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- [General]
- EnableLeftScabbards=true
- CustomLeftScabbards=true
- [Sword]
- Flags=Player|NPC
- [Axe]
- Flags=Player|NPC
- [Mace]
- Flags=Player|NPC
- [Dagger]
- Flags=Player|NPC
- [Staff]
- # If you want to swap sheath nodes for staves add the 'Swap' flag here.
- Flags=Player|NPC|Right|Swap
- [ShieldOnBack]
- # Add 'Player' or 'NPC' flags to enable and 'FirstPerson' to enable first person option.
- Flags=Player|FirstPerson
- # The hand is no longer clenched when a shield is equipped on back.
- #
- # WARNING: This may interfere with certain mods which change behaviours/animations.
- #
- ClenchedHandWorkaround=true
- # Prevents the game from hiding the shield when sitting or on a mount.
- #
- # Set 'Player' or 'NPC' flags to enable. To disable hide only when getting on a mount (horse, dragon, etc.) add 'MountOnly' flag.
- #
- # Note that this takes effect even if shield on back is disabled.
- #
- DisableHideOnSit=
- # Toggle shield on back on the player (must be enabled in the first place by adding Player flag above).
- #
- # Can be a single key or a combination separated by '+' sign. Keys are DX scan codes, see https://www.creationkit.com/index.php?title=Input_Script
- #
- # For example, 'Left Shift'+V would be: ToggleKeys=0x2A+0x2F
- #
- ToggleKeys=
- # Two-handed weapon options below are meant for use with mods like CGO which can change equip slots on 2H weapons to 1H.
- # XP32 skeleton has no dedicated 2H left sheath nodes, so we use 1H nodes by default (change SheathNode to place them elsewhere).
- # Angles and position will be slightly mismatched, use XPMSSE Race Menu tab to align them.
- #
- # Add 'Player' or 'NPC' flags to enable.
- [2HSword]
- Flags=
- SheathNode=WeaponSwordLeftSWP
- [2HAxe]
- Flags=
- SheathNode=WeaponAxeLeftOnBack
- [NPC]
- # NPCs will automatically equip left-hand weapons if:
- #
- # - Their race and combat style allow dual-wielding.
- # - They have a suitable, unequipped 1H weapon in their inventory.
- # - Nothing is equipped in their left hand.
- #
- # Weapon with highest damage is equipped (enchantments are ignored).
- #
- EquipLeft=true
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