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- local tArgs = { ... }
- local size_x = 0
- local size_y = 0
- local done = false;
- local firstStart = 1
- local depth = 0
- local unloaded = 0
- local collected = 0
- local timer = 0
- local tmpTimer = 0
- local xPos,zPos = 0,0
- local xDir,zDir = 0,1
- local goTo -- Filled in further down
- local refuel -- Filled in further down
- local function checkSeeds()
- local need = 2
- if turtle.getItemCount(1) < need then
- return false;
- end
- return true
- end
- function refillSeeds()
- for n = 2,16 do
- local count1 = turtle.getItemCount(n);
- local count2 = turtle.getItemCount(1);
- if count1 > 0 then
- turtle.select(n)
- if turtle.compareTo(1) then
- turtle.transferTo(1,64)
- if count2 >= 64 then
- break
- end
- end
- end
- end
- end
- local function plant()
- local counter = turtle.getItemCount(1)
- if counter < 2 then
- refillSeeds()
- end
- if counter > 1 then
- turtle.select(1)
- turtle.placeDown()
- end
- end
- local function unload( _bKeepOneFuelStack )
- print( "Unloading items..." )
- for n=2,16 do
- local nCount = turtle.getItemCount(n)
- if nCount > 0 then
- turtle.select(n)
- local bDrop = true
- if _bKeepOneFuelStack and turtle.refuel(0) then
- bDrop = false
- _bKeepOneFuelStack = false
- end
- if bDrop then
- while not turtle.dropDown() do
- term.clear()
- print("no empty space in chest!")
- sleep(6)
- end
- unloaded = unloaded + nCount
- end
- end
- end
- collected = 0
- turtle.select(1)
- end
- local function returnSupplies()
- local x,y,z,xd,zd = xPos,depth,zPos,xDir,zDir
- print( "Returning to Chest ..." )
- goTo( 0,0,0,0,-1 )
- local fuelNeeded = 2*(x+y+z) + 1
- if not refuel( fuelNeeded ) then
- unload( true )
- print( "Waiting for fuel" )
- while not refuel( fuelNeeded ) do
- sleep(1)
- end
- else
- unload( true )
- end
- print( "Resuming Farming..." )
- goTo( x,y,z,xd,zd )
- end
- function split( pString, pPattern )
- local Table = {} -- NOTE: use {n = 0} in Lua-5.0
- local fpat = "(.-)" .. pPattern
- local last_end = 1
- local s, e, cap = pString:find( fpat, 1 )
- while s do
- if s ~= 1 or cap ~= "" then
- table.insert( Table,cap )
- end
- last_end = e+1
- s, e, cap = pString:find( fpat, last_end )
- end
- if last_end <= #pString then
- cap = pString:sub( last_end )
- table.insert(Table, cap)
- end
- return Table
- end
- function removeData()
- if fs.exists("FarmiPos.data") then
- fs.delete("FarmiPos.data")
- end
- if fs.exists("startup") then
- fs.delete("startup")
- end
- end
- function saveData()
- file = fs.open("FarmiPos.data", "w")
- file.write(depth .. "|" .. unloaded .. "|" .. collected .. "|" .. xPos .. "|" .. zPos .. "|" .. xDir .. "|" .. zDir .. "|" .. size_x .."|".. size_y .."|".. timer .. "|" .. tmpTimer .. "|" .. firstStart)
- file.close()
- end
- function loadData()
- if fs.exists("FarmiPos.data") then
- file = fs.open("FarmiPos.data", "r")
- tmp = file.readAll()
- file.close()
- tmp = split(tmp, "|")
- depth = tonumber(tmp[1])
- unloaded = tonumber(tmp[2])
- collected = tonumber(tmp[3])
- xPos = tonumber(tmp[4])
- zPos = tonumber(tmp[5])
- xDir = tonumber(tmp[6])
- zDir = tonumber(tmp[7])
- size_x = tonumber(tmp[8])
- size_y = tonumber(tmp[9])
- timer = tonumber(tmp[10])
- tmpTimer = tonumber(tmp[11])
- firstStart = tonumber(tmp[12])
- goTo(0,0,0,0,1)
- unload(true)
- else
- if #tArgs < 1 or #tArgs > 3 then
- print( "Usage: farmi <size_x> [<size_y> <timer>]" )
- return
- end
- size_x = tonumber( tArgs[1] )
- size_y = size_x
- timer = 300
- if #tArgs >= 2 then
- size_y = tonumber( tArgs[2] )
- end
- if #tArgs == 3 then
- timer = tonumber( tArgs[3] )
- end
- if size_x < 1 then
- print( "farmi size_x must be positive" )
- done = true
- end
- if size_y < 1 then
- print( "farmi size_y must be positive" )
- done = true
- end
- if timer < 1 then
- print( "farmi timer must be positive" )
- done = true
- end
- return
- end
- end
- -- ------------------------------------------------------------------------ --
- local function collect()
- local bFull = true
- local nTotalItems = 0
- for n=1,16 do
- local nCount = turtle.getItemCount(n)
- if nCount == 0 then
- bFull = false
- end
- nTotalItems = nTotalItems + nCount
- end
- if nTotalItems > collected then
- collected = nTotalItems
- if math.fmod(collected + unloaded, 50) == 0 then
- print( "Farmed "..(collected + unloaded).." items." )
- end
- end
- if bFull then
- print( "No empty slots left." )
- return false
- end
- return true
- end
- function refuel( ammount )
- local fuelLevel = turtle.getFuelLevel()
- if fuelLevel == "unlimited" then
- return true
- end
- local needed = ammount or (xPos + zPos + depth + 2)
- if turtle.getFuelLevel() < needed then
- local fueled = false
- for n=1,16 do
- if turtle.getItemCount(n) > 0 then
- turtle.select(n)
- if turtle.refuel(1) then
- while turtle.getItemCount(n) > 0 and turtle.getFuelLevel() < needed do
- turtle.refuel(1)
- end
- if turtle.getFuelLevel() >= needed then
- turtle.select(1)
- return true
- end
- end
- end
- end
- turtle.select(1)
- return false
- end
- return true
- end
- -- ------------------- MOVEMENT -------------
- local function tryForward()
- if not refuel() then
- print( "Not enough Fuel" )
- returnSupplies()
- end
- while not turtle.forward() do
- if turtle.detect() then
- if turtle.dig() then
- if not collect() then
- returnSupplies()
- end
- end
- elseif turtle.attack() then
- if not collect() then
- returnSupplies()
- end
- else
- sleep( 0.5 )
- end
- end
- xPos = xPos + xDir
- zPos = zPos + zDir
- saveData()
- return true
- end
- local function tryUp()
- if not refuel() then
- print( "Not enough Fuel" )
- returnSupplies()
- end
- while not turtle.up() do
- if turtle.detectUp() then
- if turtle.digUp() then
- if not collect() then
- returnSupplies()
- end
- end
- elseif turtle.attackUp() then
- if not collect() then
- returnSupplies()
- end
- else
- sleep( 0.5 )
- end
- end
- depth = depth - 1
- saveData()
- return true
- end
- local function turnLeft()
- turtle.turnLeft()
- xDir, zDir = -zDir, xDir
- saveData()
- end
- local function turnRight()
- turtle.turnRight()
- xDir, zDir = zDir, -xDir
- saveData()
- end
- ------------------------------------------------------------------------------
- function goTo( x, y, z, xd, zd )
- while depth > y do
- if turtle.up() then
- depth = depth - 1
- elseif turtle.digUp() or turtle.attackUp() then
- collect()
- else
- sleep( 0.5 )
- end
- saveData()
- end
- if xPos > x then
- while xDir ~= -1 do
- turnLeft()
- end
- while xPos > x do
- if turtle.forward() then
- xPos = xPos - 1
- elseif turtle.dig() or turtle.attack() then
- collect()
- else
- sleep( 0.5 )
- end
- saveData()
- end
- elseif xPos < x then
- while xDir ~= 1 do
- turnLeft()
- saveData()
- end
- while xPos < x do
- if turtle.forward() then
- xPos = xPos + 1
- elseif turtle.dig() or turtle.attack() then
- collect()
- else
- sleep( 0.5 )
- end
- saveData()
- end
- end
- if zPos > z then
- while zDir ~= -1 do
- turnLeft()
- saveData()
- end
- while zPos > z do
- if turtle.forward() then
- zPos = zPos - 1
- elseif turtle.dig() or turtle.attack() then
- collect()
- else
- sleep( 0.5 )
- end
- saveData()
- end
- elseif zPos < z then
- while zDir ~= 1 do
- turnLeft()
- saveData()
- end
- while zPos < z do
- if turtle.forward() then
- zPos = zPos + 1
- elseif turtle.dig() or turtle.attack() then
- collect()
- else
- sleep( 0.5 )
- end
- saveData()
- end
- end
- while depth < y do
- if turtle.down() then
- depth = depth + 1
- elseif turtle.digDown() or turtle.attackDown() then
- collect()
- else
- sleep( 0.5 )
- end
- saveData()
- end
- while depth > y do
- if turtle.up() then
- depth = depth - 1
- elseif turtle.digUp() or turtle.attackUp() then
- collect()
- else
- sleep( 0.5 )
- end
- saveData()
- end
- while zDir ~= zd or xDir ~= xd do
- turnLeft()
- saveData()
- end
- end
- function createStartup()
- local file = fs.open("startup","w")
- file.writeLine('if fs.exists("FarmiPos.data") then')
- file.writeLine('shell.run("farmi")')
- file.writeLine('else')
- file.writeLine('shell.run("rm startup")')
- file.writeLine('end')
- file.close()
- end
- local alternate = 0
- loadData()
- createStartup()
- while not done do
- alternate = 0
- if firstStart == 0 then
- while tmpTimer < timer do
- local wait = timer - tmpTimer
- local hours = math.floor(wait / 3600)
- local minutes = math.floor((wait / 60) % 60)
- local seconds = wait % 60
- if hours < 10 then
- hours = tostring("0"..hours)
- else
- hours = tostring(hours)
- end
- if minutes < 10 then
- minutes = tostring("0"..minutes)
- else
- minutes = tostring(minutes)
- end
- if seconds < 10 then
- seconds = tostring("0"..seconds)
- else
- seconds = tostring(seconds)
- end
- term.clear()
- print( "Collected : "..(collected + unloaded).." items total." )
- print("Waiting: " .. hours .. " Hou " .. minutes .. " Min " .. seconds .." Sec")
- tmpTimer = tmpTimer + 1
- sleep(1)
- saveData()
- end
- end
- firstStart = 0
- tmpTimer = 0
- saveData()
- term.clear()
- print("Farming ...")
- tryUp()
- tryForward()
- -- harvesting
- for n = 1, size_y do
- for m = 2, size_x do
- if collect() then
- turtle.digDown()
- tryForward()
- turtle.digDown()
- else
- returnSupplies()
- end
- end
- if n < size_y then
- if alternate == 1 then
- turnLeft()
- tryForward()
- turnLeft()
- else
- turnRight()
- tryForward()
- turnRight()
- end
- alternate = 1 - alternate
- end
- saveData()
- end
- term.clear()
- print("Planting ...")
- -- planting
- goTo(0,0,0,0,1)
- refillSeeds()
- alternate = 0
- if checkSeeds() then
- tryUp()
- tryForward()
- local loop = true
- for n = 1, size_y do
- for m = 2, size_x do
- plant()
- tryForward()
- plant()
- if not checkSeeds() then
- loop = false
- break
- end
- end
- if not loop then
- break
- end
- if n < size_y then
- if alternate == 1 then
- turnLeft()
- tryForward()
- turnLeft()
- else
- turnRight()
- tryForward()
- turnRight()
- end
- alternate = 1 - alternate
- end
- end
- else
- while not checkSeeds() do
- term.clear()
- print("need minimum 2 seeds in slot 1")
- sleep(1)
- end
- end
- goTo(0,0,0,0,1)
- refillSeeds()
- unload(true)
- end
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