Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor
- maincolor = BrickColor.new("Really red")
- secondcolor = "Really black"
- wait(0.016666666666666666)
- Effects = {}
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local mouse = Player:GetMouse()
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local cam = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local equipped = true
- local attack = false
- local Anim = "Idle"
- local idle = 0
- local attacktype = 1
- local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local grabbed = false
- local cn = CFrame.new
- local mr = math.rad
- local angles = CFrame.Angles
- local ud = UDim2.new
- local c3 = Color3.new
- local dir = {
- w = 0,
- s = 0,
- a = 0,
- d = 0
- }
- Climbanim = false
- Runkey = false
- firemode = false
- inair = false
- blocking = false
- humHsave = 0
- humDsave = 0
- extralock = true
- lasthit = nil
- elementmode = "Mode 1"
- local BCsave = Character["Body Colors"]:Clone()
- local BC = Character["Body Colors"]
- function New(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- Model = New("Model", Workspace, "PowerGlow", {})
- Part = New("Part", Model, "Part", {
- BrickColor = maincolor,
- Material = Enum.Material.Neon,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-15.4243536, 2.56596589, -77.4251709, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(1, 0, 0)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = maincolor,
- Material = Enum.Material.Neon,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-15.4243536, 2.56596589, -78.0972214, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(1, 0, 0)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Dark stone grey"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(1.08000004, 0.950000048, 0.200000033),
- CFrame = CFrame.new(-14.7160664, 3.91589618, -77.7635422, -1.13133467E-8, -0.258819193, 0.965925574, -4.22219522E-8, -0.965925694, -0.258819163, 0.99999994, -4.37113847E-8, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.388235, 0.372549, 0.384314)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = maincolor,
- Material = Enum.Material.Neon,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-15.3176498, 2.56596589, -77.2362442, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(1, 0, 0)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-14.3333502, 2.41636896, -77.6300049, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Lily white"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(1.10000002, 0.73999995, 0.220000014),
- CFrame = CFrame.new(-15.1012945, 3.79362583, -77.7635422, 3.78551768E-8, 0.866025448, 0.499999523, -2.18556764E-8, -0.499999583, 0.866025388, 0.99999994, -4.37113847E-8, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.929412, 0.917647, 0.917647)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-15.4412384, 2.74341011, -78.2658386, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
- CFrame = CFrame.new(-14.4219961, 2.70039511, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.513724029, 0.558395326, 1)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Dark stone grey"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-15.171958, 2.59506392, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.388235, 0.372549, 0.384314)
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = maincolor,
- Material = Enum.Material.Neon,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-15.3223877, 2.56596589, -78.3108215, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(1, 0, 0)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-14.8567038, 2.74341011, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-14.5614405, 2.74341011, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = maincolor,
- Material = Enum.Material.Neon,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-14.3643541, 2.56596589, -77.4805908, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(1, 0, 0)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-15.171958, 2.41636896, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Dark stone grey"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-14.5614405, 2.59506392, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.388235, 0.372549, 0.384314)
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-15.171958, 2.74341011, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
- CFrame = CFrame.new(-14.4749603, 2.54138398, -77.7840576, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.441132545, 0.558395326, 1)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Dark stone grey"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(1.08000004, 0.0500000007, 0.200000033),
- CFrame = CFrame.new(-15.026329, 2.95079517, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.388235, 0.372549, 0.384314)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Dark stone grey"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-15.4412384, 2.59506392, -77.2649994, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.388235, 0.372549, 0.384314)
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
- CFrame = CFrame.new(-15.3137436, 2.54138398, -77.4251709, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.441132545, 0.558395326, 1)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = maincolor,
- Material = Enum.Material.Neon,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-15.0171576, 2.56596589, -78.3108215, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(1, 0, 0)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Dark stone grey"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-15.1691818, 2.59506392, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.388235, 0.372549, 0.384314)
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = maincolor,
- Material = Enum.Material.Neon,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-14.4300385, 2.56596589, -77.2362442, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(1, 0, 0)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-14.8567038, 2.41636896, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-15.4412384, 2.41636896, -77.2649994, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
- CFrame = CFrame.new(-14.7080917, 2.54138398, -77.3468628, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.441132545, 0.558395326, 1)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
- CFrame = CFrame.new(-15.3188915, 2.42498994, -78.0982056, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.513724029, 0.558395326, 1)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Dark stone grey"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-14.5560598, 2.59506392, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.388235, 0.372549, 0.384314)
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = maincolor,
- Material = Enum.Material.Neon,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-14.3643541, 2.56596589, -77.7840576, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(1, 0, 0)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
- CFrame = CFrame.new(-15.318634, 2.70039511, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.513724029, 0.558395326, 1)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
- CFrame = CFrame.new(-15.3213959, 2.70039511, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.513724029, 0.558395326, 1)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-14.3547363, 2.41636896, -77.3155441, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
- CFrame = CFrame.new(-14.4300385, 2.54138398, -77.3468628, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.441132545, 0.558395326, 1)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
- CFrame = CFrame.new(-15.0161581, 2.70039511, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.513724029, 0.558395326, 1)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Lily white"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(1.10000002, 0.159999892, 0.99999994),
- CFrame = CFrame.new(-15.0029793, 4.39438772, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.929412, 0.917647, 0.917647)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-15.4412384, 2.74341011, -77.2649994, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
- CFrame = CFrame.new(-14.4698181, 2.70039511, -77.7830658, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.513724029, 0.558395326, 1)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
- CFrame = CFrame.new(-15.3137436, 2.54138398, -78.0972214, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.441132545, 0.558395326, 1)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-14.5614405, 2.41636896, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
- CFrame = CFrame.new(-14.7046661, 2.54138398, -78.2002182, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.441132545, 0.558395326, 1)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
- CFrame = CFrame.new(-14.4698181, 2.70039511, -77.4798431, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.513724029, 0.558395326, 1)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = maincolor,
- Material = Enum.Material.Neon,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-14.7122498, 2.32805109, -78.1807938, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(1, 0, 0)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = maincolor,
- Material = Enum.Material.Neon,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-14.7046738, 2.56596589, -78.3108215, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(1, 0, 0)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-14.3411398, 2.74341011, -78.2349701, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = maincolor,
- Material = Enum.Material.Neon,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-14.4229956, 2.56596589, -78.3108215, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(1, 0, 0)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Mid gray"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.239707053, 0.356012672, 0.327865243),
- CFrame = CFrame.new(-15.3217621, 2.53892994, -77.7649002, -2.80526753E-21, -3.37120127E-7, -0.99999994, 2.89002344E-7, 1, -3.37120156E-7, 0.99999994, -2.89002372E-7, 2.87535776E-21),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.803922, 0.803922, 0.803922)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-14.3411398, 2.41636896, -78.2349701, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
- CFrame = CFrame.new(-14.4749603, 2.54138398, -77.4805908, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.441132545, 0.558395326, 1)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-14.3333502, 2.74341011, -77.6300049, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = maincolor,
- Material = Enum.Material.Neon,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.150000006, 0.1199999, 0.339999944),
- CFrame = CFrame.new(-15.584116, 4.23808193, -77.7635422, 3.09086161E-8, 0.707106709, 0.70710665, -3.09086161E-8, -0.707106709, 0.70710665, 0.99999994, -4.37113847E-8, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(1, 0, 0)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Dark stone grey"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-14.3411398, 2.59506392, -78.2349701, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.388235, 0.372549, 0.384314)
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Dark stone grey"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(1.08000004, 0.149999961, 0.100000046),
- CFrame = CFrame.new(-15.0022106, 3.1973877, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.388235, 0.372549, 0.384314)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Dark stone grey"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(1.08000004, 0.349999964, 0.100000046),
- CFrame = CFrame.new(-14.8763285, 3.00079513, -77.7635345, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.388235, 0.372549, 0.384314)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
- CFrame = CFrame.new(-15.318634, 2.42498994, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.513724029, 0.558395326, 1)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Dark stone grey"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(1.08000004, 0.0500000007, 0.300000042),
- CFrame = CFrame.new(-15.0964251, 3.27579474, -77.7635422, -2.18556995E-8, -0.500000119, 0.86602515, -3.78551661E-8, -0.866025269, -0.50000006, 0.99999994, -4.37113847E-8, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.388235, 0.372549, 0.384314)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Lily white"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(1.10000002, 0.169999897, 0.339999944),
- CFrame = CFrame.new(-15.5664377, 4.16182661, -77.7635422, 3.09086161E-8, 0.707106709, 0.70710665, -3.09086161E-8, -0.707106709, 0.70710665, 0.99999994, -4.37113847E-8, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.929412, 0.917647, 0.917647)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Lily white"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(1.10000002, 0.349999905, 0.100000009),
- CFrame = CFrame.new(-15.3763304, 3.00079513, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.929412, 0.917647, 0.917647)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Lily white"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(1.10000002, 0.200000063, 1.10000002),
- CFrame = CFrame.new(-14.8763256, 2.37579489, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.929412, 0.917647, 0.917647)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
- CFrame = CFrame.new(-14.4698181, 2.42498994, -78.0765381, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.513724029, 0.558395326, 1)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Dark stone grey"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-14.3333502, 2.59506392, -77.6300049, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.388235, 0.372549, 0.384314)
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-14.3333502, 2.74341011, -77.9314957, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Lily white"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(1.10000002, 0.819999993, 0.170000002),
- CFrame = CFrame.new(-14.7231722, 3.88893676, -77.7635422, -1.13133209E-8, -0.258818597, 0.965925694, -4.22219593E-8, -0.965925813, -0.258818567, 0.99999994, -4.37113847E-8, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.929412, 0.917647, 0.917647)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-15.1691818, 2.41636896, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-15.4412384, 2.74341011, -77.5747604, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
- CFrame = CFrame.new(-14.7036819, 2.42498994, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.513724029, 0.558395326, 1)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-15.1691818, 2.74341011, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = maincolor,
- Material = Enum.Material.Neon,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-14.3643541, 2.56596589, -78.0775299, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(1, 0, 0)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
- CFrame = CFrame.new(-15.0161581, 2.42498994, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.513724029, 0.558395326, 1)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Lily white"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(1.10000002, 0.479999989, 0.25999999),
- CFrame = CFrame.new(-14.8763304, 3.39079523, -77.7635422, 8.8817842E-15, 2.08616257E-7, 0.999999762, -4.37113847E-8, -0.999999881, 2.08616257E-7, 0.99999994, -4.37113847E-8, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.929412, 0.917647, 0.917647)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Dark stone grey"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-14.8513403, 2.59506392, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.388235, 0.372549, 0.384314)
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Lily white"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(1.10000002, 0.199999884, 1.30000007),
- CFrame = CFrame.new(-15.0405703, 4.20417261, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.929412, 0.917647, 0.917647)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
- CFrame = CFrame.new(-15.0171423, 2.54138398, -78.2002182, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.441132545, 0.558395326, 1)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-15.4412384, 2.41636896, -78.2658386, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-14.5560598, 2.74341011, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Dark stone grey"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-15.4412384, 2.59506392, -77.9560776, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.388235, 0.372549, 0.384314)
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Lily white"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.25, 0.449999988, 0.300000012),
- CFrame = CFrame.new(-15.3963308, 3.55079508, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.929412, 0.917647, 0.917647)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
- CFrame = CFrame.new(-14.7090759, 2.42498994, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.513724029, 0.558395326, 1)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-14.5560598, 2.41636896, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-15.4412384, 2.74341011, -77.9560776, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
- CFrame = CFrame.new(-14.4219961, 2.42498994, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.513724029, 0.558395326, 1)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Lily white"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.100000001, 0.169999897, 0.389999956),
- CFrame = CFrame.new(-15.584115, 4.24414873, -77.7635422, 3.09086161E-8, 0.707106709, 0.70710665, -3.09086161E-8, -0.707106709, 0.70710665, 0.99999994, -4.37113847E-8, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.929412, 0.917647, 0.917647)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = maincolor,
- Material = Enum.Material.Neon,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-15.4316874, 2.58891606, -77.7711258, 0, 0, -0.99999994, 0, 1, 0, 0.99999994, 0, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(1, 0, 0)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.194377586, 0.630986929, 0.435548395)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
- CFrame = CFrame.new(-15.0143118, 2.70039511, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.513724029, 0.558395326, 1)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
- CFrame = CFrame.new(-14.4698181, 2.42498994, -77.7830658, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.513724029, 0.558395326, 1)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
- CFrame = CFrame.new(-15.3188915, 2.42498994, -77.4261551, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.513724029, 0.558395326, 1)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-15.4412384, 2.41636896, -77.5747604, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
- CFrame = CFrame.new(-14.4698181, 2.42498994, -77.4798431, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.513724029, 0.558395326, 1)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = maincolor,
- Material = Enum.Material.Neon,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.150000006, 0.209999889, 0.99999994),
- CFrame = CFrame.new(-14.9994497, 4.42768335, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(1, 0, 0)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Lily white"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(1.10000002, 0.100000009, 1.10000002),
- CFrame = CFrame.new(-14.8763256, 2.77579546, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.929412, 0.917647, 0.917647)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Dark stone grey"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-14.3547363, 2.59506392, -77.3155441, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.388235, 0.372549, 0.384314)
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Lily white"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.100000001, 0.159999892, 1.00999999),
- CFrame = CFrame.new(-14.9978085, 4.49309349, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.929412, 0.917647, 0.917647)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = maincolor,
- Material = Enum.Material.Neon,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-14.7080917, 2.56596589, -77.2362442, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(1, 0, 0)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
- CFrame = CFrame.new(-15.3223877, 2.54138398, -78.2002182, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.441132545, 0.558395326, 1)
- })
- SwHandle = New("Part", Model, "Handle", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(1.04999995, 2.04999995, 1.04999995),
- CFrame = CFrame.new(-14.8763285, 3.25079489, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Dark stone grey"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(1.08000004, 0.549999952, 0.300000042),
- CFrame = CFrame.new(-14.8763285, 3.40079522, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.388235, 0.372549, 0.384314)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Dark stone grey"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(1.08000004, 0.25, 0.800000012),
- CFrame = CFrame.new(-15.0897255, 3.78739715, -77.7635422, -2.18556995E-8, -0.500000119, 0.86602515, -3.78551661E-8, -0.866025269, -0.50000006, 0.99999994, -4.37113847E-8, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.388235, 0.372549, 0.384314)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
- CFrame = CFrame.new(-14.7036819, 2.70039511, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.513724029, 0.558395326, 1)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Dark stone grey"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-14.8567038, 2.59506392, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.388235, 0.372549, 0.384314)
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Dark stone grey"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-14.3333502, 2.59506392, -77.9314957, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.388235, 0.372549, 0.384314)
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-14.8513403, 2.74341011, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = maincolor,
- Material = Enum.Material.Neon,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.300000012, 0.5, 0.300000012),
- CFrame = CFrame.new(-15.3863306, 3.55079508, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(1, 0, 0)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Dark stone grey"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-15.4412384, 2.59506392, -77.5747604, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.388235, 0.372549, 0.384314)
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-14.3333502, 2.41636896, -77.9314957, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-14.8513403, 2.41636896, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Dark stone grey"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-15.4412384, 2.59506392, -78.2658386, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.388235, 0.372549, 0.384314)
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = maincolor,
- Material = Enum.Material.Neon,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-15.0133123, 2.56596589, -77.2362442, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(1, 0, 0)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
- CFrame = CFrame.new(-15.3188915, 2.70039511, -78.0982056, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.513724029, 0.558395326, 1)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
- CFrame = CFrame.new(-14.4229803, 2.54138398, -78.2002182, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.441132545, 0.558395326, 1)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
- CFrame = CFrame.new(-14.4698181, 2.70039511, -78.0765381, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.513724029, 0.558395326, 1)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
- CFrame = CFrame.new(-14.431016, 2.70039511, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.513724029, 0.558395326, 1)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
- CFrame = CFrame.new(-15.3213959, 2.42498994, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.513724029, 0.558395326, 1)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
- CFrame = CFrame.new(-15.0143118, 2.42498994, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.513724029, 0.558395326, 1)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-15.4412384, 2.41636896, -77.9560776, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Lily white"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(1.10000002, 0.379999995, 0.100000001),
- CFrame = CFrame.new(-14.8763304, 3.34079528, -77.7635422, 8.8817842E-15, 2.08616257E-7, 0.999999762, -4.37113847E-8, -0.999999881, 2.08616257E-7, 0.99999994, -4.37113847E-8, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.929412, 0.917647, 0.917647)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
- CFrame = CFrame.new(-14.431016, 2.42498994, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.513724029, 0.558395326, 1)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Dark stone grey"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(1.08000004, 0.370000094, 0.099999994),
- CFrame = CFrame.new(-15.1763277, 3.01079535, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.388235, 0.372549, 0.384314)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
- CFrame = CFrame.new(-14.4749603, 2.54138398, -78.0775299, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.441132545, 0.558395326, 1)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
- CFrame = CFrame.new(-15.3176498, 2.54138398, -77.3468628, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.441132545, 0.558395326, 1)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = maincolor,
- Material = Enum.Material.Neon,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(1.11000001, 0.300000012, 0.100000001),
- CFrame = CFrame.new(-14.8763304, 3.39079523, -77.7635422, 8.8817842E-15, 2.08616257E-7, 0.999999762, -4.37113847E-8, -0.999999881, 2.08616257E-7, 0.99999994, -4.37113847E-8, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(1, 0, 0)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
- CFrame = CFrame.new(-14.7090759, 2.70039511, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.513724029, 0.558395326, 1)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Lily white"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(1.10000002, 0.849999905, 0.300000012),
- CFrame = CFrame.new(-15.3763304, 3.55079508, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.929412, 0.917647, 0.917647)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
- CFrame = CFrame.new(-15.3188915, 2.70039511, -77.4261551, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.513724029, 0.558395326, 1)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
- CFrame = CFrame.new(-15.0133123, 2.54138398, -77.3468628, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.441132545, 0.558395326, 1)
- })
- Part = New("Part", Model, "Part", {
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
- CFrame = CFrame.new(-14.3547363, 2.74341011, -77.3155441, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("CylinderMesh", Part, "Mesh", {
- Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Lily white"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(1.08000004, 0.0599999726, 1.08000004),
- CFrame = CFrame.new(-14.8763285, 2.24579477, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.929412, 0.917647, 0.917647)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Lily white"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.0900000036, 0.459999859, 0.209999979),
- CFrame = CFrame.new(-15.5471468, 4.27926397, -77.7635422, -2.1855703E-8, -0.500000179, 0.866025209, -3.7855159E-8, -0.866025209, -0.500000179, 0.99999994, -4.37113847E-8, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.929412, 0.917647, 0.917647)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Lily white"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.899999976, 0.0599999987, 0.899999976),
- CFrame = CFrame.new(-14.8763285, 2.22579479, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.929412, 0.917647, 0.917647)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Lily white"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.0900000036, 0.509999812, 0.209999979),
- CFrame = CFrame.new(-15.29809, 4.35893965, -77.7635422, 4.22219522E-8, 0.965925694, 0.258818924, -1.13133378E-8, -0.258818924, 0.965925694, 0.99999994, -4.37113847E-8, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.929412, 0.917647, 0.917647)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Dark stone grey"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(1, 0.0599999987, 1),
- CFrame = CFrame.new(-14.8763285, 2.23579478, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.388235, 0.372549, 0.384314)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Lily white"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.0900000036, 0.259999871, 0.75999999),
- CFrame = CFrame.new(-15.0625782, 4.56317425, -77.7635422, -2.18556693E-8, -0.499999553, -0.866025507, 3.78551803E-8, 0.866025507, -0.499999553, 0.99999994, -4.37113847E-8, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.929412, 0.917647, 0.917647)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = maincolor,
- Material = Enum.Material.Neon,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.949999988, 0.0700000003, 0.949999988),
- CFrame = CFrame.new(-14.8763285, 2.23579478, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(1, 0, 0)
- })
- Part = New("Part", Model, "Part", {
- BrickColor = BrickColor.new("Lily white"),
- Material = Enum.Material.SmoothPlastic,
- FormFactor = Enum.FormFactor.Custom,
- Size = Vector3.new(0.0900000036, 0.459999859, 0.209999979),
- CFrame = CFrame.new(-14.627532, 4.49887943, -77.7635422, -1.42108547E-14, -2.38418579E-7, 0.999999881, -4.37113812E-8, -0.999999881, -2.38418579E-7, 0.99999994, -4.37113847E-8, 0),
- Anchored = true,
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.929412, 0.917647, 0.917647)
- })
- maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor
- ArmorColorParts = {}
- NeonColorParts = {}
- NeonColorParts2 = {}
- Eye = New("Part", Character, "Eye", {
- BrickColor = BrickColor.new("Really black"),
- Size = Vector3.new(0.879999995, 0.699999976, 1.0999999),
- CFrame = CFrame.new(48.0200577, 1.00104618, 0.0799999982, 0.99999994, -1.93715096E-7, 0, 1.93715096E-7, 0.99999994, 0, 0, 0, 1),
- Anchored = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth
- })
- Mesh = New("SpecialMesh", Eye, "Mesh", {
- Scale = Vector3.new(1.29999995, 1.25, 1.29999995)
- })
- test = -0.0200577000000024
- test2 = -0.001045229999999897
- print("" .. test)
- test3 = 0.0499999968
- print("" .. test2)
- print("" .. test3)
- local all, last = {}, nil
- function scan(p)
- for _, v in pairs(p:GetChildren()) do
- if v:IsA("BasePart") then
- if v.BrickColor == BrickColor.new("Lily white") then
- table.insert(ArmorColorParts, v)
- end
- if v.BrickColor == BrickColor.new("Really red") then
- table.insert(NeonColorParts, v)
- table.insert(NeonColorParts2, v)
- end
- if last then
- local w = Instance.new("Weld")
- w.Part0, w.Part1 = last, v
- w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
- w.Parent = last
- end
- table.insert(all, v)
- last = v
- end
- scan(v)
- end
- end
- scan(Model)
- for _, v in pairs(all) do
- v.Anchored = false
- v.CanCollide = false
- end
- Model.Parent = Character
- local eye1 = Instance.new("Part")
- eye1.Parent = Character
- eye1.Size = Vector3.new(0.2, 0.2, 0.2)
- eye1.Archivable = true
- eye1.Transparency = 0
- eye1.Shape = "Ball"
- eye1.BrickColor = maincolor
- eye1.Material = "Neon"
- eye1.CanCollide = false
- local mesh = Instance.new("SpecialMesh", eye1)
- mesh.MeshType = "Sphere"
- mesh.Scale = Vector3.new(1.2, 1.2, 1)
- local weld1en = Instance.new("Weld")
- weld1en.Parent = Character.Head
- weld1en.Part0 = Character.Head
- weld1en.Part1 = eye1
- weld1en.C1 = CFrame.new(-0.18, -0.16, 0.5175)
- table.insert(NeonColorParts, eye1)
- for i, v in pairs(NeonColorParts) do
- v.BrickColor = maincolor
- end
- local Services = {
- SoundService = game:GetService("SoundService"),
- Players = game:GetService("Players"),
- Debris = game:GetService("Debris"),
- Workspace = game:GetService("Workspace"),
- Lighting = game:GetService("Lighting"),
- HttpService = game:GetService("HttpService"),
- InsertService = game:GetService("InsertService")
- }
- local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Humanoid.Animator:Destroy()
- Character.Animate:Destroy()
- local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
- local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
- EyeW = Instance.new("Weld")
- EyeW.Name = "EyeW"
- EyeW.Parent = Head
- EyeW.Part0 = Eye
- EyeW.C1 = cn(-test, test2 + 0.145, -test3)
- EyeW.Part1 = Head
- SWW = Instance.new("Weld")
- SWW.Name = "SWW"
- SWW.Part0 = RightArm
- SWW.C0 = cn(0, 0, 0) * angles(math.rad(180), math.rad(-90), math.rad(0))
- SWW.C1 = cn(0, 0, 0)
- SWW.Part1 = SwHandle
- SWW.Parent = RightArm
- RSH, LSH = nil, nil
- RW = Instance.new("Weld")
- LW = Instance.new("Weld")
- RH = Torso["Right Hip"]
- LH = Torso["Left Hip"]
- RSH = Torso["Right Shoulder"]
- LSH = Torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "RW"
- RW.Part0 = Torso
- RW.C0 = cn(1.5, 0.5, 0)
- RW.C1 = cn(0, 0.5, 0)
- RW.Part1 = RightArm
- RW.Parent = Torso
- LW.Name = "LW"
- LW.Part0 = Torso
- LW.C0 = cn(-1.5, 0.5, 0)
- LW.C1 = cn(0, 0.5, 0)
- LW.Part1 = LeftArm
- LW.Parent = Torso
- function clerp(a, b, t)
- local qa = {
- QuaternionFromCFrame(a)
- }
- local qb = {
- QuaternionFromCFrame(b)
- }
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m00 < m11 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s
- return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp
- if cosTheta >= 1.0E-4 then
- if 1 - cosTheta > 1.0E-4 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((1 - t) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- elseif 1 + cosTheta > 1.0E-4 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((t - 1) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function swait(num)
- if num == 0 or num == nil then
- game:service("RunService").RenderStepped:wait(0)
- else
- for i = 0, num do
- game:service("RunService").RenderStepped:wait(0)
- end
- end
- end
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- formFactor = FormFactor,
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- RemoveOutlines(Part)
- return Part
- end
- function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- function CreateWeld(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- function rayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- function CreateSound(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = id
- wait()
- sou:play()
- game:GetService("Debris"):AddItem(sou, 6)
- end))
- end
- function CreateSong(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- sou2 = Instance.new("Sound", par or workspace)
- sou2.Volume = vol
- sou2.Pitch = 1
- sou2.SoundId = id
- wait()
- sou2:play()
- sou2.Looped = true
- end))
- end
- local function getclosest(obj, distance)
- local last, lastx = distance + 1, nil
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
- local t = v.Torso
- local dist = (t.Position - obj.Position).magnitude
- if distance >= dist and last > dist then
- last = dist
- lastx = v
- end
- end
- end
- return lastx
- end
- function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 3 then
- table.insert(Effects, {
- prt,
- "Block3",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.new(x1, y1, z1)
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function BreakEffect(brickcolor, cframe, x1, y1, z1)
- local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end
- for i = 0, 1, 0.05 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
- if Torsovelocity.y > 2 then
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), 0.2)
- RH.C0 = clerp(RH.C0, cn(1, -1 + 0.1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3)
- elseif Torsovelocity.y < 1 then
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
- end
- end
- attack = false
- game:GetService("RunService").Stepped:connect(function()
- Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
- velocity = RootPart.Velocity.y
- sine = sine + change
- local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- if equipped == true or equipped == false then
- if RootPart.Velocity.y > -1 and hit == nil then
- Anim = "Jump"
- inair = true
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-9), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, -0.1) * angles(math.rad(25), math.rad(0), math.rad(40)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4, -0.1) * angles(math.rad(45), math.rad(0), math.rad(-70)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -0.8, -0.5) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, -0.1) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.3)
- end
- elseif RootPart.Velocity.y < -1 and hit == nil then
- Anim = "Fall"
- inair = true
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.05)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
- end
- elseif (Torso.Velocity).magnitude < 1 and hit ~= nil then
- Anim = "Idle"
- inair = false
- if attack == false then
- Humanoid.JumpPower = 50
- if elementmode == "Mode 1" then
- change = 0.8
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(1), math.rad(15)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(9 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(math.rad(90 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-50)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(math.rad(70 - 1 * math.cos(sine / 8)), math.rad(-7), math.rad(70)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1 - 0.02 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.02 * math.cos(sine / 8), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1)
- elseif elementmode == "Mode 2" then
- change = 0.8
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(1), math.rad(25)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(9 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-25)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(5 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(10)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(5 - 1 * math.cos(sine / 8)), math.rad(-7), math.rad(-10)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1 - 0.02 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.02 * math.cos(sine / 8), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1)
- elseif elementmode == "Mode 3" then
- change = 0.8
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(1), math.rad(35)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(9 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(-35)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90 - 1 * math.cos(sine / 8)), math.rad(15), math.rad(45)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -0.3) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(45)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1 - 0.02 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-5 + 0.05 * math.cos(sine / 25))), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.02 * math.cos(sine / 8), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
- elseif elementmode == "Mode 4" then
- change = 0.6
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5 + 0.02 * math.cos(sine / 2)) * angles(math.rad(-2), math.rad(1), math.rad(15)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(19 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(math.rad(90 - 2 * math.cos(sine / 1)), math.rad(0), math.rad(-50)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(math.rad(70 + 2 * math.cos(sine / 1)), math.rad(-7), math.rad(70)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * math.cos(sine / 2), -0.2) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * math.cos(sine / 2), -0.2) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(10 + 0.05 * math.cos(sine / 25))), 0.1)
- elseif elementmode == "Mode 5" then
- change = 0.8
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(10), math.rad(1), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45 + 1 * math.cos(sine / 1)), math.rad(0), math.rad(5 * math.cos(sine / 1))), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(10 - 4 * math.cos(sine / 1)), math.rad(0), math.rad(30)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(110 + 4 * math.cos(sine / 1)), math.rad(0), math.rad(30)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -0.2 - 0.02 * math.cos(sine / 8), -0.2) * RHCF * angles(math.rad(0), math.rad(0), math.rad(40 + 0.05 * math.cos(sine / 25))), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -0.2 - 0.02 * math.cos(sine / 8), -0.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20 + 0.05 * math.cos(sine / 25))), 0.1)
- elseif elementmode == "Mode 6" then
- change = 0.5
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 1.2 + 0.2 * math.cos(sine / 8)) * angles(math.rad(-2), math.rad(1), math.rad(15)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(15 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(15 - 2 * math.cos(sine / 8))), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-15 + 2 * math.cos(sine / 8))), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -0.6 - 0.02 * math.cos(sine / 8), -0.3) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-25 + 2 * math.cos(sine / 8))), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -0.8 - 0.02 * math.cos(sine / 8), -0.2) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(10 - 1 * math.cos(sine / 8))), 0.1)
- end
- end
- elseif (Torso.Velocity).magnitude < 50 and hit ~= nil then
- Anim = "Walk"
- inair = false
- if attack == false and Runkey == false then
- if elementmode == "Mode 1" then
- change = 0.9
- Humanoid.WalkSpeed = 22
- Humanoid.JumpPower = 50
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.15 * math.cos(sine / 3)) * angles(math.rad(15), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(10 * math.cos(sine / 4))), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-8.5 * math.cos(sine / 4)) + RootPart.RotVelocity.Y / 12), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10 + -75 * math.cos(sine / 4)), math.rad(5 + -35 * math.cos(sine / 4)), math.rad(2 + 10 * math.cos(sine / 4))), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10 + 75 * math.cos(sine / 4)), math.rad(5 + -35 * math.cos(sine / 4)), math.rad(-2 + 10 * math.cos(sine / 4))), 0.2)
- RH.C0 = clerp(RH.C0, cn(1, -1 - -0.3 * math.cos(sine / 4), -0.1 - 0.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-10 + 60 * math.cos(sine / 4))), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1 + -0.3 * math.cos(sine / 4), -0.1 + 0.1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10 + 60 * math.cos(sine / 4))), 0.3)
- elseif elementmode == "Mode 2" then
- change = 1.4
- Humanoid.WalkSpeed = 14
- Humanoid.JumpPower = 60
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -0.175 + 0.025 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * angles(math.rad(5 - 2.5 * math.cos(sine / 3.5)), math.rad(0), math.rad(10 * math.cos(sine / 7))), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * CFrame.new(0, 0, 0 + 0.025 * math.cos(sine / 3.5)) * angles(math.rad(0 + 1.5 * math.cos(sine / 3.5)), math.rad(0 - 0 * math.cos(sine / 3.5)), math.rad(-10 * math.cos(sine / 7)) + RootPart.RotVelocity.Y / 12), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(25 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(0), math.rad(10)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(0), math.rad(-10)), 0.2)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
- elseif elementmode == "Mode 3" then
- change = 0.9
- Humanoid.WalkSpeed = 22
- Humanoid.JumpPower = 60
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.15 * math.cos(sine / 3)) * angles(math.rad(15), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(10 * math.cos(sine / 4))), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-8.5 * math.cos(sine / 4)) + RootPart.RotVelocity.Y / 12), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10 + -75 * math.cos(sine / 4)), math.rad(5 + -35 * math.cos(sine / 4)), math.rad(2 + 10 * math.cos(sine / 4))), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10 + 75 * math.cos(sine / 4)), math.rad(5 + -35 * math.cos(sine / 4)), math.rad(-2 + 10 * math.cos(sine / 4))), 0.2)
- RH.C0 = clerp(RH.C0, cn(1, -1 - -0.3 * math.cos(sine / 4), -0.1 - 0.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-10 + 60 * math.cos(sine / 4))), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1 + -0.3 * math.cos(sine / 4), -0.1 + 0.1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10 + 60 * math.cos(sine / 4))), 0.3)
- elseif elementmode == "Mode 4" then
- change = 1.1
- Humanoid.WalkSpeed = 9
- Humanoid.JumpPower = 60
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -0.175 + 0.025 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * angles(math.rad(5 - 2.5 * math.cos(sine / 3.5)), math.rad(0), math.rad(10 * math.cos(sine / 7))), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * CFrame.new(0, 0, 0 + 0.025 * math.cos(sine / 3.5)) * angles(math.rad(0 + 1.5 * math.cos(sine / 3.5)), math.rad(0 - 0 * math.cos(sine / 3.5)), math.rad(-10 * math.cos(sine / 7)) + RootPart.RotVelocity.Y / 12), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(25 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(0), math.rad(10)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(0), math.rad(-10)), 0.2)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
- elseif elementmode == "Mode 5" then
- change = 1
- Humanoid.WalkSpeed = 9
- Humanoid.JumpPower = 100
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -0.175 + 0.025 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * angles(math.rad(5 - 2.5 * math.cos(sine / 3.5)), math.rad(0), math.rad(10 * math.cos(sine / 7))), 0.15)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * CFrame.new(0, 0, 0 + 0.025 * math.cos(sine / 3.5)) * angles(math.rad(6 - 2.5 * math.cos(sine / 3.5)), math.rad(10 - 0.5 * math.cos(sine / 3.5)), math.rad(10 - 10 * math.cos(sine / 7))), 0.15)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(0), math.rad(10)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.3) * angles(math.rad(150 - 5.5 * math.cos(sine / 3.5)), math.rad(0 - 0.5 * math.cos(sine / 3.5)), math.rad(25 - -5 * math.cos(sine / 7))), 0.2)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 15 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.2)
- LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 15 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.2)
- elseif elementmode == "Mode 6" then
- BlockEffect(BrickColor.new("Gold"), RightArm.CFrame * cn(0, 0, 0.2), 19, 39, 19, 0, 0, 0, 0.15, 2)
- change = 0.9
- Humanoid.WalkSpeed = 42
- Humanoid.JumpPower = 80
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, 1.2 + 0.2 * math.cos(sine / 8)) * angles(math.rad(15), math.rad(1), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(15 - 2 * math.cos(sine / 8))), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-15 + 2 * math.cos(sine / 8))), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -0.6 - 0.02 * math.cos(sine / 8), -0.3) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-35 + 5 * math.cos(sine / 8))), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -0.8 - 0.02 * math.cos(sine / 8), -0.2) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(20 - 5 * math.cos(sine / 8))), 0.1)
- end
- end
- function onClimbing(speed)
- if attack == false then
- attack = true
- Climbanim = true
- Humanoid.WalkSpeed = 14
- while Climbanim == true do
- for i = 0, 0, 0.1 do
- swait()
- change = 3
- if RootPart.Velocity.y > 0.01 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.1, 0) * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, -0.1) * angles(math.rad(90 + 70 * math.cos(sine / 25)), math.rad(0), math.rad(5)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4, -0.1) * angles(math.rad(90 - 70 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), 0.2)
- RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.5 * math.cos(sine / 25), -0.2 + 0.1 * math.cos(sine / 25)) * RHCF * angles(math.rad(3), math.rad(0), math.rad(5 - 15 * math.cos(sine / 25))), 0.2)
- LH.C0 = clerp(LH.C0, cn(-1, -0.5 + 0.5 * math.cos(sine / 25), -0.2 - 0.1 * math.cos(sine / 25)) * LHCF * angles(math.rad(3), math.rad(0), math.rad(-5 - 15 * math.cos(sine / 25))), 0.2)
- end
- if RootPart.Velocity.y < 0.5 and RootPart.Velocity.y > -0.5 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.1, 0) * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(90 + 0 * math.cos(sine / 25)), math.rad(0), math.rad(5)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.1) * angles(math.rad(90 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), 0.2)
- RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0 * math.cos(sine / 25), -0.2 + 0 * math.cos(sine / 25)) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(5 - 0 * math.cos(sine / 25))), 0.2)
- LH.C0 = clerp(LH.C0, cn(-1, -0.5 + 0 * math.cos(sine / 25), -0.2 - 0 * math.cos(sine / 25)) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(-5 - 0 * math.cos(sine / 25))), 0.2)
- end
- if RootPart.Velocity.y < -1 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, -0.1) * angles(math.rad(90 + 0 * math.cos(sine / 25)), math.rad(0), math.rad(20)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4, -0.1) * angles(math.rad(90 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-20)), 0.2)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(0 - 0 * math.cos(sine / 25))), 0.2)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0 - 0 * math.cos(sine / 25))), 0.2)
- end
- end
- if Torsovelocity.y > 1 then
- Climbanim = false
- end
- end
- attack = false
- end
- end
- Humanoid.Climbing:connect(onClimbing)
- end
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if 1 >= Thing[1].Transparency then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
- local Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block3" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
- local Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Cylinder" then
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Blood" then
- local Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Elec" then
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Shatter" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
- Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[6] = Thing[6] + Thing[5]
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end)
- local BlackHole1 = Create("ParticleEmitter")({
- Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
- Transparency = NumberSequence.new(0.8, 1),
- Size = NumberSequence.new(3, 6),
- Texture = "rbxassetid://153700391",
- Lifetime = NumberRange.new(2),
- Rate = 30,
- VelocitySpread = 0,
- Rotation = NumberRange.new(0),
- RotSpeed = NumberRange.new(10),
- Speed = NumberRange.new(0),
- LightEmission = 0,
- LockedToPart = true,
- Acceleration = Vector3.new(0, 0, 0),
- EmissionDirection = "Bottom"
- })
- Effects = {
- Block = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- else
- table.insert(Effects, {
- prt,
- "Block3",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- },
- Sphere = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Cylinder = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Wave = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://431164262", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3 / 60,
- y3 / 60,
- z3 / 60,
- msh
- })
- end
- },
- Ring = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Break = {
- Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end
- }
- }
- function RemoveOutlines(part)
- part.TopSurface = 10
- end
- function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- RemoveOutlines(Part)
- return Part
- end
- function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- function CreateWeld(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- WSHM = {
- "White",
- "Pastel light red"
- }
- WSH = WSHM[math.random(1, #WSHM)]
- function IcePartFunk(HPart, aria, Min, Max)
- IcePart = Instance.new("Part", HPart)
- IcePart.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max))
- IcePart.CanCollide = false
- IuW = Instance.new("Weld")
- IuW.Name = "GuW"
- IuW.Part0 = HPart
- IuW.C0 = cn(math.random(-aria, aria), math.random(-aria, aria), math.random(-aria, aria)) * angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180))
- IuW.C1 = cn(0, math.random(-aria / 2, aria / 2), 0)
- IuW.Part1 = IcePart
- IuW.Parent = HPart
- IcePart.Transparency = 0.9
- IcePart.Material = "Neon"
- WSH = WSHM[math.random(1, #WSHM)]
- IcePart.BrickColor = BrickColor.new("" .. WSH)
- RemoveOutlines(IcePart)
- game:GetService("Debris"):AddItem(IuW, 4)
- game:GetService("Debris"):AddItem(IcePart, 6)
- end
- function GroundPartFunk2(Hit, HPart, color, aria, Min, Max, num)
- IcePart2 = Instance.new("Part", HPart)
- IcePart2.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max))
- IcePart2.CanCollide = false
- RemoveOutlines(IcePart2)
- IcePart2.Anchored = true
- game:GetService("Debris"):AddItem(IcePart2, 0.4)
- IcePart2.Transparency = 0.95
- IcePart2.Material = "Neon"
- IcePart2.BrickColor = BrickColor.new("Really black")
- IcePart2.CFrame = CFrame.new(Hit.Position + Vector3.new(math.random(-aria, aria), math.random(-aria, 0), math.random(-aria, aria))) * angles(math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)))
- for i = 0, num do
- if num > 1 then
- GroundPartFunk2(Hit, HPart, color, aria, Min, Max, 0)
- end
- end
- end
- SpikeMeshId = 1033714
- local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale)
- local Part = Instance.new("Part", Parent)
- Part.Name = Name
- Part.BrickColor = BrickColor.new(Color)
- Part.Size = Size
- Part.Material = Material
- Part.Transparency = Transparency
- Part.CanCollide = false
- RemoveOutlines(Part)
- local Mesh = Instance.new("SpecialMesh", Part)
- Mesh.MeshType = "Sphere"
- Mesh.Scale = Scale
- return Mesh and Part
- end
- CFuncs = {
- Part = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- RemoveOutlines(Part)
- return Part
- end
- },
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- },
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- },
- Weld = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- },
- Sound = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound")({
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace
- })
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 6)
- end))
- end
- },
- ParticleEmitter = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter")({
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread
- })
- return fp
- end
- }
- }
- function Snow(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- prt.Material = "Neon"
- local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- local SnowTiltX = math.random(-1, 1)
- local SnowTiltY = math.random(-1, 1)
- local SnowTiltZ = math.random(-1, 1)
- for i = 0, 6, delay do
- swait()
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
- Part.CFrame = Part.CFrame * angles(math.rad(SnowTiltX), math.rad(SnowTiltY), math.rad(SnowTiltZ)) + Vector3.new(0, -0.11, 0)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- function BlockLaser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- prt.Material = "Neon"
- local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 6, delay do
- swait()
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- function ShadArm(mouse, partt, SpreadAmount)
- local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
- local MainPos = partt.Position + RootPart.CFrame.lookVector * 1.5
- local MainPos2 = mouse + SpreadVectors
- local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
- local speed = 1000
- local num = 0
- coroutine.resume(coroutine.create(function()
- repeat
- swait()
- local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
- local mag = (MainPos - pos).magnitude
- BlockLaser(BrickColor.new("Really black"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0, mag * (speed / (speed / 2)), 0.5, -0.421, 0, -0.021, 0.1)
- MainPos = MainPos + MouseLook.lookVector * speed
- num = num - 1
- MouseLook = MouseLook * angles(math.rad(0), 0, 0)
- if hit ~= nil then
- num = 0
- local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
- refpart.Anchored = true
- refpart.CFrame = CFrame.new(pos)
- game:GetService("Debris"):AddItem(refpart, 2)
- end
- if num <= 0 then
- local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
- refpart.Anchored = true
- refpart.CFrame = CFrame.new(pos)
- if hit ~= nil then
- CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
- end
- game:GetService("Debris"):AddItem(refpart, 0)
- end
- until num <= 0
- end))
- end
- function Lightning(Part0, Part1, Times, Offset, Color, Thickness, Trans, SizeAdd)
- local magz = (Part0 - Part1).magnitude
- local curpos = Part0
- local trz = {
- -Offset,
- Offset
- }
- for i = 1, Times do
- local li = Instance.new("Part", Torso)
- li.Name = "Lightning"
- li.TopSurface = 0
- li.Material = "Neon"
- li.BottomSurface = 0
- li.Anchored = true
- li.Locked = true
- li.Transparency = 0
- li.BrickColor = Color
- li.formFactor = "Custom"
- li.CanCollide = false
- li.Size = Vector3.new(Thickness, Thickness, magz / Times)
- local Offzet = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
- local trolpos = CFrame.new(curpos, Part1) * CFrame.new(0, 0, magz / Times).p + Offzet
- if Times == i then
- local magz2 = (curpos - Part1).magnitude
- li.Size = Vector3.new(Thickness, Thickness, magz2)
- li.CFrame = CFrame.new(curpos, Part1) * CFrame.new(0, 0, -magz2 / 2)
- else
- li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / Times / 2)
- end
- curpos = li.CFrame * CFrame.new(0, 0, magz / Times / 2).p
- game.Debris:AddItem(li, 0.01)
- BlockEffect(Color, li.CFrame, li.Size.X * 20, li.Size.Y * 20, li.Size.Z * 20, SizeAdd, SizeAdd, 0, 0.07, 2)
- end
- end
- function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChild("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- local c = Create("ObjectValue")({
- Name = "creator",
- Value = game:service("Players").LocalPlayer,
- Parent = h
- })
- game:GetService("Debris"):AddItem(c, 0.5)
- if HitSound ~= nil and HitPitch ~= nil then
- CreateSound(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil and block.className == "IntValue" and block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- if blocked == false then
- h.Health = h.Health - Damage
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
- else
- h.Health = h.Health - Damage / 2
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(0.2)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit
- local bodvol = Create("BodyVelocity")({
- velocity = angle * knockback,
- P = 50,
- maxForce = Vector3.new(80000, 80000, 80000),
- Parent = hit
- })
- local rl = Create("BodyAngularVelocity")({
- P = 3000,
- maxTorque = Vector3.new(5000, 5000, 5000) * 50,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodvol, 0.1)
- game:GetService("Debris"):AddItem(rl, 0.1)
- elseif Type == "Normal" then
- local vp = Create("BodyVelocity")({
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = Property.CFrame.lookVector * knockback
- })
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- elseif Type == "Impale" then
- local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Really red", Vector3.new(1, 2, 1), "Neon", 0.2, Vector3.new(0.5, 25, 0.5))
- Spike.Anchored = true
- Spike.Rotation = Vector3.new(math.random(-45, 45), 0, math.random(-45, 45))
- Spike.Position = hit.Parent.Torso.Position
- Services.Debris:AddItem(Spike, 4)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, 0.8, 2)
- hit.Parent.Humanoid.PlatformStand = true
- swait(1)
- hit.Parent.Humanoid.PlatformStand = false
- elseif Type == "Stalk" then
- if hit.Parent:FindFirstChild("Torso") ~= nil then
- lasthit = hit.Parent.Torso
- end
- local bp = Create("BodyPosition")({
- P = 900,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp, 5)
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 0.1)
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 0.1)
- elseif Type == "Drag" then
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- ShadArm(hit.Parent.Torso.Position, RootPart, 0)
- Effects.Sphere.Create(BrickColor.new("Really black"), hit.Parent.Torso.CFrame * cn(0, 0, 0), -100, -0.5, -50, -1, 0, -1, 0.05)
- local ShadeArmDrag = Create("BodyPosition")({
- P = 9000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = RootPart.Position + RootPart.CFrame.lookVector * 6,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(ShadeArmDrag, 0.2)
- wait()
- end
- end))
- elseif Type == "UltSlice" then
- do
- local BHE = BlackHole1:Clone()
- local bp2 = Create("BodyPosition")({
- P = 900,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Head.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp2, 5)
- if hit.Parent:FindFirstChild("Torso") ~= nil then
- coroutine.resume(coroutine.create(function()
- BHE.Parent = hit.Parent.Torso
- game:GetService("Debris"):AddItem(BHE, 5)
- wait(3)
- BHE.Rate = 0
- end))
- end
- if hit.Parent:FindFirstChild("HumanoidRootPart") ~= nil then
- for i = 1, 30 do
- Effects.Break.Create(maincolor, hit.Parent.HumanoidRootPart.CFrame, 10, 0.5, 0.5)
- end
- end
- end
- elseif Type == "Slice" then
- local bp2 = Create("BodyPosition")({
- P = 900,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Head.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp2, 1)
- if hit.Parent:FindFirstChild("HumanoidRootPart") ~= nil then
- for i = 1, 10 do
- Effects.Break.Create(maincolor, hit.Parent.HumanoidRootPart.CFrame, 10, 0.5, 0.5)
- end
- end
- elseif Type == "Snare" then
- local bp = Create("BodyPosition")({
- P = 900,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Slowness" then
- local SpeedSave = hit.Parent.Humanoid.WalkSpeed
- if SpeedSave > 6 then
- if elementmode == "Mode 4" then
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed - 0.5
- wait()
- end
- end))
- wait(1)
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed + 0.5
- wait()
- end
- end))
- else
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed - 0.25
- wait()
- end
- end))
- wait(1)
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed + 0.25
- wait()
- end
- end))
- end
- end
- elseif Type == "Firedmg" then
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- if hit.Parent:FindFirstChild("Torso") ~= nil then
- BlockEffect(BrickColor.new("Really black"), hit.Parent.Head.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 1)
- wait()
- end
- end
- end))
- elseif Type == "Freeze" then
- local bp = Create("BodyPosition")({
- P = 1000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp, 4)
- coroutine.resume(coroutine.create(function()
- for i = 1, 35 do
- IcePartFunk(hit.Parent.Torso, 0.6, 1, 1.5)
- end
- hit.Parent.Torso.Anchored = true
- wait(4)
- hit.Parent.Torso.Anchored = false
- end))
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- Snow(maincolor, hit.Parent.Torso.CFrame * cn(math.random(-3, 3), math.random(4, 6), math.random(-3, 3)), 0.3, 0.2, 0.3, 0, 0, 0, 0.01)
- wait(0.4)
- end
- end))
- elseif Type == "Freeze2" then
- local BodPos = Create("BodyPosition")({
- P = 50000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- local BodGy = Create("BodyGyro")({
- maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
- P = 20000,
- Parent = hit.Parent.Torso,
- cframe = hit.Parent.Torso.CFrame
- })
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- local debounce = Create("BoolValue")({
- Name = "DebounceHit",
- Parent = hit.Parent,
- Value = true
- })
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- end
- end
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = 0.033333333333333
- if not Pos then
- local Pos = Vector3.new(0, 0, 0)
- end
- local Text = Text or ""
- local Time = Time or 2
- if not Color then
- local Color = Color3.new(1, 0, 1)
- end
- local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui")({
- Size = UDim2.new(3, 0, 3, 0),
- Adornee = EffectPart,
- Parent = EffectPart
- })
- local TextLabel = Create("TextLabel")({
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- TextColor3 = Color,
- TextScaled = true,
- Font = Enum.Font.ArialBold,
- Parent = BillboardGui
- })
- game.Debris:AddItem(EffectPart, Time + 0.1)
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = Time / Rate
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = Frame / Frames
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= Player.Name then
- Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
- end
- end
- end
- end
- end
- function MagniKILL(Part, magni, knock, Type)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= Player.Name then
- hum.Health = 0
- end
- end
- end
- end
- end
- ---rip cloths---
- for _,v in pairs(Character:children()) do
- if v:IsA("Shirt") then
- v.ShirtTemplate = "rbxassetid://"
- elseif v:IsA("Pants") then
- v.PantsTemplate = "rbxassetid://"
- elseif v:IsA("ShirtGraphic") then
- v:Remove()
- wait(.1)
- Torso.roblox:Remove()
- elseif v:IsA("Accessory") then
- v:Remove()
- end
- end
- ---myface!1---
- local p = game.Players.LocalPlayer;
- local c = p.Character;
- local h = c:WaitForChild'Head';
- local f = h:WaitForChild'face';
- f.Texture = 'rbxassetid://1117324305';
- EffectModel = Instance.new("Model", Character)
- EffectModel.Name = "Effects"
- function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 3 then
- table.insert(Effects, {
- prt,
- "Block3",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- function CreateSound(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou, 6)
- end))
- end
- function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- prt.Material = "Neon"
- local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 6, delay do
- swait()
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- function shoottraildd(mouse, partt, SpreadAmount)
- local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount / 10, SpreadAmount / 10), math.random(-SpreadAmount, SpreadAmount))
- local MainPos = mouse + Vector3.new(0, 6, 0) + RootPart.CFrame.lookVector * -2
- local MainPos2 = mouse + SpreadVectors
- local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
- local speed = 100
- local num = 1
- coroutine.resume(coroutine.create(function()
- repeat
- swait()
- local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
- local mag = (MainPos - pos).magnitude
- Laser(maincolor, CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0, mag * (speed / (speed / 2)), 0, 0, 0, 0, 10)
- MainPos = MainPos + MouseLook.lookVector * speed
- num = num - 1
- MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
- if hit ~= nil then
- num = 0
- local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
- refpart.Anchored = true
- refpart.CFrame = CFrame.new(pos)
- game:GetService("Debris"):AddItem(refpart, 2)
- end
- if num <= 0 then
- local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
- refpart.Anchored = true
- refpart.CFrame = CFrame.new(pos)
- if hit ~= nil then
- GroundPartFunk2(refpart, EffectModel, "Really black", 1, 0.05, 0.05, 10)
- Effects.Sphere.Create(BrickColor.new("Really black"), refpart.CFrame * cn(0, 0, 0), 60, 0.05, 60, -10, 0, -10, 0.15)
- Effects.Sphere.Create(maincolor, refpart.CFrame * cn(0, 2.97, 0), 60, 60, 60, -10, -10, -10, 0.15)
- MagniDamage(refpart, 6, 30, 45, 0, "Slice")
- end
- game:GetService("Debris"):AddItem(refpart, 0)
- end
- until num <= 0
- end))
- end
- function shoottraildd2(mouse, partt, SpreadAmount)
- local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
- local MainPos = partt.Position + RootPart.CFrame.lookVector * 1.5
- local MainPos2 = mouse + SpreadVectors
- local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
- local speed = 1000
- local num = 0
- coroutine.resume(coroutine.create(function()
- repeat
- swait()
- local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
- local mag = (MainPos - pos).magnitude
- BlockLaser(maincolor, CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.475, 0, -0.475, 0.14)
- BlockLaser(BrickColor.new("Really red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0.5, mag * (speed / (speed / 2)), 0.5, -0.475, 0, -0.475, 0.14)
- MainPos = MainPos + MouseLook.lookVector * speed
- num = num - 1
- MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
- if hit ~= nil then
- num = 0
- local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
- refpart.Anchored = true
- refpart.CFrame = CFrame.new(pos)
- game:GetService("Debris"):AddItem(refpart, 2)
- end
- if num <= 0 then
- local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
- refpart.Anchored = true
- refpart.CFrame = CFrame.new(pos)
- if hit ~= nil then
- CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
- BlockEffect(BrickColor.new("Really black"), refpart.CFrame, 1, 1, 1, 2.5, 2.5, 2.5, 0.08, 3)
- BlockEffect(maincolor, refpart.CFrame, 1, 1, 1, 2, 2, 2, 0.08)
- BlockEffect(maincolor, refpart.CFrame, 1, 1, 1, 2, 2, 2, 0.08)
- BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 3, 3, 3, 0.1)
- MagniDamage(refpart, 6, 2, 5, 0, "Slowness")
- end
- game:GetService("Debris"):AddItem(refpart, 0)
- end
- until num <= 0
- end))
- end
- function shoottraildd3(mouse, partt, SpreadAmount, dmg)
- local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
- local MainPos = mouse + Vector3.new(0, 500, 0) + SpreadVectors
- local MainPos2 = mouse + SpreadVectors + Vector3.new(0, -110, 0)
- local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
- local speed = 1000000
- local num = 5
- coroutine.resume(coroutine.create(function()
- repeat
- swait()
- local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
- local mag = (MainPos - pos).magnitude
- BlockLaser(maincolor, CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0.5, mag * (speed / (speed / 2)), 0.5, -0.275, 0, -0.275, 0.35)
- MainPos = MainPos + MouseLook.lookVector * speed
- num = num - 1
- MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
- if hit ~= nil then
- num = 0
- local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
- refpart.Anchored = true
- refpart.CFrame = CFrame.new(pos)
- game:GetService("Debris"):AddItem(refpart, 2)
- end
- if num <= 0 then
- local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
- refpart.Anchored = true
- refpart.CFrame = CFrame.new(pos)
- if hit ~= nil then
- Effects.Sphere.Create(BrickColor.new("Really black"), refpart.CFrame * cn(0, 0, 0), 60, 0.05, 60, -60, 0, -60, 0.1)
- Effects.Sphere.Create(maincolor, refpart.CFrame * cn(0, 1.97, 0), 1, 10, 1, 15, 40, 15, 0.1)
- Effects.Sphere.Create(maincolor, refpart.CFrame * cn(0, 1.97, 0), 10, 0.05, 10, 15, 0, 15, 0.1)
- MagniDamage(refpart, 14, 15, 15, 0, "Slice")
- end
- game:GetService("Debris"):AddItem(refpart, 0)
- end
- until num <= 0
- end))
- end
- function shoottraildd4(mouse, partt, SpreadAmount)
- local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
- local MainPos = partt.Position
- local MainPos2 = mouse + SpreadVectors
- local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
- local speed = 150
- local num = 0
- coroutine.resume(coroutine.create(function()
- repeat
- swait()
- local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
- local mag = (MainPos - pos).magnitude
- Laser(BrickColor.new("Gold"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0, mag * (speed / (speed / 2)), 0, 0, 0, 0, 10)
- MainPos = MainPos + MouseLook.lookVector * speed
- num = num - 1
- MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
- if hit ~= nil then
- num = 0
- local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
- refpart.Anchored = true
- refpart.CFrame = CFrame.new(pos)
- game:GetService("Debris"):AddItem(refpart, 2)
- end
- if num <= 0 then
- local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
- refpart.Anchored = true
- refpart.CFrame = CFrame.new(pos)
- if hit ~= nil then
- CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
- MagniDamage(refpart, 3, 0.001, 0.01, 0, "Stalk")
- end
- game:GetService("Debris"):AddItem(refpart, 0)
- end
- until num <= 0
- end))
- end
- function shoottraildd5(mouse, partt, SpreadAmount)
- local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
- local MainPos = partt.Position + RootPart.CFrame.lookVector * 2.5
- local MainPos2 = mouse + SpreadVectors
- local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
- local speed = 3
- local num = 50
- coroutine.resume(coroutine.create(function()
- repeat
- swait()
- local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
- local mag = (MainPos - pos).magnitude
- BlockLaser(BrickColor.new("Really black"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 0.1, 0.175, 0, 0.175, 0.14)
- MainPos = MainPos + MouseLook.lookVector * speed
- num = num - 1
- MouseLook = MouseLook * angles(math.rad(0), 0, 0)
- if hit ~= nil then
- num = 0
- local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
- refpart.Anchored = true
- refpart.CFrame = CFrame.new(pos)
- game:GetService("Debris"):AddItem(refpart, 2)
- end
- if num <= 0 then
- local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
- refpart.Anchored = true
- refpart.CFrame = CFrame.new(pos)
- if hit ~= nil then
- CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
- BlockEffect(BrickColor.new("Really black"), refpart.CFrame, 1, 1, 1, 5, 5, 5, 0.1)
- MagniDamage(refpart, 8, 3, 15, 0, "Drag")
- end
- game:GetService("Debris"):AddItem(refpart, 1)
- end
- until num <= 0
- end))
- end
- local Blood1 = Create("ParticleEmitter")({
- Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
- Transparency = NumberSequence.new(0.1, 1),
- Size = NumberSequence.new(0.5, 0),
- Texture = "rbxassetid://602578593",
- Lifetime = NumberRange.new(0.8),
- Rate = 255,
- VelocitySpread = 40,
- Rotation = NumberRange.new(100),
- Speed = NumberRange.new(5),
- LightEmission = 0,
- LockedToPart = false,
- Acceleration = Vector3.new(0, -10, 0),
- EmissionDirection = "Bottom"
- })
- local Blood2 = Create("ParticleEmitter")({
- Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
- Transparency = NumberSequence.new(0.1, 1),
- Size = NumberSequence.new(0.3, 0),
- Texture = "rbxassetid://602578593",
- Lifetime = NumberRange.new(0.8),
- Rate = 255,
- VelocitySpread = 180,
- Rotation = NumberRange.new(100),
- Speed = NumberRange.new(2),
- LightEmission = 0.1,
- LockedToPart = false,
- Acceleration = Vector3.new(0, -5, 0),
- EmissionDirection = "Bottom"
- })
- function HitpartFunk3(HPart3, Xv, Yv, Zv)
- Hitpart3 = Instance.new("Part", EffectModel)
- RemoveOutlines(Hitpart3)
- Hitpart3.Size = Vector3.new(1, 1, 1)
- Hitpart3.CanCollide = false
- HuW3 = Instance.new("Weld")
- HuW3.Name = "GuW"
- HuW3.Part0 = HPart3
- HuW3.C0 = cn(Xv, Yv, Zv)
- HuW3.C1 = cn(0, 0, 0)
- HuW3.Part1 = Hitpart3
- HuW3.Parent = HPart3
- Hitpart3.Transparency = 1
- game:GetService("Debris"):AddItem(Hitpart3, 20)
- end
- function HitpartFunk2(HPart2, Xv, Yv, Zv)
- Hitpart2 = Instance.new("Part", EffectModel)
- RemoveOutlines(Hitpart2)
- Hitpart2.Size = Vector3.new(1, 1, 1)
- Hitpart2.CanCollide = false
- HuW2 = Instance.new("Weld")
- HuW2.Name = "GuW"
- HuW2.Part0 = HPart2
- HuW2.C0 = cn(Xv, Yv, Zv)
- HuW2.C1 = cn(0, 0, 0)
- HuW2.Part1 = Hitpart2
- HuW2.Parent = HPart2
- Hitpart2.Transparency = 1
- game:GetService("Debris"):AddItem(Hitpart2, 20)
- end
- function HitpartFunk(HPart, Min, Max, Xv, Yv, Zv, atype, kb)
- Hitpart = Instance.new("Part", EffectModel)
- RemoveOutlines(Hitpart)
- Hitpart.Size = Vector3.new(1, 1, 1)
- Hitpart.CanCollide = false
- HuW = Instance.new("Weld")
- HuW.Name = "GuW"
- HuW.Part0 = HPart
- HuW.C0 = cn(Xv, Yv, Zv)
- HuW.C1 = cn(0, 0, 0)
- HuW.Part1 = Hitpart
- HuW.Parent = HPart
- Hitpart.Transparency = 1
- game:GetService("Debris"):AddItem(Hitpart2, 20)
- MagniDamage(Hitpart, 4.5, Min, Max, kb, atype)
- end
- function HitpartFunk4(HPart, Min, Max, Xv, Yv, Zv, atype, kb)
- Hitpart4 = Instance.new("Part", EffectModel)
- RemoveOutlines(Hitpart4)
- Hitpart4.Size = Vector3.new(1, 1, 1)
- Hitpart4.CanCollide = false
- HuW4 = Instance.new("Weld")
- HuW4.Name = "HuW4"
- HuW4.Part0 = HPart
- HuW4.C0 = cn(Xv, Yv, Zv)
- HuW4.C1 = cn(0, 0, 0)
- HuW4.Part1 = Hitpart4
- HuW4.Parent = HPart
- Hitpart4.Transparency = 1
- game:GetService("Debris"):AddItem(Hitpart4, 1)
- MagniDamage(Hitpart4, 6.5, Min, Max, kb, atype)
- end
- function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
- Hitboxpart = Instance.new("Part", EffectModel)
- RemoveOutlines(Hitboxpart)
- Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
- Hitboxpart.CanCollide = false
- Hitboxpart.Transparency = 1
- Hitboxpart.Anchored = true
- Hitboxpart.CFrame = Pose
- game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
- MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
- end
- wait2 = false
- combo = 1
- mouse.Button1Down:connect(function(key)
- if attack == false then
- attack = true
- Humanoid.WalkSpeed = 3.01
- if combo == 1 and wait2 == false then
- wait2 = true
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", LeftArm, 1, 0.8)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, 0.8) * angles(math.rad(90), math.rad(-10), math.rad(90)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, -0.2) * RHCF * angles(math.rad(0), math.rad(25), math.rad(-10)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(45), math.rad(0)), 0.3)
- end
- HitboxFunction(RootPart.CFrame * cn(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
- for i = 0, 1, 0.1 do
- swait()
- BlockEffect(maincolor, SwHandle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(0)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
- end
- combo = 2
- end
- if combo == 2 and wait2 == false then
- wait2 = true
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.3, -0.4) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
- end
- HitboxFunction(RootPart.CFrame * cn(0, 0, -3), 0.5, 1, 1, 1, 5, 10, 20, 3, "Normal")
- for i = 0, 0.5, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(4), math.rad(0), math.rad(45)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.7, -0.4) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
- end
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260435136", SwHandle, 2, 0.9)
- BlockEffect(maincolor, Hitboxpart.CFrame, 11, 11, 11, 10, 10, 10, 0.08, 2)
- for i = 0, 0.8, 0.1 do
- swait()
- HitboxFunction(RootPart.CFrame * cn(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(-16), math.rad(0), math.rad(-45)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(35)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, -0.4) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(45), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(25), math.rad(50)), 0.3)
- end
- combo = 3
- end
- if combo == 3 and wait2 == false then
- wait2 = true
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", SwHandle, 1, 0.8)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(95 + 0 * math.cos(sine / 25)), math.rad(95 + 1 * math.cos(sine / 25))), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -0.2) * angles(math.rad(90), math.rad(0), math.rad(45 + 1 * math.cos(sine / 25))), 0.2)
- RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
- LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
- end
- HitboxFunction(RootPart.CFrame * cn(0, 0, -2), 0.1, 1, 1, 1, 5, 10, 20, 3, "Normal")
- for i = 0, 1, 0.1 do
- swait()
- BlockEffect(maincolor, RightArm.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(45)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(45 + 0 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(45), math.rad(0), math.rad(20 + 1 * math.cos(sine / 25))), 0.3)
- RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * RHCF * angles(math.rad(5 + 1 * math.cos(sine / 25)), math.rad(-50), math.rad(8 + 1 * math.cos(sine / 25))), 0.2)
- LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-5 + 1 * math.cos(sine / 25)), math.rad(-50), math.rad(20 + 1 * math.cos(sine / 25))), 0.2)
- end
- for i = 0, 0.5, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(45)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(45 + 0 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(45), math.rad(0), math.rad(20 + 1 * math.cos(sine / 25))), 0.3)
- RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * RHCF * angles(math.rad(5 + 1 * math.cos(sine / 25)), math.rad(-50), math.rad(8 + 1 * math.cos(sine / 25))), 0.2)
- LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-5 + 1 * math.cos(sine / 25)), math.rad(-50), math.rad(20 + 1 * math.cos(sine / 25))), 0.2)
- end
- combo = 1
- end
- Humanoid.WalkSpeed = 16
- wait2 = false
- attack = false
- end
- end)
- local s = Instance.new("Sound", Torso)
- s.Name = "BGMusic"
- s.SoundId = "http://www.roblox.com/asset/?id=831135257"
- s.Pitch = 1
- s.Volume = 2
- s.Looped = true
- s.archivable = false
- s:play()
- function resetmode()
- for i, v in pairs(ArmorColorParts) do
- v.BrickColor = BrickColor.new("Dark stone grey")
- v.Material = "Metal"
- v.Transparency = 0
- end
- for i, v in pairs(NeonColorParts) do
- maincolor = BrickColor.new("Gold")
- v.BrickColor = maincolor
- v.Material = "Neon"
- v.Transparency = 0
- end
- s.SoundId = "http://www.roblox.com/asset/?id=831135257"
- s:play()
- Character.Head.face.Texture = "http://www.roblox.com/asset/?id=192316062"
- Character.Head.face.Transparency = 0
- Eye.BrickColor = BrickColor.new("Really black")
- Eye.Transparency = 0
- s.Volume = 1.7
- end
- elementwait = false
- mouse.KeyDown:connect(function(key)
- if attack == false then
- if key == "q" and elementmode == "Mode 1" then
- elementmode = "Mode 2"
- s.SoundId = "http://www.roblox.com/asset/?id=539526132"
- s:play()
- RoHead = Instance.new("Part")
- RoHead.Parent = Character
- RoHead.Size = Vector3.new(0.2, 0.2, 0.2)
- RoHead.Archivable = true
- RoHead.Transparency = 0
- RoHead.Shape = "Ball"
- RoHead.BrickColor = BrickColor.new("Crimson")
- RoHead.Material = "SmoothPlastic"
- RoHead.CanCollide = false
- local mesh = Instance.new("SpecialMesh", RoHead)
- mesh.MeshId = "rbxassetid://1098615373"
- mesh.Scale = Vector3.new(1, 1, 1)
- local weld2en = Instance.new("Weld")
- weld2en.Parent = Character.Head
- weld2en.Part0 = Character.Head
- weld2en.Part1 = RoHead
- weld2en.C1 = cn(0, -0.01, 0) * angles(math.rad(0), math.rad(180), math.rad(0))
- local eye2 = Instance.new("Part")
- eye2.Parent = RoHead
- eye2.Size = Vector3.new(0.2, 0.2, 0.2)
- eye2.Archivable = true
- eye2.Transparency = 0
- eye2.Shape = "Ball"
- eye2.BrickColor = maincolor
- eye2.Material = "Neon"
- eye2.CanCollide = false
- local mesh = Instance.new("SpecialMesh", eye2)
- mesh.MeshType = "Sphere"
- mesh.Scale = Vector3.new(0.7, 0.7, 0.7)
- local weld3en = Instance.new("Weld")
- weld3en.Parent = Character.Head
- weld3en.Part0 = Character.Head
- weld3en.Part1 = eye2
- weld3en.C1 = CFrame.new(-0.48, -0.2, 0.3275)
- table.insert(NeonColorParts, eye2)
- BC.HeadColor = BrickColor.new("Really black")
- for i, v in pairs(ArmorColorParts) do
- v.BrickColor = BrickColor.new("Bright red")
- v.Material = "Metal"
- v.Transparency = 0
- end
- for i, v in pairs(NeonColorParts) do
- maincolor = BrickColor.new("White")
- v.BrickColor = maincolor
- v.Material = "Neon"
- v.Transparency = 0
- end
- elseif key == "q" and elementmode == "Mode 2" then
- elementmode = "Mode 1"
- resetmode()
- BC.HeadColor = BCsave.HeadColor
- RoHead:Destroy()
- end
- if key == "e" and elementmode == "Mode 1" then
- elementmode = "Mode 3"
- s.SoundId = "http://www.roblox.com/asset/?id=250923014"
- s:play()
- for i, v in pairs(ArmorColorParts) do
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Plastic"
- v.Transparency = 0
- end
- for i, v in pairs(NeonColorParts) do
- maincolor = BrickColor.new("New Yeller")
- v.BrickColor = maincolor
- v.Material = "Neon"
- v.Transparency = 0
- end
- Character.Head.face.Texture = "http://www.roblox.com/asset/?id=1058556354"
- elseif key == "e" and elementmode == "Mode 3" then
- elementmode = "Mode 1"
- resetmode()
- end
- if key == "r" and elementmode == "Mode 1" then
- elementmode = "Mode 4"
- s.SoundId = "http://www.roblox.com/asset/?id=925488833"
- s:play()
- Character.Head.face.Texture = "http://www.roblox.com/asset/?id=419010253"
- Character.Head.face.Transparency = 1
- for i, v in pairs(ArmorColorParts) do
- v.BrickColor = BrickColor.new("Hurricane grey")
- v.Material = "Granite"
- v.Transparency = 0.2
- end
- for i, v in pairs(NeonColorParts) do
- maincolor = BrickColor.new("Pastel light blue")
- v.BrickColor = maincolor
- v.Material = "Neon"
- v.Transparency = 0
- end
- elseif key == "r" and elementmode == "Mode 4" then
- elementmode = "Mode 1"
- resetmode()
- end
- if key == "t" and elementmode == "Mode 1" then
- elementmode = "Mode 5"
- s.SoundId = "http://www.roblox.com/asset/?id=156879167"
- s:play()
- for i, v in pairs(ArmorColorParts) do
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Slate"
- v.Transparency = 0.01
- end
- for i, v in pairs(NeonColorParts) do
- maincolor = BrickColor.new("Really red")
- v.BrickColor = maincolor
- v.Material = "Neon"
- v.Transparency = 0
- end
- eye1.Material = "Neon"
- eye1.BrickColor = BrickColor.new("Really red")
- Character.Head.face.Texture = "http://www.roblox.com/asset/?id=939036084"
- elseif key == "t" and elementmode == "Mode 5" then
- elementmode = "Mode 1"
- resetmode()
- end
- if key == "y" and elementmode == "Mode 1" then
- elementmode = "Mode 6"
- s.SoundId = "http://www.roblox.com/asset/?id=657142623"
- s:play()
- for i, v in pairs(ArmorColorParts) do
- v.BrickColor = BrickColor.new("Gold")
- v.Material = "Neon"
- v.Transparency = 0
- end
- for i, v in pairs(NeonColorParts) do
- maincolor = BrickColor.new("White")
- v.BrickColor = maincolor
- v.Material = "Neon"
- v.Transparency = 0
- end
- s.Volume = 2
- elseif key == "y" and elementmode == "Mode 6" then
- elementmode = "Mode 1"
- resetmode()
- end
- end
- end)
- attackz = false
- attackx = false
- attackc = false
- mouse.KeyDown:connect(function(key)
- if elementmode == "Mode 2" then
- if key == "z" and attack == false and attackz == false then
- attack = true
- attackz = true
- local bg2 = Instance.new("BodyGyro", game.Players.LocalPlayer.Character.HumanoidRootPart)
- Humanoid.WalkSpeed = 4
- for i = 0, 2, 0.1 do
- swait()
- bg2.D = 500
- bg2.P = 9999
- bg2.maxTorque = Vector3.new(100000, 1, 100000) * math.huge
- bg2.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(game.Players.LocalPlayer:GetMouse().hit.p.x, game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y, game.Players.LocalPlayer:GetMouse().hit.p.z))
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, -0.2) * angles(math.rad(140), math.rad(0), math.rad(5)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.2) * angles(math.rad(120), math.rad(0), math.rad(25)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0.3) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
- end
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=698823472", SwHandle, 1, 1.1)
- Humanoid.WalkSpeed = 2
- for i = 0, 3, 0.1 do
- swait()
- bg2.D = 500
- bg2.P = 9999
- bg2.maxTorque = Vector3.new(100000, 1, 100000) * math.huge
- bg2.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(game.Players.LocalPlayer:GetMouse().hit.p.x, game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y, game.Players.LocalPlayer:GetMouse().hit.p.z))
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-25), math.rad(-25)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, -0.2) * angles(math.rad(90), math.rad(0), math.rad(25)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.2) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.2)
- RH.C0 = clerp(RH.C0, cn(1.1, -0.2, -0.3) * RHCF * angles(math.rad(0), math.rad(-25), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-0.9, -1.5, -0.8) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(90)), 0.1)
- end
- game:GetService("Debris"):AddItem(bg2, 1.5)
- for i = 0, 17 do
- Humanoid.WalkSpeed = 0
- bg2.D = 50
- bg2.P = 9999
- bg2.maxTorque = Vector3.new(100000, 1, 100000) * math.huge
- bg2.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(game.Players.LocalPlayer:GetMouse().hit.p.x, game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y, game.Players.LocalPlayer:GetMouse().hit.p.z))
- for i = 0, 0.3, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-25), math.rad(-25)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, -0.2) * angles(math.rad(90), math.rad(0), math.rad(25)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.2) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.4)
- RH.C0 = clerp(RH.C0, cn(1.1, -0.2, -0.3) * RHCF * angles(math.rad(0), math.rad(-25), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-0.9, -1.5, -0.8) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(90)), 0.1)
- end
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=397307108", RightArm, 1.4, 1.2)
- shoottraildd2(mouse.Hit.p, RightArm, 0.55)
- BlockEffect(BrickColor.new("Really red"), RightArm.CFrame * cn(0, -1.5, 0), 2, 2, 2, 2, 2, 2, 0.05, 1)
- BlockEffect(BrickColor.new("White"), RightArm.CFrame * cn(0, -1.5, 0), 2, 2, 2, 1, 1, 1, 0.06, 1)
- Effects.Sphere.Create(BrickColor.new("Really red"), RightArm.CFrame * cn(0, -1, 0), 10, 0.01, 10, 3, 0, 3, 0.05)
- for i = 0, 0.1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-25), math.rad(-25)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, 0) * angles(math.rad(120), math.rad(0), math.rad(25)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.3) * angles(math.rad(120), math.rad(0), math.rad(45)), 0.2)
- RH.C0 = clerp(RH.C0, cn(1.1, -0.2, -0.3) * RHCF * angles(math.rad(0), math.rad(-25), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-0.9, -1.5, -0.8) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(90)), 0.1)
- end
- end
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=698824317", SwHandle, 1, 1.1)
- for i = 0, 2, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-25), math.rad(-25)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, 0) * angles(math.rad(40), math.rad(0), math.rad(25)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.3) * angles(math.rad(40), math.rad(0), math.rad(45)), 0.2)
- RH.C0 = clerp(RH.C0, cn(1.1, -0.2, -0.3) * RHCF * angles(math.rad(0), math.rad(-25), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-0.9, -1.5, -0.8) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(90)), 0.1)
- end
- attack = false
- Humanoid.WalkSpeed = 16
- wait(1.5)
- attackz = false
- end
- if key == "x" and attack == false and attackx == false then
- Effects.Sphere.Create(BrickColor.new("Really red"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -40, 3, -40, 0.05)
- BlockEffect(BrickColor.new("White"), RightLeg.CFrame * cn(0, -1.5, 0), 23, 23, 23, 17, 17, 17, 0.1, 1)
- BlockEffect(BrickColor.new("White"), LeftLeg.CFrame * cn(0, -1.5, 0), 23, 23, 23, 17, 17, 17, 0.1, 1)
- attack = true
- attackx = true
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=874376217", Torso, 2, 1)
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 200, 0) + RootPart.CFrame.lookVector * 40,
- P = 5000,
- maxForce = Vector3.new(80000, 80000, 80000),
- Parent = RootPart
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 0.2)
- for i = 0, 2, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0 + 360 * i), math.rad(0), math.rad(0)), 0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, -0.4) * angles(math.rad(80), math.rad(0 * math.cos(sine / 25)), math.rad(-45)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5, -0.4) * angles(math.rad(70), math.rad(0), math.rad(55)), 0.2)
- RH.C0 = clerp(RH.C0, cn(1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 2 * math.cos(sine / 25))), 0.2)
- LH.C0 = clerp(LH.C0, cn(-1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
- end
- for i = 0, 1, 0.1 do
- swait()
- local bodyVelocity2 = Create("BodyVelocity")({
- velocity = Vector3.new(0, 0, 0) + RootPart.CFrame.lookVector * 0,
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = RootPart
- })
- game:GetService("Debris"):AddItem(bodyVelocity2, 0.01)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0 + 360 * i), math.rad(0), math.rad(0)), 0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, -0.4) * angles(math.rad(80), math.rad(0 * math.cos(sine / 25)), math.rad(-45)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5, -0.4) * angles(math.rad(70), math.rad(0), math.rad(55)), 0.2)
- RH.C0 = clerp(RH.C0, cn(1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 2 * math.cos(sine / 25))), 0.2)
- LH.C0 = clerp(LH.C0, cn(-1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
- end
- for i = 0, 20 do
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=287142895", Torso, 1, 0.8)
- local targeto1 = RootPart.Position
- shoottraildd3(targeto1, RootPart, 15)
- for i = 0, 0.5, 0.1 do
- swait()
- local bodyVelocity2 = Create("BodyVelocity")({
- velocity = Vector3.new(0, -10, 0) + RootPart.CFrame.lookVector * 50,
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = RootPart
- })
- game:GetService("Debris"):AddItem(bodyVelocity2, 0.01)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(90)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
- RH.C0 = clerp(RH.C0, cn(1, -0.6 - 0.01 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 2 * math.cos(sine / 25))), 0.2)
- LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.01 * math.cos(sine / 25), -0.2) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(5 + 1 * math.cos(sine / 25))), 0.2)
- end
- end
- while inair == true do
- swait()
- local bodyVelocity2 = Create("BodyVelocity")({
- velocity = Vector3.new(0, -130, 0) + RootPart.CFrame.lookVector * 30,
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = RootPart
- })
- game:GetService("Debris"):AddItem(bodyVelocity2, 0.01)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40), math.rad(0 * math.cos(sine / 25)), math.rad(90)), 0.05)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(-90)), 0.05)
- RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.1 * math.cos(sine / 25), -0.4) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(0 - 1 * math.cos(sine / 25))), 0.05)
- LH.C0 = clerp(LH.C0, cn(-1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(20 + 2 * math.cos(sine / 25))), 0.05)
- end
- MagniDamage(Torso, 12, 40, 60, 10, "Normal")
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=174580476", Torso, 2, 2)
- Effects.Sphere.Create(BrickColor.new("Really black"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -20, 4, -20, 0.05)
- Effects.Sphere.Create(BrickColor.new("Really black"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -40, 3, -40, 0.05)
- Effects.Sphere.Create(BrickColor.new("Really black"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -60, 2, -60, 0.05)
- Effects.Sphere.Create(BrickColor.new("Really black"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -80, 1, -80, 0.05)
- for i = 0, 2, 0.1 do
- swait()
- local bodyVelocity3 = Create("BodyVelocity")({
- velocity = Vector3.new(0, 0, 0) + RootPart.CFrame.lookVector * 0,
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = RootPart
- })
- game:GetService("Debris"):AddItem(bodyVelocity3, 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0 * math.cos(sine / 25)), math.rad(10)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.2)
- RH.C0 = clerp(RH.C0, cn(1, 0 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(0 - 2 * math.cos(sine / 25))), 0.2)
- LH.C0 = clerp(LH.C0, cn(-1, -1.5 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(90 + 1 * math.cos(sine / 25))), 0.2)
- end
- attack = false
- attackx = false
- end
- if key == "c" and attack == false and attackc == false then
- attack = true
- attackc = true
- Humanoid.WalkSpeed = 0.1
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.2, -0.15) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(110 - 0 * math.cos(sine / 25)), math.rad(45), math.rad(90 + 0 * math.cos(sine / 25))), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(0 - 0 * math.cos(sine / 25))), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.6) * RHCF * angles(math.rad(0), math.rad(20), math.rad(20)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(20), math.rad(10)), 0.3)
- end
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=178452241", RightArm, 2, 2)
- for i = 0, 1, 0.1 do
- swait()
- BlockEffect(maincolor, RightArm.CFrame * cn(0, -1 - i * 5, 0 + i * 5), 10 + i * 15, 10 + i * 15, 10 + i * 15, 6 + i * 3, 6 + i * 3, 6 + i * 3, 0.2 - i / 6)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.2, -0.15) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-15 + 0 * math.cos(sine / 25))), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 0 * math.cos(sine / 25))), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, -0.4) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
- end
- local Hitboxpart2 = Instance.new("Part", EffectModel)
- RemoveOutlines(Hitboxpart2)
- Hitboxpart2.Size = Vector3.new(1, 1, 1)
- Hitboxpart2.CanCollide = false
- Hitboxpart2.Transparency = 1
- Hitboxpart2.Anchored = true
- Hitboxpart2.CFrame = RootPart.CFrame * cn(0, 0, 0)
- game:GetService("Debris"):AddItem(Hitboxpart2, 6)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.2, -0.15) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(20 + 0 * math.cos(sine / 25))), 0.05)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 0 * math.cos(sine / 25))), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, -0.4) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
- end
- local targetV1 = RootPart.Position + RootPart.CFrame.lookVector * 2
- attack = false
- Humanoid.WalkSpeed = 16
- for i = 0, 5, 0.1 do
- swait()
- targetV1 = targetV1 + Hitboxpart2.CFrame.lookVector * i
- shoottraildd(targetV1, RootPart, 0)
- end
- attackc = false
- end
- end
- if elementmode == "Mode 4" and key == "z" and attack == false and attackz == false then
- attack = true
- attackz = true
- Humanoid.WalkSpeed = 1
- for i = 0, 3, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, -0.4) * angles(math.rad(20), math.rad(0), math.rad(-5)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -0.3) * angles(math.rad(50), math.rad(0), math.rad(45)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0.2) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.1)
- end
- coroutine.resume(coroutine.create(function()
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=168513088", SwHandle, 1, 0.8)
- wait(0.4)
- HitboxFunction(RootPart.CFrame * cn(0, 0, -3), 0.5, 1, 1, 1, 10, 10, 20, 3, "Freeze")
- BlockEffect(maincolor, Hitboxpart.CFrame, 55, 55, 55, -5, -5, -5, 0.08, 3)
- BlockEffect(maincolor, Hitboxpart.CFrame, 77, 77, 77, -7, -7, -7, 0.08, 3)
- wait()
- BlockEffect(maincolor, Hitboxpart.CFrame, 77, 77, 77, -30, -30, -30, 0.08, 1)
- end))
- for i = 0, 3.5, 0.1 do
- swait()
- BlockEffect(maincolor, RightArm.CFrame * cn(0, -1.5, 0), -8, -8, -8, -1, -1, -1, 0.08, 3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(-25)), 0.01)
- RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(75)), 0.05)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -0.3) * angles(math.rad(50), math.rad(0), math.rad(45)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0.2) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.1)
- end
- Humanoid.WalkSpeed = 16
- attack = false
- wait(1)
- attackz = false
- end
- if elementmode == "Mode 5" then
- if key == "z" and attack == false and attackz == false then
- attack = true
- attackz = true
- coroutine.resume(coroutine.create(function()
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=565207203", RightArm, 5, 0.6)
- shoottraildd5(mouse.hit.p, RootPart, 0)
- end))
- attack = false
- wait(10)
- attackz = false
- end
- if key == "x" and attack == false and attackx == false then
- attack = true
- attackc = true
- Humanoid.WalkSpeed = 0.1
- for i = 0, 2, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(50), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
- end
- for i = 0, 4, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(30)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
- end
- do
- local ModelArm02 = New("Model", Character, "Arm", {})
- local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
- local Arm02 = LeftArm:Clone()
- LeftArm.Transparency = 1
- Arm02.Parent = ModelArm02
- for i, v in pairs(Arm02:GetChildren()) do
- v:Destroy()
- end
- local weldArm02 = Instance.new("Weld")
- weldArm02.Parent = Arm02
- weldArm02.Part0 = LeftArm
- weldArm02.Part1 = Arm02
- weldArm02.C1 = CFrame.new(0, 0, 0)
- for i, v in pairs(Character:GetChildren()) do
- if v:IsA("Shirt") then
- v:clone().Parent = ModelArm02
- end
- end
- local BE1 = Blood1:Clone()
- BE1.Parent = LeftArm
- game:GetService("Debris"):AddItem(BE1, 3)
- BE1.Rate = 0
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=180083298", Arm02, 3, 0.4)
- for i = 0, 2, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(15)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(91), math.rad(0), math.rad(-70)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
- end
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=704141469", Arm02, 3, 0.8)
- BE1.Rate = 255
- weldArm02.Part0 = RightArm
- weldArm02.C1 = CFrame.new(1.5, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90))
- for i = 0, 2, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(91), math.rad(0), math.rad(0)), 0.05)
- LW.C0 = clerp(LW.C0, CFrame.new(0, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
- end
- for i = 0, 2, 0.1 do
- swait()
- BE1.Rate = BE1.Rate - i * 10
- weldArm02.C1 = clerp(weldArm02.C1, CFrame.new(0, 0.5, -1.5) * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(-40)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(200), math.rad(0), math.rad(40)), 0.05)
- LW.C0 = clerp(LW.C0, CFrame.new(0, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-90)), 1)
- RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(20), math.rad(20)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(20), math.rad(10)), 0.1)
- end
- BE1.Rate = 0
- for i = 0, 0.2, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.51, 0.3) * angles(math.rad(45), math.rad(0), math.rad(-40)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(0, 0.5, -0.3) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0.3) * RHCF * angles(math.rad(-2), math.rad(-40), math.rad(20)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.3) * LHCF * angles(math.rad(-2), math.rad(-40), math.rad(10)), 0.3)
- end
- weldArm02:Destroy()
- Arm02.CanCollide = true
- local bodyVelocity2 = Create("BodyVelocity")({
- velocity = Vector3.new(0, 10, 0) + RootPart.CFrame.lookVector * 50,
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = Arm02
- })
- game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
- for i = 0, 2, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.51, 0.3) * angles(math.rad(45), math.rad(0), math.rad(-40)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.3) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0.3) * RHCF * angles(math.rad(-2), math.rad(-40), math.rad(20)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.3) * LHCF * angles(math.rad(-2), math.rad(-40), math.rad(10)), 0.3)
- end
- for i = 0, 3, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(15)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(21), math.rad(0), math.rad(0)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-20)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
- end
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=301928691", LeftArm, 2, 2)
- BlockEffect(BrickColor.new("Really black"), LeftArm.CFrame, 21, 41, 21, 0.5, 1, 0.5, 0.03, 2)
- LeftArm.Transparency = 0
- for i = 0, 4, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(15)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(21), math.rad(0), math.rad(0)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-20)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
- end
- coroutine.resume(coroutine.create(function()
- ModelArm02.Parent = workspace
- wait(0.7)
- if ModelArm02 ~= nil then
- Effects.Sphere.Create(BrickColor.new("Really black"), Arm02.CFrame * cn(0, 0, 0), 60, 0.05, 60, -60, -10, -60, 0.088)
- Effects.Sphere.Create(maincolor, Arm02.CFrame * cn(0, 0, 0), -55, -55, -55, -55, -55, -55, 0.09)
- Effects.Sphere.Create(BrickColor.new("Really black"), Arm02.CFrame * cn(0, 0, 0), -55, -55, -55, -56, -56, -56, 0.04)
- MagniDamage(Arm02, 20, 45, 45, 0, "UltSlice")
- Arm02.Transparency = 1
- Arm02.CanCollide = false
- Arm02.Anchored = true
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=174580476", Arm02, 5, 0.7)
- end
- end))
- game:GetService("Debris"):AddItem(ModelArm02, 4)
- Humanoid.WalkSpeed = 16
- LeftArm.Transparency = 0
- attack = false
- attackc = false
- end
- end
- if key == "c" and attack == false and attackc == false then
- attack = true
- attackc = true
- BlockEffect(BrickColor.new("Really red"), eye1.CFrame, 6, 6, 6, -0.1, -0.1, -0.1, 0.1, 1)
- Humanoid.WalkSpeed = 5
- shoottraildd4(mouse.Hit.p, RightArm, 0)
- wait()
- if lasthit ~= nil then
- print("hit")
- local lastplace = RootPart.CFrame
- local tp1 = lasthit.CFrame + lasthit.CFrame.lookVector * -4
- BlockEffect(BrickColor.new("Really red"), eye1.CFrame, 6, 6, 2, 0, 0, 0, 0.006, 2)
- BlockEffect(BrickColor.new("Really black"), Head.CFrame, 21, 21, 21, 0, 0, 0, 0.005, 2)
- BlockEffect(BrickColor.new("Really black"), Torso.CFrame, 41, 41, 21, 0, 0, 0, 0.005, 2)
- BlockEffect(BrickColor.new("Really black"), RightArm.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
- BlockEffect(BrickColor.new("Really black"), LeftArm.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
- BlockEffect(BrickColor.new("Really black"), RightLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
- BlockEffect(BrickColor.new("Really black"), LeftLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
- RootPart.CFrame = tp1
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=301928691", Torso, 3, 0.5)
- for i = 0, 3, 0.1 do
- swait()
- RootPart.CFrame = tp1
- lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(50), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.3)
- end
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=649634100", Torso, 7, 0.5)
- for i = 0, 1, 0.1 do
- swait()
- RootPart.CFrame = tp1
- lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(20), math.rad(0)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.3)
- end
- for i = 0, 3, 0.1 do
- swait()
- RootPart.CFrame = tp1
- lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(20), math.rad(0)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.05)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.05)
- end
- for i = 0, 8, 0.1 do
- swait()
- RootPart.CFrame = tp1
- lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.05)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(20), math.rad(40)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.05)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.05)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.05)
- end
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=444667859", RightArm, 2, 1)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=144884872", RightArm, 2, 1)
- for i = 0, 0.1, 0.1 do
- swait()
- RootPart.CFrame = tp1
- lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(1.2, -2.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(40)), 1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(10), math.rad(-40)), 1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
- RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.4) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 1)
- LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 1)
- end
- local BloodColor = Color3.new(1, 0, 0)
- local PE1 = Blood1:Clone()
- local PE2 = Blood2:Clone()
- local OrbHeart = Instance.new("Part")
- OrbHeart.Parent = workspace
- OrbHeart.Size = Vector3.new(1, 1, 1)
- OrbHeart.Archivable = true
- OrbHeart.Transparency = 0
- OrbHeart.BrickColor = BrickColor.new("Really red")
- OrbHeart.Material = "Granite"
- OrbHeart.CanCollide = true
- local mesh = Instance.new("SpecialMesh", OrbHeart)
- mesh.MeshType = "Sphere"
- mesh.Scale = Vector3.new(1, 1, 1)
- local weld1OrbHeart = Instance.new("Weld")
- weld1OrbHeart.Parent = RightArm
- weld1OrbHeart.Part0 = RightArm
- weld1OrbHeart.Part1 = OrbHeart
- weld1OrbHeart.C1 = CFrame.new(0, 1.2, 0)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=131038747", Torso, 7, 1)
- PE1.Parent = RightArm
- PE2.Parent = OrbHeart
- game:GetService("Debris"):AddItem(PE1, 3)
- game:GetService("Debris"):AddItem(weld1OrbHeart, 1.5)
- game:GetService("Debris"):AddItem(OrbHeart, 8)
- for i = 0, 8, 0.1 do
- swait()
- RootPart.CFrame = tp1
- lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
- lasthit.Anchored = true
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(1.2, -2.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(40)), 1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(10), math.rad(-40)), 1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
- RH.C0 = clerp(RH.C0, cn(1, -0.8, -0.4) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 1)
- LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 1)
- end
- MagniKILL(RightArm, 4, 999, 999, 0, "Normal")
- PE1.Rate = 0
- for i = 0, 8, 0.1 do
- swait()
- RootPart.CFrame = tp1
- lasthit.Anchored = false
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(1.2, -1.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(20), math.rad(-30)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.05)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.05)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.05)
- end
- lasthit = nil
- for i = 0, 4, 0.1 do
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(10), math.rad(1), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45 + 1 * math.cos(sine / 1)), math.rad(0), math.rad(5 * math.cos(sine / 1))), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(10 - 4 * math.cos(sine / 1)), math.rad(0), math.rad(30)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(110 + 4 * math.cos(sine / 1)), math.rad(0), math.rad(30)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -0.2 - 0.02 * math.cos(sine / 8), -0.2) * RHCF * angles(math.rad(0), math.rad(0), math.rad(40 + 0.05 * math.cos(sine / 25))), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -0.2 - 0.02 * math.cos(sine / 8), -0.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20 + 0.05 * math.cos(sine / 25))), 0.1)
- end
- BlockEffect(BrickColor.new("Really red"), eye1.CFrame, 6, 6, 2, 0, 0, 0, 0.006, 2)
- BlockEffect(BrickColor.new("Really black"), Head.CFrame, 21, 21, 21, 0, 0, 0, 0.005, 2)
- BlockEffect(BrickColor.new("Really black"), Torso.CFrame, 41, 41, 21, 0, 0, 0, 0.005, 2)
- BlockEffect(BrickColor.new("Really black"), RightArm.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
- BlockEffect(BrickColor.new("Really black"), LeftArm.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
- BlockEffect(BrickColor.new("Really black"), RightLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
- BlockEffect(BrickColor.new("Really black"), LeftLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
- RootPart.CFrame = lastplace
- end
- attack = false
- attackc = false
- end
- end
- end)
- coroutine.resume(coroutine.create(function()
- BillboardGui0 = Instance.new("BillboardGui")
- ImageLabel1 = Instance.new("ImageLabel")
- BillboardGui0.Name = "Healthbar"
- BillboardGui0.Size = UDim2.new(2, 0, 0.4, 0)
- BillboardGui0.AlwaysOnTop = true
- BillboardGui0.StudsOffset = Vector3.new(0, 5, 0)
- ImageLabel1.Parent = BillboardGui0
- ImageLabel1.Transparency = 1
- ImageLabel1.Size = UDim2.new(1, 0, 5, 0)
- ImageLabel1.BackgroundColor3 = Color3.new(1, 1, 1)
- ImageLabel1.BackgroundTransparency = 1
- ImageLabel1.ImageTransparency = 1
- ImageLabel1.Image = "rbxassetid://278806942"
- BillboardGui0.Parent = Torso
- end))
- humHsave = Humanoid.Health
- function GainCharge(Humanoid)
- if Humanoid.Health == 0 then
- equipped = false
- end
- if blocking == true then
- humDsave = Humanoid.Health
- humDsave = humHsave - humDsave
- if humDsave > 0.01 then
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Torso, 1, 0.5)
- BlockEffect(maincolor, Torso.CFrame, 42, 42, 22, 0.1, 0.1, 0.1, 0.02, 2)
- BlockEffect(maincolor, RightArm.CFrame, 22, 42, 22, 0.1, 0.1, 0.1, 0.02, 2)
- BlockEffect(maincolor, LeftArm.CFrame, 22, 42, 22, 0.1, 0.1, 0.1, 0.02, 2)
- BlockEffect(maincolor, RightLeg.CFrame, 22, 42, 22, 0.1, 0.1, 0.1, 0.02, 2)
- BlockEffect(maincolor, LeftLeg.CFrame, 22, 42, 22, 0.1, 0.1, 0.1, 0.02, 2)
- humDsave = humDsave / 3
- end
- if 0 > humDsave then
- Effects.Sphere.Create(BrickColor.new("Lime green"), RootPart.CFrame * cn(0, -2.97, 0), 10, 5, 10, 15, -0.1, 15, 0.05)
- humDsave = humDsave * 2.5
- end
- humHsave = humHsave - humDsave
- end
- end
- Humanoid.HealthChanged:connect(function()
- GainCharge(Humanoid)
- end)
- function OnDeath()
- equipped = false
- end
- Humanoid.Died:connect(function()
- OnDeath(Character)
- end)
- Removeface = false
- function newface()
- Character.Head.face.Texture = "http://www.roblox.com/asset/?id=192316062"
- if Removeface == true then
- Character.Head.face:Destroy()
- end
- end
- resetmode()
- newface()
- ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
- ff.Visible = false
- Humanoid.Name = "God Mode"
- Humanoid.MaxHealth = 1.0E298
- Humanoid.Health = 1.0E298
- game:GetService("RunService"):BindToRenderStep("ew", 0, function()
- if Humanoid.Health > 0.1 and Humanoid.Health < 1.0E298 then
- Humanoid.MaxHealth = 1.0E298
- Humanoid.Health = 1.0E298
- end
- end)
- BodyParts = {}
- for _, v in pairs(Character:GetChildren()) do
- if v:IsA("Part") then
- table.insert(BodyParts, v)
- end
- end
- Bounding = {}
- for _, v in pairs(BodyParts) do
- local temp = {
- X = nil,
- Y = nil,
- Z = nil
- }
- temp.X = v.Size.X / 2 * 35
- temp.Y = v.Size.Y / 2 * 35
- temp.Z = v.Size.Z / 2 * 35
- Bounding[v.Name] = temp
- end
- coroutine.resume(coroutine.create(function()
- while wait(0.1) do
- if elementmode == "Mode 4" and attack == false then
- Snow(maincolor, Torso.CFrame * cn(math.random(-10, 10), math.random(5, 7), math.random(-10, 10)), 0.3, 0.2, 0.3, 0, 0, 0, 0.01)
- ImageLabel1.ImageTransparency = 0.5
- else
- ImageLabel1.ImageTransparency = 1
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while wait(0.3) do
- if elementmode == "Mode 4" and attack == false then
- coroutine.resume(coroutine.create(function()
- HitboxFunction(RootPart.CFrame * cn(0, -1, 0), 0, 1, 1, 1, 11, 0.6, 1, 3, "Slowness")
- end))
- end
- if elementmode == "Mode 3" and attack == false then
- local Body1 = NeonColorParts2[math.random(#NeonColorParts2)]
- local Body2 = ArmorColorParts[math.random(#ArmorColorParts)]
- local Pos1 = Vector3.new(math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X) / 55, math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y) / 55, math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z) / 55)
- local Pos2 = Vector3.new(math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X) / 55, math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y) / 55, math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z) / 55)
- local SPos1 = Body1.Position + Pos1
- local SPos2 = Body2.Position + Pos2
- Lightning(SPos1, SPos2, 4, 3, maincolor, 0.1, 0.05, -0.15)
- end
- if elementmode == "Mode 6" then
- local Body1 = BodyParts[math.random(#BodyParts)]
- local Body2 = BodyParts[math.random(#BodyParts)]
- local Pos1 = Vector3.new(math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X) / 55, math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y) / 55, math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z) / 55)
- local Pos2 = Vector3.new(math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X) / 55, math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y) / 55, math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z) / 55)
- local SPos1 = Body1.Position + Pos1
- local SPos2 = Body2.Position + Pos2
- Lightning(SPos1, SPos2, 4, 3, maincolor, 0.05, 0.05, -0.1)
- end
- end
- end))
- print("This is my true power!")
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement