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- local plr = game.Players.LocalPlayer
- local function infammo()
- for _,v in next, plr.Character:GetChildren() do
- if v:IsA("Tool") then
- local A_1 = 10000000
- local A_2 = v.Ammo
- local Event = v.CSEngine.ChangeValue
- Event:FireServer(A_1, A_2)
- end
- end
- end
- while wait() do
- pcall(function()
- infammo()
- end)
- end
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