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JOJOJOJOJOJO1234

Untitled

Jul 18th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. wait(0.2)
  88.  
  89.  
  90.  
  91. Player = owner
  92. PlayerGui = Player.PlayerGui
  93. Cam = workspace.CurrentCamera
  94. Backpack = Player.Backpack
  95. Character = Player.Character
  96. Humanoid = Character.Humanoid
  97.  
  98. RootPart = Character["HumanoidRootPart"]
  99. Torso = Character["Torso"]
  100. Head = Character["Head"]
  101. RightArm = Character["Right Arm"]
  102. LeftArm = Character["Left Arm"]
  103. RightLeg = Character["Right Leg"]
  104. LeftLeg = Character["Left Leg"]
  105. RootJoint = RootPart["RootJoint"]
  106. Neck = Torso["Neck"]
  107. RightShoulder = Torso["Right Shoulder"]
  108. LeftShoulder = Torso["Left Shoulder"]
  109. RightHip = Torso["Right Hip"]
  110. LeftHip = Torso["Left Hip"]
  111. local sick = Instance.new("Sound",Character)
  112. sick.SoundId = "rbxassetid://733414830"
  113. sick.Looped = true
  114. sick.Pitch = 1
  115. sick.Volume = 1
  116. sick:Play()
  117. Humanoid.HipHeight = 15
  118. Humanoid.DisplayDistanceType = "None"
  119. local LightningBolts = {}
  120. Humanoid.Name = "Sin"
  121.  
  122. IT = Instance.new
  123. CF = CFrame.new
  124. VT = Vector3.new
  125. RAD = math.rad
  126. C3 = Color3.new
  127. UD2 = UDim2.new
  128. BRICKC = BrickColor.new
  129. ANGLES = CFrame.Angles
  130. EULER = CFrame.fromEulerAnglesXYZ
  131. COS = math.cos
  132. ACOS = math.acos
  133. SIN = math.sin
  134. ASIN = math.asin
  135. ABS = math.abs
  136. MRANDOM = math.random
  137. FLOOR = math.floor
  138.  
  139. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  140. local NEWMESH = IT(MESH)
  141. if MESH == "SpecialMesh" then
  142. NEWMESH.MeshType = MESHTYPE
  143. if MESHID ~= "nil" and MESHID ~= "" then
  144. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  145. end
  146. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  147. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  148. end
  149. end
  150. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  151. NEWMESH.Scale = SCALE
  152. NEWMESH.Parent = PARENT
  153. return NEWMESH
  154. end
  155.  
  156. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHR)
  157. local NEWPART = IT("Part")
  158. NEWPART.formFactor = FORMFACTOR
  159. NEWPART.Reflectance = REFLECTANCE
  160. NEWPART.Transparency = TRANSPARENCY
  161. NEWPART.CanCollide = false
  162. NEWPART.Locked = true
  163. NEWPART.Anchored = true
  164. if ANCHR == false then
  165. NEWPART.Anchored = false
  166. end
  167. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  168. NEWPART.Name = NAME
  169. NEWPART.Size = SIZE
  170. NEWPART.Position = Torso.Position
  171. NEWPART.Material = MATERIAL
  172. NEWPART:BreakJoints()
  173. NEWPART.Parent = PARENT
  174. return NEWPART
  175. end
  176.  
  177.  
  178. --//=================================\\
  179. --|| CUSTOMIZATION
  180. --\\=================================//
  181.  
  182. Class_Name = "Sin Unleashed"
  183. Weapon_Name = "Add-ons"
  184.  
  185. Custom_Colors = {
  186. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  187. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  188.  
  189. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  190. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  191. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  192. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  193. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  194.  
  195. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  196. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  197. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  198. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  199. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  200. }
  201.  
  202.  
  203. Player_Size = 1 --Size of the player.
  204. Animation_Speed = 2
  205. Animation_Speed2 = 1
  206. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  207.  
  208. local Speed = 28
  209. Humanoid.JumpPower = 80
  210. local Effects2 = {}
  211.  
  212. --//=================================\\
  213. --|| END OF CUSTOMIZATION
  214. --\\=================================//
  215.  
  216. local function weldBetween(a, b)
  217. local weldd = Instance.new("ManualWeld")
  218. weldd.Part0 = a
  219. weldd.Part1 = b
  220. weldd.C0 = CFrame.new()
  221. weldd.C1 = b.CFrame:inverse() * a.CFrame
  222. weldd.Parent = a
  223. return weldd
  224. end
  225.  
  226. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  227. local acs = Instance.new("Part")
  228. acs.CanCollide = false
  229. acs.Anchored = false
  230. acs.Size = Vector3.new(0,0,0)
  231. acs.CFrame = attachmentpart.CFrame
  232. acs.Parent = Character
  233. acs.BrickColor = color
  234. local meshs = Instance.new("SpecialMesh")
  235. meshs.MeshId = mesh
  236. meshs.TextureId = texture
  237. meshs.Parent = acs
  238. meshs.Scale = scale
  239. meshs.Offset = offset
  240. weldBetween(attachmentpart,acs)
  241. end
  242.  
  243. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  244. if TYPE == "Gem" then
  245. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  246. acs.Anchored = false
  247. acs.CanCollide = false
  248. acs.CFrame = PART.CFrame
  249. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  250. weldBetween(PART,acs)
  251. elseif TYPE == "Skull" then
  252. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  253. acs.Anchored = false
  254. acs.CanCollide = false
  255. acs.CFrame = PART.CFrame
  256. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  257. weldBetween(PART,acs)
  258. elseif TYPE == "Eye" then
  259. local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  260. acs.Anchored = false
  261. acs.CanCollide = false
  262. acs.CFrame = PART.CFrame
  263. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  264. weldBetween(PART,acs)
  265. end
  266. end
  267.  
  268. --//=================================\\
  269. --|| USEFUL VALUES
  270. --\\=================================//
  271.  
  272. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  273. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  274. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  275. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  276. local CO1 = 0
  277. local CO2 = 0
  278. local CO3 = 0
  279. local CO4 = 0
  280. local CHANGEDEFENSE = 0
  281. local CHANGEDAMAGE = 0
  282. local CHANGEMOVEMENT = 0
  283. local ANIM = "Idle"
  284. local ATTACK = false
  285. local EQUIPPED = false
  286. local HOLD = false
  287. local COMBO = 1
  288. local LASTPOINT = nil
  289. local BLCF = nil
  290. local SCFR = nil
  291. local STAGGERHITANIM = false
  292. local STAGGERANIM = false
  293. local STUNANIM = false
  294. local CRITCHANCENUMBER = 0
  295. local IDLENUMBER = 0
  296. local DONUMBER = 0
  297. local HANDIDLE = false
  298. local Rooted = false
  299. local KEYHOLD = false
  300. local SINE = 0
  301. local CHANGE = 2 / Animation_Speed
  302. local WALKINGANIM = false
  303. local WALK = 0
  304. local DEAD = false
  305. local ROBLOXIDLEANIMATION = IT("Animation")
  306. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  307. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  308. --ROBLOXIDLEANIMATION.Parent = Humanoid
  309. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  310. WEAPONGUI.Name = "Weapon GUI"
  311. local Weapon = IT("Model")
  312. Weapon.Name = Weapon_Name
  313. local Effects = IT("Folder", Weapon)
  314. Effects.Name = "Effects"
  315. local ANIMATOR = Humanoid.Animator
  316. local ANIMATE = Character.Animate
  317. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  318. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  319. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  320. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  321. local UNANCHOR = true
  322. local MAGICPARTICLE = "655109389"
  323.  
  324. local SKILLTEXTCOLOR = C3(0.7,0,0)
  325.  
  326. --//=================================\\
  327. --\\=================================//
  328.  
  329.  
  330. --//=================================\\
  331. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  332. --\\=================================//
  333.  
  334. ArtificialHB = Instance.new("BindableEvent", script)
  335. ArtificialHB.Name = "ArtificialHB"
  336.  
  337. script:WaitForChild("ArtificialHB")
  338.  
  339. frame = Frame_Speed
  340. tf = 0
  341. allowframeloss = false
  342. tossremainder = false
  343. lastframe = tick()
  344. script.ArtificialHB:Fire()
  345.  
  346. game:GetService("RunService").Heartbeat:connect(function(s, p)
  347. tf = tf + s
  348. if tf >= frame then
  349. if allowframeloss then
  350. script.ArtificialHB:Fire()
  351. lastframe = tick()
  352. else
  353. for i = 1, math.floor(tf / frame) do
  354. script.ArtificialHB:Fire()
  355. end
  356. lastframe = tick()
  357. end
  358. if tossremainder then
  359. tf = 0
  360. else
  361. tf = tf - frame * math.floor(tf / frame)
  362. end
  363. end
  364. end)
  365.  
  366. --//=================================\\
  367. --\\=================================//
  368.  
  369.  
  370.  
  371.  
  372.  
  373. --//=================================\\
  374. --|| SOME FUNCTIONS
  375. --\\=================================//
  376.  
  377. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  378. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  379. end
  380.  
  381. function PositiveAngle(NUMBER)
  382. if NUMBER >= 0 then
  383. NUMBER = 0
  384. end
  385. return NUMBER
  386. end
  387.  
  388. function NegativeAngle(NUMBER)
  389. if NUMBER <= 0 then
  390. NUMBER = 0
  391. end
  392. return NUMBER
  393. end
  394.  
  395. function Swait(NUMBER)
  396. if NUMBER == 0 or NUMBER == nil then
  397. ArtificialHB.Event:wait()
  398. else
  399. for i = 1, NUMBER do
  400. ArtificialHB.Event:wait()
  401. end
  402. end
  403. end
  404.  
  405. function QuaternionFromCFrame(cf)
  406. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  407. local trace = m00 + m11 + m22
  408. if trace > 0 then
  409. local s = math.sqrt(1 + trace)
  410. local recip = 0.5 / s
  411. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  412. else
  413. local i = 0
  414. if m11 > m00 then
  415. i = 1
  416. end
  417. if m22 > (i == 0 and m00 or m11) then
  418. i = 2
  419. end
  420. if i == 0 then
  421. local s = math.sqrt(m00 - m11 - m22 + 1)
  422. local recip = 0.5 / s
  423. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  424. elseif i == 1 then
  425. local s = math.sqrt(m11 - m22 - m00 + 1)
  426. local recip = 0.5 / s
  427. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  428. elseif i == 2 then
  429. local s = math.sqrt(m22 - m00 - m11 + 1)
  430. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  431. end
  432. end
  433. end
  434.  
  435. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  436. local xs, ys, zs = x + x, y + y, z + z
  437. local wx, wy, wz = w * xs, w * ys, w * zs
  438. local xx = x * xs
  439. local xy = x * ys
  440. local xz = x * zs
  441. local yy = y * ys
  442. local yz = y * zs
  443. local zz = z * zs
  444. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  445. end
  446.  
  447. function QuaternionSlerp(a, b, t)
  448. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  449. local startInterp, finishInterp;
  450. if cosTheta >= 0.0001 then
  451. if (1 - cosTheta) > 0.0001 then
  452. local theta = ACOS(cosTheta)
  453. local invSinTheta = 1 / SIN(theta)
  454. startInterp = SIN((1 - t) * theta) * invSinTheta
  455. finishInterp = SIN(t * theta) * invSinTheta
  456. else
  457. startInterp = 1 - t
  458. finishInterp = t
  459. end
  460. else
  461. if (1 + cosTheta) > 0.0001 then
  462. local theta = ACOS(-cosTheta)
  463. local invSinTheta = 1 / SIN(theta)
  464. startInterp = SIN((t - 1) * theta) * invSinTheta
  465. finishInterp = SIN(t * theta) * invSinTheta
  466. else
  467. startInterp = t - 1
  468. finishInterp = t
  469. end
  470. end
  471. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  472. end
  473.  
  474. function Clerp(a, b, t)
  475. local qa = {QuaternionFromCFrame(a)}
  476. local qb = {QuaternionFromCFrame(b)}
  477. local ax, ay, az = a.x, a.y, a.z
  478. local bx, by, bz = b.x, b.y, b.z
  479. local _t = 1 - t
  480. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  481. end
  482.  
  483. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  484. local frame = IT("Frame")
  485. frame.BackgroundTransparency = TRANSPARENCY
  486. frame.BorderSizePixel = BORDERSIZEPIXEL
  487. frame.Position = POSITION
  488. frame.Size = SIZE
  489. frame.BackgroundColor3 = COLOR
  490. frame.BorderColor3 = BORDERCOLOR
  491. frame.Name = NAME
  492. frame.Parent = PARENT
  493. return frame
  494. end
  495.  
  496. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  497. local label = IT("TextLabel")
  498. label.BackgroundTransparency = 1
  499. label.Size = UD2(1, 0, 1, 0)
  500. label.Position = UD2(0, 0, 0, 0)
  501. label.TextColor3 = TEXTCOLOR
  502. label.TextStrokeTransparency = STROKETRANSPARENCY
  503. label.TextTransparency = TRANSPARENCY
  504. label.FontSize = TEXTFONTSIZE
  505. label.Font = TEXTFONT
  506. label.BorderSizePixel = BORDERSIZEPIXEL
  507. label.TextScaled = false
  508. label.Text = TEXT
  509. label.Name = NAME
  510. label.Parent = PARENT
  511. return label
  512. end
  513.  
  514. function NoOutlines(PART)
  515. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  516. end
  517.  
  518.  
  519. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  520. local NEWWELD = IT(TYPE)
  521. NEWWELD.Part0 = PART0
  522. NEWWELD.Part1 = PART1
  523. NEWWELD.C0 = C0
  524. NEWWELD.C1 = C1
  525. NEWWELD.Parent = PARENT
  526. return NEWWELD
  527. end
  528.  
  529. local sound = IT("Sound")
  530.  
  531. function CreateSound(ID, PARENT, VOLUME, PITCH)
  532. local NEWSOUND = nil
  533. coroutine.resume(coroutine.create(function()
  534. NEWSOUND = sound:Clone()
  535. NEWSOUND.Parent = PARENT
  536. NEWSOUND.Volume = VOLUME
  537. NEWSOUND.Pitch = PITCH
  538. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  539. Swait()
  540. NEWSOUND:play()
  541. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  542. end))
  543. return NEWSOUND
  544. end
  545.  
  546. function CFrameFromTopBack(at, top, back)
  547. local right = top:Cross(back)
  548. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  549. end
  550.  
  551. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,offset,color)
  552. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  553. local mesh = IT("SpecialMesh",wave)
  554. mesh.MeshType = "FileMesh"
  555. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  556. mesh.Scale = VT(size,size,size)
  557. mesh.Offset = VT(0,0,-size/8)
  558. wave.CFrame = cframe
  559. coroutine.resume(coroutine.create(function(PART)
  560. for i = 1, waitt do
  561. Swait()
  562. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  563. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  564. if doesrotate == true then
  565. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  566. end
  567. wave.Transparency = wave.Transparency + (0.5/waitt)
  568. if wave.Transparency > 0.99 then
  569. wave:remove()
  570. end
  571. end
  572. end))
  573. end
  574.  
  575. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,offset,color)
  576. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  577. local mesh = IT("SpecialMesh",wave)
  578. mesh.MeshType = "FileMesh"
  579. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  580. mesh.Scale = VT(size,size,size)
  581. wave.CFrame = cframe
  582. coroutine.resume(coroutine.create(function(PART)
  583. for i = 1, waitt do
  584. Swait()
  585. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  586. if doesrotate == true then
  587. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  588. end
  589. wave.Transparency = wave.Transparency + (0.5/waitt)
  590. if wave.Transparency > 0.99 then
  591. wave:remove()
  592. end
  593. end
  594. end))
  595. end
  596.  
  597. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  598. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  599. local mesh = IT("SpecialMesh",wave)
  600. mesh.MeshType = "FileMesh"
  601. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  602. mesh.Scale = VT(size,size,size)
  603. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  604. coroutine.resume(coroutine.create(function(PART)
  605. for i = 1, waitt do
  606. Swait()
  607. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  608. if doesrotate == true then
  609. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  610. end
  611. wave.Transparency = wave.Transparency + (0.5/waitt)
  612. if wave.Transparency > 0.99 then
  613. wave:remove()
  614. end
  615. end
  616. end))
  617. end
  618.  
  619. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,offset,spin1,spin2,color)
  620. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  621. local mesh = IT("SpecialMesh",wave)
  622. mesh.MeshType = "FileMesh"
  623. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  624. mesh.Scale = VT(size,size,size)
  625. mesh.Offset = VT(0,0,0)
  626. wave.CFrame = cframe
  627. coroutine.resume(coroutine.create(function(PART)
  628. for i = 1, waitt do
  629. Swait()
  630. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  631. if doesrotate == true then
  632. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  633. end
  634. wave.Transparency = wave.Transparency + (0.5/waitt)
  635. if wave.Transparency > 0.99 then
  636. wave:remove()
  637. end
  638. end
  639. end))
  640. end
  641.  
  642. function MagicSphere(size,waitt,part,offset,color)
  643. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  644. local mesh = IT("SpecialMesh",wave)
  645. mesh.MeshType = "Sphere"
  646. mesh.Scale = VT(size,size,size)
  647. mesh.Offset = VT(0,0,0)
  648. wave.CFrame = CF(part) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  649. coroutine.resume(coroutine.create(function(PART)
  650. for i = 1, waitt do
  651. Swait()
  652. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  653. wave.Transparency = wave.Transparency + (1/waitt)
  654. if wave.Transparency > 0.99 then
  655. wave:remove()
  656. end
  657. end
  658. end))
  659. end
  660.  
  661. local EyeSizes={
  662. NumberSequenceKeypoint.new(0,1,0),
  663. NumberSequenceKeypoint.new(1,0.2,0)
  664. }
  665. local EyeTrans={
  666. NumberSequenceKeypoint.new(0,0.8,0),
  667. NumberSequenceKeypoint.new(1,1,0)
  668. }
  669. local PE=Instance.new("ParticleEmitter")
  670. PE.LightEmission=0
  671. PE.Size=NumberSequence.new(EyeSizes)
  672. PE.Transparency=NumberSequence.new(EyeTrans)
  673. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  674. PE.Rotation=NumberRange.new(0,360)
  675. PE.Rate=15
  676. PE.Acceleration = Vector3.new(0,75,0)
  677. PE.Drag = 5
  678. PE.Enabled = false
  679. PE.Speed = NumberRange.new(0,0,0)
  680. PE.Texture="http://www.roblox.com/asset/?id=1179557490"
  681. PE.ZOffset = 0
  682. PE.Name = "Particles"
  683.  
  684. function CreateParticles(art,text,accel,drag,rate,type,isenabledbydefault)
  685. local particle = PE:Clone()
  686. particle.Parent = art
  687. particle.Acceleration = accel
  688. PE.Rate = rate
  689. if type == "Fire" then
  690. local EyeSizes={
  691. NumberSequenceKeypoint.new(0,1,0.3),
  692. NumberSequenceKeypoint.new(1,0.2,0.2)
  693. }
  694. PE.Size = NumberSequence.new(EyeSizes)
  695. elseif type == "Smoke" then
  696. local EyeSizes={
  697. NumberSequenceKeypoint.new(0,1,0),
  698. NumberSequenceKeypoint.new(1,5,0.5)
  699. }
  700. PE.Size = NumberSequence.new(EyeSizes)
  701. elseif type == "Solid" then
  702. local EyeSizes={
  703. NumberSequenceKeypoint.new(0,1,0),
  704. NumberSequenceKeypoint.new(1,1,0)
  705. }
  706. PE.Size = NumberSequence.new(EyeSizes)
  707. end
  708. PE.Drag = drag
  709. particle.Texture = "http://www.roblox.com/asset/?id="..text
  710. particle.Enabled = isenabledbydefault
  711. return particle
  712. end
  713.  
  714. --//=================================\\
  715. --|| BIG ZAPS
  716. --\\=================================//
  717.  
  718. BaseLightning = IT("Part")
  719. BaseLightning.Anchored = true
  720. BaseLightning.CanCollide = false
  721. BaseLightning.Material = "Neon"
  722.  
  723. function CheckTableForString(Table, String)
  724. for i, v in pairs(Table) do
  725. if string.find(string.lower(String), string.lower(v)) then
  726. return true
  727. end
  728. end
  729. return false
  730. end
  731.  
  732. function CheckIntangible(Hit)
  733. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  734. if Hit and Hit.Parent then
  735. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  736. return true
  737. end
  738. end
  739. return false
  740. end
  741.  
  742. Debris = game:GetService("Debris")
  743.  
  744. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  745. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  746. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
  747. if RayHit and CheckIntangible(RayHit) then
  748. if DelayIfHit then
  749. wait()
  750. end
  751. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  752. end
  753. return RayHit, RayPos, RayNormal
  754. end
  755.  
  756. --Zap({StartPosition = Position, TargetPosition = Position, Character = Character, Color = "Color", Individual = true})
  757. function Zap(Table)
  758. local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
  759. local Duration = (Table.Duration or 2)
  760. local FadeRate = (Table.FadeRate or 0.05)
  761. local Offset = (Table.Offset or 2)
  762. local Individualize = (Table.Individualize or false)
  763. local MaxRange = (Table.MaxRange or 200)
  764. local SegmentLength = (Table.SegmentLength or 5)
  765. local TimeToFade = (Table.TimeToFade or 0.5)
  766. local Ignore = (Table.Ignore or {})
  767. local SIZE = (Table.Size or 0.3)
  768. if not StartPos or not TargetPos or not Character then
  769. return
  770. end
  771. local LightningModel = IT("Folder",Effects)
  772. LightningModel.Name = "ZAPP"
  773. for i, v in pairs({Character, LightningModel}) do
  774. table.insert(Ignore, v)
  775. end
  776. local LastPos = StartPos
  777. local Direction = CFrame.new(StartPos, TargetPos).lookVector
  778. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
  779. local RayLength = (StartPos - RayPos).Magnitude
  780. local Struck = false
  781. local TotalSegments = math.ceil(RayLength / SegmentLength)
  782. Direction = CFrame.new(StartPos, RayPos).lookVector
  783. local LightningBolt = IT("Model",Effects)
  784. LightningBolt.Name = "Lightning"
  785. if not Individualize then
  786. table.insert(LightningBolts, LightningBolt)
  787. end
  788. LastBolt = LightningBolt
  789. Debris:AddItem(LightningBolt, Duration)
  790. LightningBolt.Parent = LightningModel
  791. for i = 1, TotalSegments do
  792. if not Struck then
  793. local Entropy = Vector3.new(((math.random() * Offset*2.5) - Offset), ((math.random() * Offset*2.5) - Offset), ((math.random() * Offset*2.5) - Offset))
  794. local NewPos = (StartPos + (Direction * (RayLength * (i / TotalSegments))) + Entropy)
  795. local SegmentVec = (NewPos - LastPos)
  796. local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
  797. local RayVec = (LastPos - RayPos)
  798. local LightningPart = BaseLightning:Clone()
  799. LightningPart.BrickColor = BrickColor.new(Color)
  800. LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
  801. LightningPart.CFrame = (CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2)))
  802. table.insert(Effects2,{LightningPart,"Disappear",0.025,1,1,1,2})
  803. --Make circular
  804. local CylinderMesh = IT("CylinderMesh",LightningPart)
  805. local OrigCF = LightningPart.CFrame
  806. LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
  807. LightningPart.CFrame = (OrigCF * CFrame.Angles((math.pi / 2), 0, 0))
  808. LightningPart.Parent = LightningBolt
  809. LastPos = NewPos
  810. Spawn(function()
  811. local FadeRate = 0.05
  812. local OrigTransparency = LightningPart.Transparency
  813. for i = 1, (TimeToFade / FadeRate) do
  814. wait(FadeRate)
  815. LightningPart.Transparency = (OrigTransparency + (i / (TimeToFade / FadeRate)))
  816. end
  817. end)
  818. end
  819. end
  820. return {RayHit = RayHit, RayPos = RayPos, RayNormal = RayNormal, LightningModel = LightningModel}
  821. end
  822.  
  823. --//=================================\\
  824. --|| WEAPON CREATION
  825. --\\=================================//
  826.  
  827. Weapon.Parent = Character
  828.  
  829. Humanoid.Died:connect(function()
  830. ATTACK = true
  831. end)
  832.  
  833. print(Class_Name.." loaded.")
  834.  
  835. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  836. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  837. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  838. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  839. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  840.  
  841. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Claw force", SKILLTEXTCOLOR, 10, "Antique", 0, 2, 1, "Text 1")
  842. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Hell leash", SKILLTEXTCOLOR, 10, "Antique", 0, 2, 1, "Text 2")
  843. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Sinner wave", SKILLTEXTCOLOR, 10, "Antique", 0, 2, 1, "Text 3")
  844. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] From the depths", SKILLTEXTCOLOR, 10, "Antique", 0, 2, 1, "Text 4")
  845. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] The end", SKILLTEXTCOLOR, 10, "Antique", 0, 2, 1, "Text 5")
  846.  
  847. local naeeym2 = Instance.new("BillboardGui",Character)
  848. naeeym2.AlwaysOnTop = true
  849. naeeym2.Size = UDim2.new(5,35,2,35)
  850. naeeym2.StudsOffset = Vector3.new(0,3,0)
  851. naeeym2.Adornee = Character.Head
  852. naeeym2.Name = "Name"
  853. naeeym2.PlayerToHideFrom = Player
  854. local tecks2 = Instance.new("TextLabel",naeeym2)
  855. tecks2.BackgroundTransparency = 1
  856. tecks2.TextScaled = true
  857. tecks2.BorderSizePixel = 0
  858. tecks2.Text = "Sin unleashed"
  859. tecks2.Font = "Antique"
  860. tecks2.TextSize = 30
  861. tecks2.TextStrokeTransparency = 0.9
  862. tecks2.TextColor3 = Color3.new(0,0,0)
  863. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  864. tecks2.Size = UDim2.new(1,0,0.5,0)
  865. tecks2.Parent = naeeym2
  866.  
  867. local Shield = IT("Part",Weapon)
  868. Shield.Name = "Barrier"
  869. Shield.Shape = "Ball"
  870. Shield.Material = "Glass"
  871. Shield.Color = C3(1,0,0)
  872. Shield.Transparency = 0.5
  873. Shield.Size = VT(0.5,0.5,0.5)
  874. local mesh = IT("SpecialMesh",Shield)
  875. mesh.MeshType = "Sphere"
  876. mesh.Scale = VT(13,13,13)
  877. Shield.CFrame = RootPart.CFrame
  878. weldBetween(RootPart,Shield)
  879.  
  880. createbodypart("Eye","Really red",Head,VT(0.20, 0, -0.55),VT(2,6,2))
  881. createbodypart("Eye","Really red",Head,VT(-0.20, 0, -0.55),VT(2,6,2))
  882. createbodypart("Eye","Really red",Head,VT(0, 0, -0.6),VT(2,8,2))
  883.  
  884. local gear = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  885. local mesh = Instance.new("SpecialMesh",gear)
  886. mesh.MeshType = "FileMesh"
  887. mesh.MeshId = "rbxassetid://156292343"
  888. mesh.Scale = VT(8,8,8)
  889. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 4 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)), CF(0, 0, 0))
  890.  
  891. local gear = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  892. local mesh = Instance.new("SpecialMesh",gear)
  893. mesh.MeshType = "FileMesh"
  894. mesh.MeshId = "rbxassetid://156292343"
  895. mesh.Scale = VT(8,8,8)
  896. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 4 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  897.  
  898. local gear = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  899. local mesh = Instance.new("SpecialMesh",gear)
  900. mesh.MeshType = "FileMesh"
  901. mesh.MeshId = "rbxassetid://156292343"
  902. mesh.Scale = VT(6,6,6)
  903. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 4 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  904. local gear = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  905. local mesh = Instance.new("SpecialMesh",gear)
  906. mesh.MeshType = "FileMesh"
  907. mesh.MeshId = "rbxassetid://156292343"
  908. mesh.Scale = VT(4,4,4)
  909. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 6 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  910. local gear = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  911. local mesh = Instance.new("SpecialMesh",gear)
  912. mesh.MeshType = "FileMesh"
  913. mesh.MeshId = "rbxassetid://156292343"
  914. mesh.Scale = VT(2,2,2)
  915. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 8 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  916. local BottomPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(1*Player_Size,6*Player_Size,1*Player_Size),false)
  917. local mesh = Instance.new("SpecialMesh",BottomPart)
  918. mesh.MeshType = "Sphere"
  919. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  920.  
  921. --//=================================\\
  922. --|| CREATING ARMS
  923. --\\=================================//
  924.  
  925. --RIGHT ARM--
  926.  
  927. local limb1a = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(2*Player_Size,2*Player_Size,2*Player_Size),false)
  928. local mesh = Instance.new("SpecialMesh",limb1a)
  929. mesh.MeshType = "Sphere"
  930. limb1a.Name = "Right Arm 01"
  931.  
  932. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false)
  933. LIMB.Name = "Right Arm part"
  934. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1a, LIMB, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  935. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false)
  936. LIMB.Name = "Right Arm part"
  937. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1a, LIMB, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  938. local LIMB = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(0.7*Player_Size,3.5*Player_Size,0.7*Player_Size),false)
  939. LIMB.Name = "Right Arm part"
  940. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1a, LIMB, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  941.  
  942. local limbweld1a = CreateWeldOrSnapOrMotor("Weld", limb1a, RootPart, limb1a, CF(4 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  943. local limb1b = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(2*Player_Size,2*Player_Size,2*Player_Size),false)
  944. local mesh = Instance.new("SpecialMesh",limb1b)
  945. mesh.MeshType = "Sphere"
  946. limb1b.Name = "Right Arm 02"
  947.  
  948. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false)
  949. LIMB.Name = "Right Arm part"
  950. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1b, LIMB, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  951. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(1.5*Player_Size,3.5*Player_Size,1.5*Player_Size),false)
  952. LIMB.Name = "Right Arm part"
  953. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1b, LIMB, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  954. local LIMB = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(0.7*Player_Size,3.5*Player_Size,0.7*Player_Size),false)
  955. LIMB.Name = "Right Arm part"
  956. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1b, LIMB, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  957.  
  958. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  959. local mesh = Instance.new("SpecialMesh",part)
  960. mesh.MeshType = "FileMesh"
  961. mesh.MeshId = "rbxassetid://156292343"
  962. mesh.Scale = VT(10,10,10)
  963. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb1b, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  964.  
  965. local limbweld1b = CreateWeldOrSnapOrMotor("Weld", limb1b, limb1a, limb1b, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  966. local limb1c = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(4*Player_Size,4*Player_Size,4*Player_Size),false)
  967. local mesh = Instance.new("SpecialMesh",limb1c)
  968. mesh.MeshType = "Sphere"
  969. limb1c.Name = "Right Arm 03"
  970.  
  971. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  972. local mesh = Instance.new("SpecialMesh",part)
  973. mesh.MeshType = "FileMesh"
  974. mesh.MeshId = "rbxassetid://156292343"
  975. mesh.Scale = VT(15,15,15)
  976. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb1c, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  977. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  978. local mesh = Instance.new("SpecialMesh",part)
  979. mesh.MeshType = "FileMesh"
  980. mesh.MeshId = "rbxassetid://156292343"
  981. mesh.Scale = VT(10,10,10)
  982. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb1c, part, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  983. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  984. local mesh = Instance.new("SpecialMesh",part)
  985. mesh.MeshType = "FileMesh"
  986. mesh.MeshId = "rbxassetid://156292343"
  987. mesh.Scale = VT(10,10,10)
  988. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb1c, part, CF(0 * Player_Size, -2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  989.  
  990. local limbweld1c = CreateWeldOrSnapOrMotor("Weld", limb1c, limb1b, limb1c, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  991.  
  992. local hand1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Hand", VT(0*Player_Size,0*Player_Size,0*Player_Size),false)
  993. local mesh = Instance.new("SpecialMesh",hand1)
  994. mesh.MeshType = "FileMesh"
  995. mesh.MeshId = "rbxassetid://1089939072"
  996. mesh.Scale = VT(7,8,7)
  997. local handweld1 = CreateWeldOrSnapOrMotor("Weld", limb1c, hand1, limb1c, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(90), RAD(0)), CF(0, 0, 0))
  998.  
  999. --LEFT ARM
  1000.  
  1001. local limb2a = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(2*Player_Size,2*Player_Size,2*Player_Size),false)
  1002. local mesh = Instance.new("SpecialMesh",limb2a)
  1003. mesh.MeshType = "Sphere"
  1004. limb2a.Name = "Left Arm 01"
  1005.  
  1006. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false)
  1007. LIMB.Name = "Left Arm part"
  1008. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb2a, LIMB, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1009. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(01*Player_Size,3.5*Player_Size,1*Player_Size),false)
  1010. LIMB.Name = "Left Arm part"
  1011. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb2a, LIMB, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1012. local LIMB = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(0.7*Player_Size,3.5*Player_Size,0.7*Player_Size),false)
  1013. LIMB.Name = "Left Arm part"
  1014. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb2a, LIMB, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1015.  
  1016. local limbweld2a = CreateWeldOrSnapOrMotor("Weld", limb2a, RootPart, limb2a, CF(-4 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1017. local limb2b = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(2.5*Player_Size,2.5*Player_Size,2.5*Player_Size),false)
  1018. local mesh = Instance.new("SpecialMesh",limb2b)
  1019. mesh.MeshType = "Sphere"
  1020. limb2b.Name = "Left Arm 02"
  1021.  
  1022. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(1*Player_Size,3.5*Player_Size,1*Player_Size),false)
  1023. LIMB.Name = "Left Arm part"
  1024. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb2b, LIMB, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1025. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(1.5*Player_Size,3.5*Player_Size,1.5*Player_Size),false)
  1026. LIMB.Name = "Left Arm part"
  1027. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb2b, LIMB, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1028. local LIMB = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(0.7*Player_Size,3.5*Player_Size,0.7*Player_Size),false)
  1029. LIMB.Name = "Left Arm part"
  1030. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb2b, LIMB, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1031.  
  1032. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  1033. local mesh = Instance.new("SpecialMesh",part)
  1034. mesh.MeshType = "FileMesh"
  1035. mesh.MeshId = "rbxassetid://156292343"
  1036. mesh.Scale = VT(10,10,10)
  1037. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb2b, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1038.  
  1039. local limbweld2b = CreateWeldOrSnapOrMotor("Weld", limb2b, limb2a, limb2b, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1040. local limb2c = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(4*Player_Size,4*Player_Size,4*Player_Size),false)
  1041. local mesh = Instance.new("SpecialMesh",limb2c)
  1042. mesh.MeshType = "Sphere"
  1043. limb1c.Name = "Right Arm 03"
  1044.  
  1045. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  1046. local mesh = Instance.new("SpecialMesh",part)
  1047. mesh.MeshType = "FileMesh"
  1048. mesh.MeshId = "rbxassetid://156292343"
  1049. mesh.Scale = VT(15,15,15)
  1050. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb2c, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1051. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  1052. local mesh = Instance.new("SpecialMesh",part)
  1053. mesh.MeshType = "FileMesh"
  1054. mesh.MeshId = "rbxassetid://156292343"
  1055. mesh.Scale = VT(10,10,10)
  1056. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb2c, part, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1057. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  1058. local mesh = Instance.new("SpecialMesh",part)
  1059. mesh.MeshType = "FileMesh"
  1060. mesh.MeshId = "rbxassetid://156292343"
  1061. mesh.Scale = VT(10,10,10)
  1062. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb2c, part, CF(0 * Player_Size, -2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1063.  
  1064. local limbweld2c = CreateWeldOrSnapOrMotor("Weld", limb2c, limb2b, limb2c, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1065.  
  1066. local hand2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Hand", VT(0*Player_Size,0*Player_Size,0*Player_Size),false)
  1067. local mesh = Instance.new("SpecialMesh",hand2)
  1068. mesh.MeshType = "FileMesh"
  1069. mesh.MeshId = "rbxassetid://1089939056"
  1070. mesh.Scale = VT(7,8,7)
  1071. local handweld2 = CreateWeldOrSnapOrMotor("Weld", limb2c, hand2, limb2c, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  1072.  
  1073. for _, c in pairs(Weapon:GetChildren()) do
  1074. if c.ClassName == "Part" then
  1075. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1076. end
  1077. end
  1078.  
  1079. --//=================================\\
  1080. --|| SPEECH
  1081. --\\=================================//
  1082.  
  1083. function chatfunc(text,waitt)
  1084. local chat = coroutine.wrap(function()
  1085. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1086. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1087. end
  1088. local naeeym2 = Instance.new("BillboardGui",Character)
  1089. naeeym2.Size = UDim2.new(0,100,0,40)
  1090. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1091. naeeym2.Adornee = Character.Head
  1092. naeeym2.Name = "TalkingBillBoard"
  1093. naeeym2.AlwaysOnTop = true
  1094. local tecks2 = 30
  1095. tecks2.BackgroundTransparency = 1
  1096. tecks2.BorderSizePixel = 0
  1097. tecks2.Text = ""
  1098. tecks2.Font = "Fantasy"
  1099. tecks2.TextSize = 30
  1100. tecks2.TextStrokeTransparency = 1
  1101. tecks2.TextColor3 = SKILLTEXTCOLOR
  1102. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  1103. tecks2.Size = UDim2.new(1,0,0.5,0)
  1104. local tecks3 = Instance.new("TextLabel",naeeym2)
  1105. tecks3.BackgroundTransparency = 1
  1106. tecks3.BorderSizePixel = 0
  1107. tecks3.Text = ""
  1108. tecks3.Font = "Fantasy"
  1109. tecks3.TextSizekeTransparency = 1
  1110. tecks3.TextColor3 = SKILLTEXTCOLOR
  1111. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  1112. tecks3.Size = UDim2.new(1,0,0.5,0)
  1113. for i = 1,string.len(text),1 do
  1114. tecks2.Text = string.sub(text,1,i)
  1115. tecks3.Text = string.sub(text,1,i)
  1116. wait(0.01)
  1117. end
  1118. wait(waitt)
  1119. naeeym2:Destroy()
  1120. end)
  1121. chat()
  1122. end
  1123.  
  1124. --//=================================\\
  1125. --|| DAMAGE FUNCTIONS
  1126. --\\=================================//
  1127.  
  1128. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1129. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1130. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1131. local BODYGYRO = IT("BodyGyro", STATPART)
  1132. local BODYPOSITION = IT("BodyPosition", STATPART)
  1133. BODYPOSITION.P = 2000
  1134. BODYPOSITION.D = 100
  1135. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1136. if LABELTYPE == "Normal" then
  1137. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1138. elseif LABELTYPE == "Debuff" then
  1139. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  1140. elseif LABELTYPE == "Interruption" then
  1141. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  1142. end
  1143. game:GetService("Debris"):AddItem(STATPART ,5)
  1144. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1145. BILLBOARDGUI.Adornee = STATPART
  1146. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1147. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1148. BILLBOARDGUI.AlwaysOnTop = false
  1149. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1150. TEXTLABEL.BackgroundTransparency = 1
  1151. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1152. TEXTLABEL.Text = TEXT
  1153. TEXTLABEL.Font = "SciFi"
  1154. TEXTLABEL.FontSize="Size42"
  1155. TEXTLABEL.TextColor3 = COLOR
  1156. TEXTLABEL.TextStrokeTransparency = 1
  1157. TEXTLABEL.TextScaled = true
  1158. TEXTLABEL.TextWrapped = true
  1159. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1160. wait(0.2)
  1161. for i=1, 5 do
  1162. wait()
  1163. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  1164. end
  1165. wait(1.2)
  1166. for i=1, 5 do
  1167. wait()
  1168. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  1169. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  1170. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  1171. end
  1172. THEPART.Parent = nil
  1173. end),STATPART, BODYPOSITION, TEXTLABEL)
  1174. end
  1175.  
  1176. function CreatePentagram(size,doesrotate,rotatedirection,waitt,cframe,offset)
  1177. local sinkhole = IT("Part",Effects)
  1178. sinkhole.Size = VT(size,0,size)
  1179. sinkhole.CFrame = cframe * CF(0,offset,0)
  1180. sinkhole.Material = "Neon"
  1181. sinkhole.Color = C3(1,0,0)
  1182. sinkhole.Anchored = true
  1183. sinkhole.CanCollide = false
  1184. sinkhole.Transparency = 1
  1185. local decal = IT("Decal",sinkhole)
  1186. decal.Face = "Top"
  1187. decal.Texture = "http://www.roblox.com/asset/?id=818983932"
  1188. coroutine.resume(coroutine.create(function(PART)
  1189. for i = 1, waitt do
  1190. Swait()
  1191. if doesrotate == true then
  1192. sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  1193. end
  1194. if i > waitt-11 then
  1195. decal.Transparency = decal.Transparency + 0.1
  1196. end
  1197. end
  1198. sinkhole:remove()
  1199. end))
  1200. return sinkhole
  1201. end
  1202.  
  1203. --//=================================\\
  1204. --|| DAMAGING
  1205. --\\=================================//
  1206.  
  1207. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  1208. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  1209. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1210. local dmg = math.random(min,max)
  1211. if humanoid.Health > 0 then
  1212. if beserk == true then
  1213. humanoid.Health = 0
  1214. else
  1215. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  1216. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  1217. if math.random(1,100) < critrate+1 then
  1218. humanoid.Health = humanoid.Health - dmg*critmultiplier
  1219. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1220. else
  1221. humanoid.Health = humanoid.Health - dmg
  1222. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  1223. end
  1224. local defence = Instance.new("BoolValue",hit.Parent)
  1225. defence.Name = ("HitBy"..Player.Name)
  1226. game:GetService("Debris"):AddItem(defence, 0.5)
  1227. end
  1228. end
  1229. end
  1230. end
  1231.  
  1232. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  1233. local dmg = math.random(min,max)
  1234. for i,v in ipairs(workspace:GetChildren()) do
  1235. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1236. local body = v:GetChildren()
  1237. for part = 1, #body do
  1238. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1239. if(body[part].Position - position).Magnitude < radius then
  1240. if v.ClassName == "Model" then
  1241. if v:FindFirstChild("Humanoid") then
  1242. if v.Humanoid.Health ~= 0 then
  1243. if CanBeDodgedByJumping == true then
  1244. if body[part].Position.Y < position.Y+5 then
  1245. if math.random(1,100) < critrate+1 then
  1246. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1247. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1248. else
  1249. v.Humanoid.Health = v.Humanoid.Health - dmg
  1250. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1251. end
  1252. local defence = Instance.new("BoolValue",v)
  1253. defence.Name = ("HitBy"..Player.Name)
  1254. game:GetService("Debris"):AddItem(defence, 0.5)
  1255. end
  1256. else
  1257. if beserk == true then
  1258. v.Humanoid.Health = 0
  1259. end
  1260. if math.random(1,100) < critrate+1 then
  1261. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1262. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1263. else
  1264. v.Humanoid.Health = v.Humanoid.Health - dmg
  1265. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1266. end
  1267. local defence = Instance.new("BoolValue",v)
  1268. defence.Name = ("HitBy"..Player.Name)
  1269. game:GetService("Debris"):AddItem(defence, 0.5)
  1270. end
  1271. end
  1272. end
  1273. end
  1274. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1275. end
  1276. end
  1277. end
  1278. if v.ClassName == "Part" then
  1279. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1280. --v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1281. end
  1282. end
  1283. end
  1284. end
  1285. end
  1286.  
  1287. function killnearest(position,range,maxstrength)
  1288. for i,v in ipairs(workspace:GetChildren()) do
  1289. local body = v:GetChildren()
  1290. for part = 1, #body do
  1291. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1292. if(body[part].Position - position).Magnitude < range then
  1293. if v.ClassName == "Model" then
  1294. v:BreakJoints()
  1295. end
  1296. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1297. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1298. end
  1299. end
  1300. end
  1301. if v.ClassName == "Part" then
  1302. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1303. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1304. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1305. end
  1306. end
  1307. end
  1308. end
  1309.  
  1310. --//=================================\\
  1311. --|| ATTACK FUNCTIONS AND STUFF
  1312. --\\=================================//
  1313.  
  1314.  
  1315. function turnto(pos,part)
  1316. part.CFrame = CF(part.Position,VT(pos.X,RootPart.Position.Y,pos.Z))
  1317. end
  1318.  
  1319. Humanoid.Died:connect(function()
  1320. q = workspace:GetChildren()
  1321. DEAD = true
  1322. CreatePentagram(1500,true,-0.1,150,CF(RootPart.Position),-15-3)
  1323. Head.Parent = nil
  1324. Head = nil
  1325. for i = 1, #q do
  1326. local child = q[i]
  1327. if child.ClassName == "Model" and child:FindFirstChild("Humanoid") then
  1328. child:BreakJoints()
  1329. end
  1330. end
  1331. local taunt = CreateSound("135009414", workspace, 10, 1)
  1332. local effect = IT("PitchShiftSoundEffect",taunt)
  1333. effect.Octave = 0.700
  1334. ATTACK = true
  1335. end)
  1336.  
  1337. function ClawForce()
  1338. ATTACK = true
  1339. for i=0, 2, 0.1 / Animation_Speed do
  1340. Swait()
  1341. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1342. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1343. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1344. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1345. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1346. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1347.  
  1348. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(8), RAD(-65)), 0.4 / Animation_Speed)
  1349. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-86), RAD(-5), RAD(0)), 0.4 / Animation_Speed)
  1350. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1351.  
  1352. limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(-8), RAD(65)), 0.4 / Animation_Speed)
  1353. limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-86), RAD(5), RAD(0)), 0.4 / Animation_Speed)
  1354. limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1355. end
  1356. CreateSound("134012322", Effects, 2, 1)
  1357. for i=0, 1, 0.1 / Animation_Speed2 do
  1358. Swait()
  1359. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1360. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1361. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1362. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1363. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1364. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1365.  
  1366. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(8), RAD(-175)), 0.4 / Animation_Speed2)
  1367. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(-5), RAD(0)), 0.4 / Animation_Speed2)
  1368. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(-90), RAD(0)), 0.4 / Animation_Speed2)
  1369.  
  1370. limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(-8), RAD(175)), 0.4 / Animation_Speed2)
  1371. limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(5), RAD(0)), 0.4 / Animation_Speed2)
  1372. limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(90), RAD(0)), 0.4 / Animation_Speed2)
  1373. end
  1374. killnearest(hand1.Position,15,60)
  1375. killnearest(hand2.Position,15,60)
  1376. CreateWave(0,15,false,0,15,CF(hand1.Position) * CF(0,-1,0),0,"Really black")
  1377. CreateWave(0,15,false,0,15,CF(hand2.Position) * CF(0,-1,0),0,"Really black")
  1378. CreateWave(0,10,false,0,15,CF(hand1.Position) * CF(0,-1,0),0,"Really black")
  1379. CreateWave(0,10,false,0,15,CF(hand2.Position) * CF(0,-1,0),0,"Really black")
  1380. CreateWave(0,5,false,0,15,CF(hand1.Position) * CF(0,-1,0),0,"Really black")
  1381. CreateWave(0,5,false,0,15,CF(hand2.Position) * CF(0,-1,0),0,"Really black")
  1382. CreateSound("1225807237", Effects, 4, 1)
  1383. for i=0, 0.5, 0.1 / Animation_Speed2 do
  1384. Swait()
  1385. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1386. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1387. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1388. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1389. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1390. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1391.  
  1392. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(8), RAD(-175)), 0.4 / Animation_Speed2)
  1393. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(-5), RAD(0)), 0.4 / Animation_Speed2)
  1394. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(-90), RAD(0)), 0.4 / Animation_Speed2)
  1395.  
  1396. limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(-8), RAD(175)), 0.4 / Animation_Speed2)
  1397. limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(5), RAD(0)), 0.4 / Animation_Speed2)
  1398. limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(90), RAD(0)), 0.4 / Animation_Speed2)
  1399. end
  1400. ATTACK = false
  1401. end
  1402.  
  1403. function HellLeash()
  1404. ATTACK = true
  1405. Rooted = true
  1406. CreateSound("159882578", Effects, 10, 0.6)
  1407. for i=0, 2, 0.1 / Animation_Speed do
  1408. Swait()
  1409. turnto(Mouse.Hit.p,RootPart)
  1410. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1411. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1412. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1413. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1414. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1415. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1416.  
  1417. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-85), RAD(0), RAD(-95)) * ANGLES(RAD(0),RAD(0),RAD(90)), 0.4 / Animation_Speed)
  1418. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-6), RAD(-5 * COS(SINE / 30)), RAD(0)), 0.4 / Animation_Speed)
  1419. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1420.  
  1421. limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(-8+(-5 * COS(SINE / 30))), RAD(135)), 0.4 / Animation_Speed)
  1422. limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-36), RAD(5 * COS(SINE / 30)), RAD(-35)), 0.4 / Animation_Speed)
  1423. limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1424. end
  1425. CreateSound("910988901", Effects, 4, 1)
  1426. local sphere = IT("Part",Effects)
  1427. sphere.Shape = "Ball"
  1428. sphere.Size = VT(0,0,0)
  1429. sphere.Material = "Neon"
  1430. sphere.Color = C3(1,0,0)
  1431. sphere.CFrame = hand1.CFrame*CF(0,0,0)
  1432. sphere.Anchored = true
  1433. for i = 1, 25 do
  1434. Swait()
  1435. turnto(Mouse.Hit.p,RootPart)
  1436. sphere.CFrame = hand1.CFrame*CF(-3.5,-2-sphere.Size.Y/2,0)
  1437. sphere.Size = sphere.Size + VT(1,1,1)
  1438. sphere.Anchored = true
  1439. end
  1440. for i = 1, 100 do
  1441. turnto(Mouse.Hit.p,RootPart)
  1442. local RayData = Zap({Offset = 2, Size = sphere.Size.Y/5 ,MaxRange = 150 ,StartPosition = sphere.Position, TargetPosition = Mouse.Hit.p, Character = Character, Color = "Really red", Individual = true})
  1443. MagicSphere(5,15,RayData.RayPos,0,"Really red")
  1444. killnearest(RayData.RayPos,15,100)
  1445. Swait()
  1446. sphere.CFrame = hand1.CFrame*CF(-3.5,-2-sphere.Size.Y/2,0)
  1447. sphere.Size = sphere.Size - VT(0.25,0.25,0.25)
  1448. sphere.Anchored = true
  1449. RayData.LightningModel:remove()
  1450. end
  1451. ATTACK = false
  1452. Rooted = false
  1453. end
  1454.  
  1455. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1456. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1457. end
  1458.  
  1459. function SinnerWave()
  1460. ATTACK = true
  1461. Rooted = true
  1462. for i=0, 2, 0.1 / Animation_Speed do
  1463. Swait()
  1464. turnto(Mouse.Hit.p,RootPart)
  1465. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1466. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1467. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1468. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1469. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1470. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1471.  
  1472. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(8), RAD(-65)), 0.4 / Animation_Speed)
  1473. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-86), RAD(-5), RAD(0)), 0.4 / Animation_Speed)
  1474. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1475.  
  1476. limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(-8), RAD(65)), 0.4 / Animation_Speed)
  1477. limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-86), RAD(5), RAD(0)), 0.4 / Animation_Speed)
  1478. limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1479. end
  1480. CreateSound("971126018", Effects, 6, 1)
  1481. local angle = -60
  1482. for i = 1, 9 do
  1483. coroutine.resume(coroutine.create(function()
  1484. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1485. local SpawnPosition = RayPos
  1486. local floor = RayHit
  1487. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1488. local LastPosition = RayPos
  1489. local Delay = 1
  1490. for i = 1, 15 do
  1491. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1492. local End = RayPos
  1493. LastPosition = End
  1494. local locatepart = Instance.new("Part",Effects)
  1495. locatepart.Size = VT(0.5,0.5,0.5)
  1496. locatepart.Position = End
  1497. locatepart.CanCollide = false
  1498. locatepart.Anchored = true
  1499. locatepart.Name = "Oof"
  1500. locatepart.Transparency = 1
  1501. if SpawnPosition then
  1502. CreateSound("971125740", locatepart.CFrame, 7, 1)
  1503. killnearest(End,15,50)
  1504. CreateWave(0,5,true,0.1,15,CF(locatepart.Position),0,"Really black")
  1505. CreateWave(0,2.5,true,-0.1,15,CF(locatepart.Position),0,"Really black")
  1506. CreateWave(0,2,true,0.1,15,CF(locatepart.Position),0,"Really black")
  1507. CreateWave(0,1.5,true,-0.1,15,CF(locatepart.Position),0,"Really black")
  1508. end
  1509. Swait(5)
  1510. game:GetService("Debris"):AddItem(locatepart, 5)
  1511. end
  1512. end))
  1513. angle = angle + 15
  1514. end
  1515. for i=0, 2, 0.1 / Animation_Speed do
  1516. Swait()
  1517. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1518. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1519. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(72)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1520. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(-72)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1521. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1522. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1523.  
  1524. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(8), RAD(-125)), 0.4 / Animation_Speed)
  1525. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(-5), RAD(0)), 0.4 / Animation_Speed)
  1526. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1527.  
  1528. limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(-8), RAD(125)), 0.4 / Animation_Speed)
  1529. limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(5), RAD(0)), 0.4 / Animation_Speed)
  1530. limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1531. end
  1532. ATTACK = false
  1533. Rooted = false
  1534. end
  1535.  
  1536. function FromTheDepths()
  1537. ATTACK = true
  1538. Rooted = true
  1539. for i=0, 2, 0.1 / Animation_Speed do
  1540. Swait()
  1541. turnto(Mouse.Hit.p,RootPart)
  1542. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1543. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1544. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(72)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1545. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(-72)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1546. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1547. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1548.  
  1549. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(8), RAD(-125)), 0.4 / Animation_Speed)
  1550. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(-5), RAD(0)), 0.4 / Animation_Speed)
  1551. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1552.  
  1553. limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(-8), RAD(125)), 0.4 / Animation_Speed)
  1554. limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(5), RAD(0)), 0.4 / Animation_Speed)
  1555. limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1556. end
  1557. local pos = nil
  1558. repeat
  1559. Swait()
  1560. local RayData = Zap({Offset = 2, Size = 0.2 ,MaxRange = 150 ,StartPosition = CF(BottomPart.Position)*CF(0,-3,0).p, TargetPosition = Mouse.Hit.p, Character = Character, Color = "Really red", Individual = true})
  1561. MagicSphere(2,15,RayData.RayPos,0,"Really red")
  1562. pos = RayData.RayPos
  1563. Swait()
  1564. RayData.LightningModel:remove()
  1565. turnto(Mouse.Hit.p,RootPart)
  1566. until KEYHOLD == false
  1567. coroutine.resume(coroutine.create(function()
  1568. local gate = IT("Part",Effects)
  1569. gate.Material = "Neon"
  1570. gate.Color = C3(1,0,0)
  1571. gate.CanCollide = false
  1572. gate.Anchored = true
  1573. gate.Transparency = 1
  1574. gate.Size = VT(65,0.3,65)
  1575. local mesh = IT("CylinderMesh",gate)
  1576. gate.CFrame = CF(pos)
  1577. local soundeffect = IT("Sound",gate)
  1578. soundeffect.SoundId = "rbxassetid://487186990"
  1579. soundeffect.Looped = true
  1580. soundeffect.Volume = 0
  1581. soundeffect.Playing = true
  1582. for i = 1, 10 do
  1583. soundeffect.Volume = i
  1584. gate.Transparency = gate.Transparency - 0.1
  1585. Swait()
  1586. end
  1587. for i = 1, 150 do
  1588. Swait(5)
  1589. killnearest(gate.Position,35,-10)
  1590. end
  1591. for i = 1, 10 do
  1592. soundeffect.Volume = soundeffect.Volume - 1
  1593. gate.Transparency = gate.Transparency + 0.1
  1594. Swait()
  1595. end
  1596. gate:remove()
  1597. end))
  1598. for i=0, 2, 0.1 / Animation_Speed do
  1599. Swait()
  1600. turnto(Mouse.Hit.p,RootPart)
  1601. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1602. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1603. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(165), RAD(0), RAD(52)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1604. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(165), RAD(0), RAD(-52)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1605. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1606. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1607.  
  1608. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(8), RAD(-55)), 0.4 / Animation_Speed)
  1609. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-66), RAD(-5), RAD(0)), 0.4 / Animation_Speed)
  1610. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  1611.  
  1612. limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(-8), RAD(55)), 0.4 / Animation_Speed)
  1613. limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-66), RAD(5), RAD(0)), 0.4 / Animation_Speed)
  1614. limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.4 / Animation_Speed)
  1615. end
  1616. ATTACK = false
  1617. Rooted = false
  1618. end
  1619.  
  1620. function TheEnd()
  1621. local pos = RootPart.CFrame * CF(0,65,0).p
  1622. ATTACK = true
  1623. Rooted = true
  1624. for i=0, 2, 0.1 / Animation_Speed do
  1625. Swait()
  1626. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1627. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1628. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(165), RAD(0), RAD(52)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1629. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(165), RAD(0), RAD(-52)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1630. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1631. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1632.  
  1633. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(8), RAD(-55)), 0.4 / Animation_Speed)
  1634. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-66), RAD(-5), RAD(0)), 0.4 / Animation_Speed)
  1635. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  1636.  
  1637. limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(-8), RAD(55)), 0.4 / Animation_Speed)
  1638. limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-66), RAD(5), RAD(0)), 0.4 / Animation_Speed)
  1639. limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.4 / Animation_Speed)
  1640. end
  1641. if DEAD == false then
  1642. local sphere = IT("Part",Effects)
  1643. sphere.Shape = "Ball"
  1644. sphere.Size = VT(0,0,0)
  1645. sphere.Material = "Neon"
  1646. sphere.Color = C3(1,0,0)
  1647. sphere.CFrame = CF(pos)
  1648. sphere.Anchored = true
  1649. sphere.CanCollide = false
  1650. local maxdist1 = (hand1.Position-pos).magnitude
  1651. local maxdist2 = (hand2.Position-pos).magnitude
  1652. local soundeffect = IT("Sound",RootPart)
  1653. soundeffect.SoundId = "rbxassetid://379557765"
  1654. soundeffect.Looped = true
  1655. soundeffect.Volume = 10
  1656. soundeffect.Playing = true
  1657. local hit = sphere.Touched:connect(function(hit)
  1658. if hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Anchored == false and hit.CanCollide == true then
  1659. hit:Destroy()
  1660. end
  1661. end)
  1662. CreateSwirl(0,1,true,0.5,300,sphere.CFrame,0,"Really red")
  1663. for i = 1, 250 do
  1664. --local RayData = Zap({Offset = 2, Size = 0.2 ,MaxRange = 1500 ,StartPosition = CF(BottomPart.Position)*CF(0,-3,0).p, TargetPosition = Mouse.Hit.p, Character = Character, Color = "Really red", Individual = true})
  1665. local RayData2 = Zap({Offset = 2, Size = 0.2 ,MaxRange = maxdist1 ,StartPosition = hand1.Position, TargetPosition = pos, Character = Character, Color = "Really red", Individual = true})
  1666. local RayData3 = Zap({Offset = 2, Size = 0.2 ,MaxRange = maxdist2 ,StartPosition = hand2.Position, TargetPosition = pos, Character = Character, Color = "Really red", Individual = true})
  1667. Swait()
  1668. --RayData.LightningModel:remove()
  1669. RayData2.LightningModel:remove()
  1670. RayData3.LightningModel:remove()
  1671. sphere.Size = sphere.Size + VT(0.2,0.2,0.2)
  1672. end
  1673. soundeffect:remove()
  1674. Swait(50)
  1675. for i = 1, 5 do
  1676. CreateSound("821439273", sphere, 10, 0.7)
  1677. --local RayData = Zap({Offset = 2, Size = 0.2 ,MaxRange = 1500 ,StartPosition = CF(BottomPart.Position)*CF(0,-3,0).p, TargetPosition = Mouse.Hit.p, Character = Character, Color = "Really red", Individual = true})
  1678. local RayData2 = Zap({Offset = 2, Size = 2 ,MaxRange = maxdist1 ,StartPosition = hand1.Position, TargetPosition = pos, Character = Character, Color = "Really red", Individual = true})
  1679. local RayData3 = Zap({Offset = 2, Size = 2 ,MaxRange = maxdist2 ,StartPosition = hand2.Position, TargetPosition = pos, Character = Character, Color = "Really red", Individual = true})
  1680. Swait()
  1681. sphere.Size = sphere.Size + VT(5,5,5)
  1682. Swait(15)
  1683. end
  1684. local laugh = CreateSound("160212892", Effects, 10, 0.7)
  1685. Swait(2)
  1686. repeat Swait() until laugh.Playing == false
  1687. local filter = IT("ColorCorrectionEffect",game.Lighting)
  1688. CreateSound("160745944", Effects, 10, 0.7)
  1689. for i = 1, 100 do
  1690. Swait()
  1691. MagicSphere(sphere.Size.Y/2,15,sphere.Position,0,"Really red")
  1692. MagicSphere(sphere.Size.Y/5,15,sphere.Position,0,"Really red")
  1693. MagicSphere(sphere.Size.Y/8,15,sphere.Position,0,"Really red")
  1694. sphere.Size = sphere.Size + VT(5,5,5)
  1695. filter.TintColor = C3(1,1-(i/100),1-(i/100))
  1696. end
  1697. for i = 1, 100 do
  1698. Swait()
  1699. MagicSphere(sphere.Size.Y/2,15,sphere.Position,0,"Really red")
  1700. MagicSphere(sphere.Size.Y/5,15,sphere.Position,0,"Really red")
  1701. MagicSphere(sphere.Size.Y/8,15,sphere.Position,0,"Really red")
  1702. sphere.Size = sphere.Size + VT(5,5,5)
  1703. filter.Brightness = filter.Brightness - (1/100)
  1704. end
  1705. --killnearest(sphere.Position,1000,100)
  1706. sphere:remove()
  1707. Swait(50)
  1708. ATTACK = false
  1709. Rooted = false
  1710. for i = 1, 50 do
  1711. Swait()
  1712. filter.TintColor = C3(1,0+(i/50),0+(i/50))
  1713. filter.Brightness = filter.Brightness + (1/50)
  1714. end
  1715. filter:remove()
  1716. end
  1717. end
  1718.  
  1719. Humanoid.HealthChanged:connect(function()
  1720. if Humanoid.Health == 0 then
  1721. Humanoid.MaxHealth = "inf"
  1722. Humanoid.Health = "inf"
  1723. if ATTACK == false then
  1724. if Humanoid.Health == 0 then
  1725. workspace:ClearAllChildren()
  1726. else
  1727. TheEnd()
  1728. end
  1729. end
  1730. end
  1731. end)
  1732.  
  1733. --//=================================\\
  1734. --|| ASSIGN THINGS TO KEYS
  1735. --\\=================================//
  1736.  
  1737. function MouseDown(Mouse)
  1738. if ATTACK == false then
  1739. end
  1740. end
  1741.  
  1742. function MouseUp(Mouse)
  1743. HOLD = false
  1744. end
  1745.  
  1746. function KeyDown(Key)
  1747. KEYHOLD = true
  1748. if Key == "z" and ATTACK == false then
  1749. ClawForce()
  1750. end
  1751.  
  1752. if Key == "b" and ATTACK == false then
  1753. HellLeash()
  1754. end
  1755.  
  1756. if Key == "c" and ATTACK == false then
  1757. SinnerWave()
  1758. end
  1759.  
  1760. if Key == "v" and ATTACK == false then
  1761. FromTheDepths()
  1762. end
  1763.  
  1764. if Key == "x" and ATTACK == false then
  1765. TheEnd()
  1766. end
  1767.  
  1768. if Key == "t" and ATTACK == false then
  1769. CreateSound("907329893", Head, 10, 0.85)
  1770. end
  1771. end
  1772.  
  1773. function KeyUp(Key)
  1774. KEYHOLD = false
  1775. end
  1776.  
  1777. Mouse.Button1Down:connect(function(NEWKEY)
  1778. MouseDown(NEWKEY)
  1779. end)
  1780. Mouse.Button1Up:connect(function(NEWKEY)
  1781. MouseUp(NEWKEY)
  1782. end)
  1783. Mouse.KeyDown:connect(function(NEWKEY)
  1784. KeyDown(NEWKEY)
  1785. end)
  1786. Mouse.KeyUp:connect(function(NEWKEY)
  1787. KeyUp(NEWKEY)
  1788. end)
  1789.  
  1790. --//=================================\\
  1791. --\\=================================//
  1792.  
  1793.  
  1794. function unanchor()
  1795. if UNANCHOR == true then
  1796. g = Character:GetChildren()
  1797. for i = 1, #g do
  1798. if g[i].ClassName == "Part" then
  1799. g[i].Anchored = false
  1800. end
  1801. end
  1802. end
  1803. end
  1804.  
  1805.  
  1806. --//=================================\\
  1807. --|| WRAP THE WHOLE SCRIPT UP
  1808. --\\=================================//
  1809.  
  1810. Humanoid.Changed:connect(function(Jump)
  1811. if Jump == "Jump" and (Disable_Jump == true) then
  1812. Humanoid.Jump = false
  1813. end
  1814. end)
  1815.  
  1816. ANIMATE.Parent = nil
  1817. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1818. IDLEANIMATION:Play()
  1819.  
  1820. while true do
  1821. Swait()
  1822. SINE = SINE + CHANGE
  1823. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1824. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1825. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1826. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1827. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1828. if ATTACK == false then
  1829. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1830. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1831. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1832. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1833. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1834. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1835.  
  1836. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(8+(5 * COS(SINE / 30))), RAD(-125)), 0.4 / Animation_Speed)
  1837. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-56), RAD(-5 * COS(SINE / 30)), RAD(0)), 0.4 / Animation_Speed)
  1838. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1839.  
  1840. limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(-8+(-5 * COS(SINE / 30))), RAD(125)), 0.4 / Animation_Speed)
  1841. limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-56), RAD(5 * COS(SINE / 30)), RAD(0)), 0.4 / Animation_Speed)
  1842. limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1843. end
  1844. if #Effects2>0 then
  1845. for e=1,#Effects2 do
  1846. if Effects2[e]~=nil then
  1847. local Thing=Effects2[e]
  1848. if Thing~=nil then
  1849. local Part=Thing[1]
  1850. local Mode=Thing[2]
  1851. local Delay=Thing[3]
  1852. local IncX=Thing[4]
  1853. local IncY=Thing[5]
  1854. local IncZ=Thing[6]
  1855. local Part2=Thing[8]
  1856. if Thing[1].Transparency<=1 then
  1857. if Thing[2]=="Block1" then
  1858. Thing[1].CFrame=Thing[1].CFrame
  1859. Mesh=Thing[1].Mesh
  1860. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1861. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1862. elseif Thing[2]=="Cylinder" then
  1863. Mesh=Thing[1].Mesh
  1864. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1865. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1866. elseif Thing[2]=="Blood" then
  1867. Mesh=Thing[7]
  1868. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1869. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1870. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1871. elseif Thing[2]=="Elec" then
  1872. Mesh=Thing[1].Mesh
  1873. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1874. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1875. elseif Thing[2]=="Disappear" then
  1876. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1877. end
  1878. else
  1879. Part.Parent=nil
  1880. table.remove(Effects2,e)
  1881. end
  1882. end
  1883. end
  1884. end
  1885. end
  1886. unanchor()
  1887. Humanoid.MaxHealth = "inf"
  1888. Humanoid.Health = "inf"
  1889. if Rooted == false then
  1890. Disable_Jump = false
  1891. Humanoid.WalkSpeed = Speed
  1892. elseif Rooted == true then
  1893. Disable_Jump = true
  1894. Humanoid.WalkSpeed = 0
  1895. end
  1896. q = Character:GetChildren()
  1897. for u = 1, #q do
  1898. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1899. q[u]:remove()
  1900. elseif q[u].ClassName == "Shirt" then
  1901. q[u]:Destroy()
  1902. elseif q[u].ClassName == "Pants" then
  1903. q[u]:Destroy()
  1904. elseif q[u].ClassName == "CharacterMesh" then
  1905. q[u]:remove()
  1906. elseif q[u].ClassName == "ShirtGraphic" then
  1907. q[u]:remove()
  1908. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  1909. q[u].Color = Color3.new(0/255, 0/255, 0/255)
  1910. end
  1911. end
  1912. if Head:FindFirstChild("face") then
  1913. Head.face:remove()
  1914. end
  1915. end
  1916.  
  1917. --//=================================\\
  1918. --\\=================================//
  1919.  
  1920.  
  1921.  
  1922.  
  1923.  
  1924. --//====================================================\\--
  1925. --|| END OF SCRIPT
  1926. --\\====================================================//--
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