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- --A M4A1 ^-^
- --Has a 30 round magazine and does lots of damage
- --Don't leak this. If you do i will fucking shoot you till your dead :\
- local runDummyScript = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "CompiledModel"
- o1 = Instance.new("Tool")
- o2 = Instance.new("Part")
- o3 = Instance.new("BlockMesh")
- o4 = Instance.new("Part")
- o5 = Instance.new("SpecialMesh")
- o6 = Instance.new("Part")
- o7 = Instance.new("BlockMesh")
- o8 = Instance.new("Part")
- o9 = Instance.new("BlockMesh")
- o10 = Instance.new("LocalScript")
- o11 = Instance.new("NumberValue")
- o12 = Instance.new("NumberValue")
- o13 = Instance.new("Smoke")
- o14 = Instance.new("Smoke")
- o15 = Instance.new("Smoke")
- o16 = Instance.new("NumberValue")
- o17 = Instance.new("ScreenGui")
- o18 = Instance.new("Frame")
- o19 = Instance.new("TextLabel")
- o20 = Instance.new("TextLabel")
- o21 = Instance.new("Frame")
- o22 = Instance.new("TextLabel")
- o23 = Instance.new("Frame")
- o24 = Instance.new("Frame")
- o25 = Instance.new("Part")
- o26 = Instance.new("SpecialMesh")
- o27 = Instance.new("Part")
- o28 = Instance.new("BlockMesh")
- o29 = Instance.new("Part")
- o30 = Instance.new("CylinderMesh")
- o31 = Instance.new("Part")
- o32 = Instance.new("CylinderMesh")
- o33 = Instance.new("Part")
- o34 = Instance.new("CylinderMesh")
- o35 = Instance.new("Part")
- o36 = Instance.new("CylinderMesh")
- o37 = Instance.new("Part")
- o38 = Instance.new("CylinderMesh")
- o39 = Instance.new("Part")
- o40 = Instance.new("BlockMesh")
- o41 = Instance.new("Part")
- o42 = Instance.new("BlockMesh")
- o43 = Instance.new("Part")
- o44 = Instance.new("BlockMesh")
- o45 = Instance.new("Part")
- o46 = Instance.new("BlockMesh")
- o47 = Instance.new("Part")
- o48 = Instance.new("CylinderMesh")
- o49 = Instance.new("Part")
- o50 = Instance.new("BlockMesh")
- o51 = Instance.new("Part")
- o52 = Instance.new("BlockMesh")
- o53 = Instance.new("Part")
- o54 = Instance.new("BlockMesh")
- o55 = Instance.new("Part")
- o56 = Instance.new("SpecialMesh")
- o57 = Instance.new("Part")
- o58 = Instance.new("BlockMesh")
- o59 = Instance.new("Part")
- o60 = Instance.new("BlockMesh")
- o61 = Instance.new("Sound")
- o62 = Instance.new("Sound")
- o64 = Instance.new("Part")
- o65 = Instance.new("SpecialMesh")
- o66 = Instance.new("Part")
- o67 = Instance.new("BlockMesh")
- o68 = Instance.new("Part")
- o69 = Instance.new("BlockMesh")
- o70 = Instance.new("Part")
- o71 = Instance.new("BlockMesh")
- o72 = Instance.new("Part")
- o73 = Instance.new("SpecialMesh")
- o74 = Instance.new("Part")
- o75 = Instance.new("CylinderMesh")
- o76 = Instance.new("Part")
- o77 = Instance.new("BlockMesh")
- o78 = Instance.new("Part")
- o79 = Instance.new("SpecialMesh")
- o80 = Instance.new("Part")
- o81 = Instance.new("SpecialMesh")
- o82 = Instance.new("Part")
- o83 = Instance.new("BlockMesh")
- o84 = Instance.new("Part")
- o85 = Instance.new("CylinderMesh")
- o86 = Instance.new("Part")
- o87 = Instance.new("BlockMesh")
- o88 = Instance.new("Part")
- o89 = Instance.new("SpecialMesh")
- o90 = Instance.new("Part")
- o91 = Instance.new("BlockMesh")
- o92 = Instance.new("Part")
- o93 = Instance.new("SpecialMesh")
- o94 = Instance.new("Part")
- o95 = Instance.new("BlockMesh")
- o96 = Instance.new("Part")
- o97 = Instance.new("BlockMesh")
- o98 = Instance.new("Part")
- o99 = Instance.new("SpecialMesh")
- o100 = Instance.new("Part")
- o101 = Instance.new("SpecialMesh")
- o102 = Instance.new("Part")
- o103 = Instance.new("SpecialMesh")
- o104 = Instance.new("Part")
- o105 = Instance.new("SpecialMesh")
- o106 = Instance.new("Part")
- o107 = Instance.new("BlockMesh")
- o108 = Instance.new("Part")
- o109 = Instance.new("SpecialMesh")
- o110 = Instance.new("Part")
- o111 = Instance.new("SpecialMesh")
- o112 = Instance.new("Part")
- o113 = Instance.new("SpecialMesh")
- o114 = Instance.new("Part")
- o115 = Instance.new("SpecialMesh")
- o116 = Instance.new("Part")
- o117 = Instance.new("BlockMesh")
- o118 = Instance.new("Part")
- o119 = Instance.new("CylinderMesh")
- o120 = Instance.new("Part")
- o121 = Instance.new("BlockMesh")
- o1.Name = "M4A1"
- o1.Parent = game.Players.LocalPlayer.Backpack
- o1.TextureId = "rbxassetid://112746403"
- o1.GripForward = Vector3.new(-0, 1, -0)
- o1.GripPos = Vector3.new(0.170000002, 0.200000003, 0)
- o1.GripRight = Vector3.new(0, 0, 1)
- o1.GripUp = Vector3.new(-1, 0, 0)
- o1.ToolTip = "The M4A1 is a powerful assault rifle effective at long range. Compatible with 5.56 x 45mm STANAG magazines."
- o1.CanBeDropped = false
- o2.Name = "AimPart"
- o2.Parent = o1
- o2.Material = Enum.Material.SmoothPlastic
- o2.BrickColor = BrickColor.new("Dark stone grey")
- o2.Transparency = 1
- o2.Position = Vector3.new(8.93596935, -1.86055636, -1.59378099)
- o2.Anchored = true
- o2.CanCollide = false
- o2.FormFactor = Enum.FormFactor.Custom
- o2.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o2.CFrame = CFrame.new(8.93596935, -1.86055636, -1.59378099, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o2.Position = Vector3.new(8.93596935, -1.86055636, -1.59378099)
- o3.Parent = o2
- o3.Scale = Vector3.new(0.658373058, 0.658372879, 0.658373058)
- o4.Name = "NoSight"
- o4.Parent = o1
- o4.Material = Enum.Material.SmoothPlastic
- o4.BrickColor = BrickColor.new("Black")
- o4.Position = Vector3.new(8.9340601, -1.84136796, -1.90298903)
- o4.Rotation = Vector3.new(-180, 0, -180)
- o4.Anchored = true
- o4.CanCollide = false
- o4.Elasticity = 0
- o4.FormFactor = Enum.FormFactor.Custom
- o4.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o4.CFrame = CFrame.new(8.9340601, -1.84136796, -1.90298903, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o4.BottomSurface = Enum.SurfaceType.Smooth
- o4.TopSurface = Enum.SurfaceType.Smooth
- o4.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o4.Position = Vector3.new(8.9340601, -1.84136796, -1.90298903)
- o5.Parent = o4
- o5.MeshId = "http://www.roblox.com/asset/?id=3270017"
- o5.Scale = Vector3.new(0.0714149997, 0.0714149997, 0.190439999)
- o5.MeshType = Enum.MeshType.FileMesh
- o6.Name = "ColorPart"
- o6.Parent = o1
- o6.Material = Enum.Material.SmoothPlastic
- o6.BrickColor = BrickColor.new("Black")
- o6.Position = Vector3.new(8.93406773, -2.1743679, -0.645914018)
- o6.Rotation = Vector3.new(-90, 90, 0)
- o6.Anchored = true
- o6.CanCollide = false
- o6.Elasticity = 0
- o6.FormFactor = Enum.FormFactor.Symmetric
- o6.Size = Vector3.new(1, 1, 1)
- o6.CFrame = CFrame.new(8.93406773, -2.1743679, -0.645914018, 0, -9.99999975e-06, 1, -1, 0, 0, 0, -1, -9.99999975e-06)
- o6.BottomSurface = Enum.SurfaceType.Smooth
- o6.TopSurface = Enum.SurfaceType.Smooth
- o6.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o6.Position = Vector3.new(8.93406773, -2.1743679, -0.645914018)
- o7.Parent = o6
- o7.Scale = Vector3.new(0.0476099998, 0.0476099998, 0.190439999)
- o8.Name = "Mag1"
- o8.Parent = o1
- o8.Material = Enum.Material.SmoothPlastic
- o8.BrickColor = BrickColor.new("Black")
- o8.Position = Vector3.new(8.93797016, -3.10236907, -2.53604388)
- o8.Rotation = Vector3.new(-150.020004, 0, 90.0299988)
- o8.Anchored = true
- o8.CanCollide = false
- o8.Elasticity = 0
- o8.FormFactor = Enum.FormFactor.Symmetric
- o8.Size = Vector3.new(1, 1, 1)
- o8.CFrame = CFrame.new(8.93797016, -3.10236907, -2.53604388, -0.000508000201, -0.999999881, -6.84257475e-06, -0.866198301, 0.000436609727, 0.499700248, -0.499700189, 0.000259774853, -0.866198421)
- o8.BottomSurface = Enum.SurfaceType.Smooth
- o8.TopSurface = Enum.SurfaceType.Smooth
- o8.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o8.Position = Vector3.new(8.93797016, -3.10236907, -2.53604388)
- o9.Parent = o8
- o9.Scale = Vector3.new(0.285714298, 0.142857149, 0.380952388)
- o10.Name = "Gun_Script"
- o10.Parent = o1
- print("Giving "..game.Players.LocalPlayer.Name.. " a " ..o1.Name.. " Don't leak this. If you do i will fucking shoot you till your dead! ")
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- sp = o1
- Mesh = false -- If true will load BC 2.0 Arm meshes as well.
- Shirt = true -- If true will load the user's shirt to the arms as well
- function onEquipped(mouse)
- local Player = game:GetService("Players").LocalPlayer
- local Cam = game.Workspace.CurrentCamera
- local Arms = Instance.new("Model")
- Arms.Name = "Arms"
- Arms.Parent = Cam
- if Shirt == true then
- local Humanoid = Instance.new("Humanoid")
- Humanoid.MaxHealth = 0
- Humanoid.Health = 0
- Humanoid.Name = ""
- Humanoid.Parent = Arms
- local newShirt = Player.Character:FindFirstChild("Shirt"):clone()
- newShirt.Parent = Arms
- else end
- local RightArm = Player.Character:FindFirstChild("Right Arm"):clone()
- RightArm.Name = "Right Arm"
- RightArm.Transparency = 0
- local w = Instance.new("Weld")
- w.Part0 = RightArm
- w.Part1 = Player.Character:FindFirstChild("Right Arm")
- w.C0 = CFrame.new()
- w.C1 = CFrame.new()
- w.Parent = RightArm
- RightArm.Parent = Arms
- local LeftArm = Player.Character:FindFirstChild("Left Arm"):clone()
- LeftArm.Name = "Left Arm"
- LeftArm.Transparency = 0
- local w = Instance.new("Weld")
- w.Part0 = LeftArm
- w.Part1 = Player.Character:FindFirstChild("Left Arm")
- w.C0 = CFrame.new()
- w.C1 = CFrame.new()
- w.Parent = LeftArm
- LeftArm.Parent = Arms
- if Mesh ~= false then
- local LeftArmMesh = script:FindFirstChild("LeftArm")
- LeftArmMesh.Parent = LeftArm
- local RightArmMesh = script:FindFirstChild("RightArm")
- RightArmMesh.Parent = RightArm
- else end
- end
- function onUnequipped(mouse)
- local Player = game:GetService("Players").LocalPlayer
- local Cam = game.Workspace.CurrentCamera
- for _, Model in pairs(Cam:GetChildren()) do
- if Model.Name == "Arms" then
- Model:remove()
- else end
- end
- end
- sp.Equipped:connect(onEquipped)
- sp.Unequipped:connect(onUnequipped)
- wait(0.5)
- --Made by YouTubes--
- --Edit settings below--
- local Tool = o1
- local Settings = {
- Range = 35000
- ,Spread = 8
- ,Damage = {75, 165}
- ,HeadShotDamage = {365, 500}
- ,Bullets = 1
- ,FireRate = 0.08
- ,Automatic = true
- ,AntiTK = false
- ,ImpactDuration = 0.1
- --Reload
- ,ReloadKey = "R"
- ,ReloadTime = 1.83
- ,Ammo = 30
- ,IncludeChamberedBullet = false
- --Gui
- ,GuiPos = Vector2.new(script.Gui.Frame.Position.X.Scale, script.Gui.Frame.Position.Y.Scale)
- --Arms
- ,OneHanded = false
- ,FakeArms = false
- ,FakeArmTransparency = 1
- -- (+Left to -Right, +Fward to -Bward, +Up to -Down) (+Up to -Down, +Left to -Right, +Counter to -Clock)
- ,RightPos = CFrame.new(-0.75, -0.25, 0.45) * CFrame.Angles(math.rad(-90), 0, 0)
- ,LeftPos = CFrame.new(1.2, 0.21, 0.55)* CFrame.Angles(math.rad(-90), math.rad(55), math.rad(5), 0)
- ,AimPart = Tool.AimPart
- ,AimPartOffset = CFrame.new()
- ,AimGripOffset = Vector3.new(0, 0, 0)
- ,LeftAimPos = CFrame.new(1.05, 0.98, 0.48) * CFrame.Angles(math.rad(-95), math.rad(24), math.rad(0), 00)
- ,AimAnim = {
- Enabled = false
- ,Frames = 50
- ,Time = 0.1
- }
- ,ChangeFOV = {true, 55}
- ,SpreadReduction = 7.5
- --Weld
- ,Weld = true
- --Mouse
- ,Icons = {
- Idle = "rbxassetid://70288585"
- ,Fire1 = "rbxassetid://70288578"
- ,Fire2 = "rbxassetid://70288572"
- ,Fire3 = "rbxassetid://70288578"
- ,Reload = "rbxassetid://70288599"
- ,Aim = "rbxasset://textures/Blank.png"
- }
- ,FireMouseAnimTime = 0.15
- --Recoil
- ,Recoil = math.rad(0.5)
- --Smoke
- ,Smoke = true
- ,SmokePart = Tool.SmokePart
- ,Smokes = {{script.Smoke, 6, 0.01}, {script.Smoke1, 0.01}, {script.Smoke2, 0.01}}
- --Sprint
- ,Sprint = true
- ,SprintSpeed = 20
- ,SprintKey = "0"
- ,SprintSpreadIncrease = 40
- ,SprintArmOffset = CFrame.new(0.25, 0.125, 0.25) * CFrame.Angles(math.rad(-30), math.rad(35), 0)
- --Other
- ,DropHats = false
- }
- --Do not edit below this lign--
- local Orig_Spread = Settings.Spread
- local Orig_Grip = Tool.GripPos
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local Camera = Workspace.CurrentCamera
- local Ammo, StoredAmmo = script.Ammo, script.StoredAmmo
- local Gui, CanUpdateGui = nil, true
- local Sprinting, Equipped
- function Update_Gui()
- if Gui and CanUpdateGui then
- Gui.Frame.AmmoDisplay.Text = Ammo.Value .. "|" .. StoredAmmo.Value
- end
- end
- local Welded
- if Settings.Weld then
- Delay(0, function()
- local weldC0s = {}
- for i, v in pairs(Tool:GetChildren()) do
- if v:IsA("BasePart") and v ~= Tool.Handle then
- table.insert(weldC0s, {v, Tool.Handle.CFrame:toObjectSpace(v.CFrame)})
- v.Anchored = false
- end
- end
- Tool.Handle.Anchored = false
- local welds = {}
- Tool.Equipped:connect(function()
- for i, v in ipairs(welds) do
- v.Part1 = nil
- v:Destroy()
- end
- for i, v in ipairs(weldC0s) do
- if v[1] and v[2] then
- local w = Instance.new("Weld", Tool.Handle)
- w.Part0 = Tool.Handle
- w.Part1 = v[1]
- w.C0 = v[2]
- table.insert(welds, w)
- end
- end
- end)
- wait()
- Welded = true
- end)
- end
- local Left_Weld, Right_Weld
- Ammo.Changed:connect(Update_Gui)
- StoredAmmo.Changed:connect(Update_Gui)
- Settings.Range = math.min(Settings.Range, 999)
- local Ignore_Model = Workspace:FindFirstChild("Ray_Ignore") or Instance.new("Model", Workspace)
- Ignore_Model.Name = "Ray_Ignore"
- local Ray_Ignore = {Character, Ignore_Model, Camera}
- Character.Humanoid.Died:connect(function()
- Tool.Parent = Player.Backpack
- end)
- function Fire(Mouse)
- local Spread = CFrame.Angles(math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10))
- local Ray = Ray.new(Character.Head.Position, (CFrame.new(Character.Head.Position, Mouse.Hit.p) * Spread).lookVector.unit * Settings.Range)
- local Hit, Pos = Workspace:FindPartOnRayWithIgnoreList(Ray, Ray_Ignore)
- if Hit and Hit.Parent:FindFirstChild("Humanoid") then
- local Hit_Player = game.Players:GetPlayerFromCharacter(Hit.Parent)
- if Settings.AntiTK and not Hit_Player.Neutral and Hit_Player.TeamColor == Player.TeamColor then
- return
- end
- local Humanoid = Hit.Parent.Humanoid
- local c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- game.Debris:AddItem(c, 3)
- c.Parent = Humanoid
- if Hit.Name == "Head" then
- Humanoid.Health = Humanoid.Health - math.random(Settings.HeadShotDamage[1], Settings.HeadShotDamage[2])
- else
- Humanoid.Health = Humanoid.Health - math.random(Settings.Damage[1], Settings.Damage[2])
- end
- elseif Hit then
- local Hit_Part = Instance.new("Part", Ignore_Model)
- Hit_Part.FormFactor = "Custom"
- Hit_Part.TopSurface = 0
- Hit_Part.BottomSurface = 0
- Hit_Part.Anchored = true
- Hit_Part.CanCollide = false
- Hit_Part.Size = Vector3.new()
- Hit_Part.CFrame = CFrame.new(Pos) * CFrame.Angles(math.random(0, 360), math.random(0, 360), math.random(0, 360))
- Hit_Part.BrickColor = BrickColor.new("Really black")
- Hit_Part.Material = "Metal"
- Instance.new("BlockMesh", Hit_Part).Scale = Vector3.new(0.5, 0.5, 0.5)
- local brickcolor = BrickColor.new(Hit.BrickColor.Name)
- Instance.new("Smoke", Hit_Part).Opacity = .2
- local Meta = Instance.new("Sound")
- Meta.Name = "Crack"
- Meta.SoundId = "rbxassetid://1"
- Meta.Volume = math.random(0.9,1)
- Meta.Pitch = math.random(1,1.2)
- Meta.Parent = Hit_Part
- Meta:play()
- local Cur = Instance.new("SpecialMesh",Hit_Part)
- Cur.MeshType = "Sphere"
- Cur.Scale = Vector3.new(0.5,0.5,0.5)
- game.Debris:AddItem(Hit_Part, Settings.ImpactDuration)
- if not Hit.Anchored then
- local w = Instance.new("Weld", Hit_Part)
- w.Part0 = Hit
- w.Part1 = Hit_Part
- w.C0 = Hit.CFrame:toObjectSpace(Hit_Part.CFrame)
- Hit_Part.Anchored = false
- end
- if Hit.Parent:IsA("Hat") and Settings.DropHats then
- Hit.Parent.Parent = workspace
- game.Debris:AddItem(Hit, 3)
- end
- end
- end
- local Can_Shoot = true
- local Reloading = false
- local First_Person = false
- local Mouse_Held
- Tool.Equipped:connect(function(Mouse)
- Equipped = true
- if Settings.Weld and not Welded then
- wait()
- Tool.Parent = Player.Backpack
- end
- Character = Player.Character
- if Gui then
- return
- end
- Ray_Ignore = {Character, Ignore_Model, Camera}
- Mouse.Icon = Settings.Icons.Idle
- Gui = script.Gui:Clone()
- Gui.Parent = Player.PlayerGui
- Gui.Frame.Position = UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, 1.1, Gui.Frame.Position.Y.Offset)
- Gui.Frame:TweenPosition(UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, Settings.GuiPos.Y, Gui.Frame.Position.Y.Offset), "Out", "Bounce", 1)
- CanUpdateGui = true
- Update_Gui()
- Mouse.Button1Down:connect(function()
- if Can_Shoot and Ammo.Value > 0 and Character.Humanoid.Health > 0 then
- Mouse_Held = true
- while true do
- Can_Shoot = false
- Delay(0, function()
- local t = math.min(Settings.FireMouseAnimTime/3, Settings.FireRate/3)
- if not Aiming then
- Mouse.Icon = Settings.Icons.Fire1
- end
- wait(t)
- if not Aiming then
- if Reloading then return end
- Mouse.Icon = Settings.Icons.Fire2
- end
- wait(t)
- if not Aiming then
- if Reloading then return end
- Mouse.Icon = Settings.Icons.Fire3
- end
- wait(t)
- if not Aiming then
- if Reloading then return end
- Mouse.Icon = Settings.Icons.Idle
- end
- end)
- for _ = 1, Settings.Bullets do
- Delay(0, function()
- Fire(Mouse, RANGE, SPEED, DROP)
- end)
- end
- local bg = Instance.new("BillboardGui", Settings.SmokePart)
- bg.Adornee = Settings.SmokePart
- local flashsize = math.random(5, 15)/10
- bg.Size = UDim2.new(flashsize, 0, flashsize, 0)
- local flashs = Instance.new("ImageLabel", bg)
- flashs.BackgroundTransparency = 1
- flashs.Size = UDim2.new(math.random (0.2, 0.6), 0, math.random (0.2, 0.6), 0)
- flashs.Image = "rbxassetid://210355445"
- flashs.Rotation = math.random(0, 360)
- local g = Instance.new("PointLight", Settings.SmokePart)
- g.Color = Color3.new(255, 250, 167)
- g.Brightness = 5
- g.Range = 5
- g.Shadows = true
- local flash = Instance.new("ImageLabel", bg)
- flash.BackgroundTransparency = 1
- flash.Size = UDim2.new(math.random (0.7, 1), 0, math.random (0.7, 1), 0)
- flash.Image = "rbxassetid://180072687"
- flash.Rotation = math.random(0, 360)
- game.Debris:AddItem(bg, 0.025)
- local flash1 = Instance.new("ImageLabel", bg)
- flash1.BackgroundTransparency = 1
- flash1.Size = UDim2.new(math.random (0.5, 1), 0, math.random (0.5, 1), 0)
- flash1.Image = "rbxassetid://210355513"
- flash1.Rotation = math.random(0, 360)
- game.Debris:AddItem(bg, 0.025)
- delay(0, function()
- local r = math.abs(Settings.Recoil)
- local ran = math.random(-1, 1)
- Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(r, r*ran, 0) * CFrame.new(0, 0, (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude)
- local c = -r/20
- local cx = -(r*ran)/20
- for i = 1, math.random(15, 25) do
- if EquipId == curId then
- Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(c, cx, 0) * CFrame.new(0, 0, (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude)
- g:remove()
- wait()
- else
- break
- end
- end
- end)
- if Tool.Handle:FindFirstChild("Shoot") then
- Tool.Handle.Shoot:Play()
- end
- Ammo.Value = Ammo.Value - 1
- --[[Tool.A1.Transparency = 1
- Tool.A2.Transparency = 1
- Tool.B1.Transparency = 0
- Tool.B2.Transparency = 0]]
- wait(Settings.FireRate)
- --[[Tool.A1.Transparency = 0
- Tool.A2.Transparency = 0
- Tool.B1.Transparency = 1
- Tool.B2.Transparency = 1]]
- if not Settings.Automatic or Ammo.Value <= 0 or Character.Humanoid.Health <= 0 or not Mouse_Held then
- break
- end
- end
- Can_Shoot = true
- elseif Can_Shoot and Character.Humanoid.Health > 0 and Tool.Handle:FindFirstChild("Click") then
- Tool.Handle.Click:Play()
- end
- end)
- Mouse.Button1Up:connect(function()
- Mouse_Held = false
- end)
- Mouse.KeyDown:connect(function(Key)
- if Key:upper() == Settings.ReloadKey:upper() and Can_Shoot and StoredAmmo.Value > 0 and not Aiming then
- if Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo + 1 or not Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo then
- return
- end
- Can_Shoot = false
- Reloading = true
- local TextLabel = Gui.Frame.AmmoDisplay
- Delay(0, function()
- CanUpdateGui = false
- TextLabel.Text = "0"
- wait(Settings.ReloadTime/3)
- if TextLabel then
- TextLabel.Text = "000"
- end
- wait(Settings.ReloadTime/3)
- if TextLabel then
- TextLabel.Text = "000"
- end
- end)
- Mouse.Icon = Settings.Icons.Reload
- -- (+Left to -Right, +Fward to -Bward, +Up to -Down) (+Up to -Down, +Left to -Right, +Counter to -Clock)
- Right_Weld.C1 = CFrame.new(-0.75, -0.2, 0.5) * CFrame.Angles(math.rad(-90), 0, 0.1)
- Left_Weld.C1 = CFrame.new(1.2, 0.6, 0.45) * CFrame.Angles(math.rad(-90), math.rad(45), math.rad(0), 0)
- wait(.02)
- Right_Weld.C1 = CFrame.new(-0.75, -0.15, 0.55) * CFrame.Angles(math.rad(-90), 0, 0.15)
- Left_Weld.C1 = CFrame.new(1.2, 0.5, 0.45) * CFrame.Angles(math.rad(-90), math.rad(50), math.rad(0), 0)
- wait(.02)
- Right_Weld.C1 = CFrame.new(-0.75, -0.1, 0.6) * CFrame.Angles(math.rad(-90), 0, 0.2)
- Left_Weld.C1 = CFrame.new(1.2, 0.4, 0.45) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(0), 0)
- wait(0.02)
- Left_Weld.C1 = CFrame.new(1.2, 0.4, 0.40) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(0), 0)
- Tool.Handle.Reload:play()
- Tool.Mag1.Transparency = 1
- Tool.Mag2.Transparency = 1
- wait(0.03)
- Left_Weld.C1 = CFrame.new(1.2, 0.35, 0.35) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(5), 0)
- wait(0.03)
- Left_Weld.C1 = CFrame.new(1.2, 0.3, 0.30) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(10), 0)
- wait(0.03)
- Left_Weld.C1 = CFrame.new(1.2, 0.3, 0.25) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(15), 0)
- wait(0.03)
- Left_Weld.C1 = CFrame.new(1.2, 0.3, 0.20) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(20), 0)
- wait(0.03)
- Left_Weld.C1 = CFrame.new(1.2, 0.3, 0.15) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(25), 0)
- wait(0.03)
- Left_Weld.C1 = CFrame.new(1.2, 0.3, 0.10) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(30), 0)
- wait(0.03)
- Left_Weld.C1 = CFrame.new(1.2, 0.25, 0.05) * CFrame.Angles(math.rad(-90), math.rad(60), math.rad(35), 0)
- wait(0.03)
- Left_Weld.C1 = CFrame.new(1.2, 0.2, 0) * CFrame.Angles(math.rad(-90), math.rad(65), math.rad(40), 0)
- wait(0.03)
- Left_Weld.C1 = CFrame.new(1.2, 0.15, 0) * CFrame.Angles(math.rad(-90), math.rad(70), math.rad(45), 0)
- wait(0.03)
- Left_Weld.C1 = CFrame.new(1.2, 0.1, 0) * CFrame.Angles(math.rad(-90), math.rad(75), math.rad(50), 0)
- wait(0.5)
- Left_Weld.C1 = CFrame.new(1.2, 0.1, 0.0) * CFrame.Angles(math.rad(-90), math.rad(75), math.rad(40), 0)
- --Tool.Handle.MagIn:play()
- Tool.Mag1.Transparency = 0
- Tool.Mag2.Transparency = 0
- wait(0.03)
- Left_Weld.C1 = CFrame.new(1.2, 0.15, 0.05) * CFrame.Angles(math.rad(-90), math.rad(70), math.rad(35), 0)
- wait(0.03)
- Left_Weld.C1 = CFrame.new(1.2, 0.2, 0.10) * CFrame.Angles(math.rad(-90), math.rad(65), math.rad(30), 0)
- wait(0.03)
- Left_Weld.C1 = CFrame.new(1.2, 0.25, 0.15) * CFrame.Angles(math.rad(-90), math.rad(60), math.rad(25), 0)
- wait(0.03)
- Left_Weld.C1 = CFrame.new(1.2, 0.3, 0.20) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(20), 0)
- wait(0.03)
- Left_Weld.C1 = CFrame.new(1.2, 0.3, 0.25) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(15), 0)
- wait(0.03)
- Right_Weld.C1 = CFrame.new(-0.75, -0.1, 0.6) * CFrame.Angles(math.rad(-90), 0, 0.2)
- Left_Weld.C1 = CFrame.new(1.2, 0.3, 0.30) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(10), 0)
- wait(0.03)
- Right_Weld.C1 = CFrame.new(-0.75, -0.15, 0.55) * CFrame.Angles(math.rad(-90), 0, 0.15)
- Left_Weld.C1 = CFrame.new(1.2, 0.35, 0.35) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(05), 0)
- wait(0.03)
- Right_Weld.C1 = CFrame.new(-0.75, -0.2, 0.5) * CFrame.Angles(math.rad(-90), 0, 0.1)
- Left_Weld.C1 = CFrame.new(1.2, 0.4, 0.40) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(0), 0)
- wait(0.03)
- Right_Weld.C1 = CFrame.new(-0.75, -0.2, 0.4) * CFrame.Angles(math.rad(-90), 0, -0.05)
- wait(0.02)
- Right_Weld.C1 = CFrame.new(-0.76, -0.2, 0.3) * CFrame.Angles(math.rad(-90), 0, -0.1)
- wait(0.02)
- Right_Weld.C1 = CFrame.new(-0.77, -0.2, 0.2) * CFrame.Angles(math.rad(-90), 0, -0.15)
- wait(0.02)
- Right_Weld.C1 = CFrame.new(-0.78, -0.2, 0.1) * CFrame.Angles(math.rad(-90), 0, -0.20)
- wait(0.02)
- Right_Weld.C1 = CFrame.new(-0.79, -0.2, 0) * CFrame.Angles(math.rad(-90), 0, -0.25)
- wait(0.02)
- Right_Weld.C1 = CFrame.new(-0.8, -0.2, -0.1) * CFrame.Angles(math.rad(-90), 0, -0.30)
- wait(0.02)
- Right_Weld.C1 = CFrame.new(-0.81, -0.2, -0.15) * CFrame.Angles(math.rad(-90), 0, -0.35)
- wait(0.02)
- Right_Weld.C1 = CFrame.new(-0.82, -0.2, -0.20) * CFrame.Angles(math.rad(-90), 0, -0.40)
- wait(0.02)
- Left_Weld.C1 = CFrame.new(1.2, 0.4, 0.45) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(-05), 0)
- Right_Weld.C1 = CFrame.new(-0.83, -0.2, -0.25) * CFrame.Angles(math.rad(-90), 0, -0.45)
- wait(0.02)
- Left_Weld.C1 = CFrame.new(1.2, 0.4, 0.45) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(-10), 0)
- Right_Weld.C1 = CFrame.new(-0.84, -0.2, -0.3) * CFrame.Angles(math.rad(-90), 0, -0.50)
- wait(0.02)
- Left_Weld.C1 = CFrame.new(1.2, 0.4, 0.45) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(-15), 0)
- Right_Weld.C1 = CFrame.new(-0.85, -0.2, -0.35) * CFrame.Angles(math.rad(-90), 0, -0.55)
- wait(0.02)
- Left_Weld.C1 = CFrame.new(1.2, 0.4, 0.45) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(-20), 0)
- Right_Weld.C1 = CFrame.new(-0.86, -0.2, -0.4) * CFrame.Angles(math.rad(-90), 0, -0.60)
- wait(0.02)
- Right_Weld.C1 = CFrame.new(-0.87, -0.2, -0.45) * CFrame.Angles(math.rad(-90), 0, -0.65)
- --Tool.Handle.Bolt:play()
- wait(0.02)
- Left_Weld.C1 = CFrame.new(1.2, 0.4, 0.45) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(-20), 0)
- Right_Weld.C1 = CFrame.new(-0.88, -0.2, -0.5) * CFrame.Angles(math.rad(-90), 0, -0.70)
- wait(0.02)
- Left_Weld.C1 = CFrame.new(1.2, 0.3, 0.45) * CFrame.Angles(math.rad(-90), math.rad(60), math.rad(-20), 0)
- Right_Weld.C1 = CFrame.new(-0.89, -0.2, -0.55) * CFrame.Angles(math.rad(-90), 0, -0.75)
- wait(0.02)
- Left_Weld.C1 = CFrame.new(1.2, 0.2, 0.45) * CFrame.Angles(math.rad(-90), math.rad(65), math.rad(-20), 0)
- Right_Weld.C1 = CFrame.new(-0.9, -0.2, -0.6) * CFrame.Angles(math.rad(-90), 0, -0.80)
- wait(0.02)
- Left_Weld.C1 = CFrame.new(1.2, 0.1, 0.45) * CFrame.Angles(math.rad(-90), math.rad(70), math.rad(-20), 0)
- Right_Weld.C1 = CFrame.new(-0.91, -0.2, -0.65) * CFrame.Angles(math.rad(-90), 0, -0.85)
- wait(0.02)
- Left_Weld.C1 = CFrame.new(1.2, 0, 0.45) * CFrame.Angles(math.rad(-90), math.rad(75), math.rad(-20), 0)
- Right_Weld.C1 = CFrame.new(-0.92, -0.2, -0.7) * CFrame.Angles(math.rad(-90), 0, -0.90)
- wait(0.02)
- Left_Weld.C1 = CFrame.new(1.2, -0.5, 0.45) * CFrame.Angles(math.rad(-90), math.rad(80), math.rad(-20), 0)
- --[[Tool.A1.Transparency = 1
- Tool.A2.Transparency = 1
- Tool.B1.Transparency = 0
- Tool.B2.Transparency = 0]]
- wait(0.02)
- Left_Weld.C1 = CFrame.new(1.2, 0.0, 0.45) * CFrame.Angles(math.rad(-90), math.rad(75), math.rad(-20), 0)
- wait(0.02)
- Left_Weld.C1 = CFrame.new(1.2, 0.1, 0.45) * CFrame.Angles(math.rad(-90), math.rad(70), math.rad(-20), 0)
- wait(0.02)
- Left_Weld.C1 = CFrame.new(1.2, 0.2, 0.45) * CFrame.Angles(math.rad(-90), math.rad(65), math.rad(-20), 0)
- wait(0.02)
- Left_Weld.C1 = CFrame.new(1.2, 0.3, 0.45) * CFrame.Angles(math.rad(-90), math.rad(60), math.rad(-20), 0)
- wait(0.02)
- Left_Weld.C1 = CFrame.new(1.2, 0.4, 0.45) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(-20), 0)
- --[[Tool.A1.Transparency = 0
- Tool.A2.Transparency = 0
- Tool.B1.Transparency = 1
- Tool.B2.Transparency = 1]]
- wait(0.02)
- Right_Weld.C1 = CFrame.new(-0.86, -0.2, -0.4) * CFrame.Angles(math.rad(-90), 0, -0.60)
- wait(0.02)
- Right_Weld.C1 = CFrame.new(-0.85, -0.2, -0.35) * CFrame.Angles(math.rad(-90), 0, -0.55)
- wait(0.02)
- Right_Weld.C1 = CFrame.new(-0.84, -0.2, -0.3) * CFrame.Angles(math.rad(-90), 0, -0.50)
- wait(0.02)
- Right_Weld.C1 = CFrame.new(-0.83, -0.2, -0.25) * CFrame.Angles(math.rad(-90), 0, -0.45)
- wait(0.02)
- Right_Weld.C1 = CFrame.new(-0.82, -0.2, -0.20) * CFrame.Angles(math.rad(-90), 0, -0.40)
- wait(0.02)
- Right_Weld.C1 = CFrame.new(-0.81, -0.2, -0.15) * CFrame.Angles(math.rad(-90), 0, -0.35)
- wait(0.02)
- Right_Weld.C1 = CFrame.new(-0.8, -0.2, -0.1) * CFrame.Angles(math.rad(-90), 0, -0.30)
- wait(0.02)
- Right_Weld.C1 = CFrame.new(-0.79, -0.2, 0) * CFrame.Angles(math.rad(-90), 0, -0.25)
- wait(0.02)
- Right_Weld.C1 = CFrame.new(-0.78, -0.2, 0.1) * CFrame.Angles(math.rad(-90), 0, -0.20)
- wait(0.02)
- Right_Weld.C1 = CFrame.new(-0.77, -0.2, 0.2) * CFrame.Angles(math.rad(-90), 0, -0.15)
- wait(0.02)
- Right_Weld.C1 = CFrame.new(-0.76, -0.2, 0.3) * CFrame.Angles(math.rad(-90), 0, -0.1)
- wait(0.02)
- Right_Weld.C1 = CFrame.new(-0.75, -0.2, 0.4) * CFrame.Angles(math.rad(-90), 0, -0.05)
- wait(0.02)
- Right_Weld.C1 = CFrame.new(-0.75, -0.25, 0.4) * CFrame.Angles(math.rad(-90), 0, 0)
- Left_Weld.C1 = CFrame.new(0.8, 1.1, 0.02) * CFrame.Angles(math.rad(-100), math.rad(30), math.rad(0), 0)
- Mouse.Icon = Settings.Icons.Idle
- CanUpdateGui = true
- local m = Settings.Ammo
- if Ammo.Value > 0 and Settings.IncludeChamberedBullet then
- m = m + 1
- end
- if (StoredAmmo.Value - (m - Ammo.Value)) <= 0 then
- Ammo.Value = Ammo.Value + StoredAmmo.Value
- StoredAmmo.Value = 0
- else
- StoredAmmo.Value = StoredAmmo.Value - (m - Ammo.Value)
- Ammo.Value = m
- end
- Can_Shoot = true
- Reloading = false
- elseif Key:upper() == Settings.SprintKey:upper() and Settings.Sprint and not Aiming then
- Sprinting = true
- Character.Humanoid.WalkSpeed = Settings.SprintSpeed
- Settings.Spread = Settings.Spread + Settings.SprintSpreadIncrease
- end
- end)
- Mouse.KeyUp:connect(function(Key)
- if Key:upper() == Settings.SprintKey:upper() and Sprinting then
- Sprinting = false
- Character.Humanoid.WalkSpeed = 16
- Settings.Spread = Settings.Spread - Settings.SprintSpreadIncrease
- Right_Weld.C0 = CFrame.new(0, -1.5, 0)
- end
- end)
- Mouse.Button2Down:connect(function()
- if not Reloading and not Sprinting and not Aiming and (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 then
- Aiming = true
- Mouse.Icon = Settings.Icons.Aim
- if Settings.AimAnim.Enabled then
- Right_Weld.C1 = CFrame.new()
- Right_Weld.C0 = CFrame.new()
- Delay(0, function()
- Tween_C0(Right_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Right_Weld.C0, Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame))
- end)
- Delay(0, function()
- Tween_C1(Left_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Left_Weld.C1, Settings.LeftAimPos)
- end)
- Delay(0, function()
- if Settings.ChangeFOV[1] then
- Camera.FieldOfView = 70
- local Cam_Dif, T_F = 70 - Settings.ChangeFOV[2], Settings.AimAnim.Time * Settings.AimAnim.Frames
- for i = 1, T_F do
- local FOV = 70 - Cam_Dif/T_F * i
- Camera.FieldOfView = FOV
- wait(Settings.AimAnim.Time/Settings.AimAnim.Frames)
- if not Aiming then
- return
- end
- end
- Camera.FieldOfView = Settings.ChangeFOV[2]
- end
- end)
- else
- Right_Weld.C1 = CFrame.new()
- Right_Weld.C0 = CFrame.new()
- Right_Weld.C1 = Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame)
- Left_Weld.C1 = Settings.LeftAimPos
- if Settings.ChangeFOV[1] then
- Camera.FieldOfView = Settings.ChangeFOV[2]
- end
- end
- Tool.GripPos = Orig_Grip + Settings.AimGripOffset
- Settings.Spread = Settings.Spread - Settings.SpreadReduction
- end
- end)
- Mouse.Button2Up:connect(function()
- if Aiming then
- Mouse.Icon = Settings.Icons.Idle
- Tool.GripPos = Orig_Grip
- if Settings.AimAnim.Enabled then
- Delay(0, function()
- Tween_C0(Right_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Right_Weld.C0, CFrame.new(0, -1.5, 0))
- end)
- Delay(0, function()
- Tween_C1(Left_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Left_Weld.C1, Settings.LeftPos)
- end)
- else
- Right_Weld.C1 = Settings.RightPos
- Right_Weld.C0 = CFrame.new(0, -1.5, 0)
- Left_Weld.C1 = Settings.LeftPos
- end
- if Settings.ChangeFOV[1] then
- Camera.FieldOfView = 70
- end
- Settings.Spread = Settings.Spread + Settings.SpreadReduction
- Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- wait(0.25)
- Aiming = false
- end
- end)
- wait()
- Camera.Changed:connect(function()
- if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then
- Mouse.TargetFilter = workspace
- Character.Torso.Neck.C1 = CFrame.new()
- Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0)
- end
- end)
- Mouse.Idle:connect(function()
- if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then
- Mouse.TargetFilter = workspace
- Character.Torso.Neck.C1 = CFrame.new()
- Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0)
- end
- end)
- while wait() and Equipped do
- if Sprinting then
- Can_Shoot = false
- Right_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset
- Left_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset
- elseif not Aiming and not Sprinting then
- Can_Shoot = true
- Left_Weld.C0 = CFrame.new(0, -1.5, 0)
- end
- if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude > 1 and Equipped then
- Mouse.TargetFilter = nil
- Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- end
- end
- end)
- local Arms_Made
- local Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model
- Tool.Equipped:connect(function(Mouse)
- if Character and not Arms_Made then
- Arms_Made = true
- local Torso = Character.Torso
- Torso["Right Shoulder"].Part1 = nil
- Left_Weld = Instance.new("Weld", Torso)
- Left_Weld.Name = "Left_Weld"
- Left_Weld.Part0 = Character.Head
- Left_Weld.C0 = CFrame.new(0, -1.5, 0)
- if not Settings.OneHanded then
- Torso["Left Shoulder"].Part1 = nil
- Left_Weld.Part1 = Character["Left Arm"]
- end
- Right_Weld = Instance.new("Weld", Torso)
- Right_Weld.Name = "Right_Weld"
- Right_Weld.Part0 = Character.Head
- Right_Weld.Part1 = Character["Right Arm"]
- Right_Weld.C0 = CFrame.new(0, -1.5, 0)
- Left_Weld.C1 = Settings.LeftPos
- Right_Weld.C1 = Settings.RightPos
- end
- if Settings.FakeArms and not Fake_Arm_Right then
- Fake_Arm_Right, Fake_Arm_Left = Character["Right Arm"]:Clone(), Character["Left Arm"]:Clone()
- Fake_Arm_Right.FormFactor, Fake_Arm_Left.FormFactor = "Custom", "Custom"
- Fake_Arm_Right.Size, Fake_Arm_Left.Size = Vector3.new(), Vector3.new()
- local fakeArms = {Fake_Arm_Right, Fake_Arm_Left}
- for i = 1, 2 do
- local w = Instance.new("Weld", fakeArms[i])
- w.Part0 = Character[fakeArms[i].Name]
- w.Part1 = fakeArms[i]
- fakeArms[i].Transparency = Settings.FakeArmTransparency
- end
- Fake_Arm_Model = Instance.new("Model", Camera)
- Fake_Arm_Right.Parent = Fake_Arm_Model
- if not Settings.OneHanded then
- Fake_Arm_Left.Parent = Fake_Arm_Model
- end
- Fake_Arm_Model.Name = "FakeArms"
- if Settings.CharacterMeshes then
- for i, v in pairs(Character:GetChildren()) do
- if v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.LeftArm or v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.RightArm then
- v:Clone().Parent = Fake_Arm_Model
- end
- end
- end
- if Character:FindFirstChild("Shirt") then
- Instance.new("Humanoid", Fake_Arm_Model)
- Character.Shirt:Clone().Parent = Fake_Arm_Model
- else
- local Arm_Mesh = Instance.new("SpecialMesh", Fake_Arm_Right)
- Arm_Mesh.MeshType, Arm_Mesh.Scale = "Brick", Vector3.new(1, 2, 1)
- local Arm_Mesh2 = Instance.new("SpecialMesh", Fake_Arm_Left)
- Arm_Mesh2.MeshType, Arm_Mesh2.Scale = "Brick", Vector3.new(1, 2, 1)
- end
- end
- end)
- Tool.Unequipped:connect(function()
- Equipped = false
- Tool.GripPos = Orig_Grip
- Aiming = false
- Settings.Spread = Orig_Spread
- if Settings.ChangeFOV[1] then
- Camera.FieldOfView = 70
- end
- if Gui then
- Gui:Destroy()
- Gui = nil
- end
- for i, v in pairs(Tool.Handle:GetChildren()) do
- if v:IsA("Sound") then
- v:Stop()
- end
- end
- if Fake_Arm_Right and Fake_Arm_Left and Fake_Arm_Model then
- Fake_Arm_Model:Destroy()
- Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model = nil, nil, nil
- end
- if Character and Left_Weld and Right_Weld then
- Arms_Made = false
- local Torso = Character.Torso
- Torso["Right Shoulder"].Part1, Torso["Left Shoulder"].Part1 = Character["Right Arm"], Character["Left Arm"]
- Left_Weld:Destroy()
- Right_Weld:Destroy()
- end
- Sprinting = false
- Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Character.Humanoid.WalkSpeed = 16
- end)
- end,o10)
- end))
- o11.Name = "StoredAmmo"
- o11.Parent = o10
- o11.Value = math.huge
- o12.Name = "Ammo"
- o12.Parent = o10
- o12.Value = 30
- o13.Parent = o10
- o13.Size = 0.25
- o13.Color = Color3.new(0.807843, 0.807843, 0.807843)
- o13.Enabled = false
- o13.Opacity = 0.10000000149012
- o13.RiseVelocity = 10
- o14.Name = "Smoke1"
- o14.Parent = o10
- o14.Size = 0.25
- o14.Color = Color3.new(0.807843, 0.807843, 0.807843)
- o14.Enabled = false
- o14.Opacity = 0.10000000149012
- o14.RiseVelocity = 10
- o15.Name = "Smoke2"
- o15.Parent = o10
- o15.Size = 0.25
- o15.Color = Color3.new(0.807843, 0.807843, 0.807843)
- o15.Enabled = false
- o15.Opacity = 0.10000000149012
- o15.RiseVelocity = 10
- o16.Name = "MaxAmmo"
- o16.Parent = o10
- o16.Value = 30
- o17.Name = "Gui"
- o17.Parent = o10
- o18.Name = "Box1"
- o18.Parent = o17
- o18.Position = UDim2.new(1,-5,1,-120)
- o18.Rotation = 5
- o18.Size = UDim2.new(-0.125,0,-0.03999999910593,0)
- o18.Position = UDim2.new(1,-5,1,-120)
- o18.BackgroundColor3 = Color3.new(0.0196078, 0.0196078, 0.0196078)
- o18.BackgroundTransparency = 0.30000001192093
- o18.BorderColor3 = Color3.new(0, 0, 0)
- o18.BorderSizePixel = 0
- o18.SizeConstraint = Enum.SizeConstraint.RelativeXX
- o19.Name = "GunName"
- o19.Parent = o18
- o19.Position = UDim2.new(0.92500001192093,0,0,0)
- o19.Size = UDim2.new(-0.80000001192093,0,0.5,0)
- o19.Text = "M4A1"
- o19.Position = UDim2.new(0.92500001192093,0,0,0)
- o19.BackgroundColor3 = Color3.new(0.501961, 0, 0)
- o19.BackgroundTransparency = 1
- o19.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- o19.ZIndex = 2
- o19.FontSize = Enum.FontSize.Size14
- o19.TextColor3 = Color3.new(1, 1, 1)
- o19.TextScaled = true
- o19.TextStrokeColor3 = Color3.new(0.647059, 0, 0.129412)
- o19.TextTransparency = 0.40000000596046
- o19.TextWrapped = true
- o19.TextXAlignment = Enum.TextXAlignment.Right
- o20.Name = "GunTip"
- o20.Parent = o18
- o20.Position = UDim2.new(0.92500001192093,0,0.44999998807907,0)
- o20.Size = UDim2.new(-0.80000001192093,0,0.5,0)
- o20.Text = "5.56x45mm"
- o20.Position = UDim2.new(0.92500001192093,0,0.44999998807907,0)
- o20.BackgroundColor3 = Color3.new(0.501961, 0, 0)
- o20.BackgroundTransparency = 1
- o20.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- o20.ZIndex = 2
- o20.FontSize = Enum.FontSize.Size14
- o20.TextColor3 = Color3.new(1, 1, 1)
- o20.TextScaled = true
- o20.TextStrokeColor3 = Color3.new(0.647059, 0, 0.129412)
- o20.TextTransparency = 0.40000000596046
- o20.TextWrapped = true
- o20.TextXAlignment = Enum.TextXAlignment.Right
- o21.Parent = o17
- o21.Position = UDim2.new(1,-5,1,-60)
- o21.Rotation = 5
- o21.Size = UDim2.new(-0.125,0,-0.03999999910593,0)
- o21.Position = UDim2.new(1,-5,1,-60)
- o21.BackgroundColor3 = Color3.new(0.0196078, 0.0196078, 0.0196078)
- o21.BackgroundTransparency = 0.30000001192093
- o21.BorderColor3 = Color3.new(0, 0, 0)
- o21.BorderSizePixel = 0
- o21.SizeConstraint = Enum.SizeConstraint.RelativeXX
- o22.Name = "AmmoDisplay"
- o22.Parent = o21
- o22.Position = UDim2.new(0.90399998426437,0,0.10000000149012,0)
- o22.Size = UDim2.new(-0.80000001192093,0,0.5,0)
- o22.Text = ""
- o22.Position = UDim2.new(0.90399998426437,0,0.10000000149012,0)
- o22.BackgroundColor3 = Color3.new(0.501961, 0, 0)
- o22.BackgroundTransparency = 1
- o22.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- o22.ZIndex = 2
- o22.FontSize = Enum.FontSize.Size14
- o22.TextColor3 = Color3.new(1, 1, 1)
- o22.TextScaled = true
- o22.TextStrokeColor3 = Color3.new(0.647059, 0, 0.129412)
- o22.TextTransparency = 0.40000000596046
- o22.TextWrapped = true
- o23.Name = "Ammobar"
- o23.Parent = o21
- o23.Position = UDim2.new(0.050000000745058,0,0.8500000834465,0)
- o23.Size = UDim2.new(0.89999997615814,0,-0.15000003576279,0)
- o23.Position = UDim2.new(0.050000000745058,0,0.8500000834465,0)
- o23.BackgroundColor3 = Color3.new(0.109804, 0.109804, 0.109804)
- o23.BackgroundTransparency = 0.5
- o23.BorderColor3 = Color3.new(0.466667, 0.466667, 0.466667)
- o24.Name = "Percentage"
- o24.Parent = o23
- o24.Position = UDim2.new(0,1,0,1)
- o24.Size = UDim2.new(1,-2,1,-2)
- o24.Position = UDim2.new(0,1,0,1)
- o24.BackgroundColor3 = Color3.new(1, 1, 1)
- o24.BackgroundTransparency = 0.5
- o24.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- o24.BorderSizePixel = 0
- o25.Name = "ColorPart"
- o25.Parent = o1
- o25.Material = Enum.Material.SmoothPlastic
- o25.BrickColor = BrickColor.new("Black")
- o25.Position = Vector3.new(8.86302376, -2.41236711, -0.645913005)
- o25.Rotation = Vector3.new(180, 90, 0)
- o25.Anchored = true
- o25.CanCollide = false
- o25.Elasticity = 0
- o25.FormFactor = Enum.FormFactor.Symmetric
- o25.Size = Vector3.new(1, 1, 1)
- o25.CFrame = CFrame.new(8.86302376, -2.41236711, -0.645913005, 9.99999975e-06, -0.000345999986, 1, 0, -1, -0.000345999986, 1, 3.45999984e-09, -9.99999975e-06)
- o25.BottomSurface = Enum.SurfaceType.Smooth
- o25.TopSurface = Enum.SurfaceType.Smooth
- o25.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o25.Position = Vector3.new(8.86302376, -2.41236711, -0.645913005)
- o26.Parent = o25
- o26.Scale = Vector3.new(0.0476099998, 0.428490013, 0.0476099998)
- o26.MeshType = Enum.MeshType.Wedge
- o27.Name = "Block"
- o27.Parent = o1
- o27.Material = Enum.Material.SmoothPlastic
- o27.BrickColor = BrickColor.new("Black")
- o27.Position = Vector3.new(8.91001606, -2.60137105, -2.0441041)
- o27.Rotation = Vector3.new(-60, 0, -180)
- o27.Anchored = true
- o27.CanCollide = false
- o27.Elasticity = 0
- o27.FormFactor = Enum.FormFactor.Plate
- o27.Size = Vector3.new(1, 0.400000006, 1)
- o27.CFrame = CFrame.new(8.91001606, -2.60137105, -2.0441041, -1, 8.66025493e-06, 4.9999976e-06, 0, -0.499999762, 0.866025627, 9.99999975e-06, 0.866025567, 0.499999791)
- o27.BottomSurface = Enum.SurfaceType.Smooth
- o27.TopSurface = Enum.SurfaceType.Smooth
- o27.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o27.Position = Vector3.new(8.91001606, -2.60137105, -2.0441041)
- o28.Parent = o27
- o28.Scale = Vector3.new(0.0476099998, 0.0476099998, 0.142829999)
- o29.Name = "NoSight"
- o29.Parent = o1
- o29.Material = Enum.Material.SmoothPlastic
- o29.BrickColor = BrickColor.new("Black")
- o29.Position = Vector3.new(8.95299244, -1.83637202, -3.96011496)
- o29.Rotation = Vector3.new(90, 0, 90)
- o29.Anchored = true
- o29.CanCollide = false
- o29.Elasticity = 0
- o29.FormFactor = Enum.FormFactor.Custom
- o29.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o29.CFrame = CFrame.new(8.95299244, -1.83637202, -3.96011496, 9.99999975e-06, -1, 0, 0, 0, -1, 1, 9.99999975e-06, 0)
- o29.BottomSurface = Enum.SurfaceType.Smooth
- o29.TopSurface = Enum.SurfaceType.Smooth
- o29.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o29.Position = Vector3.new(8.95299244, -1.83637202, -3.96011496)
- o30.Parent = o29
- o30.Scale = Vector3.new(0.238049999, 0.0476099998, 0.476099998)
- o31.Name = "NoSight"
- o31.Parent = o1
- o31.Material = Enum.Material.SmoothPlastic
- o31.BrickColor = BrickColor.new("Black")
- o31.Position = Vector3.new(8.91502953, -1.83637202, -3.96011305)
- o31.Rotation = Vector3.new(90, 0, -90)
- o31.Anchored = true
- o31.CanCollide = false
- o31.Elasticity = 0
- o31.FormFactor = Enum.FormFactor.Custom
- o31.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o31.CFrame = CFrame.new(8.91502953, -1.83637202, -3.96011305, -9.99999975e-06, 1, 0, 0, 0, -1, -1, -9.99999975e-06, 0)
- o31.BottomSurface = Enum.SurfaceType.Smooth
- o31.TopSurface = Enum.SurfaceType.Smooth
- o31.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o31.Position = Vector3.new(8.91502953, -1.83637202, -3.96011305)
- o32.Parent = o31
- o32.Scale = Vector3.new(0.238049999, 0.0476099998, 0.476099998)
- o33.Parent = o1
- o33.Material = Enum.Material.SmoothPlastic
- o33.BrickColor = BrickColor.new("Really black")
- o33.Position = Vector3.new(8.93407154, -2.22237206, -4.66005993)
- o33.Rotation = Vector3.new(90, 0, 180)
- o33.Anchored = true
- o33.CanCollide = false
- o33.Elasticity = 0
- o33.FormFactor = Enum.FormFactor.Plate
- o33.Size = Vector3.new(1, 0.400000006, 1)
- o33.CFrame = CFrame.new(8.93407154, -2.22237206, -4.66005993, -1, -9.99999975e-06, 0, 0, 0, -1, 9.99999975e-06, -1, 0)
- o33.BottomSurface = Enum.SurfaceType.Smooth
- o33.TopSurface = Enum.SurfaceType.Smooth
- o33.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o33.Position = Vector3.new(8.93407154, -2.22237206, -4.66005993)
- o34.Parent = o33
- o34.Offset = Vector3.new(0, -0.0185678992, 0)
- o34.Scale = Vector3.new(0.0333269984, 0.0476099998, 0.0333269984)
- o35.Parent = o1
- o35.Material = Enum.Material.SmoothPlastic
- o35.BrickColor = BrickColor.new("Black")
- o35.Position = Vector3.new(8.93406773, -2.22237206, -4.3409729)
- o35.Rotation = Vector3.new(-90, 0, 0)
- o35.Anchored = true
- o35.CanCollide = false
- o35.Elasticity = 0
- o35.FormFactor = Enum.FormFactor.Symmetric
- o35.Size = Vector3.new(1, 1, 1)
- o35.CFrame = CFrame.new(8.93406773, -2.22237206, -4.3409729, 1, -9.99999975e-06, 0, 0, 0, 1, -9.99999975e-06, -1, 0)
- o35.BottomSurface = Enum.SurfaceType.Smooth
- o35.TopSurface = Enum.SurfaceType.Smooth
- o35.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o35.Position = Vector3.new(8.93406773, -2.22237206, -4.3409729)
- o36.Parent = o35
- o36.Scale = Vector3.new(0.0714149997, 0.618929982, 0.0714149997)
- o37.Name = "ColorPart"
- o37.Parent = o1
- o37.Material = Enum.Material.SmoothPlastic
- o37.BrickColor = BrickColor.new("Black")
- o37.Position = Vector3.new(8.93406582, -2.22237206, -3.28800106)
- o37.Rotation = Vector3.new(90, -90, 0)
- o37.Anchored = true
- o37.CanCollide = false
- o37.Elasticity = 0
- o37.FormFactor = Enum.FormFactor.Symmetric
- o37.Size = Vector3.new(1, 1, 1)
- o37.CFrame = CFrame.new(8.93406582, -2.22237206, -3.28800106, 0, 9.99999975e-06, -1, -1, 0, 0, 0, 1, 9.99999975e-06)
- o37.BottomSurface = Enum.SurfaceType.Smooth
- o37.TopSurface = Enum.SurfaceType.Smooth
- o37.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o37.Position = Vector3.new(8.93406582, -2.22237206, -3.28800106)
- o38.Parent = o37
- o38.Scale = Vector3.new(0.285659999, 0.952199996, 0.285659999)
- o39.Name = "Mag2"
- o39.Parent = o1
- o39.Material = Enum.Material.SmoothPlastic
- o39.BrickColor = BrickColor.new("Black")
- o39.Position = Vector3.new(8.93797588, -2.84437394, -2.4359479)
- o39.Rotation = Vector3.new(-165.020004, 0, 90.0299988)
- o39.Anchored = true
- o39.CanCollide = false
- o39.Elasticity = 0
- o39.FormFactor = Enum.FormFactor.Symmetric
- o39.Size = Vector3.new(1, 1, 1)
- o39.CFrame = CFrame.new(8.93797588, -2.84437394, -2.4359479, -0.000532999926, -0.999999881, -9.40087193e-06, -0.966014862, 0.000512455939, 0.258486032, -0.258485973, 0.000146854421, -0.9660151)
- o39.BottomSurface = Enum.SurfaceType.Smooth
- o39.TopSurface = Enum.SurfaceType.Smooth
- o39.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o39.Position = Vector3.new(8.93797588, -2.84437394, -2.4359479)
- o40.Parent = o39
- o40.Scale = Vector3.new(0.380952388, 0.142857149, 0.380952388)
- o41.Name = "NoSight"
- o41.Parent = o1
- o41.Material = Enum.Material.SmoothPlastic
- o41.BrickColor = BrickColor.new("Black")
- o41.Position = Vector3.new(8.934062, -1.85136998, -3.96011305)
- o41.Rotation = Vector3.new(-11.4499998, 90, 0)
- o41.Anchored = true
- o41.CanCollide = false
- o41.Elasticity = 0
- o41.FormFactor = Enum.FormFactor.Custom
- o41.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o41.CFrame = CFrame.new(8.934062, -1.85136998, -3.96011305, -0.000346999906, -8.19999696e-05, 1, -0.198534951, 0.980093777, 1.14760505e-05, -0.980093777, -0.198534936, -0.000356372329)
- o41.BottomSurface = Enum.SurfaceType.Smooth
- o41.TopSurface = Enum.SurfaceType.Smooth
- o41.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o41.Position = Vector3.new(8.934062, -1.85136998, -3.96011305)
- o42.Parent = o41
- o42.Scale = Vector3.new(0.142829999, 0.190439999, 0.0476099998)
- o43.Name = "NoSight"
- o43.Parent = o1
- o43.Material = Enum.Material.SmoothPlastic
- o43.BrickColor = BrickColor.new("Black")
- o43.Position = Vector3.new(8.93406963, -2.03736711, -3.96500111)
- o43.Rotation = Vector3.new(90, 90, 0)
- o43.Anchored = true
- o43.CanCollide = false
- o43.Elasticity = 0
- o43.FormFactor = Enum.FormFactor.Plate
- o43.Size = Vector3.new(1, 0.400000006, 1)
- o43.CFrame = CFrame.new(8.93406963, -2.03736711, -3.96500111, 0, 9.99999975e-06, 1, 1, 0, 0, 0, 1, -9.99999975e-06)
- o43.BottomSurface = Enum.SurfaceType.Smooth
- o43.TopSurface = Enum.SurfaceType.Smooth
- o43.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o43.Position = Vector3.new(8.93406963, -2.03736711, -3.96500111)
- o44.Parent = o43
- o44.Scale = Vector3.new(0.333270013, 0.0952199996, 0.0476099998)
- o45.Name = "NoSight"
- o45.Parent = o1
- o45.Material = Enum.Material.SmoothPlastic
- o45.BrickColor = BrickColor.new("Black")
- o45.Position = Vector3.new(8.93406963, -2.02737308, -3.87002993)
- o45.Rotation = Vector3.new(60, 90, 0)
- o45.Anchored = true
- o45.CanCollide = false
- o45.Elasticity = 0
- o45.FormFactor = Enum.FormFactor.Plate
- o45.Size = Vector3.new(1, 0.400000006, 1)
- o45.CFrame = CFrame.new(8.93406963, -2.02737308, -3.87002993, 0, 0, 1, 0.866024852, 0.500000954, 0, -0.500000954, 0.866024852, 0)
- o45.BottomSurface = Enum.SurfaceType.Smooth
- o45.TopSurface = Enum.SurfaceType.Smooth
- o45.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o45.Position = Vector3.new(8.93406963, -2.02737308, -3.87002993)
- o46.Parent = o45
- o46.Scale = Vector3.new(0.333270013, 0.0952199996, 0.0476099998)
- o47.Parent = o1
- o47.Material = Enum.Material.SmoothPlastic
- o47.BrickColor = BrickColor.new("Black")
- o47.Position = Vector3.new(8.93406582, -2.22237206, -3.90713692)
- o47.Rotation = Vector3.new(90, -90, 0)
- o47.Anchored = true
- o47.CanCollide = false
- o47.Elasticity = 0
- o47.FormFactor = Enum.FormFactor.Symmetric
- o47.Size = Vector3.new(1, 1, 1)
- o47.CFrame = CFrame.new(8.93406582, -2.22237206, -3.90713692, 0, 9.99999975e-06, -1, -1, 0, 0, 0, 1, 9.99999975e-06)
- o47.BottomSurface = Enum.SurfaceType.Smooth
- o47.TopSurface = Enum.SurfaceType.Smooth
- o47.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o47.Position = Vector3.new(8.93406582, -2.22237206, -3.90713692)
- o48.Parent = o47
- o48.Scale = Vector3.new(0.142829999, 0.285659999, 0.142829999)
- o49.Name = "NoSight"
- o49.Parent = o1
- o49.Material = Enum.Material.SmoothPlastic
- o49.BrickColor = BrickColor.new("Black")
- o49.Position = Vector3.new(8.95299244, -1.86037397, -3.96011496)
- o49.Rotation = Vector3.new(0, 90, 0)
- o49.Anchored = true
- o49.CanCollide = false
- o49.Elasticity = 0
- o49.FormFactor = Enum.FormFactor.Custom
- o49.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o49.CFrame = CFrame.new(8.95299244, -1.86037397, -3.96011496, -9.99999975e-06, 0, 1, 0, 1, 0, -1, 0, -9.99999975e-06)
- o49.BottomSurface = Enum.SurfaceType.Smooth
- o49.TopSurface = Enum.SurfaceType.Smooth
- o49.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o49.Position = Vector3.new(8.95299244, -1.86037397, -3.96011496)
- o50.Parent = o49
- o50.Scale = Vector3.new(0.238049999, 0.285659999, 0.0476099998)
- o51.Name = "NoSight"
- o51.Parent = o1
- o51.Material = Enum.Material.SmoothPlastic
- o51.BrickColor = BrickColor.new("Black")
- o51.Position = Vector3.new(8.934062, -1.87936997, -3.96011305)
- o51.Rotation = Vector3.new(0, -90, 0)
- o51.Anchored = true
- o51.CanCollide = false
- o51.Elasticity = 0
- o51.FormFactor = Enum.FormFactor.Plate
- o51.Size = Vector3.new(1, 0.400000006, 1)
- o51.CFrame = CFrame.new(8.934062, -1.87936997, -3.96011305, 9.99999975e-06, 0, -1, 0, 1, 0, 1, 0, 9.99999975e-06)
- o51.BottomSurface = Enum.SurfaceType.Smooth
- o51.TopSurface = Enum.SurfaceType.Smooth
- o51.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o51.Position = Vector3.new(8.934062, -1.87936997, -3.96011305)
- o52.Parent = o51
- o52.Scale = Vector3.new(0.0476099998, 0.0476099998, 0.0476099998)
- o53.Name = "NoSight"
- o53.Parent = o1
- o53.Material = Enum.Material.SmoothPlastic
- o53.BrickColor = BrickColor.new("Black")
- o53.Position = Vector3.new(8.91502953, -1.86037397, -3.96011305)
- o53.Rotation = Vector3.new(0, 90, 0)
- o53.Anchored = true
- o53.CanCollide = false
- o53.Elasticity = 0
- o53.FormFactor = Enum.FormFactor.Custom
- o53.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o53.CFrame = CFrame.new(8.91502953, -1.86037397, -3.96011305, -9.99999975e-06, 0, 1, 0, 1, 0, -1, 0, -9.99999975e-06)
- o53.BottomSurface = Enum.SurfaceType.Smooth
- o53.TopSurface = Enum.SurfaceType.Smooth
- o53.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o53.Position = Vector3.new(8.91502953, -1.86037397, -3.96011305)
- o54.Parent = o53
- o54.Scale = Vector3.new(0.238049999, 0.285659999, 0.0476099998)
- o55.Name = "NoSight"
- o55.Parent = o1
- o55.Material = Enum.Material.SmoothPlastic
- o55.BrickColor = BrickColor.new("Black")
- o55.Position = Vector3.new(8.97703648, -1.86537004, -2.24113011)
- o55.Anchored = true
- o55.CanCollide = false
- o55.Elasticity = 0
- o55.FormFactor = Enum.FormFactor.Custom
- o55.Size = Vector3.new(0.200000003, 0.200000003, 0.761759937)
- o55.CFrame = CFrame.new(8.97703648, -1.86537004, -2.24113011, 1, 0, 9.99999975e-06, 0, 1, 0, -9.99999975e-06, 0, 1)
- o55.BottomSurface = Enum.SurfaceType.Smooth
- o55.TopSurface = Enum.SurfaceType.Smooth
- o55.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o55.Position = Vector3.new(8.97703648, -1.86537004, -2.24113011)
- o56.Parent = o55
- o56.Scale = Vector3.new(0.0476099998, 0.238049984, 1)
- o56.MeshType = Enum.MeshType.Wedge
- o57.Name = "NoSight"
- o57.Parent = o1
- o57.Material = Enum.Material.SmoothPlastic
- o57.BrickColor = BrickColor.new("Black")
- o57.Position = Vector3.new(8.97703648, -1.91236699, -2.24113011)
- o57.Rotation = Vector3.new(0, 90, 0)
- o57.Anchored = true
- o57.CanCollide = false
- o57.Elasticity = 0
- o57.FormFactor = Enum.FormFactor.Custom
- o57.Size = Vector3.new(0.761759996, 0.200000003, 0.200000003)
- o57.CFrame = CFrame.new(8.97703648, -1.91236699, -2.24113011, -9.99999975e-06, 0, 1, 0, 1, 0, -1, 0, -9.99999975e-06)
- o57.BottomSurface = Enum.SurfaceType.Smooth
- o57.TopSurface = Enum.SurfaceType.Smooth
- o57.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o57.Position = Vector3.new(8.97703648, -1.91236699, -2.24113011)
- o58.Parent = o57
- o58.Scale = Vector3.new(1, 0.238049999, 0.0476099998)
- o59.Name = "Handle"
- o59.Parent = o1
- o59.Material = Enum.Material.SmoothPlastic
- o59.BrickColor = BrickColor.new("Black")
- o59.Position = Vector3.new(8.93406773, -2.72237206, -2.02701402)
- o59.Rotation = Vector3.new(-90, 90, 0)
- o59.Anchored = true
- o59.CanCollide = false
- o59.Elasticity = 0
- o59.FormFactor = Enum.FormFactor.Symmetric
- o59.Size = Vector3.new(1, 1, 1)
- o59.CFrame = CFrame.new(8.93406773, -2.72237206, -2.02701402, 0, -9.99999975e-06, 1, -1, 0, 0, 0, -1, -9.99999975e-06)
- o59.BottomSurface = Enum.SurfaceType.Smooth
- o59.TopSurface = Enum.SurfaceType.Smooth
- o59.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o59.Position = Vector3.new(8.93406773, -2.72237206, -2.02701402)
- o60.Parent = o59
- o60.Scale = Vector3.new(0.0476099998, 0.333270013, 0.0952199996)
- o61.Name = "Shoot"
- o61.Parent = o59
- o61.SoundId = "http://www.roblox.com/asset/?id=132456317"
- o61.Volume = 0.29999998211861
- o62.Name = "Reload"
- o62.Parent = o59
- o62.SoundId = "http://www.roblox.com/asset/?id=2691591"
- o62.Volume = 0.049999993294477
- o64.Parent = o1
- o64.Material = Enum.Material.SmoothPlastic
- o64.BrickColor = BrickColor.new("Black")
- o64.Position = Vector3.new(8.9340601, -2.72237206, -2.40811706)
- o64.Rotation = Vector3.new(-90, 0, 0)
- o64.Anchored = true
- o64.CanCollide = false
- o64.Elasticity = 0
- o64.FormFactor = Enum.FormFactor.Symmetric
- o64.Size = Vector3.new(1, 1, 1)
- o64.CFrame = CFrame.new(8.9340601, -2.72237206, -2.40811706, 1, 0, 0, 0, 0, 1, 0, -1, 0)
- o64.BottomSurface = Enum.SurfaceType.Smooth
- o64.TopSurface = Enum.SurfaceType.Smooth
- o64.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o64.Position = Vector3.new(8.9340601, -2.72237206, -2.40811706)
- o65.Parent = o64
- o65.Scale = Vector3.new(0.190439999, 0.428490013, 0.142829999)
- o65.MeshType = Enum.MeshType.Wedge
- o66.Parent = o1
- o66.Material = Enum.Material.SmoothPlastic
- o66.BrickColor = BrickColor.new("Black")
- o66.Position = Vector3.new(8.9340601, -2.603369, -2.40811706)
- o66.Rotation = Vector3.new(-90, 90, 0)
- o66.Anchored = true
- o66.CanCollide = false
- o66.Elasticity = 0
- o66.FormFactor = Enum.FormFactor.Symmetric
- o66.Size = Vector3.new(1, 1, 1)
- o66.CFrame = CFrame.new(8.9340601, -2.603369, -2.40811706, -0.000319000013, 0.000119999982, 1, -1, -3.82799996e-08, -0.000319000013, 0, -1, 0.000119999997)
- o66.BottomSurface = Enum.SurfaceType.Smooth
- o66.TopSurface = Enum.SurfaceType.Smooth
- o66.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o66.Position = Vector3.new(8.9340601, -2.603369, -2.40811706)
- o67.Parent = o66
- o67.Scale = Vector3.new(0.0952199996, 0.428490013, 0.190439999)
- o68.Name = "NoSight"
- o68.Parent = o1
- o68.Material = Enum.Material.SmoothPlastic
- o68.BrickColor = BrickColor.new("Black")
- o68.Position = Vector3.new(8.93406582, -2.03936505, -2.67203903)
- o68.Rotation = Vector3.new(105, 90, 0)
- o68.Anchored = true
- o68.CanCollide = false
- o68.Elasticity = 0
- o68.FormFactor = Enum.FormFactor.Symmetric
- o68.Size = Vector3.new(1, 1, 1)
- o68.CFrame = CFrame.new(8.93406582, -2.03936505, -2.67203903, 0, 0, 1, 0.965926349, -0.258817077, 0, 0.258817077, 0.965926349, 0)
- o68.BottomSurface = Enum.SurfaceType.Smooth
- o68.TopSurface = Enum.SurfaceType.Smooth
- o68.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o68.Position = Vector3.new(8.93406582, -2.03936505, -2.67203903)
- o69.Parent = o68
- o69.Scale = Vector3.new(0.190439999, 0.0476099998, 0.0952199996)
- o70.Name = "SmokePart"
- o70.Parent = o1
- o70.Material = Enum.Material.SmoothPlastic
- o70.BrickColor = BrickColor.new("Dark stone grey")
- o70.Transparency = 1
- o70.Position = Vector3.new(8.93596935, -2.19055629, -4.69378233)
- o70.Anchored = true
- o70.CanCollide = false
- o70.FormFactor = Enum.FormFactor.Custom
- o70.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o70.CFrame = CFrame.new(8.93596935, -2.19055629, -4.69378233, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o70.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o70.Position = Vector3.new(8.93596935, -2.19055629, -4.69378233)
- o71.Parent = o70
- o71.Scale = Vector3.new(0.658373058, 0.658372879, 0.658373058)
- o72.Name = "NoSight"
- o72.Parent = o1
- o72.Material = Enum.Material.SmoothPlastic
- o72.BrickColor = BrickColor.new("Black")
- o72.Position = Vector3.new(8.97703362, -1.91236699, -2.64615607)
- o72.Rotation = Vector3.new(0, -0.00999999978, 0)
- o72.Anchored = true
- o72.CanCollide = false
- o72.Elasticity = 0
- o72.FormFactor = Enum.FormFactor.Custom
- o72.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o72.CFrame = CFrame.new(8.97703362, -1.91236699, -2.64615607, 1, 0, -0.000151999993, 0, 1, 0, 0.000151999993, 0, 1)
- o72.BottomSurface = Enum.SurfaceType.Smooth
- o72.TopSurface = Enum.SurfaceType.Smooth
- o72.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o72.Position = Vector3.new(8.97703362, -1.91236699, -2.64615607)
- o73.Parent = o72
- o73.Scale = Vector3.new(0.0476099998, 0.238049984, 0.238049999)
- o73.MeshType = Enum.MeshType.Wedge
- o74.Parent = o1
- o74.Material = Enum.Material.SmoothPlastic
- o74.BrickColor = BrickColor.new("Black")
- o74.Position = Vector3.new(8.93406773, -2.22237206, -2.78799796)
- o74.Rotation = Vector3.new(90, -90, 0)
- o74.Anchored = true
- o74.CanCollide = false
- o74.Elasticity = 0
- o74.FormFactor = Enum.FormFactor.Symmetric
- o74.Size = Vector3.new(1, 1, 1)
- o74.CFrame = CFrame.new(8.93406773, -2.22237206, -2.78799796, 0, 9.99999975e-06, -1, -1, 0, 0, 0, 1, 9.99999975e-06)
- o74.BottomSurface = Enum.SurfaceType.Smooth
- o74.TopSurface = Enum.SurfaceType.Smooth
- o74.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o74.Position = Vector3.new(8.93406773, -2.22237206, -2.78799796)
- o75.Parent = o74
- o75.Scale = Vector3.new(0.285659999, 0.0476099998, 0.190439999)
- o76.Parent = o1
- o76.Material = Enum.Material.SmoothPlastic
- o76.BrickColor = BrickColor.new("Black")
- o76.Position = Vector3.new(8.93406582, -2.43636894, -2.24112391)
- o76.Rotation = Vector3.new(-90, 90, 0)
- o76.Anchored = true
- o76.CanCollide = false
- o76.Elasticity = 0
- o76.FormFactor = Enum.FormFactor.Symmetric
- o76.Size = Vector3.new(1, 1, 1)
- o76.CFrame = CFrame.new(8.93406582, -2.43636894, -2.24112391, 0, -9.99999975e-06, 1, -1, 0, 0, 0, -1, -9.99999975e-06)
- o76.BottomSurface = Enum.SurfaceType.Smooth
- o76.TopSurface = Enum.SurfaceType.Smooth
- o76.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o76.Position = Vector3.new(8.93406582, -2.43636894, -2.24112391)
- o77.Parent = o76
- o77.Scale = Vector3.new(0.238049999, 0.761759996, 0.190439999)
- o78.Name = "NoSight"
- o78.Parent = o1
- o78.Material = Enum.Material.SmoothPlastic
- o78.BrickColor = BrickColor.new("Black")
- o78.Position = Vector3.new(8.97703362, -1.88937199, -1.81314695)
- o78.Rotation = Vector3.new(-180, 0, -180)
- o78.Anchored = true
- o78.CanCollide = false
- o78.Elasticity = 0
- o78.FormFactor = Enum.FormFactor.Custom
- o78.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o78.CFrame = CFrame.new(8.97703362, -1.88937199, -1.81314695, -1, 0, -9.99999975e-06, 0, 1, 0, 9.99999975e-06, 0, -1)
- o78.BottomSurface = Enum.SurfaceType.Smooth
- o78.TopSurface = Enum.SurfaceType.Smooth
- o78.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o78.Position = Vector3.new(8.97703362, -1.88937199, -1.81314695)
- o79.Parent = o78
- o79.Scale = Vector3.new(0.0476099998, 0.476099998, 0.476099998)
- o79.MeshType = Enum.MeshType.Wedge
- o80.Name = "NoSight"
- o80.Parent = o1
- o80.Material = Enum.Material.SmoothPlastic
- o80.BrickColor = BrickColor.new("Black")
- o80.Position = Vector3.new(8.95798969, -1.86037397, -1.90298998)
- o80.Rotation = Vector3.new(90, 0, 90)
- o80.Anchored = true
- o80.CanCollide = false
- o80.Elasticity = 0
- o80.FormFactor = Enum.FormFactor.Custom
- o80.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o80.CFrame = CFrame.new(8.95798969, -1.86037397, -1.90298998, 9.99999975e-06, -1, 0, 0, 0, -1, 1, 9.99999975e-06, 0)
- o80.BottomSurface = Enum.SurfaceType.Smooth
- o80.TopSurface = Enum.SurfaceType.Smooth
- o80.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o80.Position = Vector3.new(8.95798969, -1.86037397, -1.90298998)
- o81.Parent = o80
- o81.Scale = Vector3.new(0.142829999, 0.142829999, 0.0952199996)
- o81.MeshType = Enum.MeshType.Wedge
- o82.Parent = o1
- o82.Material = Enum.Material.SmoothPlastic
- o82.BrickColor = BrickColor.new("Black")
- o82.Position = Vector3.new(8.93405819, -2.61037207, -1.77018297)
- o82.Rotation = Vector3.new(-15, 90, 0)
- o82.Anchored = true
- o82.CanCollide = false
- o82.Elasticity = 0
- o82.FormFactor = Enum.FormFactor.Symmetric
- o82.Size = Vector3.new(1, 1, 1)
- o82.CFrame = CFrame.new(8.93405819, -2.61037207, -1.77018297, -1.2999998e-05, 0, 1, -0.258818984, 0.965925872, -3.36464632e-06, -0.965925872, -0.258818984, -1.25570341e-05)
- o82.BottomSurface = Enum.SurfaceType.Smooth
- o82.TopSurface = Enum.SurfaceType.Smooth
- o82.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o82.Position = Vector3.new(8.93405819, -2.61037207, -1.77018297)
- o83.Parent = o82
- o83.Scale = Vector3.new(0.285659999, 0.809369981, 0.190439999)
- o84.Parent = o1
- o84.Material = Enum.Material.SmoothPlastic
- o84.BrickColor = BrickColor.new("Black")
- o84.Position = Vector3.new(8.93406391, -2.19837093, -2.17008209)
- o84.Rotation = Vector3.new(90, -90, 0)
- o84.Anchored = true
- o84.CanCollide = false
- o84.Elasticity = 0
- o84.FormFactor = Enum.FormFactor.Symmetric
- o84.Size = Vector3.new(1, 1, 1)
- o84.CFrame = CFrame.new(8.93406391, -2.19837093, -2.17008209, 0, 9.99999975e-06, -1, -1, 0, 0, 0, 1, 9.99999975e-06)
- o84.BottomSurface = Enum.SurfaceType.Smooth
- o84.TopSurface = Enum.SurfaceType.Smooth
- o84.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o84.Position = Vector3.new(8.93406391, -2.19837093, -2.17008209)
- o85.Parent = o84
- o85.Scale = Vector3.new(0.238049999, 1.19025004, 0.285659999)
- o86.Name = "NoSight"
- o86.Parent = o1
- o86.Material = Enum.Material.SmoothPlastic
- o86.BrickColor = BrickColor.new("Black")
- o86.Position = Vector3.new(8.93406582, -1.96037197, -2.21695495)
- o86.Rotation = Vector3.new(0, 90, 0)
- o86.Anchored = true
- o86.CanCollide = false
- o86.Elasticity = 0
- o86.FormFactor = Enum.FormFactor.Symmetric
- o86.Size = Vector3.new(1, 1, 1)
- o86.CFrame = CFrame.new(8.93406582, -1.96037197, -2.21695495, -9.99999975e-06, 0, 1, 0, 1, 0, -1, 0, -9.99999975e-06)
- o86.BottomSurface = Enum.SurfaceType.Smooth
- o86.TopSurface = Enum.SurfaceType.Smooth
- o86.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o86.Position = Vector3.new(8.93406582, -1.96037197, -2.21695495)
- o87.Parent = o86
- o87.Scale = Vector3.new(0.904590011, 0.0476099998, 0.0952199996)
- o88.Name = "NoSight"
- o88.Parent = o1
- o88.Material = Enum.Material.SmoothPlastic
- o88.BrickColor = BrickColor.new("Black")
- o88.Position = Vector3.new(8.89097786, -1.91236699, -2.64615107)
- o88.Anchored = true
- o88.CanCollide = false
- o88.Elasticity = 0
- o88.FormFactor = Enum.FormFactor.Custom
- o88.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o88.CFrame = CFrame.new(8.89097786, -1.91236699, -2.64615107, 1, 0, 9.99999975e-06, 0, 1, 0, -9.99999975e-06, 0, 1)
- o88.BottomSurface = Enum.SurfaceType.Smooth
- o88.TopSurface = Enum.SurfaceType.Smooth
- o88.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o88.Position = Vector3.new(8.89097786, -1.91236699, -2.64615107)
- o89.Parent = o88
- o89.Scale = Vector3.new(0.0476099998, 0.238049984, 0.238049999)
- o89.MeshType = Enum.MeshType.Wedge
- o90.Parent = o1
- o90.Material = Enum.Material.SmoothPlastic
- o90.BrickColor = BrickColor.new("Black")
- o90.Position = Vector3.new(8.93406391, -2.19837093, -2.17008209)
- o90.Rotation = Vector3.new(-90, 90, 0)
- o90.Anchored = true
- o90.CanCollide = false
- o90.Elasticity = 0
- o90.FormFactor = Enum.FormFactor.Symmetric
- o90.Size = Vector3.new(1, 1, 1)
- o90.CFrame = CFrame.new(8.93406391, -2.19837093, -2.17008209, 0, -9.99999975e-06, 1, -1, 0, 0, 0, -1, -9.99999975e-06)
- o90.BottomSurface = Enum.SurfaceType.Smooth
- o90.TopSurface = Enum.SurfaceType.Smooth
- o90.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o90.Position = Vector3.new(8.93406391, -2.19837093, -2.17008209)
- o91.Parent = o90
- o91.Scale = Vector3.new(0.238049999, 1.19025004, 0.190439999)
- o92.Parent = o1
- o92.Material = Enum.Material.SmoothPlastic
- o92.BrickColor = BrickColor.new("Black")
- o92.Position = Vector3.new(8.93406582, -2.35436893, -1.64200199)
- o92.Rotation = Vector3.new(165, 0, 0)
- o92.Anchored = true
- o92.CanCollide = false
- o92.Elasticity = 0
- o92.FormFactor = Enum.FormFactor.Symmetric
- o92.Size = Vector3.new(1, 1, 1)
- o92.CFrame = CFrame.new(8.93406582, -2.35436893, -1.64200199, 1, 0, 0, 0, -0.965926349, -0.258817077, 0, 0.258817077, -0.965926349)
- o92.BottomSurface = Enum.SurfaceType.Smooth
- o92.TopSurface = Enum.SurfaceType.Smooth
- o92.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o92.Position = Vector3.new(8.93406582, -2.35436893, -1.64200199)
- o93.Parent = o92
- o93.Scale = Vector3.new(0.190439999, 0.190439999, 0.0952199996)
- o93.MeshType = Enum.MeshType.Wedge
- o94.Name = "NoSight"
- o94.Parent = o1
- o94.Material = Enum.Material.SmoothPlastic
- o94.BrickColor = BrickColor.new("Black")
- o94.Position = Vector3.new(8.9340601, -1.90337205, -1.90298903)
- o94.Rotation = Vector3.new(-180, 0, -180)
- o94.Anchored = true
- o94.CanCollide = false
- o94.Elasticity = 0
- o94.FormFactor = Enum.FormFactor.Custom
- o94.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o94.CFrame = CFrame.new(8.9340601, -1.90337205, -1.90298903, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o94.BottomSurface = Enum.SurfaceType.Smooth
- o94.TopSurface = Enum.SurfaceType.Smooth
- o94.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o94.Position = Vector3.new(8.9340601, -1.90337205, -1.90298903)
- o95.Parent = o94
- o95.Scale = Vector3.new(0.380880058, 0.333269984, 0.142829999)
- o96.Name = "NoSight"
- o96.Parent = o1
- o96.Material = Enum.Material.SmoothPlastic
- o96.BrickColor = BrickColor.new("Black")
- o96.Position = Vector3.new(8.89097977, -1.91236699, -2.24112296)
- o96.Rotation = Vector3.new(-180, -90, 0)
- o96.Anchored = true
- o96.CanCollide = false
- o96.Elasticity = 0
- o96.FormFactor = Enum.FormFactor.Custom
- o96.Size = Vector3.new(0.761759996, 0.200000003, 0.200000003)
- o96.CFrame = CFrame.new(8.89097977, -1.91236699, -2.24112296, -9.99999975e-06, 0, -1, 0, -1, 0, -1, 0, 9.99999975e-06)
- o96.BottomSurface = Enum.SurfaceType.Smooth
- o96.TopSurface = Enum.SurfaceType.Smooth
- o96.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o96.Position = Vector3.new(8.89097977, -1.91236699, -2.24112296)
- o97.Parent = o96
- o97.Scale = Vector3.new(1, 0.238050029, 0.0476099998)
- o98.Name = "NoSight"
- o98.Parent = o1
- o98.Material = Enum.Material.SmoothPlastic
- o98.BrickColor = BrickColor.new("Black")
- o98.Position = Vector3.new(8.89097977, -1.86537004, -2.24112296)
- o98.Anchored = true
- o98.CanCollide = false
- o98.Elasticity = 0
- o98.FormFactor = Enum.FormFactor.Custom
- o98.Size = Vector3.new(0.200000003, 0.200000003, 0.761759937)
- o98.CFrame = CFrame.new(8.89097977, -1.86537004, -2.24112296, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o98.BottomSurface = Enum.SurfaceType.Smooth
- o98.TopSurface = Enum.SurfaceType.Smooth
- o98.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o98.Position = Vector3.new(8.89097977, -1.86537004, -2.24112296)
- o99.Parent = o98
- o99.Scale = Vector3.new(0.0476099998, 0.238049984, 1)
- o99.MeshType = Enum.MeshType.Wedge
- o100.Name = "NoSight"
- o100.Parent = o1
- o100.Material = Enum.Material.SmoothPlastic
- o100.BrickColor = BrickColor.new("Black")
- o100.Position = Vector3.new(8.93406773, -2.03136992, -1.83609295)
- o100.Rotation = Vector3.new(0, 0, -180)
- o100.Anchored = true
- o100.CanCollide = false
- o100.Elasticity = 0
- o100.FormFactor = Enum.FormFactor.Symmetric
- o100.Size = Vector3.new(1, 1, 1)
- o100.CFrame = CFrame.new(8.93406773, -2.03136992, -1.83609295, -1, 0, 9.99999975e-06, 0, -1, 0, 9.99999975e-06, 0, 1)
- o100.BottomSurface = Enum.SurfaceType.Smooth
- o100.TopSurface = Enum.SurfaceType.Smooth
- o100.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o100.Position = Vector3.new(8.93406773, -2.03136992, -1.83609295)
- o101.Parent = o100
- o101.Scale = Vector3.new(0.0952199996, 0.0952199996, 0.0476099998)
- o101.MeshType = Enum.MeshType.Wedge
- o102.Name = "NoSight"
- o102.Parent = o1
- o102.Material = Enum.Material.SmoothPlastic
- o102.BrickColor = BrickColor.new("Black")
- o102.Position = Vector3.new(8.91002369, -1.86037397, -1.90299594)
- o102.Rotation = Vector3.new(90, 0, -90)
- o102.Anchored = true
- o102.CanCollide = false
- o102.Elasticity = 0
- o102.FormFactor = Enum.FormFactor.Custom
- o102.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o102.CFrame = CFrame.new(8.91002369, -1.86037397, -1.90299594, -9.99999975e-06, 1, 0, 0, 0, -1, -1, -9.99999975e-06, 0)
- o102.BottomSurface = Enum.SurfaceType.Smooth
- o102.TopSurface = Enum.SurfaceType.Smooth
- o102.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o102.Position = Vector3.new(8.91002369, -1.86037397, -1.90299594)
- o103.Parent = o102
- o103.Scale = Vector3.new(0.142829999, 0.142829999, 0.0952199996)
- o103.MeshType = Enum.MeshType.Wedge
- o104.Name = "NoSight"
- o104.Parent = o1
- o104.Material = Enum.Material.SmoothPlastic
- o104.BrickColor = BrickColor.new("Black")
- o104.Position = Vector3.new(8.93406582, -2.03136992, -1.69303095)
- o104.Rotation = Vector3.new(-180, 0, -180)
- o104.Anchored = true
- o104.CanCollide = false
- o104.Elasticity = 0
- o104.FormFactor = Enum.FormFactor.Symmetric
- o104.Size = Vector3.new(1, 1, 1)
- o104.CFrame = CFrame.new(8.93406582, -2.03136992, -1.69303095, -1, 0, -9.99999975e-06, 0, 1, 0, 9.99999975e-06, 0, -1)
- o104.BottomSurface = Enum.SurfaceType.Smooth
- o104.TopSurface = Enum.SurfaceType.Smooth
- o104.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o104.Position = Vector3.new(8.93406582, -2.03136992, -1.69303095)
- o105.Parent = o104
- o105.Scale = Vector3.new(0.0952199996, 0.0952199996, 0.0476099998)
- o105.MeshType = Enum.MeshType.Wedge
- o106.Name = "NoSight"
- o106.Parent = o1
- o106.Material = Enum.Material.SmoothPlastic
- o106.BrickColor = BrickColor.new("Black")
- o106.Position = Vector3.new(8.93407154, -2.03136992, -1.76505005)
- o106.Rotation = Vector3.new(0, 90, 0)
- o106.Anchored = true
- o106.CanCollide = false
- o106.Elasticity = 0
- o106.FormFactor = Enum.FormFactor.Symmetric
- o106.Size = Vector3.new(1, 1, 1)
- o106.CFrame = CFrame.new(8.93407154, -2.03136992, -1.76505005, -9.99999975e-06, 0, 1, 0, 1, 0, -1, 0, -9.99999975e-06)
- o106.BottomSurface = Enum.SurfaceType.Smooth
- o106.TopSurface = Enum.SurfaceType.Smooth
- o106.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o106.Position = Vector3.new(8.93407154, -2.03136992, -1.76505005)
- o107.Parent = o106
- o107.Scale = Vector3.new(0.0952199996, 0.0952199996, 0.0952199996)
- o108.Name = "NoSight"
- o108.Parent = o1
- o108.Material = Enum.Material.SmoothPlastic
- o108.BrickColor = BrickColor.new("Black")
- o108.Position = Vector3.new(8.93406773, -1.96037197, -1.74112701)
- o108.Rotation = Vector3.new(90, 0, 0)
- o108.Anchored = true
- o108.CanCollide = false
- o108.Elasticity = 0
- o108.FormFactor = Enum.FormFactor.Symmetric
- o108.Size = Vector3.new(1, 1, 1)
- o108.CFrame = CFrame.new(8.93406773, -1.96037197, -1.74112701, 1, 9.99999975e-06, 0, 0, 0, -1, -9.99999975e-06, 1, 0)
- o108.BottomSurface = Enum.SurfaceType.Smooth
- o108.TopSurface = Enum.SurfaceType.Smooth
- o108.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o108.Position = Vector3.new(8.93406773, -1.96037197, -1.74112701)
- o109.Parent = o108
- o109.Scale = Vector3.new(0.0952199996, 0.0476099998, 0.0476099998)
- o109.MeshType = Enum.MeshType.Wedge
- o110.Name = "ColorPart"
- o110.Parent = o1
- o110.Material = Enum.Material.SmoothPlastic
- o110.BrickColor = BrickColor.new("Black")
- o110.Position = Vector3.new(9.00597382, -2.41236711, -0.647136986)
- o110.Rotation = Vector3.new(-83.7699966, -89.9700012, 97.0400009)
- o110.Anchored = true
- o110.CanCollide = false
- o110.Elasticity = 0
- o110.FormFactor = Enum.FormFactor.Symmetric
- o110.Size = Vector3.new(1, 1, 1)
- o110.CFrame = CFrame.new(9.00597382, -2.41236711, -0.647136986, -5.99999985e-05, -0.000485999946, -0.999999881, -0.0141449999, -0.999899864, 0.000486800011, -0.999899983, 0.0141450269, 5.31195183e-05)
- o110.BottomSurface = Enum.SurfaceType.Smooth
- o110.TopSurface = Enum.SurfaceType.Smooth
- o110.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o110.Position = Vector3.new(9.00597382, -2.41236711, -0.647136986)
- o111.Parent = o110
- o111.Scale = Vector3.new(0.0476099998, 0.428490013, 0.0476099998)
- o111.MeshType = Enum.MeshType.Wedge
- o112.Name = "NoSight"
- o112.Parent = o1
- o112.Material = Enum.Material.SmoothPlastic
- o112.BrickColor = BrickColor.new("Black")
- o112.Position = Vector3.new(8.89096832, -1.88937199, -1.81315005)
- o112.Rotation = Vector3.new(-180, 0, -180)
- o112.Anchored = true
- o112.CanCollide = false
- o112.Elasticity = 0
- o112.FormFactor = Enum.FormFactor.Custom
- o112.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o112.CFrame = CFrame.new(8.89096832, -1.88937199, -1.81315005, -1, 0, -9.99999975e-06, 0, 1, 0, 9.99999975e-06, 0, -1)
- o112.BottomSurface = Enum.SurfaceType.Smooth
- o112.TopSurface = Enum.SurfaceType.Smooth
- o112.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o112.Position = Vector3.new(8.89096832, -1.88937199, -1.81315005)
- o113.Parent = o112
- o113.Scale = Vector3.new(0.0476100072, 0.476099998, 0.476099998)
- o113.MeshType = Enum.MeshType.Wedge
- o114.Name = "ColorPart"
- o114.Parent = o1
- o114.Material = Enum.Material.SmoothPlastic
- o114.BrickColor = BrickColor.new("Black")
- o114.Position = Vector3.new(8.93406582, -2.4883709, -1.05118406)
- o114.Rotation = Vector3.new(0, 0, -180)
- o114.Anchored = true
- o114.CanCollide = false
- o114.Elasticity = 0
- o114.FormFactor = Enum.FormFactor.Symmetric
- o114.Size = Vector3.new(1, 1, 1)
- o114.CFrame = CFrame.new(8.93406582, -2.4883709, -1.05118406, -1, 0, 9.99999975e-06, 0, -1, 0, 9.99999975e-06, 0, 1)
- o114.BottomSurface = Enum.SurfaceType.Smooth
- o114.TopSurface = Enum.SurfaceType.Smooth
- o114.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o114.Position = Vector3.new(8.93406582, -2.4883709, -1.05118406)
- o115.Parent = o114
- o115.Scale = Vector3.new(0.0476099998, 0.238049999, 0.761759996)
- o115.MeshType = Enum.MeshType.Wedge
- o116.Name = "ColorPart"
- o116.Parent = o1
- o116.Material = Enum.Material.SmoothPlastic
- o116.BrickColor = BrickColor.new("Black")
- o116.Position = Vector3.new(8.93406582, -2.29836893, -1.05118406)
- o116.Rotation = Vector3.new(-90, 0, 0)
- o116.Anchored = true
- o116.CanCollide = false
- o116.Elasticity = 0
- o116.FormFactor = Enum.FormFactor.Symmetric
- o116.Size = Vector3.new(1, 1, 1)
- o116.CFrame = CFrame.new(8.93406582, -2.29836893, -1.05118406, 1, -5.99999985e-05, 0, 0, 0, 1, -5.99999985e-05, -1, 0)
- o116.BottomSurface = Enum.SurfaceType.Smooth
- o116.TopSurface = Enum.SurfaceType.Smooth
- o116.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o116.Position = Vector3.new(8.93406582, -2.29836893, -1.05118406)
- o117.Parent = o116
- o117.Scale = Vector3.new(0.0476099998, 0.761759996, 0.142829999)
- o118.Name = "ColorPart"
- o118.Parent = o1
- o118.Material = Enum.Material.SmoothPlastic
- o118.BrickColor = BrickColor.new("Black")
- o118.Position = Vector3.new(8.93406963, -2.15037394, -1.09806097)
- o118.Rotation = Vector3.new(90, -90, 0)
- o118.Anchored = true
- o118.CanCollide = false
- o118.Elasticity = 0
- o118.FormFactor = Enum.FormFactor.Symmetric
- o118.Size = Vector3.new(1, 1, 1)
- o118.CFrame = CFrame.new(8.93406963, -2.15037394, -1.09806097, -0.000262999994, -0.000214999978, -1, -1, 5.6544998e-08, 0.000262999994, 0, 1, -0.000214999993)
- o118.BottomSurface = Enum.SurfaceType.Smooth
- o118.TopSurface = Enum.SurfaceType.Smooth
- o118.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o118.Position = Vector3.new(8.93406963, -2.15037394, -1.09806097)
- o119.Parent = o118
- o119.Scale = Vector3.new(0.238049999, 0.952199996, 0.190439999)
- o120.Name = "ColorPart"
- o120.Parent = o1
- o120.Material = Enum.Material.SmoothPlastic
- o120.BrickColor = BrickColor.new("Black")
- o120.Position = Vector3.new(8.93406773, -2.41236711, -0.645914018)
- o120.Rotation = Vector3.new(0, 90, 0)
- o120.Anchored = true
- o120.CanCollide = false
- o120.Elasticity = 0
- o120.FormFactor = Enum.FormFactor.Symmetric
- o120.Size = Vector3.new(1, 1, 1)
- o120.CFrame = CFrame.new(8.93406773, -2.41236711, -0.645914018, -9.99999975e-06, 0, 1, 0, 1, 0, -1, 0, -9.99999975e-06)
- o120.BottomSurface = Enum.SurfaceType.Smooth
- o120.TopSurface = Enum.SurfaceType.Smooth
- o120.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o120.Position = Vector3.new(8.93406773, -2.41236711, -0.645914018)
- o121.Parent = o120
- o121.Scale = Vector3.new(0.0476099998, 0.428490013, 0.0952199996)
- mas.Parent = workspace
- mas:MakeJoints()
- local mas1 = mas:GetChildren()
- for i=1,#mas1 do
- mas1[i].Parent = workspace
- ypcall(function() mas1[i]:MakeJoints() end)
- end
- mas:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
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