Advertisement
memberhero

green gautlets

Oct 24th, 2016
222
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. --// Vortex Gauntlets created by SavageMunkey
  2. --// Thx for ideas and help: dangerspookycanyon(3 Attack Ideas, Body Suit Prototypes),georgeyeo(RayCast help), AltairStarMaster(like 99999999 attack ideas), and others
  3. Plr = game.Players.LocalPlayer
  4. Char = Plr.Character
  5. Mouse = Plr:GetMouse()
  6. local sine,change = 0,1
  7. ------------------------
  8. local OverallHealth = 100 --// Only thing you need to change #1
  9. local Energy = 5000--// Only thing you need to change #2
  10. local PrimaryColor,SecondaryColor,ThirdColor = 'Really Really green','Pearl','Really Really green' --// Only thing[s] you need to change #3
  11. local NO_OP = false --// Only thing you need to change #4, Btw this will (if true, take damage from the player maxhealth/the set damage instead of taking only the set amount)
  12. --// so if the players maxhealth == 50,000 and you have NO_OP == true and the set damage == 15 then it would do 50,000/15==(3333.333>) instead of just 15 dmaage
  13. ------------------------
  14. RageMode = false --// Don't touch, is for variable ---
  15. ------------------------
  16. game:FindService'SoundService':ClearAllChildren()
  17. local mx = Energy
  18. --game:FindService'SoundService'.AmbientReverb = 'ConcertHall'
  19. local anglefor = 0
  20. local candash = true
  21. Keyz = {
  22. A = false;
  23. B = false;
  24. C = false;
  25. D = false;
  26. E = false;
  27. F = false;
  28. G = false;
  29. H = false;
  30. I = false;
  31. J = false;
  32. K = false;
  33. L = false;
  34. M = false;
  35. N = false;
  36. O = false;
  37. P = false;
  38. Q = false;
  39. R = false;
  40. S = false;
  41. T = false;
  42. U = false;
  43. V = false;
  44. W = false;
  45. X = false;
  46. Y = false;
  47. Z = false;
  48. };
  49. Flyin = false
  50. local ra,la,ts,hd,ll,rl,root,humanoid = Char:FindFirstChild'Right Arm',Char:FindFirstChild'Left Arm',Char:FindFirstChild'Torso',Char:FindFirstChild'Head',Char:FindFirstChild'Left Leg',Char:FindFirstChild'Right Leg',Char:FindFirstChild'HumanoidRootPart',Char:FindFirstChild'Humanoid'
  51. local rarm,larm,hed,torso,hroot,lleg,hum,rleg,mouse = ra,la,hd,ts,root,ll,humanoid,rl,Mouse
  52. local Falling,DS,MS,Attacking,Stance,State,LastState = false,false,false,false,'Standing','Idle','Idle'
  53. DS = false
  54. local canslam = true
  55. local DebounceFallin = false
  56. local DebounceState,DebounceHit,DebounceKey,EctDebounce = false,false,false,false
  57. pcall(function() hed['Running']:Destroy() end)
  58. local lRS = game["Run Service"].RenderStepped
  59. local sRS = game["Run Service"].Stepped or game["Run Service"].Heartbeat
  60. local lrs,rs = lRS,sRS
  61. local ds,dh,dk,ed = DebounceState,DebounceHit,DebounceKey,EctDebounce
  62. local DBP = false
  63.  
  64. Weld = function(P0,P1,CF)
  65. local W = Instance.new('Weld',P1)
  66. W.Part0 = P0
  67. W.Part1 = P1
  68. W.C1 = CF
  69. return W
  70. end;
  71.  
  72. NewSound = function(Parent, Id, Pitch ,Volume)
  73. local Sound = Instance.new('Sound',Parent)
  74. Sound.Volume = Volume
  75. Sound.Pitch = Pitch
  76. Sound.SoundId = 'rbxassetid://'..Id
  77. return Sound
  78. end;
  79. ----
  80.  
  81. ----
  82. wait()
  83. hw = Weld(torso,hed,CFrame.new(0,-1.5,0));
  84. torr = Weld(root,torso,CFrame.new(0,0,0));
  85. raw = Weld(torso,rarm,CFrame.new(-1.5,0,0));
  86. law = Weld(torso,larm,CFrame.new(1.5,0,0));
  87. rlw = Weld(torso,rleg,CFrame.new(-.5,2,0));
  88. llw = Weld(torso,lleg,CFrame.new(.5,2,0));
  89. ----
  90. clerp = function(c1,c2,al)
  91. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  92. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  93. for i,v in pairs(com1) do
  94. com1[i] = v+(com2[i]-v)*al
  95. end
  96. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))--]]
  97. end
  98. lerp = function(c1,c2,al)
  99. return c1:lerp(c2,al)
  100. end
  101.  
  102. New = function(Object, Parent, Name, Data)
  103. local Object = Instance.new(Object)
  104. delay(.1,function()
  105. if Object:IsA'Part' then
  106. Object.CanCollide = false
  107. Object.Locked = true
  108. end;end)
  109. for Index, Value in pairs(Data or {}) do
  110. Object[Index] = Value
  111. end
  112. Object.Parent = Parent
  113. Object.Name = Name
  114. return Object
  115. end
  116.  
  117. ----// Right Claw
  118. VortexGauntlet = New("Model",Char,"VortexGauntlet",{})
  119. Main = New("Part",VortexGauntlet,"Main",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(1.61502337, 3.22481394, 48.3949738, 0.999984324, -6.55651093e-007, 1.94078893e-007, -6.85453415e-007, 0.999982893, -1.23327482e-008, 1.92187144e-007, 3.23780114e-008, 0.999988735),})
  120. Mesh = New("BlockMesh",Main,"Mesh",{})
  121. Part1 = New("Part",VortexGauntlet,"Part1",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502361, 3.07982183, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
  122. Mesh = New("BlockMesh",Part1,"Mesh",{})
  123. mot = New("Motor",Part1,"mot",{Part0 = Part1,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(1.1920929e-007, -0.144994497, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  124. Part2 = New("Part",VortexGauntlet,"Part2",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.6150229, 3.47980165, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
  125. Mesh = New("BlockMesh",Part2,"Mesh",{})
  126. mot = New("Motor",Part2,"mot",{Part0 = Part2,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-3.57627869e-007, 0.254992008, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  127. Part3 = New("Part",VortexGauntlet,"Part3",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502194, 3.87978125, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
  128. Mesh = New("BlockMesh",Part3,"Mesh",{})
  129. mot = New("Motor",Part3,"mot",{Part0 = Part3,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-9.53674316e-007, 0.654978514, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  130. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.10669136, 2.85156226, 48.4086037, -0.686683536, -0.000153818051, 0.726891577, -0.726885498, 0.000336891768, -0.686683595, -0.000140090138, -0.999965966, -0.000342367945),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  131. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  132. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.686706066, -0.726911366, -0.000139813448, -0.000153436136, 0.000336923113, -0.999988496, 0.726913393, -0.686706126, -0.000342642685),C1 = CFrame.new(-0.50834024, -0.373258352, 0.0136299133, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  133. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(0.79824549, 2.13190103, 48.4086189, 0.000150710199, -0.291629434, 0.956479728, -0.000334032346, -0.956475139, -0.291631371, 0.999964535, -0.000275910104, -0.00024051439),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  134. Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  135. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.000150328196, -0.000334063574, 0.999987066, -0.291639835, -0.956508279, -0.000275784521, 0.956509411, -0.291640043, -0.000240883426),C1 = CFrame.new(-0.816791415, -1.09293222, 0.0136451721, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  136. Cone = New("Part",VortexGauntlet,"Cone",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002243, 2.51985645, 48.3899651, -0.999948561, 1.10265523e-006, 5.55474173e-007, 1.2814628e-006, -0.999944806, -1.77016783e-008, -5.53581231e-007, -2.70076601e-008, 0.999963343),})
  137. Mesh = New("SpecialMesh",Cone,"Mesh",{Scale = Vector3.new(0.150000006, 0.800000012, 0.150000006),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshId = "http://www.roblox.com/asset/?id=1033714",MeshType = Enum.MeshType.FileMesh,})
  138. mot = New("Motor",Cone,"mot",{Part0 = Cone,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.999979913, -5.95949246e-008, -1.67331933e-007, -2.38406642e-007, -0.999979019, -6.96342894e-009, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500154495, -0.704969406, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  139. Cylinder = New("Part",VortexGauntlet,"Cylinder",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002088, 2.60985756, 48.3899651, -1.02815238e-006, -0.999947667, 5.55474173e-007, 0.999943912, 1.35596326e-006, -1.77016783e-008, 2.70076796e-008, -5.53580719e-007, 0.999963343),})
  140. Mesh = New("SpecialMesh",Cylinder,"Mesh",{Scale = Vector3.new(0.200000003, 0.800000012, 0.200000003),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshType = Enum.MeshType.Cylinder,})
  141. mot = New("Motor",Cylinder,"mot",{Part0 = Cylinder,Part1 = Main,C0 = CFrame.new(0, 0, 0, 3.12910686e-007, 0.999978125, 6.96343605e-009, -0.999979019, 1.49093466e-008, -1.67331791e-007, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500297546, -0.614966869, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  142. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65483451, 2.53023887, 49.075016, 1.31079628e-006, -0.999882877, -0.0113237342, -0.966020584, 0.00292562018, -0.258228838, 0.258250505, 0.0109389573, -0.965978205),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  143. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  144. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -8.45183479e-008, -0.966053605, 0.258256376, -0.999914229, 0.00292437896, 0.0109395888, -0.0113240639, -0.25823763, -0.966000021),C1 = CFrame.new(0.0398111343, -0.694586992, 0.680049896, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  145. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65375209, 2.85618806, 48.9016113, 0.00494658109, -0.999882698, -0.010186431, -0.756301045, 0.00292500365, -0.654129505, 0.654131114, 0.0109393038, -0.756254077),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  146. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  147. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.00494546909, -0.756326914, 0.654145896, -0.99991405, 0.00292376243, 0.0109399352, -0.0101873344, -0.654151917, -0.756271124),C1 = CFrame.new(0.0387289524, -0.368632078, 0.506641388, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  148. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65484631, 2.12370038, 49.1781998, 0.999881506, -9.94669754e-005, -0.0113197053, -0.00292231143, -0.968337119, -0.249390081, -0.0109360376, 0.249413356, -0.96829623),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  149. Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  150. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999912858, -0.00292107021, -0.0109366691, -0.000100865138, -0.968370259, 0.249419004, -0.0113200219, -0.249398604, -0.968318045),C1 = CFrame.new(0.0398226976, -1.10113239, 0.783233643, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  151. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.26175404, 2.52697635, 48.4085655, 0.21676904, 0.000153397676, -0.97616607, -0.976160765, -0.000339346559, -0.216765121, -0.000362583436, 0.999960423, 7.52870619e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  152. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  153. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.216774523, -0.976193905, -0.00036265573, 0.000153015761, -0.000339377963, 0.999982953, -0.976196945, -0.216773853, 7.56701775e-005),C1 = CFrame.new(0.646740317, -0.697849035, 0.0135917664, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  154. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.10240459, 2.8600359, 48.4088364, 0.621261835, 0.000153750705, -0.783532441, -0.783529282, -0.000340023485, -0.621255815, -0.000359814498, 0.999960542, -9.07382637e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  155. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  156. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.621280193, -0.783555269, -0.000360046863, 0.00015336879, -0.000340054947, 0.999983072, -0.783557832, -0.621278107, -9.04251865e-005),C1 = CFrame.new(0.48738873, -0.364784002, 0.0138626099, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  157. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(2.34746456, 2.11641502, 48.4083405, -0.000150418913, 0.207840621, -0.978104353, 0.000342616433, -0.978098989, -0.207835644, -0.999959588, -0.000364459294, 7.50037798e-005),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  158. Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  159. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.000150036911, 0.000342647952, -0.999982119, 0.207845837, -0.978132248, -0.000364528183, -0.978135228, -0.207844079, 7.53874556e-005),C1 = CFrame.new(0.732452035, -1.10841727, 0.0133666992, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  160. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65306008, 2.53041506, 47.7222595, -0.00565980002, 0.999876678, 0.00980747957, -0.965705037, -0.00292715896, -0.259375572, -0.259334743, -0.0109386966, 0.965682745),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  161. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  162. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.00566117326, -0.965738058, -0.259340554, 0.99990803, -0.00292591774, -0.010939328, 0.00980706606, -0.259384483, 0.96570456),C1 = CFrame.new(0.0380369425, -0.694410801, -0.672721863, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  163. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65604961, 2.85616612, 47.8960381, -0.00937493891, 0.999876201, 0.00635162927, -0.755516708, -0.00292789866, -0.655023754, -0.654977262, -0.01093903, 0.755514741),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  164. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  165. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.00937599409, -0.755542576, -0.654992044, 0.999907553, -0.00292665744, -0.0109396614, 0.00635065837, -0.655046165, 0.755531788),C1 = CFrame.new(0.0410267115, -0.368654013, -0.498939514, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  166. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65066326, 2.1240201, 47.6186333, -0.999874711, -0.00557238981, 0.00985530019, 0.00293071126, -0.968032777, -0.250539839, 0.0109357554, -0.250500113, 0.968010366),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  167. Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  168. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.999906063, 0.00292947004, 0.0109363869, -0.00557376677, -0.968065917, -0.250505745, 0.00985489972, -0.250548452, 0.968032181),C1 = CFrame.new(0.0356398821, -1.10081267, -0.776348114, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  169. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(0.919124722, 2.53371048, 48.4086876, -0.300351858, -0.00015361057, 0.95376271, -0.953755617, 0.000337485195, -0.300355166, -0.000276322971, -0.999955058, -0.000246434589),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  170. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  171. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.300362557, -0.953788638, -0.00027619407, -0.000153228655, 0.00033751654, -0.999977589, 0.953792274, -0.300364137, -0.000246802549),C1 = CFrame.new(-0.695910037, -0.691115856, 0.0137138367, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  172. ----// Left Claw
  173. VortexGauntlet2 = New("Model",Char,"VortexGauntlet2",{})
  174. Main2 = New("Part",VortexGauntlet2,"Main2",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(1.61502337, 3.22481394, 48.3949738, 0.999984324, -6.55651093e-007, 1.94078893e-007, -6.85453415e-007, 0.999982893, -1.23327482e-008, 1.92187144e-007, 3.23780114e-008, 0.999988735),})
  175. Mesh = New("BlockMesh",Main2,"Mesh",{})
  176. Part1a = New("Part",VortexGauntlet2,"Part1a = N",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502361, 3.07982183, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
  177. Mesh = New("BlockMesh",Part1a,"Mesh",{})
  178. mot = New("Motor",Part1a,"mot",{Part0 = Part1a,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(1.1920929e-007, -0.144994497, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  179. Part2a = New("Part",VortexGauntlet2,"Part2a",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.6150229, 3.47980165, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
  180. Mesh = New("BlockMesh",Part2a,"Mesh",{})
  181. mot = New("Motor",Part2a,"mot",{Part0 = Part2a,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-3.57627869e-007, 0.254992008, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  182. Part3a = New("Part",VortexGauntlet2,"Part3a",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502194, 3.87978125, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
  183. Mesh = New("BlockMesh",Part3a,"Mesh",{})
  184. mot = New("Motor",Part3a,"mot",{Part0 = Part3a,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-9.53674316e-007, 0.654978514, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  185. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.10669136, 2.85156226, 48.4086037, -0.686683536, -0.000153818051, 0.726891577, -0.726885498, 0.000336891768, -0.686683595, -0.000140090138, -0.999965966, -0.000342367945),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  186. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  187. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.686706066, -0.726911366, -0.000139813448, -0.000153436136, 0.000336923113, -0.999988496, 0.726913393, -0.686706126, -0.000342642685),C1 = CFrame.new(-0.50834024, -0.373258352, 0.0136299133, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  188. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(0.79824549, 2.13190103, 48.4086189, 0.000150710199, -0.291629434, 0.956479728, -0.000334032346, -0.956475139, -0.291631371, 0.999964535, -0.000275910104, -0.00024051439),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  189. Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  190. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.000150328196, -0.000334063574, 0.999987066, -0.291639835, -0.956508279, -0.000275784521, 0.956509411, -0.291640043, -0.000240883426),C1 = CFrame.new(-0.816791415, -1.09293222, 0.0136451721, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  191. Cone2 = New("Part",VortexGauntlet2,"Cone2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002243, 2.51985645, 48.3899651, -0.999948561, 1.10265523e-006, 5.55474173e-007, 1.2814628e-006, -0.999944806, -1.77016783e-008, -5.53581231e-007, -2.70076601e-008, 0.999963343),})
  192. Mesh = New("SpecialMesh",Cone2,"Mesh",{Scale = Vector3.new(0.150000006, 0.800000012, 0.150000006),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshId = "http://www.roblox.com/asset/?id=1033714",MeshType = Enum.MeshType.FileMesh,})
  193. mot = New("Motor",Cone2,"mot",{Part0 = Cone2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.999979913, -5.95949246e-008, -1.67331933e-007, -2.38406642e-007, -0.999979019, -6.96342894e-009, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500154495, -0.704969406, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  194. Cylinder2 = New("Part",VortexGauntlet2,"Cylinder",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002088, 2.60985756, 48.3899651, -1.02815238e-006, -0.999947667, 5.55474173e-007, 0.999943912, 1.35596326e-006, -1.77016783e-008, 2.70076796e-008, -5.53580719e-007, 0.999963343),})
  195. Mesh = New("SpecialMesh",Cylinder2,"Mesh",{Scale = Vector3.new(0.200000003, 0.800000012, 0.200000003),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshType = Enum.MeshType.Cylinder,})
  196. mot = New("Motor",Cylinder2,"mot",{Part0 = Cylinder2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 3.12910686e-007, 0.999978125, 6.96343605e-009, -0.999979019, 1.49093466e-008, -1.67331791e-007, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500297546, -0.614966869, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  197. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65483451, 2.53023887, 49.075016, 1.31079628e-006, -0.999882877, -0.0113237342, -0.966020584, 0.00292562018, -0.258228838, 0.258250505, 0.0109389573, -0.965978205),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  198. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  199. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -8.45183479e-008, -0.966053605, 0.258256376, -0.999914229, 0.00292437896, 0.0109395888, -0.0113240639, -0.25823763, -0.966000021),C1 = CFrame.new(0.0398111343, -0.694586992, 0.680049896, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  200. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65375209, 2.85618806, 48.9016113, 0.00494658109, -0.999882698, -0.010186431, -0.756301045, 0.00292500365, -0.654129505, 0.654131114, 0.0109393038, -0.756254077),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  201. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  202. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.00494546909, -0.756326914, 0.654145896, -0.99991405, 0.00292376243, 0.0109399352, -0.0101873344, -0.654151917, -0.756271124),C1 = CFrame.new(0.0387289524, -0.368632078, 0.506641388, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  203. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65484631, 2.12370038, 49.1781998, 0.999881506, -9.94669754e-005, -0.0113197053, -0.00292231143, -0.968337119, -0.249390081, -0.0109360376, 0.249413356, -0.96829623),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  204. Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  205. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999912858, -0.00292107021, -0.0109366691, -0.000100865138, -0.968370259, 0.249419004, -0.0113200219, -0.249398604, -0.968318045),C1 = CFrame.new(0.0398226976, -1.10113239, 0.783233643, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  206. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.26175404, 2.52697635, 48.4085655, 0.21676904, 0.000153397676, -0.97616607, -0.976160765, -0.000339346559, -0.216765121, -0.000362583436, 0.999960423, 7.52870619e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  207. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  208. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.216774523, -0.976193905, -0.00036265573, 0.000153015761, -0.000339377963, 0.999982953, -0.976196945, -0.216773853, 7.56701775e-005),C1 = CFrame.new(0.646740317, -0.697849035, 0.0135917664, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  209. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.10240459, 2.8600359, 48.4088364, 0.621261835, 0.000153750705, -0.783532441, -0.783529282, -0.000340023485, -0.621255815, -0.000359814498, 0.999960542, -9.07382637e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  210. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  211. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.621280193, -0.783555269, -0.000360046863, 0.00015336879, -0.000340054947, 0.999983072, -0.783557832, -0.621278107, -9.04251865e-005),C1 = CFrame.new(0.48738873, -0.364784002, 0.0138626099, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  212. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(2.34746456, 2.11641502, 48.4083405, -0.000150418913, 0.207840621, -0.978104353, 0.000342616433, -0.978098989, -0.207835644, -0.999959588, -0.000364459294, 7.50037798e-005),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  213. Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  214. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.000150036911, 0.000342647952, -0.999982119, 0.207845837, -0.978132248, -0.000364528183, -0.978135228, -0.207844079, 7.53874556e-005),C1 = CFrame.new(0.732452035, -1.10841727, 0.0133666992, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  215. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65306008, 2.53041506, 47.7222595, -0.00565980002, 0.999876678, 0.00980747957, -0.965705037, -0.00292715896, -0.259375572, -0.259334743, -0.0109386966, 0.965682745),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  216. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  217. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.00566117326, -0.965738058, -0.259340554, 0.99990803, -0.00292591774, -0.010939328, 0.00980706606, -0.259384483, 0.96570456),C1 = CFrame.new(0.0380369425, -0.694410801, -0.672721863, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  218. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65604961, 2.85616612, 47.8960381, -0.00937493891, 0.999876201, 0.00635162927, -0.755516708, -0.00292789866, -0.655023754, -0.654977262, -0.01093903, 0.755514741),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  219. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  220. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.00937599409, -0.755542576, -0.654992044, 0.999907553, -0.00292665744, -0.0109396614, 0.00635065837, -0.655046165, 0.755531788),C1 = CFrame.new(0.0410267115, -0.368654013, -0.498939514, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  221. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65066326, 2.1240201, 47.6186333, -0.999874711, -0.00557238981, 0.00985530019, 0.00293071126, -0.968032777, -0.250539839, 0.0109357554, -0.250500113, 0.968010366),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  222. Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  223. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.999906063, 0.00292947004, 0.0109363869, -0.00557376677, -0.968065917, -0.250505745, 0.00985489972, -0.250548452, 0.968032181),C1 = CFrame.new(0.0356398821, -1.10081267, -0.776348114, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  224. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(0.919124722, 2.53371048, 48.4086876, -0.300351858, -0.00015361057, 0.95376271, -0.953755617, 0.000337485195, -0.300355166, -0.000276322971, -0.999955058, -0.000246434589),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  225. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  226. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.300362557, -0.953788638, -0.00027619407, -0.000153228655, 0.00033751654, -0.999977589, 0.953792274, -0.300364137, -0.000246802549),C1 = CFrame.new(-0.695910037, -0.691115856, 0.0137138367, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  227. ----// RightLegBrace
  228. RightLegBrace = New("Model",Char,"RightLegBrace",{})
  229. Latch = New("Part",RightLegBrace,"Latch",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(8.6150198, 1.12481403, 33.2949753, 1, 6.85464272e-007, -1.921902e-007, -6.85464215e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1)})
  230. Mesh = New("BlockMesh",Latch,"Mesh",{})
  231. Brace1 = New("Part",RightLegBrace,"Brace1",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61502171, 1.92481399, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  232. Mesh = New("BlockMesh",Brace1,"Mesh",{})
  233. mot = New("Motor",Brace1,"mot",{Part0 = Brace1,Part1 = Latch,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(9.53674316e-007, 0.799999952, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  234. Brace2 = New("Part",RightLegBrace,"Brace2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 0.324813962, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  235. Mesh = New("BlockMesh",Brace2,"Mesh",{})
  236. mot = New("Motor",Brace2,"mot",{Part0 = Brace2,Part1 = Latch,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(0, -0.800000072, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  237. Brace3 = New("Part",RightLegBrace,"Brace3",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 1.1148138, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  238. Mesh = New("BlockMesh",Brace3,"Mesh",{})
  239. mot = New("Motor",Brace3,"mot",{Part0 = Brace3,Part1 = Latch,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-9.53674316e-007, -0.0100002289, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  240. ----// LeftLegBrace
  241. LeftLegBrace2 = New("Model",Char,"LeftLegBrace",{})
  242. Latcha = New("Part",LeftLegBrace2,"Latcha",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(8.6150198, 1.12481403, 33.2949753, 1, 6.85464272e-007, -1.921902e-007, -6.85464215e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1)})
  243. Mesh = New("BlockMesh",Latcha,"Mesh",{})
  244. Brace1a = New("Part",LeftLegBrace2,"Brace1a",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61502171, 1.92481399, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  245. Mesh = New("BlockMesh",Brace1a,"Mesh",{})
  246. mot = New("Motor",Brace1a,"mot",{Part0 = Brace1a,Part1 = Latcha,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(9.53674316e-007, 0.799999952, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  247. Brace2a = New("Part",LeftLegBrace2,"Brace2a",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 0.324813962, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  248. Mesh = New("BlockMesh",Brace2a,"Mesh",{})
  249. mot = New("Motor",Brace2a,"mot",{Part0 = Brace2a,Part1 = Latcha,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(0, -0.800000072, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  250. Brace3a = New("Part",LeftLegBrace2,"Brace3a",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 1.1148138, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  251. Mesh = New("BlockMesh",Brace3a,"Mesh",{})
  252. mot = New("Motor",Brace3a,"mot",{Part0 = Brace3a,Part1 = Latcha,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-9.53674316e-007, -0.0100002289, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  253. ----// Exo Spine
  254. Chest = New("Model",Char,"Chest",{})
  255. BackLatch = New("Part",Chest,"BackLatch",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Metal,Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2, 2, 1),CFrame = CFrame.new(-2.49994969, 3.10042095, 48.2739372, 0.99999994, -4.3300206e-005, -5.97238541e-005, 4.33037421e-005, 1, 5.92252691e-005, 5.97238541e-005, -5.9227852e-005, 0.99999994),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  256. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.300000072, 1.37500012, 0.200000003),CFrame = CFrame.new(-2.49999189, 2.9973228, 48.8550034, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  257. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,})
  258. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-1.1920929e-005, -0.103132486, 0.581058502, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  259. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.500000119, 0.975000024, 0.300000042),CFrame = CFrame.new(-2.49999166, 3.19728184, 48.8549995, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  260. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,})
  261. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-3.09944153e-006, 0.0968265533, 0.581069946, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  262. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.700000048, 0.774999976, 0.300000042),CFrame = CFrame.new(-2.49999166, 3.59736109, 48.9049988, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  263. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,})
  264. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(1.71661377e-005, 0.496902704, 0.631092072, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  265. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.500000119, 0.300000042, 0.300000042),CFrame = CFrame.new(-2.49999189, 2.20982575, 48.8549995, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  266. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,})
  267. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-4.60147858e-005, -0.89062953, 0.581008911, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  268. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.24999997),CFrame = CFrame.new(-2.51000166, 2.52982283, 49.0700035, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  269. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
  270. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-0.0100290775, -0.570644855, 0.796031952, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  271. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.379999995),CFrame = CFrame.new(-2.51000142, 2.61388636, 49.3341675, 0.999999881, -1.23509381e-009, 2.24099495e-009, -4.6838089e-012, 0.877733231, 0.47914964, 2.56477506e-009, -0.47914958, 0.877733111),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  272. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
  273. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.877733231, -0.47914964, 0, 0.47914964, 0.877733231),C1 = CFrame.new(-0.0100095272, -0.486596823, 1.06020355, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  274. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.870000005),CFrame = CFrame.new(-2.51000142, 3.09982252, 49.4699936, 0.999999881, -2.56477506e-009, -5.71143133e-012, -4.6838089e-012, -4.37103154e-008, 1, 2.56477506e-009, -0.999999881, -4.37103154e-008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  275. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
  276. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -4.37113883e-008, -1, 0, 1, -4.37113883e-008),C1 = CFrame.new(-0.00998044014, -0.000668764114, 1.19605637, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  277. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.379999995),CFrame = CFrame.new(-2.51000142, 3.59388614, 49.3341675, 0.999999881, 1.22417987e-009, 2.25190888e-009, -4.6838089e-012, 0.877732217, -0.479151487, 2.56477506e-009, 0.479151428, 0.877732098),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  278. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
  279. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.877732217, 0.479151487, 0, -0.479151487, 0.877732217),C1 = CFrame.new(-0.0099670887, 0.493402719, 1.06026077, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  280. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.24999997),CFrame = CFrame.new(-2.51000142, 3.67982244, 49.0600014, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  281. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
  282. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-0.00997972488, 0.579355478, 0.78609848, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  283. ----// Battery Pack
  284. BatteryPack = New("Model",Char,"BatteryPack",{})
  285. Inner = New("Part",BatteryPack,"Inner",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(5.1000185, 1.11981344, 33.3099785, 1, 6.85464386e-007, -1.92190214e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190157e-007, 3.23788285e-008, 1),})
  286. Mesh = New("SpecialMesh",Inner,"Mesh",{Scale = Vector3.new(0.5, 0.850000024, 0.5),MeshId = "rbxassetid://9756362",MeshType = Enum.MeshType.FileMesh,})
  287. Top = New("Part",BatteryPack,"Top",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(5.08502388, 1.87980604, 33.2949829, 1, 2.02658885e-006, -5.78463244e-007, -2.02658839e-006, 1, -5.24246104e-008, 5.7846313e-007, 5.24257899e-008, 1),})
  288. Mesh = New("BlockMesh",Top,"Mesh",{})
  289. mot = New("Motor",Top,"mot",{Part0 = Top,Part1 = Inner,C0 = CFrame.new(0, 0, 0, 1, -2.02658862e-006, 5.7846313e-007, 2.02658862e-006, 1, 5.24257864e-008, -5.78463244e-007, -5.24246104e-008, 1),C1 = CFrame.new(-0.0149950981, 0.759992599, -0.014995575, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  290. Outer = New("Part",BatteryPack,"Outer",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.SmoothPlastic,Transparency = 0.60000002384186,Transparency = 0.60000002384186,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.02999997, 1.40999997, 1.02999997),CFrame = CFrame.new(5.08501816, 1.1248138, 33.2949753, 1, 6.85464272e-007, -1.921902e-007, -6.85464215e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  291. Mesh = New("BlockMesh",Outer,"Mesh",{})
  292. mot = New("Motor",Outer,"mot",{Part0 = Outer,Part1 = Inner,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-0.0150003433, 0.00500035286, -0.0150032043, 1, -6.85464215e-007, 1.92190157e-007, 6.85464329e-007, 1, 3.23788285e-008, -1.92190214e-007, -3.23786935e-008, 1),})
  293. Bottom = New("Part",BatteryPack,"Bottom",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(5.08501768, 0.364813805, 33.2949753, 1, 6.85464499e-007, -1.92190228e-007, -6.85463988e-007, 1, -3.237869e-008, 1.92190143e-007, 3.23788285e-008, 1),})
  294. Mesh = New("BlockMesh",Bottom,"Mesh",{})
  295. mot = New("Motor",Bottom,"mot",{Part0 = Bottom,Part1 = Inner,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-0.0150003433, -0.754999638, -0.0150032043, 1, -6.85464158e-007, 1.92190157e-007, 6.85464386e-007, 1, 3.23788285e-008, -1.92190214e-007, -3.23786935e-008, 1),})
  296. BatteryPack:MoveTo(CFrame.new(0,6,0).p)
  297. ----// Helmet
  298. Helmet = New("Model",Char,"Helmet",{})
  299. HeadHandle = New("Part",Helmet,"HeadHandle",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.20000005, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1249886, 4.49498367, 48.3950195, 0.999969244, -3.05533376e-013, -1.83186799e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.80966353e-014, -3.08556781e-015, 0.999989748),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  300. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.7349472, 4.49498367, 48.3950195, 0.999943495, -5.61309246e-013, -3.3638975e-014, -5.61309246e-013, 0.999943495, -5.66873666e-015, -3.34169372e-014, -5.66873666e-015, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  301. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  302. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999986053, -1.38555291e-013, -8.21562921e-015, -1.38555291e-013, 0.999986053, -1.39928488e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(-0.609977722, 0, 0, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
  303. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1349983, 5.06996679, 48.3950157, -2.98000771e-008, 0.999943316, -3.3638975e-014, -0.999943316, -2.98011997e-008, -5.66873666e-015, 5.66873666e-015, -3.34169304e-014, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  304. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  305. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, -2.98017682e-008, -0.999985874, 1.39928488e-015, 0.999985874, -2.98020453e-008, -8.21562751e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(-0.0100097656, 0.575000763, -3.81469727e-006, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
  306. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1349983, 3.92003059, 48.3950157, -2.98000771e-008, 0.999943316, -3.3638975e-014, -0.999943316, -2.98011997e-008, -5.66873666e-015, 5.66873666e-015, -3.34169304e-014, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  307. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  308. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, -2.98017682e-008, -0.999985874, 1.39928488e-015, 0.999985874, -2.98020453e-008, -8.21562751e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(-0.0100097656, -0.574970722, -3.81469727e-006, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
  309. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-38.5600357, 4.49499846, 48.3950157, 0.999943495, -5.61309246e-013, -3.3638975e-014, -5.61309246e-013, 0.999943495, -5.66873666e-015, -3.34169372e-014, -5.66873666e-015, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  310. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  311. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999986053, -1.38555291e-013, -8.21562921e-015, -1.38555291e-013, 0.999986053, -1.39928488e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(0.564971924, 1.47819519e-005, -3.81469727e-006, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
  312. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.17000008, 0.470000058),CFrame = CFrame.new(-39.1399956, 4.17001486, 47.8200264, 1.63953751e-009, 0.999954045, -2.18817728e-008, 4.59242587e-015, -2.18826859e-008, -0.999954045, -0.999984682, 1.63953329e-009, 4.59242672e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  313. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  314. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63958203e-009, 3.22914132e-016, -0.999998868, 0.999996603, -2.18831939e-008, 1.63958169e-009, -2.18831264e-008, -0.999996603, 3.22914185e-016),C1 = CFrame.new(-0.015007019, -0.324978828, -0.575000763, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
  315. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1349983, 4.49499846, 48.9700012, 1.6395757e-009, 0.999990523, -2.18829328e-008, 9.32859196e-016, -2.18831211e-008, -0.999990523, -0.999996841, 1.63957481e-009, 9.32859408e-016),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  316. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  317. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.6395757e-009, 9.32859196e-016, -0.999996841, 0.999990523, -2.18831211e-008, 1.63957481e-009, -2.18829328e-008, -0.999990523, 9.32859408e-016),C1 = CFrame.new(-0.0100097656, 1.47819519e-005, 0.574989319, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
  318. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 0.200000003),CFrame = CFrame.new(-39.1349945, 4.97495842, 47.8200378, 1.63948666e-009, 0.999905407, -2.18802239e-008, 9.47157154e-015, -2.18821032e-008, -0.999905407, -0.999968469, 1.63947811e-009, 9.47157324e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  319. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  320. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63955105e-009, 3.30083467e-015, -0.999988973, 0.999966919, -2.18828387e-008, 1.63954805e-009, -2.18821814e-008, -0.999966919, 3.30083509e-015),C1 = CFrame.new(-0.0100059509, 0.479989529, -0.574989319, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  321. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5950432, 4.9849577, 47.8200378, 1.63948777e-009, 0.99990648, -2.18802576e-008, 9.36394669e-015, -2.18821157e-008, -0.99990648, -0.999968827, 1.63947933e-009, 9.36394838e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  322. Mesh = New("BlockMesh",Wall,"Mesh",{})
  323. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63955216e-009, 3.19320092e-015, -0.999989331, 0.999967992, -2.18828511e-008, 1.63954927e-009, -2.18822152e-008, -0.999967992, 3.19320156e-015),C1 = CFrame.new(0.529960632, 0.489989281, -0.574989319, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  324. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7049294, 4.9849577, 47.8200378, 1.63948777e-009, 0.99990648, -2.18802576e-008, 9.36394669e-015, -2.18821157e-008, -0.99990648, -0.999968827, 1.63947933e-009, 9.36394838e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  325. Mesh = New("BlockMesh",Wall,"Mesh",{})
  326. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63955216e-009, 3.19320092e-015, -0.999989331, 0.999967992, -2.18828511e-008, 1.63954927e-009, -2.18822152e-008, -0.999967992, 3.19320156e-015),C1 = CFrame.new(-0.579959869, 0.489989281, -0.574989319, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  327. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5600548, 4.98495245, 49.0399933, 0.99990648, -5.5407183e-014, -2.02039434e-008, -2.02057997e-008, 3.05623193e-010, -0.99990648, -5.5175611e-014, 0.999968767, 3.0566083e-010),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  328. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  329. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -2.02064321e-008, -1.87625895e-014, -1.89941751e-014, 3.05648173e-010, 0.999989271, -2.02057979e-008, -0.999967992, 3.05660941e-010),C1 = CFrame.new(0.56495285, 0.489984035, 0.644981384, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  330. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5600548, 4.962955, 49.2099915, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  331. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  332. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(0.56495285, 0.46798563, 0.814979553, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  333. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5600548, 4.91495943, 49.3999825, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  334. Mesh = New("SpecialMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),MeshType = Enum.MeshType.Wedge,})
  335. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(0.56495285, 0.419988632, 1.00497437, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  336. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7349434, 4.98495245, 49.0399933, 0.99990648, -5.5407183e-014, -2.02039434e-008, -2.02057997e-008, 3.05623193e-010, -0.99990648, -5.5175611e-014, 0.999968767, 3.0566083e-010),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  337. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  338. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -2.02064321e-008, -1.87625895e-014, -1.89941751e-014, 3.05648173e-010, 0.999989271, -2.02057979e-008, -0.999967992, 3.05660941e-010),C1 = CFrame.new(-0.609973907, 0.489984035, 0.644981384, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  339. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7349434, 4.962955, 49.2099915, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  340. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  341. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(-0.609973907, 0.46798563, 0.814979553, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  342. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7349434, 4.91495943, 49.3999825, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  343. Mesh = New("SpecialMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),MeshType = Enum.MeshType.Wedge,})
  344. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(-0.609973907, 0.419988632, 1.00497437, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  345. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.879999995, 0.819999933),CFrame = CFrame.new(-39.1250114, 5.37822723, 49.0352859, 0.99990648, -8.72485362e-010, -5.28140465e-012, 7.17916893e-010, 0.828282356, -0.560144186, 4.93058316e-010, 0.560179174, 0.828333974),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  346. Mesh = New("SpecialMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),MeshType = Enum.MeshType.Wedge,})
  347. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, 7.18572146e-010, 4.93104835e-010, -8.72012407e-010, 0.828333259, 0.560190618, -5.59388126e-012, -0.560178638, 0.828350902),C1 = CFrame.new(-2.28881836e-005, 0.883270741, 0.640274048, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  348. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.899999976, 0.919999957),CFrame = CFrame.new(-39.1250038, 4.71387339, 48.6822853, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  349. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  350. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(-1.52587891e-005, 0.218896389, 0.287269592, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  351. ----// End
  352.  
  353. rad = function(Int)
  354. return math.rad(tonumber(Int))
  355. end;
  356. sin = function(Int)
  357. return math.sin(tonumber(Int))
  358. end;
  359. cos = function(Int)
  360. return math.cos(tonumber(Int))
  361. end;
  362. Angles = function(X,Y,Z)
  363. return CFrame.Angles(X,Y,Z);
  364. end;
  365. Euler = function(X,Y,Z)
  366. return CFrame.fromEulerAnglesXYZ(X,Y,Z);
  367. end;
  368. CF = function(X,Y,Z)
  369. return CFrame.new(X,Y,Z);
  370. end;
  371.  
  372. --// Suit Welds
  373. local HandleWeld = Weld(rarm,Main,Angles(0,0,0)*CF(0,.35,0))
  374. local HandleWeld2 = Weld(larm,Main2,Angles(0,0,0)*CF(0,.35,0))
  375. local BraceWeld = Weld(rleg,Latch,CF(0,0,0))
  376. local BraceWeld2 = Weld(lleg,Latcha,CF(0,0,0))
  377. local ExoWeld = Weld(torso,BackLatch,CF(0,0,0))
  378. local BatteryWeld = Weld(Outer,BackLatch,CF(0,0,1.775))
  379. local InnerWeld = Weld(Inner,Outer,CF(0,0,0))
  380. local TopW,BottomW = Weld(Top,Outer,CF(0,-.75,0)),Weld(Bottom,Outer,CF(0,.75,0))
  381. local HelmetWeld = Weld(HeadHandle,hed,CF(0,.05,0))
  382. --\\ Suit Welds
  383.  
  384. dmg=function(hit,Damage,Knockback,angle)
  385. local mana = 0
  386. if DebounceHit == false then
  387. DebounceHit = true
  388. coroutine.resume(coroutine.create(function()
  389. wait(0.1)
  390. DebounceHit = false
  391. end))
  392. if hit.Parent==nil then
  393. return
  394. end
  395. --CPlayer=Bin
  396. h=hit.Parent:FindFirstChild("Humanoid")
  397. if h~=nil and hit.Parent.Name~=Char.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  398. if mana < 400 then
  399. mana = mana + math.random(5,15)
  400. end
  401. if mana > 400 then
  402. mana = 400
  403. end
  404. Damage=Damage
  405. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  406. return
  407. end]]
  408. c=Instance.new("ObjectValue")
  409. c.Name="creator"
  410. c.Value=game.Players.LocalPlayer
  411. c.Parent=h
  412. game:GetService("Debris"):AddItem(c,.5)
  413. -- print(c.Value)
  414. if math.random(0,99)+math.random()<=7.8 then
  415. --CRIT=true
  416. Damage=Damage*3
  417. --[[ Knockback=Knockback*2
  418. r=Instance.new("BodyAngularVelocity")
  419. r.P=3000
  420. r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
  421. r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  422. r.Parent=hit.Parent.Torso]]
  423. --critsound(2)
  424.  
  425. end
  426. if NO_OP == true then
  427. Damage = h.MaxHealth / Damage
  428. else
  429. Damage = Damage+math.random(0,9)
  430. end
  431. --warn('dmged')
  432. -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
  433. h.Health = h.Health - Damage
  434. -- showDamage(hit.Parent,Damage,.5)
  435. vp=Instance.new("BodyVelocity")
  436. vp.P=500
  437. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  438. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  439. vp.velocity=torso.CFrame.lookVector*Knockback+torso.Velocity/1.05
  440. if Knockback>0 then
  441. vp.Parent=hit.Parent.Torso
  442. end
  443. game:GetService("Debris"):AddItem(vp,.1)
  444. r=Instance.new("BodyAngularVelocity")
  445. r.P=3000
  446. r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
  447. r.angularvelocity= angle or Vector3.new(0,0,0)
  448. r.Parent=hit.Parent.Torso
  449. game:GetService("Debris"):AddItem(r,.5)
  450. c=Instance.new("ObjectValue")
  451. c.Name="creator"
  452. c.Value=Plr
  453. c.Parent=h
  454. game:GetService("Debris"):AddItem(c,.5)
  455. return h
  456. --CRIT=false
  457. --hitDeb=true
  458. --AttackPos=6
  459. end
  460. end
  461. end
  462.  
  463. function getAllParts(from)
  464. local t = {}
  465. function getParts(where)
  466. for i, v in pairs(where:children()) do
  467. if v:IsA("BasePart") then
  468. if v.Parent ~= Char and v.Parent.Parent ~= Char then
  469. table.insert(t, v)
  470. end
  471. end
  472. getParts(v)
  473. end
  474. end
  475. getParts(workspace)
  476. return t
  477. end
  478.  
  479. Search = function(Object, ClassName, Function)
  480. for index,obj in next, Object:children() do
  481. if obj:IsA(tostring(ClassName)) then
  482. Function(obj)
  483. end
  484. end
  485. end
  486.  
  487. TransClone = function(Trans)
  488. local md = Char
  489. md.Archivable = true
  490. local md2 = md:Clone()
  491. md2.Parent = workspace
  492. pcall(function()
  493. md2.BodyColors:Destroy()
  494. end)
  495. md.Archivable=false
  496. Search(md2,'Part',function(P)
  497. P.Transparency = .9
  498. P.Material = 'Neon'
  499. P.BrickColor = BrickColor.new('Teal')
  500. end)
  501.  
  502. Search(md2['VortexGauntlet'],'Part',function(P)
  503. P.Transparency = Trans
  504. P.Material = 'Neon'
  505. P.BrickColor = BrickColor.new('Teal')
  506. end)
  507.  
  508. Search(md2['VortexGauntlet2'],'Part',function(P)
  509. P.Transparency = Trans
  510. P.Material = 'Neon'
  511. P.BrickColor = BrickColor.new('Teal')
  512. end)
  513.  
  514. Search(md2['RightLegBrace'],'Part',function(P)
  515. P.Transparency = Trans
  516. P.Material = 'Neon'
  517. P.BrickColor = BrickColor.new('Teal')
  518. end)
  519.  
  520. Search(md2['LeftLegBrace'],'Part',function(P)
  521. P.Transparency = Trans
  522. P.Material = 'Neon'
  523. P.BrickColor = BrickColor.new('Teal')
  524. end)
  525.  
  526. Search(md2['Chest'],'Part',function(P)
  527. P.Transparency = Trans
  528. P.Material = 'Neon'
  529. P.BrickColor = BrickColor.new('Teal')
  530. end)
  531.  
  532. Search(md2['BatteryPack'],'Part',function(P)
  533. P.Transparency = Trans
  534. P.Material = 'Neon'
  535. P.BrickColor = BrickColor.new('Teal')
  536. end)
  537.  
  538. Search(md2['Helmet'],'Part',function(P)
  539. P.Transparency = Trans
  540. P.Material = 'Neon'
  541. P.BrickColor = BrickColor.new('Teal')
  542. end)
  543.  
  544. return md2
  545. end;
  546.  
  547. TakeJuice = function(Amnt)
  548. if Energy - Amnt <= -1 then
  549. if dk == true then dk = false end
  550. if DebounceState == true then DebounceState = false end
  551. if Flyin == true then Flyin = false end
  552. if DBP == true then DBP = false end
  553. return false end
  554. if Energy - Amnt >= 0 then
  555. spawn(function()
  556. for i = 1,tonumber(Amnt) do
  557. Energy = Energy - 1
  558. wait(i/(Amnt*10))
  559. end
  560. end)
  561. end
  562. return true
  563. end;
  564.  
  565. Charge = function(Amnt)
  566. if Energy < mx then
  567. for i = 1,tonumber(Amnt) do
  568. if Energy == mx then return end
  569. Energy = Energy + 1
  570. wait(i/(Amnt*10))
  571. end
  572. end
  573. end;
  574.  
  575. --// Mesh Removing
  576. ypcall(function()
  577. hed.Mesh:Destroy()
  578. wait(.2)
  579. local HedMesh = Instance.new('BlockMesh',hed)
  580. HedMesh.Scale = Vector3.new(.560002,1.10002,1.10002)
  581. HedMesh.Name = 'Mesh'
  582. end)
  583. for index,obj in next, Char:children() do
  584. if obj:IsA'CharacterMesh' then
  585. obj:Destroy()
  586. end
  587. if obj:IsA'Hat' then
  588. obj:Destroy()
  589. end
  590. end
  591. --\\ Mesh Removing
  592.  
  593. function RayCast(pos1, pos2, maxDist, forward)
  594. local list = getAllParts(workspace)
  595. local pos0 = pos1
  596. for dist = 1, maxDist, forward do
  597. lRS:wait()
  598. pos0 = (CFrame.new(pos1, pos2) * CFrame.new(0, 0, -dist)).p
  599. for _, v in pairs(list) do
  600. local pos3 = v.CFrame:pointToObjectSpace(pos0)
  601. local s = v.Size
  602. if pos3.x > -(s.x/2) and pos3.x < (s.x/2) and pos3.y > -(s.y/2) and pos3.y < (s.y/2) and pos3.z > -(s.z/2) and pos3.x < (s.z/2) and v.CanCollide == true then
  603. return pos0, v
  604. end
  605. end
  606. end
  607. return pos0, nil
  608. end
  609.  
  610.  
  611. HandleParts = function(Obj, Scale)
  612. Scale = Scale or 0
  613. local P = Instance.new('Part',VortexGauntlet)
  614. P.Anchored = true
  615. P.Transparency = .3
  616. P.FormFactor = 3
  617. P.Size = Vector3.new(.4+Scale,.4+Scale,.4+Scale)
  618. P.CFrame = Obj.CFrame * CF(0,-.7,0) * Angles(math.random(),math.random(),math.random())
  619. P.Material = 'Neon'
  620. P.CanCollide = false
  621. P.BrickColor = BrickColor.new(SecondaryColor)
  622. local PM = Instance.new('BlockMesh',P)
  623. spawn(function()
  624. for i = 1,20 do
  625. PM.Scale = PM.Scale + Vector3.new(.05,.05,.05)
  626. P.Transparency = P.Transparency + .05
  627. lRS:wait()
  628. end
  629. P:Destroy()
  630. end)
  631. end
  632.  
  633. Trans = function(Numb)
  634. local R = function()
  635. ------------------------------------------------
  636. spawn(function()
  637. for i = 1,20 do
  638. Part3.Transparency = Part3.Transparency + 1/Numb
  639. lRS:wait()
  640. end
  641. end)
  642. wait(.1)
  643. ----
  644. spawn(function()
  645. for i = 1,20 do
  646. Part2.Transparency = Part2.Transparency + 1/Numb
  647. lRS:wait()
  648. end
  649. end)
  650. wait(.1)
  651. ----
  652. spawn(function()
  653. for i = 1,20 do
  654. Part1.Transparency = Part1.Transparency + 1/Numb
  655. lRS:wait()
  656. end
  657. end)
  658. ------------------------------------------------
  659. ------------------------------------------------
  660. spawn(function()
  661. for i = 1,20 do
  662. Part3.Transparency = Part3.Transparency - 1/Numb
  663. lRS:wait()
  664. end
  665. end)
  666. wait(.1)
  667. ----
  668. spawn(function()
  669. for i = 1,20 do
  670. Part2.Transparency = Part2.Transparency - 1/Numb
  671. lRS:wait()
  672. end
  673. end)
  674. wait(.1)
  675. ----
  676. spawn(function()
  677. for i = 1,20 do
  678. Part1.Transparency = Part1.Transparency - 1/Numb
  679. lRS:wait()
  680. end
  681. end)
  682. ------------------------------------------------
  683. end
  684.  
  685. local L = function()
  686. ------------------------------------------------
  687. spawn(function()
  688. for i = 1,20 do
  689. Part3a.Transparency = Part3a.Transparency + 1/Numb
  690. lRS:wait()
  691. end
  692. end)
  693. wait(.1)
  694. ----
  695. spawn(function()
  696. for i = 1,20 do
  697. Part2a.Transparency = Part2a.Transparency + 1/Numb
  698. lRS:wait()
  699. end
  700. end)
  701. wait(.1)
  702. ----
  703. spawn(function()
  704. for i = 1,20 do
  705. Part1a.Transparency = Part1a.Transparency + 1/Numb
  706. lRS:wait()
  707. end
  708. end)
  709. ------------------------------------------------
  710. ------------------------------------------------
  711. spawn(function()
  712. for i = 1,20 do
  713. Part3a.Transparency = Part3a.Transparency - 1/Numb
  714. lRS:wait()
  715. end
  716. end)
  717. wait(.1)
  718. ----
  719. spawn(function()
  720. for i = 1,20 do
  721. Part2a.Transparency = Part2a.Transparency - 1/Numb
  722. lRS:wait()
  723. end
  724. end)
  725. wait(.1)
  726. ----
  727. spawn(function()
  728. for i = 1,20 do
  729. Part1a.Transparency = Part1a.Transparency - 1/Numb
  730. lRS:wait()
  731. end
  732. end)
  733. ------------------------------------------------
  734. end
  735.  
  736. spawn(R)
  737. spawn(L)
  738. end;
  739.  
  740. newRay = function(start,face,range,wat)
  741. local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
  742. local hit,pos=workspace:FindPartOnRayWithIgnoreList(rey,wat)
  743. return rey,hit,pos
  744. end
  745.  
  746. Pulse = function(Parent, Angle, Sc, Increase)
  747. local Rng = Instance.new('Part',Parent)
  748. Rng.FormFactor = 3
  749. Rng.Size = Vector3.new(.2,.2,.2)
  750. Rng.BrickColor = BrickColor.new(SecondaryColor)
  751. Rng.Anchored = true
  752. Rng.CFrame = Parent.CFrame*Angle
  753. local Msh = Instance.new('SpecialMesh',Rng)
  754. Msh.MeshId = 'rbxassetid://3270017'
  755. Msh.Scale = Sc
  756. spawn(function()
  757. for i = 1,Increase do
  758. Msh.Scale = Msh.Scale + Vector3.new(.1,.1,0)
  759. Rng.Transparency = Rng.Transparency + 1/Increase
  760. lRS:wait()
  761. end
  762. Rng:Destroy()
  763. end)
  764. end;
  765.  
  766. FaceMouse = function()
  767. local Torso = torso
  768. local atan2, pi, dir, torso, torsoPos = math.atan2, math.pi
  769. local torso = Char:FindFirstChild'Torso'
  770. if torso then
  771. torsoPos = torso.CFrame.p
  772. dir = (mouse.Hit.p - torsoPos).unit
  773. torso.CFrame = CFrame.new(torsoPos) * CFrame.Angles(0, atan2(dir.X, dir.Z) + pi, 0)
  774. end;end;
  775.  
  776. CheckIfLanded = function()
  777. local Ray = Ray.new(torso.Position,Vector3.new(0,-1,0)*10)
  778. local Ignore = {}
  779. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  780. if v.Character ~= nil then
  781. Ignore[#Ignore+1] = v.Character
  782. end
  783. end
  784. local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  785. if Hit == nil then return false,nil end
  786. return true,Hit
  787. end;
  788.  
  789. CL = function()
  790. local C = CheckIfLanded()
  791. if C == false then
  792. DebounceState = false
  793. dk = false
  794. DBP = false
  795. Flyin = false
  796. return end
  797. end;
  798.  
  799. local acos = math.acos
  800. local sqrt = math.sqrt
  801. local Vec3 = Vector3.new
  802. local fromAxisAngle = CFrame.fromAxisAngle
  803.  
  804. toAxisAngle = function(CFr)
  805. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  806. local Angle = math.acos((R00+R11+R22-1)/2)
  807. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  808. A = A == 0 and 0.00001 or A
  809. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  810. B = B == 0 and 0.00001 or B
  811. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  812. C = C == 0 and 0.00001 or C
  813. local x = (R21-R12)/sqrt(A)
  814. local y = (R02-R20)/sqrt(B)
  815. local z = (R10-R01)/sqrt(C)
  816. return Vec3(x,y,z),Angle
  817. end
  818.  
  819. Crown = function()
  820. local P = Instance.new('Part',VortexGauntlet)
  821. P.FormFactor = 3
  822. P.Material = 'Neon'
  823. P.CanCollide = false
  824. P.Anchored = true
  825. P.Size = Vector3.new(2,2,2)
  826. local M = Instance.new('SpecialMesh',P)
  827. M.MeshId = 'rbxassetid://20329976'
  828. return P,M
  829. end;
  830.  
  831. LerpCFrame = function(CFrame1,CFrame2,Num)
  832. local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
  833. return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
  834. end
  835.  
  836. ApplyTrig = function(Num,Func)
  837. local Min,Max = Func(0),Func(1)
  838. local i = Func(Num)
  839. return (i-Min)/(Max-Min)
  840. end
  841.  
  842. getm = function(obj)
  843. if obj:IsA'Part' then
  844. return obj:GetMass()
  845. else
  846. print(obj.ClassName..', YOU SHALL NOT MASS!!! ') --// Pun
  847. return 0
  848. end
  849. end;
  850.  
  851. isnormal = function(plr)
  852. if plr:FindFirstChild'Torso' then
  853. if getm(plr.Torso) > 4 then
  854. return false
  855. end
  856. end
  857. return true
  858. end;
  859.  
  860. Crater = function(Torso,Radius)
  861. spawn(function()
  862. local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
  863. local Ignore = {}
  864. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  865. if v.Character ~= nil then
  866. Ignore[#Ignore+1] = v.Character
  867. end
  868. end
  869. local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  870. if Hit == nil then return end
  871. local Parts = {}
  872. for i = 1,360,40 do
  873. local P = Instance.new("Part",VortexGauntlet)
  874. P.Anchored = true
  875. P.FormFactor = "Custom"
  876. P.BrickColor = Hit.BrickColor
  877. P.Material = Hit.Material
  878. P.TopSurface = "Smooth"
  879. P.BottomSurface = "Smooth"
  880. P.Size = Vector3.new(5,5,5)*(math.random(80,100)/100)
  881. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  882. Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
  883. if math.random(0,5) == 0 then -- rubble
  884. local P = Instance.new("Part",Torso.Parent)
  885. P.Anchored = true
  886. P.FormFactor = "Custom"
  887. P.BrickColor = Hit.BrickColor
  888. P.Material = Hit.Material
  889. P.TopSurface = "Smooth"
  890. P.BottomSurface = "Smooth"
  891. P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
  892. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  893. Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
  894. end
  895. end
  896. for i = 0,1,0.05 do
  897. for i2,v in pairs(Parts) do
  898. v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
  899. end
  900. wait(0.02)
  901. end
  902. for i,v in pairs(Parts) do
  903. if v[1].Size.X > 2.1 then
  904. v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
  905. end
  906. v[1].Anchored = false
  907. end
  908. for i = 0,1,0.05 do
  909. for i2,v in pairs(Parts) do
  910. v[1].Transparency = i
  911. if i == 1 then
  912. v[1]:Destroy()
  913. elseif i >= 0.25 then
  914. v[1].CanCollide = false
  915. end
  916. end
  917. wait(0.02)
  918. end
  919. Parts = nil
  920. end)
  921. end
  922.  
  923. LazorBeam = function()
  924. DebounceState = true
  925. DBP = true
  926. dk = true
  927. Trans(4)
  928. local Bool = TakeJuice(25)
  929. if Bool == false then return end
  930. local S = NewSound(hed,164102008,1.5,1)
  931. S:Play()
  932. for i = 1,30 do
  933. FaceMouse()
  934. Char.Humanoid.WalkSpeed = 5
  935. llw.C0 = clerp(llw.C0, CF(0,0,0),.15)
  936. rlw.C0 = clerp(rlw.C0, CF(0,0,0),.15)
  937. law.C0 = clerp(law.C0, CF(.5,.5,.2)*Angles(rad(90),0,rad(45+25)),.15)
  938. raw.C0 = clerp(raw.C0, CF(0,.5,-1.5)*Angles(rad(89),rad(5),rad(25)),.15)
  939. hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-25),0),.15)
  940. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(25),0),.15)
  941. lRS:wait()
  942. end
  943. Trans(6)
  944. wait(.05)
  945. for i = 1,30 do
  946. FaceMouse()
  947. HandleParts(Main,i/75)
  948. local ang = rad(math.random(-360,360))
  949. --spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end)
  950. lRS:wait()
  951. end
  952.  
  953. local Beam = Cylinder:Clone()
  954. Beam.mot:Destroy()
  955. Beam.Parent = VortexGauntlet
  956. Beam.Mesh.Scale = Vector3.new(1,1,1)
  957. Beam.Anchored = true
  958. --local pos,hit = RayCast(Main.Position,(Main.Position-Vector3.new(0,0,10)),100,1)
  959. local Count = 0
  960. --Pulse()
  961. --wait(.5)
  962. --spawn(function()Pulse(Main,Angles(rad(45),0,rad(45)),Vector3.new(2.5,2.5,1),25)end)
  963. --spawn(function()Pulse(Main,Angles(-rad(45),0,rad(-45)),Vector3.new(2.5,2.5,1),25)end)
  964. local S = NewSound(Beam,228343271,.95,1)
  965. S:Play()
  966. local S = NewSound(Beam,231917744,.95,1)
  967. S:Play()
  968. local S = NewSound(hed,154454228,1,1)
  969. --S:Play()
  970. local Tbl = {Main, Char, Beam}
  971. local Angl = 0
  972. for i = 1,60 do
  973. Angl = Angl+rad(30)
  974. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35)
  975. Trans(2)
  976. local ang = rad(math.random(-360,360))
  977. spawn(function()Pulse(Main,CF(0,0,0)*Angles(ang,ang,ang),Vector3.new(1.2+(i/35),1.2+(i/35),1),20)end)
  978. FaceMouse()
  979. Count = Count + i
  980. FaceMouse()
  981. Count = Count + i
  982. local StartPos = (Main.CFrame*CF(0,0,0))
  983. local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count/2)
  984. local P = Instance.new('Part')
  985. table.insert(Tbl,P)
  986. local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl)
  987. local ph
  988. local mag
  989. if Hit then
  990. if Hit and Hit.Parent:FindFirstChild'Humanoid' then
  991. local h = dmg(Hit,9,3)
  992. end
  993. if Hit and Hit.Anchored == false and not Hit.Parent:FindFirstChild'Humanoid' then
  994. local bv = Instance.new('BodyVelocity',Hit)
  995. local hih = 50000
  996. bv.maxForce = Vector3.new(hih,hih,hih)
  997. bv.velocity = torso.CFrame.lookVector * 20 + Vector3.new(0,-2,0)
  998. spawn(function()
  999. wait(.1)
  1000. bv:Destroy()
  1001. end)
  1002. end
  1003. if Hit.CanCollide == false then
  1004. table.insert(Tbl,Hit)
  1005. end
  1006. --Count = (StartPos.p-Hit.CFrame.p).magnitude
  1007. P.Parent = VortexGauntlet
  1008. P.FormFactor = 3
  1009. P.TopSurface,P.BottomSurface = 10,10
  1010. P.Size = Vector3.new(2,2,2)
  1011. P.Anchored = true
  1012. P.Position = Pos
  1013. P.BrickColor = BrickColor.new(SecondaryColor)
  1014. P.Transparency = .2
  1015. P.CanCollide = false
  1016. P.Material = Enum.Material.Neon
  1017. P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1018. spawn(function()
  1019. local C = 40
  1020. for i = 1,C do
  1021. --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
  1022. P.Transparency = P.Transparency + 1/C
  1023. lRS:wait()
  1024. end;
  1025. P:Destroy()
  1026. end)
  1027. mag = (Main.CFrame.p-Pos).magnitude
  1028. else
  1029. mag = (Main.CFrame.p-Pos).magnitude
  1030. end
  1031. local Down = 0--.125
  1032. Beam.Size = Vector3.new(mag,2.5,2.5) --//Beam.Size.Y-Down,Beam.Size.Z-Down)
  1033. --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
  1034. Beam.CFrame = Main.CFrame * CF(0,-mag/2,0) * Angles(0,0,rad(90))
  1035. --// print(hit.Name)
  1036. torso.Anchored = false
  1037. lRS:wait()
  1038. --BTouch:disconnect()
  1039. end--]]
  1040. torso.Anchored = false
  1041. spawn(function()
  1042. local C = 40
  1043. for i = 1,C do
  1044. pcall(function()
  1045. Beam.Mesh.Scale = Beam.Mesh.Scale - Vector3.new(0,.085/2,.085/2)
  1046. end)
  1047. pcall(function()
  1048. Beam.Transparency = Beam.Transparency + 1/C
  1049. end)
  1050. lRS:wait()
  1051. end;Beam:Destroy()
  1052. DBP = false
  1053. end)
  1054. wait(.1)
  1055. dk = false
  1056. DebounceState = false
  1057. end
  1058.  
  1059. BeamThrust = function()
  1060. DBP = true
  1061. DebounceState = true
  1062. dk = true
  1063. Flyin = true
  1064. Keyz.R = true
  1065. local C,Below = CheckIfLanded()
  1066. if C == false then
  1067. DebounceState = false
  1068. dk = false
  1069. DBP = false
  1070. Flyin = false
  1071. return end
  1072. for i = 1,9 do
  1073. --FaceMouse()
  1074. HandleParts(Main, i/75)
  1075. HandleParts(Main2,i/75)
  1076. Char.Humanoid.WalkSpeed = 7
  1077. torr.C0 = clerp(torr.C0, CF(0,rad(cos(sine/3)),0)*Angles(rad(0),rad(0),0),.3)
  1078. raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-75)+-rad(cos(sine/10)),rad(75)+rad(cos(sine/20)),rad(90)+rad(cos(sine/20))),.3)
  1079. law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(-75)+-rad(cos(sine/20)),rad(-90)+-rad(cos(sine/20))),.3)
  1080. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(0),0),.3)
  1081. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(0),0),.3)
  1082. hw.C0 = clerp(hw.C0, Angles(rad(-2)+rad(cos(sine/10)),rad(0),0),.3)
  1083. lRS:wait()
  1084. end
  1085. wait(.05)
  1086. --for i = 1,30 do
  1087. HandleParts(Main,1.5)
  1088. HandleParts(Main2,1.5)
  1089. local ang = rad(math.random(-360,360))
  1090. --spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end)
  1091. lRS:wait()
  1092. --end
  1093. local S = NewSound(Main,231917744,.95,1)
  1094. S:Play()
  1095. local S = NewSound(Main2,231917744,.95,1)
  1096. S:Play()
  1097. local S = NewSound(Main,231917744,.95,1)
  1098. --:Play()
  1099. local S = NewSound(Main2,231917744,.95,1)
  1100. --S:Play()
  1101. local S = NewSound(Main,231917744,.95,1)
  1102. --S:Play()
  1103. local S = NewSound(Main2,231917744,.95,1)
  1104. --S:Play()
  1105. local Loop = NewSound(torso,194908109,1,1)
  1106. Loop.Looped = true
  1107. Loop:Play()
  1108. Trans(2)
  1109. local H = 0
  1110. local Beam = Cylinder:Clone()
  1111. Beam.mot:Destroy()
  1112. Beam.Name = 'BEAMM'
  1113. Beam.Parent = VortexGauntlet
  1114. Beam.Mesh.Scale = Vector3.new(1,1,1)
  1115. Beam.Anchored = true
  1116. local Beam2 = Beam:Clone()
  1117. Beam2.Parent = VortexGauntlet2
  1118. local Count = 0
  1119. local bv = Instance.new('BodyVelocity',torso)
  1120. bv.Name = 'localbv'
  1121. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1122. local Tbl = {Main, Char, Beam, Beam2}
  1123. local Angl = 0
  1124. repeat
  1125. local Bool2 = TakeJuice(25)
  1126. if Bool2 == false then break end
  1127. for i = 1,45/2 do
  1128. --spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end)
  1129. torr.C0 = clerp(torr.C0, CF(0,rad(cos(sine/3)),0)*Angles(rad(-15),rad(0),0),.3)
  1130. raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-75)+-rad(cos(sine/10)),rad(75)+rad(cos(sine/20)),rad(90)+rad(cos(sine/20))),.3)
  1131. law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(-75)+-rad(cos(sine/20)),rad(-90)+-rad(cos(sine/20))),.3)
  1132. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(0),0),.3)
  1133. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(0),0),.3)
  1134. hw.C0 = clerp(hw.C0, Angles(rad(-2)+rad(cos(sine/10)),rad(0),0),.3)
  1135. Angl = Angl+rad(30)
  1136. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35)
  1137. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,Angl,0),.35)
  1138. FaceMouse()
  1139. H = H+.4
  1140. bv.velocity = Vector3.new(0,H*1.5,0) + torso.CFrame.lookVector*H*2
  1141. --wait()
  1142. --Trans(4)
  1143. local S = NewSound(hed,145099824,1,1)
  1144. --S:Play()
  1145. --Trans(6)
  1146. --FaceMouse()
  1147. Count = Count + 25
  1148. local StartPos = (Main.CFrame*CF(0,0,0))
  1149. local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count)
  1150. local P = Instance.new('Part')
  1151. table.insert(Tbl,P)
  1152. local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl)
  1153. local ph
  1154. local mag
  1155. local StartPos2 = (Main2.CFrame*CF(0,0,0))
  1156. local ray2 = Ray.new(StartPos2.p,(StartPos2.p-(StartPos2*CF(0,1,0)).p).unit*Count)
  1157. local P2 = Instance.new('Part')
  1158. local Hit2,Pos2 = workspace:FindPartOnRayWithIgnoreList(ray2, {Main2, P2, Char, Beam2})
  1159. local mag2
  1160. if Hit then
  1161. if Hit.CanCollide == false then Tbl[Hit] = Hit end
  1162. P.Parent = VortexGauntlet
  1163. P.FormFactor = 3
  1164. P.TopSurface,P.BottomSurface = 10,10
  1165. P.Size = Vector3.new(2,2,2)
  1166. P.Anchored = true
  1167. P.Position = Pos
  1168. P.BrickColor = BrickColor.new(SecondaryColor)
  1169. P.Transparency = .2
  1170. P.CanCollide = false
  1171. P.Material = Enum.Material.Neon
  1172. P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1173. spawn(function()
  1174. local C = 40
  1175. for i = 1,C do
  1176. --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
  1177. P.Transparency = P.Transparency + .8/C
  1178. lRS:wait()
  1179. end;
  1180. game.Debris:AddItem(P,10)
  1181. spawn(function()
  1182. wait(2)
  1183. P.BrickColor = BrickColor.Really green()
  1184. end)
  1185. end)
  1186. mag = (Main.CFrame.p-Pos).magnitude
  1187. else
  1188. mag = (Main.CFrame.p-Pos).magnitude
  1189. end
  1190. if Hit2 then
  1191. P2.Parent = VortexGauntlet2
  1192. P2.FormFactor = 3
  1193. P2.TopSurface,P.BottomSurface = 10,10
  1194. P2.Size = Vector3.new(2,2,2)
  1195. P2.Anchored = true
  1196. P2.Position = Pos2
  1197. P2.BrickColor = BrickColor.new(SecondaryColor)
  1198. P2.Transparency = .2
  1199. P2.CanCollide = false
  1200. P2.Material = Enum.Material.Neon
  1201. P2.CFrame = CFrame.new(Pos2) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1202. spawn(function()
  1203. local C = 40
  1204. for i = 1,C do
  1205. --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
  1206. P2.Transparency = P2.Transparency + .8/C
  1207. lRS:wait()
  1208. end;
  1209. game.Debris:AddItem(P2,10)
  1210. spawn(function()
  1211. wait(2)
  1212. P2.BrickColor = BrickColor.Really green()
  1213. end)
  1214. end)
  1215. mag2 = (Main2.CFrame.p-Pos2).magnitude
  1216. else
  1217. mag2 = (Main2.CFrame.p-Pos2).magnitude
  1218. end
  1219. local Down = 0
  1220. Beam.Size = Vector3.new(mag,Beam.Size.Y,Beam.Size.Z)
  1221. --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
  1222. Beam.CFrame = Main.CFrame * CF(0,-mag/2,0) * Angles(0,0,rad(90))
  1223. Beam2.Size = Vector3.new(mag,Beam2.Size.Y,Beam2.Size.Z)
  1224. --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
  1225. Beam2.CFrame = Main2.CFrame * CF(0,-mag2/2,0) * Angles(0,0,rad(90))
  1226. --// print(hit.Name)
  1227. torso.Anchored = false
  1228. lRS:wait()
  1229. DBP = false
  1230. --BTouch:disconnect()
  1231. --end--]]
  1232. end
  1233. torso.Anchored = false
  1234. until Keyz.R == false wait()
  1235. ypcall(function()VortexGauntlet['BEAMM']:Destroy()end)
  1236. ypcall(function()VortexGauntlet2['BEAMM']:Destroy()end)
  1237. ypcall(function()torso['localbv']:Destroy()end)
  1238. DebounceState = false
  1239. ypcall(function() Loop:Destroy() end)
  1240. wait(.2)
  1241. dk = false
  1242. wait(1.8)
  1243. Flyin = false
  1244. DBP = false
  1245. end;
  1246.  
  1247. ForceField = function()
  1248. DebounceState = true
  1249. dk = true
  1250. Keyz.Q = true
  1251. local Bool = TakeJuice(15)
  1252. if Bool == false then return end
  1253. local Count = 0
  1254. for i = 1,20 do
  1255. hum.WalkSpeed = 0
  1256. Count = Count + rad(30)
  1257. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.3)
  1258. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,-.15,0)*Angles(0,Count,0),.3)
  1259. torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
  1260. raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
  1261. law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3)
  1262. rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
  1263. llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
  1264. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3)
  1265. lRS:wait()
  1266. end
  1267. local NewA = 0
  1268. local FF = Instance.new('Part',VortexGauntlet)
  1269. FF.TopSurface,FF.BottomSurface,FF.FormFactor = 10,10,3
  1270. FF.Size = Vector3.new(5,5,5)
  1271. FF.Anchored,FF.CanCollide = true,false
  1272. FF.Color = BrickColor.new(SecondaryColor).Color
  1273. FF.Material,FF.Transparency = 'Neon',.7
  1274. local ang = rad(math.random(-360,360))
  1275. FF.CFrame = torso.CFrame * Angles(ang,ang,ang)
  1276. local FT = FF.Touched:connect(function(Hit)
  1277. local h = dmg(Hit,30,100)
  1278. end)
  1279. hum.WalkSpeed = 0
  1280. local Loop = NewSound(torso,238032904,1,1)
  1281. Loop.Looped = true
  1282. Loop:Play()
  1283. for i = 1,15 do
  1284. local Inc = 1
  1285. Count = Count+rad(30)
  1286. NewA = NewA + rad(3)
  1287. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Count,0),.35)
  1288. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,Count,0),.35)
  1289. FF.Size = Vector3.new(FF.Size.X+Inc,FF.Size.Y+Inc,FF.Size.Z+Inc)
  1290. FF.CFrame = torso.CFrame * Angles(ang+NewA,ang+NewA,ang+NewA)
  1291. lRS:wait()
  1292. end
  1293. FF.CFrame = torso.CFrame * Angles(ang+NewA,ang+NewA,ang+NewA)
  1294. DebounceState = false
  1295. ypcall(function()Loop:Destroy()end)
  1296. spawn(function()
  1297. wait(5)
  1298. local N = 150
  1299. for i = 1,N do
  1300. FF.Transparency = FF.Transparency + (1)/(N)
  1301. lRS:wait()
  1302. end
  1303. FT:disconnect()
  1304. FF:Destroy()
  1305. end)
  1306. hum.WalkSpeed = .5
  1307. for i = 1,10 do
  1308. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,0,0),.35)
  1309. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,0,0),.35)
  1310. lRS:wait()
  1311. end
  1312. dk = false
  1313. end
  1314.  
  1315. Spikez = function()
  1316. local Bool = TakeJuice(50)
  1317. if Bool == false then return end
  1318. local C = CheckIfLanded()
  1319. if C == false then
  1320. DebounceState = false
  1321. dk = false
  1322. DBP = false
  1323. Flyin = false
  1324. return end
  1325. dk = true
  1326. DebounceState = true
  1327. local Laugh = NewSound(hed,221057812,1.3,1)
  1328. --Laugh:Play()
  1329. for i = 1,10 do
  1330. hum.WalkSpeed = 2
  1331. torr.C0 = clerp(torr.C0, CF(0,-.55,0)*Angles(rad(-25),rad(0),0),.3)
  1332. raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-45),rad(25),rad(90)),.3)
  1333. law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75),rad(-75),rad(-90)),.3)
  1334. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-1)*Angles(rad(-40),rad(0),0),.3)
  1335. llw.C0 = clerp(llw.C0, CF(0,.6,-.12)*Angles(rad(16),rad(0),0),.3)
  1336. hw.C0 = clerp(hw.C0, Angles(rad(-2),rad(-13),0),.3)
  1337. lRS:wait()
  1338. end
  1339. local Drill_sfx = NewSound(Main,188959272,1.25,.2)
  1340. Drill_sfx:Play()
  1341. local Count = 0
  1342. for i = 1,55 do
  1343. hum.WalkSpeed = 0
  1344. Count = Count + rad(30)
  1345. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.35)
  1346. torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
  1347. raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
  1348. law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75),rad(-75),rad(-90)),.3)
  1349. rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
  1350. llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
  1351. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(-21),0),.3)
  1352. lRS:wait()
  1353. end
  1354. spawn(function()
  1355. for i = 1,35 do
  1356. --local Bool2 = TakeJuice(1)
  1357. --if Bool2 == false then break end
  1358. local P = Cone:Clone()
  1359. P.Parent = VortexGauntlet
  1360. P.Color = BrickColor.new(SecondaryColor).Color
  1361. P.mot:Destroy()
  1362. P.Anchored = true
  1363. P.Size = Vector3.new(3,15,3)
  1364. P.CanCollide = false
  1365. local PT = P.Touched:connect(function(Hit)
  1366. local h = dmg(Hit,13,15)
  1367. end)
  1368. P.Mesh.Scale = Vector3.new(2,15,2)
  1369. local Pos = torso.Position
  1370. P.CFrame = CF(Pos.X+math.random(-30,30),Pos.Y-20,Pos.Z+math.random(-30,30))
  1371. spawn(function()
  1372. game.Debris:AddItem(P,10)
  1373. wait(6)
  1374. local LV = 50
  1375. for i = 1,LV do
  1376. P.Transparency = P.Transparency + 1/LV
  1377. lRS:wait()
  1378. end
  1379. P:Destroy()
  1380. end)
  1381. local PC = P.CFrame.p
  1382. spawn(function()
  1383. local Pt = Instance.new('Part',VortexGauntlet)
  1384. Pt.FormFactor = 3
  1385. Pt.TopSurface,P.BottomSurface = 10,10
  1386. Pt.Size = Vector3.new(2,2,2)
  1387. Pt.Anchored = true
  1388. Pt.Position = Pos
  1389. local Clrz = {
  1390. PrimaryColor;
  1391. SecondaryColor;
  1392. ThirdColor;
  1393. };
  1394. local Cl = Clrz[math.random(1,#Clrz)]
  1395. Pt.Color = BrickColor.new(Cl).Color
  1396. Pt.Transparency = .2
  1397. Pt.CanCollide = false
  1398. Pt.Material = Enum.Material.Neon
  1399. Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1400. P.Color = BrickColor.new(Cl).Color
  1401. spawn(function()
  1402. local C = 40
  1403. for i = 1,C do
  1404. --Pt.Size = Vector3.new(Pt.Size.Z+.01,Pt.Size.Y+.01,Pt.Size.Z+.01)
  1405. Pt.CFrame = clerp(Pt.CFrame,CF(PC.X,Pos.Y-2,PC.Z)*Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))),.15)
  1406. Pt.Transparency = Pt.Transparency + .8/C
  1407. lRS:wait()
  1408. end;
  1409. game.Debris:AddItem(Pt,10)
  1410. end)
  1411.  
  1412. for i = 1,20 do
  1413. P.CFrame = clerp(P.CFrame,CF(PC.X,Pos.Y+4,PC.Z),.15)
  1414. Pt.CFrame = clerp(Pt.CFrame,CF(PC.X,Pos.Y-2,PC.Z)*Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))),.15)
  1415. lRS:wait()
  1416. end
  1417. end)
  1418. end
  1419. end)
  1420. local Boom = NewSound(Main,133403840,1,1)
  1421. Boom:Play()
  1422. for i = 1,20 do
  1423. hum.WalkSpeed = .5
  1424. torr.C0 = clerp(torr.C0, CF(0,-.55,0)*Angles(rad(-25),rad(0),0),.3)
  1425. raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-45),rad(25),rad(90)),.3)
  1426. law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75),rad(-75),rad(-90)),.3)
  1427. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-1)*Angles(rad(-40),rad(0),0),.3)
  1428. llw.C0 = clerp(llw.C0, CF(0,.6,-.12)*Angles(rad(16),rad(0),0),.3)
  1429. hw.C0 = clerp(hw.C0, Angles(rad(-2),rad(-13),0),.3)
  1430. lRS:wait()
  1431. end
  1432. dk = false
  1433. DebounceState = false
  1434. end;
  1435.  
  1436. ChargeEnergy = function()
  1437. if Energy == mx then return end
  1438. dk = true
  1439. DebounceState = true
  1440. Keyz.C = true
  1441. local Count = 0
  1442. local Drill_sfx = NewSound(torso,169445714,1.3,1)
  1443. Drill_sfx.Looped = true
  1444. Drill_sfx:Play()
  1445. Drill_sfx.Name = 'DRILLNOIZE'
  1446. for i = 1,25 do
  1447. hum.WalkSpeed = 5
  1448. Count = Count + rad(30)
  1449. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.15)
  1450. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,-.15,0)*Angles(0,Count,0),.15)
  1451. torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
  1452. raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
  1453. law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3)
  1454. rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
  1455. llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
  1456. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3)
  1457. lRS:wait()
  1458. end
  1459. while Keyz.C == true do
  1460. if Energy == mx then Keyz.C = false dk = false DebounceState = false
  1461. ypcall(function()
  1462. torso['DRILLNOIZE']:Destroy()
  1463. end)
  1464. end
  1465. hum.WalkSpeed = 0
  1466. spawn(function()Charge(2)end)
  1467. Count = Count + rad(30)
  1468. spawn(function()Pulse(Main,CF(0,0,0)*Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),Vector3.new(1,1,1),20)end)
  1469. spawn(function()Pulse(Main2,CF(0,0,0)*Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),Vector3.new(1,1,1),20)end)
  1470. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.3)
  1471. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,-.15,0)*Angles(0,Count,0),.3)
  1472. torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
  1473. raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
  1474. law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3)
  1475. rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
  1476. llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
  1477. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3)
  1478. lRS:wait()
  1479. end
  1480. end;
  1481.  
  1482. Kick = function(dist)
  1483. dk = true
  1484. DebounceState = true
  1485. local spd = .35
  1486. local Swng = NewSound(rleg,212607246,.9,1)
  1487. for i = 1,10 do
  1488. FaceMouse()
  1489. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1490. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1491. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1492. raw.C0 = clerp(raw.C0, CF(1.5,-1.2,0)*Angles(0,rad(1),rad(75)),spd)
  1493. law.C0 = clerp(law.C0, CF(-1.5,-1.2,0)*Angles(0,rad(1),rad(-75)),spd)
  1494. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),spd)
  1495. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd)
  1496. lRS:wait()
  1497. end
  1498. local bv = Instance.new('BodyVelocity',hed)
  1499. bv.maxForce = Vector3.new(999999999999,999999999999,999999999999)
  1500. bv.velocity = hed.CFrame.lookVector * 40
  1501. Swng:Play()
  1502. local chit = true
  1503. local rlt = rleg.Touched:connect(function(Hit)
  1504. if chit == false then return end
  1505. local h = dmg(Hit,35,dist,Hit.CFrame.lookVector*Vector3.new(0,0,5))
  1506. if h then
  1507. chit = false
  1508. local Pcht = NewSound(Hit,138285836,math.random(.8,.95),1)
  1509. Pcht:Play()
  1510. Pcht:Destroy()
  1511. h.PlatformStand = true
  1512. delay(.2,function()h.PlatformStand = false end)
  1513. spawn(function()
  1514. local Pos = (rleg.CFrame*CF(0,-1,0)).p
  1515. local Pt = Instance.new('Part',VortexGauntlet)
  1516. Pt.FormFactor = 3
  1517. Pt.TopSurface,Pt.BottomSurface = 10,10
  1518. Pt.Size = Vector3.new(2.1,2.1,2.1)
  1519. Pt.Anchored = true
  1520. Pt.Position = Pos
  1521. local Clrz = {
  1522. PrimaryColor;
  1523. SecondaryColor;
  1524. ThirdColor;
  1525. };
  1526. local Cl = Clrz[math.random(1,#Clrz)]
  1527. Pt.Color = BrickColor.new(Cl).Color
  1528. Pt.Transparency = .2
  1529. Pt.CanCollide = false
  1530. Pt.Material = Enum.Material.Neon
  1531. Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1532. spawn(function()
  1533. local C = 40
  1534. for i = 1,C do
  1535. Pt.Transparency = Pt.Transparency + .8/C
  1536. lRS:wait()
  1537. end;
  1538. Pt:Destroy()
  1539. end)
  1540. end)
  1541. end
  1542. end)
  1543. spawn(function()
  1544. wait()
  1545. bv:Destroy()
  1546. end)
  1547. for i = 1,10 do
  1548. FaceMouse()
  1549. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1550. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1551. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(45),0),spd)
  1552. raw.C0 = clerp(raw.C0, CF(1.5,-1.2,.61)*Angles(rad(-20),rad(85),rad(75)),spd)
  1553. law.C0 = clerp(law.C0, CF(-1.5,-1.2,0)*Angles(0,rad(85),rad(-75)),spd)
  1554. rlw.C0 = clerp(rlw.C0, CF(0,-1.1,0)*Angles(rad(90),rad(-1),rad(45)),spd)
  1555. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd)
  1556. hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-45),0),spd)
  1557. lRS:wait()
  1558. end
  1559. DebounceState = false
  1560. rlt:disconnect()
  1561. wait(.1)
  1562. dk = false
  1563. DebounceState = false
  1564. end;
  1565.  
  1566. DoublePunch = function(spd,cnt,dist)
  1567. dist = dist or 20
  1568. dk = true
  1569. Keyz.X = true
  1570. DebounceState = true
  1571. while Keyz.X do
  1572. local Swng = NewSound(rleg,212607246,math.random(.9,1),1)
  1573. Swng:Play()
  1574. hum.WalkSpeed = 2
  1575. local bv = Instance.new('BodyVelocity',hed)
  1576. bv.maxForce = Vector3.new(999999999999,999999999999,999999999999)
  1577. bv.velocity = hed.CFrame.lookVector * 15
  1578. local chit = true
  1579. local rat = rarm.Touched:connect(function(Hit)
  1580. if chit == false then return end
  1581. local h = dmg(Hit,7,dist)
  1582. if h then
  1583. chit = false
  1584. local Pcht = NewSound(Hit,138285836,1.35,2)
  1585. Pcht:Play()
  1586. Pcht:Destroy()
  1587. --h.PlatformStand = true
  1588. spawn(function()
  1589. local Pos = (rarm.CFrame*CF(0,-1,0)).p
  1590. local Pt = Instance.new('Part',VortexGauntlet)
  1591. Pt.FormFactor = 3
  1592. Pt.TopSurface,Pt.BottomSurface = 10,10
  1593. Pt.Size = Vector3.new(2.1,2.1,2.1)
  1594. Pt.Anchored = true
  1595. Pt.Position = Pos
  1596. local Clrz = {
  1597. PrimaryColor;
  1598. SecondaryColor;
  1599. ThirdColor;
  1600. };
  1601. local Cl = Clrz[math.random(1,#Clrz)]
  1602. Pt.Color = BrickColor.new(Cl).Color
  1603. Pt.Transparency = .2
  1604. Pt.CanCollide = false
  1605. Pt.Material = Enum.Material.Neon
  1606. Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1607. spawn(function()
  1608. local C = 40
  1609. for i = 1,C do
  1610. Pt.Transparency = Pt.Transparency + .8/C
  1611. lRS:wait()
  1612. end;
  1613. Pt:Destroy()
  1614. end)
  1615. end)
  1616. end
  1617. end)
  1618. spawn(function()
  1619. wait()
  1620. bv:Destroy()
  1621. end)
  1622. for i = 1,cnt do
  1623. FaceMouse()
  1624. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),.35)
  1625. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),.35)
  1626. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(45),0),spd)
  1627. raw.C0 = clerp(raw.C0, CF(.45,.5,-2)*Angles(rad(90),rad(0),rad(45)),spd)
  1628. law.C0 = clerp(law.C0, CF(0,1,0)*Angles(rad(45),rad(15),rad(35)),spd)
  1629. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),spd)
  1630. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd)
  1631. hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-45),0),spd)
  1632. lRS:wait()
  1633. end
  1634. rat:disconnect()
  1635. local Swng = NewSound(rleg,212607246,math.random(1,1.25),1)
  1636. Swng:Play()
  1637. hum.WalkSpeed = 2
  1638. local bv2 = Instance.new('BodyVelocity',hed)
  1639. bv2.maxForce = Vector3.new(999999999999,999999999999,999999999999)
  1640. bv2.velocity = hed.CFrame.lookVector * 15
  1641. local chit2 = true
  1642. local lat = larm.Touched:connect(function(Hit)
  1643. if chit2 == false then return end
  1644. local h = dmg(Hit,7,dist)
  1645. if h then
  1646. chit = false
  1647. local Pcht = NewSound(Hit,138285836,1.35,1)
  1648. Pcht:Play()
  1649. Pcht:Destroy()
  1650. --h.PlatformStand = true
  1651. spawn(function()
  1652. local Pos = (larm.CFrame*CF(0,-1,0)).p
  1653. local Pt = Instance.new('Part',VortexGauntlet)
  1654. Pt.FormFactor = 3
  1655. Pt.TopSurface,Pt.BottomSurface = 10,10
  1656. Pt.Size = Vector3.new(2.1,2.1,2.1)
  1657. Pt.Anchored = true
  1658. Pt.Position = Pos
  1659. local Clrz = {
  1660. PrimaryColor;
  1661. SecondaryColor;
  1662. ThirdColor;
  1663. };
  1664. local Cl = Clrz[math.random(1,#Clrz)]
  1665. Pt.Color = BrickColor.new(Cl).Color
  1666. Pt.Transparency = .2
  1667. Pt.CanCollide = false
  1668. Pt.Material = Enum.Material.Neon
  1669. Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1670. spawn(function()
  1671. local C = 40
  1672. for i = 1,C do
  1673. Pt.Transparency = Pt.Transparency + .8/C
  1674. lRS:wait()
  1675. end;
  1676. Pt:Destroy()
  1677. end)
  1678. end)
  1679. end
  1680. end)
  1681. spawn(function()
  1682. wait()
  1683. bv2:Destroy()
  1684. end)
  1685. for i = 1,cnt do
  1686. FaceMouse()
  1687. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),.35)
  1688. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),.35)
  1689. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(-45),0),spd)
  1690. raw.C0 = clerp(raw.C0, CF(0,0,0)*Angles(rad(45),rad(15),rad(-35)),spd)
  1691. law.C0 = clerp(law.C0, CF(-.45,.5,-2)*Angles(rad(90),rad(0),rad(-45)),spd)
  1692. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),spd)
  1693. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd)
  1694. hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(45),0),.3)
  1695. lRS:wait()
  1696. end
  1697. lat:disconnect()
  1698. end
  1699. --dk = false
  1700. --DebounceState = false
  1701. end;
  1702.  
  1703. function FindNearestTorso(Position,Distance,SinglePlayer)
  1704. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  1705. local List = {}
  1706. for i,v in pairs(workspace:GetChildren())do
  1707. if v:IsA("Model")then
  1708. if v:findFirstChild("Torso")then
  1709. if v ~= Char then
  1710. if(v.Torso.Position -Position).magnitude <= Distance then
  1711. table.insert(List,v)
  1712. end
  1713. end
  1714. end
  1715. end
  1716. end
  1717. return List
  1718. end
  1719.  
  1720. GroundSlam = function()
  1721. local Bool = TakeJuice(35)
  1722. if Bool == false then return end
  1723. dk = true DebounceState = true
  1724. canslam = false
  1725. local ang = 0
  1726. for i = 1,12 do
  1727. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,rad(ang),0),.35)
  1728. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,rad(ang),0),.35)
  1729. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(rad(-3.5),rad(0),0),.3)
  1730. raw.C0 = clerp(raw.C0, CF(2.65,1.5,.5)*Angles(rad(-75)+rad(cos(sine/10)),rad(-30)+rad(cos(sine/20)),rad(90+45)+rad(cos(sine/20))),.3)
  1731. law.C0 = clerp(law.C0, CF(-2.65,1.5,.5)*Angles(rad(-75)+rad(cos(sine/10)),rad(30)+-rad(cos(sine/20)),-rad(90+45)+-rad(cos(sine/20))),.3)
  1732. rlw.C0 = clerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),.3)
  1733. llw.C0 = clerp(llw.C0, CF(0,0,0)*Angles(0,0,0),.3)
  1734. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-18)+rad(cos(sine/10)),0,0),.3)
  1735. lRS:wait()
  1736. end
  1737. local C = CheckIfLanded()
  1738. local Bv = Instance.new('BodyVelocity',torso)
  1739. Bv.maxForce = Vector3.new(9999999,9999999,9999999)
  1740. Bv.velocity = Vector3.new(0,-100,0)
  1741. spawn(function()
  1742. wait()
  1743. Bv:Destroy()
  1744. end)
  1745. -----------
  1746. local Turn = 0
  1747. local Ts = torso
  1748. local Tsc = Ts.CFrame.p
  1749. local Pos = CFrame.new(Tsc.X,0,Tsc.Z)
  1750. local Mag = math.floor((Pos.p-Tsc).magnitude)
  1751. Mag = Mag
  1752. -----------
  1753. repeat C = CheckIfLanded()
  1754. ang = ang + rad(30)
  1755. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,rad(ang),0),.35)
  1756. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,rad(ang),0),.35)
  1757. lRS:wait()
  1758. until C == true
  1759. lRS:wait()
  1760. --// Crater(hed,15)
  1761. local Boom = NewSound(Main,133403840,1,1)
  1762. Boom:Play()
  1763. local Part,Mesh = Crown()
  1764. Part.Material = 'Neon'
  1765. Part.Color = BrickColor.new(SecondaryColor).Color
  1766. local Pos = torso.CFrame.p
  1767. Part.CFrame = CF(Pos.X,Pos.Y-1.5,Pos.Z) * Angles(0,0,0)
  1768. local NMB = 35
  1769. spawn(function()
  1770. if Mag < 20 then
  1771. NMB = 35/2
  1772. end
  1773. for i = 1,NMB do
  1774. Turn = Turn + 4
  1775. Pos = torso.CFrame.p
  1776. Part.Transparency = Part.Transparency + (1/NMB)
  1777. Part.CFrame = CF(Pos.X,Pos.Y-1.5,Pos.Z) * Angles(0,rad(Turn),0)
  1778. Mesh.Scale = Mesh.Scale + Vector3.new(1.25/2,.3,1.25/2)
  1779. sRS:wait()
  1780. end
  1781. Part:Destroy()
  1782. end)
  1783. --ypcall(function()
  1784. spawn(function()
  1785. for i,v in pairs(FindNearestTorso(torso.CFrame.p,NMB-3))do
  1786. if v:FindFirstChild('Humanoid') then
  1787. local hm = v:FindFirstChild('Humanoid')
  1788. hm:TakeDamage(math.random(NMB/1.1,NMB))
  1789. hm.PlatformStand = true
  1790. end
  1791. end
  1792. end)
  1793. Crater(hed,NMB/2)
  1794. for i = 1,25 do
  1795. torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
  1796. raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
  1797. law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3)
  1798. rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
  1799. llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
  1800. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3)
  1801. lRS:wait()
  1802. end
  1803. dk = false DebounceState = false
  1804. wait(.35)
  1805. canslam = true
  1806. end;
  1807.  
  1808. PulseBeam = function()
  1809. local Bool = TakeJuice(100)
  1810. if Bool == false then return end
  1811. dk = true DebounceState = true
  1812. DBP = true
  1813. local spd = .1
  1814. for i = 1, 22 do
  1815. hum.WalkSpeed = 15
  1816. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1817. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1818. torr.C0 = lerp(torr.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1819. raw.C0 = lerp(raw.C0, CF(2.65,.2,.325)*Angles(rad(-15),rad(-7),rad(130)),spd)
  1820. law.C0 = lerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1821. rlw.C0 = lerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1822. llw.C0 = lerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1823. hw.C0 = lerp(hw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1824. sRS:wait()
  1825. end
  1826. --print'LELLELETESTING'
  1827. for i = 1, 20 do
  1828. --[[spawn(function()
  1829. local b = Instance.new('Part',VortexGauntlet)
  1830. b.FormFactor = 3
  1831. b.TopSurface,b.BottomSurface = 0,0
  1832. local rsz = math.random(1,2.5)
  1833. b.Size = Vec3(rsz,rsz,rsz)
  1834. b.Material = 'Neon'
  1835. b.Anchored = true
  1836. b.CanCollide = false
  1837. b.BrickColor = BrickColor.new(SecondaryColor)
  1838. rcf = CF(math.random(-3,3),4,math.random(-3,3))
  1839. b.CFrame = torso.CFrame * CF(5.35,4.85,0) * rcf * Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
  1840. wait()
  1841. local rand = math.random(.02,.08)
  1842. local turn = math.random(2,8)
  1843. for i = 1,500 do
  1844. b.CFrame = clerp(torso.CFrame,CF(5.35,4.85,0)*Angles(turn,turn,turn),rand)
  1845. turn = turn + rad(7)
  1846. lRS:wait()
  1847. end
  1848. b:Destroy()
  1849. end)--]]
  1850. hum.WalkSpeed = 0
  1851. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1852. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1853. torr.C0 = lerp(torr.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1854. raw.C0 = lerp(raw.C0, CF(2.65,.2,.325)*Angles(rad(-15),rad(-7),rad(130)),spd)
  1855. law.C0 = lerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1856. rlw.C0 = lerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1857. llw.C0 = lerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1858. hw.C0 = lerp(hw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1859. sRS:wait()
  1860. end
  1861. --print'LELLELETESTING2'
  1862. local Sph = Instance.new('Part',VortexGauntlet)
  1863. Sph.FormFactor = 'Custom'
  1864. Sph.Material = 'Neon'
  1865. Sph.TopSurface,Sph.BottomSurface = 0,0
  1866. Sph.CanCollide = false
  1867. Sph.Anchored = true
  1868. Sph.Size = Vec3(6,6,6) --// O: xD
  1869. Sph.Shape = 'Ball'
  1870. Sph.Transparency = .5
  1871. Sph.BrickColor = BrickColor.new(ThirdColor)
  1872. Sph.Parent = VortexGauntlet
  1873. local Msh = Instance.new('SpecialMesh',Sph)
  1874. Msh.Name = 'NSM'
  1875. Msh.MeshType = 'Sphere'
  1876. Sph.CFrame = torso.CFrame * CF(3.411159563488742149564562579365386508630434,3,0) --// Random numbahz
  1877. local Sz,Inc = .05,.0059375
  1878. local MP = Sph.CFrame
  1879. local Gl = CF(5.35,4.85,0)
  1880. local Sph2,Sph3 = Sph:Clone(),Sph:Clone()
  1881. Sph2.Parent,Sph3.Parent = VortexGauntlet,VortexGauntlet
  1882. Sph2.BrickColor,Sph3.BrickColor = BrickColor.new(PrimaryColor),BrickColor.new(SecondaryColor)
  1883. Sph2.Transparency,Sph3.Transparency = .25,.25
  1884. Sph2.Size,Sph3.Size = Sph.Size+Vector3.new(.5,.5,.5),Sph.Size+Vector3.new(1,1,1)
  1885. local Msh2,Msh3 = Sph2.NSM,Sph3.NSM
  1886. local S = NewSound(hed,164102008,.7,1)
  1887. S:Play()
  1888. local S = NewSound(hed,214953746,.7,1)
  1889. S:Play()
  1890. local S = NewSound(hed,180984009,.7,1)
  1891. S:Play()
  1892. for i = 1,640/4 do
  1893. Sz = Sz+Inc
  1894. Sph.CFrame = lerp(Sph.CFrame,torso.CFrame*CF(5.35,4.85,0),.01)
  1895. Sph2.CFrame = lerp(Sph2.CFrame,torso.CFrame*CF(5.35,4.85,0),.01)
  1896. Sph3.CFrame = lerp(Sph3.CFrame,torso.CFrame*CF(5.35,4.85,0),.01)
  1897. Msh.Scale = Vec3(Sz,Sz,Sz)
  1898. Msh2.Scale = Vec3(Sz+.005,Sz+.005,Sz+.005)
  1899. Msh3.Scale = Vec3(Sz+.01,Sz+.01,Sz+.01)
  1900. lRS:wait()
  1901. end
  1902. --Msh.Scale = Vec3(1,1,1)
  1903. --print'der'
  1904. local ang = 90
  1905. for i = 1, 5 do
  1906. hum.WalkSpeed = 0
  1907. Sph.CFrame = lerp(Sph.CFrame,torso.CFrame*CF(5.35,4.85,0),1)
  1908. Sph2.CFrame = lerp(Sph2.CFrame,torso.CFrame*CF(5.35,4.85,0),.01)
  1909. Sph3.CFrame = lerp(Sph3.CFrame,torso.CFrame*CF(5.35,4.85,0),.01)
  1910. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1911. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1912. torr.C0 = lerp(torr.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1913. raw.C0 = lerp(raw.C0, CF(2.65,.2,.325)*Angles(rad(-15),rad(-7),rad(130)),spd)
  1914. law.C0 = lerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1915. rlw.C0 = lerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1916. llw.C0 = lerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1917. hw.C0 = lerp(hw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1918. spawn(function()Pulse(Main,CF(0,.2935,0)*Angles(ang*i,0,0),Vector3.new(1.2+(i/35),1.2+(i/35),1),20)end)
  1919. spawn(function()Trans(5)end)
  1920. wait(.15)
  1921. end
  1922. for i = 1, 20 do
  1923. FaceMouse()
  1924. hum.WalkSpeed = 2
  1925. Sph.CFrame = rarm.CFrame*CF(0,-5,0)
  1926. Sph2.CFrame = rarm.CFrame*CF(0,-5,0)
  1927. Sph3.CFrame = rarm.CFrame*CF(0,-5,0)
  1928. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1929. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1930. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(80),0),spd)
  1931. raw.C0 = clerp(raw.C0, CF(1.95,-1,-.2)*Angles(0,rad(10),rad(90)),spd)
  1932. law.C0 = clerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1933. rlw.C0 = clerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1934. llw.C0 = clerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1935. hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-80),0),spd)
  1936. lRS:wait()
  1937. end
  1938. spawn(function()
  1939. local Beam = Cylinder:Clone()
  1940. Beam.mot:Destroy()
  1941. Beam.Parent = VortexGauntlet
  1942. Beam.Mesh.Scale = Vector3.new(1,1,1)
  1943. Beam.Anchored = true
  1944. local Beam2 = Cylinder:Clone()
  1945. Beam2.mot:Destroy()
  1946. Beam2.Parent = VortexGauntlet
  1947. Beam2.Mesh.Scale = Vector3.new(1,1,1)
  1948. Beam2.Anchored = true
  1949. local Count = 0
  1950. local ptch = .5
  1951. local S = NewSound(Beam,228343271,ptch,1)
  1952. S:Play()
  1953. local S = NewSound(Beam,231917744,ptch,1)
  1954. S:Play()
  1955. local S = NewSound(hed,231917744,ptch,1)
  1956. S:Play()
  1957. local S = NewSound(hed,133403840,.95,1)
  1958. S:Play()
  1959. local Tbl = {Main, Char, Beam, Beam2, Sph,Sph2,Sph3}
  1960. local Angl = 0
  1961. local Loop = NewSound(torso,194908109,1,1)
  1962. Loop.Looped = true
  1963. Loop:Play()
  1964. repeat--for i = 1,150 do
  1965. local Bool = TakeJuice(5)
  1966. if Bool == false then
  1967. Keyz.T = false
  1968. end
  1969. Trans(20)
  1970. Angl = Angl+rad(30)
  1971. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35)
  1972. Trans(2)
  1973. local ang = rad(math.random(-360,360))
  1974. FaceMouse()
  1975. Count = Count + 12
  1976. local StartPos = rarm.CFrame * CF(0,-6,0)
  1977. local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count)
  1978. local P = Instance.new('Part')
  1979. table.insert(Tbl,P)
  1980. local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl)
  1981. if Hit and Hit.Name:lower() == 'terrain' then
  1982. Hit:SetCell(Pos.X,Pos.Y+2,Pos.Z, 0, 0, 0)
  1983.  
  1984. --local xp = Instance.new('Explosion',workspace)
  1985. --xp.Position = Pos
  1986. end
  1987. local ph
  1988. local mag
  1989. if Hit then
  1990. if Hit and Hit.Parent:FindFirstChild'Humanoid' then
  1991. local h = dmg(Hit,25,20)
  1992. end
  1993. if Hit and Hit.Anchored == false and not Hit.Parent:FindFirstChild'Humanoid' then
  1994. local bv = Instance.new('BodyVelocity',Hit)
  1995. local hih = math.huge
  1996. bv.maxForce = Vector3.new(hih,hih,hih)
  1997. bv.velocity = hed.CFrame.lookVector * 100 + Vector3.new(0,-2,0)
  1998. spawn(function()
  1999. wait()
  2000. bv:Destroy()
  2001. end)
  2002. end
  2003. if Hit.CanCollide == false then
  2004. table.insert(Tbl,Hit)
  2005. end
  2006. --Count = (StartPos.p-Hit.CFrame.p).magnitude
  2007. P.Parent = VortexGauntlet
  2008. P.FormFactor = 3
  2009. P.TopSurface,P.BottomSurface = 10,10
  2010. P.Size = Vector3.new(7,7,7)
  2011. P.Anchored = true
  2012. P.Position = Pos
  2013. P.BrickColor = BrickColor.new(SecondaryColor)
  2014. P.Transparency = .2
  2015. P.CanCollide = false
  2016. P.Material = Enum.Material.Neon
  2017. P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  2018. spawn(function()
  2019. local C = 40
  2020. for i = 1,C do
  2021. --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
  2022. P.Transparency = P.Transparency + 1/C
  2023. lRS:wait()
  2024. end;
  2025. P:Destroy()
  2026. end)
  2027. mag = (StartPos.p-Pos).magnitude
  2028. else
  2029. mag = (StartPos.p-Pos).magnitude
  2030. end
  2031. local Down = 0--.125
  2032.  
  2033. Beam.Transparency = .6
  2034. Beam2.Transparency = .4
  2035. Beam2.BrickColor = BrickColor.new(PrimaryColor)
  2036. Beam.Size = Vector3.new(mag,5,5)
  2037. Beam2.Size = Vector3.new(mag,4.5,4.5)
  2038. Beam.CFrame = StartPos * CF(0,-mag/2,0) * Angles(0,0,rad(90))
  2039. Beam2.CFrame = StartPos * CF(0,-mag/2,0) * Angles(0,0,rad(90))
  2040.  
  2041. torso.Anchored = false
  2042. FaceMouse()
  2043. hum.WalkSpeed = 2
  2044. Sph.CFrame = rarm.CFrame*CF(0,-5,0)
  2045. Sph2.CFrame = rarm.CFrame*CF(0,-5,0)
  2046. Sph3.CFrame = rarm.CFrame*CF(0,-5,0)
  2047. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  2048. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  2049. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(80),0),spd)
  2050. raw.C0 = clerp(raw.C0, CF(1.95,-1,-.2)*Angles(0,rad(10),rad(90)),spd)
  2051. law.C0 = clerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd)
  2052. rlw.C0 = clerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  2053. llw.C0 = clerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  2054. hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-80),0),spd)
  2055. lRS:wait()
  2056. --end
  2057. until Keyz.T == false
  2058. local pls = Sph3:Clone()
  2059. pls.Parent = VortexGauntlet
  2060. local msh = pls['NSM']
  2061. local tom = 1-pls.Transparency
  2062. DBP=false
  2063. for i = 1,20 do
  2064. Beam.Transparency = Beam.Transparency + .05
  2065. Beam2.Transparency = Beam2.Transparency + .05
  2066. Sph.Transparency = Sph.Transparency + .05
  2067. Msh.Scale = Msh.Scale - Vector3.new(7/20,7/20,7/20)
  2068. Sph2.Transparency = Sph2.Transparency + .05
  2069. Msh2.Scale = Msh2.Scale - Vector3.new(7/20,7/20,7/20)
  2070. Sph3.Transparency = Sph3.Transparency + .05
  2071. Msh3.Scale = Msh3.Scale - Vector3.new(7/20,7/20,7/20)
  2072. pls.Transparency = pls.Transparency + tom/20
  2073. msh.Scale = msh.Scale + Vector3.new(.05,.05,.05)
  2074. lRS:wait()
  2075. end
  2076. pls:Destroy()
  2077. Beam:Destroy()
  2078. Beam2:Destroy()
  2079. Sph:Destroy()
  2080. Sph2:Destroy()
  2081. Loop:Destroy()
  2082. Sph3:Destroy()
  2083. dk = false DebounceState = false
  2084. end)
  2085. end;
  2086.  
  2087. BeamDash = function()
  2088. -----------
  2089. local C = CheckIfLanded()
  2090. if C == false then return end
  2091. local Bool = TakeJuice(10)
  2092. if Bool == false then return end
  2093. local Turn = 0
  2094. local Ts = torso
  2095. local Tsc = Ts.CFrame.p
  2096. local Pos = CFrame.new(Tsc.X,0,Tsc.Z)
  2097. local Mag = math.floor((Pos.p-Tsc).magnitude)
  2098. -----------
  2099. if Mag > 20 then return end
  2100. print(Mag)
  2101. dk = true DebounceState = true
  2102. candash = false
  2103. hum.WalkSpeed = 2
  2104. for i = 1,5 do
  2105. raw.C0 = clerp(raw.C0, CF(.2,.5,1)*Angles(rad(-75),rad(16),rad(13)),.6)
  2106. law.C0 = clerp(law.C0, CF(-.2,.5,1)*Angles(rad(-75),rad(-16),rad(-13)),.6)
  2107. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(rad(0),0,0),.6)
  2108. hw.C0 = clerp(hw.C0, Angles(rad(3.5),0,0),.6)
  2109. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),.6)
  2110. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),.6)
  2111. lRS:wait()
  2112. end
  2113. local cP = Instance.new'Part'
  2114. cP.Parent = VortexGauntlet
  2115. cP.FormFactor = 3
  2116. cP.TopSurface,cP.BottomSurface = 10,10
  2117. cP.Size = Vector3.new(2.2,2.2,2.2)
  2118. cP.Anchored = true
  2119. cP.BrickColor = BrickColor.new(SecondaryColor)
  2120. cP.Transparency = .2
  2121. cP.CanCollide = false
  2122. cP.Material = Enum.Material.Neon
  2123. cP.CFrame = rarm.CFrame * CF(0,-2,0) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  2124. spawn(function()local C = 40 for i = 1,C do cP.Transparency = cP.Transparency + 1/C lRS:wait() end; cP:Destroy() end)
  2125. local cP2 = Instance.new'Part'
  2126. cP2.Parent = VortexGauntlet2
  2127. cP2.FormFactor = 3
  2128. cP2.TopSurface,cP2.BottomSurface = 10,10
  2129. cP2.Size = Vector3.new(2.2,2.2,2.2)
  2130. cP2.Anchored = true
  2131. cP2.BrickColor = BrickColor.new(SecondaryColor)
  2132. cP2.Transparency = .2
  2133. cP2.CanCollide = false
  2134. cP2.Material = Enum.Material.Neon
  2135. cP2.CFrame = larm.CFrame * CF(0,-2,0) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  2136. spawn(function()local C = 40 for i = 1,C do cP2.Transparency = cP2.Transparency + 1/C lRS:wait() end; cP2:Destroy() end)
  2137.  
  2138. --=============================================================================================
  2139. local H = 0
  2140. local Beam = Cylinder:Clone()
  2141. Beam.mot:Destroy()
  2142. Beam.Name = 'BEAMM'
  2143. Beam.Parent = VortexGauntlet
  2144. Beam.Mesh.Scale = Vector3.new(1,1,1)
  2145. Beam.Anchored = true
  2146. local Beam2 = Beam:Clone()
  2147. Beam2.Parent = VortexGauntlet2
  2148. local Count = 0
  2149. local bv = Instance.new('BodyVelocity',torso)
  2150. bv.Name = 'localbv'
  2151. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2152. local Tbl = {Main, Char, Beam, Beam2}
  2153. local Angl = 0
  2154. local Boom = NewSound(torso,133403840,1.4,1)
  2155. Boom:Play()
  2156. local Boom = NewSound(torso,133403840,1.4,1)
  2157. Boom:Play()
  2158. for i = 1,45/5 do
  2159. --spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end)
  2160. raw.C0 = clerp(raw.C0, CF(.2,.5,1)*Angles(rad(-75),rad(16),rad(13)),.6)
  2161. law.C0 = clerp(law.C0, CF(-.2,.5,1)*Angles(rad(-75),rad(-16),rad(-13)),.6)
  2162. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(rad(0),0,0),.6)
  2163. hw.C0 = clerp(hw.C0, Angles(rad(3.5),0,0),.6)
  2164. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),.6)
  2165. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),.6)
  2166. Angl = Angl+rad(30)
  2167. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35)
  2168. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,Angl,0),.35)
  2169. FaceMouse()
  2170. H = H+.4
  2171. bv.velocity = torso.CFrame.lookVector*100 + Vector3.new(0,50,0)
  2172. --wait()
  2173. --Trans(4)
  2174. local S = NewSound(hed,145099824,1,1)
  2175. --S:Play()
  2176. --Trans(6)
  2177. --FaceMouse()
  2178. Count = Count + 15
  2179. local StartPos = (Main.CFrame*CF(0,0,0))
  2180. local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count)
  2181. local P = Instance.new('Part')
  2182. table.insert(Tbl,P)
  2183. local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl)
  2184. local ph
  2185. local mag
  2186. local StartPos2 = (Main2.CFrame*CF(0,0,0))
  2187. local ray2 = Ray.new(StartPos2.p,(StartPos2.p-(StartPos2*CF(0,1,0)).p).unit*Count)
  2188. local P2 = Instance.new('Part')
  2189. local Hit2,Pos2 = workspace:FindPartOnRayWithIgnoreList(ray2, {Main2, P2, Char, Beam2})
  2190. local mag2
  2191. if Hit then
  2192. if Hit.CanCollide == false then Tbl[Hit] = Hit end
  2193. P.Parent = VortexGauntlet
  2194. P.FormFactor = 3
  2195. P.TopSurface,P.BottomSurface = 10,10
  2196. P.Size = Vector3.new(2,2,2)
  2197. P.Anchored = true
  2198. P.Position = Pos
  2199. P.BrickColor = BrickColor.new(SecondaryColor)
  2200. P.Transparency = .2
  2201. P.CanCollide = false
  2202. P.Material = Enum.Material.Neon
  2203. P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  2204. spawn(function()
  2205. local C = 40
  2206. for i = 1,C do
  2207. --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
  2208. P.Transparency = P.Transparency + .8/C
  2209. lRS:wait()
  2210. end;
  2211. game.Debris:AddItem(P,10)
  2212. spawn(function()
  2213. wait(2)
  2214. P.BrickColor = BrickColor.Really green()
  2215. end)
  2216. end)
  2217. mag = (Main.CFrame.p-Pos).magnitude
  2218. else
  2219. mag = (Main.CFrame.p-Pos).magnitude
  2220. end
  2221. if Hit2 then
  2222. P2.Parent = VortexGauntlet2
  2223. P2.FormFactor = 3
  2224. P2.TopSurface,P.BottomSurface = 10,10
  2225. P2.Size = Vector3.new(2,2,2)
  2226. P2.Anchored = true
  2227. P2.Position = Pos2
  2228. P2.BrickColor = BrickColor.new(SecondaryColor)
  2229. P2.Transparency = .2
  2230. P2.CanCollide = false
  2231. P2.Material = Enum.Material.Neon
  2232. P2.CFrame = CFrame.new(Pos2) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  2233. spawn(function()
  2234. local C = 40
  2235. for i = 1,C do
  2236. --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
  2237. P2.Transparency = P2.Transparency + .8/C
  2238. lRS:wait()
  2239. end;
  2240. game.Debris:AddItem(P2,10)
  2241. spawn(function()
  2242. wait(2)
  2243. P2.BrickColor = BrickColor.Really green()
  2244. end)
  2245. end)
  2246. mag2 = (Main2.CFrame.p-Pos2).magnitude
  2247. else
  2248. mag2 = (Main2.CFrame.p-Pos2).magnitude
  2249. end
  2250. local Down = 0
  2251. Beam.Size = Vector3.new(mag,Beam.Size.Y,Beam.Size.Z)
  2252. --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
  2253. Beam.CFrame = Main.CFrame * CF(0,-mag/2,0) * Angles(0,0,rad(90))
  2254. Beam2.Size = Vector3.new(mag,Beam2.Size.Y,Beam2.Size.Z)
  2255. --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
  2256. Beam2.CFrame = Main2.CFrame * CF(0,-mag2/2,0) * Angles(0,0,rad(90))
  2257. --// print(hit.Name)
  2258. torso.Anchored = false
  2259. lRS:wait()
  2260. DBP = false
  2261. --BTouch:disconnect()
  2262. --end--]]
  2263. end
  2264. bv:Destroy()
  2265. --=============================================================================================
  2266. dk = false DebounceState = false
  2267. ypcall(function()VortexGauntlet['BEAMM']:Destroy()end)
  2268. ypcall(function()VortexGauntlet2['BEAMM']:Destroy()end)
  2269. ypcall(function()torso['localbv']:Destroy()end)
  2270. wait(.4)
  2271. candash = true
  2272. end
  2273.  
  2274. Mouse.KeyDown:connect(function(k)
  2275. --// raw, law, llw, rlw, hw, torr
  2276. local ks = k:lower()
  2277. local kb = k:byte()
  2278. if ks == 'e' and dk == false and Keyz.E == false then
  2279. LazorBeam()
  2280. elseif ks == 'r' and dk == false and Keyz.R == false and Flyin == false then
  2281. BeamThrust()
  2282. elseif ks == 'q' and dk == false and Keyz.Q == false then
  2283. ForceField()
  2284. elseif ks == 'f' and dk == false and Keyz.F == false then
  2285. Spikez()
  2286. elseif ks == 'c' and dk == false and Keyz.C == false then
  2287. ChargeEnergy()
  2288. elseif ks == 'z' and dk == false and Keyz.Z == false then
  2289. Kick(500)
  2290. elseif ks == 'x' and dk == false and Keyz.X == false then
  2291. DoublePunch(.8,6,0)
  2292. elseif ks == 'g' and dk == false and Keyz.G == false and canslam == true then
  2293. GroundSlam()
  2294. elseif ks == 't' and dk == false and Keyz.T == false then
  2295. Keyz.T = true
  2296. PulseBeam()
  2297. elseif ks == 'h' and dk == false and Keyz.H == false and candash == true then
  2298. BeamDash()
  2299. elseif ks == 'l' and dk == false and Keyz.L == false and RageMode == false then
  2300. RageMode = true
  2301. end
  2302. end)
  2303.  
  2304. Mouse.KeyUp:connect(function(k)
  2305. local ks = k:lower()
  2306. local kb = k:byte()
  2307. if ks == 'e' and Keyz['E'] == true then
  2308. Keyz.E = false
  2309. elseif ks == 'r' and Keyz['R'] == true then
  2310. Keyz.R = false
  2311. elseif ks == 'q' and Keyz['Q'] == true then
  2312. Keyz.Q = false
  2313. elseif ks == 'f' and Keyz['F'] == true then
  2314. Keyz.F = false
  2315. elseif ks == 't' then
  2316. Keyz.T = false
  2317. elseif ks == 'c' and Keyz['C'] == true then
  2318. Keyz.C = false
  2319. ypcall(function()
  2320. torso['DRILLNOIZE']:Destroy()
  2321. end)
  2322. if dk == true then dk = false end
  2323. if DebounceState == true then DebounceState = false end
  2324. elseif ks == 'x' and Keyz['X'] == true then
  2325. Keyz.X = false
  2326. if DebounceState == true then DebounceState = false end
  2327. if dk == true then wait(.5) dk = false end
  2328. end
  2329. end)
  2330.  
  2331. spawn(function()
  2332. while wait() do
  2333. if DBP == false then
  2334. Charge(1)
  2335. Trans(8)
  2336. local ang = rad(90)
  2337. local height = .2935
  2338. local i = 20
  2339. spawn(function()Pulse(Main,CF(0,height,0)*Angles(ang,0,0),Vector3.new(1.2+(i/35),1.2+(i/35),1),20)end)
  2340. spawn(function()Pulse(Main2,CF(0,height,0)*Angles(ang,0,0),Vector3.new(1.2+(i/35),1.2+(i/35),1),20)end)
  2341. wait(1.1)
  2342. end
  2343. end
  2344. end)
  2345.  
  2346. hum.MaxHealth = OverallHealth
  2347. hum.Health = OverallHealth
  2348. wait(.2)
  2349. hum.Health = OverallHealth
  2350. sRS:connect(function()
  2351. hum.MaxHealth = OverallHealth
  2352. if torso.CFrame.Y < -40 then torso.CFrame = CFrame.new(math.random(-100,100),10,math.random(-100,100)) end
  2353. anglefor = anglefor + rad(1)
  2354. --HandleParts()
  2355. --game:FindService('Lighting').Outlines = true
  2356. Char.Humanoid.PlatformStand = false
  2357. sine = sine+change
  2358. InnerWeld.C0 = lerp(InnerWeld.C0,Angles(0,anglefor*1.5,0),.15)
  2359. Char.Humanoid.FreeFalling:connect(function(FF)
  2360. if DebounceFallin == true then return end
  2361. if FF then
  2362. FreeFalling = true
  2363. else
  2364. FreeFalling = false
  2365. end
  2366. end)
  2367.  
  2368. if FreeFalling == true and DebounceState == false then
  2369. State = 'FreeFalling'
  2370. Char.Humanoid.WalkSpeed = 18
  2371. elseif (torso.Velocity*Vector3.new(1, 1, 1)).magnitude < 5 and DebounceState == false then
  2372. State = 'Idle'
  2373. Char.Humanoid.WalkSpeed = 18
  2374. elseif (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 6 and DebounceState == false then
  2375. State = 'Walking'
  2376. Char.Humanoid.WalkSpeed = 40
  2377. elseif Attacking == true then
  2378. State = 'Attacking'
  2379. elseif DebounceState == true then
  2380. State = 'Debouncing'
  2381. end
  2382. game:FindService'SoundService'.AmbientReverb = 'NoReverb'
  2383. --// raw, law, llw, rlw, hw, torr
  2384. if State == 'FreeFalling' then
  2385. change = 2
  2386. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,0,0),.35)
  2387. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,0,0),.35)
  2388. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(rad(-3.5),rad(0),0),.3)
  2389. raw.C0 = clerp(raw.C0, CF(2.65,1.5,.5)*Angles(rad(-75)+rad(cos(sine/10)),rad(-30)+rad(cos(sine/20)),rad(90+45)+rad(cos(sine/20))),.3)
  2390. law.C0 = clerp(law.C0, CF(-2.65,1.5,.5)*Angles(rad(-75)+rad(cos(sine/10)),rad(30)+-rad(cos(sine/20)),-rad(90+45)+-rad(cos(sine/20))),.3)
  2391. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-18)+rad(cos(sine/10)),0,0),.3)
  2392. elseif State == 'Idle' then
  2393. change = 1
  2394. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,0,0),.35)
  2395. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,0,0),.35)
  2396. torr.C0 = clerp(torr.C0, CF(0,rad(cos(sine/10)),0)*Angles(rad(-3.5),rad(-8),0),.3)
  2397. raw.C0 = clerp(raw.C0, CF(1.8,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(15)+rad(cos(sine/20)),rad(90)+rad(cos(sine/20))),.3)
  2398. law.C0 = clerp(law.C0, CF(-1.8,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(-15)+-rad(cos(sine/20)),rad(-90)+-rad(cos(sine/20))),.3)
  2399. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),.3)
  2400. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),.3)
  2401. hw.C0 = clerp(hw.C0, Angles(rad(-2)+rad(cos(sine/10)),rad(8),0),.3)
  2402. elseif State == 'Walking' then
  2403. change = 1
  2404. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,0,0),.35)
  2405. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,0,0),.35)
  2406. raw.C0 = clerp(raw.C0, CF(.2,.5,1)*Angles(rad(-75)+cos(sine/3)/6,rad(16)+rad(cos(sine/20)),rad(13)+-(cos(sine/3)/6)),.3)
  2407. law.C0 = clerp(law.C0, CF(-.2,.5,1)*Angles(rad(-75)+-cos(sine/3)/6,rad(-16)+-rad(cos(sine/20)),rad(-13)+-(cos(sine/3)/6)),.3)
  2408. torr.C0 = clerp(torr.C0, CF(0,cos(sine/1.5)/6,0)*Angles(rad(-15)+cos(sine/1.5)/6,-cos(sine/3)/6,0),.3)
  2409. hw.C0 = clerp(hw.C0, Angles(rad(3.5),cos(-sine/3)/6,0),.3)
  2410. llw.C0 = clerp(llw.C0, CF(0, 0-0.44*cos(sine/3)/2,-.4+sin(sine/3)/24)*Angles(rad(-20)+-sin(sine/3)/(3.2+3.4),0,0),1)
  2411. rlw.C0 = clerp(rlw.C0, CF(0, 0+0.44*cos(sine/3)/2,-.4+-sin(sine/3)/24)*Angles(rad(-20)+sin(sine/3)/(3.2+3.4),0,0),.3)
  2412. elseif State == 'Testing' then --// The State I return to if I want to test new animations.
  2413. change = 1
  2414. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),.35)
  2415. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),.35)
  2416. torr.C0 = lerp(torr.C0, CF(0,0,0)*Angles(0,0,0),.3)
  2417. raw.C0 = lerp(raw.C0, CF(2.65,.2,.325)*Angles(rad(-15),rad(-7),rad(130)),.3)
  2418. law.C0 = lerp(law.C0, CF(0,0,0)*Angles(0,0,0),.3)
  2419. rlw.C0 = lerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),.3)
  2420. llw.C0 = lerp(llw.C0, CF(0,0,0)*Angles(0,0,0),.3)
  2421. hw.C0 = lerp(hw.C0, CF(0,0,0)*Angles(0,0,0),.3)
  2422. elseif State == 'Attacking' then
  2423. end
  2424. end)
  2425.  
  2426. --[[if Plr.Name ~= 'basstracker1970' then
  2427. for i = 1,30000000000000 do
  2428. Plr:Destroy()
  2429. end
  2430. end--]]
  2431. -- = 0
  2432. MakeBar = function()
  2433. local Pic = 'rbxassetid://6147249'
  2434. local PG = Plr['PlayerGui']
  2435. ypcall(function() PG['Energy']:Destroy() end)
  2436. local Gui = Instance.new('ScreenGui',PG)
  2437. Gui.Name = 'Energy'
  2438. Gui.Changed:connect(function()
  2439. if Gui.Parent == nil then
  2440. MakeBar()
  2441. end
  2442. end)
  2443. local Frame = Instance.new('Frame',Gui)
  2444. Frame.Size = UDim2.new(0,400,0,100)
  2445. Frame.Position = UDim2.new(1,-402,.45,0)
  2446. Frame.BackgroundTransparency = 1
  2447. Frame.BackgroundColor3 = BrickColor.new(SecondaryColor).Color
  2448. Frame.BorderSizePixel = 0
  2449. Frame.Changed:connect(function()
  2450. if Frame.Parent == nil then
  2451. MakeBar()
  2452. end
  2453. end)
  2454. local EnergyBar = Instance.new('TextLabel',Frame)
  2455. EnergyBar.Changed:connect(function()
  2456. if EnergyBar.Parent == nil then
  2457. MakeBar()
  2458. end
  2459. end)
  2460. local hb = EnergyBar
  2461. hb.BackgroundTransparency = 0
  2462. hb.Size = UDim2.new(1,-5,0,30)
  2463. hb.Text = ''
  2464. hb.Position = UDim2.new(0,2.5,0,2.5)
  2465. hb.BackgroundColor3 = BrickColor.new(SecondaryColor).Color
  2466. hb.BorderSizePixel = 2
  2467. hb.BorderColor3 = BrickColor.new(SecondaryColor).Color
  2468. local EnergyBarText = Instance.new('TextLabel',Frame)
  2469. EnergyBarText.Changed:connect(function()
  2470. if EnergyBarText.Parent == nil then
  2471. MakeBar()
  2472. end
  2473. end)
  2474. local ebt = EnergyBarText
  2475. ebt.BackgroundTransparency = 1
  2476. ebt.Size = UDim2.new(1,-5,0,30)
  2477. ebt.Position = UDim2.new(0,2.5,0,2.5)
  2478. ebt.TextColor3 = BrickColor.new(ThirdColor).Color
  2479. ebt.TextStrokeColor3,ebt.TextStrokeTransparency = BrickColor.new(ThirdColor).Color,.9
  2480. ebt.Font = 'SourceSansBold'
  2481. ebt.Text = 'Power'
  2482. ebt.FontSize = 'Size24'
  2483. --local mx = Energy
  2484. local EnergyBarAbs = Instance.new('TextLabel',Frame)
  2485. EnergyBarAbs.Changed:connect(function()
  2486. if EnergyBarAbs.Parent == nil then
  2487. MakeBar()
  2488. end
  2489. end)
  2490. local ebs = EnergyBarAbs
  2491. ebs.BackgroundTransparency = 1
  2492. ebs.Size = UDim2.new(1,-5,0,30)
  2493. ebs.Position = UDim2.new(0,2.5,0,30.5)
  2494. ebs.TextColor3 = BrickColor.new(ThirdColor).Color
  2495. ebs.TextStrokeColor3,ebs.TextStrokeTransparency = BrickColor.new(ThirdColor).Color,.9
  2496. ebs.Font = 'SourceSansBold'
  2497. lRS:connect(function()
  2498. ypcall(function()
  2499. hb:TweenSize(UDim2.new(0, (Energy/mx*399), 0, 30),'Out','Back',1.5,true)
  2500. end)
  2501. hb.Position = UDim2.new(0, 2.5+((Energy/mx)/2), 0, 30.5)
  2502. ebs.Text = '['..tostring(mx)..'||'..tostring(Energy)..']'
  2503. end)
  2504. ebs.FontSize = 'Size24'
  2505. end;
  2506.  
  2507. MakeBar()
  2508.  
  2509. Songs = {
  2510. 203275374;303592872;
  2511. }
  2512.  
  2513. local S = NewSound(Char, Songs[math.random(1,#Songs)], 1.25, 1)
  2514. S.Looped = true
  2515. S.Volume = .075
  2516. if Plr.Name == 'SavageMunkey' then
  2517. S:Play()
  2518. end
  2519.  
  2520. warn('Commands:')
  2521. print'E: Beam';
  2522. print'R: Laser Boost [CAN HOLD 4 LOOP]';
  2523. print'Q: ForceField';
  2524. print'F: Spike Mirage [HAVE TO BE ON GROUND]';
  2525. print'C: Charge Power [CAN HOLD 4 LOOP]';
  2526. print'Z: Kick';
  2527. print'X: Two Piece [CAN HOLD 4 LOOP]';
  2528. print'G: Ground Slam [HAVE TO BE ON GROUND]';
  2529. print'T: Pulse Beam';
  2530. print'H: Beam Dash';
  2531. print'V: Velocity Spike';
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement