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AstroScripts

Rainbow Hell

Aug 14th, 2019
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  1. -->Made By XDavodioX<--
  2.  
  3. --=(Catagory = Mememy)=--
  4.  
  5. --:Notive_Memer:--
  6.  
  7. --//Leak\\--
  8.  
  9.  
  10. print"Rainbow Hell ready."
  11.  
  12.  
  13. --[[
  14.  
  15. Developer Changelog =
  16.  
  17. - Added STARMAN by Davodio -
  18. STARMAN() - A Seizure thingy, uhh what
  19. Command = TPose then "O"
  20. WARNING : Can be stopped with the "M" Key!
  21.  
  22. - Updated Woah -
  23. - Added 2 New songs -
  24. - Changes/Updates On STARMAN() -
  25.  
  26. ]]--
  27.  
  28.  
  29.  
  30. warn([[
  31. all of the commands of the script are
  32. click - one puuuaaanncchhh
  33. l - victory if tpose eat chips
  34. k - kill urself but if tpose drink nooby soda
  35. j- what huh and if tpose laugh
  36. h- MEEM and if tpose AAAAAAAAAAAAAAAA
  37. g- that was fun if tpose seizure
  38. f- Xd if tpose isthatahamsandwich?
  39. r- AAH oh my god aah if tpose maybe you should not be living here
  40. t- squat
  41. y- laugh and if t-pose think
  42. u- ooh boi and if tpose chew 5 gum
  43. i- fbi open up if tpose tobeconmemed (thx kisslarge/saba1520)
  44. o- no u if tpose STARMAN
  45. p - bug
  46. v- game over if tpose What?
  47. c- REEE and if tpose then change music
  48. x- dude shut up and if tpose then waiting
  49. z- dab if tpose ROCKIN' SEIZURE
  50. e- wtf
  51. q- ur screwed
  52. b- TPOSE MEME
  53. n- UNTPOSE MEME
  54. m- to stop squat,think,waiting,wtf,seizure,living instantly
  55.  
  56. in total = lx2 kx2 jx2 hx2 gx2 fx2 rx2 tx1 yx2 ux2 ix2 ox2 px2 vx2 cx2 xx2 zx2 qx1
  57.  
  58. Thanks to HeavyThePootisMan333 for the cmd list.
  59. ]])
  60.  
  61. if game:GetService("RunService"):IsClient() then error("Hey dummy! This is an FE script, and the prefix is h/, not hl/! Get it right!") end
  62. local Player,game,owner = owner,game
  63. local RealPlayer = Player
  64. do
  65. warn("ha you thought this was rainbow hell. You just got rekt, skid.")
  66. print"Yeet <"
  67. local rp = RealPlayer
  68. script.Parent = rp.Character
  69.  
  70. --RemoteEvent for communicating
  71. local Event = Instance.new("RemoteEvent")
  72. Event.Name = "UserInput_Event"
  73.  
  74. --Fake event to make stuff like Mouse.KeyDown work
  75. local function fakeEvent()
  76. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  77. t.connect = t.Connect
  78. return t
  79. end
  80.  
  81. --Creating fake input objects with fake variables
  82. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  83. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  84. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  85. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  86. end}
  87. --Merged 2 functions into one by checking amount of arguments
  88. CAS.UnbindAction = CAS.BindAction
  89.  
  90. --This function will trigger the events that have been :Connect()'ed
  91. local function te(self,ev,...)
  92. local t = m[ev]
  93. if t and t._fakeEvent then
  94. for _,f in pairs(t.Functions) do
  95. f(...)
  96. end
  97. end
  98. end
  99. m.TrigEvent = te
  100. UIS.TrigEvent = te
  101.  
  102. Event.OnServerEvent:Connect(function(plr,io)
  103. if plr~=rp then return end
  104. m.Target = io.Target
  105. m.Hit = io.Hit
  106. if not io.isMouse then
  107. local b = io.UserInputState == Enum.UserInputState.Begin
  108. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  109. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  110. end
  111. for _,t in pairs(CAS.Actions) do
  112. for _,k in pairs(t.Keys) do
  113. if k==io.KeyCode then
  114. t.Function(t.Name,io.UserInputState,io)
  115. end
  116. end
  117. end
  118. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  119. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  120. end
  121. end)
  122. Event.Parent = NLS([==[
  123. local Player = game:GetService("Players").LocalPlayer
  124. local Event = script:WaitForChild("UserInput_Event")
  125.  
  126. local Mouse = Player:GetMouse()
  127. local UIS = game:GetService("UserInputService")
  128. local input = function(io,a)
  129. if a then return end
  130. --Since InputObject is a client-side instance, we create and pass table instead
  131. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  132. end
  133. UIS.InputBegan:Connect(input)
  134. UIS.InputEnded:Connect(input)
  135.  
  136. local h,t
  137. --Give the server mouse data 30 times every second, but only if the values changed
  138. --If player is not moving their mouse, client won't fire events
  139. while wait(1/30) do
  140. if h~=Mouse.Hit or t~=Mouse.Target then
  141. h,t=Mouse.Hit,Mouse.Target
  142. Event:FireServer({isMouse=true,Target=t,Hit=h})
  143. end
  144. end]==],Player.Character)
  145.  
  146. ----Sandboxed game object that allows the usage of client-side methods and services
  147. --Real game object
  148. local _rg = game
  149.  
  150. --Metatable for fake service
  151. local fsmt = {
  152. __index = function(self,k)
  153. local s = rawget(self,"_RealService")
  154. if s then return s[k] end
  155. end,
  156. __newindex = function(self,k,v)
  157. local s = rawget(self,"_RealService")
  158. if s then s[k]=v end
  159. end,
  160. __call = function(self,...)
  161. local s = rawget(self,"_RealService")
  162. if s then return s(...) end
  163. end
  164. }
  165. local function FakeService(t,RealService)
  166. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  167. return setmetatable(t,fsmt)
  168. end
  169.  
  170. --Fake game object
  171. local g = {
  172. GetService = function(self,s)
  173. return self[s]
  174. end,
  175. Players = FakeService({
  176. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  177. },"Players"),
  178. UserInputService = FakeService(UIS,"UserInputService"),
  179. ContextActionService = FakeService(CAS,"ContextActionService"),
  180. }
  181. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  182. g.service = g.GetService
  183.  
  184. g.RunService = FakeService({
  185. RenderStepped = _rg:GetService("RunService").Heartbeat,
  186. BindToRenderStep = function(self,name,_,fun)
  187.  
  188. end,
  189. UnbindFromRenderStep = function(self,name)
  190. self._btrs[name]:Disconnect()
  191. end,
  192. },"RunService")
  193.  
  194. setmetatable(g,{
  195. __index=function(self,s)
  196. return _rg:GetService(s) or typeof(_rg[s])=="function"
  197. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  198. end,
  199. __newindex = fsmt.__newindex,
  200. __call = fsmt.__call
  201. })
  202. --Changing owner to fake player object to support owner:GetMouse()
  203. game,owner = g,g.Players.LocalPlayer
  204. end
  205. print("Enjoy the leak of the Newest Ver.")
  206.  
  207. Player_Size = 1
  208.  
  209. wait()
  210. local Player = game.Players.LocalPlayer
  211. local Character = Player.Character
  212. local plr = owner
  213. local Humanoid = Character.Humanoid
  214. local char = plr.Character
  215. local hum = char.Humanoid
  216. local ra = char["Right Arm"]
  217. local la= char["Left Arm"]
  218. local rl= char["Right Leg"]
  219. local ll = char["Left Leg"]
  220. local hed = char.Head
  221. local root = char.HumanoidRootPart
  222. local rootj = root.RootJoint
  223. local tors = char.Torso
  224. local LeftArm = Character["Left Arm"]
  225. local RightArm = Character["Right Arm"]
  226. local LeftLeg = Character["Left Leg"]
  227. local RightLeg = Character["Right Leg"]
  228. local Head = Character.Head
  229. local Torso = Character.Torso
  230. local mouse = plr:GetMouse()
  231. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  232. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  233. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  234. local cam = game.Workspace.CurrentCamera
  235. trazx = Instance.new("ParticleEmitter")
  236. c = game.Players.LocalPlayer.Character
  237. local sine=0
  238. Character.Head.face.Texture = "rbxassetid://2931276819"
  239.  
  240. hum.MaxHealth = "Inf"
  241. hum.Health = "Inf"
  242. hum.WalkSpeed = 40
  243.  
  244. local forcefield = Instance.new("ForceField",char)
  245. forcefield.Name = "feaqurmam"
  246. forcefield.Visible = false
  247. -----------------------------------------------------------
  248. h = char.Head
  249. t = char.Torso
  250. rs = t["Right Shoulder"]
  251. ls = t["Left Shoulder"]
  252. rh = t["Right Hip"]
  253. lh = t["Left Hip"]
  254. nec = t.Neck
  255. rut = char.HumanoidRootPart
  256. rutj = rut.RootJoint
  257. it = Instance.new
  258.  
  259.  
  260. local StarText = {"RAINBOW!","Mario!","Uhhhajx","ztiohqwd","Momiiie","r@Inb0W!!","zwcXCWQE","Luigi!","REEE","OHBABYSS","MAMAMIA!","THdf1345"}
  261. local StarFace = {"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  262.  
  263.  
  264. local TweenService = game:GetService("TweenService")
  265. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  266. local Int = 0
  267. local txt = Instance.new("BillboardGui", char)
  268. txt.Adornee = char.Head
  269. txt.Name = "_status"
  270. txt.Size = UDim2.new(2, 0, 1.2, 0)
  271. txt.StudsOffset = Vector3.new(-9, 8, 0)
  272. local text = Instance.new("TextLabel", txt)
  273. text.Size = UDim2.new(10, 0, 7, 0)
  274. text.FontSize = "Size24"
  275. text.TextScaled = true
  276. text.TextTransparency = 0
  277. text.BackgroundTransparency = 1
  278. text.TextTransparency = 0
  279. text.TextStrokeTransparency = 1
  280. text.Font = "Cartoon"
  281. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  282. v = Instance.new("Part")
  283. v.Name = "ColorBrick"
  284. v.Parent = Player.Character
  285. v.FormFactor = "Symmetric"
  286. v.Anchored = true
  287. v.CanCollide = false
  288. v.BottomSurface = "Smooth"
  289. v.TopSurface = "Smooth"
  290. v.Size = Vector3.new(10, 5, 3)
  291. v.Transparency = 1
  292. v.CFrame = char.Torso.CFrame
  293. v.BrickColor = BrickColor.new("Really black")
  294. v.Transparency = 1
  295. v.Shape = "Block"
  296. spawn(function()
  297. local TweenService = game:GetService("TweenService")
  298. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  299. local Int = 0
  300. while wait(0.5) do
  301. if Int == #Colours then Int = 0 end
  302. Int = Int+1
  303. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  304. end
  305. end)
  306. text.Text = "Meme Skid"
  307.  
  308.  
  309. local txtd = Instance.new("BillboardGui", char)
  310. txtd.Adornee = char.Head
  311. txtd.Name = "_status"
  312. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  313. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  314. local texth = Instance.new("TextLabel", txtd)
  315. texth.Size = UDim2.new(10, 0, 7, 0)
  316. texth.FontSize = "Size24"
  317. texth.TextScaled = true
  318. texth.TextTransparency = 0
  319. texth.BackgroundTransparency = 1
  320. texth.TextTransparency = 0
  321. texth.TextStrokeTransparency = 1
  322. texth.Font = "Cartoon"
  323. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  324. v = Instance.new("Part")
  325. v.Name = "ColorBrick"
  326. v.Parent = Player.Character
  327. v.FormFactor = "Symmetric"
  328. v.Anchored = true
  329. v.CanCollide = false
  330. v.BottomSurface = "Smooth"
  331. v.TopSurface = "Smooth"
  332. v.Size = Vector3.new(10, 5, 3)
  333. v.Transparency = 1
  334. v.CFrame = char.Torso.CFrame
  335. v.BrickColor = BrickColor.new("Really black")
  336. v.Transparency = 1
  337. v.Shape = "Block"
  338. spawn(function()
  339. local TweenService = game:GetService("TweenService")
  340. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  341. local Intt = 0
  342. while wait(0.2) do
  343. if Intt == #Colourss then Intt = 0 end
  344. Intt = Intt+1
  345. TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  346. end
  347. end)
  348. texth.Text = ""
  349.  
  350.  
  351. -------------------------------------------------------
  352. --Start Good Stuff--
  353. -------------------------------------------------------
  354. CF = CFrame.new
  355. angles = CFrame.Angles
  356. attack = false
  357. timetofly = true
  358. Euler = CFrame.fromEulerAnglesXYZ
  359. Rad = math.rad
  360. IT = Instance.new
  361. BrickC = BrickColor.new
  362. Cos = math.cos
  363. Acos = math.acos
  364. Sin = math.sin
  365. Asin = math.asin
  366. Abs = math.abs
  367. Mrandom = math.random
  368. Floor = math.floor
  369. random = math.random
  370. radian = math.rad
  371. Vec3 = Vector3.new
  372. cFrame = CFrame.new
  373. Euler = CFrame.fromEulerAnglesXYZ
  374. -------------------------------------------------------
  375. --End Good Stuff--
  376. -------------------------------------------------------
  377. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  378. RSH, LSH = nil, nil
  379. RW = Instance.new("Weld")
  380. LW = Instance.new("Weld")
  381. RH = tors["Right Hip"]
  382. LH = tors["Left Hip"]
  383. RSH = tors["Right Shoulder"]
  384. LSH = tors["Left Shoulder"]
  385. RSH.Parent = nil
  386. LSH.Parent = nil
  387. RW.Name = "RW"
  388. RW.Part0 = tors
  389. RW.C0 = CF(1.5, 0.5, 0)
  390. RW.C1 = CF(0, 0.5, 0)
  391. RW.Part1 = ra
  392. RW.Parent = tors
  393. LW.Name = "LW"
  394. LW.Part0 = tors
  395. LW.C0 = CF(-1.5, 0.5, 0)
  396. LW.C1 = CF(0, 0.5, 0)
  397. LW.Part1 = la
  398. LW.Parent = tors
  399. Effects = {}
  400.  
  401. BTAUNT = Instance.new("Sound", tors)
  402. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  403. BTAUNT.Volume = 10
  404. BTAUNT.Pitch = 1
  405. BTAUNT.Looped = false
  406. BTAUNT.TimePosition = 0.2
  407.  
  408. RCKIN = Instance.new("Sound", tors) --jdhfdwndfwer8q3esd09q28309wehfcdt wat?
  409. RCKIN.SoundId = "http://www.roblox.com/asset/?id=290636822"
  410. RCKIN.Volume = 100
  411. RCKIN.Pitch = 1
  412. RCKIN.Looped = false
  413.  
  414. soos = Instance.new("Sound", tors) --Seizure
  415. soos.SoundId = "http://www.roblox.com/asset/?id=2338004840"
  416. soos.Volume = 100
  417. soos.Pitch = 1
  418. soos.Looped = false
  419.  
  420. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  421.  
  422. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  423. bat.Size = Vector3.new(1, 1, 5)
  424. bat.CanCollide = false
  425. bat:BreakJoints()
  426.  
  427. LeDrink = it("Model")
  428. LeDrink.Parent = char
  429. LeDrink.Name = "LeDrink"
  430. RHe = it("Part")
  431. RHe.Parent = LeDrink
  432. RHe.BrickColor = BrickColor.new("Really black")
  433. RHe.Locked = true
  434. RHe.CanCollide = false
  435. RHe.Transparency = 1
  436. PMesh = it("SpecialMesh")
  437. RHe.formFactor = "Symmetric"
  438. PMesh.MeshType = "FileMesh"
  439. PMesh.MeshId = "rbxassetid://10470609"
  440. PMesh.TextureId = "rbxassetid://3276662146"
  441. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  442. PMesh.Parent = RHe
  443. local RWeld = it("Weld")
  444. RWeld.Parent = RHe
  445. RWeld.Part0 = RHe
  446. RWeld.Part1 = ra
  447. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  448.  
  449. LeChips = it("Model")
  450. LeChips.Parent = char
  451. LeChips.Name = "LeChips"
  452. RHk = it("Part")
  453. RHk.Parent = LeChips
  454. RHk.BrickColor = BrickColor.new("Really black")
  455. RHk.Locked = true
  456. RHk.CanCollide = false
  457. RHk.Transparency = 1
  458. PMeshe = it("SpecialMesh")
  459. RHk.formFactor = "Symmetric"
  460. PMeshe.MeshType = "FileMesh"
  461. PMeshe.MeshId = "rbxassetid://19106014"
  462. PMeshe.TextureId = "rbxassetid://342435650"
  463. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  464. PMeshe.Parent = RHk
  465. local RWelds = it("Weld")
  466. RWelds.Parent = RHk
  467. RWelds.Part0 = RHk
  468. RWelds.Part1 = ra
  469. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  470.  
  471. local LeDrink = "wiplolnotyet"
  472. local LeChips = "wipaswelllol"
  473. local Sitt = false
  474.  
  475.  
  476. -------------------------------------------------------
  477. --Start HeartBeat--
  478. -------------------------------------------------------
  479. ArtificialHB = Instance.new("BindableEvent", script)
  480. ArtificialHB.Name = "Heartbeat"
  481. script:WaitForChild("Heartbeat")
  482.  
  483. frame = 1 / 60
  484. tf = 0
  485. allowframeloss = false
  486. tossremainder = false
  487.  
  488.  
  489. lastframe = tick()
  490. script.Heartbeat:Fire()
  491.  
  492.  
  493. game:GetService("RunService").Heartbeat:connect(function(s, p)
  494. tf = tf + s
  495. if tf >= frame then
  496. if allowframeloss then
  497. script.Heartbeat:Fire()
  498. lastframe = tick()
  499. else
  500. for i = 1, math.floor(tf / frame) do
  501. script.Heartbeat:Fire()
  502. end
  503. lastframe = tick()
  504. end
  505. if tossremainder then
  506. tf = 0
  507. else
  508. tf = tf - frame * math.floor(tf / frame)
  509. end
  510. end
  511. end)
  512. -------------------------------------------------------
  513. --End HeartBeat--
  514. -------------------------------------------------------
  515.  
  516.  
  517. local cR=255
  518. local cG=0
  519. local cB=0
  520. local flg5=1 local omgidk=1
  521. local add=13.5
  522. game:GetService('RunService').Heartbeat:connect(function()
  523. if omgidk>10000 then omgidk=0 end
  524. omgidk=omgidk+1
  525. if cR>=255 then flg5=1 end
  526. if cG>=255 then flg5=2 end
  527. if cB>=255 then flg5=3 end
  528. if flg5==1 then cR=cR-add cG=cG+add end
  529. if flg5==2 then cG=cG-add cB=cB+add end
  530. if flg5==3 then cB=cB-add cR=cR+add end
  531. end)
  532.  
  533. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  534. coroutine.resume(coroutine.create(function()
  535. local intensity = 1 * Intensity
  536. local rotM = 0.01 * Intensity
  537. for i = 0, Length, 0.1 do
  538. swait()
  539. intensity = intensity - 0.05 * Intensity / Length
  540. rotM = rotM - 5.0E-4 * Intensity / Length
  541. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  542. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  543. end
  544. Humanoid.CameraOffset = Vec3(0, 0, 0)
  545. end))
  546. end
  547.  
  548. local joyemoji = Instance.new('ParticleEmitter', tors)
  549. joyemoji.VelocitySpread = 2000
  550. joyemoji.Lifetime = NumberRange.new(1)
  551. joyemoji.Speed = NumberRange.new(40)
  552. joy= {}
  553. for i=0, 19 do
  554. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  555. end
  556. joyemoji.Size = NumberSequence.new(joy)
  557. joyemoji.Rate = 0
  558. joyemoji.LockedToPart = false
  559. joyemoji.LightEmission = 0
  560. joyemoji.Texture = "rbxassetid://1176402123"
  561. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  562.  
  563.  
  564. local LIT = Instance.new('ParticleEmitter', tors)
  565. LIT.VelocitySpread = 2000
  566. LIT.Lifetime = NumberRange.new(1)
  567. LIT.Speed = NumberRange.new(45)
  568. nani= {}
  569. for i=0, 19 do
  570. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  571. end
  572. LIT.Size = NumberSequence.new(nani)
  573. LIT.Rate = 0
  574. LIT.LockedToPart = false
  575. LIT.LightEmission = 0
  576. LIT.Texture = "rbxassetid://1492670151"
  577. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  578.  
  579. local toast = Instance.new('ParticleEmitter', tors)
  580. toast.VelocitySpread = 2000
  581. toast.Lifetime = NumberRange.new(1)
  582. toast.Speed = NumberRange.new(60)
  583. toasterstoasttoast= {}
  584. for i=0, 19 do
  585. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  586. end
  587. toast.Size = NumberSequence.new(toasterstoasttoast)
  588. toast.Rate = 0
  589. toast.LockedToPart = false
  590. toast.LightEmission = 0
  591. toast.Texture = "rbxassetid://436096230"
  592. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  593.  
  594. local ok = Instance.new('ParticleEmitter', tors)
  595. ok.VelocitySpread = 2000
  596. ok.Lifetime = NumberRange.new(1)
  597. ok.Speed = NumberRange.new(50)
  598. cool= {}
  599. for i=0, 19 do
  600. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  601. end
  602. ok.Size = NumberSequence.new(cool)
  603. ok.Rate = 0
  604. ok.LockedToPart = false
  605. ok.LightEmission = 0
  606. ok.Texture = "rbxassetid://636768448"
  607. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  608.  
  609. maincolor = BrickC("Really red")
  610. -------------------------------------------------------
  611. --Start Kyu's shitty stuff--
  612. -------------------------------------------------------
  613. function un_fun()
  614. attack = true
  615. hum.WalkSpeed = 0
  616. BTAUNT:Play()
  617. repeat
  618. swait()
  619. BTAUNT.Parent = tors
  620. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  621. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  622. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  623. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  624. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  625. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  626. until BTAUNT.Playing == false
  627. attack = false
  628. hum.WalkSpeed = 40
  629. end
  630.  
  631. function Tauntmelon()
  632. attack = true
  633. hum.WalkSpeed = 0
  634. CreateSound("1486343908", tors, 10, 1)
  635. for i = 0, 9, 0.1 do
  636. swait()
  637. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  638. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  639. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  640. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  641. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  642. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  643. end
  644. attack = false
  645. hum.WalkSpeed = 40
  646. end
  647.  
  648. function fbiopenup()
  649. attack = true
  650. hum.WalkSpeed = 6
  651. CreateSound("2156386052", tors, 10, 1)
  652. Character.Head.face.Texture = "rbxassetid://12117740"
  653. for i = 0, 5.56, 0.1 do
  654. swait()
  655. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  656. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  657. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  658. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  659. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  660. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  661. end
  662. for i = 0,1.57,0.1 do
  663. swait()
  664. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  665. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  666. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  667. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  668. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  669. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  670. end
  671. for i = 0,1.2,0.1 do
  672. swait()
  673. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  674. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  675. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  676. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  677. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  678. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  679. end
  680. for i = 0,1.2,0.1 do
  681. swait()
  682. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  683. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  684. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  685. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  686. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  687. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  688. end
  689. for i = 0,1.2,0.1 do
  690. swait()
  691. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  692. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  693. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  694. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  695. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  696. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  697. end
  698. for i = 0,1.2,0.1 do
  699. swait()
  700. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  701. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  702. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  703. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  704. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  705. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  706. end
  707. for i = 0,1,0.1 do
  708. swait()
  709. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  710. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  711. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  712. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  713. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  714. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  715. end
  716. for i = 0,1,0.1 do
  717. swait()
  718. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  719. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  720. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  721. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  722. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  723. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  724. end
  725. attack = false
  726. Character.Head.face.Texture = "rbxassetid://2931276819"
  727. hum.WalkSpeed = 40
  728. end
  729.  
  730. function FindNearestHead(Position, Distance, SinglePlayer)
  731. if SinglePlayer then
  732. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  733. end
  734. local List = {}
  735. for i, v in pairs(workspace:GetChildren()) do
  736. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  737. table.insert(List, v)
  738. end
  739. end
  740. return List
  741. end
  742.  
  743. function SoulSteal(dude)
  744. if dude.Name ~= char then
  745. local bgf = IT("BodyGyro", dude.Head)
  746. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  747. local val = IT("BoolValue", dude)
  748. val.Name = "IsHit"
  749. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  750. local soulst = coroutine.wrap(function()
  751. local soul = Instance.new("Part",dude)
  752. soul.Size = Vector3.new(1,1,1)
  753. soul.CanCollide = false
  754. soul.Anchored = false
  755. soul.Position = torso.Position
  756. soul.Transparency = 1
  757. local PartEmmit1 = IT("ParticleEmitter", soul)
  758. PartEmmit1.LightEmission = 1
  759. PartEmmit1.Texture = "rbxassetid://569507414"
  760. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  761. PartEmmit1.Rate = 250
  762. PartEmmit1.Lifetime = NumberRange.new(1.6)
  763. PartEmmit1.Size = NumberSequence.new({
  764. NumberSequenceKeypoint.new(0, 1, 0),
  765. NumberSequenceKeypoint.new(1, 0, 0)
  766. })
  767. PartEmmit1.Transparency = NumberSequence.new({
  768. NumberSequenceKeypoint.new(0, 0, 0),
  769. NumberSequenceKeypoint.new(1, 1, 0)
  770. })
  771. PartEmmit1.Speed = NumberRange.new(0, 0)
  772. PartEmmit1.VelocitySpread = 30000
  773. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  774. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  775. local BodPoss = IT("BodyPosition", soul)
  776. BodPoss.P = 3000
  777. BodPoss.D = 1000
  778. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  779. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  780. wait(1.6)
  781. soul.Touched:connect(function(hit)
  782. if hit.Parent == char then
  783. soul:Destroy()
  784. end
  785. end)
  786. wait(1.2)
  787. while soul do
  788. swait()
  789. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  790. BodPoss.Position = tors.Position
  791. end
  792. end)
  793. soulst()
  794. end
  795. end
  796. function FaceMouse()
  797. local Cam = workspace.CurrentCamera
  798. return {
  799. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  800. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  801. }
  802. end
  803.  
  804. function Eviscerate(dude)
  805. if dude.Name ~= char then
  806. local bgf = IT("BodyGyro", dude.Head)
  807. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  808. local val = IT("BoolValue", dude)
  809. val.Name = "IsHit"
  810. local ds = coroutine.wrap(function()
  811. dude:WaitForChild("Head"):BreakJoints()
  812. wait(0.5)
  813. target = nil
  814. coroutine.resume(coroutine.create(function()
  815. for i, v in pairs(dude:GetChildren()) do
  816. if v:IsA("Accessory") then
  817. v:Destroy()
  818. end
  819. if v:IsA("Humanoid") then
  820. v:Destroy()
  821. end
  822. if v:IsA("CharacterMesh") then
  823. v:Destroy()
  824. end
  825. if v:IsA("Model") then
  826. v:Destroy()
  827. end
  828. if v:IsA("Part") or v:IsA("MeshPart") then
  829. for x, o in pairs(v:GetChildren()) do
  830. if o:IsA("Decal") then
  831. o:Destroy()
  832. end
  833. end
  834. coroutine.resume(coroutine.create(function()
  835. v.Material = "Neon"
  836. v.CanCollide = false
  837. local PartEmmit1 = IT("ParticleEmitter", v)
  838. PartEmmit1.LightEmission = 1
  839. PartEmmit1.Texture = "rbxassetid://284205403"
  840. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  841. PartEmmit1.Rate = 150
  842. PartEmmit1.Lifetime = NumberRange.new(1)
  843. PartEmmit1.Size = NumberSequence.new({
  844. NumberSequenceKeypoint.new(0, 0.75, 0),
  845. NumberSequenceKeypoint.new(1, 0, 0)
  846. })
  847. PartEmmit1.Transparency = NumberSequence.new({
  848. NumberSequenceKeypoint.new(0, 0, 0),
  849. NumberSequenceKeypoint.new(1, 1, 0)
  850. })
  851. PartEmmit1.Speed = NumberRange.new(0, 0)
  852. PartEmmit1.VelocitySpread = 30000
  853. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  854. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  855. local BodPoss = IT("BodyPosition", v)
  856. BodPoss.P = 3000
  857. BodPoss.D = 1000
  858. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  859. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  860. v.Color = maincolor.Color
  861. coroutine.resume(coroutine.create(function()
  862. for i = 0, 49 do
  863. swait(1)
  864. v.Transparency = v.Transparency + 0.08
  865. end
  866. wait(0.5)
  867. PartEmmit1.Enabled = false
  868. wait(3)
  869. v:Destroy()
  870. dude:Destroy()
  871. end))
  872. end))
  873. end
  874. end
  875. end))
  876. end)
  877. ds()
  878. end
  879. end
  880.  
  881. function ragdoll(model)
  882. local char = model
  883. torso = char.HumanoidRootPart
  884. torso2 = char.Torso
  885. LW.Parent = nil
  886. RW.Parent = nil
  887. LH.Parent = nil
  888. RH.Parent = nil
  889. if hum ~= nil then
  890. hum.PlatformStand = true
  891. end
  892.  
  893. local Head = char:FindFirstChild("Head")
  894. if Head then
  895. local Neck = Instance.new("Weld")
  896. Neck.Name = "Neck"
  897. Neck.Part0 = torso
  898. Neck.Part1 = Head
  899. Neck.C0 = CFrame.new(0, 1.5, 0)
  900. Neck.C1 = CFrame.new()
  901. Neck.Parent = torso
  902. end
  903. local Limb = char:FindFirstChild("Right Arm")
  904. if Limb then
  905.  
  906. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  907. local Joint = Instance.new("Glue")
  908. Joint.Name = "RightShoulder"
  909. Joint.Part0 = torso
  910. Joint.Part1 = Limb
  911. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  912. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  913. Joint.Parent = torso
  914.  
  915. local B = Instance.new("Part")
  916. B.TopSurface = 0
  917. B.BottomSurface = 0
  918. B.formFactor = "Symmetric"
  919. B.Size = Vector3.new(1, 1, 1)
  920. B.Transparency = 1
  921. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  922. B.Parent = char
  923. local W = Instance.new("Weld")
  924. W.Part0 = Limb
  925. W.Part1 = B
  926. W.C0 = CFrame.new(0, -0.5, 0)
  927. W.Parent = Limb
  928.  
  929. end
  930. local Limb = char:FindFirstChild("Left Arm")
  931. if Limb then
  932.  
  933. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  934. local Joint = Instance.new("Glue")
  935. Joint.Name = "LeftShoulder"
  936. Joint.Part0 = torso
  937. Joint.Part1 = Limb
  938. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  939. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  940. Joint.Parent = torso
  941.  
  942. local B = Instance.new("Part")
  943. B.TopSurface = 0
  944. B.BottomSurface = 0
  945. B.formFactor = "Symmetric"
  946. B.Size = Vector3.new(1, 1, 1)
  947. B.Transparency = 1
  948. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  949. B.Parent = char
  950. local W = Instance.new("Weld")
  951. W.Part0 = Limb
  952. W.Part1 = B
  953. W.C0 = CFrame.new(0, -0.5, 0)
  954. W.Parent = Limb
  955.  
  956. end
  957. local Limb = char:FindFirstChild("Right Leg")
  958. if Limb then
  959.  
  960. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  961. local Joint = Instance.new("Glue")
  962. Joint.Name = "RightHip"
  963. Joint.Part0 = torso
  964. Joint.Part1 = Limb
  965. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  966. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  967. Joint.Parent = torso
  968.  
  969. local B = Instance.new("Part")
  970. B.TopSurface = 0
  971. B.BottomSurface = 0
  972. B.formFactor = "Symmetric"
  973. B.Size = Vector3.new(1, 1, 1)
  974. B.Transparency = 1
  975. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  976. B.Parent = char
  977. local W = Instance.new("Weld")
  978. W.Part0 = Limb
  979. W.Part1 = B
  980. W.C0 = CFrame.new(0, -0.5, 0)
  981. W.Parent = Limb
  982.  
  983. end
  984. local Limb = char:FindFirstChild("Left Leg")
  985. if Limb then
  986.  
  987. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  988. local Joint = Instance.new("Glue")
  989. Joint.Name = "LeftHip"
  990. Joint.Part0 = torso
  991. Joint.Part1 = Limb
  992. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  993. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  994. Joint.Parent = torso
  995.  
  996. local B = Instance.new("Part")
  997. B.TopSurface = 0
  998. B.BottomSurface = 0
  999. B.formFactor = "Symmetric"
  1000. B.Size = Vector3.new(1, 1, 1)
  1001. B.Transparency = 1
  1002. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1003. B.Parent = char
  1004. local W = Instance.new("Weld")
  1005. W.Part0 = Limb
  1006. W.Part1 = B
  1007. W.C0 = CFrame.new(0, -0.5, 0)
  1008. W.Parent = Limb
  1009.  
  1010. end
  1011. --[
  1012. local Bar = Instance.new("Part")
  1013. Bar.TopSurface = 0
  1014. Bar.BottomSurface = 0
  1015. Bar.formFactor = "Symmetric"
  1016. Bar.Size = Vector3.new(1, 1, 1)
  1017. Bar.Transparency = 1
  1018. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1019. Bar.Parent = char
  1020. local Weld = Instance.new("Weld")
  1021. Weld.Part0 = torso
  1022. Weld.Part1 = Bar
  1023. Weld.C0 = CFrame.new(0, 0.5, 0)
  1024. Weld.Parent = torso
  1025. --]]
  1026.  
  1027. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1028.  
  1029. end
  1030.  
  1031. -------------------------------------------------------
  1032. --End Kyu's shitty stuff--
  1033. -------------------------------------------------------
  1034.  
  1035. -------------------------------------------------------
  1036. --Start Important Functions--
  1037. -------------------------------------------------------
  1038. function swait(num)
  1039. if num == 0 or num == nil then
  1040. game:service("RunService").Stepped:wait(0)
  1041. else
  1042. for i = 0, num do
  1043. game:service("RunService").Stepped:wait(0)
  1044. end
  1045. end
  1046. end
  1047. function thread(f)
  1048. coroutine.resume(coroutine.create(f))
  1049. end
  1050. function clerp(a, b, t)
  1051. local qa = {
  1052. QuaternionFromCFrame(a)
  1053. }
  1054. local qb = {
  1055. QuaternionFromCFrame(b)
  1056. }
  1057. local ax, ay, az = a.x, a.y, a.z
  1058. local bx, by, bz = b.x, b.y, b.z
  1059. local _t = 1 - t
  1060. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1061. end
  1062. function QuaternionFromCFrame(cf)
  1063. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1064. local trace = m00 + m11 + m22
  1065. if trace > 0 then
  1066. local s = math.sqrt(1 + trace)
  1067. local recip = 0.5 / s
  1068. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1069. else
  1070. local i = 0
  1071. if m00 < m11 then
  1072. i = 1
  1073. end
  1074. if m22 > (i == 0 and m00 or m11) then
  1075. i = 2
  1076. end
  1077. if i == 0 then
  1078. local s = math.sqrt(m00 - m11 - m22 + 1)
  1079. local recip = 0.5 / s
  1080. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1081. elseif i == 1 then
  1082. local s = math.sqrt(m11 - m22 - m00 + 1)
  1083. local recip = 0.5 / s
  1084. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1085. elseif i == 2 then
  1086. local s = math.sqrt(m22 - m00 - m11 + 1)
  1087. local recip = 0.5 / s
  1088. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1089. end
  1090. end
  1091. end
  1092. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1093. local xs, ys, zs = x + x, y + y, z + z
  1094. local wx, wy, wz = w * xs, w * ys, w * zs
  1095. local xx = x * xs
  1096. local xy = x * ys
  1097. local xz = x * zs
  1098. local yy = y * ys
  1099. local yz = y * zs
  1100. local zz = z * zs
  1101. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1102. end
  1103. function QuaternionSlerp(a, b, t)
  1104. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1105. local startInterp, finishInterp
  1106. if cosTheta >= 1.0E-4 then
  1107. if 1 - cosTheta > 1.0E-4 then
  1108. local theta = math.acos(cosTheta)
  1109. local invSinTheta = 1 / Sin(theta)
  1110. startInterp = Sin((1 - t) * theta) * invSinTheta
  1111. finishInterp = Sin(t * theta) * invSinTheta
  1112. else
  1113. startInterp = 1 - t
  1114. finishInterp = t
  1115. end
  1116. elseif 1 + cosTheta > 1.0E-4 then
  1117. local theta = math.acos(-cosTheta)
  1118. local invSinTheta = 1 / Sin(theta)
  1119. startInterp = Sin((t - 1) * theta) * invSinTheta
  1120. finishInterp = Sin(t * theta) * invSinTheta
  1121. else
  1122. startInterp = t - 1
  1123. finishInterp = t
  1124. end
  1125. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1126. end
  1127. function rayCast(Position, Direction, Range, Ignore)
  1128. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1129. end
  1130. local RbxUtility = LoadLibrary("RbxUtility")
  1131. local Create = RbxUtility.Create
  1132. local insta = true
  1133.  
  1134. -------------------------------------------------------
  1135. --Start Damage Function--
  1136. -------------------------------------------------------
  1137. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1138. if hit.Parent == nil then
  1139. return
  1140. end
  1141. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1142. for _, v in pairs(hit.Parent:children()) do
  1143. if v:IsA("Humanoid") then
  1144. h = v
  1145. end
  1146. end
  1147. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1148. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1149. end
  1150.  
  1151. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1152. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1153. if hit.Parent.DebounceHit.Value == true then
  1154. return
  1155. end
  1156. end
  1157. if insta == true then
  1158. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1159. end
  1160. local c = Create("ObjectValue"){
  1161. Name = "creator",
  1162. Value = game:service("Players").LocalPlayer,
  1163. Parent = h,
  1164. }
  1165. game:GetService("Debris"):AddItem(c, .5)
  1166. CreateSound("958257111", hit, 10, 1)
  1167. local Damage = math.random(minim, maxim)
  1168. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1169. local blocked = false
  1170. local block = hit.Parent:findFirstChild("Block")
  1171. if block ~= nil then
  1172. if block.className == "IntValue" then
  1173. if block.Value > 0 then
  1174. blocked = true
  1175. block.Value = block.Value - 1
  1176. end
  1177. end
  1178. end
  1179. if blocked == false then
  1180. h.Health = h.Health - Damage
  1181. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1182. else
  1183. h.Health = h.Health - (Damage / 2)
  1184. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1185. end
  1186. if Type == "Knockdown" then
  1187. local hum = hit.Parent.Humanoid
  1188. hum.PlatformStand = true
  1189. coroutine.resume(coroutine.create(function(HHumanoid)
  1190. swait(1)
  1191. HHumanoid.PlatformStand = false
  1192. end), hum)
  1193. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1194. local bodvol = Create("BodyVelocity"){
  1195. velocity = angle * knockback,
  1196. P = 5000,
  1197. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1198. Parent = hit,
  1199. }
  1200. local rl = Create("BodyAngularVelocity"){
  1201. P = 3000,
  1202. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1203. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1204. Parent = hit,
  1205. }
  1206. game:GetService("Debris"):AddItem(bodvol, .5)
  1207. game:GetService("Debris"):AddItem(rl, .5)
  1208. elseif Type == "Normal" then
  1209. local vp = Create("BodyVelocity"){
  1210. P = 500,
  1211. maxForce = Vector3.new(math.huge, 0, math.huge),
  1212. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1213. }
  1214. if knockback > 0 then
  1215. vp.Parent = hit.Parent.Torso
  1216. end
  1217. game:GetService("Debris"):AddItem(vp, .5)
  1218. elseif Type == "Up" then
  1219. local bodyVelocity = Create("BodyVelocity"){
  1220. velocity = Vector3.new(0, 20, 0),
  1221. P = 5000,
  1222. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1223. Parent = hit,
  1224. }
  1225. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1226. elseif Type == "DarkUp" then
  1227. coroutine.resume(coroutine.create(function()
  1228. for i = 0, 1, 0.1 do
  1229. swait()
  1230. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1231. end
  1232. end))
  1233. local bodyVelocity = Create("BodyVelocity"){
  1234. velocity = Vector3.new(0, 20, 0),
  1235. P = 5000,
  1236. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1237. Parent = hit,
  1238. }
  1239. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1240. elseif Type == "Snare" then
  1241. local bp = Create("BodyPosition"){
  1242. P = 2000,
  1243. D = 100,
  1244. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1245. position = hit.Parent.Torso.Position,
  1246. Parent = hit.Parent.Torso,
  1247. }
  1248. game:GetService("Debris"):AddItem(bp, 1)
  1249. elseif Type == "Freeze" then
  1250. local BodPos = Create("BodyPosition"){
  1251. P = 50000,
  1252. D = 1000,
  1253. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1254. position = hit.Parent.Torso.Position,
  1255. Parent = hit.Parent.Torso,
  1256. }
  1257. local BodGy = Create("BodyGyro") {
  1258. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1259. P = 20e+003,
  1260. Parent = hit.Parent.Torso,
  1261. cframe = hit.Parent.Torso.CFrame,
  1262. }
  1263. hit.Parent.Torso.Anchored = true
  1264. coroutine.resume(coroutine.create(function(Part)
  1265. swait(1.5)
  1266. Part.Anchored = false
  1267. end), hit.Parent.Torso)
  1268. game:GetService("Debris"):AddItem(BodPos, 3)
  1269. game:GetService("Debris"):AddItem(BodGy, 3)
  1270. end
  1271. local debounce = Create("BoolValue"){
  1272. Name = "DebounceHit",
  1273. Parent = hit.Parent,
  1274. Value = true,
  1275. }
  1276. game:GetService("Debris"):AddItem(debounce, Delay)
  1277. c = Create("ObjectValue"){
  1278. Name = "creator",
  1279. Value = Player,
  1280. Parent = h,
  1281. }
  1282. game:GetService("Debris"):AddItem(c, .5)
  1283. end
  1284. end
  1285. -------------------------------------------------------
  1286. --End Damage Function--
  1287. -------------------------------------------------------
  1288.  
  1289. -------------------------------------------------------
  1290. --Start Damage Function Customization--
  1291. -------------------------------------------------------
  1292. function ShowDamage(Pos, Text, Time, Color)
  1293. local Rate = (1 / 30)
  1294. local Pos = (Pos or Vector3.new(0, 0, 0))
  1295. local Text = (Text or "")
  1296. local Time = (Time or 2)
  1297. local Color = (Color or Color3.new(1, 0, 1))
  1298. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1299. EffectPart.Anchored = true
  1300. local BillboardGui = Create("BillboardGui"){
  1301. Size = UDim2.new(3, 0, 3, 0),
  1302. Adornee = EffectPart,
  1303. Parent = EffectPart,
  1304. }
  1305. local TextLabel = Create("TextLabel"){
  1306. BackgroundTransparency = 1,
  1307. Size = UDim2.new(1, 0, 1, 0),
  1308. Text = Text,
  1309. Font = "Bodoni",
  1310. TextColor3 = Color,
  1311. TextScaled = true,
  1312. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1313. Parent = BillboardGui,
  1314. }
  1315. game.Debris:AddItem(EffectPart, (Time))
  1316. EffectPart.Parent = game:GetService("Workspace")
  1317. delay(0, function()
  1318. local Frames = (Time / Rate)
  1319. for Frame = 1, Frames do
  1320. wait(Rate)
  1321. local Percent = (Frame / Frames)
  1322. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1323. TextLabel.TextTransparency = Percent
  1324. end
  1325. if EffectPart and EffectPart.Parent then
  1326. EffectPart:Destroy()
  1327. end
  1328. end)
  1329. end
  1330. -------------------------------------------------------
  1331. --End Damage Function Customization--
  1332. -------------------------------------------------------
  1333.  
  1334. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1335. for _, c in pairs(workspace:children()) do
  1336. local hum = c:findFirstChild("Humanoid")
  1337. if hum ~= nil then
  1338. local head = c:findFirstChild("Head")
  1339. if head ~= nil then
  1340. local targ = head.Position - Part.Position
  1341. local mag = targ.magnitude
  1342. if magni >= mag and c.Name ~= plr.Name then
  1343.  
  1344. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1345. end
  1346. end
  1347. end
  1348. end
  1349. end
  1350.  
  1351.  
  1352. CFuncs = {
  1353. Part = {
  1354. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1355. local Part = Create("Part")({
  1356. Parent = Parent,
  1357. Reflectance = Reflectance,
  1358. Transparency = Transparency,
  1359. CanCollide = false,
  1360. Locked = true,
  1361. BrickColor = BrickColor.new(tostring(BColor)),
  1362. Name = Name,
  1363. Size = Size,
  1364. Material = Material
  1365. })
  1366. RemoveOutlines(Part)
  1367. return Part
  1368. end
  1369. },
  1370. Mesh = {
  1371. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1372. local Msh = Create(Mesh)({
  1373. Parent = Part,
  1374. Offset = OffSet,
  1375. Scale = Scale
  1376. })
  1377. if Mesh == "SpecialMesh" then
  1378. Msh.MeshType = MeshType
  1379. Msh.MeshId = MeshId
  1380. end
  1381. return Msh
  1382. end
  1383. },
  1384. Mesh = {
  1385. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1386. local Msh = Create(Mesh)({
  1387. Parent = Part,
  1388. Offset = OffSet,
  1389. Scale = Scale
  1390. })
  1391. if Mesh == "SpecialMesh" then
  1392. Msh.MeshType = MeshType
  1393. Msh.MeshId = MeshId
  1394. end
  1395. return Msh
  1396. end
  1397. },
  1398. Weld = {
  1399. Create = function(Parent, Part0, Part1, C0, C1)
  1400. local Weld = Create("Weld")({
  1401. Parent = Parent,
  1402. Part0 = Part0,
  1403. Part1 = Part1,
  1404. C0 = C0,
  1405. C1 = C1
  1406. })
  1407. return Weld
  1408. end
  1409. },
  1410. Sound = {
  1411. Create = function(id, par, vol, pit)
  1412. coroutine.resume(coroutine.create(function()
  1413. local S = Create("Sound")({
  1414. Volume = vol,
  1415. Pitch = pit or 1,
  1416. SoundId = id,
  1417. Parent = par or workspace
  1418. })
  1419. wait()
  1420. S:play()
  1421. game:GetService("Debris"):AddItem(S, 6)
  1422. end))
  1423. end
  1424. },
  1425. ParticleEmitter = {
  1426. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1427. local fp = Create("ParticleEmitter")({
  1428. Parent = Parent,
  1429. Color = ColorSequence.new(Color1, Color2),
  1430. LightEmission = LightEmission,
  1431. Size = Size,
  1432. Texture = Texture,
  1433. Transparency = Transparency,
  1434. ZOffset = ZOffset,
  1435. Acceleration = Accel,
  1436. Drag = Drag,
  1437. LockedToPart = LockedToPart,
  1438. VelocityInheritance = VelocityInheritance,
  1439. EmissionDirection = EmissionDirection,
  1440. Enabled = Enabled,
  1441. Lifetime = LifeTime,
  1442. Rate = Rate,
  1443. Rotation = Rotation,
  1444. RotSpeed = RotSpeed,
  1445. Speed = Speed,
  1446. VelocitySpread = VelocitySpread
  1447. })
  1448. return fp
  1449. end
  1450. }
  1451. }
  1452. function RemoveOutlines(part)
  1453. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1454. end
  1455. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1456. local Part = Create("Part")({
  1457. formFactor = FormFactor,
  1458. Parent = Parent,
  1459. Reflectance = Reflectance,
  1460. Transparency = Transparency,
  1461. CanCollide = false,
  1462. Locked = true,
  1463. BrickColor = BrickColor.new(tostring(BColor)),
  1464. Name = Name,
  1465. Size = Size,
  1466. Material = Material
  1467. })
  1468. RemoveOutlines(Part)
  1469. return Part
  1470. end
  1471. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1472. local Msh = Create(Mesh)({
  1473. Parent = Part,
  1474. Offset = OffSet,
  1475. Scale = Scale
  1476. })
  1477. if Mesh == "SpecialMesh" then
  1478. Msh.MeshType = MeshType
  1479. Msh.MeshId = MeshId
  1480. end
  1481. return Msh
  1482. end
  1483. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1484. local Weld = Create("Weld")({
  1485. Parent = Parent,
  1486. Part0 = Part0,
  1487. Part1 = Part1,
  1488. C0 = C0,
  1489. C1 = C1
  1490. })
  1491. return Weld
  1492. end
  1493.  
  1494. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  1495. local Sound = IT("Sound")
  1496. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  1497. Sound.Pitch = pitch or 1
  1498. Sound.Volume = volume or 1
  1499. Sound.Looped = looped or false
  1500. if(autoPlay)then
  1501. coroutine.wrap(function()
  1502. repeat wait() until Sound.IsLoaded
  1503. Sound.Playing = autoPlay or false
  1504. end)()
  1505. end
  1506. if(not looped and effect)then
  1507. Sound.Stopped:connect(function()
  1508. Sound.Volume = 0
  1509. Sound:destroy()
  1510. end)
  1511. elseif(effect)then
  1512.  
  1513. end
  1514. Sound.Parent =parent or Torso
  1515. return Sound
  1516. end
  1517.  
  1518. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  1519. local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  1520. local Sound = IT("Sound")
  1521. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  1522. Sound.Pitch = pitch or 1
  1523. Sound.Volume = volume or 1
  1524. Sound.Looped = looped or false
  1525. if(autoPlay)then
  1526. coroutine.wrap(function()
  1527. repeat wait() until Sound.IsLoaded
  1528. Sound.Playing = autoPlay or false
  1529. end)()
  1530. end
  1531. if(not looped and effect)then
  1532. Sound.Stopped:connect(function()
  1533. Sound.Volume = 0
  1534. soundPart:destroy()
  1535. end)
  1536. elseif(effect)then
  1537. warn("Sound can't be looped and a sound effect!")
  1538. end
  1539. Sound.Parent = soundPart
  1540. return Sound
  1541. end
  1542.  
  1543. -------------------------------------------------------
  1544. --Start Effect Function--
  1545. -------------------------------------------------------
  1546. EffectModel = Instance.new("Model", char)
  1547. Effects = {
  1548. Block = {
  1549. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1550. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1551. prt.Anchored = true
  1552. prt.CFrame = cframe
  1553. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1554. game:GetService("Debris"):AddItem(prt, 10)
  1555. if Type == 1 or Type == nil then
  1556. table.insert(Effects, {
  1557. prt,
  1558. "Block1",
  1559. delay,
  1560. x3,
  1561. y3,
  1562. z3,
  1563. msh
  1564. })
  1565. elseif Type == 2 then
  1566. table.insert(Effects, {
  1567. prt,
  1568. "Block2",
  1569. delay,
  1570. x3,
  1571. y3,
  1572. z3,
  1573. msh
  1574. })
  1575. else
  1576. table.insert(Effects, {
  1577. prt,
  1578. "Block3",
  1579. delay,
  1580. x3,
  1581. y3,
  1582. z3,
  1583. msh
  1584. })
  1585. end
  1586. end
  1587. },
  1588. Sphere = {
  1589. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1590. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1591. prt.Anchored = true
  1592. prt.CFrame = cframe
  1593. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1594. game:GetService("Debris"):AddItem(prt, 10)
  1595. table.insert(Effects, {
  1596. prt,
  1597. "Cylinder",
  1598. delay,
  1599. x3,
  1600. y3,
  1601. z3,
  1602. msh
  1603. })
  1604. end
  1605. },
  1606. Cylinder = {
  1607. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1608. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1609. prt.Anchored = true
  1610. prt.CFrame = cframe
  1611. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1612. game:GetService("Debris"):AddItem(prt, 10)
  1613. table.insert(Effects, {
  1614. prt,
  1615. "Cylinder",
  1616. delay,
  1617. x3,
  1618. y3,
  1619. z3,
  1620. msh
  1621. })
  1622. end
  1623. },
  1624. Wave = {
  1625. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1626. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1627. prt.Anchored = true
  1628. prt.CFrame = cframe
  1629. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1630. game:GetService("Debris"):AddItem(prt, 10)
  1631. table.insert(Effects, {
  1632. prt,
  1633. "Cylinder",
  1634. delay,
  1635. x3 / 60,
  1636. y3 / 60,
  1637. z3 / 60,
  1638. msh
  1639. })
  1640. end
  1641. },
  1642. Ring = {
  1643. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1644. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1645. prt.Anchored = true
  1646. prt.CFrame = cframe
  1647. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1648. game:GetService("Debris"):AddItem(prt, 10)
  1649. table.insert(Effects, {
  1650. prt,
  1651. "Cylinder",
  1652. delay,
  1653. x3,
  1654. y3,
  1655. z3,
  1656. msh
  1657. })
  1658. end
  1659. },
  1660. Break = {
  1661. Create = function(brickcolor, cframe, x1, y1, z1)
  1662. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1663. prt.Anchored = true
  1664. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1665. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1666. local num = math.random(10, 50) / 1000
  1667. game:GetService("Debris"):AddItem(prt, 10)
  1668. table.insert(Effects, {
  1669. prt,
  1670. "Shatter",
  1671. num,
  1672. prt.CFrame,
  1673. math.random() - math.random(),
  1674. 0,
  1675. math.random(50, 100) / 100
  1676. })
  1677. end
  1678. },
  1679. Spiral = {
  1680. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1681. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1682. prt.Anchored = true
  1683. prt.CFrame = cframe
  1684. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1685. game:GetService("Debris"):AddItem(prt, 10)
  1686. table.insert(Effects, {
  1687. prt,
  1688. "Cylinder",
  1689. delay,
  1690. x3,
  1691. y3,
  1692. z3,
  1693. msh
  1694. })
  1695. end
  1696. },
  1697. Push = {
  1698. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1699. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1700. prt.Anchored = true
  1701. prt.CFrame = cframe
  1702. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1703. game:GetService("Debris"):AddItem(prt, 10)
  1704. table.insert(Effects, {
  1705. prt,
  1706. "Cylinder",
  1707. delay,
  1708. x3,
  1709. y3,
  1710. z3,
  1711. msh
  1712. })
  1713. end
  1714. }
  1715. }
  1716. -------------------------------------------------------
  1717. --End Effect Function--
  1718. -------------------------------------------------------
  1719.  
  1720. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1721. local NSound = nil
  1722. coroutine.resume(coroutine.create(function()
  1723. NSound = Instance.new("Sound", PARENT)
  1724. NSound.Volume = VOLUME
  1725. NSound.Pitch = PITCH
  1726. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1727. swait()
  1728. NSound:play()
  1729. game:GetService("Debris"):AddItem(NSound, 10)
  1730. end))
  1731. return NSound
  1732. end
  1733.  
  1734.  
  1735. coroutine.resume(coroutine.create(function()
  1736. while text ~= nil do
  1737. swait()
  1738. text.Rotation = math.random(-1.5,1.5)
  1739. end
  1740. end))
  1741.  
  1742. angery = false
  1743.  
  1744.  
  1745. -------------------------------------------------------
  1746. --End Important Functions--
  1747. -------------------------------------------------------
  1748.  
  1749. -------------------------------------------------------
  1750. --Start Music Option--
  1751. -------------------------------------------------------
  1752.  
  1753. lul = Instance.new("Sound", tors) --le musice
  1754. lul.Pitch = 1
  1755.  
  1756. local mu = math.random(1,17)
  1757. if mu == 1 then
  1758. lul.SoundId = "rbxassetid://193889412"
  1759. end
  1760. if mu == 2 then
  1761. lul.SoundId = "rbxassetid://274690929"
  1762. end
  1763. if mu == 3 then
  1764. lul.SoundId = "rbxassetid://1241998626"
  1765. end
  1766. if mu == 4 then
  1767. lul.SoundId = "rbxassetid://1878962648"
  1768. end
  1769. if mu == 5 then
  1770. lul.SoundId = "rbxassetid://185117072"
  1771. end
  1772. if mu == 6 then
  1773. lul.SoundId = "rbxassetid://295856024"
  1774. end
  1775. if mu == 7 then
  1776. lul.SoundId = "rbxassetid://2054013600"
  1777. end
  1778. if mu == 8 then
  1779. lul.SoundId = "rbxassetid://1463709693"
  1780. lul.Pitch = 1.4
  1781. end
  1782. if mu == 9 then
  1783. lul.SoundId = "rbxassetid://575705300"
  1784. end
  1785. if mu == 10 then
  1786. lul.SoundId = "rbxassetid://142924062"
  1787. end
  1788. if mu == 11 then
  1789. lul.SoundId = "rbxassetid://251072363"
  1790. end
  1791. if mu == 12 then
  1792. lul.SoundId = "rbxassetid://731061980"
  1793. end
  1794. if mu == 13 then
  1795. lul.SoundId = "rbxassetid://455682677"
  1796. end
  1797. if mu == 14 then
  1798. lul.SoundId = "rbxassetid://1283123885"
  1799. end
  1800. if mu == 15 then
  1801. lul.SoundId = "rbxassetid://1185002382"
  1802. end
  1803. if mu == 16 then
  1804. lul.SoundId = "rbxassetid://1588631952"
  1805. end
  1806. if mu == 17 then
  1807. lul.SoundId = "rbxassetid://1496130120"
  1808. end
  1809.  
  1810. lul.Volume = 1
  1811. lul.TimePosition = 0
  1812. lul.Looped = true
  1813. lul:Play()
  1814.  
  1815. NEWS = Instance.new("Sound", tors) --O NO
  1816. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1817. NEWS.Volume = 100
  1818. NEWS.Pitch = 1
  1819. NEWS.Looped = false
  1820. NEWS.TimePosition = 1
  1821.  
  1822. AAAAA = Instance.new("Sound", tors) --aaa
  1823. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1824. AAAAA.Volume = 10
  1825. AAAAA.Pitch = 1
  1826. AAAAA.Looped = false
  1827. AAAAA.TimePosition = 1
  1828.  
  1829. MERKIO = Instance.new("Sound", tors) --why
  1830. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1831. MERKIO.Volume = 10
  1832. MERKIO.Pitch = 1
  1833. MERKIO.Looped = false
  1834. MERKIO.TimePosition = 0
  1835.  
  1836. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1837. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1838. MERKIO2.Volume = 10
  1839. MERKIO2.Pitch = 1
  1840. MERKIO2.Looped = false
  1841. MERKIO2.TimePosition = 0
  1842.  
  1843. thonks = Instance.new("Sound", tors) --wat?
  1844. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1845. thonks.Volume = 10
  1846. thonks.Pitch = 1
  1847. thonks.Looped = false
  1848. thonks.TimePosition = 0
  1849.  
  1850. gudsong = Instance.new("Sound", tors) --seizure time (UNUSED)
  1851. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1852. gudsong.Volume = 10
  1853. gudsong.Pitch = 1
  1854. gudsong.Looped = true
  1855. gudsong.TimePosition = 6.6
  1856.  
  1857. so = Instance.new("Sound", tors) --moar seizure
  1858. so.SoundId = "http://www.roblox.com/asset/?id=271550300"
  1859. so.Volume = 10
  1860. so.Pitch = 1
  1861. so.Looped = false
  1862. so.TimePosition = 0
  1863.  
  1864. sors = Instance.new("Sound", tors) --heeeeeeeeeeeeeeeeeeeeeeeeeeeeeerrree
  1865. sors.SoundId = "http://www.roblox.com/asset/?id=867443342"
  1866. sors.Volume = 10
  1867. sors.Pitch = 1
  1868. sors.Looped = false
  1869. sors.TimePosition = 0
  1870.  
  1871. --u mom gay--
  1872. -------------------------------------------------------
  1873. --End Music Option--
  1874. -------------------------------------------------------
  1875. --hi fat >:)
  1876. -------------------------------------------------------
  1877. --Start Attacks N Stuff--
  1878. -------------------------------------------------------
  1879.  
  1880. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1881. attack = true
  1882.  
  1883. hum.WalkSpeed = 40
  1884. lul:Pause()
  1885. Character.Head.face.Texture = "rbxassetid://2931276819"
  1886. NEWS:Play()
  1887. repeat
  1888. NEWS.Parent = tors
  1889. swait()
  1890. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1891. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1892. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1893. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1894. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1895. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1896. until NEWS.Playing == false
  1897. local S = Instance.new("Explosion",workspace)
  1898. S.Position = tors.Position
  1899. S.BlastPressure = 999
  1900. S.BlastRadius = 45
  1901. S.ExplosionType = 0
  1902. attack = false
  1903. hum.WalkSpeed = 40
  1904. lul:Resume()
  1905. Character.Head.face.Texture = "rbxassetid://2931276819"
  1906. attack = false
  1907. hum.WalkSpeed = 40
  1908. end
  1909.  
  1910. function sneakonehundred()
  1911. attack = true
  1912. hum.WalkSpeed = 0.03
  1913. Character.Head.face.Texture = "rbxassetid://1667792"
  1914. CreateSound("1542642349", tors, 10, 1.05)
  1915. for i = 0,20,0.1 do
  1916. swait()
  1917. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1918. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1919. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1920. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1921. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1922. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1923. end
  1924. CreateSound("753450324", tors, 10, 1.05)
  1925. wait(0.25)
  1926. Character.Head.face.Texture = "rbxassetid://1223903433"
  1927. for i = 0,7,0.1 do
  1928. swait()
  1929. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1930. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1931. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1932. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1933. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1934. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1935. end
  1936. Character.Head.face.Texture = "rbxassetid://2931276819"
  1937. attack = false
  1938. hum.WalkSpeed = 40
  1939. end
  1940.  
  1941. function WRY() --WRYYYYYYY
  1942. attack = true
  1943. hum.WalkSpeed = 0.30
  1944. CreateSound("794081034", hed, 10, 1)
  1945. Character.Head.face.Texture = "rbxassetid://396389196"
  1946. for i = 0,2,0.1 do
  1947. swait()
  1948. CameraEnshaking(1, 2)
  1949. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1950. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  1951. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1952. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1953. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  1954. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  1955. end
  1956. for i = 0,14.7,0.1 do
  1957. swait()
  1958. CameraEnshaking(1, 3)
  1959. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  1960. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  1961. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  1962. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  1963. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  1964. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  1965. end
  1966. attack = false
  1967. Character.Head.face.Texture = "rbxassetid://2931276819"
  1968. hum.WalkSpeed = 40
  1969. end
  1970.  
  1971. function DANCEFORME()
  1972. attack = true
  1973. texth.Text = "Squɑƚing."
  1974. text.Text = ""
  1975. lul:Pause()
  1976. Character.Head.face.Texture = "rbxassetid://1676553712"
  1977. MERKIO:Play()
  1978. repeat
  1979. for i = 0,0.37,0.03 do
  1980. swait()
  1981. MERKIO.Parent = tors
  1982. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1983. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1984. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1985. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1986. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  1987. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  1988. end
  1989. for i = 0,0.37,0.03 do
  1990. swait()
  1991. MERKIO.Parent = tors
  1992. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1993. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1994. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1995. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1996. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1997. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  1998. end
  1999. until MERKIO.Playing == false
  2000. MERKIO:Stop()
  2001. Character.Head.face.Texture = "rbxassetid://2931276819"
  2002. attack = false
  2003. lul:Resume()
  2004. texth.Text = ""
  2005. text.Text = "Meme Skid"
  2006. hum.WalkSpeed = 40
  2007. end
  2008.  
  2009. function TRUEDANCEFORME()
  2010. attack = true
  2011. texth.Text = "Truely Squɑƚing."
  2012. text.Text = ""
  2013. lul:Pause()
  2014. Character.Head.face.Texture = "rbxassetid://8339872"
  2015. MERKIO:Play()
  2016. repeat
  2017. for i = 0,0.37,0.03 do
  2018. swait()
  2019. MERKIO.Parent = tors
  2020. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2021. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2022. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2023. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2024. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2025. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  2026. end
  2027. for i = 0,0.37,0.03 do
  2028. swait()
  2029. MERKIO.Parent = tors
  2030. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2031. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2032. RH.C0 = clerp(RH.C0, CF(1.8, -0.94 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2033. LH.C0 = clerp(LH.C0, CF(-1.8, -0.94 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2034. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2035. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  2036. end
  2037. until MERKIO.Playing == false
  2038. MERKIO:Stop()
  2039. Character.Head.face.Texture = "rbxassetid://2931276819"
  2040. attack = false
  2041. lul:Resume()
  2042. texth.Text = ""
  2043. text.Text = "Meme Skid"
  2044. hum.WalkSpeed = 40
  2045. end
  2046.  
  2047. function takethat()
  2048. attack = true
  2049. hum.WalkSpeed = 0
  2050. CreateSound("1238240145", tors, 10, 1.05)
  2051. for i = 0,8.3,0.1 do
  2052. swait()
  2053. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2054. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2055. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2056. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2057. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2058. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2059. end
  2060. CreateSound("135165859", tors, 10, 1.05)
  2061. for i = 0,6,0.1 do
  2062. swait()
  2063. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2064. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  2065. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  2066. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2067. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2068. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  2069. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  2070. end
  2071. attack = false
  2072. Character.Head.face.Texture = "rbxassetid://2931276819"
  2073. hum.WalkSpeed = 40
  2074. end
  2075. function thonki()
  2076. attack = true
  2077. text.Text = "Thinking..."
  2078. hum.WalkSpeed = 6.5
  2079. Character.Head.face.Texture = "rbxassetid://1528105298"
  2080. thonks:Play()
  2081. lul:Pause()
  2082. repeat
  2083. for i = 0,8.3,0.1 do
  2084. swait()
  2085. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2086. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2087. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2088. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2089. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2090. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2091. end
  2092. until thonks.Playing == false
  2093. thonks:Stop()
  2094. attack = false
  2095. text.Text = "Meme Skid"
  2096. Character.Head.face.Texture = "rbxassetid://2931276819"
  2097. lul:Resume()
  2098. hum.WalkSpeed = 40
  2099. end
  2100. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2101. attack = true
  2102. Character.Head.face.Texture = "rbxassetid://266304560"
  2103. for i = 0,6,0.1 do
  2104. swait()
  2105. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2106. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2107. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2108. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2109. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2110. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2111. end
  2112. CreateSound("1093102664", hed, 10, 1)
  2113. CameraEnshaking(3, 8)
  2114. for i = 0,2,0.1 do
  2115. swait()
  2116. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2117. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2118. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2119. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2120. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2121. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2122. end
  2123. Character.Head.face.Texture = "rbxassetid://30128383"
  2124. hum.MaxHealth = 0
  2125. ragdoll(char)
  2126. CreateSound("534269232", hed, 5, 1)
  2127. end
  2128.  
  2129. function dead()
  2130. attack = true
  2131. hum.WalkSpeed = 0.20
  2132. CreateSound("137225991", hed, 10, 1)
  2133. Character.Head.face.Texture = "rbxassetid://297512410"
  2134. for i = 0,1.1,0.1 do
  2135. swait()
  2136. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2137. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2138. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2139. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2140. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2141. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2142. end
  2143. for i = 0,1.1,0.1 do
  2144. swait()
  2145. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2146. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2147. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2148. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2149. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2150. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2151. end
  2152. for i = 0,1.1,0.1 do
  2153. swait()
  2154. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2155. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2156. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2157. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2158. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2159. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2160. end
  2161. for i = 0,1.1,0.1 do
  2162. swait()
  2163. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2164. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2165. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2166. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2167. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2168. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2169. end
  2170. for i = 0,1.1,0.1 do
  2171. swait()
  2172. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2173. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2174. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2175. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2176. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2177. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2178. end
  2179. for i = 0,1.1,0.1 do
  2180. swait()
  2181. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2182. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2183. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2184. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2185. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2186. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2187. end
  2188. for i = 0,1.1,0.1 do
  2189. swait()
  2190. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2191. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2192. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2193. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2194. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2195. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2196. end
  2197. for i = 0,1.1,0.1 do
  2198. swait()
  2199. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2200. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2201. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2202. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2203. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2204. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2205. end
  2206. for i = 0,1.1,0.1 do
  2207. swait()
  2208. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2209. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2210. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2211. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2212. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2213. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2214. end
  2215. Character.Head.face.Texture = "rbxassetid://273309187"
  2216. for i = 0,9,0.1 do
  2217. swait()
  2218. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2219. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2220. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2221. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2222. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2223. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2224. end
  2225. attack = false
  2226. Character.Head.face.Texture = "rbxassetid://2931276819"
  2227. hum.WalkSpeed = 40
  2228. end
  2229.  
  2230. function ShutTheHellUp()
  2231. attack = true
  2232. hum.WalkSpeed = 2.01
  2233. CreateSound("336377340", hed, 10, 1)
  2234. for i = 0,3,0.1 do
  2235. swait()
  2236. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2237. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2238. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2239. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2240. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2241. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2242. end
  2243. for i = 0,1.2,0.1 do
  2244. swait()
  2245. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2246. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2247. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2248. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2249. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2250. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2251. end
  2252. for i = 0,1.2,0.1 do
  2253. swait()
  2254. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2255. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2256. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2257. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2258. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2259. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2260. end
  2261. for i = 0,1.2,0.1 do
  2262. swait()
  2263. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2264. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2265. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2266. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2267. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2268. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2269. end
  2270. for i = 0,1.2,0.1 do
  2271. swait()
  2272. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2273. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2274. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2275. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2276. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2277. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2278. end
  2279. for i = 0,2,0.1 do
  2280. swait()
  2281. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2282. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2283. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2284. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2285. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2286. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2287. end
  2288. for i = 0,2,0.1 do
  2289. swait()
  2290. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2291. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2292. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2293. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2294. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2295. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2296. end
  2297. hum.WalkSpeed = 40
  2298. attack = false
  2299. end
  2300.  
  2301. function NO_U()
  2302. attack = true
  2303. hum.WalkSpeed = 4.01
  2304. Character.Head.face.Texture = "rbxassetid://304904077"
  2305. CreateSound("1543318456", hed, 10, 1)
  2306. for i = 0,6,0.1 do
  2307. swait()
  2308. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2309. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2310. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2311. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2312. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2313. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2314. end
  2315. for i = 0,3.2,0.1 do
  2316. swait()
  2317. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2318. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2319. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2320. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2321. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2322. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2323. end
  2324. hum.WalkSpeed = 40
  2325. Character.Head.face.Texture = "rbxassetid://2931276819"
  2326. attack = false
  2327. end
  2328.  
  2329. function EndMySufferingV2()
  2330. attack = true
  2331. hum.WalkSpeed = 1.01
  2332. CreateSound("577475178", hed, 10, 1)
  2333. for i = 0,18,0.1 do
  2334. swait()
  2335. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2336. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2337. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2338. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2339. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2340. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2341. end
  2342. attack = false
  2343. hum.WalkSpeed = 40
  2344. end
  2345.  
  2346. function Victory()
  2347. attack = true
  2348. hum.WalkSpeed = 1.01
  2349. Character.Head.face.Texture = "rbxassetid://616284160"
  2350. Humanoid.Jump = true
  2351. CreateSound("130834939", hed, 10, 1)
  2352. for i = 0,3.7,0.1 do
  2353. swait()
  2354. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2355. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2356. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2357. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2358. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2359. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2360. end
  2361. Humanoid.Jump = true
  2362. for i = 0,3.7,0.1 do
  2363. swait()
  2364. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2365. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2366. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2367. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2368. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2369. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2370. end
  2371. Humanoid.Jump = true
  2372. for i = 0,3.7,0.1 do
  2373. swait()
  2374. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2375. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2376. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2377. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2378. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2379. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2380. end
  2381. Humanoid.Jump = true
  2382. for i = 0,3.7,0.1 do
  2383. swait()
  2384. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2385. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2386. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2387. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2388. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2389. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2390. end
  2391. Humanoid.Jump = true
  2392. for i = 0,3.7,0.1 do
  2393. swait()
  2394. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2395. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2396. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2397. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2398. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2399. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2400. end
  2401. attack = false
  2402. Character.Head.face.Texture = "rbxassetid://2931276819"
  2403. hum.WalkSpeed = 40
  2404. end
  2405.  
  2406. function WhatHuh()
  2407. attack = true
  2408. hum.WalkSpeed = 1.01
  2409. CreateSound("130766865", hed, 10, 1)
  2410. Character.Head.face.Texture = "rbxassetid://276732672"
  2411. for i = 0,4,0.1 do
  2412. swait()
  2413. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2414. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2415. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2416. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2417. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2418. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2419. end
  2420. for i = 0,6.7,0.1 do
  2421. swait()
  2422. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2423. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2424. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2425. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2426. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2427. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2428. end
  2429. for i = 0,8.1,0.1 do
  2430. swait()
  2431. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2432. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2433. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2434. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2435. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2436. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2437. end
  2438. for i = 0,1,0.1 do
  2439. swait()
  2440. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2441. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2442. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2443. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2444. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2445. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2446. end
  2447. for i = 0,1,0.1 do
  2448. swait()
  2449. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2450. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2451. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2452. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2453. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2454. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2455. end
  2456. for i = 0,4,0.1 do
  2457. swait()
  2458. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2459. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2460. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2461. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2462. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2463. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2464. end
  2465. attack = false
  2466. Character.Head.face.Texture = "rbxassetid://2931276819"
  2467. hum.WalkSpeed = 40
  2468. end
  2469.  
  2470. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2471. attack = true
  2472. Character.Head.face.Texture = "rbxassetid://266304560"
  2473. for i = 0,6,0.1 do
  2474. swait()
  2475. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2476. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2477. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2478. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2479. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2480. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2481. end
  2482. CreateSound("1093102664", hed, 10, 1)
  2483. CameraEnshaking(3, 8)
  2484. for i = 0,2,0.1 do
  2485. swait()
  2486. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2487. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2488. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2489. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2490. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2491. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2492. end
  2493. Character.Head.face.Texture = "rbxassetid://30128383"
  2494. hum.MaxHealth = 0
  2495. ragdoll(char)
  2496. CreateSound("534269232", hed, 5, 1)
  2497. end
  2498.  
  2499. function AnotherOne() --WhAT ANOTHER ONE
  2500. attack = true
  2501. hum.WalkSpeed = 1.01
  2502. local icri = CreateSound("1205111204", hed, 10, 1)
  2503. swait(165)
  2504. local FRAME = tors.CFrame
  2505. repeat
  2506. swait()
  2507. Character.Head.face.Texture = "rbxassetid://582931093"
  2508. CameraEnshaking(1, 10)
  2509. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2510. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2511. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2512. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2513. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2514. tors.CFrame = FRAME * CF(0,1,0)
  2515. swait()
  2516. tors.CFrame = FRAME
  2517. until icri.Playing == false
  2518. Character.Head.face.Texture = "rbxassetid://2931276819"
  2519. attack = false
  2520. hum.WalkSpeed = 40
  2521. end
  2522.  
  2523.  
  2524. function NEN()
  2525. attack = true
  2526. hum.WalkSpeed = 1.01
  2527. CreateSound("230292011", hed, 10, 1)
  2528. Character.Head.face.Texture = "rbxassetid://705269463"
  2529. for i = 0,4,0.1 do
  2530. swait()
  2531. CameraEnshaking(1, 3)
  2532. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2533. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2534. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2535. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2536. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2537. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2538. end
  2539. attack = false
  2540. Character.Head.face.Texture = "rbxassetid://2931276819"
  2541. hum.WalkSpeed = 40
  2542. end
  2543.  
  2544. function Ashes() --Straight from... Whatever it was called.
  2545. attack = true
  2546. hum.WalkSpeed = 1.01
  2547. Character.Head.face.Texture = "rbxassetid://360687027"
  2548. CreateSound("290084602", tors, 10, 1)
  2549. for i = 0,6.2,0.1 do
  2550. swait()
  2551. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2552. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2553. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2554. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2555. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2556. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2557. end
  2558. for i = 0,6.2,0.1 do
  2559. swait()
  2560. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2561. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2562. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2563. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2564. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2565. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2566. end
  2567. attack = false
  2568. Character.Head.face.Texture = "rbxassetid://2931276819"
  2569. hum.WalkSpeed = 40
  2570. end
  2571.  
  2572.  
  2573. function BOI()
  2574. attack = true
  2575. hum.WalkSpeed = 1.01
  2576. CreateSound("390901873", hed, 10, 1)
  2577. Character.Head.face.Texture = "rbxassetid://282463320"
  2578. for i = 0,4,0.1 do
  2579. swait()
  2580. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2581. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2582. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2583. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2584. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2585. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2586. end
  2587. for i = 0,4,0.1 do
  2588. swait()
  2589. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2590. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2591. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2592. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2593. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2594. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2595. end
  2596. attack = false
  2597. Character.Head.face.Texture = "rbxassetid://2931276819"
  2598. hum.WalkSpeed = 40
  2599. end
  2600.  
  2601. function DrinkdaDrink()
  2602. attack = true
  2603. RHe.Transparency = 0
  2604. hum.WalkSpeed = 3
  2605. local Munch = CreateSound("554208103", hed, 5, 1)
  2606. swait(2)
  2607. repeat
  2608. for i = 0,6,0.1 do
  2609. swait()
  2610. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2611. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2612. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2613. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2614. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2615. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2616. end
  2617. until Munch.Playing == false
  2618. hum.WalkSpeed = 40
  2619. RHe.Transparency = 1
  2620. attack = false
  2621. end
  2622.  
  2623. function EatdaChips()
  2624. attack = true
  2625. RHk.Transparency = 0
  2626. hum.WalkSpeed = 3
  2627. local Muncha = CreateSound("1575472350", hed, 5, 1)
  2628. swait(2)
  2629. repeat
  2630. for i = 0,6,0.1 do
  2631. swait()
  2632. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2633. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2634. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2635. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2636. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2637. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2638. end
  2639. until Muncha.Playing == false
  2640. hum.WalkSpeed = 40
  2641. RHk.Transparency = 1
  2642. attack = false
  2643. end
  2644.  
  2645. function Sittyboi()
  2646. attack = true
  2647. lul:Pause()
  2648. text.Text = "Waiting..."
  2649. AAAAA.SoundId = "rbxassetid://1239136800"
  2650. AAAAA.TimePosition = 0
  2651. AAAAA:Play()
  2652. hum.WalkSpeed = 0
  2653. repeat
  2654. swait()
  2655. for i = 0, 1, 0.1 do
  2656. swait()
  2657. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2658. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2659. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2660. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2661. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2662. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2663. end
  2664. until AAAAA.Playing == false
  2665. attack = false
  2666. AAAAA:Stop()
  2667. lul:Resume()
  2668. text.Text = "Meme Skid"
  2669. hum.WalkSpeed = 40
  2670. end
  2671.  
  2672. function HELP()
  2673. attack = true
  2674. hum.WalkSpeed = 1.01
  2675. Character.Head.face.Texture = "rbxassetid://307972876"
  2676. CreateSound("1123321019", hed, 10, 1)
  2677. for i = 0,15,0.1 do
  2678. swait()
  2679. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2680. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2681. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2682. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2683. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2684. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2685. end
  2686. CreateSound("198462271", hed, 10, 1)
  2687. for i = 0,8,0.1 do
  2688. Character.Head.face.Texture = "rbxassetid://341497730"
  2689. swait()
  2690. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2691. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2692. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2693. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2694. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2695. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2696. end
  2697. for i = 0,8,0.1 do
  2698. Character.Head.face.Texture = "rbxassetid://341497730"
  2699. swait()
  2700. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2701. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2702. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2703. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2704. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2705. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2706. end
  2707. CreateSound("948494432", hed, 10, 1)
  2708. for i = 0,7.5,0.1 do
  2709. Character.Head.face.Texture = "rbxassetid://249062487"
  2710. swait()
  2711. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2712. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2713. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2714. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2715. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2716. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2717. end
  2718. CreateSound("1542642349", hed, 10, 1)
  2719. for i = 0,10,0.1 do
  2720. Character.Head.face.Texture = "rbxassetid://270636807"
  2721. swait()
  2722. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2723. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2724. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2725. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2726. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2727. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2728. end
  2729. CreateSound("269597232", hed, 10, 1)
  2730. for i = 0,6,0.1 do
  2731. Character.Head.face.Texture = "rbxassetid://265057155"
  2732. swait()
  2733. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2734. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2735. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2736. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2737. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2738. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2739. end
  2740. attack = false
  2741. Character.Head.face.Texture = "rbxassetid://2931276819"
  2742. hum.WalkSpeed = 40
  2743. end
  2744.  
  2745. danci = false
  2746.  
  2747. function dingidongo() --my head burns (UNUSED)
  2748. attack = true
  2749. danci = true
  2750. hum.WalkSpeed = 27.6
  2751. texth.Text = "Having a Seizure."
  2752. text.Text = ""
  2753. gudsong:Play()
  2754. lul:Pause()
  2755. gudsong.TimePosition = 6.6
  2756. Character.Head.face.Texture = "rbxassetid://315792941"
  2757. repeat
  2758. for i = 0,1.87,0.23 do
  2759. swait()
  2760. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2761. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2762. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2763. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2764. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2765. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2766. end
  2767. if gudsong.TimePosition == 11.937 then
  2768. gudsong.TimePosition = 6.6
  2769. end
  2770. for i = 0,1.87,0.23 do
  2771. swait()
  2772. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2773. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2774. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2775. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2776. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2777. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2778. end
  2779. until danci == false
  2780. gudsong:Stop()
  2781. attack = false
  2782. lul:Resume()
  2783. texth.Text = ""
  2784. text.Text = "Meme Skid"
  2785. attack = false
  2786. Character.Head.face.Texture = "rbxassetid://2931276819"
  2787. hum.WalkSpeed = 40
  2788. end
  2789.  
  2790. function hap() --much hap
  2791. attack = true
  2792. hum.WalkSpeed = 0.10
  2793. CreateSound("363808674", hed, 10, 1)
  2794. Character.Head.face.Texture = "rbxassetid://315792941"
  2795. for i = 0,12,0.1 do
  2796. swait()
  2797. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2798. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2799. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2800. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2801. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2802. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2803. end
  2804. CreateSound("233168827", hed, 10, 1)
  2805. Character.Head.face.Texture = "rbxassetid://335761015"
  2806. for i = 0,10,0.1 do
  2807. swait()
  2808. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2809. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2810. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2811. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2812. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2813. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2814. end
  2815. CreateSound("363808674", hed, 10, 1)
  2816. attack = false
  2817. Character.Head.face.Texture = "rbxassetid://2931276819"
  2818. hum.WalkSpeed = 40
  2819. end
  2820.  
  2821. function Gumilol()
  2822. attack = true
  2823. hum.WalkSpeed = 0
  2824. local Senses = CreateSound("605297168", hed, 6, 1)
  2825. swait(2)
  2826. repeat
  2827. swait()
  2828. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2829. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2830. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2831. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2832. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2833. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2834. until Senses.TimePosition > 2.7
  2835. for i = 0, 3, 0.1 do
  2836. swait()
  2837. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2838. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2839. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2840. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2841. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2842. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2843. end
  2844. root.Anchored = true
  2845. repeat
  2846. swait()
  2847. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2848. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2849. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2850. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2851. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2852. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2853. until Senses.Playing == false
  2854. hum.WalkSpeed = 40
  2855. attack = false
  2856. root.Anchored = false
  2857. end
  2858. function oofmyass()
  2859. attack = true
  2860. hum.WalkSpeed = 0
  2861. CreateSound("663306786", tors, 3, 1)
  2862. for i = 0, 12, 0.1 do
  2863. swait()
  2864. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2865. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2866. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2867. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2868. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2869. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2870. end
  2871. CreateSound("663307468", tors, 6, 1)
  2872. for i = 0, 6, 0.1 do
  2873. swait()
  2874. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2875. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2876. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2877. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2878. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2879. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2880. end
  2881. hum.WalkSpeed = 40
  2882. attack = false
  2883. end
  2884. function WoodyGotWood()
  2885. attack = true
  2886. hum.WalkSpeed = 0
  2887. local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2888. Character.Head.face.Texture = "rbxassetid://27020401"
  2889. swait(2)
  2890. repeat
  2891. swait()
  2892. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2893. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2894. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2895. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2896. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2897. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2898. until Woodlenny.TimePosition > 3.6
  2899. root.Anchored = true
  2900. repeat
  2901. swait()
  2902. for i = 0, 2, 0.1 do
  2903. swait()
  2904. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2905. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2906. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.5)
  2907. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(0), Rad(0)), 0.5)
  2908. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2909. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2910. end
  2911. for i = 0, 1.6, 0.1 do
  2912. swait()
  2913. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2914. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2915. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.5)
  2916. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(0), Rad(0)), 0.5)
  2917. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2918. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2919. end
  2920. until Woodlenny.Playing == false
  2921. hum.WalkSpeed = 40
  2922. Character.Head.face.Texture = "rbxassetid://2931276819"
  2923. attack = false
  2924. root.Anchored = false
  2925. end
  2926.  
  2927. function IsThatA()
  2928. attack = true
  2929. hum.WalkSpeed = 0
  2930. local isthata = CreateSound("950444738", hed, 6, 1)
  2931. Character.Head.face.Texture = "rbxassetid://63495374"
  2932. swait(2)
  2933. for i = 0, 7, 0.1 do
  2934. swait()
  2935. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2936. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2937. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2938. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2939. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2940. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2941. end
  2942. Character.Head.face.Texture = "rbxassetid://143884958"
  2943. swait()
  2944. for i = 0, 14, 0.1 do
  2945. swait()
  2946. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -1.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2947. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2948. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2949. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-90)), 0.15)
  2950. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2951. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2952. end
  2953. hum.WalkSpeed = 40
  2954. Character.Head.face.Texture = "rbxassetid://2931276819"
  2955. attack = false
  2956. root.Anchored = false
  2957. end
  2958.  
  2959. function LIVING()
  2960. attack = true
  2961. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=15839299"
  2962. hum.WalkSpeed = 0
  2963. sors:Play()
  2964. repeat
  2965. swait()
  2966. sors.Parent = tors
  2967. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2968. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2969. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2970. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2971. until sors.Playing == false
  2972. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=3629070908"
  2973. attack = false
  2974. hum.WalkSpeed = 40
  2975. end
  2976.  
  2977. function Seizure()
  2978. attack = true
  2979. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=15839299"
  2980. hum.WalkSpeed = 0
  2981. so:Play()
  2982. repeat
  2983. swait()
  2984. so.Parent = tors
  2985. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  2986. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  2987. if Mrandom(1,15) == 1 then
  2988. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2989. end
  2990. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  2991. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  2992. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  2993. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  2994. until so.Playing == false
  2995. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=3629070908"
  2996. attack = false
  2997. hum.WalkSpeed = 40
  2998. end
  2999.  
  3000. local SOOSS = false
  3001.  
  3002. function STARMAN()
  3003. attack = true
  3004. SOOSS = true
  3005. hum.WalkSpeed = 160
  3006. soos:Play()
  3007. lul:Pause()
  3008. coroutine.resume(coroutine.create(function()
  3009. while SOOSS == true do
  3010. swait()
  3011. Head.Color = Color3.fromRGB(cR,cG,cB)
  3012. RightArm.Color = Color3.fromRGB(cR,cG,cB)
  3013. LeftArm.Color = Color3.fromRGB(cR,cG,cB)
  3014. Torso.Color = Color3.fromRGB(cR,cG,cB)
  3015. RightLeg.Color = Color3.fromRGB(cR,cG,cB)
  3016. LeftLeg.Color = Color3.fromRGB(cR,cG,cB)
  3017. text.TextColor3 = Color3.fromRGB(cR,cG,cB)
  3018. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..StarFace[math.random(1,#StarFace)]
  3019. text.Text = ""..StarText[math.random(1,#StarText)]
  3020. end
  3021. end))
  3022. repeat
  3023. swait()
  3024. soos.Parent = tors
  3025. for i = 0,0.17,0.03 do
  3026. swait()
  3027. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  3028. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  3029. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(2.5), Rad(0), Rad(-90)), 0.15)
  3030. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(2.5), Rad(0), Rad(90)), 0.15)
  3031. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  3032. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  3033. end
  3034. for i = 0,0.17,0.03 do
  3035. swait()
  3036. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3037. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3038. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  3039. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  3040. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3041. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3042. end
  3043. until soos.Playing == false
  3044. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=3629070908"
  3045. attack = false
  3046. SOOSS = false
  3047. text.Text = "Meme Skid"
  3048. hum.WalkSpeed = 40
  3049. wait(0.1)
  3050. lul:Resume()
  3051. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=3629070908"
  3052. Head.BrickColor = BrickColor.new("Bright yellow")
  3053. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3054. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3055. Torso.BrickColor = BrickColor.new("Shamrock")
  3056. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3057. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3058. wait(0.1)
  3059. text.Text = "Meme Skid"
  3060. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=3629070908"
  3061. Head.BrickColor = BrickColor.new("Bright yellow")
  3062. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3063. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3064. Torso.BrickColor = BrickColor.new("Shamrock")
  3065. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3066. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3067. wait(0.1)
  3068. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=3629070908"
  3069. Head.BrickColor = BrickColor.new("Bright yellow")
  3070. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3071. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3072. Torso.BrickColor = BrickColor.new("Shamrock")
  3073. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3074. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3075. wait(0.1)
  3076. text.Text = "Meme Skid"
  3077. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=3629070908"
  3078. Head.BrickColor = BrickColor.new("Bright yellow")
  3079. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3080. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3081. Torso.BrickColor = BrickColor.new("Shamrock")
  3082. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3083. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3084. end
  3085.  
  3086. function Woaht()
  3087. attack = true
  3088. hum.WalkSpeed = 0
  3089. local wot = CreateSound("313553389", hed, 6, 1)
  3090. Character.Head.face.Texture = "rbxassetid://60501076"
  3091. swait(2)
  3092. repeat
  3093. for i = 0,0.37,0.03 do
  3094. swait()
  3095. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3096. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3097. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  3098. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  3099. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3100. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3101. end
  3102. until wot.Playing == false
  3103. hum.WalkSpeed = 40
  3104. Character.Head.face.Texture = "rbxassetid://2931276819"
  3105. attack = false
  3106. root.Anchored = false
  3107. end
  3108.  
  3109. function Cso(ID, PARENT, VOLUME, PITCH)
  3110. local NSound = nil
  3111. coroutine.resume(coroutine.create(function()
  3112. NSound = IT("Sound", PARENT)
  3113. NSound.Volume = VOLUME
  3114. NSound.Pitch = PITCH
  3115. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  3116. swait()
  3117. NSound:play()
  3118. game:GetService("Debris"):AddItem(NSound, 10)
  3119. end))
  3120. return NSound
  3121. end
  3122.  
  3123. function woah()
  3124. attack = true
  3125. hum.WalkSpeed = 0
  3126. Cso("1542642349", hed, 10, 1)
  3127. for i = 0, 6, 0.1 do
  3128. swait()
  3129. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3130. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  3131. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3132. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3133. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3134. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3135. end
  3136. Cso("144508058", hed, 10, 0.8)
  3137. for i = 0, 6, 0.1 do
  3138. swait()
  3139. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3140. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  3141. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3142. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3143. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3144. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3145. end
  3146. Cso("1093102664", hed, 10, 1)
  3147. for i = 0, 6, 0.1 do
  3148. swait()
  3149. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3150. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  3151. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3152. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3153. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3154. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3155. end
  3156. Cso("500507347", hed, 10, 1)
  3157. wait(4.4)
  3158. swait()
  3159. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3160. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  3161. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3162. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3163. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3164. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3165. wait(5.6)
  3166. Cso("744744924", hed, 10, 1)
  3167. for i = 0, 16, 0.1 do
  3168. swait()
  3169. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3170. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3171. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.4 + 0.05 * math.cos(sine / 28)) * angles(math.rad(90 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  3172. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(-60)), 0.15)
  3173. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(32)), 0.15)
  3174. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(-65)), 0.15)
  3175. end
  3176. attack = false
  3177. hum.WalkSpeed = 40
  3178. end
  3179.  
  3180. function LeChange()
  3181. attack = true
  3182. hum.WalkSpeed = 40
  3183. lul.Pitch = 1
  3184. lul:Stop()
  3185. local mue = math.random(1,17)
  3186. if mue == 1 then
  3187. lul.SoundId = "rbxassetid://193889412"
  3188. end
  3189. if mue == 2 then
  3190. lul.SoundId = "rbxassetid://274690929"
  3191. end
  3192. if mue == 3 then
  3193. lul.SoundId = "rbxassetid://1241998626"
  3194. end
  3195. if mue == 4 then
  3196. lul.SoundId = "rbxassetid://1878962648"
  3197. end
  3198. if mue == 5 then
  3199. lul.SoundId = "rbxassetid://185117072"
  3200. end
  3201. if mue == 6 then
  3202. lul.SoundId = "rbxassetid://295856024"
  3203. end
  3204. if mue == 7 then
  3205. lul.SoundId = "rbxassetid://2054013600"
  3206. end
  3207. if mue == 8 then
  3208. lul.SoundId = "rbxassetid://1463709693"
  3209. lul.Pitch = 1.4
  3210. end
  3211. if mue == 9 then
  3212. lul.SoundId = "rbxassetid://575705300"
  3213. end
  3214. if mue == 10 then
  3215. lul.SoundId = "rbxassetid://142924062"
  3216. end
  3217. if mue == 11 then
  3218. lul.SoundId = "rbxassetid://251072363"
  3219. end
  3220. if mue == 12 then
  3221. lul.SoundId = "rbxassetid://731061980"
  3222. end
  3223. if mue == 13 then
  3224. lul.SoundId = "rbxassetid://455682677"
  3225. end
  3226. if mue == 14 then
  3227. lul.SoundId = "rbxassetid://1283123885"
  3228. end
  3229. if mue == 15 then
  3230. lul.SoundId = "rbxassetid://1185002382"
  3231. end
  3232. if mue == 16 then
  3233. lul.SoundId = "rbxassetid://1588631952"
  3234. end
  3235. if mue == 17 then
  3236. lul.SoundId = "rbxassetid://1496130120"
  3237. end
  3238. hum.WalkSpeed = 40
  3239. lul:Play()
  3240. attack = false
  3241. root.Anchored = false
  3242. end
  3243.  
  3244. function REEE()
  3245. attack = true
  3246. hum.WalkSpeed = 70
  3247. text.Text = ""
  3248. texth.Text = "REEEEE"
  3249. lul:Pause()
  3250. local fire = Instance.new("ParticleEmitter", char.Torso)
  3251. fire.Lifetime = NumberRange.new(0.5)
  3252. fire.Speed = NumberRange.new(1, 3)
  3253. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
  3254. fire.Rate = 0
  3255. fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
  3256. fire.LightEmission = 0.6
  3257. fire.Texture = "http://www.roblox.com/asset/?id=242911609"
  3258. fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0))
  3259. fire.Enabled = true
  3260. fire.Rate = 2000
  3261. RCKIN:Play()
  3262. repeat
  3263. swait()
  3264. RCKIN.Parent = tors
  3265. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3266. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3267. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3268. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3269. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3270. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3271. until RCKIN.Playing == false
  3272. attack = false
  3273. lul:Resume()
  3274. fire.Enabled = false
  3275. text.Text = "Meme Skid"
  3276. texth.Text = ""
  3277. hum.WalkSpeed = 40
  3278. end
  3279.  
  3280. function SCREAM()
  3281. attack = true
  3282. hum.WalkSpeed = 70
  3283. lul:Pause()
  3284. Character.Head.face.Texture = "rbxassetid://1667792"
  3285. local A = math.random(1,83)
  3286. if A == 1 then
  3287. AAAAA.SoundId = "rbxassetid://580806904"
  3288. AAAAA.TimePosition = 0
  3289. end
  3290. if A == 2 then
  3291. AAAAA.SoundId = "rbxassetid://569124237"
  3292. AAAAA.TimePosition = 0
  3293. end
  3294. if A == 3 then
  3295. AAAAA.SoundId = "rbxassetid://824995694"
  3296. AAAAA.TimePosition = 0
  3297. end
  3298. if A == 4 then
  3299. AAAAA.SoundId = "rbxassetid://619398081"
  3300. AAAAA.TimePosition = 0
  3301. end
  3302. if A == 5 then
  3303. AAAAA.SoundId = "rbxassetid://561567000"
  3304. AAAAA.TimePosition = 0
  3305. end
  3306. if A == 6 then
  3307. AAAAA.SoundId = "rbxassetid://780544434"
  3308. AAAAA.TimePosition = 0
  3309. end
  3310. if A == 7 then
  3311. AAAAA.SoundId = "rbxassetid://1127778994"
  3312. AAAAA.TimePosition = 0
  3313. end
  3314. if A == 8 then
  3315. AAAAA.SoundId = "rbxassetid://2016152738"
  3316. AAAAA.TimePosition = 0
  3317. end
  3318. if A == 9 then
  3319. AAAAA.SoundId = "rbxassetid://1649268255"
  3320. AAAAA.TimePosition = 0
  3321. end
  3322. if A == 10 then
  3323. AAAAA.SoundId = "rbxassetid://318925857"
  3324. AAAAA.TimePosition = 0
  3325. end
  3326. if A == 11 then
  3327. AAAAA.SoundId = "rbxassetid://1231447409"
  3328. AAAAA.TimePosition = 0
  3329. end
  3330. if A == 12 then
  3331. AAAAA.SoundId = "rbxassetid://1173662546"
  3332. AAAAA.TimePosition = 0
  3333. end
  3334. if A == 13 then
  3335. AAAAA.SoundId = "rbxassetid://1731102335"
  3336. AAAAA.TimePosition = 0
  3337. end
  3338. if A == 14 then
  3339. AAAAA.SoundId = "rbxassetid://597084853"
  3340. AAAAA.TimePosition = 0
  3341. end
  3342. if A == 15 then
  3343. AAAAA.SoundId = "rbxassetid://255219578"
  3344. AAAAA.TimePosition = 0
  3345. end
  3346. if A == 16 then
  3347. AAAAA.SoundId = "rbxassetid://968042399"
  3348. AAAAA.TimePosition = 0
  3349. end
  3350. if A == 17 then
  3351. AAAAA.SoundId = "rbxassetid://2088388847"
  3352. AAAAA.TimePosition = 0
  3353. end
  3354. if A == 18 then
  3355. AAAAA.SoundId = "rbxassetid://1958305455"
  3356. AAAAA.TimePosition = 0
  3357. end
  3358. if A == 19 then
  3359. AAAAA.SoundId = "rbxassetid://1171758804"
  3360. AAAAA.TimePosition = 0
  3361. end
  3362. if A == 20 then
  3363. AAAAA.SoundId = "rbxassetid://1453459167"
  3364. AAAAA.TimePosition = 0
  3365. end
  3366. if A == 21 then
  3367. AAAAA.SoundId = "rbxassetid://2000897208"
  3368. AAAAA.TimePosition = 0
  3369. end
  3370. if A == 22 then
  3371. AAAAA.SoundId = "rbxassetid://841541884"
  3372. AAAAA.TimePosition = 0
  3373. end
  3374. if A == 23 then
  3375. AAAAA.SoundId = "rbxassetid://839044936"
  3376. AAAAA.TimePosition = 0
  3377. end
  3378. if A == 24 then
  3379. AAAAA.SoundId = "rbxassetid://520168377"
  3380. AAAAA.TimePosition = 0
  3381. end
  3382. if A == 25 then
  3383. AAAAA.SoundId = "rbxassetid://655669511"
  3384. AAAAA.TimePosition = 0
  3385. end
  3386. if A == 26 then
  3387. AAAAA.SoundId = "rbxassetid://1125711065"
  3388. AAAAA.TimePosition = 0
  3389. end
  3390. if A == 27 then
  3391. AAAAA.SoundId = "rbxassetid://482886779"
  3392. AAAAA.TimePosition = 0
  3393. end
  3394. if A == 28 then
  3395. AAAAA.SoundId = "rbxassetid://470406966"
  3396. AAAAA.TimePosition = 0
  3397. end
  3398. if A == 29 then
  3399. AAAAA.SoundId = "rbxassetid://363239413"
  3400. AAAAA.TimePosition = 0
  3401. end
  3402. if A == 30 then
  3403. AAAAA.SoundId = "rbxassetid://1183260037"
  3404. AAAAA.TimePosition = 0
  3405. end
  3406. if A == 31 then
  3407. AAAAA.SoundId = "rbxassetid://644321050"
  3408. AAAAA.TimePosition = 0
  3409. end
  3410. if A == 32 then
  3411. AAAAA.SoundId = "rbxassetid://962124783"
  3412. AAAAA.TimePosition = 0
  3413. end
  3414. if A == 33 then
  3415. AAAAA.SoundId = "rbxassetid://328782098"
  3416. AAAAA.TimePosition = 0
  3417. end
  3418. if A == 34 then
  3419. AAAAA.SoundId = "rbxassetid://1868475933"
  3420. AAAAA.TimePosition = 0
  3421. end
  3422. if A == 35 then
  3423. AAAAA.SoundId = "rbxassetid://606775826"
  3424. AAAAA.TimePosition = 0
  3425. end
  3426. if A == 36 then
  3427. AAAAA.SoundId = "rbxassetid://299132320"
  3428. AAAAA.TimePosition = 0
  3429. end
  3430. if A == 37 then
  3431. AAAAA.SoundId = "rbxassetid://153109732"
  3432. AAAAA.TimePosition = 0
  3433. end
  3434. if A == 37 then
  3435. AAAAA.SoundId = "rbxassetid://457506669"
  3436. AAAAA.TimePosition = 0
  3437. end
  3438. if A == 38 then
  3439. AAAAA.SoundId = "rbxassetid://335628150"
  3440. AAAAA.TimePosition = 0
  3441. end
  3442. if A == 39 then
  3443. AAAAA.SoundId = "rbxassetid://488032404"
  3444. AAAAA.TimePosition = 0
  3445. end
  3446. if A == 40 then
  3447. AAAAA.SoundId = "rbxassetid://1375131348"
  3448. AAAAA.TimePosition = 0
  3449. end
  3450. if A == 41 then
  3451. AAAAA.SoundId = "rbxassetid://1314602285"
  3452. AAAAA.TimePosition = 0
  3453. end
  3454. if A == 42 then
  3455. AAAAA.SoundId = "rbxassetid://744281932"
  3456. AAAAA.TimePosition = 0
  3457. end
  3458. if A == 43 then
  3459. AAAAA.SoundId = "rbxassetid://434976383"
  3460. AAAAA.TimePosition = 0
  3461. end
  3462. if A == 44 then
  3463. AAAAA.SoundId = "rbxassetid://1842306658"
  3464. AAAAA.TimePosition = 0
  3465. end
  3466. if A == 45 then
  3467. AAAAA.SoundId = "rbxassetid://643472343"
  3468. AAAAA.TimePosition = 0
  3469. end
  3470. if A == 46 then
  3471. AAAAA.SoundId = "rbxassetid://221258319"
  3472. AAAAA.TimePosition = 0
  3473. end
  3474. if A == 47 then
  3475. AAAAA.SoundId = "rbxassetid://1679015957"
  3476. AAAAA.TimePosition = 0
  3477. end
  3478. if A == 48 then
  3479. AAAAA.SoundId = "rbxassetid://567908972"
  3480. AAAAA.TimePosition = 0
  3481. end
  3482. if A == 49 then
  3483. AAAAA.SoundId = "rbxassetid://717014037"
  3484. AAAAA.TimePosition = 0
  3485. end
  3486. if A == 50 then
  3487. AAAAA.SoundId = "rbxassetid://744323533"
  3488. AAAAA.TimePosition = 0
  3489. end
  3490. if A == 51 then
  3491. AAAAA.SoundId = "rbxassetid://889774006"
  3492. AAAAA.TimePosition = 0
  3493. end
  3494. if A == 52 then
  3495. AAAAA.SoundId = "rbxassetid://167137736"
  3496. AAAAA.TimePosition = 0
  3497. end
  3498. if A == 53 then
  3499. AAAAA.SoundId = "rbxassetid://251074756"
  3500. AAAAA.TimePosition = 0
  3501. end
  3502. if A == 54 then
  3503. AAAAA.SoundId = "rbxassetid://977558364"
  3504. AAAAA.TimePosition = 0
  3505. end
  3506. if A == 55 then
  3507. AAAAA.SoundId = "rbxassetid://328728034"
  3508. AAAAA.TimePosition = 0
  3509. end
  3510. if A == 56 then
  3511. AAAAA.SoundId = "rbxassetid://1266243649"
  3512. AAAAA.TimePosition = 0
  3513. end
  3514. if A == 57 then
  3515. AAAAA.SoundId = "rbxassetid://964618925"
  3516. AAAAA.TimePosition = 0
  3517. end
  3518. if A == 58 then
  3519. AAAAA.SoundId = "rbxassetid://1803630339"
  3520. AAAAA.TimePosition = 0
  3521. end
  3522. if A == 59 then
  3523. AAAAA.SoundId = "rbxassetid://840189092"
  3524. AAAAA.TimePosition = 0
  3525. end
  3526. if A == 60 then
  3527. AAAAA.SoundId = "rbxassetid://1559029429"
  3528. AAAAA.TimePosition = 0
  3529. end
  3530. if A == 61 then
  3531. AAAAA.SoundId = "rbxassetid://1638542850"
  3532. AAAAA.TimePosition = 0
  3533. end
  3534. if A == 62 then
  3535. AAAAA.SoundId = "rbxassetid://803576871"
  3536. AAAAA.TimePosition = 0
  3537. end
  3538. if A == 63 then
  3539. AAAAA.SoundId = "rbxassetid://698882646"
  3540. AAAAA.TimePosition = 0
  3541. end
  3542. if A == 64 then
  3543. AAAAA.SoundId = "rbxassetid://1151976352"
  3544. AAAAA.TimePosition = 0
  3545. end
  3546. if A == 65 then
  3547. AAAAA.SoundId = "rbxassetid://406116544"
  3548. AAAAA.TimePosition = 0
  3549. end
  3550. if A == 66 then
  3551. AAAAA.SoundId = "rbxassetid://316022829"
  3552. AAAAA.TimePosition = 0
  3553. end
  3554. if A == 67 then
  3555. AAAAA.SoundId = "rbxassetid://171914461"
  3556. AAAAA.TimePosition = 0
  3557. end
  3558. if A == 68 then
  3559. AAAAA.SoundId = "rbxassetid://287491840"
  3560. AAAAA.TimePosition = 0
  3561. end
  3562. if A == 69 then
  3563. AAAAA.SoundId = "rbxassetid://430752531"
  3564. AAAAA.TimePosition = 0
  3565. end
  3566. if A == 70 then
  3567. AAAAA.SoundId = "rbxassetid://531023877"
  3568. AAAAA.TimePosition = 0
  3569. end
  3570. if A == 71 then
  3571. AAAAA.SoundId = "rbxassetid://271588868"
  3572. AAAAA.TimePosition = 0
  3573. end
  3574. if A == 72 then
  3575. AAAAA.SoundId = "rbxassetid://602958674"
  3576. AAAAA.TimePosition = 0
  3577. end
  3578. if A == 73 then
  3579. AAAAA.SoundId = "rbxassetid://899472110"
  3580. AAAAA.TimePosition = 0
  3581. end
  3582. if A == 74 then
  3583. AAAAA.SoundId = "rbxassetid://793986125"
  3584. AAAAA.TimePosition = 0
  3585. end
  3586. if A == 75 then
  3587. AAAAA.SoundId = "rbxassetid://317643401"
  3588. AAAAA.TimePosition = 0
  3589. end
  3590. if A == 76 then
  3591. AAAAA.SoundId = "rbxassetid://427265119"
  3592. AAAAA.TimePosition = 0
  3593. end
  3594. if A == 77 then
  3595. AAAAA.SoundId = "rbxassetid://318250043"
  3596. AAAAA.TimePosition = 0
  3597. end
  3598. if A == 78 then
  3599. AAAAA.SoundId = "rbxassetid://272135781"
  3600. AAAAA.TimePosition = 0
  3601. end
  3602. if A == 79 then
  3603. AAAAA.SoundId = "rbxassetid://302662929"
  3604. AAAAA.TimePosition = 0
  3605. end
  3606. if A == 80 then
  3607. AAAAA.SoundId = "rbxassetid://1226918619"
  3608. AAAAA.TimePosition = 0
  3609. end
  3610. if A == 81 then
  3611. AAAAA.SoundId = "rbxassetid://973891000"
  3612. AAAAA.TimePosition = 0
  3613. end
  3614. if A == 82 then
  3615. AAAAA.SoundId = "rbxassetid://1002843959"
  3616. AAAAA.TimePosition = 0
  3617. end
  3618. if A == 83 then
  3619. AAAAA.SoundId = "rbxassetid://1441494988"
  3620. AAAAA.TimePosition = 0
  3621. end
  3622. AAAAA:Play()
  3623. repeat
  3624. swait()
  3625. AAAAA.Parent = tors
  3626. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3627. until AAAAA.Playing == false
  3628. hum.WalkSpeed = 40
  3629. attack = false
  3630. lul:Resume()
  3631. Character.Head.face.Texture = "rbxassetid://2931276819"
  3632. hum.WalkSpeed = 40
  3633. end
  3634.  
  3635. lolxdtest = false --dont remove or script wont work
  3636. MoreTaunts = false
  3637. mouse.KeyDown:connect(function(key)
  3638. if key == 'm' then
  3639. MERKIO:Stop()
  3640. AAAAA:Stop()
  3641. thonks:Stop()
  3642. so:Stop()
  3643. sors:Stop()
  3644. RCKIN:Stop()
  3645. soos:Stop()
  3646. danci = false
  3647. elseif key == 'n' and angery == true then
  3648. angery = false
  3649. MoreTaunts = false
  3650. print"Back to normal Taunts <"
  3651. end
  3652. if attack == false then
  3653. if lolxdtest == false then
  3654. if key == 'q' then
  3655. THEBESTOVERUSEDJOKEEVER()
  3656. elseif key == 'e' then
  3657. SCREAM()
  3658. elseif key == 'b' and angery == false then
  3659. angery = true
  3660. MoreTaunts = true
  3661. print"Replaced y,u,h,j,k,x,l,f,v,r,g,z,i,o with new Taunts"
  3662. elseif key == 'n' and angery == true then
  3663. angery = false
  3664. elseif key == 'r' and MoreTaunts == false then
  3665. sneakonehundred()
  3666. elseif key == 't' then
  3667. DANCEFORME()
  3668. elseif key == 'y' and MoreTaunts == false then
  3669. takethat()
  3670. elseif key == 'z' and MoreTaunts == false then
  3671. EndMySufferingV2()
  3672. elseif key == 'g' and MoreTaunts == false then
  3673. un_fun()
  3674. elseif key == 'p' and MoreTaunts == false then
  3675. HELP()
  3676. elseif key == 'u' and MoreTaunts == false then
  3677. BOI()
  3678. elseif key == 'o' and MoreTaunts == false then
  3679. NO_U()
  3680. elseif key == 'f' and MoreTaunts == false then
  3681. Ashes()
  3682. elseif key == 'h' and MoreTaunts == false then
  3683. NEN()
  3684. elseif key == 'g' and MoreTaunts == false then
  3685. AnotherOne()
  3686. elseif key == 'k' and MoreTaunts == false then
  3687. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3688. elseif key == 'j' and MoreTaunts == false then
  3689. WhatHuh()
  3690. elseif key == 'i' and MoreTaunts == false then
  3691. fbiopenup()
  3692. elseif key == 'l' and MoreTaunts == false then
  3693. Victory()
  3694. elseif key == 'x' and MoreTaunts == false then
  3695. ShutTheHellUp()
  3696. elseif key == 'v' and MoreTaunts == false then
  3697. dead()
  3698. elseif key == 'i' and MoreTaunts == true then
  3699. woah()
  3700. elseif key == 'c' and MoreTaunts == false then
  3701. WRY()
  3702. elseif key == "y" and MoreTaunts == true then
  3703. thonki()
  3704. elseif key == "f" and MoreTaunts == true then
  3705. IsThatA()
  3706. elseif key == "u" and MoreTaunts == true then
  3707. Gumilol()
  3708. elseif key == "j" and MoreTaunts == true then
  3709. WoodyGotWood()
  3710. elseif key == "h" and MoreTaunts == true then
  3711. oofmyass()
  3712. elseif key == "k" and MoreTaunts == true then
  3713. DrinkdaDrink()
  3714. elseif key == "l" and MoreTaunts == true then
  3715. EatdaChips()
  3716. elseif key == "x" and MoreTaunts == true then
  3717. Sittyboi()
  3718. elseif key == "c" and MoreTaunts == true then
  3719. LeChange()
  3720. elseif key == "v" and MoreTaunts == true then
  3721. Woaht()
  3722. elseif key == "r" and MoreTaunts == true then
  3723. LIVING()
  3724. elseif key == "g" and MoreTaunts == true then
  3725. Seizure()
  3726. elseif key == "p" and MoreTaunts == true then
  3727. TRUEDANCEFORME()
  3728. elseif key == "z" and MoreTaunts == true then
  3729. REEE()
  3730. elseif key == "o" and MoreTaunts == true then
  3731. STARMAN()
  3732. end
  3733. end
  3734. end
  3735. end)
  3736.  
  3737. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3738. local Hitboxpart = Instance.new("Part", EffectModel)
  3739. RemoveOutlines(Hitboxpart)
  3740. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3741. Hitboxpart.CanCollide = false
  3742. Hitboxpart.Transparency = 1
  3743. Hitboxpart.Anchored = true
  3744. Hitboxpart.CFrame = Pose
  3745. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3746. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3747. end
  3748. wait2 = false
  3749. combo = 1
  3750.  
  3751.  
  3752.  
  3753.  
  3754. mouse.Button1Down:connect(function(key)
  3755. if attack == false then
  3756. attack = true
  3757. hum.WalkSpeed = 3.01
  3758. if combo == 1 then
  3759. for i = 0, 1.2, 0.1 do
  3760. swait()
  3761. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3762. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3763. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3764. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3765. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3766. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3767. end
  3768. CreateSound("608537390", ra, 3, .8)
  3769. local sude = Instance.new("Part", ra)
  3770. sude.Size = Vector3.new(1, 1, 1)
  3771. sude:BreakJoints()
  3772. sude.Transparency = 1
  3773. sude.CanCollide = false
  3774. local dmgweld = Instance.new("Weld", sude)
  3775. dmgweld.Part0 = ra
  3776. dmgweld.Part1 = sude
  3777. dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,0.5)
  3778. local function death(part)
  3779. local tor = part.Parent:findFirstChild("Torso")
  3780. if tor ~= nil then
  3781. CreateSound("1615641704", ra, 7, 1)
  3782. local heds = part.Parent:findFirstChild("Head")
  3783. local vel = Instance.new("BodyVelocity", tor)
  3784. vel.Velocity = tor.CFrame.lookVector * -754
  3785. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3786. local vels = Instance.new("BodyVelocity", heds)
  3787. vels.Velocity = heds.CFrame.lookVector * -546745
  3788. vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3789. tor:BreakJoints()
  3790. if tor then
  3791. tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3792. tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3793. end
  3794. wait(1)
  3795. sude:destroy()
  3796. end
  3797. end
  3798. ra.Touched:connect(death)
  3799. for i = 0, 1.2, 0.1 do
  3800. swait()
  3801. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3802. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3803. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3804. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3805. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3806. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3807. end
  3808. end
  3809. hum.WalkSpeed = 40
  3810. wait2 = false
  3811. attack = false
  3812. end
  3813. end)
  3814.  
  3815. -------------------------------------------------------
  3816. --End Attacks N Stuff--
  3817. -------------------------------------------------------
  3818.  
  3819.  
  3820. while jumping do
  3821. Humanoid.Jump = true
  3822. wait(0.9)
  3823. end
  3824.  
  3825.  
  3826.  
  3827.  
  3828. -------------------------------------------------------
  3829. --Start Animations--
  3830. -------------------------------------------------------
  3831. local PlayerSize = 1
  3832. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3833. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3834. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3835. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3836. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3837. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3838.  
  3839.  
  3840. local equipped = false
  3841. local idle = 0
  3842. local change = 1
  3843. local val = 0
  3844. local toim = 0
  3845. local idleanim = 0.4
  3846. hum.Animator.Parent = nil
  3847. while true do
  3848. swait()
  3849. sine = sine + change
  3850. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3851. local velderp = root.Velocity.y
  3852. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3853. if equipped == true or equipped == false then
  3854. if attack == false then
  3855. idle = idle + 1
  3856. else
  3857. idle = 0
  3858. end
  3859. if 1 < root.Velocity.y and hitfloor == nil then
  3860. Anim = "Jump"
  3861. if attack == false then
  3862. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3863. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3864. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3865. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3866. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3867. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3868. end
  3869. elseif -1 > root.Velocity.y and hitfloor == nil then
  3870. Anim = "Fall"
  3871. if attack == false then
  3872. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3873. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3874. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3875. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3876. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3877. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3878. end
  3879. elseif torvel < 1 and hitfloor ~= nil then
  3880. Anim = "Idle"
  3881. change = .5
  3882. if attack == false then
  3883. if angery == false then
  3884. VALUE1 = false
  3885. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3886. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3887. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3888. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3889. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3890. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3891. if VALUE1 == false and math.random(1,200) == 1 then
  3892. coroutine.resume(coroutine.create(function()
  3893. VALUE1 = true
  3894. for i = 1, 25 do
  3895. swait()
  3896.  
  3897. end
  3898. VALUE1 = false
  3899.  
  3900. end))
  3901. end
  3902. elseif angery == true then
  3903. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3904. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3905. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3906. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3907. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3908. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3909. if VALUE1 == false and math.random(1,200) == 1 then
  3910. coroutine.resume(coroutine.create(function()
  3911. VALUE1 = true
  3912. for i = 1, 25 do
  3913. swait()
  3914. FT.Parent = tors
  3915. RA.Parent = ra
  3916. LA.Parent = la
  3917. RL.Parent = rl
  3918. LL.Parent = ll
  3919. for _,v in next, char:GetDescendants() do
  3920. if(v:IsA'DataModelMesh')then
  3921. v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3922. end
  3923. end
  3924. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  3925. end
  3926. VALUE1 = false
  3927. FT.Parent = nil
  3928. RA.Parent = nil
  3929. LA.Parent = nil
  3930. RL.Parent = nil
  3931. LL.Parent = nil
  3932. for _,v in next, char:GetDescendants() do
  3933. if(v:IsA'DataModelMesh')then
  3934. v.Offset = Vector3.new(0,0,0)
  3935. end
  3936. end
  3937.  
  3938. end))
  3939. end
  3940. end
  3941. end
  3942. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  3943. Anim = "Walk"
  3944. change = 1
  3945. if attack == false then
  3946. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3947. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3948. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3949. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3950. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3951. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3952. end
  3953. end
  3954. end
  3955. if lul.Volume == 0 then
  3956. lul.Volume = 10
  3957. end
  3958. lul.Looped = true
  3959. lul.Parent = tors
  3960. hum.MaxHealth = 1e9999
  3961. hum.Health = 1e9999
  3962. if 0 < #Effects then
  3963. for e = 1, #Effects do
  3964. if Effects[e] ~= nil then
  3965. local Thing = Effects[e]
  3966. if Thing ~= nil then
  3967. local Part = Thing[1]
  3968. local Mode = Thing[2]
  3969. local Delay = Thing[3]
  3970. local IncX = Thing[4]
  3971. local IncY = Thing[5]
  3972. local IncZ = Thing[6]
  3973. if 1 >= Thing[1].Transparency then
  3974. if Thing[2] == "Block1" then
  3975. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3976. local Mesh = Thing[1].Mesh
  3977. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3978. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3979. elseif Thing[2] == "Block2" then
  3980. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3981. local Mesh = Thing[7]
  3982. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3983. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3984. elseif Thing[2] == "Block3" then
  3985. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3986. local Mesh = Thing[7]
  3987. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3988. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3989. elseif Thing[2] == "Cylinder" then
  3990. local Mesh = Thing[1].Mesh
  3991. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3992. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3993. elseif Thing[2] == "Blood" then
  3994. local Mesh = Thing[7]
  3995. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3996. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3997. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3998. elseif Thing[2] == "Elec" then
  3999. local Mesh = Thing[1].Mesh
  4000. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  4001. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4002. elseif Thing[2] == "Disappear" then
  4003. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4004. elseif Thing[2] == "Shatter" then
  4005. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4006. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  4007. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  4008. Thing[6] = Thing[6] + Thing[5]
  4009. end
  4010. else
  4011. Part.Parent = nil
  4012. table.remove(Effects, e)
  4013. end
  4014. end
  4015. end
  4016. end
  4017. end
  4018. end
  4019. -------------------------------------------------------
  4020. --End Animations And Script--
  4021. -------------------------------------------------------
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