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- jun = game.Players.yapjingwei
- Stuff = false
- anim=Instance.new("Animation",workspace)
- anim.AnimationId = "http://www.roblox.com/Asset?ID=293536378"
- jun = script.Parent.Parent
- Stuff = false
- local sp = script.Parent
- local s = Instance.new("Sound")
- s.SoundId = "http://www.roblox.com/asset/?id=0"
- s.Volume = 3
- s.Looped = true
- s.PlayOnRemove = false
- s.Parent = sp
- --password
- function ssj()
- s:Play()
- game:GetService("Chat"):Chat(jun.Character.Head,"I WILL USE ALL MY POWER!!")
- delay(0,function()
- for loop = 1, 10 do
- delay(0,function()
- local x = Instance.new("Part")
- x.Size = Vector3.new(1,1,1)
- x.CanCollide = false
- x.Anchored = true
- x.CFrame = jun.Character.Torso.CFrame *CFrame.new(0,-2.5,0)
- x.TopSurface = "Smooth"
- x.BottomSurface = "Smooth"
- x.BrickColor = BrickColor.new("Bright yellow")
- x.Parent = game.Workspace
- game.Debris:AddItem(x, 4)
- local m1 = Instance.new("SpecialMesh", x)
- m1.MeshId = "http://www.roblox.com/asset/?id=20329976"
- for loop = 1,100 do
- m1.Scale = m1.Scale + Vector3.new(1,0.1,1)
- x.Transparency = x.Transparency + 0.02
- x.CFrame = x.CFrame * CFrame.Angles(0,1,0)
- wait()
- end
- end)
- wait(0.1)
- end
- end)
- game:GetService("Chat"):Chat(jun.Character.Head, "YOU WILL NOT GET AWAY FROM ME!")
- for loop = 1,50 do
- delay(0,function()
- local x = Instance.new("Part")
- x.CanCollide = false
- x.Shape = "Ball"
- x.Anchored = true
- x.Size = Vector3.new(1,1,1)
- x.Material = "Neon"
- x.TopSurface = "Smooth"
- x.BottomSurface = "Smooth"
- x.Parent = game.Workspace
- x.CFrame = jun.Character.Torso.CFrame
- x.BrickColor = BrickColor.new("Bright yellow")
- game.Debris:AddItem(x, 3)
- local m1 = Instance.new("SpecialMesh", x)
- m1.MeshType = "Sphere"
- delay(0,function()
- for loop = 1,20 do
- m1.Scale = m1.Scale + Vector3.new(3,3,3)
- x.CFrame = x.CFrame * CFrame.Angles(0.2,0.2,0.2)
- x.Transparency = x.Transparency + 0.05
- wait()
- end
- end)
- end)
- delay(0,function()
- local x = Instance.new("Part")
- x.Size = Vector3.new(1,1,1)
- x.CanCollide = false
- x.Anchored = true
- x.CFrame = jun.Character.Torso.CFrame
- x.TopSurface = "Smooth"
- x.BottomSurface = "Smooth"
- x.BrickColor = BrickColor.new("Bright yellow")
- x.Parent = game.Workspace
- game.Debris:AddItem(x, 4)
- local m1 = Instance.new("SpecialMesh", x)
- m1.MeshId = "http://www.roblox.com/asset/?id=9982590"
- for loop = 1,100 do
- m1.Scale = m1.Scale + Vector3.new(0.2,0.2,0.2)
- x.Transparency = x.Transparency + 0.03
- x.CFrame = x.CFrame * CFrame.Angles(0,1,0)
- wait()
- end
- end)
- wait(0.1)
- end
- if Stuff == false then
- Stuff = true
- for u, c in pairs (jun.Character:GetChildren()) do
- if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then
- c.Handle.Transparency = 1
- end
- end
- local Hair4 = game.ReplicatedStorage.SSJ3:Clone()
- Hair4.Parent = jun.Character
- Hair4.Name = "Hair"
- Hair4.CanCollide = false
- Hair4.Locked = true
- Hair4.CFrame = jun.Character.Torso.CFrame
- local Weld = Instance.new("Weld")
- Weld.Parent = jun.Character.Head
- Weld.Part0 = jun.Character.Head
- Weld.Part1 = Hair4
- Weld.C0 = CFrame.new(0, -1, 0.8) * CFrame.Angles(0,math.pi,0)
- if jun.Character.Torso:findFirstChild("PwnFire") == nil then
- local animTrack = jun.Character.Humanoid:LoadAnimation(anim)
- animTrack:Play()
- wait()
- local fr = game.lighting.ParticleEmitter2:clone()
- fr.Parent = jun.Character.Torso
- local cr = game.lighting.ParticleEmitter3:clone()
- cr.Parent = jun.Character.Torso
- local br = game.lighting.ParticleEmitter1:clone()
- br.Parent = jun.Character.Torso
- end
- game:GetService("Chat"):Chat(jun.Character.Head,"THIS IS AN ASCENDED SUPER SAIYAN 3!!!",Enum.ChatColor.Red)
- jun.Character.Humanoid.MaxHealth = 1e+13
- wait(0.3)
- jun.Character.Humanoid.Health = 1e+13
- end
- end
- function nossj()
- if Stuff == true then
- Stuff = false
- if jun.Character.Torso:findFirstChild("ParticleEmitter1")~=nil then
- jun.Character.Torso:findFirstChild("ParticleEmitter1"):Remove()
- end
- if jun.Character.Torso:findFirstChild("ParticleEmitter2")~=nil then
- jun.Character.Torso:findFirstChild("ParticleEmitter2"):Remove()
- end
- if jun.Character.Torso:findFirstChild("ParticleEmitter3")~=nil then
- jun.Character.Torso:findFirstChild("ParticleEmitter3"):Remove()
- end
- game:GetService("Chat"):Chat(jun.Character.Head,"Gahhh!")
- local p = Instance.new("Part")
- p.Parent = jun.Character
- p.Anchored = true
- p.CanCollide = false
- p.Transparency = 0.1
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(22, 22, 22)
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.Name = "Sharingan"
- p.Shape = "Ball"
- p.CFrame = jun.Character.Torso.CFrame
- p.BrickColor = BrickColor.new("Deep orange")
- for i = 1 , 10 do
- wait(0.05)
- p.Size = p.Size + Vector3.new(-4, -4, -4)
- p.Transparency = p.Transparency + 0.1
- p.CFrame = jun.Character.Torso.CFrame
- end
- p:Remove()
- s:Remove()
- for u, c in pairs (jun.Character:GetChildren()) do
- if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then
- c.Handle.Transparency = 0
- end
- if c.Name == "Hair" then
- c:Remove()
- end
- end
- jun.Character.Humanoid.Health = 1e+13
- wait(0.3)
- jun.Character.Humanoid.MaxHealth = 1e+13
- end
- end
- jun.Chatted:connect(function(Msg)
- local msg = Msg:lower()
- if string.sub(msg, 1, 7) == "ascended super saiyan 3" then
- wait(0.1)
- ssj()
- end
- if string.sub(msg, 1, 13) == "assj3" then
- wait(0.1)
- ssj()
- end
- if string.sub(msg, 1, 6) == "!" then
- wait(0.1)
- ssj()
- end
- if string.sub(msg, 1, 10) == "calm" then
- wait(0.1)
- nossj()
- end
- if string.sub(msg, 1, 3) == "off" then
- wait(0.1)
- nossj()
- end
- end)
- function OnDeath()
- wait()
- nossj()
- end
- hum = jun.Character.Humanoid
- jun.Character.Humanoid.Died:connect(OnDeath)
- jun = script.Parent.Parent
- Stuff = false
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