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- LogScript: Warning: Attempted to access BP_Weapon_G-1_2_Cannon_C_11 via property CallFunc_Array_Get_Item_3, but BP_Weapon_G-1_2_Cannon_C_11 is not valid (pending kill or garbage)
- BP_WeaponsControllerComponent_C /Game/-Verona/Content/Maps/Encounters/Polygon/UEDPIE_0_03_Polygon_P.03_Polygon_P:PersistentLevel.BP_MBuggy_C_3.WeaponControllerComponent
- Function /Game/-Verona/Blueprints/Weapons/BP_WeaponsControllerComponent.BP_WeaponsControllerComponent_C:ExecuteUbergraph_BP_WeaponsControllerComponent:0943
- PIE: Error: Blueprint Runtime Error: "Attempted to access BP_Weapon_G-1_2_Cannon_C_11 via property CallFunc_Array_Get_Item_3, but BP_Weapon_G-1_2_Cannon_C_11 is not valid (pending kill or garbage)". Node: Set OwnerTeam Graph: EventGraph Function: Execute Ubergraph BP Weapons Controller Component Blueprint: BP_WeaponsControllerComponent
- LogScript: Warning: Attempted to assign to None
- BP_WeaponsControllerComponent_C /Game/-Verona/Content/Maps/Encounters/Polygon/UEDPIE_0_03_Polygon_P.03_Polygon_P:PersistentLevel.BP_MBuggy_C_3.WeaponControllerComponent
- Function /Game/-Verona/Blueprints/Weapons/BP_WeaponsControllerComponent.BP_WeaponsControllerComponent_C:ExecuteUbergraph_BP_WeaponsControllerComponent:0958
- PIE: Error: Blueprint Runtime Error: "Attempted to assign to None". Node: Set OwnerTeam Graph: EventGraph Function: Execute Ubergraph BP Weapons Controller Component Blueprint: BP_WeaponsControllerComponent
- LogScript: Warning: Attempted to access BP_Weapon_G-0_1_MachineGun_C_3 via property CallFunc_Array_Get_Item_3, but BP_Weapon_G-0_1_MachineGun_C_3 is not valid (pending kill or garbage)
- BP_WeaponsControllerComponent_C /Game/-Verona/Content/Maps/Encounters/Polygon/UEDPIE_0_03_Polygon_P.03_Polygon_P:PersistentLevel.BP_MBuggy_C_3.WeaponControllerComponent
- Function /Game/-Verona/Blueprints/Weapons/BP_WeaponsControllerComponent.BP_WeaponsControllerComponent_C:ExecuteUbergraph_BP_WeaponsControllerComponent:0943
- PIE: Error: Blueprint Runtime Error: "Attempted to access BP_Weapon_G-0_1_MachineGun_C_3 via property CallFunc_Array_Get_Item_3, but BP_Weapon_G-0_1_MachineGun_C_3 is not valid (pending kill or garbage)". Node: Set OwnerTeam Graph: EventGraph Function: Execute Ubergraph BP Weapons Controller Component Blueprint: BP_WeaponsControllerComponent
- LogScript: Warning: Attempted to assign to None
- BP_WeaponsControllerComponent_C /Game/-Verona/Content/Maps/Encounters/Polygon/UEDPIE_0_03_Polygon_P.03_Polygon_P:PersistentLevel.BP_MBuggy_C_3.WeaponControllerComponent
- Function /Game/-Verona/Blueprints/Weapons/BP_WeaponsControllerComponent.BP_WeaponsControllerComponent_C:ExecuteUbergraph_BP_WeaponsControllerComponent:0958
- PIE: Error: Blueprint Runtime Error: "Attempted to assign to None". Node: Set OwnerTeam Graph: EventGraph Function: Execute Ubergraph BP Weapons Controller Component Blueprint: BP_WeaponsControllerComponent
- LogVrnPlayer: Warning: [AVrnEncounterPlayerController::SetObjectiveArrowTarget_Internal] Trying to set Objective Arrow Target to actor nullptr, but the CurrentObjectiveArrowComponent is null
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