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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code V2 by Mokiros")
- local RealPlayer = RealPlayer
- script.Parent = RealPlayer.Character
- --Fake event to make stuff like Mouse.KeyDown work
- local Disconnect_Function = function(this)
- this[1].Functions[this[2]] = nil
- end
- local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
- local FakeEvent_Metatable = {__index={
- Connect = function(this,f)
- local i = tostring(math.random(0,10000))
- while this.Functions[i] do
- i = tostring(math.random(0,10000))
- end
- this.Functions[i] = f
- return setmetatable({this,i},Disconnect_Metatable)
- end
- }}
- FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
- local function fakeEvent()
- return setmetatable({Functions={}},FakeEvent_Metatable)
- end
- --Creating fake input objects with fake variables
- local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- FakeMouse.keyUp = FakeMouse.KeyUp
- FakeMouse.keyDown = FakeMouse.KeyDown
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function TriggerEvent(self,ev,...)
- for _,f in pairs(self[ev].Functions) do
- f(...)
- end
- end
- FakeMouse.TriggerEvent = TriggerEvent
- UIS.TriggerEvent = TriggerEvent
- --Client communication
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=RealPlayer then return end
- FakeMouse.Target = io.Target
- FakeMouse.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
- local Mouse = owner:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,RobloxHandled)
- if RobloxHandled then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data every second frame, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- local HB = game:GetService("RunService").Heartbeat
- while true do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- --Wait 2 frames
- for i=1,2 do
- HB:Wait()
- end
- end]==],script)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local RealGame = game
- --Metatable for fake service
- local FakeService_Metatable = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
- return setmetatable(t,FakeService_Metatable)
- end
- --Fake game object
- local FakeGame = {
- GetService = function(self,s)
- return rawget(self,s) or RealGame:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = RealGame:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
- FakeGame.service = FakeGame.GetService
- FakeService(FakeGame,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = FakeGame,FakeGame.Players.LocalPlayer
- end
- ---[controls]---
- ---[HOLD E MUDA MUDA MUDA MUDA MUDA : fast punches]---
- ---[Q ZA WORUDO : stops time]---
- ---[F EMERALD SPLASU : shoots emerald idk why and idc]---
- ---[R Throe Knifes in time stop mode]---
- ---[T Hermit Purple sun thing]---
- HoldE=false
- Tool=script.Parent
- Equipped=false
- Player=game.Players.LocalPlayer
- repeat
- wait()
- until Player
- Character=Player.Character
- repeat
- wait()
- until Character
- Mouse=Player:GetMouse()
- Torso=Character.Torso
- RArm=Character["Right Arm"]
- LArm=Character["Left Arm"]
- RLeg=Character["Right Leg"]
- LLeg=Character["Left Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=CFrame.new(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LSC0=CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- RHC0=CFrame.new(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RSC0=CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- ROOTC0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Neck=Character.Torso.Neck
- Human=Character:FindFirstChild("Humanoid")
- h=game:service'RunService'.Heartbeat
- local camera = workspace.CurrentCamera
- Debounce=false
- world=false
- function part(parent,anchored,collide,size,cframe,bcol,material,trans,meshtype,meshscale)
- local partt = Instance.new("Part",parent)
- partt.Anchored = anchored
- partt.CanCollide = collide
- partt.Size = size
- partt.CFrame = cframe
- partt.BrickColor = BrickColor.new(bcol)
- partt.Material = material
- partt.Transparency = trans
- if meshtype then
- local mesh = Instance.new("SpecialMesh", partt)
- mesh.MeshType = meshtype
- mesh.Scale = meshscale
- end
- return partt
- end
- function BloodSpurt(parent,cframe)
- for i=1,5 do
- spawn(function()
- local bl=Instance.new("Part",parent)
- bl.Size=Vector3.new(0,0,0)
- bl.BrickColor=BrickColor.new("Really red")
- bl.Anchored=true
- bl.CanCollide=false
- bl.CFrame=cframe
- local bp=Instance.new("BodyPosition")
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.Position=bl.Position+Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
- bl.Anchored=false
- bp.Parent=bl
- wait()
- bp.Parent=nil
- end)
- end
- end
- Human.MaxHealth=math.huge
- knifeS=Instance.new("Sound",Character)
- knifeS.SoundId="rbxassetid://616593932"
- knifeS.Volume=2
- ZWRDO=Instance.new("Sound",Character)
- ZWRDO.SoundId="rbxassetid://188959431"
- ZWRDO.Volume=.2
- Mouse.KeyDown:connect(function(Key)
- if Key=="q" and Debounce==false and world==false then
- Debounce=true
- print("ZA WARUDO")
- print("TOKI YO TOMARE")
- local ZA=Instance.new("Sound",Character)
- ZA.SoundId="rbxassetid://274698941"
- ZA:Play()
- ZA.Volume=4
- ZWRDO:Play()
- Human.WalkSpeed=0
- spawn(function()
- for i=1,100 do
- RS.C0=RS.C0*CFrame.Angles(math.rad(0),math.rad(-.4),math.rad(.9))
- LS.C0=LS.C0*CFrame.Angles(math.rad(0),math.rad(.4),math.rad(-.9))
- Neck.C0=Neck.C0*CFrame.Angles(math.rad(-.1),math.rad(0),math.rad(0))
- h:wait()
- end
- end)
- --[[RS.C0=RS.C0*CFrame.Angles(math.rad(0),math.rad(-40),math.rad(90))
- LS.C0=LS.C0*CFrame.Angles(math.rad(0),math.rad(40),math.rad(-90))
- Neck.C0=Neck.C0*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0))]]
- local sphere=Instance.new("Part",Character)
- sphere.Anchored=true
- sphere.CanCollide=false
- sphere.CFrame=Torso.CFrame
- sphere.Size=Vector3.new(1,1,1)
- sphere.TopSurface=0
- sphere.BottomSurface=0
- sphere.Reflectance=.5
- sphere.Transparency=1
- sphere.BrickColor=BrickColor.new("Lapis")
- local ball=Instance.new("SpecialMesh",sphere)
- ball.MeshType="Sphere"
- ball.Scale=Vector3.new(4,4,4)
- wait(2)
- sphere.Transparency=0
- spawn(function()
- for i=1,50 do
- ball.Scale=ball.Scale+Vector3.new(10,10,10)
- sphere.Transparency=i/50
- h:wait()
- end
- sphere.BrickColor=BrickColor.new("New Yeller")
- wait(.3)
- for i=1,25 do
- ball.Scale=ball.Scale-Vector3.new(20,20,20)
- sphere.Transparency=-i/25
- h:wait()
- end
- sphere:Destroy()
- ball:Destroy()
- Human.WalkSpeed=16
- end)
- AnchoredObjects={}
- for i, v in pairs(workspace:GetChildren()) do
- if v.Name~=Player.Name then
- if v.ClassName=="Model" then
- for ii, vv in pairs(v:GetChildren()) do
- if vv.Name=="Torso" then
- if vv.Anchored==false then vv.Anchored=true
- table.insert(AnchoredObjects,vv)
- wait()
- end
- end
- end
- end
- end
- end
- game.Lighting.OutdoorAmbient=Color3.new(0,14,135)
- game.Lighting.TimeOfDay="00:00:00"
- print("Time has stopped.")
- wait(1)
- for i=1,100 do
- RS.C0=RS.C0*CFrame.Angles(math.rad(0),math.rad(.4),math.rad(-.9))
- LS.C0=LS.C0*CFrame.Angles(math.rad(0),math.rad(-.4),math.rad(.9))
- Neck.C0=Neck.C0*CFrame.Angles(math.rad(.1),math.rad(0),math.rad(0))
- end
- Debounce=false
- world=true
- --[[local Mover=Instance.new("HopperBin")
- Mover.Parent=Player.StarterPack]]
- wait(11)
- ZA:Destroy()
- for i, v in pairs(AnchoredObjects) do
- if v.Anchored==true then
- v.Anchored=false
- end
- end
- print("Time continues to flow..")
- ZWRDO:Stop()
- game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
- game.Lighting.TimeOfDay="15:00:00"
- for i=1,#AnchoredObjects do
- table.remove(AnchoredObjects,i)
- end
- world=false
- end
- end)
- knifing=false
- Mouse.KeyDown:connect(function(Key)
- if Key=="r" and world==true and Debounce==false then
- --KNIFEUU
- Debounce=true
- knifing=true
- local rad=math.rad
- Torso.Anchored=true
- local Knife=part(Character,false,false,Vector3.new(1,1,1),Torso.CFrame*CFrame.new(1.2,3,-3),Color3.new(217/255,217/255,217/255),"Neon",0)
- local Toward=part(Character,true,false,Vector3.new(1,1,1),Knife.CFrame*CFrame.new(0,0,-400),Color3.new(0,0,0),"Neon",1)
- local HBOX=part(Character,false,false,Vector3.new(1,1,1),Torso.CFrame*CFrame.new(1.5,3,-4),Color3.new(0,0,0),"Plastic",1)
- local mosh=Instance.new("SpecialMesh",Knife)
- mosh.MeshId="rbxassetid://202083123"
- mosh.Scale=Vector3.new(1,1,1)
- for i=1,10 do h:wait()
- Torso.CFrame=Torso.CFrame*CFrame.new(0,-.03,0)*CFrame.Angles((rad(-2)),(rad(0)),(rad(0)))
- RH.C0=RH.C0*CFrame.Angles(rad(-.3), rad(0), rad(2))*CFrame.new(.065,0,0)
- LH.C0=LH.C0*CFrame.Angles(rad(-.3), rad(0), rad(1.3))*CFrame.new(0,.03,0)
- LS.C0=LS.C0*CFrame.Angles(rad(-.3), rad(0), rad(3.5))*CFrame.new(0,0,0)
- RS.C0=RS.C0*CFrame.Angles(rad(-.3), rad(0), rad(12))*CFrame.new(0,0,0)
- end--202083162
- Knife.Anchored=false
- local BEP=Instance.new("BodyVelocity")
- BEP.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- BEP.Velocity=(Toward.Position-HBOX.Position).unit*70
- BEP.Parent=HBOX
- local BEP2=Instance.new("BodyVelocity")
- BEP2.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- BEP2.Velocity=(Toward.Position-Knife.Position).unit*70
- BEP2.Parent=Knife
- wait(.1)
- spawn(function()
- spawn(function()
- knifeS:Play()
- wait(.7)
- knifeS:Stop()
- end)
- wait(1)
- for i=1,10 do
- Torso.CFrame=Torso.CFrame*CFrame.new(0,.03,0)*CFrame.Angles((rad(2)),(rad(0)),(rad(0)))
- RH.C0=RH.C0*CFrame.Angles(rad(.3), rad(0), rad(-2))*CFrame.new(-.065,0,0)
- LH.C0=LH.C0*CFrame.Angles(rad(.3), rad(0), rad(-1.3))*CFrame.new(0,-.03,0)
- LS.C0=LS.C0*CFrame.Angles(rad(.3), rad(0), rad(-3.5))*CFrame.new(0,0,0)
- RS.C0=RS.C0*CFrame.Angles(rad(.3), rad(0), rad(-12))*CFrame.new(0,0,0)
- end--202083162
- Torso.Anchored=false
- end)
- HBOX.Touched:connect(function(Hit)
- if Hit.Name~=HBOX.Name and Hit.Name~=Player.Name then
- print"hit!"
- Knife.Anchored=true
- BEP.Parent=nil
- --BEP2.Parent=nil
- HBOX:Destroy()
- print"yey"
- Knife.Anchored=true
- --Knife.CFrame=Knife.CFrame*CFrame.new(0,0,.5)
- repeat wait()
- until world==false
- Knife.Anchored=false
- Knife.Touched:connect(function(Het)
- if Het.Name~=Player.Name then
- if Het.Parent:FindFirstChild("Humanoid") then
- BloodSpurt(Character,Knife.CFrame)
- --Knife:Destroy()
- BEP2:Remove()
- local hoom=Het.Parent:FindFirstChild("Humanoid")
- hoom.Health=hoom.Health-100
- end
- end
- end)
- end
- end)
- Debounce=false
- end
- end)
- spawn(function()
- while true do
- wait()
- if Human.Health<=0 then
- game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
- game.Lighting.TimeOfDay="15:00:00"
- for i, v in pairs(AnchoredObjects) do
- if v.Anchored==true then
- v.Anchored=false
- end
- end
- end
- end
- end)
- --[[
- Torso.CFrame=Torso.CFrame*CFrame.new(0,-.3,0)*CFrame.Angles((math.rad(-13)),(math.rad(0)),(math.rad(0)))
- RH.C0=RH.C0*CFrame.new(.3,0,0)*CFrame.Angles(math.rad(-3),math.rad(0),math.rad(13))
- LH.C0=LH.C0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-3),math.rad(0),math.rad(15))
- RS.C0=RS.C0*CFrame.new(1,0,0)*CFrame.Angles(math.rad(-20),math.rad(10),math.rad(110))
- LS.C0=LS.C0*CFrame.new(1,0,0)*CFrame.Angles(math.rad(-20),math.rad(-10),math.rad(-110))
- Neck.C0=Neck.C0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-13),math.rad(0),math.rad(0))
- ]]
- --]]
- --Muda MUDA MUDA MUDAAAA
- Mouse.KeyDown:connect(function(Key)
- if Key=="e" and HoldE==false then
- HoldE=true
- Torso.Anchored=true
- local Playing=false
- --pos
- Torso.CFrame=Torso.CFrame*CFrame.new(0,-.3,0)*CFrame.Angles((math.rad(-13)),(math.rad(0)),(math.rad(0)))
- RH.C0=RH.C0*CFrame.new(.3,0,0)*CFrame.Angles(math.rad(-3),math.rad(0),math.rad(13))
- LH.C0=LH.C0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-3),math.rad(0),math.rad(15))
- RS.C0=RS.C0*CFrame.new(1,0,0)*CFrame.Angles(math.rad(-20),math.rad(10),math.rad(110))
- LS.C0=LS.C0*CFrame.new(1,0,0)*CFrame.Angles(math.rad(-20),math.rad(-10),math.rad(-110))
- Neck.C0=Neck.C0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-13),math.rad(0),math.rad(0))
- --arms
- local Hitbox=Instance.new("Part",Character)
- Hitbox.Anchored=true
- Hitbox.CanCollide=false
- Hitbox.Size=Vector3.new(4,7,4)
- Hitbox.Transparency=1
- Hitbox.CFrame=Torso.CFrame*CFrame.new(0,0,-2.3)
- RArm.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- if hit.Parent.Name~=Player.Name and HoldE==true then
- local Hooman=hit.Parent:FindFirstChild("Humanoid")
- Hooman.Health=Hooman.Health-10
- local effectpart=Instance.new("Part",Character)
- effectpart.Size=Vector3.new(1,1,1)
- effectpart.CFrame=hit.Parent.Torso.CFrame*CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- effectpart.Anchored=true
- effectpart.CanCollide=false
- local Ring=Instance.new("SpecialMesh",effectpart)
- Ring.MeshId="rbxassetid://3270017"
- Ring.Scale=Vector3.new(2,2,2)
- for i=1,8 do
- Ring.Scale=Ring.Scale+Vector3.new(1,1,1)
- effectpart.Transparency=i/8
- wait()
- end
- effectpart:Destroy()
- end
- end
- end)
- LArm.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- if hit.Parent.Name~=Player.Name and HoldE==true then
- local Hooman=hit.Parent:FindFirstChild("Humanoid")
- Hooman.Health=Hooman.Health-10
- local effectpart=Instance.new("Part",Character)
- effectpart.Size=Vector3.new(1,1,1)
- effectpart.CFrame=hit.Parent.Torso.CFrame*CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- effectpart.Anchored=true
- effectpart.CanCollide=false
- local Ring=Instance.new("SpecialMesh",effectpart)
- Ring.MeshId="rbxassetid://3270017"
- Ring.Scale=Vector3.new(2,2,2)
- for i=1,8 do
- Ring.Scale=Ring.Scale+Vector3.new(1,1,1)
- effectpart.Transparency=i/8
- wait()
- end
- effectpart:Destroy()
- end
- end
- end)
- spawn(function()
- local MUDA=Instance.new("Sound",Character)
- MUDA.SoundId="rbxassetid://601465752"
- MUDA.Volume=2
- while HoldE==true do
- for i=1,3 do
- RS.C0=RS.C0*CFrame.new(0,2/3,0)
- LS.C0=LS.C0*CFrame.new(0,-2/3,0)
- h:wait()
- end
- for i=1,3 do
- RS.C0=RS.C0*CFrame.new(0,-2/3,0)
- LS.C0=LS.C0*CFrame.new(0,2/3,0)
- h:wait()
- end
- if HoldE==true and Playing==false then
- spawn(function()
- MUDA:Play()
- Playing=true
- wait(6)
- Playing=false
- end)
- end
- end
- MUDA:Stop()
- end)
- while HoldE==true do
- Hitbox.CFrame=Torso.CFrame*CFrame.new(0,0,-2.3)
- wait()
- Hitbox.CFrame=Torso.CFrame*CFrame.new(0,0,-2.1)
- end
- Hitbox:Destroy()
- end
- end)
- Mouse.KeyUp:connect(function(Key)
- if Key=="e" and HoldE==true then
- HoldE=false
- wait(.1)
- Neck.C0 = necko
- LH.C0 = LHC0
- LS.C0 = LSC0
- RH.C0 = RHC0
- RS.C0 = RSC0
- Torso.Anchored=false
- end
- end)
- SYO=false
- local function rays(pos1,pos2,maxlength,bcol,material)
- local ray=Ray.new(pos1.Position,(pos2-pos1.Position).unit*maxlength)
- local part, position = workspace:FindPartOnRay(ray, Character, false, true)
- local beam = Instance.new("Part", workspace)
- beam.BrickColor = BrickColor.new(bcol)
- beam.FormFactor = "Custom"
- beam.Material = material
- beam.Transparency = 0
- beam.Anchored = true
- beam.Locked = true
- beam.CanCollide = false
- local dist=(pos1.Position-position).magnitude
- beam.Size=Vector3.new(.3,.3,dist)
- beam.CFrame=CFrame.new(pos1.CFrame.p,position)*CFrame.new(0,0,-dist/2)
- for i=1,10 do
- beam.Transparency=i/10
- wait()
- end
- beam:Destroy()
- end
- --SUNLIGHT YELLOW OVERDRIVE
- Mouse.KeyDown:connect(function(Key)
- if Key=="t" and Debounce==false then
- Debounce=true
- if Character.Animate.Disabled==false then
- Character.Animate.Disabled=true
- end
- SYO=true
- local SUNLIGHT=Instance.new("Sound",Character)
- SUNLIGHT.SoundId="rbxassetid://538732827"
- SUNLIGHT.Volume=.2
- SUNLIGHT:Play()
- local Elec=Instance.new("Sound",Character)
- Elec.SoundId="rbxassetid://186130717"
- Torso.Anchored=true
- for i=1,100 do
- Torso.CFrame=Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles((math.rad(0)),(math.rad(-.2)),(math.rad(0)))
- RH.C0=RH.C0*CFrame.new(.003,0,0)*CFrame.Angles(math.rad(-.03),math.rad(.2),math.rad(.13))
- LH.C0=LH.C0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-.03),math.rad(.2),math.rad(.15))
- Neck.C0=Neck.C0*CFrame.Angles(math.rad(.2),math.rad(0),math.rad(0))
- LS.C0=LS.C0*CFrame.new(-.003,0,0)*CFrame.Angles(math.rad(-.2),math.rad(0),math.rad(-.9))
- RS.C0=RS.C0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-.2),math.rad(0),math.rad(-.5))
- h:wait()
- end
- local PEPART=Instance.new("Part",Character)
- PEPART.Size=Vector3.new(3,0,3)
- PEPART.CFrame=Torso.CFrame*CFrame.new(0,-3,0)
- PEPART.Transparency=1
- PEPART.Anchored=true
- PEPART.CanCollide=false
- local PEPART2=PEPART:Clone()
- PEPART2.Parent=Character
- PEPART2.Size=Vector3.new(5,0,5)
- PEPART2.Transparency=1
- local PE2=Instance.new("ParticleEmitter",PEPART)
- PE2.Color=ColorSequence.new(Color3.new(1,1,0),Color3.new(1,1,0))
- PE2.Lifetime=NumberRange.new(1.3,1.3,1.3)
- PE2.Texture="rbxassetid://298035054"
- PE2.Size=NumberSequence.new(2,2,2)
- local PE1=Instance.new("ParticleEmitter",PEPART)
- PE1.Color=ColorSequence.new(Color3.new(1,1,0),Color3.new(1,1,0))
- PE1.Lifetime=NumberRange.new(1.3,1.3,1.3)
- Elec:Play()
- for i=1,30 do
- local p1=Instance.new("Part",Character)
- p1.Size=Vector3.new(0,0,0)
- p1.CanCollide=false
- p1.Anchored=true
- p1.Transparency=1
- local p2=p1:Clone()
- local p3=p2:Clone()
- local p4=p2:Clone()
- local p5=p4:Clone()
- local p6=p5:Clone()
- p3.Parent=Character
- p2.Parent=Character
- p4.Parent=Character
- p5.Parent=Character
- p6.Parent=Character
- p1.CFrame=Character.Torso.CFrame
- p2.CFrame=p1.CFrame*CFrame.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- p3.CFrame=p2.CFrame*CFrame.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- p4.CFrame=p3.CFrame*CFrame.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- p5.CFrame=p4.CFrame*CFrame.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- p6.CFrame=p5.CFrame*CFrame.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- spawn(function()
- rays(p1,p2.Position,3,"Deep orange","Neon")
- end)
- spawn(function()
- rays(p2,p3.Position,3,"Deep orange","Neon")
- end)
- spawn(function()
- rays(p3,p4.Position,3,"Deep orange","Neon")
- end)
- spawn(function()
- rays(p4,p5.Position,3,"Deep orange","Neon")
- end)
- spawn(function()
- rays(p5,p6.Position,3,"Deep orange","Neon")
- end)
- p1:Destroy()
- p2:Destroy()
- p3:Destroy()
- p4:Destroy()
- p5:Destroy()
- p6:Destroy()
- wait()
- end
- local HitFound=false
- local Hitbox=Instance.new("Part",Character)
- Hitbox.Size=Vector3.new(4,6,4)
- Hitbox.Anchored=true
- Hitbox.CanCollide=false
- Hitbox.Transparency=1
- Hitbox.CFrame=Torso.CFrame*CFrame.new(0,0,-4)
- Hitbox.Touched:connect(function(Hit)
- if Hit.Parent:FindFirstChild("Humanoid") then
- if Hit.Parent.Name~=Player.Name then
- HitFound=true
- Hitbox:Destroy()
- local Target=Hit.Parent
- local Hooman=Target:FindFirstChild("Humanoid")
- local OTorso=Target.Torso
- local BPER=Instance.new("Part",Character)
- BPER.Anchored=true
- BPER.CanCollide=false
- BPER.Transparency=1
- BPER.CFrame=Torso.CFrame*CFrame.Angles(0,math.rad(20),0,0)*CFrame.new(0,5,-10)
- BP=Instance.new("BodyPosition")
- BP.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- BP.Position=BPER.Position
- BP.Parent=OTorso
- local YELLOW=Instance.new("Sound",Character)
- YELLOW.SoundId="rbxassetid://624164065"
- YELLOW.Volume=3
- spawn(function()
- while HitFound==true do
- if Human.Health==0 then
- BP:Destroy()
- end
- wait()
- end
- end)
- wait(2)
- Neck.C0 = necko
- LH.C0 = LHC0
- LS.C0 = LSC0
- RH.C0 = RHC0
- RS.C0 = RSC0
- Torso.CFrame=OTorso.CFrame*CFrame.new(0,0,2.3)
- PEPART:Destroy()
- PEPART2:Destroy()
- SUNLIGHT:Destroy()
- YELLOW:Play()
- Torso.CFrame=Torso.CFrame*CFrame.new(0,-.3,0)*CFrame.Angles((math.rad(-13)),(math.rad(0)),(math.rad(0)))
- RH.C0=RH.C0*CFrame.new(.3,0,0)*CFrame.Angles(math.rad(-3),math.rad(0),math.rad(13))
- LH.C0=LH.C0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-3),math.rad(0),math.rad(15))
- RS.C0=RS.C0*CFrame.new(1,0,0)*CFrame.Angles(math.rad(-20),math.rad(10),math.rad(110))
- LS.C0=LS.C0*CFrame.new(1,0,0)*CFrame.Angles(math.rad(-20),math.rad(-10),math.rad(-110))
- Neck.C0=Neck.C0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-13),math.rad(0),math.rad(0))
- local function balleff()
- spawn(function()
- local ball=Instance.new("Part",Character)
- ball.CanCollide=false
- ball.Anchored=true
- ball.Transparency=1
- ball.Size=Vector3.new(1,1,1)
- ball.CFrame=OTorso.CFrame
- ball.BrickColor=BrickColor.new("Deep orange")
- ball.Material="Neon"
- local sp=Instance.new("SpecialMesh",ball)
- sp.Scale=Vector3.new(1,1,1)
- sp.MeshType="Sphere"
- for i=1,13 do
- sp.Scale=sp.Scale+Vector3.new(2,2,2)
- ball.Transparency=i/13
- wait()
- end
- end)
- end
- for i=1,30 do
- balleff()
- for i=1,3 do
- RS.C0=RS.C0*CFrame.new(0,2/3,0)
- LS.C0=LS.C0*CFrame.new(0,-2/3,0)
- h:wait()
- end
- for i=1,3 do
- RS.C0=RS.C0*CFrame.new(0,-2/3,0)
- LS.C0=LS.C0*CFrame.new(0,2/3,0)
- h:wait()
- end
- h:wait()
- Hooman.Health=Hooman.Health-20
- end
- end
- Torso.Anchored=false
- Character.Animate.Disabled=false
- Neck.C0 = necko
- LH.C0 = LHC0
- LS.C0 = LSC0
- RH.C0 = RHC0
- RS.C0 = RSC0
- Torso.Anchored=false
- HitFound=false
- BP:Destroy()
- end
- end)
- for i=1,360/4 do
- Hitbox.CFrame=Hitbox.CFrame*CFrame.Angles(math.rad(-4),math.rad(-4),math.rad(-4))
- if HitFound==true then
- break
- end
- h:wait()
- end
- if HitFound==false then
- Hitbox:Destroy()
- Neck.C0 = necko
- LH.C0 = LHC0
- LS.C0 = LSC0
- RH.C0 = RHC0
- RS.C0 = RSC0
- Torso.Anchored=false
- HitFound=false
- PEPART:Destroy()
- PEPART2:Destroy()
- SUNLIGHT:Destroy()
- Character.Animate.Disabled=false
- end
- Debounce=false
- end
- end)
- walkkeys={}
- Mouse.KeyDown:connect(function(Key)
- if Key=="w" or "a" or "s" or "d" then
- table.insert(walkkeys,Key)
- end
- end)
- spawn(function()
- while wait() do
- if walkkeys[1] or walkkeys[2] or walkkeys[3] or walkkeys[4] then
- --walking
- else
- --idle
- end
- end
- end)
- Mouse.KeyUp:connect(function(Key)
- if Key=="w" or "a" or "s" or "d" then
- for i, v in pairs(walkkeys) do
- if v=="w" or "a" or "s" or "d" then
- table.remove(walkkeys,i)
- end
- end
- end
- end)
- local trans={}
- for i=0,1,.1 do
- table.insert(trans,NumberSequenceKeypoint.new(i,i,i))
- end
- local sizes={NumberSequenceKeypoint.new(0,0.988,0),NumberSequenceKeypoint.new(0.0399,0.988,0),NumberSequenceKeypoint.new(0.52,0.617,0),
- NumberSequenceKeypoint.new(1,0.185,0)}
- Mouse.KeyDown:connect(function(Key)
- if Key=="f" and Debounce==false then
- --EMERALD SPLASHO
- Debounce=true
- local bemz={}
- local HasHit=false
- local EpicOver=false
- Torso.Anchored=true
- for i=1,100 do
- Torso.CFrame=Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles((math.rad(0)),(math.rad(-.2)),(math.rad(0)))
- RH.C0=RH.C0*CFrame.new(.003,0,0)*CFrame.Angles(math.rad(0),math.rad(.20),math.rad(.05))
- LH.C0=LH.C0*CFrame.new(.004,0,0)*CFrame.Angles(math.rad(-.10),math.rad(.20),math.rad(.10))
- RS.C0=RS.C0*CFrame.new(.005,0,0)*CFrame.Angles(math.rad(0),math.rad(.30),math.rad(.90))
- LS.C0=LS.C0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(-.45),math.rad(-.90))
- Neck.C0=Neck.C0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(.20))
- h:wait()
- end
- local PosPart=Instance.new("Part",Character)
- PosPart.Anchored=true
- PosPart.CanCollide=false
- PosPart.Size=Vector3.new(0,0,0)
- PosPart.Transparency=1
- PosPart.CFrame=Torso.CFrame*CFrame.new(0,.5,-2)*CFrame.Angles(0,math.rad(20),0)
- local PE=Instance.new("ParticleEmitter",PosPart)
- PE.Color=ColorSequence.new(Color3.new(0,1,0),Color3.new(0,1,0))
- PE.Lifetime=NumberRange.new(.1,.1,.1)
- PE.Rate=50
- local ShootTable={}
- local function Shoot()
- spawn(function()
- local em=Instance.new("Part",Character)
- em.Size=Vector3.new(3,3,3)
- em.CFrame=PosPart.CFrame*CFrame.new(math.random(-2,2),math.random(-2,2),0)
- em.Anchored=true
- em.CanCollide=false
- em.Color=Color3.new(0,1,0)
- em.Material="Neon"
- em.Name="em"
- table.insert(ShootTable,em)
- local er=Instance.new("SpecialMesh",em)
- er.MeshType="Sphere"
- er.Scale=Vector3.new(2,2,4)
- local trail=Instance.new("ParticleEmitter",em)
- em.Size=Vector3.new(0,0,0)
- trail.Texture="rbxassetid://170478374"
- trail.Transparency=NumberSequence.new(trans)
- trail.LockedToPart=true
- trail.Rate=499999997952.000
- trail.Size=NumberSequence.new(sizes)
- trail.Lifetime=NumberRange.new(5,5,5)
- trail.Speed=NumberRange.new(20,20,20)
- trail.LightEmission=1
- trail.EmissionDirection="Back"
- local HitBParent=part(Character,true,false,Vector3.new(1,1,1),PosPart.CFrame*CFrame.new(0,0,-320),Color3.new(0,0,0),"Neon",1)
- local HITBOX=part(Character,false,false,Vector3.new(7,7,7),PosPart.CFrame,Color3.new(0,0,0),"Plastic",1)
- local BEP=Instance.new("BodyVelocity")
- BEP.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- BEP.Velocity=(HitBParent.Position-HITBOX.Position).unit*121
- BEP.Parent=HITBOX
- HITBOX.Touched:connect(function(Hit)
- if Hit.Parent:FindFirstChild("Humanoid") then
- if Hit.Parent.Name~=Player.Name then
- if HasHit==false then
- HasHit=true
- for i=1,#ShootTable do
- table.remove(ShootTable,i)
- end
- HITBOX:Destroy()
- print("HIT")
- local Target=Hit.Parent
- local OTorso=Target.Torso
- local Hooman=Target:FindFirstChild("Humanoid")
- camera.CameraType = Enum.CameraType.Scriptable
- camera.CameraSubject = OTorso
- spawn(function()
- wait(2.8)
- for i=1,18.2,.1 do
- if Human.Health<=0 then
- game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
- game.Workspace.CurrentCamera.CameraType = "Custom"
- break
- end
- if Human.Health<=0 then else
- camera.CoordinateFrame=CFrame.new(OTorso.Position)*CFrame.Angles(0,i,0)*CFrame.new(0,0,i+10)
- h:wait() end
- end
- for i=1,130 do
- camera.CoordinateFrame=CFrame.new(OTorso.Position)*CFrame.new(0,0,i+40)
- h:wait()
- end
- game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
- game.Workspace.CurrentCamera.CameraType = "Custom"
- end)
- local Beams={}
- OTorso.Anchored=true
- for i=1,10 do
- local bem=Instance.new("Part",Character)
- bem.Size=Vector3.new(1,100,1)
- bem.Anchored=true
- bem.CanCollide=false
- bem.Color=Color3.new(0,1,0)
- bem.TopSurface=0
- bem.BottomSurface=0
- bem.Material="Neon"
- bem.Transparency=.9
- bem.Name="GreenBean"
- bem.CFrame=OTorso.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))*CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- table.insert(bemz,bem)
- spawn(function()
- wait(7.3)
- bem:Destroy()
- end)
- bem.Touched:connect(function(Hit)
- if Hit.Name==Target.Name then
- bem:Destroy()
- end
- end)
- end
- local function Shoot2()
- spawn(function()
- local em=Instance.new("Part",Character)
- em.Size=Vector3.new(1,1,1)
- em.CFrame=OTorso.CFrame*CFrame.new(math.random(-100,100),math.random(-100,100),math.random(-100,100))
- em.Anchored=true
- em.CanCollide=false
- em.Color=Color3.new(0,1,0)
- em.Material="Neon"
- em.Name="em2"
- em.Shape="Ball"
- em.Transparency=0
- local trail=Instance.new("ParticleEmitter",em)
- em.Size=Vector3.new(0,0,0)
- trail.Texture="rbxassetid://170478374"
- trail.Transparency=NumberSequence.new(trans)
- trail.LockedToPart=false
- trail.Rate=499999997952.000
- trail.Size=NumberSequence.new(sizes)
- trail.Lifetime=NumberRange.new(5,5,5)
- trail.Speed=NumberRange.new(0,0,0)
- trail.LightEmission=1
- trail.Enabled=false
- local BP=Instance.new("BodyPosition")
- BP.maxForce=Vector3.new(500,500,500)
- BP.Position=OTorso.Position
- --Play sound
- wait(4)
- trail.Enabled=true
- em.Anchored=false
- em.Transparency=0
- BP.Parent=em
- wait(1.5)
- em:Destroy()
- end)
- end
- local SPLASH=Instance.new("Sound",Character)
- SPLASH.SoundId="rbxassetid://536523766"
- SPLASH.Volume=3
- local EXPLOSION=Instance.new("Sound",Character)
- EXPLOSION.SoundId="rbxassetid://165969964"
- SPLASH:Play()
- for i=1,40 do
- Shoot2()
- Shoot2()
- Shoot2()
- end
- wait(6)
- local ring1 = part(Character,true,false,Vector3.new(0,0,0),OTorso.CFrame*CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10)),Color3.new(0,1,0),"Neon",0)
- local rm = Instance.new("SpecialMesh",ring1)
- rm.MeshType="Brick"
- rm.Scale = Vector3.new(250,250,250)
- local ring2 = ring1:Clone()
- ring2.Parent=Character
- local rm2 = Instance.new("SpecialMesh", ring2)
- rm2.MeshType="Brick"
- rm2.Scale =Vector3.new(250,250,250)
- local block1 = part(Character,true,false,Vector3.new(0,0,0),OTorso.CFrame*CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10)),Color3.new(0,1,0),"Neon",0)
- local bm = Instance.new("BlockMesh",block1)
- bm.Scale=Vector3.new(500,500,500)
- local block2=block1:Clone()
- local bm2=bm:Clone()
- block2.Parent=Character
- bm2.Parent=block2
- block2.CFrame=OTorso.CFrame*CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- spawn(function()
- for ii=1,3 do
- for i, v in pairs(Player:GetChildren()) do
- if v.ClassName=="Part" and v.Name=="GreenBean" then
- v:Destroy()
- end
- end
- wait(.2)
- end
- end)
- EXPLOSION:Play()
- spawn(function()
- for i = 1,50 do
- block1.CFrame=block1.CFrame*CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- block2.CFrame=block2.CFrame*CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- block1.Transparency=i/50
- block2.Transparency=i/50
- wait()
- end
- end)
- for i = 1,50 do
- ring1.CFrame=ring1.CFrame*CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- ring2.CFrame=ring2.CFrame*CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- ring1.Transparency = i/50
- ring2.Transparency = i/50
- wait()
- end
- ring1:Destroy()
- ring2:Destroy()
- OTorso.Position=OTorso.Position+Vector3.new(0,.001,0)
- end
- end
- HasHit=false
- end
- end)
- pcall(function()
- for i, v in pairs(Player:GetChildren()) do
- if v.ClassName=="Part" and v.Name=="GreenBean" then
- v:Destroy()
- end
- end
- end)
- for i=1,160 do
- h:wait()
- em.CFrame=em.CFrame*CFrame.new(0,0,-2)
- --HitBParent.CFrame=HitBParent.CFrame*CFrame.new(0,0,-2)
- if HasHit==true then
- pcall(function()
- em:Destroy()
- end)
- break
- end
- end
- pcall(function()
- em:Destroy()
- HITBOX:Destroy()
- HitBParent:Destroy()
- end)
- end)
- end
- pcall(function()
- for i, v in pairs(Player:GetChildren()) do
- if v.ClassName=="Part" and v.Name=="GreenBean" then
- v:Destroy()
- end
- end
- end)
- Shoot()
- repeat
- wait()
- until Character:FindFirstChild("em")==nil and HasHit==false
- PosPart:Destroy()
- Neck.C0 = necko
- LH.C0 = LHC0
- LS.C0 = LSC0
- RH.C0 = RHC0
- RS.C0 = RSC0
- Torso.Anchored=false
- HasHit=false
- Debounce=false
- end
- end)
- Mouse.KeyDown:connect(function(Key)
- if Key=="g" then
- BloodSpurt(Character,Torso.CFrame)
- end
- end)
- SOUNDT={"rbxassetid://171370547","rbxassetid://466379148"}
- while true do
- if Human.health==0 then
- game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
- game.Workspace.CurrentCamera.CameraType = "Custom"
- local Sound=Instance.new("Sound",Character)
- Sound.SoundId=SOUNDT[math.random(#SOUNDT)]
- Sound:Play()
- wait(100)
- end
- wait()
- end
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