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- In Dart, you can use the `MediaQuery` class provided by Flutter to manage different screen sizes and adapt your UI accordingly. `MediaQuery` allows you to retrieve information about the current device's size and orientation, which you can then use to make responsive design decisions.
- Below is an example of a Dart class called `Responsive` that provides utility methods to handle different screen sizes using `MediaQuery`:
- ```dart
- import 'package:flutter/material.dart';
- class Responsive {
- static double screenWidth(BuildContext context) {
- return MediaQuery.of(context).size.width;
- }
- static double screenHeight(BuildContext context) {
- return MediaQuery.of(context).size.height;
- }
- static double blockSizeHorizontal(BuildContext context) {
- return screenWidth(context) / 100;
- }
- static double blockSizeVertical(BuildContext context) {
- return screenHeight(context) / 100;
- }
- static double textScaleFactor(BuildContext context) {
- return MediaQuery.of(context).textScaleFactor;
- }
- static bool isTablet(BuildContext context) {
- return screenWidth(context) >= 600;
- }
- static bool isMobile(BuildContext context) {
- return screenWidth(context) < 600;
- }
- }
- ```
- In this `Responsive` class, we have defined several static methods:
- 1. `screenWidth` and `screenHeight`: These methods return the current screen width and height, respectively, based on the `MediaQuery` data.
- 2. `blockSizeHorizontal` and `blockSizeVertical`: These methods divide the screen width and height by 100, respectively, to provide a percentage-based unit for responsive design.
- 3. `textScaleFactor`: This method returns the text scale factor, which is useful for managing text size adjustments based on system settings.
- 4. `isTablet` and `isMobile`: These methods provide simple checks to determine if the screen width falls within a tablet or mobile device range (600 pixels in this example). You can adjust this value based on your specific needs.
- To use the `Responsive` class in your Flutter application, you can import the file where it's defined and then call its methods from within your widgets:
- ```dart
- import 'package:flutter/material.dart';
- class MyWidget extends StatelessWidget {
- @override
- Widget build(BuildContext context) {
- double screenWidth = Responsive.screenWidth(context);
- double screenHeight = Responsive.screenHeight(context);
- double blockSizeHorizontal = Responsive.blockSizeHorizontal(context);
- double blockSizeVertical = Responsive.blockSizeVertical(context);
- double textScaleFactor = Responsive.textScaleFactor(context);
- bool isTablet = Responsive.isTablet(context);
- bool isMobile = Responsive.isMobile(context);
- // Use the retrieved values to adjust your UI based on the device's size
- // For example, you can use MediaQuery and LayoutBuilder to create responsive UI.
- return Scaffold(
- appBar: AppBar(
- title: Text('Responsive Example'),
- ),
- body: Center(
- child: Text('Your content goes here'),
- ),
- );
- }
- }
- ```
- With this `Responsive` class, you can easily manage different screen sizes and create a more adaptive and user-friendly UI in your Flutter app. Adjust the logic inside the `isTablet` and `isMobile` methods as per your needs and your understanding of tablet and mobile screen sizes.
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