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- --THIS SCRIPT WAS MADE BY ANTONIORIGO4 LAST UPDATED 10.11.2019 11:28
- local Player = owner
- local event = Instance.new("BindableEvent",script)
- local bootmodel=Instance.new("Model",Player.Character)
- local boot1=Instance.new("Part",bootmodel)
- local boot2=Instance.new("Part",bootmodel)
- local bh1=Instance.new("Part",bootmodel)
- local bh2=Instance.new("Part",bootmodel)
- local bw1=Instance.new("WeldConstraint",bootmodel)
- local bw2=Instance.new("WeldConstraint",bootmodel)
- local hw1=Instance.new("Weld",bootmodel)
- local hw2=Instance.new("Weld",bootmodel)
- local model = Instance.new("Model",bootmodel)
- local hand1 = Instance.new("Part",model)
- local hand2 = Instance.new("Part",model)
- local h1 = Instance.new("Weld",model)
- local h2 = Instance.new("Weld",model)
- local Handle = Instance.new("Part",model)
- local e1 = Instance.new("Part",Handle)
- local e2 = Instance.new("Part",Handle)
- local eyweld1 = Instance.new("WeldConstraint",Handle)
- local eyweld2 = Instance.new("WeldConstraint",Handle)
- local sound = Instance.new("Sound",Handle)
- local weld = Instance.new("Weld",Player.Character)
- local decalc = Instance.new("StringValue",Player.Character)
- local texture = decalc.Value
- local particle = Instance.new("ParticleEmitter",Player.Character.Torso)
- local effect = Instance.new("Folder",Player.Character)
- game:GetService("Chat"):Chat(Player.Character.Head,"Script Made By antoniorigo4","Red")
- --animationsetup
- --cframe is used so this game is compatible with void script builder
- --and because loadanimation is garbage
- local character = owner.Character
- character.Humanoid.Animator:Destroy()
- character.Animate:Destroy()
- for i,v in pairs (character:GetChildren()) do
- if v:IsA("CharacterMesh") then
- v:Destroy()
- end
- end
- function sample1()
- character.Torso["Right Shoulder"].C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0,0,1)
- character.Torso["Left Shoulder"].C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0,0,1)
- character.Torso.Neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(-4.7,-9.7,0)
- character.Torso["Left Hip"].C1 = CFrame.new(0,1.2,0.5) * CFrame.Angles(0,0,1)
- character.Torso["Right Hip"].C1 = CFrame.new(0,1.2,0.5) * CFrame.Angles(0,0,1)
- end
- --sample2
- function sample2()
- character.Torso["Right Shoulder"].C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0,0,-1)
- character.Torso["Left Shoulder"].C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0,0,-1)
- character.Torso.Neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(-4.7,9.7,0)
- character.Torso["Left Hip"].C1 = CFrame.new(0,1.2,0.5) * CFrame.Angles(0,0,-1)
- character.Torso["Right Hip"].C1 = CFrame.new(0,1.2,0.5) * CFrame.Angles(0,0,-1)
- end
- character.Humanoid.Running:Connect(function()
- sample1()
- wait (0.5)
- sample2()
- wait (0.5)
- end)
- --setup
- event.Name = "OpreationEvent"
- effect.Name = "Effects"
- sound.Volume = 5
- sound.Looped = true
- --basic Properties
- Handle.Anchored = false
- e1.Anchored = false
- e2.Anchored = false
- --weld
- eyweld1.Part0 = Handle
- eyweld2.Part0 = Handle
- eyweld1.Part1 = e1
- eyweld2.Part1 = e2
- Handle.Position = Player.Character.Head.Position
- --vector3
- bh1.Size=Vector3.new(1,2,1)
- bh2.Size=Vector3.new(1,2,1)
- boot1.Size=Vector3.new(1.15, 1.15, 1.15)
- boot2.Size=Vector3.new(1.15, 1.15, 1.15)
- bh1.Position=Vector3.new(-1.5, 1, 0.5)
- bh2.Position=Vector3.new(-1.5, 1, 0.5)
- boot1.Position=Vector3.new(-1.5, 0.58, 0.5)
- boot2.Position=Vector3.new(-1.5, 0.58, 0.5)
- hand1.Size = Vector3.new(1.055, 2.11, 1.055)
- hand2.Size = Vector3.new(1.055, 2.11, 1.055)
- Handle.Size = Vector3.new(2,1,1)
- e2.Size = Vector3.new(0.11, 0.39, 0.39)
- e1.Size = Vector3.new(0.11, 0.39, 0.39)
- Handle.Position = Vector3.new(0, 2.6, -0.057)
- e1.Position = Vector3.new(0.194, 2.734, -0.602)
- e2.Position = Vector3.new(-0.236, 2.734, -0.602)
- e1.Orientation = Vector3.new(0, 89.94, 0.3)
- e2.Orientation = Vector3.new(0, 89.94, 0.3)
- --decoration
- e1.Shape = "Cylinder"
- e2.Shape = "Cylinder"
- e1.Material = "Neon"
- e2.Material = "Neon"
- hand1.Material = "Neon"
- hand2.Material = "Neon"
- Handle.Transparency = 1
- bh1.Transparency=1
- bh2.Transparency=1
- boot1.Material = "Neon"
- boot2.Material = "Neon"
- --weldo
- bw1.Part0=boot1
- bw2.Part0=boot2
- bw1.Part1=bh1
- bw2.Part1=bh2
- hw1.Part0=bh1
- hw2.Part0=bh2
- hw1.Part1=Player.Character["Left Leg"]
- hw2.Part1=Player.Character["Right Leg"]
- weld.Part0 = Player.Character.Head
- weld.Part1 = Handle
- h1.Part0 = hand1
- h2.Part0 =hand2
- h1.Part1 = Player.Character["Left Arm"]
- h2.Part1 =Player.Character["Right Arm"]
- --SCREENGUIS OUCH
- gui = Instance.new("ScreenGui",Player.PlayerGui)
- gui.ResetOnSpawn = false
- button = Instance.new("TextButton",gui)
- button.BackgroundColor3 = Color3.new(35/255, 139/255, 218/255)
- button.BorderColor3 = Color3.new(255/255, 255/255, 255/255)
- button.BorderSizePixel = 5
- button.Position = UDim2.new(0.8, 0,0.6, 0)
- button.Size = UDim2.new(0, 100,0, 60)
- button.Font = "Arial"
- button.TextColor3 = Color3.new(255/255, 255/255, 255/255)
- button.TextScaled = true
- button.Text = "anime"
- button.TextWrapped = true
- lu = Instance.new("TextButton",gui)
- lu.BackgroundColor3 = Color3.new(35/255, 139/255, 218/255)
- lu.BorderColor3 = Color3.new(255/255, 255/255, 255/255)
- lu.BorderSizePixel = 5
- lu.Position = UDim2.new(0.8, 0,0.5, 0)
- lu.Size = UDim2.new(0, 100,0, 60)
- lu.Font = "Arial"
- lu.TextColor3 = Color3.new(255/255, 255/255, 255/255)
- lu.TextScaled = true
- lu.Text = "WEEGEE"
- lu.TextWrapped = true
- lu.MouseButton1Click:connect(function()
- event:Fire()
- end)
- button1 = Instance.new("TextButton",gui)
- button1.BackgroundColor3 = Color3.new(35/255, 139/255, 218/255)
- button1.BorderColor3 = Color3.new(255/255, 255/255, 255/255)
- button1.BorderSizePixel = 5
- button1.Position = UDim2.new(0.8, 0,0.7, 0)
- button1.Size = UDim2.new(0, 100,0, 60)
- button1.Font = "Arial"
- button1.TextColor3 = Color3.new(255/255, 255/255, 255/255)
- button1.TextScaled = true
- button1.Text = "crazy kid"
- button1.TextWrapped = true
- button2 = Instance.new("TextButton",gui)
- button2.BackgroundColor3 = Color3.new(35/255, 139/255, 218/255)
- button2.BorderColor3 = Color3.new(255/255, 255/255, 255/255)
- button2.BorderSizePixel = 5
- button2.Position = UDim2.new(0.8, 0,0.8, 0)
- button2.Size = UDim2.new(0, 100,0, 60)
- button2.Font = "Arial"
- button2.TextColor3 = Color3.new(255/255, 255/255, 255/255)
- button2.TextScaled = true
- button2.Text = "vocaloid anime girl"
- button2.TextWrapped = true
- button.MouseButton1Click:connect(function()
- game:GetService("Chat"):Chat(Player.Character.Head,"who loves anime everyone does!","Red")
- sound.SoundId = "rbxassetid://1037184075"
- sound:Play()
- e1.BrickColor = BrickColor.new("Hot pink")
- e2.BrickColor = BrickColor.new("Hot pink")
- hand1.BrickColor = BrickColor.new("Hot pink")
- hand2.BrickColor = BrickColor.new("Hot pink")
- boot1.BrickColor = BrickColor.new("Hot pink")
- boot2.BrickColor = BrickColor.new("Hot pink")
- particle.Texture = "http://www.roblox.com/asset/?id=911491901"
- texture = "rbxassetid://2663550038"
- print ("2 triggered anime girls")
- end)
- button1.MouseButton1Click:connect(function()
- game:GetService("Chat"):Chat(Player.Character.Head,"I gunna run before i get oofed","Red")
- sound.SoundId = "rbxassetid://1386299751"
- sound:Play()
- hand1.BrickColor = BrickColor.new("Neon orange")
- hand2.BrickColor = BrickColor.new("Neon orange")
- e1.BrickColor = BrickColor.new("Neon orange")
- e2.BrickColor = BrickColor.new("Neon orange")
- boot2.BrickColor = BrickColor.new("Neon orange")
- boot1.BrickColor = BrickColor.new("Neon orange")
- texture = "rbxassetid://711055939"
- particle.Texture = "http://www.roblox.com/asset/?id=2538977794"
- print(" 3:how much did silvagunner eat spagghetti")
- end)
- button2.MouseButton1Click:connect(function()
- game:GetService("Chat"):Chat(Player.Character.Head,"*Screamish high pitch noises*","Red")
- sound.SoundId = "rbxassetid://142563912"
- sound:Play()
- hand2.BrickColor = BrickColor.new("Toothpaste")
- hand1.BrickColor = BrickColor.new("Toothpaste")
- e1.BrickColor = BrickColor.new("Toothpaste")
- e2.BrickColor = BrickColor.new("Toothpaste")
- boot1.BrickColor = BrickColor.new("Toothpaste")
- boot2.BrickColor = BrickColor.new("Toothpaste")
- texture = "rbxassetid://464795722"
- particle.Texture = "http://www.roblox.com/asset/?id=73623723"
- print ("1:miku's break in nutshell")
- end)
- --touchevent
- function touch(hit)
- local d = Instance.new("Decal",hit)
- d.Texture = texture
- end
- --connecting
- event.Event:Connect(function()
- local P = Instance.new("Part")
- local mesh = Instance.new("SpecialMesh",P)
- local luigiw = Instance.new("Weld",P)
- local lauigi = Instance.new("Sound",P)
- lauigi.SoundId = "rbxassetid://145038299"
- lauigi.Volume = 1
- lauigi.Pitch = 1
- lauigi.Looped = false
- lauigi:Play()
- P.Name = "luigi"
- luigiw.Part0 = P
- luigiw.Part1 = Player.Character["Head"]
- P.Size = Vector3.new(2,2,2)
- mesh.MeshType = Enum.MeshType.FileMesh
- mesh.TextureId = "rbxassetid://1618237897"
- mesh.MeshId = "rbxassetid://1618237875"
- mesh.Scale = Vector3.new(0.1,0.1,0.1)
- mesh.Offset = Vector3.new(0,2,0)
- P.Position = Player.Character.Head.Position
- P.Parent = Player.Character.Head
- local luigi = Player.Character.Head.luigi
- luigi.Touched:Connect(function(hit)
- local debounce = true
- if debounce == true then
- debounce = false
- luigi.Sound:Play()
- local luigispit = Instance.new("Part",effect)
- luigispit.BrickColor = BrickColor.new("Sage green")
- luigispit.Position = hit.Position
- luigispit.Size = Vector3.new(2,2,2)
- luigispit = "spit"
- end
- wait(2.5)
- debounce = true
- end)
- end)
- hand1.Touched:Connect(touch)
- hand2.Touched:Connect(touch)
- --autoclean effects
- effect.ChildAdded:Connect(function()--We dont want lag Here so this autocleans all the childs in this folder
- wait (0.3)
- effect:ClearAllChildren()
- end)
- --we always put while true do at end of script so useful code will be fired
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