Grabo.C0 = CFrame.new(0,-1.1,0)
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://169259383"
- SFXZ.Volume = 1
- SFXZ.Pitch = 1.5
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- Grab.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
- Grab:Destroy()
- hit.Parent.Humanoid:TakeDamage(20)
- local FZcharge = Instance.new("ParticleEmitter",hit)
- FZcharge.Texture = "rbxassetid://31727915"
- FZcharge.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248))
- FZcharge.EmissionDirection = "Bottom"
- FZcharge.Speed = NumberRange.new(5)
- FZcharge.Size = NumberSequence.new(10,0)
- FZcharge.Drag = 2
- FZcharge.LockedToPart = false
- FZcharge.Lifetime = NumberRange.new(3)
- FZcharge.Rate = 150
- FZcharge.LightEmission = 0
- FZcharge.Rotation = NumberRange.new(-100, 100)
- FZcharge.VelocitySpread = 100
- local SFXZZ = Instance.new("Sound",hit)
- SFXZZ.SoundId = "rbxassetid://1056625824"
- SFXZZ.Volume = 2.5
- SFXZZ.Pitch = 1
- SFXZZ.Looped = false
- wait(0.01)
- SFXZZ:Play()
- local H = Instance.new("Part",Character)
- H.Size = Vector3.new(1,1,1)
- H.BrickColor = BrickColor.new("White")
- H.CanCollide = false
- H.Anchored = true
- H.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,0,1.55)
- local H2 = Instance.new("SpecialMesh",H)
- H2.MeshId = "rbxassetid://3270017"
- local H3 = Instance.new("Part",Character)
- H3.Size = Vector3.new(1,1,1)
- H3.BrickColor = BrickColor.new("White")
- H3.CanCollide = false
- H3.Anchored = true
- H3.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(1.55,0,0)
- local H23 = Instance.new("SpecialMesh",H3)
- H23.MeshId = "rbxassetid://3270017"
- local H33 = Instance.new("Part",Character)
- H33.Size = Vector3.new(1,1,1)
- H33.BrickColor = BrickColor.new("White")
- H33.CanCollide = false
- H33.Anchored = true
- H33.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0)
- local H233 = Instance.new("SpecialMesh",H33)
- H233.MeshId = "rbxassetid://20329976"
- local H2 = Instance.new("SpecialMesh",H)
- H2.MeshId = "rbxassetid://3270017"
- local H5 = Instance.new("Part",Character)
- H5.Size = Vector3.new(1,1,1)
- H5.BrickColor = BrickColor.new("White")
- H5.CanCollide = false
- H5.Anchored = true
- H5.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,1.55,0)
- local H25 = Instance.new("SpecialMesh",H5)
- H25.MeshId = "rbxassetid://3270017"
- local Hi = Instance.new("Part",hit)
- Hi.Size = Vector3.new(1,1,1)
- Hi.BrickColor = BrickColor.new("White")
- Hi.CanCollide = false
- Hi.Anchored = true
- Hi.CFrame = hit.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,0,1.55)
- local Hi2 = Instance.new("SpecialMesh",Hi)
- Hi2.MeshId = "rbxassetid://3270017"
- coroutine.resume(coroutine.create(function()
- for i = 1,200 do
- H2.Scale = H2.Scale + Vector3.new(6,6,6)
- H.Transparency = H.Transparency + 0.09
- H23.Scale = H23.Scale + Vector3.new(8,8,8)
- H3.Transparency = H3.Transparency + 0.09
- H233.Scale = H23.Scale + Vector3.new(6,6,6)
- H33.Transparency = H3.Transparency + 0.09
- H25.Scale = H25.Scale + Vector3.new(6,6,6)
- H5.Transparency = H5.Transparency + 0.09
- Hi2.Scale = Hi2.Scale + Vector3.new(6,6,6)
- Hi.Transparency = Hi.Transparency + 0.09
- wait(0.00000000001)
- end
- end))
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://447041606"
- SFXZ.Volume = 6
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
- Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fl.velocity = UpperTorso.CFrame.lookVector*680
- wait(0.05)
- Fl:remove()
- wait(1.1)
- FZcharge.Rate = 0
- end
- end)
- for i = 0,0.5,0.3 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,-1.55),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(-0.5,0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(1,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0.4,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- for i = 0,0.5,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,1),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(-1,0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,-0.4,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- Grab:remove()
- end))
- Idle = false
- wait(0.1)
- D = false
- end
- end
- function Hit2()
- if not D then D = true
- Idle = true
- local Grab = Instance.new("Part",RightHand)
- Grab.Size = Vector3.new(3,3,3)
- Grab.CanCollide = false
- Grab.BrickColor = BrickColor.new("Deep orange")
- Grab.Transparency = math.huge
- local Grabo = Instance.new("Weld",Grab)
- Grabo.Part0 = RightHand
- Grabo.Part1 = Grab
- Grabo.C0 = CFrame.new(0,-1.1,0)
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://169259383"
- SFXZ.Volume = 1
- SFXZ.Pitch = 1.5
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- Grab.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
- Grab:Destroy()
- hit.Parent.Humanoid:TakeDamage(35)
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://1050733875"
- SFXZ.Volume = 3
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
- Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fl.velocity = UpperTorso.CFrame.lookVector*10
- wait(0.05)
- Fl:remove()
- end
- end)
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(-10),rad(0),rad(-10)),.5) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(90),rad(0),rad(-20)),.5)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(60),rad(0),rad(0)),.5)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(-10),rad(0),rad(0)),.5)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.2)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- Grab:remove()
- end))
- Idle = false
- Grab:Destroy()
- wait(0)
- D = false
- end
- end
- function Hit3()
- if not D then D = true
- Idle = true
- local Grab = Instance.new("Part",LeftFoot)
- Grab.Size = Vector3.new(3,3,3)
- Grab.CanCollide = false
- Grab.BrickColor = BrickColor.new("Deep orange")
- Grab.Transparency = math.huge
- local Grabo = Instance.new("Weld",Grab)
- Grabo.Part0 = LeftFoot
- Grabo.Part1 = Grab
- Grabo.C0 = CFrame.new(0,-1.1,0)
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://169259383"
- SFXZ.Volume = 1
- SFXZ.Pitch = 1.5
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- Grab.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
- Grab:Destroy()
- hit.Parent.Humanoid:TakeDamage(35)
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://1050733875"
- SFXZ.Volume = 3
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
- Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fl.velocity = UpperTorso.CFrame.lookVector*10
- wait(0.05)
- Fl:remove()
- end
- end)
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(-10),rad(0),rad(-10)),.3) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(-10),rad(0),rad(10)),.3)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(10),rad(0),rad(0)),.3)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(10),rad(0),rad(0)),.3)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(100),rad(0),rad(0)),.5)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(20),rad(0),rad(0)),.5)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(-30),rad(0)),.3)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p)*CFrame.Angles(rad(0),rad(30),rad(0)),.3)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- Grab:remove()
- end))
- Idle = false
- Grab:Destroy()
- wait(0.1)
- D = false
- end
- end
- function Strong2()
- if not D then D = true
- Idle = true
- local Grab = Instance.new("Part",RightHand)
- Grab.Size = Vector3.new(3,3,3)
- Grab.CanCollide = false
- Grab.BrickColor = BrickColor.new("Deep orange")
- Grab.Transparency = math.huge
- local Grabo = Instance.new("Weld",Grab)
- Grabo.Part0 = RightHand
- Grabo.Part1 = Grab
- Grabo.C0 = CFrame.new(0,-1.1,0)
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://169259383"
- SFXZ.Volume = 1
- SFXZ.Pitch = 1.5
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- Grab.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
- Grab:Destroy()
- hit.Parent.Humanoid:TakeDamage(5455)
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://1050733875"
- SFXZ.Volume = 3
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
- Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fl.velocity = UpperTorso.CFrame.lookVector*10
- wait(0.05)
- Fl:remove()
- end
- end)
- for i = 0,0.6,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(-10),rad(0),rad(-10)),.5) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(90),rad(0),rad(-20)),.5)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(60),rad(0),rad(0)),.5)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(-10),rad(0),rad(0)),.5)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.2)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- Grab:remove()
- end))
- Idle = false
- Grab:Destroy()
- wait(0)
- D = false
- end
- end
- function Strong3()
- if not D then D = true
- Idle = true
- local Grab = Instance.new("Part",LeftFoot)
- Grab.Size = Vector3.new(3,3,3)
- Grab.CanCollide = false
- Grab.BrickColor = BrickColor.new("Deep orange")
- Grab.Transparency = math.huge
- local Grabo = Instance.new("Weld",Grab)
- Grabo.Part0 = LeftFoot
- Grabo.Part1 = Grab
- Grabo.C0 = CFrame.new(0,-1.1,0)
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://169259383"
- SFXZ.Volume = 1
- SFXZ.Pitch = 1.5
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- Grab.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
- Grab:Destroy()
- hit.Parent.Humanoid:TakeDamage(5455)
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://1050733875"
- SFXZ.Volume = 3
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
- Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fl.velocity = UpperTorso.CFrame.lookVector*10
- wait(0.05)
- Fl:remove()
- end
- end)
- for i = 0,0.6,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(-10),rad(0),rad(-10)),.3) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(-10),rad(0),rad(10)),.3)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(10),rad(0),rad(0)),.3)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(10),rad(0),rad(0)),.3)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(100),rad(0),rad(0)),.5)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(20),rad(0),rad(0)),.5)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(-30),rad(0)),.3)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p)*CFrame.Angles(rad(0),rad(30),rad(0)),.3)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- Grab:remove()
- end))
- Idle = false
- Grab:Destroy()
- wait(0.1)
- D = false
- end
- end
- function Desperate2()
- if not D then D = true
- Idle = true
- local Grab = Instance.new("Part",RightHand)
- Grab.Size = Vector3.new(3,3,3)
- Grab.CanCollide = false
- Grab.BrickColor = BrickColor.new("Deep orange")
- Grab.Transparency = math.huge
- local Grabo = Instance.new("Weld",Grab)
- Grabo.Part0 = RightHand
- Grabo.Part1 = Grab
- Grabo.C0 = CFrame.new(0,-1.1,0)
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://169259383"
- SFXZ.Volume = 1
- SFXZ.Pitch = 1.5
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- Grab.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
- Grab:Destroy()
- hit.Parent.Humanoid:TakeDamage(3555555)
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://1050733875"
- SFXZ.Volume = 3
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
- Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fl.velocity = UpperTorso.CFrame.lookVector*100
- wait(0.05)
- Fl:remove()
- end
- end)
- for i = 0,0.6,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(-10),rad(0),rad(-10)),.5) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(90),rad(0),rad(-20)),.5)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(60),rad(0),rad(0)),.5)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(-10),rad(0),rad(0)),.5)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.2)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- Grab:remove()
- end))
- Idle = false
- Grab:Destroy()
- wait(0)
- D = false
- end
- end
- function Desperate3()
- if not D then D = true
- Idle = true
- local Grab = Instance.new("Part",LeftFoot)
- Grab.Size = Vector3.new(3,3,3)
- Grab.CanCollide = false
- Grab.BrickColor = BrickColor.new("Deep orange")
- Grab.Transparency = math.huge
- local Grabo = Instance.new("Weld",Grab)
- Grabo.Part0 = LeftFoot
- Grabo.Part1 = Grab
- Grabo.C0 = CFrame.new(0,-1.1,0)
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://169259383"
- SFXZ.Volume = 1
- SFXZ.Pitch = 1.5
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- Grab.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
- Grab:Destroy()
- hit.Parent.Humanoid:TakeDamage(3555555)
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://1050733875"
- SFXZ.Volume = 3
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
- Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fl.velocity = UpperTorso.CFrame.lookVector*100
- wait(0.05)
- Fl:remove()
- end
- end)
- for i = 0,0.6,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(-10),rad(0),rad(-10)),.3) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(-10),rad(0),rad(10)),.3)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(10),rad(0),rad(0)),.3)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(10),rad(0),rad(0)),.3)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(100),rad(0),rad(0)),.5)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(20),rad(0),rad(0)),.5)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(-30),rad(0)),.3)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p)*CFrame.Angles(rad(0),rad(30),rad(0)),.3)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- Grab:remove()
- end))
- Idle = false
- Grab:Destroy()
- wait(0.1)
- D = false
- end
- end
- function HitS()
- if not D then D = true
- Idle = true
- local Grab = Instance.new("Part",LeftHand)
- Grab.Size = Vector3.new(6,6,6)
- Grab.CanCollide = false
- Grab.BrickColor = BrickColor.new("Deep orange")
- Grab.Transparency = math.huge
- local Grabo = Instance.new("Weld",Grab)
- Grabo.Part0 = LeftHand
- Grabo.Part1 = Grab
- Grabo.C0 = CFrame.new(0,-1.1,0)
- local FZcharge = Instance.new("ParticleEmitter",LeftHand)
- FZcharge.Texture = "rbxassetid://31727915"
- FZcharge.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248))
- FZcharge.EmissionDirection = "Bottom"
- FZcharge.Speed = NumberRange.new(0)
- FZcharge.Size = NumberSequence.new(1,0)
- FZcharge.Drag = 2
- FZcharge.LockedToPart = false
- FZcharge.Lifetime = NumberRange.new(1)
- FZcharge.Rate = 150
- FZcharge.LightEmission = 0.2
- FZcharge.Rotation = NumberRange.new(-100, 100)
- FZcharge.VelocitySpread = 100
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://169259383"
- SFXZ.Volume = 1
- SFXZ.Pitch = 1.5
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- Grab.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
- Grab:Destroy()
- local H = Instance.new("Part",Character)
- H.Size = Vector3.new(1,1,1)
- H.BrickColor = BrickColor.new("White")
- H.CanCollide = false
- H.Anchored = true
- H.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,0,1.55)
- local H2 = Instance.new("SpecialMesh",H)
- H2.MeshId = "rbxassetid://3270017"
- local H3 = Instance.new("Part",Character)
- H3.Size = Vector3.new(1,1,1)
- H3.BrickColor = BrickColor.new("White")
- H3.CanCollide = false
- H3.Anchored = true
- H3.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(1.55,0,0)
- local H23 = Instance.new("SpecialMesh",H3)
- H23.MeshId = "rbxassetid://3270017"
- local H33 = Instance.new("Part",Character)
- H33.Size = Vector3.new(1,1,1)
- H33.BrickColor = BrickColor.new("White")
- H33.CanCollide = false
- H33.Anchored = true
- H33.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0)
- local H233 = Instance.new("SpecialMesh",H33)
- H233.MeshId = "rbxassetid://20329976"
- local H2 = Instance.new("SpecialMesh",H)
- H2.MeshId = "rbxassetid://3270017"
- local H5 = Instance.new("Part",Character)
- H5.Size = Vector3.new(1,1,1)
- H5.BrickColor = BrickColor.new("White")
- H5.CanCollide = false
- H5.Anchored = true
- H5.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,1.55,0)
- local H25 = Instance.new("SpecialMesh",H5)
- H25.MeshId = "rbxassetid://3270017"
- coroutine.resume(coroutine.create(function()
- for i = 1,200 do
- H2.Scale = H2.Scale + Vector3.new(9,9,9)
- H.Transparency = H.Transparency + 0.09
- H23.Scale = H23.Scale + Vector3.new(9,9,9)
- H3.Transparency = H3.Transparency + 0.09
- H233.Scale = H23.Scale + Vector3.new(8,8,8)
- H33.Transparency = H3.Transparency + 0.09
- H25.Scale = H25.Scale + Vector3.new(8,8,8)
- H5.Transparency = H5.Transparency + 0.09
- wait(0.00000000001)
- end
- end))
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://447041606"
- SFXZ.Volume = 1
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
- Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fl.velocity = UpperTorso.CFrame.lookVector*350
- local exp = Instance.new("Explosion",Character)
- exp.BlastRadius = 13
- exp.BlastPressure = 100
- exp.Position = Character.HumanoidRootPart.Position
- exp.Visible = false
- hit.Parent:BreakJoints()
- wait(1.3)
- hit.Parent:Destroy()
- wait(0.05)
- Fl:remove()
- end
- end)
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,1),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(-1,0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,-0.4,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- Grab:remove()
- end))
- Idle = false
- FZcharge:Destroy()
- wait(0.1)
- D = false
- end
- end
- function Hit2S()
- if not D then D = true
- Idle = true
- local Grab = Instance.new("Part",RightHand)
- Grab.Size = Vector3.new(6,6,6)
- Grab.CanCollide = false
- Grab.BrickColor = BrickColor.new("Deep orange")
- Grab.Transparency = math.huge
- local Grabo = Instance.new("Weld",Grab)
- Grabo.Part0 = RightHand
- Grabo.Part1 = Grab
- Grabo.C0 = CFrame.new(0,-1.1,0)
- local FZcharge = Instance.new("ParticleEmitter",RightHand)
- FZcharge.Texture = "rbxassetid://31727915"
- FZcharge.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248))
- FZcharge.EmissionDirection = "Bottom"
- FZcharge.Speed = NumberRange.new(0)
- FZcharge.Size = NumberSequence.new(1,0)
- FZcharge.Drag = 2
- FZcharge.LockedToPart = false
- FZcharge.Lifetime = NumberRange.new(1)
- FZcharge.Rate = 150
- FZcharge.LightEmission = 0.2
- FZcharge.Rotation = NumberRange.new(-100, 100)
- FZcharge.VelocitySpread = 100
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://169259383"
- SFXZ.Volume = 1
- SFXZ.Pitch = 1.5
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- Grab.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
- Grab:Destroy()
- local H = Instance.new("Part",Character)
- H.Size = Vector3.new(1,1,1)
- H.BrickColor = BrickColor.new("White")
- H.CanCollide = false
- H.Anchored = true
- H.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,0,1.55)
- local H2 = Instance.new("SpecialMesh",H)
- H2.MeshId = "rbxassetid://3270017"
- local H3 = Instance.new("Part",Character)
- H3.Size = Vector3.new(1,1,1)
- H3.BrickColor = BrickColor.new("White")
- H3.CanCollide = false
- H3.Anchored = true
- H3.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(1.55,0,0)
- local H23 = Instance.new("SpecialMesh",H3)
- H23.MeshId = "rbxassetid://3270017"
- local H33 = Instance.new("Part",Character)
- H33.Size = Vector3.new(1,1,1)
- H33.BrickColor = BrickColor.new("White")
- H33.CanCollide = false
- H33.Anchored = true
- H33.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0)
- local H233 = Instance.new("SpecialMesh",H33)
- H233.MeshId = "rbxassetid://20329976"
- local H2 = Instance.new("SpecialMesh",H)
- H2.MeshId = "rbxassetid://3270017"
- local H5 = Instance.new("Part",Character)
- H5.Size = Vector3.new(1,1,1)
- H5.BrickColor = BrickColor.new("White")
- H5.CanCollide = false
- H5.Anchored = true
- H5.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,1.55,0)
- local H25 = Instance.new("SpecialMesh",H5)
- H25.MeshId = "rbxassetid://3270017"
- coroutine.resume(coroutine.create(function()
- for i = 1,200 do
- H2.Scale = H2.Scale + Vector3.new(9,9,9)
- H.Transparency = H.Transparency + 0.09
- H23.Scale = H23.Scale + Vector3.new(9,9,9)
- H3.Transparency = H3.Transparency + 0.09
- H233.Scale = H23.Scale + Vector3.new(8,8,8)
- H33.Transparency = H3.Transparency + 0.09
- H25.Scale = H25.Scale + Vector3.new(8,8,8)
- H5.Transparency = H5.Transparency + 0.09
- wait(0.00000000001)
- end
- end))
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://447041606"
- SFXZ.Volume = 1
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
- Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fl.velocity = UpperTorso.CFrame.lookVector*350
- local exp = Instance.new("Explosion",Character)
- exp.BlastRadius = 13
- exp.BlastPressure = 100
- exp.Position = Character.HumanoidRootPart.Position
- exp.Visible = false
- hit.Parent:BreakJoints()
- wait(1.3)
- hit.Parent:Destroy()
- wait(0.05)
- Fl:remove()
- end
- end)
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-1,0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,-1),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0.4,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- Grab:remove()
- end))
- Idle = false
- FZcharge:Destroy()
- wait(0.1)
- D = false
- end
- end
- function Hm()
- if not DZ then DZ = true
- Idle = true
- for i = 1,10 do
- swait()
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.5,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.5,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.5,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.5,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(-0.5,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.4,0,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- for i = 1,2 do
- swait()
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.5,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.5,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.5,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.5,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(-0.5,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.4,0,0),.1)--Head
- --game:GetService("RunService").RenderStepped:wait()
- end
- wait(0.3)
- for i = 1,2 do
- swait()
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.5,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.5,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.5,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.5,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(-0.5,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.4,0,0),.1)--Head
- --game:GetService("RunService").RenderStepped:wait()
- end
- wait(0.4)
- for i = 1,0.2 do
- swait()
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.5,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.5,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.5,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.5,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(-0.5,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.4,0,0),.1)--Head
- --game:GetService("RunService").RenderStepped:wait()
- end
- Humanoid.MaxHealth = 5000000000000000000000000000000000000000
- wait(0.01)
- Humanoid.Health = 4300000000000000000000000000000000000000
- Idle = false
- local Sound = Instance.new("Sound",UpperTorso)
- Sound.SoundId = "rbxassetid://"
- Sound.Pitch = 1
- Sound.Looped = true
- Sound.Volume = 5
- Sound:play()
- Character.Head.face.Texture = "rbxassetid://444037452"
- Humanoid.WalkSpeed = 25
- Mouse.Button1Down:connect(function()
- if attack == false and attacktype == 1 then
- HitS()
- attacktype = 2
- elseif attack == false and attacktype == 2 then
- Hit2S()
- attacktype = 1
- end
- end)
- wait(2121)
- DZ = false
- end
- end
- Mouse.Button1Down:connect(function()
- if attack == false and attacktype == 1 then
- Hit()
- attacktype = 2
- elseif attack == false and attacktype == 2 then
- Hit2()
- attacktype = 3
- elseif attack == false and attacktype == 3 then
- Hit3()
- attacktype = 1
- end
- end)
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- local sine = 0
- local change = 1
- local val = 0
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- --idle
- game:service'RunService'.RenderStepped:connect(function()
- if Humanoid.MoveDirection.x == 0 and Idle == false then
- change = 1
- for i = 1,1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0-.01*math.sin(tick()*3),0)*CFrame.Angles(0.2,0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0-.00*math.sin(tick()*3),0)*CFrame.Angles(0.2,0,-0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.1+0.1*math.sin(tick()*3),0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.1+0.1*math.sin(tick()*3),0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0-.03*math.sin(tick()*3),0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0-.005*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- --walk
- for i = 1,2000 do
- if Humanoid.MoveDirection.x > 0 and Idle == false or Humanoid.MoveDirection.x < 0 and Idle == false then
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0-0.5*math.sin(tick()*8),0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(0+0.5*math.sin(tick()*8),0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0+0.0*math.cos(tick()*8),0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0-0.0*math.cos(tick()*8),0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0-0.6*math.sin(tick()*8),0,0.1),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0+0.6*math.sin(tick()*8),0,-0.1),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0+0.6*math.cos(tick()*8),0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0-0.6*math.cos(tick()*8),0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0-.1*math.sin(tick()*8),0)*CFrame.Angles(-0.1,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- end
- end
- end)
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