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ROBLOX Ruin Script

Jun 10th, 2019
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  1. maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor
  2. maincolor = BrickColor.new("Really red")
  3. secondcolor = "Really black"
  4. wait(0.016666666666666666)
  5. Effects = {}
  6. local Player = game.Players.localPlayer
  7. local Character = Player.Character
  8. local Humanoid = Character.Humanoid
  9. local mouse = Player:GetMouse()
  10. local LeftArm = Character["Left Arm"]
  11. local RightArm = Character["Right Arm"]
  12. local LeftLeg = Character["Left Leg"]
  13. local RightLeg = Character["Right Leg"]
  14. local Head = Character.Head
  15. local Torso = Character.Torso
  16. local cam = game.Workspace.CurrentCamera
  17. local RootPart = Character.HumanoidRootPart
  18. local RootJoint = RootPart.RootJoint
  19. local equipped = true
  20. local attack = false
  21. local Anim = "Idle"
  22. local idle = 0
  23. local attacktype = 1
  24. local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  25. local velocity = RootPart.Velocity.y
  26. local sine = 0
  27. local change = 1
  28. local grabbed = false
  29. local cn = CFrame.new
  30. local mr = math.rad
  31. local angles = CFrame.Angles
  32. local ud = UDim2.new
  33. local c3 = Color3.new
  34. local dir = {
  35.   w = 0,
  36.   s = 0,
  37.   a = 0,
  38.   d = 0
  39. }
  40. Climbanim = false
  41. Runkey = false
  42. firemode = false
  43. inair = false
  44. blocking = false
  45. humHsave = 0
  46. humDsave = 0
  47. extralock = true
  48. lasthit = nil
  49. elementmode = "Mode 1"
  50. local BCsave = Character["Body Colors"]:Clone()
  51. local BC = Character["Body Colors"]
  52. function New(Object, Parent, Name, Data)
  53.   local Object = Instance.new(Object)
  54.   for Index, Value in pairs(Data or {}) do
  55.     Object[Index] = Value
  56.   end
  57.   Object.Parent = Parent
  58.   Object.Name = Name
  59.   return Object
  60. end
  61. Model = New("Model", Workspace, "PowerGlow", {})
  62. Part = New("Part", Model, "Part", {
  63.   BrickColor = maincolor,
  64.   Material = Enum.Material.Neon,
  65.   FormFactor = Enum.FormFactor.Custom,
  66.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  67.   CFrame = CFrame.new(-15.4243536, 2.56596589, -77.4251709, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  68.   Anchored = true,
  69.   CanCollide = false,
  70.   BottomSurface = Enum.SurfaceType.Smooth,
  71.   TopSurface = Enum.SurfaceType.Smooth,
  72.   Color = Color3.new(1, 0, 0)
  73. })
  74. Mesh = New("BlockMesh", Part, "Mesh", {
  75.   Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  76. })
  77. Part = New("Part", Model, "Part", {
  78.   BrickColor = maincolor,
  79.   Material = Enum.Material.Neon,
  80.   FormFactor = Enum.FormFactor.Custom,
  81.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  82.   CFrame = CFrame.new(-15.4243536, 2.56596589, -78.0972214, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  83.   Anchored = true,
  84.   CanCollide = false,
  85.   BottomSurface = Enum.SurfaceType.Smooth,
  86.   TopSurface = Enum.SurfaceType.Smooth,
  87.   Color = Color3.new(1, 0, 0)
  88. })
  89. Mesh = New("BlockMesh", Part, "Mesh", {
  90.   Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  91. })
  92. Part = New("Part", Model, "Part", {
  93.   BrickColor = BrickColor.new("Dark stone grey"),
  94.   Material = Enum.Material.SmoothPlastic,
  95.   FormFactor = Enum.FormFactor.Custom,
  96.   Size = Vector3.new(1.08000004, 0.950000048, 0.200000033),
  97.   CFrame = CFrame.new(-14.7160664, 3.91589618, -77.7635422, -1.13133467E-8, -0.258819193, 0.965925574, -4.22219522E-8, -0.965925694, -0.258819163, 0.99999994, -4.37113847E-8, 0),
  98.   Anchored = true,
  99.   CanCollide = false,
  100.   BottomSurface = Enum.SurfaceType.Smooth,
  101.   TopSurface = Enum.SurfaceType.Smooth,
  102.   Color = Color3.new(0.388235, 0.372549, 0.384314)
  103. })
  104. Part = New("Part", Model, "Part", {
  105.   BrickColor = maincolor,
  106.   Material = Enum.Material.Neon,
  107.   FormFactor = Enum.FormFactor.Custom,
  108.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  109.   CFrame = CFrame.new(-15.3176498, 2.56596589, -77.2362442, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  110.   Anchored = true,
  111.   CanCollide = false,
  112.   BottomSurface = Enum.SurfaceType.Smooth,
  113.   TopSurface = Enum.SurfaceType.Smooth,
  114.   Color = Color3.new(1, 0, 0)
  115. })
  116. Mesh = New("BlockMesh", Part, "Mesh", {
  117.   Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  118. })
  119. Part = New("Part", Model, "Part", {
  120.   Material = Enum.Material.SmoothPlastic,
  121.   FormFactor = Enum.FormFactor.Custom,
  122.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  123.   CFrame = CFrame.new(-14.3333502, 2.41636896, -77.6300049, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  124.   Anchored = true,
  125.   CanCollide = false,
  126.   BottomSurface = Enum.SurfaceType.Smooth,
  127.   TopSurface = Enum.SurfaceType.Smooth
  128. })
  129. Mesh = New("CylinderMesh", Part, "Mesh", {
  130.   Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  131. })
  132. Part = New("Part", Model, "Part", {
  133.   BrickColor = BrickColor.new("Lily white"),
  134.   Material = Enum.Material.SmoothPlastic,
  135.   FormFactor = Enum.FormFactor.Custom,
  136.   Size = Vector3.new(1.10000002, 0.73999995, 0.220000014),
  137.   CFrame = CFrame.new(-15.1012945, 3.79362583, -77.7635422, 3.78551768E-8, 0.866025448, 0.499999523, -2.18556764E-8, -0.499999583, 0.866025388, 0.99999994, -4.37113847E-8, 0),
  138.   Anchored = true,
  139.   CanCollide = false,
  140.   BottomSurface = Enum.SurfaceType.Smooth,
  141.   TopSurface = Enum.SurfaceType.Smooth,
  142.   Color = Color3.new(0.929412, 0.917647, 0.917647)
  143. })
  144. Part = New("Part", Model, "Part", {
  145.   Material = Enum.Material.SmoothPlastic,
  146.   FormFactor = Enum.FormFactor.Custom,
  147.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  148.   CFrame = CFrame.new(-15.4412384, 2.74341011, -78.2658386, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  149.   Anchored = true,
  150.   CanCollide = false,
  151.   BottomSurface = Enum.SurfaceType.Smooth,
  152.   TopSurface = Enum.SurfaceType.Smooth
  153. })
  154. Mesh = New("CylinderMesh", Part, "Mesh", {
  155.   Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  156. })
  157. Part = New("Part", Model, "Part", {
  158.   Material = Enum.Material.SmoothPlastic,
  159.   FormFactor = Enum.FormFactor.Custom,
  160.   Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  161.   CFrame = CFrame.new(-14.4219961, 2.70039511, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  162.   Anchored = true,
  163.   CanCollide = false,
  164.   BottomSurface = Enum.SurfaceType.Smooth,
  165.   TopSurface = Enum.SurfaceType.Smooth
  166. })
  167. Mesh = New("BlockMesh", Part, "Mesh", {
  168.   Scale = Vector3.new(0.513724029, 0.558395326, 1)
  169. })
  170. Part = New("Part", Model, "Part", {
  171.   BrickColor = BrickColor.new("Dark stone grey"),
  172.   Material = Enum.Material.SmoothPlastic,
  173.   FormFactor = Enum.FormFactor.Custom,
  174.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  175.   CFrame = CFrame.new(-15.171958, 2.59506392, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  176.   Anchored = true,
  177.   CanCollide = false,
  178.   BottomSurface = Enum.SurfaceType.Smooth,
  179.   TopSurface = Enum.SurfaceType.Smooth,
  180.   Color = Color3.new(0.388235, 0.372549, 0.384314)
  181. })
  182. Mesh = New("CylinderMesh", Part, "Mesh", {
  183.   Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  184. })
  185. Part = New("Part", Model, "Part", {
  186.   BrickColor = maincolor,
  187.   Material = Enum.Material.Neon,
  188.   FormFactor = Enum.FormFactor.Custom,
  189.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  190.   CFrame = CFrame.new(-15.3223877, 2.56596589, -78.3108215, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  191.   Anchored = true,
  192.   CanCollide = false,
  193.   BottomSurface = Enum.SurfaceType.Smooth,
  194.   TopSurface = Enum.SurfaceType.Smooth,
  195.   Color = Color3.new(1, 0, 0)
  196. })
  197. Mesh = New("BlockMesh", Part, "Mesh", {
  198.   Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  199. })
  200. Part = New("Part", Model, "Part", {
  201.   Material = Enum.Material.SmoothPlastic,
  202.   FormFactor = Enum.FormFactor.Custom,
  203.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  204.   CFrame = CFrame.new(-14.8567038, 2.74341011, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  205.   Anchored = true,
  206.   CanCollide = false,
  207.   BottomSurface = Enum.SurfaceType.Smooth,
  208.   TopSurface = Enum.SurfaceType.Smooth
  209. })
  210. Mesh = New("CylinderMesh", Part, "Mesh", {
  211.   Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  212. })
  213. Part = New("Part", Model, "Part", {
  214.   Material = Enum.Material.SmoothPlastic,
  215.   FormFactor = Enum.FormFactor.Custom,
  216.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  217.   CFrame = CFrame.new(-14.5614405, 2.74341011, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  218.   Anchored = true,
  219.   CanCollide = false,
  220.   BottomSurface = Enum.SurfaceType.Smooth,
  221.   TopSurface = Enum.SurfaceType.Smooth
  222. })
  223. Mesh = New("CylinderMesh", Part, "Mesh", {
  224.   Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  225. })
  226. Part = New("Part", Model, "Part", {
  227.   BrickColor = maincolor,
  228.   Material = Enum.Material.Neon,
  229.   FormFactor = Enum.FormFactor.Custom,
  230.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  231.   CFrame = CFrame.new(-14.3643541, 2.56596589, -77.4805908, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  232.   Anchored = true,
  233.   CanCollide = false,
  234.   BottomSurface = Enum.SurfaceType.Smooth,
  235.   TopSurface = Enum.SurfaceType.Smooth,
  236.   Color = Color3.new(1, 0, 0)
  237. })
  238. Mesh = New("BlockMesh", Part, "Mesh", {
  239.   Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  240. })
  241. Part = New("Part", Model, "Part", {
  242.   Material = Enum.Material.SmoothPlastic,
  243.   FormFactor = Enum.FormFactor.Custom,
  244.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  245.   CFrame = CFrame.new(-15.171958, 2.41636896, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  246.   Anchored = true,
  247.   CanCollide = false,
  248.   BottomSurface = Enum.SurfaceType.Smooth,
  249.   TopSurface = Enum.SurfaceType.Smooth
  250. })
  251. Mesh = New("CylinderMesh", Part, "Mesh", {
  252.   Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  253. })
  254. Part = New("Part", Model, "Part", {
  255.   BrickColor = BrickColor.new("Dark stone grey"),
  256.   Material = Enum.Material.SmoothPlastic,
  257.   FormFactor = Enum.FormFactor.Custom,
  258.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  259.   CFrame = CFrame.new(-14.5614405, 2.59506392, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  260.   Anchored = true,
  261.   CanCollide = false,
  262.   BottomSurface = Enum.SurfaceType.Smooth,
  263.   TopSurface = Enum.SurfaceType.Smooth,
  264.   Color = Color3.new(0.388235, 0.372549, 0.384314)
  265. })
  266. Mesh = New("CylinderMesh", Part, "Mesh", {
  267.   Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  268. })
  269. Part = New("Part", Model, "Part", {
  270.   Material = Enum.Material.SmoothPlastic,
  271.   FormFactor = Enum.FormFactor.Custom,
  272.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  273.   CFrame = CFrame.new(-15.171958, 2.74341011, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  274.   Anchored = true,
  275.   CanCollide = false,
  276.   BottomSurface = Enum.SurfaceType.Smooth,
  277.   TopSurface = Enum.SurfaceType.Smooth
  278. })
  279. Mesh = New("CylinderMesh", Part, "Mesh", {
  280.   Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  281. })
  282. Part = New("Part", Model, "Part", {
  283.   BrickColor = BrickColor.new("Really black"),
  284.   Material = Enum.Material.SmoothPlastic,
  285.   FormFactor = Enum.FormFactor.Custom,
  286.   Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  287.   CFrame = CFrame.new(-14.4749603, 2.54138398, -77.7840576, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  288.   Anchored = true,
  289.   CanCollide = false,
  290.   BottomSurface = Enum.SurfaceType.Smooth,
  291.   TopSurface = Enum.SurfaceType.Smooth,
  292.   Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  293. })
  294. Mesh = New("BlockMesh", Part, "Mesh", {
  295.   Scale = Vector3.new(0.441132545, 0.558395326, 1)
  296. })
  297. Part = New("Part", Model, "Part", {
  298.   BrickColor = BrickColor.new("Dark stone grey"),
  299.   Material = Enum.Material.SmoothPlastic,
  300.   FormFactor = Enum.FormFactor.Custom,
  301.   Size = Vector3.new(1.08000004, 0.0500000007, 0.200000033),
  302.   CFrame = CFrame.new(-15.026329, 2.95079517, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  303.   Anchored = true,
  304.   CanCollide = false,
  305.   BottomSurface = Enum.SurfaceType.Smooth,
  306.   TopSurface = Enum.SurfaceType.Smooth,
  307.   Color = Color3.new(0.388235, 0.372549, 0.384314)
  308. })
  309. Part = New("Part", Model, "Part", {
  310.   BrickColor = BrickColor.new("Dark stone grey"),
  311.   Material = Enum.Material.SmoothPlastic,
  312.   FormFactor = Enum.FormFactor.Custom,
  313.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  314.   CFrame = CFrame.new(-15.4412384, 2.59506392, -77.2649994, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  315.   Anchored = true,
  316.   CanCollide = false,
  317.   BottomSurface = Enum.SurfaceType.Smooth,
  318.   TopSurface = Enum.SurfaceType.Smooth,
  319.   Color = Color3.new(0.388235, 0.372549, 0.384314)
  320. })
  321. Mesh = New("CylinderMesh", Part, "Mesh", {
  322.   Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  323. })
  324. Part = New("Part", Model, "Part", {
  325.   BrickColor = BrickColor.new("Really black"),
  326.   Material = Enum.Material.SmoothPlastic,
  327.   FormFactor = Enum.FormFactor.Custom,
  328.   Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  329.   CFrame = CFrame.new(-15.3137436, 2.54138398, -77.4251709, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  330.   Anchored = true,
  331.   CanCollide = false,
  332.   BottomSurface = Enum.SurfaceType.Smooth,
  333.   TopSurface = Enum.SurfaceType.Smooth,
  334.   Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  335. })
  336. Mesh = New("BlockMesh", Part, "Mesh", {
  337.   Scale = Vector3.new(0.441132545, 0.558395326, 1)
  338. })
  339. Part = New("Part", Model, "Part", {
  340.   BrickColor = maincolor,
  341.   Material = Enum.Material.Neon,
  342.   FormFactor = Enum.FormFactor.Custom,
  343.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  344.   CFrame = CFrame.new(-15.0171576, 2.56596589, -78.3108215, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  345.   Anchored = true,
  346.   CanCollide = false,
  347.   BottomSurface = Enum.SurfaceType.Smooth,
  348.   TopSurface = Enum.SurfaceType.Smooth,
  349.   Color = Color3.new(1, 0, 0)
  350. })
  351. Mesh = New("BlockMesh", Part, "Mesh", {
  352.   Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  353. })
  354. Part = New("Part", Model, "Part", {
  355.   BrickColor = BrickColor.new("Dark stone grey"),
  356.   Material = Enum.Material.SmoothPlastic,
  357.   FormFactor = Enum.FormFactor.Custom,
  358.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  359.   CFrame = CFrame.new(-15.1691818, 2.59506392, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  360.   Anchored = true,
  361.   CanCollide = false,
  362.   BottomSurface = Enum.SurfaceType.Smooth,
  363.   TopSurface = Enum.SurfaceType.Smooth,
  364.   Color = Color3.new(0.388235, 0.372549, 0.384314)
  365. })
  366. Mesh = New("CylinderMesh", Part, "Mesh", {
  367.   Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  368. })
  369. Part = New("Part", Model, "Part", {
  370.   BrickColor = maincolor,
  371.   Material = Enum.Material.Neon,
  372.   FormFactor = Enum.FormFactor.Custom,
  373.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  374.   CFrame = CFrame.new(-14.4300385, 2.56596589, -77.2362442, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  375.   Anchored = true,
  376.   CanCollide = false,
  377.   BottomSurface = Enum.SurfaceType.Smooth,
  378.   TopSurface = Enum.SurfaceType.Smooth,
  379.   Color = Color3.new(1, 0, 0)
  380. })
  381. Mesh = New("BlockMesh", Part, "Mesh", {
  382.   Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  383. })
  384. Part = New("Part", Model, "Part", {
  385.   Material = Enum.Material.SmoothPlastic,
  386.   FormFactor = Enum.FormFactor.Custom,
  387.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  388.   CFrame = CFrame.new(-14.8567038, 2.41636896, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  389.   Anchored = true,
  390.   CanCollide = false,
  391.   BottomSurface = Enum.SurfaceType.Smooth,
  392.   TopSurface = Enum.SurfaceType.Smooth
  393. })
  394. Mesh = New("CylinderMesh", Part, "Mesh", {
  395.   Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  396. })
  397. Part = New("Part", Model, "Part", {
  398.   Material = Enum.Material.SmoothPlastic,
  399.   FormFactor = Enum.FormFactor.Custom,
  400.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  401.   CFrame = CFrame.new(-15.4412384, 2.41636896, -77.2649994, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  402.   Anchored = true,
  403.   CanCollide = false,
  404.   BottomSurface = Enum.SurfaceType.Smooth,
  405.   TopSurface = Enum.SurfaceType.Smooth
  406. })
  407. Mesh = New("CylinderMesh", Part, "Mesh", {
  408.   Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  409. })
  410. Part = New("Part", Model, "Part", {
  411.   BrickColor = BrickColor.new("Really black"),
  412.   Material = Enum.Material.SmoothPlastic,
  413.   FormFactor = Enum.FormFactor.Custom,
  414.   Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  415.   CFrame = CFrame.new(-14.7080917, 2.54138398, -77.3468628, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  416.   Anchored = true,
  417.   CanCollide = false,
  418.   BottomSurface = Enum.SurfaceType.Smooth,
  419.   TopSurface = Enum.SurfaceType.Smooth,
  420.   Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  421. })
  422. Mesh = New("BlockMesh", Part, "Mesh", {
  423.   Scale = Vector3.new(0.441132545, 0.558395326, 1)
  424. })
  425. Part = New("Part", Model, "Part", {
  426.   Material = Enum.Material.SmoothPlastic,
  427.   FormFactor = Enum.FormFactor.Custom,
  428.   Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  429.   CFrame = CFrame.new(-15.3188915, 2.42498994, -78.0982056, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  430.   Anchored = true,
  431.   CanCollide = false,
  432.   BottomSurface = Enum.SurfaceType.Smooth,
  433.   TopSurface = Enum.SurfaceType.Smooth
  434. })
  435. Mesh = New("BlockMesh", Part, "Mesh", {
  436.   Scale = Vector3.new(0.513724029, 0.558395326, 1)
  437. })
  438. Part = New("Part", Model, "Part", {
  439.   BrickColor = BrickColor.new("Dark stone grey"),
  440.   Material = Enum.Material.SmoothPlastic,
  441.   FormFactor = Enum.FormFactor.Custom,
  442.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  443.   CFrame = CFrame.new(-14.5560598, 2.59506392, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  444.   Anchored = true,
  445.   CanCollide = false,
  446.   BottomSurface = Enum.SurfaceType.Smooth,
  447.   TopSurface = Enum.SurfaceType.Smooth,
  448.   Color = Color3.new(0.388235, 0.372549, 0.384314)
  449. })
  450. Mesh = New("CylinderMesh", Part, "Mesh", {
  451.   Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  452. })
  453. Part = New("Part", Model, "Part", {
  454.   BrickColor = maincolor,
  455.   Material = Enum.Material.Neon,
  456.   FormFactor = Enum.FormFactor.Custom,
  457.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  458.   CFrame = CFrame.new(-14.3643541, 2.56596589, -77.7840576, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  459.   Anchored = true,
  460.   CanCollide = false,
  461.   BottomSurface = Enum.SurfaceType.Smooth,
  462.   TopSurface = Enum.SurfaceType.Smooth,
  463.   Color = Color3.new(1, 0, 0)
  464. })
  465. Mesh = New("BlockMesh", Part, "Mesh", {
  466.   Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  467. })
  468. Part = New("Part", Model, "Part", {
  469.   Material = Enum.Material.SmoothPlastic,
  470.   FormFactor = Enum.FormFactor.Custom,
  471.   Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  472.   CFrame = CFrame.new(-15.318634, 2.70039511, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  473.   Anchored = true,
  474.   CanCollide = false,
  475.   BottomSurface = Enum.SurfaceType.Smooth,
  476.   TopSurface = Enum.SurfaceType.Smooth
  477. })
  478. Mesh = New("BlockMesh", Part, "Mesh", {
  479.   Scale = Vector3.new(0.513724029, 0.558395326, 1)
  480. })
  481. Part = New("Part", Model, "Part", {
  482.   Material = Enum.Material.SmoothPlastic,
  483.   FormFactor = Enum.FormFactor.Custom,
  484.   Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  485.   CFrame = CFrame.new(-15.3213959, 2.70039511, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  486.   Anchored = true,
  487.   CanCollide = false,
  488.   BottomSurface = Enum.SurfaceType.Smooth,
  489.   TopSurface = Enum.SurfaceType.Smooth
  490. })
  491. Mesh = New("BlockMesh", Part, "Mesh", {
  492.   Scale = Vector3.new(0.513724029, 0.558395326, 1)
  493. })
  494. Part = New("Part", Model, "Part", {
  495.   Material = Enum.Material.SmoothPlastic,
  496.   FormFactor = Enum.FormFactor.Custom,
  497.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  498.   CFrame = CFrame.new(-14.3547363, 2.41636896, -77.3155441, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  499.   Anchored = true,
  500.   CanCollide = false,
  501.   BottomSurface = Enum.SurfaceType.Smooth,
  502.   TopSurface = Enum.SurfaceType.Smooth
  503. })
  504. Mesh = New("CylinderMesh", Part, "Mesh", {
  505.   Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  506. })
  507. Part = New("Part", Model, "Part", {
  508.   BrickColor = BrickColor.new("Really black"),
  509.   Material = Enum.Material.SmoothPlastic,
  510.   FormFactor = Enum.FormFactor.Custom,
  511.   Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  512.   CFrame = CFrame.new(-14.4300385, 2.54138398, -77.3468628, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  513.   Anchored = true,
  514.   CanCollide = false,
  515.   BottomSurface = Enum.SurfaceType.Smooth,
  516.   TopSurface = Enum.SurfaceType.Smooth,
  517.   Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  518. })
  519. Mesh = New("BlockMesh", Part, "Mesh", {
  520.   Scale = Vector3.new(0.441132545, 0.558395326, 1)
  521. })
  522. Part = New("Part", Model, "Part", {
  523.   Material = Enum.Material.SmoothPlastic,
  524.   FormFactor = Enum.FormFactor.Custom,
  525.   Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  526.   CFrame = CFrame.new(-15.0161581, 2.70039511, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  527.   Anchored = true,
  528.   CanCollide = false,
  529.   BottomSurface = Enum.SurfaceType.Smooth,
  530.   TopSurface = Enum.SurfaceType.Smooth
  531. })
  532. Mesh = New("BlockMesh", Part, "Mesh", {
  533.   Scale = Vector3.new(0.513724029, 0.558395326, 1)
  534. })
  535. Part = New("Part", Model, "Part", {
  536.   BrickColor = BrickColor.new("Lily white"),
  537.   Material = Enum.Material.SmoothPlastic,
  538.   FormFactor = Enum.FormFactor.Custom,
  539.   Size = Vector3.new(1.10000002, 0.159999892, 0.99999994),
  540.   CFrame = CFrame.new(-15.0029793, 4.39438772, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  541.   Anchored = true,
  542.   CanCollide = false,
  543.   BottomSurface = Enum.SurfaceType.Smooth,
  544.   TopSurface = Enum.SurfaceType.Smooth,
  545.   Color = Color3.new(0.929412, 0.917647, 0.917647)
  546. })
  547. Part = New("Part", Model, "Part", {
  548.   Material = Enum.Material.SmoothPlastic,
  549.   FormFactor = Enum.FormFactor.Custom,
  550.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  551.   CFrame = CFrame.new(-15.4412384, 2.74341011, -77.2649994, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  552.   Anchored = true,
  553.   CanCollide = false,
  554.   BottomSurface = Enum.SurfaceType.Smooth,
  555.   TopSurface = Enum.SurfaceType.Smooth
  556. })
  557. Mesh = New("CylinderMesh", Part, "Mesh", {
  558.   Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  559. })
  560. Part = New("Part", Model, "Part", {
  561.   Material = Enum.Material.SmoothPlastic,
  562.   FormFactor = Enum.FormFactor.Custom,
  563.   Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  564.   CFrame = CFrame.new(-14.4698181, 2.70039511, -77.7830658, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  565.   Anchored = true,
  566.   CanCollide = false,
  567.   BottomSurface = Enum.SurfaceType.Smooth,
  568.   TopSurface = Enum.SurfaceType.Smooth
  569. })
  570. Mesh = New("BlockMesh", Part, "Mesh", {
  571.   Scale = Vector3.new(0.513724029, 0.558395326, 1)
  572. })
  573. Part = New("Part", Model, "Part", {
  574.   BrickColor = BrickColor.new("Really black"),
  575.   Material = Enum.Material.SmoothPlastic,
  576.   FormFactor = Enum.FormFactor.Custom,
  577.   Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  578.   CFrame = CFrame.new(-15.3137436, 2.54138398, -78.0972214, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  579.   Anchored = true,
  580.   CanCollide = false,
  581.   BottomSurface = Enum.SurfaceType.Smooth,
  582.   TopSurface = Enum.SurfaceType.Smooth,
  583.   Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  584. })
  585. Mesh = New("BlockMesh", Part, "Mesh", {
  586.   Scale = Vector3.new(0.441132545, 0.558395326, 1)
  587. })
  588. Part = New("Part", Model, "Part", {
  589.   Material = Enum.Material.SmoothPlastic,
  590.   FormFactor = Enum.FormFactor.Custom,
  591.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  592.   CFrame = CFrame.new(-14.5614405, 2.41636896, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  593.   Anchored = true,
  594.   CanCollide = false,
  595.   BottomSurface = Enum.SurfaceType.Smooth,
  596.   TopSurface = Enum.SurfaceType.Smooth
  597. })
  598. Mesh = New("CylinderMesh", Part, "Mesh", {
  599.   Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  600. })
  601. Part = New("Part", Model, "Part", {
  602.   BrickColor = BrickColor.new("Really black"),
  603.   Material = Enum.Material.SmoothPlastic,
  604.   FormFactor = Enum.FormFactor.Custom,
  605.   Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  606.   CFrame = CFrame.new(-14.7046661, 2.54138398, -78.2002182, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  607.   Anchored = true,
  608.   CanCollide = false,
  609.   BottomSurface = Enum.SurfaceType.Smooth,
  610.   TopSurface = Enum.SurfaceType.Smooth,
  611.   Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  612. })
  613. Mesh = New("BlockMesh", Part, "Mesh", {
  614.   Scale = Vector3.new(0.441132545, 0.558395326, 1)
  615. })
  616. Part = New("Part", Model, "Part", {
  617.   Material = Enum.Material.SmoothPlastic,
  618.   FormFactor = Enum.FormFactor.Custom,
  619.   Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  620.   CFrame = CFrame.new(-14.4698181, 2.70039511, -77.4798431, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  621.   Anchored = true,
  622.   CanCollide = false,
  623.   BottomSurface = Enum.SurfaceType.Smooth,
  624.   TopSurface = Enum.SurfaceType.Smooth
  625. })
  626. Mesh = New("BlockMesh", Part, "Mesh", {
  627.   Scale = Vector3.new(0.513724029, 0.558395326, 1)
  628. })
  629. Part = New("Part", Model, "Part", {
  630.   BrickColor = maincolor,
  631.   Material = Enum.Material.Neon,
  632.   FormFactor = Enum.FormFactor.Custom,
  633.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  634.   CFrame = CFrame.new(-14.7122498, 2.32805109, -78.1807938, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  635.   Anchored = true,
  636.   CanCollide = false,
  637.   BottomSurface = Enum.SurfaceType.Smooth,
  638.   TopSurface = Enum.SurfaceType.Smooth,
  639.   Color = Color3.new(1, 0, 0)
  640. })
  641. Mesh = New("BlockMesh", Part, "Mesh", {
  642.   Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  643. })
  644. Part = New("Part", Model, "Part", {
  645.   BrickColor = maincolor,
  646.   Material = Enum.Material.Neon,
  647.   FormFactor = Enum.FormFactor.Custom,
  648.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  649.   CFrame = CFrame.new(-14.7046738, 2.56596589, -78.3108215, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  650.   Anchored = true,
  651.   CanCollide = false,
  652.   BottomSurface = Enum.SurfaceType.Smooth,
  653.   TopSurface = Enum.SurfaceType.Smooth,
  654.   Color = Color3.new(1, 0, 0)
  655. })
  656. Mesh = New("BlockMesh", Part, "Mesh", {
  657.   Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  658. })
  659. Part = New("Part", Model, "Part", {
  660.   Material = Enum.Material.SmoothPlastic,
  661.   FormFactor = Enum.FormFactor.Custom,
  662.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  663.   CFrame = CFrame.new(-14.3411398, 2.74341011, -78.2349701, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  664.   Anchored = true,
  665.   CanCollide = false,
  666.   BottomSurface = Enum.SurfaceType.Smooth,
  667.   TopSurface = Enum.SurfaceType.Smooth
  668. })
  669. Mesh = New("CylinderMesh", Part, "Mesh", {
  670.   Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  671. })
  672. Part = New("Part", Model, "Part", {
  673.   BrickColor = maincolor,
  674.   Material = Enum.Material.Neon,
  675.   FormFactor = Enum.FormFactor.Custom,
  676.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  677.   CFrame = CFrame.new(-14.4229956, 2.56596589, -78.3108215, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  678.   Anchored = true,
  679.   CanCollide = false,
  680.   BottomSurface = Enum.SurfaceType.Smooth,
  681.   TopSurface = Enum.SurfaceType.Smooth,
  682.   Color = Color3.new(1, 0, 0)
  683. })
  684. Mesh = New("BlockMesh", Part, "Mesh", {
  685.   Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  686. })
  687. Part = New("Part", Model, "Part", {
  688.   BrickColor = BrickColor.new("Mid gray"),
  689.   Material = Enum.Material.SmoothPlastic,
  690.   FormFactor = Enum.FormFactor.Custom,
  691.   Size = Vector3.new(0.239707053, 0.356012672, 0.327865243),
  692.   CFrame = CFrame.new(-15.3217621, 2.53892994, -77.7649002, -2.80526753E-21, -3.37120127E-7, -0.99999994, 2.89002344E-7, 1, -3.37120156E-7, 0.99999994, -2.89002372E-7, 2.87535776E-21),
  693.   Anchored = true,
  694.   CanCollide = false,
  695.   BottomSurface = Enum.SurfaceType.Smooth,
  696.   TopSurface = Enum.SurfaceType.Smooth,
  697.   Color = Color3.new(0.803922, 0.803922, 0.803922)
  698. })
  699. Part = New("Part", Model, "Part", {
  700.   Material = Enum.Material.SmoothPlastic,
  701.   FormFactor = Enum.FormFactor.Custom,
  702.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  703.   CFrame = CFrame.new(-14.3411398, 2.41636896, -78.2349701, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  704.   Anchored = true,
  705.   CanCollide = false,
  706.   BottomSurface = Enum.SurfaceType.Smooth,
  707.   TopSurface = Enum.SurfaceType.Smooth
  708. })
  709. Mesh = New("CylinderMesh", Part, "Mesh", {
  710.   Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  711. })
  712. Part = New("Part", Model, "Part", {
  713.   BrickColor = BrickColor.new("Really black"),
  714.   Material = Enum.Material.SmoothPlastic,
  715.   FormFactor = Enum.FormFactor.Custom,
  716.   Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  717.   CFrame = CFrame.new(-14.4749603, 2.54138398, -77.4805908, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  718.   Anchored = true,
  719.   CanCollide = false,
  720.   BottomSurface = Enum.SurfaceType.Smooth,
  721.   TopSurface = Enum.SurfaceType.Smooth,
  722.   Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  723. })
  724. Mesh = New("BlockMesh", Part, "Mesh", {
  725.   Scale = Vector3.new(0.441132545, 0.558395326, 1)
  726. })
  727. Part = New("Part", Model, "Part", {
  728.   Material = Enum.Material.SmoothPlastic,
  729.   FormFactor = Enum.FormFactor.Custom,
  730.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  731.   CFrame = CFrame.new(-14.3333502, 2.74341011, -77.6300049, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  732.   Anchored = true,
  733.   CanCollide = false,
  734.   BottomSurface = Enum.SurfaceType.Smooth,
  735.   TopSurface = Enum.SurfaceType.Smooth
  736. })
  737. Mesh = New("CylinderMesh", Part, "Mesh", {
  738.   Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  739. })
  740. Part = New("Part", Model, "Part", {
  741.   BrickColor = maincolor,
  742.   Material = Enum.Material.Neon,
  743.   FormFactor = Enum.FormFactor.Custom,
  744.   Size = Vector3.new(0.150000006, 0.1199999, 0.339999944),
  745.   CFrame = CFrame.new(-15.584116, 4.23808193, -77.7635422, 3.09086161E-8, 0.707106709, 0.70710665, -3.09086161E-8, -0.707106709, 0.70710665, 0.99999994, -4.37113847E-8, 0),
  746.   Anchored = true,
  747.   CanCollide = false,
  748.   BottomSurface = Enum.SurfaceType.Smooth,
  749.   TopSurface = Enum.SurfaceType.Smooth,
  750.   Color = Color3.new(1, 0, 0)
  751. })
  752. Part = New("Part", Model, "Part", {
  753.   BrickColor = BrickColor.new("Dark stone grey"),
  754.   Material = Enum.Material.SmoothPlastic,
  755.   FormFactor = Enum.FormFactor.Custom,
  756.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  757.   CFrame = CFrame.new(-14.3411398, 2.59506392, -78.2349701, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  758.   Anchored = true,
  759.   CanCollide = false,
  760.   BottomSurface = Enum.SurfaceType.Smooth,
  761.   TopSurface = Enum.SurfaceType.Smooth,
  762.   Color = Color3.new(0.388235, 0.372549, 0.384314)
  763. })
  764. Mesh = New("CylinderMesh", Part, "Mesh", {
  765.   Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  766. })
  767. Part = New("Part", Model, "Part", {
  768.   BrickColor = BrickColor.new("Dark stone grey"),
  769.   Material = Enum.Material.SmoothPlastic,
  770.   FormFactor = Enum.FormFactor.Custom,
  771.   Size = Vector3.new(1.08000004, 0.149999961, 0.100000046),
  772.   CFrame = CFrame.new(-15.0022106, 3.1973877, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  773.   Anchored = true,
  774.   CanCollide = false,
  775.   BottomSurface = Enum.SurfaceType.Smooth,
  776.   TopSurface = Enum.SurfaceType.Smooth,
  777.   Color = Color3.new(0.388235, 0.372549, 0.384314)
  778. })
  779. Part = New("Part", Model, "Part", {
  780.   BrickColor = BrickColor.new("Dark stone grey"),
  781.   Material = Enum.Material.SmoothPlastic,
  782.   FormFactor = Enum.FormFactor.Custom,
  783.   Size = Vector3.new(1.08000004, 0.349999964, 0.100000046),
  784.   CFrame = CFrame.new(-14.8763285, 3.00079513, -77.7635345, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  785.   Anchored = true,
  786.   CanCollide = false,
  787.   BottomSurface = Enum.SurfaceType.Smooth,
  788.   TopSurface = Enum.SurfaceType.Smooth,
  789.   Color = Color3.new(0.388235, 0.372549, 0.384314)
  790. })
  791. Part = New("Part", Model, "Part", {
  792.   Material = Enum.Material.SmoothPlastic,
  793.   FormFactor = Enum.FormFactor.Custom,
  794.   Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  795.   CFrame = CFrame.new(-15.318634, 2.42498994, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  796.   Anchored = true,
  797.   CanCollide = false,
  798.   BottomSurface = Enum.SurfaceType.Smooth,
  799.   TopSurface = Enum.SurfaceType.Smooth
  800. })
  801. Mesh = New("BlockMesh", Part, "Mesh", {
  802.   Scale = Vector3.new(0.513724029, 0.558395326, 1)
  803. })
  804. Part = New("Part", Model, "Part", {
  805.   BrickColor = BrickColor.new("Dark stone grey"),
  806.   Material = Enum.Material.SmoothPlastic,
  807.   FormFactor = Enum.FormFactor.Custom,
  808.   Size = Vector3.new(1.08000004, 0.0500000007, 0.300000042),
  809.   CFrame = CFrame.new(-15.0964251, 3.27579474, -77.7635422, -2.18556995E-8, -0.500000119, 0.86602515, -3.78551661E-8, -0.866025269, -0.50000006, 0.99999994, -4.37113847E-8, 0),
  810.   Anchored = true,
  811.   CanCollide = false,
  812.   BottomSurface = Enum.SurfaceType.Smooth,
  813.   TopSurface = Enum.SurfaceType.Smooth,
  814.   Color = Color3.new(0.388235, 0.372549, 0.384314)
  815. })
  816. Part = New("Part", Model, "Part", {
  817.   BrickColor = BrickColor.new("Lily white"),
  818.   Material = Enum.Material.SmoothPlastic,
  819.   FormFactor = Enum.FormFactor.Custom,
  820.   Size = Vector3.new(1.10000002, 0.169999897, 0.339999944),
  821.   CFrame = CFrame.new(-15.5664377, 4.16182661, -77.7635422, 3.09086161E-8, 0.707106709, 0.70710665, -3.09086161E-8, -0.707106709, 0.70710665, 0.99999994, -4.37113847E-8, 0),
  822.   Anchored = true,
  823.   CanCollide = false,
  824.   BottomSurface = Enum.SurfaceType.Smooth,
  825.   TopSurface = Enum.SurfaceType.Smooth,
  826.   Color = Color3.new(0.929412, 0.917647, 0.917647)
  827. })
  828. Part = New("Part", Model, "Part", {
  829.   BrickColor = BrickColor.new("Lily white"),
  830.   Material = Enum.Material.SmoothPlastic,
  831.   FormFactor = Enum.FormFactor.Custom,
  832.   Size = Vector3.new(1.10000002, 0.349999905, 0.100000009),
  833.   CFrame = CFrame.new(-15.3763304, 3.00079513, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  834.   Anchored = true,
  835.   CanCollide = false,
  836.   BottomSurface = Enum.SurfaceType.Smooth,
  837.   TopSurface = Enum.SurfaceType.Smooth,
  838.   Color = Color3.new(0.929412, 0.917647, 0.917647)
  839. })
  840. Part = New("Part", Model, "Part", {
  841.   BrickColor = BrickColor.new("Lily white"),
  842.   Material = Enum.Material.SmoothPlastic,
  843.   FormFactor = Enum.FormFactor.Custom,
  844.   Size = Vector3.new(1.10000002, 0.200000063, 1.10000002),
  845.   CFrame = CFrame.new(-14.8763256, 2.37579489, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  846.   Anchored = true,
  847.   CanCollide = false,
  848.   BottomSurface = Enum.SurfaceType.Smooth,
  849.   TopSurface = Enum.SurfaceType.Smooth,
  850.   Color = Color3.new(0.929412, 0.917647, 0.917647)
  851. })
  852. Part = New("Part", Model, "Part", {
  853.   Material = Enum.Material.SmoothPlastic,
  854.   FormFactor = Enum.FormFactor.Custom,
  855.   Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  856.   CFrame = CFrame.new(-14.4698181, 2.42498994, -78.0765381, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  857.   Anchored = true,
  858.   CanCollide = false,
  859.   BottomSurface = Enum.SurfaceType.Smooth,
  860.   TopSurface = Enum.SurfaceType.Smooth
  861. })
  862. Mesh = New("BlockMesh", Part, "Mesh", {
  863.   Scale = Vector3.new(0.513724029, 0.558395326, 1)
  864. })
  865. Part = New("Part", Model, "Part", {
  866.   BrickColor = BrickColor.new("Dark stone grey"),
  867.   Material = Enum.Material.SmoothPlastic,
  868.   FormFactor = Enum.FormFactor.Custom,
  869.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  870.   CFrame = CFrame.new(-14.3333502, 2.59506392, -77.6300049, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  871.   Anchored = true,
  872.   CanCollide = false,
  873.   BottomSurface = Enum.SurfaceType.Smooth,
  874.   TopSurface = Enum.SurfaceType.Smooth,
  875.   Color = Color3.new(0.388235, 0.372549, 0.384314)
  876. })
  877. Mesh = New("CylinderMesh", Part, "Mesh", {
  878.   Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  879. })
  880. Part = New("Part", Model, "Part", {
  881.   Material = Enum.Material.SmoothPlastic,
  882.   FormFactor = Enum.FormFactor.Custom,
  883.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  884.   CFrame = CFrame.new(-14.3333502, 2.74341011, -77.9314957, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  885.   Anchored = true,
  886.   CanCollide = false,
  887.   BottomSurface = Enum.SurfaceType.Smooth,
  888.   TopSurface = Enum.SurfaceType.Smooth
  889. })
  890. Mesh = New("CylinderMesh", Part, "Mesh", {
  891.   Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  892. })
  893. Part = New("Part", Model, "Part", {
  894.   BrickColor = BrickColor.new("Lily white"),
  895.   Material = Enum.Material.SmoothPlastic,
  896.   FormFactor = Enum.FormFactor.Custom,
  897.   Size = Vector3.new(1.10000002, 0.819999993, 0.170000002),
  898.   CFrame = CFrame.new(-14.7231722, 3.88893676, -77.7635422, -1.13133209E-8, -0.258818597, 0.965925694, -4.22219593E-8, -0.965925813, -0.258818567, 0.99999994, -4.37113847E-8, 0),
  899.   Anchored = true,
  900.   CanCollide = false,
  901.   BottomSurface = Enum.SurfaceType.Smooth,
  902.   TopSurface = Enum.SurfaceType.Smooth,
  903.   Color = Color3.new(0.929412, 0.917647, 0.917647)
  904. })
  905. Part = New("Part", Model, "Part", {
  906.   Material = Enum.Material.SmoothPlastic,
  907.   FormFactor = Enum.FormFactor.Custom,
  908.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  909.   CFrame = CFrame.new(-15.1691818, 2.41636896, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  910.   Anchored = true,
  911.   CanCollide = false,
  912.   BottomSurface = Enum.SurfaceType.Smooth,
  913.   TopSurface = Enum.SurfaceType.Smooth
  914. })
  915. Mesh = New("CylinderMesh", Part, "Mesh", {
  916.   Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  917. })
  918. Part = New("Part", Model, "Part", {
  919.   Material = Enum.Material.SmoothPlastic,
  920.   FormFactor = Enum.FormFactor.Custom,
  921.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  922.   CFrame = CFrame.new(-15.4412384, 2.74341011, -77.5747604, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  923.   Anchored = true,
  924.   CanCollide = false,
  925.   BottomSurface = Enum.SurfaceType.Smooth,
  926.   TopSurface = Enum.SurfaceType.Smooth
  927. })
  928. Mesh = New("CylinderMesh", Part, "Mesh", {
  929.   Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  930. })
  931. Part = New("Part", Model, "Part", {
  932.   Material = Enum.Material.SmoothPlastic,
  933.   FormFactor = Enum.FormFactor.Custom,
  934.   Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  935.   CFrame = CFrame.new(-14.7036819, 2.42498994, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  936.   Anchored = true,
  937.   CanCollide = false,
  938.   BottomSurface = Enum.SurfaceType.Smooth,
  939.   TopSurface = Enum.SurfaceType.Smooth
  940. })
  941. Mesh = New("BlockMesh", Part, "Mesh", {
  942.   Scale = Vector3.new(0.513724029, 0.558395326, 1)
  943. })
  944. Part = New("Part", Model, "Part", {
  945.   Material = Enum.Material.SmoothPlastic,
  946.   FormFactor = Enum.FormFactor.Custom,
  947.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  948.   CFrame = CFrame.new(-15.1691818, 2.74341011, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  949.   Anchored = true,
  950.   CanCollide = false,
  951.   BottomSurface = Enum.SurfaceType.Smooth,
  952.   TopSurface = Enum.SurfaceType.Smooth
  953. })
  954. Mesh = New("CylinderMesh", Part, "Mesh", {
  955.   Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  956. })
  957. Part = New("Part", Model, "Part", {
  958.   BrickColor = maincolor,
  959.   Material = Enum.Material.Neon,
  960.   FormFactor = Enum.FormFactor.Custom,
  961.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  962.   CFrame = CFrame.new(-14.3643541, 2.56596589, -78.0775299, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  963.   Anchored = true,
  964.   CanCollide = false,
  965.   BottomSurface = Enum.SurfaceType.Smooth,
  966.   TopSurface = Enum.SurfaceType.Smooth,
  967.   Color = Color3.new(1, 0, 0)
  968. })
  969. Mesh = New("BlockMesh", Part, "Mesh", {
  970.   Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  971. })
  972. Part = New("Part", Model, "Part", {
  973.   Material = Enum.Material.SmoothPlastic,
  974.   FormFactor = Enum.FormFactor.Custom,
  975.   Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  976.   CFrame = CFrame.new(-15.0161581, 2.42498994, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  977.   Anchored = true,
  978.   CanCollide = false,
  979.   BottomSurface = Enum.SurfaceType.Smooth,
  980.   TopSurface = Enum.SurfaceType.Smooth
  981. })
  982. Mesh = New("BlockMesh", Part, "Mesh", {
  983.   Scale = Vector3.new(0.513724029, 0.558395326, 1)
  984. })
  985. Part = New("Part", Model, "Part", {
  986.   BrickColor = BrickColor.new("Lily white"),
  987.   Material = Enum.Material.SmoothPlastic,
  988.   FormFactor = Enum.FormFactor.Custom,
  989.   Size = Vector3.new(1.10000002, 0.479999989, 0.25999999),
  990.   CFrame = CFrame.new(-14.8763304, 3.39079523, -77.7635422, 8.8817842E-15, 2.08616257E-7, 0.999999762, -4.37113847E-8, -0.999999881, 2.08616257E-7, 0.99999994, -4.37113847E-8, 0),
  991.   Anchored = true,
  992.   CanCollide = false,
  993.   BottomSurface = Enum.SurfaceType.Smooth,
  994.   TopSurface = Enum.SurfaceType.Smooth,
  995.   Color = Color3.new(0.929412, 0.917647, 0.917647)
  996. })
  997. Part = New("Part", Model, "Part", {
  998.   BrickColor = BrickColor.new("Dark stone grey"),
  999.   Material = Enum.Material.SmoothPlastic,
  1000.   FormFactor = Enum.FormFactor.Custom,
  1001.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1002.   CFrame = CFrame.new(-14.8513403, 2.59506392, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1003.   Anchored = true,
  1004.   CanCollide = false,
  1005.   BottomSurface = Enum.SurfaceType.Smooth,
  1006.   TopSurface = Enum.SurfaceType.Smooth,
  1007.   Color = Color3.new(0.388235, 0.372549, 0.384314)
  1008. })
  1009. Mesh = New("CylinderMesh", Part, "Mesh", {
  1010.   Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1011. })
  1012. Part = New("Part", Model, "Part", {
  1013.   BrickColor = BrickColor.new("Lily white"),
  1014.   Material = Enum.Material.SmoothPlastic,
  1015.   FormFactor = Enum.FormFactor.Custom,
  1016.   Size = Vector3.new(1.10000002, 0.199999884, 1.30000007),
  1017.   CFrame = CFrame.new(-15.0405703, 4.20417261, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  1018.   Anchored = true,
  1019.   CanCollide = false,
  1020.   BottomSurface = Enum.SurfaceType.Smooth,
  1021.   TopSurface = Enum.SurfaceType.Smooth,
  1022.   Color = Color3.new(0.929412, 0.917647, 0.917647)
  1023. })
  1024. Part = New("Part", Model, "Part", {
  1025.   BrickColor = BrickColor.new("Really black"),
  1026.   Material = Enum.Material.SmoothPlastic,
  1027.   FormFactor = Enum.FormFactor.Custom,
  1028.   Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1029.   CFrame = CFrame.new(-15.0171423, 2.54138398, -78.2002182, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1030.   Anchored = true,
  1031.   CanCollide = false,
  1032.   BottomSurface = Enum.SurfaceType.Smooth,
  1033.   TopSurface = Enum.SurfaceType.Smooth,
  1034.   Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1035. })
  1036. Mesh = New("BlockMesh", Part, "Mesh", {
  1037.   Scale = Vector3.new(0.441132545, 0.558395326, 1)
  1038. })
  1039. Part = New("Part", Model, "Part", {
  1040.   Material = Enum.Material.SmoothPlastic,
  1041.   FormFactor = Enum.FormFactor.Custom,
  1042.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1043.   CFrame = CFrame.new(-15.4412384, 2.41636896, -78.2658386, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1044.   Anchored = true,
  1045.   CanCollide = false,
  1046.   BottomSurface = Enum.SurfaceType.Smooth,
  1047.   TopSurface = Enum.SurfaceType.Smooth
  1048. })
  1049. Mesh = New("CylinderMesh", Part, "Mesh", {
  1050.   Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  1051. })
  1052. Part = New("Part", Model, "Part", {
  1053.   Material = Enum.Material.SmoothPlastic,
  1054.   FormFactor = Enum.FormFactor.Custom,
  1055.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1056.   CFrame = CFrame.new(-14.5560598, 2.74341011, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1057.   Anchored = true,
  1058.   CanCollide = false,
  1059.   BottomSurface = Enum.SurfaceType.Smooth,
  1060.   TopSurface = Enum.SurfaceType.Smooth
  1061. })
  1062. Mesh = New("CylinderMesh", Part, "Mesh", {
  1063.   Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  1064. })
  1065. Part = New("Part", Model, "Part", {
  1066.   BrickColor = BrickColor.new("Dark stone grey"),
  1067.   Material = Enum.Material.SmoothPlastic,
  1068.   FormFactor = Enum.FormFactor.Custom,
  1069.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1070.   CFrame = CFrame.new(-15.4412384, 2.59506392, -77.9560776, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1071.   Anchored = true,
  1072.   CanCollide = false,
  1073.   BottomSurface = Enum.SurfaceType.Smooth,
  1074.   TopSurface = Enum.SurfaceType.Smooth,
  1075.   Color = Color3.new(0.388235, 0.372549, 0.384314)
  1076. })
  1077. Mesh = New("CylinderMesh", Part, "Mesh", {
  1078.   Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1079. })
  1080. Part = New("Part", Model, "Part", {
  1081.   BrickColor = BrickColor.new("Lily white"),
  1082.   Material = Enum.Material.SmoothPlastic,
  1083.   FormFactor = Enum.FormFactor.Custom,
  1084.   Size = Vector3.new(0.25, 0.449999988, 0.300000012),
  1085.   CFrame = CFrame.new(-15.3963308, 3.55079508, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  1086.   Anchored = true,
  1087.   CanCollide = false,
  1088.   BottomSurface = Enum.SurfaceType.Smooth,
  1089.   TopSurface = Enum.SurfaceType.Smooth,
  1090.   Color = Color3.new(0.929412, 0.917647, 0.917647)
  1091. })
  1092. Part = New("Part", Model, "Part", {
  1093.   Material = Enum.Material.SmoothPlastic,
  1094.   FormFactor = Enum.FormFactor.Custom,
  1095.   Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1096.   CFrame = CFrame.new(-14.7090759, 2.42498994, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1097.   Anchored = true,
  1098.   CanCollide = false,
  1099.   BottomSurface = Enum.SurfaceType.Smooth,
  1100.   TopSurface = Enum.SurfaceType.Smooth
  1101. })
  1102. Mesh = New("BlockMesh", Part, "Mesh", {
  1103.   Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1104. })
  1105. Part = New("Part", Model, "Part", {
  1106.   Material = Enum.Material.SmoothPlastic,
  1107.   FormFactor = Enum.FormFactor.Custom,
  1108.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1109.   CFrame = CFrame.new(-14.5560598, 2.41636896, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1110.   Anchored = true,
  1111.   CanCollide = false,
  1112.   BottomSurface = Enum.SurfaceType.Smooth,
  1113.   TopSurface = Enum.SurfaceType.Smooth
  1114. })
  1115. Mesh = New("CylinderMesh", Part, "Mesh", {
  1116.   Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  1117. })
  1118. Part = New("Part", Model, "Part", {
  1119.   Material = Enum.Material.SmoothPlastic,
  1120.   FormFactor = Enum.FormFactor.Custom,
  1121.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1122.   CFrame = CFrame.new(-15.4412384, 2.74341011, -77.9560776, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1123.   Anchored = true,
  1124.   CanCollide = false,
  1125.   BottomSurface = Enum.SurfaceType.Smooth,
  1126.   TopSurface = Enum.SurfaceType.Smooth
  1127. })
  1128. Mesh = New("CylinderMesh", Part, "Mesh", {
  1129.   Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  1130. })
  1131. Part = New("Part", Model, "Part", {
  1132.   Material = Enum.Material.SmoothPlastic,
  1133.   FormFactor = Enum.FormFactor.Custom,
  1134.   Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1135.   CFrame = CFrame.new(-14.4219961, 2.42498994, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1136.   Anchored = true,
  1137.   CanCollide = false,
  1138.   BottomSurface = Enum.SurfaceType.Smooth,
  1139.   TopSurface = Enum.SurfaceType.Smooth
  1140. })
  1141. Mesh = New("BlockMesh", Part, "Mesh", {
  1142.   Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1143. })
  1144. Part = New("Part", Model, "Part", {
  1145.   BrickColor = BrickColor.new("Lily white"),
  1146.   Material = Enum.Material.SmoothPlastic,
  1147.   FormFactor = Enum.FormFactor.Custom,
  1148.   Size = Vector3.new(0.100000001, 0.169999897, 0.389999956),
  1149.   CFrame = CFrame.new(-15.584115, 4.24414873, -77.7635422, 3.09086161E-8, 0.707106709, 0.70710665, -3.09086161E-8, -0.707106709, 0.70710665, 0.99999994, -4.37113847E-8, 0),
  1150.   Anchored = true,
  1151.   CanCollide = false,
  1152.   BottomSurface = Enum.SurfaceType.Smooth,
  1153.   TopSurface = Enum.SurfaceType.Smooth,
  1154.   Color = Color3.new(0.929412, 0.917647, 0.917647)
  1155. })
  1156. Part = New("Part", Model, "Part", {
  1157.   BrickColor = maincolor,
  1158.   Material = Enum.Material.Neon,
  1159.   FormFactor = Enum.FormFactor.Custom,
  1160.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1161.   CFrame = CFrame.new(-15.4316874, 2.58891606, -77.7711258, 0, 0, -0.99999994, 0, 1, 0, 0.99999994, 0, 0),
  1162.   Anchored = true,
  1163.   CanCollide = false,
  1164.   BottomSurface = Enum.SurfaceType.Smooth,
  1165.   TopSurface = Enum.SurfaceType.Smooth,
  1166.   Color = Color3.new(1, 0, 0)
  1167. })
  1168. Mesh = New("BlockMesh", Part, "Mesh", {
  1169.   Scale = Vector3.new(0.194377586, 0.630986929, 0.435548395)
  1170. })
  1171. Part = New("Part", Model, "Part", {
  1172.   Material = Enum.Material.SmoothPlastic,
  1173.   FormFactor = Enum.FormFactor.Custom,
  1174.   Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1175.   CFrame = CFrame.new(-15.0143118, 2.70039511, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1176.   Anchored = true,
  1177.   CanCollide = false,
  1178.   BottomSurface = Enum.SurfaceType.Smooth,
  1179.   TopSurface = Enum.SurfaceType.Smooth
  1180. })
  1181. Mesh = New("BlockMesh", Part, "Mesh", {
  1182.   Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1183. })
  1184. Part = New("Part", Model, "Part", {
  1185.   Material = Enum.Material.SmoothPlastic,
  1186.   FormFactor = Enum.FormFactor.Custom,
  1187.   Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1188.   CFrame = CFrame.new(-14.4698181, 2.42498994, -77.7830658, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1189.   Anchored = true,
  1190.   CanCollide = false,
  1191.   BottomSurface = Enum.SurfaceType.Smooth,
  1192.   TopSurface = Enum.SurfaceType.Smooth
  1193. })
  1194. Mesh = New("BlockMesh", Part, "Mesh", {
  1195.   Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1196. })
  1197. Part = New("Part", Model, "Part", {
  1198.   Material = Enum.Material.SmoothPlastic,
  1199.   FormFactor = Enum.FormFactor.Custom,
  1200.   Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1201.   CFrame = CFrame.new(-15.3188915, 2.42498994, -77.4261551, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  1202.   Anchored = true,
  1203.   CanCollide = false,
  1204.   BottomSurface = Enum.SurfaceType.Smooth,
  1205.   TopSurface = Enum.SurfaceType.Smooth
  1206. })
  1207. Mesh = New("BlockMesh", Part, "Mesh", {
  1208.   Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1209. })
  1210. Part = New("Part", Model, "Part", {
  1211.   Material = Enum.Material.SmoothPlastic,
  1212.   FormFactor = Enum.FormFactor.Custom,
  1213.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1214.   CFrame = CFrame.new(-15.4412384, 2.41636896, -77.5747604, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1215.   Anchored = true,
  1216.   CanCollide = false,
  1217.   BottomSurface = Enum.SurfaceType.Smooth,
  1218.   TopSurface = Enum.SurfaceType.Smooth
  1219. })
  1220. Mesh = New("CylinderMesh", Part, "Mesh", {
  1221.   Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  1222. })
  1223. Part = New("Part", Model, "Part", {
  1224.   Material = Enum.Material.SmoothPlastic,
  1225.   FormFactor = Enum.FormFactor.Custom,
  1226.   Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1227.   CFrame = CFrame.new(-14.4698181, 2.42498994, -77.4798431, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1228.   Anchored = true,
  1229.   CanCollide = false,
  1230.   BottomSurface = Enum.SurfaceType.Smooth,
  1231.   TopSurface = Enum.SurfaceType.Smooth
  1232. })
  1233. Mesh = New("BlockMesh", Part, "Mesh", {
  1234.   Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1235. })
  1236. Part = New("Part", Model, "Part", {
  1237.   BrickColor = maincolor,
  1238.   Material = Enum.Material.Neon,
  1239.   FormFactor = Enum.FormFactor.Custom,
  1240.   Size = Vector3.new(0.150000006, 0.209999889, 0.99999994),
  1241.   CFrame = CFrame.new(-14.9994497, 4.42768335, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  1242.   Anchored = true,
  1243.   CanCollide = false,
  1244.   BottomSurface = Enum.SurfaceType.Smooth,
  1245.   TopSurface = Enum.SurfaceType.Smooth,
  1246.   Color = Color3.new(1, 0, 0)
  1247. })
  1248. Part = New("Part", Model, "Part", {
  1249.   BrickColor = BrickColor.new("Lily white"),
  1250.   Material = Enum.Material.SmoothPlastic,
  1251.   FormFactor = Enum.FormFactor.Custom,
  1252.   Size = Vector3.new(1.10000002, 0.100000009, 1.10000002),
  1253.   CFrame = CFrame.new(-14.8763256, 2.77579546, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1254.   Anchored = true,
  1255.   CanCollide = false,
  1256.   BottomSurface = Enum.SurfaceType.Smooth,
  1257.   TopSurface = Enum.SurfaceType.Smooth,
  1258.   Color = Color3.new(0.929412, 0.917647, 0.917647)
  1259. })
  1260. Part = New("Part", Model, "Part", {
  1261.   BrickColor = BrickColor.new("Dark stone grey"),
  1262.   Material = Enum.Material.SmoothPlastic,
  1263.   FormFactor = Enum.FormFactor.Custom,
  1264.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1265.   CFrame = CFrame.new(-14.3547363, 2.59506392, -77.3155441, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1266.   Anchored = true,
  1267.   CanCollide = false,
  1268.   BottomSurface = Enum.SurfaceType.Smooth,
  1269.   TopSurface = Enum.SurfaceType.Smooth,
  1270.   Color = Color3.new(0.388235, 0.372549, 0.384314)
  1271. })
  1272. Mesh = New("CylinderMesh", Part, "Mesh", {
  1273.   Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1274. })
  1275. Part = New("Part", Model, "Part", {
  1276.   BrickColor = BrickColor.new("Lily white"),
  1277.   Material = Enum.Material.SmoothPlastic,
  1278.   FormFactor = Enum.FormFactor.Custom,
  1279.   Size = Vector3.new(0.100000001, 0.159999892, 1.00999999),
  1280.   CFrame = CFrame.new(-14.9978085, 4.49309349, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  1281.   Anchored = true,
  1282.   CanCollide = false,
  1283.   BottomSurface = Enum.SurfaceType.Smooth,
  1284.   TopSurface = Enum.SurfaceType.Smooth,
  1285.   Color = Color3.new(0.929412, 0.917647, 0.917647)
  1286. })
  1287. Part = New("Part", Model, "Part", {
  1288.   BrickColor = maincolor,
  1289.   Material = Enum.Material.Neon,
  1290.   FormFactor = Enum.FormFactor.Custom,
  1291.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1292.   CFrame = CFrame.new(-14.7080917, 2.56596589, -77.2362442, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1293.   Anchored = true,
  1294.   CanCollide = false,
  1295.   BottomSurface = Enum.SurfaceType.Smooth,
  1296.   TopSurface = Enum.SurfaceType.Smooth,
  1297.   Color = Color3.new(1, 0, 0)
  1298. })
  1299. Mesh = New("BlockMesh", Part, "Mesh", {
  1300.   Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  1301. })
  1302. Part = New("Part", Model, "Part", {
  1303.   BrickColor = BrickColor.new("Really black"),
  1304.   Material = Enum.Material.SmoothPlastic,
  1305.   FormFactor = Enum.FormFactor.Custom,
  1306.   Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1307.   CFrame = CFrame.new(-15.3223877, 2.54138398, -78.2002182, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1308.   Anchored = true,
  1309.   CanCollide = false,
  1310.   BottomSurface = Enum.SurfaceType.Smooth,
  1311.   TopSurface = Enum.SurfaceType.Smooth,
  1312.   Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1313. })
  1314. Mesh = New("BlockMesh", Part, "Mesh", {
  1315.   Scale = Vector3.new(0.441132545, 0.558395326, 1)
  1316. })
  1317. SwHandle = New("Part", Model, "Handle", {
  1318.   BrickColor = BrickColor.new("Really black"),
  1319.   Material = Enum.Material.SmoothPlastic,
  1320.   FormFactor = Enum.FormFactor.Custom,
  1321.   Size = Vector3.new(1.04999995, 2.04999995, 1.04999995),
  1322.   CFrame = CFrame.new(-14.8763285, 3.25079489, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1323.   Anchored = true,
  1324.   CanCollide = false,
  1325.   BottomSurface = Enum.SurfaceType.Smooth,
  1326.   TopSurface = Enum.SurfaceType.Smooth,
  1327.   Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1328. })
  1329. Part = New("Part", Model, "Part", {
  1330.   BrickColor = BrickColor.new("Dark stone grey"),
  1331.   Material = Enum.Material.SmoothPlastic,
  1332.   FormFactor = Enum.FormFactor.Custom,
  1333.   Size = Vector3.new(1.08000004, 0.549999952, 0.300000042),
  1334.   CFrame = CFrame.new(-14.8763285, 3.40079522, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1335.   Anchored = true,
  1336.   CanCollide = false,
  1337.   BottomSurface = Enum.SurfaceType.Smooth,
  1338.   TopSurface = Enum.SurfaceType.Smooth,
  1339.   Color = Color3.new(0.388235, 0.372549, 0.384314)
  1340. })
  1341. Part = New("Part", Model, "Part", {
  1342.   BrickColor = BrickColor.new("Dark stone grey"),
  1343.   Material = Enum.Material.SmoothPlastic,
  1344.   FormFactor = Enum.FormFactor.Custom,
  1345.   Size = Vector3.new(1.08000004, 0.25, 0.800000012),
  1346.   CFrame = CFrame.new(-15.0897255, 3.78739715, -77.7635422, -2.18556995E-8, -0.500000119, 0.86602515, -3.78551661E-8, -0.866025269, -0.50000006, 0.99999994, -4.37113847E-8, 0),
  1347.   Anchored = true,
  1348.   CanCollide = false,
  1349.   BottomSurface = Enum.SurfaceType.Smooth,
  1350.   TopSurface = Enum.SurfaceType.Smooth,
  1351.   Color = Color3.new(0.388235, 0.372549, 0.384314)
  1352. })
  1353. Part = New("Part", Model, "Part", {
  1354.   Material = Enum.Material.SmoothPlastic,
  1355.   FormFactor = Enum.FormFactor.Custom,
  1356.   Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1357.   CFrame = CFrame.new(-14.7036819, 2.70039511, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1358.   Anchored = true,
  1359.   CanCollide = false,
  1360.   BottomSurface = Enum.SurfaceType.Smooth,
  1361.   TopSurface = Enum.SurfaceType.Smooth
  1362. })
  1363. Mesh = New("BlockMesh", Part, "Mesh", {
  1364.   Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1365. })
  1366. Part = New("Part", Model, "Part", {
  1367.   BrickColor = BrickColor.new("Dark stone grey"),
  1368.   Material = Enum.Material.SmoothPlastic,
  1369.   FormFactor = Enum.FormFactor.Custom,
  1370.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1371.   CFrame = CFrame.new(-14.8567038, 2.59506392, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  1372.   Anchored = true,
  1373.   CanCollide = false,
  1374.   BottomSurface = Enum.SurfaceType.Smooth,
  1375.   TopSurface = Enum.SurfaceType.Smooth,
  1376.   Color = Color3.new(0.388235, 0.372549, 0.384314)
  1377. })
  1378. Mesh = New("CylinderMesh", Part, "Mesh", {
  1379.   Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1380. })
  1381. Part = New("Part", Model, "Part", {
  1382.   BrickColor = BrickColor.new("Dark stone grey"),
  1383.   Material = Enum.Material.SmoothPlastic,
  1384.   FormFactor = Enum.FormFactor.Custom,
  1385.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1386.   CFrame = CFrame.new(-14.3333502, 2.59506392, -77.9314957, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1387.   Anchored = true,
  1388.   CanCollide = false,
  1389.   BottomSurface = Enum.SurfaceType.Smooth,
  1390.   TopSurface = Enum.SurfaceType.Smooth,
  1391.   Color = Color3.new(0.388235, 0.372549, 0.384314)
  1392. })
  1393. Mesh = New("CylinderMesh", Part, "Mesh", {
  1394.   Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1395. })
  1396. Part = New("Part", Model, "Part", {
  1397.   Material = Enum.Material.SmoothPlastic,
  1398.   FormFactor = Enum.FormFactor.Custom,
  1399.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1400.   CFrame = CFrame.new(-14.8513403, 2.74341011, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1401.   Anchored = true,
  1402.   CanCollide = false,
  1403.   BottomSurface = Enum.SurfaceType.Smooth,
  1404.   TopSurface = Enum.SurfaceType.Smooth
  1405. })
  1406. Mesh = New("CylinderMesh", Part, "Mesh", {
  1407.   Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  1408. })
  1409. Part = New("Part", Model, "Part", {
  1410.   BrickColor = maincolor,
  1411.   Material = Enum.Material.Neon,
  1412.   FormFactor = Enum.FormFactor.Custom,
  1413.   Size = Vector3.new(0.300000012, 0.5, 0.300000012),
  1414.   CFrame = CFrame.new(-15.3863306, 3.55079508, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  1415.   Anchored = true,
  1416.   CanCollide = false,
  1417.   BottomSurface = Enum.SurfaceType.Smooth,
  1418.   TopSurface = Enum.SurfaceType.Smooth,
  1419.   Color = Color3.new(1, 0, 0)
  1420. })
  1421. Part = New("Part", Model, "Part", {
  1422.   BrickColor = BrickColor.new("Dark stone grey"),
  1423.   Material = Enum.Material.SmoothPlastic,
  1424.   FormFactor = Enum.FormFactor.Custom,
  1425.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1426.   CFrame = CFrame.new(-15.4412384, 2.59506392, -77.5747604, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1427.   Anchored = true,
  1428.   CanCollide = false,
  1429.   BottomSurface = Enum.SurfaceType.Smooth,
  1430.   TopSurface = Enum.SurfaceType.Smooth,
  1431.   Color = Color3.new(0.388235, 0.372549, 0.384314)
  1432. })
  1433. Mesh = New("CylinderMesh", Part, "Mesh", {
  1434.   Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1435. })
  1436. Part = New("Part", Model, "Part", {
  1437.   Material = Enum.Material.SmoothPlastic,
  1438.   FormFactor = Enum.FormFactor.Custom,
  1439.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1440.   CFrame = CFrame.new(-14.3333502, 2.41636896, -77.9314957, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1441.   Anchored = true,
  1442.   CanCollide = false,
  1443.   BottomSurface = Enum.SurfaceType.Smooth,
  1444.   TopSurface = Enum.SurfaceType.Smooth
  1445. })
  1446. Mesh = New("CylinderMesh", Part, "Mesh", {
  1447.   Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  1448. })
  1449. Part = New("Part", Model, "Part", {
  1450.   Material = Enum.Material.SmoothPlastic,
  1451.   FormFactor = Enum.FormFactor.Custom,
  1452.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1453.   CFrame = CFrame.new(-14.8513403, 2.41636896, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1454.   Anchored = true,
  1455.   CanCollide = false,
  1456.   BottomSurface = Enum.SurfaceType.Smooth,
  1457.   TopSurface = Enum.SurfaceType.Smooth
  1458. })
  1459. Mesh = New("CylinderMesh", Part, "Mesh", {
  1460.   Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  1461. })
  1462. Part = New("Part", Model, "Part", {
  1463.   BrickColor = BrickColor.new("Dark stone grey"),
  1464.   Material = Enum.Material.SmoothPlastic,
  1465.   FormFactor = Enum.FormFactor.Custom,
  1466.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1467.   CFrame = CFrame.new(-15.4412384, 2.59506392, -78.2658386, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1468.   Anchored = true,
  1469.   CanCollide = false,
  1470.   BottomSurface = Enum.SurfaceType.Smooth,
  1471.   TopSurface = Enum.SurfaceType.Smooth,
  1472.   Color = Color3.new(0.388235, 0.372549, 0.384314)
  1473. })
  1474. Mesh = New("CylinderMesh", Part, "Mesh", {
  1475.   Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1476. })
  1477. Part = New("Part", Model, "Part", {
  1478.   BrickColor = maincolor,
  1479.   Material = Enum.Material.Neon,
  1480.   FormFactor = Enum.FormFactor.Custom,
  1481.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1482.   CFrame = CFrame.new(-15.0133123, 2.56596589, -77.2362442, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1483.   Anchored = true,
  1484.   CanCollide = false,
  1485.   BottomSurface = Enum.SurfaceType.Smooth,
  1486.   TopSurface = Enum.SurfaceType.Smooth,
  1487.   Color = Color3.new(1, 0, 0)
  1488. })
  1489. Mesh = New("BlockMesh", Part, "Mesh", {
  1490.   Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  1491. })
  1492. Part = New("Part", Model, "Part", {
  1493.   Material = Enum.Material.SmoothPlastic,
  1494.   FormFactor = Enum.FormFactor.Custom,
  1495.   Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1496.   CFrame = CFrame.new(-15.3188915, 2.70039511, -78.0982056, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  1497.   Anchored = true,
  1498.   CanCollide = false,
  1499.   BottomSurface = Enum.SurfaceType.Smooth,
  1500.   TopSurface = Enum.SurfaceType.Smooth
  1501. })
  1502. Mesh = New("BlockMesh", Part, "Mesh", {
  1503.   Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1504. })
  1505. Part = New("Part", Model, "Part", {
  1506.   BrickColor = BrickColor.new("Really black"),
  1507.   Material = Enum.Material.SmoothPlastic,
  1508.   FormFactor = Enum.FormFactor.Custom,
  1509.   Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1510.   CFrame = CFrame.new(-14.4229803, 2.54138398, -78.2002182, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1511.   Anchored = true,
  1512.   CanCollide = false,
  1513.   BottomSurface = Enum.SurfaceType.Smooth,
  1514.   TopSurface = Enum.SurfaceType.Smooth,
  1515.   Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1516. })
  1517. Mesh = New("BlockMesh", Part, "Mesh", {
  1518.   Scale = Vector3.new(0.441132545, 0.558395326, 1)
  1519. })
  1520. Part = New("Part", Model, "Part", {
  1521.   Material = Enum.Material.SmoothPlastic,
  1522.   FormFactor = Enum.FormFactor.Custom,
  1523.   Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1524.   CFrame = CFrame.new(-14.4698181, 2.70039511, -78.0765381, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1525.   Anchored = true,
  1526.   CanCollide = false,
  1527.   BottomSurface = Enum.SurfaceType.Smooth,
  1528.   TopSurface = Enum.SurfaceType.Smooth
  1529. })
  1530. Mesh = New("BlockMesh", Part, "Mesh", {
  1531.   Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1532. })
  1533. Part = New("Part", Model, "Part", {
  1534.   Material = Enum.Material.SmoothPlastic,
  1535.   FormFactor = Enum.FormFactor.Custom,
  1536.   Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1537.   CFrame = CFrame.new(-14.431016, 2.70039511, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1538.   Anchored = true,
  1539.   CanCollide = false,
  1540.   BottomSurface = Enum.SurfaceType.Smooth,
  1541.   TopSurface = Enum.SurfaceType.Smooth
  1542. })
  1543. Mesh = New("BlockMesh", Part, "Mesh", {
  1544.   Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1545. })
  1546. Part = New("Part", Model, "Part", {
  1547.   Material = Enum.Material.SmoothPlastic,
  1548.   FormFactor = Enum.FormFactor.Custom,
  1549.   Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1550.   CFrame = CFrame.new(-15.3213959, 2.42498994, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1551.   Anchored = true,
  1552.   CanCollide = false,
  1553.   BottomSurface = Enum.SurfaceType.Smooth,
  1554.   TopSurface = Enum.SurfaceType.Smooth
  1555. })
  1556. Mesh = New("BlockMesh", Part, "Mesh", {
  1557.   Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1558. })
  1559. Part = New("Part", Model, "Part", {
  1560.   Material = Enum.Material.SmoothPlastic,
  1561.   FormFactor = Enum.FormFactor.Custom,
  1562.   Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1563.   CFrame = CFrame.new(-15.0143118, 2.42498994, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1564.   Anchored = true,
  1565.   CanCollide = false,
  1566.   BottomSurface = Enum.SurfaceType.Smooth,
  1567.   TopSurface = Enum.SurfaceType.Smooth
  1568. })
  1569. Mesh = New("BlockMesh", Part, "Mesh", {
  1570.   Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1571. })
  1572. Part = New("Part", Model, "Part", {
  1573.   Material = Enum.Material.SmoothPlastic,
  1574.   FormFactor = Enum.FormFactor.Custom,
  1575.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1576.   CFrame = CFrame.new(-15.4412384, 2.41636896, -77.9560776, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1577.   Anchored = true,
  1578.   CanCollide = false,
  1579.   BottomSurface = Enum.SurfaceType.Smooth,
  1580.   TopSurface = Enum.SurfaceType.Smooth
  1581. })
  1582. Mesh = New("CylinderMesh", Part, "Mesh", {
  1583.   Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  1584. })
  1585. Part = New("Part", Model, "Part", {
  1586.   BrickColor = BrickColor.new("Lily white"),
  1587.   Material = Enum.Material.SmoothPlastic,
  1588.   FormFactor = Enum.FormFactor.Custom,
  1589.   Size = Vector3.new(1.10000002, 0.379999995, 0.100000001),
  1590.   CFrame = CFrame.new(-14.8763304, 3.34079528, -77.7635422, 8.8817842E-15, 2.08616257E-7, 0.999999762, -4.37113847E-8, -0.999999881, 2.08616257E-7, 0.99999994, -4.37113847E-8, 0),
  1591.   Anchored = true,
  1592.   CanCollide = false,
  1593.   BottomSurface = Enum.SurfaceType.Smooth,
  1594.   TopSurface = Enum.SurfaceType.Smooth,
  1595.   Color = Color3.new(0.929412, 0.917647, 0.917647)
  1596. })
  1597. Part = New("Part", Model, "Part", {
  1598.   Material = Enum.Material.SmoothPlastic,
  1599.   FormFactor = Enum.FormFactor.Custom,
  1600.   Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1601.   CFrame = CFrame.new(-14.431016, 2.42498994, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1602.   Anchored = true,
  1603.   CanCollide = false,
  1604.   BottomSurface = Enum.SurfaceType.Smooth,
  1605.   TopSurface = Enum.SurfaceType.Smooth
  1606. })
  1607. Mesh = New("BlockMesh", Part, "Mesh", {
  1608.   Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1609. })
  1610. Part = New("Part", Model, "Part", {
  1611.   BrickColor = BrickColor.new("Dark stone grey"),
  1612.   Material = Enum.Material.SmoothPlastic,
  1613.   FormFactor = Enum.FormFactor.Custom,
  1614.   Size = Vector3.new(1.08000004, 0.370000094, 0.099999994),
  1615.   CFrame = CFrame.new(-15.1763277, 3.01079535, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1616.   Anchored = true,
  1617.   CanCollide = false,
  1618.   BottomSurface = Enum.SurfaceType.Smooth,
  1619.   TopSurface = Enum.SurfaceType.Smooth,
  1620.   Color = Color3.new(0.388235, 0.372549, 0.384314)
  1621. })
  1622. Part = New("Part", Model, "Part", {
  1623.   BrickColor = BrickColor.new("Really black"),
  1624.   Material = Enum.Material.SmoothPlastic,
  1625.   FormFactor = Enum.FormFactor.Custom,
  1626.   Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1627.   CFrame = CFrame.new(-14.4749603, 2.54138398, -78.0775299, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1628.   Anchored = true,
  1629.   CanCollide = false,
  1630.   BottomSurface = Enum.SurfaceType.Smooth,
  1631.   TopSurface = Enum.SurfaceType.Smooth,
  1632.   Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1633. })
  1634. Mesh = New("BlockMesh", Part, "Mesh", {
  1635.   Scale = Vector3.new(0.441132545, 0.558395326, 1)
  1636. })
  1637. Part = New("Part", Model, "Part", {
  1638.   BrickColor = BrickColor.new("Really black"),
  1639.   Material = Enum.Material.SmoothPlastic,
  1640.   FormFactor = Enum.FormFactor.Custom,
  1641.   Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1642.   CFrame = CFrame.new(-15.3176498, 2.54138398, -77.3468628, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1643.   Anchored = true,
  1644.   CanCollide = false,
  1645.   BottomSurface = Enum.SurfaceType.Smooth,
  1646.   TopSurface = Enum.SurfaceType.Smooth,
  1647.   Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1648. })
  1649. Mesh = New("BlockMesh", Part, "Mesh", {
  1650.   Scale = Vector3.new(0.441132545, 0.558395326, 1)
  1651. })
  1652. Part = New("Part", Model, "Part", {
  1653.   BrickColor = maincolor,
  1654.   Material = Enum.Material.Neon,
  1655.   FormFactor = Enum.FormFactor.Custom,
  1656.   Size = Vector3.new(1.11000001, 0.300000012, 0.100000001),
  1657.   CFrame = CFrame.new(-14.8763304, 3.39079523, -77.7635422, 8.8817842E-15, 2.08616257E-7, 0.999999762, -4.37113847E-8, -0.999999881, 2.08616257E-7, 0.99999994, -4.37113847E-8, 0),
  1658.   Anchored = true,
  1659.   CanCollide = false,
  1660.   BottomSurface = Enum.SurfaceType.Smooth,
  1661.   TopSurface = Enum.SurfaceType.Smooth,
  1662.   Color = Color3.new(1, 0, 0)
  1663. })
  1664. Part = New("Part", Model, "Part", {
  1665.   Material = Enum.Material.SmoothPlastic,
  1666.   FormFactor = Enum.FormFactor.Custom,
  1667.   Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1668.   CFrame = CFrame.new(-14.7090759, 2.70039511, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1669.   Anchored = true,
  1670.   CanCollide = false,
  1671.   BottomSurface = Enum.SurfaceType.Smooth,
  1672.   TopSurface = Enum.SurfaceType.Smooth
  1673. })
  1674. Mesh = New("BlockMesh", Part, "Mesh", {
  1675.   Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1676. })
  1677. Part = New("Part", Model, "Part", {
  1678.   BrickColor = BrickColor.new("Lily white"),
  1679.   Material = Enum.Material.SmoothPlastic,
  1680.   FormFactor = Enum.FormFactor.Custom,
  1681.   Size = Vector3.new(1.10000002, 0.849999905, 0.300000012),
  1682.   CFrame = CFrame.new(-15.3763304, 3.55079508, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  1683.   Anchored = true,
  1684.   CanCollide = false,
  1685.   BottomSurface = Enum.SurfaceType.Smooth,
  1686.   TopSurface = Enum.SurfaceType.Smooth,
  1687.   Color = Color3.new(0.929412, 0.917647, 0.917647)
  1688. })
  1689. Part = New("Part", Model, "Part", {
  1690.   Material = Enum.Material.SmoothPlastic,
  1691.   FormFactor = Enum.FormFactor.Custom,
  1692.   Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1693.   CFrame = CFrame.new(-15.3188915, 2.70039511, -77.4261551, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  1694.   Anchored = true,
  1695.   CanCollide = false,
  1696.   BottomSurface = Enum.SurfaceType.Smooth,
  1697.   TopSurface = Enum.SurfaceType.Smooth
  1698. })
  1699. Mesh = New("BlockMesh", Part, "Mesh", {
  1700.   Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1701. })
  1702. Part = New("Part", Model, "Part", {
  1703.   BrickColor = BrickColor.new("Really black"),
  1704.   Material = Enum.Material.SmoothPlastic,
  1705.   FormFactor = Enum.FormFactor.Custom,
  1706.   Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1707.   CFrame = CFrame.new(-15.0133123, 2.54138398, -77.3468628, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1708.   Anchored = true,
  1709.   CanCollide = false,
  1710.   BottomSurface = Enum.SurfaceType.Smooth,
  1711.   TopSurface = Enum.SurfaceType.Smooth,
  1712.   Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1713. })
  1714. Mesh = New("BlockMesh", Part, "Mesh", {
  1715.   Scale = Vector3.new(0.441132545, 0.558395326, 1)
  1716. })
  1717. Part = New("Part", Model, "Part", {
  1718.   Material = Enum.Material.SmoothPlastic,
  1719.   FormFactor = Enum.FormFactor.Custom,
  1720.   Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1721.   CFrame = CFrame.new(-14.3547363, 2.74341011, -77.3155441, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1722.   Anchored = true,
  1723.   CanCollide = false,
  1724.   BottomSurface = Enum.SurfaceType.Smooth,
  1725.   TopSurface = Enum.SurfaceType.Smooth
  1726. })
  1727. Mesh = New("CylinderMesh", Part, "Mesh", {
  1728.   Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  1729. })
  1730. Part = New("Part", Model, "Part", {
  1731.   BrickColor = BrickColor.new("Lily white"),
  1732.   Material = Enum.Material.SmoothPlastic,
  1733.   FormFactor = Enum.FormFactor.Custom,
  1734.   Size = Vector3.new(1.08000004, 0.0599999726, 1.08000004),
  1735.   CFrame = CFrame.new(-14.8763285, 2.24579477, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1736.   Anchored = true,
  1737.   CanCollide = false,
  1738.   BottomSurface = Enum.SurfaceType.Smooth,
  1739.   TopSurface = Enum.SurfaceType.Smooth,
  1740.   Color = Color3.new(0.929412, 0.917647, 0.917647)
  1741. })
  1742. Part = New("Part", Model, "Part", {
  1743.   BrickColor = BrickColor.new("Lily white"),
  1744.   Material = Enum.Material.SmoothPlastic,
  1745.   FormFactor = Enum.FormFactor.Custom,
  1746.   Size = Vector3.new(0.0900000036, 0.459999859, 0.209999979),
  1747.   CFrame = CFrame.new(-15.5471468, 4.27926397, -77.7635422, -2.1855703E-8, -0.500000179, 0.866025209, -3.7855159E-8, -0.866025209, -0.500000179, 0.99999994, -4.37113847E-8, 0),
  1748.   Anchored = true,
  1749.   CanCollide = false,
  1750.   BottomSurface = Enum.SurfaceType.Smooth,
  1751.   TopSurface = Enum.SurfaceType.Smooth,
  1752.   Color = Color3.new(0.929412, 0.917647, 0.917647)
  1753. })
  1754. Part = New("Part", Model, "Part", {
  1755.   BrickColor = BrickColor.new("Lily white"),
  1756.   Material = Enum.Material.SmoothPlastic,
  1757.   FormFactor = Enum.FormFactor.Custom,
  1758.   Size = Vector3.new(0.899999976, 0.0599999987, 0.899999976),
  1759.   CFrame = CFrame.new(-14.8763285, 2.22579479, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1760.   Anchored = true,
  1761.   CanCollide = false,
  1762.   BottomSurface = Enum.SurfaceType.Smooth,
  1763.   TopSurface = Enum.SurfaceType.Smooth,
  1764.   Color = Color3.new(0.929412, 0.917647, 0.917647)
  1765. })
  1766. Part = New("Part", Model, "Part", {
  1767.   BrickColor = BrickColor.new("Lily white"),
  1768.   Material = Enum.Material.SmoothPlastic,
  1769.   FormFactor = Enum.FormFactor.Custom,
  1770.   Size = Vector3.new(0.0900000036, 0.509999812, 0.209999979),
  1771.   CFrame = CFrame.new(-15.29809, 4.35893965, -77.7635422, 4.22219522E-8, 0.965925694, 0.258818924, -1.13133378E-8, -0.258818924, 0.965925694, 0.99999994, -4.37113847E-8, 0),
  1772.   Anchored = true,
  1773.   CanCollide = false,
  1774.   BottomSurface = Enum.SurfaceType.Smooth,
  1775.   TopSurface = Enum.SurfaceType.Smooth,
  1776.   Color = Color3.new(0.929412, 0.917647, 0.917647)
  1777. })
  1778. Part = New("Part", Model, "Part", {
  1779.   BrickColor = BrickColor.new("Dark stone grey"),
  1780.   Material = Enum.Material.SmoothPlastic,
  1781.   FormFactor = Enum.FormFactor.Custom,
  1782.   Size = Vector3.new(1, 0.0599999987, 1),
  1783.   CFrame = CFrame.new(-14.8763285, 2.23579478, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1784.   Anchored = true,
  1785.   CanCollide = false,
  1786.   BottomSurface = Enum.SurfaceType.Smooth,
  1787.   TopSurface = Enum.SurfaceType.Smooth,
  1788.   Color = Color3.new(0.388235, 0.372549, 0.384314)
  1789. })
  1790. Part = New("Part", Model, "Part", {
  1791.   BrickColor = BrickColor.new("Lily white"),
  1792.   Material = Enum.Material.SmoothPlastic,
  1793.   FormFactor = Enum.FormFactor.Custom,
  1794.   Size = Vector3.new(0.0900000036, 0.259999871, 0.75999999),
  1795.   CFrame = CFrame.new(-15.0625782, 4.56317425, -77.7635422, -2.18556693E-8, -0.499999553, -0.866025507, 3.78551803E-8, 0.866025507, -0.499999553, 0.99999994, -4.37113847E-8, 0),
  1796.   Anchored = true,
  1797.   CanCollide = false,
  1798.   BottomSurface = Enum.SurfaceType.Smooth,
  1799.   TopSurface = Enum.SurfaceType.Smooth,
  1800.   Color = Color3.new(0.929412, 0.917647, 0.917647)
  1801. })
  1802. Part = New("Part", Model, "Part", {
  1803.   BrickColor = maincolor,
  1804.   Material = Enum.Material.Neon,
  1805.   FormFactor = Enum.FormFactor.Custom,
  1806.   Size = Vector3.new(0.949999988, 0.0700000003, 0.949999988),
  1807.   CFrame = CFrame.new(-14.8763285, 2.23579478, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1808.   Anchored = true,
  1809.   CanCollide = false,
  1810.   BottomSurface = Enum.SurfaceType.Smooth,
  1811.   TopSurface = Enum.SurfaceType.Smooth,
  1812.   Color = Color3.new(1, 0, 0)
  1813. })
  1814. Part = New("Part", Model, "Part", {
  1815.   BrickColor = BrickColor.new("Lily white"),
  1816.   Material = Enum.Material.SmoothPlastic,
  1817.   FormFactor = Enum.FormFactor.Custom,
  1818.   Size = Vector3.new(0.0900000036, 0.459999859, 0.209999979),
  1819.   CFrame = CFrame.new(-14.627532, 4.49887943, -77.7635422, -1.42108547E-14, -2.38418579E-7, 0.999999881, -4.37113812E-8, -0.999999881, -2.38418579E-7, 0.99999994, -4.37113847E-8, 0),
  1820.   Anchored = true,
  1821.   CanCollide = false,
  1822.   BottomSurface = Enum.SurfaceType.Smooth,
  1823.   TopSurface = Enum.SurfaceType.Smooth,
  1824.   Color = Color3.new(0.929412, 0.917647, 0.917647)
  1825. })
  1826. maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor
  1827. ArmorColorParts = {}
  1828. NeonColorParts = {}
  1829. NeonColorParts2 = {}
  1830. Eye = New("Part", Character, "Eye", {
  1831.   BrickColor = BrickColor.new("Really black"),
  1832.   Size = Vector3.new(0.879999995, 0.699999976, 1.0999999),
  1833.   CFrame = CFrame.new(48.0200577, 1.00104618, 0.0799999982, 0.99999994, -1.93715096E-7, 0, 1.93715096E-7, 0.99999994, 0, 0, 0, 1),
  1834.   Anchored = false,
  1835.   BottomSurface = Enum.SurfaceType.Smooth,
  1836.   TopSurface = Enum.SurfaceType.Smooth
  1837. })
  1838. Mesh = New("SpecialMesh", Eye, "Mesh", {
  1839.   Scale = Vector3.new(1.29999995, 1.25, 1.29999995)
  1840. })
  1841. test = -0.0200577000000024
  1842. test2 = -0.001045229999999897
  1843. print("" .. test)
  1844. test3 = 0.0499999968
  1845. print("" .. test2)
  1846. print("" .. test3)
  1847. local all, last = {}, nil
  1848. function scan(p)
  1849.   for _, v in pairs(p:GetChildren()) do
  1850.     if v:IsA("BasePart") then
  1851.       if v.BrickColor == BrickColor.new("Lily white") then
  1852.         table.insert(ArmorColorParts, v)
  1853.       end
  1854.       if v.BrickColor == BrickColor.new("Really red") then
  1855.         table.insert(NeonColorParts, v)
  1856.         table.insert(NeonColorParts2, v)
  1857.       end
  1858.       if last then
  1859.         local w = Instance.new("Weld")
  1860.         w.Part0, w.Part1 = last, v
  1861.         w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1862.         w.Parent = last
  1863.       end
  1864.       table.insert(all, v)
  1865.       last = v
  1866.     end
  1867.     scan(v)
  1868.   end
  1869. end
  1870. scan(Model)
  1871. for _, v in pairs(all) do
  1872.   v.Anchored = false
  1873.   v.CanCollide = false
  1874. end
  1875. Model.Parent = Character
  1876. local eye1 = Instance.new("Part")
  1877. eye1.Parent = Character
  1878. eye1.Size = Vector3.new(0.2, 0.2, 0.2)
  1879. eye1.Archivable = true
  1880. eye1.Transparency = 0
  1881. eye1.Shape = "Ball"
  1882. eye1.BrickColor = maincolor
  1883. eye1.Material = "Neon"
  1884. eye1.CanCollide = false
  1885. local mesh = Instance.new("SpecialMesh", eye1)
  1886. mesh.MeshType = "Sphere"
  1887. mesh.Scale = Vector3.new(1.2, 1.2, 1)
  1888. local weld1en = Instance.new("Weld")
  1889. weld1en.Parent = Character.Head
  1890. weld1en.Part0 = Character.Head
  1891. weld1en.Part1 = eye1
  1892. weld1en.C1 = CFrame.new(-0.18, -0.16, 0.5175)
  1893. table.insert(NeonColorParts, eye1)
  1894. for i, v in pairs(NeonColorParts) do
  1895.   v.BrickColor = maincolor
  1896. end
  1897. local Services = {
  1898.   SoundService = game:GetService("SoundService"),
  1899.   Players = game:GetService("Players"),
  1900.   Debris = game:GetService("Debris"),
  1901.   Workspace = game:GetService("Workspace"),
  1902.   Lighting = game:GetService("Lighting"),
  1903.   HttpService = game:GetService("HttpService"),
  1904.   InsertService = game:GetService("InsertService")
  1905. }
  1906. local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  1907. Humanoid.Animator:Destroy()
  1908. Character.Animate:Destroy()
  1909. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1910. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  1911. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  1912. EyeW = Instance.new("Weld")
  1913. EyeW.Name = "EyeW"
  1914. EyeW.Parent = Head
  1915. EyeW.Part0 = Eye
  1916. EyeW.C1 = cn(-test, test2 + 0.145, -test3)
  1917. EyeW.Part1 = Head
  1918. SWW = Instance.new("Weld")
  1919. SWW.Name = "SWW"
  1920. SWW.Part0 = RightArm
  1921. SWW.C0 = cn(0, 0, 0) * angles(math.rad(180), math.rad(-90), math.rad(0))
  1922. SWW.C1 = cn(0, 0, 0)
  1923. SWW.Part1 = SwHandle
  1924. SWW.Parent = RightArm
  1925. RSH, LSH = nil, nil
  1926. RW = Instance.new("Weld")
  1927. LW = Instance.new("Weld")
  1928. RH = Torso["Right Hip"]
  1929. LH = Torso["Left Hip"]
  1930. RSH = Torso["Right Shoulder"]
  1931. LSH = Torso["Left Shoulder"]
  1932. RSH.Parent = nil
  1933. LSH.Parent = nil
  1934. RW.Name = "RW"
  1935. RW.Part0 = Torso
  1936. RW.C0 = cn(1.5, 0.5, 0)
  1937. RW.C1 = cn(0, 0.5, 0)
  1938. RW.Part1 = RightArm
  1939. RW.Parent = Torso
  1940. LW.Name = "LW"
  1941. LW.Part0 = Torso
  1942. LW.C0 = cn(-1.5, 0.5, 0)
  1943. LW.C1 = cn(0, 0.5, 0)
  1944. LW.Part1 = LeftArm
  1945. LW.Parent = Torso
  1946. function clerp(a, b, t)
  1947.   local qa = {
  1948.     QuaternionFromCFrame(a)
  1949.   }
  1950.   local qb = {
  1951.     QuaternionFromCFrame(b)
  1952.   }
  1953.   local ax, ay, az = a.x, a.y, a.z
  1954.   local bx, by, bz = b.x, b.y, b.z
  1955.   local _t = 1 - t
  1956.   return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1957. end
  1958. function QuaternionFromCFrame(cf)
  1959.   local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1960.   local trace = m00 + m11 + m22
  1961.   if trace > 0 then
  1962.     local s = math.sqrt(1 + trace)
  1963.     local recip = 0.5 / s
  1964.     return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1965.   else
  1966.     local i = 0
  1967.     if m00 < m11 then
  1968.       i = 1
  1969.     end
  1970.     if m22 > (i == 0 and m00 or m11) then
  1971.       i = 2
  1972.     end
  1973.     if i == 0 then
  1974.       local s = math.sqrt(m00 - m11 - m22 + 1)
  1975.       local recip = 0.5 / s
  1976.       return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1977.     elseif i == 1 then
  1978.       local s = math.sqrt(m11 - m22 - m00 + 1)
  1979.       local recip = 0.5 / s
  1980.       return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1981.     elseif i == 2 then
  1982.       local s = math.sqrt(m22 - m00 - m11 + 1)
  1983.       local recip = 0.5 / s
  1984.       return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1985.     end
  1986.   end
  1987. end
  1988. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1989.   local xs, ys, zs = x + x, y + y, z + z
  1990.   local wx, wy, wz = w * xs, w * ys, w * zs
  1991.   local xx = x * xs
  1992.   local xy = x * ys
  1993.   local xz = x * zs
  1994.   local yy = y * ys
  1995.   local yz = y * zs
  1996.   local zz = z * zs
  1997.   return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1998. end
  1999. function QuaternionSlerp(a, b, t)
  2000.   local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  2001.   local startInterp, finishInterp
  2002.   if cosTheta >= 1.0E-4 then
  2003.     if 1 - cosTheta > 1.0E-4 then
  2004.       local theta = math.acos(cosTheta)
  2005.       local invSinTheta = 1 / math.sin(theta)
  2006.       startInterp = math.sin((1 - t) * theta) * invSinTheta
  2007.       finishInterp = math.sin(t * theta) * invSinTheta
  2008.     else
  2009.       startInterp = 1 - t
  2010.       finishInterp = t
  2011.     end
  2012.   elseif 1 + cosTheta > 1.0E-4 then
  2013.     local theta = math.acos(-cosTheta)
  2014.     local invSinTheta = 1 / math.sin(theta)
  2015.     startInterp = math.sin((t - 1) * theta) * invSinTheta
  2016.     finishInterp = math.sin(t * theta) * invSinTheta
  2017.   else
  2018.     startInterp = t - 1
  2019.     finishInterp = t
  2020.   end
  2021.   return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  2022. end
  2023. function swait(num)
  2024.   if num == 0 or num == nil then
  2025.     game:service("RunService").RenderStepped:wait(0)
  2026.   else
  2027.     for i = 0, num do
  2028.       game:service("RunService").RenderStepped:wait(0)
  2029.     end
  2030.   end
  2031. end
  2032. local RbxUtility = LoadLibrary("RbxUtility")
  2033. local Create = RbxUtility.Create
  2034. function RemoveOutlines(part)
  2035.   part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2036. end
  2037. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2038.   local Part = Create("Part")({
  2039.     formFactor = FormFactor,
  2040.     Parent = Parent,
  2041.     Reflectance = Reflectance,
  2042.     Transparency = Transparency,
  2043.     CanCollide = false,
  2044.     Locked = true,
  2045.     BrickColor = BrickColor.new(tostring(BColor)),
  2046.     Name = Name,
  2047.     Size = Size,
  2048.     Material = Material
  2049.   })
  2050.   RemoveOutlines(Part)
  2051.   return Part
  2052. end
  2053. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2054.   local Msh = Create(Mesh)({
  2055.     Parent = Part,
  2056.     Offset = OffSet,
  2057.     Scale = Scale
  2058.   })
  2059.   if Mesh == "SpecialMesh" then
  2060.     Msh.MeshType = MeshType
  2061.     Msh.MeshId = MeshId
  2062.   end
  2063.   return Msh
  2064. end
  2065. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2066.   local Weld = Create("Weld")({
  2067.     Parent = Parent,
  2068.     Part0 = Part0,
  2069.     Part1 = Part1,
  2070.     C0 = C0,
  2071.     C1 = C1
  2072.   })
  2073.   return Weld
  2074. end
  2075. function rayCast(Position, Direction, Range, Ignore)
  2076.   return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  2077. end
  2078. function CreateSound(id, par, vol, pit)
  2079.   coroutine.resume(coroutine.create(function()
  2080.     local sou = Instance.new("Sound", par or workspace)
  2081.     sou.Volume = vol
  2082.     sou.Pitch = pit or 1
  2083.     sou.SoundId = id
  2084.     wait()
  2085.     sou:play()
  2086.     game:GetService("Debris"):AddItem(sou, 6)
  2087.   end))
  2088. end
  2089. function CreateSong(id, par, vol, pit)
  2090.   coroutine.resume(coroutine.create(function()
  2091.     sou2 = Instance.new("Sound", par or workspace)
  2092.     sou2.Volume = vol
  2093.     sou2.Pitch = 1
  2094.     sou2.SoundId = id
  2095.     wait()
  2096.     sou2:play()
  2097.     sou2.Looped = true
  2098.   end))
  2099. end
  2100. local function getclosest(obj, distance)
  2101.   local last, lastx = distance + 1, nil
  2102.   for i, v in pairs(workspace:GetChildren()) do
  2103.     if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
  2104.       local t = v.Torso
  2105.       local dist = (t.Position - obj.Position).magnitude
  2106.       if distance >= dist and last > dist then
  2107.         last = dist
  2108.         lastx = v
  2109.       end
  2110.     end
  2111.   end
  2112.   return lastx
  2113. end
  2114. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2115.   local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2116.   prt.Anchored = true
  2117.   prt.CFrame = cframe
  2118.   local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2119.   game:GetService("Debris"):AddItem(prt, 10)
  2120.   if Type == 1 or Type == nil then
  2121.     table.insert(Effects, {
  2122.       prt,
  2123.       "Block1",
  2124.       delay,
  2125.       x3,
  2126.       y3,
  2127.       z3,
  2128.       msh
  2129.     })
  2130.   elseif Type == 2 then
  2131.     table.insert(Effects, {
  2132.       prt,
  2133.       "Block2",
  2134.       delay,
  2135.       x3,
  2136.       y3,
  2137.       z3,
  2138.       msh
  2139.     })
  2140.   elseif Type == 3 then
  2141.     table.insert(Effects, {
  2142.       prt,
  2143.       "Block3",
  2144.       delay,
  2145.       x3,
  2146.       y3,
  2147.       z3,
  2148.       msh
  2149.     })
  2150.   end
  2151. end
  2152. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2153.   local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2154.   prt.Anchored = true
  2155.   prt.CFrame = cframe
  2156.   local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2157.   game:GetService("Debris"):AddItem(prt, 10)
  2158.   table.insert(Effects, {
  2159.     prt,
  2160.     "Cylinder",
  2161.     delay,
  2162.     x3,
  2163.     y3,
  2164.     z3,
  2165.     msh
  2166.   })
  2167. end
  2168. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2169.   local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2170.   prt.Anchored = true
  2171.   prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  2172.   local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2173.   game:GetService("Debris"):AddItem(prt, 10)
  2174.   table.insert(Effects, {
  2175.     prt,
  2176.     "Cylinder",
  2177.     delay,
  2178.     x3,
  2179.     y3,
  2180.     z3,
  2181.     msh
  2182.   })
  2183. end
  2184. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2185.   local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2186.   prt.Anchored = true
  2187.   prt.CFrame = cframe
  2188.   local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2189.   game:GetService("Debris"):AddItem(prt, 10)
  2190.   table.insert(Effects, {
  2191.     prt,
  2192.     "Cylinder",
  2193.     delay,
  2194.     x3,
  2195.     y3,
  2196.     z3,
  2197.     msh
  2198.   })
  2199. end
  2200. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2201.   local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2202.   prt.Anchored = true
  2203.   prt.CFrame = cframe
  2204.   local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2205.   game:GetService("Debris"):AddItem(prt, 10)
  2206.   table.insert(Effects, {
  2207.     prt,
  2208.     "Cylinder",
  2209.     delay,
  2210.     x3,
  2211.     y3,
  2212.     z3,
  2213.     msh
  2214.   })
  2215. end
  2216. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2217.   local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2218.   prt.Anchored = true
  2219.   prt.CFrame = cframe
  2220.   local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2221.   game:GetService("Debris"):AddItem(prt, 10)
  2222.   table.insert(Effects, {
  2223.     prt,
  2224.     "Cylinder",
  2225.     delay,
  2226.     x3,
  2227.     y3,
  2228.     z3,
  2229.     msh
  2230.   })
  2231. end
  2232. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  2233.   local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2234.   prt.Anchored = true
  2235.   prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2236.   local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2237.   local num = math.random(10, 50) / 1000
  2238.   game:GetService("Debris"):AddItem(prt, 10)
  2239.   table.insert(Effects, {
  2240.     prt,
  2241.     "Shatter",
  2242.     num,
  2243.     prt.CFrame,
  2244.     math.random() - math.random(),
  2245.     0,
  2246.     math.random(50, 100) / 100
  2247.   })
  2248. end
  2249. for i = 0, 1, 0.05 do
  2250.   swait()
  2251.   RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2252.   Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.1)
  2253.   RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  2254.   LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  2255.   if Torsovelocity.y > 2 then
  2256.     RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), 0.2)
  2257.     RH.C0 = clerp(RH.C0, cn(1, -1 + 0.1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3)
  2258.     LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3)
  2259.   elseif Torsovelocity.y < 1 then
  2260.     RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  2261.     RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
  2262.     LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
  2263.   end
  2264. end
  2265. attack = false
  2266. game:GetService("RunService").Stepped:connect(function()
  2267.   Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  2268.   velocity = RootPart.Velocity.y
  2269.   sine = sine + change
  2270.   local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  2271.   if equipped == true or equipped == false then
  2272.     if RootPart.Velocity.y > -1 and hit == nil then
  2273.       Anim = "Jump"
  2274.       inair = true
  2275.       if attack == false then
  2276.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-9), math.rad(0), math.rad(0)), 0.1)
  2277.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  2278.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, -0.1) * angles(math.rad(25), math.rad(0), math.rad(40)), 0.1)
  2279.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4, -0.1) * angles(math.rad(45), math.rad(0), math.rad(-70)), 0.1)
  2280.         RH.C0 = clerp(RH.C0, cn(1, -0.8, -0.5) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.3)
  2281.         LH.C0 = clerp(LH.C0, cn(-1, -1, -0.1) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.3)
  2282.       end
  2283.     elseif RootPart.Velocity.y < -1 and hit == nil then
  2284.       Anim = "Fall"
  2285.       inair = true
  2286.       if attack == false then
  2287.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  2288.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  2289.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.05)
  2290.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  2291.         RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  2292.         LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  2293.       end
  2294.     elseif (Torso.Velocity).magnitude < 1 and hit ~= nil then
  2295.       Anim = "Idle"
  2296.       inair = false
  2297.       if attack == false then
  2298.         Humanoid.JumpPower = 50
  2299.         if elementmode == "Mode 1" then
  2300.           change = 0.8
  2301.           RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(1), math.rad(15)), 0.1)
  2302.           Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(9 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1)
  2303.           RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(math.rad(90 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-50)), 0.1)
  2304.           LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(math.rad(70 - 1 * math.cos(sine / 8)), math.rad(-7), math.rad(70)), 0.1)
  2305.           RH.C0 = clerp(RH.C0, cn(1, -1 - 0.02 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1)
  2306.           LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.02 * math.cos(sine / 8), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1)
  2307.         elseif elementmode == "Mode 2" then
  2308.           change = 0.8
  2309.           RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(1), math.rad(25)), 0.1)
  2310.           Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(9 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-25)), 0.1)
  2311.           RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(5 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(10)), 0.1)
  2312.           LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(5 - 1 * math.cos(sine / 8)), math.rad(-7), math.rad(-10)), 0.1)
  2313.           RH.C0 = clerp(RH.C0, cn(1, -1 - 0.02 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1)
  2314.           LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.02 * math.cos(sine / 8), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1)
  2315.         elseif elementmode == "Mode 3" then
  2316.           change = 0.8
  2317.           RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(1), math.rad(35)), 0.1)
  2318.           Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(9 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(-35)), 0.1)
  2319.           RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90 - 1 * math.cos(sine / 8)), math.rad(15), math.rad(45)), 0.1)
  2320.           LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -0.3) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(45)), 0.1)
  2321.           RH.C0 = clerp(RH.C0, cn(1, -1 - 0.02 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-5 + 0.05 * math.cos(sine / 25))), 0.1)
  2322.           LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.02 * math.cos(sine / 8), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  2323.         elseif elementmode == "Mode 4" then
  2324.           change = 0.6
  2325.           RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5 + 0.02 * math.cos(sine / 2)) * angles(math.rad(-2), math.rad(1), math.rad(15)), 0.1)
  2326.           Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(19 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1)
  2327.           RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(math.rad(90 - 2 * math.cos(sine / 1)), math.rad(0), math.rad(-50)), 0.1)
  2328.           LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(math.rad(70 + 2 * math.cos(sine / 1)), math.rad(-7), math.rad(70)), 0.1)
  2329.           RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * math.cos(sine / 2), -0.2) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  2330.           LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * math.cos(sine / 2), -0.2) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(10 + 0.05 * math.cos(sine / 25))), 0.1)
  2331.         elseif elementmode == "Mode 5" then
  2332.           change = 0.8
  2333.           RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(10), math.rad(1), math.rad(0)), 0.1)
  2334.           Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45 + 1 * math.cos(sine / 1)), math.rad(0), math.rad(5 * math.cos(sine / 1))), 0.1)
  2335.           RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(10 - 4 * math.cos(sine / 1)), math.rad(0), math.rad(30)), 0.1)
  2336.           LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(110 + 4 * math.cos(sine / 1)), math.rad(0), math.rad(30)), 0.1)
  2337.           RH.C0 = clerp(RH.C0, cn(1, -0.2 - 0.02 * math.cos(sine / 8), -0.2) * RHCF * angles(math.rad(0), math.rad(0), math.rad(40 + 0.05 * math.cos(sine / 25))), 0.1)
  2338.           LH.C0 = clerp(LH.C0, cn(-1, -0.2 - 0.02 * math.cos(sine / 8), -0.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20 + 0.05 * math.cos(sine / 25))), 0.1)
  2339.         elseif elementmode == "Mode 6" then
  2340.           change = 0.5
  2341.           RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 1.2 + 0.2 * math.cos(sine / 8)) * angles(math.rad(-2), math.rad(1), math.rad(15)), 0.1)
  2342.           Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(15 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1)
  2343.           RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(15 - 2 * math.cos(sine / 8))), 0.1)
  2344.           LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-15 + 2 * math.cos(sine / 8))), 0.1)
  2345.           RH.C0 = clerp(RH.C0, cn(1, -0.6 - 0.02 * math.cos(sine / 8), -0.3) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-25 + 2 * math.cos(sine / 8))), 0.1)
  2346.           LH.C0 = clerp(LH.C0, cn(-1, -0.8 - 0.02 * math.cos(sine / 8), -0.2) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(10 - 1 * math.cos(sine / 8))), 0.1)
  2347.         end
  2348.       end
  2349.     elseif (Torso.Velocity).magnitude < 50 and hit ~= nil then
  2350.       Anim = "Walk"
  2351.       inair = false
  2352.       if attack == false and Runkey == false then
  2353.         if elementmode == "Mode 1" then
  2354.           change = 0.9
  2355.           Humanoid.WalkSpeed = 22
  2356.           Humanoid.JumpPower = 50
  2357.           RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.15 * math.cos(sine / 3)) * angles(math.rad(15), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(10 * math.cos(sine / 4))), 0.3)
  2358.           Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-8.5 * math.cos(sine / 4)) + RootPart.RotVelocity.Y / 12), 0.2)
  2359.           RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10 + -75 * math.cos(sine / 4)), math.rad(5 + -35 * math.cos(sine / 4)), math.rad(2 + 10 * math.cos(sine / 4))), 0.2)
  2360.           LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10 + 75 * math.cos(sine / 4)), math.rad(5 + -35 * math.cos(sine / 4)), math.rad(-2 + 10 * math.cos(sine / 4))), 0.2)
  2361.           RH.C0 = clerp(RH.C0, cn(1, -1 - -0.3 * math.cos(sine / 4), -0.1 - 0.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-10 + 60 * math.cos(sine / 4))), 0.3)
  2362.           LH.C0 = clerp(LH.C0, cn(-1, -1 + -0.3 * math.cos(sine / 4), -0.1 + 0.1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10 + 60 * math.cos(sine / 4))), 0.3)
  2363.         elseif elementmode == "Mode 2" then
  2364.           change = 1.4
  2365.           Humanoid.WalkSpeed = 14
  2366.           Humanoid.JumpPower = 60
  2367.           RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -0.175 + 0.025 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * angles(math.rad(5 - 2.5 * math.cos(sine / 3.5)), math.rad(0), math.rad(10 * math.cos(sine / 7))), 0.2)
  2368.           Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * CFrame.new(0, 0, 0 + 0.025 * math.cos(sine / 3.5)) * angles(math.rad(0 + 1.5 * math.cos(sine / 3.5)), math.rad(0 - 0 * math.cos(sine / 3.5)), math.rad(-10 * math.cos(sine / 7)) + RootPart.RotVelocity.Y / 12), 0.2)
  2369.           RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(25 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(0), math.rad(10)), 0.2)
  2370.           LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(0), math.rad(-10)), 0.2)
  2371.           RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2372.           LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2373.         elseif elementmode == "Mode 3" then
  2374.           change = 0.9
  2375.           Humanoid.WalkSpeed = 22
  2376.           Humanoid.JumpPower = 60
  2377.           RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.15 * math.cos(sine / 3)) * angles(math.rad(15), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(10 * math.cos(sine / 4))), 0.3)
  2378.           Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-8.5 * math.cos(sine / 4)) + RootPart.RotVelocity.Y / 12), 0.2)
  2379.           RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10 + -75 * math.cos(sine / 4)), math.rad(5 + -35 * math.cos(sine / 4)), math.rad(2 + 10 * math.cos(sine / 4))), 0.2)
  2380.           LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10 + 75 * math.cos(sine / 4)), math.rad(5 + -35 * math.cos(sine / 4)), math.rad(-2 + 10 * math.cos(sine / 4))), 0.2)
  2381.           RH.C0 = clerp(RH.C0, cn(1, -1 - -0.3 * math.cos(sine / 4), -0.1 - 0.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-10 + 60 * math.cos(sine / 4))), 0.3)
  2382.           LH.C0 = clerp(LH.C0, cn(-1, -1 + -0.3 * math.cos(sine / 4), -0.1 + 0.1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10 + 60 * math.cos(sine / 4))), 0.3)
  2383.         elseif elementmode == "Mode 4" then
  2384.           change = 1.1
  2385.           Humanoid.WalkSpeed = 9
  2386.           Humanoid.JumpPower = 60
  2387.           RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -0.175 + 0.025 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * angles(math.rad(5 - 2.5 * math.cos(sine / 3.5)), math.rad(0), math.rad(10 * math.cos(sine / 7))), 0.2)
  2388.           Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * CFrame.new(0, 0, 0 + 0.025 * math.cos(sine / 3.5)) * angles(math.rad(0 + 1.5 * math.cos(sine / 3.5)), math.rad(0 - 0 * math.cos(sine / 3.5)), math.rad(-10 * math.cos(sine / 7)) + RootPart.RotVelocity.Y / 12), 0.2)
  2389.           RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(25 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(0), math.rad(10)), 0.2)
  2390.           LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(0), math.rad(-10)), 0.2)
  2391.           RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2392.           LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2393.         elseif elementmode == "Mode 5" then
  2394.           change = 1
  2395.           Humanoid.WalkSpeed = 9
  2396.           Humanoid.JumpPower = 100
  2397.           RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -0.175 + 0.025 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * angles(math.rad(5 - 2.5 * math.cos(sine / 3.5)), math.rad(0), math.rad(10 * math.cos(sine / 7))), 0.15)
  2398.           Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * CFrame.new(0, 0, 0 + 0.025 * math.cos(sine / 3.5)) * angles(math.rad(6 - 2.5 * math.cos(sine / 3.5)), math.rad(10 - 0.5 * math.cos(sine / 3.5)), math.rad(10 - 10 * math.cos(sine / 7))), 0.15)
  2399.           RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(0), math.rad(10)), 0.1)
  2400.           LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.3) * angles(math.rad(150 - 5.5 * math.cos(sine / 3.5)), math.rad(0 - 0.5 * math.cos(sine / 3.5)), math.rad(25 - -5 * math.cos(sine / 7))), 0.2)
  2401.           RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 15 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.2)
  2402.           LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 15 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.2)
  2403.         elseif elementmode == "Mode 6" then
  2404.           BlockEffect(BrickColor.new("Gold"), RightArm.CFrame * cn(0, 0, 0.2), 19, 39, 19, 0, 0, 0, 0.15, 2)
  2405.           change = 0.9
  2406.           Humanoid.WalkSpeed = 42
  2407.           Humanoid.JumpPower = 80
  2408.           RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, 1.2 + 0.2 * math.cos(sine / 8)) * angles(math.rad(15), math.rad(1), math.rad(0)), 0.1)
  2409.           Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(0)), 0.1)
  2410.           RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(15 - 2 * math.cos(sine / 8))), 0.1)
  2411.           LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-15 + 2 * math.cos(sine / 8))), 0.1)
  2412.           RH.C0 = clerp(RH.C0, cn(1, -0.6 - 0.02 * math.cos(sine / 8), -0.3) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-35 + 5 * math.cos(sine / 8))), 0.1)
  2413.           LH.C0 = clerp(LH.C0, cn(-1, -0.8 - 0.02 * math.cos(sine / 8), -0.2) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(20 - 5 * math.cos(sine / 8))), 0.1)
  2414.         end
  2415.       end
  2416.       function onClimbing(speed)
  2417.         if attack == false then
  2418.           attack = true
  2419.           Climbanim = true
  2420.           Humanoid.WalkSpeed = 14
  2421.           while Climbanim == true do
  2422.             for i = 0, 0, 0.1 do
  2423.               swait()
  2424.               change = 3
  2425.               if RootPart.Velocity.y > 0.01 then
  2426.                 RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.1, 0) * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.2)
  2427.                 Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2428.                 RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, -0.1) * angles(math.rad(90 + 70 * math.cos(sine / 25)), math.rad(0), math.rad(5)), 0.2)
  2429.                 LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4, -0.1) * angles(math.rad(90 - 70 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), 0.2)
  2430.                 RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.5 * math.cos(sine / 25), -0.2 + 0.1 * math.cos(sine / 25)) * RHCF * angles(math.rad(3), math.rad(0), math.rad(5 - 15 * math.cos(sine / 25))), 0.2)
  2431.                 LH.C0 = clerp(LH.C0, cn(-1, -0.5 + 0.5 * math.cos(sine / 25), -0.2 - 0.1 * math.cos(sine / 25)) * LHCF * angles(math.rad(3), math.rad(0), math.rad(-5 - 15 * math.cos(sine / 25))), 0.2)
  2432.               end
  2433.               if RootPart.Velocity.y < 0.5 and RootPart.Velocity.y > -0.5 then
  2434.                 RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.1, 0) * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.3)
  2435.                 Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  2436.                 RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(90 + 0 * math.cos(sine / 25)), math.rad(0), math.rad(5)), 0.2)
  2437.                 LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.1) * angles(math.rad(90 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), 0.2)
  2438.                 RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0 * math.cos(sine / 25), -0.2 + 0 * math.cos(sine / 25)) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(5 - 0 * math.cos(sine / 25))), 0.2)
  2439.                 LH.C0 = clerp(LH.C0, cn(-1, -0.5 + 0 * math.cos(sine / 25), -0.2 - 0 * math.cos(sine / 25)) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(-5 - 0 * math.cos(sine / 25))), 0.2)
  2440.               end
  2441.               if RootPart.Velocity.y < -1 then
  2442.                 RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.2)
  2443.                 Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  2444.                 RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, -0.1) * angles(math.rad(90 + 0 * math.cos(sine / 25)), math.rad(0), math.rad(20)), 0.2)
  2445.                 LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4, -0.1) * angles(math.rad(90 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-20)), 0.2)
  2446.                 RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(0 - 0 * math.cos(sine / 25))), 0.2)
  2447.                 LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0 - 0 * math.cos(sine / 25))), 0.2)
  2448.               end
  2449.             end
  2450.             if Torsovelocity.y > 1 then
  2451.               Climbanim = false
  2452.             end
  2453.           end
  2454.           attack = false
  2455.         end
  2456.       end
  2457.       Humanoid.Climbing:connect(onClimbing)
  2458.     end
  2459.   end
  2460.   if 0 < #Effects then
  2461.     for e = 1, #Effects do
  2462.       if Effects[e] ~= nil then
  2463.         local Thing = Effects[e]
  2464.         if Thing ~= nil then
  2465.           local Part = Thing[1]
  2466.           local Mode = Thing[2]
  2467.           local Delay = Thing[3]
  2468.           local IncX = Thing[4]
  2469.           local IncY = Thing[5]
  2470.           local IncZ = Thing[6]
  2471.           if 1 >= Thing[1].Transparency then
  2472.             if Thing[2] == "Block1" then
  2473.               Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2474.               local Mesh = Thing[1].Mesh
  2475.               Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2476.               Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2477.             elseif Thing[2] == "Block2" then
  2478.               Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2479.               local Mesh = Thing[7]
  2480.               Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2481.               Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2482.             elseif Thing[2] == "Block3" then
  2483.               Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2484.               local Mesh = Thing[7]
  2485.               Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2486.               Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2487.             elseif Thing[2] == "Cylinder" then
  2488.               local Mesh = Thing[1].Mesh
  2489.               Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2490.               Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2491.             elseif Thing[2] == "Blood" then
  2492.               local Mesh = Thing[7]
  2493.               Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2494.               Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2495.               Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2496.             elseif Thing[2] == "Elec" then
  2497.               local Mesh = Thing[1].Mesh
  2498.               Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2499.               Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2500.             elseif Thing[2] == "Disappear" then
  2501.               Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2502.             elseif Thing[2] == "Shatter" then
  2503.               Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2504.               Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2505.               Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2506.               Thing[6] = Thing[6] + Thing[5]
  2507.             end
  2508.           else
  2509.             Part.Parent = nil
  2510.             table.remove(Effects, e)
  2511.           end
  2512.         end
  2513.       end
  2514.     end
  2515.   end
  2516. end)
  2517. local BlackHole1 = Create("ParticleEmitter")({
  2518.   Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2519.   Transparency = NumberSequence.new(0.8, 1),
  2520.   Size = NumberSequence.new(3, 6),
  2521.   Texture = "rbxassetid://153700391",
  2522.   Lifetime = NumberRange.new(2),
  2523.   Rate = 30,
  2524.   VelocitySpread = 0,
  2525.   Rotation = NumberRange.new(0),
  2526.   RotSpeed = NumberRange.new(10),
  2527.   Speed = NumberRange.new(0),
  2528.   LightEmission = 0,
  2529.   LockedToPart = true,
  2530.   Acceleration = Vector3.new(0, 0, 0),
  2531.   EmissionDirection = "Bottom"
  2532. })
  2533. Effects = {
  2534.   Block = {
  2535.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2536.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2537.       prt.Anchored = true
  2538.       prt.CFrame = cframe
  2539.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2540.       game:GetService("Debris"):AddItem(prt, 10)
  2541.       if Type == 1 or Type == nil then
  2542.         table.insert(Effects, {
  2543.           prt,
  2544.           "Block1",
  2545.           delay,
  2546.           x3,
  2547.           y3,
  2548.           z3,
  2549.           msh
  2550.         })
  2551.       elseif Type == 2 then
  2552.         table.insert(Effects, {
  2553.           prt,
  2554.           "Block2",
  2555.           delay,
  2556.           x3,
  2557.           y3,
  2558.           z3,
  2559.           msh
  2560.         })
  2561.       else
  2562.         table.insert(Effects, {
  2563.           prt,
  2564.           "Block3",
  2565.           delay,
  2566.           x3,
  2567.           y3,
  2568.           z3,
  2569.           msh
  2570.         })
  2571.       end
  2572.     end
  2573.   },
  2574.   Sphere = {
  2575.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2576.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2577.       prt.Anchored = true
  2578.       prt.CFrame = cframe
  2579.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2580.       game:GetService("Debris"):AddItem(prt, 10)
  2581.       table.insert(Effects, {
  2582.         prt,
  2583.         "Cylinder",
  2584.         delay,
  2585.         x3,
  2586.         y3,
  2587.         z3,
  2588.         msh
  2589.       })
  2590.     end
  2591.   },
  2592.   Cylinder = {
  2593.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2594.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2595.       prt.Anchored = true
  2596.       prt.CFrame = cframe
  2597.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2598.       game:GetService("Debris"):AddItem(prt, 10)
  2599.       table.insert(Effects, {
  2600.         prt,
  2601.         "Cylinder",
  2602.         delay,
  2603.         x3,
  2604.         y3,
  2605.         z3,
  2606.         msh
  2607.       })
  2608.     end
  2609.   },
  2610.   Wave = {
  2611.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2612.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2613.       prt.Anchored = true
  2614.       prt.CFrame = cframe
  2615.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://431164262", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2616.       game:GetService("Debris"):AddItem(prt, 10)
  2617.       table.insert(Effects, {
  2618.         prt,
  2619.         "Cylinder",
  2620.         delay,
  2621.         x3 / 60,
  2622.         y3 / 60,
  2623.         z3 / 60,
  2624.         msh
  2625.       })
  2626.     end
  2627.   },
  2628.   Ring = {
  2629.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2630.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2631.       prt.Anchored = true
  2632.       prt.CFrame = cframe
  2633.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2634.       game:GetService("Debris"):AddItem(prt, 10)
  2635.       table.insert(Effects, {
  2636.         prt,
  2637.         "Cylinder",
  2638.         delay,
  2639.         x3,
  2640.         y3,
  2641.         z3,
  2642.         msh
  2643.       })
  2644.     end
  2645.   },
  2646.   Break = {
  2647.     Create = function(brickcolor, cframe, x1, y1, z1)
  2648.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2649.       prt.Anchored = true
  2650.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2651.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2652.       local num = math.random(10, 50) / 1000
  2653.       game:GetService("Debris"):AddItem(prt, 10)
  2654.       table.insert(Effects, {
  2655.         prt,
  2656.         "Shatter",
  2657.         num,
  2658.         prt.CFrame,
  2659.         math.random() - math.random(),
  2660.         0,
  2661.         math.random(50, 100) / 100
  2662.       })
  2663.     end
  2664.   }
  2665. }
  2666. function RemoveOutlines(part)
  2667.   part.TopSurface = 10
  2668. end
  2669. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2670.   local Part = Create("Part")({
  2671.     Parent = Parent,
  2672.     Reflectance = Reflectance,
  2673.     Transparency = Transparency,
  2674.     CanCollide = false,
  2675.     Locked = true,
  2676.     BrickColor = BrickColor.new(tostring(BColor)),
  2677.     Name = Name,
  2678.     Size = Size,
  2679.     Material = Material
  2680.   })
  2681.   RemoveOutlines(Part)
  2682.   return Part
  2683. end
  2684. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2685.   local Msh = Create(Mesh)({
  2686.     Parent = Part,
  2687.     Offset = OffSet,
  2688.     Scale = Scale
  2689.   })
  2690.   if Mesh == "SpecialMesh" then
  2691.     Msh.MeshType = MeshType
  2692.     Msh.MeshId = MeshId
  2693.   end
  2694.   return Msh
  2695. end
  2696. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2697.   local Weld = Create("Weld")({
  2698.     Parent = Parent,
  2699.     Part0 = Part0,
  2700.     Part1 = Part1,
  2701.     C0 = C0,
  2702.     C1 = C1
  2703.   })
  2704.   return Weld
  2705. end
  2706. WSHM = {
  2707.   "White",
  2708.   "Pastel light red"
  2709. }
  2710. WSH = WSHM[math.random(1, #WSHM)]
  2711. function IcePartFunk(HPart, aria, Min, Max)
  2712.   IcePart = Instance.new("Part", HPart)
  2713.   IcePart.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max))
  2714.   IcePart.CanCollide = false
  2715.   IuW = Instance.new("Weld")
  2716.   IuW.Name = "GuW"
  2717.   IuW.Part0 = HPart
  2718.   IuW.C0 = cn(math.random(-aria, aria), math.random(-aria, aria), math.random(-aria, aria)) * angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180))
  2719.   IuW.C1 = cn(0, math.random(-aria / 2, aria / 2), 0)
  2720.   IuW.Part1 = IcePart
  2721.   IuW.Parent = HPart
  2722.   IcePart.Transparency = 0.9
  2723.   IcePart.Material = "Neon"
  2724.   WSH = WSHM[math.random(1, #WSHM)]
  2725.   IcePart.BrickColor = BrickColor.new("" .. WSH)
  2726.   RemoveOutlines(IcePart)
  2727.   game:GetService("Debris"):AddItem(IuW, 4)
  2728.   game:GetService("Debris"):AddItem(IcePart, 6)
  2729. end
  2730. function GroundPartFunk2(Hit, HPart, color, aria, Min, Max, num)
  2731.   IcePart2 = Instance.new("Part", HPart)
  2732.   IcePart2.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max))
  2733.   IcePart2.CanCollide = false
  2734.   RemoveOutlines(IcePart2)
  2735.   IcePart2.Anchored = true
  2736.   game:GetService("Debris"):AddItem(IcePart2, 0.4)
  2737.   IcePart2.Transparency = 0.95
  2738.   IcePart2.Material = "Neon"
  2739.   IcePart2.BrickColor = BrickColor.new("Really black")
  2740.   IcePart2.CFrame = CFrame.new(Hit.Position + Vector3.new(math.random(-aria, aria), math.random(-aria, 0), math.random(-aria, aria))) * angles(math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)))
  2741.   for i = 0, num do
  2742.     if num > 1 then
  2743.       GroundPartFunk2(Hit, HPart, color, aria, Min, Max, 0)
  2744.     end
  2745.   end
  2746. end
  2747. SpikeMeshId = 1033714
  2748. local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale)
  2749.   local Part = Instance.new("Part", Parent)
  2750.   Part.Name = Name
  2751.   Part.BrickColor = BrickColor.new(Color)
  2752.   Part.Size = Size
  2753.   Part.Material = Material
  2754.   Part.Transparency = Transparency
  2755.   Part.CanCollide = false
  2756.   RemoveOutlines(Part)
  2757.   local Mesh = Instance.new("SpecialMesh", Part)
  2758.   Mesh.MeshType = "Sphere"
  2759.   Mesh.Scale = Scale
  2760.   return Mesh and Part
  2761. end
  2762. CFuncs = {
  2763.   Part = {
  2764.     Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2765.       local Part = Create("Part")({
  2766.         Parent = Parent,
  2767.         Reflectance = Reflectance,
  2768.         Transparency = Transparency,
  2769.         CanCollide = false,
  2770.         Locked = true,
  2771.         BrickColor = BrickColor.new(tostring(BColor)),
  2772.         Name = Name,
  2773.         Size = Size,
  2774.         Material = Material
  2775.       })
  2776.       RemoveOutlines(Part)
  2777.       return Part
  2778.     end
  2779.   },
  2780.   Mesh = {
  2781.     Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2782.       local Msh = Create(Mesh)({
  2783.         Parent = Part,
  2784.         Offset = OffSet,
  2785.         Scale = Scale
  2786.       })
  2787.       if Mesh == "SpecialMesh" then
  2788.         Msh.MeshType = MeshType
  2789.         Msh.MeshId = MeshId
  2790.       end
  2791.       return Msh
  2792.     end
  2793.   },
  2794.   Mesh = {
  2795.     Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2796.       local Msh = Create(Mesh)({
  2797.         Parent = Part,
  2798.         Offset = OffSet,
  2799.         Scale = Scale
  2800.       })
  2801.       if Mesh == "SpecialMesh" then
  2802.         Msh.MeshType = MeshType
  2803.         Msh.MeshId = MeshId
  2804.       end
  2805.       return Msh
  2806.     end
  2807.   },
  2808.   Weld = {
  2809.     Create = function(Parent, Part0, Part1, C0, C1)
  2810.       local Weld = Create("Weld")({
  2811.         Parent = Parent,
  2812.         Part0 = Part0,
  2813.         Part1 = Part1,
  2814.         C0 = C0,
  2815.         C1 = C1
  2816.       })
  2817.       return Weld
  2818.     end
  2819.   },
  2820.   Sound = {
  2821.     Create = function(id, par, vol, pit)
  2822.       coroutine.resume(coroutine.create(function()
  2823.         local S = Create("Sound")({
  2824.           Volume = vol,
  2825.           Pitch = pit or 1,
  2826.           SoundId = id,
  2827.           Parent = par or workspace
  2828.         })
  2829.         wait()
  2830.         S:play()
  2831.         game:GetService("Debris"):AddItem(S, 6)
  2832.       end))
  2833.     end
  2834.   },
  2835.   ParticleEmitter = {
  2836.     Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  2837.       local fp = Create("ParticleEmitter")({
  2838.         Parent = Parent,
  2839.         Color = ColorSequence.new(Color1, Color2),
  2840.         LightEmission = LightEmission,
  2841.         Size = Size,
  2842.         Texture = Texture,
  2843.         Transparency = Transparency,
  2844.         ZOffset = ZOffset,
  2845.         Acceleration = Accel,
  2846.         Drag = Drag,
  2847.         LockedToPart = LockedToPart,
  2848.         VelocityInheritance = VelocityInheritance,
  2849.         EmissionDirection = EmissionDirection,
  2850.         Enabled = Enabled,
  2851.         Lifetime = LifeTime,
  2852.         Rate = Rate,
  2853.         Rotation = Rotation,
  2854.         RotSpeed = RotSpeed,
  2855.         Speed = Speed,
  2856.         VelocitySpread = VelocitySpread
  2857.       })
  2858.       return fp
  2859.     end
  2860.   }
  2861. }
  2862. function Snow(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2863.   local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2864.   prt.Anchored = true
  2865.   prt.CFrame = cframe
  2866.   prt.Material = "Neon"
  2867.   local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2868.   game:GetService("Debris"):AddItem(prt, 10)
  2869.   coroutine.resume(coroutine.create(function(Part, Mesh)
  2870.     local SnowTiltX = math.random(-1, 1)
  2871.     local SnowTiltY = math.random(-1, 1)
  2872.     local SnowTiltZ = math.random(-1, 1)
  2873.     for i = 0, 6, delay do
  2874.       swait()
  2875.       Part.Transparency = i
  2876.       Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  2877.       Part.CFrame = Part.CFrame * angles(math.rad(SnowTiltX), math.rad(SnowTiltY), math.rad(SnowTiltZ)) + Vector3.new(0, -0.11, 0)
  2878.     end
  2879.     Part.Parent = nil
  2880.   end), prt, msh)
  2881. end
  2882. function BlockLaser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2883.   local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2884.   prt.Anchored = true
  2885.   prt.CFrame = cframe
  2886.   prt.Material = "Neon"
  2887.   local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2888.   game:GetService("Debris"):AddItem(prt, 10)
  2889.   coroutine.resume(coroutine.create(function(Part, Mesh)
  2890.     for i = 0, 6, delay do
  2891.       swait()
  2892.       Part.Transparency = i
  2893.       Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  2894.     end
  2895.     Part.Parent = nil
  2896.   end), prt, msh)
  2897. end
  2898. function ShadArm(mouse, partt, SpreadAmount)
  2899.   local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  2900.   local MainPos = partt.Position + RootPart.CFrame.lookVector * 1.5
  2901.   local MainPos2 = mouse + SpreadVectors
  2902.   local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  2903.   local speed = 1000
  2904.   local num = 0
  2905.   coroutine.resume(coroutine.create(function()
  2906.     repeat
  2907.       swait()
  2908.       local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  2909.       local mag = (MainPos - pos).magnitude
  2910.       BlockLaser(BrickColor.new("Really black"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0, mag * (speed / (speed / 2)), 0.5, -0.421, 0, -0.021, 0.1)
  2911.       MainPos = MainPos + MouseLook.lookVector * speed
  2912.       num = num - 1
  2913.       MouseLook = MouseLook * angles(math.rad(0), 0, 0)
  2914.       if hit ~= nil then
  2915.         num = 0
  2916.         local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  2917.         refpart.Anchored = true
  2918.         refpart.CFrame = CFrame.new(pos)
  2919.         game:GetService("Debris"):AddItem(refpart, 2)
  2920.       end
  2921.       if num <= 0 then
  2922.         local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  2923.         refpart.Anchored = true
  2924.         refpart.CFrame = CFrame.new(pos)
  2925.         if hit ~= nil then
  2926.           CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  2927.         end
  2928.         game:GetService("Debris"):AddItem(refpart, 0)
  2929.       end
  2930.     until num <= 0
  2931.   end))
  2932. end
  2933. function Lightning(Part0, Part1, Times, Offset, Color, Thickness, Trans, SizeAdd)
  2934.   local magz = (Part0 - Part1).magnitude
  2935.   local curpos = Part0
  2936.   local trz = {
  2937.     -Offset,
  2938.     Offset
  2939.   }
  2940.   for i = 1, Times do
  2941.     local li = Instance.new("Part", Torso)
  2942.     li.Name = "Lightning"
  2943.     li.TopSurface = 0
  2944.     li.Material = "Neon"
  2945.     li.BottomSurface = 0
  2946.     li.Anchored = true
  2947.     li.Locked = true
  2948.     li.Transparency = 0
  2949.     li.BrickColor = Color
  2950.     li.formFactor = "Custom"
  2951.     li.CanCollide = false
  2952.     li.Size = Vector3.new(Thickness, Thickness, magz / Times)
  2953.     local Offzet = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  2954.     local trolpos = CFrame.new(curpos, Part1) * CFrame.new(0, 0, magz / Times).p + Offzet
  2955.     if Times == i then
  2956.       local magz2 = (curpos - Part1).magnitude
  2957.       li.Size = Vector3.new(Thickness, Thickness, magz2)
  2958.       li.CFrame = CFrame.new(curpos, Part1) * CFrame.new(0, 0, -magz2 / 2)
  2959.     else
  2960.       li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / Times / 2)
  2961.     end
  2962.     curpos = li.CFrame * CFrame.new(0, 0, magz / Times / 2).p
  2963.     game.Debris:AddItem(li, 0.01)
  2964.     BlockEffect(Color, li.CFrame, li.Size.X * 20, li.Size.Y * 20, li.Size.Z * 20, SizeAdd, SizeAdd, 0, 0.07, 2)
  2965.   end
  2966. end
  2967. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  2968.   if hit.Parent == nil then
  2969.     return
  2970.   end
  2971.   local h = hit.Parent:FindFirstChild("Humanoid")
  2972.   for _, v in pairs(hit.Parent:children()) do
  2973.     if v:IsA("Humanoid") then
  2974.       h = v
  2975.     end
  2976.   end
  2977.   if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2978.     if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  2979.       return
  2980.     end
  2981.     local c = Create("ObjectValue")({
  2982.       Name = "creator",
  2983.       Value = game:service("Players").LocalPlayer,
  2984.       Parent = h
  2985.     })
  2986.     game:GetService("Debris"):AddItem(c, 0.5)
  2987.     if HitSound ~= nil and HitPitch ~= nil then
  2988.       CreateSound(HitSound, hit, 1, HitPitch)
  2989.     end
  2990.     local Damage = math.random(minim, maxim)
  2991.     local blocked = false
  2992.     local block = hit.Parent:findFirstChild("Block")
  2993.     if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  2994.       blocked = true
  2995.       block.Value = block.Value - 1
  2996.       print(block.Value)
  2997.     end
  2998.     if blocked == false then
  2999.       h.Health = h.Health - Damage
  3000.       ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  3001.     else
  3002.       h.Health = h.Health - Damage / 2
  3003.       ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  3004.     end
  3005.     if Type == "Knockdown" then
  3006.       local hum = hit.Parent.Humanoid
  3007.       hum.PlatformStand = true
  3008.       coroutine.resume(coroutine.create(function(HHumanoid)
  3009.         swait(0.2)
  3010.         HHumanoid.PlatformStand = false
  3011.       end), hum)
  3012.       local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit
  3013.       local bodvol = Create("BodyVelocity")({
  3014.         velocity = angle * knockback,
  3015.         P = 50,
  3016.         maxForce = Vector3.new(80000, 80000, 80000),
  3017.         Parent = hit
  3018.       })
  3019.       local rl = Create("BodyAngularVelocity")({
  3020.         P = 3000,
  3021.         maxTorque = Vector3.new(5000, 5000, 5000) * 50,
  3022.         angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  3023.         Parent = hit
  3024.       })
  3025.       game:GetService("Debris"):AddItem(bodvol, 0.1)
  3026.       game:GetService("Debris"):AddItem(rl, 0.1)
  3027.     elseif Type == "Normal" then
  3028.       local vp = Create("BodyVelocity")({
  3029.         P = 500,
  3030.         maxForce = Vector3.new(math.huge, 0, math.huge),
  3031.         velocity = Property.CFrame.lookVector * knockback
  3032.       })
  3033.       if knockback > 0 then
  3034.         vp.Parent = hit.Parent.Torso
  3035.       end
  3036.       game:GetService("Debris"):AddItem(vp, 0.5)
  3037.     elseif Type == "Impale" then
  3038.       local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Really red", Vector3.new(1, 2, 1), "Neon", 0.2, Vector3.new(0.5, 25, 0.5))
  3039.       Spike.Anchored = true
  3040.       Spike.Rotation = Vector3.new(math.random(-45, 45), 0, math.random(-45, 45))
  3041.       Spike.Position = hit.Parent.Torso.Position
  3042.       Services.Debris:AddItem(Spike, 4)
  3043.       CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, 0.8, 2)
  3044.       hit.Parent.Humanoid.PlatformStand = true
  3045.       swait(1)
  3046.       hit.Parent.Humanoid.PlatformStand = false
  3047.     elseif Type == "Stalk" then
  3048.       if hit.Parent:FindFirstChild("Torso") ~= nil then
  3049.         lasthit = hit.Parent.Torso
  3050.       end
  3051.       local bp = Create("BodyPosition")({
  3052.         P = 900,
  3053.         D = 1000,
  3054.         maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3055.         position = hit.Parent.Torso.Position,
  3056.         Parent = hit.Parent.Torso
  3057.       })
  3058.       game:GetService("Debris"):AddItem(bp, 5)
  3059.     elseif Type == "Up" then
  3060.       local bodyVelocity = Create("BodyVelocity")({
  3061.         velocity = Vector3.new(0, 20, 0),
  3062.         P = 5000,
  3063.         maxForce = Vector3.new(8000, 8000, 8000),
  3064.         Parent = hit
  3065.       })
  3066.       game:GetService("Debris"):AddItem(bodyVelocity, 0.1)
  3067.       local bodyVelocity = Create("BodyVelocity")({
  3068.         velocity = Vector3.new(0, 20, 0),
  3069.         P = 5000,
  3070.         maxForce = Vector3.new(8000, 8000, 8000),
  3071.         Parent = hit
  3072.       })
  3073.       game:GetService("Debris"):AddItem(bodyVelocity, 0.1)
  3074.     elseif Type == "Drag" then
  3075.       coroutine.resume(coroutine.create(function()
  3076.         for i = 1, 10 do
  3077.           ShadArm(hit.Parent.Torso.Position, RootPart, 0)
  3078.           Effects.Sphere.Create(BrickColor.new("Really black"), hit.Parent.Torso.CFrame * cn(0, 0, 0), -100, -0.5, -50, -1, 0, -1, 0.05)
  3079.           local ShadeArmDrag = Create("BodyPosition")({
  3080.             P = 9000,
  3081.             D = 1000,
  3082.             maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3083.             position = RootPart.Position + RootPart.CFrame.lookVector * 6,
  3084.             Parent = hit.Parent.Torso
  3085.           })
  3086.           game:GetService("Debris"):AddItem(ShadeArmDrag, 0.2)
  3087.           wait()
  3088.         end
  3089.       end))
  3090.     elseif Type == "UltSlice" then
  3091.       do
  3092.         local BHE = BlackHole1:Clone()
  3093.         local bp2 = Create("BodyPosition")({
  3094.           P = 900,
  3095.           D = 1000,
  3096.           maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3097.           position = hit.Parent.Head.Position,
  3098.           Parent = hit.Parent.Torso
  3099.         })
  3100.         game:GetService("Debris"):AddItem(bp2, 5)
  3101.         if hit.Parent:FindFirstChild("Torso") ~= nil then
  3102.           coroutine.resume(coroutine.create(function()
  3103.             BHE.Parent = hit.Parent.Torso
  3104.             game:GetService("Debris"):AddItem(BHE, 5)
  3105.             wait(3)
  3106.             BHE.Rate = 0
  3107.           end))
  3108.         end
  3109.         if hit.Parent:FindFirstChild("HumanoidRootPart") ~= nil then
  3110.           for i = 1, 30 do
  3111.             Effects.Break.Create(maincolor, hit.Parent.HumanoidRootPart.CFrame, 10, 0.5, 0.5)
  3112.           end
  3113.         end
  3114.       end
  3115.     elseif Type == "Slice" then
  3116.       local bp2 = Create("BodyPosition")({
  3117.         P = 900,
  3118.         D = 1000,
  3119.         maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3120.         position = hit.Parent.Head.Position,
  3121.         Parent = hit.Parent.Torso
  3122.       })
  3123.       game:GetService("Debris"):AddItem(bp2, 1)
  3124.       if hit.Parent:FindFirstChild("HumanoidRootPart") ~= nil then
  3125.         for i = 1, 10 do
  3126.           Effects.Break.Create(maincolor, hit.Parent.HumanoidRootPart.CFrame, 10, 0.5, 0.5)
  3127.         end
  3128.       end
  3129.     elseif Type == "Snare" then
  3130.       local bp = Create("BodyPosition")({
  3131.         P = 900,
  3132.         D = 1000,
  3133.         maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3134.         position = hit.Parent.Torso.Position,
  3135.         Parent = hit.Parent.Torso
  3136.       })
  3137.       game:GetService("Debris"):AddItem(bp, 1)
  3138.     elseif Type == "Slowness" then
  3139.       local SpeedSave = hit.Parent.Humanoid.WalkSpeed
  3140.       if SpeedSave > 6 then
  3141.         if elementmode == "Mode 4" then
  3142.           coroutine.resume(coroutine.create(function()
  3143.             for i = 1, 10 do
  3144.               hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed - 0.5
  3145.               wait()
  3146.             end
  3147.           end))
  3148.           wait(1)
  3149.           coroutine.resume(coroutine.create(function()
  3150.             for i = 1, 10 do
  3151.               hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed + 0.5
  3152.               wait()
  3153.             end
  3154.           end))
  3155.         else
  3156.           coroutine.resume(coroutine.create(function()
  3157.             for i = 1, 10 do
  3158.               hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed - 0.25
  3159.               wait()
  3160.             end
  3161.           end))
  3162.           wait(1)
  3163.           coroutine.resume(coroutine.create(function()
  3164.             for i = 1, 10 do
  3165.               hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed + 0.25
  3166.               wait()
  3167.             end
  3168.           end))
  3169.         end
  3170.       end
  3171.     elseif Type == "Firedmg" then
  3172.       coroutine.resume(coroutine.create(function()
  3173.         for i = 1, 10 do
  3174.           if hit.Parent:FindFirstChild("Torso") ~= nil then
  3175.             BlockEffect(BrickColor.new("Really black"), hit.Parent.Head.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 1)
  3176.             wait()
  3177.           end
  3178.         end
  3179.       end))
  3180.     elseif Type == "Freeze" then
  3181.       local bp = Create("BodyPosition")({
  3182.         P = 1000,
  3183.         D = 1000,
  3184.         maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3185.         position = hit.Parent.Torso.Position,
  3186.         Parent = hit.Parent.Torso
  3187.       })
  3188.       game:GetService("Debris"):AddItem(bp, 4)
  3189.       coroutine.resume(coroutine.create(function()
  3190.         for i = 1, 35 do
  3191.           IcePartFunk(hit.Parent.Torso, 0.6, 1, 1.5)
  3192.         end
  3193.         hit.Parent.Torso.Anchored = true
  3194.         wait(4)
  3195.         hit.Parent.Torso.Anchored = false
  3196.       end))
  3197.       coroutine.resume(coroutine.create(function()
  3198.         for i = 1, 10 do
  3199.           Snow(maincolor, hit.Parent.Torso.CFrame * cn(math.random(-3, 3), math.random(4, 6), math.random(-3, 3)), 0.3, 0.2, 0.3, 0, 0, 0, 0.01)
  3200.           wait(0.4)
  3201.         end
  3202.       end))
  3203.     elseif Type == "Freeze2" then
  3204.       local BodPos = Create("BodyPosition")({
  3205.         P = 50000,
  3206.         D = 1000,
  3207.         maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3208.         position = hit.Parent.Torso.Position,
  3209.         Parent = hit.Parent.Torso
  3210.       })
  3211.       local BodGy = Create("BodyGyro")({
  3212.         maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  3213.         P = 20000,
  3214.         Parent = hit.Parent.Torso,
  3215.         cframe = hit.Parent.Torso.CFrame
  3216.       })
  3217.       hit.Parent.Torso.Anchored = true
  3218.       coroutine.resume(coroutine.create(function(Part)
  3219.         swait(1.5)
  3220.         Part.Anchored = false
  3221.       end), hit.Parent.Torso)
  3222.       game:GetService("Debris"):AddItem(BodPos, 3)
  3223.       game:GetService("Debris"):AddItem(BodGy, 3)
  3224.     end
  3225.     local debounce = Create("BoolValue")({
  3226.       Name = "DebounceHit",
  3227.       Parent = hit.Parent,
  3228.       Value = true
  3229.     })
  3230.     game:GetService("Debris"):AddItem(debounce, Delay)
  3231.     c = Instance.new("ObjectValue")
  3232.     c.Name = "creator"
  3233.     c.Value = Player
  3234.     c.Parent = h
  3235.     game:GetService("Debris"):AddItem(c, 0.5)
  3236.   end
  3237. end
  3238. function ShowDamage(Pos, Text, Time, Color)
  3239.   local Rate = 0.033333333333333
  3240.   if not Pos then
  3241.     local Pos = Vector3.new(0, 0, 0)
  3242.   end
  3243.   local Text = Text or ""
  3244.   local Time = Time or 2
  3245.   if not Color then
  3246.     local Color = Color3.new(1, 0, 1)
  3247.   end
  3248.   local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  3249.   EffectPart.Anchored = true
  3250.   local BillboardGui = Create("BillboardGui")({
  3251.     Size = UDim2.new(3, 0, 3, 0),
  3252.     Adornee = EffectPart,
  3253.     Parent = EffectPart
  3254.   })
  3255.   local TextLabel = Create("TextLabel")({
  3256.     BackgroundTransparency = 1,
  3257.     Size = UDim2.new(1, 0, 1, 0),
  3258.     Text = Text,
  3259.     TextColor3 = Color,
  3260.     TextScaled = true,
  3261.     Font = Enum.Font.ArialBold,
  3262.     Parent = BillboardGui
  3263.   })
  3264.   game.Debris:AddItem(EffectPart, Time + 0.1)
  3265.   EffectPart.Parent = game:GetService("Workspace")
  3266.   delay(0, function()
  3267.     local Frames = Time / Rate
  3268.     for Frame = 1, Frames do
  3269.       wait(Rate)
  3270.       local Percent = Frame / Frames
  3271.       EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  3272.       TextLabel.TextTransparency = Percent
  3273.     end
  3274.     if EffectPart and EffectPart.Parent then
  3275.       EffectPart:Destroy()
  3276.     end
  3277.   end)
  3278. end
  3279. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  3280.   for _, c in pairs(workspace:children()) do
  3281.     local hum = c:findFirstChild("Humanoid")
  3282.     if hum ~= nil then
  3283.       local head = c:findFirstChild("Head")
  3284.       if head ~= nil then
  3285.         local targ = head.Position - Part.Position
  3286.         local mag = targ.magnitude
  3287.         if magni >= mag and c.Name ~= Player.Name then
  3288.           Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  3289.         end
  3290.       end
  3291.     end
  3292.   end
  3293. end
  3294. function MagniKILL(Part, magni, knock, Type)
  3295.   for _, c in pairs(workspace:children()) do
  3296.     local hum = c:findFirstChild("Humanoid")
  3297.     if hum ~= nil then
  3298.       local head = c:findFirstChild("Head")
  3299.       if head ~= nil then
  3300.         local targ = head.Position - Part.Position
  3301.         local mag = targ.magnitude
  3302.         if magni >= mag and c.Name ~= Player.Name then
  3303.           hum.Health = 0
  3304.         end
  3305.       end
  3306.     end
  3307.   end
  3308. end
  3309.  
  3310. ---rip cloths---
  3311. for _,v in pairs(Character:children()) do
  3312. if v:IsA("Shirt") then
  3313. v.ShirtTemplate = "rbxassetid://"
  3314. elseif v:IsA("Pants") then
  3315. v.PantsTemplate = "rbxassetid://"
  3316. elseif v:IsA("ShirtGraphic") then
  3317. v:Remove()
  3318. wait(.1)
  3319. Torso.roblox:Remove()
  3320. elseif v:IsA("Accessory") then
  3321. v:Remove()
  3322. end
  3323. end
  3324.  
  3325. ---myface!1---
  3326. local p = game.Players.LocalPlayer;
  3327. local c = p.Character;
  3328. local h = c:WaitForChild'Head';
  3329. local f = h:WaitForChild'face';
  3330. f.Texture = 'rbxassetid://1117324305';
  3331.  
  3332.  
  3333. EffectModel = Instance.new("Model", Character)
  3334. EffectModel.Name = "Effects"
  3335. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  3336.   local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3337.   prt.Anchored = true
  3338.   prt.CFrame = cframe
  3339.   local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3340.   game:GetService("Debris"):AddItem(prt, 10)
  3341.   if Type == 1 or Type == nil then
  3342.     table.insert(Effects, {
  3343.       prt,
  3344.       "Block1",
  3345.       delay,
  3346.       x3,
  3347.       y3,
  3348.       z3,
  3349.       msh
  3350.     })
  3351.   elseif Type == 2 then
  3352.     table.insert(Effects, {
  3353.       prt,
  3354.       "Block2",
  3355.       delay,
  3356.       x3,
  3357.       y3,
  3358.       z3,
  3359.       msh
  3360.     })
  3361.   elseif Type == 3 then
  3362.     table.insert(Effects, {
  3363.       prt,
  3364.       "Block3",
  3365.       delay,
  3366.       x3,
  3367.       y3,
  3368.       z3,
  3369.       msh
  3370.     })
  3371.   end
  3372. end
  3373. function CreateSound(id, par, vol, pit)
  3374.   coroutine.resume(coroutine.create(function()
  3375.     local sou = Instance.new("Sound", par or workspace)
  3376.     sou.Volume = vol
  3377.     sou.Pitch = pit or 1
  3378.     sou.SoundId = id
  3379.     swait()
  3380.     sou:play()
  3381.     game:GetService("Debris"):AddItem(sou, 6)
  3382.   end))
  3383. end
  3384. function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3385.   local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  3386.   prt.Anchored = true
  3387.   prt.CFrame = cframe
  3388.   prt.Material = "Neon"
  3389.   local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3390.   game:GetService("Debris"):AddItem(prt, 10)
  3391.   coroutine.resume(coroutine.create(function(Part, Mesh)
  3392.     for i = 0, 6, delay do
  3393.       swait()
  3394.       Part.Transparency = i
  3395.       Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  3396.     end
  3397.     Part.Parent = nil
  3398.   end), prt, msh)
  3399. end
  3400. function shoottraildd(mouse, partt, SpreadAmount)
  3401.   local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount / 10, SpreadAmount / 10), math.random(-SpreadAmount, SpreadAmount))
  3402.   local MainPos = mouse + Vector3.new(0, 6, 0) + RootPart.CFrame.lookVector * -2
  3403.   local MainPos2 = mouse + SpreadVectors
  3404.   local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  3405.   local speed = 100
  3406.   local num = 1
  3407.   coroutine.resume(coroutine.create(function()
  3408.     repeat
  3409.       swait()
  3410.       local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  3411.       local mag = (MainPos - pos).magnitude
  3412.       Laser(maincolor, CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0, mag * (speed / (speed / 2)), 0, 0, 0, 0, 10)
  3413.       MainPos = MainPos + MouseLook.lookVector * speed
  3414.       num = num - 1
  3415.       MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  3416.       if hit ~= nil then
  3417.         num = 0
  3418.         local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3419.         refpart.Anchored = true
  3420.         refpart.CFrame = CFrame.new(pos)
  3421.         game:GetService("Debris"):AddItem(refpart, 2)
  3422.       end
  3423.       if num <= 0 then
  3424.         local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3425.         refpart.Anchored = true
  3426.         refpart.CFrame = CFrame.new(pos)
  3427.         if hit ~= nil then
  3428.           GroundPartFunk2(refpart, EffectModel, "Really black", 1, 0.05, 0.05, 10)
  3429.           Effects.Sphere.Create(BrickColor.new("Really black"), refpart.CFrame * cn(0, 0, 0), 60, 0.05, 60, -10, 0, -10, 0.15)
  3430.           Effects.Sphere.Create(maincolor, refpart.CFrame * cn(0, 2.97, 0), 60, 60, 60, -10, -10, -10, 0.15)
  3431.           MagniDamage(refpart, 6, 30, 45, 0, "Slice")
  3432.         end
  3433.         game:GetService("Debris"):AddItem(refpart, 0)
  3434.       end
  3435.     until num <= 0
  3436.   end))
  3437. end
  3438. function shoottraildd2(mouse, partt, SpreadAmount)
  3439.   local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  3440.   local MainPos = partt.Position + RootPart.CFrame.lookVector * 1.5
  3441.   local MainPos2 = mouse + SpreadVectors
  3442.   local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  3443.   local speed = 1000
  3444.   local num = 0
  3445.   coroutine.resume(coroutine.create(function()
  3446.     repeat
  3447.       swait()
  3448.       local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  3449.       local mag = (MainPos - pos).magnitude
  3450.       BlockLaser(maincolor, CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.475, 0, -0.475, 0.14)
  3451.       BlockLaser(BrickColor.new("Really red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0.5, mag * (speed / (speed / 2)), 0.5, -0.475, 0, -0.475, 0.14)
  3452.       MainPos = MainPos + MouseLook.lookVector * speed
  3453.       num = num - 1
  3454.       MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  3455.       if hit ~= nil then
  3456.         num = 0
  3457.         local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3458.         refpart.Anchored = true
  3459.         refpart.CFrame = CFrame.new(pos)
  3460.         game:GetService("Debris"):AddItem(refpart, 2)
  3461.       end
  3462.       if num <= 0 then
  3463.         local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3464.         refpart.Anchored = true
  3465.         refpart.CFrame = CFrame.new(pos)
  3466.         if hit ~= nil then
  3467.           CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  3468.           BlockEffect(BrickColor.new("Really black"), refpart.CFrame, 1, 1, 1, 2.5, 2.5, 2.5, 0.08, 3)
  3469.           BlockEffect(maincolor, refpart.CFrame, 1, 1, 1, 2, 2, 2, 0.08)
  3470.           BlockEffect(maincolor, refpart.CFrame, 1, 1, 1, 2, 2, 2, 0.08)
  3471.           BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 3, 3, 3, 0.1)
  3472.           MagniDamage(refpart, 6, 2, 5, 0, "Slowness")
  3473.         end
  3474.         game:GetService("Debris"):AddItem(refpart, 0)
  3475.       end
  3476.     until num <= 0
  3477.   end))
  3478. end
  3479. function shoottraildd3(mouse, partt, SpreadAmount, dmg)
  3480.   local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  3481.   local MainPos = mouse + Vector3.new(0, 500, 0) + SpreadVectors
  3482.   local MainPos2 = mouse + SpreadVectors + Vector3.new(0, -110, 0)
  3483.   local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  3484.   local speed = 1000000
  3485.   local num = 5
  3486.   coroutine.resume(coroutine.create(function()
  3487.     repeat
  3488.       swait()
  3489.       local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  3490.       local mag = (MainPos - pos).magnitude
  3491.       BlockLaser(maincolor, CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0.5, mag * (speed / (speed / 2)), 0.5, -0.275, 0, -0.275, 0.35)
  3492.       MainPos = MainPos + MouseLook.lookVector * speed
  3493.       num = num - 1
  3494.       MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  3495.       if hit ~= nil then
  3496.         num = 0
  3497.         local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3498.         refpart.Anchored = true
  3499.         refpart.CFrame = CFrame.new(pos)
  3500.         game:GetService("Debris"):AddItem(refpart, 2)
  3501.       end
  3502.       if num <= 0 then
  3503.         local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3504.         refpart.Anchored = true
  3505.         refpart.CFrame = CFrame.new(pos)
  3506.         if hit ~= nil then
  3507.           Effects.Sphere.Create(BrickColor.new("Really black"), refpart.CFrame * cn(0, 0, 0), 60, 0.05, 60, -60, 0, -60, 0.1)
  3508.           Effects.Sphere.Create(maincolor, refpart.CFrame * cn(0, 1.97, 0), 1, 10, 1, 15, 40, 15, 0.1)
  3509.           Effects.Sphere.Create(maincolor, refpart.CFrame * cn(0, 1.97, 0), 10, 0.05, 10, 15, 0, 15, 0.1)
  3510.           MagniDamage(refpart, 14, 15, 15, 0, "Slice")
  3511.         end
  3512.         game:GetService("Debris"):AddItem(refpart, 0)
  3513.       end
  3514.     until num <= 0
  3515.   end))
  3516. end
  3517. function shoottraildd4(mouse, partt, SpreadAmount)
  3518.   local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  3519.   local MainPos = partt.Position
  3520.   local MainPos2 = mouse + SpreadVectors
  3521.   local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  3522.   local speed = 150
  3523.   local num = 0
  3524.   coroutine.resume(coroutine.create(function()
  3525.     repeat
  3526.       swait()
  3527.       local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  3528.       local mag = (MainPos - pos).magnitude
  3529.       Laser(BrickColor.new("Gold"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0, mag * (speed / (speed / 2)), 0, 0, 0, 0, 10)
  3530.       MainPos = MainPos + MouseLook.lookVector * speed
  3531.       num = num - 1
  3532.       MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  3533.       if hit ~= nil then
  3534.         num = 0
  3535.         local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3536.         refpart.Anchored = true
  3537.         refpart.CFrame = CFrame.new(pos)
  3538.         game:GetService("Debris"):AddItem(refpart, 2)
  3539.       end
  3540.       if num <= 0 then
  3541.         local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3542.         refpart.Anchored = true
  3543.         refpart.CFrame = CFrame.new(pos)
  3544.         if hit ~= nil then
  3545.           CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  3546.           MagniDamage(refpart, 3, 0.001, 0.01, 0, "Stalk")
  3547.         end
  3548.         game:GetService("Debris"):AddItem(refpart, 0)
  3549.       end
  3550.     until num <= 0
  3551.   end))
  3552. end
  3553. function shoottraildd5(mouse, partt, SpreadAmount)
  3554.   local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  3555.   local MainPos = partt.Position + RootPart.CFrame.lookVector * 2.5
  3556.   local MainPos2 = mouse + SpreadVectors
  3557.   local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  3558.   local speed = 3
  3559.   local num = 50
  3560.   coroutine.resume(coroutine.create(function()
  3561.     repeat
  3562.       swait()
  3563.       local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  3564.       local mag = (MainPos - pos).magnitude
  3565.       BlockLaser(BrickColor.new("Really black"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 0.1, 0.175, 0, 0.175, 0.14)
  3566.       MainPos = MainPos + MouseLook.lookVector * speed
  3567.       num = num - 1
  3568.       MouseLook = MouseLook * angles(math.rad(0), 0, 0)
  3569.       if hit ~= nil then
  3570.         num = 0
  3571.         local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3572.         refpart.Anchored = true
  3573.         refpart.CFrame = CFrame.new(pos)
  3574.         game:GetService("Debris"):AddItem(refpart, 2)
  3575.       end
  3576.       if num <= 0 then
  3577.         local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3578.         refpart.Anchored = true
  3579.         refpart.CFrame = CFrame.new(pos)
  3580.         if hit ~= nil then
  3581.           CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  3582.           BlockEffect(BrickColor.new("Really black"), refpart.CFrame, 1, 1, 1, 5, 5, 5, 0.1)
  3583.           MagniDamage(refpart, 8, 3, 15, 0, "Drag")
  3584.         end
  3585.         game:GetService("Debris"):AddItem(refpart, 1)
  3586.       end
  3587.     until num <= 0
  3588.   end))
  3589. end
  3590. local Blood1 = Create("ParticleEmitter")({
  3591.   Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  3592.   Transparency = NumberSequence.new(0.1, 1),
  3593.   Size = NumberSequence.new(0.5, 0),
  3594.   Texture = "rbxassetid://602578593",
  3595.   Lifetime = NumberRange.new(0.8),
  3596.   Rate = 255,
  3597.   VelocitySpread = 40,
  3598.   Rotation = NumberRange.new(100),
  3599.   Speed = NumberRange.new(5),
  3600.   LightEmission = 0,
  3601.   LockedToPart = false,
  3602.   Acceleration = Vector3.new(0, -10, 0),
  3603.   EmissionDirection = "Bottom"
  3604. })
  3605. local Blood2 = Create("ParticleEmitter")({
  3606.   Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  3607.   Transparency = NumberSequence.new(0.1, 1),
  3608.   Size = NumberSequence.new(0.3, 0),
  3609.   Texture = "rbxassetid://602578593",
  3610.   Lifetime = NumberRange.new(0.8),
  3611.   Rate = 255,
  3612.   VelocitySpread = 180,
  3613.   Rotation = NumberRange.new(100),
  3614.   Speed = NumberRange.new(2),
  3615.   LightEmission = 0.1,
  3616.   LockedToPart = false,
  3617.   Acceleration = Vector3.new(0, -5, 0),
  3618.   EmissionDirection = "Bottom"
  3619. })
  3620. function HitpartFunk3(HPart3, Xv, Yv, Zv)
  3621.   Hitpart3 = Instance.new("Part", EffectModel)
  3622.   RemoveOutlines(Hitpart3)
  3623.   Hitpart3.Size = Vector3.new(1, 1, 1)
  3624.   Hitpart3.CanCollide = false
  3625.   HuW3 = Instance.new("Weld")
  3626.   HuW3.Name = "GuW"
  3627.   HuW3.Part0 = HPart3
  3628.   HuW3.C0 = cn(Xv, Yv, Zv)
  3629.   HuW3.C1 = cn(0, 0, 0)
  3630.   HuW3.Part1 = Hitpart3
  3631.   HuW3.Parent = HPart3
  3632.   Hitpart3.Transparency = 1
  3633.   game:GetService("Debris"):AddItem(Hitpart3, 20)
  3634. end
  3635. function HitpartFunk2(HPart2, Xv, Yv, Zv)
  3636.   Hitpart2 = Instance.new("Part", EffectModel)
  3637.   RemoveOutlines(Hitpart2)
  3638.   Hitpart2.Size = Vector3.new(1, 1, 1)
  3639.   Hitpart2.CanCollide = false
  3640.   HuW2 = Instance.new("Weld")
  3641.   HuW2.Name = "GuW"
  3642.   HuW2.Part0 = HPart2
  3643.   HuW2.C0 = cn(Xv, Yv, Zv)
  3644.   HuW2.C1 = cn(0, 0, 0)
  3645.   HuW2.Part1 = Hitpart2
  3646.   HuW2.Parent = HPart2
  3647.   Hitpart2.Transparency = 1
  3648.   game:GetService("Debris"):AddItem(Hitpart2, 20)
  3649. end
  3650. function HitpartFunk(HPart, Min, Max, Xv, Yv, Zv, atype, kb)
  3651.   Hitpart = Instance.new("Part", EffectModel)
  3652.   RemoveOutlines(Hitpart)
  3653.   Hitpart.Size = Vector3.new(1, 1, 1)
  3654.   Hitpart.CanCollide = false
  3655.   HuW = Instance.new("Weld")
  3656.   HuW.Name = "GuW"
  3657.   HuW.Part0 = HPart
  3658.   HuW.C0 = cn(Xv, Yv, Zv)
  3659.   HuW.C1 = cn(0, 0, 0)
  3660.   HuW.Part1 = Hitpart
  3661.   HuW.Parent = HPart
  3662.   Hitpart.Transparency = 1
  3663.   game:GetService("Debris"):AddItem(Hitpart2, 20)
  3664.   MagniDamage(Hitpart, 4.5, Min, Max, kb, atype)
  3665. end
  3666. function HitpartFunk4(HPart, Min, Max, Xv, Yv, Zv, atype, kb)
  3667.   Hitpart4 = Instance.new("Part", EffectModel)
  3668.   RemoveOutlines(Hitpart4)
  3669.   Hitpart4.Size = Vector3.new(1, 1, 1)
  3670.   Hitpart4.CanCollide = false
  3671.   HuW4 = Instance.new("Weld")
  3672.   HuW4.Name = "HuW4"
  3673.   HuW4.Part0 = HPart
  3674.   HuW4.C0 = cn(Xv, Yv, Zv)
  3675.   HuW4.C1 = cn(0, 0, 0)
  3676.   HuW4.Part1 = Hitpart4
  3677.   HuW4.Parent = HPart
  3678.   Hitpart4.Transparency = 1
  3679.   game:GetService("Debris"):AddItem(Hitpart4, 1)
  3680.   MagniDamage(Hitpart4, 6.5, Min, Max, kb, atype)
  3681. end
  3682. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3683.   Hitboxpart = Instance.new("Part", EffectModel)
  3684.   RemoveOutlines(Hitboxpart)
  3685.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3686.   Hitboxpart.CanCollide = false
  3687.   Hitboxpart.Transparency = 1
  3688.   Hitboxpart.Anchored = true
  3689.   Hitboxpart.CFrame = Pose
  3690.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3691.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3692. end
  3693. wait2 = false
  3694. combo = 1
  3695. mouse.Button1Down:connect(function(key)
  3696.   if attack == false then
  3697.     attack = true
  3698.     Humanoid.WalkSpeed = 3.01
  3699.     if combo == 1 and wait2 == false then
  3700.       wait2 = true
  3701.       CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", LeftArm, 1, 0.8)
  3702.       for i = 0, 1, 0.1 do
  3703.         swait()
  3704.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.3)
  3705.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.1)
  3706.         RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, 0.8) * angles(math.rad(90), math.rad(-10), math.rad(90)), 0.1)
  3707.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  3708.         RH.C0 = clerp(RH.C0, cn(1, -1, -0.2) * RHCF * angles(math.rad(0), math.rad(25), math.rad(-10)), 0.3)
  3709.         LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(45), math.rad(0)), 0.3)
  3710.       end
  3711.       HitboxFunction(RootPart.CFrame * cn(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  3712.       for i = 0, 1, 0.1 do
  3713.         swait()
  3714.         BlockEffect(maincolor, SwHandle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3715.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  3716.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.1)
  3717.         RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(0)), 0.4)
  3718.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  3719.         RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  3720.         LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  3721.       end
  3722.       combo = 2
  3723.     end
  3724.     if combo == 2 and wait2 == false then
  3725.       wait2 = true
  3726.       for i = 0, 1, 0.1 do
  3727.         swait()
  3728.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  3729.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.1)
  3730.         RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.3, -0.4) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.1)
  3731.         LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.1)
  3732.         RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  3733.         LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  3734.       end
  3735.       HitboxFunction(RootPart.CFrame * cn(0, 0, -3), 0.5, 1, 1, 1, 5, 10, 20, 3, "Normal")
  3736.       for i = 0, 0.5, 0.1 do
  3737.         swait()
  3738.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(4), math.rad(0), math.rad(45)), 0.3)
  3739.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.1)
  3740.         RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.7, -0.4) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.2)
  3741.         LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.3)
  3742.         RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  3743.         LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  3744.       end
  3745.       CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260435136", SwHandle, 2, 0.9)
  3746.       BlockEffect(maincolor, Hitboxpart.CFrame, 11, 11, 11, 10, 10, 10, 0.08, 2)
  3747.       for i = 0, 0.8, 0.1 do
  3748.         swait()
  3749.         HitboxFunction(RootPart.CFrame * cn(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  3750.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(-16), math.rad(0), math.rad(-45)), 0.3)
  3751.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(35)), 0.1)
  3752.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, -0.4) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5)
  3753.         LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.3)
  3754.         RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(45), math.rad(0)), 0.3)
  3755.         LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(25), math.rad(50)), 0.3)
  3756.       end
  3757.       combo = 3
  3758.     end
  3759.     if combo == 3 and wait2 == false then
  3760.       wait2 = true
  3761.       CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", SwHandle, 1, 0.8)
  3762.       for i = 0, 1, 0.1 do
  3763.         swait()
  3764.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(-90)), 0.3)
  3765.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  3766.         RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(95 + 0 * math.cos(sine / 25)), math.rad(95 + 1 * math.cos(sine / 25))), 0.4)
  3767.         LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -0.2) * angles(math.rad(90), math.rad(0), math.rad(45 + 1 * math.cos(sine / 25))), 0.2)
  3768.         RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  3769.         LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  3770.       end
  3771.       HitboxFunction(RootPart.CFrame * cn(0, 0, -2), 0.1, 1, 1, 1, 5, 10, 20, 3, "Normal")
  3772.       for i = 0, 1, 0.1 do
  3773.         swait()
  3774.         BlockEffect(maincolor, RightArm.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3775.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(45)), 0.3)
  3776.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.2)
  3777.         RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(45 + 0 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.4)
  3778.         LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(45), math.rad(0), math.rad(20 + 1 * math.cos(sine / 25))), 0.3)
  3779.         RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * RHCF * angles(math.rad(5 + 1 * math.cos(sine / 25)), math.rad(-50), math.rad(8 + 1 * math.cos(sine / 25))), 0.2)
  3780.         LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-5 + 1 * math.cos(sine / 25)), math.rad(-50), math.rad(20 + 1 * math.cos(sine / 25))), 0.2)
  3781.       end
  3782.       for i = 0, 0.5, 0.1 do
  3783.         swait()
  3784.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(45)), 0.3)
  3785.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.2)
  3786.         RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(45 + 0 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.4)
  3787.         LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(45), math.rad(0), math.rad(20 + 1 * math.cos(sine / 25))), 0.3)
  3788.         RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * RHCF * angles(math.rad(5 + 1 * math.cos(sine / 25)), math.rad(-50), math.rad(8 + 1 * math.cos(sine / 25))), 0.2)
  3789.         LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-5 + 1 * math.cos(sine / 25)), math.rad(-50), math.rad(20 + 1 * math.cos(sine / 25))), 0.2)
  3790.       end
  3791.       combo = 1
  3792.     end
  3793.     Humanoid.WalkSpeed = 16
  3794.     wait2 = false
  3795.     attack = false
  3796.   end
  3797. end)
  3798. local s = Instance.new("Sound", Torso)
  3799. s.Name = "BGMusic"
  3800. s.SoundId = "http://www.roblox.com/asset/?id=831135257"
  3801. s.Pitch = 1
  3802. s.Volume = 2
  3803. s.Looped = true
  3804. s.archivable = false
  3805. s:play()
  3806. function resetmode()
  3807.   for i, v in pairs(ArmorColorParts) do
  3808.     v.BrickColor = BrickColor.new("Dark stone grey")
  3809.     v.Material = "Metal"
  3810.     v.Transparency = 0
  3811.   end
  3812.   for i, v in pairs(NeonColorParts) do
  3813.     maincolor = BrickColor.new("Gold")
  3814.     v.BrickColor = maincolor
  3815.     v.Material = "Neon"
  3816.     v.Transparency = 0
  3817.   end
  3818.   s.SoundId = "http://www.roblox.com/asset/?id=831135257"
  3819.   s:play()
  3820.   Character.Head.face.Texture = "http://www.roblox.com/asset/?id=192316062"
  3821.   Character.Head.face.Transparency = 0
  3822.   Eye.BrickColor = BrickColor.new("Really black")
  3823.   Eye.Transparency = 0
  3824.   s.Volume = 1.7
  3825. end
  3826. elementwait = false
  3827. mouse.KeyDown:connect(function(key)
  3828.   if attack == false then
  3829.     if key == "q" and elementmode == "Mode 1" then
  3830.       elementmode = "Mode 2"
  3831.       s.SoundId = "http://www.roblox.com/asset/?id=539526132"
  3832.       s:play()
  3833.       RoHead = Instance.new("Part")
  3834.       RoHead.Parent = Character
  3835.       RoHead.Size = Vector3.new(0.2, 0.2, 0.2)
  3836.       RoHead.Archivable = true
  3837.       RoHead.Transparency = 0
  3838.       RoHead.Shape = "Ball"
  3839.       RoHead.BrickColor = BrickColor.new("Crimson")
  3840.       RoHead.Material = "SmoothPlastic"
  3841.       RoHead.CanCollide = false
  3842.       local mesh = Instance.new("SpecialMesh", RoHead)
  3843.       mesh.MeshId = "rbxassetid://1098615373"
  3844.       mesh.Scale = Vector3.new(1, 1, 1)
  3845.       local weld2en = Instance.new("Weld")
  3846.       weld2en.Parent = Character.Head
  3847.       weld2en.Part0 = Character.Head
  3848.       weld2en.Part1 = RoHead
  3849.       weld2en.C1 = cn(0, -0.01, 0) * angles(math.rad(0), math.rad(180), math.rad(0))
  3850.       local eye2 = Instance.new("Part")
  3851.       eye2.Parent = RoHead
  3852.       eye2.Size = Vector3.new(0.2, 0.2, 0.2)
  3853.       eye2.Archivable = true
  3854.       eye2.Transparency = 0
  3855.       eye2.Shape = "Ball"
  3856.       eye2.BrickColor = maincolor
  3857.       eye2.Material = "Neon"
  3858.       eye2.CanCollide = false
  3859.       local mesh = Instance.new("SpecialMesh", eye2)
  3860.       mesh.MeshType = "Sphere"
  3861.       mesh.Scale = Vector3.new(0.7, 0.7, 0.7)
  3862.       local weld3en = Instance.new("Weld")
  3863.       weld3en.Parent = Character.Head
  3864.       weld3en.Part0 = Character.Head
  3865.       weld3en.Part1 = eye2
  3866.       weld3en.C1 = CFrame.new(-0.48, -0.2, 0.3275)
  3867.       table.insert(NeonColorParts, eye2)
  3868.       BC.HeadColor = BrickColor.new("Really black")
  3869.       for i, v in pairs(ArmorColorParts) do
  3870.         v.BrickColor = BrickColor.new("Bright red")
  3871.         v.Material = "Metal"
  3872.         v.Transparency = 0
  3873.       end
  3874.       for i, v in pairs(NeonColorParts) do
  3875.         maincolor = BrickColor.new("White")
  3876.         v.BrickColor = maincolor
  3877.         v.Material = "Neon"
  3878.         v.Transparency = 0
  3879.       end
  3880.     elseif key == "q" and elementmode == "Mode 2" then
  3881.       elementmode = "Mode 1"
  3882.       resetmode()
  3883.       BC.HeadColor = BCsave.HeadColor
  3884.       RoHead:Destroy()
  3885.     end
  3886.     if key == "e" and elementmode == "Mode 1" then
  3887.       elementmode = "Mode 3"
  3888.       s.SoundId = "http://www.roblox.com/asset/?id=250923014"
  3889.       s:play()
  3890.       for i, v in pairs(ArmorColorParts) do
  3891.         v.BrickColor = BrickColor.new("Really black")
  3892.         v.Material = "Plastic"
  3893.         v.Transparency = 0
  3894.       end
  3895.       for i, v in pairs(NeonColorParts) do
  3896.         maincolor = BrickColor.new("New Yeller")
  3897.         v.BrickColor = maincolor
  3898.         v.Material = "Neon"
  3899.         v.Transparency = 0
  3900.       end
  3901.       Character.Head.face.Texture = "http://www.roblox.com/asset/?id=1058556354"
  3902.     elseif key == "e" and elementmode == "Mode 3" then
  3903.       elementmode = "Mode 1"
  3904.       resetmode()
  3905.     end
  3906.     if key == "r" and elementmode == "Mode 1" then
  3907.       elementmode = "Mode 4"
  3908.       s.SoundId = "http://www.roblox.com/asset/?id=925488833"
  3909.       s:play()
  3910.       Character.Head.face.Texture = "http://www.roblox.com/asset/?id=419010253"
  3911.       Character.Head.face.Transparency = 1
  3912.       for i, v in pairs(ArmorColorParts) do
  3913.         v.BrickColor = BrickColor.new("Hurricane grey")
  3914.         v.Material = "Granite"
  3915.         v.Transparency = 0.2
  3916.       end
  3917.       for i, v in pairs(NeonColorParts) do
  3918.         maincolor = BrickColor.new("Pastel light blue")
  3919.         v.BrickColor = maincolor
  3920.         v.Material = "Neon"
  3921.         v.Transparency = 0
  3922.       end
  3923.     elseif key == "r" and elementmode == "Mode 4" then
  3924.       elementmode = "Mode 1"
  3925.       resetmode()
  3926.     end
  3927.     if key == "t" and elementmode == "Mode 1" then
  3928.       elementmode = "Mode 5"
  3929.       s.SoundId = "http://www.roblox.com/asset/?id=156879167"
  3930.       s:play()
  3931.       for i, v in pairs(ArmorColorParts) do
  3932.         v.BrickColor = BrickColor.new("Really black")
  3933.         v.Material = "Slate"
  3934.         v.Transparency = 0.01
  3935.       end
  3936.       for i, v in pairs(NeonColorParts) do
  3937.         maincolor = BrickColor.new("Really red")
  3938.         v.BrickColor = maincolor
  3939.         v.Material = "Neon"
  3940.         v.Transparency = 0
  3941.       end
  3942.       eye1.Material = "Neon"
  3943.       eye1.BrickColor = BrickColor.new("Really red")
  3944.       Character.Head.face.Texture = "http://www.roblox.com/asset/?id=939036084"
  3945.     elseif key == "t" and elementmode == "Mode 5" then
  3946.       elementmode = "Mode 1"
  3947.       resetmode()
  3948.     end
  3949.     if key == "y" and elementmode == "Mode 1" then
  3950.       elementmode = "Mode 6"
  3951.       s.SoundId = "http://www.roblox.com/asset/?id=657142623"
  3952.       s:play()
  3953.       for i, v in pairs(ArmorColorParts) do
  3954.         v.BrickColor = BrickColor.new("Gold")
  3955.         v.Material = "Neon"
  3956.         v.Transparency = 0
  3957.       end
  3958.       for i, v in pairs(NeonColorParts) do
  3959.         maincolor = BrickColor.new("White")
  3960.         v.BrickColor = maincolor
  3961.         v.Material = "Neon"
  3962.         v.Transparency = 0
  3963.       end
  3964.       s.Volume = 2
  3965.     elseif key == "y" and elementmode == "Mode 6" then
  3966.       elementmode = "Mode 1"
  3967.       resetmode()
  3968.     end
  3969.   end
  3970. end)
  3971. attackz = false
  3972. attackx = false
  3973. attackc = false
  3974. mouse.KeyDown:connect(function(key)
  3975.   if elementmode == "Mode 2" then
  3976.     if key == "z" and attack == false and attackz == false then
  3977.       attack = true
  3978.       attackz = true
  3979.       local bg2 = Instance.new("BodyGyro", game.Players.LocalPlayer.Character.HumanoidRootPart)
  3980.       Humanoid.WalkSpeed = 4
  3981.       for i = 0, 2, 0.1 do
  3982.         swait()
  3983.         bg2.D = 500
  3984.         bg2.P = 9999
  3985.         bg2.maxTorque = Vector3.new(100000, 1, 100000) * math.huge
  3986.         bg2.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(game.Players.LocalPlayer:GetMouse().hit.p.x, game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y, game.Players.LocalPlayer:GetMouse().hit.p.z))
  3987.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.3)
  3988.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.2)
  3989.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, -0.2) * angles(math.rad(140), math.rad(0), math.rad(5)), 0.2)
  3990.         LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.2) * angles(math.rad(120), math.rad(0), math.rad(25)), 0.1)
  3991.         RH.C0 = clerp(RH.C0, cn(1, -1, 0.3) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  3992.         LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  3993.       end
  3994.       CFuncs.Sound.Create("http://www.roblox.com/asset/?id=698823472", SwHandle, 1, 1.1)
  3995.       Humanoid.WalkSpeed = 2
  3996.       for i = 0, 3, 0.1 do
  3997.         swait()
  3998.         bg2.D = 500
  3999.         bg2.P = 9999
  4000.         bg2.maxTorque = Vector3.new(100000, 1, 100000) * math.huge
  4001.         bg2.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(game.Players.LocalPlayer:GetMouse().hit.p.x, game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y, game.Players.LocalPlayer:GetMouse().hit.p.z))
  4002.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.1)
  4003.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-25), math.rad(-25)), 0.1)
  4004.         RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, -0.2) * angles(math.rad(90), math.rad(0), math.rad(25)), 0.2)
  4005.         LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.2) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.2)
  4006.         RH.C0 = clerp(RH.C0, cn(1.1, -0.2, -0.3) * RHCF * angles(math.rad(0), math.rad(-25), math.rad(0)), 0.1)
  4007.         LH.C0 = clerp(LH.C0, cn(-0.9, -1.5, -0.8) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(90)), 0.1)
  4008.       end
  4009.       game:GetService("Debris"):AddItem(bg2, 1.5)
  4010.       for i = 0, 17 do
  4011.         Humanoid.WalkSpeed = 0
  4012.         bg2.D = 50
  4013.         bg2.P = 9999
  4014.         bg2.maxTorque = Vector3.new(100000, 1, 100000) * math.huge
  4015.         bg2.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(game.Players.LocalPlayer:GetMouse().hit.p.x, game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y, game.Players.LocalPlayer:GetMouse().hit.p.z))
  4016.         for i = 0, 0.3, 0.1 do
  4017.           swait()
  4018.           RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.1)
  4019.           Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-25), math.rad(-25)), 0.1)
  4020.           RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, -0.2) * angles(math.rad(90), math.rad(0), math.rad(25)), 0.4)
  4021.           LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.2) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.4)
  4022.           RH.C0 = clerp(RH.C0, cn(1.1, -0.2, -0.3) * RHCF * angles(math.rad(0), math.rad(-25), math.rad(0)), 0.1)
  4023.           LH.C0 = clerp(LH.C0, cn(-0.9, -1.5, -0.8) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(90)), 0.1)
  4024.         end
  4025.         CFuncs.Sound.Create("http://www.roblox.com/asset/?id=397307108", RightArm, 1.4, 1.2)
  4026.         shoottraildd2(mouse.Hit.p, RightArm, 0.55)
  4027.         BlockEffect(BrickColor.new("Really red"), RightArm.CFrame * cn(0, -1.5, 0), 2, 2, 2, 2, 2, 2, 0.05, 1)
  4028.         BlockEffect(BrickColor.new("White"), RightArm.CFrame * cn(0, -1.5, 0), 2, 2, 2, 1, 1, 1, 0.06, 1)
  4029.         Effects.Sphere.Create(BrickColor.new("Really red"), RightArm.CFrame * cn(0, -1, 0), 10, 0.01, 10, 3, 0, 3, 0.05)
  4030.         for i = 0, 0.1, 0.1 do
  4031.           swait()
  4032.           RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.1)
  4033.           Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-25), math.rad(-25)), 0.1)
  4034.           RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, 0) * angles(math.rad(120), math.rad(0), math.rad(25)), 0.2)
  4035.           LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.3) * angles(math.rad(120), math.rad(0), math.rad(45)), 0.2)
  4036.           RH.C0 = clerp(RH.C0, cn(1.1, -0.2, -0.3) * RHCF * angles(math.rad(0), math.rad(-25), math.rad(0)), 0.1)
  4037.           LH.C0 = clerp(LH.C0, cn(-0.9, -1.5, -0.8) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(90)), 0.1)
  4038.         end
  4039.       end
  4040.       CFuncs.Sound.Create("http://www.roblox.com/asset/?id=698824317", SwHandle, 1, 1.1)
  4041.       for i = 0, 2, 0.1 do
  4042.         swait()
  4043.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.1)
  4044.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-25), math.rad(-25)), 0.1)
  4045.         RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, 0) * angles(math.rad(40), math.rad(0), math.rad(25)), 0.2)
  4046.         LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.3) * angles(math.rad(40), math.rad(0), math.rad(45)), 0.2)
  4047.         RH.C0 = clerp(RH.C0, cn(1.1, -0.2, -0.3) * RHCF * angles(math.rad(0), math.rad(-25), math.rad(0)), 0.1)
  4048.         LH.C0 = clerp(LH.C0, cn(-0.9, -1.5, -0.8) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(90)), 0.1)
  4049.       end
  4050.       attack = false
  4051.       Humanoid.WalkSpeed = 16
  4052.       wait(1.5)
  4053.       attackz = false
  4054.     end
  4055.     if key == "x" and attack == false and attackx == false then
  4056.       Effects.Sphere.Create(BrickColor.new("Really red"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -40, 3, -40, 0.05)
  4057.       BlockEffect(BrickColor.new("White"), RightLeg.CFrame * cn(0, -1.5, 0), 23, 23, 23, 17, 17, 17, 0.1, 1)
  4058.       BlockEffect(BrickColor.new("White"), LeftLeg.CFrame * cn(0, -1.5, 0), 23, 23, 23, 17, 17, 17, 0.1, 1)
  4059.       attack = true
  4060.       attackx = true
  4061.       CFuncs.Sound.Create("http://www.roblox.com/asset/?id=874376217", Torso, 2, 1)
  4062.       local bodyVelocity = Create("BodyVelocity")({
  4063.         velocity = Vector3.new(0, 200, 0) + RootPart.CFrame.lookVector * 40,
  4064.         P = 5000,
  4065.         maxForce = Vector3.new(80000, 80000, 80000),
  4066.         Parent = RootPart
  4067.       })
  4068.       game:GetService("Debris"):AddItem(bodyVelocity, 0.2)
  4069.       for i = 0, 2, 0.1 do
  4070.         swait()
  4071.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0 + 360 * i), math.rad(0), math.rad(0)), 0.5)
  4072.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
  4073.         RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, -0.4) * angles(math.rad(80), math.rad(0 * math.cos(sine / 25)), math.rad(-45)), 0.2)
  4074.         LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5, -0.4) * angles(math.rad(70), math.rad(0), math.rad(55)), 0.2)
  4075.         RH.C0 = clerp(RH.C0, cn(1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 2 * math.cos(sine / 25))), 0.2)
  4076.         LH.C0 = clerp(LH.C0, cn(-1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4077.       end
  4078.       for i = 0, 1, 0.1 do
  4079.         swait()
  4080.         local bodyVelocity2 = Create("BodyVelocity")({
  4081.           velocity = Vector3.new(0, 0, 0) + RootPart.CFrame.lookVector * 0,
  4082.           P = 5000,
  4083.           maxForce = Vector3.new(8000, 8000, 8000),
  4084.           Parent = RootPart
  4085.         })
  4086.         game:GetService("Debris"):AddItem(bodyVelocity2, 0.01)
  4087.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0 + 360 * i), math.rad(0), math.rad(0)), 0.5)
  4088.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
  4089.         RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, -0.4) * angles(math.rad(80), math.rad(0 * math.cos(sine / 25)), math.rad(-45)), 0.2)
  4090.         LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5, -0.4) * angles(math.rad(70), math.rad(0), math.rad(55)), 0.2)
  4091.         RH.C0 = clerp(RH.C0, cn(1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 2 * math.cos(sine / 25))), 0.2)
  4092.         LH.C0 = clerp(LH.C0, cn(-1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4093.       end
  4094.       for i = 0, 20 do
  4095.         CFuncs.Sound.Create("http://www.roblox.com/asset/?id=287142895", Torso, 1, 0.8)
  4096.         local targeto1 = RootPart.Position
  4097.         shoottraildd3(targeto1, RootPart, 15)
  4098.         for i = 0, 0.5, 0.1 do
  4099.           swait()
  4100.           local bodyVelocity2 = Create("BodyVelocity")({
  4101.             velocity = Vector3.new(0, -10, 0) + RootPart.CFrame.lookVector * 50,
  4102.             P = 5000,
  4103.             maxForce = Vector3.new(8000, 8000, 8000),
  4104.             Parent = RootPart
  4105.           })
  4106.           game:GetService("Debris"):AddItem(bodyVelocity2, 0.01)
  4107.           RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  4108.           Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
  4109.           RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(90)), 0.5)
  4110.           LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  4111.           RH.C0 = clerp(RH.C0, cn(1, -0.6 - 0.01 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 2 * math.cos(sine / 25))), 0.2)
  4112.           LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.01 * math.cos(sine / 25), -0.2) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(5 + 1 * math.cos(sine / 25))), 0.2)
  4113.         end
  4114.       end
  4115.       while inair == true do
  4116.         swait()
  4117.         local bodyVelocity2 = Create("BodyVelocity")({
  4118.           velocity = Vector3.new(0, -130, 0) + RootPart.CFrame.lookVector * 30,
  4119.           P = 5000,
  4120.           maxForce = Vector3.new(8000, 8000, 8000),
  4121.           Parent = RootPart
  4122.         })
  4123.         game:GetService("Debris"):AddItem(bodyVelocity2, 0.01)
  4124.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4125.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
  4126.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40), math.rad(0 * math.cos(sine / 25)), math.rad(90)), 0.05)
  4127.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(-90)), 0.05)
  4128.         RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.1 * math.cos(sine / 25), -0.4) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(0 - 1 * math.cos(sine / 25))), 0.05)
  4129.         LH.C0 = clerp(LH.C0, cn(-1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(20 + 2 * math.cos(sine / 25))), 0.05)
  4130.       end
  4131.       MagniDamage(Torso, 12, 40, 60, 10, "Normal")
  4132.       CFuncs.Sound.Create("http://www.roblox.com/asset/?id=174580476", Torso, 2, 2)
  4133.       Effects.Sphere.Create(BrickColor.new("Really black"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -20, 4, -20, 0.05)
  4134.       Effects.Sphere.Create(BrickColor.new("Really black"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -40, 3, -40, 0.05)
  4135.       Effects.Sphere.Create(BrickColor.new("Really black"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -60, 2, -60, 0.05)
  4136.       Effects.Sphere.Create(BrickColor.new("Really black"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -80, 1, -80, 0.05)
  4137.       for i = 0, 2, 0.1 do
  4138.         swait()
  4139.         local bodyVelocity3 = Create("BodyVelocity")({
  4140.           velocity = Vector3.new(0, 0, 0) + RootPart.CFrame.lookVector * 0,
  4141.           P = 5000,
  4142.           maxForce = Vector3.new(8000, 8000, 8000),
  4143.           Parent = RootPart
  4144.         })
  4145.         game:GetService("Debris"):AddItem(bodyVelocity3, 0.1)
  4146.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  4147.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
  4148.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0 * math.cos(sine / 25)), math.rad(10)), 0.2)
  4149.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.2)
  4150.         RH.C0 = clerp(RH.C0, cn(1, 0 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(0 - 2 * math.cos(sine / 25))), 0.2)
  4151.         LH.C0 = clerp(LH.C0, cn(-1, -1.5 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(90 + 1 * math.cos(sine / 25))), 0.2)
  4152.       end
  4153.       attack = false
  4154.       attackx = false
  4155.     end
  4156.     if key == "c" and attack == false and attackc == false then
  4157.       attack = true
  4158.       attackc = true
  4159.       Humanoid.WalkSpeed = 0.1
  4160.       for i = 0, 1, 0.1 do
  4161.         swait()
  4162.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.2, -0.15) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  4163.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.3)
  4164.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(110 - 0 * math.cos(sine / 25)), math.rad(45), math.rad(90 + 0 * math.cos(sine / 25))), 0.3)
  4165.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(0 - 0 * math.cos(sine / 25))), 0.3)
  4166.         RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.6) * RHCF * angles(math.rad(0), math.rad(20), math.rad(20)), 0.3)
  4167.         LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(20), math.rad(10)), 0.3)
  4168.       end
  4169.       CFuncs.Sound.Create("http://www.roblox.com/asset/?id=178452241", RightArm, 2, 2)
  4170.       for i = 0, 1, 0.1 do
  4171.         swait()
  4172.         BlockEffect(maincolor, RightArm.CFrame * cn(0, -1 - i * 5, 0 + i * 5), 10 + i * 15, 10 + i * 15, 10 + i * 15, 6 + i * 3, 6 + i * 3, 6 + i * 3, 0.2 - i / 6)
  4173.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.2, -0.15) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4174.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.1)
  4175.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-15 + 0 * math.cos(sine / 25))), 0.3)
  4176.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 0 * math.cos(sine / 25))), 0.1)
  4177.         RH.C0 = clerp(RH.C0, cn(1, -1, -0.4) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4178.         LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  4179.       end
  4180.       local Hitboxpart2 = Instance.new("Part", EffectModel)
  4181.       RemoveOutlines(Hitboxpart2)
  4182.       Hitboxpart2.Size = Vector3.new(1, 1, 1)
  4183.       Hitboxpart2.CanCollide = false
  4184.       Hitboxpart2.Transparency = 1
  4185.       Hitboxpart2.Anchored = true
  4186.       Hitboxpart2.CFrame = RootPart.CFrame * cn(0, 0, 0)
  4187.       game:GetService("Debris"):AddItem(Hitboxpart2, 6)
  4188.       for i = 0, 1, 0.1 do
  4189.         swait()
  4190.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.2, -0.15) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4191.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  4192.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(20 + 0 * math.cos(sine / 25))), 0.05)
  4193.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 0 * math.cos(sine / 25))), 0.1)
  4194.         RH.C0 = clerp(RH.C0, cn(1, -1, -0.4) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4195.         LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  4196.       end
  4197.       local targetV1 = RootPart.Position + RootPart.CFrame.lookVector * 2
  4198.       attack = false
  4199.       Humanoid.WalkSpeed = 16
  4200.       for i = 0, 5, 0.1 do
  4201.         swait()
  4202.         targetV1 = targetV1 + Hitboxpart2.CFrame.lookVector * i
  4203.         shoottraildd(targetV1, RootPart, 0)
  4204.       end
  4205.       attackc = false
  4206.     end
  4207.   end
  4208.   if elementmode == "Mode 4" and key == "z" and attack == false and attackz == false then
  4209.     attack = true
  4210.     attackz = true
  4211.     Humanoid.WalkSpeed = 1
  4212.     for i = 0, 3, 0.1 do
  4213.       swait()
  4214.       RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.1)
  4215.       Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.1)
  4216.       RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, -0.4) * angles(math.rad(20), math.rad(0), math.rad(-5)), 0.1)
  4217.       LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -0.3) * angles(math.rad(50), math.rad(0), math.rad(45)), 0.1)
  4218.       RH.C0 = clerp(RH.C0, cn(1, -1, 0.2) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.1)
  4219.       LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.1)
  4220.     end
  4221.     coroutine.resume(coroutine.create(function()
  4222.       CFuncs.Sound.Create("http://www.roblox.com/asset/?id=168513088", SwHandle, 1, 0.8)
  4223.       wait(0.4)
  4224.       HitboxFunction(RootPart.CFrame * cn(0, 0, -3), 0.5, 1, 1, 1, 10, 10, 20, 3, "Freeze")
  4225.       BlockEffect(maincolor, Hitboxpart.CFrame, 55, 55, 55, -5, -5, -5, 0.08, 3)
  4226.       BlockEffect(maincolor, Hitboxpart.CFrame, 77, 77, 77, -7, -7, -7, 0.08, 3)
  4227.       wait()
  4228.       BlockEffect(maincolor, Hitboxpart.CFrame, 77, 77, 77, -30, -30, -30, 0.08, 1)
  4229.     end))
  4230.     for i = 0, 3.5, 0.1 do
  4231.       swait()
  4232.       BlockEffect(maincolor, RightArm.CFrame * cn(0, -1.5, 0), -8, -8, -8, -1, -1, -1, 0.08, 3)
  4233.       RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.1)
  4234.       Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(-25)), 0.01)
  4235.       RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(75)), 0.05)
  4236.       LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -0.3) * angles(math.rad(50), math.rad(0), math.rad(45)), 0.3)
  4237.       RH.C0 = clerp(RH.C0, cn(1, -1, 0.2) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.1)
  4238.       LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.1)
  4239.     end
  4240.     Humanoid.WalkSpeed = 16
  4241.     attack = false
  4242.     wait(1)
  4243.     attackz = false
  4244.   end
  4245.   if elementmode == "Mode 5" then
  4246.     if key == "z" and attack == false and attackz == false then
  4247.       attack = true
  4248.       attackz = true
  4249.       coroutine.resume(coroutine.create(function()
  4250.         CFuncs.Sound.Create("http://www.roblox.com/asset/?id=565207203", RightArm, 5, 0.6)
  4251.         shoottraildd5(mouse.hit.p, RootPart, 0)
  4252.       end))
  4253.       attack = false
  4254.       wait(10)
  4255.       attackz = false
  4256.     end
  4257.     if key == "x" and attack == false and attackx == false then
  4258.       attack = true
  4259.       attackc = true
  4260.       Humanoid.WalkSpeed = 0.1
  4261.       for i = 0, 2, 0.1 do
  4262.         swait()
  4263.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4264.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(50), math.rad(0), math.rad(0)), 0.1)
  4265.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4266.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4267.         RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
  4268.         LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
  4269.       end
  4270.       for i = 0, 4, 0.1 do
  4271.         swait()
  4272.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4273.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(30)), 0.1)
  4274.         RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.1)
  4275.         LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.1)
  4276.         RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
  4277.         LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
  4278.       end
  4279.       do
  4280.         local ModelArm02 = New("Model", Character, "Arm", {})
  4281.         local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  4282.         local Arm02 = LeftArm:Clone()
  4283.         LeftArm.Transparency = 1
  4284.         Arm02.Parent = ModelArm02
  4285.         for i, v in pairs(Arm02:GetChildren()) do
  4286.           v:Destroy()
  4287.         end
  4288.         local weldArm02 = Instance.new("Weld")
  4289.         weldArm02.Parent = Arm02
  4290.         weldArm02.Part0 = LeftArm
  4291.         weldArm02.Part1 = Arm02
  4292.         weldArm02.C1 = CFrame.new(0, 0, 0)
  4293.         for i, v in pairs(Character:GetChildren()) do
  4294.           if v:IsA("Shirt") then
  4295.             v:clone().Parent = ModelArm02
  4296.           end
  4297.         end
  4298.         local BE1 = Blood1:Clone()
  4299.         BE1.Parent = LeftArm
  4300.         game:GetService("Debris"):AddItem(BE1, 3)
  4301.         BE1.Rate = 0
  4302.         CFuncs.Sound.Create("http://www.roblox.com/asset/?id=180083298", Arm02, 3, 0.4)
  4303.         for i = 0, 2, 0.1 do
  4304.           swait()
  4305.           RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4306.           Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(15)), 0.05)
  4307.           RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(91), math.rad(0), math.rad(-70)), 0.1)
  4308.           LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.1)
  4309.           RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
  4310.           LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
  4311.         end
  4312.         CFuncs.Sound.Create("http://www.roblox.com/asset/?id=704141469", Arm02, 3, 0.8)
  4313.         BE1.Rate = 255
  4314.         weldArm02.Part0 = RightArm
  4315.         weldArm02.C1 = CFrame.new(1.5, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90))
  4316.         for i = 0, 2, 0.1 do
  4317.           swait()
  4318.           RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4319.           Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  4320.           RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(91), math.rad(0), math.rad(0)), 0.05)
  4321.           LW.C0 = clerp(LW.C0, CFrame.new(0, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
  4322.           RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
  4323.           LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
  4324.         end
  4325.         for i = 0, 2, 0.1 do
  4326.           swait()
  4327.           BE1.Rate = BE1.Rate - i * 10
  4328.           weldArm02.C1 = clerp(weldArm02.C1, CFrame.new(0, 0.5, -1.5) * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.2)
  4329.           RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(-40)), 0.3)
  4330.           Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.05)
  4331.           RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(200), math.rad(0), math.rad(40)), 0.05)
  4332.           LW.C0 = clerp(LW.C0, CFrame.new(0, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-90)), 1)
  4333.           RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(20), math.rad(20)), 0.1)
  4334.           LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(20), math.rad(10)), 0.1)
  4335.         end
  4336.         BE1.Rate = 0
  4337.         for i = 0, 0.2, 0.1 do
  4338.           swait()
  4339.           RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.3)
  4340.           Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.1)
  4341.           RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.51, 0.3) * angles(math.rad(45), math.rad(0), math.rad(-40)), 0.4)
  4342.           LW.C0 = clerp(LW.C0, CFrame.new(0, 0.5, -0.3) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
  4343.           RH.C0 = clerp(RH.C0, cn(1, -1, 0.3) * RHCF * angles(math.rad(-2), math.rad(-40), math.rad(20)), 0.3)
  4344.           LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.3) * LHCF * angles(math.rad(-2), math.rad(-40), math.rad(10)), 0.3)
  4345.         end
  4346.         weldArm02:Destroy()
  4347.         Arm02.CanCollide = true
  4348.         local bodyVelocity2 = Create("BodyVelocity")({
  4349.           velocity = Vector3.new(0, 10, 0) + RootPart.CFrame.lookVector * 50,
  4350.           P = 5000,
  4351.           maxForce = Vector3.new(8000, 8000, 8000),
  4352.           Parent = Arm02
  4353.         })
  4354.         game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4355.         for i = 0, 2, 0.1 do
  4356.           swait()
  4357.           RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.3)
  4358.           Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.1)
  4359.           RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.51, 0.3) * angles(math.rad(45), math.rad(0), math.rad(-40)), 0.4)
  4360.           LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.3) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4361.           RH.C0 = clerp(RH.C0, cn(1, -1, 0.3) * RHCF * angles(math.rad(-2), math.rad(-40), math.rad(20)), 0.3)
  4362.           LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.3) * LHCF * angles(math.rad(-2), math.rad(-40), math.rad(10)), 0.3)
  4363.         end
  4364.         for i = 0, 3, 0.1 do
  4365.           swait()
  4366.           RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  4367.           Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(15)), 0.1)
  4368.           RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(21), math.rad(0), math.rad(0)), 0.1)
  4369.           LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-20)), 0.3)
  4370.           RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
  4371.           LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
  4372.         end
  4373.         CFuncs.Sound.Create("http://www.roblox.com/asset/?id=301928691", LeftArm, 2, 2)
  4374.         BlockEffect(BrickColor.new("Really black"), LeftArm.CFrame, 21, 41, 21, 0.5, 1, 0.5, 0.03, 2)
  4375.         LeftArm.Transparency = 0
  4376.         for i = 0, 4, 0.1 do
  4377.           swait()
  4378.           RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4379.           Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(15)), 0.1)
  4380.           RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(21), math.rad(0), math.rad(0)), 0.1)
  4381.           LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-20)), 0.1)
  4382.           RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
  4383.           LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
  4384.         end
  4385.         coroutine.resume(coroutine.create(function()
  4386.           ModelArm02.Parent = workspace
  4387.           wait(0.7)
  4388.           if ModelArm02 ~= nil then
  4389.             Effects.Sphere.Create(BrickColor.new("Really black"), Arm02.CFrame * cn(0, 0, 0), 60, 0.05, 60, -60, -10, -60, 0.088)
  4390.             Effects.Sphere.Create(maincolor, Arm02.CFrame * cn(0, 0, 0), -55, -55, -55, -55, -55, -55, 0.09)
  4391.             Effects.Sphere.Create(BrickColor.new("Really black"), Arm02.CFrame * cn(0, 0, 0), -55, -55, -55, -56, -56, -56, 0.04)
  4392.             MagniDamage(Arm02, 20, 45, 45, 0, "UltSlice")
  4393.             Arm02.Transparency = 1
  4394.             Arm02.CanCollide = false
  4395.             Arm02.Anchored = true
  4396.             CFuncs.Sound.Create("http://www.roblox.com/asset/?id=174580476", Arm02, 5, 0.7)
  4397.           end
  4398.         end))
  4399.         game:GetService("Debris"):AddItem(ModelArm02, 4)
  4400.         Humanoid.WalkSpeed = 16
  4401.         LeftArm.Transparency = 0
  4402.         attack = false
  4403.         attackc = false
  4404.       end
  4405.     end
  4406.     if key == "c" and attack == false and attackc == false then
  4407.       attack = true
  4408.       attackc = true
  4409.       BlockEffect(BrickColor.new("Really red"), eye1.CFrame, 6, 6, 6, -0.1, -0.1, -0.1, 0.1, 1)
  4410.       Humanoid.WalkSpeed = 5
  4411.       shoottraildd4(mouse.Hit.p, RightArm, 0)
  4412.       wait()
  4413.       if lasthit ~= nil then
  4414.         print("hit")
  4415.         local lastplace = RootPart.CFrame
  4416.         local tp1 = lasthit.CFrame + lasthit.CFrame.lookVector * -4
  4417.         BlockEffect(BrickColor.new("Really red"), eye1.CFrame, 6, 6, 2, 0, 0, 0, 0.006, 2)
  4418.         BlockEffect(BrickColor.new("Really black"), Head.CFrame, 21, 21, 21, 0, 0, 0, 0.005, 2)
  4419.         BlockEffect(BrickColor.new("Really black"), Torso.CFrame, 41, 41, 21, 0, 0, 0, 0.005, 2)
  4420.         BlockEffect(BrickColor.new("Really black"), RightArm.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4421.         BlockEffect(BrickColor.new("Really black"), LeftArm.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4422.         BlockEffect(BrickColor.new("Really black"), RightLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4423.         BlockEffect(BrickColor.new("Really black"), LeftLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4424.         RootPart.CFrame = tp1
  4425.         CFuncs.Sound.Create("http://www.roblox.com/asset/?id=301928691", Torso, 3, 0.5)
  4426.         for i = 0, 3, 0.1 do
  4427.           swait()
  4428.           RootPart.CFrame = tp1
  4429.           lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
  4430.           RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  4431.           Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(50), math.rad(0), math.rad(0)), 0.2)
  4432.           RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  4433.           LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4434.           RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.3)
  4435.           LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.3)
  4436.         end
  4437.         CFuncs.Sound.Create("http://www.roblox.com/asset/?id=649634100", Torso, 7, 0.5)
  4438.         for i = 0, 1, 0.1 do
  4439.           swait()
  4440.           RootPart.CFrame = tp1
  4441.           lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
  4442.           RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  4443.           Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(20), math.rad(0)), 0.05)
  4444.           RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  4445.           LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4446.           RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.3)
  4447.           LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.3)
  4448.         end
  4449.         for i = 0, 3, 0.1 do
  4450.           swait()
  4451.           RootPart.CFrame = tp1
  4452.           lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
  4453.           RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4454.           Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(20), math.rad(0)), 0.05)
  4455.           RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4456.           LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4457.           RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.05)
  4458.           LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.05)
  4459.         end
  4460.         for i = 0, 8, 0.1 do
  4461.           swait()
  4462.           RootPart.CFrame = tp1
  4463.           lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
  4464.           RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.05)
  4465.           Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(20), math.rad(40)), 0.05)
  4466.           RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.05)
  4467.           LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4468.           RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.05)
  4469.           LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.05)
  4470.         end
  4471.         CFuncs.Sound.Create("http://www.roblox.com/asset/?id=444667859", RightArm, 2, 1)
  4472.         CFuncs.Sound.Create("http://www.roblox.com/asset/?id=144884872", RightArm, 2, 1)
  4473.         for i = 0, 0.1, 0.1 do
  4474.           swait()
  4475.           RootPart.CFrame = tp1
  4476.           lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
  4477.           RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(1.2, -2.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(40)), 1)
  4478.           Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(10), math.rad(-40)), 1)
  4479.           RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 1)
  4480.           LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  4481.           RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.4) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 1)
  4482.           LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 1)
  4483.         end
  4484.         local BloodColor = Color3.new(1, 0, 0)
  4485.         local PE1 = Blood1:Clone()
  4486.         local PE2 = Blood2:Clone()
  4487.         local OrbHeart = Instance.new("Part")
  4488.         OrbHeart.Parent = workspace
  4489.         OrbHeart.Size = Vector3.new(1, 1, 1)
  4490.         OrbHeart.Archivable = true
  4491.         OrbHeart.Transparency = 0
  4492.         OrbHeart.BrickColor = BrickColor.new("Really red")
  4493.         OrbHeart.Material = "Granite"
  4494.         OrbHeart.CanCollide = true
  4495.         local mesh = Instance.new("SpecialMesh", OrbHeart)
  4496.         mesh.MeshType = "Sphere"
  4497.         mesh.Scale = Vector3.new(1, 1, 1)
  4498.         local weld1OrbHeart = Instance.new("Weld")
  4499.         weld1OrbHeart.Parent = RightArm
  4500.         weld1OrbHeart.Part0 = RightArm
  4501.         weld1OrbHeart.Part1 = OrbHeart
  4502.         weld1OrbHeart.C1 = CFrame.new(0, 1.2, 0)
  4503.         CFuncs.Sound.Create("http://www.roblox.com/asset/?id=131038747", Torso, 7, 1)
  4504.         PE1.Parent = RightArm
  4505.         PE2.Parent = OrbHeart
  4506.         game:GetService("Debris"):AddItem(PE1, 3)
  4507.         game:GetService("Debris"):AddItem(weld1OrbHeart, 1.5)
  4508.         game:GetService("Debris"):AddItem(OrbHeart, 8)
  4509.         for i = 0, 8, 0.1 do
  4510.           swait()
  4511.           RootPart.CFrame = tp1
  4512.           lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
  4513.           lasthit.Anchored = true
  4514.           RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(1.2, -2.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(40)), 1)
  4515.           Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(10), math.rad(-40)), 1)
  4516.           RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 1)
  4517.           LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  4518.           RH.C0 = clerp(RH.C0, cn(1, -0.8, -0.4) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 1)
  4519.           LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 1)
  4520.         end
  4521.         MagniKILL(RightArm, 4, 999, 999, 0, "Normal")
  4522.         PE1.Rate = 0
  4523.         for i = 0, 8, 0.1 do
  4524.           swait()
  4525.           RootPart.CFrame = tp1
  4526.           lasthit.Anchored = false
  4527.           RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(1.2, -1.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4528.           Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(20), math.rad(-30)), 0.05)
  4529.           RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.05)
  4530.           LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4531.           RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.05)
  4532.           LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.05)
  4533.         end
  4534.         lasthit = nil
  4535.         for i = 0, 4, 0.1 do
  4536.           RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(10), math.rad(1), math.rad(0)), 0.1)
  4537.           Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45 + 1 * math.cos(sine / 1)), math.rad(0), math.rad(5 * math.cos(sine / 1))), 0.1)
  4538.           RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(10 - 4 * math.cos(sine / 1)), math.rad(0), math.rad(30)), 0.1)
  4539.           LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(110 + 4 * math.cos(sine / 1)), math.rad(0), math.rad(30)), 0.1)
  4540.           RH.C0 = clerp(RH.C0, cn(1, -0.2 - 0.02 * math.cos(sine / 8), -0.2) * RHCF * angles(math.rad(0), math.rad(0), math.rad(40 + 0.05 * math.cos(sine / 25))), 0.1)
  4541.           LH.C0 = clerp(LH.C0, cn(-1, -0.2 - 0.02 * math.cos(sine / 8), -0.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20 + 0.05 * math.cos(sine / 25))), 0.1)
  4542.         end
  4543.         BlockEffect(BrickColor.new("Really red"), eye1.CFrame, 6, 6, 2, 0, 0, 0, 0.006, 2)
  4544.         BlockEffect(BrickColor.new("Really black"), Head.CFrame, 21, 21, 21, 0, 0, 0, 0.005, 2)
  4545.         BlockEffect(BrickColor.new("Really black"), Torso.CFrame, 41, 41, 21, 0, 0, 0, 0.005, 2)
  4546.         BlockEffect(BrickColor.new("Really black"), RightArm.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4547.         BlockEffect(BrickColor.new("Really black"), LeftArm.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4548.         BlockEffect(BrickColor.new("Really black"), RightLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4549.         BlockEffect(BrickColor.new("Really black"), LeftLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4550.         RootPart.CFrame = lastplace
  4551.       end
  4552.       attack = false
  4553.       attackc = false
  4554.     end
  4555.   end
  4556. end)
  4557. coroutine.resume(coroutine.create(function()
  4558.   BillboardGui0 = Instance.new("BillboardGui")
  4559.   ImageLabel1 = Instance.new("ImageLabel")
  4560.   BillboardGui0.Name = "Healthbar"
  4561.   BillboardGui0.Size = UDim2.new(2, 0, 0.4, 0)
  4562.   BillboardGui0.AlwaysOnTop = true
  4563.   BillboardGui0.StudsOffset = Vector3.new(0, 5, 0)
  4564.   ImageLabel1.Parent = BillboardGui0
  4565.   ImageLabel1.Transparency = 1
  4566.   ImageLabel1.Size = UDim2.new(1, 0, 5, 0)
  4567.   ImageLabel1.BackgroundColor3 = Color3.new(1, 1, 1)
  4568.   ImageLabel1.BackgroundTransparency = 1
  4569.   ImageLabel1.ImageTransparency = 1
  4570.   ImageLabel1.Image = "rbxassetid://278806942"
  4571.   BillboardGui0.Parent = Torso
  4572. end))
  4573. humHsave = Humanoid.Health
  4574. function GainCharge(Humanoid)
  4575.   if Humanoid.Health == 0 then
  4576.     equipped = false
  4577.   end
  4578.   if blocking == true then
  4579.     humDsave = Humanoid.Health
  4580.     humDsave = humHsave - humDsave
  4581.     if humDsave > 0.01 then
  4582.       CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Torso, 1, 0.5)
  4583.       BlockEffect(maincolor, Torso.CFrame, 42, 42, 22, 0.1, 0.1, 0.1, 0.02, 2)
  4584.       BlockEffect(maincolor, RightArm.CFrame, 22, 42, 22, 0.1, 0.1, 0.1, 0.02, 2)
  4585.       BlockEffect(maincolor, LeftArm.CFrame, 22, 42, 22, 0.1, 0.1, 0.1, 0.02, 2)
  4586.       BlockEffect(maincolor, RightLeg.CFrame, 22, 42, 22, 0.1, 0.1, 0.1, 0.02, 2)
  4587.       BlockEffect(maincolor, LeftLeg.CFrame, 22, 42, 22, 0.1, 0.1, 0.1, 0.02, 2)
  4588.       humDsave = humDsave / 3
  4589.     end
  4590.     if 0 > humDsave then
  4591.       Effects.Sphere.Create(BrickColor.new("Lime green"), RootPart.CFrame * cn(0, -2.97, 0), 10, 5, 10, 15, -0.1, 15, 0.05)
  4592.       humDsave = humDsave * 2.5
  4593.     end
  4594.     humHsave = humHsave - humDsave
  4595.   end
  4596. end
  4597. Humanoid.HealthChanged:connect(function()
  4598.   GainCharge(Humanoid)
  4599. end)
  4600. function OnDeath()
  4601.   equipped = false
  4602. end
  4603. Humanoid.Died:connect(function()
  4604.   OnDeath(Character)
  4605. end)
  4606. Removeface = false
  4607. function newface()
  4608.   Character.Head.face.Texture = "http://www.roblox.com/asset/?id=192316062"
  4609.   if Removeface == true then
  4610.     Character.Head.face:Destroy()
  4611.   end
  4612. end
  4613.  
  4614. resetmode()
  4615. newface()
  4616. ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  4617. ff.Visible = false
  4618. Humanoid.Name = "God Mode"
  4619. Humanoid.MaxHealth = 1.0E298
  4620. Humanoid.Health = 1.0E298
  4621. game:GetService("RunService"):BindToRenderStep("ew", 0, function()
  4622.   if Humanoid.Health > 0.1 and Humanoid.Health < 1.0E298 then
  4623.     Humanoid.MaxHealth = 1.0E298
  4624.     Humanoid.Health = 1.0E298
  4625.   end
  4626. end)
  4627. BodyParts = {}
  4628. for _, v in pairs(Character:GetChildren()) do
  4629.   if v:IsA("Part") then
  4630.     table.insert(BodyParts, v)
  4631.   end
  4632. end
  4633. Bounding = {}
  4634. for _, v in pairs(BodyParts) do
  4635.   local temp = {
  4636.     X = nil,
  4637.     Y = nil,
  4638.     Z = nil
  4639.   }
  4640.   temp.X = v.Size.X / 2 * 35
  4641.   temp.Y = v.Size.Y / 2 * 35
  4642.   temp.Z = v.Size.Z / 2 * 35
  4643.   Bounding[v.Name] = temp
  4644. end
  4645. coroutine.resume(coroutine.create(function()
  4646.   while wait(0.1) do
  4647.     if elementmode == "Mode 4" and attack == false then
  4648.       Snow(maincolor, Torso.CFrame * cn(math.random(-10, 10), math.random(5, 7), math.random(-10, 10)), 0.3, 0.2, 0.3, 0, 0, 0, 0.01)
  4649.       ImageLabel1.ImageTransparency = 0.5
  4650.     else
  4651.       ImageLabel1.ImageTransparency = 1
  4652.     end
  4653.   end
  4654. end))
  4655. coroutine.resume(coroutine.create(function()
  4656.   while wait(0.3) do
  4657.     if elementmode == "Mode 4" and attack == false then
  4658.       coroutine.resume(coroutine.create(function()
  4659.         HitboxFunction(RootPart.CFrame * cn(0, -1, 0), 0, 1, 1, 1, 11, 0.6, 1, 3, "Slowness")
  4660.       end))
  4661.     end
  4662.     if elementmode == "Mode 3" and attack == false then
  4663.       local Body1 = NeonColorParts2[math.random(#NeonColorParts2)]
  4664.       local Body2 = ArmorColorParts[math.random(#ArmorColorParts)]
  4665.       local Pos1 = Vector3.new(math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X) / 55, math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y) / 55, math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z) / 55)
  4666.       local Pos2 = Vector3.new(math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X) / 55, math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y) / 55, math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z) / 55)
  4667.       local SPos1 = Body1.Position + Pos1
  4668.       local SPos2 = Body2.Position + Pos2
  4669.       Lightning(SPos1, SPos2, 4, 3, maincolor, 0.1, 0.05, -0.15)
  4670.     end
  4671.     if elementmode == "Mode 6" then
  4672.       local Body1 = BodyParts[math.random(#BodyParts)]
  4673.       local Body2 = BodyParts[math.random(#BodyParts)]
  4674.       local Pos1 = Vector3.new(math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X) / 55, math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y) / 55, math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z) / 55)
  4675.       local Pos2 = Vector3.new(math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X) / 55, math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y) / 55, math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z) / 55)
  4676.       local SPos1 = Body1.Position + Pos1
  4677.       local SPos2 = Body2.Position + Pos2
  4678.       Lightning(SPos1, SPos2, 4, 3, maincolor, 0.05, 0.05, -0.1)
  4679.     end
  4680.   end
  4681. end))
  4682. print("This is my true power!")
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