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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Humanoid1 = Instance.new("Humanoid")
- Part2 = Instance.new("Part")
- CylinderMesh3 = Instance.new("CylinderMesh")
- Part4 = Instance.new("Part")
- CylinderMesh5 = Instance.new("CylinderMesh")
- Script6 = Instance.new("Script")
- Model0.Name = "Press to get perm admin!"
- Model0.Parent = mas
- Humanoid1.Parent = Model0
- Humanoid1.Health = 0
- Humanoid1.MaxHealth = 0
- Part2.Parent = Model0
- Part2.Reflectance = 0.5
- Part2.Anchored = true
- Part2.Size = Vector3.new(5, 1.20000005, 5)
- Part2.CFrame = CFrame.new(-6.5, 0.600031018, -11.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part2.LeftSurface = Enum.SurfaceType.Weld
- Part2.Position = Vector3.new(-6.5, 0.600031018, -11.5)
- CylinderMesh3.Parent = Part2
- Part4.Name = "Head"
- Part4.Parent = Model0
- Part4.BrickColor = BrickColor.new("Lime green")
- Part4.Anchored = true
- Part4.Size = Vector3.new(5, 1.20000005, 5)
- Part4.CFrame = CFrame.new(-6.5, 1.80002904, -11.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part4.TopSurface = Enum.SurfaceType.Weld
- Part4.Color = Color3.new(0, 1, 0)
- Part4.Position = Vector3.new(-6.5, 1.80002904, -11.5)
- Part4.Color = Color3.new(0, 1, 0)
- CylinderMesh5.Parent = Part4
- CylinderMesh5.Scale = Vector3.new(0.75, 1, 0.75)
- CylinderMesh5.Scale = Vector3.new(0.75, 1, 0.75)
- Script6.Parent = Part4
- table.insert(cors,sandbox(Script6,function()
- --[[local ONOES = Instance.new("Sound")
- ONOES.SoundId = "d5609845694b62f45afd8da79aa190f7"
- ONOES.Volume = 1
- ONOES.Looped = true
- ONOES.archivable = false
- ONOES.Parent = workspace]]
- --game:GetService("Debris").MaxItems = 500 -- Decrease if you have a laggy computer
- local s = Instance.new("Sound")
- s.Volume = 1
- sounds = {"rbxasset://sounds\\rocket shot.wav", "rbxasset://sounds\\collide.wav"}
- local workspace = game.Workspace
- function check(object)
- if object.className == "Model" and object:findFirstChild("Humanoid") == nil then
- for i, v in ipairs(object:getChildren()) do
- check(v)
- wait()
- end
- end
- if object:IsA("Part") then
- local soundclone = s:Clone()
- soundclone.SoundId = sounds[math.random(1, 2)]
- game:GetService("Debris"):AddItem(object, 300)
- soundclone.Pitch = math.random(9, 12)/10
- soundclone.Parent = object
- delay(0.1, function() soundclone:Play() end)
- delay(0, function()
- for i = 1, 15*1.5 do
- local e = Instance.new("Explosion")
- e.Parent = workspace
- e.BlastPressure = 1e4*object:getMass()
- e.Position = object.Position
- object.Anchored = false
- object:BreakJoints()
- wait(1.5)
- end
- end)
- end
- end
- local deb = true
- script.Parent.Touched:connect(function(hit)
- if not deb then return end
- deb = false
- --ONOES:Play()
- script.Parent.Parent.Name = ""
- local c = script.Parent.CFrame
- for i = 0, 1, 0.05 do
- script.Parent.CFrame = c - Vector3.new(0, i, 0)
- wait()
- end
- local m = Instance.new("Message")
- m.Text = "EXPAND DONG EXPAND DONG EXPAND DONG EXPAND DONG EXPAND DONG EXPAND DONG EXPAND DONG EXPAND DONG EXPAND DONG EXPAND DONG EXPAND DONG EXPAND DONG EXPAND DONG EXPAND DONG EXPAND DONG EXPAND DONG EXPAND DONG EXPAND DONG"
- m.Parent = workspace
- local color = game.Lighting.Ambient
- delay(0, function()
- while true do
- game.Lighting.Brightness = 1
- game.Lighting.Ambient = Color3.new(100, 0, 0)
- game.Lighting.ColorShift_Top = Color3.new(1, 0, 0)
- game.Lighting.ColorShift_Bottom = Color3.new(1, 0, 0)
- wait(1)
- game.Lighting.Brightness = 1
- game.Lighting.Ambient = color
- game.Lighting.ColorShift_Top = Color3.new(0, 0, 0)
- game.Lighting.ColorShift_Bottom = Color3.new(0, 0, 0)
- wait(1)
- end
- end)
- wait(5)
- m:remove()
- script.Parent.Parent.Name = ""
- for i, v in ipairs(workspace:getChildren()) do
- check(v)
- wait()
- end
- end)
- end))
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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