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Bounen

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Aug 20th, 2018
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  1. # 縺薙�驛ィ蛻�↓縺ッ縲√せ繝ュ繝�ヨ繝槭す繝ウ縺ョ蜈ィ闊ャ逧�↑險ュ螳壹′蜷ォ縺セ繧後※縺�∪縺
  2. General_Settings:
  3.  
  4. # 荳蝗槭�繧ウ繧、繝ウ縺ョ驥
  5. Activation_Amount: 1
  6.  
  7. #繧ケ繝ュ繝�ヨ縺ョ邨オ譟
  8. Item_Icons: 18, 35-5, 91, 95-5, 95-13, 165, 344, 383-55, 341
  9.  
  10. Creative_Usage_Enabled: true
  11.  
  12. # 闃ア轣ォ縺ョ譛臥┌
  13. Fireworks_Enabled: true
  14.  
  15. Individual_Permission:
  16. Enabled: false
  17.  
  18. # 繝代�繝溘ャ繧キ繝ァ繝ウ
  19. Permission: ItemSlotMachine.slot.use.<name>
  20.  
  21.  
  22. # 縺薙%縺ァ縺ッ縲√せ繝ュ繝�ヨ繝槭す繝ウ繧貞●豁「縺輔○繧九◆繧√�險ュ螳壹′蜷ォ縺セ繧後※縺�∪縺
  23. Halt_Settings:
  24.  
  25. # 繧ケ繝ュ繝�ヨ繝槭す繝シ繝ウ縺悟●豁「縺輔l縺ヲ縺九i3縺、縺ョ繧「繧、繝�Β繝輔Ξ繝シ繝(繧ケ繝ュ繝�ヨ)縺悟崋螳壹&繧後k縺セ縺ァ縺ョ譎る俣
  26. Tick_Delay: 3-6-9
  27.  
  28. Automatic_Halt:
  29. Enabled: true
  30. Ticks: 1
  31. # 縺薙%縺ァ縺ッ縲∝�雉槭�繝√Ε繝ウ繧ケ縺ョ縺溘a縺ョ險ュ螳壹′蜷ォ縺セ繧後※縺�∪縺吶
  32. Predetermined_Winning_Chance:
  33. Enabled: true
  34.  
  35. # 繧ケ繝ュ繝�ヨ縺ョ遒コ邇(1/100 = 1%, 1/1000 = 0,1%)
  36. Value: 1/11
  37.  
  38. # 縺薙%縺ァ縺ッ縲√せ繝ュ繝�ヨ繝槭す繝ウ縺ョ逡ー縺ェ繧矩浹縺ョ險ュ螳壹′蜷ォ縺セ繧後※縺�∪縺
  39. Sound_Settings:
  40.  
  41. # 繧ケ繝ュ繝�ヨ縺ョ繧ォ繝√き繝�浹縺ョ險ュ螳
  42. Ticking_Sounds:
  43. Enabled: true
  44. Broadcast: true
  45. #髻ウ
  46. Sounds: ENTITY_SLIME_HURT-6-1
  47.  
  48. # 蜍晏茜縺励◆譎ゅ�繧オ繧ヲ繝ウ繝
  49. Win_Sounds:
  50. Enabled: true
  51. Broadcast: true
  52. # 髻ウ
  53. Sounds: BLOCK_SLIME_STEP-10-5
  54.  
  55. # 雋縺代◆譎ゅ�繧オ繧ヲ繝ウ繝
  56. Lose_Sounds:
  57. Enabled: true
  58. Broadcast: true
  59. # 髻ウ
  60. Sounds: ENTITY_TNT_PRIMED-5-2
  61.  
  62.  
  63. Player_Lock:
  64. Enabled: false
  65. Time: 10
  66.  
  67. # 蠖薙◆縺」縺滓凾縺ョ蜃ヲ逅
  68. Command_Execution:
  69. Enabled: true
  70.  
  71. Commands: ;say ツァaツァl<user_name> ツァa縺ッツァaツァl繧ケ繝ゥ繧、繝繧ケ繝ュ繝�ヨツァa縺ァツァaツァl<money>蜀�ァa蠖薙※縺セ縺励◆!�具セ滂セ�スャ�具セ滂セ�スャ!
  72.  
  73. Money_Pot_Settings:
  74. Enabled: true
  75.  
  76. # 蠖薙◆繧企≡鬘
  77. Default_Size: 1000
  78. # 1蝗槭�繧ケ繝医ャ繧ッ
  79. Pot_Raise: 10
  80.  
  81. House_Cut:
  82.  
  83. # 繝上え繧ケ繧ォ繝�ヨ繧帝←蠢懊☆繧九°縺ゥ縺�°
  84. Enabled: false
  85.  
  86. # true縺ォ縺吶k縺ィ'Amount'縺ァ險ュ螳壹&繧後k蛟、繧偵ヱ繝シ繧サ繝ウ繝��繧ク縺ァ驕ゥ蠢懊&縺帙∪縺吶Galse縺ォ縺吶k縺ィ驥上↓縺ェ繧翫∪縺
  87. Percentage: true
  88.  
  89. # 繝上え繧ケ繧ォ繝�ヨ縺輔l繧矩㍼縲1ercentage縺荊rue縺ォ縺ェ縺」縺ヲ繧九→繝代�繧サ繝ウ繝��繧ク貂帙i縺帙∪縺
  90. Amount: 10.0
  91.  
  92. # 繝槭ロ繝シ繝昴ャ繝医↓縺翫¢繧九さ繝ウ繝懊�險ュ螳壹�鬆�岼
  93. # 繧ケ繝ュ繝�ヨ邨ゆコ�凾縺ョ繧ウ繝ウ繝懶シ医い繧、繝�Β縺ョ荳ヲ縺ウ譁ケ�画ャ。隨ャ縺ァ繝懊�繝翫せ繧剃ク弱∴繧九%縺ィ縺後〒縺阪k
  94. Combo_Settings:
  95.  
  96. # 繧ウ繝ウ繝懊r譛牙柑縺ォ縺吶k縺九←縺�°縺ョ險ュ螳
  97. Enabled: false
  98.  
  99. # 'Enabled'繧 true 縺ォ縺励◆蝣エ蜷医↓譛牙柑縺ィ縺ェ繧九さ繝ウ繝懊Μ繧ケ繝医r險ュ螳
  100. # 繧「繧、繝�Β�ゥ�、繧0縺ォ險ュ螳壹☆繧九→繝ッ繧、繝ォ繝峨き繝シ繝峨→縺励※蛻ゥ逕ィ縺ァ縺阪k縲
  101. # Item format: <item_id/item_name> OR <item_id/item_name>-<data>
  102. # Valid action names: MULTIPLY_POT_AND_DISTRIBUTE, ADD_TO_POT_AND_DISTRIBUTE, DISTRIBUTE_POT, DISTRIBUTE_INDEPENDANT_MONEY
  103. # The amount value can either be a point number or a normal number and is only necessary for the actions MULTIPLY_POT_AND_DISTRIBUTE, ADD_TO_POT_AND_DISTRIBUTE and DISTRIBUTE_INDEPENDANT_MONEY
  104. # Combo format: <item>@<item>@<item>#<action> OR <item>@<item>@<item>#<action>#<amount>
  105. # Format: <combo>(;<combo>...)
  106. # 繝�ヵ繧ゥ繝ォ繝医�險ュ螳壹�縲後ム繧、繝、譁ァ�薙▽荳ヲ繧薙□繧峨�繝�ヨ縺ョ荳ュ霄ォ繧抵シ貞阪↓縺吶k縲坂サHouseCut縺ョ蠖ア髻ソ繧貞女縺代k
  107. Combos: 341@341@341#MULTIPLY_POT_AND_DISTRIBUTE#1.2 OR 165@165@165#MULTIPLY_POT_AND_DISTRIBUTE#1.5
  108.  
  109. # 繧「繧、繝�Β繝昴ャ繝医↓髢「縺吶k險ュ螳夐�岼
  110. # Note that one of the pots has to be enabled, otherwise the slot machine won't work. You can also enable both if you want
  111. Item_Pot_Settings:
  112.  
  113. # 繧「繧、繝�Β繝昴ャ繝医r譛牙柑縺ォ縺吶k縺九←縺�°縺ョ險ュ螳
  114. Enabled: false
  115.  
  116. # 繧「繧、繝�Β繝昴ャ繝亥�縺ョ繝�ヵ繧ゥ繝ォ繝医�繧「繧、繝�Β縲ゅせ繝ュ繝�ヨ縺ァ蠖馴∈蠕後∬�蜍輔〒陬懷�縺輔l縺セ縺呻シ医ョ繝輔か繝ォ繝医�險ュ螳壹〒縺ッ鄒ス縺鯉シ墓椢縲√ム繧、繝、�大九�延�托シ仙具シ
  117. # Item format: <item_id/item_name> OR <item_id/item_name>-<data> OR <item_id/item_name>-<amount>-<data>
  118. # Format: <item>(, <item>...)
  119. Default_Items: 443-1, 399-1, 282-64
  120.  
  121. # 繝励Ξ繧、繝、繝シ縺後さ繧、繝ウ繧貞�繧後◆髫帙↓霑ス蜉縺輔l繧九い繧、繝�Β縲ゑシ医ョ繝輔か繝ォ繝医�險ュ螳壹�繧ー繝ュ繧ヲ繧ケ繝医�繝ウ繝繧ケ繝茨シ貞九√Λ繝斐せ�泌具シ
  122. # Item format: <item_id/item_name> OR <item_id/item_name>-<data> OR <item_id/item_name>-<amount>-<data>
  123. # Format: <item>(, <item>...)
  124. Pot_Raise:
  125.  
  126. # House_Cut縺ォ髢「縺吶k險ュ螳夐�岼
  127. # (House_Cut縺ィ縺ッ縲√%縺ョ蝣エ蜷医∝ス馴∈譎ゅ↓繧「繧、繝�Β繝昴ャ繝医�荳ュ縺九i繝ゥ繝ウ繝繝縺ォ繧「繧、繝�Β繧貞叙繧企勁縺阪∵ョ九j繧偵�繝ャ繧、繝、繝シ縺ク荳弱∴繧九)
  128. House_Cut:
  129.  
  130. # House_Cut繧貞茜逕ィ縺吶k縺九←縺�°縺ョ險ュ螳
  131. Enabled: true
  132.  
  133. # House_Cut縺ァ蜿悶j髯、縺九l繧九い繧、繝�Β縺ョ驥
  134. Amount: 1
  135.  
  136. # 繧「繧、繝�Β繝昴ャ繝医↓縺翫¢繧九さ繝ウ繝懊�險ュ螳夐�岼
  137. # 繧ケ繝ュ繝�ヨ邨ゆコ�凾縺ョ繧ウ繝ウ繝懶シ医い繧、繝�Β縺ョ荳ヲ縺ウ譁ケ�画ャ。隨ャ縺ァ繝懊�繝翫せ繧剃ク弱∴繧九%縺ィ縺後〒縺阪k
  138. Combo_Settings:
  139.  
  140. # 繧ウ繝ウ繝懊r譛牙柑縺ォ縺吶k縺九←縺�°縺ョ險ュ螳
  141. Enabled: false
  142.  
  143. # 'Enabled'繧 true 縺ォ縺励◆蝣エ蜷医↓譛牙柑縺ィ縺ェ繧九さ繝ウ繝懊Μ繧ケ繝医r險ュ螳
  144. # 繧「繧、繝�Β�ゥ�、繧0縺ォ險ュ螳壹☆繧九→繝ッ繧、繝ォ繝峨き繝シ繝峨→縺励※蛻ゥ逕ィ縺ァ縺阪k縲
  145. # Item format: <item_id/item_name> OR <item_id/item_name>-<data> (OR <item_id/item_name>-<amount>-<data> for the items value)
  146. # Valid action names: DOUBLE_POT_ITEMS_AND_DISTRIBUTE, ADD_TO_POT_AND_DISTRIBUTE, DISTRIBUTE_POT, DISTRIBUTE_INDEPENDANT_ITEMS
  147. # The items value can either be a point number or a normal number and is only necessary for the actions ADD_TO_POT_AND_DISTRIBUTE and DISTRIBUTE_INDEPENDANT_ITEMS
  148. # Combo format: <item>@<item>@<item>#<action> OR <item>@<item>@<item>#<action>#<items>
  149. # Format: <combo>(;<combo>...)
  150. # 繝�ヵ繧ゥ繝ォ繝医�險ュ螳壹�繝繧、繝、譁ァ縺鯉シ薙▽荳ヲ繧薙□繧峨ム繧、繝、�薙▽縲�延蜑」荳縺、縲√せ繝昴Φ繧ク�抵シ仙九�繝�ヨ縺ォ蜈・繧後※驟榊ク�☆繧九ゑシ�ouseCut縺ョ蠖ア髻ソ繧貞女縺代k�
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