Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- repeat wait() until game:IsLoaded()
- local AbyssLibrary = loadstring(game:HttpGet("https://raw.githubusercontent.com/iHavoc101/Genesis-Studios/main/UserInterface/Luminosity.lua", true))()
- local Optimized = true
- local AllHookProperty = {false, false, false}
- local AbyssSettings = {
- Loaded = false,
- Target = {
- UseMouseNearest = "Mouse",
- WallCheck = false,
- Grabbed = false,
- Knocked = false,
- UseOldWallCheck = false,
- UseNewWallCheck = true
- },
- TargetStrafe = {
- Enabled = false,
- Controllable = false,
- AutoJump = false,
- Range = 10,
- Distance = 5,
- Speed = 4,
- InfRange = false,
- TargetOnly = false,
- HoldSpace = false,
- ShowRotationRange = false
- },
- Speed = {
- Enabled = false,
- Motion = false,
- BHop = false,
- Amount = 1
- },
- Strafe = {
- Enabled = false
- },
- NoJumpCd = {
- Enabled = false
- },
- Fly = {
- Enabled = false,
- Normal = true,
- Height = 35,
- MoveOnly = false,
- Amount = 1
- },
- SilentAim = {
- Enabled = false,
- CustomPrediction = false,
- PredictionAmount = 0.165,
- SilentRotation = false,
- UseRange = false,
- Range = 15,
- ForceHead = "Head",
- DrawingCircle = false,
- DrawingCircleSize = 100,
- NearestDistanceBehindCheck = false
- },
- Disabler = {
- CFrameDetection = false,
- Ban = false,
- Crash = false
- },
- NoRotation = {
- Enabled = false
- },
- NoSlow = {
- Enabled = false,
- GunOnly = false
- },
- AutoHeal = {
- Enabled = false,
- HealthBelow = 80
- },
- MotionBlur = {
- Enabled = false,
- BlurAmount = 50
- },
- TargetGui = {
- Enabled = false
- },
- Watermark = {
- Enabled = false
- },
- FPSBoost = {
- Enabled = false
- },
- LagDetector = {
- Enabled = false
- },
- SpeedGlitch = {
- Enabled = false,
- SpeedMultiplier = 8
- }
- }
- local AbyssStorage = {
- GetStrafeAngle = 0,
- BHoping = false,
- Side = "Right",
- StoredRange = 10,
- HeldSpace = false,
- GetPrediction = 0.165,
- Instance = {},
- Equipable = false,
- FPSBeat = 0,
- GetTime = 0,
- Macro = false
- }
- local Service = setmetatable({}, {
- __index = function(t, k)
- return game:GetService(k)
- end
- })
- local RunService = Service.RunService
- local Players = Service.Players
- local LocalPlayer = Players.LocalPlayer
- local UIs = Service.UserInputService
- local TweenService = Service.TweenService
- local CurrentCamera = workspace.CurrentCamera
- local WorldToViewPortPoint = CurrentCamera.WorldToViewportPoint
- local WorldToScreenPoint = CurrentCamera.WorldToScreenPoint
- local Mouse = LocalPlayer:GetMouse()
- local CoreGui = Service.CoreGui
- local Last = CurrentCamera.CFrame.lookVector
- local Blur = Instance.new("BlurEffect", CurrentCamera)
- Blur.Size = 0
- local GuiInset = Service.GuiService:GetGuiInset()
- local Stats = Service.Stats.Network.ServerStatsItem["Data Ping"]
- local ReplicatedStorage = Service.ReplicatedStorage
- if not pcall(function() return syn.protect_gui end) then
- syn = {}
- syn.protect_gui = function(gui)
- gui.Parent = CoreGui
- end
- end
- local MainGui = Instance.new("ScreenGui")
- MainGui.Name = "VaultsUI"
- MainGui.Parent = CoreGui
- MainGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- syn.protect_gui(MainGui)
- local DrawingFunctions = {
- NewLine = function(Thickness)
- local Line = Drawing.new("Line")
- Line.Visible = true
- Line.Color = Color3.fromRGB(21, 101, 192)
- Line.Thickness = 1
- Line.Transparency = 1
- Line.ZIndex = 2
- local OutLine = Drawing.new("Line")
- OutLine.Visible = true
- OutLine.Color = Color3.fromRGB(0, 0, 0)
- OutLine.Thickness = 4
- OutLine.Transparency = 1
- OutLine.ZIndex = 1
- return Line, OutLine
- end,
- NewCircle = function()
- local Circle = Drawing.new("Circle")
- Circle.Transparency = 1
- Circle.Thickness = 1
- Circle.ZIndex = 2
- Circle.Visible = true
- Circle.Color = Color3.fromRGB(21, 101, 192)
- Circle.NumSides = 100
- local OutLine = Drawing.new("Circle")
- OutLine.Visible = true
- OutLine.Color = Color3.fromRGB(0, 0, 0)
- OutLine.Transparency = 1
- OutLine.Thickness = 4
- OutLine.ZIndex = 1
- OutLine.NumSides = 100
- return Circle, OutLine
- end
- }
- local Line1, OutLine1
- local Line2, OutLine2
- local Line3, OutLine3
- local Line4, OutLine4
- local Line5, OutLine5
- local Line6, OutLine6
- local Line7, OutLine7
- local Line8, OutLine8
- local DrawingCircle, OutlineDrawingCircle = DrawingFunctions.NewCircle(1)
- if not Optimized then
- Line1, OutLine1 = DrawingFunctions.NewLine()
- Line2, OutLine2 = DrawingFunctions.NewLine()
- Line3, OutLine3 = DrawingFunctions.NewLine()
- Line4, OutLine4 = DrawingFunctions.NewLine()
- Line5, OutLine5 = DrawingFunctions.NewLine()
- Line6, OutLine6 = DrawingFunctions.NewLine()
- Line7, OutLine7 = DrawingFunctions.NewLine()
- Line8, OutLine8 = DrawingFunctions.NewLine()
- end
- local IsNetwork = function(GetPlayer)
- return GetPlayer and GetPlayer.Character and GetPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil and GetPlayer.Character:FindFirstChild("Humanoid") ~= nil and GetPlayer.Character:FindFirstChild("Head") ~= nil and true or false
- end
- local AbyssFunctions = {
- TargetStrafe = function(IsAutoJump, IsControllable, GetSpeed, GetDistance, GetEnemy)
- if IsControllable then
- if AbyssStorage.Side == "Right" then
- AbyssStorage.GetStrafeAngle = AbyssStorage.GetStrafeAngle + GetSpeed
- else
- AbyssStorage.GetStrafeAngle = AbyssStorage.GetStrafeAngle - GetSpeed
- end
- else
- if AbyssStorage.GetStrafeAngle > 360 then
- AbyssStorage.GetStrafeAngle = 0
- else
- AbyssStorage.GetStrafeAngle = AbyssStorage.GetStrafeAngle + GetSpeed
- end
- end
- LocalPlayer.Character.HumanoidRootPart.CFrame = GetEnemy.CFrame * CFrame.Angles(0, math.rad(AbyssStorage.GetStrafeAngle), 0) * CFrame.new(0, 0, GetDistance)
- end,
- NearestDistance = function()
- local Target = nil
- local Distance = math.huge
- for i, v in next, Players:GetPlayers() do
- if v ~= LocalPlayer and IsNetwork(LocalPlayer) and IsNetwork(v) then
- local DistanceFromPlayer = (v.Character.HumanoidRootPart.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
- local RootPosition, RootVisible = CurrentCamera:WorldToViewportPoint(v.Character.HumanoidRootPart.Position)
- if (not AbyssSettings.Target.NearestDistanceBehindCheck or RootVisible) then
- if Distance > DistanceFromPlayer then
- Target = v
- Distance = DistanceFromPlayer
- end
- end
- end
- end
- return Target, Distance
- end,
- NearestMouse = function()
- local Target = nil
- local Distance = math.huge
- for i, v in next, Players:GetPlayers() do
- if v ~= LocalPlayer and IsNetwork(LocalPlayer) and IsNetwork(v) then
- local RootPosition, RootVisible = CurrentCamera:WorldToViewportPoint(v.Character.HumanoidRootPart.Position)
- local DistanceFromMouse = (Vector2.new(RootPosition.X, RootPosition.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
- if RootVisible and Distance > DistanceFromMouse then
- Target = v
- Distance = DistanceFromMouse
- end
- end
- end
- return Target, Distance
- end,
- ToScreen = function(Point)
- local ScreenPosition, InScreen = WorldToViewPortPoint(CurrentCamera, Point)
- return Vector2.new(ScreenPosition.X, ScreenPosition.Y), ScreenPosition, InScreen
- end,
- GetVertices = function(BasePos, Multipler)
- local Size = Vector3.new(1, 1, 1) * Multipler
- local Vertices = {}
- Vertices.Top = BasePos + Vector3.new(0, 0, Size.Z)
- Vertices.Bottom = BasePos + Vector3.new(0, 0, -Size.Z)
- Vertices.Right = BasePos + Vector3.new(-Size.X, 0, 0)
- Vertices.Left = BasePos + Vector3.new(Size.X, 0, 0)
- Vertices.Corner1 = BasePos + (Vector3.new(0, 0, Size.Z) + Vector3.new(-Size.Z, 0, 0)) / 1.5
- Vertices.Corner3 = BasePos + (Vector3.new(0, 0, -Size.Z) + Vector3.new(Size.Z, 0, 0)) / 1.5
- Vertices.Corner4 = BasePos + (Vector3.new(Size.X, 0, 0) + Vector3.new(0, 0, Size.Z)) / 1.5
- Vertices.Corner2 = BasePos + (Vector3.new(-Size.X, 0, 0) + Vector3.new(0, 0, -Size.Z)) / 1.5
- return Vertices
- end,
- Notify = function(Desc, Delay, Type)
- local NovoIntentNotification = Instance.new("Frame")
- local Name = Instance.new("TextLabel")
- local Description = Instance.new("TextLabel")
- local Warnning = Instance.new("ImageButton")
- local Line = Instance.new("Frame")
- local Info = Instance.new("ImageButton")
- NovoIntentNotification.Name = "NovoIntent"
- NovoIntentNotification.Parent = MainGui
- NovoIntentNotification.BackgroundColor3 = Color3.fromRGB(10, 10, 10)
- NovoIntentNotification.BackgroundTransparency = 0.2
- NovoIntentNotification.BorderSizePixel = 0
- NovoIntentNotification.Position = UDim2.new(1, 5, 0, 50)
- NovoIntentNotification.Size = UDim2.new(0, 400, 0, 65)
- Name.Name = "Name"
- Name.Parent = NovoIntentNotification
- Name.BackgroundColor3 = Color3.fromRGB(118, 118, 118)
- Name.BackgroundTransparency = 1.000
- Name.Position = UDim2.new(0.154267296, 0, 0.12849167, 0)
- Name.Size = UDim2.new(0, 287, 0, 14)
- Name.Font = Enum.Font.Roboto
- Name.Text = "Abyss Notification"
- Name.TextColor3 = Color3.fromRGB(255, 255, 255)
- Name.TextScaled = true
- Name.TextSize = 16.000
- Name.TextWrapped = true
- Name.TextXAlignment = Enum.TextXAlignment.Left
- Description.Name = "Description"
- Description.Parent = NovoIntentNotification
- Description.BackgroundColor3 = Color3.fromRGB(118, 118, 118)
- Description.BackgroundTransparency = 1.000
- Description.Position = UDim2.new(0.153999954, 0, 0.430000156, 0)
- Description.Size = UDim2.new(0, 295, 0, 19)
- Description.Font = Enum.Font.Roboto
- Description.Text = Desc .. " (" .. Delay .. "s)"
- Description.TextColor3 = Color3.fromRGB(255, 255, 255)
- Description.TextSize = 16.000
- Description.TextXAlignment = Enum.TextXAlignment.Left
- Warnning.Name = "Warnning"
- Warnning.Parent = NovoIntentNotification
- Warnning.BackgroundTransparency = 1.000
- Warnning.LayoutOrder = 2
- Warnning.Position = UDim2.new(0.0389830507, 0, 0.183081031, 0)
- Warnning.Size = UDim2.new(0, 32, 0, 32)
- Warnning.ZIndex = 2
- Warnning.Image = "rbxassetid://3926305904"
- Warnning.ImageRectOffset = Vector2.new(364, 324)
- Warnning.ImageRectSize = Vector2.new(36, 36)
- if Type == "Warnning" then
- Warnning.Visible = true
- else
- Warnning.Visible = false
- end
- Line.Name = "Line"
- Line.Parent = NovoIntentNotification
- Line.AnchorPoint = Vector2.new(1, 0)
- Line.BackgroundColor3 = Color3.fromRGB(21, 101, 192)
- Line.BorderSizePixel = 0
- Line.Position = UDim2.new(0, 0, 0.941999912, 0)
- Line.Size = UDim2.new(0, 0, 0, 3)
- Info.Name = "Info"
- Info.Parent = NovoIntentNotification
- Info.BackgroundTransparency = 1.000
- Info.Position = UDim2.new(0.0390000008, 0, 0.182999998, 0)
- Info.Size = UDim2.new(0, 32, 0, 32)
- if Type == "Info" then
- Info.Visible = true
- else
- Info.Visible = false
- end
- Info.ZIndex = 2
- Info.Image = "rbxassetid://3926305904"
- Info.ImageRectOffset = Vector2.new(964, 84)
- Info.ImageRectSize = Vector2.new(36, 36)
- NovoIntentNotification:TweenPosition(UDim2.new(1, -400, 0, 50), "Out", "Sine", 0.35)
- wait(0.35)
- Line:TweenPosition(UDim2.new(1, 0, 0.941999912, 0), "Out", "Linear", Delay)
- Line:TweenSize(UDim2.new(0, 400, 0, 3), "Out", "Linear", Delay)
- repeat
- Delay = Delay - 0.1
- if 0.1 > Delay then
- Description.Text = Desc .. " (0.0s)"
- else
- Description.Text = Desc .. " (" .. Delay .. "s)"
- end
- wait(0.0925)
- until 0 > Delay
- NovoIntentNotification:TweenPosition(UDim2.new(1, 5, 0, 50), "Out", "Sine", 0.35)
- wait(0.35)
- NovoIntentNotification:Destroy()
- end,
- Knocked = function(GetPlayer)
- if IsNetwork(GetPlayer) then
- return GetPlayer.Character.BodyEffects["K.O"].Value and true or false
- end
- return false
- end,
- Grabbing = function(GetPlayer)
- if IsNetwork(GetPlayer) then
- return GetPlayer.Character:FindFirstChild("GRABBING_CONSTRAINT") and true or false
- end
- return false
- end,
- Round = function(num, numDecimalPlaces)
- return tonumber(string.format("%." .. (numDecimalPlaces or 0) .. "f", num))
- end,
- CalculateTime = function(GetValue)
- local HoursMul, MinutesMul, SecondsMul = 60 * 60, 60, 1
- local ResultHours = math.floor(GetValue / HoursMul)
- GetValue = GetValue - (HoursMul * ResultHours)
- local ResultMinutes = math.floor(GetValue / MinutesMul)
- GetValue = GetValue - (MinutesMul * ResultMinutes)
- local ResultSeconds = GetValue
- return ResultHours, ResultMinutes, ResultSeconds
- end
- }
- local AbyssMiscFunctions = {
- WallCheck = function(OriginPart, Part)
- if IsNetwork(LocalPlayer) then
- local IgnoreList = {CurrentCamera, LocalPlayer.Character, OriginPart.Parent}
- local Parts = CurrentCamera:GetPartsObscuringTarget(
- {
- OriginPart.Position,
- Part.Position
- },
- IgnoreList
- )
- for i, v in pairs(Parts) do
- if v.Transparency >= 0.3 then
- AbyssStorage.Instance[#AbyssStorage.Instance + 1] = v
- end
- if v.Material == Enum.Material.Glass then
- AbyssStorage.Instance[#AbyssStorage.Instance + 1] = v
- end
- end
- return #Parts == 0
- end
- return true
- end,
- CameraCheck = function(GetPosition, IgnoredList)
- if IsNetwork(LocalPlayer) then
- return #CurrentCamera:GetPartsObscuringTarget({LocalPlayer.Character.Head.Position, GetPosition}, IgnoredList) == 0 and true or false
- end
- end,
- NearestType = function(Type)
- if Type == "Distance" then
- return AbyssFunctions.NearestDistance()
- elseif Type == "Mouse" then
- return AbyssFunctions.NearestMouse()
- end
- end
- }
- local Watermark = Instance.new("Frame")
- local AmbientShadow = Instance.new("ImageLabel")
- local UmbraShadow = Instance.new("ImageLabel")
- local Container = Instance.new("Frame")
- local Line = Instance.new("Frame")
- local Title = Instance.new("TextLabel")
- Watermark.Name = "Watermark"
- Watermark.Parent = MainGui
- Watermark.BackgroundColor3 = Color3.fromRGB(26, 26, 26)
- Watermark.BackgroundTransparency = 0.700
- Watermark.BorderSizePixel = 0
- Watermark.Position = UDim2.new(0.00665557384, 0, 0.0178571437, 0)
- Watermark.Size = UDim2.new(0, 320, 0, 32)
- Watermark.Visible = false
- AmbientShadow.Name = "AmbientShadow"
- AmbientShadow.Parent = Watermark
- AmbientShadow.AnchorPoint = Vector2.new(0.5, 0.5)
- AmbientShadow.BackgroundTransparency = 1.000
- AmbientShadow.BorderSizePixel = 0
- AmbientShadow.Position = UDim2.new(0.5, 0, 0.476000011, 3)
- AmbientShadow.Size = UDim2.new(1, 5, 1, 5)
- AmbientShadow.ZIndex = 0
- AmbientShadow.Image = "rbxassetid://1316045217"
- AmbientShadow.ImageColor3 = Color3.fromRGB(0, 0, 0)
- AmbientShadow.ImageTransparency = 0.500
- AmbientShadow.ScaleType = Enum.ScaleType.Slice
- AmbientShadow.SliceCenter = Rect.new(10, 10, 118, 118)
- UmbraShadow.Name = "UmbraShadow"
- UmbraShadow.Parent = Watermark
- UmbraShadow.AnchorPoint = Vector2.new(0.5, 0.5)
- UmbraShadow.BackgroundTransparency = 1.000
- UmbraShadow.BorderSizePixel = 0
- UmbraShadow.Position = UDim2.new(0.5, 0, 0.5, 6)
- UmbraShadow.Size = UDim2.new(1, 10, 1, 10)
- UmbraShadow.ZIndex = 0
- UmbraShadow.Image = "rbxassetid://1316045217"
- UmbraShadow.ImageColor3 = Color3.fromRGB(0, 0, 0)
- UmbraShadow.ImageTransparency = 0.850
- UmbraShadow.ScaleType = Enum.ScaleType.Slice
- UmbraShadow.SliceCenter = Rect.new(10, 10, 118, 118)
- Container.Name = "Container"
- Container.Parent = Watermark
- Container.BackgroundColor3 = Color3.fromRGB(31, 31, 31)
- Container.BackgroundTransparency = 0.650
- Container.BorderSizePixel = 0
- Container.Position = UDim2.new(0, 0, 0.0778557062, 0)
- Container.Size = UDim2.new(0, 320, 0, 29)
- Container.ZIndex = 2
- Line.Name = "Line"
- Line.Parent = Container
- Line.BackgroundColor3 = Color3.fromRGB(21, 101, 192)
- Line.BorderSizePixel = 0
- Line.Position = UDim2.new(0.00182670204, 0, -0.0621119216, 0)
- Line.Size = UDim2.new(0, 320, 0, 3)
- Title.Name = "Title"
- Title.Parent = Container
- Title.BackgroundColor3 = Color3.fromRGB(118, 118, 118)
- Title.BackgroundTransparency = 1.000
- Title.Position = UDim2.new(0.0367155336, 0, 0.238294989, 0)
- Title.Size = UDim2.new(0, 310, 0, 16)
- Title.Font = Enum.Font.Roboto
- Title.Text = "Abyss | Da Hood | 60 fps | 30 ms | 00:00:00"
- Title.TextColor3 = Color3.fromRGB(255, 255, 255)
- Title.TextSize = 16.000
- Title.TextWrapped = true
- Title.TextXAlignment = Enum.TextXAlignment.Left
- local TargetUI = Instance.new("Frame")
- local UICorner = Instance.new("UICorner")
- local Container_2 = Instance.new("Frame")
- local Line_2 = Instance.new("Frame")
- local Profile = Instance.new("ImageButton")
- local HealthBorder = Instance.new("Frame")
- local HealthBar = Instance.new("Frame")
- local UICorner_2 = Instance.new("UICorner")
- local HealthText = Instance.new("TextLabel")
- local HealthIcon = Instance.new("ImageButton")
- local Title_2 = Instance.new("TextLabel")
- local ArmorBorder = Instance.new("Frame")
- local ArmorBar = Instance.new("Frame")
- local UICorner_3 = Instance.new("UICorner")
- local ArmorText = Instance.new("TextLabel")
- local ArmorIcon = Instance.new("ImageButton")
- local UmbraShadow_2 = Instance.new("ImageLabel")
- local AmbientShadow_2 = Instance.new("ImageLabel")
- TargetUI.Name = "Target UI"
- TargetUI.Parent = MainGui
- TargetUI.AnchorPoint = Vector2.new(0.5, 0.5)
- TargetUI.BackgroundColor3 = Color3.fromRGB(26, 26, 26)
- TargetUI.BackgroundTransparency = 0.700
- TargetUI.BorderSizePixel = 0
- TargetUI.Position = UDim2.new(0.504575729, 0, 0.787337661, 0)
- TargetUI.Size = UDim2.new(0, 251, 0, 97)
- TargetUI.Visible = false
- UICorner.CornerRadius = UDim.new(0, 4)
- UICorner.Parent = TargetUI
- Container_2.Name = "Container"
- Container_2.Parent = TargetUI
- Container_2.BackgroundColor3 = Color3.fromRGB(31, 31, 31)
- Container_2.BackgroundTransparency = 0.700
- Container_2.BorderSizePixel = 0
- Container_2.Position = UDim2.new(0.00973401312, 0, 0.027855942, 0)
- Container_2.Size = UDim2.new(0, 248, 0, 94)
- Line_2.Name = "Line"
- Line_2.Parent = Container_2
- Line_2.BackgroundColor3 = Color3.fromRGB(21, 101, 192)
- Line_2.BorderSizePixel = 0
- Line_2.Position = UDim2.new(-0.00261220615, 0, -0.00655640941, 0)
- Line_2.Size = UDim2.new(0, 249, 0, 3)
- Profile.Name = "Profile"
- Profile.Parent = Container_2
- Profile.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Profile.BackgroundTransparency = 1.000
- Profile.Position = UDim2.new(-0.00427350448, 0, 0.0338983051, 0)
- Profile.Size = UDim2.new(0, 90, 0, 90)
- Profile.AutoButtonColor = false
- Profile.Image = "rbxthumb://type=AvatarHeadShot&id=590180069&w=420&h=420"
- HealthBorder.Name = "HealthBorder"
- HealthBorder.Parent = Container_2
- HealthBorder.BackgroundColor3 = Color3.fromRGB(26, 26, 26)
- HealthBorder.BackgroundTransparency = 0.500
- HealthBorder.BorderSizePixel = 0
- HealthBorder.Position = UDim2.new(0.400000006, 0, 0.349999994, 0)
- HealthBorder.Size = UDim2.new(0, 135, 0, 22)
- HealthBar.Name = "HealthBar"
- HealthBar.Parent = HealthBorder
- HealthBar.Active = true
- HealthBar.BackgroundColor3 = Color3.fromRGB(21, 101, 192)
- HealthBar.BorderSizePixel = 0
- HealthBar.ClipsDescendants = true
- HealthBar.Position = UDim2.new(0.0220597833, 0, -0.0436026901, 0)
- HealthBar.Size = UDim2.new(1, 0, 1, 0)
- UICorner_2.CornerRadius = UDim.new(0, 3)
- UICorner_2.Parent = HealthBar
- HealthText.Name = "HealthText"
- HealthText.Parent = HealthBorder
- HealthText.BackgroundColor3 = Color3.fromRGB(118, 118, 118)
- HealthText.BackgroundTransparency = 1.000
- HealthText.Size = UDim2.new(0, 138, 0, 22)
- HealthText.Font = Enum.Font.Roboto
- HealthText.Text = "100"
- HealthText.TextColor3 = Color3.fromRGB(255, 255, 255)
- HealthText.TextSize = 20.000
- HealthIcon.Name = "HealthIcon"
- HealthIcon.Parent = HealthBorder
- HealthIcon.BackgroundTransparency = 1.000
- HealthIcon.Position = UDim2.new(0.0900000036, 0, 0.119999997, 0)
- HealthIcon.Size = UDim2.new(0, 15, 0, 15)
- HealthIcon.ZIndex = 2
- HealthIcon.Image = "rbxassetid://3926305904"
- HealthIcon.ImageRectOffset = Vector2.new(964, 444)
- HealthIcon.ImageRectSize = Vector2.new(36, 36)
- Title_2.Name = "Title"
- Title_2.Parent = Container_2
- Title_2.BackgroundColor3 = Color3.fromRGB(118, 118, 118)
- Title_2.BackgroundTransparency = 1.000
- Title_2.Position = UDim2.new(0.426879644, 0, 0.0496608652, 0)
- Title_2.Size = UDim2.new(0, 132, 0, 25)
- Title_2.Font = Enum.Font.Roboto
- Title_2.Text = "T_4Q (WetAnimeGirls)"
- Title_2.TextColor3 = Color3.fromRGB(255, 255, 255)
- Title_2.TextScaled = true
- Title_2.TextSize = 20.000
- Title_2.TextWrapped = true
- Title_2.TextXAlignment = Enum.TextXAlignment.Left
- ArmorBorder.Name = "ArmorBorder"
- ArmorBorder.Parent = Container_2
- ArmorBorder.BackgroundColor3 = Color3.fromRGB(26, 26, 26)
- ArmorBorder.BackgroundTransparency = 0.500
- ArmorBorder.BorderSizePixel = 0
- ArmorBorder.Position = UDim2.new(0.400000006, 0, 0.649999976, 0)
- ArmorBorder.Size = UDim2.new(0, 135, 0, 22)
- ArmorBar.Name = "ArmorBar"
- ArmorBar.Parent = ArmorBorder
- ArmorBar.BackgroundColor3 = Color3.fromRGB(21, 101, 192)
- ArmorBar.BorderSizePixel = 0
- ArmorBar.Position = UDim2.new(0.0220597833, 0, -0.0436026901, 0)
- ArmorBar.Size = UDim2.new(1, 0, 1, 0)
- UICorner_3.CornerRadius = UDim.new(0, 3)
- UICorner_3.Parent = ArmorBar
- ArmorText.Name = "ArmorText"
- ArmorText.Parent = ArmorBorder
- ArmorText.BackgroundColor3 = Color3.fromRGB(118, 118, 118)
- ArmorText.BackgroundTransparency = 1.000
- ArmorText.Size = UDim2.new(0, 138, 0, 21)
- ArmorText.Font = Enum.Font.Roboto
- ArmorText.Text = "100"
- ArmorText.TextColor3 = Color3.fromRGB(255, 255, 255)
- ArmorText.TextSize = 20.000
- ArmorIcon.Name = "ArmorIcon"
- ArmorIcon.Parent = ArmorBorder
- ArmorIcon.BackgroundTransparency = 1.000
- ArmorIcon.Position = UDim2.new(0.0900000036, 0, 0.119999997, 0)
- ArmorIcon.Size = UDim2.new(0, 15, 0, 15)
- ArmorIcon.ZIndex = 2
- ArmorIcon.Image = "rbxassetid://3926307971"
- ArmorIcon.ImageRectOffset = Vector2.new(164, 284)
- ArmorIcon.ImageRectSize = Vector2.new(36, 36)
- UmbraShadow_2.Name = "UmbraShadow"
- UmbraShadow_2.Parent = TargetUI
- UmbraShadow_2.AnchorPoint = Vector2.new(0.5, 0.5)
- UmbraShadow_2.BackgroundTransparency = 1.000
- UmbraShadow_2.BorderSizePixel = 0
- UmbraShadow_2.Position = UDim2.new(0.5, 0, 0.5, 6)
- UmbraShadow_2.Size = UDim2.new(1, 10, 1, 10)
- UmbraShadow_2.ZIndex = 0
- UmbraShadow_2.Image = "rbxassetid://1316045217"
- UmbraShadow_2.ImageColor3 = Color3.fromRGB(0, 0, 0)
- UmbraShadow_2.ImageTransparency = 0.850
- UmbraShadow_2.ScaleType = Enum.ScaleType.Slice
- UmbraShadow_2.SliceCenter = Rect.new(10, 10, 118, 118)
- AmbientShadow_2.Name = "AmbientShadow"
- AmbientShadow_2.Parent = TargetUI
- AmbientShadow_2.AnchorPoint = Vector2.new(0.5, 0.5)
- AmbientShadow_2.BackgroundTransparency = 1.000
- AmbientShadow_2.BorderSizePixel = 0
- AmbientShadow_2.Position = UDim2.new(0.5, 0, 0.476000011, 3)
- AmbientShadow_2.Size = UDim2.new(1, 5, 1, 5)
- AmbientShadow_2.ZIndex = 0
- AmbientShadow_2.Image = "rbxassetid://1316045217"
- AmbientShadow_2.ImageColor3 = Color3.fromRGB(0, 0, 0)
- AmbientShadow_2.ImageTransparency = 0.500
- AmbientShadow_2.ScaleType = Enum.ScaleType.Slice
- AmbientShadow_2.SliceCenter = Rect.new(10, 10, 118, 118)
- local Window = AbyssLibrary.new("Abyss Internal", "v2.0.0", nil)
- local CombatTab = Window.Tab("Combat")
- local TargetFolder = CombatTab.Folder("Target Settings", "Configuration Of Target To Make User Easier To Use.")
- TargetFolder.Toggle("Use Distance Nearest", function(State)
- if State then
- AbyssSettings.Target.UseMouseNearest = "Distance"
- else
- AbyssSettings.Target.UseMouseNearest = "Mouse"
- end
- end)
- TargetFolder.Toggle("Nearest Distance Behind Check", function(State)
- AbyssSettings.Target.NearestDistanceBehindCheck = State
- end)
- TargetFolder.Toggle("Wall Check", function(State)
- AbyssSettings.Target.WallCheck = State
- end)
- TargetFolder.Toggle("Use Old WallCheck", function(State)
- AbyssSettings.Target.UseOldWallCheck = State
- AbyssSettings.Target.UseNewWallCheck = not State
- end)
- TargetFolder.Toggle("Grabbed Check", function(State)
- AbyssSettings.Target.Grabbed = State
- end)
- TargetFolder.Toggle("Knocked Check", function(State)
- AbyssSettings.Target.Knocked = State
- end)
- local TargetStrafeModule = CombatTab.Cheat("TargetStrafe", "Rotate Around Target & Break Target Lock Velocity.", function(State)
- AbyssSettings.TargetStrafe.Enabled = State
- end)
- TargetStrafeModule.Toggle("Auto Jump", function(State)
- AbyssSettings.TargetStrafe.AutoJump = State
- end)
- TargetStrafeModule.Toggle("Controllable", function(State)
- AbyssSettings.TargetStrafe.Controllable = State
- end)
- if not Optimized then
- TargetStrafeModule.Toggle("Show Rotation Range", function(State)
- AbyssSettings.TargetStrafe.ShowRotationRange = State
- end)
- end
- TargetStrafeModule.Toggle("Inf Range", function(State)
- AbyssSettings.TargetStrafe.InfRange = State
- if AbyssSettings.TargetStrafe.InfRange then
- AbyssSettings.TargetStrafe.Range = math.huge
- else
- AbyssSettings.TargetStrafe.Range = AbyssStorage.StoredRange
- end
- end)
- TargetStrafeModule.Toggle("Hold Space", function(State)
- AbyssSettings.TargetStrafe.HoldSpace = State
- end)
- TargetStrafeModule.Slider("Distance", {Precise = true, Default = 5, Min = 2, Max = 25}, function(State)
- AbyssSettings.TargetStrafe.Distance = State
- end)
- TargetStrafeModule.Slider("Range", {Precise = true, Default = 15, Min = 2, Max = 50}, function(State)
- AbyssStorage.StoredRange = AbyssSettings.TargetStrafe.Range
- if AbyssSettings.TargetStrafe.InfRange then
- AbyssSettings.TargetStrafe.Range = math.huge
- else
- AbyssSettings.TargetStrafe.Range = State
- end
- end)
- TargetStrafeModule.Slider("Speed", {Precise = true, Default = 4, Min = 2, Max = 10}, function(State)
- AbyssSettings.TargetStrafe.Speed = State
- end)
- TargetStrafeModule.TextLabel("[Vawlt]: Range Need to be higher than distance!")
- local SilentAimModule = CombatTab.Cheat("Silent Aim", "A Better Version Of Aimbot Without Aiming.", function(State)
- AbyssSettings.SilentAim.Enabled = State
- end)
- SilentAimModule.Toggle("Force Head", function(State)
- if State then
- AbyssSettings.SilentAim.ForceHead = "Head"
- else
- AbyssSettings.SilentAim.ForceHead = "HumanoidRootPart"
- end
- end)
- SilentAimModule.Toggle("Silent Rotation", function(State)
- AbyssSettings.SilentAim.SilentRotation = State
- end)
- SilentAimModule.Toggle("Drawing Circle", function(State)
- AbyssSettings.SilentAim.DrawingCircle = State
- end)
- SilentAimModule.Slider("Drawing Circle Size", {Precise = true, Default = 100, Min = 0, Max = 500}, function(State)
- AbyssSettings.SilentAim.DrawingCircleSize = State
- end)
- SilentAimModule.Toggle("Use Silent Aim Range", function(State)
- AbyssSettings.SilentAim.UseRange = State
- end)
- SilentAimModule.Slider("Silent Aim Range", {Precise = true, Default = 15, Min = 2, Max = 5000}, function(State)
- AbyssSettings.SilentAim.Range = State
- end)
- SilentAimModule.Toggle("Silent Aim Custom Prediction", function(State)
- AbyssSettings.SilentAim.CustomPrediction = State
- end)
- SilentAimModule.Slider("Silent Aim Prediction Multiplier", {Precise = true, Default = 6, Min = 0, Max = 10}, function(State)
- AbyssSettings.SilentAim.PredictionAmount = tonumber("0.1" .. State)
- end)
- local AutoHealModule = CombatTab.Cheat("Auto Heal", "Only Legit Auto Heal Avalible Now.", function(State)
- AbyssSettings.AutoHeal.Enabled = State
- end)
- AutoHealModule.Slider("Health Below", {Precise = true, Default = 80, Min = 10, Max = 99}, function(State)
- AbyssSettings.AutoHeal.HealthBelow = State
- end)
- local MovementTab = Window.Tab("Movement")
- local SpeedModule = MovementTab.Cheat("Speed", "Making Player Movement Faster.", function(State)
- AbyssSettings.Speed.Enabled = State
- end)
- SpeedModule.Toggle("Motion", function(State)
- AbyssSettings.Speed.Motion = State
- end)
- SpeedModule.Toggle("BHop", function(State)
- AbyssSettings.Speed.BHop = State
- end)
- SpeedModule.Slider("Speed Multiplier", {Precise = true, Default = 1, Min = 1, Max = 10}, function(State)
- AbyssSettings.Speed.Amount = State
- end)
- --[[
- local NoSlowModule = MovementTab.Cheat("NoSlow", "Disable Slow.", function(State)
- AbyssSettings.NoSlow.Enabled = State
- end)
- NoSlowModule.Toggle("Gun Only", function(State)
- AbyssSettings.NoSlow.GunOnly = State
- end)
- ]]
- MovementTab.Cheat("Strafe", "Smoother Movement While On Air", function(State)
- AbyssSettings.Strafe.Enabled = State
- end)
- MovementTab.Cheat("Disable Jump Cooldown", "Spamable Jump.", function(State)
- AbyssSettings.NoJumpCd.Enabled = State
- end)
- local FlyModule = MovementTab.Cheat("Fly", "Floating With Height Can Be Used With Target Strafe.", function(State)
- AbyssSettings.Fly.Enabled = State
- if State == false and AbyssSettings.Loaded then
- if IsNetwork(LocalPlayer) then
- LocalPlayer.Character.HumanoidRootPart.CFrame = LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, 24, 0)
- end
- end
- end)
- FlyModule.Toggle("Move Only", function(State)
- AbyssSettings.Fly.MoveOnly = State
- if State == false and AbyssSettings.Loaded then
- if IsNetwork(LocalPlayer) then
- LocalPlayer.Character.HumanoidRootPart.CFrame = LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, 24, 0)
- end
- end
- end)
- FlyModule.Slider("Height", {Precise = true, Default = 35, Min = 10, Max = 100}, function(State)
- AbyssSettings.Fly.Height = State
- end)
- FlyModule.Slider("Speed Multiplier", {Precise = true, Default = 1, Min = 1, Max = 10}, function(State)
- AbyssSettings.Fly.Amount = State
- end)
- local SpeedGltichModule = MovementTab.Cheat("Speed Glitch", "Custom macro built in script.", function(State)
- AbyssSettings.SpeedGlitch.Enabled = State
- end)
- SpeedGltichModule.Slider("Speed Multiplier", {Precise = true, Default = 8, Min = 1, Max = 10}, function(State)
- AbyssSettings.SpeedGlitch.SpeedMultiplier = tonumber("1" .. State .. "0")
- end)
- local RenderTab = Window.Tab("Render")
- local MotionBlurModule = RenderTab.Cheat("Motion Blur", "Blur by moving camera can be smooth for users.", function(State)
- AbyssSettings.MotionBlur.Enabled = State
- end)
- MotionBlurModule.Slider("Blur Multiplier", {Precise = true, Default = 5, Min = 1, Max = 10}, function(State)
- AbyssSettings.MotionBlur.BlurAmount = State * 10
- end)
- RenderTab.Cheat("Target GUI", "Show Target In UI.", function(State)
- AbyssSettings.TargetGui.Enabled = State
- end)
- RenderTab.Cheat("Watermark", "Show Watermark Of Script.", function(State)
- AbyssSettings.Watermark.Enabled = State
- end)
- RenderTab.Cheat("Lag Detector", "Show Watermark Of Script.", function(State)
- AbyssSettings.LagDetector.Enabled = State
- end)
- RenderTab.Cheat("FPS Boost", "Disable Snow.", function(State)
- AbyssSettings.FPSBoost.Enabled = State
- LocalPlayer.PlayerGui.MainScreenGui.SNOWBALLFRAME.Visible = State
- if State then
- workspace.Ignored.SnowBlock.Parent = ReplicatedStorage
- else
- if ReplicatedStorage:FindFirstChild("SnowBlock") then
- ReplicatedStorage.SnowBlock.Parent = workspace.Ignored
- end
- end
- end)
- local MiscTab = Window.Tab("Misc")
- local DisablerFolder = MiscTab.Folder("Disabler Notify", "Sus.")
- DisablerFolder.Toggle("CFrame", function(State)
- AbyssSettings.Disabler.CFrameDetection = State
- end)
- DisablerFolder.Toggle("Ban", function(State)
- AbyssSettings.Disabler.Ban = State
- end)
- DisablerFolder.Toggle("Crash", function(State)
- AbyssSettings.Disabler.Crash = State
- end)
- MiscTab.Cheat("No Rotation", "Prevent LocalPlayer From Rotating By Shiftlock. & Auto Rotating", function(State)
- AbyssSettings.NoRotation.Enabled = State
- end)
- local TimeTick
- TimeTick = hookfunction(wait, function(JumpCooldown)
- if JumpCooldown == 1.5 and (AbyssSettings.Speed.BHop and AbyssSettings.Speed.Enabled) or AbyssSettings.NoJumpCd.Enabled then
- return TimeTick()
- end
- return TimeTick(JumpCooldown)
- end)
- UIs.InputBegan:Connect(function(Input, GameProcessed)
- if GameProcessed then
- return
- end
- if Input.KeyCode == Enum.KeyCode.Q then
- AbyssStorage.Macro = true
- end
- if Input.KeyCode == Enum.KeyCode.RightShift then
- Window:Toggle()
- end
- if Input.KeyCode == Enum.KeyCode.A then
- AbyssStorage.Side = "Left"
- end
- if Input.KeyCode == Enum.KeyCode.D then
- AbyssStorage.Side = "Right"
- end
- if Input.KeyCode == Enum.KeyCode.Space then
- AbyssStorage.HeldSpace = true
- end
- if Input.UserInputType == Enum.UserInputType.MouseButton2 then
- AbyssStorage.RotatingCamera = true
- end
- end)
- UIs.InputEnded:Connect(function(Input, GameProcessed)
- if GameProcessed then
- return
- end
- if Input.KeyCode == Enum.KeyCode.Space then
- AbyssStorage.HeldSpace = false
- end
- if Input.KeyCode == Enum.KeyCode.Q then
- AbyssStorage.Macro = false
- end
- if Input.UserInputType == Enum.UserInputType.MouseButton2 then
- AbyssStorage.RotatingCamera = false
- end
- end)
- RunService.Heartbeat:Connect(function()
- if AbyssSettings.Watermark.Enabled then
- AbyssStorage.FPSBeat = AbyssStorage.FPSBeat + 1
- end
- if AbyssSettings.MotionBlur.Enabled then
- if not Blur and CurrentCamera:FindFirstChild("Blur") then Instance.new("Blur", CurrentCamera).Size = 0 end
- Blur.Size = math.abs((CurrentCamera.CFrame.lookVector - Last).Magnitude) * AbyssSettings.MotionBlur.BlurAmount
- Last = CurrentCamera.CFrame.lookVector
- end
- if AbyssSettings.SilentAim.DrawingCircle then
- DrawingCircle.Radius = AbyssSettings.SilentAim.DrawingCircleSize
- DrawingCircle.Position = Vector2.new(Mouse.X, Mouse.Y + GuiInset.Y)
- DrawingCircle.Visible = true
- OutlineDrawingCircle.Radius = AbyssSettings.SilentAim.DrawingCircleSize
- OutlineDrawingCircle.Position = Vector2.new(Mouse.X, Mouse.Y + GuiInset.Y)
- OutlineDrawingCircle.Visible = true
- else
- DrawingCircle.Visible = false
- OutlineDrawingCircle.Visible = false
- end
- if IsNetwork(LocalPlayer) then
- if AbyssSettings.SpeedGlitch.Enabled and AbyssStorage.Macro then
- if LocalPlayer.Character.Humanoid:GetState() ~= Enum.HumanoidStateType.Freefall then
- LocalPlayer.Character.HumanoidRootPart.Velocity = CurrentCamera.CFrame.lookVector * AbyssSettings.SpeedGlitch.SpeedMultiplier
- if AbyssStorage.Angle == 1 then
- LocalPlayer.Character.HumanoidRootPart.CFrame = LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad(45), 0)
- AbyssStorage.Angle = 0
- else
- LocalPlayer.Character.HumanoidRootPart.CFrame = LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad(-45), 0)
- AbyssStorage.Angle = 1
- end
- end
- end
- if AbyssSettings.AutoHeal.Enabled then
- if LocalPlayer.Character.Humanoid.Health < AbyssSettings.AutoHeal.HealthBelow then
- for i, v in pairs(LocalPlayer.Character:GetChildren()) do
- if v:FindFirstChild("Eat") or v:FindFirstChild("Drink") then
- v:Activate()
- else
- AbyssStorage.Equipable = true
- end
- end
- end
- if AbyssStorage.Equipable then
- pcall(function()
- for i3, v3 in pairs(LocalPlayer.Backpack:GetChildren()) do
- if v3:FindFirstChild("Eat") or v3:FindFirstChild("Drink") then
- LocalPlayer.Character.Humanoid:EquipTool(v3)
- AbyssStorage.Equipable = false
- end
- end
- end)
- end
- end
- if AbyssSettings.Speed.Enabled and not AbyssSettings.Fly.Enabled then
- if LocalPlayer.Character.Humanoid.MoveDirection.Magnitude > 0 then
- if AbyssSettings.Speed.Motion then
- LocalPlayer.Character:TranslateBy(LocalPlayer.Character.Humanoid.MoveDirection * AbyssSettings.Speed.Amount / 1.5)
- end
- if AbyssSettings.Speed.BHop and LocalPlayer.Character.Humanoid:GetState() ~= Enum.HumanoidStateType.Freefall then
- LocalPlayer.Character.Humanoid:ChangeState("Jumping")
- end
- end
- end
- if AbyssSettings.SilentAim.Enabled then
- if AbyssSettings.SilentAim.SilentRotation then
- local GetEnemy, GetEnemyPos = AbyssMiscFunctions.NearestType(AbyssSettings.Target.UseMouseNearest)
- if IsNetwork(GetEnemy) then
- local PrimaryPartOfChar = LocalPlayer.Character.PrimaryPart
- local TargetRoot = GetEnemy.Character.HumanoidRootPart
- if GetEnemy.Character.Humanoid:GetState() ~= Enum.HumanoidStateType.Freefall or GetEnemy.Character.Humanoid:GetState() ~= Enum.HumanoidStateType.Jumping and (not AbyssSettings.Target.Knocked or not AbyssFunctions.Knocked(NearestTarget)) then
- local NearestPos = CFrame.new(PrimaryPartOfChar.Position, Vector3.new(TargetRoot.Position.X, TargetRoot.Position.Y, TargetRoot.Position.Z))
- LocalPlayer.Character:SetPrimaryPartCFrame(NearestPos)
- end
- end
- end
- end
- if AbyssSettings.TargetStrafe.Enabled then
- local GetEnemy, GetEnemyPos = AbyssMiscFunctions.NearestType(AbyssSettings.Target.UseMouseNearest)
- if GetEnemy and GetEnemy.Character and AbyssSettings.TargetStrafe.Range > (LocalPlayer.Character.HumanoidRootPart.Position - GetEnemy.Character.HumanoidRootPart.Position).Magnitude and (not AbyssSettings.Target.Knocked or not AbyssFunctions.Knocked(NearestTarget)) and (not AbyssSettings.TargetStrafe.HoldSpace or AbyssStorage.HeldSpace) then
- if AbyssSettings.TargetStrafe.AutoJump and LocalPlayer.Character.Humanoid:GetState() ~= Enum.HumanoidStateType.Freefall then
- LocalPlayer.Character.Humanoid:ChangeState("Jumping")
- end
- AbyssFunctions.TargetStrafe(AbyssSettings.TargetStrafe.AutoJump, AbyssSettings.TargetStrafe.Controllable, AbyssSettings.TargetStrafe.Speed, AbyssSettings.TargetStrafe.Distance, GetEnemy.Character.HumanoidRootPart)
- end
- end
- if not AbyssStorage.Macro then
- if AbyssSettings.NoRotation.Enabled then
- LocalPlayer.Character.Humanoid.AutoRotate = false
- else
- LocalPlayer.Character.Humanoid.AutoRotate = true
- end
- end
- if AbyssSettings.Fly.Enabled and (not AbyssSettings.Fly.MoveOnly or LocalPlayer.Character.Humanoid.MoveDirection.Magnitude > 0) then
- if AbyssSettings.Fly.Normal then
- local AngleX, AngleY, AngleZ = LocalPlayer.Character.HumanoidRootPart.CFrame:ToEulerAnglesYXZ()
- LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(LocalPlayer.Character.HumanoidRootPart.CFrame.X, AbyssSettings.Fly.Height + 24, LocalPlayer.Character.HumanoidRootPart.CFrame.Z) * CFrame.Angles(AngleX, AngleY, AngleZ)
- LocalPlayer.Character.Humanoid:ChangeState("Freefall")
- LocalPlayer.Character:TranslateBy(LocalPlayer.Character.Humanoid.MoveDirection * AbyssSettings.Fly.Amount / 1.5)
- end
- end
- if AbyssSettings.Strafe.Enabled then
- if LocalPlayer.Character.Humanoid.MoveDirection.Magnitude > 0 and LocalPlayer.Character.Humanoid:GetState() == Enum.HumanoidStateType.Freefall and not AbyssSettings.Speed.Enabled then
- LocalPlayer.Character:TranslateBy(LocalPlayer.Character.Humanoid.MoveDirection / 2.1)
- end
- end
- if not Optimized then
- if AbyssSettings.TargetStrafe.ShowRotationRange then
- local GetEnemy, GetEnemyPos = AbyssMiscFunctions.NearestType(AbyssSettings.Target.UseMouseNearest)
- if GetEnemy then
- local RootPos = GetEnemy.Character.HumanoidRootPart.Position
- local Vertices = AbyssFunctions.GetVertices(Vector3.new(RootPos.X, RootPos.Y - 2, RootPos.Z), AbyssSettings.TargetStrafe.Distance)
- local PointA, z, AVisible = AbyssFunctions.ToScreen(Vertices.Top)
- local PointB, z, BVisible = AbyssFunctions.ToScreen(Vertices.Corner1)
- local PointC, z, CVisible = AbyssFunctions.ToScreen(Vertices.Right)
- local PointD, z, DVisible = AbyssFunctions.ToScreen(Vertices.Corner2)
- local PointE, z, EVisible = AbyssFunctions.ToScreen(Vertices.Bottom)
- local PointF, z, FVisible = AbyssFunctions.ToScreen(Vertices.Corner3)
- local PointG, z, GVisible = AbyssFunctions.ToScreen(Vertices.Left)
- local PointH, z, HVisible = AbyssFunctions.ToScreen(Vertices.Corner4)
- if AVisible and BVisible and CVisible and DVisible and EVisible and FVisible and GVisible and HVisible then
- Line1.From = PointA
- Line1.To = PointB
- Line1.Visible = true
- Line2.From = PointB
- Line2.To = PointC
- Line2.Visible = true
- Line3.From = PointC
- Line3.To = PointD
- Line3.Visible = true
- Line4.From = PointD
- Line4.To = PointE
- Line4.Visible = true
- Line5.From = PointE
- Line5.To = PointF
- Line5.Visible = true
- Line6.From = PointF
- Line6.To = PointG
- Line6.Visible = true
- Line7.From = PointG
- Line7.To = PointH
- Line7.Visible = true
- Line8.From = PointH
- Line8.To = PointA
- Line8.Visible = true
- OutLine1.From = PointA
- OutLine1.To = PointB
- OutLine1.Visible = true
- OutLine2.From = PointB
- OutLine2.To = PointC
- OutLine2.Visible = true
- OutLine3.From = PointC
- OutLine3.To = PointD
- OutLine3.Visible = true
- OutLine4.From = PointD
- OutLine4.To = PointE
- OutLine4.Visible = true
- OutLine5.From = PointE
- OutLine5.To = PointF
- OutLine5.Visible = true
- OutLine6.From = PointF
- OutLine6.To = PointG
- OutLine6.Visible = true
- OutLine7.From = PointG
- OutLine7.To = PointH
- OutLine7.Visible = true
- OutLine8.From = PointH
- OutLine8.To = PointA
- OutLine8.Visible = true
- else
- Line1.Visible = false
- Line2.Visible = false
- Line3.Visible = false
- Line4.Visible = false
- Line5.Visible = false
- Line6.Visible = false
- Line7.Visible = false
- Line8.Visible = false
- OutLine1.Visible = false
- OutLine2.Visible = false
- OutLine3.Visible = false
- OutLine4.Visible = false
- OutLine5.Visible = false
- OutLine6.Visible = false
- OutLine7.Visible = false
- OutLine8.Visible = false
- end
- end
- else
- Line1.Visible = false
- Line2.Visible = false
- Line3.Visible = false
- Line4.Visible = false
- Line5.Visible = false
- Line6.Visible = false
- Line7.Visible = false
- Line8.Visible = false
- OutLine1.Visible = false
- OutLine2.Visible = false
- OutLine3.Visible = false
- OutLine4.Visible = false
- OutLine5.Visible = false
- OutLine6.Visible = false
- OutLine7.Visible = false
- OutLine8.Visible = false
- end
- end
- end
- end)
- Workspace.Ignored.ChildAdded:Connect(function(newChild)
- wait()
- if newChild.Name == "SnowBlock" and AbyssSettings.FPSBoost.Enabled then
- newChild.Parent = ReplicatedStorage
- end
- end)
- local HookIndex
- HookIndex = hookmetamethod(game, "__index", function(t, k)
- if t == Mouse and (tostring(k) == "Hit" or tostring(k) == "Target") then
- if AbyssSettings.SilentAim.Enabled then
- local NearestTarget, NearestPos = AbyssMiscFunctions.NearestType(AbyssSettings.Target.UseMouseNearest)
- if NearestTarget and (not AbyssSettings.SilentAim.DrawingCircle or AbyssSettings.SilentAim.DrawingCircleSize > NearestPos) and (not AbyssSettings.Target.Knocked or not AbyssFunctions.Knocked(NearestTarget)) and (not AbyssSettings.Target.Grabbed or not AbyssFunctions.Grabbing(NearestTarget)) and (not AbyssSettings.Target.WallCheck or (not AbyssSettings.Target.UseOldWallCheck or (not AbyssSettings.Target.WallCheck or AbyssMiscFunctions.WallCheck(NearestTarget.Character.HumanoidRootPart, LocalPlayer.Character.HumanoidRootPart))) and (not AbyssSettings.Target.UseNewWallCheck or (not AbyssSettings.Target.WallCheck or AbyssMiscFunctions.CameraCheck(NearestTarget.Character.HumanoidRootPart.Position, {NearestTarget.Character, LocalPlayer.Character, CurrentCamera}) == true))) and (not AbyssSettings.SilentAim.UseRange or AbyssSettings.SilentAim.Range > (LocalPlayer.Character.HumanoidRootPart.Position - NearestTarget.Character.HumanoidRootPart.Position).Magnitude) then
- local TargetBody
- if NearestTarget.Character.Humanoid:GetState() == Enum.HumanoidStateType.Freefall then
- TargetBody = NearestTarget.Character.LeftFoot
- else
- TargetBody = NearestTarget.Character[AbyssSettings.SilentAim.ForceHead]
- end
- local Prediction = TargetBody.CFrame + (TargetBody.Velocity * 0.165)
- return (tostring(k) == "Hit" and Prediction or tostring(k) == "Target" and TargetBody)
- end
- end
- end
- return HookIndex(t, k)
- end)
- local AllHookProperty = {false,false,false}
- local HookNamecall
- HookNamecall = hookmetamethod(game, "__namecall", function(self, ...)
- local Args = {...}
- local Method = getnamecallmethod()
- if tostring(self) == "MainEvent" and tostring(Method) == "FireServer" then
- if Args[1] == "CHECKER_1" or Args[1] == "OneMoreTime" then
- if AbyssSettings.Disabler.Ban then
- AllHookProperty[1] = true
- end
- return
- end
- if Args[1] == "TeleportDetect" then
- if AbyssSettings.Disabler.CFrameDetection then
- AllHookProperty[2] = true
- end
- return
- end
- elseif getfenv(2).crash then
- hookfunction(getfenv(2).crash, function()
- if AbyssSettings.Disabler.Crash then
- AllHookProperty[3] = true
- end
- return
- end)
- end
- return HookNamecall(self, ...)
- end)
- spawn(function()
- while wait() do
- if AllHookProperty[1] then
- AbyssFunctions.Notify("Attempted To Ban Bypassed!", 1.5, "Warnning")
- AllHookProperty[1] = false
- end
- if AllHookProperty[2] then
- AbyssFunctions.Notify("Attempted To CFrame Detection Bypassed!", 1.5, "Warnning")
- AllHookProperty[2] = false
- end
- if AllHookProperty[3] then
- AbyssFunctions.Notify("Attempted To Crash Bypassed!", 1.5, "Warnning")
- AllHookProperty[3] = false
- end
- if AbyssSettings.LagDetector.Enabled then
- if math.floor(Stats:GetValue()) > 210 then
- AbyssFunctions.Notify("Lag Detected, [" .. math.floor(Stats:GetValue()) .. "ms]", 1.5, "Info")
- end
- end
- end
- end)
- AbyssFunctions.Notify("Script Loaded", 1.5, "Info")
- AbyssSettings.Loaded = true
- spawn(function()
- while wait(0.35) do
- if AbyssSettings.TargetGui.Enabled then
- local NearestTarget, NearestPos = AbyssMiscFunctions.NearestType(AbyssSettings.Target.UseMouseNearest)
- if NearestTarget and IsNetwork(NearestTarget) then
- local NewHealth = NearestTarget.Character.Humanoid.Health / NearestTarget.Character.Humanoid.MaxHealth
- Profile.Image = "rbxthumb://type=AvatarHeadShot&id=" .. NearestTarget.UserId .. "&w=420&h=420"
- Title_2.Text = NearestTarget.Name .. " (" .. NearestTarget.DisplayName .. ")"
- HealthText.Text = AbyssFunctions.Round(NewHealth * 100, 2)
- HealthBar:TweenSize(UDim2.new(NewHealth, 0, 1, 0), "In", "Linear", 0.25)
- if NearestTarget.Character:FindFirstChild("BodyEffects") and NearestTarget.Character:FindFirstChild("BodyEffects"):FindFirstChild("Armor") then
- local NewArmor = NearestTarget.Character.BodyEffects.Armor.Value / 200
- ArmorText.Text = AbyssFunctions.Round(NewArmor * 100, 2)
- ArmorBar:TweenSize(UDim2.new(NewArmor, 0, 1, 0), "In", "Linear", 0.25)
- else
- ArmorText.Text = "Data Not Found!"
- end
- TargetUI.Visible = true
- end
- else
- TargetUI.Visible = false
- end
- end
- end)
- spawn(function()
- while wait(0.05) do
- if AbyssSettings.SpeedGlitch.Enabled and AbyssStorage.Macro then
- LocalPlayer.Character.Humanoid.AutoRotate = not LocalPlayer.Character.Humanoid.AutoRotate
- end
- end
- end)
- while wait(1) do
- AbyssStorage.GetTime = AbyssStorage.GetTime + 1
- if AbyssSettings.Watermark.Enabled then
- local GetHours, GetMinutes, GetSeconds = AbyssFunctions.CalculateTime(AbyssStorage.GetTime)
- local HT, MT, ST = "00", "00", "00"
- if string.len(tostring(GetHours)) == 1 then HT = "0" .. GetHours else HT = GetHours end
- if string.len(tostring(GetMinutes)) == 1 then MT = "0" .. GetMinutes else MT = GetMinutes end
- if string.len(tostring(GetSeconds)) == 1 then ST = "0" .. GetSeconds else ST = GetSeconds end
- Title.Text = "Abyss | Da Hood | " .. AbyssStorage.FPSBeat .. " fps | " .. tostring(math.floor(Stats:GetValue())) .. " ms | " .. HT .. ":" .. MT .. ":" .. ST
- AbyssStorage.FPSBeat = 0
- Watermark.Visible = true
- else
- Watermark.Visible = false
- end
- end
Add Comment
Please, Sign In to add comment