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- 0.1:
- - change damage formula
- - change move hit test formula
- - pokecenters cost $1000, no mom heal, tower + silph heals are one-time
- - poke balls do nothing (this breaks old man)
- - get new pokemon through trainer battles (at the end, a pokemon menu pops up that allows you to select a trainer mon)
- - no experience
- - trainers do not give money
- - wild pokemon are the equivalent of aliens as in they heal the last pokemon in the battle
- - if one of the types of the player and enemy mon match, heal to full HP
- - if the player and enemy types are exactly the same, heal to full PP
- - if the player and enemy species are the same, heal both PP and HP
- - otherwise, only heal between 35% and 65% of the total HP
- 0.2:
- - mons are removed from party upon fainting
- - game over screen
- - fix box pokemon from not having stats calculated correctly
- - not picking a morph as an option
- 0.3 (unreleased):
- - Fix morph menu from giving the wrong mon
- - Nerf wild mons' HP values
- - Implement enemy mon having finite PP
- - Make heal moves have an accuracy check
- - Fix morph menu sprites
- - Implement CGB only message
- 0.4:
- - Rehash food mechanics:
- - The more similarities between the player mon and enemy mon, the more the player mon is healed
- - One also has a chance at Super Food/Milk, which the chance of being given increases with more similarities
- - Make Poke Center cost money
- - Formula is: (numBadges + 1) * 420
- - Fix bug with soft resetting locking up the game
- Known Bugs:
- - Sometimes the game may end up at the CGB only screen for certain game resets
- - Losing to rival will softlock the game
- - Losing a mon while the cursor is on the last pokemon in the menu will have the cursor on a fake Pokémon (Charizard 'M)
- 0.5:
- - Fix losing to rival softlocking the game
- - Fix being able to send out a fake Pokemon after fainting
- - Can only use 1 of each X item per battle
- - X accuracy now gives an accuracy boost
- - Make "good AI" not consider non-damaging moves for calculation
- - Fix type effectiveness message so it displays the correct message
- - Implement a new safari zone formula
- - Player must use "Bombs" against safari mons to weaken them
- - Once they reach 0 HP, the mon is obtained
- - The mon has a chance of fleeing
- - Bomb power is semi-random with some bitshift magic and Random calls, while Bomb accuracy is 50%
- - Rehash accuracy formula due to a bug
- - New accuracy formula is slightly more complicated:
- - Player modified accuracy is equal to: UnmodifiedSpeed + (Acc * 100 / 255) + 16
- - Enemy modified speed is equal to: (EnemyUnmodifiedSpeed + rand(31,255)) * 2
- - Generate random ranges with both modified variables as upper bounds
- - If the random range for accuracy is greater than the random range for speed, the move hits. Otherwise, it misses
- - Allow X accuracy to buff past 255 accuracy
- Known bugs:
- - Soft resetting causing a lockup still occurs (lucky stop being lazy)
- - Safari mons aren't added correctly to party
- 0.6: (unreleased)
- - Fix soft reset and safari mon bug
- - Add DVs:
- - Trainer DVs are deterministic based on the trainer class, set, the current mon's level, and the mon's location in the party
- - Gift/Safari Pokémon are fixed
- - The received mon of a trade keeps the same DVs as the mon traded away
- 0.6.1:
- - Allow the player to continue after losing a battle:
- - This allows the player to withdraw Pokémon from the box, or get mons through other methods (gift, safari, etc.)
- - Relevant code has been changed to account for the possibility of having no Pokémon in the party
- Known bugs:
- - Stat calculation for dvs didn't use the correct DV
- 0.7:
- - Heavily rehash accuracy formula
- - Many moves have had their accuracies changed
- - Accuracy formula is now ratio-based(tm), using the following formula:
- - sqrt(Acc^2 * PlayerSpeed/EnemySpeed)
- - Generate a random range with the modified accuracy, and compare it with a random number between 0 and 255
- - If the accuracy range is greater, the move hits. Otherwise, it misses.
- 0.8:
- - New morph animation
- - Buff move accuracies
- - Nerf stat-up moves and heal moves
- - Fix "good AI" from being locked into status moves if all moves are NVE
- 0.81:
- - Fix Psychic accuracy
- upcoming:
- - buff potions, change item names
- - Fix old man tutorial
- - Add method of infinite money (selling DNA?)
- - More stuff?
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