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- local HumValues = {}
- local LP = game:GetService('Players').LocalPlayer
- local LC = LP.Character
- local LB = LP.Backpack
- local Hum = LC.Humanoid
- local Head = LC:FindFirstChild('Head')
- local Mesh = Head:FindFirstChild('Mesh')
- Head.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- if not LC or not Hum or not Head or not Mesh or not Hum:FindFirstChildWhichIsA('NumberValue') or not Mesh:FindFirstChild('OriginalSize') then
- return
- end
- for _, v in next, Hum:GetChildren() do
- if v:IsA('NumberValue') then
- table.insert(HumValues, v)
- end
- end
- for i = 1, #HumValues do
- Mesh:WaitForChild('OriginalSize')
- for _, v in next, Mesh:GetChildren() do
- if v:IsA('Vector3Value') and v.Name == 'OriginalSize' then
- v:Destroy()
- end
- end
- Head:WaitForChild('OriginalSize')
- for _, v in next, Head:GetChildren() do
- if v:IsA('Vector3Value') and v.Name == 'OriginalSize' then
- v:Destroy()
- end
- end
- HumValues[i]:Destroy()
- wait(.2)
- end
- Head.CanCollide = false
- Hum.HipHeight = 35
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