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- # tk_games_generic.py
- import tkinter as tk
- import random
- # Define game mechanics and objectives
- class Game:
- def __init__(self):
- self.score = 0
- self.tasks = []
- self.rules = []
- self.task_labels = []
- self.time_left = 300 # 5 minutes in seconds
- self.players = [] # List of Player objects
- self.turn = 0 # Index of current player's turn
- self.mode = "solo" # Game mode ("solo" or "multiplayer")
- self.game_over = False
- def generate_rules(self):
- self.rules = [ # Randomly generated rules based on game mechanics
- "Score 10 points for each completed task before time runs out.",
- "Add 5 seconds to the timer for each task completed within 30 seconds.",
- "Tasks can only be completed in alphabetical order.",
- "Choose a teammate to switch scores with.",
- # ...
- ]
- random.shuffle(self.rules)
- def generate_tasks(self):
- self.score = 0
- self.tasks = [ # Randomly generated tasks based on game mechanics
- "Frobnicate the widget",
- "Buff the banana",
- "Groom the cat",
- "Polish the trombone",
- # ...
- ]
- random.shuffle(self.tasks)
- def update_task_labels(self):
- for i, task_label in enumerate(self.task_labels):
- task_label.configure(text=f"{chr(65+i)}. {self.tasks[i]}")
- def play(self):
- while self.time_left > 0 and not self.game_over:
- # Update game timer
- self.time_left -= 1
- # Update score label
- self.score_label.configure(text="Score: " + str(self.score))
- # Check for task completion
- for i, task in enumerate(self.tasks):
- if task == "": # Skip completed tasks
- continue
- if chr(65+i) in self.completed_keys:
- self.tasks[i] = "" # Mark task as complete
- self.score += 10 # Add points to score
- if self.time_left > 30: # Add time bonus if more than 30 seconds left
- self.time_left += 5
- # Update task labels
- self.update_task_labels()
- # Check for game over
- if not any(self.tasks) or self.time_left <= 0:
- self.end_game()
- # Check for rule changes
- if self.time_left % 60 == 0:
- self.generate_rules()
- self.rule_label.configure(text=self.rules[0])
- # AI player turn
- if self.mode == "solo" and self.turn != 0 and not self.game_over:
- self.play_ai()
- def play_ai(self):
- ai_player = self.players[self.turn]
- completed_icons = set([chr(65+i) for i, task in enumerate(self.tasks) if task == ""])
- possible_moves = list(completed_icons - ai_player.completed_tasks)
- if possible_moves:
- ai_player.completed_tasks.add(random.choice(possible_moves))
- self.completed_keys.add(random.choice(possible_moves))
- else:
- self.turn = (self.turn + 1) % len(self.players)
- def end_game(self):
- self.game_over = True
- if self.mode == "solo":
- self.rule_label.configure(text="Game over! Final score: " + str(self.score))
- else:
- self.rule_label.configure(text="Game over! Winner: " + self.players[0].name)
- for player in self.players:
- player.score = self.score - sum([len(task) * 10 for task in player.completed_tasks])
- player.end_game()
- # Define player object
- class Player:
- def __init__(self, name, score=0):
- self.name = name
- self.score = score
- self.completed_tasks = set()
- def end_game(self):
- # Update display with final scores, etc.
- pass
- # Set up tkinter interface
- class Application:
- def __init__(self, master=None):
- self.master = master
- self.game = Game()
- self.completed_keys = set()
- self.player_entry = None
- self.player_name = None
- self.socket = None
- self.lobby_text = None
- def create_widgets(self):
- # Create title label
- self.title_label = tk.Label(self.master, text="My Strategic Game!")
- self.title_label.pack()
- # Create rules label
- self.rule_label = tk.Label(self.master, text="")
- self.rule_label.pack()
- self.game.generate_rules()
- self.rule_label.configure(text=self.game.rules[0])
- # Create task labels
- for i in range(4):
- task_label = tk.Label(self.master, text="")
- task_label.pack()
- self.game.task_labels.append(task_label)
- self.game.generate_tasks()
- self.game.update_task_labels()
- # Create score label
- self.score_label = tk.Label(self.master, text="Score: " + str(self.game.score))
- self.score_label.pack()
- # Create timer label
- self.time_label = tk.Label(self.master, text="Time: " + str(self.game.time_left))
- self.time_label.pack()
- # Create player entry form
- self.player_entry = tk.Entry(self.master)
- self.player_entry.pack()
- self.player_entry.focus_set()
- # Create player name label
- self.player_name = tk.Label(self.master, text="")
- self.player_name.pack()
- # Create lobby text widget
- self.lobby_text = tk.Text(self.master, height=10, state=tk.DISABLED)
- self.lobby_text.pack()
- # Create start button
- self.start_button = tk.Button(self.master, text="Start", command=self.start_game)
- self.start_button.pack()
- def connect(self):
- # Connect players to game
- pass
- def start_game(self):
- # Get player name from entry form
- name = self.player_entry.get().strip()
- if name:
- self.player_name.configure(text="Player name: " + name)
- # Start playing game
- self.game.mode = "solo" # For now, only have a solo mode
- self.game.players.append(Player(name))
- self.game.play()
- def on_mouse_click(self, event):
- for i, task_label in enumerate(self.game.task_labels):
- if task_label == event.widget:
- self.completed_keys.add(chr(65+i))
- def on_keypress(self, event):
- # Handle key presses
- pass
- def update_time_label(self):
- # Update time label with time remaining
- self.time_label.configure(text="Time: " + str(self.game.time_left))
- self.master.after(1000, self.update_time_label) # Update once per second
- def update_lobby_text(self, message):
- self.lobby_text.configure(state=tk.NORMAL)
- self.lobby_text.insert(tk.END, message + "\n")
- self.lobby_text.configure(state=tk.DISABLED)
- def start_server(self):
- # Start server and listen for clients
- pass
- def join_lobby(self):
- # Join an existing lobby on a remote server
- pass
- # Run application
- root = tk.Tk()
- app = Application(master=root)
- app.create_widgets()
- app.start_server() # Start server for multiplayer games
- app.join_lobby() # Join a multiplayer game lobby
- app.start_timer()
- for task_label in app.game.task_labels:
- task_label.bind("<Button-1>", app.on_mouse_click) # Bind mouse events
- root.mainloop()
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