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SmokeDelsin

works

Jul 25th, 2015
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  1. local player = game.Players.LocalPlayer
  2. local mouse = player:GetMouse()
  3. plr2 = game.Players.LocalPlayer
  4. cyan = true
  5. green = false
  6. red = false
  7. purple = false
  8. local plr = game.Players.LocalPlayer.Character
  9. cleanup = true
  10. path = false
  11.  
  12. local m = Instance.new("Model")
  13. m.Name = "m"
  14. m.Parent = plr
  15.  
  16. mouse.KeyDown:connect(function(key)
  17.     if key == "q" then
  18.         if path == true then path = false elseif path == false then path = true end
  19.     elseif key == "e" then
  20.         if cleanup == true then cleanup = false elseif cleanup == false then cleanup = true end
  21.     elseif key == "x" then
  22.         plr.m:ClearAllChildren()
  23.     end
  24. end)
  25. spawn(function()
  26.     while wait(1.35) do
  27.        if cyan == true then
  28.             green = true
  29.             cyan = false
  30.         elseif green == true then
  31.             red = true
  32.             green = false
  33.         elseif red == true then
  34.             purple = true
  35.             red = false
  36.         elseif purple == true then
  37.             cyan = true
  38.             purple = false
  39.         end
  40.     end
  41. end)
  42. function fade(part)
  43.     wait(0.15)
  44.     for i = 0.3,1,0.1 do wait()
  45.        part.Transparency = i
  46.        if i == 0.8 or i == 0.9 or i == 0.7 or i == 0.6 or i == 0.5 or i == 0.4 then
  47.            if cyan == true then
  48.            part.BrickColor = BrickColor.new("Cyan")
  49.        elseif green == true then
  50.            part.BrickColor = BrickColor.new("Lime green")
  51.        elseif red == true then
  52.            part.BrickColor = BrickColor.new("Dark red")
  53.         elseif purple == true then
  54.             part.BrickColor = BrickColor.new("Royal purple")
  55.             end
  56.            part.Material = "Neon"
  57.         end
  58.     end
  59.     part:remove''
  60. end
  61. local num = 0.1
  62. spawn(function()
  63. while true do coroutine.yield()
  64.     if path == true then
  65.        local C=0
  66. local KK={}
  67. coroutine.wrap(function()
  68. while wait(0) do
  69. local part=Instance.new("Part",char)
  70. local emitter=Instance.new("ParticleEmitter",Part)
  71. part.FormFactor='Custom'
  72. part.Transparency=0.5
  73. part.Size=Vector3.new(3.5,0.1,3.5)
  74. part.TopSurface='Smooth'
  75. part.BrickColor = BrickColor.new(C==0 and 'Dark red')
  76. part.Anchored=true
  77. game.Debris:AddItem(part,0.5)
  78. if KK['q'] then
  79. part.CanCollide=false
  80. char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-0.5,0)
  81. elseif KK['e'] then
  82. char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0)
  83. end
  84. wait(0)
  85. part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-3.3,0)
  86.  
  87. end
  88. end)()
  89.  
  90. mouse.KeyDown:connect(function(K)
  91. KK[K]=true
  92. if KK['y'] then
  93. C=C==0 and 1 or 0
  94. end
  95. end)
  96. --hi
  97. mouse.KeyUp:connect(function(K)
  98. KK[K]=false
  99. end)
  100. end)
  101. print("Controls: \nQ: Toggle path \nX: Clear all path \nE: Toggle path fade, ALSO EDITED/REMADE BY SMOKEDELSIN '_-")
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