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evelyn (for me)

Feb 24th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. --//Evelyn\\Script//Made\\By//Zalgo_exe\\--
  87. --\\Evelyn Character Originally Made By Gargeodd//--
  88.  
  89. wait(0.2)
  90.  
  91. local Player = owner--<=== Replace With Your Name
  92.  
  93.  
  94. local Mouse,mouse,UserInputService,ContextActionService
  95. do
  96. script.Parent = Player.Character
  97. local CAS = {Actions={}}
  98. local Event = Instance.new("RemoteEvent")
  99. Event.Name = "UserInput_Event"
  100. Event.Parent = Player.Character
  101. local fakeEvent = function()
  102. local t = {_fakeEvent=true}
  103. t.Connect = function(self,f)self.Function=f end
  104. t.connect = t.Connect
  105. return t
  106. end
  107. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  108. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  109. function CAS:BindAction(name,fun,touch,...)
  110. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  111. end
  112. function CAS:UnbindAction(name)
  113. CAS.Actions[name] = nil
  114. end
  115. local function te(self,ev,...)
  116. local t = m[ev]
  117. if t and t._fakeEvent and t.Function then
  118. t.Function(...)
  119. end
  120. end
  121. m.TrigEvent = te
  122. UIS.TrigEvent = te
  123. Event.OnServerEvent:Connect(function(plr,io)
  124. if plr~=Player then return end
  125. if io.isMouse then
  126. m.Target = io.Target
  127. m.Hit = io.Hit
  128. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  129. if io.UserInputState == Enum.UserInputState.Begin then
  130. m:TrigEvent("Button1Down")
  131. else
  132. m:TrigEvent("Button1Up")
  133. end
  134. else
  135. for n,t in pairs(CAS.Actions) do
  136. for _,k in pairs(t.Keys) do
  137. if k==io.KeyCode then
  138. t.Function(t.Name,io.UserInputState,io)
  139. end
  140. end
  141. end
  142. if io.UserInputState == Enum.UserInputState.Begin then
  143. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  144. UIS:TrigEvent("InputBegan",io,false)
  145. else
  146. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  147. UIS:TrigEvent("InputEnded",io,false)
  148. end
  149. end
  150. end)
  151. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  152. end
  153.  
  154. wait(0.2)
  155. local Player, Character = owner, game:GetService("Players").LocalPlayer.Character;
  156. local Torso = Character:FindFirstChild("Torso")
  157. local rootPart = Character:FindFirstChild("HumanoidRootPart")
  158. local Humanoid = Character:FindFirstChild("Humanoid")
  159. local Head = Character:FindFirstChild("Head")
  160. local Right_Arm = Character:FindFirstChild("Right Arm")
  161. local Left_Arm = Character:FindFirstChild("Left Arm")
  162. local Right_Leg = Character:FindFirstChild("Right Leg")
  163. local Left_Leg = Character:FindFirstChild("Left Leg")
  164. local Right_Shoulder = Torso:FindFirstChild("Right Shoulder")
  165. local Left_Shoulder = Torso:FindFirstChild("Left Shoulder")
  166. local Right_Hip = Torso:FindFirstChild("Right Hip")
  167. local Left_Hip = Torso:FindFirstChild("Left Hip")
  168. local Neck = Torso:FindFirstChild("Neck")
  169. local rootPart = Character:FindFirstChild("HumanoidRootPart")
  170. local rootJoint = rootPart:FindFirstChild("RootJoint")
  171. local CurrentIdle = "Idling1"
  172. local Degree = 0.0175438596491228
  173. local canremove = false
  174. local debounce = false
  175. local UIService=game:GetService'UserInputService'
  176. Character.Sound:Destroy()
  177. _G.SongName = math.random(1,9025232)
  178. sin = math.sin
  179. Right_Leg.FormFactor = "Custom";
  180. Left_Leg.FormFactor = "Custom";
  181. rootPart.Archivable = true;
  182. rootJoint.Archivable = true;
  183. c_new = CFrame.new;
  184. c_angles = CFrame.Angles;
  185. i_new = Instance.new
  186. Humanoid:ClearAllChildren();
  187. local isAttacking = false
  188. local isSprinting = false
  189. local Animations = false
  190. local Angle = 0
  191. local Axis = 0
  192. local angleSpeed = 1
  193. local axisSpeed = angleSpeed
  194. local currentAnim
  195. local levetatingheight = 3
  196. idly = 0
  197. idle = idly
  198. local Effects = Instance.new("Folder",Character)
  199. Effects.Name = "Effects"
  200. local SansAnim = false
  201. V="Really black"
  202.  
  203. local txt = Instance.new("BillboardGui", Character)
  204. txt.Adornee = Head
  205. txt.Name = "_status"
  206. txt.Size = UDim2.new(2, 0, 2, 0)
  207. txt.StudsOffset = Vector3.new(-6.1, 6, 0)
  208. local text = Instance.new("TextLabel", txt)
  209. text.Size = UDim2.new(7, 0, 3, 0)
  210. text.FontSize = "Size24"
  211. text.TextScaled = true
  212. text.TextTransparency = 0
  213. text.BackgroundTransparency = 1
  214. text.TextTransparency = 0
  215. text.TextStrokeTransparency = 0
  216. text.Font = "Garamond"
  217. text.TextStrokeColor3 = Color3.new(0,0,0)
  218. text.TextColor3 = Color3.new(1,1,1)
  219. text.Text = "Evelyn"
  220.  
  221. for i,v in pairs(Character:GetChildren()) do
  222. if v:IsA('Shirt') or v:IsA('Pants') then
  223. v:Destroy()
  224. end
  225. end
  226.  
  227. for i,v in pairs(Character:GetChildren()) do
  228. if v:IsA('CharacterMesh') then
  229. v:Destroy()
  230. end
  231. end
  232.  
  233. Humanoid.MaxHealth = 200
  234. Humanoid.Health = 200
  235.  
  236. function Trace()
  237. local ch = Character:GetChildren()
  238. for i = 1, #ch do
  239. if ch[i].ClassName == "Part" and ch[i].Name ~= "HumanoidRootPart" then
  240. local trace = Instance.new("Part",game.Workspace)
  241. trace.Size = ch[i].Size
  242. trace.Material = "Neon"
  243. trace.Color = Color3.new(0,0,0)
  244. trace.Transparency = 0.3
  245. trace.CanCollide = false
  246. trace.Anchored = true
  247. trace.CFrame = ch[i].CFrame
  248. if ch[i].Name == "Head" then
  249. mehs = Instance.new("BlockMesh",trace)
  250. mehs.Scale = Vector3.new(0.5,1.25,1.25)
  251. end
  252. tracedisappear = coroutine.wrap(function()
  253. for i = 1, 7 do
  254. wait()
  255. trace.Transparency = trace.Transparency + .1
  256. end
  257. trace:Destroy()
  258. end)
  259. tracedisappear()
  260. end
  261. end
  262. end
  263.  
  264. local Theme = Instance.new('Sound',Character.Torso)
  265. Theme.Looped = true
  266. Theme.Volume = 10
  267. Theme.MaxDistance=1000
  268. Theme.EmitterSize=20
  269. Theme.SoundId = 'rbxassetid://1825836370'
  270. Theme:Play()
  271.  
  272. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  273. wld = Instance.new("Weld", wp1)
  274. wld.Part0 = wp0
  275. wld.Part1 = wp1
  276. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  277. return wld
  278. end
  279.  
  280. it=Instance.new
  281.  
  282. function nooutline(part)
  283. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  284. end
  285.  
  286. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  287. local fp=it("Part")
  288. fp.formFactor=formfactor
  289. fp.Parent=parent
  290. fp.Reflectance=reflectance
  291. fp.Transparency=transparency
  292. fp.CanCollide=false
  293. fp.Locked=true
  294. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  295. fp.Name=name
  296. fp.Size=size
  297. fp.Position=Character.Torso.Position
  298. nooutline(fp)
  299. fp.Material=material
  300. fp:BreakJoints()
  301. return fp
  302. end
  303.  
  304. function weld(parent, part0, part1, c0, c1)
  305. local Weld = Instance.new("Weld")
  306. Weld.Parent = parent
  307. Weld.Part0 = part0
  308. Weld.Part1 = part1
  309. Weld.C0 = c0
  310. Weld.C1 = c1
  311.  
  312. return Weld
  313. end
  314.  
  315. function noOutline(part)
  316. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  317. end
  318.  
  319. local function Part(Name,Color, Material, Transparency,Shape, Size, CFrame,CanCollide,Anchored,parent)
  320. local partie = i_new("Part",parent)
  321. partie.Name=Name
  322. partie.BrickColor = BrickColor.new(Color)
  323. partie.Material = Material
  324. partie.Shape = Shape
  325. partie.Transparency = Transparency
  326. partie.Size = Size
  327. partie.CFrame = CFrame
  328. partie.CanCollide = CanCollide
  329. partie.Anchored = Anchored
  330. return partie
  331. end
  332.  
  333. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  334.  
  335. --//=================================\\
  336. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  337. --\\=================================//
  338.  
  339. ArtificialHB = Instance.new("BindableEvent", script)
  340. ArtificialHB.Name = "ArtificialHB"
  341.  
  342. script:WaitForChild("ArtificialHB")
  343.  
  344. frame = Frame_Speed
  345. tf = 0
  346. allowframeloss = false
  347. tossremainder = false
  348. lastframe = tick()
  349. script.ArtificialHB:Fire()
  350.  
  351. game:GetService("RunService").Heartbeat:connect(function(s, p)
  352. tf = tf + s
  353. if tf >= frame then
  354. if allowframeloss then
  355. script.ArtificialHB:Fire()
  356. lastframe = tick()
  357. else
  358. for i = 1, math.floor(tf / frame) do
  359. script.ArtificialHB:Fire()
  360. end
  361. lastframe = tick()
  362. end
  363. if tossremainder then
  364. tf = 0
  365. else
  366. tf = tf - frame * math.floor(tf / frame)
  367. end
  368. end
  369. end)
  370.  
  371. --//=================================\\
  372. --\\=================================//
  373.  
  374.  
  375.  
  376. function swait(num)
  377. if num == 0 or num == nil then
  378. ArtificialHB.Event:wait()
  379. else
  380. for i = 1, num do
  381. ArtificialHB.Event:wait()
  382. end
  383. end
  384. end
  385.  
  386. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  387. local mesh = i_new(Mesh)
  388. mesh.Parent = part
  389. if Mesh == "SpecialMesh" then
  390. mesh.MeshType = meshtype
  391. mesh.MeshId = meshid
  392. end
  393. mesh.Offset = offset
  394. mesh.Scale = scale
  395. return mesh
  396. end
  397.  
  398. Head.Transparency = 1
  399.  
  400. local _Face = Instance.new("Part",Head)
  401. _Face.Name = "_Face"
  402. _Face.Shape = Enum.PartType.Block
  403. _Face.CanCollide = false
  404. _Face.Color = Color3.new(0,0,0)
  405. _Face.Transparency = 1
  406. _Face.Material = "SmoothPlastic"
  407. _Face.Size = Vector3.new(1.95, 1.85, 1.85)
  408. _Face.TopSurface = Enum.SurfaceType.Smooth
  409. _Face.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", _Face)
  410. Weld.Part0 = Head
  411. Weld.Part1 = _Face
  412. Weld.C1 = CFrame.new(0,-0.3,-0.186)
  413. _FaceMesh = Instance.new("SpecialMesh",_Face)
  414. _FaceMesh.MeshType = "Sphere"
  415. _FaceMesh.Scale = Vector3.new(1,1,1)
  416.  
  417. Eyes = Instance.new("Decal",_Face)
  418. Eyes.Texture = "rbxassetid://1572409210"
  419.  
  420. Mouth = Instance.new("Decal",_Face)
  421. Mouth.Texture = "rbxassetid://1572409375"
  422.  
  423. attack = false
  424. attack2 = false
  425.  
  426. function FindNearestTorso(Position, Distance, SinglePlayer)
  427. if SinglePlayer then
  428. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  429. end
  430. local List = {}
  431. for i, v in pairs(workspace:GetChildren()) do
  432. if v:IsA("Model") then
  433. if v:findFirstChild("Torso") then
  434. if v ~= Character then
  435. if (v.Torso.Position - Position).magnitude <= Distance then
  436. table.insert(List, v)
  437. end
  438. end
  439. end
  440. end
  441. end
  442. return List
  443. end
  444.  
  445. function Normal_Face()
  446. if Transformed == false then
  447. Eyes.Texture = "rbxassetid://1572409210"
  448. Mouth.Texture = "rbxassetid://1572409375"
  449. else
  450. Eyes.Texture = "rbxassetid://1572409968"
  451. Mouth.Texture = "rbxassetid://1572411867"
  452. end
  453. end
  454.  
  455. function Charm()
  456. attack = true
  457. attack2 = true
  458. Animations = true
  459. Eyes.Texture = "rbxassetid://1572409670"
  460. Mouth.Texture = "rbxassetid://1572411867"
  461. S = Instance.new("Sound")
  462. S.Parent = Character.Torso
  463. S.SoundId = "rbxassetid://875978120"
  464. S.Volume = 10
  465. S.Looped = false
  466. S.Pitch = 1
  467. S:Play()
  468. for i = 0,0.8,0.01 do
  469. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-15),math.rad(0),math.rad(-30)), 0.15)
  470. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-15),math.rad(0),math.rad(30)), 0.15)
  471. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-45),math.rad(0) + math.sin(sine/7.5)/5,math.rad(0)), 0.15)
  472. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0),math.rad(0) - math.sin(sine/7.5)/5,math.rad(0)), 0.15)
  473. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0) + math.sin(sine/7.5)/5,math.rad(0)), 0.15)
  474. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0.2, 1.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0),math.rad(0) - math.sin(sine/7.5)/5, math.rad(-25)), 0.15)
  475. swait()
  476. end
  477. Normal_Face()
  478. Animations = false
  479. attack = false
  480. attack2 = false
  481. end
  482.  
  483. function Laugh()
  484. attack = true
  485. Animations = true
  486. Lauhg = Instance.new("Sound")
  487. Lauhg.Parent = Character.Torso
  488. Lauhg.SoundId = "rbxassetid://1098076461"
  489. Lauhg.Volume = 8
  490. Lauhg.Looped = false
  491. Lauhg.Pitch = 1
  492. Lauhg.TimePosition = 0.55
  493. Lauhg:Play()
  494. Eyes.Texture = "rbxassetid://1572408983"
  495. Mouth.Texture = "rbxassetid://1572411867"
  496. for i = 0,1,0.01 do
  497. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.1, 0.5 + math.sin(sine/7.5)/10, 0) * c_angles(math.rad(-20),math.rad(-20),math.rad(0)), 0.15)
  498. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.1, 0.5 + math.sin(sine/7.5)/10, 0) * c_angles(math.rad(-20),math.rad(20),math.rad(0)), 0.15)
  499. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.8 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-30),math.rad(0),math.rad(0)), 0.15)
  500. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.4 - math.sin(sine/15)/15, -0.3) * c_angles(math.rad(-35),math.rad(0),math.rad(0)), 0.15)
  501. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(20), math.rad(0),math.rad(0)), 0.15)
  502. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/1)/4, -0.25) * c_angles(math.rad(30),math.rad(0), math.rad(0)), 0.15)
  503. swait()
  504. end
  505. Normal_Face()
  506. Animations = false
  507. attack = false
  508. end
  509.  
  510. local target = nil
  511. function Attackone()
  512. attack = true
  513. Animations = true
  514. Eyes.Texture = "rbxassetid://1572409968"
  515. Mouth.Texture = "rbxassetid://1572411867"
  516. for i = 0,0.15,0.01 do
  517. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(130),math.rad(0),math.rad(20)), 0.2)
  518. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(90),math.rad(0),math.rad(-35)), 0.2)
  519. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(0)), 0.2)
  520. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(20),math.rad(0),math.rad(0)), 0.2)
  521. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(-60),math.rad(0)), 0.2)
  522. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0.2, 1.5, 0) * c_angles(math.rad(0),math.rad(60), math.rad(0)), 0.2)
  523. swait()
  524. end
  525. S = Instance.new("Sound")
  526. S.Parent = Character.Torso
  527. S.SoundId = "rbxassetid://417624771"
  528. S.Volume = 8
  529. S.Looped = false
  530. S.Pitch = 1
  531. S:Play()
  532. coroutine.wrap(function()
  533. con1=Right_Arm.Touched:connect(function(hit)
  534. if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name and hit.Parent.Name ~= target then
  535. target = hit.Parent.Name
  536. hit.Parent.Humanoid:TakeDamage(math.random(10,20))
  537. S = Instance.new("Sound")
  538. S.Parent = Character.Torso
  539. S.SoundId = "rbxassetid://1907654067"
  540. S.Volume = 8
  541. S.Looped = false
  542. S.Pitch = 1
  543. S:Play()
  544. end
  545. end)
  546. wait(0.1)
  547. con1:disconnect()
  548. end)()
  549. for i = 0,0.12,0.01 do
  550. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(75),math.rad(-30),math.rad(25)), 0.15)
  551. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(20),math.rad(0),math.rad(-15)), 0.15)
  552. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(5),math.rad(0),math.rad(0)), 0.15)
  553. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-5),math.rad(0),math.rad(0)), 0.15)
  554. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-20), math.rad(80),math.rad(0)), 0.15)
  555. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0.2, 1.5, 0) * c_angles(math.rad(-20),math.rad(-80), math.rad(0)), 0.15)
  556. swait()
  557. end
  558. Normal_Face()
  559. target = nil
  560. Animations = false
  561. attack = false
  562. end
  563.  
  564. function Attacktwo()
  565. attack = true
  566. Animations = true
  567. Eyes.Texture = "rbxassetid://1572409968"
  568. Mouth.Texture = "rbxassetid://1572411867"
  569. for i = 0,0.15,0.01 do
  570. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(90),math.rad(0),math.rad(20)), 0.2)
  571. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(130),math.rad(0),math.rad(-35)), 0.2)
  572. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(20),math.rad(0),math.rad(0)), 0.2)
  573. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(0)), 0.2)
  574. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(60),math.rad(0)), 0.2)
  575. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0.2, 1.5, 0) * c_angles(math.rad(0),math.rad(-60), math.rad(0)), 0.2)
  576. swait()
  577. end
  578. S = Instance.new("Sound")
  579. S.Parent = Character.Torso
  580. S.SoundId = "rbxassetid://417624771"
  581. S.Volume = 8
  582. S.Looped = false
  583. S.Pitch = 1
  584. S:Play()
  585. coroutine.wrap(function()
  586. con1=Left_Arm.Touched:connect(function(hit)
  587. if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name and hit.Parent.Name ~= target then
  588. target = hit.Parent.Name
  589. hit.Parent.Humanoid:TakeDamage(math.random(10,20))
  590. S = Instance.new("Sound")
  591. S.Parent = Character.Torso
  592. S.SoundId = "rbxassetid://1907654067"
  593. S.Volume = 8
  594. S.Looped = false
  595. S.Pitch = 1
  596. S:Play()
  597. end
  598. end)
  599. wait(0.1)
  600. con1:disconnect()
  601. end)()
  602. for i = 0,0.12,0.01 do
  603. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(20),math.rad(0),math.rad(15)), 0.15)
  604. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(75),math.rad(30),math.rad(-25)), 0.15)
  605. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-5),math.rad(0),math.rad(0)), 0.15)
  606. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(5),math.rad(0),math.rad(0)), 0.15)
  607. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-20), math.rad(-80),math.rad(0)), 0.15)
  608. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0.2, 1.5, 0) * c_angles(math.rad(-20),math.rad(80), math.rad(0)), 0.15)
  609. swait()
  610. end
  611. Normal_Face()
  612. target = nil
  613. Animations = false
  614. attack = false
  615. end
  616.  
  617. function Attackthree()
  618. attack = true
  619. Animations = true
  620. Eyes.Texture = "rbxassetid://1572409968"
  621. Mouth.Texture = "rbxassetid://1572411867"
  622. S = Instance.new("Sound")
  623. S.Parent = Character.Torso
  624. S.SoundId = "rbxassetid://1031614266"
  625. S.Volume = 10
  626. S.Looped = false
  627. S.Pitch = 1
  628. S:Play()
  629. coroutine.wrap(function()
  630. for i, v in pairs(FindNearestTorso(rootPart.CFrame.p, 5)) do
  631. if v:FindFirstChild('HumanoidRootPart') then
  632. wait(0.25)
  633. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(15,25)
  634. S = Instance.new("Sound")
  635. S.Parent = v:FindFirstChild('HumanoidRootPart')
  636. S.SoundId = "rbxassetid://884538090"
  637. S.Volume = 10
  638. S.Looped = false
  639. S.Pitch = 1
  640. S:Play()
  641. end
  642. end
  643. end)()
  644. for i = 0,0.3,0.01 do
  645. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(-90) - i * 14,math.rad(0),math.rad(20)), 0.2)
  646. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-90) - i * 14,math.rad(0),math.rad(-20)), 0.2)
  647. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.7, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(0)), 0.2)
  648. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.8, 0) * c_angles(math.rad(45),math.rad(0),math.rad(0)), 0.2)
  649. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, 0.2, -1.5 + i * 2) * c_angles(math.rad(45) + i * 20, math.rad(0),math.rad(0)), 0.2)
  650. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-45),math.rad(0), math.rad(0)), 0.2)
  651. swait()
  652. end
  653.  
  654. Normal_Face()
  655. target = nil
  656. Animations = false
  657. attack = false
  658. end
  659.  
  660. function Attackfour()
  661. attack = true
  662. Animations = true
  663. Eyes.Texture = "rbxassetid://1572408983"
  664. Mouth.Texture = "rbxassetid://1572410439"
  665. for i = 0,0.01,0.01 do
  666. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
  667. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
  668. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
  669. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
  670. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  671. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0),math.rad(0), math.rad(0)), 0.15)
  672. end
  673. for i = 0,0.08,0.01 do
  674. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 1.2, 0) * c_angles(math.rad(180),math.rad(0),math.rad(0)), 0.15)
  675. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 1.2, 0) * c_angles(math.rad(180),math.rad(0),math.rad(0)), 0.15)
  676. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-25),math.rad(0),math.rad(0)), 0.15)
  677. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-25),math.rad(0),math.rad(0)), 0.15)
  678. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(20), math.rad(0),math.rad(0)), 0.15)
  679. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20),math.rad(0), math.rad(0)), 0.15)
  680. swait()
  681. end
  682. Eyes.Texture = "rbxassetid://1572409968"
  683. Mouth.Texture = "rbxassetid://1572411867"
  684. S = Instance.new("Sound")
  685. S.Parent = Character.Torso
  686. S.SoundId = "rbxassetid://755646516"
  687. S.Volume = 10
  688. S.Looped = false
  689. S.Pitch = 1
  690. S:Play()
  691. for i = 0,0.05,0.01 do
  692. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.25) * c_angles(math.rad(200),math.rad(0),math.rad(-40)), 0.15)
  693. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.25) * c_angles(math.rad(200),math.rad(0),math.rad(40)), 0.15)
  694. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
  695. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
  696. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  697. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20),math.rad(0), math.rad(0)), 0.15)
  698. swait()
  699. end
  700. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 4)) do
  701. if v:FindFirstChild('HumanoidRootPart') then
  702. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(25,30)
  703. S = Instance.new("Sound")
  704. S.Parent = Character.Torso
  705. S.SoundId = "rbxassetid://1907654067"
  706. S.Volume = 8
  707. S.Looped = false
  708. S.Pitch = 1
  709. S:Play()
  710. end
  711. end
  712. for i = 0,0.01,0.01 do
  713. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.5) * c_angles(math.rad(80),math.rad(0),math.rad(-40)), 0.15)
  714. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.5) * c_angles(math.rad(80),math.rad(0),math.rad(40)), 0.15)
  715. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
  716. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
  717. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  718. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20),math.rad(0), math.rad(0)), 0.15)
  719. swait()
  720. end
  721. for i = 0,0.04,0.01 do
  722. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.2, -1) * c_angles(math.rad(0),math.rad(0),math.rad(-40)), 0.15)
  723. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.2, -1) * c_angles(math.rad(0),math.rad(0),math.rad(40)), 0.15)
  724. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(20),math.rad(0),math.rad(0)), 0.15)
  725. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(20),math.rad(0),math.rad(0)), 0.15)
  726. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-20), math.rad(0),math.rad(0)), 0.15)
  727. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-20),math.rad(0), math.rad(0)), 0.15)
  728. swait()
  729. end
  730. wait(0.1)
  731. Normal_Face()
  732. Animations = false
  733. attack = false
  734. end
  735.  
  736. function Attackfive()
  737. attack = true
  738. Animations = true
  739. Eyes.Texture = "rbxassetid://1572409968"
  740. Mouth.Texture = "rbxassetid://1572411867"
  741. Wh = Instance.new("Sound")
  742. Wh.Parent = Character.Torso
  743. Wh.SoundId = "rbxassetid://1152719084"
  744. Wh.Volume = 10
  745. Wh.Looped = false
  746. Wh.Pitch = 1.2
  747. Wh.TimePosition = 0.3
  748. Wh:Play()
  749. for i = 0,0.25,0.01 do
  750. Trace()
  751. Humanoid.WalkSpeed = 50
  752. rootPart.Velocity = rootPart.CFrame.lookVector * 200
  753. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0),math.rad(0),math.rad(20)), 0.2)
  754. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2)
  755. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.7, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  756. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.8, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  757. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, 0.2, 0) * c_angles(math.rad(90), math.rad(0) + i * 50,math.rad(0)), 0.2)
  758. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0),math.rad(0) - i * 50, math.rad(0)), 0.2)
  759. coroutine.wrap(function()
  760. for i, v in pairs(FindNearestTorso(rootPart.CFrame.p, 6)) do
  761. if v:FindFirstChild('HumanoidRootPart') then
  762. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - 1.5
  763. end
  764. end
  765. end)()
  766. swait()
  767. end
  768. Wh:Destroy()
  769. Normal_Face()
  770. target = nil
  771. Animations = false
  772. attack = false
  773. end
  774.  
  775. function Rage()
  776. attack = true
  777. attack2 = true
  778. Animations = true
  779. Eyes.Texture = "rbxassetid://1572409830"
  780. Mouth.Texture = "rbxassetid://1572410763"
  781. S = Instance.new("Sound")
  782. S.Parent = Torso
  783. S.SoundId = "rbxassetid://298660207"
  784. S.Volume = 10
  785. S.Looped = false
  786. S.Pitch = 1
  787. S:Play()
  788. for i = 0,0.6,0.01 do
  789. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.1, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60),math.rad(0),math.rad(-60)), 0.15)
  790. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.1, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(80),math.rad(0),math.rad(60)), 0.15)
  791. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.5 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(-20),math.rad(0),math.rad(-5)), 0.15)
  792. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(-20),math.rad(0),math.rad(5)), 0.15)
  793. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/0.2)/2, -2 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  794. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 + math.sin(sine/0.2)/2, 1.5 + math.sin(sine/7.5)/15, -0.8) * c_angles(math.rad(-80),math.rad(0), math.rad(0)), 0.15)
  795. swait()
  796. end
  797. Eyes.Texture = "rbxassetid://1572410332"
  798. Mouth.Texture = "rbxassetid://1572411867"
  799. local rng2 = Instance.new("Part",Character)
  800. rng2.Anchored = true
  801. rng2.Color = Color3.new(0,0,0)
  802. rng2.CanCollide = false
  803. rng2.Material = "Neon"
  804. rng2.FormFactor = 3
  805. rng2.Name = "Shockwave"
  806. rng2.Size = Vector3.new(1, 1, 1)
  807. rng2.Transparency = 0.35
  808. rng2.TopSurface = 0
  809. rng2.BottomSurface = 0
  810. rng2.CFrame = rootPart.CFrame
  811. local rngm2 = Instance.new("SpecialMesh", rng2)
  812. rngm2.Scale = Vector3.new(1, 0, 1)
  813. rngm2.Offset = Vector3.new(0,0.5,0)
  814. rngm2.MeshType = "Sphere"
  815.  
  816. local rng = Instance.new("Part",Character)
  817. rng.Anchored = true
  818. rng.Color = Color3.new(0,0,0)
  819. rng.CanCollide = false
  820. rng.Material = "Neon"
  821. rng.FormFactor = 3
  822. rng.Name = "Shockwave"
  823. rng.Size = Vector3.new(1, 1, 1)
  824. rng.Transparency = 0.35
  825. rng.TopSurface = 0
  826. rng.BottomSurface = 0
  827. rng.CFrame = rootPart.CFrame
  828. local rngm = Instance.new("SpecialMesh", rng)
  829. rngm.Scale = Vector3.new(0, 0, 0)
  830. rngm.Offset = Vector3.new(0,0.5,0)
  831. rngm.MeshType = "Sphere"
  832.  
  833. local rng3 = Instance.new("Part",Character)
  834. rng3.Anchored = true
  835. rng3.Color = Color3.new(0,0,0)
  836. rng3.CanCollide = false
  837. rng3.Material = "Neon"
  838. rng3.FormFactor = 3
  839. rng3.Name = "Shockwave"
  840. rng3.Size = Vector3.new(1, 1, 1)
  841. rng3.Transparency = 0.35
  842. rng3.TopSurface = 0
  843. rng3.BottomSurface = 0
  844. rng3.CFrame = rootPart.CFrame
  845. local rngm3 = Instance.new("SpecialMesh", rng3)
  846. rngm3.Scale = Vector3.new(0, 0, 0)
  847. rngm3.Offset = Vector3.new(0,0.5,0)
  848. rngm3.MeshType = "Sphere"
  849. S = Instance.new("Sound")
  850. S.Parent = Torso
  851. S.SoundId = "rbxassetid://1913279584"
  852. S.Volume = 8
  853. S.Looped = false
  854. S.Pitch = 1
  855. S:Play()
  856.  
  857. spawn(function()
  858. for i = 1, 60, 2 do
  859. rng2.Color = Color3.new(i/60,0,0)
  860. rngm2.Scale = Vector3.new(5 + i*0.5, 5 + i*0.5 ,5 + i*0.5)
  861. rng2.Transparency = i/60
  862. rngm.Scale = Vector3.new(2.5 + i*0.25, 2.5 + i*0.25 ,2.5 + i*0.25)
  863. rng.Transparency = i/60
  864. rngm3.Scale = Vector3.new(1.25 + i*0.125, 1.25 + i*0.125 ,1.25 + i*0.125)
  865. rng3.Transparency = i/60
  866. swait()
  867. end
  868. wait()
  869. rng3:Destroy()
  870. rng2:Destroy()
  871. rng:Destroy()
  872. end)
  873.  
  874. coroutine.wrap(function()
  875. for i = 1,360 do
  876. local fx = Instance.new("Part",Effects)
  877. fx.Anchored = true
  878. fx.Color = Color3.new(0,0,0)
  879. fx.CanCollide = false
  880. fx.FormFactor = 3
  881. fx.Name = "Shockwave"
  882. fx.Material = "Neon"
  883. fx.Size = Vector3.new(1, 1, 1)
  884. fx.Transparency = 0.35
  885. fx.TopSurface = 0
  886. fx.BottomSurface = 0
  887. fx.CFrame = rootPart.CFrame
  888. fx.CFrame = fx.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-360,-360)/10),math.rad(math.random(-3600,3600)/10))
  889. local fxm = Instance.new("SpecialMesh", fx)
  890. fxm.Scale = Vector3.new(0,0,0)
  891. fxm.Offset = Vector3.new(0,0,0)
  892. fxm.MeshType = "Sphere"
  893. spawn(function()
  894. for i = 1, 60, 2 do
  895. fx.Color = Color3.new(i/30,0,0)
  896. fxm.Scale = Vector3.new(0.5 - i*0.0083,5 - i*0.083 ,0.5 - i*0.0083)
  897. fx.CFrame = fx.CFrame * CFrame.new(0,2.5,0)
  898. fx.Transparency = i/30
  899. swait()
  900. end
  901. wait()
  902. fx:Destroy()
  903. end)
  904. end
  905. end)()
  906.  
  907. coroutine.wrap(function()
  908. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 15)) do
  909. if v:FindFirstChild('HumanoidRootPart') then
  910. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(25,55)
  911. S = Instance.new("Sound")
  912. S.Parent = v:FindFirstChild('HumanoidRootPart')
  913. S.SoundId = "rbxassetid://884538090"
  914. S.Volume = 10
  915. S.Looped = false
  916. S.Pitch = 1
  917. S:Play()
  918. coroutine.wrap(function()
  919. for i = 1,20 do
  920. v:FindFirstChild('Torso').Velocity=(v:FindFirstChild('Torso').CFrame.lookVector*150)+Vector3.new(0,1,0)*80
  921. swait()
  922. end
  923. end)()
  924. end
  925. end
  926. end)()
  927. for i = 0,0.7,0.01 do
  928. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(60) - math.sin(sine/7.5)/15), 0.15)
  929. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) - math.sin(sine/7.5)/15,math.rad(-60) + math.sin(sine/7.5)/15), 0.15)
  930. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(-10)), 0.15)
  931. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(10)), 0.15)
  932. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(20), math.rad(0),math.rad(0)), 0.15)
  933. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, -0.25) * c_angles(math.rad(30),math.rad(0), math.rad(0)), 0.15)
  934.  
  935. swait()
  936. end
  937. Normal_Face()
  938. target = nil
  939. Animations = false
  940. attack2 = false
  941. attack = false
  942. end
  943.  
  944.  
  945. function nooutline(part)
  946. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  947. end
  948. function perts(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  949. local fp=it("Part")
  950. fp.formFactor=formfactor
  951. fp.Parent=parent
  952. fp.Reflectance=reflectance
  953. fp.Transparency=transparency
  954. fp.CanCollide=false
  955. fp.Locked=true
  956. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  957. fp.Name=name
  958. fp.Size=size
  959. fp.Position=Character.Torso.Position
  960. nooutline(fp)
  961. fp.Material=material
  962. fp:BreakJoints()
  963. return fp
  964. end
  965.  
  966. function mush(Mesh,part,meshtype,meshid,offset,scale)
  967. local mush=it(Mesh)
  968. mush.Parent=part
  969. if Mesh=="SpecialMesh" then
  970. mush.MeshType=meshtype
  971. mush.MeshId=meshid
  972. end
  973. mush.Offset=offset
  974. mush.Scale=scale
  975. return mush
  976. end
  977.  
  978. function wald2(parent,part0,part1,c0,c1)
  979. local wald2=it("Weld")
  980. wald2.Parent=parent
  981. wald2.Part0=part0
  982. wald2.Part1=part1
  983. wald2.C0=c0
  984. wald2.C1=c1
  985. return wald2
  986. end
  987.  
  988. Damagefunc2=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  989. if hit.Parent==nil then
  990. return
  991. end
  992. h=hit.Parent:FindFirstChild("Humanoid")
  993. for _,v in pairs(hit.Parent:children()) do
  994. if v:IsA("Humanoid") then
  995. h=v
  996. end
  997. end
  998. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  999. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  1000. end
  1001. if hit.Parent.className=="Hat" then
  1002. hit=hit.Parent.Parent:findFirstChild("Head")
  1003. end
  1004. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  1005. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  1006. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  1007. return
  1008. end]]
  1009. -- hs(hit,1.2)
  1010. c=Instance.new("ObjectValue")
  1011. c.Name="creator"
  1012. c.Value=owner
  1013. c.Parent=h
  1014. game:GetService("Debris"):AddItem(c,.5)
  1015. Damage=math.random(minim,maxim)
  1016. -- h:TakeDamage(Damage)
  1017. blocked=false
  1018. block=hit.Parent:findFirstChild("Block")
  1019. if block~=nil then
  1020. print(block.className)
  1021. if block.className=="NumberValue" then
  1022. if block.Value>0 then
  1023. blocked=true
  1024. if decreaseblock==nil then
  1025. block.Value=block.Value-1
  1026. end
  1027. end
  1028. end
  1029. if block.className=="IntValue" then
  1030. if block.Value>0 then
  1031. blocked=true
  1032. if decreaseblock~=nil then
  1033. block.Value=block.Value-1
  1034. end
  1035. end
  1036. end
  1037. end
  1038. if blocked==false then
  1039. -- h:TakeDamage(Damage)
  1040. h.Health=h.Health-Damage
  1041. else
  1042. h.Health=h.Health-(Damage/2)
  1043. end
  1044. if Type=="Knockdown" then
  1045. hum=hit.Parent.Humanoid
  1046. hum.PlatformStand=true
  1047. coroutine.resume(coroutine.create(function(HHumanoid)
  1048. swait(1)
  1049. HHumanoid.PlatformStand=false
  1050. end),hum)
  1051. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  1052. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  1053. local bodvol=Instance.new("BodyVelocity")
  1054. bodvol.velocity=angle*knockback
  1055. bodvol.P=5000
  1056. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1057. bodvol.Parent=hit
  1058. rl=Instance.new("BodyAngularVelocity")
  1059. rl.P=3000
  1060. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1061. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1062. rl.Parent=hit
  1063. game:GetService("Debris"):AddItem(bodvol,.5)
  1064. game:GetService("Debris"):AddItem(rl,.5)
  1065. elseif Type=="Normal" then
  1066. vp=Instance.new("BodyVelocity")
  1067. vp.P=500
  1068. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  1069. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  1070. if KnockbackType==1 then
  1071. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  1072. elseif KnockbackType==2 then
  1073. vp.velocity=Property.CFrame.lookVector*knockback
  1074. end
  1075. if knockback>0 then
  1076. vp.Parent=hit.Parent.Torso
  1077. end
  1078. game:GetService("Debris"):AddItem(vp,.5)
  1079. elseif Type=="Up" then
  1080. local bodyVelocity=Instance.new("BodyVelocity")
  1081. bodyVelocity.velocity=vt(0,60,0)
  1082. bodyVelocity.P=5000
  1083. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1084. bodyVelocity.Parent=hit
  1085. game:GetService("Debris"):AddItem(bodyVelocity,1)
  1086. rl=Instance.new("BodyAngularVelocity")
  1087. rl.P=3000
  1088. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1089. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  1090. rl.Parent=hit
  1091. game:GetService("Debris"):AddItem(rl,.5)
  1092. elseif Type=="Snare" then
  1093. bp=Instance.new("BodyPosition")
  1094. bp.P=2000
  1095. bp.D=100
  1096. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1097. bp.position=hit.Parent.Torso.Position
  1098. bp.Parent=hit.Parent.Torso
  1099. game:GetService("Debris"):AddItem(bp,1)
  1100. elseif Type=="Target" then
  1101. if Targetting==false then
  1102. ZTarget=hit.Parent.Torso
  1103. coroutine.resume(coroutine.create(function(Part)
  1104. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  1105. swait(5)
  1106. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  1107. end),ZTarget)
  1108. TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  1109. targetgui=Instance.new("BillboardGui")
  1110. targetgui.Parent=ZTarget
  1111. targetgui.Size=UDim2.new(10,100,10,100)
  1112. targ=Instance.new("ImageLabel")
  1113. targ.Parent=targetgui
  1114. targ.BackgroundTransparency=1
  1115. targ.Image="rbxassetid://4834067"
  1116. targ.Size=UDim2.new(1,0,1,0)
  1117. cam.CameraType="Scriptable"
  1118. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1119. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  1120. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1121. Targetting=true
  1122. RocketTarget=ZTarget
  1123. for i=1,Property do
  1124. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  1125. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  1126. swait()
  1127. end
  1128. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  1129. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1130. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  1131. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*CFrame.new(0,5,10)*CFrame.fromEulerAnglesXYZ(-0.3,0,0)
  1132. end
  1133. Targetting=false
  1134. RocketTarget=nil
  1135. targetgui.Parent=nil
  1136. cam.CameraType="Custom"
  1137. end
  1138. end
  1139. debounce=Instance.new("BoolValue")
  1140. debounce.Name="DebounceHit"
  1141. debounce.Parent=hit.Parent
  1142. debounce.Value=true
  1143. game:GetService("Debris"):AddItem(debounce,Delay)
  1144. c=Instance.new("ObjectValue")
  1145. c.Name="creator"
  1146. c.Value=Player
  1147. c.Parent=h
  1148. game:GetService("Debris"):AddItem(c,.5)
  1149. CRIT=false
  1150. hitDeb=true
  1151. AttackPos=6
  1152. end
  1153. end
  1154.  
  1155. function rayCast2(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1156. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1157. end
  1158. function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1159. local pat2 = perts(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1160. pat2.Anchored = true
  1161. pat2.CFrame = cframe
  1162. pat2.Material = "Neon"
  1163. local mash2 = mush("CylinderMesh", pat2, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1164. game:GetService("Debris"):AddItem(pat2, 2)
  1165. coroutine.resume(coroutine.create(function(Part, Mesh)
  1166. for i = 0, 1, delay do
  1167. swait()
  1168. Part.CFrame = Part.CFrame
  1169. Part.Transparency = i
  1170. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1171. end
  1172. Part.Parent = nil
  1173. end), pat2, mash2)
  1174. end
  1175.  
  1176. function Shockwave2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1177. local pat2 = perts(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1178. pat2.Anchored = true
  1179. pat2.CFrame = cframe
  1180. pat2.Material = "Neon"
  1181. local mash2 = mush("SpecialMesh", pat2, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1182. game:GetService("Debris"):AddItem(pat2, 2)
  1183. coroutine.resume(coroutine.create(function(Part, Mesh)
  1184. for i = 0, 1, delay do
  1185. swait()
  1186. Part.CFrame = Part.CFrame
  1187. Part.Transparency = i * 2
  1188. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1189. end
  1190. Part.Parent = nil
  1191. end), pat2, mash2)
  1192. end
  1193. --brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay
  1194.  
  1195. Firem = Instance.new("Part",Character)
  1196. Firem.Anchored = false
  1197. Firem.CanCollide = false
  1198. Firem.Size = Vector3.new(0.1,0.1,0.1)
  1199. Firem.Transparency = 1
  1200. Weld = Instance.new("Weld",Firem)
  1201. Weld.Part0 = Head
  1202. Weld.Part1 = Firem
  1203. Weld.C1 = CFrame.new(0,-1.5,0)
  1204. Fire = Instance.new("Fire",Firem)
  1205. Fire.Color = Color3.new(1,0,0)
  1206. Fire.Size = 0
  1207. Fire.SecondaryColor = Color3.new(1,0,0)
  1208. Fire.Enabled = false
  1209.  
  1210. atk = 1
  1211. function LaserBlaster()
  1212. attack = true
  1213. Animations = true
  1214. Point= Instance.new("BodyGyro")
  1215. Point.Parent = rootPart
  1216. Point.D = 175
  1217. Point.P = 20000
  1218. Point.MaxTorque = Vector3.new(0,4000000,0)
  1219. Eyes.Texture = "rbxassetid://1572409968"
  1220. Mouth.Texture = "rbxassetid://1572410439"
  1221. if atk == 1 then
  1222. for i = 0,0.08,0.01 do
  1223. Point.cframe = CFrame.new(rootPart.Position,mouse.Hit.Position)
  1224. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(90),math.rad(0),math.rad(60)), 0.15)
  1225. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(-30),math.rad(-25)), 0.15)
  1226. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10), math.rad(0), math.rad(5) + math.sin(sine/7.5)/15), 0.15)
  1227. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/15), 0.15)
  1228. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(60),math.rad(0)), 0.15)
  1229. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(-60), math.rad(0)), 0.15)
  1230. swait()
  1231. end
  1232. S = Instance.new("Sound")
  1233. S.Parent = Character.Torso
  1234. S.SoundId = "rbxassetid://1336753255"
  1235. S.Volume = 10
  1236. S.Looped = false
  1237. S.Pitch = 1
  1238. S:Play()
  1239. local MouseLook=CFrame.new((Right_Arm.Position+mouse.Hit.p)/2,mouse.Hit.p)
  1240. local hit,pos = rayCast2(Right_Arm.Position,MouseLook.lookVector,999,rootPart.Parent)
  1241. local mag=(Right_Arm.Position-pos).magnitude
  1242. Laser(BrickColor.new("Really black"),CFrame.new((Right_Arm.Position+pos)/2,pos)*CFrame.Angles(1.57,0,0),1,mag*2,1,2.5,0,0.005,0.05)
  1243. if hit~=nil then
  1244. local refa=perts(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really black"),"Effect",Vector3.new())
  1245. refa.Anchored=true
  1246. refa.CFrame=CFrame.new(pos)
  1247. game:GetService("Debris"):AddItem(refa,1)
  1248. Shockwave2(BrickColor.new("Really black"),CFrame.new(pos),0.25*2,0.25*2,0.25*2,0.25*2,0.25*2,0.25*2,0.01*2)
  1249. Damagefunc2(hit,5,10,0,"Normal",rootPart,0)
  1250. Eyes.Texture = "rbxassetid://1572409968"
  1251. Mouth.Texture = "rbxassetid://1572411867"
  1252. for i = 0,0.1,0.01 do
  1253. Point.cframe = CFrame.new(rootPart.Position,mouse.Hit.Position)
  1254. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0.8) * c_angles(math.rad(90),math.rad(0),math.rad(-45)), 0.15)
  1255. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(-30),math.rad(-25)), 0.15)
  1256. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10), math.rad(0), math.rad(5) + math.sin(sine/7.5)/15), 0.15)
  1257. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/15), 0.15)
  1258. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(-45),math.rad(0)), 0.15)
  1259. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-20),math.rad(45), math.rad(0)), 0.15)
  1260. swait()
  1261. end
  1262. for i = 0,0.25,0.01 do
  1263. Point.cframe = CFrame.new(rootPart.Position,mouse.Hit.Position)
  1264. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(90),math.rad(0),math.rad(0)), 0.15)
  1265. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(-30),math.rad(-25)), 0.15)
  1266. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10), math.rad(0), math.rad(5) + math.sin(sine/7.5)/15), 0.15)
  1267. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/15), 0.15)
  1268. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  1269. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(0), math.rad(0)), 0.15)
  1270. swait()
  1271. end
  1272. end
  1273. Point:Destroy()
  1274. atk = atk + 1
  1275. elseif atk == 2 then
  1276.  
  1277. for i = 0,0.08,0.01 do
  1278. Point.cframe = CFrame.new(rootPart.Position,mouse.Hit.Position)
  1279. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(-30),math.rad(25)), 0.15)
  1280. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(90),math.rad(0),math.rad(-60)), 0.15)
  1281. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10), math.rad(0), math.rad(5) + math.sin(sine/7.5)/15), 0.15)
  1282. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/15), 0.15)
  1283. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(-60),math.rad(0)), 0.15)
  1284. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(60), math.rad(0)), 0.15)
  1285. swait()
  1286. end
  1287. S = Instance.new("Sound")
  1288. S.Parent = Character.Torso
  1289. S.SoundId = "rbxassetid://1336753453"
  1290. S.Volume = 10
  1291. S.Looped = false
  1292. S.Pitch = 1
  1293. S:Play()
  1294. local MouseLook=CFrame.new((Left_Arm.Position+mouse.Hit.p)/2,mouse.Hit.p)
  1295. local hit,pos = rayCast2(Left_Arm.Position,MouseLook.lookVector,999,rootPart.Parent)
  1296. local mag=(Left_Arm.Position-pos).magnitude
  1297. Laser(BrickColor.new("Really black"),CFrame.new((Left_Arm.Position+pos)/2,pos)*CFrame.Angles(1.57,0,0),1,mag*2,1,2.5,0,0.005,0.05)
  1298. if hit~=nil then
  1299. local refa=perts(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really black"),"Effect",Vector3.new())
  1300. refa.Anchored=true
  1301. refa.CFrame=CFrame.new(pos)
  1302. game:GetService("Debris"):AddItem(refa,1)
  1303. Shockwave2(BrickColor.new("Really black"),CFrame.new(pos),0.25*2,0.25*2,0.25*2,0.25*2,0.25*2,0.25*2,0.01*2)
  1304. Damagefunc2(hit,5,10,0,"Normal",rootPart,0)
  1305. Eyes.Texture = "rbxassetid://1572409968"
  1306. Mouth.Texture = "rbxassetid://1572411867"
  1307. for i = 0,0.1,0.01 do
  1308. Point.cframe = CFrame.new(rootPart.Position,mouse.Hit.Position)
  1309. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(-30),math.rad(25)), 0.15)
  1310. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0.8) * c_angles(math.rad(90),math.rad(0),math.rad(45)), 0.15)
  1311. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10), math.rad(0), math.rad(5) + math.sin(sine/7.5)/15), 0.15)
  1312. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/15), 0.15)
  1313. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(45),math.rad(0)), 0.15)
  1314. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-20),math.rad(-45), math.rad(0)), 0.15)
  1315. swait()
  1316. end
  1317. for i = 0,0.25,0.01 do
  1318. Point.cframe = CFrame.new(rootPart.Position,mouse.Hit.Position)
  1319. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(-30),math.rad(25)), 0.15)
  1320. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(90),math.rad(0),math.rad(0)), 0.15)
  1321. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10), math.rad(0), math.rad(5) + math.sin(sine/7.5)/15), 0.15)
  1322. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/15), 0.15)
  1323. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  1324. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(0), math.rad(0)), 0.15)
  1325. swait()
  1326. end
  1327. end
  1328. Point:Destroy()
  1329. atk = 1
  1330. end
  1331. Normal_Face()
  1332. Animations = false
  1333. attack = false
  1334. end
  1335.  
  1336.  
  1337. function LaserBarrage()
  1338. attack = true
  1339. Animations = true
  1340. Eyes.Texture = "rbxassetid://1572409968"
  1341. Mouth.Texture = "rbxassetid://1572410439"
  1342. if atk == 1 then
  1343. for i = 0,0.04,0.01 do
  1344. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(90),math.rad(0),math.rad(60)), 0.5)
  1345. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(-30),math.rad(-25)), 0.5)
  1346. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.8 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(0),math.rad(0)), 0.5)
  1347. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.4 - math.sin(sine/15)/15, -0.3) * c_angles(math.rad(-15),math.rad(0),math.rad(0)), 0.5)
  1348. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(60),math.rad(0)), 0.5)
  1349. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(-60), math.rad(0)), 0.5)
  1350. swait()
  1351. end
  1352. S = Instance.new("Sound")
  1353. S.Parent = Character.Torso
  1354. S.SoundId = "rbxassetid://1336753255"
  1355. S.Volume = 10
  1356. S.Looped = false
  1357. S.Pitch = 1
  1358. S:Play()
  1359. local MouseLook=CFrame.new((Right_Arm.Position+mouse.Hit.p)/2,mouse.Hit.p)
  1360. local hit,pos = rayCast2(Right_Arm.Position,MouseLook.lookVector,999,rootPart.Parent)
  1361. local mag=(Right_Arm.Position-pos).magnitude
  1362. Laser(BrickColor.new("Really red"),CFrame.new((Right_Arm.Position+pos)/2,pos)*CFrame.Angles(1.57,0,0),1,mag*2,1,2.5,0,0.005,0.05)
  1363. if hit~=nil then
  1364. local refa=perts(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really red"),"Effect",Vector3.new())
  1365. refa.Anchored=true
  1366. refa.CFrame=CFrame.new(pos)
  1367. game:GetService("Debris"):AddItem(refa,1)
  1368. Shockwave2(BrickColor.new("Really red"),CFrame.new(pos),0.25*2,0.25*2,0.25*2,0.25*2,0.25*2,0.25*2,0.01*2)
  1369. coroutine.wrap(function()
  1370.  
  1371.  
  1372. spawn(function()
  1373. for i = 1, 60, 2 do
  1374.  
  1375. swait()
  1376. end
  1377. wait()
  1378.  
  1379. end)
  1380.  
  1381. end)()
  1382. Damagefunc2(hit,20,40,0,"Normal",rootPart,0)
  1383. Eyes.Texture = "rbxassetid://1572409968"
  1384. Mouth.Texture = "rbxassetid://1572411867"
  1385. end
  1386. atk = atk + 1
  1387. elseif atk == 2 then
  1388.  
  1389. for i = 0,0.04,0.01 do
  1390. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(-30),math.rad(25)), 0.5)
  1391. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(90),math.rad(0),math.rad(-60)), 0.5)
  1392. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.8 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(0),math.rad(0)), 0.5)
  1393. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.4 - math.sin(sine/15)/15, -0.3) * c_angles(math.rad(-15),math.rad(0),math.rad(0)), 0.5)
  1394. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(-60),math.rad(0)), 0.5)
  1395. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(60), math.rad(0)), 0.5)
  1396. swait()
  1397. end
  1398. S = Instance.new("Sound")
  1399. S.Parent = Character.Torso
  1400. S.SoundId = "rbxassetid://1336753453"
  1401. S.Volume = 10
  1402. S.Looped = false
  1403. S.Pitch = 1
  1404. S:Play()
  1405. local MouseLook=CFrame.new((Left_Arm.Position+mouse.Hit.p)/2,mouse.Hit.p)
  1406. local hit,pos = rayCast2(Left_Arm.Position,MouseLook.lookVector,999,rootPart.Parent)
  1407. local mag=(Left_Arm.Position-pos).magnitude
  1408. Laser(BrickColor.new("Really red"),CFrame.new((Left_Arm.Position+pos)/2,pos)*CFrame.Angles(1.57,0,0),1,mag*2,1,2.5,0,0.005,0.05)
  1409. if hit~=nil then
  1410. local refa=perts(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really red"),"Effect",Vector3.new())
  1411. refa.Anchored=true
  1412. refa.CFrame=CFrame.new(pos)
  1413. game:GetService("Debris"):AddItem(refa,1)
  1414. Shockwave2(BrickColor.new("Really red"),CFrame.new(pos),0.25*2,0.25*2,0.25*2,0.25*2,0.25*2,0.25*2,0.01*2)
  1415. coroutine.wrap(function()
  1416.  
  1417.  
  1418. local fxm = Instance.new("SpecialMesh", fx)
  1419. fxm.Scale = Vector3.new(0,0,0)
  1420. fxm.Offset = Vector3.new(0,0,0)
  1421. fxm.MeshType = "Sphere"
  1422. spawn(function()
  1423. for i = 1, 60, 2 do
  1424. fxm.Scale = Vector3.new(0.25 - i*0.00416,2.5 - i*0.0416 ,0.25 - i*0.00416)
  1425. fx.CFrame = fx.CFrame * CFrame.new(0,1.5,0)
  1426. fx.Transparency = i/30
  1427. swait()
  1428. end
  1429. wait()
  1430. fx:Destroy()
  1431. end)
  1432.  
  1433. end)()
  1434. Damagefunc2(hit,20,40,0,"Normal",rootPart,0)
  1435. Eyes.Texture = "rbxassetid://1572409968"
  1436. Mouth.Texture = "rbxassetid://1572411867"
  1437. end
  1438. atk = 1
  1439. end
  1440. Normal_Face()
  1441. Animations = false
  1442. attack = false
  1443. end
  1444.  
  1445. function Shrug()
  1446. attack = true
  1447. attack2 = true
  1448. Animations = true
  1449. Eyes.Texture = "rbxassetid://1572409670"
  1450. Mouth.Texture = "rbxassetid://1572410439"
  1451. for i = 0,0.2,0.01 do
  1452. angleSpeed = 1
  1453. axisSpeed = 1
  1454. change = 0.5
  1455. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20) - math.sin(sine/7.5)/15,math.rad(0),math.rad(20) + math.sin(sine/7.5)/15), 0.15)
  1456. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-5), math.rad(0),math.rad(-20) - math.sin(sine/7.5)/15), 0.15)
  1457. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(2) + math.sin(sine/7.5)/66), 0.15)
  1458. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-2) - math.sin(sine/7.5)/66), 0.15)
  1459. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  1460. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(-5)), 0.15)
  1461. swait()
  1462. end
  1463.  
  1464. for i = 0,0.1,0.01 do
  1465. angleSpeed = 1
  1466. axisSpeed = 1
  1467. change = 0.5
  1468. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.8 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20) - math.sin(sine/7.5)/15,math.rad(0),math.rad(25) + math.sin(sine/7.5)/15), 0.15)
  1469. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.8 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-5), math.rad(0),math.rad(-25) - math.sin(sine/7.5)/15), 0.15)
  1470. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(2) + math.sin(sine/7.5)/66), 0.15)
  1471. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-2) - math.sin(sine/7.5)/66), 0.15)
  1472. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  1473. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(-20)), 0.15)
  1474. swait()
  1475. end
  1476.  
  1477. for i = 0,0.2,0.01 do
  1478. angleSpeed = 1
  1479. axisSpeed = 1
  1480. change = 0.5
  1481. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20) - math.sin(sine/7.5)/15,math.rad(0),math.rad(20) + math.sin(sine/7.5)/15), 0.15)
  1482. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-5), math.rad(0),math.rad(-20) - math.sin(sine/7.5)/15), 0.15)
  1483. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(2) + math.sin(sine/7.5)/66), 0.15)
  1484. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-2) - math.sin(sine/7.5)/66), 0.15)
  1485. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  1486. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(-5)), 0.15)
  1487. swait()
  1488. end
  1489. Normal_Face()
  1490. Animations = false
  1491. attack2 = false
  1492. attack = false
  1493. end
  1494.  
  1495. function Surprised()
  1496. attack = true
  1497. attack2 = true
  1498. Animations = true
  1499. Eyes.Texture = "rbxassetid://1572411695"
  1500. Mouth.Texture = "rbxassetid://1572410763"
  1501.  
  1502. for i = 0,0.05,0.01 do
  1503. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(30) - math.sin(sine/7.5)/15), 0.15)
  1504. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) - math.sin(sine/7.5)/15,math.rad(-30) + math.sin(sine/7.5)/15), 0.15)
  1505. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(-5)), 0.15)
  1506. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(5)), 0.15)
  1507. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(20), math.rad(0),math.rad(0)), 0.15)
  1508. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, -0.25) * c_angles(math.rad(-20),math.rad(0), math.rad(0)), 0.15)
  1509. swait()
  1510. end
  1511. S = Instance.new("Sound")
  1512. S.Parent = Character.Torso
  1513. S.SoundId = "rbxassetid://2019251766"
  1514. S.Volume = 10
  1515. S.Looped = false
  1516. S.Pitch = 1
  1517. S:Play()
  1518. for i = 0,0.05,0.01 do
  1519. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(60) - math.sin(sine/7.5)/15), 0.15)
  1520. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) - math.sin(sine/7.5)/15,math.rad(-60) + math.sin(sine/7.5)/15), 0.15)
  1521. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(-10)), 0.15)
  1522. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(10)), 0.15)
  1523. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0.1) * c_angles(math.rad(20), math.rad(0),math.rad(0)), 0.15)
  1524. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, -0.25) * c_angles(math.rad(-20),math.rad(0), math.rad(0)), 0.15)
  1525. swait()
  1526. end
  1527.  
  1528. for i = 0,0.7,0.01 do
  1529. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(30) - math.sin(sine/7.5)/15), 0.15)
  1530. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) - math.sin(sine/7.5)/15,math.rad(-30) + math.sin(sine/7.5)/15), 0.15)
  1531. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(-5)), 0.15)
  1532. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(5)), 0.15)
  1533. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(20), math.rad(0),math.rad(0)), 0.15)
  1534. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, -0.25) * c_angles(math.rad(-20),math.rad(0), math.rad(0)), 0.15)
  1535. swait()
  1536. end
  1537.  
  1538. Normal_Face()
  1539. Animations = false
  1540. attack2 = false
  1541. attack = false
  1542. end
  1543.  
  1544. function No()
  1545. attack = true
  1546. attack2 = true
  1547. Animations = true
  1548. Eyes.Texture = "rbxassetid://1572409830"
  1549. Mouth.Texture = "rbxassetid://1572410763"
  1550.  
  1551. for i = 1,3 do
  1552. for i = 0,0.2,0.01 do
  1553. angleSpeed = 1
  1554. axisSpeed = 1
  1555. change = 0.5
  1556. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/7.5)/25,math.rad(-5) + math.sin(sine/7.5)/30,math.rad(-76) + math.sin(sine/7.5)/35), 0.15)
  1557. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/7.5)/25,math.rad(-10) + math.sin(sine/7.5)/30,math.rad(76) + math.sin(sine/7.5)/35), 0.15)
  1558. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(5) + math.sin(sine/7.5)/66), 0.15)
  1559. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/66), 0.15)
  1560. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  1561. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-20),math.rad(25), math.rad(0) + math.sin(sine/15)/15), 0.15)
  1562. swait()
  1563. end
  1564.  
  1565. for i = 0,0.2,0.01 do
  1566. angleSpeed = 1
  1567. axisSpeed = 1
  1568. change = 0.5
  1569. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/7.5)/25,math.rad(-5) + math.sin(sine/7.5)/30,math.rad(-76) + math.sin(sine/7.5)/35), 0.15)
  1570. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/7.5)/25,math.rad(-10) + math.sin(sine/7.5)/30,math.rad(76) + math.sin(sine/7.5)/35), 0.15)
  1571. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(5) + math.sin(sine/7.5)/66), 0.15)
  1572. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/66), 0.15)
  1573. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  1574. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-20),math.rad(-25), math.rad(0) + math.sin(sine/15)/15), 0.15)
  1575. swait()
  1576. end
  1577. end
  1578.  
  1579. for i = 0,0.2,0.01 do
  1580. angleSpeed = 1
  1581. axisSpeed = 1
  1582. change = 0.5
  1583. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/7.5)/25,math.rad(-5) + math.sin(sine/7.5)/30,math.rad(-76) + math.sin(sine/7.5)/35), 0.15)
  1584. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/7.5)/25,math.rad(-10) + math.sin(sine/7.5)/30,math.rad(76) + math.sin(sine/7.5)/35), 0.15)
  1585. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(5) + math.sin(sine/7.5)/66), 0.15)
  1586. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/66), 0.15)
  1587. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  1588. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-20),math.rad(25), math.rad(0) + math.sin(sine/15)/15), 0.15)
  1589. swait()
  1590. end
  1591.  
  1592. Normal_Face()
  1593. Animations = false
  1594. attack2 = false
  1595. attack = false
  1596. end
  1597.  
  1598. function Nuh_Uh()
  1599. attack = true
  1600. attack2 = true
  1601. Animations = true
  1602. Eyes.Texture = "rbxassetid://1572409830"
  1603. Mouth.Texture = "rbxassetid://1572410439"
  1604.  
  1605. for i = 1,3 do
  1606. for i = 0,0.2,0.01 do
  1607. angleSpeed = 1
  1608. axisSpeed = 1
  1609. change = 0.5
  1610. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/7.5)/25,math.rad(-5) + math.sin(sine/7.5)/30,math.rad(-76) + math.sin(sine/7.5)/35), 0.15)
  1611. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/7.5)/25,math.rad(-10) + math.sin(sine/7.5)/30,math.rad(76) + math.sin(sine/7.5)/35), 0.15)
  1612. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.8 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(0),math.rad(0)), 0.15)
  1613. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.4 - math.sin(sine/15)/15, -0.3) * c_angles(math.rad(-15),math.rad(0),math.rad(0)), 0.15)
  1614. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  1615. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-20),math.rad(25), math.rad(0) + math.sin(sine/15)/15), 0.15)
  1616. swait()
  1617. end
  1618.  
  1619. for i = 0,0.2,0.01 do
  1620. angleSpeed = 1
  1621. axisSpeed = 1
  1622. change = 0.5
  1623. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/7.5)/25,math.rad(-5) + math.sin(sine/7.5)/30,math.rad(-76) + math.sin(sine/7.5)/35), 0.15)
  1624. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/7.5)/25,math.rad(-10) + math.sin(sine/7.5)/30,math.rad(76) + math.sin(sine/7.5)/35), 0.15)
  1625. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.8 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(0),math.rad(0)), 0.15)
  1626. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.4 - math.sin(sine/15)/15, -0.3) * c_angles(math.rad(-15),math.rad(0),math.rad(0)), 0.15)
  1627. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  1628. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-20),math.rad(-25), math.rad(0) + math.sin(sine/15)/15), 0.15)
  1629. swait()
  1630. end
  1631. end
  1632.  
  1633. for i = 0,0.2,0.01 do
  1634. angleSpeed = 1
  1635. axisSpeed = 1
  1636. change = 0.5
  1637. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/7.5)/25,math.rad(-5) + math.sin(sine/7.5)/30,math.rad(-76) + math.sin(sine/7.5)/35), 0.15)
  1638. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/7.5)/25,math.rad(-10) + math.sin(sine/7.5)/30,math.rad(76) + math.sin(sine/7.5)/35), 0.15)
  1639. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.8 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(0),math.rad(0)), 0.15)
  1640. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.4 - math.sin(sine/15)/15, -0.3) * c_angles(math.rad(-15),math.rad(0),math.rad(0)), 0.15)
  1641. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  1642. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-20),math.rad(25), math.rad(0) + math.sin(sine/15)/15), 0.15)
  1643. swait()
  1644. end
  1645.  
  1646. Normal_Face()
  1647. Animations = false
  1648. attack2 = false
  1649. attack = false
  1650. end
  1651.  
  1652. function Wave()
  1653. attack = true
  1654. attack2 = true
  1655. Animations = true
  1656. Eyes.Texture = "rbxassetid://1572409210"
  1657. Mouth.Texture = "rbxassetid://1572410439"
  1658.  
  1659. for i = 1,2 do
  1660. for i = 0,0.2,0.01 do
  1661. angleSpeed = 1
  1662. axisSpeed = 1
  1663. change = 0.5
  1664. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20) - math.sin(sine/7.5)/15,math.rad(0),math.rad(150) + math.sin(sine/7.5)/15), 0.15)
  1665. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-5), math.rad(0),math.rad(20) - math.sin(sine/7.5)/15), 0.15)
  1666. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(5) + math.sin(sine/7.5)/66), 0.15)
  1667. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/66), 0.15)
  1668. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  1669. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(10) + math.sin(sine/15)/15), 0.15)
  1670. swait()
  1671. end
  1672.  
  1673. for i = 0,0.2,0.01 do
  1674. angleSpeed = 1
  1675. axisSpeed = 1
  1676. change = 0.5
  1677. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20) - math.sin(sine/7.5)/15,math.rad(0),math.rad(100) + math.sin(sine/7.5)/15), 0.15)
  1678. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-5), math.rad(0),math.rad(20) - math.sin(sine/7.5)/15), 0.15)
  1679. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(5) + math.sin(sine/7.5)/66), 0.15)
  1680. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/66), 0.15)
  1681. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  1682. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(10) + math.sin(sine/15)/15), 0.15)
  1683. swait()
  1684. end
  1685. end
  1686.  
  1687. for i = 0,0.2,0.01 do
  1688. angleSpeed = 1
  1689. axisSpeed = 1
  1690. change = 0.5
  1691. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20) - math.sin(sine/7.5)/15,math.rad(0),math.rad(150) + math.sin(sine/7.5)/15), 0.15)
  1692. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-5), math.rad(0),math.rad(20) - math.sin(sine/7.5)/15), 0.15)
  1693. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(5) + math.sin(sine/7.5)/66), 0.15)
  1694. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/66), 0.15)
  1695. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  1696. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(10) + math.sin(sine/15)/15), 0.15)
  1697. swait()
  1698. end
  1699.  
  1700.  
  1701. Normal_Face()
  1702. Animations = false
  1703. attack2 = false
  1704. attack = false
  1705. end
  1706.  
  1707.  
  1708. function Nod()
  1709. attack = true
  1710. attack2 = true
  1711. Animations = true
  1712. Eyes.Texture = "rbxassetid://1572409210"
  1713. Mouth.Texture = "rbxassetid://1572410439"
  1714.  
  1715. for i = 0,0.15,0.01 do
  1716. angleSpeed = 1
  1717. axisSpeed = 1
  1718. change = 0.5
  1719. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/7.5)/25,math.rad(-5) + math.sin(sine/7.5)/30,math.rad(-76) + math.sin(sine/7.5)/35), 0.15)
  1720. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/7.5)/25,math.rad(-10) + math.sin(sine/7.5)/30,math.rad(76) + math.sin(sine/7.5)/35), 0.15)
  1721. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(5) + math.sin(sine/7.5)/66), 0.15)
  1722. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/66), 0.15)
  1723. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  1724. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-10) + math.sin(sine/7.5)/15,math.rad(0), math.rad(0) + math.sin(sine/15)/15), 0.15)
  1725. swait()
  1726. end
  1727.  
  1728. for i = 0,0.15,0.01 do
  1729. angleSpeed = 1
  1730. axisSpeed = 1
  1731. change = 0.5
  1732. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/7.5)/25,math.rad(-5) + math.sin(sine/7.5)/30,math.rad(-76) + math.sin(sine/7.5)/35), 0.15)
  1733. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/7.5)/25,math.rad(-10) + math.sin(sine/7.5)/30,math.rad(76) + math.sin(sine/7.5)/35), 0.15)
  1734. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(5) + math.sin(sine/7.5)/66), 0.15)
  1735. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/66), 0.15)
  1736. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  1737. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-20) + math.sin(sine/7.5)/15,math.rad(0), math.rad(0) + math.sin(sine/15)/15), 0.15)
  1738. swait()
  1739. end
  1740.  
  1741. for i = 0,0.15,0.01 do
  1742. angleSpeed = 1
  1743. axisSpeed = 1
  1744. change = 0.5
  1745. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/7.5)/25,math.rad(-5) + math.sin(sine/7.5)/30,math.rad(-76) + math.sin(sine/7.5)/35), 0.15)
  1746. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/7.5)/25,math.rad(-10) + math.sin(sine/7.5)/30,math.rad(76) + math.sin(sine/7.5)/35), 0.15)
  1747. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(5) + math.sin(sine/7.5)/66), 0.15)
  1748. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/66), 0.15)
  1749. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  1750. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-10) + math.sin(sine/7.5)/15,math.rad(0), math.rad(0) + math.sin(sine/15)/15), 0.15)
  1751. swait()
  1752. end
  1753.  
  1754. Normal_Face()
  1755. Animations = false
  1756. attack2 = false
  1757. attack = false
  1758. end
  1759.  
  1760.  
  1761. TimePerSpike = 2
  1762. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  1763. function Ink_Spikes()
  1764. attack = true
  1765. attack2 = true
  1766. Animations = true
  1767. Point= Instance.new("BodyGyro")
  1768. Point.Parent = rootPart
  1769. Point.D = 175
  1770. Point.P = 20000
  1771. Point.MaxTorque = Vector3.new(0,4000000,0)
  1772. Eyes.Texture = "rbxassetid://1572409968"
  1773. Mouth.Texture = "rbxassetid://1572411867"
  1774. for i = 0,0.15,0.01 do
  1775. Point.cframe = CFrame.new(rootPart.Position,mouse.Hit.Position)
  1776. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(60) - math.sin(sine/7.5)/15,math.rad(0),math.rad(40) + math.sin(sine/7.5)/15), 0.15)
  1777. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20), math.rad(0),math.rad(-10) - math.sin(sine/7.5)/15), 0.15)
  1778. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-10) - math.sin(sine/7.5)/15, math.rad(50), math.rad(-2) + math.sin(sine/7.5)/66), 0.15)
  1779. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-10), math.rad(50), math.rad(2) - math.sin(sine/7.5)/66), 0.15)
  1780. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10), math.rad(-50),math.rad(0)), 0.15)
  1781. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-10) + math.sin(sine/7.5)/15,math.rad(45), math.rad(0) + math.sin(sine/15)/15), 0.15)
  1782. swait()
  1783. end
  1784. coroutine.wrap(function()
  1785. getroot = rootPart.CFrame
  1786. for i = 1,math.random(10,12) do
  1787. TimePerSpike = TimePerSpike + math.random(4,6)
  1788. local rng2 = Instance.new("Part",Character)
  1789. rng2.Anchored = true
  1790. rng2.Color = Color3.new(0,0,0)
  1791. rng2.CanCollide = true
  1792. rng2.Material = "Neon"
  1793. rng2.FormFactor = 3
  1794. rng2.Name = "Shockwave"
  1795. rng2.Size = Vector3.new(0.5, 8, 0.5)
  1796. rng2.Transparency = 0
  1797. rng2.TopSurface = 0
  1798. rng2.BottomSurface = 0
  1799. rng2.CFrame = getroot
  1800. rng2.CFrame = rng2.CFrame * CFrame.new(math.random(-20,20)/10,-10,-TimePerSpike) * CFrame.Angles(math.rad(math.random(-20,20)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-200,200)/10))
  1801. local rngm2 = Instance.new("SpecialMesh", rng2)
  1802. rngm2.Scale = Vector3.new(1,5,1)
  1803. rngm2.Offset = Vector3.new(0,0,0)
  1804. rngm2.MeshType = "FileMesh"
  1805. rngm2.MeshId = "rbxassetid://1873091214"
  1806. local HIT = rng2.Touched:Connect(function(hit)
  1807. if hit.Parent ~= Character then
  1808. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 2
  1809. end
  1810. end)
  1811. S = Instance.new("Sound",rng2)
  1812. S.Volume = 2
  1813. S.SoundId = "rbxassetid://"..HITWEAPONSOUNDS[math.random(1,#HITWEAPONSOUNDS)]
  1814. S:Play()
  1815. spawn(function()
  1816. for i = 1,5 do
  1817. rng2.CFrame = rng2.CFrame * CFrame.new(0,2,0)
  1818. swait()
  1819. end
  1820. HIT:disconnect()
  1821. wait(0.05)
  1822. for i = 1,15 do
  1823. rng2.CFrame = rng2.CFrame * CFrame.new(0,-0.6,0)
  1824. swait()
  1825. end
  1826. rng2:Destroy()
  1827. end)
  1828. wait(0.02)
  1829. end
  1830. TimePerSpike = 2
  1831. end)()
  1832. for i = 0,0.3,0.01 do
  1833. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.8 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(120) - math.sin(sine/7.5)/15,math.rad(0),math.rad(-10) + math.sin(sine/7.5)/15), 0.2)
  1834. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10), math.rad(0),math.rad(-20) - math.sin(sine/7.5)/15), 0.2)
  1835. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0) - math.sin(sine/7.5)/15, math.rad(0), math.rad(-2) + math.sin(sine/7.5)/66), 0.2)
  1836. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(2) - math.sin(sine/7.5)/66), 0.2)
  1837. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(10),math.rad(0)), 0.2)
  1838. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(0) + math.sin(sine/15)/15), 0.2)
  1839. swait()
  1840. end
  1841. Normal_Face()
  1842. Point:Destroy()
  1843. Animations = false
  1844. attack2 = false
  1845. attack = false
  1846. end
  1847.  
  1848. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  1849. function Ink_Spikes2()
  1850. attack = true
  1851. attack2 = true
  1852. Animations = true
  1853. Point= Instance.new("BodyGyro")
  1854. Point.Parent = rootPart
  1855. Point.D = 175
  1856. Point.P = 20000
  1857. Point.MaxTorque = Vector3.new(0,4000000,0)
  1858. Eyes.Texture = "rbxassetid://1572409968"
  1859. Mouth.Texture = "rbxassetid://1572411867"
  1860. for i = 0,0.15,0.01 do
  1861. Point.cframe = CFrame.new(rootPart.Position,mouse.Hit.Position)
  1862. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(60) - math.sin(sine/7.5)/15,math.rad(0),math.rad(40) + math.sin(sine/7.5)/15), 0.15)
  1863. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20), math.rad(0),math.rad(-10) - math.sin(sine/7.5)/15), 0.15)
  1864. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-10) - math.sin(sine/7.5)/15, math.rad(50), math.rad(-2) + math.sin(sine/7.5)/66), 0.15)
  1865. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-10), math.rad(50), math.rad(2) - math.sin(sine/7.5)/66), 0.15)
  1866. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10), math.rad(-50),math.rad(0)), 0.15)
  1867. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-10) + math.sin(sine/7.5)/15,math.rad(45), math.rad(0) + math.sin(sine/15)/15), 0.15)
  1868. swait()
  1869. end
  1870. coroutine.wrap(function()
  1871. getroot = rootPart.CFrame
  1872. for i = 1,math.random(10,12) do
  1873. TimePerSpike = TimePerSpike + math.random(4,6)
  1874. local rng2 = Instance.new("Part",Effects)
  1875. rng2.Anchored = true
  1876. rng2.Color = Color3.new(0,0,0)
  1877. rng2.CanCollide = true
  1878. rng2.Material = "Neon"
  1879. rng2.FormFactor = 3
  1880. rng2.Name = "Shockwave"
  1881. rng2.Size = Vector3.new(0.5, 14, 0.5)
  1882. rng2.Transparency = 0
  1883. rng2.TopSurface = 0
  1884. rng2.BottomSurface = 0
  1885. rng2.CFrame = getroot
  1886. rng2.CFrame = rng2.CFrame * CFrame.new(math.random(-20,20)/10,-10,-TimePerSpike) * CFrame.Angles(math.rad(math.random(-20,20)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-200,200)/10))
  1887. local rngm2 = Instance.new("SpecialMesh", rng2)
  1888. rngm2.Scale = Vector3.new(1,8,1)
  1889. rngm2.Offset = Vector3.new(0,0,0)
  1890. rngm2.MeshType = "FileMesh"
  1891. rngm2.MeshId = "rbxassetid://1873091214"
  1892. local HIT = rng2.Touched:Connect(function(hit)
  1893. if hit.Parent ~= Character then
  1894. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 4
  1895. end
  1896. end)
  1897. S = Instance.new("Sound",rng2)
  1898. S.Volume = 2
  1899. S.SoundId = "rbxassetid://"..HITWEAPONSOUNDS[math.random(1,#HITWEAPONSOUNDS)]
  1900. S:Play()
  1901. spawn(function()
  1902. for i = 1,5 do
  1903. rng2.CFrame = rng2.CFrame * CFrame.new(0,2,0)
  1904. swait()
  1905. end
  1906. HIT:disconnect()
  1907. wait(1)
  1908. for i = 1,15 do
  1909. rng2.CFrame = rng2.CFrame * CFrame.new(0,-0.6,0)
  1910. swait()
  1911. end
  1912. rng2:Destroy()
  1913. end)
  1914. wait(0.02)
  1915. end
  1916. TimePerSpike = 2
  1917. end)
  1918. coroutine.wrap(function()
  1919. getroot = rootPart.CFrame
  1920. for i = 1,math.random(10,25) do
  1921. TimePerSpike2 = TimePerSpike2 + math.random(2,4)
  1922. local rng2 = Instance.new("Part",Effects)
  1923. rng2.Anchored = true
  1924. rng2.Color = Color3.new(0,0,0)
  1925. rng2.CanCollide = true
  1926. rng2.Material = "Neon"
  1927. rng2.FormFactor = 3
  1928. rng2.Name = "Shockwave"
  1929. rng2.Size = Vector3.new(0.5, 8, 0.5)
  1930. rng2.Transparency = 0
  1931. rng2.TopSurface = 0
  1932. rng2.BottomSurface = 0
  1933. rng2.CFrame = getroot
  1934. rng2.CFrame = rng2.CFrame * CFrame.new(math.random(-200,200)/10,-10,-TimePerSpike2) * CFrame.Angles(math.rad(math.random(-20,20)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-200,200)/10))
  1935. local rngm2 = Instance.new("SpecialMesh", rng2)
  1936. rngm2.Scale = Vector3.new(1,5,1)
  1937. rngm2.Offset = Vector3.new(0,0,0)
  1938. rngm2.MeshType = "FileMesh"
  1939. rngm2.MeshId = "rbxassetid://1873091214"
  1940. local HIT = rng2.Touched:Connect(function(hit)
  1941. if hit.Parent ~= Character then
  1942. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 2
  1943. end
  1944. end)
  1945. S = Instance.new("Sound",rng2)
  1946. S.Volume = 2
  1947. S.SoundId = "rbxassetid://"..HITWEAPONSOUNDS[math.random(1,#HITWEAPONSOUNDS)]
  1948. S:Play()
  1949. spawn(function()
  1950. for i = 1,5 do
  1951. rng2.CFrame = rng2.CFrame * CFrame.new(0,2,0)
  1952. swait()
  1953. end
  1954. HIT:disconnect()
  1955. swait()
  1956. for i = 1,15 do
  1957. rng2.CFrame = rng2.CFrame * CFrame.new(0,-0.6,0)
  1958. swait()
  1959. end
  1960. rng2:Destroy()
  1961. end)
  1962. local rng2 = Instance.new("Part",Effects)
  1963. rng2.Anchored = true
  1964. rng2.Color = Color3.new(0,0,0)
  1965. rng2.CanCollide = true
  1966. rng2.Material = "Neon"
  1967. rng2.FormFactor = 3
  1968. rng2.Name = "Shockwave"
  1969. rng2.Size = Vector3.new(0.5, 8, 0.5)
  1970. rng2.Transparency = 0
  1971. rng2.TopSurface = 0
  1972. rng2.BottomSurface = 0
  1973. rng2.CFrame = getroot
  1974. rng2.CFrame = rng2.CFrame * CFrame.new(math.random(-200,200)/10,-10,-TimePerSpike2) * CFrame.Angles(math.rad(math.random(-20,20)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-200,200)/10))
  1975. local rngm2 = Instance.new("SpecialMesh", rng2)
  1976. rngm2.Scale = Vector3.new(1,5,1)
  1977. rngm2.Offset = Vector3.new(0,0,0)
  1978. rngm2.MeshType = "FileMesh"
  1979. rngm2.MeshId = "rbxassetid://1873091214"
  1980. local HIT = rng2.Touched:Connect(function(hit)
  1981. if hit.Parent ~= Character then
  1982. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 2
  1983. end
  1984. end)
  1985. S = Instance.new("Sound",rng2)
  1986. S.Volume = 2
  1987. S.SoundId = "rbxassetid://"..HITWEAPONSOUNDS[math.random(1,#HITWEAPONSOUNDS)]
  1988. S:Play()
  1989. spawn(function()
  1990. for i = 1,5 do
  1991. rng2.CFrame = rng2.CFrame * CFrame.new(0,2,0)
  1992. swait()
  1993. end
  1994. HIT:disconnect()
  1995. swait()
  1996. for i = 1,15 do
  1997. rng2.CFrame = rng2.CFrame * CFrame.new(0,-0.6,0)
  1998. swait()
  1999. end
  2000. rng2:Destroy()
  2001. end)
  2002. wait(math.random(10,20)/-100)
  2003. end
  2004. TimePerSpike2 = 2
  2005. end)()
  2006. for i = 0,0.3,0.01 do
  2007. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.8 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(120) - math.sin(sine/7.5)/15,math.rad(0),math.rad(-10) + math.sin(sine/7.5)/15), 0.2)
  2008. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10), math.rad(0),math.rad(-20) - math.sin(sine/7.5)/15), 0.2)
  2009. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0) - math.sin(sine/7.5)/15, math.rad(0), math.rad(-2) + math.sin(sine/7.5)/66), 0.2)
  2010. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(2) - math.sin(sine/7.5)/66), 0.2)
  2011. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(10),math.rad(0)), 0.2)
  2012. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(0) + math.sin(sine/15)/15), 0.2)
  2013. swait()
  2014. end
  2015. Normal_Face()
  2016. Point:Destroy()
  2017. Animations = false
  2018. attack2 = false
  2019. attack = false
  2020. end
  2021.  
  2022. function Attacksix()
  2023. attack = true
  2024. Animations = true
  2025. Eyes.Texture = "rbxassetid://1572409968"
  2026. Mouth.Texture = "rbxassetid://1572411867"
  2027. sfx = Instance.new("Sound",Left_Arm)
  2028. sfx.Volume = 2
  2029. sfx.SoundId = "rbxassetid://1180449290"
  2030. sfx:Play()
  2031. for i = 0,0.4,0.01 do
  2032. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(90),math.rad(0),math.rad(20)), 0.2)
  2033. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(130 + math.random(-50,50)),math.rad(0),math.rad(-35) + math.random(-10,10)/10), 0.2)
  2034. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(20),math.rad(0),math.rad(0)), 0.2)
  2035. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(0)), 0.2)
  2036. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(60),math.rad(0)), 0.2)
  2037. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0.2, 1.5, 0) * c_angles(math.rad(0),math.rad(-60), math.rad(0)), 0.2)
  2038. coroutine.wrap(function()
  2039. for i = 1,2 do
  2040. local fx = Instance.new("Part",Effects)
  2041. fx.Anchored = true
  2042. fx.Color = Color3.fromRGB(159, 243, 233)
  2043. fx.CanCollide = false
  2044. fx.FormFactor = 3
  2045. fx.Name = "Shockwave"
  2046. fx.Material = "Neon"
  2047. fx.Size = Vector3.new(1, 1, 1)
  2048. fx.Transparency = 0.35
  2049. fx.TopSurface = 0
  2050. fx.BottomSurface = 0
  2051. fx.CFrame = Left_Arm.CFrame
  2052. fx.CFrame = fx.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-360,-360)/10),math.rad(math.random(-3600,3600)/10))
  2053. local fxm = Instance.new("SpecialMesh", fx)
  2054. fxm.Scale = Vector3.new(0,0,0)
  2055. fxm.Offset = Vector3.new(0,0,0)
  2056. fxm.MeshType = "Sphere"
  2057. spawn(function()
  2058. for i = 1, 60, 2 do
  2059. fxm.Scale = Vector3.new(0.5 - i*0.0083,5 - i*0.083 ,0.5 - i*0.0083)
  2060. fx.CFrame = fx.CFrame * CFrame.new(0,1.5,0)
  2061. fx.Transparency = i/15
  2062. swait()
  2063. end
  2064. wait()
  2065. fx:Destroy()
  2066. end)
  2067. end
  2068. end)()
  2069. swait()
  2070. end
  2071. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
  2072. if v:FindFirstChild('HumanoidRootPart') and v:FindFirstChild('Humanoid') then
  2073. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(25,52)
  2074. v:FindFirstChild('Torso').Velocity=(v:FindFirstChild('Torso').CFrame.lookVector*150)+Vector3.new(0,1,0)*20
  2075. coroutine.wrap(function()
  2076. for i = 1,25 do
  2077. local fx = Instance.new("Part",Effects)
  2078. fx.Anchored = true
  2079. fx.Color = Color3.new(1,0,0)
  2080. fx.CanCollide = false
  2081. fx.FormFactor = 3
  2082. fx.Name = "Shockwave"
  2083. fx.Material = "Neon"
  2084. fx.Size = Vector3.new(1, 1, 1)
  2085. fx.Transparency = 0.35
  2086. fx.TopSurface = 0
  2087. fx.BottomSurface = 0
  2088. fx.CFrame = v:FindFirstChild('HumanoidRootPart').CFrame
  2089. fx.CFrame = fx.CFrame * CFrame.new(0,0,0)
  2090. local fxm = Instance.new("SpecialMesh", fx)
  2091. fxm.Scale = Vector3.new(0,-1,0)
  2092. fxm.Offset = Vector3.new(0,0,0)
  2093. fxm.MeshType = "Sphere"
  2094. spawn(function()
  2095. for i = 1, 60, 2 do
  2096. fx.Color = Color3.new(i/15,0,0)
  2097. fxm.Scale = Vector3.new(.25 + i/10,.25 + i/10,.25 + i/10)
  2098. fx.CFrame = fx.CFrame * CFrame.new(0,math.random(-10,10)/10,0) * CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-360,-360)/10),math.rad(math.random(-3600,3600)/10))
  2099. fx.Transparency = i/15
  2100. swait()
  2101. end
  2102. wait()
  2103. fx:Destroy()
  2104. end)
  2105. end
  2106. end)()
  2107. else
  2108.  
  2109. end
  2110. end
  2111. sfx:Destroy()
  2112. S = Instance.new("Sound")
  2113. S.Parent = Character.Torso
  2114. S.SoundId = "rbxassetid://1236459264"
  2115. S.Volume = 8
  2116. S.TimePosition = 0.2
  2117. S.Looped = false
  2118. S.Pitch = 1
  2119. S:Play()
  2120. coroutine.wrap(function()
  2121. wait(0.1)
  2122. for i = 1,25 do
  2123. local fx = Instance.new("Part",Effects)
  2124. fx.Anchored = true
  2125. fx.Color = Color3.new(1,0,0)
  2126. fx.CanCollide = false
  2127. fx.FormFactor = 3
  2128. fx.Name = "Shockwave"
  2129. fx.Material = "Neon"
  2130. fx.Size = Vector3.new(1, 1, 1)
  2131. fx.Transparency = 0.35
  2132. fx.TopSurface = 0
  2133. fx.BottomSurface = 0
  2134. fx.CFrame = Left_Arm.CFrame
  2135. fx.CFrame = fx.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-360,-360)/10),math.rad(math.random(-3600,3600)/10))
  2136. local fxm = Instance.new("SpecialMesh", fx)
  2137. fxm.Scale = Vector3.new(0,0,0)
  2138. fxm.Offset = Vector3.new(0,0,0)
  2139. fxm.MeshType = "Sphere"
  2140. spawn(function()
  2141. for i = 1, 60, 2 do
  2142. fxm.Scale = Vector3.new(0.5 - i*0.0083,5 - i*0.083 ,0.5 - i*0.0083)
  2143. fx.CFrame = fx.CFrame * CFrame.new(0,1.5,0)
  2144. fx.Transparency = i/7.5
  2145. swait()
  2146. end
  2147. wait()
  2148. fx:Destroy()
  2149. end)
  2150. end
  2151. end)()
  2152. for i = 0,0.15,0.01 do
  2153. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(20),math.rad(0),math.rad(15)), 0.15)
  2154. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(75),math.rad(30),math.rad(-25)), 0.15)
  2155. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-5),math.rad(0),math.rad(0)), 0.15)
  2156. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(5),math.rad(0),math.rad(0)), 0.15)
  2157. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-20), math.rad(-90),math.rad(0)), 0.15)
  2158. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0.2, 1.5, 0) * c_angles(math.rad(-20),math.rad(90), math.rad(0)), 0.15)
  2159. coroutine.wrap(function()
  2160. for i = 1,2 do
  2161. local fx = Instance.new("Part",Effects)
  2162. fx.Anchored = true
  2163. fx.Color = Color3.new(0,0,0)
  2164. fx.CanCollide = false
  2165. fx.FormFactor = 3
  2166. fx.Name = "Shockwave"
  2167. fx.Material = "Neon"
  2168. fx.Size = Vector3.new(1, 1, 1)
  2169. fx.Transparency = 0.35
  2170. fx.TopSurface = 0
  2171. fx.BottomSurface = 0
  2172. fx.CFrame = Left_Arm.CFrame
  2173. fx.CFrame = fx.CFrame * CFrame.new(0,0,0)
  2174. local fxm = Instance.new("SpecialMesh", fx)
  2175. fxm.Scale = Vector3.new(0,-1,0)
  2176. fxm.Offset = Vector3.new(0,0,0)
  2177. fxm.MeshType = "Sphere"
  2178. spawn(function()
  2179. for i = 1, 60, 2 do
  2180. fx.Color = Color3.new(i/15,0,0)
  2181. fxm.Scale = Vector3.new(.25 + i/10,.25 + i/10,.25 + i/10)
  2182. fx.CFrame = fx.CFrame * CFrame.new(0,math.random(-10,10)/10,0) * CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-360,-360)/10),math.rad(math.random(-3600,3600)/10))
  2183. fx.Transparency = i/15
  2184. swait()
  2185. end
  2186. wait()
  2187. fx:Destroy()
  2188. end)
  2189. end
  2190. end)()
  2191. swait()
  2192. end
  2193. Normal_Face()
  2194. target = nil
  2195. Animations = false
  2196. attack = false
  2197. end
  2198.  
  2199. function ShadowBallBarrage()
  2200. attack = true
  2201. Animations = true
  2202. local SB = Instance.new("Part",Effects)
  2203. SB.Name = "ShadowBallz"
  2204. SB.Shape = Enum.PartType.Block
  2205. SB.CanCollide = false
  2206. SB.BrickColor = BrickColor.new("Really red")
  2207. SB.Transparency = 0
  2208. SB.Material = "Neon"
  2209. SB.Size = Vector3.new(0.25, 0.25, 0.25)
  2210. SB.TopSurface = Enum.SurfaceType.Smooth
  2211. SB.BottomSurface = Enum.SurfaceType.Smooth local SBWeld = Instance.new("Weld", SB)
  2212. SBWeld.Part0 = Right_Arm
  2213. SBWeld.Part1 = SB
  2214. SBWeld.C1 = CFrame.new(0,1,0)
  2215. boom = Instance.new("SpecialMesh",SB)
  2216. boom.MeshType = "Sphere"
  2217. boom.Scale = Vector3.new(3,3,3)
  2218. S = Instance.new("Sound")
  2219. S.Parent = SB
  2220. S.SoundId = "rbxassetid://315746833"
  2221. S.Volume = 5
  2222. S.Looped = false
  2223. S.Pitch = 2
  2224. S:Play()
  2225.  
  2226. S = Instance.new("Sound")
  2227. S.Parent = SB
  2228. S.SoundId = "rbxassetid://203691653"
  2229. S.Volume = 8
  2230. S.Looped = false
  2231. S.Pitch = 1
  2232. S.PlayOnRemove = true
  2233. for i = 0,0.15,0.01 do
  2234. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(120),math.rad(0),math.rad(0)), 0.2)
  2235. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(-25)), 0.2)
  2236. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(10),math.rad(0),math.rad(0)), 0.2)
  2237. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-10),math.rad(0),math.rad(0)), 0.2)
  2238. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(-50),math.rad(0)), 0.2)
  2239. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-15),math.rad(50), math.rad(0)), 0.2)
  2240. coroutine.wrap(function()
  2241. for i = 1,2 do
  2242. local fx = Instance.new("Part",Effects)
  2243. fx.Anchored = true
  2244. fx.Color = Color3.new(1,0,0)
  2245. fx.CanCollide = false
  2246. fx.FormFactor = 3
  2247. fx.Name = "Shockwave"
  2248. fx.Material = "Neon"
  2249. fx.Size = Vector3.new(1, 1, 1)
  2250. fx.Transparency = 0.35
  2251. fx.TopSurface = 0
  2252. fx.BottomSurface = 0
  2253. fx.CFrame = Right_Arm.CFrame
  2254. fx.CFrame = fx.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-360,-360)/10),math.rad(math.random(-3600,3600)/10))
  2255. local fxm = Instance.new("SpecialMesh", fx)
  2256. fxm.Scale = Vector3.new(0,0,0)
  2257. fxm.Offset = Vector3.new(0,0,0)
  2258. fxm.MeshType = "Sphere"
  2259. spawn(function()
  2260. for i = 1, 60, 2 do
  2261. fxm.Scale = Vector3.new(0.2 - i*0.0083,5 - i*0.083 ,0.2 - i*0.0083)
  2262. fx.CFrame = fx.CFrame * CFrame.new(0,1.5,0)
  2263. fx.Transparency = i/15
  2264. swait()
  2265. end
  2266. wait()
  2267. fx:Destroy()
  2268. end)
  2269. end
  2270. end)()
  2271. swait()
  2272. end
  2273. for i = 0,0.05,0.01 do
  2274. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(75),math.rad(0),math.rad(20)), 0.6)
  2275. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(-25)), 0.6)
  2276. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(10),math.rad(0),math.rad(0)), 0.6)
  2277. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-10),math.rad(0),math.rad(0)), 0.6)
  2278. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(55),math.rad(0)), 0.6)
  2279. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-20),math.rad(-55), math.rad(0)), 0.6)
  2280. swait()
  2281. end
  2282.  
  2283. SBWeld:Destroy()
  2284. SB.CanCollide = true
  2285. local bodyVelocity2 = LoadLibrary("RbxUtility").Create("BodyVelocity")({
  2286. velocity = (mouse.Hit.p - SB.CFrame.p).unit * 165,
  2287. P = 5000,
  2288. maxForce = Vector3.new(8000, 8000, 8000),
  2289. Parent = SB
  2290. })
  2291.  
  2292. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2293. SB.Touched:connect(function(hit)
  2294. if(not Character:IsAncestorOf(hit) or hit.Name == "ShadowBallz") then
  2295. for i, v in pairs(FindNearestTorso(SB.CFrame.p, 7)) do
  2296. if v:FindFirstChild('Humanoid') then
  2297. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(255,666)/10
  2298. end
  2299. end
  2300.  
  2301. coroutine.wrap(function()
  2302. for i = 1,180 do
  2303. local fx = Instance.new("Part",Effects)
  2304. fx.Anchored = true
  2305. fx.Color = Color3.new(1,0,0)
  2306. fx.CanCollide = false
  2307. fx.FormFactor = 3
  2308. fx.Name = "Shockwave"
  2309. fx.Material = "Neon"
  2310. fx.Size = Vector3.new(1, 1, 1)
  2311. fx.Transparency = 0.35
  2312. fx.TopSurface = 0
  2313. fx.BottomSurface = 0
  2314. fx.CFrame = SB.CFrame
  2315. fx.CFrame = fx.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-360,-360)/10),math.rad(math.random(-3600,3600)/10))
  2316. local fxm = Instance.new("SpecialMesh", fx)
  2317. fxm.Scale = Vector3.new(0,0,0)
  2318. fxm.Offset = Vector3.new(0,0,0)
  2319. fxm.MeshType = "Sphere"
  2320. spawn(function()
  2321. for i = 1, 60, 2 do
  2322. fxm.Scale = Vector3.new(0.5 - i*0.0083,5 - i*0.083 ,0.5 - i*0.0083)
  2323. fx.CFrame = fx.CFrame * CFrame.new(0,1.5,0)
  2324. fx.Transparency = i/60
  2325. swait()
  2326. end
  2327. wait()
  2328. fx:Destroy()
  2329. end)
  2330. end
  2331. end)()
  2332.  
  2333. local rng2 = Instance.new("Part",Effects)
  2334. rng2.Anchored = true
  2335. rng2.BrickColor = BrickColor.new("Really red")
  2336. rng2.CanCollide = false
  2337. rng2.FormFactor = 3
  2338. rng2.Name = "Shockwave"
  2339. rng2.Material = "Neon"
  2340. rng2.Size = Vector3.new(1, 1, 1)
  2341. rng2.Transparency = 0.35
  2342. rng2.TopSurface = 0
  2343. rng2.BottomSurface = 0
  2344. rng2.CFrame = SB.CFrame
  2345. SB:Destroy()
  2346. local rngm2 = Instance.new("SpecialMesh", rng2)
  2347. rngm2.Scale = Vector3.new(1, 0, 1)
  2348. rngm2.Offset = Vector3.new(0,0,0)
  2349. rngm2.MeshType = "Sphere"
  2350. spawn(function()
  2351. for i = 1, 60, 2 do
  2352. rngm2.Scale = Vector3.new(13 + i*0.3, 13 + i*0.3 ,13 + i*0.3)
  2353. rng2.Transparency = i/60
  2354. swait()
  2355. end
  2356. wait()
  2357. rng2:Destroy()
  2358. end)
  2359. for i = 1,6 do
  2360. local rng2 = Instance.new("Part",Character)
  2361. rng2.Anchored = true
  2362. rng2.BrickColor = BrickColor.new("Really red")
  2363. rng2.CanCollide = false
  2364. rng2.FormFactor = 3
  2365. rng2.Name = "Shockwave"
  2366. rng2.Size = Vector3.new(1, 1, 1)
  2367. rng2.Transparency = 0.35
  2368. rng2.TopSurface = 0
  2369. rng2.BottomSurface = 0
  2370. rng2.CFrame = SB.CFrame * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2371. local rngm2 = Instance.new("SpecialMesh", rng2)
  2372. rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2373. rngm2.Scale = Vector3.new(0, 0, 0)
  2374. rngm2.Offset = Vector3.new(0,0,-0.5)
  2375. spawn(function()
  2376. for i = 1, 60, 2 do
  2377. rngm2.Scale = Vector3.new(13 + i*1, 13 + i*1 ,2 + i*0.3)
  2378. rng2.Transparency = i/30
  2379. rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
  2380. swait()
  2381. end
  2382. wait()
  2383. rng2:Destroy()
  2384. end)
  2385.  
  2386. local rng2 = Instance.new("Part",Character)
  2387. rng2.Anchored = true
  2388. rng2.BrickColor = BrickColor.new("Really red")
  2389. rng2.CanCollide = false
  2390. rng2.FormFactor = 3
  2391. rng2.Name = "Shockwave"
  2392. rng2.Size = Vector3.new(1, 1, 1)
  2393. rng2.Transparency = 0.35
  2394. rng2.TopSurface = 0
  2395. rng2.BottomSurface = 0
  2396. rng2.CFrame = SB.CFrame * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2397. local rngm2 = Instance.new("SpecialMesh", rng2)
  2398. rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2399. rngm2.Scale = Vector3.new(0, 0, 0)
  2400. rngm2.Offset = Vector3.new(0,0,-0.5)
  2401. spawn(function()
  2402. for i = 1, 60, 2 do
  2403. rngm2.Scale = Vector3.new(13 + i*1, 13 + i*1 ,2 + i*0.3)
  2404. rng2.Transparency = i/30
  2405. rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
  2406. swait()
  2407. end
  2408. wait()
  2409. rng2:Destroy()
  2410. end)
  2411. end
  2412.  
  2413. local rng2 = Instance.new("Part",Effects)
  2414. rng2.Anchored = true
  2415. rng2.BrickColor = BrickColor.new("Really black")
  2416. rng2.CanCollide = false
  2417. rng2.FormFactor = 3
  2418. rng2.Name = "Shockwave"
  2419. rng2.Material = "Neon"
  2420. rng2.Size = Vector3.new(1, 1, 1)
  2421. rng2.Transparency = 0.35
  2422. rng2.TopSurface = 0
  2423. rng2.BottomSurface = 0
  2424. rng2.CFrame = SB.CFrame
  2425. SB:Destroy()
  2426. local rngm2 = Instance.new("SpecialMesh", rng2)
  2427. rngm2.Scale = Vector3.new(1, 0, 1)
  2428. rngm2.Offset = Vector3.new(0,0,0)
  2429. rngm2.MeshType = "Sphere"
  2430. spawn(function()
  2431. for i = 1, 60, 2 do
  2432. rngm2.Scale = Vector3.new(5 + i*0.3, 5 + i*0.3 ,5 + i*0.3)
  2433. rng2.Transparency = i/60
  2434. swait()
  2435. end
  2436. wait()
  2437. rng2:Destroy()
  2438. end)
  2439. end
  2440. end)
  2441. Animations = false
  2442. attack = false
  2443. end
  2444.  
  2445.  
  2446. -- Moves --
  2447.  
  2448.  
  2449. mouse.KeyDown:connect(function(key)
  2450. if key == "y" and attack == false then
  2451. if Transformed == false then
  2452. Charm()
  2453. else
  2454. Laugh()
  2455. end
  2456. end
  2457.  
  2458. sprint = false
  2459.  
  2460. if key == "q" and sprint == false then
  2461. Humanoid.WalkSpeed = 8
  2462. Humanoid.JumpPower = 50
  2463. sprint = true
  2464. end
  2465.  
  2466. if key == "q" and sprint == true then
  2467. Humanoid.WalkSpeed = 25
  2468. Humanoid.JumpPower = 100
  2469. end
  2470.  
  2471. if key == "z" and attack == false then
  2472. idle = 2500
  2473. end
  2474.  
  2475.  
  2476. if key == "u" and attack == false then
  2477. if Transformed == false then
  2478. Shrug()
  2479. end
  2480. end
  2481.  
  2482.  
  2483. if key == "g" and attack == false and Transformed == true then
  2484. ShadowBallBarrage()
  2485. end
  2486.  
  2487.  
  2488.  
  2489. if key == "j" and attack == false then
  2490. if Transformed == false then
  2491. Surprised()
  2492. end
  2493. end
  2494.  
  2495.  
  2496. if key == "k" and attack == false then
  2497. if Transformed == false then
  2498. Wave()
  2499. end
  2500. end
  2501.  
  2502. --[[mouse.KeyDown:connect(function(key)
  2503. if key == "k" and attack == false then
  2504. if Transformed == false then
  2505. Nod()
  2506. end
  2507. end end)]]--
  2508.  
  2509.  
  2510. if key == "h" and attack == false then
  2511. if Transformed == false then
  2512. No()
  2513. else
  2514. Nuh_Uh()
  2515. end
  2516. end
  2517.  
  2518.  
  2519.  
  2520.  
  2521. if key == "f" and attack == false and Transformed == false then
  2522. LaserBlaster()
  2523. end
  2524.  
  2525.  
  2526. if key == "f" and attack == false and Transformed == true then
  2527. LaserBarrage()
  2528. end
  2529.  
  2530.  
  2531. if key == "r" and attack == false and Transformed == false then
  2532. Ink_Spikes()
  2533. end
  2534.  
  2535.  
  2536. if key == "r" and attack == false and Transformed == true then
  2537. Ink_Spikes2()
  2538. end
  2539.  
  2540.  
  2541. if key == "c" and attack == false and Transformed == true then
  2542. Rage()
  2543. end
  2544. Sanim = 0.15
  2545.  
  2546. if key == "nine" then
  2547. if SansAnim == false then
  2548. SansAnim = true
  2549. else
  2550. SansAnim = false
  2551. end
  2552. end
  2553.  
  2554.  
  2555.  
  2556.  
  2557. tp = true
  2558.  
  2559. if key == "t" and attack == false and Transformed == false then
  2560. if tp == true then
  2561. tp = false
  2562. Trace()
  2563. coroutine.wrap(function()
  2564. for i = 1,50 do
  2565. local fx = Instance.new("Part",Effects)
  2566. fx.Anchored = true
  2567. fx.Color = Color3.new(0,0,0)
  2568. fx.CanCollide = false
  2569. fx.FormFactor = 3
  2570. fx.Name = "Shockwave"
  2571. fx.Material = "Neon"
  2572. fx.Size = Vector3.new(1, 1, 1)
  2573. fx.Transparency = 0.35
  2574. fx.TopSurface = 0
  2575. fx.BottomSurface = 0
  2576. fx.CFrame = rootPart.CFrame
  2577. fx.CFrame = fx.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-360,-360)/10),math.rad(math.random(-3600,3600)/10))
  2578. local fxm = Instance.new("SpecialMesh", fx)
  2579. fxm.Scale = Vector3.new(0,0,0)
  2580. fxm.Offset = Vector3.new(0,0,0)
  2581. fxm.MeshType = "Sphere"
  2582. spawn(function()
  2583. for i = 1, 60, 2 do
  2584. fxm.Scale = Vector3.new(0.5 - i*0.0083,5 - i*0.083 ,0.5 - i*0.0083)
  2585. fx.CFrame = fx.CFrame * CFrame.new(0,1.5,0)
  2586. fx.Transparency = i/15
  2587. swait()
  2588. end
  2589. wait()
  2590. fx:Destroy()
  2591. end)
  2592. end
  2593. end)()
  2594. Character.Head.face.Parent = game.Lighting
  2595. Character.HumanoidRootPart.CFrame = mouse.Hit * CFrame.new(0, 3.5, 0)
  2596. game.Lighting.face.Parent = Character.Head
  2597. coroutine.wrap(function()
  2598. for i = 1,50 do
  2599. local fx = Instance.new("Part",Effects)
  2600. fx.Anchored = true
  2601. fx.Color = Color3.new(0,0,0)
  2602. fx.CanCollide = false
  2603. fx.FormFactor = 3
  2604. fx.Name = "Shockwave"
  2605. fx.Material = "Neon"
  2606. fx.Size = Vector3.new(1, 1, 1)
  2607. fx.Transparency = 0.35
  2608. fx.TopSurface = 0
  2609. fx.BottomSurface = 0
  2610. fx.CFrame = rootPart.CFrame
  2611. fx.CFrame = fx.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-360,-360)/10),math.rad(math.random(-3600,3600)/10))
  2612. local fxm = Instance.new("SpecialMesh", fx)
  2613. fxm.Scale = Vector3.new(0,0,0)
  2614. fxm.Offset = Vector3.new(0,0,0)
  2615. fxm.MeshType = "Sphere"
  2616. spawn(function()
  2617. for i = 1, 60, 2 do
  2618. fxm.Scale = Vector3.new(0.5 - i*0.0083,5 - i*0.083 ,0.5 - i*0.0083)
  2619. fx.CFrame = fx.CFrame * CFrame.new(0,1.5,0)
  2620. fx.Transparency = i/15
  2621. swait()
  2622. end
  2623. wait()
  2624. fx:Destroy()
  2625. end)
  2626. end
  2627. end)()
  2628. tp = true
  2629. end
  2630. end
  2631.  
  2632. if key == "one" and attack == false then
  2633. Transform()
  2634. end
  2635. if key == "two" and Transformed == true then
  2636. Revert()
  2637. end
  2638.  
  2639.  
  2640.  
  2641. if key == "p" then
  2642. if Theme.MaxDistance == 0 then
  2643. Theme.MaxDistance=1000
  2644. else
  2645. Theme.MaxDistance=0
  2646. end
  2647. end
  2648. end)
  2649.  
  2650.  
  2651. -- End of Moves --
  2652.  
  2653.  
  2654. -- Clothes --
  2655.  
  2656. Clothes = Instance.new("Model",Character)
  2657. Clothes.Name = "Clothing"
  2658.  
  2659. local _Head = Instance.new("Part",Head)
  2660. _Head.Name = "_Head"
  2661. _Head.Shape = Enum.PartType.Block
  2662. _Head.CanCollide = false
  2663. _Head.Color = Color3.new(0,0,0)
  2664. _Head.Transparency = 0
  2665. _Head.Material = "Metal"
  2666. _Head.Size = Vector3.new(1.6, 1.5, 1.4)
  2667. _Head.TopSurface = Enum.SurfaceType.Smooth
  2668. _Head.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", _Head)
  2669. Weld.Part0 = Head
  2670. Weld.Part1 = _Head
  2671. Weld.C1 = CFrame.new(0,-0.3,0)
  2672. _HeadMesh = Instance.new("SpecialMesh",_Head)
  2673. _HeadMesh.MeshType = "Sphere"
  2674. _HeadMesh.Scale = Vector3.new(1,1,1)
  2675.  
  2676. local _Head2 = Instance.new("Part",Head)
  2677. _Head2.Name = "_Head2"
  2678. _Head2.Shape = Enum.PartType.Block
  2679. _Head2.CanCollide = false
  2680. _Head2.Color = Color3.new(0,0,0)
  2681. _Head2.Transparency = 0
  2682. _Head2.Material = "Metal"
  2683. _Head2.Size = Vector3.new(1.4, 1.2, 1)
  2684. _Head2.TopSurface = Enum.SurfaceType.Smooth
  2685. _Head2.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", _Head2)
  2686. Weld.Part0 = Head
  2687. Weld.Part1 = _Head2
  2688. Weld.C1 = CFrame.new(0,-0.2,0.2)
  2689. _HeadMesh = Instance.new("SpecialMesh",_Head2)
  2690. _HeadMesh.MeshType = "Sphere"
  2691. _HeadMesh.Scale = Vector3.new(1,1,1)
  2692.  
  2693. local Horn = Instance.new("Part",Head)
  2694. Horn.Name = "Horn"
  2695. Horn.Shape = Enum.PartType.Ball
  2696. Horn.CanCollide = false
  2697. Horn.Color = Color3.new(0,0,0)
  2698. Horn.Transparency = 0
  2699. Horn.Material = "SmoothPlastic"
  2700. Horn.Size = Vector3.new(0.1, 0.1, 0.1)
  2701. Horn.TopSurface = Enum.SurfaceType.Smooth
  2702. Horn.BottomSurface = Enum.SurfaceType.Smooth
  2703. local Weld = Instance.new("Weld", Horn)
  2704. Weld.Part0 = Head
  2705. Weld.Part1 = Horn
  2706. Weld.C1 = CFrame.new(-1.05,-0.6,0.1)*CFrame.fromEulerAnglesXYZ(math.rad(-5),math.rad(5),math.rad(-15))
  2707. HornMesh = Instance.new("FileMesh",Horn)
  2708. HornMesh.MeshId = "http://www.roblox.com/asset/?id=1474286922"
  2709. HornMesh.Scale = Vector3.new(1,0.8,0.8)
  2710.  
  2711. local Horn = Instance.new("Part",Head)
  2712. Horn.Name = "Horn"
  2713. Horn.Shape = Enum.PartType.Ball
  2714. Horn.CanCollide = false
  2715. Horn.Color = Color3.new(0,0,0)
  2716. Horn.Transparency = 0
  2717. Horn.Material = "SmoothPlastic"
  2718. Horn.Size = Vector3.new(0.1, 0.1, 0.1)
  2719. Horn.TopSurface = Enum.SurfaceType.Smooth
  2720. Horn.BottomSurface = Enum.SurfaceType.Smooth
  2721. local Weld = Instance.new("Weld", Horn)
  2722. Weld.Part0 = Head
  2723. Weld.Part1 = Horn
  2724. Weld.C1 = CFrame.new(-1.05,-0.6,-0.1)*CFrame.fromEulerAnglesXYZ(math.rad(5),math.rad(175),math.rad(15))
  2725. HornMesh = Instance.new("FileMesh",Horn)
  2726. HornMesh.MeshId = "http://www.roblox.com/asset/?id=1474286922"
  2727. HornMesh.Scale = Vector3.new(1,0.8,0.8)
  2728.  
  2729. local Boob = Instance.new("Part",Torso)
  2730. Boob.Name = "Boob"
  2731. Boob.Shape = Enum.PartType.Block
  2732. Boob.CanCollide = false
  2733. Boob.Color = Color3.new(0,0,0)
  2734. Boob.Transparency = 0
  2735. Boob.Material = "Metal"
  2736. Boob.Size = Vector3.new(1.34, 1.1, 1)
  2737. Boob.TopSurface = Enum.SurfaceType.Smooth
  2738. Boob.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Boob)
  2739. Weld.Part0 = Torso
  2740. Weld.Part1 = Boob
  2741. Weld.C1 = CFrame.new(0.4,-0.5,0.5)
  2742. _HeadMesh = Instance.new("SpecialMesh",Boob)
  2743. _HeadMesh.MeshType = "Sphere"
  2744. _HeadMesh.Scale = Vector3.new(1,1,1)
  2745.  
  2746. mec=Instance.new('CharacterMesh',Character)
  2747. mec.BodyPart='Torso'
  2748. mec.MeshId='48112070'
  2749. Torso.Material = "Metal"
  2750.  
  2751. local Boob2 = Instance.new("Part",Torso)
  2752. Boob2.Name = "Boob2"
  2753. Boob2.Shape = Enum.PartType.Block
  2754. Boob2.CanCollide = false
  2755. Boob2.Color = Color3.new(0,0,0)
  2756. Boob2.Transparency = 0
  2757. Boob2.Material = "Metal"
  2758. Boob2.Size = Vector3.new(1.34, 1.1, 1)
  2759. Boob2.TopSurface = Enum.SurfaceType.Smooth
  2760. Boob2.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Boob2)
  2761. Weld.Part0 = Torso
  2762. Weld.Part1 = Boob2
  2763. Weld.C1 = CFrame.new(-0.4,-0.5,0.5)
  2764. _HeadMesh = Instance.new("SpecialMesh",Boob2)
  2765. _HeadMesh.MeshType = "Sphere"
  2766. _HeadMesh.Scale = Vector3.new(1,1,1)
  2767.  
  2768. local Jacket = Instance.new("WedgePart",Clothes)
  2769. Jacket.Name = "Jacket"
  2770. Jacket.CanCollide = false
  2771. Jacket.BrickColor = BrickColor.new("Crimson")
  2772. Jacket.Transparency = 0
  2773. Jacket.Material = "Sand"
  2774. Jacket.Size = Vector3.new(1.01/4, 0.87/4, 0.45/4)
  2775. Jacket.TopSurface = Enum.SurfaceType.Smooth
  2776. Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
  2777. Weld.Part0 = Torso
  2778. Weld.Part1 = Jacket
  2779. Weld.C1 = CFrame.new(0,0.6,0.92)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(90),math.rad(0))
  2780. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  2781. _HeadMesh.MeshType = "Wedge"
  2782. _HeadMesh.Scale = Vector3.new(4,4,4)
  2783. local Jacket = Instance.new("WedgePart",Clothes)
  2784. Jacket.Name = "Jacket"
  2785. Jacket.CanCollide = false
  2786. Jacket.BrickColor = BrickColor.new("Crimson")
  2787. Jacket.Transparency = 0
  2788. Jacket.Material = "Sand"
  2789. Jacket.Size = Vector3.new(1.01/4, 0.87/4, 0.45/4)
  2790. Jacket.TopSurface = Enum.SurfaceType.Smooth
  2791. Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
  2792. Weld.Part0 = Torso
  2793. Weld.Part1 = Jacket
  2794. Weld.C1 = CFrame.new(0,0.2,0.92)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(-90),math.rad(180))
  2795. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  2796. _HeadMesh.MeshType = "Wedge"
  2797. _HeadMesh.Scale = Vector3.new(4,4,4)
  2798.  
  2799. local Jacket = Instance.new("WedgePart",Clothes)
  2800. Jacket.Name = "Jacket"
  2801. Jacket.CanCollide = false
  2802. Jacket.BrickColor = BrickColor.new("Crimson")
  2803. Jacket.Transparency = 0
  2804. Jacket.Material = "Sand"
  2805. Jacket.Size = Vector3.new(1.01/4, 0.87/4, 0.45/4)
  2806. Jacket.TopSurface = Enum.SurfaceType.Smooth
  2807. Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
  2808. Weld.Part0 = Torso
  2809. Weld.Part1 = Jacket
  2810. Weld.C1 = CFrame.new(0,0.6,0.92)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(-90),math.rad(0))
  2811. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  2812. _HeadMesh.MeshType = "Wedge"
  2813. _HeadMesh.Scale = Vector3.new(4,4,4)
  2814. local Jacket = Instance.new("WedgePart",Clothes)
  2815. Jacket.Name = "Jacket"
  2816. Jacket.CanCollide = false
  2817. Jacket.BrickColor = BrickColor.new("Crimson")
  2818. Jacket.Transparency = 0
  2819. Jacket.Material = "Sand"
  2820. Jacket.Size = Vector3.new(1.01/4, 0.87/4, 0.45/4)
  2821. Jacket.TopSurface = Enum.SurfaceType.Smooth
  2822. Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
  2823. Weld.Part0 = Torso
  2824. Weld.Part1 = Jacket
  2825. Weld.C1 = CFrame.new(0,0.2,0.92)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(90),math.rad(180))
  2826. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  2827. _HeadMesh.MeshType = "Wedge"
  2828. _HeadMesh.Scale = Vector3.new(4,4,4)
  2829.  
  2830. local Jacket = Instance.new("Part",Clothes)
  2831. Jacket.Name = "Jacket"
  2832. Jacket.Shape = Enum.PartType.Block
  2833. Jacket.CanCollide = false
  2834. Jacket.BrickColor = BrickColor.new("Crimson")
  2835. Jacket.Transparency = 0
  2836. Jacket.Material = "Sand"
  2837. Jacket.Size = Vector3.new(2.3/4, 0.45/4, 1/4)
  2838. Jacket.TopSurface = Enum.SurfaceType.Smooth
  2839. Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
  2840. Weld.Part0 = Torso
  2841. Weld.Part1 = Jacket
  2842. Weld.C1 = CFrame.new(0,-0.8,0)
  2843. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  2844. _HeadMesh.MeshType = "Brick"
  2845. _HeadMesh.Scale = Vector3.new(4,4,4)
  2846.  
  2847. local Jacket = Instance.new("Part",Clothes)
  2848. Jacket.Name = "Jacket"
  2849. Jacket.Shape = Enum.PartType.Block
  2850. Jacket.CanCollide = false
  2851. Jacket.BrickColor = BrickColor.new("Crimson")
  2852. Jacket.Transparency = 0
  2853. Jacket.Material = "Sand"
  2854. Jacket.Size = Vector3.new(1.4/4, 1.7/4, 0.51/4)
  2855. Jacket.TopSurface = Enum.SurfaceType.Smooth
  2856. Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
  2857. Weld.Part0 = Torso
  2858. Weld.Part1 = Jacket
  2859. Weld.C1 = CFrame.new(0,0.21,-0.25)
  2860. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  2861. _HeadMesh.MeshType = "Brick"
  2862. _HeadMesh.Scale = Vector3.new(4,4,4)
  2863.  
  2864. local Jacket = Instance.new("Part",Clothes)
  2865. Jacket.Name = "Jacket"
  2866. Jacket.Shape = Enum.PartType.Block
  2867. Jacket.CanCollide = false
  2868. Jacket.BrickColor = BrickColor.new("Crimson")
  2869. Jacket.Transparency = 0
  2870. Jacket.Material = "Sand"
  2871. Jacket.Size = Vector3.new(0.6/4, 1.7/4, 0.51/4)
  2872. Jacket.TopSurface = Enum.SurfaceType.Smooth
  2873. Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
  2874. Weld.Part0 = Torso
  2875. Weld.Part1 = Jacket
  2876. Weld.C1 = CFrame.new(0.45,0.21,0.26)
  2877. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  2878. _HeadMesh.MeshType = "Brick"
  2879. _HeadMesh.Scale = Vector3.new(4,4,4)
  2880.  
  2881. local Jacket = Instance.new("Part",Clothes)
  2882. Jacket.Name = "Jacket"
  2883. Jacket.Shape = Enum.PartType.Block
  2884. Jacket.CanCollide = false
  2885. Jacket.BrickColor = BrickColor.new("Medium stone grey")
  2886. Jacket.Transparency = 0
  2887. Jacket.Material = "DiamondPlate"
  2888. Jacket.Size = Vector3.new(0.6/4, 1.7/4, 0.49/4)
  2889. Jacket.TopSurface = Enum.SurfaceType.Smooth
  2890. Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
  2891. Weld.Part0 = Torso
  2892. Weld.Part1 = Jacket
  2893. Weld.C1 = CFrame.new(0.4,0.21,0.255)
  2894. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  2895. _HeadMesh.MeshType = "Brick"
  2896. _HeadMesh.Scale = Vector3.new(4,4,4)
  2897.  
  2898. local Jacket = Instance.new("Part",Clothes)
  2899. Jacket.Name = "Jacket"
  2900. Jacket.Shape = Enum.PartType.Block
  2901. Jacket.CanCollide = false
  2902. Jacket.BrickColor = BrickColor.new("Crimson")
  2903. Jacket.Transparency = 0
  2904. Jacket.Material = "Sand"
  2905. Jacket.Size = Vector3.new(0.6/4, 1.7/4, 0.51/4)
  2906. Jacket.TopSurface = Enum.SurfaceType.Smooth
  2907. Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
  2908. Weld.Part0 = Torso
  2909. Weld.Part1 = Jacket
  2910. Weld.C1 = CFrame.new(-0.45,0.21,0.26)
  2911. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  2912. _HeadMesh.MeshType = "Brick"
  2913. _HeadMesh.Scale = Vector3.new(4,4,4)
  2914.  
  2915. local Jacket = Instance.new("Part",Clothes)
  2916. Jacket.Name = "Jacket"
  2917. Jacket.Shape = Enum.PartType.Block
  2918. Jacket.CanCollide = false
  2919. Jacket.BrickColor = BrickColor.new("Medium stone grey")
  2920. Jacket.Transparency = 0
  2921. Jacket.Material = "DiamondPlate"
  2922. Jacket.Size = Vector3.new(0.6/4, 1.7/4, 0.49/4)
  2923. Jacket.TopSurface = Enum.SurfaceType.Smooth
  2924. Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
  2925. Weld.Part0 = Torso
  2926. Weld.Part1 = Jacket
  2927. Weld.C1 = CFrame.new(-0.4,0.21,0.255)
  2928. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  2929. _HeadMesh.MeshType = "Brick"
  2930. _HeadMesh.Scale = Vector3.new(4,4,4)
  2931.  
  2932. local Jacket = Instance.new("Part",Clothes)
  2933. Jacket.Name = "Jacket"
  2934. Jacket.Shape = Enum.PartType.Block
  2935. Jacket.CanCollide = false
  2936. Jacket.BrickColor = BrickColor.new("Cocoa")
  2937. Jacket.Transparency = 0
  2938. Jacket.Material = "Sand"
  2939. Jacket.Size = Vector3.new(1/4, 0.15/4, 1.08/4)
  2940. Jacket.TopSurface = Enum.SurfaceType.Smooth
  2941. Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
  2942. Weld.Part0 = Torso
  2943. Weld.Part1 = Jacket
  2944. Weld.C1 = CFrame.new(0.65,1,0)
  2945. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  2946. _HeadMesh.MeshType = "Brick"
  2947. _HeadMesh.Scale = Vector3.new(4,4,4)
  2948.  
  2949. local Jacket = Instance.new("Part",Clothes)
  2950. Jacket.Name = "Jacket"
  2951. Jacket.Shape = Enum.PartType.Block
  2952. Jacket.CanCollide = false
  2953. Jacket.BrickColor = BrickColor.new("Cocoa")
  2954. Jacket.Transparency = 0
  2955. Jacket.Material = "Sand"
  2956. Jacket.Size = Vector3.new(2.3/4, 0.15/4, 0.5/4)
  2957. Jacket.TopSurface = Enum.SurfaceType.Smooth
  2958. Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
  2959. Weld.Part0 = Torso
  2960. Weld.Part1 = Jacket
  2961. Weld.C1 = CFrame.new(0,1,-0.3)
  2962. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  2963. _HeadMesh.MeshType = "Brick"
  2964. _HeadMesh.Scale = Vector3.new(4,4,4)
  2965.  
  2966. local Jacket = Instance.new("Part",Clothes)
  2967. Jacket.Name = "Jacket"
  2968. Jacket.Shape = Enum.PartType.Block
  2969. Jacket.CanCollide = false
  2970. Jacket.BrickColor = BrickColor.new("Cocoa")
  2971. Jacket.Transparency = 0
  2972. Jacket.Material = "Sand"
  2973. Jacket.Size = Vector3.new(1/4, 0.15/4, 1.08/4)
  2974. Jacket.TopSurface = Enum.SurfaceType.Smooth
  2975. Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
  2976. Weld.Part0 = Torso
  2977. Weld.Part1 = Jacket
  2978. Weld.C1 = CFrame.new(-0.65,1,0)
  2979. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  2980. _HeadMesh.MeshType = "Brick"
  2981. _HeadMesh.Scale = Vector3.new(4,4,4)
  2982.  
  2983. local Jacket = Instance.new("Part",Clothes)
  2984. Jacket.Name = "Jacket"
  2985. Jacket.Shape = Enum.PartType.Block
  2986. Jacket.CanCollide = false
  2987. Jacket.BrickColor = BrickColor.new("Crimson")
  2988. Jacket.Transparency = 0
  2989. Jacket.Material = "Sand"
  2990. Jacket.Size = Vector3.new(1.1/4, 1.1/4, 1.1/4)
  2991. Jacket.TopSurface = Enum.SurfaceType.Smooth
  2992. Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
  2993. Weld.Part0 = Torso
  2994. Weld.Part1 = Jacket
  2995. Weld.C1 = CFrame.new(-0.6,-0.5,0.5)
  2996. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  2997. _HeadMesh.MeshType = "Sphere"
  2998. _HeadMesh.Scale = Vector3.new(4,4,4)
  2999.  
  3000. local Jacket = Instance.new("Part",Clothes)
  3001. Jacket.Name = "Jacket"
  3002. Jacket.Shape = Enum.PartType.Block
  3003. Jacket.CanCollide = false
  3004. Jacket.BrickColor = BrickColor.new("Crimson")
  3005. Jacket.Transparency = 0
  3006. Jacket.Material = "Sand"
  3007. Jacket.Size = Vector3.new(0.05/4, 1.1/4, 1.1/4)
  3008. Jacket.TopSurface = Enum.SurfaceType.Smooth
  3009. Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
  3010. Weld.Part0 = Torso
  3011. Weld.Part1 = Jacket
  3012. Weld.C1 = CFrame.new(-0.5,-0.5,0.5)
  3013. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  3014. _HeadMesh.MeshType = "Cylinder"
  3015. _HeadMesh.Scale = Vector3.new(4,4,4)
  3016.  
  3017. local Jacket = Instance.new("Part",Clothes)
  3018. Jacket.Name = "Jacket"
  3019. Jacket.Shape = Enum.PartType.Block
  3020. Jacket.CanCollide = false
  3021. Jacket.BrickColor = BrickColor.new("Crimson")
  3022. Jacket.Transparency = 0
  3023. Jacket.Material = "Sand"
  3024. Jacket.Size = Vector3.new(0.05/4, 1.1/4, 1.1/4)
  3025. Jacket.TopSurface = Enum.SurfaceType.Smooth
  3026. Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
  3027. Weld.Part0 = Torso
  3028. Weld.Part1 = Jacket
  3029. Weld.C1 = CFrame.new(-0.3,-0.53,0.5) *CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(5))
  3030. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  3031. _HeadMesh.MeshType = "Cylinder"
  3032. _HeadMesh.Scale = Vector3.new(4,4,4)
  3033.  
  3034. local Jacket = Instance.new("Part",Clothes)
  3035. Jacket.Name = "Jacket"
  3036. Jacket.Shape = Enum.PartType.Block
  3037. Jacket.CanCollide = false
  3038. Jacket.BrickColor = BrickColor.new("Crimson")
  3039. Jacket.Transparency = 0
  3040. Jacket.Material = "Sand"
  3041. Jacket.Size = Vector3.new(0.01/4, 1.1/4, 1.1/4)
  3042. Jacket.TopSurface = Enum.SurfaceType.Smooth
  3043. Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
  3044. Weld.Part0 = Torso
  3045. Weld.Part1 = Jacket
  3046. Weld.C1 = CFrame.new(-0.23,-0.54,0.5) *CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(10))
  3047. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  3048. _HeadMesh.MeshType = "Cylinder"
  3049. _HeadMesh.Scale = Vector3.new(4,4,4)
  3050.  
  3051. local Jacket = Instance.new("Part",Clothes)
  3052. Jacket.Name = "Jacket"
  3053. Jacket.Shape = Enum.PartType.Block
  3054. Jacket.CanCollide = false
  3055. Jacket.BrickColor = BrickColor.new("Medium stone grey")
  3056. Jacket.Transparency = 0
  3057. Jacket.Material = "DiamondPlate"
  3058. Jacket.Size = Vector3.new(0.01, 1.08/4, 1.05/4)
  3059. Jacket.TopSurface = Enum.SurfaceType.Smooth
  3060. Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
  3061. Weld.Part0 = Torso
  3062. Weld.Part1 = Jacket
  3063. Weld.C1 = CFrame.new(-0.12,-0.54,0.5) *CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(10))
  3064. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  3065. _HeadMesh.MeshType = "Cylinder"
  3066. _HeadMesh.Scale = Vector3.new(1,4,4)
  3067.  
  3068. --
  3069.  
  3070. local Jacket = Instance.new("Part",Clothes)
  3071. Jacket.Name = "Jacket"
  3072. Jacket.Shape = Enum.PartType.Block
  3073. Jacket.CanCollide = false
  3074. Jacket.BrickColor = BrickColor.new("Crimson")
  3075. Jacket.Transparency = 0
  3076. Jacket.Material = "Sand"
  3077. Jacket.Size = Vector3.new(1.1/4, 1.1/4, 1.1/4)
  3078. Jacket.TopSurface = Enum.SurfaceType.Smooth
  3079. Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
  3080. Weld.Part0 = Torso
  3081. Weld.Part1 = Jacket
  3082. Weld.C1 = CFrame.new(0.6,-0.5,0.5)
  3083. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  3084. _HeadMesh.MeshType = "Sphere"
  3085. _HeadMesh.Scale = Vector3.new(4,4,4)
  3086.  
  3087. local Jacket = Instance.new("Part",Clothes)
  3088. Jacket.Name = "Jacket"
  3089. Jacket.Shape = Enum.PartType.Block
  3090. Jacket.CanCollide = false
  3091. Jacket.BrickColor = BrickColor.new("Crimson")
  3092. Jacket.Transparency = 0
  3093. Jacket.Material = "Sand"
  3094. Jacket.Size = Vector3.new(0.05/4, 1.1/4, 1.1/4)
  3095. Jacket.TopSurface = Enum.SurfaceType.Smooth
  3096. Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
  3097. Weld.Part0 = Torso
  3098. Weld.Part1 = Jacket
  3099. Weld.C1 = CFrame.new(0.5,-0.5,0.5)
  3100. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  3101. _HeadMesh.MeshType = "Cylinder"
  3102. _HeadMesh.Scale = Vector3.new(4,4,4)
  3103.  
  3104. local Jacket = Instance.new("Part",Clothes)
  3105. Jacket.Name = "Jacket"
  3106. Jacket.Shape = Enum.PartType.Block
  3107. Jacket.CanCollide = false
  3108. Jacket.BrickColor = BrickColor.new("Crimson")
  3109. Jacket.Transparency = 0
  3110. Jacket.Material = "Sand"
  3111. Jacket.Size = Vector3.new(0.05/4, 1.1/4, 1.1/4)
  3112. Jacket.TopSurface = Enum.SurfaceType.Smooth
  3113. Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
  3114. Weld.Part0 = Torso
  3115. Weld.Part1 = Jacket
  3116. Weld.C1 = CFrame.new(0.3,-0.53,0.5) *CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-5))
  3117. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  3118. _HeadMesh.MeshType = "Cylinder"
  3119. _HeadMesh.Scale = Vector3.new(4,4,4)
  3120.  
  3121. local Jacket = Instance.new("Part",Clothes)
  3122. Jacket.Name = "Jacket"
  3123. Jacket.Shape = Enum.PartType.Block
  3124. Jacket.CanCollide = false
  3125. Jacket.BrickColor = BrickColor.new("Crimson")
  3126. Jacket.Transparency = 0
  3127. Jacket.Material = "Sand"
  3128. Jacket.Size = Vector3.new(0.01/4, 1.1/4, 1.1/4)
  3129. Jacket.TopSurface = Enum.SurfaceType.Smooth
  3130. Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
  3131. Weld.Part0 = Torso
  3132. Weld.Part1 = Jacket
  3133. Weld.C1 = CFrame.new(0.22,-0.54,0.5) *CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-10))
  3134. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  3135. _HeadMesh.MeshType = "Cylinder"
  3136. _HeadMesh.Scale = Vector3.new(4,4,4)
  3137.  
  3138. local Jacket = Instance.new("Part",Clothes)
  3139. Jacket.Name = "Jacket"
  3140. Jacket.Shape = Enum.PartType.Block
  3141. Jacket.CanCollide = false
  3142. Jacket.BrickColor = BrickColor.new("Medium stone grey")
  3143. Jacket.Transparency = 0
  3144. Jacket.Material = "DiamondPlate"
  3145. Jacket.Size = Vector3.new(0.01, 1.08/4, 1.05/4)
  3146. Jacket.TopSurface = Enum.SurfaceType.Smooth
  3147. Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
  3148. Weld.Part0 = Torso
  3149. Weld.Part1 = Jacket
  3150. Weld.C1 = CFrame.new(0.12,-0.54,0.5) *CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-10))
  3151. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  3152. _HeadMesh.MeshType = "Cylinder"
  3153. _HeadMesh.Scale = Vector3.new(1,4,4)
  3154.  
  3155. --Torso finished
  3156.  
  3157. Right_Arm.Transparency = 1
  3158. Left_Arm.Transparency = 1
  3159.  
  3160. local Jacket = Instance.new("Part",Clothes)
  3161. Jacket.Name = "Jacket"
  3162. Jacket.Shape = Enum.PartType.Block
  3163. Jacket.CanCollide = false
  3164. Jacket.BrickColor = BrickColor.new("Crimson")
  3165. Jacket.Transparency = 0
  3166. Jacket.Material = "Sand"
  3167. Jacket.Size = Vector3.new(1.054/4, 1.514/4, 0.94/4)
  3168. Jacket.TopSurface = Enum.SurfaceType.Smooth
  3169. Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
  3170. Weld.Part0 = Left_Arm
  3171. Weld.Part1 = Jacket
  3172. Weld.C1 = CFrame.new(0,-0.266,0)
  3173. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  3174. _HeadMesh.MeshType = "Brick"
  3175. _HeadMesh.Scale = Vector3.new(4,4,4)
  3176.  
  3177. local Jacket = Instance.new("Part",Clothes)
  3178. Jacket.Name = "Jacket"
  3179. Jacket.Shape = Enum.PartType.Block
  3180. Jacket.CanCollide = false
  3181. Jacket.BrickColor = BrickColor.new("Maroon")
  3182. Jacket.Transparency = 0
  3183. Jacket.Material = "Sand"
  3184. Jacket.Size = Vector3.new(1.1/4, 0.244/4, 1/4)
  3185. Jacket.TopSurface = Enum.SurfaceType.Smooth
  3186. Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
  3187. Weld.Part0 = Left_Arm
  3188. Weld.Part1 = Jacket
  3189. Weld.C1 = CFrame.new(0,0.4,0)
  3190. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  3191. _HeadMesh.MeshType = "Brick"
  3192. _HeadMesh.Scale = Vector3.new(4,4,4)
  3193.  
  3194. local Jacket = Instance.new("Part",Clothes)
  3195. Jacket.Name = "Jacket"
  3196. Jacket.Shape = Enum.PartType.Block
  3197. Jacket.CanCollide = false
  3198. Jacket.Color = Color3.new(0,0,0)
  3199. Jacket.Transparency = 0
  3200. Jacket.Material = "Metal"
  3201. Jacket.Size = Vector3.new(1.054/4, 0.1/4, 0.94/4)
  3202. Jacket.TopSurface = Enum.SurfaceType.Smooth
  3203. Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
  3204. Weld.Part0 = Left_Arm
  3205. Weld.Part1 = Jacket
  3206. Weld.C1 = CFrame.new(0,0.45,0)
  3207. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  3208. _HeadMesh.MeshType = "Brick"
  3209. _HeadMesh.Scale = Vector3.new(4,4,4)
  3210.  
  3211. local Jacket = Instance.new("Part",Clothes)
  3212. Jacket.Name = "Jacket"
  3213. Jacket.Shape = Enum.PartType.Block
  3214. Jacket.CanCollide = false
  3215. Jacket.Color = Color3.new(0,0,0)
  3216. Jacket.Transparency = 0
  3217. Jacket.Material = "Metal"
  3218. Jacket.Size = Vector3.new(1.054/4, 0.414/4, 0.94/4)
  3219. Jacket.TopSurface = Enum.SurfaceType.Smooth
  3220. Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
  3221. Weld.Part0 = Left_Arm
  3222. Weld.Part1 = Jacket
  3223. Weld.C1 = CFrame.new(0,1,0)
  3224. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  3225. _HeadMesh.MeshType = "Brick"
  3226. _HeadMesh.Scale = Vector3.new(4,4,4)
  3227.  
  3228. local Jacket = Instance.new("Part",Clothes)
  3229. Jacket.Name = "Jacket"
  3230. Jacket.Shape = Enum.PartType.Block
  3231. Jacket.CanCollide = false
  3232. Jacket.BrickColor = BrickColor.new("Crimson")
  3233. Jacket.Transparency = 0
  3234. Jacket.Material = "Sand"
  3235. Jacket.Size = Vector3.new(1.054/4, 1.514/4, 0.94/4)
  3236. Jacket.TopSurface = Enum.SurfaceType.Smooth
  3237. Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
  3238. Weld.Part0 = Right_Arm
  3239. Weld.Part1 = Jacket
  3240. Weld.C1 = CFrame.new(0,-0.266,0)
  3241. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  3242. _HeadMesh.MeshType = "Brick"
  3243. _HeadMesh.Scale = Vector3.new(4,4,4)
  3244.  
  3245. local Jacket = Instance.new("Part",Clothes)
  3246. Jacket.Name = "Jacket"
  3247. Jacket.Shape = Enum.PartType.Block
  3248. Jacket.CanCollide = false
  3249. Jacket.BrickColor = BrickColor.new("Maroon")
  3250. Jacket.Transparency = 0
  3251. Jacket.Material = "Sand"
  3252. Jacket.Size = Vector3.new(1.1/4, 0.244/4, 1/4)
  3253. Jacket.TopSurface = Enum.SurfaceType.Smooth
  3254. Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
  3255. Weld.Part0 = Right_Arm
  3256. Weld.Part1 = Jacket
  3257. Weld.C1 = CFrame.new(0,0.4,0)
  3258. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  3259. _HeadMesh.MeshType = "Brick"
  3260. _HeadMesh.Scale = Vector3.new(4,4,4)
  3261.  
  3262. local Jacket = Instance.new("Part",Clothes)
  3263. Jacket.Name = "Jacket"
  3264. Jacket.Shape = Enum.PartType.Block
  3265. Jacket.CanCollide = false
  3266. Jacket.Color = Color3.new(0,0,0)
  3267. Jacket.Transparency = 0
  3268. Jacket.Material = "Metal"
  3269. Jacket.Size = Vector3.new(1.054/4, 0.1/4, 0.94/4)
  3270. Jacket.TopSurface = Enum.SurfaceType.Smooth
  3271. Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
  3272. Weld.Part0 = Right_Arm
  3273. Weld.Part1 = Jacket
  3274. Weld.C1 = CFrame.new(0,0.45,0)
  3275. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  3276. _HeadMesh.MeshType = "Brick"
  3277. _HeadMesh.Scale = Vector3.new(4,4,4)
  3278.  
  3279. local Jacket = Instance.new("Part",Clothes)
  3280. Jacket.Name = "Jacket"
  3281. Jacket.Shape = Enum.PartType.Block
  3282. Jacket.CanCollide = false
  3283. Jacket.Color = Color3.new(0,0,0)
  3284. Jacket.Transparency = 0
  3285. Jacket.Material = "Metal"
  3286. Jacket.Size = Vector3.new(1.054/4, 0.414/4, 0.94/4)
  3287. Jacket.TopSurface = Enum.SurfaceType.Smooth
  3288. Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
  3289. Weld.Part0 = Right_Arm
  3290. Weld.Part1 = Jacket
  3291. Weld.C1 = CFrame.new(0,1,0)
  3292. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  3293. _HeadMesh.MeshType = "Brick"
  3294. _HeadMesh.Scale = Vector3.new(4,4,4)
  3295.  
  3296. local Hoodie = Instance.new("Part",Clothes)
  3297. Hoodie.Name = "Hoodie"
  3298. Hoodie.Shape = Enum.PartType.Block
  3299. Hoodie.CanCollide = false
  3300. Hoodie.BrickColor = BrickColor.new("Maroon")
  3301. Hoodie.Transparency = 0
  3302. Hoodie.Material = "Slate"
  3303. Hoodie.Size = Vector3.new(1.6, 0.05, 1.4)
  3304. Hoodie.TopSurface = Enum.SurfaceType.Smooth
  3305. Hoodie.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Hoodie)
  3306. Weld.Part0 = Torso
  3307. Weld.Part1 = Hoodie
  3308. Weld.C1 = CFrame.new(0,-0.6,-0.4)
  3309. HoodieMesh = Instance.new("SpecialMesh",Hoodie)
  3310. HoodieMesh.MeshType = "Sphere"
  3311. HoodieMesh.Scale = Vector3.new(1,1,1)
  3312.  
  3313. local Hoodie = Instance.new("Part",Clothes)
  3314. Hoodie.Name = "Hoodie"
  3315. Hoodie.Shape = Enum.PartType.Block
  3316. Hoodie.CanCollide = false
  3317. Hoodie.Color = Color3.new(0,0,0)
  3318. Hoodie.Transparency = 0
  3319. Hoodie.Material = "Metal"
  3320. Hoodie.Size = Vector3.new(1.5, 0.5, 1)
  3321. Hoodie.TopSurface = Enum.SurfaceType.Smooth
  3322. Hoodie.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Hoodie)
  3323. Weld.Part0 = Torso
  3324. Weld.Part1 = Hoodie
  3325. Weld.C1 = CFrame.new(0,-0.9,0.2)
  3326. HoodieMesh = Instance.new("SpecialMesh",Hoodie)
  3327. HoodieMesh.MeshType = "Sphere"
  3328. HoodieMesh.Scale = Vector3.new(1,1,1)
  3329.  
  3330. handle=part(Enum.FormFactor.Brick,Clothes,Enum.Material.Slate,0,0,"Maroon","Handle",Vector3.new(0.900000036, 1, 2))
  3331. handleweld=weld(Clothes,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.94452858, -1, -0.135944366, 0.866025388, 6.9388815e-018, 0.5, -1.36697535e-017, 0.999998212, 0, -0.5, 1.3877763e-017, 0.866025388))
  3332. mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  3333. handle=part(Enum.FormFactor.Brick,Clothes,Enum.Material.Slate,0,0,"Maroon","Handle",Vector3.new(0.900000036, 1, 2))
  3334. handleweld=weld(Clothes,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.09449005, -1, -0.229496002, 0.939692557, -6.9388815e-018, -0.342020363, -1.36697535e-017, 0.999998212, 0, 0.342020363, -1.3877763e-017, 0.939692557))
  3335. mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  3336. handle=part(Enum.FormFactor.Brick,Clothes,Enum.Material.Slate,0,0,"Maroon","Handle",Vector3.new(0.900000036, 1, 2))
  3337. handleweld=weld(Clothes,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.2899704, -1, 0.0504355431, -0.000345305598, -3.01991037e-007, -0.99999994, -5.21397127e-011, 0.999998212, -3.01991577e-007, 0.99999994, -5.21396225e-011, -0.000345305598))
  3338. mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  3339. handle=part(Enum.FormFactor.Brick,Clothes,Enum.Material.Slate,0,0,"Maroon","Handle",Vector3.new(0.900000036, 1, 2))
  3340. handleweld=weld(Clothes,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.950009823, -1, -0.0899963379, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1))
  3341. mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  3342. handle=part(Enum.FormFactor.Brick,Clothes,Enum.Material.Slate,0,0,"Maroon","Handle",Vector3.new(0.900000036, 1, 2))
  3343. handleweld=weld(Clothes,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.04999018, -1, -0.0899963379, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1))
  3344. mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  3345. handle=part(Enum.FormFactor.Brick,Clothes,Enum.Material.Slate,0,0,"Maroon","Handle",Vector3.new(0.900000036, 1, 2))
  3346. handleweld=weld(Clothes,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02066422, -1, -0.317581177, 0.98480773, -6.9388815e-018, 0.173648179, -1.36697535e-017, 0.999998212, 0, -0.173648179, 1.3877763e-017, 0.98480773))
  3347. mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  3348.  
  3349. -- Pants
  3350.  
  3351. Right_Leg.Transparency = 1
  3352. Left_Leg.Transparency = 1
  3353.  
  3354. local Jeans = Instance.new("Part",Clothes)
  3355. Jeans.Name = "Jeans"
  3356. Jeans.Shape = Enum.PartType.Block
  3357. Jeans.CanCollide = false
  3358. Jeans.BrickColor = BrickColor.new("Smoky grey")
  3359. Jeans.Transparency = 0
  3360. Jeans.Material = "Sand"
  3361. Jeans.Size = Vector3.new(2.1/4, 0.1/4, 0.995/4)
  3362. Jeans.TopSurface = Enum.SurfaceType.Smooth
  3363. Jeans.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jeans)
  3364. Weld.Part0 = Torso
  3365. Weld.Part1 = Jeans
  3366. Weld.C1 = CFrame.new(0,1.05,0)
  3367. _HeadMesh = Instance.new("SpecialMesh",Jeans)
  3368. _HeadMesh.MeshType = "Brick"
  3369. _HeadMesh.Scale = Vector3.new(4,4,4)
  3370.  
  3371.  
  3372. local Jeans = Instance.new("Part",Clothes)
  3373. Jeans.Name = "Jeans"
  3374. Jeans.Shape = Enum.PartType.Block
  3375. Jeans.CanCollide = false
  3376. Jeans.BrickColor = BrickColor.new("Smoky grey")
  3377. Jeans.Transparency = 0
  3378. Jeans.Material = "Sand"
  3379. Jeans.Size = Vector3.new(1.094/4, 1.114/4, 0.934/4)
  3380. Jeans.TopSurface = Enum.SurfaceType.Smooth
  3381. Jeans.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jeans)
  3382. Weld.Part0 = Left_Leg
  3383. Weld.Part1 = Jeans
  3384. Weld.C1 = CFrame.new(0,-0.5,0)
  3385. _HeadMesh = Instance.new("SpecialMesh",Jeans)
  3386. _HeadMesh.MeshType = "Brick"
  3387. _HeadMesh.Scale = Vector3.new(4,4,4)
  3388.  
  3389. local Jeans = Instance.new("Part",Clothes)
  3390. Jeans.Name = "Jeans"
  3391. Jeans.Shape = Enum.PartType.Block
  3392. Jeans.CanCollide = false
  3393. Jeans.Color = Color3.fromRGB(113, 116, 131)
  3394. Jeans.Transparency = 0
  3395. Jeans.Material = "Sand"
  3396. Jeans.Size = Vector3.new(1.1/4, 0.24/4, 0.95/4)
  3397. Jeans.TopSurface = Enum.SurfaceType.Smooth
  3398. Jeans.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jeans)
  3399. Weld.Part0 = Left_Leg
  3400. Weld.Part1 = Jeans
  3401. Weld.C1 = CFrame.new(0,0,0)
  3402. _HeadMesh = Instance.new("SpecialMesh",Jeans)
  3403. _HeadMesh.MeshType = "Brick"
  3404. _HeadMesh.Scale = Vector3.new(4,4,4)
  3405.  
  3406. local Boot = Instance.new("Part",Clothes)
  3407. Boot.Name = "Boot"
  3408. Boot.Shape = Enum.PartType.Block
  3409. Boot.CanCollide = false
  3410. Boot.BrickColor = BrickColor.new("Burnt Sienna")
  3411. Boot.Transparency = 0
  3412. Boot.Material = "Slate"
  3413. Boot.Size = Vector3.new(1.1/4, 0.15/4, 0.95/4)
  3414. Boot.TopSurface = Enum.SurfaceType.Smooth
  3415. Boot.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Boot)
  3416. Weld.Part0 = Left_Leg
  3417. Weld.Part1 = Boot
  3418. Weld.C1 = CFrame.new(0,0.22,0)
  3419. _HeadMesh = Instance.new("SpecialMesh",Boot)
  3420. _HeadMesh.MeshType = "Brick"
  3421. _HeadMesh.Scale = Vector3.new(4,4,4)
  3422.  
  3423. local Boot = Instance.new("Part",Clothes)
  3424. Boot.Name = "Boot"
  3425. Boot.Shape = Enum.PartType.Block
  3426. Boot.CanCollide = false
  3427. Boot.BrickColor = BrickColor.new("Rust")
  3428. Boot.Transparency = 0
  3429. Boot.Material = "Slate"
  3430. Boot.Size = Vector3.new(1.064/4, 0.463/4, 0.94/4)
  3431. Boot.TopSurface = Enum.SurfaceType.Smooth
  3432. Boot.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Boot)
  3433. Weld.Part0 = Left_Leg
  3434. Weld.Part1 = Boot
  3435. Weld.C1 = CFrame.new(0,0.35,0)
  3436. _HeadMesh = Instance.new("SpecialMesh",Boot)
  3437. _HeadMesh.MeshType = "Brick"
  3438. _HeadMesh.Scale = Vector3.new(4,4,4)
  3439.  
  3440. local Boot = Instance.new("Part",Clothes)
  3441. Boot.Name = "Boot"
  3442. Boot.Shape = Enum.PartType.Block
  3443. Boot.CanCollide = false
  3444. Boot.BrickColor = BrickColor.new("Rust")
  3445. Boot.Transparency = 0
  3446. Boot.Material = "Slate"
  3447. Boot.Size = Vector3.new(1.064/4, 0.2/4, 0.98/4)
  3448. Boot.TopSurface = Enum.SurfaceType.Smooth
  3449. Boot.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Boot)
  3450. Weld.Part0 = Left_Leg
  3451. Weld.Part1 = Boot
  3452. Weld.C1 = CFrame.new(0,0.66,0.02)
  3453. _HeadMesh = Instance.new("SpecialMesh",Boot)
  3454. _HeadMesh.MeshType = "Brick"
  3455. _HeadMesh.Scale = Vector3.new(4,4,4)
  3456.  
  3457. local Boot = Instance.new("Part",Clothes)
  3458. Boot.Name = "Boot"
  3459. Boot.Shape = Enum.PartType.Block
  3460. Boot.CanCollide = false
  3461. Boot.BrickColor = BrickColor.new("Burnt Sienna")
  3462. Boot.Transparency = 0
  3463. Boot.Material = "Slate"
  3464. Boot.Size = Vector3.new(1.1/4, 0.25/4, 0.98/4)
  3465. Boot.TopSurface = Enum.SurfaceType.Smooth
  3466. Boot.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Boot)
  3467. Weld.Part0 = Left_Leg
  3468. Weld.Part1 = Boot
  3469. Weld.C1 = CFrame.new(0,0.86,0.02)
  3470. _HeadMesh = Instance.new("SpecialMesh",Boot)
  3471. _HeadMesh.MeshType = "Brick"
  3472. _HeadMesh.Scale = Vector3.new(4,4,4)
  3473.  
  3474. local Jeans = Instance.new("Part",Clothes)
  3475. Jeans.Name = "Jeans"
  3476. Jeans.Shape = Enum.PartType.Block
  3477. Jeans.CanCollide = false
  3478. Jeans.BrickColor = BrickColor.new("Smoky grey")
  3479. Jeans.Transparency = 0
  3480. Jeans.Material = "Sand"
  3481. Jeans.Size = Vector3.new(1.094/4, 1.114/4, 0.934/4)
  3482. Jeans.TopSurface = Enum.SurfaceType.Smooth
  3483. Jeans.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jeans)
  3484. Weld.Part0 = Right_Leg
  3485. Weld.Part1 = Jeans
  3486. Weld.C1 = CFrame.new(0,-0.5,0)
  3487. _HeadMesh = Instance.new("SpecialMesh",Jeans)
  3488. _HeadMesh.MeshType = "Brick"
  3489. _HeadMesh.Scale = Vector3.new(4,4,4)
  3490.  
  3491. local Jeans = Instance.new("Part",Clothes)
  3492. Jeans.Name = "Jeans"
  3493. Jeans.Shape = Enum.PartType.Block
  3494. Jeans.CanCollide = false
  3495. Jeans.Color = Color3.fromRGB(113, 116, 131)
  3496. Jeans.Transparency = 0
  3497. Jeans.Material = "Sand"
  3498. Jeans.Size = Vector3.new(1.1/4, 0.24/4, 0.95/4)
  3499. Jeans.TopSurface = Enum.SurfaceType.Smooth
  3500. Jeans.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jeans)
  3501. Weld.Part0 = Right_Leg
  3502. Weld.Part1 = Jeans
  3503. Weld.C1 = CFrame.new(0,0,0)
  3504. _HeadMesh = Instance.new("SpecialMesh",Jeans)
  3505. _HeadMesh.MeshType = "Brick"
  3506. _HeadMesh.Scale = Vector3.new(4,4,4)
  3507.  
  3508. local Boot = Instance.new("Part",Clothes)
  3509. Boot.Name = "Boot"
  3510. Boot.Shape = Enum.PartType.Block
  3511. Boot.CanCollide = false
  3512. Boot.BrickColor = BrickColor.new("Burnt Sienna")
  3513. Boot.Transparency = 0
  3514. Boot.Material = "Slate"
  3515. Boot.Size = Vector3.new(1.1/4, 0.15/4, 0.95/4)
  3516. Boot.TopSurface = Enum.SurfaceType.Smooth
  3517. Boot.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Boot)
  3518. Weld.Part0 = Right_Leg
  3519. Weld.Part1 = Boot
  3520. Weld.C1 = CFrame.new(0,0.22,0)
  3521. _HeadMesh = Instance.new("SpecialMesh",Boot)
  3522. _HeadMesh.MeshType = "Brick"
  3523. _HeadMesh.Scale = Vector3.new(4,4,4)
  3524.  
  3525. local Boot = Instance.new("Part",Clothes)
  3526. Boot.Name = "Boot"
  3527. Boot.Shape = Enum.PartType.Block
  3528. Boot.CanCollide = false
  3529. Boot.BrickColor = BrickColor.new("Rust")
  3530. Boot.Transparency = 0
  3531. Boot.Material = "Slate"
  3532. Boot.Size = Vector3.new(1.064/4, 0.463/4, 0.94/4)
  3533. Boot.TopSurface = Enum.SurfaceType.Smooth
  3534. Boot.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Boot)
  3535. Weld.Part0 = Right_Leg
  3536. Weld.Part1 = Boot
  3537. Weld.C1 = CFrame.new(0,0.35,0)
  3538. _HeadMesh = Instance.new("SpecialMesh",Boot)
  3539. _HeadMesh.MeshType = "Brick"
  3540. _HeadMesh.Scale = Vector3.new(4,4,4)
  3541.  
  3542. local Boot = Instance.new("Part",Clothes)
  3543. Boot.Name = "Boot"
  3544. Boot.Shape = Enum.PartType.Block
  3545. Boot.CanCollide = false
  3546. Boot.BrickColor = BrickColor.new("Rust")
  3547. Boot.Transparency = 0
  3548. Boot.Material = "Slate"
  3549. Boot.Size = Vector3.new(1.064/4, 0.2/4, 0.98/4)
  3550. Boot.TopSurface = Enum.SurfaceType.Smooth
  3551. Boot.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Boot)
  3552. Weld.Part0 = Right_Leg
  3553. Weld.Part1 = Boot
  3554. Weld.C1 = CFrame.new(0,0.66,0.02)
  3555. _HeadMesh = Instance.new("SpecialMesh",Boot)
  3556. _HeadMesh.MeshType = "Brick"
  3557. _HeadMesh.Scale = Vector3.new(4,4,4)
  3558.  
  3559. local Boot = Instance.new("Part",Clothes)
  3560. Boot.Name = "Boot"
  3561. Boot.Shape = Enum.PartType.Block
  3562. Boot.CanCollide = false
  3563. Boot.BrickColor = BrickColor.new("Burnt Sienna")
  3564. Boot.Transparency = 0
  3565. Boot.Material = "Slate"
  3566. Boot.Size = Vector3.new(1.1/4, 0.25/4, 0.98/4)
  3567. Boot.TopSurface = Enum.SurfaceType.Smooth
  3568. Boot.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Boot)
  3569. Weld.Part0 = Right_Leg
  3570. Weld.Part1 = Boot
  3571. Weld.C1 = CFrame.new(0,0.86,0.02)
  3572. _HeadMesh = Instance.new("SpecialMesh",Boot)
  3573. _HeadMesh.MeshType = "Brick"
  3574. _HeadMesh.Scale = Vector3.new(4,4,4)
  3575.  
  3576. almostdead = false
  3577. Transformed = false
  3578.  
  3579.  
  3580. Shirt = Instance.new("Shirt",Character)
  3581. Pants = Instance.new("Pants",Character)
  3582. Shirt.ShirtTemplate = ""
  3583. Pants.PantsTemplate = ""
  3584.  
  3585. Deku = Instance.new("Decal",Boob)
  3586. Deku.Face = "Front"
  3587. Deku.Texture = "rbxassetid://7634756"
  3588. Deku = Instance.new("Decal",Boob)
  3589. Deku.Face = "Left"
  3590. Deku.Texture = "rbxassetid://7634756"
  3591. Deku = Instance.new("Decal",Boob2)
  3592. Deku.Face = "Front"
  3593. Deku.Texture = "rbxassetid://7634756"
  3594. Deku = Instance.new("Decal",Boob2)
  3595. Deku.Face = "Right"
  3596. Deku.Texture = "rbxassetid://7634756"
  3597.  
  3598. for i,v in pairs(Clothes:GetChildren()) do
  3599. if v:IsA('Part') or v:IsA('WedgePart') then
  3600. noOutline(v)
  3601. end
  3602. end
  3603.  
  3604. for i,v in pairs(Boob:GetChildren()) do
  3605. if v:IsA('Decal') then
  3606. v.Texture = "rbxassetid://"
  3607. end
  3608. end
  3609.  
  3610. for i,v in pairs(Boob2:GetChildren()) do
  3611. if v:IsA('Decal') then
  3612. v.Texture = "rbxassetid://"
  3613. end
  3614. end
  3615.  
  3616. function Transform()
  3617. Humanoid.MaxHealth = 500
  3618. Humanoid.Health = 500
  3619. attack = true
  3620. attack2 = true
  3621. Transformed = true
  3622. Animations = true
  3623. local rng2 = Instance.new("Part",Character)
  3624. rng2.Anchored = true
  3625. rng2.Color = Color3.new(0,0,0)
  3626. rng2.CanCollide = false
  3627. rng2.Material = "Neon"
  3628. rng2.FormFactor = 3
  3629. rng2.Name = "Shockwave"
  3630. rng2.Size = Vector3.new(1, 1, 1)
  3631. rng2.Transparency = 0
  3632. rng2.TopSurface = 0
  3633. rng2.BottomSurface = 0
  3634. rng2.CFrame = rootPart.CFrame
  3635. local rngm2 = Instance.new("SpecialMesh", rng2)
  3636. rngm2.Scale = Vector3.new(0,0,0)
  3637. rngm2.Offset = Vector3.new(0,0.5,0)
  3638. rngm2.MeshType = "Sphere"
  3639.  
  3640. spawn(function()
  3641. for i = 1, 60, 2 do
  3642. rng2.Color = Color3.new(i/60,0,0)
  3643. rngm2.Scale = rngm2.Scale + Vector3.new(0.4,0.4,0.4)
  3644. swait()
  3645. end
  3646. wait(1)
  3647. rng2.Transparency = 0.35
  3648. coroutine.wrap(function()
  3649. for i = 1,180 do
  3650. local fx = Instance.new("Part",Effects)
  3651. fx.Anchored = true
  3652. fx.Color = Color3.new(1,0,0)
  3653. fx.CanCollide = false
  3654. fx.FormFactor = 3
  3655. fx.Name = "Shockwave"
  3656. fx.Material = "Neon"
  3657. fx.Size = Vector3.new(1, 1, 1)
  3658. fx.Transparency = 0.35
  3659. fx.TopSurface = 0
  3660. fx.BottomSurface = 0
  3661. fx.CFrame = rootPart.CFrame
  3662. fx.CFrame = fx.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-360,-360)/10),math.rad(math.random(-3600,3600)/10))
  3663. local fxm = Instance.new("SpecialMesh", fx)
  3664. fxm.Scale = Vector3.new(0,0,0)
  3665. fxm.Offset = Vector3.new(0,0,0)
  3666. fxm.MeshType = "Sphere"
  3667. spawn(function()
  3668. for i = 1, 60, 2 do
  3669. fxm.Scale = Vector3.new(0.5 - i*0.0083,5 - i*0.083 ,0.5 - i*0.0083)
  3670. fx.CFrame = fx.CFrame * CFrame.new(0,1.5,0)
  3671. fx.Transparency = i/60
  3672. swait()
  3673. end
  3674. wait()
  3675. fx:Destroy()
  3676. end)
  3677. end
  3678. end)()
  3679. for i = 1, 60, 2 do
  3680. rngm2.Scale = rngm2.Scale + Vector3.new(2,2,2)
  3681. rng2.Transparency = i/30
  3682. swait()
  3683. end
  3684. wait()
  3685. rng2:Destroy()
  3686. end)
  3687.  
  3688. S = Instance.new("Sound")
  3689. S.Parent = Character.Torso
  3690. S.SoundId = "rbxassetid://268008984"
  3691. S.Volume = 10
  3692. S.Looped = false
  3693. S.Pitch = 1
  3694. S:Play()
  3695. Eyes.Texture = "rbxassetid://1572409968"
  3696. Mouth.Texture = "rbxassetid://1572410763"
  3697. Theme.SoundId = "rbxassetid://969583926"
  3698. Theme:Play()
  3699. for i = 0,1,0.01 do
  3700. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.1, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60),math.rad(0),math.rad(-60)), 0.15)
  3701. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.1, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(80),math.rad(0),math.rad(60)), 0.15)
  3702. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.5 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(-20),math.rad(0),math.rad(-5)), 0.15)
  3703. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(-20),math.rad(0),math.rad(5)), 0.15)
  3704. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/0.2)/2, -2 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  3705. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 + math.sin(sine/0.2)/2, 1.5 + math.sin(sine/7.5)/15, -0.8) * c_angles(math.rad(-80),math.rad(0), math.rad(0)), 0.15)
  3706. swait()
  3707. end
  3708. text.TextColor3 = Color3.new(1,0,0)
  3709. text.Text = "Evelyn\n ~Demon Form~"
  3710. Fire.Enabled = true
  3711. Eyes.Color3 = Color3.new(1,0,0)
  3712. Mouth.Color3 = Color3.new(1,0,0)
  3713. for i,v in pairs(Boob:GetChildren()) do
  3714. if v:IsA('Decal') then
  3715. v.Texture = "rbxassetid://7634756"
  3716. end
  3717. end
  3718.  
  3719. for i,v in pairs(Boob2:GetChildren()) do
  3720. if v:IsA('Decal') then
  3721. v.Texture = "rbxassetid://7634756"
  3722. end
  3723. end
  3724. Right_Arm.Transparency = 0
  3725. Left_Arm.Transparency = 0
  3726. Right_Leg.Transparency = 0
  3727. Left_Leg.Transparency = 0
  3728. for i,v in pairs (Clothes:GetChildren()) do
  3729. if v:IsA('Part') or v:IsA('WedgePart') then
  3730. v.Transparency = 1
  3731. end
  3732. end
  3733. Shirt.ShirtTemplate = "rbxassetid://787990331"
  3734. Pants.PantsTemplate = "rbxassetid://983141459"
  3735. S = Instance.new("Sound")
  3736. S.Parent = Character.Torso
  3737. S.SoundId = "rbxassetid://178452221"
  3738. S.Volume = 5
  3739. S.Looped = false
  3740. S.Pitch = 1
  3741. S:Play()
  3742. for i = 0,0.7,0.01 do
  3743. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(60) - math.sin(sine/7.5)/15), 0.15)
  3744. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) - math.sin(sine/7.5)/15,math.rad(-60) + math.sin(sine/7.5)/15), 0.15)
  3745. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(-10)), 0.15)
  3746. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(10)), 0.15)
  3747. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(20), math.rad(0),math.rad(0)), 0.15)
  3748. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, -0.25) * c_angles(math.rad(-25),math.rad(0), math.rad(0)), 0.15)
  3749. swait()
  3750. end
  3751. Normal_Face()
  3752. Animations = false
  3753. attack2 = false
  3754. attack = false
  3755. end
  3756. dedebounce = false
  3757.  
  3758. function Revert()
  3759. Humanoid.MaxHealth = 150
  3760. Humanoid.Health = 150
  3761. attack = true
  3762. attack2 = true
  3763. Animations = true
  3764. Transformed = false
  3765. Fire.Enabled = false
  3766. for i = 0,0.15,0.01 do
  3767. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.1, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60),math.rad(0),math.rad(-60)), 0.15)
  3768. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.1, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(80),math.rad(0),math.rad(60)), 0.15)
  3769. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.5 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(-20),math.rad(0),math.rad(-5)), 0.15)
  3770. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(-20),math.rad(0),math.rad(5)), 0.15)
  3771. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, 0 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  3772. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, -0.8) * c_angles(math.rad(-80),math.rad(0), math.rad(0)), 0.15)
  3773. swait()
  3774. end
  3775. Theme.SoundId = "rbxassetid://1825836370"
  3776. Theme:Play()
  3777. local rng2 = Instance.new("Part",Character.Effects)
  3778. rng2.Anchored = true
  3779. rng2.Color = Color3.new(0,0,0)
  3780. rng2.CanCollide = false
  3781. rng2.Material = "Neon"
  3782. rng2.FormFactor = 3
  3783. rng2.Name = "Shockwave"
  3784. rng2.Size = Vector3.new(1, 1, 1)
  3785. rng2.Transparency = 0
  3786. rng2.TopSurface = 0
  3787. rng2.BottomSurface = 0
  3788. rng2.CFrame = rootPart.CFrame
  3789. local rngm2 = Instance.new("SpecialMesh", rng2)
  3790. rngm2.Scale = Vector3.new(0,0,0)
  3791. rngm2.Offset = Vector3.new(0,0.5,0)
  3792. rngm2.MeshType = "Sphere"
  3793.  
  3794. spawn(function()
  3795. for i = 1, 60, 2 do
  3796. rngm2.Scale = rngm2.Scale + Vector3.new(0.4,0.4,0.4)
  3797. swait()
  3798. end
  3799. wait(0.5)
  3800. rng2.Transparency = 0.35
  3801. for i = 1, 60, 2 do
  3802. rngm2.Scale = rngm2.Scale + Vector3.new(2,2,2)
  3803. rng2.Transparency = i/60
  3804. swait()
  3805. end
  3806. wait()
  3807. rng2:Destroy()
  3808. end)
  3809.  
  3810. for i = 0,0.08,0.01 do
  3811. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.1, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60),math.rad(0),math.rad(-60)), 0.15)
  3812. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.1, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(80),math.rad(0),math.rad(60)), 0.15)
  3813. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.5 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(-20),math.rad(0),math.rad(-5)), 0.15)
  3814. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(-20),math.rad(0),math.rad(5)), 0.15)
  3815. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, 0 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  3816. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, -0.1) * c_angles(math.rad(-80),math.rad(0), math.rad(0)), 0.15)
  3817. swait()
  3818. end
  3819. text.TextColor3 = Color3.new(1,1,1)
  3820. text.Text = "Evelyn"
  3821. Eyes.Color3 = Color3.new(1,1,1)
  3822. Mouth.Color3 = Color3.new(1,1,1)
  3823. Shirt.ShirtTemplate = ""
  3824. Pants.PantsTemplate = ""
  3825. for i,v in pairs(Boob:GetChildren()) do
  3826. if v:IsA('Decal') then
  3827. v.Texture = "rbxassetid://"
  3828. end
  3829. end
  3830.  
  3831. for i,v in pairs(Boob2:GetChildren()) do
  3832. if v:IsA('Decal') then
  3833. v.Texture = "rbxassetid://"
  3834. end
  3835. end
  3836. Right_Arm.Transparency = 1
  3837. Left_Arm.Transparency = 1
  3838. Right_Leg.Transparency = 1
  3839. Left_Leg.Transparency = 1
  3840. for i,v in pairs (Clothes:GetChildren()) do
  3841. if v:IsA('Part') or v:IsA('WedgePart') then
  3842. v.Transparency = 0
  3843. end
  3844. end
  3845. Eyes.Texture = "rbxassetid://1572409210"
  3846. Mouth.Texture = "rbxassetid://1572409375"
  3847.  
  3848. for i = 0,0.7,0.01 do
  3849. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(60) - math.sin(sine/7.5)/15), 0.15)
  3850. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) - math.sin(sine/7.5)/15,math.rad(-60) + math.sin(sine/7.5)/15), 0.15)
  3851. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(-10)), 0.15)
  3852. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(10)), 0.15)
  3853. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(20), math.rad(0),math.rad(0)), 0.15)
  3854. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, -0.1) * c_angles(math.rad(-5),math.rad(0), math.rad(0)), 0.15)
  3855. swait()
  3856. end
  3857. S = Instance.new("Sound")
  3858. S.Parent = Character.Torso
  3859. S.SoundId = "rbxassetid://178452221"
  3860. S.Volume = 8
  3861. S.Looped = false
  3862. S.Pitch = 1
  3863. S:Play()
  3864. Animations = false
  3865. attack2 = false
  3866. attack = false
  3867. end
  3868.  
  3869.  
  3870. local attk = 1
  3871. mouse.Button1Down:Connect(function(key)
  3872.  
  3873. if attack == false then
  3874. if attk == 1 then
  3875. attk = 2
  3876. Attackone()
  3877. elseif attk == 2 then
  3878. attk = 3
  3879. Attacktwo()
  3880. elseif attk == 3 then
  3881. attk = 4
  3882. Attackthree()
  3883. elseif attk == 4 then
  3884. attk = 5
  3885. Attackfour()
  3886. elseif attk == 5 then
  3887. attk = 6
  3888. Attackfive()
  3889. elseif attk == 6 then
  3890. attk = 1
  3891. Attacksix()
  3892. end
  3893. end
  3894. end)
  3895.  
  3896.  
  3897.  
  3898.  
  3899. function sound(id,position,vol,pitch,start,finish)
  3900. coroutine.resume(coroutine.create(function()
  3901.  
  3902. local part = Instance.new("Part",workspace)
  3903. part.Position = position
  3904. part.Size = Vector3.new(0,0,0)
  3905. part.CanCollide = false
  3906. part.Transparency = 1
  3907.  
  3908. local sound = Instance.new("Sound",part)
  3909.  
  3910. sound.SoundId = "rbxassetid://"..id
  3911.  
  3912. repeat ArtificialHB.Event:wait() until sound.IsLoaded
  3913.  
  3914. if vol ~= nil then
  3915. sound.Volume = vol
  3916. end
  3917.  
  3918. if pitch ~= nil then
  3919. sound.PlaybackSpeed = pitch
  3920. end
  3921.  
  3922. if start ~= nil then
  3923. sound.TimePosition = start
  3924. end
  3925.  
  3926. if finish ~= nil then
  3927. game:GetService("Debris"):AddItem(part,finish-start)
  3928. else
  3929. game:GetService("Debris"):AddItem(part,sound.TimeLength)
  3930. end
  3931.  
  3932. sound:Play()
  3933.  
  3934. return sound
  3935.  
  3936. end))
  3937. end
  3938.  
  3939. function Dead()
  3940. attack = true
  3941. attack2 = true
  3942. Animations = true
  3943. Eyes.Texture = "rbxassetid://1572410332"
  3944. Mouth.Texture = "rbxassetid://1572410763"
  3945. Dizz = Instance.new("Sound")
  3946. Dizz.Parent = Character.Torso
  3947. Dizz.SoundId = "rbxassetid://266278159"
  3948. Dizz.Volume = 10
  3949. Dizz.Looped = false
  3950. Dizz.Pitch = 1
  3951. Dizz:Play()
  3952.  
  3953. text.Text = ""
  3954. for i = 0,1,0.01 do
  3955. Theme.Pitch = Theme.Pitch - 0.01
  3956. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.1, 0.5 + math.sin(sine/7.5)/10, 0) * c_angles(math.rad(-20),math.rad(-20),math.rad(0)), 0.15)
  3957. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.1, 0.5 + math.sin(sine/7.5)/10, 0) * c_angles(math.rad(-20),math.rad(20),math.rad(0)), 0.15)
  3958. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/10, 0) * c_angles(math.rad(-20),math.rad(20),math.rad(0)), 0.15)
  3959. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/10, 0) * c_angles(math.rad(-20),math.rad(-20),math.rad(0)), 0.15)
  3960. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/10, 0) * c_angles(math.rad(20), math.rad(0),math.rad(0)), 0.15)
  3961. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/15)/10, 0) * c_angles(math.rad(20),math.rad(0) + i*10, math.rad(0) + math.sin(sine/15)/5), 0.15)
  3962. swait()
  3963. end
  3964. local Soul1 = Instance.new("Part", Character)
  3965. Soul1.Name = "Soul"
  3966. Soul1.Anchored = true
  3967. Soul1.Shape = Enum.PartType.Block
  3968. Soul1.CanCollide = false
  3969. Soul1.BrickColor = BrickColor.new("Institutional white")
  3970. Soul1.Transparency = 0
  3971. Soul1.Material = "Neon"
  3972. Soul1.Size = Vector3.new(0.26, 0.5, 0.21)
  3973. Soul1.TopSurface = Enum.SurfaceType.Smooth
  3974. Soul1.BottomSurface = Enum.SurfaceType.Smooth
  3975.  
  3976.  
  3977. local M1 = Instance.new("SpecialMesh")
  3978. M1.Parent = Soul1
  3979. M1.MeshType = "Sphere"
  3980. M1.Scale = Vector3.new(1,1,1)
  3981.  
  3982. local Soul2 = Instance.new("Part", Character)
  3983. Soul2.Name = "Soul"
  3984. Soul2.Anchored = true
  3985. Soul2.Shape = Enum.PartType.Block
  3986. Soul2.CanCollide = false
  3987. Soul2.BrickColor = BrickColor.new("Institutional white")
  3988. Soul2.Transparency = 0
  3989. Soul2.Material = "Neon"
  3990. Soul2.Size = Vector3.new(0.26, 0.5, 0.21)
  3991. Soul2.TopSurface = Enum.SurfaceType.Smooth
  3992. Soul2.BottomSurface = Enum.SurfaceType.Smooth
  3993.  
  3994.  
  3995. local M1 = Instance.new("SpecialMesh")
  3996. M1.Parent = Soul2
  3997. M1.MeshType = "Sphere"
  3998. M1.Scale = Vector3.new(1,1,1)
  3999. Dizz:Destroy()
  4000. Torso.Transparency = 1
  4001. Theme.Volume = 0
  4002. Eyes.Texture = "rbxassetid://1572409830"
  4003. Mouth.Texture = "rbxassetid://1572410763"
  4004. S = Instance.new("Sound")
  4005. S.Parent = Character.Torso
  4006. S.SoundId = "rbxassetid://1292392651"
  4007. S.Volume = 10
  4008. S.Looped = false
  4009. S.Pitch = 1
  4010. S:Play()
  4011.  
  4012. Soul1.CFrame = rootPart.CFrame * CFrame.new(0.1, 1, -1)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(30))
  4013. Soul2.CFrame = rootPart.CFrame * CFrame.new(-0.1, 1, -1)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-30))
  4014.  
  4015. for i = 0,1.7,0.01 do
  4016. Soul1.CFrame = rootPart.CFrame * CFrame.new(math.random(5,15)/100, math.random(95,105)/100, -1)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(30))
  4017. Soul2.CFrame = rootPart.CFrame * CFrame.new(math.random(-15,-5)/100, math.random(95,105)/100, -1)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-30))
  4018. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(150),math.rad(-25),math.rad(66)), 0.2)
  4019. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(150),math.rad(16),math.rad(-50)), 0.2)
  4020. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2)
  4021. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(20)), 0.2)
  4022. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -2.5, 0) * c_angles(math.rad(-80), math.rad(0),math.rad(0)), 0.2)
  4023. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 2, -0.3) * c_angles(math.rad(50),math.rad(0), math.rad(45)), 0.2)
  4024. swait()
  4025. end
  4026. Soul1.CFrame = rootPart.CFrame * CFrame.new(0.1, 1, -1)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(30))
  4027. Soul2.CFrame = rootPart.CFrame * CFrame.new(-0.1, 1, -1)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-30))
  4028. wait(1)
  4029. S = Instance.new("Sound")
  4030. S.Parent = Character.Torso
  4031. S.SoundId = "rbxassetid://973028066"
  4032. S.Volume = 10
  4033. S.Looped = false
  4034. S.Pitch = 1
  4035. S:Play()
  4036. Soul1.CFrame = rootPart.CFrame * CFrame.new(0.25, 1, -1)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(30))
  4037. Soul2.CFrame = rootPart.CFrame * CFrame.new(-0.25, 1, -1)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-30))
  4038. wait(1)
  4039. Soul1.Anchored = false
  4040. Soul2.Anchored = false
  4041. Soul1.Velocity = ((Soul1.CFrame*CFrame.new(5,0,math.random(-2,2))).p-Soul1.CFrame.p)*5
  4042. Soul2.Velocity = ((Soul2.CFrame*CFrame.new(-5,0,math.random(-2,2))).p-Soul2.CFrame.p)*5
  4043. for i = 1,60,2 do
  4044. Soul1.Transparency = i/30
  4045. Soul2.Transparency = i/30
  4046. swait()
  4047. end
  4048. wait(2)
  4049. Humanoid:SetStateEnabled("Dead",true)
  4050. Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, true)
  4051.  
  4052.  
  4053. Character.Archivable = true
  4054. Character.Head:ClearAllChildren()
  4055. Character.Head.Size = Vector3.new(1,1,1)
  4056. Character.Clothing:Destroy()
  4057. Character.Torso.Boob:Destroy()
  4058. Character.Torso.Boob2:Destroy()
  4059. local clone = Character:Clone()
  4060. clone.Parent = workspace
  4061. clone.Name = "DED"
  4062. local emitters={}
  4063. for i,v in pairs(clone:GetChildren()) do
  4064. if v:IsA("Accoutrement") then
  4065. v:Destroy()
  4066. end
  4067. if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("WedgePart") then
  4068. v.Anchored = true
  4069. v.CanCollide = false
  4070. v.Color = Color3.new(1,1,1)
  4071. v.Material = "Neon"
  4072. local emitter = Instance.new("ParticleEmitter",v)
  4073. emitter.LightEmission = 1
  4074. emitter.Transparency = NumberSequence.new(0,1)
  4075. emitter.Size = NumberSequence.new(0,0.2)
  4076. emitter.SpreadAngle = Vector2.new(360,360)
  4077. emitter.Speed = NumberRange.new(0.5)
  4078. emitter.Lifetime = NumberRange.new(0.75)
  4079. emitter.Texture = "rbxassetid://241812810"
  4080. emitter.Rate = 1000
  4081. emitter.Color = ColorSequence.new(Color3.new(1,1,1))
  4082. emitter.LockedToPart = false
  4083. table.insert(emitters,emitter)
  4084. end
  4085. end
  4086. coroutine.wrap(function()
  4087. for i,v in pairs(clone:GetChildren()) do
  4088. if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("WedgePart") or v:IsA("Decal") then
  4089. coroutine.wrap(function()
  4090. for i = 1,20 do
  4091. v.Transparency = v.Transparency + 0.05
  4092. wait()
  4093. end
  4094. end)()
  4095. end
  4096. end
  4097. end)()
  4098. delay(1, function()
  4099. S = Instance.new("Sound")
  4100. S.Parent = clone.Torso
  4101. S.SoundId = "rbxassetid://427025525"
  4102. S.Volume = 10
  4103. S.Looped = false
  4104. S.Pitch = 1
  4105. S:Play()
  4106. for i,v in pairs(emitters) do
  4107. v.Speed = NumberRange.new(8)
  4108. v.Acceleration = Vector3.new(0,10,0)
  4109. delay(0.5, function()
  4110. v.Enabled = false
  4111. game:GetService("Debris"):AddItem(clone,0.75)
  4112. end)
  4113. end
  4114. end)
  4115.  
  4116. end
  4117.  
  4118. Humanoid:SetStateEnabled("Dead",false)
  4119. Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
  4120.  
  4121. coroutine.wrap(function()
  4122. while true do
  4123. if dedebounce == false then
  4124. if Humanoid.Health <= 0 and Transformed == false then
  4125. dedebounce = true
  4126. Humanoid.MaxHealth = 800
  4127. Humanoid.Health = 800
  4128. Dead()
  4129. return
  4130. end
  4131. else
  4132. swait()
  4133. return
  4134. end
  4135. swait()
  4136. end
  4137. end)()
  4138.  
  4139. coroutine.wrap(function()
  4140. while true and wait() do
  4141. if Humanoid.Health <= 20 and Transformed == true then
  4142. Revert()
  4143. end
  4144. end
  4145. end)()
  4146.  
  4147.  
  4148.  
  4149. function findCloseHumanoid(centre, distance)
  4150. local tab = {}
  4151. for _, child in pairs(game.Workspace:GetChildren()) do
  4152. if child:findFirstChild("Humanoid") and child:findFirstChild("Humanoid") ~= Humanoid and child:findFirstChild("Torso") then
  4153. local vtors = child.Torso
  4154. local mag = math.abs((vtors.Position - centre).magnitude)
  4155. if distance >= mag then
  4156. table.insert(tab, child.Humanoid)
  4157. end
  4158. end
  4159. end
  4160. return tab
  4161. end
  4162.  
  4163. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position, Direction, MaxDistance, IgnoreDescendants
  4164. return game:GetService("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  4165. end
  4166.  
  4167. function QuaternionFromCFrame(cf)
  4168. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  4169. local trace = m00 + m11 + m22
  4170. if trace > 0 then
  4171. local s = math.sqrt(1 + trace)
  4172. local recip = 0.5/s
  4173. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  4174. else
  4175. local i = 0
  4176. if m11 > m00 then
  4177. i = 1
  4178. end
  4179. if m22 > (i == 0 and m00 or m11) then
  4180. i = 2
  4181. end
  4182. if i == 0 then
  4183. local s = math.sqrt(m00-m11-m22+1)
  4184. local recip = 0.5/s
  4185. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  4186. elseif i == 1 then
  4187. local s = math.sqrt(m11-m22-m00+1)
  4188. local recip = 0.5/s
  4189. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  4190. elseif i == 2 then
  4191. local s = math.sqrt(m22-m00-m11+1)
  4192. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  4193. end
  4194. end
  4195. end
  4196.  
  4197. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  4198. local xs, ys, zs = x + x, y + y, z + z
  4199. local wx, wy, wz = w*xs, w*ys, w*zs
  4200. local xx = x*xs
  4201. local xy = x*ys
  4202. local xz = x*zs
  4203. local yy = y*ys
  4204. local yz = y*zs
  4205. local zz = z*zs
  4206. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  4207. end
  4208.  
  4209. function QuaternionSlerp(a, b, t)
  4210. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  4211. local startInterp, finishInterp;
  4212. if cosTheta >= 0.0001 then
  4213. if (1 - cosTheta) > 0.0001 then
  4214. local theta = math.acos(cosTheta)
  4215. local invSinTheta = 1/math.sin(theta)
  4216. startInterp = math.sin((1-t)*theta)*invSinTheta
  4217. finishInterp = math.sin(t*theta)*invSinTheta
  4218. else
  4219. startInterp = 1-t
  4220. finishInterp = t
  4221. end
  4222. else
  4223. if (1+cosTheta) > 0.0001 then
  4224. local theta = math.acos(-cosTheta)
  4225. local invSinTheta = 1/math.sin(theta)
  4226. startInterp = math.sin((t-1)*theta)*invSinTheta
  4227. finishInterp = math.sin(t*theta)*invSinTheta
  4228. else
  4229. startInterp = t-1
  4230. finishInterp = t
  4231. end
  4232. end
  4233. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  4234. end
  4235.  
  4236. function clerp(a, b, t)
  4237. local qa = {QuaternionFromCFrame(a)}
  4238. local qb = {QuaternionFromCFrame(b)}
  4239. local ax, ay, az = a.x, a.y, a.z
  4240. local bx, by, bz = b.x, b.y, b.z
  4241. local _t = 1-t
  4242. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  4243. end
  4244.  
  4245. swait()
  4246. LA_Weld = newWeld(Torso, Left_Arm, -1.5, 0.5, 0)
  4247. Left_Arm.Weld.C1 = CFrame.new(0, 0.5, 0)
  4248. RA_Weld = newWeld(Torso, Right_Arm, 1.5, 0.5, 0)
  4249. Right_Arm.Weld.C1 = CFrame.new(0, 0.5, 0)
  4250. LL_Weld = newWeld(Torso, Left_Leg, -0.5, -1, 0)
  4251. Left_Leg.Weld.C1 = CFrame.new(0, 1, 0) -- Left_Leg.Weld.C1 = CFrame.new(0, 1, 0.15)
  4252. RL_Weld = newWeld(Torso, Right_Leg, 0.5, -1, 0)
  4253. Right_Leg.Weld.C1 = CFrame.new(0, 1, 0) -- Right_Leg.Weld.C1 = CFrame.new(0, 1, 0.15)
  4254. Torso_Weld = newWeld(rootPart, Torso, 0, -1, 0)
  4255. Torso.Weld.C1 = CFrame.new(0, -1, 0)
  4256. Head_Weld = newWeld(Torso, Head, 0, 1.5, 0)
  4257.  
  4258. for i,v in pairs(Character:GetChildren()) do
  4259. if v:IsA('Accoutrement') then
  4260. v:Destroy()
  4261. elseif v:IsA('Part') and v.Name=='Head' then
  4262. v.face.Transparency = 1
  4263. end
  4264. end
  4265.  
  4266. Character['Body Colors'].HeadColor3=Color3.new(0,0,0)
  4267. Character['Body Colors'].TorsoColor3=Color3.new(0,0,0)
  4268. Character['Body Colors'].RightArmColor3=Color3.new(0,0,0)
  4269. Character['Body Colors'].LeftArmColor3=Color3.new(0,0,0)
  4270. Character['Body Colors'].RightLegColor3=Color3.new(0,0,0)
  4271. Character['Body Colors'].LeftLegColor3=Color3.new(0,0,0)
  4272.  
  4273. Humanoid.DisplayDistanceType='None'
  4274.  
  4275. sine = 0
  4276. change = 1
  4277. sprint=false
  4278. local punches={
  4279. a=false,
  4280. b=false,
  4281. c=false
  4282. }
  4283.  
  4284.  
  4285.  
  4286. UIService.InputBegan:connect(function(Input,GUIProcessed)
  4287. if not GUIProcessed and Input.UserInputType==Enum.UserInputType.MouseButton1 then
  4288. if punches.a==false then
  4289. punches.a=true wait(.4) punches.a=false
  4290. else
  4291. punches.a=true
  4292. if punches.b==false then
  4293. punches.b=true wait(.4) punches.b=false
  4294. else
  4295. punches.b=true
  4296. if punches.c==false then
  4297. punches.c=true wait(.4) punches.c=false
  4298. else
  4299. punches.c=true
  4300. end
  4301. end
  4302. end
  4303. elseif not GUIProcessed and Input.KeyCode==Enum.KeyCode.LeftShift then
  4304. sprint=true
  4305. end
  4306. end)
  4307.  
  4308. UIService.InputEnded:connect(function(Input,GUIProcessed)
  4309. if not GUIProcessed and Input.KeyCode==Enum.KeyCode.LeftShift then
  4310. sprint=false
  4311. end
  4312. end)
  4313.  
  4314. --[[ Base Animation
  4315. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
  4316. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
  4317. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
  4318. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
  4319. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  4320. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0),math.rad(0), math.rad(0)), 0.15)
  4321. --]]
  4322.  
  4323. --[[ Idle Anim
  4324. angleSpeed = 1
  4325. axisSpeed = 1
  4326. change = 0.5
  4327. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20) - math.sin(sine/7.5)/15,math.rad(0),math.rad(-20) + math.sin(sine/7.5)/15), 0.15)
  4328. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-5), math.rad(0),math.rad(20) - math.sin(sine/7.5)/15), 0.15)
  4329. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(5) + math.sin(sine/7.5)/66), 0.15)
  4330. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/66), 0.15)
  4331. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  4332. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(0) + math.sin(sine/15)/15), 0.15)
  4333. --]]
  4334. coroutine.wrap(function()
  4335. while true do
  4336. if sprint == false then
  4337. if attack2 == false then
  4338. Humanoid.WalkSpeed = 8
  4339. Humanoid.JumpPower = 50
  4340. elseif attack2 == true then
  4341. Humanoid.WalkSpeed = 0
  4342. Humanoid.JumpPower = 0
  4343. end
  4344. elseif sprint == true then
  4345. if attack2 == false then
  4346. Humanoid.WalkSpeed = 25
  4347. Humanoid.JumpPower = 100
  4348. elseif attack2 == true then
  4349. Humanoid.WalkSpeed = 0
  4350. Humanoid.JumpPower = 0
  4351. end
  4352. end
  4353. wait()
  4354. end
  4355. end)()
  4356.  
  4357. coroutine.wrap(function()
  4358. while true do
  4359. if currentAnim == "Idling" and attack == false and attack2 == false then
  4360. idle=idle+1
  4361. swait()
  4362. else
  4363. idle=idly
  4364. swait()
  4365. end
  4366. end
  4367. end)()
  4368.  
  4369. local Zzz = Instance.new("ParticleEmitter",Head)
  4370. Zzz.EmissionDirection = "Left"
  4371. Zzz.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  4372. Zzz.LightEmission = 1
  4373. Zzz.Rate = 1
  4374. Zzz.ZOffset = 1
  4375. Zzz.Lifetime = NumberRange.new(2)
  4376. Zzz.Speed = NumberRange.new(2)
  4377. Zzz.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6, 0.3), NumberSequenceKeypoint.new(1, 0.2, 0.1)})
  4378. Zzz.Rotation = NumberRange.new(0, 0)
  4379. Zzz.RotSpeed = NumberRange.new(30, 30)
  4380. Zzz.Texture = "http://www.roblox.com/asset/?id=386098098"
  4381. Zzz.Color = ColorSequence.new(Color3.new(1,1,1),Color3.new(1,1,1))
  4382. Zzz.VelocitySpread = 360
  4383. Zzz.LockedToPart = false
  4384. Zzz.Acceleration = Vector3.new(0,5,0)
  4385. Zzz.Enabled = false
  4386.  
  4387. coroutine.wrap(function()
  4388. while true and wait() do
  4389. if Transformed == false and dedebounce == false and attack == false then
  4390. if idle >= 2500 then
  4391. Sanim = 0.01
  4392. Theme.Volume = 0
  4393. Zzz.Enabled = true
  4394. Eyes.Texture = "rbxassetid://1572409830"
  4395. Mouth.Texture = "rbxassetid://1572410763"
  4396. elseif idle >= 1500 and idle < 2500 then
  4397. Sanim = 0.025
  4398. Eyes.Texture = "rbxassetid://1572408983"
  4399. Mouth.Texture = "rbxassetid://1572410439"
  4400. elseif idle == idly then
  4401. Zzz.Enabled = false
  4402. Sanim = 0.15
  4403. Theme.Volume = 10
  4404. Normal_Face()
  4405. end
  4406. end
  4407. end
  4408. end)()
  4409.  
  4410. coroutine.wrap(function()
  4411. while true and wait() do
  4412. if Transformed == true and dedebounce == false and attack == false then
  4413. if idle >= 2200 then
  4414. Zzz.Enabled = true
  4415. Theme.Volume = 0
  4416. Eyes.Texture = "rbxassetid://1572409830"
  4417. Mouth.Texture = "rbxassetid://1572410439"
  4418. elseif idle >= 1500 and idle < 2000 then
  4419. Eyes.Texture = "rbxassetid://1572408983"
  4420. Mouth.Texture = "rbxassetid://1572409375"
  4421. elseif idle == idly then
  4422. Zzz.Enabled = false
  4423. Theme.Volume = 10
  4424. Normal_Face()
  4425. end
  4426. end
  4427. end
  4428. end)()
  4429.  
  4430.  
  4431.  
  4432. NoClipCons = {}
  4433. if #NoClipCons == 0 then
  4434. local con = game:service("RunService").Stepped:connect(function()
  4435. pcall(function()
  4436. Player.Character.Head.CanCollide = false
  4437. end)
  4438. end)
  4439. table.insert(NoClipCons, con)
  4440. else
  4441. for i, v in pairs(NoClipCons) do
  4442. v:disconnect()
  4443. table.remove(NoClipCons, i)
  4444. end
  4445. end
  4446.  
  4447. game:GetService("RunService").Stepped:connect(function()
  4448. Angle = (Angle % 100) + angleSpeed/10
  4449. Axis = (Axis % 100) + axisSpeed/10
  4450. walkingMagnitude = Vector3.new(rootPart.Velocity.X, 0, rootPart.Velocity.Z).magnitude
  4451. jumpVel = Torso.Velocity.Y
  4452. sine = change + sine
  4453.  
  4454. if Transformed == true then
  4455. if not(idle >= 2000) then
  4456. local rng2 = Instance.new("Part",Effects)
  4457. rng2.Anchored = true
  4458. rng2.Color = Color3.new(1,0,0)
  4459. rng2.CanCollide = false
  4460. rng2.FormFactor = 3
  4461. rng2.Name = "Shockwave"
  4462. rng2.Material = "Neon"
  4463. rng2.Size = Vector3.new(1, 1, 1)
  4464. rng2.Transparency = 0.35
  4465. rng2.TopSurface = 0
  4466. rng2.BottomSurface = 0
  4467. rng2.CFrame = rootPart.CFrame
  4468. rng2.CFrame = rng2.CFrame * CFrame.new(math.random(-80,80)/10,math.random(-90,80)/10,math.random(-80,80)/10) * CFrame.Angles(math.rad(math.random(-350,350)/10),math.rad(math.random(-350,-350)/10),math.rad(math.random(-350,350)/10))
  4469. local rngm2 = Instance.new("SpecialMesh", rng2)
  4470. rngm2.Scale = Vector3.new(0,0,0)
  4471. rngm2.Offset = Vector3.new(0,0,0)
  4472. rngm2.MeshType = "Sphere"
  4473. spawn(function()
  4474. for i = 1, 60, 1 do
  4475. rngm2.Scale = Vector3.new(0.5 - i*0.0083,1 - i*0.016 ,0.5 - i*0.0083)
  4476. rng2.CFrame = rng2.CFrame * CFrame.new(0,0.8,0) * CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5)))
  4477. rng2.Transparency = i/30
  4478. swait()
  4479. end
  4480. wait()
  4481. rng2:Destroy()
  4482. end)
  4483. twitch = math.random(1,25)
  4484. if twitch == 20 then
  4485. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(math.random(-200,350)/10),math.rad(math.random(-200,200)/10), math.rad(math.random(-200,200)/10)), 1)
  4486. end
  4487. swait()
  4488. end
  4489. end
  4490.  
  4491. if jumpVel > 1 then
  4492. currentAnim = "Jumping"
  4493. elseif Humanoid.Sit == true then
  4494. currentAnim = "Seated"
  4495. elseif jumpVel < -1 then
  4496. currentAnim = "Falling"
  4497. elseif walkingMagnitude < 2 then
  4498. currentAnim = "Idling"
  4499. elseif isSprinting == true then
  4500. currentAnim = "Sprinting"
  4501. elseif walkingMagnitude > 2 then
  4502. currentAnim = "Walking"
  4503. elseif isAttacking == true then
  4504. currentAnim = "Attacking"
  4505. end
  4506.  
  4507. if currentAnim == "Jumping" and Animations == false then
  4508. angleSpeed = 2
  4509. axisSpeed = 2
  4510. change = 0.5
  4511. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(15),math.rad(0),math.rad(20)), 0.15)
  4512. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-15),math.rad(0),math.rad(-20)), 0.15)
  4513. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-15),math.rad(0),math.rad(0)), 0.15)
  4514. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.5) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
  4515. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  4516. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20),math.rad(0), math.rad(0)), 0.15)
  4517. elseif currentAnim == "Falling" and Animations == false then
  4518. angleSpeed = 2
  4519. axisSpeed = 2
  4520. change = 0.5
  4521. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(20),math.rad(0),math.rad(80)), 0.15)
  4522. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(20),math.rad(0),math.rad(-80)), 0.15)
  4523. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.8, 0.2) * c_angles(math.rad(-20),math.rad(0),math.rad(0)), 0.15)
  4524. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.8, -0.5) * c_angles(math.rad(15),math.rad(0),math.rad(0)), 0.15)
  4525. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0.5) * c_angles(math.rad(-15), math.rad(0),math.rad(0)), 0.15)
  4526. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.3) * c_angles(math.rad(-20),math.rad(0), math.rad(0)), 0.15)
  4527. elseif currentAnim == "Seated" and Animations == false then
  4528. if Transformed == false then
  4529. angleSpeed = 2
  4530. axisSpeed = 2
  4531. change = 0.5
  4532. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/7.5)/25,math.rad(-5) + math.sin(sine/7.5)/30,math.rad(-76) + math.sin(sine/7.5)/35), 0.15)
  4533. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/7.5)/25,math.rad(-10) + math.sin(sine/7.5)/30,math.rad(76) + math.sin(sine/7.5)/35), 0.15)
  4534. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(60) - math.sin(sine/7.5)/30,math.rad(0) + math.sin(sine/7.5)/30,math.rad(30)), 0.15)
  4535. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(50) - math.sin(sine/7.5)/30,math.rad(0),math.rad(-20)), 0.15)
  4536. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0) + math.sin(sine/7.5)/30, math.rad(0),math.rad(0)), 0.15)
  4537. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(25) + math.sin(sine/7.5)/30), 0.15)
  4538. elseif Transformed == true then
  4539. angleSpeed = 2
  4540. axisSpeed = 2
  4541. change = 0.5
  4542. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.6) * c_angles(math.rad(50) + math.sin(sine/7.5)/25,math.rad(-5) + math.sin(sine/7.5)/30,math.rad(-76) + math.sin(sine/7.5)/35), 0.15)
  4543. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.6) * c_angles(math.rad(45) + math.sin(sine/7.5)/25,math.rad(-10) + math.sin(sine/7.5)/30,math.rad(76) + math.sin(sine/7.5)/35), 0.15)
  4544. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(60) - math.sin(sine/7.5)/30,math.rad(0) + math.sin(sine/7.5)/30,math.rad(30)), 0.15)
  4545. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(50) - math.sin(sine/7.5)/30,math.rad(0),math.rad(-20)), 0.15)
  4546. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0) + math.sin(sine/7.5)/30, math.rad(0),math.rad(0)), 0.15)
  4547. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-20) + math.sin(sine/7.5)/15,math.rad(0), math.rad(0)), 0.15)
  4548. elseif Transformed == true then
  4549. end
  4550. elseif currentAnim == "Idling" and Animations == false then
  4551. if Transformed == false then
  4552. if SansAnim == false then
  4553. if idle >= 1200 and idle < 2650 then -- Resting
  4554. angleSpeed = 1
  4555. axisSpeed = 1
  4556. change = 0.5
  4557. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.4, 0) * c_angles(math.rad(-20),math.rad(0) - math.sin(sine/7.5)/15,math.rad(-20)), 0.15)
  4558. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.1 + math.sin(sine/7.5)/15, 1 , -0.3) * c_angles(math.rad(190),math.rad(0),math.rad(45) - math.sin(sine/7.5)/30), 0.15)
  4559. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(5) - math.sin(sine/7.5)/30), 0.15)
  4560. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(20) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(-30) - math.sin(sine/7.5)/30), 0.15)
  4561. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(1, -2, 0) * c_angles(math.rad(0), math.rad(0),math.rad(80) + math.sin(sine/7.5)/30), 0.15)
  4562. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0.2 + math.sin(sine/7.5)/15 - math.sin(sine/7.5)/30, 2.5, -0.3) * c_angles(math.rad(0),math.rad(-15), math.rad(-45) + math.sin(sine/7.5)/30), 0.15)
  4563. elseif idle >= 2650 then
  4564. angleSpeed = 1
  4565. axisSpeed = 1
  4566. change = 0.5
  4567. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.4, 0) * c_angles(math.rad(-20),math.rad(0) - math.sin(sine/7.5)/15,math.rad(-20)), 0.15)
  4568. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.1 + math.sin(sine/7.5)/15, 1 , -0.3) * c_angles(math.rad(190),math.rad(0),math.rad(-10) - math.sin(sine/7.5)/30), 0.15)
  4569. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(5) - math.sin(sine/7.5)/30), 0.15)
  4570. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(20) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(-30) - math.sin(sine/7.5)/30), 0.15)
  4571. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(1, -2, 0) * c_angles(math.rad(0), math.rad(0),math.rad(80) + math.sin(sine/7.5)/30), 0.15)
  4572. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(-1.3 + math.sin(sine/7.5)/5, 4, -0.3) * c_angles(math.rad(0),math.rad(-90), math.rad(0)), 0.15)
  4573. elseif idle >= 500 and idle < 1200 then
  4574. angleSpeed = 1
  4575. axisSpeed = 1
  4576. change = 0.5
  4577. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20) - math.sin(sine/7.5)/15,math.rad(0),math.rad(20) + math.sin(sine/7.5)/15), 0.15)
  4578. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-150), math.rad(0),math.rad(20) - math.sin(sine/7.5)/15), 0.15)
  4579. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.625, -0.85 - math.sin(sine/7.5)/15, -0.3) * c_angles(math.rad(-20), math.rad(20) + math.sin(sine/7.5)/15, math.rad(5)), 0.15)
  4580. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5)), 0.15)
  4581. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  4582. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(-0.2 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(20) + math.sin(sine/15)/15), 0.15)
  4583. else -- Neutral Idle
  4584. angleSpeed = 1
  4585. axisSpeed = 1
  4586. change = 0.5
  4587. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20) - math.sin(sine/7.5)/15,math.rad(0),math.rad(-20) + math.sin(sine/7.5)/15), 0.15)
  4588. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-5), math.rad(0),math.rad(20) - math.sin(sine/7.5)/15), 0.15)
  4589. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(5) + math.sin(sine/7.5)/66), 0.15)
  4590. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/66), 0.15)
  4591. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  4592. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(0) + math.sin(sine/15)/15), 0.15)
  4593. end
  4594. elseif SansAnim == true then
  4595. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(-15)), Sanim)
  4596. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(15)), Sanim)
  4597. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5 + math.sin(sine/15)/6, -1.05 - math.sin(sine/7.5)/5, 0) * c_angles(math.rad(0) - math.sin(sine/15)/5,math.rad(0),math.rad(-10)), Sanim)
  4598. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5 + math.sin(sine/15)/6, -1.05 - math.sin(sine/7.5)/5 , 0) * c_angles(math.rad(0) - math.sin(sine/15)/5,math.rad(0),math.rad(10)), Sanim)
  4599. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 - math.sin(sine/15)/6, -0.95 + math.sin(sine/7.5)/5, 0) * c_angles(math.rad(0) + math.sin(sine/15)/5, math.rad(0),math.rad(0)), Sanim)
  4600. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/6, 1.5, 0) * c_angles(math.rad(0) + math.sin(sine/7.5)/5,math.rad(0), math.rad(0) + math.sin(sine/15)/4), Sanim)
  4601. end
  4602. else
  4603. if idle >= 1000 and idle < 2000 then -- Resting Demon
  4604. angleSpeed = 1
  4605. axisSpeed = 1
  4606. change = 0.5
  4607. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(60) - math.sin(sine/15)/25,math.rad(-35) + math.sin(sine/15)/25,math.rad(-10)), 0.15)
  4608. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0 + math.sin(sine/7.5)/15, 0.5) * c_angles(math.rad(-30),math.rad(0),math.rad(20)), 0.15)
  4609. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.8 - math.sin(sine/7.5)/15, -0.25) * c_angles(math.rad(80) - math.sin(sine/7.5)/15,math.rad(20) + math.sin(sine/7.5)/15,math.rad(0)), 0.15)
  4610. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.8, 0 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(40) - math.sin(sine/7.5)/15,math.rad(-20),math.rad(20)), 0.15)
  4611. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -2.8 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-1) + math.sin(sine/7.5)/5, math.rad(80),math.rad(-1) - math.sin(sine/7.5)/5), 0.15)
  4612. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.8 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(30) + math.sin(sine/7.5)/15,math.rad(-70) + math.sin(sine/7.5)/15, math.rad(0)), 0.15)
  4613. elseif idle >= 2000 then
  4614. angleSpeed = 1
  4615. axisSpeed = 1
  4616. change = 0.5
  4617. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(40) - math.sin(sine/15)/25,math.rad(-35) + math.sin(sine/15)/25,math.rad(-10)), 0.15)
  4618. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.4 + math.sin(sine/7.5)/15, 0.5) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
  4619. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.8 - math.sin(sine/7.5)/15, -0.25) * c_angles(math.rad(20) - math.sin(sine/7.5)/15,math.rad(20) + math.sin(sine/7.5)/15,math.rad(0)), 0.15)
  4620. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.6, -0.5 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(40) - math.sin(sine/7.5)/15,math.rad(-20),math.rad(20)), 0.15)
  4621. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/5, 0) * c_angles(math.rad(-1) + math.sin(sine/7.5)/5, math.rad(80),math.rad(-1) - math.sin(sine/7.5)/5), 0.15)
  4622. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.8 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(30) + math.sin(sine/7.5)/15,math.rad(-70) + math.sin(sine/7.5)/15, math.rad(0)), 0.15)
  4623. else -- Demon Idle
  4624. angleSpeed = 1
  4625. axisSpeed = 1
  4626. change = 0.5
  4627. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(30) - math.sin(sine/7.5)/15,math.rad(25) - math.sin(sine/7.5)/15), 0.15)
  4628. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(-30) + math.sin(sine/7.5)/15,math.rad(-25) + math.sin(sine/7.5)/15), 0.15)
  4629. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.8 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10) - math.sin(sine/7.5)/30,math.rad(0),math.rad(0)), 0.15)
  4630. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.4 - math.sin(sine/15)/15, -0.3) * c_angles(math.rad(-15) - math.sin(sine/7.5)/15,math.rad(0),math.rad(0)), 0.15)
  4631. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0) + math.sin(sine/7.5)/30, math.rad(0),math.rad(0)), 0.15)
  4632. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10) - math.sin(sine/7.5)/30,math.rad(0), math.rad(0) + math.sin(sine/7.5)/15), 0.15)
  4633. end
  4634. end
  4635. elseif currentAnim == "Walking" and Animations == false then
  4636. if sprint==false then
  4637. if Transformed == false then
  4638. angleSpeed = 1
  4639. axisSpeed = 1
  4640. Humanoid.WalkSpeed = 6
  4641. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + 0.5 * math.cos(sine/7.5)/15, 0) * c_angles(math.rad(0) +math.sin(sine/4)/3, math.rad(0), math.rad(10)), 0.15)
  4642. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + 0.5 * math.cos(sine/7.5)/15, 0) * c_angles(math.rad(0) -math.sin(sine/4)/3,math.rad(0), math.rad(-10)), 0.15)
  4643. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1.15 + 0.5 * math.cos(sine/4)/3, -0.6 * math.cos(sine / 4) / 3) * c_angles(math.rad(-1 - 5 * math.cos(sine / 4)) + Left_Leg.RotVelocity.Y / 75 + math.sin(sine / 4) / 3, math.rad(0) - math.sin(sine/4)/6, math.rad(5)), 0.15)
  4644. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1.15 - 0.5 * math.cos(sine/4)/3, 0.6 * math.cos(sine / 4) / 3) * c_angles( math.rad(-1 + 5 * math.cos(sine / 4)) - Right_Leg.RotVelocity.Y / 75 + -math.sin(sine / 4) / 3, math.rad(0) - math.sin(sine/4)/6, math.rad(-5)), 0.15)
  4645. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0 - 2.5 * math.sin(sine / 8)), math.rad(0) + math.sin(sine/4)/6 , math.sin((rootPart.RotVelocity.Y/15))/4), 0.15)
  4646. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) - math.sin(sine/7.5)/15,math.sin((rootPart.RotVelocity.Y/2.5))/2, math.sin((rootPart.RotVelocity.Y/15))/2), 0.15)
  4647. else
  4648. Humanoid.WalkSpeed = 18
  4649. angleSpeed = 1
  4650. axisSpeed = 1
  4651. change = 0.5
  4652. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(30),math.rad(25)), 0.15)
  4653. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(-30),math.rad(-25)), 0.15)
  4654. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.8 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(0)), 0.15)
  4655. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.4 - math.sin(sine/15)/15, -0.3) * c_angles(math.rad(-25),math.rad(0),math.rad(0)), 0.15)
  4656. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-10), math.rad(0),math.rad(0)), 0.15)
  4657. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(0),math.rad(0), math.rad(0)), 0.15)
  4658. end
  4659. else
  4660. if Transformed == false then
  4661. angleSpeed = 10
  4662. axisSpeed = 10
  4663. Humanoid.WalkSpeed = 18
  4664. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/15)/15, 0) * c_angles(math.sin(sine/3)/1, math.rad(0),math.rad(20) - math.sin(sine/1.5)/5), 0.15)
  4665. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/15)/15, 0) * c_angles(-math.sin(sine/3)/1, math.rad(0),math.rad(-20) + math.sin(sine/1.5)/5), 0.15)
  4666. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.9 + math.cos(sine/3)/1, -1 * math.cos(sine / 3) / 1) * c_angles(math.rad(-3)+math.sin(sine/3)/1, math.rad(0) + math.sin(sine/3)/15, math.rad(0)), 0.15)
  4667. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.9 - math.cos(sine/3)/1, 1 * math.cos(sine / 3) / 1) * c_angles( math.rad(3)-math.sin(sine/3)/1, math.rad(0) + math.sin(sine/3)/15, math.rad(0)), 0.15)
  4668. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/1.5)/5, 0) * c_angles(math.rad(-20) + math.sin(sine/1.5)/5, math.rad(0) + math.sin(sine/3)/15, math.sin((rootPart.RotVelocity.Y/15))/2), 0.15)
  4669. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/15)/15) * c_angles(math.rad(20) + math.sin(sine/7.5)/15,math.sin((rootPart.RotVelocity.Y/2.5))/2, math.sin((rootPart.RotVelocity.Y/15))/2), 0.15)
  4670. else
  4671. Trace()
  4672. angleSpeed = 10
  4673. axisSpeed = 10
  4674. Humanoid.WalkSpeed = 200
  4675. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(30),math.rad(45)), 0.15)
  4676. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(-30),math.rad(-45)), 0.15)
  4677. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.8 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(0),math.rad(0)), 0.15)
  4678. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.4 - math.sin(sine/15)/15, -0.3) * c_angles(math.rad(-15),math.rad(0),math.rad(0)), 0.15)
  4679. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-45), math.rad(0),math.sin((rootPart.RotVelocity.Y/15))/2), 0.15)
  4680. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(30),math.sin((rootPart.RotVelocity.Y/2.5))/2, math.sin((rootPart.RotVelocity.Y/15))/2), 0.15)
  4681. end
  4682. end
  4683. end
  4684. end)
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