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- local plr = game.Players.LocalPlayer
- local Player = plr.Character
- if Player.Humanoid.Parent ~= game.workspace.Memo1332 then
- print("No sir! Only the edited owner is allowed to use this, yep, yep!")
- Player.Humanoid.Health = 0
- end
- if Player.Humanoid.Parent == game.workspace.Memo1332 then
- print("Welcome back to rammer's Vis, Memo!")
- end
- local t = tick()
- local rot = 0
- local blurs = {}
- cube = Instance.new("Part", Player)
- cube.Size = Vector3.new(.5, .5, .5)
- cube.Shape = "Block"
- cube.Material = "Neon"
- cube.Anchored = true
- cube.CanCollide = true
- cube.BrickColor = BrickColor.new("Black")
- cube.TopSurface, cube.BottomSurface, cube.LeftSurface, cube.RightSurface, cube.FrontSurface, cube.BottomSurface = 10, 10, 10, 10, 10, 10
- oldSize = cube.Size
- song = Instance.new("Sound", cube)
- song.Volume = 1
- song.Pitch = 1
- song.Looped = true
- game:GetService("RunService").RenderStepped:connect(function()
- t = t + 0.5
- rot = rot + 1
- if rot == 360 then
- rot = 0
- end
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