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Prozanity

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Jul 29th, 2018
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  1. -----------/XESTER THE CARD MASTER\\-----------
  2. --[[Movelist
  3. Q = The disappearing act.
  4. E = Full house
  5. R = Cardnado
  6. T = Teleport
  7. Y = Big card(Click to smash.)
  8. U = Black hole
  9. P = Card shield(Click to bounce people off, press p again to shred.)
  10. F = Transform(You can switch between modes any time.)
  11. -----------/SECOND FORM MOVES\-----------
  12. T = Laugh
  13. G = Fire ball
  14. H = Huge fire ball
  15. J = Dragon's breath(The longer you hold, the more insaner it gets.)
  16. K = Beam(The longer you hold down the key, the stronger it gets/longer it lasts.)
  17. ---------]]
  18.  
  19. --"Now you see me 2" is a good movie, which is why i've made this.--
  20. --IF YOU'RE USING THIS IN A SB, BE SURE TO ALWAYS TYPE G/NL AFTER USING THIS SCRIPT!, IF YOU DON'T, IT'LL MESS UP!--
  21. --DON'T YOU DARE REMOVE SB'S ROBLOX!!!--
  22. --Do you hear those heavy footsteps? Hmmmm, what could it be?--
  23. --Don't you guys just hate it when people come in sb just to be "overpowered"? Pisses me off.--
  24. --If your character gets bugged, such as missing limbs, you can press . to fix yourself!--
  25.  
  26.  
  27. --Look if this was logged cause I used it on VSB I'm sorry Supr, I know you won't be able to trust me again.
  28. --Creterisk
  29.  
  30. wait(1/60)
  31.  
  32. Player=game:GetService("Players").LocalOwner
  33. Character=Player.Character
  34. Character.Humanoid.Name = "noneofurbusiness"
  35. hum = Character.noneofurbusiness
  36. LeftArm=Character["Left Arm"]
  37. LeftLeg=Character["Left Leg"]
  38. RightArm=Character["Right Arm"]
  39. RightLeg=Character["Right Leg"]
  40. Root=Character["HumanoidRootPart"]
  41. Head=Character["Head"]
  42. Torso=Character["Torso"]
  43. Neck=Torso["Neck"]
  44. walking = false
  45. jumping = false
  46. allowgrassy = false
  47. zxc = false
  48. matte = nil
  49. colori = nil
  50. bigball = false
  51. attacking = false
  52. laughing = false
  53. running = false
  54. downpress = false
  55. taim = nil
  56. change = 0
  57. ws = 10
  58. appi = false
  59. tauntdebounce = false
  60. position = nil
  61. staybooming = false
  62. MseGuide = true
  63. levitate = false
  64. firsttime5 = false
  65. notallowedtransform = false
  66. settime = 0
  67. firsttime2 = false
  68. sine = 0
  69. t = 0
  70. combo1 = true
  71. dgs = 75
  72. combo2 = false
  73. firsttime3 = false
  74. combo3 = false
  75. local bl = {907530553,907527750,907527912}
  76. colortable = {"Really black","Really red"}
  77. colors = #colortable
  78. blz = #bl
  79. local aces = {1880203893,1881287656,1881287420,1881288034}
  80. ace = #aces
  81. local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475}
  82. laugh = #laughs
  83. mouse = Player:GetMouse(if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  84. local Player,game,owner = owner,game
  85. local RealPlayer = Player
  86. do
  87. print("FE Compatibility code by Mokiros")
  88. local rp = RealPlayer
  89. script.Parent = rp.Character
  90.  
  91. --RemoteEvent for communicating
  92. local Event = Instance.new("RemoteEvent")
  93. Event.Name = "UserInput_Event"
  94.  
  95. --Fake event to make stuff like Mouse.KeyDown work
  96. local function fakeEvent()
  97. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  98. t.connect = t.Connect
  99. return t
  100. end
  101.  
  102. --Creating fake input objects with fake variables
  103. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  104. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  105. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  106. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  107. end}
  108. --Merged 2 functions into one by checking amount of arguments
  109. CAS.UnbindAction = CAS.BindAction
  110.  
  111. --This function will trigger the events that have been :Connect()'ed
  112. local function te(self,ev,...)
  113. local t = m[ev]
  114. if t and t._fakeEvent then
  115. for _,f in pairs(t.Functions) do
  116. f(...)
  117. end
  118. end
  119. end
  120. m.TrigEvent = te
  121. UIS.TrigEvent = te
  122.  
  123. Event.OnServerEvent:Connect(function(plr,io)
  124. if plr~=rp then return end
  125. m.Target = io.Target
  126. m.Hit = io.Hit
  127. if not io.isMouse then
  128. local b = io.UserInputState == Enum.UserInputState.Begin
  129. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  130. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  131. end
  132. for _,t in pairs(CAS.Actions) do
  133. for _,k in pairs(t.Keys) do
  134. if k==io.KeyCode then
  135. t.Function(t.Name,io.UserInputState,io)
  136. end
  137. end
  138. end
  139. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  140. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  141. end
  142. end)
  143. Event.Parent = NLS([==[
  144. local Player = game:GetService("Players").LocalPlayer
  145. local Event = script:WaitForChild("UserInput_Event")
  146.  
  147. local Mouse = Player:GetMouse()
  148. local UIS = game:GetService("UserInputService")
  149. local input = function(io,a)
  150. if a then return end
  151. --Since InputObject is a client-side instance, we create and pass table instead
  152. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  153. end
  154. UIS.InputBegan:Connect(input)
  155. UIS.InputEnded:Connect(input)
  156.  
  157. local h,t
  158. --Give the server mouse data 30 times every second, but only if the values changed
  159. --If player is not moving their mouse, client won't fire events
  160. while wait(1/30) do
  161. if h~=Mouse.Hit or t~=Mouse.Target then
  162. h,t=Mouse.Hit,Mouse.Target
  163. Event:FireServer({isMouse=true,Target=t,Hit=h})
  164. end
  165. end]==],Player.Character)
  166.  
  167. ----Sandboxed game object that allows the usage of client-side methods and services
  168. --Real game object
  169. local _rg = game
  170.  
  171. --Metatable for fake service
  172. local fsmt = {
  173. __index = function(self,k)
  174. local s = rawget(self,"_RealService")
  175. if s then return s[k] end
  176. end,
  177. __newindex = function(self,k,v)
  178. local s = rawget(self,"_RealService")
  179. if s then s[k]=v end
  180. end,
  181. __call = function(self,...)
  182. local s = rawget(self,"_RealService")
  183. if s then return s(...) end
  184. end
  185. }
  186. local function FakeService(t,RealService)
  187. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  188. return setmetatable(t,fsmt)
  189. end
  190.  
  191. --Fake game object
  192. local g = {
  193. GetService = function(self,s)
  194. return self[s]
  195. end,
  196. Players = FakeService({
  197. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  198. },"Players"),
  199. UserInputService = FakeService(UIS,"UserInputService"),
  200. ContextActionService = FakeService(CAS,"ContextActionService"),
  201. }
  202. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  203. g.service = g.GetService
  204.  
  205. g.RunService = FakeService({
  206. RenderStepped = _rg:GetService("RunService").Heartbeat,
  207. BindToRenderStep = function(self,name,_,fun)
  208. self._btrs[name] = self.Heartbeat:Connect(fun)
  209. end,
  210. UnbindFromRenderStep = function(self,name)
  211. self._btrs[name]:Disconnect()
  212. end,
  213. },"RunService")
  214.  
  215. setmetatable(g,{
  216. __index=function(self,s)
  217. return _rg:GetService(s) or typeof(_rg[s])=="function"
  218. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  219. end,
  220. __newindex = fsmt.__newindex,
  221. __call = fsmt.__call
  222. })
  223. --Changing owner to fake player object to support owner:GetMouse()
  224. game,owner = g,g.Players.LocalPlayer
  225. end)
  226. RunSrv = game:GetService("RunService")
  227. RenderStepped = game:GetService("RunService").RenderStepped
  228. removeuseless = game:GetService("Debris")
  229. damageall={}
  230. Repeater={}
  231. Repeater2={}
  232. magictable={}
  233. nonmeshRepeater={}
  234. nonmeshRepeater2={}
  235. dmgii={}
  236. DamageAll2={}
  237. SlowlyFade={}
  238. th1={}
  239. lolzor={}
  240. lolzor2={}
  241. th2={}
  242. keyYsize={}
  243. blocktrail={}
  244. keyYtransparency={}
  245. th3={}
  246. laughingtable={}
  247. Extreme={}
  248. ExtremeM={}
  249. ExtremeM2={}
  250. m3={}
  251. th4={}
  252. th5={}
  253. UpMover={}
  254. openshocktable={}
  255. LessSize={}
  256. ForwardMover={}
  257. FadeIn={}
  258. signtransparency={}
  259. signmover={}
  260. signrotator={}
  261.  
  262. screenGui = Instance.new("ScreenGui")
  263. screenGui.Parent = script.Parent
  264.  
  265. FireBall = Instance.new("Sound",LeftArm)
  266. FireBall.SoundId = "rbxassetid://842332424"
  267. FireBall.Volume = 5
  268. FireBall.Pitch = 2.5
  269.  
  270. BigFireBall = Instance.new("Sound",LeftArm)
  271. BigFireBall.SoundId = "rbxassetid://842332424"
  272. BigFireBall.Volume = 8
  273. BigFireBall.Pitch = 1.5
  274.  
  275. local HEADLERP = Instance.new("ManualWeld")
  276. HEADLERP.Parent = Head
  277. HEADLERP.Part0 = Head
  278. HEADLERP.Part1 = Head
  279. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  280.  
  281. local TORSOLERP = Instance.new("ManualWeld")
  282. TORSOLERP.Parent = Root
  283. TORSOLERP.Part0 = Torso
  284. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  285.  
  286. local ROOTLERP = Instance.new("ManualWeld")
  287. ROOTLERP.Parent = Root
  288. ROOTLERP.Part0 = Root
  289. ROOTLERP.Part1 = Torso
  290. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  291.  
  292. local RIGHTARMLERP = Instance.new("ManualWeld")
  293. RIGHTARMLERP.Parent = RightArm
  294. RIGHTARMLERP.Part0 = RightArm
  295. RIGHTARMLERP.Part1 = Torso
  296. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  297.  
  298. local LEFTARMLERP = Instance.new("ManualWeld")
  299. LEFTARMLERP.Parent = LeftArm
  300. LEFTARMLERP.Part0 = LeftArm
  301. LEFTARMLERP.Part1 = Torso
  302. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  303.  
  304. local RIGHTLEGLERP = Instance.new("ManualWeld")
  305. RIGHTLEGLERP.Parent = RightLeg
  306. RIGHTLEGLERP.Part0 = RightLeg
  307. RIGHTLEGLERP.Part1 = Torso
  308. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  309.  
  310. local LEFTLEGLERP = Instance.new("ManualWeld")
  311. LEFTLEGLERP.Parent = LeftLeg
  312. LEFTLEGLERP.Part0 = LeftLeg
  313. LEFTLEGLERP.Part1 = Torso
  314. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  315.  
  316. local function weldBetween(a, b)
  317. local weld = Instance.new("ManualWeld", a)
  318. weld.Part0 = a
  319. weld.Part1 = b
  320. weld.C0 = a.CFrame:inverse() * b.CFrame
  321. return weld
  322. end
  323.  
  324. function makeblockytrail()
  325. coroutine.wrap(function()
  326. while true do
  327. for i,v in pairs(blocktrail) do
  328. smke = Instance.new("Part",v)
  329. smke.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  330. smke.Material = "Neon"
  331. smke.Anchored = true
  332. smke.CanCollide = false
  333. removeuseless:AddItem(smke,2)
  334. end
  335. swait()
  336. end
  337. end)()
  338. end
  339.  
  340. local function ci(x, c, y, n)
  341. so = Instance.new("Sound", x)
  342. so.SoundId = c
  343. so.Volume = y
  344. so.Looped = n
  345. end
  346.  
  347. function ghost()
  348. fakeeyo2 = Instance.new("Part",Head)
  349. fakeeyo2.BrickColor = BrickColor.new("White")
  350. fakeeyo2.Material = "Neon"
  351. fakeeyo2.Shape = "Ball"
  352. fakeeyo2.Anchored = true
  353. fakeeyo2.CFrame = eyo2.CFrame
  354. fakeeyo2.CanCollide = false
  355. fakeeyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  356. table.insert(ghosttable,fakeeyo2)
  357. removeuseless:AddItem(fakeeyo2,3)
  358.  
  359. fakeeyo1 = Instance.new("Part",Head)
  360. fakeeyo1.BrickColor = BrickColor.new("White")
  361. fakeeyo1.Material = "Neon"
  362. fakeeyo1.Shape = "Ball"
  363. fakeeyo1.CanCollide = false
  364. fakeeyo1.Anchored = true
  365. fakeeyo1.CFrame = eyo1.CFrame
  366. fakeeyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  367. table.insert(ghosttable,fakeeyo1)
  368. removeuseless:AddItem(fakeeyo1,3)
  369.  
  370. fakemask = Instance.new("Part",Character)
  371. fakemask.Size = Vector3.new(1,1,1)
  372. fakemask.CFrame = mask.CFrame
  373. fakemask.Material = "Neon"
  374. fakemask.CanCollide = false
  375. fakemask.Anchored = true
  376. fakemask.BrickColor = BrickColor.new("White")
  377. fakemask.Transparency = .5
  378. mfMask = Instance.new("SpecialMesh", fakemask)
  379. mfMask.MeshType = "FileMesh"
  380. mfMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  381. mfMask.MeshId = 'http://www.roblox.com/asset/?id=5158270'
  382. table.insert(ghosttable,fakemask)
  383. removeuseless:AddItem(fakemask,3)
  384.  
  385.  
  386. fakejester = Instance.new("Part",Character)
  387. fakejester.Size = Vector3.new(2,2,2)
  388. fakejester.CFrame = jester.CFrame
  389. fakejester.CanCollide = false
  390. fakejester.Transparency = .5
  391. fakejester.Anchored = true
  392. fakejester.BrickColor = BrickColor.new("White")
  393. fakejesterm = Instance.new("SpecialMesh", fakejester)
  394. fakejesterm.MeshType = "FileMesh"
  395. fakejesterm.Scale = Vector3.new(1.1, 1.1, 1.1)
  396. fakejesterm.MeshId = 'rbxassetid://1241662062'
  397. table.insert(ghosttable,fakejester)
  398. removeuseless:AddItem(fakejester,3)
  399.  
  400.  
  401. fakehead = Instance.new("Part",Character)
  402. fakehead.Size = Vector3.new(1.01,1.01,1.01)
  403. fakehead.Anchored = true
  404. fakehead.CanCollide = false
  405. fakehead.Transparency = .5
  406. fakehead.BrickColor = BrickColor.new("White")
  407. fakehead.Material = "Neon"
  408. fakehead.CFrame = Head.CFrame
  409. fakeheadmesh = Instance.new("SpecialMesh",fakehead)
  410. fakeheadmesh.MeshType = "Head"
  411. fakeheadmesh.Scale = Vector3.new(1.255,1.255,1.255)
  412. table.insert(ghosttable,fakehead)
  413. removeuseless:AddItem(fakehead,3)
  414.  
  415.  
  416. fakelarm = Instance.new("Part",Character)
  417. fakelarm.CFrame = LeftArm.CFrame
  418. fakelarm.Size = Vector3.new(1,2,1)
  419. fakelarm.CanCollide = false
  420. fakelarm.Transparency = .5
  421. fakelarm.Material = "Neon"
  422. fakelarm.Anchored = true
  423. table.insert(ghosttable,fakelarm)
  424. removeuseless:AddItem(fakelarm,3)
  425.  
  426.  
  427. fakerarm = Instance.new("Part",Character)
  428. fakerarm.CFrame = RightArm.CFrame
  429. fakerarm.Size = Vector3.new(1,2,1)
  430. fakerarm.Transparency = .5
  431. fakerarm.CanCollide = false
  432. fakerarm.Material = "Neon"
  433. fakerarm.Anchored = true
  434. table.insert(ghosttable,fakerarm)
  435. removeuseless:AddItem(fakerarm,3)
  436.  
  437.  
  438. fakelleg = Instance.new("Part",Character)
  439. fakelleg.CFrame = LeftLeg.CFrame
  440. fakelleg.Size = Vector3.new(1,2,1)
  441. fakelleg.Transparency = .5
  442. fakelleg.CanCollide = false
  443. fakelleg.Material = "Neon"
  444. fakelleg.Anchored = true
  445. table.insert(ghosttable,fakelleg)
  446. removeuseless:AddItem(fakelleg,3)
  447.  
  448.  
  449. fakerleg = Instance.new("Part",Character)
  450. fakerleg.CFrame = RightLeg.CFrame
  451. fakerleg.Size = Vector3.new(1,2,1)
  452. fakerleg.Transparency = .5
  453. fakerleg.CanCollide = false
  454. fakerleg.Material = "Neon"
  455. fakerleg.Anchored = true
  456. table.insert(ghosttable,fakerleg)
  457. removeuseless:AddItem(fakerleg,3)
  458.  
  459.  
  460. fakeTorso = Instance.new("Part",Character)
  461. fakeTorso.CFrame = Torso.CFrame
  462. fakeTorso.Size = Vector3.new(2,2,1)
  463. fakeTorso.Transparency = .5
  464. fakeTorso.CanCollide = false
  465. fakeTorso.Material = "Neon"
  466. fakeTorso.Anchored = true
  467. table.insert(ghosttable,fakeTorso)
  468. removeuseless:AddItem(fakeTorso,3)
  469. end
  470.  
  471. ghosttable={}
  472. coroutine.wrap(function()
  473. while true do
  474. for i,v in pairs(ghosttable) do
  475. v.Transparency = v.Transparency + 0.025
  476. end
  477. wait()
  478. end
  479. end)()
  480.  
  481. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  482. A = Instance.new("Attachment", PARENT)
  483. A.Position = POSITION1
  484. A.Name = "A"
  485. B = Instance.new("Attachment", PARENT)
  486. B.Position = POSITION2
  487. B.Name = "B"
  488. tr1 = Instance.new("Trail", PARENT)
  489. tr1.Attachment0 = A
  490. tr1.Attachment1 = B
  491. tr1.Enabled = true
  492. tr1.Lifetime = LIFETIME
  493. tr1.TextureMode = "Static"
  494. tr1.LightInfluence = 0
  495. tr1.Color = COLOR
  496. tr1.Transparency = NumberSequence.new(0, 1)
  497. end
  498.  
  499. function clean()
  500. damageall={}
  501. Repeater={}
  502. Repeater2={}
  503. nonmeshRepeater={}
  504. nonmeshRepeater2={}
  505. dmgii={}
  506. DamageAll2={}
  507. SlowlyFade={}
  508. th1={}
  509. th2={}
  510. th3={}
  511. Extreme={}
  512. ExtremeM={}
  513. ExtremeM2={}
  514. m3={}
  515. th4={}
  516. th5={}
  517. UpMover={}
  518. openshocktable={}
  519. LessSize={}
  520. ForwardMover={}
  521. FadeIn={}
  522. signtransparency={}
  523. signmover={}
  524. signrotator={}
  525. end
  526.  
  527. coroutine.wrap(function()
  528. while wait() do
  529. hum.WalkSpeed = ws
  530. LeftArm.BrickColor = BrickColor.new("Really black")
  531. RightArm.BrickColor = BrickColor.new("Really black")
  532. Head.BrickColor = BrickColor.new("Really black")
  533. end
  534. end)()
  535. godmode = coroutine.wrap(function()
  536. for i,v in pairs(Character:GetChildren()) do
  537. if v:IsA("BasePart") and v ~= Root then
  538. v.Anchored = false
  539. end
  540. end
  541. while true do
  542. hum.MaxHealth = math.huge
  543. wait(0.0000001)
  544. hum.Health = math.huge
  545. wait()
  546. end
  547. end)
  548. godmode()
  549. ff = Instance.new("ForceField", Character)
  550. ff.Visible = false
  551.  
  552. coroutine.wrap(function()
  553. for i,v in pairs(Character:GetChildren()) do
  554. if v.Name == "Animate" then v:Remove()
  555. end
  556. end
  557. end)()
  558.  
  559. function damagealll(Radius,Position)
  560. local Returning = {}
  561. for _,v in pairs(workspace:GetChildren()) do
  562. if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  563. if v:FindFirstChild("Torso") then
  564. local Mag = (v.Torso.Position - Position).magnitude
  565. if Mag < Radius then
  566. table.insert(Returning,v)
  567. end
  568. elseif v:FindFirstChild("UpperTorso") then
  569. local Mag = (v.UpperTorso.Position - Position).magnitude
  570. if Mag < Radius then
  571. table.insert(Returning,v)
  572. end
  573. end
  574. end
  575. end
  576. return Returning
  577. end
  578.  
  579. ArtificialHB = Instance.new("BindableEvent", script)
  580. ArtificialHB.Name = "Heartbeat"
  581. script:WaitForChild("Heartbeat")
  582.  
  583. frame = 1 / 60
  584. tf = 0
  585. allowframeloss = false
  586. tossremainder = false
  587.  
  588.  
  589. lastframe = tick()
  590. script.Heartbeat:Fire()
  591.  
  592.  
  593. game:GetService("RunService").Heartbeat:connect(function(s, p)
  594. tf = tf + s
  595. if tf >= frame then
  596. if allowframeloss then
  597. script.Heartbeat:Fire()
  598. lastframe = tick()
  599. else
  600. for i = 1, math.floor(tf / frame) do
  601. script.Heartbeat:Fire()
  602. end
  603. lastframe = tick()
  604. end
  605. if tossremainder then
  606. tf = 0
  607. else
  608. tf = tf - frame * math.floor(tf / frame)
  609. end
  610. end
  611. end)
  612.  
  613. function swait(num)
  614. if num == 0 or num == nil then
  615. game:service("RunService").Stepped:wait(0)
  616. else
  617. for i = 0, num do
  618. game:service("RunService").Stepped:wait(0)
  619. end
  620. end
  621. end
  622.  
  623. doomtheme = Instance.new("Sound", Torso)
  624. doomtheme.Volume = 3
  625. doomtheme.Name = "doomtheme"
  626. doomtheme.Looped = true
  627. doomtheme.SoundId = "rbxassetid://1843358057"
  628. doomtheme:Play()
  629.  
  630. Torso.ChildRemoved:connect(function(removed)
  631. if removed.Name == "doomtheme" then
  632. if levitate then
  633. doomtheme = Instance.new("Sound", Torso)
  634. doomtheme.Volume = 3
  635. doomtheme.Name = "doomtheme"
  636. doomtheme.Looped = true
  637. doomtheme.SoundId = "rbxassetid://1382488262"
  638. doomtheme:Play()
  639. else
  640. doomtheme = Instance.new("Sound", Torso)
  641. doomtheme.Volume = 3
  642. doomtheme.Name = "doomtheme"
  643. doomtheme.Looped = true
  644. doomtheme.SoundId = "rbxassetid://1843358057"
  645. doomtheme:Play()
  646. doomtheme.TimePosition = 20.7
  647. end
  648. end
  649. end)
  650.  
  651. for _,n in pairs(Character:GetChildren()) do
  652. if n:IsA("Accessory") then n:Remove() end
  653. end
  654. for _,x in pairs(Character:GetChildren()) do
  655. if x:IsA("Decal") then x:Remove() end
  656. end
  657.  
  658. glow = Instance.new("Part",Head)
  659. glow.Size = Vector3.new(.488,.3,.1)
  660. glow.CanCollide = false
  661. glow.Material = "Neon"
  662. glow.Transparency = 1
  663. glow.BrickColor = BrickColor.new("Really white")
  664. glowweld = weldBetween(glow,Head)
  665. glowweld.C0 = CFrame.new(0,.2,.565)
  666.  
  667. leftlocation = Instance.new("Part",LeftArm)
  668. leftlocation.Size = Vector3.new(1,1,1)
  669. leftlocation.Transparency = 1
  670. leftlocationweld = weldBetween(leftlocation,LeftArm)
  671. leftlocationweld.C0 = CFrame.new(0,1.2,0)
  672. rightlocation = Instance.new("Part",RightArm)
  673. rightlocation.Size = Vector3.new(1,1,1)
  674. rightlocation.Transparency = 1
  675. rightlocationweld = weldBetween(rightlocation,RightArm)
  676. rightlocationweld.C0 = CFrame.new(0,1.2,0)
  677.  
  678. shirt = Instance.new("Shirt", Character)
  679. shirt.Name = "Shirt"
  680. pants = Instance.new("Pants", Character)
  681. pants.Name = "Pants"
  682. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"----lol
  683. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  684.  
  685. fakehed = Instance.new("Part",Character)
  686. fakehed.Size = Vector3.new(1.01,1.01,1.01)
  687. fakehed.Anchored = false
  688. fakehed.CanCollide = false
  689. fakehed.Transparency = 0
  690. fakehed.BrickColor = BrickColor.new("Really black")
  691. fakehed.Material = "Neon"
  692. fakehed.CFrame = Head.CFrame
  693. fakehedweld = weldBetween(fakehed,Head)
  694. fakehedmesh = Instance.new("SpecialMesh",fakehed)
  695. fakehedmesh.MeshType = "Head"
  696. fakehedmesh.Scale = Vector3.new(1.255,1.255,1.255)
  697.  
  698. jester = Instance.new("Part",Character)
  699. jester.Size = Vector3.new(2,2,2)
  700. jester.CFrame = Head.CFrame
  701. jester.CanCollide = false
  702. jesterWeld = Instance.new("Weld",jester)
  703. jesterWeld.Part0 = jester
  704. jesterWeld.Part1 = Head
  705. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  706. mjester = Instance.new("SpecialMesh", jester)
  707. mjester.MeshType = "FileMesh"
  708. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  709. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  710.  
  711. mask = Instance.new("Part",Character)
  712. mask.Size = Vector3.new(1,1,1)
  713. mask.CFrame = Head.CFrame
  714. mask.CanCollide = false
  715. maskweld = weldBetween(mask,Head)
  716. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  717. mMask = Instance.new("SpecialMesh", mask)
  718. mMask.MeshType = "FileMesh"
  719. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  720. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  721.  
  722. eyo1 = Instance.new("Part",Head)
  723. eyo1.BrickColor = BrickColor.new("White")
  724. eyo1.Material = "Neon"
  725. eyo1.Shape = "Ball"
  726. eyo1.Name = "eyo1"
  727. eyo1.CanCollide = false
  728. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  729. eyo1weld = weldBetween(eyo1,Head)
  730. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  731.  
  732. light = Instance.new("PointLight", eyo1)
  733. light.Color = Color3.new(1,1,1)
  734. light.Range = 3
  735. light.Brightness = 4
  736. light.Enabled = true
  737.  
  738. eyo2 = Instance.new("Part",Head)
  739. eyo2.BrickColor = BrickColor.new("White")
  740. eyo2.Material = "Neon"
  741. eyo2.Shape = "Ball"
  742. eyo2.Name = "eyo2"
  743. eyo2.CanCollide = false
  744. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  745. eyo2weld = weldBetween(eyo2,Head)
  746. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  747.  
  748. light2 = Instance.new("PointLight", eyo2)
  749. light2.Color = Color3.new(1,1,1)
  750. light2.Range = 3
  751. light2.Brightness = 4
  752. light2.Enabled = true
  753.  
  754. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  755. so = Instance.new("Sound")
  756. so.Parent = PARENT
  757. so.SoundId = "rbxassetid://"..ID
  758. so.Volume = VOL
  759. so.Looped = LOOP
  760. so:Play()
  761. removeuseless:AddItem(so,REMOVE)
  762. end
  763.  
  764.  
  765. mouse.KeyDown:connect(function(Press)
  766. Press=Press:lower()
  767. if Press=='r' then
  768. if levitate then return end
  769. if debounce then return end
  770. debounce = true
  771. attacking = true
  772. appi = true
  773. ws = 0
  774. coroutine.wrap(function()
  775. while appi do
  776. wait()
  777. if Root.Velocity.Magnitude < 2 and attacking == true then
  778. position = "Idle2"
  779. end
  780. end
  781. end)()
  782. coroutine.wrap(function()
  783. while appi do
  784. wait()
  785. settime = 0.05
  786. sine = sine + change
  787. if position == "Idle2" and attacking == true and appi == true then
  788. change = .4
  789. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  790. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  791. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  792. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  793. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  794. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  795. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  796. end
  797. end
  798. end)()
  799. for i = 1, 20 do
  800. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  801. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  802. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  803. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  804. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  805. swait()
  806. end
  807. SOUND(RightArm,342337569,6,false,1)
  808. coroutine.wrap(function()
  809. for i = 1, 9 do
  810. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.1,1.6,-.1),.5)
  811. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(15)),.3)
  812. swait()
  813. end
  814. for i = 1, 9 do
  815. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  816. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  817. swait()
  818. end
  819. end)()
  820. shockwave = Instance.new("Part",Torso)
  821. shockwave.Shape = "Ball"
  822. shockwave.Size = Vector3.new(1,1,1)
  823. shockwave.BrickColor = BrickColor.new("White")
  824. shockwave.Material = "Neon"
  825. shockwave.CFrame = Torso.CFrame
  826. shockwave.CanCollide = false
  827. shockwave.Anchored = true
  828. coroutine.wrap(function()
  829. for i = 1, 20 do
  830. shockwave.Size = shockwave.Size + Vector3.new(1.8,1.8,1.8)
  831. shockwave.Transparency = shockwave.Transparency + 0.05
  832. wait()
  833. end
  834. end)()
  835. SOUND(Torso,1072606965,0,false,10)
  836. coroutine.wrap(function()
  837. for i = 1, 10 do
  838. so.Volume = so.Volume + 0.3
  839. wait()
  840. end
  841. end)()
  842. for i = 1, 35 do
  843. local Hit = damagealll(22,Torso.Position)
  844. for _,v in pairs(Hit) do
  845. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(17,35))
  846. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  847. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  848. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  849. vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*20
  850. removeuseless:AddItem(vel,.1)
  851. end
  852. wave = Instance.new("Part", Torso)
  853. wave.Size = Vector3.new(1, 1, 1)
  854. wave.Transparency = 0
  855. wave.BrickColor = BrickColor.new("White")
  856. wave.Anchored = true
  857. wave.CanCollide = false
  858. wave.CFrame = Root.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  859. wavemesh = Instance.new("SpecialMesh", wave)
  860. wavemesh.MeshId = "rbxassetid://20329976"
  861. wavemesh.Scale = Vector3.new(1, 1, 1)
  862. table.insert(th2,wave)
  863. table.insert(SlowlyFade,wave)
  864. table.insert(th5,wavemesh)
  865. removeuseless:AddItem(wave,2)
  866. CardStorm = Instance.new("Part",Torso)
  867. CardStorm.Size = Vector3.new(.1,.1,.1)
  868. CardStorm.CFrame = Root.CFrame * CFrame.new(0,3.2,0)
  869. CardStorm.Anchored = true
  870. CardStormMesh = Instance.new("SpecialMesh", CardStorm)
  871. CardStormMesh.Scale = Vector3.new(1,1,1)
  872. CardStormMesh.MeshId = "rbxassetid://6512150"
  873. CardStormMesh.TextureId = "rbxassetid://55364685"
  874. table.insert(SlowlyFade,CardStorm)
  875. table.insert(m3,CardStormMesh)
  876. table.insert(th1,CardStorm)
  877. removeuseless:AddItem(CardStorm,3)
  878. wait(.1)
  879. end
  880. coroutine.wrap(function()
  881. for i = 1, 10 do
  882. so.Volume = so.Volume - 0.3
  883. wait()
  884. end
  885. end)()
  886. wait(1)
  887. ws = 10
  888. clean()
  889. attacking = false
  890. debounce = false
  891. appi = false
  892. end
  893. end)
  894.  
  895. mouse.KeyDown:connect(function(Press)
  896. Press=Press:lower()
  897. if Press=='e' then
  898. if levitate then return end
  899. if debounce then return end
  900. attacking = true
  901. debounce = true
  902. damagedebounce = false
  903. clickdisallowance = true
  904. clickdebounce = false
  905. notallowed = true
  906. appi = true
  907. ws = 0
  908. coroutine.wrap(function()
  909. while appi do
  910. wait()
  911. if Root.Velocity.y > 1 and attacking == true then
  912. position = "Jump2"
  913. elseif Root.Velocity.y < -1 and attacking == true then
  914. position = "Falling2"
  915. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  916. position = "Idle2"
  917. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  918. position = "Walking2"
  919. end
  920. end
  921. end)()
  922. coroutine.wrap(function()
  923. while appi do
  924. wait()
  925. settime = 0.05
  926. sine = sine + change
  927. if position == "Jump2" and attacking == true and appi == true then
  928. change = 1
  929. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  930. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  931. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  932. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  933. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  934. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  935. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  936. elseif position == "Falling2" and attacking == true and appi == true then
  937. change = 1
  938. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  939. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  940. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  941. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  942. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  943. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  944. elseif position == "Idle2" and attacking == true and appi == true then
  945. change = .4
  946. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  947. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  948. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  949. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  950. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  951. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  952. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  953. elseif position == "Walking2" and attacking == true and appi == true then
  954. change = .8
  955. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  956. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  957. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  958. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  959. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.sin(25*math.sin(sine/8))),.3)
  960. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.sin(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  961. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.sin(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  962. end
  963. end
  964. end)()
  965. coroutine.wrap(function()
  966. for i = 1, 40 do
  967. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0),.5)
  968. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1.5,0) * CFrame.Angles(math.rad(180 - 7 * math.sin(sine/6)),math.rad(7 * math.sin(sine/6)),math.rad(7*math.sin(sine/6))), 0.5)
  969. swait()
  970. end
  971. end)()
  972. haloh = Instance.new("Part", Torso)
  973. haloh.Size = Vector3.new(1,1,1)
  974. haloh.Anchored = false
  975. haloh.Transparency = 1
  976. haloh.CanCollide = false
  977. halohweld = weldBetween(haloh,Torso)
  978. halohweld.C0 = CFrame.new(0,0,0)
  979. n = 0
  980. x = 0
  981. tab={}
  982. tab2={}
  983. SOUND(Torso,1882057730,6,false,2)
  984. for i = 1, 20 do
  985. n = n + 20
  986. x = x + 5
  987. halo = Instance.new("Part", Torso)
  988. halo.Size = Vector3.new(0.71, 0.07, 0.99)
  989. halo.Transparency = 1
  990. halo.CanCollide = false
  991. halo.Material = "Neon"
  992. halo.BrickColor = BrickColor.new("White")
  993. halow = weldBetween(halo,haloh)
  994. halow.C0 = CFrame.new(-4,0,0) * CFrame.Angles(math.rad(90),math.rad(n),math.rad(0))
  995. table.insert(FadeIn,halo)
  996. table.insert(tab,halow)
  997. table.insert(tab2,halo)
  998. wait()
  999. end
  1000. ws = 10
  1001. clickdisallowance = false
  1002. coroutine.wrap(function()
  1003. g1 = Instance.new("BodyGyro", Root)
  1004. g1.D = 175
  1005. g1.P = 20000
  1006. g1.MaxTorque = Vector3.new(0,9000,0)
  1007. while notallowed do
  1008. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1009. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1010. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1011. swait()
  1012. end
  1013. end)()
  1014. coroutine.wrap(function()
  1015. mouse.Button1Down:connect(function()
  1016. if clickdisallowance then return end
  1017. if clickdebounce then return end
  1018. wait(.2)
  1019. clickdebounce = true
  1020. notallowed = false
  1021. end)
  1022. end)()
  1023. while notallowed do
  1024. for i,v in pairs(tab) do
  1025. v.C0 = v.C0 * CFrame.Angles(math.rad(0),math.rad(0 + 1.2),math.rad(0))
  1026. end
  1027. swait()
  1028. end
  1029. appi = false
  1030. ws = 0
  1031. for i = 1, 15 do
  1032. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1033. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1034. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  1035. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1036. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1037. swait()
  1038. end
  1039. for i,v in pairs(tab) do
  1040. v:Remove()
  1041. end
  1042. for i,v in pairs(tab2) do
  1043. removeuseless:AddItem(v,6)
  1044. MAKETRAIL(v,Vector3.new(.1,0,0),Vector3.new(-.1,0,0),.8,ColorSequence.new(BrickColor.new("White").Color,BrickColor.new("Really black").Color))
  1045. BodyGyro=Instance.new('BodyGyro',v)
  1046. BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  1047. BodyGyro.P=2e4
  1048. removeuseless:AddItem(BodyGyro,.1)
  1049. PB2 = Instance.new("BodyVelocity", v)
  1050. PB2.MaxForce = Vector3.new(999999, 999999, 999999)
  1051. v.CFrame = CFrame.new(v.Position,mouse.Hit.p)
  1052. PB2.Velocity = v.CFrame.lookVector * 80
  1053. end
  1054. SOUND(Torso,1499747506,3,false,1)
  1055. for i,v in pairs(tab2) do
  1056. v.Touched:connect(function(hit)
  1057. if hit.Parent:IsA("Part") then
  1058. elseif hit.Parent:IsA("SpecialMesh") then
  1059. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  1060. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  1061. if damagedebounce == true then return end
  1062. damagedebounce = true
  1063. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  1064. tor = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1065. Slachtoffer:TakeDamage(math.random(17,35))
  1066. SOUND(tor,694703797,6,false,1)
  1067. wait(.1)
  1068. damagedebounce = false
  1069. end
  1070. end)
  1071. end
  1072. for i = 1, 20 do
  1073. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1074. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1075. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-25), math.rad(0)), 0.3)
  1076. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1077. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-15), math.rad(4)), 0.3)
  1078. swait()
  1079. end
  1080. clean()
  1081. g1:Remove()
  1082. haloh:Remove()
  1083. attacking = false
  1084. debounce = false
  1085. damagedebounce = false
  1086. clickdebounce = false
  1087. appi = false
  1088. ws = 10
  1089. end
  1090. end)
  1091.  
  1092. mouse.KeyDown:connect(function(Press)
  1093. Press=Press:lower()
  1094. if Press=='y' then
  1095. if levitate then return end
  1096. if debounce then return end
  1097. clickdisallowance = true
  1098. clickdebounce = false
  1099. debounce = true
  1100. attacking = true
  1101. appi = true
  1102. ws = 0
  1103. coroutine.wrap(function()
  1104. while appi do
  1105. wait()
  1106. if Root.Velocity.y > 1 and attacking == true then
  1107. position = "Jump2"
  1108. elseif Root.Velocity.y < -1 and attacking == true then
  1109. position = "Falling2"
  1110. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1111. position = "Idle2"
  1112. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1113. position = "Walking2"
  1114. end
  1115. end
  1116. end)()
  1117. coroutine.wrap(function()
  1118. while appi do
  1119. wait()
  1120. settime = 0.05
  1121. sine = sine + change
  1122. if position == "Jump2" and attacking == true and appi == true then
  1123. change = 1
  1124. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1125. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1126. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1127. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1128. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1129. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1130. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1131. elseif position == "Falling2" and attacking == true and appi == true then
  1132. change = 1
  1133. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1134. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1135. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1136. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1137. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1138. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1139. elseif position == "Idle2" and attacking == true and appi == true then
  1140. change = .4
  1141. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1142. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1143. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1144. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1145. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1146. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1147. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1148. elseif position == "Walking2" and attacking == true and appi == true then
  1149. change = .8
  1150. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1151. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1152. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1153. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1154. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1155. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1156. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1157. end
  1158. end
  1159. end)()
  1160. bigcard = Instance.new("Part",Torso)
  1161. bigcard.Material = "Neon"
  1162. bigcard.Transparency = 1
  1163. bigcard.BrickColor = BrickColor.new("White")
  1164. bigcard.Size = Vector3.new(15.65, 23.84, 0.3)
  1165. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1166. bigcard.Anchored = true
  1167. SOUND(bigcard,236989198,6,false,1)
  1168. ace = aces[math.random(1,#aces)]
  1169. acer = Instance.new("Decal",bigcard)
  1170. acer.Texture = "rbxassetid://"..ace
  1171. acer.Transparency = 1
  1172. acer.Face = "Front"
  1173. ace2 = acer:Clone()
  1174. ace2.Parent = bigcard
  1175. ace2.Face = "Back"
  1176. table.insert(FadeIn,acer)
  1177. table.insert(FadeIn,ace2)
  1178. table.insert(FadeIn,bigcard)
  1179. for i = 1, 30 do
  1180. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1181. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1182. swait()
  1183. end
  1184. ws = 10
  1185. g1 = Instance.new("BodyGyro", Root)
  1186. g1.D = 175
  1187. g1.P = 20000
  1188. g1.MaxTorque = Vector3.new(0,9000,0)
  1189. clickdisallowance = false
  1190. coroutine.wrap(function()
  1191. mouse.Button1Down:connect(function()
  1192. if clickdisallowance then return end
  1193. if clickdebounce then return end
  1194. wait(.2)
  1195. clickdebounce = true
  1196. end)
  1197. end)()
  1198. while not clickdebounce do
  1199. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1200. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1201. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10 + 2 *math.sin(sine/12)),math.rad(10 - 2*math.sin(sine/12))),.3)
  1202. swait()
  1203. end
  1204. g1:Remove()
  1205. ws = 0
  1206. for i = 1, 13 do
  1207. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,18,3) * CFrame.Angles(math.rad(10),0,0),.3)
  1208. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0.2) * CFrame.Angles(math.rad(160),math.rad(10),math.rad(10)),.3)
  1209. swait()
  1210. end
  1211. locationpart = Instance.new("Part",bigcard)
  1212. locationpart.Size = Vector3.new(1,1,1)
  1213. locationpart.Transparency = 1
  1214. locationpart.CanCollide = false
  1215. locationpart.Anchored = true
  1216. locationpart.CFrame = Root.CFrame * CFrame.new(0,-3,-21)
  1217. shockwave = Instance.new("Part", Torso)
  1218. shockwave.Size = Vector3.new(1,1,1)
  1219. shockwave.CanCollide = false
  1220. shockwave.Anchored = true
  1221. shockwave.Transparency = 0
  1222. shockwave.BrickColor = BrickColor.new("White")
  1223. shockwave.CFrame = CFrame.new(locationpart.Position)
  1224. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1225. shockwavemesh.Scale = Vector3.new(5,2,5)
  1226. shockwavemesh.MeshId = "rbxassetid://20329976"
  1227. removeuseless:AddItem(shockwave,4)
  1228. shockwave2 = Instance.new("Part", Torso)
  1229. shockwave2.Size = Vector3.new(1,1,1)
  1230. shockwave2.CanCollide = false
  1231. shockwave2.Anchored = true
  1232. shockwave2.Transparency = 0
  1233. shockwave2.BrickColor = BrickColor.new("White")
  1234. shockwave2.CFrame = CFrame.new(locationpart.Position)
  1235. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1236. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1237. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1238. removeuseless:AddItem(shockwave2,4)
  1239. shockwave3 = Instance.new("Part", Torso)
  1240. shockwave3.Size = Vector3.new(1,1,1)
  1241. shockwave3.CanCollide = false
  1242. shockwave3.Anchored = true
  1243. shockwave3.Transparency = 0
  1244. shockwave3.BrickColor = BrickColor.new("White")
  1245. shockwave3.CFrame = CFrame.new(locationpart.Position)
  1246. shockwavemesh3 = Instance.new("SpecialMesh", shockwave3)
  1247. shockwavemesh3.Scale = Vector3.new(5,2,5)
  1248. shockwavemesh3.MeshId = "rbxassetid://20329976"
  1249. removeuseless:AddItem(shockwave3,4)
  1250. shockwave4 = Instance.new("Part", Torso)
  1251. shockwave4.Size = Vector3.new(1,1,1)
  1252. shockwave4.CanCollide = false
  1253. shockwave4.Anchored = true
  1254. shockwave4.Transparency = 0
  1255. shockwave4.BrickColor = BrickColor.new("White")
  1256. shockwave4.CFrame = CFrame.new(locationpart.Position)
  1257. shockwavemesh4 = Instance.new("SpecialMesh", shockwave4)
  1258. shockwavemesh4.Scale = Vector3.new(5,2,5)
  1259. shockwavemesh4.MeshId = "rbxassetid://20329976"
  1260. removeuseless:AddItem(shockwave4,4)
  1261. Hit = damagealll(20,locationpart.Position)
  1262. for _,v in pairs(Hit) do
  1263. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(55,85))
  1264. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1265. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1266. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1267. vel.velocity = CFrame.new(locationpart.Position,torso.Position).lookVector*110
  1268. removeuseless:AddItem(vel,.1)
  1269. end
  1270. coroutine.wrap(function()
  1271. for i = 1, 90 do
  1272. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1273. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(1.5,.1,1.5)
  1274. shockwave.Transparency = shockwave.Transparency + 0.025
  1275. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+6),0)
  1276. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(1.25,.25,1.25)
  1277. shockwave2.Transparency = shockwave2.Transparency + 0.04
  1278. shockwave3.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1279. shockwavemesh3.Scale = shockwavemesh3.Scale + Vector3.new(.75,.75,.75)
  1280. shockwave3.Transparency = shockwave3.Transparency + 0.035
  1281. shockwave4.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1282. shockwavemesh4.Scale = shockwavemesh3.Scale + Vector3.new(2.5,.5,2.5)
  1283. shockwave4.Transparency = shockwave3.Transparency + 0.03
  1284. swait()
  1285. end
  1286. end)()
  1287. SOUND(locationpart,765590102,6,false,2)
  1288. for i = 1, 24 do
  1289. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,-3,-21) * CFrame.Angles(math.rad(90),0,0),.25)
  1290. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.2,.2,.2) * CFrame.Angles(0,0,0),.5)
  1291. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 1.1, 0.4) * CFrame.Angles(math.rad(-75), math.rad(15), math.rad(4)), 0.5)
  1292. swait()
  1293. end
  1294. for i = 1, 40 do
  1295. bigcard.Transparency = bigcard.Transparency + 0.2
  1296. acer.Transparency = acer.Transparency + .2
  1297. ace2.Transparency = ace2.Transparency + .2
  1298. swait()
  1299. end
  1300. attacking = false
  1301. debounce = false
  1302. appi = false
  1303. clickdisallowance = false
  1304. clickdebounce = false
  1305. ws = 10
  1306. bigcard:Remove()
  1307. clean()
  1308. end
  1309. end)
  1310.  
  1311. mouse.KeyDown:connect(function(Press)
  1312. Press=Press:lower()
  1313. if Press=='u' then
  1314. if levitate then return end
  1315. if mouse.Target ~= nil then end
  1316. if debounce then return end
  1317. debounce = true
  1318. attacking = true
  1319. appi = true
  1320. ws = 0
  1321. appi = true
  1322. coroutine.wrap(function()
  1323. while appi do
  1324. wait()
  1325. if Root.Velocity.y > 1 and attacking == true then
  1326. position = "Jump2"
  1327. elseif Root.Velocity.y < -1 and attacking == true then
  1328. position = "Falling2"
  1329. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1330. position = "Idle2"
  1331. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1332. position = "Walking2"
  1333. end
  1334. end
  1335. end)()
  1336. coroutine.wrap(function()
  1337. while appi do
  1338. wait()
  1339. settime = 0.05
  1340. sine = sine + change
  1341. if position == "Jump2" and attacking == true and appi == true then
  1342. change = 1
  1343. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1344. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1345. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1346. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1347. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1348. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1349. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1350. elseif position == "Falling2" and attacking == true and appi == true then
  1351. change = 1
  1352. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1353. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1354. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1355. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1356. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1357. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1358. elseif position == "Idle2" and attacking == true and appi == true then
  1359. change = .4
  1360. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1361. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1362. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1363. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1364. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1365. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1366. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1367. elseif position == "Walking2" and attacking == true and appi == true then
  1368. change = .8
  1369. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1370. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1371. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1372. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1373. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1374. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1375. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1376. end
  1377. end
  1378. end)()
  1379. g1 = Instance.new("BodyGyro", Root)
  1380. g1.D = 175
  1381. g1.P = 20000
  1382. g1.MaxTorque = Vector3.new(0,9000,0)
  1383. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1384. for i = 1, 15 do
  1385. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1386. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1387. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1388. swait()
  1389. end
  1390. cardportal = Instance.new("Part", Torso)
  1391. cardportal.Size = Vector3.new(0.5, 0.5, 0.5)
  1392. cardportal.Material = "Neon"
  1393. cardportal.BrickColor = BrickColor.new("White")
  1394. cardportal.Transparency = 0
  1395. cardportal.Anchored = true
  1396. cardportal.CanCollide = false
  1397. cardportalMESH = Instance.new("SpecialMesh", cardportal)
  1398. cardportalMESH.MeshType = "Cylinder"
  1399. cardportalMESH.Scale = Vector3.new(.2,0.01,0.01)
  1400. cardportal.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1401. for i = 1, 10 do
  1402. cardportalMESH.Scale = cardportalMESH.Scale + Vector3.new(0,4,4)
  1403. swait()
  1404. end
  1405. bigzcard = Instance.new("Part",Torso)
  1406. bigzcard.Material = "Neon"
  1407. bigzcard.Transparency = 0
  1408. bigzcard.BrickColor = BrickColor.new("White")
  1409. bigzcard.Size = Vector3.new(10, 15, 0.3)
  1410. bigzcard.CFrame = cardportal.CFrame * CFrame.new(-8,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1411. bigzcard.Anchored = true
  1412. SOUND(bigzcard,1888686669,6,false,1)
  1413. acer = Instance.new("Decal",bigzcard)
  1414. acer.Texture = "rbxassetid://1881287656"
  1415. acer.Transparency = 0
  1416. acer.Face = "Front"
  1417. ace2 = acer:Clone()
  1418. ace2.Parent = bigzcard
  1419. ace2.Face = "Back"
  1420. spinning = true
  1421. coroutine.wrap(function()
  1422. while spinning do
  1423. bigzcard.CFrame = bigzcard.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1424. swait()
  1425. end
  1426. end)()
  1427. for i = 1, 20 do
  1428. bigzcard.CFrame = bigzcard.CFrame * CFrame.new(0,-.9,0)
  1429. swait()
  1430. end
  1431. coroutine.wrap(function()
  1432. for i = 1, 10 do
  1433. cardportalMESH.Scale = cardportalMESH.Scale - Vector3.new(0,4,4)
  1434. swait()
  1435. end
  1436. cardportal:Remove()
  1437. end)()
  1438. wait(.7)
  1439. ace3 = Instance.new("Decal",bigzcard)
  1440. ace3.Texture = "rbxassetid://1880203893"
  1441. ace3.Transparency = 1
  1442. ace3.Face = "Front"
  1443. ace4 = ace3:Clone()
  1444. ace4.Parent = bigzcard
  1445. ace4.Face = "Back"
  1446. bigzcard2 = Instance.new("Part",Torso)
  1447. bigzcard2.Material = "Neon"
  1448. bigzcard2.Transparency = 1
  1449. bigzcard2.BrickColor = BrickColor.new("Really black")
  1450. bigzcard2.Size = Vector3.new(10, 15, 0.29)
  1451. bigzcard2.CFrame = bigzcard.CFrame
  1452. bigzcard2.CanCollide = false
  1453. bigzcard2.Anchored = true
  1454. coroutine.wrap(function()
  1455. while spinning do
  1456. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1457. swait()
  1458. end
  1459. end)()
  1460. blz = bl[math.random(1,#bl)]
  1461. woos = Instance.new("Sound",Torso)
  1462. woos.SoundId = "rbxassetid://"..blz
  1463. woos.Volume = 4
  1464. woos:Play()
  1465. for i = 1, 20 do
  1466. bigzcard2.Transparency = bigzcard2.Transparency - .05
  1467. bigzcard.Transparency = bigzcard.Transparency + .05
  1468. ace3.Transparency = ace3.Transparency - 0.05
  1469. ace4.Transparency = ace4.Transparency - 0.05
  1470. acer.Transparency = acer.Transparency + 0.05
  1471. ace2.Transparency = ace2.Transparency + 0.05
  1472. wait()
  1473. end
  1474. ace3.Parent = bigzcard2
  1475. ace3.Face = "Front"
  1476. ace4.Parent = bigzcard2
  1477. ace4.Face = "Back"
  1478. bigzcard:Remove()
  1479. spinning = false
  1480. blackholeactive = true
  1481. coroutine.wrap(function()
  1482. blackhole={}
  1483. orbzfade={}
  1484. for i = 1, 100 do
  1485. orbz = Instance.new("Part", Torso)
  1486. orbz.Shape = "Ball"
  1487. orbz.Material = "Neon"
  1488. orbz.BrickColor = BrickColor.new("Really black")
  1489. orbz.Size = Vector3.new(2,2,2)
  1490. orbz.Anchored = true
  1491. orbz.CanCollide = false
  1492. removeuseless:AddItem(orbz,1)
  1493. orbz.CFrame = bigzcard2.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  1494. table.insert(blackhole,orbz)
  1495. table.insert(orbzfade,orbz)
  1496. for i,v in pairs(blackhole) do
  1497. v.CFrame = v.CFrame:lerp(CFrame.new(bigzcard2.Position),.05)
  1498. end
  1499. for i,v in pairs(orbzfade) do
  1500. v.Transparency = v.Transparency + 0.025
  1501. end
  1502. swait()
  1503. end
  1504. end)()
  1505. coroutine.wrap(function()
  1506. while blackholeactive do
  1507. local Hit = damagealll(45,bigzcard2.Position)
  1508. for _,v in pairs(Hit) do
  1509. coroutine.wrap(function()
  1510. wait(.15)
  1511. if blackholeactive == false then return end
  1512. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(.1,1))
  1513. end)()
  1514. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1515. torso.CFrame = torso.CFrame:lerp(CFrame.new(bigzcard2.Position),.1)
  1516. end
  1517. wait()
  1518. end
  1519. end)()
  1520. for i = 1, 100 do
  1521. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  1522. cataclysmics = Instance.new("Part", Torso)
  1523. cataclysmics.Shape = "Ball"
  1524. cataclysmics.Material = "Neon"
  1525. cataclysmics.BrickColor = BrickColor.new("Really black")
  1526. cataclysmics.Size = Vector3.new(11,11,11)
  1527. cataclysmics.Transparency = .3
  1528. cataclysmics.Anchored = true
  1529. cataclysmics.CanCollide = false
  1530. cataclysmics.CFrame = CFrame.new(bigzcard2.Position)
  1531. table.insert(LessSize,cataclysmics)
  1532. table.insert(keyYtransparency,cataclysmics)
  1533. removeuseless:AddItem(cataclysmics,1)
  1534. swait()
  1535. end
  1536. coroutine.wrap(function()
  1537. for i = 1, 20 do
  1538. for i,v in pairs(orbzfade) do
  1539. v.Transparency = v.Transparency + 0.05
  1540. end
  1541. swait()
  1542. end
  1543. end)()
  1544. explosiontable={}
  1545. ringtable={}
  1546. ringtable2={}
  1547. soundboks = Instance.new("Part",Torso)
  1548. soundboks.CanCollide = false
  1549. soundboks.Anchored = true
  1550. soundboks.Transparency = 1
  1551. soundboks.CFrame = bigzcard2.CFrame
  1552. removeuseless:AddItem(soundboks,6)
  1553. SOUND(soundboks,472579737,6,false,1)
  1554. blackholeactive = false
  1555. bigzcard2:Remove()
  1556. Hit = damagealll(60,soundboks.Position)
  1557. for _,v in pairs(Hit) do
  1558. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(36,55))
  1559. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1560. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1561. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1562. vel.velocity = CFrame.new(soundboks.Position,torso.Position).lookVector*200
  1563. removeuseless:AddItem(vel,.1)
  1564. end
  1565. coroutine.wrap(function()
  1566. shockwave = Instance.new("Part", Torso)
  1567. shockwave.Size = Vector3.new(1,1,1)
  1568. shockwave.CanCollide = false
  1569. shockwave.Anchored = true
  1570. shockwave.Transparency = 0
  1571. shockwave.BrickColor = BrickColor.new("Really black")
  1572. shockwave.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1573. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1574. shockwavemesh.Scale = Vector3.new(5,2,5)
  1575. shockwavemesh.MeshId = "rbxassetid://20329976"
  1576. shockwave2 = Instance.new("Part", Torso)
  1577. shockwave2.Size = Vector3.new(1,1,1)
  1578. shockwave2.CanCollide = false
  1579. shockwave2.Anchored = true
  1580. shockwave2.Transparency = 0
  1581. shockwave2.BrickColor = BrickColor.new("Really black")
  1582. shockwave2.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1583. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1584. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1585. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1586. for i = 1, 40 do
  1587. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+15),0)
  1588. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+8),0)
  1589. shockwave.Transparency = shockwave.Transparency + 0.025
  1590. shockwave2.Transparency = shockwave2.Transparency + 0.025
  1591. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(9,.9,9)
  1592. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,.8,8)
  1593. swait()
  1594. end
  1595. shockwave:Remove()
  1596. shockwave2:Remove()
  1597. end)()
  1598. for i = 1, 4 do
  1599. explosion = Instance.new("Part", Torso)
  1600. explosion.Shape = "Ball"
  1601. explosion.Size = Vector3.new(1,1,1)
  1602. explosion.Transparency = 0
  1603. explosion.CanCollide = false
  1604. explosion.Anchored = true
  1605. explosion.BrickColor = BrickColor.new("Really black")
  1606. explosion.Material = "Neon"
  1607. explosion.CFrame = CFrame.new(bigzcard2.Position)
  1608. table.insert(ExtremeM,explosion)
  1609. table.insert(SlowlyFade,explosion)
  1610. removeuseless:AddItem(explosion,4)
  1611. ring = Instance.new("Part", Torso)
  1612. ring.Size = Vector3.new(5, 5, 5)
  1613. ring.Transparency = 0
  1614. ring.BrickColor = BrickColor.new("Really black")
  1615. ring.Anchored = true
  1616. ring.CanCollide = false
  1617. ring.CFrame = bigzcard2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  1618. ringh = Instance.new("SpecialMesh", ring)
  1619. ringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1620. ringh.Scale = Vector3.new(2, 2, .1)
  1621. table.insert(keyYsize,ringh)
  1622. table.insert(keyYtransparency,ring)
  1623. removeuseless:AddItem(ring,4)
  1624. swait()
  1625. end
  1626. wait(1.2)
  1627. clean()
  1628. keyYsize={}
  1629. keyYtransparency={}
  1630. blackholev = false
  1631. appi = false
  1632. g1:Remove()
  1633. ws = 10
  1634. attacking = false
  1635. debounce = false
  1636. end
  1637. end)
  1638.  
  1639. mouse.KeyDown:connect(function(Press)
  1640. Press=Press:lower()
  1641. if Press=='t' then
  1642. if levitate then
  1643. if tauntdebounce then return end
  1644. tauntdebounce = true
  1645. laughing = true
  1646. coroutine.wrap(function()
  1647. while laughing do
  1648. local b1 = Instance.new("BillboardGui",Head)
  1649. b1.Size = UDim2.new(0,4,0,1.6)
  1650. b1.StudsOffset = Vector3.new(0,0,0)
  1651. b1.Name = "laff"
  1652. b1.AlwaysOnTop = true
  1653. b1.Adornee = Head
  1654. removeuseless:AddItem(b1,3)
  1655. local b2 = Instance.new("TextLabel",b1)
  1656. b2.BackgroundTransparency = 1
  1657. b2.Text = "HaHaHaHaHaHa..."
  1658. b2.Font = "Garamond"
  1659. b2.TextSize = 0
  1660. b2.Name = "lafftext"
  1661. b2.TextStrokeTransparency = 0
  1662. b2.TextColor3 = BrickColor.new("Really red").Color
  1663. b2.TextStrokeColor3 = Color3.new(0,0,0)
  1664. b2.Size = UDim2.new(1,0,.5,0)
  1665. table.insert(laughingtable,b2)
  1666. removeuseless:AddItem(b1,2)
  1667. coroutine.wrap(function()
  1668. if zxc then return end
  1669. zxc = true
  1670. while true do
  1671. swait()
  1672. for i,v in pairs(Head:GetChildren()) do
  1673. if v.Name == "laff" then
  1674. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  1675. end
  1676. end
  1677. for i,v in pairs(laughingtable) do
  1678. v.TextTransparency = v.TextTransparency + .025
  1679. v.TextStrokeTransparency = v.TextStrokeTransparency + 0.25
  1680. v.TextSize = v.TextSize + 2
  1681. v.Rotation = v.Rotation + .1
  1682. end
  1683. end
  1684. end)()
  1685. swait(10)
  1686. end
  1687. end)()
  1688. laugh = laughs[math.random(1,#laughs)]
  1689. laughy = Instance.new("Sound",Head)
  1690. laughy.SoundId = "rbxassetid://"..laugh
  1691. laughy.Volume = 10
  1692. laughy:Play()
  1693. wait(1)
  1694. wait(laughy.TimeLength)
  1695. laughing = false
  1696. laughy:Remove()
  1697. tauntdebounce = false
  1698. else
  1699. if mouse.Target ~= nil then
  1700. if debounce then return end
  1701. attacking = true
  1702. ghost()
  1703. tps = Instance.new("Sound", Torso)
  1704. tps.Volume = 5
  1705. tps.SoundId = "rbxassetid://1894958339"
  1706. tps:Play()
  1707. removeuseless:AddItem(tps,2)
  1708. g1 = Instance.new("BodyGyro", Root)
  1709. g1.D = 175
  1710. g1.P = 20000
  1711. g1.MaxTorque = Vector3.new(0,9000,0)
  1712. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1713. removeuseless:AddItem(g1,.05)
  1714. Root.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,3.3,0)
  1715. wait(.1)
  1716. attacking = false
  1717. debounce = false
  1718. end
  1719. end
  1720. end
  1721. end)
  1722.  
  1723. mouse.KeyDown:connect(function(Press)
  1724. Press=Press:lower()
  1725. if Press=='q' then
  1726. if levitate then return end
  1727. if mouse.Target ~= nil and mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then
  1728. if debounce then return end
  1729. debounce = true
  1730. attacking = true
  1731. appi = true
  1732. ws = 0
  1733. coroutine.wrap(function()
  1734. while appi do
  1735. wait()
  1736. if Root.Velocity.y > 1 and attacking == true then
  1737. position = "Jump2"
  1738. elseif Root.Velocity.y < -1 and attacking == true then
  1739. position = "Falling2"
  1740. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1741. position = "Idle2"
  1742. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1743. position = "Walking2"
  1744. end
  1745. end
  1746. end)()
  1747. coroutine.wrap(function()
  1748. while appi do
  1749. wait()
  1750. settime = 0.05
  1751. sine = sine + change
  1752. if position == "Jump2" and attacking == true and appi == true then
  1753. change = 1
  1754. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1755. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1756. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1757. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1758. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  1759. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1760. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1761. elseif position == "Falling2" and attacking == true and appi == true then
  1762. change = 1
  1763. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1764. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1765. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1766. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1767. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1768. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  1769. elseif position == "Idle2" and attacking == true and appi == true then
  1770. change = .4
  1771. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1772. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1773. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1774. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1775. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1776. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1777. elseif position == "Walking2" and attacking == true and appi == true then
  1778. change = .8
  1779. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1780. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1781. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1782. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1783. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1784. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1785. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1786. end
  1787. end
  1788. end)()
  1789. enemyhum = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1790. ETorso = enemyhum.Parent:FindFirstChild("Torso") or enemyhum.Parent:FindFirstChild("LowerTorso")
  1791. EHead = enemyhum.Parent:FindFirstChild("Head")
  1792. g1 = Instance.new("BodyGyro", Root)
  1793. g1.D = 175
  1794. g1.P = 20000
  1795. g1.MaxTorque = Vector3.new(0,9000,0)
  1796. brick = Instance.new("Part",Torso)
  1797. brick.Anchored = true
  1798. brick.CanCollide = false
  1799. brick.Material = "Neon"
  1800. brick.Transparency = 1
  1801. brick.BrickColor = BrickColor.new("White")
  1802. brick.Size = Vector3.new(8,.3,12)
  1803. brick.CFrame = Root.CFrame * CFrame.new(math.random(-15,15),-3,math.random(-15,15))
  1804. SOUND(brick,1888686669,6,false,1.5)
  1805. ace = aces[math.random(1,#aces)]
  1806. acer = Instance.new("Decal",brick)
  1807. acer.Texture = "rbxassetid://1898092341"
  1808. acer.Transparency = 1
  1809. acer.Face = "Top"
  1810. coroutine.wrap(function()
  1811. for i = 1, 20 do
  1812. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1813. brick.Transparency = brick.Transparency - .05
  1814. acer.Transparency = acer.Transparency - .1
  1815. swait()
  1816. end
  1817. end)()
  1818. ETorso.Anchored = true
  1819. EHead.Anchored = true
  1820. for i = 1, 25 do
  1821. swait()
  1822. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1823. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(0,0,0),.3)
  1824. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  1825. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1826. brick.CFrame = brick.CFrame:lerp(CFrame.new(ETorso.Position) * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(0+10),0),.2)
  1827. end
  1828. SOUND(brick,472214107,6,false,2)
  1829. coroutine.wrap(function()
  1830. for i = 1, 10 do
  1831. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1832. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, .8, 0.4) * CFrame.Angles(math.rad(-60 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1833. swait()
  1834. end
  1835. end)()
  1836. shockwave = Instance.new("Part", Torso)
  1837. shockwave.Size = Vector3.new(1,1,1)
  1838. shockwave.CanCollide = false
  1839. shockwave.Anchored = true
  1840. shockwave.Transparency = 0
  1841. shockwave.BrickColor = BrickColor.new("White")
  1842. shockwave.CFrame = CFrame.new(brick.Position)
  1843. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1844. shockwavemesh.Scale = Vector3.new(1,1,1)
  1845. shockwavemesh.MeshId = "rbxassetid://20329976"
  1846. removeuseless:AddItem(shockwave,4)
  1847. shockwave2 = Instance.new("Part", Torso)
  1848. shockwave2.Size = Vector3.new(1,1,1)
  1849. shockwave2.CanCollide = false
  1850. shockwave2.Anchored = true
  1851. shockwave2.Transparency = 0
  1852. shockwave2.BrickColor = BrickColor.new("White")
  1853. shockwave2.CFrame = CFrame.new(brick.Position)
  1854. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1855. shockwavemesh2.Scale = Vector3.new(1,1,1)
  1856. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1857. removeuseless:AddItem(shockwave2,4)
  1858. for i = 1, 35 do
  1859. swait()
  1860. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(2,.1,2)
  1861. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1862. shockwave.Transparency = shockwave.Transparency + .05
  1863. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.5,.1,.5)
  1864. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  1865. shockwave2.Transparency = shockwave2.Transparency + .03
  1866. EHead.CFrame = EHead.CFrame * CFrame.new(0,-.20,0)
  1867. ETorso.CFrame = ETorso.CFrame * CFrame.new(0,-.25,0)
  1868. end
  1869. for i = 1, 8 do
  1870. brick.Size = brick.Size + Vector3.new(1.5,0,2.5)
  1871. swait()
  1872. end
  1873. n = 0
  1874. SOUND(brick,54111471,6,false,1)
  1875. for i = 1, 40 do
  1876. n = n + 6
  1877. brick.Transparency = brick.Transparency + .025
  1878. acer.Transparency = acer.Transparency + .075
  1879. brick.CFrame = brick.CFrame * CFrame.Angles(0,math.rad(n),0)
  1880. brick.Size = brick.Size - Vector3.new(1.5,.025,2.5)
  1881. swait()
  1882. end
  1883. ws = 10
  1884. brick:Remove()
  1885. enemyhum.Parent:Remove()
  1886. attacking = false
  1887. removeuseless:AddItem(g1,0.001)
  1888. debounce = false
  1889. appi = false
  1890. end
  1891. end
  1892. end)
  1893.  
  1894. mouse.KeyDown:connect(function(Press)
  1895. Press=Press:lower()
  1896. if Press=='p' then
  1897. if levitate then return end
  1898. if blocking then
  1899. if blockedoff then return end
  1900. clickallowance = false
  1901. appi = false
  1902. attacking = true
  1903. blocking = false
  1904. throwing = true
  1905. ws = 0
  1906. n = 0
  1907. blockcard.CanCollide = false
  1908. for i = 1, 35 do
  1909. n = n + 20
  1910. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5) * CFrame.Angles(0,math.rad(n),0)
  1911. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  1912. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1913. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1914. swait()
  1915. end
  1916. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5 + -1) * CFrame.Angles(0,0,0)
  1917. blockcard.CanCollide = false
  1918. locater1 = Instance.new("Part",blockcard)
  1919. locater1.Size = Vector3.new(1,1,1)
  1920. locater1.CanCollide = false
  1921. locater1.Anchored = true
  1922. locater1.Transparency = 1
  1923. locater2 = Instance.new("Part",blockcard)
  1924. locater2.Size = Vector3.new(1,1,1)
  1925. locater2.CanCollide = false
  1926. locater2.Transparency = 1
  1927. locater2.Anchored = true
  1928. locater3 = Instance.new("Part",blockcard)
  1929. locater3.Size = Vector3.new(1,1,1)
  1930. locater3.Transparency = 1
  1931. locater3.CFrame = blockcard.CFrame * CFrame.Angles(math.rad(90),0,0)
  1932. locater3.CanCollide = false
  1933. locater3.Anchored = true
  1934. fushfush = Instance.new("Sound",blockcard)
  1935. fushfush.SoundId = "rbxassetid://288641686"
  1936. fushfush.Volume = 8
  1937. fushfush:Play()
  1938. boosh:Play()
  1939. coroutine.wrap(function()
  1940. n = 0
  1941. for i = 1, 35 do
  1942. n = n + 10
  1943. shockwave = Instance.new("Part", Torso)
  1944. shockwave.Size = Vector3.new(1,1,1)
  1945. shockwave.CanCollide = false
  1946. shockwave.Anchored = true
  1947. shockwave.Transparency = .5
  1948. shockwave.BrickColor = BrickColor.new("White")
  1949. shockwave.CFrame = locater3.CFrame
  1950. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1951. shockwavemesh.Scale = Vector3.new(15,.7,15)
  1952. shockwavemesh.MeshId = "rbxassetid://20329976"
  1953. shockwave.CFrame = locater3.CFrame * CFrame.Angles(math.rad(0),math.rad(1),0)
  1954. removeuseless:AddItem(shockwave,1)
  1955. table.insert(lolzor2,shockwave)
  1956. for i,v in pairs(lolzor2) do
  1957. v.Transparency = v.Transparency + .1
  1958. v.CFrame = v.CFrame * CFrame.Angles(math.rad(0),math.rad(n),0)
  1959. end
  1960. swait()
  1961. end
  1962. end)()
  1963. for i = 1, 35 do
  1964. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  1965. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1966. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  1967. fushfush.Volume = fushfush.Volume - .2
  1968. Hit = damagealll(20,blockcard.Position)
  1969. for _,v in pairs(Hit) do
  1970. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(7,12))
  1971. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1972. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1973. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1974. vel.velocity = CFrame.new(blockcard.Position,torso.Position).lookVector*120
  1975. removeuseless:AddItem(vel,.1)
  1976. end
  1977. locater1.CFrame = blockcard.CFrame * CFrame.new(-5,-6,0)
  1978. locater3.CFrame = blockcard.CFrame * CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),0,0)
  1979. locater2.CFrame = blockcard.CFrame * CFrame.new(5,-6,0)
  1980. grassblocks = Instance.new("Part",Torso)
  1981. grassblocks.Size = Vector3.new(4,4,4)
  1982. grassblocks.Material = "Grass"
  1983. grassblocks.Anchored = true
  1984. grassblocks.BrickColor = BrickColor.new("Bright green")
  1985. grassblocks.CFrame = locater1.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1986. removeuseless:AddItem(grassblocks,5)
  1987. grassblocks2 = Instance.new("Part",Torso)
  1988. grassblocks2.Size = Vector3.new(4,4,4)
  1989. grassblocks2.Material = "Grass"
  1990. grassblocks2.Anchored = true
  1991. grassblocks2.BrickColor = BrickColor.new("Bright green")
  1992. grassblocks2.CFrame = locater2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1993. removeuseless:AddItem(grassblocks2,5)
  1994. blockcardshadow = Instance.new("Part",Torso)
  1995. blockcardshadow.Transparency = .5
  1996. blockcardshadow.Anchored = true
  1997. blockcardshadow.Material = "Neon"
  1998. blockcardshadow.BrickColor = BrickColor.new("White")
  1999. blockcardshadow.Size = Vector3.new(8, 13, 0.3)
  2000. blockcardshadow.CanCollide = false
  2001. blockcardshadow.CFrame = blockcard.CFrame
  2002. removeuseless:AddItem(blockcardshadow,2)
  2003. table.insert(lolzor,blockcardshadow)
  2004. for i,v in pairs(lolzor) do
  2005. v.Transparency = v.Transparency + 0.05
  2006. end
  2007. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-4)
  2008. swait()
  2009. end
  2010. blockcard.Name = "Getthisshitoutofhere"
  2011. for i = 1, 10 do
  2012. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-2)
  2013. blockcard.Transparency = blockcard.Transparency + .1
  2014. acer.Transparency = blockcard.Transparency
  2015. ace2.Transparency = blockcard.Transparency
  2016. for i,v in pairs(lolzor) do
  2017. v.Transparency = v.Transparency + .05
  2018. end
  2019. for i,v in pairs(lolzor2) do
  2020. v.Transparency = v.Transparency + .1
  2021. end
  2022. swait()
  2023. end
  2024. lolzor={}
  2025. lolzor2={}
  2026. attacking = false
  2027. debounce = false
  2028. blocking = false
  2029. throwing = false
  2030. fushfush:Remove()
  2031. clickallowance = false
  2032. appi = false
  2033. blockcard:Remove()
  2034. g1:Remove()
  2035. ws = 10
  2036. else
  2037. if debounce then return end
  2038. if throwing then return end
  2039. debounce = true
  2040. ws = 10
  2041. attacking = true
  2042. blocking = true
  2043. boosh = Instance.new("Sound",nil)
  2044. boosh.SoundId = "rbxassetid://413682983"
  2045. boosh.Volume = 6
  2046. appi = true
  2047. coroutine.wrap(function()
  2048. while appi do
  2049. wait()
  2050. if Root.Velocity.y > 1 and attacking == true then
  2051. position = "Jump2"
  2052. elseif Root.Velocity.y < -1 and attacking == true then
  2053. position = "Falling2"
  2054. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  2055. position = "Idle2"
  2056. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  2057. position = "Walking2"
  2058. end
  2059. end
  2060. end)()
  2061. coroutine.wrap(function()
  2062. while appi do
  2063. wait()
  2064. settime = 0.05
  2065. sine = sine + change
  2066. if position == "Jump2" and attacking == true and appi == true then
  2067. change = 1
  2068. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2069. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2070. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2071. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2072. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  2073. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2074. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  2075. elseif position == "Falling2" and attacking == true and appi == true then
  2076. change = 1
  2077. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2078. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2079. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2080. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  2081. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  2082. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  2083. elseif position == "Idle2" and attacking == true and appi == true then
  2084. change = .4
  2085. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2086. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2087. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2088. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2089. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  2090. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  2091. elseif position == "Walking2" and attacking == true and appi == true then
  2092. change = .8
  2093. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2094. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2095. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2096. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2097. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  2098. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2099. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2100. end
  2101. end
  2102. end)()
  2103. blockcard = Instance.new("Part",Torso)
  2104. blockcard.Material = "Neon"
  2105. blockcard.Transparency = 1
  2106. blockcard.BrickColor = BrickColor.new("White")
  2107. blockcard.Size = Vector3.new(8, 13, 0.3)
  2108. blockcard.CFrame = Root.CFrame * CFrame.new(0,2,-5)
  2109. blockcard.Anchored = true
  2110. boosh.Parent = blockcard
  2111. SOUND(blockcard,236989198,6,false,1)
  2112. ace = aces[math.random(1,#aces)]
  2113. acer = Instance.new("Decal",blockcard)
  2114. acer.Texture = "rbxassetid://"..ace
  2115. acer.Transparency = 1
  2116. acer.Face = "Front"
  2117. ace2 = acer:Clone()
  2118. ace2.Parent = blockcard
  2119. ace2.Face = "Back"
  2120. coroutine.wrap(function()
  2121. for i = 1, 20 do
  2122. blockcard.Transparency = blockcard.Transparency - 0.05
  2123. acer.Transparency = blockcard.Transparency
  2124. ace2.Transparency = blockcard.Transparency
  2125. swait()
  2126. end
  2127. clickallowance = true
  2128. end)()
  2129. g1 = Instance.new("BodyGyro", Root)
  2130. g1.D = 175
  2131. g1.P = 20000
  2132. g1.MaxTorque = Vector3.new(0,9000,0)
  2133. coroutine.wrap(function()
  2134. while blocking do
  2135. if not blockedoff then
  2136. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2137. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5)
  2138. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2139. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  2140. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  2141. end
  2142. swait()
  2143. end
  2144. end)()
  2145. wait(1)
  2146. mouse.Button1Down:connect(function()
  2147. if throwing then return end
  2148. if not clickallowance then return end
  2149. clickallowance = false
  2150. blockedoff = true
  2151. ws = 0
  2152. for i = 1, 15 do
  2153. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  2154. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  2155. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  2156. swait()
  2157. end
  2158. boosh:Play()
  2159. hitdebounce = false
  2160. blockcard.Touched:connect(function(hit)
  2161. if hit.Parent:IsA("Part") then
  2162. elseif hit.Parent:IsA("SpecialMesh") then
  2163. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2164. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2165. for i,v in pairs(hit.Parent:GetChildren()) do
  2166. Slachtoffer = v.Parent:FindFirstChildOfClass("Humanoid")
  2167. if hitdebounce then return end
  2168. hitdebounce = true
  2169. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2170. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2171. if Slachtoffer.RigType == Enum.HumanoidRigType.R15 then
  2172. tors = hit.Parent:FindFirstChild("UpperTorso")
  2173. else
  2174. tors = hit.Parent:FindFirstChild("Torso")
  2175. end
  2176. vel.velocity = CFrame.new(Root.Position,tors.Position).lookVector*120
  2177. removeuseless:AddItem(vel,.1)
  2178. Slachtoffer:TakeDamage(math.random(23,44))
  2179. end
  2180. end
  2181. end)
  2182. for i = 1, 10 do
  2183. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  2184. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  2185. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  2186. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0-1)
  2187. swait()
  2188. end
  2189. for i = 1, 10 do
  2190. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0+1)
  2191. swait()
  2192. end
  2193. hitdebounce = true
  2194. ws = 10
  2195. clickallowance = true
  2196. blockedoff = false
  2197. end)
  2198. end
  2199. end
  2200. end)
  2201.  
  2202.  
  2203. mouse.KeyDown:connect(function(Press)
  2204. Press=Press:lower()
  2205. if Press=='f' then
  2206. if debounce then return end
  2207. if notallowedtransform then return end
  2208. debounce = true
  2209. if levitate then
  2210. levitate = false
  2211. mjester.VertexColor = Vector3.new(1, 1, 1)
  2212. glow.Transparency = 1
  2213. blastwave = Instance.new("Part",Torso)
  2214. blastwave.CFrame = Torso.CFrame
  2215. blastwave.Anchored = true
  2216. blastwave.Material = "Neon"
  2217. blastwave.CanCollide = false
  2218. blastwave.Shape = "Ball"
  2219. blastwave.Size = Vector3.new(3,3,3)
  2220. coroutine.wrap(function()
  2221. for i = 1, 20 do
  2222. levitatewave.Transparency = levitatewave.Transparency + 0.05
  2223. levitatewave2.Transparency = levitatewave2.Transparency + 0.05
  2224. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2225. blastwave.Transparency = blastwave.Transparency + 0.05
  2226. swait()
  2227. end
  2228. blastwave:Remove()
  2229. levitatewave2:Remove()
  2230. levitatewave:Remove()
  2231. end)()
  2232. ws = 10
  2233. notallowedtransform = true
  2234. attacking = true
  2235. coroutine.wrap(function()
  2236. for i = 1, 10 do
  2237. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2238. v.Transparency = v.Transparency + 0.1
  2239. end
  2240. end
  2241. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2242. v.Transparency = v.Transparency + 0.1
  2243. end
  2244. end
  2245. wait()
  2246. end
  2247. end)()
  2248. doomtheme.SoundId = "rbxassetid://1843358057"
  2249. jesterWeld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2250. wait(0.000001)
  2251. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  2252. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  2253. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  2254.  
  2255. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  2256. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  2257. maskweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  2258. wait(0.000001)
  2259. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  2260.  
  2261. eyo1 = Instance.new("Part",Head)
  2262. eyo1.BrickColor = BrickColor.new("White")
  2263. eyo1.Material = "Neon"
  2264. eyo1.Shape = "Ball"
  2265. eyo1.Name = "eyo1"
  2266. eyo1.CanCollide = false
  2267. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  2268. eyo1weld = weldBetween(eyo1,Head)
  2269. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  2270.  
  2271. light = Instance.new("PointLight", eyo1)
  2272. light.Color = Color3.new(1,1,1)
  2273. light.Range = 3
  2274. light.Brightness = 4
  2275. light.Enabled = true
  2276.  
  2277. eyo2 = Instance.new("Part",Head)
  2278. eyo2.BrickColor = BrickColor.new("White")
  2279. eyo2.Material = "Neon"
  2280. eyo2.Shape = "Ball"
  2281. eyo2.Name = "eyo2"
  2282. eyo2.CanCollide = false
  2283. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  2284. eyo2weld = weldBetween(eyo2,Head)
  2285. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  2286.  
  2287. light2 = Instance.new("PointLight", eyo2)
  2288. light2.Color = Color3.new(1,1,1)
  2289. light2.Range = 3
  2290. light2.Brightness = 4
  2291. light2.Enabled = true
  2292.  
  2293. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"
  2294. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  2295. hum.HipHeight = 0
  2296. ws = 10
  2297. debounce = false
  2298. attacking = false
  2299. coroutine.wrap(function()
  2300. wait(3)
  2301. notallowedtransform = false
  2302. end)()
  2303. else
  2304. ws = 50
  2305. notallowedtransform = true
  2306. levitate = true
  2307. ws = 50
  2308. glow.Transparency = 0
  2309. eyo1:Remove()
  2310. eyo2:Remove()
  2311. coroutine.wrap(function()
  2312. while levitate do
  2313. for i,v in pairs(Head:GetChildren()) do
  2314. if v.Name == "eyo1" or v.Name == "eyo2" then
  2315. v:Remove()
  2316. end
  2317. end
  2318. wait()
  2319. end
  2320. end)()
  2321. mnb = 0
  2322. levitatewave = Instance.new("Part", Torso)
  2323. levitatewave.Size = Vector3.new(1,1,1)
  2324. levitatewave.CanCollide = false
  2325. levitatewave.Anchored = true
  2326. levitatewave.Transparency = .5
  2327. levitatewave.BrickColor = BrickColor.new("Really black")
  2328. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2329. levitatewavemesh = Instance.new("SpecialMesh", levitatewave)
  2330. levitatewavemesh.Scale = Vector3.new(2.5,.3,2.5)
  2331. levitatewavemesh.MeshId = "rbxassetid://20329976"
  2332. levitatewave2 = Instance.new("Part", Torso)
  2333. levitatewave2.Size = Vector3.new(1,1,1)
  2334. levitatewave2.CanCollide = false
  2335. levitatewave2.Anchored = true
  2336. levitatewave2.Transparency = .5
  2337. levitatewave2.BrickColor = BrickColor.new("Really red")
  2338. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2339. levitatewavemesh2 = Instance.new("SpecialMesh", levitatewave2)
  2340. levitatewavemesh2.Scale = Vector3.new(2,.4,2)
  2341. levitatewavemesh2.MeshId = "rbxassetid://20329976"
  2342. blastwave = Instance.new("Part",Torso)
  2343. blastwave.CFrame = Torso.CFrame
  2344. blastwave.Anchored = true
  2345. blastwave.Material = "Neon"
  2346. blastwave.CanCollide = false
  2347. blastwave.Shape = "Ball"
  2348. blastwave.Size = Vector3.new(3,3,3)
  2349. coroutine.wrap(function()
  2350. for i = 1, 20 do
  2351. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2352. blastwave.Transparency = blastwave.Transparency + 0.05
  2353. swait()
  2354. end
  2355. blastwave:Remove()
  2356. end)()
  2357. coroutine.wrap(function()
  2358. while levitate do
  2359. mnb = mnb + 15
  2360. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2361. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2362. colors = colortable[math.random(1,#colortable)]
  2363. lmagic = Instance.new("Part",LeftArm)
  2364. lmagic.Material = "Neon"
  2365. lmagic.CanCollide = false
  2366. lmagic.Anchored = true
  2367. lmagic.BrickColor = BrickColor.new(colors)
  2368. lmagic.Size = Vector3.new(1,1,1)
  2369. lmagic.CFrame = leftlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2370. removeuseless:AddItem(lmagic,2)
  2371. rmagic = Instance.new("Part",RightArm)
  2372. rmagic.Material = "Neon"
  2373. rmagic.CanCollide = false
  2374. rmagic.Anchored = true
  2375. rmagic.BrickColor = BrickColor.new(colors)
  2376. rmagic.Size = Vector3.new(1,1,1)
  2377. rmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2378. removeuseless:AddItem(rmagic,2)
  2379. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2380. v.Transparency = v.Transparency + 0.05
  2381. end
  2382. end
  2383. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2384. v.Transparency = v.Transparency + 0.05
  2385. end
  2386. end
  2387. swait()
  2388. end
  2389. end)()
  2390. framee = Instance.new("Frame")
  2391. framee.Parent = screenGui
  2392. framee.Position = UDim2.new(0, 8, 0, -500)
  2393. framee.Size = UDim2.new(100000000,10000000,10000000,10000000)
  2394. framee.BackgroundColor3 = BrickColor.new("White").Color
  2395. framee.BackgroundTransparency = 0
  2396. coroutine.wrap(function()
  2397. wait(.2)
  2398. for i = 1, 40 do
  2399. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  2400. framee.BackgroundTransparency = framee.BackgroundTransparency + 0.025
  2401. swait()
  2402. end
  2403. hum.CameraOffset = Vector3.new(0,0,0)
  2404. framee:Remove()
  2405. end)()
  2406. doomtheme.SoundId = "rbxassetid://1382488262"
  2407. doomtheme:Play()
  2408. doomtheme.Volume = 2
  2409. doomtheme.TimePosition = 20.7
  2410. jesterWeld.C0 = jesterWeld.C0 * CFrame.new(.3,-.3,0) * CFrame.Angles(math.rad(0),math.rad(-90),0)
  2411. mjester.MeshId = "rbxassetid://193760002"
  2412. mjester.TextureId = "rbxassetid://379225327"
  2413. mjester.VertexColor = Vector3.new(1, 0, 0)
  2414. Character.Shirt.ShirtTemplate = "rbxassetid://238537827"
  2415. Character.Pants.PantsTemplate = "rbxassetid://486031443"
  2416. maskweld.C0 = maskweld.C0 * CFrame.new(0,.55,-.5) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
  2417. mMask.MeshId = "rbxassetid://13520257"
  2418. mMask.Scale = Vector3.new(1.1, 1, 1)
  2419. mMask.TextureId = "rbxassetid://13520260"
  2420. eyo1:Remove()
  2421. eyo2:Remove()
  2422. coroutine.wrap(function()
  2423. while levitate do
  2424. hum.HipHeight = 3 - .5 * math.sin(sine/9)
  2425. swait()
  2426. end
  2427. end)()
  2428. attacking = false
  2429. debounce = false
  2430. coroutine.wrap(function()
  2431. wait(3)
  2432. notallowedtransform = false
  2433. end)()
  2434. end
  2435. end
  2436. end)
  2437.  
  2438. mouse.KeyDown:connect(function(Press)
  2439. Press=Press:lower()
  2440. if Press=='.' then
  2441. hum.Parent:BreakJoints()
  2442. end
  2443. end)
  2444.  
  2445. checks1 = coroutine.wrap(function() -------Checks
  2446. while true do
  2447. if Root.Velocity.y > 1 and levitate == false then
  2448. position = "Jump"
  2449. elseif Root.Velocity.y < -1 and levitate == false then
  2450. position = "Falling"
  2451. elseif Root.Velocity.Magnitude < 2 and running == false and not levitate then
  2452. position = "Idle"
  2453. elseif Root.Velocity.Magnitude < 2 and running == false then
  2454. position = "Idle2"
  2455. elseif Root.Velocity.Magnitude < 20 and running == false and levitate == false then
  2456. position = "Walking"
  2457. elseif Root.Velocity.Magnitude > 20 and running == false and levitate then
  2458. position = "Walking2"
  2459. elseif Root.Velocity.Magnitude > 20 and levitate == false then
  2460. position = "Running"
  2461. else
  2462. end
  2463. wait()
  2464. end
  2465. end)
  2466. checks1()
  2467.  
  2468. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2469. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2470. end
  2471.  
  2472. function ray2(StartPos, EndPos, Distance, Ignore)
  2473. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  2474. return ray(StartPos, DIRECTION, Distance, Ignore)
  2475. end
  2476.  
  2477. OrgnC0 = Neck.C0
  2478. local movelimbs = coroutine.wrap(function()
  2479. while RunSrv.RenderStepped:wait() do
  2480. TrsoLV = Torso.CFrame.lookVector
  2481. Dist = nil
  2482. Diff = nil
  2483. if not MseGuide then
  2484. print("Failed to recognize")
  2485. else
  2486. local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2487. Dist = (Head.CFrame.p-Point).magnitude
  2488. Diff = Head.CFrame.Y-Point.Y
  2489. local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2490. Dist2 = (LeftArm.CFrame.p-Point).magnitude
  2491. Diff2 = LeftArm.CFrame.Y-Point.Y
  2492. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2493. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  2494. end
  2495. end
  2496. end)
  2497. movelimbs()
  2498. immortal = {}
  2499. for i,v in pairs(Character:GetDescendants()) do
  2500. if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
  2501. if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
  2502. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2503. end
  2504. table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
  2505. elseif v:IsA("JointInstance") then
  2506. table.insert(immortal,{v,v.Parent,nil,nil,nil})
  2507. end
  2508. end
  2509. for e = 1, #immortal do
  2510. if immortal[e] ~= nil then
  2511. local STUFF = immortal[e]
  2512. local PART = STUFF[1]
  2513. local PARENT = STUFF[2]
  2514. local MATERIAL = STUFF[3]
  2515. local COLOR = STUFF[4]
  2516. local TRANSPARENCY = STUFF[5]
  2517. if levitate then
  2518. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2519. PART.Material = MATERIAL
  2520. PART.Color = COLOR
  2521. PART.Transparency = TRANSPARENCY
  2522. end
  2523. PART.AncestryChanged:connect(function()
  2524. PART.Parent = PARENT
  2525. end)
  2526. else
  2527. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2528. PART.Material = MATERIAL
  2529. PART.Color = COLOR
  2530. PART.Transparency = TRANSPARENCY
  2531. end
  2532. PART.AncestryChanged:connect(function()
  2533. PART.Parent = PARENT
  2534. end)
  2535. end
  2536. end
  2537. end
  2538. function immortality()
  2539. for e = 1, #immortal do
  2540. if immortal[e] ~= nil then
  2541. local STUFF = immortal[e]
  2542. local PART = STUFF[1]
  2543. local PARENT = STUFF[2]
  2544. local MATERIAL = STUFF[3]
  2545. local COLOR = STUFF[4]
  2546. local TRANSPARENCY = STUFF[5]
  2547. if PART.ClassName == "Part" and PART == Root then
  2548. PART.Material = MATERIAL
  2549. PART.Color = COLOR
  2550. PART.Transparency = TRANSPARENCY
  2551. end
  2552. if PART.Parent ~= PARENT then
  2553. hum:Remove()
  2554. PART.Parent = PARENT
  2555. hum = Instance.new("Humanoid",Character)
  2556. if levitate then
  2557. eyo1:Remove()
  2558. eyo2:Remove()
  2559. end
  2560. hum.Name = "noneofurbusiness"
  2561. end
  2562. end
  2563. end
  2564. end
  2565. coroutine.wrap(function()
  2566. while true do
  2567. if hum.Health < .1 then
  2568. deadsound = Instance.new("Sound", Torso)
  2569. deadsound.Volume = 6
  2570. deadsound.SoundId = "rbxassetid://1411352723"
  2571. deadsound:Play()
  2572. immortality()
  2573. end
  2574. wait()
  2575. end
  2576. end)()
  2577.  
  2578. mouse.KeyDown:connect(function(Press)
  2579. Press=Press:lower()
  2580. if Press=='g' then
  2581. if not levitate then return end
  2582. if debounce then return end
  2583. debounce = true
  2584. attacking = true
  2585. FireBall:Play()
  2586. ws = 15
  2587. g1 = Instance.new("BodyGyro", Root)
  2588. g1.D = 175
  2589. g1.P = 20000
  2590. g1.MaxTorque = Vector3.new(0,9000,0)
  2591. for i = 1, 15 do
  2592. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2593. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2594. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2595. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2596. swait()
  2597. end
  2598. local swoosh = Instance.new("Part",Torso)
  2599. swoosh.Name = "swoosh"
  2600. swoosh.CFrame = rightlocation.CFrame * CFrame.new(0,0,0)
  2601. swoosh.Size = Vector3.new(1.7,1.7,1.7)
  2602. swoosh.Shape = "Ball"
  2603. swoosh.Material = "Neon"
  2604. swoosh.BrickColor = BrickColor.new("Really black")
  2605. swoosh.CanCollide = false
  2606. swoosh.Touched:connect(function(hit)
  2607. if hit.Parent:IsA("Part") then
  2608. elseif hit.Parent:IsA("SpecialMesh") then
  2609. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2610. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2611. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  2612. if Slachtoffer.Health < 1 then return end
  2613. if damagedebounce == true then return end
  2614. damagedebounce = true
  2615. swoosh:Remove()
  2616. explosion = Instance.new("Part",LeftArm)
  2617. explosion.CFrame = hit.CFrame
  2618. explosion.Anchored = true
  2619. explosion.CanCollide = false
  2620. explosion.Name = "explo"
  2621. explosion.Shape = "Ball"
  2622. explosion.BrickColor = swoosh.BrickColor
  2623. explosion.Material = "Neon"
  2624. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2625. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2626. torso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2627. vel.velocity = CFrame.new(swoosh.Position,torso.Position).lookVector*60
  2628. removeuseless:AddItem(vel,.1)
  2629. shockwavevv = Instance.new("Part",LeftArm)
  2630. shockwavevv.Size = Vector3.new(1,1,1)
  2631. shockwavevv.CanCollide = false
  2632. shockwavevv.Anchored = true
  2633. shockwavevv.Name = "shock"
  2634. shockwavevv.Transparency = 0
  2635. shockwavevv.BrickColor = BrickColor.new("Really black")
  2636. shockwavevv.CFrame = CFrame.new(explosion.Position) * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2637. shockwavemeshs = Instance.new("SpecialMesh", shockwavevv)
  2638. shockwavemeshs.Name = "ring"
  2639. shockwavemeshs.Scale = Vector3.new(.1,3,3)
  2640. shockwavemeshs.MeshId = "rbxassetid://3270017"
  2641. shockwave2vv = Instance.new("Part", LeftArm)
  2642. shockwave2vv.Size = Vector3.new(1,1,1)
  2643. shockwave2vv.CanCollide = false
  2644. shockwave2vv.Anchored = true
  2645. shockwave2vv.Name = "shock2"
  2646. shockwave2vv.Transparency = 0
  2647. shockwave2vv.BrickColor = BrickColor.new("Really black")
  2648. shockwave2vv.CFrame = CFrame.new(explosion.Position) * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2649. shockwavemeshs2 = Instance.new("SpecialMesh", shockwave2vv)
  2650. shockwavemeshs2.Scale = Vector3.new(.1,3,3)
  2651. shockwavemeshs2.Name = "ring2"
  2652. shockwavemeshs2.MeshId = "rbxassetid://3270017"
  2653. removeuseless:AddItem(shockwavevv,3)
  2654. removeuseless:AddItem(shockwavevv2,3)
  2655. removeuseless:AddItem(explosion,3)
  2656. SOUND(explosion,472579737,6,false,3)
  2657. coroutine.wrap(function()
  2658. if firsttime2 then return end
  2659. firsttime2 = true
  2660. while true do
  2661. for i,v in pairs(LeftArm:GetChildren()) do
  2662. if v.Name == "explo" then
  2663. v.Size = v.Size + Vector3.new(2.5,2.5,2.5)
  2664. v.Transparency = v.Transparency + .05
  2665. end
  2666. end
  2667. for i,v in pairs(shockwavevv:GetChildren()) do
  2668. if v.Name == "ring" then
  2669. v.Scale = v.Scale + Vector3.new(2.5,2.5,0)
  2670. end
  2671. end
  2672. for i,v in pairs(shockwave2vv:GetChildren()) do
  2673. if v.Name == "ring2" then
  2674. v.Scale = v.Scale + Vector3.new(2.5,2.5,0)
  2675. end
  2676. end
  2677. for i,v in pairs(LeftArm:GetChildren()) do
  2678. if v.Name == "shock" then
  2679. v.Transparency = v.Transparency + .05
  2680. end
  2681. end
  2682. for i,v in pairs(LeftArm:GetChildren()) do
  2683. if v.Name == "shock2" then
  2684. v.Transparency = v.Transparency + .05
  2685. end
  2686. end
  2687. swait()
  2688. end
  2689. end)()
  2690. Slachtoffer:TakeDamage(math.random(27,48))
  2691. wait(.1)
  2692. damagedebounce = false
  2693. end
  2694. end)
  2695. coroutine.wrap(function()
  2696. if firsttime then return end
  2697. firsttime = true
  2698. while wait() do
  2699. for i,v in pairs(Torso:GetChildren()) do
  2700. if v.Name == "swoosh" then
  2701. magiccc = Instance.new("Part",RightArm)
  2702. magiccc.Material = "Neon"
  2703. magiccc.CanCollide = false
  2704. magiccc.Anchored = true
  2705. magiccc.BrickColor = BrickColor.new(colors)
  2706. magiccc.Size = Vector3.new(1.5,1.5,1.5)
  2707. magiccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2708. removeuseless:AddItem(magiccc,2)
  2709. end
  2710. end
  2711. end
  2712. end)()
  2713. bov = Instance.new("BodyVelocity",swoosh)
  2714. bov.maxForce = Vector3.new(99999,99999,99999)
  2715. swoosh.CFrame = CFrame.new(swoosh.Position,mouse.Hit.p)
  2716. bov.velocity = swoosh.CFrame.lookVector*120
  2717. removeuseless:AddItem(swoosh,4)
  2718. for i = 1, 15 do
  2719. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2720. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2721. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2722. swait()
  2723. end
  2724. ws = 50
  2725. removeuseless:AddItem(g1,0.01)
  2726. debounce = false
  2727. attacking = false
  2728. end
  2729. end)
  2730.  
  2731. mouse.KeyDown:connect(function(Press)
  2732. Press=Press:lower()
  2733. if Press=='h' then
  2734. if not levitate then return end
  2735. if debounce then return end
  2736. debounce = true
  2737. attacking = true
  2738. ws = 0
  2739. appi = true
  2740. coroutine.wrap(function()
  2741. while appi do
  2742. swait()
  2743. if Root.Velocity.Magnitude < 2 and attacking == true then
  2744. position = "Idle3"
  2745. end
  2746. end
  2747. end)()
  2748. coroutine.wrap(function()
  2749. while appi do
  2750. swait()
  2751. settime = 0.05
  2752. sine = sine + change
  2753. if position == "Idle3" and attacking == true and appi == true then
  2754. change = .4
  2755. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2756. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  2757. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2758. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  2759. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  2760. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  2761. end
  2762. end
  2763. end)()
  2764. coroutine.wrap(function()
  2765. for i = 1, 20 do
  2766. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2767. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,math.rad(50),0),.3)
  2768. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.1,1.3,1.1) * CFrame.Angles(math.rad(180),math.rad(-50),math.rad(0)), 0.3)
  2769. swait()
  2770. end
  2771. end)()
  2772. SOUND(LeftArm,1982011510,8,false,15)
  2773. blackhole={}
  2774. orbzfade={}
  2775. xz = 0
  2776. for i = 1, 220 do
  2777. xz = xz + .009
  2778. bigrmagic = Instance.new("Part",RightArm)
  2779. bigrmagic.Material = "Neon"
  2780. bigrmagic.CanCollide = false
  2781. bigrmagic.Anchored = true
  2782. bigrmagic.BrickColor = BrickColor.new(colors)
  2783. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2784. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2785. removeuseless:AddItem(bigrmagic,1)
  2786. orbz = Instance.new("Part", Torso)
  2787. orbz.Material = "Neon"
  2788. orbz.BrickColor = BrickColor.new(colors)
  2789. orbz.Size = Vector3.new(2,2,2)
  2790. orbz.Anchored = true
  2791. orbz.CanCollide = false
  2792. removeuseless:AddItem(orbz,1)
  2793. orbz.CFrame = rightlocation.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  2794. table.insert(blackhole,orbz)
  2795. table.insert(orbzfade,orbz)
  2796. for i,v in pairs(blackhole) do
  2797. v.Size = v.Size - Vector3.new(.1,.1,.1)
  2798. v.CFrame = v.CFrame:lerp(CFrame.new(rightlocation.Position),.09)
  2799. end
  2800. for i,v in pairs(orbzfade) do
  2801. v.Transparency = v.Transparency + 0.025
  2802. end
  2803. swait()
  2804. end
  2805. coroutine.wrap(function()
  2806. for i = 1, 10 do
  2807. for i,v in pairs(blackhole) do
  2808. v.Size = v.Size + Vector3.new(.5,.5,.5)
  2809. v.Transparency = v.Transparency + .1
  2810. end
  2811. swait()
  2812. end
  2813. for i,v in pairs(blackhole) do
  2814. v:Remove()
  2815. end
  2816. clean()
  2817. end)()
  2818. charging = true
  2819. coroutine.wrap(function()
  2820. while charging do
  2821. bigrmagic = Instance.new("Part",RightArm)
  2822. bigrmagic.Material = "Neon"
  2823. bigrmagic.CanCollide = false
  2824. bigrmagic.Anchored = true
  2825. bigrmagic.BrickColor = BrickColor.new(colors)
  2826. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2827. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2828. removeuseless:AddItem(bigrmagic,.2)
  2829. swait()
  2830. end
  2831. end)()
  2832. g1 = Instance.new("BodyGyro", Root)
  2833. g1.D = 175
  2834. g1.P = 20000
  2835. g1.MaxTorque = Vector3.new(0,9000,0)
  2836. BigFireBall:Play()
  2837. for i = 1, 15 do
  2838. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2839. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2840. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2841. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2842. swait()
  2843. end
  2844. coroutine.wrap(function()
  2845. for i = 1, 15 do
  2846. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2847. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2848. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2849. swait()
  2850. end
  2851. end)()
  2852. charging = false
  2853. local ballzor = Instance.new("Part",Torso)
  2854. ballzor.Name = "ballzor"
  2855. ballzor.Material = "Neon"
  2856. ballzor.BrickColor = BrickColor.new("Really black")
  2857. ballzor.CanCollide = false
  2858. ballzor.Size = Vector3.new(xz,xz,xz)
  2859. ballzor.Anchored = false
  2860. ballzor.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  2861. ballzor.Shape = "Ball"
  2862. removeuseless:AddItem(g1,.0001)
  2863. zx = xz + .05
  2864. coroutine.wrap(function()
  2865. if firsttime5 then return end
  2866. firsttime5 = true
  2867. while true do
  2868. swait()
  2869. for i,v in pairs(Torso:GetChildren()) do
  2870. if v.Name == "ballzor" then
  2871. magicccc = Instance.new("Part",RightArm)
  2872. magicccc.Material = "Neon"
  2873. magicccc.CanCollide = false
  2874. magicccc.Name = "magicccc"
  2875. magicccc.Anchored = true
  2876. magicccc.Transparency = 0
  2877. magicccc.BrickColor = BrickColor.new(colors)
  2878. magicccc.Size = Vector3.new(zx,zx,zx)
  2879. magicccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2880. removeuseless:AddItem(magicccc,2)
  2881. end
  2882. end
  2883. for i,v in pairs(RightArm:GetChildren()) do
  2884. if v.Name == "magicccc" then
  2885. v.Transparency = v.Transparency + 0.025
  2886. end
  2887. end
  2888. end
  2889. end)()
  2890. ballzor.Touched:connect(function(hit)
  2891. if hit.Name ~= "magicccc" then
  2892. if bigball then return end
  2893. bigball = true
  2894. local explosionwave = Instance.new("Part",Torso)
  2895. explosionwave.Shape = "Ball"
  2896. explosionwave.BrickColor = BrickColor.new("Really black")
  2897. explosionwave.Anchored = true
  2898. explosionwave.CanCollide = false
  2899. explosionwave.Transparency = .2
  2900. explosionwave.Material = "Neon"
  2901. explosionwave.Size = Vector3.new(1,1,1)
  2902. explosionwave.CFrame = ballzor.CFrame
  2903. render = Instance.new("Sound",explosionwave)
  2904. render.SoundId = "rbxassetid://2006635781"
  2905. render.Volume = 10 * 10
  2906. render:Play()
  2907. local explosionwave2 = Instance.new("Part",Torso)
  2908. explosionwave2.Shape = "Ball"
  2909. explosionwave2.BrickColor = BrickColor.new("Really red")
  2910. explosionwave2.Anchored = true
  2911. explosionwave2.CanCollide = false
  2912. explosionwave2.Material = "Neon"
  2913. explosionwave2.Size = Vector3.new(.8,.8,.8)
  2914. explosionwave2.CFrame = ballzor.CFrame
  2915. deadlywave = Instance.new("Part", explosionwave)
  2916. deadlywave.Size = Vector3.new(1,1,1)
  2917. deadlywave.CanCollide = false
  2918. deadlywave.Anchored = true
  2919. deadlywave.Transparency = .5
  2920. deadlywave.BrickColor = BrickColor.new("Really red")
  2921. deadlywave.CFrame = CFrame.new(explosionwave.Position)
  2922. deadlywavemesh = Instance.new("SpecialMesh", deadlywave)
  2923. deadlywavemesh.Scale = Vector3.new(1,2,1)
  2924. deadlywavemesh.MeshId = "rbxassetid://20329976"
  2925. deadlywave2 = Instance.new("Part", explosionwave)
  2926. deadlywave2.Size = Vector3.new(1,1,1)
  2927. deadlywave2.CanCollide = false
  2928. deadlywave2.Anchored = true
  2929. deadlywave2.Transparency = .5
  2930. deadlywave2.BrickColor = BrickColor.new("Really black")
  2931. deadlywave2.CFrame = CFrame.new(explosionwave.Position)
  2932. deadlywave2mesh = Instance.new("SpecialMesh", deadlywave2)
  2933. deadlywave2mesh.Scale = Vector3.new(3,2,3)
  2934. deadlywave2mesh.MeshId = "rbxassetid://20329976"
  2935. deadlyring = Instance.new("Part", Torso)
  2936. deadlyring.Size = Vector3.new(5, 5, 5)
  2937. deadlyring.Transparency = 0.5
  2938. deadlyring.BrickColor = BrickColor.new("Really black")
  2939. deadlyring.Anchored = true
  2940. deadlyring.CanCollide = false
  2941. deadlyring.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2942. deadlyringh = Instance.new("SpecialMesh", deadlyring)
  2943. deadlyringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2944. deadlyringh.Scale = Vector3.new(8, 8, .1)
  2945. deadlyring2 = Instance.new("Part", Torso)
  2946. deadlyring2.Size = Vector3.new(5, 5, 5)
  2947. deadlyring2.Transparency = 0.5
  2948. deadlyring2.BrickColor = BrickColor.new("Really black")
  2949. deadlyring2.Anchored = true
  2950. deadlyring2.CanCollide = false
  2951. deadlyring2.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2952. deadlyringh2 = Instance.new("SpecialMesh", deadlyring2)
  2953. deadlyringh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2954. deadlyringh2.Scale = Vector3.new(8, 8, .1)
  2955. ballzor:Remove()
  2956. bigball = false
  2957. staybooming = true
  2958. d = 5
  2959. coroutine.wrap(function()
  2960. while staybooming do
  2961. Hit = damagealll(d,deadlywave.Position)
  2962. for _,v in pairs(Hit) do
  2963. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,20))
  2964. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  2965. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2966. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  2967. vel.velocity = CFrame.new(deadlywave.Position,torso.Position).lookVector*50
  2968. removeuseless:AddItem(vel,.1)
  2969. end
  2970. wait(.1)
  2971. end
  2972. end)()
  2973. for i = 1, 70 do
  2974. d = d + 1
  2975. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(.5, .5, .1)
  2976. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(.5, .5, .1)
  2977. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+7),math.rad(0-7),math.rad(0+7))
  2978. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-7),math.rad(0+7),math.rad(0-7))
  2979. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+7),0)
  2980. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  2981. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(.4,0,.4)
  2982. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(.5,0,.5)
  2983. explosionwave.Size = explosionwave.Size + Vector3.new(.5,.5,.5)
  2984. explosionwave2.Size = explosionwave2.Size + Vector3.new(.5,.5,.5)
  2985. swait()
  2986. end
  2987. for i = 1, 80 do
  2988. d = d + 3
  2989. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2990. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2991. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2992. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2993. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2994. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2995. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2996. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,2,3)
  2997. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,1,4)
  2998. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2999. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  3000. swait()
  3001. end
  3002. staybooming = false
  3003. for i = 1, 20 do
  3004. d = d + 3
  3005. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  3006. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  3007. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  3008. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  3009. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  3010. deadlyring.Transparency = deadlyring.Transparency + .25
  3011. deadlyring2.Transparency = deadlyring2.Transparency + .25
  3012. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  3013. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  3014. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,0,3)
  3015. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,0,4)
  3016. deadlywave.Transparency = deadlywave.Transparency + .25
  3017. deadlywave2.Transparency = deadlywave2.Transparency + .25
  3018. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  3019. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  3020. explosionwave.Transparency = explosionwave.Transparency + 0.25
  3021. explosionwave2.Transparency = explosionwave2.Transparency + 0.05
  3022. swait()
  3023. end
  3024. hum.CameraOffset = Vector3.new(0,0,0)
  3025. explosionwave:Remove()
  3026. explosionwave2:Remove()
  3027. end
  3028. end)
  3029. bov = Instance.new("BodyVelocity",ballzor)
  3030. bov.maxForce = Vector3.new(99999,99999,99999)
  3031. ballzor.CFrame = CFrame.new(ballzor.Position,mouse.Hit.p)
  3032. bov.velocity = ballzor.CFrame.lookVector*200
  3033. removeuseless:AddItem(ballzor,4)
  3034. ws = 50
  3035. attacking = false
  3036. debounce = false
  3037. appi = false
  3038. end
  3039. end)
  3040.  
  3041. mouse.KeyDown:connect(function(Press)
  3042. Press=Press:lower()
  3043. if Press=='j' then
  3044. if not levitate then return end
  3045. if debounce then return end
  3046. debounce = true
  3047. charging = true
  3048. attacking = true
  3049. downpress = false
  3050. x = 1
  3051. ws = 0
  3052. g1 = Instance.new("BodyGyro", Root)
  3053. g1.D = 175
  3054. g1.P = 20000
  3055. g1.MaxTorque = Vector3.new(0,9000,0)
  3056. SOUND(RightArm,2014087015,8,false,3)
  3057. coroutine.wrap(function()
  3058. Charge = Instance.new("Sound",RightArm)
  3059. Charge.SoundId = "rbxassetid://101153932"
  3060. Charge.Looped = false
  3061. Charge.Volume = 8
  3062. Charge:Play()
  3063. end)()
  3064. appi = true
  3065. coroutine.wrap(function()
  3066. while appi do
  3067. swait()
  3068. if Root.Velocity.Magnitude < 2 and attacking == true then
  3069. position = "Idle3"
  3070. end
  3071. end
  3072. end)()
  3073. coroutine.wrap(function()
  3074. while appi do
  3075. swait()
  3076. settime = 0.05
  3077. sine = sine + change
  3078. if position == "Idle3" and attacking == true and appi == true then
  3079. change = .4
  3080. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3081. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3082. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3083. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3084. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3085. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3086. end
  3087. end
  3088. end)()
  3089. for i = 1, 15 do
  3090. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  3091. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3092. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3093. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3094. swait()
  3095. end
  3096. for i = 1, 3 do
  3097. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3098. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3099. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3100. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3101. x = x + .1
  3102. blastborb = Instance.new("Part",Torso)
  3103. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3104. blastborb.BrickColor = BrickColor.new(colors)
  3105. blastborb.Anchored = true
  3106. blastborb.Size = Vector3.new(10,10,10)
  3107. blastborb.CanCollide = false
  3108. blastborb.Material = "Neon"
  3109. for i = 1, 5 do
  3110. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3111. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3112. swait()
  3113. end
  3114. blastborb:Remove()
  3115. swait()
  3116. end
  3117. downpress = true
  3118. while charging and x < 5 do
  3119. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3120. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3121. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3122. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3123. x = x + .1
  3124. blastborb = Instance.new("Part",Torso)
  3125. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3126. blastborb.BrickColor = BrickColor.new(colors)
  3127. blastborb.Anchored = true
  3128. blastborb.Size = Vector3.new(10,10,10)
  3129. blastborb.CanCollide = false
  3130. blastborb.Material = "Neon"
  3131. for i = 1, 5 do
  3132. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3133. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3134. swait()
  3135. end
  3136. blastborb:Remove()
  3137. swait()
  3138. end
  3139. coroutine.wrap(function()
  3140. for i = 1, 20 do
  3141. Charge.Volume = Charge.Volume - .5
  3142. swait()
  3143. end
  3144. end)()
  3145. local bigswoosh = Instance.new("Part",Torso)
  3146. bigswoosh.Name = "bigswoosh"
  3147. bigswoosh.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  3148. bigswoosh.Size = Vector3.new(1,1,1)
  3149. bigswoosh.Material = "Neon"
  3150. bigswoosh.Anchored = true
  3151. bigswoosh.Transparency = 1
  3152. bigswoosh.BrickColor = BrickColor.new("Really red")
  3153. bigswoosh.CanCollide = false
  3154. SOUND(bigswoosh,842332424,10,false,6)
  3155. SOUND(bigswoosh,2017948224,10,false,6)
  3156. SOUND(bigswoosh,138677306,10,false,4)
  3157. coroutine.wrap(function()
  3158. local loc1 = Instance.new("Part",bigswoosh)
  3159. loc1.CFrame = bigswoosh.CFrame * CFrame.new(-3,0,0)
  3160. loc1.Size = Vector3.new(2,2,2)
  3161. loc1.Anchored = true
  3162. loc1.Transparency = 1
  3163. loc1.CanCollide = false
  3164. local loc2 = Instance.new("Part",bigswoosh)
  3165. loc2.CFrame = bigswoosh.CFrame * CFrame.new(3,0,0)
  3166. loc2.Size = Vector3.new(2,2,2)
  3167. loc2.Anchored = true
  3168. loc2.Transparency = 1
  3169. loc2.CanCollide = false
  3170. n = 0
  3171. nb = 0
  3172. for i = 1, 125 do
  3173. n = n + x
  3174. nb = nb - x
  3175. Hit = damagealll(n,bigswoosh.Position)
  3176. for _,v in pairs(Hit) do
  3177. if x > 4.5 then
  3178. v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
  3179. else
  3180. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(4+x,10+x))
  3181. end
  3182. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3183. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3184. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3185. vel.velocity = CFrame.new(bigswoosh.Position,torso.Position).lookVector*150
  3186. removeuseless:AddItem(vel,.1)
  3187. end
  3188. local bigtrail = Instance.new("Part",LeftArm)
  3189. bigtrail.Size = bigswoosh.Size
  3190. bigtrail.BrickColor = BrickColor.new(colors)
  3191. bigtrail.Anchored = true
  3192. bigtrail.Material = "Neon"
  3193. bigtrail.CFrame = bigswoosh.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3194. bigtrail.CanCollide = false
  3195. removeuseless:AddItem(bigtrail,2)
  3196. local irritatedground = Instance.new("Part",Torso)
  3197. irritatedground.Size = Vector3.new(n*1.5,1,3*x)
  3198. irritatedground.BrickColor = BrickColor.new(colors)
  3199. irritatedground.Material = "Neon"
  3200. irritatedground.CFrame = bigswoosh.CFrame * CFrame.new(0,-6,0)
  3201. irritatedground.CanCollide = false
  3202. irritatedground.Anchored = true
  3203. removeuseless:AddItem(irritatedground,10)
  3204. local grassblocks = Instance.new("Part",Torso)
  3205. grassblocks.Size = Vector3.new(n/2,n/2,n/2)
  3206. grassblocks.Material = "Grass"
  3207. grassblocks.Anchored = true
  3208. grassblocks.Name = "grassblocks"
  3209. grassblocks.BrickColor = BrickColor.new("Bright green")
  3210. grassblocks.CFrame = loc1.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3211. removeuseless:AddItem(grassblocks,10)
  3212. local grassblocks2 = Instance.new("Part",Torso)
  3213. grassblocks2.Size = Vector3.new(n/2,n/2,n/2)
  3214. grassblocks2.Material = "Grass"
  3215. grassblocks2.Anchored = true
  3216. grassblocks2.Name = "grassblocks2"
  3217. grassblocks2.BrickColor = BrickColor.new("Bright green")
  3218. grassblocks2.CFrame = loc2.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3219. removeuseless:AddItem(grassblocks2,10)
  3220. bigswoosh.Size = bigswoosh.Size + Vector3.new(x,x,x)
  3221. loc1.CFrame = bigswoosh.CFrame * CFrame.new(n,-3,0)
  3222. loc2.CFrame = bigswoosh.CFrame * CFrame.new(nb,-3,0)
  3223. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3 - x)
  3224. swait()
  3225. end
  3226. for i = 1, 20 do
  3227. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3)
  3228. bigswoosh.Transparency = bigswoosh.Transparency + 0.05
  3229. swait()
  3230. end
  3231. bigswoosh:Remove()
  3232. end)()
  3233. for i = 1, 50 do
  3234. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  3235. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  3236. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  3237. swait()
  3238. end
  3239. ws = 50
  3240. attacking = false
  3241. debounce = false
  3242. appi = false
  3243. g1:Remove()
  3244. end
  3245. end)
  3246.  
  3247. mouse.KeyDown:connect(function(Press)
  3248. Press=Press:lower()
  3249. if Press=='k' then
  3250. if debounce then return end
  3251. debounce = true
  3252. attacking = true
  3253. charging = true
  3254. appi = true
  3255. coroutine.wrap(function()
  3256. while appi do
  3257. swait()
  3258. if Root.Velocity.Magnitude < 2 and attacking == true then
  3259. position = "Idle3"
  3260. end
  3261. end
  3262. end)()
  3263. coroutine.wrap(function()
  3264. while appi do
  3265. swait()
  3266. settime = 0.05
  3267. sine = sine + change
  3268. if position == "Idle3" and attacking == true and appi == true then
  3269. change = .4
  3270. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3271. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3272. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3273. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3274. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3275. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3276. end
  3277. end
  3278. end)()
  3279. ws = 0
  3280. g1 = Instance.new("BodyGyro", Root)
  3281. g1.D = 175
  3282. g1.P = 20000
  3283. g1.MaxTorque = Vector3.new(0,9000,0)
  3284. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  3285. for i = 1, 15 do
  3286. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3287. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  3288. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3289. swait()
  3290. end
  3291. r = 0
  3292. for i = 1, 10 do
  3293. r = r + .1
  3294. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3295. blass = Instance.new("Part",RightArm)
  3296. blass.Size = Vector3.new(r,r,r)
  3297. blass.Material = "Neon"
  3298. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3299. blass.Anchored = true
  3300. blass.CanCollide = false
  3301. blass.BrickColor = BrickColor.new(colors)
  3302. removeuseless:AddItem(blass,2)
  3303. swait()
  3304. end
  3305. while r < 16 and charging == true do
  3306. r = r + .1
  3307. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3308. blass = Instance.new("Part",RightArm)
  3309. blass.Size = Vector3.new(r,r,r)
  3310. blass.Material = "Neon"
  3311. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3312. blass.Anchored = true
  3313. blass.CanCollide = false
  3314. blass.BrickColor = BrickColor.new(colors)
  3315. removeuseless:AddItem(blass,2)
  3316. swait()
  3317. end
  3318. local TheBeam = Instance.new("Part",RightArm)
  3319. TheBeam.Name = "zebeam"
  3320. TheBeam.Size = Vector3.new(1,1,1)
  3321. TheBeam.Material = "Neon"
  3322. TheBeam.Shape = "Cylinder"
  3323. TheBeam.BrickColor = BrickColor.new("Really red")
  3324. TheBeam.Anchored = true
  3325. TheBeam.CanCollide = false
  3326. ws = 12
  3327. bemmo = Instance.new("Sound",RightArm)
  3328. bemmo.SoundId = "rbxassetid://1910988873"
  3329. bemmo.Volume = 8
  3330. bemmo.Looped = false
  3331. bemmo:Play()
  3332. bemmo.TimePosition = 2
  3333. for i = 1, 100 * r/3 do
  3334. if r > 15 then
  3335. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  3336. end
  3337. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3338. local blass = Instance.new("Part",RightArm)
  3339. blass.Size = Vector3.new(r,r,r)
  3340. blass.Material = "Neon"
  3341. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3342. blass.Anchored = true
  3343. blass.CanCollide = false
  3344. blass.BrickColor = BrickColor.new(colors)
  3345. removeuseless:AddItem(blass,2)
  3346. local STARTPOS = blass.CFrame*CFrame.new(0,0,0).p
  3347. local ENDHIT,ENDPOS = ray2(STARTPOS,mouse.Hit.p,650,Character)
  3348. local DISTANCE = (STARTPOS - ENDPOS).magnitude
  3349. TheBeam.CFrame = CFrame.new(STARTPOS,ENDPOS)*CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  3350. TheBeam.Size = Vector3.new(DISTANCE,r/math.random(1,2),r/math.random(1,2))
  3351. boom = Instance.new("Part",RightArm)
  3352. boom.Size = Vector3.new(r,r,r)
  3353. boom.BrickColor = BrickColor.new(colors)
  3354. boom.Anchored = true
  3355. boom.CanCollide = false
  3356. boom.Material = "Neon"
  3357. boom.CFrame = CFrame.new(ENDPOS) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3358. removeuseless:AddItem(boom,3)
  3359. boom.Touched:connect(function(getbase)
  3360. if hitdebounce then return end
  3361. hitdebounce = true
  3362. if getbase:IsA("Part") then
  3363. damagedground = Instance.new("Part",RightArm)
  3364. damagedground.Size = Vector3.new(.1,5+r,.1)
  3365. damagedground.Material = "Neon"
  3366. damagedground.CanCollide = false
  3367. damagedground.BrickColor = BrickColor.new(colors)
  3368. damagedground.Anchored = true
  3369. damagedground.CFrame = boom.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3370. removeuseless:AddItem(damagedground,2)
  3371. wait(.1)
  3372. hitdebounce = false
  3373. end
  3374. end)
  3375. Hit = damagealll(r+3,boom.Position)
  3376. for _,v in pairs(Hit) do
  3377. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(r/1.1,r))
  3378. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3379. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3380. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3381. vel.velocity = CFrame.new(boom.Position,torso.Position).lookVector*r
  3382. removeuseless:AddItem(vel,.1)
  3383. end
  3384. swait()
  3385. end
  3386. removeuseless:AddItem(g1,.001)
  3387. coroutine.wrap(function()
  3388. for i = 1, 20 do
  3389. bemmo.Volume = bemmo.Volume - 0.5
  3390. blass.Transparency = blass.Transparency + 0.05
  3391. TheBeam.Transparency = TheBeam.Transparency + 0.05
  3392. swait()
  3393. end
  3394. bemmo:Remove()
  3395. if r > 15 then
  3396. hum.CameraOffset = Vector3.new(0,0,0)
  3397. end
  3398. blass:Remove()
  3399. TheBeam:Remove()
  3400. end)()
  3401. ws = 50
  3402. appi = false
  3403. attacking = false
  3404. debounce = false
  3405. end
  3406. end)
  3407.  
  3408. mouse.KeyUp:connect(function(Press)
  3409. Press=Press:lower()
  3410. if Press=='j' then
  3411. charging = false
  3412. end
  3413. end)
  3414.  
  3415. mouse.KeyUp:connect(function(Press)
  3416. Press=Press:lower()
  3417. if Press=='k' then
  3418. charging = false
  3419. end
  3420. end)
  3421.  
  3422. doit = coroutine.wrap(function()
  3423. while true do
  3424. for _,v in pairs(Repeater) do
  3425. v.Scale = v.Scale + Vector3.new(1, 1, 1)
  3426. end
  3427.  
  3428. for _,v in pairs(openshocktable) do
  3429. v.Scale = v.Scale + Vector3.new(3, 3, 3)
  3430. end
  3431.  
  3432. for _,v in pairs(nonmeshRepeater) do
  3433. v.Size = v.Size + Vector3.new(2, 2, 2)
  3434. end
  3435.  
  3436. for _,v in pairs(Extreme) do
  3437. v.Size = v.Size + Vector3.new(6, 6, 6)
  3438. end
  3439.  
  3440. for _,v in pairs(LessSize) do
  3441. v.Size = v.Size - Vector3.new(1, 1, 1)
  3442. end
  3443.  
  3444. for _,v in pairs(nonmeshRepeater2) do
  3445. v.Transparency = v.Transparency + 0.05
  3446. end
  3447.  
  3448. for _,v in pairs(Repeater2) do
  3449. v.Transparency = v.Transparency - 0.05
  3450. end
  3451.  
  3452. for _,v in pairs(th1) do
  3453. v.CFrame = v.CFrame * CFrame.new(0,0+.3,0) * CFrame.Angles(0,math.rad(0+8),0)
  3454. end
  3455.  
  3456. for _,v in pairs(th2) do
  3457. v.CFrame = v.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0+15),0)
  3458. end
  3459.  
  3460. for _,v in pairs(th3) do
  3461. v.Scale = v.Scale + Vector3.new(2, 2, 2)
  3462. end
  3463.  
  3464. for _,v in pairs(th5) do
  3465. v.Scale = v.Scale + Vector3.new(1, .1, 1)
  3466. end
  3467.  
  3468. for _,v in pairs(ExtremeM) do
  3469. v.Size = v.Size + Vector3.new(8, 8, 8)
  3470. end
  3471.  
  3472. for _,v in pairs(m3) do
  3473. v.Scale = v.Scale + Vector3.new(.2,.2,.2)
  3474. end
  3475.  
  3476. for _,v in pairs(ExtremeM2) do
  3477. v.Size = v.Size - Vector3.new(2,2,2)
  3478. end
  3479.  
  3480. for _,v in pairs(keyYsize) do
  3481. v.Scale = v.Scale + Vector3.new(8, 8, 1)
  3482. end
  3483.  
  3484. for _,v in pairs(th4) do
  3485. v.Transparency = v.Transparency + 0.009
  3486. v.Rotation = v.Rotation + Vector3.new(3,0,0)
  3487. end
  3488.  
  3489. for _,v in pairs(SlowlyFade) do
  3490. v.Transparency = v.Transparency + 0.05
  3491. end
  3492.  
  3493. for _,v in pairs(keyYtransparency) do
  3494. v.Transparency = v.Transparency + 0.05
  3495. end
  3496.  
  3497. for _,v in pairs(UpMover) do
  3498. v.Position = v.Position + Vector3.new(0, 3, 0)
  3499. end
  3500.  
  3501. for _,v in pairs(ForwardMover) do
  3502. v.CFrame = v.CFrame * CFrame.new(0, 0, 2.4 +(i/.1)) * CFrame.Angles(0, 0, math.rad(0))
  3503. end
  3504.  
  3505. for _,v in pairs(FadeIn) do
  3506. v.Transparency = v.Transparency - .05
  3507. end
  3508.  
  3509. for _,v in pairs(signtransparency) do
  3510. v.TextTransparency = v.TextTransparency + 0.025
  3511. end
  3512.  
  3513. for _,v in pairs(signmover) do
  3514. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  3515. end
  3516.  
  3517. for _,v in pairs(signrotator) do
  3518. v.Rotation = v.Rotation + 2
  3519. end
  3520. swait()
  3521. end
  3522. end)
  3523. doit()
  3524. t = 0
  3525.  
  3526. mouse.KeyDown:connect(function(Press)
  3527. Press=Press:lower()
  3528. if Press=='0' then
  3529. if levitate then return end
  3530. shoov = true
  3531. if debounce then return end
  3532. ws = 50
  3533. end
  3534. end)
  3535.  
  3536. mouse.KeyUp:connect(function(Press)
  3537. Press=Press:lower()
  3538. if Press=='0' then
  3539. if levitate then return end
  3540. shoov = false
  3541. if debounce then return end
  3542. ws = 10
  3543. end
  3544. end)
  3545.  
  3546.  
  3547. local anims = coroutine.wrap(function()
  3548. while true do
  3549. settime = 0.05
  3550. sine = sine + change
  3551. if position == "Jump" and attacking == false then
  3552. change = 1
  3553. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3554. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3555. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3556. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3557. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  3558. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  3559. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  3560. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3561. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  3562. elseif position == "Jump2" and attacking == false and levitate then
  3563. change = 1
  3564. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3565. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3566. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3567. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3568. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3569. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3570. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3571. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3572. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3573. elseif position == "Falling" and attacking == false and levitate == false then
  3574. change = 1
  3575. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3576. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3577. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3578. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3579. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  3580. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  3581. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3582. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  3583. elseif position == "Falling2" and attacking == false and levitate then
  3584. change = 1
  3585. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3586. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3587. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3588. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3589. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3590. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3591. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3592. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3593. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3594. elseif position == "Walking" and attacking == false and running == false then
  3595. change = 1
  3596. walking = true
  3597. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3598. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3599. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3600. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3601. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3602. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3603. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3)
  3604. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3605. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3606. elseif position == "Idle" and attacking == false and running == false and not levitate then
  3607. change = .5
  3608. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
  3609. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.1)
  3610. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.1)
  3611. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.1)
  3612. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.1)
  3613. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3614. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  3615. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3616. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  3617. elseif position == "Idle2" and attacking == false and running == false then
  3618. change = .75
  3619. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
  3620. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3621. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3622. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3623. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3624. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3625. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
  3626. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3627. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3628. elseif position == "Walking2" and attacking == false and running == false then
  3629. ws = 50
  3630. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3631. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3632. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3633. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3634. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3635. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3636. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3637. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3638. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3639. elseif position == "Running" and attacking == false then
  3640. change = 1
  3641. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(1.24+.6*math.sin(sine/4)/1.4, 0.54, 0+0.8*math.sin(sine/4)) * CFrame.Angles(math.rad(6-140*math.sin(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.sin(sine/4))), 0.3)
  3642. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  3643. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
  3644. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3645. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
  3646. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
  3647. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
  3648. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
  3649. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
  3650. end
  3651. swait()
  3652. end
  3653. end)
  3654. anims()
  3655. warn("Prepare for a magic trick full of pain and regret. Made by Supr14")`
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