voidscriptbuilderr

FE jojo stand

Jul 11th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152. print("Za Warudo!")
  153. wait(0.016666666666666666)
  154. Effects = {}
  155. local Player = game.Players.localPlayer
  156. local Character = Player.Character
  157. Character.Archivable = true
  158. AdvancingFortress = Character:Clone()
  159. AdvancingFortress.Parent = Character
  160. torso = AdvancingFortress.Torso
  161. hum = AdvancingFortress.Humanoid
  162. AdvancingFortress.Name = "Advancing Fortress"
  163. pl = AdvancingFortress
  164. for i, v in pairs(AdvancingFortress:GetChildren()) do
  165. if v:IsA("BasePart") then
  166. v.Transparency = 1
  167. end
  168. end
  169. local Humanoid = AdvancingFortress.Humanoid
  170. local Mouse = Player:GetMouse()
  171. local LeftArm = AdvancingFortress["Left Arm"]
  172. local RightArm = AdvancingFortress["Right Arm"]
  173. local LeftLeg = AdvancingFortress["Left Leg"]
  174. local RightLeg = AdvancingFortress["Right Leg"]
  175. local Head = AdvancingFortress.Head
  176. local Torso = AdvancingFortress.Torso
  177. local Camera = game.Workspace.CurrentCamera
  178. local RootPart = AdvancingFortress.HumanoidRootPart
  179. local RootJoint = RootPart.RootJoint
  180. local attack = false
  181. local Anim = "Idle"
  182. local attacktype = 1
  183. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  184. local velocity = RootPart.Velocity.y
  185. local sine = 0
  186. local change = 1
  187. local Create = LoadLibrary("RbxUtility").Create
  188. local TimeStop = false
  189. local m = Create("Model")({
  190. Parent = AdvancingFortress,
  191. Name = "WeaponModel"
  192. })
  193. Head.face:remove()
  194. AdvancingFortress.Head.Name = "FHead"
  195. AdvancingFortress.Torso.Name = "FTorso"
  196. AdvancingFortress.HumanoidRootPart.Name = "FHumanoidRootPart"
  197. Humanoid.Animator.Parent = nil
  198. AdvancingFortress.Animate.Parent = nil
  199. local function newMotor(part0, part1, c0, c1)
  200. local w = Create("Weld")({
  201. Parent = part0,
  202. Part0 = part0,
  203. Part1 = part1,
  204. C0 = c0,
  205. C1 = c1
  206. })
  207. return w
  208. end
  209. function clerp(a, b, t)
  210. return a:lerp(b, t)
  211. end
  212. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  213. NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  214. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  215. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  216. local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  217. local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  218. RootJoint.C1 = CFrame.new(0, 0, 0)
  219. RootJoint.C0 = CFrame.new(0, 0, 0)
  220. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  221. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  222. local rarmc1 = RW.C1
  223. local larmc1 = LW.C1
  224. local rlegc1 = RH.C1
  225. local llegc1 = LH.C1
  226. local resetc1 = false
  227. function PlayAnimationFromTable(table, speed, bool)
  228. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  229. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  230. RW.C0 = clerp(RW.C0, table[3], speed)
  231. LW.C0 = clerp(LW.C0, table[4], speed)
  232. RH.C0 = clerp(RH.C0, table[5], speed)
  233. LH.C0 = clerp(LH.C0, table[6], speed)
  234. if bool == true and resetc1 == false then
  235. resetc1 = true
  236. RootJoint.C1 = RootJoint.C1
  237. Torso.Neck.C1 = Torso.Neck.C1
  238. RW.C1 = rarmc1
  239. LW.C1 = larmc1
  240. RH.C1 = rlegc1
  241. LH.C1 = llegc1
  242. end
  243. end
  244. ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})
  245. script:WaitForChild("Heartbeat")
  246. frame = 0.03333333333333333
  247. tf = 0
  248. allowframeloss = false
  249. tossremainder = false
  250. lastframe = tick()
  251. script.Heartbeat:Fire()
  252. game:GetService("RunService").Heartbeat:connect(function(s, p)
  253. tf = tf + s
  254. if tf >= frame then
  255. if allowframeloss then
  256. script.Heartbeat:Fire()
  257. lastframe = tick()
  258. else
  259. for i = 1, math.floor(tf / frame) do
  260. script.Heartbeat:Fire()
  261. end
  262. lastframe = tick()
  263. end
  264. if tossremainder then
  265. tf = 0
  266. else
  267. tf = tf - frame * math.floor(tf / frame)
  268. end
  269. end
  270. end)
  271. function swait(num)
  272. if num == 0 or num == nil then
  273. ArtificialHB.Event:wait()
  274. else
  275. for i = 0, num do
  276. ArtificialHB.Event:wait()
  277. end
  278. end
  279. end
  280. function RemoveOutlines(part)
  281. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  282. end
  283. CFuncs = {
  284. Part = {
  285. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  286. local Part = Create("Part")({
  287. Parent = Parent,
  288. Reflectance = Reflectance,
  289. Transparency = Transparency,
  290. CanCollide = false,
  291. Locked = true,
  292. BrickColor = BrickColor.new(tostring(BColor)),
  293. Name = Name,
  294. Size = Size,
  295. Material = Material
  296. })
  297. RemoveOutlines(Part)
  298. return Part
  299. end
  300. },
  301. Mesh = {
  302. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  303. local Msh = Create(Mesh)({
  304. Parent = Part,
  305. Offset = OffSet,
  306. Scale = Scale
  307. })
  308. if Mesh == "SpecialMesh" then
  309. Msh.MeshType = MeshType
  310. Msh.MeshId = MeshId
  311. end
  312. return Msh
  313. end
  314. },
  315. Weld = {
  316. Create = function(Parent, Part0, Part1, C0, C1)
  317. local Weld = Create("Weld")({
  318. Parent = Parent,
  319. Part0 = Part0,
  320. Part1 = Part1,
  321. C0 = C0,
  322. C1 = C1
  323. })
  324. return Weld
  325. end
  326. },
  327. Sound = {
  328. Create = function(id, par, vol, pit)
  329. local Sound = Create("Sound")({
  330. Volume = vol,
  331. Pitch = pit or 1,
  332. SoundId = "rbxassetid://" .. id,
  333. Parent = par or workspace
  334. })
  335. Sound:play()
  336. game:GetService("Debris"):AddItem(Sound, 130)
  337. return Sound
  338. end
  339. },
  340. Decal = {
  341. Create = function(Color, Texture, Transparency, Name, Parent)
  342. local Decal = Create("Decal")({
  343. Color3 = Color,
  344. Texture = "rbxassetid://" .. Texture,
  345. Transparency = Transparency,
  346. Name = Name,
  347. Parent = Parent
  348. })
  349. return Decal
  350. end
  351. },
  352. BillboardGui = {
  353. Create = function(Parent, Image, Position, Size)
  354. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  355. BillPar.CFrame = CFrame.new(Position)
  356. local Bill = Create("BillboardGui")({
  357. Parent = BillPar,
  358. Adornee = BillPar,
  359. Size = UDim2.new(1, 0, 1, 0),
  360. SizeOffset = Vector2.new(Size, Size)
  361. })
  362. local d = Create("ImageLabel", Bill)({
  363. Parent = Bill,
  364. BackgroundTransparency = 1,
  365. Size = UDim2.new(1, 0, 1, 0),
  366. Image = "rbxassetid://" .. Image
  367. })
  368. return BillPar
  369. end
  370. },
  371. ParticleEmitter = {
  372. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  373. local Particle = Create("ParticleEmitter")({
  374. Parent = Parent,
  375. Color = ColorSequence.new(Color1, Color2),
  376. LightEmission = LightEmission,
  377. Size = Size,
  378. Texture = Texture,
  379. Transparency = Transparency,
  380. ZOffset = ZOffset,
  381. Acceleration = Accel,
  382. Drag = Drag,
  383. LockedToPart = LockedToPart,
  384. VelocityInheritance = VelocityInheritance,
  385. EmissionDirection = EmissionDirection,
  386. Enabled = Enabled,
  387. Lifetime = LifeTime,
  388. Rate = Rate,
  389. Rotation = Rotation,
  390. RotSpeed = RotSpeed,
  391. Speed = Speed,
  392. VelocitySpread = VelocitySpread
  393. })
  394. return Particle
  395. end
  396. },
  397. CreateTemplate = {}
  398. }
  399. function rayCast(Position, Direction, Range, Ignore)
  400. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  401. end
  402. function FindNearestTorso(pos)
  403. local list = game.Workspace:children()
  404. local torso
  405. local dist = 1000
  406. local temp, human, temp2
  407. for x = 1, #list do
  408. temp2 = list[x]
  409. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  410. temp = temp2:findFirstChild("Torso")
  411. human = temp2:findFirstChild("Humanoid")
  412. if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  413. local dohit = true
  414. if dohit == true then
  415. torso = temp
  416. dist = (temp.Position - pos).magnitude
  417. end
  418. end
  419. end
  420. end
  421. return torso, dist
  422. end
  423. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  424. if hit.Parent == nil then
  425. return
  426. end
  427. local h = hit.Parent:FindFirstChild("Humanoid")
  428. for _, v in pairs(hit.Parent:children()) do
  429. if v:IsA("Humanoid") then
  430. h = v
  431. end
  432. end
  433. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  434. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  435. return
  436. end
  437. local c = Create("ObjectValue")({
  438. Name = "creator",
  439. Value = game:service("Players").LocalPlayer,
  440. Parent = h
  441. })
  442. game:GetService("Debris"):AddItem(c, 0.5)
  443. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  444. local Damage = math.random(minim, maxim)
  445. local blocked = false
  446. local block = hit.Parent:findFirstChild("Block")
  447. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  448. blocked = true
  449. block.Value = block.Value - 1
  450. print(block.Value)
  451. end
  452. if TimeStop == false then
  453. h.Health = h.Health - Damage
  454. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really red").Color)
  455. elseif TimeStop == true then
  456. repeat
  457. wait()
  458. until TimeStop == false
  459. h.Health = h.Health - Damage / 2
  460. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really red").Color)
  461. end
  462. if Type == "Knockdown" then
  463. local hum = hit.Parent.Humanoid
  464. hum.PlatformStand = true
  465. coroutine.resume(coroutine.create(function(HHumanoid)
  466. swait(1)
  467. HHumanoid.PlatformStand = false
  468. end), hum)
  469. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  470. local bodvol = Create("BodyVelocity")({
  471. velocity = angle * knockback,
  472. P = 5000,
  473. maxForce = Vector3.new(8000, 8000, 8000),
  474. Parent = hit
  475. })
  476. local rl = Create("BodyAngularVelocity")({
  477. P = 3000,
  478. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  479. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  480. Parent = hit
  481. })
  482. game:GetService("Debris"):AddItem(bodvol, 0.5)
  483. game:GetService("Debris"):AddItem(rl, 0.5)
  484. elseif Type == "Normal" then
  485. local vp = Create("BodyVelocity")({
  486. P = 500,
  487. maxForce = Vector3.new(math.huge, 0, math.huge),
  488. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  489. })
  490. if knockback > 0 then
  491. vp.Parent = hit.Parent.Torso
  492. end
  493. game:GetService("Debris"):AddItem(vp, 0.5)
  494. elseif Type == "Up" then
  495. local bodyVelocity = Create("BodyVelocity")({
  496. velocity = Vector3.new(0, 20, 0),
  497. P = 5000,
  498. maxForce = Vector3.new(8000, 8000, 8000),
  499. Parent = hit
  500. })
  501. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  502. elseif Type == "DarkUp" then
  503. coroutine.resume(coroutine.create(function()
  504. for i = 0, 1, 0.1 do
  505. swait()
  506. Effects.Block.Create(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  507. end
  508. end))
  509. local bodyVelocity = Create("BodyVelocity")({
  510. velocity = Vector3.new(0, 20, 0),
  511. P = 5000,
  512. maxForce = Vector3.new(8000, 8000, 8000),
  513. Parent = hit
  514. })
  515. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  516. elseif Type == "Snare" then
  517. local bp = Create("BodyPosition")({
  518. P = 2000,
  519. D = 100,
  520. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  521. position = hit.Parent.Torso.Position,
  522. Parent = hit.Parent.Torso
  523. })
  524. game:GetService("Debris"):AddItem(bp, 1)
  525. elseif Type == "Freeze" then
  526. local BodPos = Create("BodyPosition")({
  527. P = 50000,
  528. D = 1000,
  529. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  530. position = hit.Parent.Torso.Position,
  531. Parent = hit.Parent.Torso
  532. })
  533. local BodGy = Create("BodyGyro")({
  534. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  535. P = 20000,
  536. Parent = hit.Parent.Torso,
  537. cframe = hit.Parent.Torso.CFrame
  538. })
  539. hit.Parent.Torso.Anchored = true
  540. coroutine.resume(coroutine.create(function(Part)
  541. swait(1.5)
  542. Part.Anchored = false
  543. end), hit.Parent.Torso)
  544. game:GetService("Debris"):AddItem(BodPos, 3)
  545. game:GetService("Debris"):AddItem(BodGy, 3)
  546. end
  547. local debounce = Create("BoolValue")({
  548. Name = "DebounceHit",
  549. Parent = hit.Parent,
  550. Value = true
  551. })
  552. game:GetService("Debris"):AddItem(debounce, Delay)
  553. c = Create("ObjectValue")({
  554. Name = "creator",
  555. Value = Player,
  556. Parent = h
  557. })
  558. game:GetService("Debris"):AddItem(c, 0.5)
  559. end
  560. end
  561. function ShowDamage(Pos, Text, Time, Color)
  562. local Rate = 0.03333333333333333
  563. local Pos = Pos or Vector3.new(0, 0, 0)
  564. local Text = Text or ""
  565. local Time = Time or 2
  566. local Color = Color or Color3.new(1, 0, 1)
  567. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  568. EffectPart.Anchored = true
  569. local BillboardGui = Create("BillboardGui")({
  570. Size = UDim2.new(3, 0, 3, 0),
  571. Adornee = EffectPart,
  572. Parent = EffectPart
  573. })
  574. local TextLabel = Create("TextLabel")({
  575. BackgroundTransparency = 1,
  576. Size = UDim2.new(1, 0, 1, 0),
  577. Text = Text,
  578. Font = "SciFi",
  579. TextColor3 = Color,
  580. TextScaled = true,
  581. Parent = BillboardGui
  582. })
  583. game.Debris:AddItem(EffectPart, Time)
  584. EffectPart.Parent = game:GetService("Workspace")
  585. delay(0, function()
  586. local Frames = Time / Rate
  587. for Frame = 1, Frames do
  588. wait(Rate)
  589. local Percent = Frame / Frames
  590. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  591. TextLabel.TextTransparency = Percent
  592. end
  593. if EffectPart and EffectPart.Parent then
  594. EffectPart:Destroy()
  595. end
  596. end)
  597. end
  598. local STDamage = false
  599. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  600. for _, c in pairs(workspace:children()) do
  601. local hum = c:findFirstChild("Humanoid")
  602. if hum ~= nil then
  603. local head = c:findFirstChild("Torso")
  604. if head ~= nil then
  605. local targ = head.Position - Part.Position
  606. local mag = targ.magnitude
  607. if Magnitude >= mag and c.Name ~= Player.Name then
  608. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch)
  609. if STDamage == true then
  610. for i = 1, 3 do
  611. Effects.Block.Create(BrickColor.new("Really black"), head.CFrame, 1, 1, 1, 4, 4, 4, 0.07, 1)
  612. end
  613. for i = 1, 10 do
  614. CamShake(1, 70000)
  615. Effects.Break.Create(BrickColor.new("Really black"), head.CFrame, 1, 1, 1)
  616. end
  617. elseif STDamage == false then
  618. CamShake(1, 90000)
  619. Effects.Block.Create(BrickColor.new("Really black"), head.CFrame, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.07, 1)
  620. for i = 1, 2 do
  621. Effects.Break.Create(BrickColor.new("Really black"), head.CFrame, 0.4, 0.4, 0.4)
  622. end
  623. end
  624. end
  625. end
  626. end
  627. end
  628. end
  629. HHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HHandle", Vector3.new(1.09999979, 0.299999923, 1.0999999))
  630. HHandleWeld = CFuncs.Weld.Create(m, Head, HHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0646438599, -0.0500068665, -0.0646400452, -0.707107365, -3.21031663E-8, 0.707106411, -8.19564079E-8, 1.00000119, -1.41561088E-7, -0.707106352, 1.38630043E-7, -0.707107484))
  631. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.09999979, 0.399999917, 1.0999999))
  632. PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.350002289, 0, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
  633. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.09999979, 0.499999911, 1.0999999))
  634. PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453E-6, -0.400001526, 7.62939453E-6, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
  635. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.499999821, 0.299999893, 0.200000003))
  636. PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.300033569, -0.800000191, -0.44997406, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
  637. Eye1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Really red", "Eye1", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  638. PartWeld = CFuncs.Weld.Create(m, HHandle, Eye1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0381011963, -0.0574798584, 0.471725464, -2.89082527E-6, 0.173647985, -0.984807968, -6.2584877E-7, 0.984808922, 0.173648104, 1.00000012, 1.02902288E-6, -2.77161598E-6))
  639. CFuncs.Mesh.Create("SpecialMesh", Eye1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  640. Eye2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Really red", "Eye2", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  641. PartWeld = CFuncs.Weld.Create(m, HHandle, Eye2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0115432739, -0.0487277508, 0.482452393, -0.981060266, -0.173648134, -0.0858327746, -0.172987267, 0.984808922, -0.0151339322, 0.0871568322, 3.96735317E-7, -0.996194839))
  642. CFuncs.Mesh.Create("SpecialMesh", Eye2, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  643. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.499999821, 0.300000012, 0.200000003))
  644. PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.299995422, -0.800000191, 0.449989319, 5.96046448E-8, -1.38630043E-7, -1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, 1.00000024, -3.21031663E-8, -5.96046448E-8))
  645. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.10000002, 0.999999881, 1.0999999))
  646. PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.200004578, -0.150001526, 0.200012207, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
  647. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.600000024))
  648. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449981689, -0.750000954, 0.250007629, 5.96046448E-8, -1.38630043E-7, -1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, 1.00000024, -3.21031663E-8, -5.96046448E-8))
  649. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  650. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.20000005, 0.200000003, 0.200000003))
  651. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0500011444, -0.449970245, 0.650001526, 3.21031663E-8, -1.00000119, -1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024, -1.00000024, 3.21031663E-8, 5.96046448E-8))
  652. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  653. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.5))
  654. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.449970245, -1.05000114, 0.300033569, -5.96046448E-8, 1.38630043E-7, 1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, -1.00000024, 3.21031663E-8, 5.96046448E-8))
  655. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  656. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.5))
  657. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449996948, -1.05000019, 0.300014496, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
  658. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  659. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.20000005, 0.200000003, 0.200000003))
  660. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0500011444, -0.650009155, 0.449989319, 3.21031663E-8, -1.00000119, -1.38630043E-7, 5.96046448E-8, -1.38630043E-7, -1.00000024, 1.00000024, -3.21031663E-8, -5.96046448E-8))
  661. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  662. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.600000024))
  663. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.450012207, -0.750001907, 0.249996185, -1.00000024, 3.21031663E-8, 5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, 5.96046448E-8, -1.38630043E-7, -1.00000024))
  664. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  665. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.300000012, 0.200000003))
  666. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449985504, -0.800001144, 0.0500106812, 5.96046448E-8, -1.38630043E-7, -1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, 1.00000024, -3.21031663E-8, -5.96046448E-8))
  667. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  668. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.300000012, 0.200000003))
  669. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.44997406, -0.800002098, 0.0500030518, -1.00000024, 3.21031663E-8, 5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, 5.96046448E-8, -1.38630043E-7, -1.00000024))
  670. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  671. THandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "THandle", Vector3.new(1, 0.799999893, 1))
  672. THandleWeld = CFuncs.Weld.Create(m, Torso, THandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  673. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.19999981, 0.699999928, 1.20000005))
  674. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.328445435, -0.67606163, -0.323509216, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
  675. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.99999994, 0.499999851, 0.900000036))
  676. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354995728, 0.217259884, 0.408233643, 0.709785223, -0.157498211, -0.686585248, -2.32138293E-4, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837))
  677. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.80000019, 0.700000048, 0.800000012))
  678. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-5, -0.843423843, -1.0044136, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  679. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  680. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.60000014, 0.400000006, 1.39999998))
  681. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-5, -0.793423653, -0.504411697, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  682. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  683. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.19999981, 0.499999911, 1.19999993))
  684. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.198799133, -0.0796661377, -0.194431305, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
  685. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.80000019, 0.300000012, 1.80000007))
  686. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.10351563E-5, -1.04342794, -0.404396057, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  687. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  688. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 1.10000002, 0.300000012))
  689. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617E-5, -0.943422318, -1.35441589, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  690. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  691. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.09999979, 0.499999911, 1.0999999))
  692. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.11920929, 0.416726112, -0.115348816, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
  693. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.39999986, 1.19999993, 1.39999986))
  694. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.218803406, -0.55094862, 0.222564697, 0.709785223, -0.157498211, -0.686585248, -2.32138293E-4, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837))
  695. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.999999762, 0.300000012, 0.799999893))
  696. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0691986084, 0.816726685, -0.165359497, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
  697. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.899999976, 0.499999851, 0.899999917))
  698. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.331642151, 0.516366959, 0.335166931, 0.709785223, -0.157498211, -0.686585248, -2.32138293E-4, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837))
  699. AHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  700. AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  701. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
  702. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550004005, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  703. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  704. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.150001526, 0.200003624, -0.359994888, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  705. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  706. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.20000267, 0.359992981, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  707. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
  708. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209899902, -0.809997559, 5.7220459E-6, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  709. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
  710. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.300003052, 0.650004387, 1.71661377E-5, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  711. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
  712. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.650003433, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  713. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
  714. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, -0.049996376, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  715. HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  716. HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  717. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  718. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.200012207, -0.149997711, 0.360010147, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  719. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  720. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
  721. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -1.30999851, 0.659896851, -5.96046519E-8, 1.41561088E-7, -1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, 1, -8.19564079E-8, 5.96046519E-8))
  722. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  723. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  724. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199981689, -0.149998665, 0.359991074, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  725. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  726. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.899999976))
  727. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863E-6, 0.309997559, -0.0598983765, -5.96046519E-8, 1.41561088E-7, -1.00000024, 8.19564079E-8, -1.00000119, 1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
  728. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  729. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
  730. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-6, 0.309999466, 0.659896851, 5.96046519E-8, -1.41561088E-7, 1.00000024, 8.19564079E-8, -1.00000119, 1.41561088E-7, 1, -8.19564079E-8, 5.96046519E-8))
  731. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  732. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.300000012))
  733. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, 0.200003624, 0.150016785, 5.96046519E-8, -1.41561088E-7, 1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
  734. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  735. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.300000012, 0.200000003))
  736. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.53674316E-6, -1.06000042, 0.490097046, 5.96046519E-8, -1.41561088E-7, 1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
  737. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  738. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.200000003))
  739. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, 0.20000267, 0.299995422, -5.96046519E-8, 1.41561088E-7, -1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, 1, -8.19564079E-8, 5.96046519E-8))
  740. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  741. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.5, 0.200000003))
  742. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453E-6, 0.659999847, 0.490089417, -5.96046519E-8, 1.41561088E-7, -1.00000024, 8.19564079E-8, -1.00000119, 1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
  743. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  744. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.900000095))
  745. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, -1.30999947, -0.0598831177, 5.96046519E-8, -1.41561088E-7, 1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
  746. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  747. AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  748. AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918E-5, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  749. HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  750. HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  751. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  752. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, -0.360012054, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  753. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
  754. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.0499982834, -9.53674316E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  755. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  756. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, 0.359992981, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  757. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
  758. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21005249, -0.81000042, 2.28881836E-5, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024))
  759. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
  760. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550003052, -5.7220459E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  761. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
  762. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.299995422, 0.650003433, -3.81469727E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  763. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
  764. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.65000248, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  765. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
  766. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-6, 0.309998512, 0.660064697, 5.96046519E-8, 1.41561088E-7, 1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, 1, 8.19564079E-8, 5.96046519E-8))
  767. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  768. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  769. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.149998665, 0.359992981, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  770. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  771. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.900000095))
  772. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.47955322E-5, -1.30999947, -0.060043335, 5.96046519E-8, 1.41561088E-7, 1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  773. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  774. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.300000012))
  775. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, 0.20000267, 0.150001526, 5.96046519E-8, 1.41561088E-7, 1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  776. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  777. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  778. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.199836731, -0.149998665, 0.36003685, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024))
  779. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  780. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.5, 0.200000003))
  781. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891E-5, 0.659998894, 0.489944458, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  782. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  783. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  784. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.199981689, -0.149999619, 0.360010147, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024))
  785. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  786. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.899999976))
  787. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.67028809E-5, 0.309998512, -0.0600509644, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  788. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  789. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.300000012, 0.200000003))
  790. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.33514404E-5, -1.06000042, 0.489936829, 5.96046519E-8, 1.41561088E-7, 1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  791. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  792. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.200000003))
  793. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453E-6, 0.200003624, 0.299987793, -5.96046519E-8, -1.41561088E-7, -1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, 1, 8.19564079E-8, 5.96046519E-8))
  794. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  795. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
  796. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316E-6, -1.30999947, 0.660049438, -5.96046519E-8, -1.41561088E-7, -1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, 1, 8.19564079E-8, 5.96046519E-8))
  797. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  798. LHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "LHandleR", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  799. LHandleRWeld = CFuncs.Weld.Create(m, RightLeg, LHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498962402, -0.0950021744, 0.00499534607, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  800. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.800000012, 0.800000012, 0.200000003))
  801. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  802. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  803. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600002289, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  804. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
  805. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454998016, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  806. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.400000006, 1.20000005, 0.200000003))
  807. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  808. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
  809. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499725342, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
  810. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  811. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  812. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.604999542, -0.504998207, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  813. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  814. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  815. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.60499382, -0.495001793, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  816. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  817. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  818. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.495001793, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  819. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  820. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  821. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.504998207, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
  822. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  823. LHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "LHandleL", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  824. LHandleLWeld = CFuncs.Weld.Create(m, LeftLeg, LHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498199463, -0.095000267, 0.00502204895, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  825. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  826. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600001335, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  827. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.400000006, 1.20000005, 0.300000012))
  828. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  829. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
  830. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454999924, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  831. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
  832. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499534607, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
  833. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  834. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.800000012, 0.800000012, 0.300000012))
  835. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  836. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  837. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.505000114, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
  838. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  839. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  840. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.505000114, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  841. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  842. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  843. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.494999886, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  844. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  845. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  846. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.494999886, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  847. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  848. Shield = CFuncs.Part.Create(m, "Neon", 0, 0.5, "Really red", "Part", Vector3.new(9.1, 8.5, 0.2))
  849. CFuncs.Mesh.Create("SpecialMesh", Shield, "FileMesh", "rbxassetid://708292865", Vector3.new(0, 0, 0), Vector3.new(0.04, 0.04, 0.04))
  850. Shield.Parent = nil
  851. EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
  852. Effects = {
  853. Block = {
  854. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  855. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  856. prt.Anchored = true
  857. prt.CFrame = cframe
  858. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  859. game:GetService("Debris"):AddItem(prt, 10)
  860. if Type == 1 or Type == nil then
  861. table.insert(Effects, {
  862. prt,
  863. "Block1",
  864. delay,
  865. x3,
  866. y3,
  867. z3,
  868. msh
  869. })
  870. elseif Type == 2 then
  871. table.insert(Effects, {
  872. prt,
  873. "Block2",
  874. delay,
  875. x3,
  876. y3,
  877. z3,
  878. msh
  879. })
  880. end
  881. end
  882. },
  883. Cylinder = {
  884. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  885. local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  886. prt.Anchored = true
  887. prt.CFrame = cframe
  888. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  889. game:GetService("Debris"):AddItem(prt, 2)
  890. Effects[#Effects + 1] = {
  891. prt,
  892. "Cylinder",
  893. delay,
  894. x3,
  895. y3,
  896. z3
  897. }
  898. end
  899. },
  900. Head = {
  901. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  902. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  903. prt.Anchored = true
  904. prt.CFrame = cframe
  905. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  906. game:GetService("Debris"):AddItem(prt, 10)
  907. table.insert(Effects, {
  908. prt,
  909. "Cylinder",
  910. delay,
  911. x3,
  912. y3,
  913. z3,
  914. msh
  915. })
  916. end
  917. },
  918. Sphere = {
  919. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  920. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  921. prt.Anchored = true
  922. prt.CFrame = cframe
  923. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  924. game:GetService("Debris"):AddItem(prt, 10)
  925. table.insert(Effects, {
  926. prt,
  927. "Cylinder",
  928. delay,
  929. x3,
  930. y3,
  931. z3,
  932. msh
  933. })
  934. end
  935. },
  936. Sphere2 = {
  937. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  938. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  939. prt.Anchored = true
  940. prt.CFrame = cframe
  941. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  942. game:GetService("Debris"):AddItem(prt, 10)
  943. table.insert(Effects, {
  944. prt,
  945. "Cylinder",
  946. delay,
  947. x3,
  948. y3,
  949. z3,
  950. msh
  951. })
  952. end
  953. },
  954. Elec = {
  955. Create = function(cff, x, y, z)
  956. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Purple"), "Part", Vector3.new(1, 1, 1))
  957. prt.Anchored = true
  958. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  959. prt.CFrame = CFrame.new(prt.Position)
  960. game:GetService("Debris"):AddItem(prt, 2)
  961. local xval = math.random() / 2
  962. local yval = math.random() / 2
  963. local zval = math.random() / 2
  964. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  965. table.insert(Effects, {
  966. prt,
  967. "Elec",
  968. 0.1,
  969. x,
  970. y,
  971. z,
  972. xval,
  973. yval,
  974. zval
  975. })
  976. end
  977. },
  978. Ring = {
  979. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  980. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  981. prt.Anchored = true
  982. prt.CFrame = cframe
  983. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  984. game:GetService("Debris"):AddItem(prt, 10)
  985. table.insert(Effects, {
  986. prt,
  987. "Cylinder",
  988. delay,
  989. x3,
  990. y3,
  991. z3,
  992. msh
  993. })
  994. end
  995. },
  996. Wave = {
  997. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  998. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  999. prt.Anchored = true
  1000. prt.CFrame = cframe
  1001. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1002. game:GetService("Debris"):AddItem(prt, 10)
  1003. table.insert(Effects, {
  1004. prt,
  1005. "Cylinder",
  1006. delay,
  1007. x3,
  1008. y3,
  1009. z3,
  1010. msh
  1011. })
  1012. end
  1013. },
  1014. Break = {
  1015. Create = function(brickcolor, cframe, x1, y1, z1)
  1016. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1017. prt.Anchored = true
  1018. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1019. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1020. local num = math.random(10, 50) / 1000
  1021. game:GetService("Debris"):AddItem(prt, 10)
  1022. table.insert(Effects, {
  1023. prt,
  1024. "Shatter",
  1025. num,
  1026. prt.CFrame,
  1027. math.random() - math.random(),
  1028. 0,
  1029. math.random(50, 100) / 100
  1030. })
  1031. end
  1032. },
  1033. Fire = {
  1034. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1035. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1036. prt.Anchored = true
  1037. prt.CFrame = cframe
  1038. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1039. game:GetService("Debris"):AddItem(prt, 10)
  1040. table.insert(Effects, {
  1041. prt,
  1042. "Fire",
  1043. delay,
  1044. 1,
  1045. 1,
  1046. 1,
  1047. msh
  1048. })
  1049. end
  1050. },
  1051. FireWave = {
  1052. Create = function(brickcolor, cframe, x1, y1, z1)
  1053. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1054. prt.Anchored = true
  1055. prt.CFrame = cframe
  1056. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1057. local d = Create("Decal")({
  1058. Parent = prt,
  1059. Texture = "rbxassetid://26356434",
  1060. Face = "Top"
  1061. })
  1062. local d = Create("Decal")({
  1063. Parent = prt,
  1064. Texture = "rbxassetid://26356434",
  1065. Face = "Bottom"
  1066. })
  1067. game:GetService("Debris"):AddItem(prt, 10)
  1068. table.insert(Effects, {
  1069. prt,
  1070. "FireWave",
  1071. 1,
  1072. 30,
  1073. math.random(400, 600) / 100,
  1074. msh
  1075. })
  1076. end
  1077. },
  1078. Lightning = {
  1079. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1080. local magz = (p0 - p1).magnitude
  1081. local curpos = p0
  1082. local trz = {
  1083. -ofs,
  1084. ofs
  1085. }
  1086. for i = 1, tym do
  1087. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1088. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1089. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1090. li.Material = "Neon"
  1091. if tym == i then
  1092. local magz2 = (curpos - p1).magnitude
  1093. li.Size = Vector3.new(th, th, magz2)
  1094. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1095. table.insert(Effects, {
  1096. li,
  1097. "Disappear",
  1098. last
  1099. })
  1100. else
  1101. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1102. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1103. game.Debris:AddItem(li, 10)
  1104. table.insert(Effects, {
  1105. li,
  1106. "Disappear",
  1107. last
  1108. })
  1109. end
  1110. end
  1111. end
  1112. },
  1113. EffectTemplate = {}
  1114. }
  1115. local Invisible = true
  1116. function Reappear()
  1117. for _, i in pairs(AdvancingFortress:children()) do
  1118. if i:IsA("BasePart") then
  1119. coroutine.resume(coroutine.create(function(Part)
  1120. for i = 0, 1, 0.3 do
  1121. swait()
  1122. Part.Transparency = -i
  1123. end
  1124. Part.Transparency = 0
  1125. end), i)
  1126. end
  1127. end
  1128. for _, i in pairs(m:children()) do
  1129. if i:IsA("BasePart") then
  1130. coroutine.resume(coroutine.create(function(Part)
  1131. for i = 0, 1, 0.3 do
  1132. swait()
  1133. Part.Transparency = i
  1134. end
  1135. Part.Transparency = 0
  1136. end), i)
  1137. end
  1138. end
  1139. end
  1140. function ReappearArmorOnly()
  1141. for _, i in pairs(m:children()) do
  1142. if i:IsA("BasePart") then
  1143. coroutine.resume(coroutine.create(function(Part)
  1144. for i = 0, 1, 0.3 do
  1145. swait()
  1146. Part.Transparency = i
  1147. end
  1148. Part.Transparency = 0
  1149. end), i)
  1150. end
  1151. end
  1152. end
  1153. function Disappear()
  1154. for _, i in pairs(AdvancingFortress:children()) do
  1155. if i:IsA("BasePart") then
  1156. coroutine.resume(coroutine.create(function(Part)
  1157. for i = 0, 1, 0.3 do
  1158. swait()
  1159. Part.Transparency = i
  1160. end
  1161. Part.Transparency = 1
  1162. end), i)
  1163. end
  1164. end
  1165. for _, i in pairs(m:children()) do
  1166. if i:IsA("BasePart") then
  1167. coroutine.resume(coroutine.create(function(Part)
  1168. for i = 0, 1, 0.3 do
  1169. swait()
  1170. Part.Transparency = i
  1171. end
  1172. Part.Transparency = 1
  1173. end), i)
  1174. end
  1175. end
  1176. end
  1177. function DisappearArmorOnly()
  1178. for _, i in pairs(m:children()) do
  1179. if i:IsA("BasePart") then
  1180. coroutine.resume(coroutine.create(function(Part)
  1181. for i = 0, 1, 0.3 do
  1182. swait()
  1183. Part.Transparency = i
  1184. end
  1185. Part.Transparency = 1
  1186. end), i)
  1187. end
  1188. end
  1189. end
  1190. function CamShake(time, freq)
  1191. coroutine.resume(coroutine.create(function()
  1192. local cam = game:GetService("Workspace").CurrentCamera
  1193. local time = 10
  1194. local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0)
  1195. if math.random(1, 2) == 1 then
  1196. seed = Vector3.new(-seed.x, seed.y, 0)
  1197. end
  1198. if math.random(1, 2) == 1 then
  1199. seed = Vector3.new(seed.x, -seed.y, 0)
  1200. end
  1201. cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  1202. for i = 1, time do
  1203. cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  1204. wait()
  1205. end
  1206. end))
  1207. end
  1208. local ora = false
  1209. function ORA()
  1210. attack = true
  1211. local S = CFuncs.Sound.Create("616593932", Torso, 1, 1)
  1212. S.Looped = true
  1213. if ora == true then
  1214. while ora == true do
  1215. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1216. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1217. for i = 0, 1, 0.8 do
  1218. swait()
  1219. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1220. PlayAnimationFromTable({
  1221. CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1222. CFrame.new(8.9481473E-6, 1.49999249, 5.2684918E-6, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1223. CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1224. CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1225. CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138E-6, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1226. CFrame.new(-0.604502141, -1.943735, 5.15520573E-4, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1227. }, 0.8, false)
  1228. end
  1229. CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
  1230. MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
  1231. for i = 0, 1, 0.8 do
  1232. swait()
  1233. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1234. PlayAnimationFromTable({
  1235. CFrame.new(1.1920929E-6, -0.0170394331, -0.52941519, 0.70710516, -2.21270369E-7, -0.707108498, 0.18301405, 0.965925574, 0.183012888, 0.683014154, -0.258820117, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1236. CFrame.new(-1.22189522E-6, 1.49999356, 1.04308128E-6, 0.707110465, 0.122788236, 0.696360528, -1.4748274E-6, 0.98480773, -0.173648238, -0.707103193, 0.122787461, 0.696368098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1237. CFrame.new(1.44562268, 0.333473027, -0.475224167, 0.907739162, 0.217196256, 0.358959734, 0.40125221, -0.199453548, -0.893991232, -0.122576535, 0.955528319, -0.268199235) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1238. CFrame.new(-1.884794, 0.881342709, -0.770847201, 0.0912726, 0.688403964, -0.719562054, -0.91795665, -0.221949756, -0.328776807, -0.386037856, 0.690535009, 0.611666858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1239. CFrame.new(0.789779902, -1.8586235, 0.161380947, 0.965926766, -0.258817255, -8.10623169E-6, 0.243211254, 0.907672405, 0.342022836, -0.0885141194, -0.330371499, 0.939691722) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1240. CFrame.new(-0.73783946, -1.45406294, -0.215006173, 0.882573366, -0.0180292428, 0.469829261, -0.163172901, 0.925412893, 0.342031717, -0.440952569, -0.378531486, 0.813802838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1241. }, 0.8, false)
  1242. end
  1243. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1244. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1245. for i = 0, 1, 0.8 do
  1246. swait()
  1247. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1248. PlayAnimationFromTable({
  1249. CFrame.new(0.215482175, -0.0393944569, -0.126133978, 0.259671897, -0.351393819, 0.8994959, -0.075478971, 0.921212733, 0.381667405, -0.962742627, -0.167001322, 0.212690249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1250. CFrame.new(-1.26510859E-5, 1.49999118, -2.16066837E-7, 0.420251548, -0.0215960592, -0.90715003, -0.100918382, 0.992402375, -0.0703775883, 0.901778162, 0.12112467, 0.414879382) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1251. CFrame.new(1.81840861, 0.705381036, -0.347923756, -0.236346364, -0.883376777, 0.404705286, 0.945798516, -0.113677993, 0.304209948, -0.222726092, 0.454668403, 0.862362981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1252. CFrame.new(-1.21960759, 0.420275182, -0.728423595, -0.57802856, -0.255150676, 0.775100708, 0.665436089, -0.697164714, 0.266751111, 0.472311139, 0.669969678, 0.572767615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1253. CFrame.new(0.620917439, -1.53014767, -0.12091887, 0.707106113, 0.241845652, -0.66446346, -1.2293458E-6, 0.939692676, 0.342019886, 0.707107484, -0.241843566, 0.664462805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1254. CFrame.new(-0.873213649, -1.89646459, -0.100004375, 0.933012128, 0.353242815, -0.0686147735, -0.258823931, 0.791241407, 0.554028153, 0.249997303, -0.499155849, 0.829665601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1255. }, 0.8, false)
  1256. end
  1257. CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
  1258. MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
  1259. for i = 0, 1, 0.8 do
  1260. swait()
  1261. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1262. PlayAnimationFromTable({
  1263. CFrame.new(0.299998224, -0.0468490347, -0.211314023, 0.642786682, -2.87348001E-7, -0.766045272, 0.323744863, 0.906307757, 0.271653205, 0.694272637, -0.42261824, 0.582562685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1264. CFrame.new(2.71201134E-6, 1.4999969, 8.94069672E-7, 0.642777503, 0.133020476, 0.754416466, 4.31999706E-6, 0.984809279, -0.173647597, -0.766052961, 0.111620098, 0.633012772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1265. CFrame.new(1.27057993, 0.327670783, -0.599993467, 0.638493001, 0.280156553, -0.716825664, -0.769049883, 0.196164608, -0.608343422, -0.0298155248, 0.939697862, 0.340704083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1266. CFrame.new(-1.86040878, 1.02262986, -0.452570885, 0.386218816, 0.717701018, -0.579433978, -0.403004408, -0.433759809, -0.805879354, -0.829712272, 0.544763446, 0.121709965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1267. CFrame.new(0.779964924, -1.75316048, -0.0263362825, 0.826099217, -0.36394459, 0.43023771, 0.181541473, 0.894650102, 0.40822047, -0.533481896, -0.259124577, 0.805140793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1268. CFrame.new(-0.724003315, -1.47219872, -0.266945302, 0.766038954, -0.166370958, 0.620890498, 4.09781933E-6, 0.965925932, 0.258819997, -0.642794192, -0.198263675, 0.739937425) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1269. }, 0.8, false)
  1270. end
  1271. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1272. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1273. end
  1274. end
  1275. S:Stop()
  1276. local S2 = CFuncs.Sound.Create("276152532", Torso, 1.5, 1)
  1277. Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1278. for i = 0, 1, 0.13 do
  1279. swait()
  1280. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -3), 0.5)
  1281. PlayAnimationFromTable({
  1282. CFrame.new(2.68220901E-6, -0.0739577487, 0.0232374109, 0.707105994, -3.47710994E-7, -0.707107604, -0.122787997, 0.98480767, -0.122788213, 0.696364999, 0.173648596, 0.696363389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1283. CFrame.new(-5.36441803E-7, 1.49999356, -1.28149986E-6, 0.707105994, -0.122788511, 0.696365297, -3.47710994E-7, 0.984808028, 0.173649326, -0.707107604, -0.122788727, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1284. CFrame.new(1.13747835, 0.382733107, -0.729447305, 0.579597414, 0.772029877, -0.260839432, -0.351051509, -0.0523141921, -0.934893906, -0.735411942, 0.633429527, 0.240701318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1285. CFrame.new(-1.53455412, 0.605712295, -0.542039633, 0.786121905, 0.427828372, -0.446066588, -0.606968522, 0.398195386, -0.687771559, -0.116626531, 0.811420619, 0.572708428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1286. CFrame.new(0.903839946, -1.70734286, 0.373858094, 0.863655448, -0.430708885, 0.261895239, 0.187955216, 0.757234871, 0.625514567, -0.46773085, -0.491004646, 0.734943748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1287. CFrame.new(-0.596739769, -1.62411702, -0.0967329144, 0.725493789, -0.291957259, 0.623233199, -0.081900157, 0.86250174, 0.499382436, -0.683338165, -0.41334182, 0.601828396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1288. }, 0.2, false)
  1289. end
  1290. CFuncs.Sound.Create("471881954", HitboxR, 1, 1)
  1291. MagnitudeDamage(HitboxR, 7, 10, 15, 50, "Normal", "610359590", 1)
  1292. for i = 0, 1, 0.1 do
  1293. swait()
  1294. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
  1295. PlayAnimationFromTable({
  1296. CFrame.new(-0.338160992, -0.0772590488, -0.484170675, 0.307024002, -0.153706044, 0.939207554, -0.403236002, 0.872901201, 0.274671286, -0.86205399, -0.463052958, 0.206021816) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1297. CFrame.new(-0.0502282679, 1.50051379, -0.0864891857, 0.502356887, -0.246090144, -0.828901231, -0.00520065427, 0.957766473, -0.287500501, 0.864644766, 0.148738697, 0.479860842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1298. CFrame.new(1.81698525, 1.20575511, -0.168038458, 0.0800605565, -0.859217465, 0.505307972, 0.457053572, -0.418860257, -0.784640014, 0.885828495, 0.293771386, 0.359173566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1299. CFrame.new(-1.66351938, 0.691055655, 0.203685582, 0.309526145, 0.793331623, -0.524231553, -0.937197804, 0.347743452, -0.0271089375, 0.160791725, 0.499699503, 0.851144433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1300. CFrame.new(0.971616864, -1.6145575, 0.096719563, 0.544056833, -0.203144252, -0.814085484, 0.51142931, 0.849463344, 0.129818588, 0.665161908, -0.486975014, 0.566052973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1301. CFrame.new(-0.676943898, -1.44413579, 0.206094518, 0.884253025, 0.0570309162, -0.463512957, 0.209485695, 0.838620007, 0.502824426, 0.417387724, -0.541723251, 0.729605079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1302. }, 0.6, false)
  1303. end
  1304. attack = false
  1305. end
  1306. function CastleCrusherFist()
  1307. attack = true
  1308. STDamage = true
  1309. local S2 = CFuncs.Sound.Create("276152532", Torso, 1, 1)
  1310. Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1311. for i = 0, 1, 0.1 do
  1312. swait()
  1313. Effects.Block.Create(BrickColor.new("Really black"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1314. Effects.Break.Create(BrickColor.new("Really black"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1315. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.2)
  1316. PlayAnimationFromTable({
  1317. CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1318. CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1319. CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1320. CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1321. CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1322. CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1323. }, 0.2, false)
  1324. end
  1325. MagnitudeDamage(HitboxR, 10, 50, 80, 100, "Normal", "610359515", 1)
  1326. Effects.Wave.Create(BrickColor.new(""), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1327. CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
  1328. CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
  1329. for i = 0, 1, 0.08 do
  1330. swait()
  1331. Effects.Block.Create(BrickColor.new("Really black"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1332. Effects.Break.Create(BrickColor.new("Really black"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1333. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
  1334. PlayAnimationFromTable({
  1335. CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1336. CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1337. CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1338. CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1339. CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1340. CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1341. }, 0.6, false)
  1342. end
  1343. STDamage = false
  1344. attack = false
  1345. end
  1346. function CastleCrusherFist()
  1347. attack = true
  1348. STDamage = true
  1349. local S2 = CFuncs.Sound.Create("276152532", Torso, 1, 1)
  1350. Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1351. for i = 0, 1, 0.1 do
  1352. swait()
  1353. Effects.Block.Create(BrickColor.new("Really black"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1354. Effects.Break.Create(BrickColor.new("Really black"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1355. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.5)
  1356. PlayAnimationFromTable({
  1357. CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1358. CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1359. CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1360. CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1361. CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1362. CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1363. }, 0.2, false)
  1364. end
  1365. Effects.Wave.Create(BrickColor.new("Really black"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1366. Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 140
  1367. CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
  1368. CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
  1369. for i = 0, 1, 0.08 do
  1370. swait()
  1371. MagnitudeDamage(HitboxR, 5, 50, 80, 100, "Normal", "610359515", 1)
  1372. Effects.Block.Create(BrickColor.new("Really black"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1373. Effects.Break.Create(BrickColor.new("Really black"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1374. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 1)
  1375. PlayAnimationFromTable({
  1376. CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1377. CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1378. CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1379. CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1380. CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1381. CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1382. }, 0.6, false)
  1383. end
  1384. STDamage = false
  1385. attack = false
  1386. end
  1387. function weld5(part0, part1, c0, c1)
  1388. local weeld = Instance.new("Weld", part0)
  1389. weeld.Part0 = part0
  1390. weeld.Part1 = part1
  1391. weeld.C0 = c0
  1392. weeld.C1 = c1
  1393. return weeld
  1394. end
  1395. local Grab = false
  1396. function GRABEMBOIGRABEM()
  1397. attack = true
  1398. gp = nil
  1399. con1 = HitboxR.Touched:connect(function(hit)
  1400. local ht = hit.Parent
  1401. local hum1 = ht:FindFirstChild("Humanoid")
  1402. if Grab == false then
  1403. if hum1 ~= nil and hit.Parent ~= Character then
  1404. hum1.PlatformStand = true
  1405. gp = ht
  1406. Grab = true
  1407. local asd = weld5(RightArm, ht:FindFirstChild("Torso"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0))
  1408. asd.Parent = RightArm
  1409. asd.Name = "asd"
  1410. asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0)
  1411. CFuncs.Sound.Create("200632821", Torso, 1, 1)
  1412. elseif hum1 == nil then
  1413. con1:disconnect()
  1414. wait()
  1415. return
  1416. end
  1417. end
  1418. end)
  1419. for i = 0, 1, 0.2 do
  1420. swait()
  1421. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3)
  1422. PlayAnimationFromTable({
  1423. CFrame.new(-1.08022243E-4, -0.233785003, -0.0873367637, 0.499999821, -1.78813863E-7, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1424. CFrame.new(-1.2665987E-7, 1.49999368, -1.02072954E-6, 0.573575675, 0.0713936985, 0.816035628, -5.01982868E-7, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1425. CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1426. CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1427. CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1428. CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1429. }, 0.3, false)
  1430. end
  1431. for i = 0, 1, 0.1 do
  1432. swait()
  1433. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  1434. PlayAnimationFromTable({
  1435. CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1436. CFrame.new(4.81307507E-6, 1.49999106, -3.65450978E-6, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1437. CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1438. CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1439. CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1440. CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1441. }, 0.3, false)
  1442. end
  1443. if Grab == true then
  1444. for i = 1, 5 do
  1445. for i = 0, 1, 0.35 do
  1446. swait()
  1447. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3)
  1448. PlayAnimationFromTable({
  1449. CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1450. CFrame.new(-3.05473804E-6, 1.49998987, 8.94069672E-7, 0.707109332, 0.122785509, 0.696362555, 1.49011612E-6, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1451. CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1452. CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1453. CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122E-6, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1454. CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367E-6, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1455. }, 0.4, false)
  1456. end
  1457. for i = 0, 1, 0.3 do
  1458. swait()
  1459. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  1460. PlayAnimationFromTable({
  1461. CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1462. CFrame.new(-1.76951289E-7, 1.49999058, 2.2649765E-6, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1463. CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1464. CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1465. CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1466. CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1467. }, 0.7, false)
  1468. end
  1469. local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  1470. if hit ~= nil then
  1471. MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3)
  1472. Effects.Block.Create(BrickColor.new("Really black"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1)
  1473. Effects.Wave.Create(BrickColor.new("Really black"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09)
  1474. Effects.Sphere.Create(BrickColor.new("Really black"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09)
  1475. end
  1476. end
  1477. end
  1478. for i, v in pairs(RightArm:GetChildren()) do
  1479. if v.Name == "asd" and v:IsA("Weld") then
  1480. v:Remove()
  1481. end
  1482. end
  1483. Grab = false
  1484. con1:disconnect()
  1485. attack = false
  1486. end
  1487. local IsWearingArmor = false
  1488. function Armor(Mode)
  1489. attack = true
  1490. if IsWearingArmor == false and Mode == "On" then
  1491. IsWearingArmor = true
  1492. Disappear()
  1493. swait(10)
  1494. ReappearArmorOnly()
  1495. Character.Humanoid.MaxHealth = 500
  1496. Character.Humanoid.Health = 500
  1497. HHandleWeld.Part0 = Character.Head
  1498. THandleWeld.Part0 = Character.Torso
  1499. AHandleRWeld.Part0 = Character["Right Arm"]
  1500. AHandleLWeld.Part0 = Character["Left Arm"]
  1501. LHandleRWeld.Part0 = Character["Right Leg"]
  1502. LHandleLWeld.Part0 = Character["Left Leg"]
  1503. for i, v in pairs(AdvancingFortress:GetChildren()) do
  1504. if v:IsA("BasePart") then
  1505. v.Transparency = 1
  1506. end
  1507. end
  1508. for i, v in pairs(Character:GetChildren()) do
  1509. if v:IsA("Accessory") then
  1510. v.Handle.Transparency = 1
  1511. end
  1512. end
  1513. elseif IsWearingArmor == true and Mode == "Off" then
  1514. IsWearingArmor = false
  1515. DisappearArmorOnly()
  1516. for i, v in pairs(Character:GetChildren()) do
  1517. if v:IsA("Accessory") then
  1518. v.Handle.Transparency = 0
  1519. end
  1520. end
  1521. swait(10)
  1522. Reappear()
  1523. Character.Humanoid.MaxHealth = 100000000000000000
  1524. Character.Humanoid.Health = 100000000000000000
  1525. HHandleWeld.Part0 = Head
  1526. THandleWeld.Part0 = Torso
  1527. AHandleRWeld.Part0 = RightArm
  1528. AHandleLWeld.Part0 = LeftArm
  1529. LHandleRWeld.Part0 = RightLeg
  1530. LHandleLWeld.Part0 = LeftLeg
  1531. for i, v in pairs(AdvancingFortress:GetChildren()) do
  1532. if v:IsA("BasePart") then
  1533. v.Transparency = 0
  1534. end
  1535. end
  1536. end
  1537. attack = false
  1538. end
  1539. local ShieldMode = false
  1540. local ShieldCharge = false
  1541. function HoloHexShield()
  1542. attack = true
  1543. Shield.Parent = m
  1544. Shield.CanCollide = true
  1545. if ShieldMode == true then
  1546. while ShieldMode == true do
  1547. swait()
  1548. Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
  1549. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1550. PlayAnimationFromTable({
  1551. CFrame.new(-1.35600567E-6, -0.00759640103, -0.0868249983, 0.499999046, -1.78813579E-7, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1552. CFrame.new(1.49011612E-7, 1.4999963, -2.08616257E-7, 0.499999046, 0.0754797831, 0.862731695, -1.78813579E-7, 0.996196151, -0.0871563852, -0.866026044, 0.0435779616, 0.498097092) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1553. CFrame.new(1.50238657, 0.320674658, 0.252193451, 0.855209947, -0.376432747, -0.356249839, 0.469514668, 0.853786647, 0.224954769, 0.219480619, -0.35964793, 0.906907678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1554. CFrame.new(-0.944740474, 0.689363539, -0.718644142, 0.836517215, -0.545084715, 0.0558781698, -0.258834839, -0.482974619, -0.836504936, 0.482953727, 0.685287297, -0.545103252) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1555. CFrame.new(0.61525929, -1.85127568, 0.120779425, 0.928754449, -0.162676111, 0.333104134, 0.0394990072, 0.93689239, 0.347407103, -0.368597984, -0.309496939, 0.876555264) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1556. CFrame.new(-0.849455297, -1.60697818, -0.270956695, 0.696359396, -0.136922374, 0.704511464, -0.122786656, 0.944430828, 0.30491665, -0.707112312, -0.298836082, 0.640850842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1557. }, 0.3, false)
  1558. end
  1559. end
  1560. Shield.CanCollide = false
  1561. CFuncs.Sound.Create("200632211", HitboxR, 1, 0.8)
  1562. CFuncs.Sound.Create("200632875", HitboxR, 1, 0.9)
  1563. Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 160
  1564. Effects.Wave.Create(BrickColor.new("Really black"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1565. for i = 0, 1, 0.05 do
  1566. swait()
  1567. MagnitudeDamage(Shield, 5, 10, 15, 20, "Normal", "610359515", 1.3)
  1568. Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
  1569. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -3), 1)
  1570. PlayAnimationFromTable({
  1571. CFrame.new(8.64267349E-7, -0.183445007, -0.748600185, 0.499999046, -1.19209105E-7, -0.866026044, 0.496732056, 0.819152176, 0.28678751, 0.709407032, -0.573576331, 0.409575343) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1572. CFrame.new(-7.15255737E-7, 1.50001967, -6.2584877E-7, 0.499999046, 0.36600244, 0.784893453, -1.19209105E-7, 0.90631634, -0.42262283, -0.866026044, 0.211310923, 0.453157306) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1573. CFrame.new(1.76569033, 0.610707581, 0.171269983, 0.658267856, -0.680293143, -0.322312057, 0.725086272, 0.457917482, 0.514355659, -0.202320263, -0.572288036, 0.794703186) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1574. CFrame.new(-1.07552779, 1.01543474, -0.975205183, 0.645357251, -0.653341353, -0.39580214, -0.64124006, -0.181770697, -0.745500326, 0.4151209, 0.734918237, -0.536255598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1575. CFrame.new(0.630614281, -1.76328135, 0.440194428, 0.866077662, -0.24334389, 0.436684549, -0.0614839792, 0.815044224, 0.57612747, -0.496114343, -0.525820255, 0.69092983) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1576. CFrame.new(-0.857700765, -1.25810766, -0.239681423, 0.499215126, -0.257185757, 0.827429712, -0.238765404, 0.877132356, 0.416689515, -0.832931936, -0.405579239, 0.376470625) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1577. }, 0.5, false)
  1578. end
  1579. Shield.Parent = nil
  1580. attack = false
  1581. end
  1582. Mouse.Button1Down:connect(function()
  1583. if attack == false and attacktype == 1 then
  1584. attacktype = 2
  1585. attackone()
  1586. elseif attack == false and attacktype == 2 then
  1587. attacktype = 1
  1588. attacktwo()
  1589. end
  1590. end)
  1591. game.Lighting.Outlines = false
  1592. function attackone()
  1593. attack = true
  1594. for i = 0, 1, 0.12 do
  1595. swait()
  1596. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1597. PlayAnimationFromTable({
  1598. CFrame.new(1.51857734E-4, -0.310488015, -0.087417841, 0.707106054, 5.26835073E-8, -0.707107484, 0.122787014, 0.984807968, 0.122786865, 0.696365058, -0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1599. CFrame.new(0.101928703, 1.50244772, -0.0383823365, 0.76589334, 0.0762532279, 0.638430059, -0.0196644422, 0.995256186, -0.095281601, -0.642666996, 0.0604211651, 0.763759375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1600. CFrame.new(1.01774633, 0.557527065, -0.776187301, 0.541353703, 0.741649806, 0.396095604, 0.711713314, -0.153383806, -0.685520053, -0.447661191, 0.653015316, -0.610876858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1601. CFrame.new(-1.07208586, 0.264054269, -0.716768324, 0.529938459, -0.260122895, -0.807156265, -0.752277017, 0.295165181, -0.589030504, 0.39146477, 0.919355154, -0.039265126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1602. CFrame.new(0.81415844, -1.89738977, 0.144144416, 0.866025925, -0.171008825, 0.469845951, -1.40815973E-6, 0.939692497, 0.342020512, -0.499999285, -0.296199232, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1603. CFrame.new(-0.818738878, -1.59999573, -0.397991776, 0.642786622, 0.0667650178, 0.763130188, 4.3399632E-7, 0.99619472, -0.0871558338, -0.766045213, 0.0560229495, 0.640340626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1604. }, 0.3, false)
  1605. end
  1606. MagnitudeDamage(HitboxR, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1)
  1607. CFuncs.Sound.Create("200632136", HitboxR, 1, 1)
  1608. RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1609. for i = 0, 1, 0.11 do
  1610. swait()
  1611. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1612. PlayAnimationFromTable({
  1613. CFrame.new(0.31380862, -0.320521832, 0.0252371654, 0.249517962, -0.150383011, 0.956622124, -0.0458769947, 0.984923244, 0.166798219, -0.967282891, -0.0855060965, 0.238856897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1614. CFrame.new(0.101926193, 1.50244832, -0.0383800864, 0.337979913, 0.0762555003, -0.938059092, -0.0828148723, 0.995255768, 0.051067099, 0.937502801, 0.0604255944, 0.342691481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1615. CFrame.new(1.96121001, 0.774859428, -0.462411612, 0.340120375, -0.92077136, 0.191045195, 0.466549307, -0.0111669078, -0.884424806, 0.816486418, 0.389942825, 0.42578721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1616. CFrame.new(-1.36170578, 0.526111126, -0.597925961, 0.81348151, -0.212761745, -0.541276693, -0.539894938, 0.0697831511, -0.838834763, 0.216243982, 0.974609077, -0.0581016839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1617. CFrame.new(0.970680714, -1.68610644, -0.0975568295, 0.579166114, -0.127570763, -0.805166125, 0.110368893, 0.990856647, -0.0776019096, 0.807703912, -0.0439208932, 0.587950349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1618. CFrame.new(-0.827146292, -1.8113209, -0.0556658059, 0.816036701, 0.217413262, -0.535551846, -0.0871567726, 0.962250471, 0.257832885, 0.571391284, -0.163724124, 0.804180741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1619. }, 0.45, false)
  1620. end
  1621. attack = false
  1622. end
  1623. function attacktwo()
  1624. attack = true
  1625. for i = 0, 1, 0.12 do
  1626. swait()
  1627. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1628. PlayAnimationFromTable({
  1629. CFrame.new(-0.0382043272, -0.447743475, -0.209081307, 0.653245032, -0.0733856931, 0.753581822, -0.271655023, 0.906307638, 0.323743671, -0.706735075, -0.416198224, 0.572105408) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1630. CFrame.new(-2.74181366E-6, 1.49999321, -3.4570694E-6, 0.707105815, -0.183012873, -0.683013678, -8.7171793E-7, 0.965925694, -0.258819759, 0.707107782, 0.183013588, 0.683011472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1631. CFrame.new(1.65075588, 0.743636727, -0.356577665, 0.542998552, -0.115416825, 0.831764221, 0.839699984, 0.0834951103, -0.536593378, -0.00751632452, 0.989801884, 0.142253295) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1632. CFrame.new(-1.08620656, -0.00580590963, -0.864283919, 0.656464815, -0.698875248, 0.283949524, 0.478162557, 0.0943745971, -0.873186052, 0.583450615, 0.708990037, 0.396129608) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1633. CFrame.new(0.856426239, -1.40340364, -0.356423855, 0.707105279, -0.122788861, -0.696365654, 9.42498446E-7, 0.98480767, -0.173648372, 0.707108438, 0.122787014, 0.696362913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1634. CFrame.new(-0.695387185, -1.90375674, -0.304245114, 0.92541647, 0.246137589, -0.288133472, -0.173648298, 0.951251149, 0.254887551, 0.336824656, -0.185843274, 0.923044682) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1635. }, 0.34, false)
  1636. end
  1637. MagnitudeDamage(HitboxL, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1.1)
  1638. CFuncs.Sound.Create("200632136", HitboxL, 1, 1)
  1639. RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1640. for i = 0, 1, 0.12 do
  1641. swait()
  1642. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1643. PlayAnimationFromTable({
  1644. CFrame.new(-0.479634404, -0.393727064, -0.220339894, 0.248309121, 0.219825819, -0.94340837, 0.019257009, 0.972597659, 0.231695861, 0.968489468, -0.0756994039, 0.237271711) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1645. CFrame.new(-4.01586294E-6, 1.4999907, -1.59628689E-6, 0.237956509, -0.0991817266, 0.966198623, 0.22414881, 0.973527908, 0.0447304621, -0.945057809, 0.205928385, 0.253888786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1646. CFrame.new(1.08192515, 0.657660127, -1.1749661, 0.228772208, 0.493058115, 0.839379132, 0.874719322, 0.27430138, -0.399530977, -0.427234828, 0.825622678, -0.368534833) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1647. CFrame.new(-1.23054802, 1.29996836, -0.754827142, 0.94838953, -0.316170156, 0.0243683457, -0.269034386, -0.84291333, -0.465958893, 0.167862713, 0.43535465, -0.88447094) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1648. CFrame.new(0.839919031, -1.81287205, 0.0102108568, 0.808574855, -0.267538428, 0.524051666, 0.171010748, 0.95905602, 0.22575888, -0.562994003, -0.0929245204, 0.821220458) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1649. CFrame.new(-0.846072078, -1.7213496, -0.247524291, 0.693717241, 0.0689389557, 0.716940701, -0.0478171073, 0.997620881, -0.0496601462, -0.718658566, 1.68083934E-4, 0.695363283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1650. }, 0.45, false)
  1651. end
  1652. attack = false
  1653. end
  1654. function findNearestTorso(pos)
  1655. local list = game.Workspace:children()
  1656. local torso
  1657. local dist = 1000
  1658. local temp, human, temp2
  1659. for x = 1, #list do
  1660. temp2 = list[x]
  1661. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  1662. temp = temp2:findFirstChild("Torso")
  1663. human = temp2:findFirstChild("Humanoid")
  1664. if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  1665. local dohit = true
  1666. if dohit == true then
  1667. torso = temp
  1668. dist = (temp.Position - pos).magnitude
  1669. end
  1670. end
  1671. end
  1672. end
  1673. return torso, dist
  1674. end
  1675. function TrueAim(aim)
  1676. local target, distance = findNearestTorso(Mouse.Hit.p)
  1677. local tehcf = HitboxR.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0).lookVector
  1678. if aim ~= nil then
  1679. tehcf = aim
  1680. end
  1681. table.insert(Effects, {
  1682. tehcf,
  1683. "Shoot",
  1684. 30,
  1685. HitboxR.Position,
  1686. 10,
  1687. 15,
  1688. 0,
  1689. 3,
  1690. HitboxR,
  1691. target
  1692. })
  1693. end
  1694. function FireProjectiles()
  1695. attack = true
  1696. Humanoid.WalkSpeed = 20
  1697. CFuncs.Sound.Create("300915902", HitboxR, 1, 0.8)
  1698. for i = 0, 1, 0.1 do
  1699. swait()
  1700. Effects.Elec.Create(HitboxR.CFrame, 2, 2, 2)
  1701. PlayAnimationFromTable({
  1702. CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1703. CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1704. CFrame.new(0.874554753, 1.14087927, -1.06730831, -0.166365892, 0.198266983, 0.965925813, 0.797995508, -0.548363924, 0.250000268, 0.579245627, 0.812396049, -0.0669871047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1705. CFrame.new(-0.257126778, 1.24225974, -0.962940335, 0.692363203, -0.593008757, -0.411064416, -0.708803177, -0.665577948, -0.233675212, -0.135024026, 0.453151852, -0.88114804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1706. CFrame.new(0.604643881, -1.9909004, 0.0280392915, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1707. CFrame.new(-0.604644895, -1.99090064, 0.0280393362, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1708. }, 0.3, false)
  1709. end
  1710. for i = 0, 1, 0.1 do
  1711. swait()
  1712. Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1713. Effects.Block.Create(BrickColor.new("Really black"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1714. Effects.Sphere2.Create(BrickColor.new("Really black"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1715. PlayAnimationFromTable({
  1716. CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1717. CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1718. CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1719. CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1720. CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1721. CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1722. }, 0.2, false)
  1723. end
  1724. for i = 1, 10 do
  1725. for i = 0, 1, 0.3 do
  1726. swait()
  1727. Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1728. Effects.Sphere2.Create(BrickColor.new("Really black"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1729. PlayAnimationFromTable({
  1730. CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1731. CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1732. CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1733. CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1734. CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1735. CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1736. }, 0.3, false)
  1737. end
  1738. CFuncs.Sound.Create("300916105", HitboxR, 1, 1.2)
  1739. CFuncs.Sound.Create("300916014", HitboxR, 1, 1)
  1740. Effects.Sphere2.Create(BrickColor.new("Really black"), HitboxR.CFrame, 1, 1, 1, 2, 2, 2, 0.07)
  1741. local MouseLook = CFrame.new((HitboxR.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1742. TrueAim(MouseLook.lookVector)
  1743. for i = 0, 1, 0.3 do
  1744. swait()
  1745. Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1746. Effects.Sphere2.Create(BrickColor.new("Really black"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1747. PlayAnimationFromTable({
  1748. CFrame.new(1.90734863E-6, -0.25291419, 0.238341585, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1749. CFrame.new(0, 1.49999189, -1.1920929E-6, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1750. CFrame.new(0.689965963, 0.767623663, -0.856841147, -0.544456005, 0.160545677, 0.823281765, 0.798456132, -0.201499581, 0.567332089, 0.256973624, 0.966241658, -0.0184810348) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1751. CFrame.new(-0.392649293, 0.920519292, -0.977094412, 0.403439909, -0.887421727, -0.222977459, -0.91384387, -0.378501445, -0.147058249, 0.0461054072, 0.263095737, -0.963667512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1752. CFrame.new(0.598512471, -1.89166105, 0.0173719227, 0.962250233, -0.061308533, -0.265171409, 0.0871564373, 0.992403805, 0.0868248865, 0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1753. CFrame.new(-0.598512232, -1.89166129, 0.0173728764, 0.962250233, 0.061308533, 0.265171409, -0.0871564373, 0.992403805, 0.0868248865, -0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1754. }, 0.3, false)
  1755. end
  1756. end
  1757. Humanoid.WalkSpeed = 30
  1758. attack = false
  1759. end
  1760. Mouse.KeyDown:connect(function(k)
  1761. k = k:lower()
  1762. if attack == false and ora == false and k == "z" and IsWearingArmor == false and Invisible == false then
  1763. ora = true
  1764. ORA()
  1765. elseif attack == false and k == "x" and IsWearingArmor == false and Invisible == false then
  1766. GRABEMBOIGRABEM()
  1767. elseif attack == false and k == "q" and IsWearingArmor == false and Invisible == false then
  1768. FireProjectiles()
  1769. elseif attack == false and k == "f" and Invisible == false and IsWearingArmor == false then
  1770. Invisible = true
  1771. Effects.Sphere.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
  1772. Effects.Block.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  1773. Disappear()
  1774. elseif attack == false and k == "f" and Invisible == true and IsWearingArmor == false then
  1775. Invisible = false
  1776. CFuncs.Sound.Create("463010917", Torso, 1, 1)
  1777. Effects.Sphere.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.08)
  1778. for i = 1, 2 do
  1779. Effects.Block.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  1780. end
  1781. for i = 1, 20 do
  1782. Effects.Break.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1)
  1783. end
  1784. Reappear()
  1785. elseif attack == false and ShieldMode == false and k == "c" and IsWearingArmor == false and Invisible == false then
  1786. ShieldMode = true
  1787. HoloHexShield()
  1788. elseif attack == false and k == "v" and IsWearingArmor == false and Invisible == false then
  1789. CastleCrusherFist()
  1790. end
  1791. if k == "[" and IsWearingArmor == false and Invisible == false then
  1792. Armor("On")
  1793. end
  1794. if k == "]" and IsWearingArmor == true and Invisible == false then
  1795. Armor("Off")
  1796. end
  1797. end)
  1798. Mouse.KeyUp:connect(function(k)
  1799. k = k:lower()
  1800. if attack == true and ora == true and k == "z" and IsWearingArmor == false then
  1801. ora = false
  1802. elseif attack == true and ShieldMode == true and k == "c" and IsWearingArmor == false then
  1803. ShieldMode = false
  1804. end
  1805. end)
  1806. coroutine.resume(coroutine.create(function(Part, Part2)
  1807. while Part.Parent ~= nil do
  1808. swait(math.random(100, 150))
  1809. for i = 0, 1, 0.2 do
  1810. wait()
  1811. Eye1.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
  1812. Eye2.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
  1813. end
  1814. for i = 0, 1, 0.2 do
  1815. swait()
  1816. Eye1.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
  1817. Eye2.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
  1818. end
  1819. end
  1820. end), Eye1, Eye2)
  1821. while true do
  1822. swait()
  1823. for i, v in pairs(Character:children()) do
  1824. if v:IsA("Part") and IsWearingArmor == true then
  1825. v.Anchored = false
  1826. end
  1827. end
  1828. for i, v in pairs(AdvancingFortress:GetChildren()) do
  1829. if v:IsA("Part") then
  1830. v.Material = "SmoothPlastic"
  1831. v.CanCollide = false
  1832. elseif v:IsA("Humanoid") then
  1833. v:remove()
  1834. elseif v:IsA("Accessory") then
  1835. v:remove()
  1836. elseif v:IsA("Shirt") then
  1837. v:remove()
  1838. elseif v:IsA("Pants") then
  1839. v:remove()
  1840. elseif v:IsA("Script") or v:IsA("LocalScript") then
  1841. v:remove()
  1842. elseif v:IsA("BodyColors") then
  1843. v:remove()
  1844. end
  1845. end
  1846. HHandle.Transparency = 1
  1847. THandle.Transparency = 1
  1848. AHandleR.Transparency = 1
  1849. AHandleL.Transparency = 1
  1850. LHandleR.Transparency = 1
  1851. LHandleL.Transparency = 1
  1852. RootPart.Transparency = 1
  1853. HitboxR.Transparency = 1
  1854. HitboxL.Transparency = 1
  1855. Head.BrickColor = BrickColor.new("Really black")
  1856. Torso.BrickColor = BrickColor.new("Really black")
  1857. RightArm.BrickColor = BrickColor.new("Really black")
  1858. LeftArm.BrickColor = BrickColor.new("Really black")
  1859. RightLeg.BrickColor = BrickColor.new("Really black")
  1860. LeftLeg.BrickColor = BrickColor.new("Really black")
  1861. RootPart.Anchored = true
  1862. Torsovelocity = (Character.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1863. velocity = Character.HumanoidRootPart.Velocity.y
  1864. sine = sine + change
  1865. Shield.Anchored = true
  1866. Shield.CFrame = Shield.CFrame:lerp(RootPart.CFrame * CFrame.new(0, 0, -3.2), 1)
  1867. local hit, pos = rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1868. if Character.HumanoidRootPart.Velocity.y > 1 and hit == nil then
  1869. Anim = "Jump"
  1870. if attack == false then
  1871. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1872. PlayAnimationFromTable({
  1873. CFrame.new(0, 0.00872418843, 0.0292903651, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1874. CFrame.new(0, 1.49999177, -1.49011612E-7, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1875. CFrame.new(1.64140427, 0.273908556, 0.192029893, 0.946035206, -0.31541416, 0.0743736848, 0.284469575, 0.91821146, 0.275617331, -0.155224368, -0.239586651, 0.958386064) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1876. CFrame.new(-1.59350562, 0.239538491, 0.192243189, 0.935008764, 0.347148597, -0.0724328309, -0.312019885, 0.902400434, 0.297181845, 0.168529674, -0.255267143, 0.952069581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1877. CFrame.new(0.602718651, -1.95556056, 0.410092652, 0.978475571, 0.0150757888, -0.205834776, 0.0853612274, 0.878464639, 0.470120817, 0.187906027, -0.477568805, 0.85826844) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1878. CFrame.new(-0.41903314, -1.41877925, -0.229210436, 0.962251842, -0.0299757104, 0.270510197, -0.084186092, 0.912393093, 0.400567293, -0.258819073, -0.408219665, 0.875425339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1879. }, 0.3, false)
  1880. end
  1881. elseif Character.HumanoidRootPart.Velocity.y < -1 and hit == nil then
  1882. Anim = "Fall"
  1883. if attack == false then
  1884. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1885. PlayAnimationFromTable({
  1886. CFrame.new(0, -0.0366669223, -0.0478199311, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1887. CFrame.new(0, 1.58110774, -0.115850762, 1, 0, 0, 0, 0.98480767, 0.173647821, 0, -0.173647821, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1888. CFrame.new(1.72150326, 0.610064566, 0.0891361833, 0.724097908, -0.685675204, 0.0743751749, 0.645872176, 0.711960018, 0.275611937, -0.241932437, -0.151533186, 0.958387375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1889. CFrame.new(-1.69228244, 0.568353653, 0.082095027, 0.759895504, 0.646005511, -0.0724337399, -0.601845145, 0.741260946, 0.297183931, 0.24567467, -0.182231784, 0.952074111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1890. CFrame.new(0.60271728, -1.95556188, 0.410093039, 0.978470623, -0.00292155147, -0.206365243, 0.0853614658, 0.916095972, 0.391767859, 0.187905625, -0.400949359, 0.896622121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1891. CFrame.new(-0.453899324, -1.81726217, -0.229221463, 0.962255239, -0.00628663599, 0.272094905, -0.0841865242, 0.943832874, 0.319526881, -0.258820891, -0.33037129, 0.90767473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1892. }, 0.3, false)
  1893. end
  1894. elseif Torsovelocity < 1 and hit ~= nil then
  1895. Anim = "Idle"
  1896. if attack == false then
  1897. change = 1
  1898. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1899. PlayAnimationFromTable({
  1900. CFrame.new(0, -0.00190299738, -0.0435779989, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1901. CFrame.new(0, 1.49999213, 3.27825546E-7, 1, 0, 0, 0, 0.99619478, 0.0871553123, 0, -0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1902. CFrame.new(1.64141297, 0.173907071, -0.107973814, 0.946035922, -0.270955235, 0.177766502, 0.284470022, 0.957103431, -0.055051513, -0.155224428, 0.102649838, 0.982532144) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1903. CFrame.new(-1.59350157, 0.139536366, -0.107754946, 0.935009062, 0.284010828, -0.212358981, -0.312018842, 0.943447471, -0.11203292, 0.168530986, 0.171011835, 0.970748305) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1904. CFrame.new(0.602711678, -1.89952374, -0.0967197716, 0.978471398, -0.0562333167, -0.198576227, 0.0853610933, 0.986278713, 0.141314447, 0.187904745, -0.155223012, 0.969844699) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1905. CFrame.new(-0.619029164, -1.90815639, -0.0860156417, 0.962250412, 0.0410595387, 0.269051194, -0.0841863081, 0.984977186, 0.150772721, -0.258818805, -0.167731494, 0.951251626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1906. }, 0.3, false)
  1907. end
  1908. elseif Torsovelocity > 2 and hit ~= nil then
  1909. Anim = "Walk"
  1910. if attack == false then
  1911. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1912. PlayAnimationFromTable({
  1913. CFrame.new(0, -0.0234659836, -0.171147972, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1914. CFrame.new(0, 1.49999166, 1.1920929E-7, 1, 0, 0, 0, 0.98480773, -0.173648983, 0, 0.173648953, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1915. CFrame.new(1.60905385, 0.122740321, 0.227665678, 0.946036339, -0.320693314, 0.0465966538, 0.284468234, 0.89069742, 0.354595304, -0.155219615, -0.322205007, 0.93385905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1916. CFrame.new(-1.55878484, 0.127169654, 0.148623466, 0.93500936, 0.339513272, -0.102411598, -0.312018752, 0.924868107, 0.217401206, 0.168527737, -0.171317667, 0.970695019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1917. CFrame.new(0.585851789, -1.60362172, -0.143285036, 0.978476226, 0.0150748575, -0.205834031, 0.0853618756, 0.878461003, 0.470117748, 0.187905103, -0.477570593, 0.858265638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1918. CFrame.new(-0.563320339, -1.90456724, 0.225245774, 0.982039452, -0.00800410938, 0.188514173, -0.0707257539, 0.910641074, 0.407099873, -0.174927384, -0.413120717, 0.893718541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1919. }, 0.3, false)
  1920. end
  1921. end
  1922. if 0 < #Effects then
  1923. for e = 1, #Effects do
  1924. if Effects[e] ~= nil then
  1925. local Thing = Effects[e]
  1926. if Thing ~= nil then
  1927. local Part = Thing[1]
  1928. local Mode = Thing[2]
  1929. local Delay = Thing[3]
  1930. local IncX = Thing[4]
  1931. local IncY = Thing[5]
  1932. local IncZ = Thing[6]
  1933. if Thing[2] == "Shoot" then
  1934. local Look = Thing[1]
  1935. local move = 30
  1936. if Thing[8] == 3 then
  1937. move = 10
  1938. end
  1939. local hit, pos = rayCast(Thing[4], Thing[1], move, m)
  1940. if Thing[10] ~= nil then
  1941. da = pos
  1942. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  1943. cfa = CFrame.new(Thing[4], pos)
  1944. tehCF = cfa:lerp(cf2, 0.2)
  1945. Thing[1] = tehCF.lookVector
  1946. end
  1947. local mag = (Thing[4] - pos).magnitude
  1948. Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  1949. if Thing[8] == 2 then
  1950. Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  1951. end
  1952. Thing[4] = Thing[4] + Look * move
  1953. Thing[3] = Thing[3] - 1
  1954. if 2 < Thing[5] then
  1955. Thing[5] = Thing[5] - 0.3
  1956. Thing[6] = Thing[6] - 0.3
  1957. end
  1958. if hit ~= nil then
  1959. Thing[3] = 0
  1960. if Thing[8] == 1 or Thing[8] == 3 then
  1961. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  1962. elseif Thing[8] == 2 then
  1963. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  1964. if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
  1965. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Purple"), "Reference", Vector3.new())
  1966. ref.Anchored = true
  1967. ref.CFrame = CFrame.new(pos)
  1968. CFuncs.Sound.Create("161006093", ref, 1, 1.2)
  1969. game:GetService("Debris"):AddItem(ref, 0.2)
  1970. Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  1971. Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  1972. MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
  1973. end
  1974. end
  1975. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  1976. ref.Anchored = true
  1977. ref.CFrame = CFrame.new(pos)
  1978. Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  1979. game:GetService("Debris"):AddItem(ref, 1)
  1980. end
  1981. if Thing[3] <= 0 then
  1982. table.remove(Effects, e)
  1983. end
  1984. end
  1985. if Thing[2] == "FireWave" then
  1986. if Thing[3] <= Thing[4] then
  1987. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  1988. Thing[3] = Thing[3] + 1
  1989. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  1990. else
  1991. Part.Parent = nil
  1992. table.remove(Effects, e)
  1993. end
  1994. end
  1995. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  1996. if Thing[1].Transparency <= 1 then
  1997. if Thing[2] == "Block1" then
  1998. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1999. Mesh = Thing[7]
  2000. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2001. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2002. elseif Thing[2] == "Block2" then
  2003. Thing[1].CFrame = Thing[1].CFrame
  2004. Mesh = Thing[7]
  2005. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2006. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2007. elseif Thing[2] == "Fire" then
  2008. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  2009. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2010. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2011. elseif Thing[2] == "Cylinder" then
  2012. Mesh = Thing[7]
  2013. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2014. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2015. elseif Thing[2] == "Blood" then
  2016. Mesh = Thing[7]
  2017. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  2018. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2019. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2020. elseif Thing[2] == "Elec" then
  2021. Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  2022. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2023. elseif Thing[2] == "Disappear" then
  2024. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2025. elseif Thing[2] == "Shatter" then
  2026. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2027. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2028. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2029. Thing[6] = Thing[6] + Thing[5]
  2030. end
  2031. else
  2032. Part.Parent = nil
  2033. table.remove(Effects, e)
  2034. end
  2035. end
  2036. end
  2037. end
  2038. end
  2039. end
  2040. end
  2041. local Camera = game.Workspace.CurrentCamera
  2042. local RootPart = Character.HumanoidRootPart
  2043. local RootJoint = RootPart.RootJoint
  2044. local attack = false
  2045. local Anim = 'Idle'
  2046. local attacktype = 1
  2047. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2048. local velocity = RootPart.Velocity.y
  2049. local sine = 0
  2050. local change = 1
  2051. local Create = LoadLibrary("RbxUtility").Create
  2052. local TimeStop = false
  2053.  
  2054. local m = Create("Model"){
  2055. Parent = Character,
  2056. Name = "WeaponModel",
  2057. }
  2058.  
  2059. Humanoid.Animator.Parent = nil
  2060. Character.Animate.Parent = nil
  2061.  
  2062. local newMotor = function(part0, part1, c0, c1)
  2063. local w = Create('Motor'){
  2064. Parent = part0,
  2065. Part0 = part0,
  2066. Part1 = part1,
  2067. C0 = c0,
  2068. C1 = c1,
  2069. }
  2070. return w
  2071. end
  2072.  
  2073. function clerp(a, b, t)
  2074. return a:lerp(b, t)
  2075. end
  2076.  
  2077. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  2078. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  2079.  
  2080. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  2081. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  2082. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  2083. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  2084. RootJoint.C1 = CFrame.new(0, 0, 0)
  2085. RootJoint.C0 = CFrame.new(0, 0, 0)
  2086. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  2087. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  2088.  
  2089. local rarmc1 = RW.C1
  2090. local larmc1 = LW.C1
  2091. local rlegc1 = RH.C1
  2092. local llegc1 = LH.C1
  2093.  
  2094. local resetc1 = false
  2095.  
  2096. function PlayAnimationFromTable(table, speed, bool)
  2097. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  2098. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  2099. RW.C0 = clerp(RW.C0, table[3], speed)
  2100. LW.C0 = clerp(LW.C0, table[4], speed)
  2101. RH.C0 = clerp(RH.C0, table[5], speed)
  2102. LH.C0 = clerp(LH.C0, table[6], speed)
  2103. if bool == true then
  2104. if resetc1 == false then
  2105. resetc1 = true
  2106. RootJoint.C1 = RootJoint.C1
  2107. Torso.Neck.C1 = Torso.Neck.C1
  2108. RW.C1 = rarmc1
  2109. LW.C1 = larmc1
  2110. RH.C1 = rlegc1
  2111. LH.C1 = llegc1
  2112. end
  2113. end
  2114. end
  2115.  
  2116. ArtificialHB = Create("BindableEvent", script){
  2117. Parent = script,
  2118. Name = "Heartbeat",
  2119. }
  2120.  
  2121. script:WaitForChild("Heartbeat")
  2122.  
  2123. frame = 1 / 35
  2124. tf = 0
  2125. allowframeloss = false
  2126. tossremainder = false
  2127. lastframe = tick()
  2128. script.Heartbeat:Fire()
  2129.  
  2130. game:GetService("RunService").Heartbeat:connect(function(s, p)
  2131. tf = tf + s
  2132. if tf >= frame then
  2133. if allowframeloss then
  2134. script.Heartbeat:Fire()
  2135. lastframe = tick()
  2136. else
  2137. for i = 1, math.floor(tf / frame) do
  2138. script.Heartbeat:Fire()
  2139. end
  2140. lastframe = tick()
  2141. end
  2142. if tossremainder then
  2143. tf = 0
  2144. else
  2145. tf = tf - frame * math.floor(tf / frame)
  2146. end
  2147. end
  2148. end)
  2149.  
  2150. function swait(num)
  2151. if num == 0 or num == nil then
  2152. ArtificialHB.Event:wait()
  2153. else
  2154. for i = 0, num do
  2155. ArtificialHB.Event:wait()
  2156. end
  2157. end
  2158. end
  2159.  
  2160. function RemoveOutlines(part)
  2161. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2162. end
  2163.  
  2164. CFuncs = {
  2165. Part = {
  2166. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2167. local Part = Create("Part"){
  2168. Parent = Parent,
  2169. Reflectance = Reflectance,
  2170. Transparency = Transparency,
  2171. CanCollide = false,
  2172. Locked = true,
  2173. BrickColor = BrickColor.new(tostring(BColor)),
  2174. Name = Name,
  2175. Size = Size,
  2176. Material = Material,
  2177. }
  2178. RemoveOutlines(Part)
  2179. return Part
  2180. end;
  2181. };
  2182.  
  2183. Mesh = {
  2184. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2185. local Msh = Create(Mesh){
  2186. Parent = Part,
  2187. Offset = OffSet,
  2188. Scale = Scale,
  2189. }
  2190. if Mesh == "SpecialMesh" then
  2191. Msh.MeshType = MeshType
  2192. Msh.MeshId = MeshId
  2193. end
  2194. return Msh
  2195. end;
  2196. };
  2197.  
  2198. Weld = {
  2199. Create = function(Parent, Part0, Part1, C0, C1)
  2200. local Weld = Create("Weld"){
  2201. Parent = Parent,
  2202. Part0 = Part0,
  2203. Part1 = Part1,
  2204. C0 = C0,
  2205. C1 = C1,
  2206. }
  2207. return Weld
  2208. end;
  2209. };
  2210.  
  2211. Sound = {
  2212. Create = function(id, par, vol, pit)
  2213. local Sound = Create("Sound"){
  2214. Volume = vol,
  2215. Pitch = pit or 1,
  2216. SoundId = "rbxassetid://" .. id,
  2217. Parent = par or workspace,
  2218. }
  2219. Sound:play()
  2220. return Sound
  2221. end;
  2222. };
  2223.  
  2224. Decal = {
  2225. Create = function(Color, Texture, Transparency, Name, Parent)
  2226. local Decal = Create("Decal"){
  2227. Color3 = Color,
  2228. Texture = "rbxassetid://" .. Texture,
  2229. Transparency = Transparency,
  2230. Name = Name,
  2231. Parent = Parent,
  2232. }
  2233. return Decal
  2234. end;
  2235. };
  2236.  
  2237. BillboardGui = {
  2238. Create = function(Parent, Image, Position, Size)
  2239. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  2240. BillPar.CFrame = CFrame.new(Position)
  2241. local Bill = Create("BillboardGui"){
  2242. Parent = BillPar,
  2243. Adornee = BillPar,
  2244. Size = UDim2.new(1, 0, 1, 0),
  2245. SizeOffset = Vector2.new(Size, Size),
  2246. }
  2247. local d = Create("ImageLabel", Bill){
  2248. Parent = Bill,
  2249. BackgroundTransparency = 1,
  2250. Size = UDim2.new(1, 0, 1, 0),
  2251. Image = "rbxassetid://" .. Image,
  2252. }
  2253. return BillPar
  2254. end
  2255. };
  2256.  
  2257. ParticleEmitter = {
  2258. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  2259. local Particle = Create("ParticleEmitter"){
  2260. Parent = Parent,
  2261. Color = ColorSequence.new(Color1, Color2),
  2262. LightEmission = LightEmission,
  2263. Size = Size,
  2264. Texture = Texture,
  2265. Transparency = Transparency,
  2266. ZOffset = ZOffset,
  2267. Acceleration = Accel,
  2268. Drag = Drag,
  2269. LockedToPart = LockedToPart,
  2270. VelocityInheritance = VelocityInheritance,
  2271. EmissionDirection = EmissionDirection,
  2272. Enabled = Enabled,
  2273. Lifetime = LifeTime,
  2274. Rate = Rate,
  2275. Rotation = Rotation,
  2276. RotSpeed = RotSpeed,
  2277. Speed = Speed,
  2278. VelocitySpread = VelocitySpread,
  2279. }
  2280. return Particle
  2281. end;
  2282. };
  2283.  
  2284. CreateTemplate = {
  2285.  
  2286. };
  2287. }
  2288.  
  2289. function rayCast(Position, Direction, Range, Ignore)
  2290. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  2291. end
  2292.  
  2293. function FindNearestTorso(Position, Distance, SinglePlayer)
  2294. if SinglePlayer then
  2295. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  2296. end
  2297. local List = {}
  2298. for i, v in pairs(workspace:GetChildren()) do
  2299. if v:IsA("Model") then
  2300. if v:findFirstChild("Torso") then
  2301. if v ~= Character then
  2302. if (v.Torso.Position - Position).magnitude <= Distance then
  2303. table.insert(List, v)
  2304. end
  2305. end
  2306. end
  2307. end
  2308. end
  2309. return List
  2310. end
  2311.  
  2312. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  2313. if hit.Parent == nil then
  2314. return
  2315. end
  2316. local h = hit.Parent:FindFirstChild("Humanoid")
  2317. for _, v in pairs(hit.Parent:children()) do
  2318. if v:IsA("Humanoid") then
  2319. h = v
  2320. end
  2321. end
  2322. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2323. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  2324. if hit.Parent.DebounceHit.Value == true then
  2325. return
  2326. end
  2327. end
  2328. local c = Create("ObjectValue"){
  2329. Name = "creator",
  2330. Value = game:service("Players").LocalPlayer,
  2331. Parent = h,
  2332. }
  2333. game:GetService("Debris"):AddItem(c, .5)
  2334. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  2335. local Damage = math.random(minim, maxim)
  2336. local blocked = false
  2337. local block = hit.Parent:findFirstChild("Block")
  2338. if block ~= nil then
  2339. if block.className == "IntValue" then
  2340. if block.Value > 0 then
  2341. blocked = true
  2342. block.Value = block.Value - 1
  2343. print(block.Value)
  2344. end
  2345. end
  2346. end
  2347. if TimeStop == false then
  2348. h.Health = h.Health - Damage
  2349. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright yellow").Color)
  2350. elseif TimeStop == true then
  2351. repeat wait() until TimeStop == false
  2352. h.Health = h.Health - (Damage / 2)
  2353. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright yellow").Color)
  2354. end
  2355. if Type == "Knockdown" then
  2356. local hum = hit.Parent.Humanoid
  2357. hum.PlatformStand = true
  2358. coroutine.resume(coroutine.create(function(HHumanoid)
  2359. swait(1)
  2360. HHumanoid.PlatformStand = false
  2361. end), hum)
  2362. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  2363. local bodvol = Create("BodyVelocity"){
  2364. velocity = angle * knockback,
  2365. P = 5000,
  2366. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2367. Parent = hit,
  2368. }
  2369. local rl = Create("BodyAngularVelocity"){
  2370. P = 3000,
  2371. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  2372. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  2373. Parent = hit,
  2374. }
  2375. game:GetService("Debris"):AddItem(bodvol, .5)
  2376. game:GetService("Debris"):AddItem(rl, .5)
  2377. elseif Type == "Normal" then
  2378. local vp = Create("BodyVelocity"){
  2379. P = 500,
  2380. maxForce = Vector3.new(math.huge, 0, math.huge),
  2381. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  2382. }
  2383. if knockback > 0 then
  2384. vp.Parent = hit.Parent.Torso
  2385. end
  2386. game:GetService("Debris"):AddItem(vp, .5)
  2387. elseif Type == "Up" then
  2388. local bodyVelocity = Create("BodyVelocity"){
  2389. velocity = Vector3.new(0, 20, 0),
  2390. P = 5000,
  2391. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2392. Parent = hit,
  2393. }
  2394. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  2395. elseif Type == "DarkUp" then
  2396. coroutine.resume(coroutine.create(function()
  2397. for i = 0, 1, 0.1 do
  2398. swait()
  2399. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  2400. end
  2401. end))
  2402. local bodyVelocity = Create("BodyVelocity"){
  2403. velocity = Vector3.new(0, 20, 0),
  2404. P = 5000,
  2405. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2406. Parent = hit,
  2407. }
  2408. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  2409. elseif Type == "Snare" then
  2410. local bp = Create("BodyPosition"){
  2411. P = 2000,
  2412. D = 100,
  2413. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2414. position = hit.Parent.Torso.Position,
  2415. Parent = hit.Parent.Torso,
  2416. }
  2417. game:GetService("Debris"):AddItem(bp, 1)
  2418. elseif Type == "Freeze" then
  2419. local BodPos = Create("BodyPosition"){
  2420. P = 50000,
  2421. D = 1000,
  2422. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2423. position = hit.Parent.Torso.Position,
  2424. Parent = hit.Parent.Torso,
  2425. }
  2426. local BodGy = Create("BodyGyro") {
  2427. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  2428. P = 20e+003,
  2429. Parent = hit.Parent.Torso,
  2430. cframe = hit.Parent.Torso.CFrame,
  2431. }
  2432. hit.Parent.Torso.Anchored = true
  2433. coroutine.resume(coroutine.create(function(Part)
  2434. swait(1.5)
  2435. Part.Anchored = false
  2436. end), hit.Parent.Torso)
  2437. game:GetService("Debris"):AddItem(BodPos, 3)
  2438. game:GetService("Debris"):AddItem(BodGy, 3)
  2439. end
  2440. local debounce = Create("BoolValue"){
  2441. Name = "DebounceHit",
  2442. Parent = hit.Parent,
  2443. Value = true,
  2444. }
  2445. game:GetService("Debris"):AddItem(debounce, Delay)
  2446. c = Create("ObjectValue"){
  2447. Name = "creator",
  2448. Value = Player,
  2449. Parent = h,
  2450. }
  2451. game:GetService("Debris"):AddItem(c, .5)
  2452. end
  2453. end
  2454.  
  2455. function ShowDamage(Pos, Text, Time, Color)
  2456. local Rate = (1 / 30)
  2457. local Pos = (Pos or Vector3.new(0, 0, 0))
  2458. local Text = (Text or "")
  2459. local Time = (Time or 2)
  2460. local Color = (Color or Color3.new(1, 0, 1))
  2461. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  2462. EffectPart.Anchored = true
  2463. local BillboardGui = Create("BillboardGui"){
  2464. Size = UDim2.new(3, 0, 3, 0),
  2465. Adornee = EffectPart,
  2466. Parent = EffectPart,
  2467. }
  2468. local TextLabel = Create("TextLabel"){
  2469. BackgroundTransparency = 1,
  2470. Size = UDim2.new(1, 0, 1, 0),
  2471. Text = Text,
  2472. Font = "SciFi",
  2473. TextColor3 = Color,
  2474. TextScaled = true,
  2475. Parent = BillboardGui,
  2476. }
  2477. game.Debris:AddItem(EffectPart, (Time))
  2478. EffectPart.Parent = game:GetService("Workspace")
  2479. delay(0, function()
  2480. local Frames = (Time / Rate)
  2481. for Frame = 1, Frames do
  2482. wait(Rate)
  2483. local Percent = (Frame / Frames)
  2484. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  2485. TextLabel.TextTransparency = Percent
  2486. end
  2487. if EffectPart and EffectPart.Parent then
  2488. EffectPart:Destroy()
  2489. end
  2490. end)
  2491. end
  2492.  
  2493. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  2494. for _, c in pairs(workspace:children()) do
  2495. local hum = c:findFirstChild("Humanoid")
  2496. if hum ~= nil then
  2497. local head = c:findFirstChild("Torso")
  2498. if head ~= nil then
  2499. local targ = head.Position - Part.Position
  2500. local mag = targ.magnitude
  2501. if mag <= Magnitude and c.Name ~= Player.Name then
  2502. for i = 1, 10 do
  2503. Effects.Elect.Create(head.CFrame, 10, 10, 10)
  2504. end
  2505. CFuncs.Sound.Create("324867021", head, 1, 1)
  2506. Effects.Sphere.Create(BrickColor.new("New Yeller"), head.CFrame, .5, .5, .5, .5, .5, .5, .05)
  2507. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitSound, HitPitch)
  2508. end
  2509. end
  2510. end
  2511. end
  2512. end
  2513. Part6Weld = CFuncs.Weld.Create(m, HandleL, Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.349294543, -0.151140213, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  2514. CFuncs.Mesh.Create("BlockMesh", Part6, "", "", Vector3.new(0, 0, 0), Vector3.new(0.48742649, 1, 1))
  2515. sref = CFuncs.Part.Create(Character, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  2516. sref.Anchored = true
  2517.  
  2518. EffectModel = Create("Model"){
  2519. Parent = Character,
  2520. Name = "Effects",
  2521. }
  2522.  
  2523. Effects = {
  2524. Block = {
  2525. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2526. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2527. prt.Anchored = true
  2528. prt.CFrame = cframe
  2529. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2530. game:GetService("Debris"):AddItem(prt, 10)
  2531. if Type == 1 or Type == nil then
  2532. table.insert(Effects, {
  2533. prt,
  2534. "Block1",
  2535. delay,
  2536. x3,
  2537. y3,
  2538. z3,
  2539. msh
  2540. })
  2541. elseif Type == 2 then
  2542. table.insert(Effects, {
  2543. prt,
  2544. "Block2",
  2545. delay,
  2546. x3,
  2547. y3,
  2548. z3,
  2549. msh
  2550. })
  2551. end
  2552. end;
  2553. };
  2554.  
  2555. Cylinder = {
  2556. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2557. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  2558. prt.Anchored = true
  2559. prt.CFrame = cframe
  2560. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2561. game:GetService("Debris"):AddItem(prt, 2)
  2562. table.insert(Effects, {
  2563. prt,
  2564. "Cylinder",
  2565. delay,
  2566. x3,
  2567. y3,
  2568. z3,
  2569. msh
  2570. })
  2571. end;
  2572. };
  2573.  
  2574. Head = {
  2575. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2576. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2577. prt.Anchored = true
  2578. prt.CFrame = cframe
  2579. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2580. game:GetService("Debris"):AddItem(prt, 10)
  2581. table.insert(Effects, {
  2582. prt,
  2583. "Cylinder",
  2584. delay,
  2585. x3,
  2586. y3,
  2587. z3,
  2588. msh
  2589. })
  2590. end;
  2591. };
  2592.  
  2593. Sphere = {
  2594. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2595. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2596. prt.Anchored = true
  2597. prt.CFrame = cframe
  2598. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2599. game:GetService("Debris"):AddItem(prt, 10)
  2600. table.insert(Effects, {
  2601. prt,
  2602. "Cylinder",
  2603. delay,
  2604. x3,
  2605. y3,
  2606. z3,
  2607. msh
  2608. })
  2609. end;
  2610. };
  2611.  
  2612. Elect = {
  2613. Create = function(cff, x, y, z)
  2614. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("New Yeller"), "Part", Vector3.new(1, 1, 1))
  2615. prt.Anchored = true
  2616. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  2617. prt.CFrame = CFrame.new(prt.Position)
  2618. game:GetService("Debris"):AddItem(prt, 2)
  2619. local xval = math.random() / 2
  2620. local yval = math.random() / 2
  2621. local zval = math.random() / 2
  2622. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  2623. table.insert(Effects, {
  2624. prt,
  2625. "Elec",
  2626. 0.1,
  2627. x,
  2628. y,
  2629. z,
  2630. xval,
  2631. yval,
  2632. zval
  2633. })
  2634. end;
  2635.  
  2636. };
  2637.  
  2638. Ring = {
  2639. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2640. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2641. prt.Anchored = true
  2642. prt.CFrame = cframe
  2643. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2644. game:GetService("Debris"):AddItem(prt, 10)
  2645. table.insert(Effects, {
  2646. prt,
  2647. "Cylinder",
  2648. delay,
  2649. x3,
  2650. y3,
  2651. z3,
  2652. msh
  2653. })
  2654. end;
  2655. };
  2656.  
  2657.  
  2658. Wave = {
  2659. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2660. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2661. prt.Anchored = true
  2662. prt.CFrame = cframe
  2663. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2664. game:GetService("Debris"):AddItem(prt, 10)
  2665. table.insert(Effects, {
  2666. prt,
  2667. "Cylinder",
  2668. delay,
  2669. x3,
  2670. y3,
  2671. z3,
  2672. msh
  2673. })
  2674. end;
  2675. };
  2676.  
  2677. Break = {
  2678. Create = function(brickcolor, cframe, x1, y1, z1)
  2679. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2680. prt.Anchored = true
  2681. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2682. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2683. local num = math.random(10, 50) / 1000
  2684. game:GetService("Debris"):AddItem(prt, 10)
  2685. table.insert(Effects, {
  2686. prt,
  2687. "Shatter",
  2688. num,
  2689. prt.CFrame,
  2690. math.random() - math.random(),
  2691. 0,
  2692. math.random(50, 100) / 100
  2693. })
  2694. end;
  2695. };
  2696.  
  2697. Fire = {
  2698. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  2699. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2700. prt.Anchored = true
  2701. prt.CFrame = cframe
  2702. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2703. game:GetService("Debris"):AddItem(prt, 10)
  2704. table.insert(Effects, {
  2705. prt,
  2706. "Fire",
  2707. delay,
  2708. 1,
  2709. 1,
  2710. 1,
  2711. msh
  2712. })
  2713. end;
  2714. };
  2715.  
  2716. FireWave = {
  2717. Create = function(brickcolor, cframe, x1, y1, z1)
  2718. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  2719. prt.Anchored = true
  2720. prt.CFrame = cframe
  2721. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2722. local d = Create("Decal"){
  2723. Parent = prt,
  2724. Texture = "rbxassetid://26356434",
  2725. Face = "Top",
  2726. }
  2727. local d = Create("Decal"){
  2728. Parent = prt,
  2729. Texture = "rbxassetid://26356434",
  2730. Face = "Bottom",
  2731. }
  2732. game:GetService("Debris"):AddItem(prt, 10)
  2733. table.insert(Effects, {
  2734. prt,
  2735. "FireWave",
  2736. 1,
  2737. 30,
  2738. math.random(400, 600) / 100,
  2739. msh
  2740. })
  2741. end;
  2742. };
  2743.  
  2744. Lightning = {
  2745. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  2746. local magz = (p0 - p1).magnitude
  2747. local curpos = p0
  2748. local trz = {
  2749. -ofs,
  2750. ofs
  2751. }
  2752. for i = 1, tym do
  2753. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  2754. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  2755. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  2756. li.Material = "Neon"
  2757. if tym == i then
  2758. local magz2 = (curpos - p1).magnitude
  2759. li.Size = Vector3.new(th, th, magz2)
  2760. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  2761. table.insert(Effects, {
  2762. li,
  2763. "Disappear",
  2764. last
  2765. })
  2766. else
  2767. do
  2768. do
  2769. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  2770. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  2771. game.Debris:AddItem(li, 10)
  2772. table.insert(Effects, {
  2773. li,
  2774. "Disappear",
  2775. last
  2776. })
  2777. end
  2778. end
  2779. end
  2780. end
  2781. end
  2782. };
  2783.  
  2784. EffectTemplate = {
  2785.  
  2786. };
  2787. }
  2788.  
  2789. local DORARA = false
  2790.  
  2791. function ORA()
  2792. attack = true
  2793. for i = 0, 1, 0.2 do
  2794. swait()
  2795. PlayAnimationFromTable({
  2796. CFrame.new(4.76837158e-007, -0.107780606, -0.0868092626, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2797. CFrame.new(0, 1.4999913, 2.38418608e-007, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2798. CFrame.new(1.50214899, 0.590444803, 0.195881441, 0.965925872, 3.76027884e-007, 0.258818895, 0.257834077, -0.0871552154, -0.962250412, 0.0225570519, 0.99619478, -0.0841855928) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2799. CFrame.new(-1.60470915, 0.600643516, 0.204860806, 0.937436998, -0.0449436344, -0.345242023, -0.345831364, -0.00582624972, -0.938278675, 0.0401581824, 0.998972595, -0.0210046768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2800. CFrame.new(0.636808395, -1.93472588, -0.370165229, 0.936116338, -0.0517791435, -0.347858071, 0.0266665779, 0.996705353, -0.0765988752, 0.350678325, 0.0624292716, 0.934412897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2801. CFrame.new(-0.6665681, -1.92173398, -0.343467057, 0.962250233, 0.0613082647, 0.265171379, -0.0410595685, 0.99584806, -0.0812460929, -0.269051433, 0.0672912449, 0.960772276) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2802. }, .3, false)
  2803. end
  2804. local DORA = CFuncs.Sound.Create("616593932", Torso, 1, 1)
  2805. Instance.new("DistortionSoundEffect", DORA).Level = .95
  2806. DORA.Looped = true
  2807. local Con1 = HitboxL.Touched:connect(function(hit) Damage(HitboxL, hit, 1, 5, 0, "Normal", RootPart, 0, "260430117", 1) end)
  2808. local Con2 = HitboxR.Touched:connect(function(hit) Damage(HitboxR, hit, 1, 5, 0, "Normal", RootPart, 0, "260430117", 1) end)
  2809. while DORARA == true do
  2810. RootPart.Velocity = RootPart.CFrame.lookVector * 5
  2811. for i = 0, 1, 0.7 do
  2812. swait()
  2813. Effects.Elect.Create(HitboxL.CFrame, 4, 4, 4)
  2814. Effects.Sphere.Create(BrickColor.new("Really black"), HitboxL.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .15)
  2815. PlayAnimationFromTable({
  2816. CFrame.new(-0.0223142356, -0.107780628, -0.249816686, 0.906307876, 0.0733869597, -0.416197479, 0, 0.98480773, 0.173648462, 0.422617942, -0.157378972, 0.892539084) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2817. CFrame.new(-2.22850417e-007, 1.49999118, 1.16660271e-006, 0.906307936, 1.49011612e-008, 0.422617972, -7.27595761e-009, 1, 0, -0.422618032, 0, 0.906308055) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2818. CFrame.new(1.5318948, 0.588474631, 0.207054406, 0.899958313, 0.340718478, 0.272003621, 0.314965397, -0.0767233223, -0.945997, -0.301449746, 0.9370296, -0.176362336) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2819. CFrame.new(-1.27977741, 0.723447502, -1.20010054, 0.726744413, 0.46058476, -0.509611845, -0.503104627, -0.148215696, -0.851421177, -0.46768418, 0.875153661, 0.124007396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2820. CFrame.new(0.636807501, -1.93472636, -0.370165735, 0.868198872, -0.0517790169, 0.493507534, 0.075819321, 0.996705353, -0.0288097262, -0.490389913, 0.0624299645, 0.869264364) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2821. CFrame.new(-0.666569352, -1.92173386, -0.343467534, 0.86083132, 0.0613082871, 0.505183935, -0.018632248, 0.995848, -0.0891051888, -0.508549333, 0.0672918186, 0.858399451) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2822. }, .9, false)
  2823. end
  2824. CFuncs.Sound.Create("138087186", HitboxL, 1, 1)
  2825. Effects.Sphere.Create(BrickColor.new("Really black"), HitboxL.CFrame, .5, .5, .5, 2, 2, 2, .15)
  2826. RootPart.Velocity = RootPart.CFrame.lookVector * 5
  2827. for i = 0, 1, 0.7 do
  2828. swait()
  2829. Effects.Sphere.Create(BrickColor.new("Really black"), HitboxR.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .2)
  2830. PlayAnimationFromTable({
  2831. CFrame.new(0.0767437443, -0.107780531, -0.279432267, 0.866025388, -0.0868241936, 0.492404073, 0, 0.98480773, 0.173648342, -0.500000238, -0.150383845, 0.852868438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2832. CFrame.new(-2.61076184e-006, 1.4999913, -6.19508683e-007, 0.866025209, 2.98023224e-007, -0.500000656, -2.56928615e-007, 1, 1.1920929e-007, 0.500000596, 2.98023224e-008, 0.866025209) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2833. CFrame.new(1.40606534, 0.812639356, -1.14933658, 0.82139349, -0.422619373, 0.383021921, 0.349686205, -0.157378837, -0.923553765, 0.450591207, 0.892538428, 0.0185142085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2834. CFrame.new(-1.64197171, 0.599264741, 0.212680459, 0.807513177, -0.456930667, -0.373010725, -0.413006425, 0.0134942085, -0.9106282, 0.421127379, 0.889400065, -0.177818552) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2835. CFrame.new(0.636808515, -1.93472552, -0.37016958, 0.814187765, -0.0517790765, -0.578288436, 0.00593282748, 0.996705353, -0.0808905214, 0.580571651, 0.0624291934, 0.811812401) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2836. CFrame.new(-0.666569233, -1.92173398, -0.343468547, 0.867917657, 0.0613080971, -0.492910266, -0.0864830092, 0.99584806, -0.0284160972, 0.489121556, 0.0672912076, 0.869616032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2837. }, .9, false)
  2838. end
  2839. CFuncs.Sound.Create("138087186", HitboxR, 1, 1)
  2840. Effects.Sphere.Create(BrickColor.new("Really black"), HitboxR.CFrame, .5, .5, .5, 2, 2, 2, .2)
  2841. end
  2842. Con1:disconnect()
  2843. Con2:disconnect()
  2844. DORA:Stop()
  2845. attack = false
  2846. end
  2847.  
  2848. local stoppedParts = {}
  2849.  
  2850.  
  2851. function getAllParts()
  2852. local rtn = {}
  2853.  
  2854. local function recurse(object)
  2855. for q,e in next, object:children() do
  2856. if e:isA'BasePart' and e.Name ~= "HumanoidRootPart" then
  2857. table.insert(rtn, e)
  2858. end
  2859. recurse(e)
  2860. end
  2861. end
  2862.  
  2863. recurse(workspace)
  2864. return rtn
  2865. end
  2866.  
  2867. function stopParts(distance)
  2868. stoppedParts = {}
  2869. for nada, part in next, getAllParts() do
  2870. local dist = (Torso.Position-part.Position).magnitude
  2871. if dist <= distance and part.Name ~='Base' and part.Name ~= 'Baseplate' and not part:isDescendantOf(Torso.Parent) and part.Anchored ~= true then
  2872. table.insert(stoppedParts, part)
  2873. if part.Name ~= "Torso" and part.Anchored ~= true then
  2874. part.Anchored = true
  2875. end
  2876. end
  2877. end
  2878. end
  2879.  
  2880.  
  2881. function freeParts()
  2882. for q,e in next, stoppedParts do
  2883. stoppedParts[q] = nil
  2884. e.Anchored = false
  2885. end
  2886. end
  2887.  
  2888. local effect = Instance.new('ColorCorrectionEffect')
  2889. function TheWorld(Mode)
  2890. if Mode == "Time Start" then
  2891. Effects.Sphere.Create(BrickColor.new("Really black"), HitboxL.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .15)
  2892. for i = 1,50 do
  2893. if effect.Saturation <= 0 then
  2894. effect.Saturation = effect.Saturation + i/50
  2895. end
  2896. swait(1/30)
  2897. end
  2898. freeParts()
  2899. effect.Saturation = 0
  2900. effect.Contrast = 0
  2901. effect.Parent = nil
  2902. workspace.Gravity = 196.2
  2903. end
  2904. if Mode == "Quick Stop" then
  2905. CFuncs.Sound.Create("616576400", workspace, 1, 1)
  2906. swait(60)
  2907. Effects.Sphere.Create(BrickColor.new("Institutional white"), RootPart.CFrame, 1, 1, 1, 50, 50, 50, .01)
  2908. effect.Parent = game.Lighting
  2909. for i = 1,50 do
  2910. effect.Saturation = -(i/10)
  2911. swait()
  2912. end
  2913. stopParts(5555)
  2914. end
  2915. end
  2916.  
  2917. Mouse.Button1Down:connect(function()
  2918. if attack == false and DORARA == false then
  2919. DORARA = true
  2920. ORA()
  2921. end
  2922. end)
  2923.  
  2924. Mouse.Button1Up:connect(function()
  2925. if attack == true and DORARA == true then
  2926. DORARA = false
  2927. end
  2928. end)
  2929.  
  2930. Mouse.KeyDown:connect(function(k)
  2931. k = k:lower()
  2932. if attack == false and k == 'g' and TimeStop == false then
  2933. TimeStop = true
  2934. TheWorld("Quick Stop")
  2935. elseif attack == false and k == 'g' and TimeStop == true then
  2936. TimeStop = false
  2937. TheWorld("Time Start")
  2938. end
  2939. end)
  2940.  
  2941. while true do
  2942. swait()
  2943. sref.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0)
  2944. for i, v in pairs(Character:GetChildren()) do
  2945. if v:IsA("Part") then
  2946. v.Material = "SmoothPlastic"
  2947. elseif v:IsA("Accessory") then
  2948. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2949. end
  2950. end
  2951. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2952. velocity = RootPart.Velocity.y
  2953. sine = sine + change
  2954. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2955. if RootPart.Velocity.y > 1 and hit == nil then
  2956. Anim = "Jump"
  2957. if attack == false then
  2958. PlayAnimationFromTable({
  2959. CFrame.new(0, 0.0486936681, -0.0429394133, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2960. CFrame.new(0, 1.48698187, -0.0992434025, 1, 0, 0, 0, 0.98480767, 0.173648626, -0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2961. CFrame.new(1.66118193, 0.583681226, 0.430878729, 0.556951106, -0.772693694, -0.30454877, 0.830109596, 0.506009281, 0.234249175, -0.026898358, -0.383274168, 0.923242927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2962. CFrame.new(-1.65963519, 0.695907593, 0.339572817, 0.482961893, 0.810776234, 0.330741376, -0.866026103, 0.498096228, 0.0435779653, -0.129409045, -0.307477146, 0.94271481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2963. CFrame.new(0.499997795, -1.71809137, -0.102601528, 0.984807849, 3.55863392e-007, -0.173647791, 0.0593907312, 0.939692557, 0.336824298, 0.163175657, -0.342020214, 0.925416589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2964. CFrame.new(-0.599241376, -1.29528463, -0.396836221, 0.992403984, 0.086823605, 0.0871558413, -0.118890785, 0.858931601, 0.498097867, -0.0316142589, -0.504676282, 0.862729669) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2965. }, .3, false)
  2966. end
  2967. elseif RootPart.Velocity.y < -1 and hit == nil then
  2968. Anim = "Fall"
  2969. if attack == false then
  2970. PlayAnimationFromTable({
  2971. CFrame.new(-0, -0.0520263538, -0.0354017057, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2972. CFrame.new(0, 1.51533091, -0.10684365, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2973. CFrame.new(1.67554009, 0.885679007, 0.385592818, 0.374123871, -0.696466088, -0.61234498, 0.914592147, 0.386364758, 0.119345918, 0.153468132, -0.604696095, 0.781530797) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2974. CFrame.new(-1.67474985, 0.999329269, 0.296636045, 0.250219911, 0.753912985, 0.607457995, -0.927206695, 0.367205799, -0.0738086402, -0.278707415, -0.544770718, 0.79091537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2975. CFrame.new(0.504494727, -1.81757987, -0.0935191363, 0.984807849, -0.0449431092, -0.167730823, 0.059390761, 0.99484998, 0.0821366012, 0.163175508, -0.0908504426, 0.982405365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2976. CFrame.new(-0.623603821, -1.49203336, -0.421764404, 0.992403865, 0.122534379, 0.0109562073, -0.118891656, 0.978150725, -0.17054674, -0.0316146575, 0.167948633, 0.985288799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2977. }, .3, false)
  2978. end
  2979. elseif Torsovelocity < 1 and hit ~= nil then
  2980. Anim = "Idle"
  2981. if attack == false then
  2982. change = 1
  2983. PlayAnimationFromTable({
  2984. CFrame.new(-0.0254490171, -0.100000001, -0.0245252885, 0.965925872, 0, 0.258818984, 0, 1, 0, -0.258818984, 0, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2985. CFrame.new(-5.58793545e-008, 1.49999201, 2.23517418e-007, 0.965925872, 0.02255762, -0.257834077, 0, 0.996194661, 0.087155968, 0.258818984, -0.0841862038, 0.962250173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2986. CFrame.new(1.18608475, 0.561332762, -0.668662548, 0.815707564, 0.397307515, 0.420437992, 0.567439079, -0.408345699, -0.71502924, -0.112402454, 0.821827531, -0.558538496) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2987. CFrame.new(-1.18486226, 0.664583206, -0.703545451, 0.801997423, -0.384815574, -0.456855893, -0.595755875, -0.459863067, -0.658483863, 0.0433037281, 0.800276875, -0.598065078) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2988. CFrame.new(0.602607846, -1.89999723, -0.281901717, 0.938264608, -0.0318391919, -0.344450235, 0.0551190265, 0.996793628, 0.0580029301, 0.341499031, -0.0734078437, 0.937011182) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2989. CFrame.new(-0.68740654, -1.99010217, 0.313043743, 0.998308659, 0.0566585623, -0.0130319893, -0.0526040196, 0.975744903, 0.212496698, 0.0247556716, -0.211451754, 0.977074862) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2990. }, .3, false)
  2991. end
  2992. elseif Torsovelocity > 2 and hit ~= nil then
  2993. Anim = "Walk"
  2994. if attack == false then
  2995. change = 2
  2996. PlayAnimationFromTable({
  2997. CFrame.new(-0, -0.331043243, -0.246173918, 1, 0, 0, 0, 0.906307876, 0.422617942, 0, -0.422617942, 0.906307876) * CFrame.new(0, .1, 0) * CFrame.Angles(0, math.rad(-5 * math.cos(sine / 7)), 0),
  2998. CFrame.new(0, 1.4999913, 6.55651093e-007, 1, 0, 0, 0, 0.965925813, -0.258818924, 0, 0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(5 * math.cos(sine / 7)), 0),
  2999. CFrame.new(1.14562762, 0.526349247, -0.591056466, 0.825674891, 0.469375819, 0.312965363, 0.547643542, -0.533675969, -0.644419432, -0.135452792, 0.703474402, -0.697693527) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3000. CFrame.new(-1.14244175, 0.534408689, -0.582344949, 0.825674295, -0.469376504, -0.312966168, -0.547644734, -0.533675849, -0.644418597, 0.13545242, 0.703474045, -0.697693944) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3001. CFrame.new(.5, -1.64 - 0.5 * math.cos(sine / 8) / 2, 0 + 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(-70 * math.sin(sine / 8)), math.rad(-3), math.rad(0)),
  3002. CFrame.new(-.5, -1.64 + 0.5 * math.cos(sine / 8) / 2, 0 - 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(70 * math.sin(sine / 8)), math.rad(3), math.rad(0)),
  3003. }, .3, false)
  3004. end
  3005. end
  3006. if 0 < #Effects then
  3007. for e = 1, #Effects do
  3008. if Effects[e] ~= nil then
  3009. local Thing = Effects[e]
  3010. if Thing ~= nil then
  3011. local Part = Thing[1]
  3012. local Mode = Thing[2]
  3013. local Delay = Thing[3]
  3014. local IncX = Thing[4]
  3015. local IncY = Thing[5]
  3016. local IncZ = Thing[6]
  3017. if Thing[2] == "Shoot" then
  3018. local Look = Thing[1]
  3019. local move = 5
  3020. local hit, pos = rayCast(Thing[4], Thing[1], move, Character)
  3021. if Thing[10] ~= nil then
  3022. da = pos
  3023. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  3024. cfa = CFrame.new(Thing[4], pos)
  3025. tehCF = cfa:lerp(cf2, 0.2)
  3026. Thing[1] = tehCF.lookVector
  3027. end
  3028. local mag = (Thing[4] - pos).magnitude
  3029. Effects.Elect.Create(CFrame.new((Thing[4] + pos) / 2, pos), 4, 4, 4)
  3030. Effects.Sphere.Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, 3, 3, 5, 5, 5, 0.15)
  3031. Thing[4] = Thing[4] + Look * move
  3032. Thing[3] = Thing[3] - 1
  3033. if 2 < Thing[5] then
  3034. Thing[5] = Thing[5] - 0.3
  3035. Thing[6] = Thing[6] - 0.3
  3036. end
  3037. if hit ~= nil then
  3038. Thing[3] = 0
  3039. MagnitudeDamage(hit, 5, 10, 15, 0, "Normal", "161006093", 0.8)
  3040. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  3041. ref.Anchored = true
  3042. ref.CFrame = CFrame.new(pos)
  3043. Effects.Block.Create(BrickColor.new("New Yeller"), CFrame.new(pos), 1, 1, 1, 2, 2, 2, .05)
  3044. Effects.Sphere.Create(BrickColor.new("New Yeller"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.03)
  3045. game:GetService("Debris"):AddItem(ref, 1)
  3046. end
  3047. if Thing[3] <= 0 then
  3048. table.remove(Effects, e)
  3049. end
  3050. end
  3051. do
  3052. do
  3053. if Thing[2] == "FireWave" then
  3054. if Thing[3] <= Thing[4] then
  3055. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  3056. Thing[3] = Thing[3] + 1
  3057. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  3058. else
  3059. Part.Parent = nil
  3060. table.remove(Effects, e)
  3061. end
  3062. end
  3063. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  3064. if Thing[1].Transparency <= 1 then
  3065. if Thing[2] == "Block1" then
  3066. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3067. Mesh = Thing[7]
  3068. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3069. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3070. else
  3071. if Thing[2] == "Block2" then
  3072. Thing[1].CFrame = Thing[1].CFrame
  3073. Mesh = Thing[7]
  3074. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3075. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3076. else
  3077. if Thing[2] == "Fire" then
  3078. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  3079. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3080. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3081. else
  3082. if Thing[2] == "Cylinder" then
  3083. Mesh = Thing[7]
  3084. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3085. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3086. else
  3087. if Thing[2] == "Blood" then
  3088. Mesh = Thing[7]
  3089. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  3090. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3091. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3092. else
  3093. if Thing[2] == "Elec" then
  3094. Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  3095. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3096. else
  3097. if Thing[2] == "Disappear" then
  3098. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3099. end
  3100. end
  3101. end
  3102. end
  3103. end
  3104. end
  3105. end
  3106. else
  3107. Part.Parent = nil
  3108. table.remove(Effects, e)
  3109. end
  3110. end
  3111. end
  3112. end
  3113. end
  3114. end
  3115. end
  3116. end
  3117. end
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