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Nov 7th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6.  
  7.  
  8. -----------------------
  9. --WhAT ANOTHER ONE????????!--
  10. -------------------------------------------------------
  11. --A script By makhail07
  12.  
  13. --This edit by 2003boobear
  14.  
  15. --Discord Creterisk#2958
  16.  
  17.  
  18. --https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
  19. -------------------------------------------------------
  20.  
  21. local FavIDs = {
  22. 340106355, --Nefl Crystals
  23. 927529620, --Dimension
  24. 876981900, --Fantasy
  25. 398987889, --Ordinary Days
  26. 1117396305, --Oh wait, it's you.
  27. 885996042, --Action Winter Journey
  28. 919231299, --Sprawling Idiot Effigy
  29. 743466274, --Good Day Sunshine
  30. 727411183, --Knife Fight
  31. 1402748531, --The Earth Is Counting On You!
  32. 595230126 --Robot Language
  33. }
  34.  
  35.  
  36.  
  37. --The reality of my life isn't real but a Universe -makhail07
  38. wait()
  39. local Player = game.Players.localPlayer
  40. local Character = Player.Character
  41. local plr = game:service'Players'.LocalPlayer
  42. local char = plr.Character
  43. local hum = char.Humanoid
  44. local ra = char["Right Arm"]
  45. local la= char["Left Arm"]
  46. local rl= char["Right Leg"]
  47. local ll = char["Left Leg"]
  48. local hed = char.Head
  49. local root = char.HumanoidRootPart
  50. local rootj = root.RootJoint
  51. local tors = char.Torso
  52. local mouse = plr:GetMouse()
  53. local LeftArm = Character["Left Arm"]
  54. local RightArm = Character["Right Arm"]
  55. local LeftLeg = Character["Left Leg"]
  56. local RightLeg = Character["Right Leg"]
  57. local Head = Character.Head
  58. local Torso = Character.Torso
  59. local cam = game.Workspace.CurrentCamera
  60. local RootPart = Character.HumanoidRootPart
  61. local RootJoint = RootPart.RootJoint
  62. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  63. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  64. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  65. local EdgyMode = false
  66. local Divinity = false
  67. local Fighter = false
  68. local Purity = false
  69. local Destruction = false
  70. local helpme = false
  71. local Planetary = false
  72. local Solar = false
  73. local Lunar = false
  74. local Frost = false
  75. local Ashes = false
  76. local notmenacing = true
  77. local maincolor = BrickColor.new("Institutional white")
  78.  
  79. --do a die
  80.  
  81. -------------------------------------------------------
  82. --Start Good Stuff--
  83. -------------------------------------------------------
  84. CF = CFrame.new
  85. VT = Vector3.new
  86. angles = CFrame.Angles
  87. attack = false
  88. Euler = CFrame.fromEulerAnglesXYZ
  89. Rad = math.rad
  90. IT = Instance.new
  91. BrickC = BrickColor.new
  92. Cos = math.cos
  93. Acos = math.acos
  94. Sin = math.sin
  95. Asin = math.asin
  96. Abs = math.abs
  97. Mrandom = math.random
  98. Floor = math.floor
  99. local cn = CFrame.new
  100. local mr = math.rad
  101. local angles = CFrame.Angles
  102. local ud = UDim2.new
  103. local c3 = Color3.new
  104. -------------------------------------------------------
  105. --End Good Stuff--
  106. -------------------------------------------------------
  107. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  108. RSH, LSH = nil, nil
  109. RW = Instance.new("Weld")
  110. LW = Instance.new("Weld")
  111. RH = tors["Right Hip"]
  112. LH = tors["Left Hip"]
  113. RSH = tors["Right Shoulder"]
  114. LSH = tors["Left Shoulder"]
  115. RSH.Parent = nil
  116. LSH.Parent = nil
  117. RW.Name = "RW"
  118. RW.Part0 = tors
  119. RW.C0 = CF(1.5, 0.5, 0)
  120. RW.C1 = CF(0, 0.5, 0)
  121. RW.Part1 = ra
  122. RW.Parent = tors
  123. LW.Name = "LW"
  124. LW.Part0 = tors
  125. LW.C0 = CF(-1.5, 0.5, 0)
  126. LW.C1 = CF(0, 0.5, 0)
  127. LW.Part1 = la
  128. LW.Parent = tors
  129. Effects = {}
  130.  
  131. -------------------------------------------------------
  132. --Start HeartBeat--
  133. -------------------------------------------------------
  134. ArtificialHB = Instance.new("BindableEvent", script)
  135. ArtificialHB.Name = "Heartbeat"
  136. script:WaitForChild("Heartbeat")
  137.  
  138. frame = 1 / 60
  139. tf = 0
  140. allowframeloss = false
  141. tossremainder = false
  142.  
  143.  
  144. lastframe = tick()
  145. script.Heartbeat:Fire()
  146.  
  147.  
  148. game:GetService("RunService").Heartbeat:connect(function(s, p)
  149. tf = tf + s
  150. if tf >= frame then
  151. if allowframeloss then
  152. script.Heartbeat:Fire()
  153. lastframe = tick()
  154. else
  155. for i = 1, math.floor(tf / frame) do
  156. script.Heartbeat:Fire()
  157. end
  158. lastframe = tick()
  159. end
  160. if tossremainder then
  161. tf = 0
  162. else
  163. tf = tf - frame * math.floor(tf / frame)
  164. end
  165. end
  166. end)
  167.  
  168. -------------------------------------------------------
  169. --End HeartBeat--
  170. -------------------------------------------------------
  171.  
  172. local insanity={"hELPmE","iNsAnItY","iNsAnItY","InsAnITTTTY","InsAnityYyyyy","iNsAnItY","Insane","rUN","sCATTER","bEGoNE","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","hELP","iNsAnItY","iNsAnItY","dREaD","nIgHTFAll","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY"} --why
  173.  
  174. local NOUSE={"nOUsE","dONT TrYYYYYY","DiE FOr MEEEEE","HAAHHHHHA","BeGONE","UnSTOpPAbLE","WRYYyY","rUN","NoUsE","nO HOPe FOr tHE HoPELEsS","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","S o U L S","fEED","hUNgEr","HAHAAAAAAAAHHAHAAHA","aAAAaAAAAaA","bEGoNE sINnERRRR"} --aaaaaaa
  175.  
  176. local insanityface={"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  177.  
  178. -------------------------------------------------------
  179. --Start Important Functions--
  180. -------------------------------------------------------
  181. function swait(num)
  182. if num == 0 or num == nil then
  183. game:service("RunService").Stepped:wait(0)
  184. else
  185. for i = 0, num do
  186. game:service("RunService").Stepped:wait(0)
  187. end
  188. end
  189. end
  190. function thread(f)
  191. coroutine.resume(coroutine.create(f))
  192. end
  193. function clerp(a, b, t)
  194. local qa = {
  195. QuaternionFromCFrame(a)
  196. }
  197. local qb = {
  198. QuaternionFromCFrame(b)
  199. }
  200. local ax, ay, az = a.x, a.y, a.z
  201. local bx, by, bz = b.x, b.y, b.z
  202. local _t = 1 - t
  203. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  204. end
  205. function QuaternionFromCFrame(cf)
  206. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  207. local trace = m00 + m11 + m22
  208. if trace > 0 then
  209. local s = math.sqrt(1 + trace)
  210. local recip = 0.5 / s
  211. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  212. else
  213. local i = 0
  214. if m00 < m11 then
  215. i = 1
  216. end
  217. if m22 > (i == 0 and m00 or m11) then
  218. i = 2
  219. end
  220. if i == 0 then
  221. local s = math.sqrt(m00 - m11 - m22 + 1)
  222. local recip = 0.5 / s
  223. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  224. elseif i == 1 then
  225. local s = math.sqrt(m11 - m22 - m00 + 1)
  226. local recip = 0.5 / s
  227. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  228. elseif i == 2 then
  229. local s = math.sqrt(m22 - m00 - m11 + 1)
  230. local recip = 0.5 / s
  231. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  232. end
  233. end
  234. end
  235. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  236. local xs, ys, zs = x + x, y + y, z + z
  237. local wx, wy, wz = w * xs, w * ys, w * zs
  238. local xx = x * xs
  239. local xy = x * ys
  240. local xz = x * zs
  241. local yy = y * ys
  242. local yz = y * zs
  243. local zz = z * zs
  244. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  245. end
  246. function QuaternionSlerp(a, b, t)
  247. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  248. local startInterp, finishInterp
  249. if cosTheta >= 1.0E-4 then
  250. if 1 - cosTheta > 1.0E-4 then
  251. local theta = math.acos(cosTheta)
  252. local invSinTheta = 1 / Sin(theta)
  253. startInterp = Sin((1 - t) * theta) * invSinTheta
  254. finishInterp = Sin(t * theta) * invSinTheta
  255. else
  256. startInterp = 1 - t
  257. finishInterp = t
  258. end
  259. elseif 1 + cosTheta > 1.0E-4 then
  260. local theta = math.acos(-cosTheta)
  261. local invSinTheta = 1 / Sin(theta)
  262. startInterp = Sin((t - 1) * theta) * invSinTheta
  263. finishInterp = Sin(t * theta) * invSinTheta
  264. else
  265. startInterp = t - 1
  266. finishInterp = t
  267. end
  268. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  269. end
  270. function rayCast(Position, Direction, Range, Ignore)
  271. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  272. end
  273. local RbxUtility = LoadLibrary("RbxUtility")
  274. local Create = RbxUtility.Create
  275.  
  276. warn("I'ma just call dis WhAT ANOTHER ONE V1.5")
  277.  
  278. warn("Please support the original creator, makhail07.")
  279.  
  280. warn("Also, 2003boobear made this edit.")
  281.  
  282. shirt = Instance.new("Shirt", char)
  283. shirt.Name = "Shirt"
  284. pants = Instance.new("Pants", char)
  285. pants.Name = "Pants"
  286. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=276792537"
  287. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=276792689"
  288.  
  289. local BC = char["Body Colors"]
  290. BC.HeadColor = BrickColor.new("Fossil")
  291. BC.LeftArmColor = BrickColor.new("Fossil")
  292. BC.LeftLegColor = BrickColor.new("Fossil")
  293. BC.RightArmColor = BrickColor.new("Smoky grey")
  294. BC.RightLegColor = BrickColor.new("Fossil")
  295. BC.TorsoColor = BrickColor.new("Fossil")
  296. -------------------------------------------------------
  297. --Start Damage Function--
  298. -------------------------------------------------------
  299. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  300. if hit.Parent == nil then
  301. return
  302. end
  303. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  304. for _, v in pairs(hit.Parent:children()) do
  305. if v:IsA("Humanoid") then
  306. h = v
  307. end
  308. end
  309. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  310.  
  311. hit.Parent:FindFirstChild("Head"):BreakJoints()
  312. end
  313.  
  314. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  315. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  316. if hit.Parent.DebounceHit.Value == true then
  317. return
  318. end
  319. end
  320. if insta == true then
  321. hit.Parent:FindFirstChild("Head"):BreakJoints()
  322. end
  323. local c = Create("ObjectValue"){
  324. Name = "creator",
  325. Value = game:service("Players").LocalPlayer,
  326. Parent = h,
  327. }
  328. game:GetService("Debris"):AddItem(c, .5)
  329. if HitSound ~= nil and HitPitch ~= nil then
  330. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  331. end
  332. local Damage = math.random(minim, maxim)
  333. local blocked = false
  334. local block = hit.Parent:findFirstChild("Block")
  335. if block ~= nil then
  336. if block.className == "IntValue" then
  337. if block.Value > 0 then
  338. blocked = true
  339. block.Value = block.Value - 1
  340. print(block.Value)
  341. end
  342. end
  343. end
  344. if blocked == false then
  345. h.Health = h.Health - Damage
  346. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  347. else
  348. h.Health = h.Health - (Damage / 2)
  349. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  350. end
  351. if Type == "Knockdown" then
  352. local hum = hit.Parent.Humanoid
  353. hum.PlatformStand = true
  354. coroutine.resume(coroutine.create(function(HHumanoid)
  355. swait(1)
  356. HHumanoid.PlatformStand = false
  357. end), hum)
  358. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  359. local bodvol = Create("BodyVelocity"){
  360. velocity = angle * knockback,
  361. P = 5000,
  362. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  363. Parent = hit,
  364. }
  365. local rl = Create("BodyAngularVelocity"){
  366. P = 3000,
  367. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  368. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  369. Parent = hit,
  370. }
  371. game:GetService("Debris"):AddItem(bodvol, .5)
  372. game:GetService("Debris"):AddItem(rl, .5)
  373. elseif Type == "Normal" then
  374. local vp = Create("BodyVelocity"){
  375. P = 500,
  376. maxForce = Vector3.new(math.huge, 0, math.huge),
  377. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  378. }
  379. if knockback > 0 then
  380. vp.Parent = hit.Parent.Torso
  381. end
  382. game:GetService("Debris"):AddItem(vp, .5)
  383. elseif Type == "Up" then
  384. local bodyVelocity = Create("BodyVelocity"){
  385. velocity = Vector3.new(0, 20, 0),
  386. P = 5000,
  387. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  388. Parent = hit,
  389. }
  390. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  391. elseif Type == "DarkUp" then
  392. coroutine.resume(coroutine.create(function()
  393. for i = 0, 1, 0.1 do
  394. swait()
  395. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  396. end
  397. end))
  398. local bodyVelocity = Create("BodyVelocity"){
  399. velocity = Vector3.new(0, 20, 0),
  400. P = 5000,
  401. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  402. Parent = hit,
  403. }
  404. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  405. elseif Type == "Snare" then
  406. local bp = Create("BodyPosition"){
  407. P = 2000,
  408. D = 100,
  409. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  410. position = hit.Parent.Torso.Position,
  411. Parent = hit.Parent.Torso,
  412. }
  413. game:GetService("Debris"):AddItem(bp, 1)
  414. elseif Type == "Freeze" then
  415. local BodPos = Create("BodyPosition"){
  416. P = 50000,
  417. D = 1000,
  418. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  419. position = hit.Parent.Torso.Position,
  420. Parent = hit.Parent.Torso,
  421. }
  422. local BodGy = Create("BodyGyro") {
  423. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  424. P = 20e+003,
  425. Parent = hit.Parent.Torso,
  426. cframe = hit.Parent.Torso.CFrame,
  427. }
  428. hit.Parent.Torso.Anchored = true
  429. coroutine.resume(coroutine.create(function(Part)
  430. swait(1.5)
  431. Part.Anchored = false
  432. end), hit.Parent.Torso)
  433. game:GetService("Debris"):AddItem(BodPos, 3)
  434. game:GetService("Debris"):AddItem(BodGy, 3)
  435. end
  436. local debounce = Create("BoolValue"){
  437. Name = "DebounceHit",
  438. Parent = hit.Parent,
  439. Value = true,
  440. }
  441. game:GetService("Debris"):AddItem(debounce, Delay)
  442. c = Create("ObjectValue"){
  443. Name = "creator",
  444. Value = Player,
  445. Parent = h,
  446. }
  447. game:GetService("Debris"):AddItem(c, .5)
  448. end
  449. end
  450. -------------------------------------------------------
  451. --End Damage Function--
  452. -------------------------------------------------------
  453. local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  454. ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)),
  455. ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)),
  456. ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)),
  457. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  458. ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)),
  459. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)),
  460. ColorSequenceKeypoint.new(1, Color3.new(0,0,0))}
  461. local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0)
  462. local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0)
  463. local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4
  464. DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  465. DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1
  466. DTrail2.Enabled = false
  467. local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0)
  468. local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0)
  469. local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6
  470. DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  471. DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1
  472. DTrail3.Enabled = false
  473. local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0)
  474. local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0)
  475. local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8
  476. DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  477. DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1
  478. DTrail4.Enabled = false
  479. local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0)
  480. local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0)
  481. local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10
  482. DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  483. DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1
  484. DTrail5.Enabled = false
  485. local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0)
  486. local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0)
  487. local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2
  488. DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  489. DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1
  490. DTrail.Enabled = false
  491. -------------------------------------------------------
  492. --Start Damage Function Customization--
  493. -------------------------------------------------------
  494. function ShowDamage(Pos, Text, Time, Color)
  495. local Rate = (1 / 30)
  496. local Pos = (Pos or Vector3.new(0, 0, 0))
  497. local Text = (Text or "")
  498. local Time = (Time or 2)
  499. local Color = (Color or Color3.new(1, 0, 1))
  500. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  501. EffectPart.Anchored = true
  502. local BillboardGui = Create("BillboardGui"){
  503. Size = UDim2.new(3, 0, 3, 0),
  504. Adornee = EffectPart,
  505. Parent = EffectPart,
  506. }
  507. local TextLabel = Create("TextLabel"){
  508. BackgroundTransparency = 1,
  509. Size = UDim2.new(1, 0, 1, 0),
  510. Text = Text,
  511. Font = "Highway",
  512. TextColor3 = Color,
  513. TextScaled = true,
  514. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  515. Parent = BillboardGui,
  516. }
  517. game.Debris:AddItem(EffectPart, (Time))
  518. EffectPart.Parent = game:GetService("Workspace")
  519. delay(0, function()
  520. local Frames = (Time / Rate)
  521. for Frame = 1, Frames do
  522. wait(Rate)
  523. local Percent = (Frame / Frames)
  524. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  525. TextLabel.TextTransparency = Percent
  526. end
  527. if EffectPart and EffectPart.Parent then
  528. EffectPart:Destroy()
  529. end
  530. end)
  531. end
  532. -------------------------------------------------------
  533. --End Damage Function Customization--
  534. -------------------------------------------------------
  535.  
  536. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  537. for _, c in pairs(workspace:children()) do
  538. local hum = c:findFirstChild("Humanoid")
  539. if hum ~= nil then
  540. local head = c:findFirstChild("Head")
  541. if head ~= nil then
  542. local targ = head.Position - Part.Position
  543. local mag = targ.magnitude
  544. if magni >= mag and c.Name ~= plr.Name then
  545. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  546. end
  547. end
  548. end
  549. end
  550. end
  551.  
  552. function PlayAnimationFromTable(table, speed, bool) --i didn't make this you fattie
  553. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  554. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  555. RW.C0 = clerp(RW.C0, table[3], speed)
  556. LW.C0 = clerp(LW.C0, table[4], speed)
  557. RH.C0 = clerp(RH.C0, table[5], speed)
  558. LH.C0 = clerp(LH.C0, table[6], speed)
  559. if bool == true then
  560. if resetc1 == false then
  561. resetc1 = true
  562. RootJoint.C1 = RootJoint.C1
  563. Torso.Neck.C1 = Torso.Neck.C1
  564. RW.C1 = rarmc1
  565. LW.C1 = larmc1
  566. RH.C1 = rlegc1
  567. LH.C1 = llegc1
  568. end
  569. end
  570. end
  571.  
  572. CFuncs = {
  573. Part = {
  574. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  575. local Part = Create("Part")({
  576. Parent = Parent,
  577. Reflectance = Reflectance,
  578. Transparency = Transparency,
  579. CanCollide = false,
  580. Locked = true,
  581. BrickColor = BrickColor.new(tostring(BColor)),
  582. Name = Name,
  583. Size = Size,
  584. Material = Material
  585. })
  586. RemoveOutlines(Part)
  587. return Part
  588. end
  589. },
  590. Mesh = {
  591. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  592. local Msh = Create(Mesh)({
  593. Parent = Part,
  594. Offset = OffSet,
  595. Scale = Scale
  596. })
  597. if Mesh == "SpecialMesh" then
  598. Msh.MeshType = MeshType
  599. Msh.MeshId = MeshId
  600. end
  601. return Msh
  602. end
  603. },
  604. Mesh = {
  605. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  606. local Msh = Create(Mesh)({
  607. Parent = Part,
  608. Offset = OffSet,
  609. Scale = Scale
  610. })
  611. if Mesh == "SpecialMesh" then
  612. Msh.MeshType = MeshType
  613. Msh.MeshId = MeshId
  614. end
  615. return Msh
  616. end
  617. },
  618. Weld = {
  619. Create = function(Parent, Part0, Part1, C0, C1)
  620. local Weld = Create("Weld")({
  621. Parent = Parent,
  622. Part0 = Part0,
  623. Part1 = Part1,
  624. C0 = C0,
  625. C1 = C1
  626. })
  627. return Weld
  628. end
  629. },
  630. Sound = {
  631. Create = function(id, par, vol, pit)
  632. coroutine.resume(coroutine.create(function()
  633. local S = Create("Sound")({
  634. Volume = vol,
  635. Pitch = pit or 1,
  636. SoundId = id,
  637. Parent = par or workspace
  638. })
  639. wait()
  640. S:play()
  641. game:GetService("Debris"):AddItem(S, 6)
  642. end))
  643. end
  644. },
  645. ParticleEmitter = {
  646. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  647. local fp = Create("ParticleEmitter")({
  648. Parent = Parent,
  649. Color = ColorSequence.new(Color1, Color2),
  650. LightEmission = LightEmission,
  651. Size = Size,
  652. Texture = Texture,
  653. Transparency = Transparency,
  654. ZOffset = ZOffset,
  655. Acceleration = Accel,
  656. Drag = Drag,
  657. LockedToPart = LockedToPart,
  658. VelocityInheritance = VelocityInheritance,
  659. EmissionDirection = EmissionDirection,
  660. Enabled = Enabled,
  661. Lifetime = LifeTime,
  662. Rate = Rate,
  663. Rotation = Rotation,
  664. RotSpeed = RotSpeed,
  665. Speed = Speed,
  666. VelocitySpread = VelocitySpread
  667. })
  668. return fp
  669. end
  670. }
  671. }
  672. function RemoveOutlines(part)
  673. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  674. end
  675. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  676. local Part = Create("Part")({
  677. formFactor = FormFactor,
  678. Parent = Parent,
  679. Reflectance = Reflectance,
  680. Transparency = Transparency,
  681. CanCollide = false,
  682. Locked = true,
  683. BrickColor = BrickColor.new(tostring(BColor)),
  684. Name = Name,
  685. Size = Size,
  686. Material = Material
  687. })
  688. RemoveOutlines(Part)
  689. return Part
  690. end
  691. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  692. local Msh = Create(Mesh)({
  693. Parent = Part,
  694. Offset = OffSet,
  695. Scale = Scale
  696. })
  697. if Mesh == "SpecialMesh" then
  698. Msh.MeshType = MeshType
  699. Msh.MeshId = MeshId
  700. end
  701. return Msh
  702. end
  703. function CreateWeld(Parent, Part0, Part1, C0, C1)
  704. local Weld = Create("Weld")({
  705. Parent = Parent,
  706. Part0 = Part0,
  707. Part1 = Part1,
  708. C0 = C0,
  709. C1 = C1
  710. })
  711. return Weld
  712. end
  713.  
  714.  
  715. -------------------------------------------------------
  716. --Start Effect Function--
  717. -------------------------------------------------------
  718. EffectModel = Instance.new("Model", char)
  719. Effects = {
  720. Block = {
  721. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  722. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  723. prt.Anchored = true
  724. prt.CFrame = cframe
  725. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  726. game:GetService("Debris"):AddItem(prt, 10)
  727. if Type == 1 or Type == nil then
  728. table.insert(Effects, {
  729. prt,
  730. "Block1",
  731. delay,
  732. x3,
  733. y3,
  734. z3,
  735. msh
  736. })
  737. elseif Type == 2 then
  738. table.insert(Effects, {
  739. prt,
  740. "Block2",
  741. delay,
  742. x3,
  743. y3,
  744. z3,
  745. msh
  746. })
  747. else
  748. table.insert(Effects, {
  749. prt,
  750. "Block3",
  751. delay,
  752. x3,
  753. y3,
  754. z3,
  755. msh
  756. })
  757. end
  758. end
  759. },
  760. Sphere = {
  761. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  762. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  763. prt.Anchored = true
  764. prt.CFrame = cframe
  765. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  766. game:GetService("Debris"):AddItem(prt, 10)
  767. table.insert(Effects, {
  768. prt,
  769. "Cylinder",
  770. delay,
  771. x3,
  772. y3,
  773. z3,
  774. msh
  775. })
  776. end
  777. },
  778. Cylinder = {
  779. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  780. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  781. prt.Anchored = true
  782. prt.CFrame = cframe
  783. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  784. game:GetService("Debris"):AddItem(prt, 10)
  785. table.insert(Effects, {
  786. prt,
  787. "Cylinder",
  788. delay,
  789. x3,
  790. y3,
  791. z3,
  792. msh
  793. })
  794. end
  795. },
  796. Wave = {
  797. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  798. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  799. prt.Anchored = true
  800. prt.CFrame = cframe
  801. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  802. game:GetService("Debris"):AddItem(prt, 10)
  803. table.insert(Effects, {
  804. prt,
  805. "Cylinder",
  806. delay,
  807. x3 / 60,
  808. y3 / 60,
  809. z3 / 60,
  810. msh
  811. })
  812. end
  813. },
  814. Ring = {
  815. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  816. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  817. prt.Anchored = true
  818. prt.CFrame = cframe
  819. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  820. game:GetService("Debris"):AddItem(prt, 10)
  821. table.insert(Effects, {
  822. prt,
  823. "Cylinder",
  824. delay,
  825. x3,
  826. y3,
  827. z3,
  828. msh
  829. })
  830. end
  831. },
  832. Break = {
  833. Create = function(brickcolor, cframe, x1, y1, z1)
  834. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  835. prt.Anchored = true
  836. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  837. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  838. local num = math.random(10, 50) / 1000
  839. game:GetService("Debris"):AddItem(prt, 10)
  840. table.insert(Effects, {
  841. prt,
  842. "Shatter",
  843. num,
  844. prt.CFrame,
  845. math.random() - math.random(),
  846. 0,
  847. math.random(50, 100) / 100
  848. })
  849. end
  850. },
  851. Spiral = {
  852. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  853. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  854. prt.Anchored = true
  855. prt.CFrame = cframe
  856. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  857. game:GetService("Debris"):AddItem(prt, 10)
  858. table.insert(Effects, {
  859. prt,
  860. "Cylinder",
  861. delay,
  862. x3,
  863. y3,
  864. z3,
  865. msh
  866. })
  867. end
  868. },
  869. Push = {
  870. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  871. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  872. prt.Anchored = true
  873. prt.CFrame = cframe
  874. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  875. game:GetService("Debris"):AddItem(prt, 10)
  876. table.insert(Effects, {
  877. prt,
  878. "Cylinder",
  879. delay,
  880. x3,
  881. y3,
  882. z3,
  883. msh
  884. })
  885. end
  886. }
  887. }
  888. -------------------------------------------------------
  889. --End Effect Function--
  890. -------------------------------------------------------
  891.  
  892. function CreateSound(ID, PARENT, VOLUME, PITCH)
  893. local NSound = nil
  894. coroutine.resume(coroutine.create(function()
  895. NSound = Instance.new("Sound", PARENT)
  896. NSound.Volume = VOLUME
  897. NSound.Pitch = PITCH
  898. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  899. swait()
  900. NSound:play()
  901. game:GetService("Debris"):AddItem(NSound, 10)
  902. end))
  903. return NSound
  904. end
  905.  
  906. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  907. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  908. prt.Anchored = true
  909. prt.CFrame = cframe
  910. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  911. game:GetService("Debris"):AddItem(prt, 10)
  912. if Type == 1 or Type == nil then
  913. table.insert(Effects, {
  914. prt,
  915. "Block1",
  916. delay,
  917. x3,
  918. y3,
  919. z3,
  920. msh
  921. })
  922. elseif Type == 2 then
  923. table.insert(Effects, {
  924. prt,
  925. "Block2",
  926. delay,
  927. x3,
  928. y3,
  929. z3,
  930. msh
  931. })
  932. elseif Type == 3 then
  933. table.insert(Effects, {
  934. prt,
  935. "Block3",
  936. delay,
  937. x3,
  938. y3,
  939. z3,
  940. msh
  941. })
  942. end
  943. end
  944.  
  945. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  946. local fp=Instance.new("Part")
  947. fp.formFactor=formfactor
  948. fp.Parent=parent
  949. fp.Reflectance=reflectance
  950. fp.Transparency=transparency
  951. fp.CanCollide=false
  952. fp.Locked=true
  953. fp.BrickColor=brickcolor
  954. fp.Name=name
  955. fp.Size=size
  956. fp.Position=tors.Position
  957. RemoveOutlines(fp)
  958. fp.Material="SmoothPlastic"
  959. fp:BreakJoints()
  960. return fp
  961. end
  962.  
  963. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  964. local mesh=Instance.new(Mesh)
  965. mesh.Parent=part
  966. if Mesh=="SpecialMesh" then
  967. mesh.MeshType=meshtype
  968. if meshid~="nil" then
  969. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  970. end
  971. end
  972. mesh.Offset=offset
  973. mesh.Scale=scale
  974. return mesh
  975. end
  976.  
  977. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  978. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  979. prt.Anchored = true
  980. prt.Material = "Neon"
  981. prt.CFrame = cframe
  982. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  983. game:GetService("Debris"):AddItem(prt, 5)
  984. coroutine.resume(coroutine.create(function(Part, Mesh)
  985. local rtype = rottype
  986. for i = 0, 1, delay do
  987. swait()
  988. if rtype == 1 then
  989. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  990. elseif rtype == 2 then
  991. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  992. end
  993. prt.Transparency = i
  994. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  995. end
  996. Part.Parent = nil
  997. end), prt, msh)
  998. end
  999.  
  1000.  
  1001. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1002. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1003. prt.Anchored = true
  1004. prt.Material = "Neon"
  1005. prt.CFrame = cframe
  1006. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1007. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1008. game:GetService("Debris"):AddItem(prt, 5)
  1009. coroutine.resume(coroutine.create(function(Part, Mesh)
  1010. for i = 0, 1, delay do
  1011. swait()
  1012. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1013. Part.Transparency = i
  1014. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1015. end
  1016. Part.Parent = nil
  1017. end), prt, msh)
  1018. end
  1019.  
  1020.  
  1021. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1022. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1023. prt.Anchored = true
  1024. prt.Material = "Neon"
  1025. prt.CFrame = cframe
  1026. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  1027. game:GetService("Debris"):AddItem(prt, 5)
  1028. coroutine.resume(coroutine.create(function(Part, Mesh)
  1029. local rtype = rottype
  1030. for i = 0, 1, delay do
  1031. swait()
  1032. if rtype == 1 then
  1033. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1034. elseif rtype == 2 then
  1035. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1036. end
  1037. prt.Transparency = i
  1038. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  1039. end
  1040. Part.Parent = nil
  1041. end), prt, msh)
  1042. end
  1043.  
  1044. function Eviscerate(dude)
  1045. if dude.Name ~= char then
  1046. local bgf = IT("BodyGyro", dude.Head)
  1047. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1048. local val = IT("BoolValue", dude)
  1049. val.Name = "IsHit"
  1050. local ds = coroutine.wrap(function()
  1051. dude:WaitForChild("Head"):BreakJoints()
  1052. wait(0.5)
  1053. target = nil
  1054. coroutine.resume(coroutine.create(function()
  1055. for i, v in pairs(dude:GetChildren()) do
  1056. if v:IsA("Accessory") then
  1057. v:Destroy()
  1058. end
  1059. if v:IsA("Humanoid") then
  1060. v:Destroy()
  1061. end
  1062. if v:IsA("CharacterMesh") then
  1063. v:Destroy()
  1064. end
  1065. if v:IsA("Model") then
  1066. v:Destroy()
  1067. end
  1068. if v:IsA("Part") or v:IsA("MeshPart") then
  1069. for x, o in pairs(v:GetChildren()) do
  1070. if o:IsA("Decal") then
  1071. o:Destroy()
  1072. end
  1073. end
  1074. coroutine.resume(coroutine.create(function()
  1075. v.Material = "Neon"
  1076. v.CanCollide = false
  1077. local PartEmmit1 = IT("ParticleEmitter", v)
  1078. PartEmmit1.LightEmission = 1
  1079. PartEmmit1.Texture = "rbxassetid://284205403"
  1080. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1081. PartEmmit1.Rate = 150
  1082. PartEmmit1.Lifetime = NumberRange.new(1)
  1083. PartEmmit1.Size = NumberSequence.new({
  1084. NumberSequenceKeypoint.new(0, 0.75, 0),
  1085. NumberSequenceKeypoint.new(1, 0, 0)
  1086. })
  1087. PartEmmit1.Transparency = NumberSequence.new({
  1088. NumberSequenceKeypoint.new(0, 0, 0),
  1089. NumberSequenceKeypoint.new(1, 1, 0)
  1090. })
  1091. PartEmmit1.Speed = NumberRange.new(0, 0)
  1092. PartEmmit1.VelocitySpread = 30000
  1093. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1094. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1095. local BodPoss = IT("BodyPosition", v)
  1096. BodPoss.P = 3000
  1097. BodPoss.D = 1000
  1098. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1099. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1100. v.Color = maincolor.Color
  1101. coroutine.resume(coroutine.create(function()
  1102. for i = 0, 49 do
  1103. swait(1)
  1104. v.Transparency = v.Transparency + 0.08
  1105. end
  1106. wait(0.5)
  1107. PartEmmit1.Enabled = false
  1108. wait(3)
  1109. v:Destroy()
  1110. dude:Destroy()
  1111. end))
  1112. end))
  1113. end
  1114. end
  1115. end))
  1116. end)
  1117. ds()
  1118. end
  1119. end
  1120. function FindNearestHead(Position, Distance, SinglePlayer)
  1121. if SinglePlayer then
  1122. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1123. end
  1124. local List = {}
  1125. for i, v in pairs(workspace:GetChildren()) do
  1126. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1127. table.insert(List, v)
  1128. end
  1129. end
  1130. return List
  1131. end
  1132. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1133. local type = type
  1134. local rng = Instance.new("Part", char)
  1135. rng.Anchored = true
  1136. rng.BrickColor = color
  1137. rng.CanCollide = false
  1138. rng.FormFactor = 3
  1139. rng.Name = "Ring"
  1140. rng.Material = "Neon"
  1141. rng.Size = Vector3.new(1, 1, 1)
  1142. rng.Transparency = 0
  1143. rng.TopSurface = 0
  1144. rng.BottomSurface = 0
  1145. rng.CFrame = pos
  1146. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1147. local rngm = Instance.new("SpecialMesh", rng)
  1148. rngm.MeshType = "Sphere"
  1149. rngm.Scale = Vector3.new(x1, y1, z1)
  1150. local scaler2 = 1
  1151. local speeder = FastSpeed
  1152. if type == "Add" then
  1153. scaler2 = 1 * value
  1154. elseif type == "Divide" then
  1155. scaler2 = 1 / value
  1156. end
  1157. coroutine.resume(coroutine.create(function()
  1158. for i = 0, 10 / bonuspeed, 0.1 do
  1159. swait()
  1160. if type == "Add" then
  1161. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1162. elseif type == "Divide" then
  1163. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1164. end
  1165. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1166. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1167. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1168. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1169. end
  1170. rng:Destroy()
  1171. end))
  1172. end
  1173. -------------------------------------------------------
  1174. --End Important Functions--
  1175. -------------------------------------------------------
  1176.  
  1177. --[[
  1178. Thanks for using Build-To-Lua by jarredbcv.
  1179. ]]--
  1180.  
  1181. New = function(Object, Parent, Name, Data)
  1182. local Object = Instance.new(Object)
  1183. for Index, Value in pairs(Data or {}) do
  1184. Object[Index] = Value
  1185. end
  1186. Object.Parent = Parent
  1187. Object.Name = Name
  1188. return Object
  1189. end
  1190.  
  1191. NewInstance = function(instance,parent,properties)
  1192. local inst = Instance.new(instance,parent)
  1193. if(properties)then
  1194. for i,v in next, properties do
  1195. pcall(function() inst[i] = v end)
  1196. end
  1197. end
  1198. return inst;
  1199. end
  1200.  
  1201. Gunty = New("Model",char,"Gunty",{})
  1202. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1203. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1204. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1205. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1206. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1207. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1208. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1209. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1210. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1211. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1212. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1213. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1214. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1215. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1216. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1217. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1218. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1219. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1220. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1221. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1222. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1223. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1224. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1225. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1226. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1227. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1228. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1229. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1230. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1231. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1232. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1233. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1234. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1235. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1236. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1237. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1238. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1239. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1240. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1241. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1242. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1243. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1244. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1245. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1246. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1247. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1248. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1249. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1250. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1251. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1252. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1253. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1254. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1255. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1256. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1257. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1258. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1259. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1260. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1261. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1262. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1263.  
  1264. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1265.  
  1266. for _,v in next, Gunty:children() do
  1267. v.CanCollide = false
  1268. end
  1269.  
  1270. local all, last = {}, nil
  1271. ArmourParts = {}
  1272. ArmourParts2 = {}
  1273. NeonParts = {}
  1274. function scan(p)
  1275. for _, v in pairs(p:GetChildren()) do
  1276. if v:IsA("BasePart") then
  1277. if v.BrickColor == BrickColor.new("Smoky grey") then
  1278. table.insert(ArmourParts, v)
  1279. end
  1280. if v.BrickColor == BrickColor.new("Fossil") then
  1281. table.insert(ArmourParts2, v)
  1282. end
  1283. if v.BrickColor == BrickColor.new("Institutional white") then
  1284. table.insert(NeonParts, v)
  1285. end
  1286. if last then
  1287. local w = Instance.new("Weld")
  1288. w.Part0, w.Part1 = last, v
  1289. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1290. w.Parent = last
  1291. end
  1292. table.insert(all, v)
  1293. last = v
  1294. end
  1295. scan(v)
  1296. end
  1297. end
  1298. scan(Gunty)
  1299. for _, v in pairs(all) do
  1300. v.Anchored = false
  1301. v.CanCollide = false
  1302. end
  1303. function resetmode()
  1304. for i, v in pairs(ArmourParts) do
  1305. v.BrickColor = BrickColor.new("Smoky grey")
  1306. end
  1307. for i, v in pairs(ArmourParts2) do
  1308. v.BrickColor = BrickColor.new("Fossil")
  1309. end
  1310. for i, v in pairs(NeonParts) do
  1311. v.BrickColor = BrickColor.new("Institutional white")
  1312. end
  1313. maincolor = BrickColor.new("Institutional white")
  1314. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  1315. end
  1316. -------------------------------------------------------
  1317. --Start Music Option--
  1318. -------------------------------------------------------
  1319. local Music = Instance.new("Sound",tors)
  1320. Music.Volume = 7.5
  1321. Music.SoundId = "rbxassetid://1117396305"
  1322. Music.Looped = true
  1323. Music.Pitch = 1 --Pitcher
  1324. Music:Play()
  1325. -------------------------------------------------------
  1326. --End Music Option--
  1327. -------------------------------------------------------
  1328.  
  1329. local naeeym2 = Instance.new("BillboardGui",char)
  1330. naeeym2.AlwaysOnTop = true
  1331. naeeym2.Size = UDim2.new(5,35,2,35)
  1332. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1333. naeeym2.Adornee = hed
  1334. naeeym2.Name = "Name"
  1335.  
  1336. local tecks2 = Instance.new("TextLabel",naeeym2)
  1337. tecks2.BackgroundTransparency = 1
  1338. tecks2.TextScaled = true
  1339. tecks2.BorderSizePixel = 0
  1340. tecks2.Text = "Neutral"
  1341. tecks2.Font = "Code"
  1342. tecks2.TextSize = 30
  1343. tecks2.TextStrokeTransparency = 0
  1344. tecks2.TextColor3 = Color3.new(0,0,0)
  1345. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1346. tecks2.Size = UDim2.new(1,0,0.5,0)
  1347. tecks2.Rotation = 0
  1348. tecks2.Parent = naeeym2
  1349.  
  1350. -------------------------------------------------------
  1351. --Start Attacks N Stuff--
  1352. -------------------------------------------------------
  1353. local sine=0
  1354. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1355. local Hitboxpart = Instance.new("Part", EffectModel)
  1356. RemoveOutlines(Hitboxpart)
  1357. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1358. Hitboxpart.CanCollide = false
  1359. Hitboxpart.Transparency = 1
  1360. Hitboxpart.Anchored = true
  1361. Hitboxpart.CFrame = Pose
  1362. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1363. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1364. end
  1365. wait2 = false
  1366. combo = 1
  1367. mouse.Button1Down:connect(function(key)
  1368. if attack == false then
  1369. attack = true
  1370. hum.WalkSpeed = 3.01
  1371. if combo == 1 and wait2 == false then
  1372. wait2 = true
  1373. for i = 0, 1.2, 0.1 do
  1374. swait()
  1375. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1376. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1377. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1378. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1379. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1380. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1381. end
  1382. CreateSound("138097048", ra, 3, .8)
  1383. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1384. for i = 0, 1.2, 0.1 do
  1385. swait()
  1386. BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1387. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1388. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1389. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1390. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1391. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1392. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1393. end
  1394. combo = 2
  1395. end
  1396. if combo == 2 and wait2 == false then
  1397. wait2 = true
  1398. for i = 0, 1.2, 0.1 do
  1399. swait()
  1400. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1401. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1402. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1403. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1404. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1405. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1406. end
  1407. CreateSound("138097048", rl, 3, 1)
  1408. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1409. for i = 0, 1.6, 0.1 do
  1410. swait()
  1411. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1412. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1413. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1414. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1415. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1416. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1417. end
  1418. combo = 3
  1419. end
  1420. if combo == 3 and wait2 == false then
  1421. for i = 0, 1.2, 0.1 do
  1422. swait()
  1423. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1424. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1425. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1426. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1427. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1428. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1429. end
  1430. CreateSound("138097048", ra, 3, .8)
  1431. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1432. for i = 0, 1.2, 0.1 do
  1433. swait()
  1434. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1435. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1436. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1437. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1438. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1439. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1440. end
  1441. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1442. Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1443. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1444. for i = 0, 1.2, 0.1 do
  1445. swait()
  1446. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1447. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1448. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1449. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1450. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1451. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1452. end
  1453. combo = 1
  1454. end
  1455. hum.WalkSpeed = 8
  1456. wait2 = false
  1457. attack = false
  1458. end
  1459. end)
  1460. function Decapitate()
  1461. local target = nil
  1462. local targettorso = nil
  1463. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1464. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1465. target = mouse.Target.Parent.Humanoid
  1466. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1467. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1468. end
  1469. end
  1470. if target ~= nil then
  1471. targettorso.Anchored = true
  1472. attack = true
  1473. hum.WalkSpeed = 0
  1474. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1475. for i = 0,4.2,0.1 do
  1476. swait()
  1477. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1478. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1479. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1480. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1481. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1482. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1483. end
  1484. local ModelHead01 = New("Model", char, "", {})
  1485. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1486. local Head01 = targethead:Clone()
  1487. targethead.Transparency = 1
  1488. Head01.Parent = ModelHead01
  1489. local weldHead01 = Instance.new("Weld")
  1490. weldHead01.Parent = Head01
  1491. weldHead01.Part0 = targethead
  1492. weldHead01.Part1 = Head01
  1493. weldHead01.C1 = CFrame.new(0, 0, 0)
  1494. targethead.face:Remove()
  1495. weldHead01.Part0 = ra
  1496. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1497. targettorso:BreakJoints()
  1498. CreateSound("314390675", targettorso, 5, .7)
  1499. for i = 0,3.2,0.1 do
  1500. swait()
  1501. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1502. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1503. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1504. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1505. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1506. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1507. end
  1508. for i = 0,4.2,0.1 do
  1509. swait()
  1510. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1511. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1512. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1513. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1514. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1515. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1516. end
  1517. CreateSound("541909763", targettorso, 5, .8)
  1518. weldHead01:Destroy()
  1519. Head01.CanCollide = true
  1520. local bodyVelocity2 = Create("BodyVelocity")({
  1521. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1522. P = 5000,
  1523. maxForce = Vector3.new(8000, 8000, 8000),
  1524. Parent = Head01
  1525. })
  1526. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1527. for i = 0,6.2,0.1 do
  1528. swait()
  1529. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1530. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1531. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1532. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1533. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1534. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1535. end
  1536. targettorso.Anchored = false
  1537. attack = false
  1538. hum.WalkSpeed = 8
  1539. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1540. end
  1541. end
  1542. function Laugh()
  1543. attack = true
  1544. hum.WalkSpeed = 0
  1545. CreateSound("300208779", hed, 10, 1)
  1546. for i = 0,9,0.1 do
  1547. swait()
  1548. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1549. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1550. if Mrandom(1,15) == 1 then
  1551. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1552. end
  1553. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1554. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1555. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1556. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1557. end
  1558. attack = false
  1559. hum.WalkSpeed = 10
  1560. end
  1561. function Flying_Kick()
  1562. attack = true
  1563. hum.WalkSpeed = 0
  1564. for i = 0,2.7,0.1 do
  1565. swait()
  1566. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1567. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1568. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1569. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1570. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1571. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1572. end
  1573. local bodyVelocity = Create("BodyVelocity")({
  1574. velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1575. P = 5000,
  1576. maxForce = Vector3.new(9e99, 9e99, 9e99),
  1577. Parent = root
  1578. })
  1579. game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1580. CreateSound("138097048", rl, 3, 1)
  1581. for i = 0,2.1,0.1 do
  1582. swait()
  1583. HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1584. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1585. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1586. RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1587. LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1588. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1589. LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1590. end
  1591. attack = false
  1592. hum.WalkSpeed = 8
  1593. end
  1594. function UpperCut()
  1595. attack = true
  1596. hum.WalkSpeed = 0
  1597. for i = 0,2.3,0.1 do
  1598. swait()
  1599. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1600. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1601. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1602. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1603. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1604. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1605. end
  1606. CreateSound("138097048", ra, 3, .8)
  1607. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1608. for i = 0,2.8,0.1 do
  1609. swait()
  1610. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1611. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1612. RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1613. LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1614. RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1615. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1616. end
  1617. attack = false
  1618. hum.WalkSpeed = 8
  1619. end
  1620. function Spinning_Kick()
  1621. attack = true
  1622. hum.WalkSpeed = 3.01
  1623. for i = 0, 1.2, 0.1 do
  1624. swait()
  1625. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1626. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1627. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1628. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1629. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1630. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1631. end
  1632. for i = 0, 4.6, 0.1 do
  1633. swait()
  1634. CreateSound("138097048", rl, 3, 1)
  1635. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1636. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1637. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1638. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1639. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1640. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1641. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1642. end
  1643. attack = false
  1644. hum.WalkSpeed = 8
  1645. end
  1646. function Beam_Of_Light()
  1647.  
  1648. end
  1649. function Blast_Of_God()
  1650. attack = true
  1651. hum.WalkSpeed = 3.01
  1652. for i = 0,6.3,0.1 do
  1653. swait()
  1654. Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1655. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1656. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1657. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1658. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1659. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1660. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1661. end
  1662. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1663. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1664. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1665. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1666. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1667. Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1668. CreateSound("142070127", tors, 10, 1)
  1669. MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1670. for i = 0,2.6,0.1 do
  1671. swait()
  1672. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1673. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1674. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1675. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1676. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1677. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1678. end
  1679. attack = false
  1680. hum.WalkSpeed = 8
  1681. end
  1682. function Diablo_Explosion()
  1683. attack = true
  1684. hum.WalkSpeed = 3.01
  1685. for i = 0,6.3,0.1 do
  1686. swait()
  1687. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1688. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1689. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1690. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1691. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1692. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1693. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1694. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1695. end
  1696. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1697. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1698. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1699. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1700. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1701. Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1702. CreateSound("142070127", tors, 10, 1)
  1703. MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1704. for i = 0,4.6,0.1 do
  1705. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1706. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1707. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1708. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1709. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1710. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1711. end
  1712. wait(.6)
  1713. attack = false
  1714. hum.WalkSpeed = 8
  1715. end
  1716. function Multi_Bombs()
  1717. attack = true
  1718. hum.WalkSpeed = 3.01
  1719. for i = 0,3,0.1 do
  1720. swait()
  1721. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1722. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1723. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1724. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1725. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1726. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1727. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1728. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1729. end
  1730. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1731. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1732. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1733. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1734. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1735. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1736. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1737. CreateSound("142070127", tors, 10, 1)
  1738. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1739. for i = 0,1,0.1 do
  1740. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1741. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1742. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1743. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1744. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1745. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1746. end
  1747. for i = 0,2,0.1 do
  1748. swait()
  1749. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1750. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1751. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1752. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1753. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1754. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1755. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1756. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1757. end
  1758. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1759. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1760. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1761. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1762. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1763. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1764. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1765. CreateSound("142070127", tors, 10, 1)
  1766. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1767. for i = 0,1,0.1 do
  1768. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1769. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1770. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1771. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1772. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1773. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1774. end
  1775. for i = 0,2,0.1 do
  1776. swait()
  1777. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1778. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1779. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1780. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1781. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1782. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1783. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1784. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1785. end
  1786. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1787. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1788. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1789. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1790. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1791. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1792. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1793. CreateSound("142070127", tors, 10, 1)
  1794. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1795. for i = 0,1,0.1 do
  1796. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1797. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1798. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1799. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1800. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1801. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1802. end
  1803. wait(.6)
  1804. attack = false
  1805. hum.WalkSpeed = 8
  1806. end
  1807. function Hell_From_Above()
  1808. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1809. attack = true
  1810. hum.WalkSpeed = 3.01
  1811. for i = 0,6.3,0.1 do
  1812. swait()
  1813. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1814. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1815. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1816. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1817. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1818. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1819. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1820. end
  1821. CreateSound("142070127", tors, 10, 1)
  1822. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1823. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1824. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1825. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1826. for i = 0,3.8,0.1 do
  1827. swait()
  1828. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1829. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1830. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1831. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1832. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1833. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1834. end
  1835. CreateSound("224339201", tors, 10, 0.5)
  1836. for i = 1, 3 do
  1837. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  1838. UhhhhThing.CFrame = mouse.Hit
  1839. Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  1840. Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  1841. end
  1842. UhhhhThing:Destroy()
  1843. attack = false
  1844. hum.WalkSpeed = 8
  1845. end
  1846. function Spinning_Below()
  1847. attack = true
  1848. hum.WalkSpeed = 3.01
  1849. CreateSound("649634100", tors, 10, 0.5)
  1850. for i = 0,6.3,0.1 do
  1851. swait()
  1852. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1853. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1854. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  1855. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1856. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1857. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1858. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1859. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1860. end
  1861. attack = false
  1862. hum.WalkSpeed = 8
  1863. end
  1864. function Blizzard()
  1865. attack = true
  1866. hum.WalkSpeed = 2
  1867. hum.JumpPower = 0
  1868. for i = 0,70,0.1 do
  1869. MagniDamage(tors, 41, 1, 3, 1, "Normal")
  1870. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-40,40),Mrandom(-40,40),Mrandom(-40,40)), 2, 2, 2, 4, 4, 4, 0.03)
  1871. swait()
  1872. Effects.Block.Create(BrickC("Institutional white"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1873. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1874. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1875. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1876. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1877. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  1878. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  1879. end
  1880. hum.WalkSpeed = 16
  1881. hum.JumpPower = 50
  1882. attack = false
  1883. end
  1884.  
  1885. function Cryo_Freeze()
  1886. attack = true
  1887. for i = 0,5.2,0.03 do
  1888. swait()
  1889. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1890. Effects.Block.Create(BrickC("White"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1891. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1892. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1893. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1894. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1895. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1896. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1897. end
  1898. CreateSound("331666100", tors, 10, 1)
  1899. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  1900. for i = 1,3,0.1 do
  1901. hum.WalkSpeed = 0.10
  1902. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  1903. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1904. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1905. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1906. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1907. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1908. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1909. end
  1910. for i = 1,10,0.1 do
  1911. swait(10)
  1912. hum.WalkSpeed = 0.10
  1913. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  1914. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  1915. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1916. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1917. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1918. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1919. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1920. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1921. end
  1922. wait(.6)
  1923. attack = false
  1924. end
  1925. function Menacing_Aura()
  1926. attack = true
  1927. notmenacing = false
  1928. for i = 0,2,0.1 do
  1929. swait()
  1930. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1931. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1932. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1933. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1934. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1935. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1936. end
  1937. CreateSound("331666100", tors, 10, 1)
  1938. coroutine.resume(coroutine.create(function()
  1939. for i = 0,25,0.1 do
  1940. swait(10)
  1941. MagniDamage(tors, 6.5, 1, 2, 0, "Normal")
  1942. Effects.Ring.Create(maincolor, root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.20, 0.20, 0.05, 0.02)
  1943. end
  1944. notmenacing = true
  1945. end))
  1946. wait(.6)
  1947. attack = false
  1948. end
  1949. local alternatecooldownbecausewhynotdood = false
  1950. function Heat_Stroke()--This was NOT MADE BY ME! It's from Ruin II. Credit goes to When_kun, NoobyGames12, Injectioneer and Salvo_Starly!
  1951. attack = true
  1952. alternatecooldownbecausewhynotdood = true
  1953. for i = 0,2,0.1 do
  1954. swait()
  1955. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1956. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1957. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1958. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1959. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1960. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1961. end
  1962. Effects.Block.Create(BrickColor.new("Bright red"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 5, 5, 5, 4, 4, 4, .06)
  1963. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  1964. coroutine.resume(coroutine.create(function()
  1965. for i = 1,150,0.1 do
  1966. swait()
  1967. MagniDamage(ref, 23.3, 3, 9, 0, "Normal")
  1968. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  1969. Effects.Block.Create(BrickColor.new("Black"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  1970. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  1971. end
  1972. swait(50)
  1973. alternatecooldownbecausewhynotdood = false
  1974. ref:Remove() -- still lazy to use debris
  1975. end))
  1976. attack = false
  1977. end
  1978. function Eruption()
  1979. attack = true
  1980. hum.WalkSpeed = 2
  1981. hum.JumpPower = 0
  1982. for i = 0,7,0.1 do
  1983. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  1984. swait()
  1985. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1986. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1987. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1988. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1989. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1990. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1991. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  1992. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  1993. end
  1994. CreateSound("144699494", tors, 10, 1)
  1995. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  1996. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  1997. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  1998. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  1999. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  2000. coroutine.resume(coroutine.create(function()
  2001. for i = 0,1.8,0.1 do
  2002. swait()
  2003. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  2004. end
  2005. for i = 0,1.8,0.1 do
  2006. swait()
  2007. hum.CameraOffset = Vector3.new(0,0,0)
  2008. end
  2009. end))
  2010. local vel2 = Instance.new("BodyVelocity",tors)
  2011. vel2.Velocity = Vector3.new(0,55,0)
  2012. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2013. for i = 0,4,0.1 do
  2014. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  2015. swait()
  2016. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2017. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2018. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2019. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2020. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2021. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2022. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2023. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2024. end
  2025. hum.WalkSpeed = 16
  2026. vel2:Destroy()
  2027. hum.JumpPower = 50
  2028. attack = false
  2029. end
  2030. function Solar_Flare()
  2031. attack = true
  2032. hum.WalkSpeed = 2
  2033. hum.JumpPower = 75
  2034. hum.Jump = true
  2035. wait(0.4)
  2036. CreateSound("144699494", tors, 10, 1)
  2037. hum.JumpPower = 0
  2038. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  2039. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  2040. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  2041. for i = 0,20,0.1 do
  2042. root.Velocity = root.CFrame.lookVector * 60
  2043. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  2044. swait()
  2045. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2046. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2047. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  2048. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2049. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2050. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2051. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2052. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2053. end
  2054. hum.WalkSpeed = 16
  2055. hum.JumpPower = 50
  2056. attack = false
  2057. end
  2058. function ShadowWarp()
  2059. MagniDamage(tors, 5, 5, 10, 0, "Normal")
  2060. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2061. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2062. Effects.Block.Create(BrickC("Steel blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2063. local pos = root.Position
  2064. root.CFrame = CF(mouse.Hit.p+VT(0,3,0),pos)
  2065. CreateSound("769380905", tors, 10, 1)
  2066. MagniDamage(tors, 5, 15, 20, 0, "DarkUp")
  2067. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2068. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2069. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2070. end
  2071. function Shade()
  2072. hum.WalkSpeed = 3
  2073. attack = true
  2074. for i = 0,2,0.1 do
  2075. swait()
  2076. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2077. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2078. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2079. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2080. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2081. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2082. end
  2083. hum.WalkSpeed = 3
  2084. CreateSound("588736969", tors, 10, 1)
  2085. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2086. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2087. for i = 0,3,0.1 do
  2088. swait()
  2089. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2090. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2091. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2092. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2093. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2094. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2095. end
  2096. hum.WalkSpeed = 3
  2097. CreateSound("588736969", tors, 10, 1)
  2098. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2099. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2100. for i = 0,3,0.1 do
  2101. swait()
  2102. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2103. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2104. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2105. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2106. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2107. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2108. end
  2109. CreateSound("588736969", tors, 10, 1)
  2110. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2111. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2112. hum.WalkSpeed = 3
  2113. wait(.6)
  2114. hum.WalkSpeed = 16
  2115. attack = false
  2116. end
  2117. function Purity_Slam()
  2118. attack = true
  2119. for i = 0,5.2,0.1 do
  2120. swait()
  2121. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2122. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2123. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2124. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2125. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2126. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2127. end
  2128. CreateSound("331666100", tors, 10, 1)
  2129. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  2130. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  2131. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2132. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  2133. MagniDamage(tors, 12, 40, 60, 10, "Normal")
  2134. coroutine.resume(coroutine.create(function()
  2135. for i = 0,1.8,0.1 do
  2136. swait()
  2137. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2138. end
  2139. for i = 0,1.8,0.1 do
  2140. swait()
  2141. hum.CameraOffset = Vector3.new(0,0,0)
  2142. end
  2143. end))
  2144. for i = 1,4.7,0.1 do
  2145. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2146. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2147. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2148. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2149. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2150. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2151. end
  2152. wait(.6)
  2153. attack = false
  2154. end
  2155. function Universal_Crush()
  2156. attack = true
  2157. for i = 0,5.2,0.05 do
  2158. swait()
  2159. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2160. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2161. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2162. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2163. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2164. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2165. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2166. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2167. end
  2168. CreateSound("331666100", tors, 10, 1)
  2169. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  2170. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  2171. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  2172. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  2173. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  2174. coroutine.resume(coroutine.create(function()
  2175. for i = 0,1.8,0.1 do
  2176. swait()
  2177. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2178. end
  2179. for i = 0,1.8,0.1 do
  2180. swait()
  2181. hum.CameraOffset = Vector3.new(0,0,0)
  2182. end
  2183. end))
  2184. for i = 1,4.7,0.1 do
  2185. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2186. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2187. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2188. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2189. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2190. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2191. end
  2192. wait(.6)
  2193. attack = false
  2194. end
  2195. function Painful_Stomp()
  2196. attack = true
  2197. for i = 0,5.2,0.1 do
  2198. swait()
  2199. tecks2.Rotation = math.random(-20, 20)
  2200. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2201. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2202. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2203. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2204. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2205. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  2206. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  2207. end
  2208. CreateSound("331666100", char, 10, 1)
  2209. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2210. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2211. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2212. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2213. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  2214. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  2215. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2216. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  2217. if v:FindFirstChild("Head") then
  2218. Eviscerate(v)
  2219. end
  2220. end
  2221. coroutine.resume(coroutine.create(function()
  2222. for i = 0,2.8,0.1 do
  2223. swait()
  2224. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2225. end
  2226. for i = 0,1.8,0.1 do
  2227. swait()
  2228. hum.CameraOffset = Vector3.new(0,0,0)
  2229. end
  2230. end))
  2231. for i = 0,3.7,0.1 do
  2232. tecks2.Rotation = math.random(-20, 20)
  2233. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2234. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2235. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2236. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2237. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2238. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2239. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2240. end
  2241. wait(.6)
  2242. attack = false
  2243. end
  2244. function Ending()
  2245. local target = nil
  2246. local targettorso = nil
  2247. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2248. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2249. targetT = mouse.Target.Parent
  2250. target = mouse.Target.Parent.Humanoid
  2251. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2252. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2253. end
  2254. end
  2255. if target ~= nil then
  2256. targettorso.Anchored = true
  2257. attack = true
  2258. hum.WalkSpeed = 0
  2259. local originalpos = root.CFrame
  2260. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2261. for i = 0,1.8,0.1 do
  2262. tecks2.Rotation = math.random(-20, 20)
  2263. swait()
  2264. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2265. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  2266. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  2267. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2268. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2269. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  2270. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2271. end
  2272. Eviscerate(targetT)
  2273. CreateSound("331666100", ra, 4, 1)
  2274. CreateSound("180083286", targettorso, 10, 1)
  2275. coroutine.resume(coroutine.create(function()
  2276. for i = 0,1.8,0.1 do
  2277. swait()
  2278. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2279. end
  2280. for i = 0,1.8,0.1 do
  2281. swait()
  2282. hum.CameraOffset = Vector3.new(0,0,0)
  2283. end
  2284. end))
  2285. for i = 0,4.6,0.1 do
  2286. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2287. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2288. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2289. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2290. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2291. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2292. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2293. end
  2294. wait(.6)
  2295. root.CFrame = originalpos
  2296. attack = false
  2297. hum.WalkSpeed = 8
  2298. end
  2299. end
  2300.  
  2301. --[[I don't take ANY credit for this attack,
  2302. this was all nooby's hard work and the only reason i uhhh "used" it
  2303. is cause I i didn't have attack ideas at the time so yeah,
  2304. 100% nooby's credit <3]]
  2305. function Ende_der_Weld()
  2306. attack = true
  2307. hum.WalkSpeed = 0
  2308. for i = 0,4.6,0.1 do
  2309. swait()
  2310. tecks2.Rotation = math.random(-20, 20)
  2311. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2312. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2313. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2314. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2315. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2316. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2317. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2318. end
  2319. local a = Instance.new("Part",char)
  2320. a.BrickColor = BrickColor.random()
  2321. a.Name = "Lazer"
  2322. a.Anchored = true
  2323. a.Material = "Neon"
  2324. a.Transparency = 1
  2325. a.CanCollide = false
  2326. local hitbox = Instance.new("Part",char)
  2327. hitbox.Size = Vector3.new(5,5,5)
  2328. hitbox.CFrame = mouse.hit
  2329. hitbox.Anchored = true
  2330. hitbox.Transparency = 1
  2331. hitbox.CanCollide = false
  2332. local ray = Ray.new(
  2333. ra.CFrame.p, -- origin
  2334. (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  2335. )
  2336. local ignore = char
  2337. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2338. if hit then
  2339. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2340.  
  2341. if not humanoid then
  2342. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2343. end
  2344. if humanoid then
  2345. if humanoid.Parent:IsA"Model" then
  2346. end
  2347. end
  2348. end
  2349. a.BottomSurface = 10
  2350. a.TopSurface = 10
  2351. local distance = (ra.CFrame.p - position).magnitude
  2352. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2353. a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  2354. game:GetService("Debris"):AddItem(a, 5)
  2355. game:GetService("Debris"):AddItem(hitbox, 1)
  2356. local newmesh = Instance.new("BlockMesh",a)
  2357. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  2358. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  2359. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  2360. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  2361. local lbs = Instance.new("Part")
  2362. lbs.Parent = char
  2363. CreateSound("929619479", lbs, 10, 1)
  2364. lbs.Material = "Neon"
  2365. lbs.Color = BrickColor.Random().Color
  2366. lbs.CanCollide = false
  2367. lbs.Shape = "Ball"
  2368. lbs.Anchored = true
  2369. lbs.Transparency = 0
  2370. lbs.Size = Vector3.new(20,20,20)
  2371. lbs.CFrame = a.CFrame
  2372. local thing = Instance.new("SpecialMesh",lbs)
  2373. thing.MeshType = "Sphere"
  2374. lbs.Anchored = false
  2375. local bvs = Instance.new("BodyVelocity")
  2376. bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2377. bvs.velocity = a.CFrame.lookVector*75
  2378. bvs.Parent = lbs
  2379. lbs.Touched:connect(function(hit)
  2380. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2381. end)
  2382. attack = false
  2383. game:GetService("Debris"):AddItem(lbs, 10)
  2384. for x = 0, 4 do
  2385. local bulletgos = IT("Model",char)
  2386. local bulletgos2 = IT("Model",char)
  2387. for z = 0, 24 do
  2388. local lb = Instance.new("Part")
  2389. lb.Parent = bulletgos
  2390. lb.Material = "Neon"
  2391. lb.Color = BrickColor.Random().Color
  2392. lb.CanCollide = false
  2393. lb.Anchored = true
  2394. lb.Transparency = 0
  2395. lb.Size = Vector3.new(2,2,2)
  2396. local thing = Instance.new("SpecialMesh",lb)
  2397. thing.MeshType = "Sphere"
  2398. thing.Scale = Vector3.new(0.5,0.5,1.5)
  2399. lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2400. lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  2401. local lb2 = Instance.new("Part")
  2402. lb2.Parent = bulletgos2
  2403. lb2.Material = "Neon"
  2404. lb2.Color = lb.Color
  2405. lb2.CanCollide = false
  2406. lb2.Anchored = true
  2407. lb2.Transparency = 0
  2408. lb2.Size = Vector3.new(2,2,2)
  2409. lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2410. lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  2411. local thing2 = Instance.new("SpecialMesh",lb2)
  2412. thing2.MeshType = "Sphere"
  2413. thing2.Scale = Vector3.new(0.5,0.5,1.5)
  2414. lb.Touched:connect(function(hit)
  2415. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2416. end)
  2417. lb2.Touched:connect(function(hit)
  2418. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2419. end)
  2420. end
  2421. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2422. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2423. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2424. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2425. CreateSound("925629856", lbs, 5, 1)
  2426. game:GetService("Debris"):AddItem(bulletgos, 7)
  2427. game:GetService("Debris"):AddItem(bulletgos2, 7)
  2428. for i,v in pairs(bulletgos:children()) do
  2429. if v:IsA("Part") then
  2430. v.Anchored = false
  2431. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2432. local bv = Instance.new("BodyVelocity")
  2433. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2434. bv.velocity = v.CFrame.lookVector*25
  2435. bv.Parent = v
  2436. game:GetService("Debris"):AddItem(v, 5)
  2437. end
  2438. end
  2439. for i,v in pairs(bulletgos2:children()) do
  2440. if v:IsA("Part") then
  2441. v.Anchored = false
  2442. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2443. local bv = Instance.new("BodyVelocity")
  2444. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2445. bv.velocity = v.CFrame.lookVector*-25
  2446. bv.Parent = v
  2447. game:GetService("Debris"):AddItem(v, 5)
  2448. end
  2449. end
  2450. wait(1)
  2451. end
  2452. attack = false
  2453. hum.WalkSpeed = 8
  2454. end
  2455. -------------------------------------------------------
  2456. --End Attacks N Stuff--
  2457. -------------------------------------------------------
  2458. mouse.KeyDown:connect(function(key)
  2459. if string.byte(key) == 48 then
  2460. Swing = 2
  2461. hum.WalkSpeed = 38.82
  2462. end
  2463. end)
  2464. mouse.KeyUp:connect(function(key)
  2465. if string.byte(key) == 48 then
  2466. Swing = 1
  2467. hum.WalkSpeed = 8
  2468. end
  2469. end)
  2470. mouse.KeyDown:connect(function(key)
  2471. if attack == false then
  2472. if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2473. DTrail5.Enabled = false
  2474. DTrail4.Enabled = false
  2475. DTrail3.Enabled = false
  2476. DTrail2.Enabled = false
  2477. DTrail.Enabled = false
  2478. EdgyMode = true
  2479. tecks2.Text = "Edgy"
  2480. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2481. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  2482. for i, v in pairs(ArmourParts) do
  2483. v.BrickColor = BrickColor.new("Black")
  2484. end
  2485. for i, v in pairs(ArmourParts2) do
  2486. v.BrickColor = BrickColor.new("Really black")
  2487. end
  2488. for i, v in pairs(NeonParts) do
  2489. v.BrickColor = BrickColor.new("Royal purple")
  2490. end
  2491. char.Head.face.Texture = "http://www.roblox.com/asset/?id=457729356"
  2492. maincolor = BrickColor.new("Royal purple")
  2493. BC.HeadColor = BrickColor.new("Black")
  2494. BC.LeftArmColor = BrickColor.new("Black")
  2495. BC.LeftLegColor = BrickColor.new("Black")
  2496. BC.RightArmColor = BrickColor.new("Royal purple")
  2497. BC.RightLegColor = BrickColor.new("Black")
  2498. BC.TorsoColor = BrickColor.new("Black")
  2499. Music.TimePosition = 0
  2500. Music.SoundId = "rbxassetid://1693948941"
  2501. Music.Parent = tors
  2502. Music:Play()
  2503. elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2504. DTrail5.Enabled = false
  2505. DTrail4.Enabled = false
  2506. DTrail3.Enabled = false
  2507. DTrail2.Enabled = false
  2508. DTrail.Enabled = false
  2509. EdgyMode = false
  2510. tecks2.Text = "Neutral"
  2511. tecks2.Rotation = 0
  2512. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2513. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2514. resetmode()
  2515. Music.TimePosition = 0
  2516. Music.SoundId = "rbxassetid://1117396305"
  2517. Music.Parent = tors
  2518. Music:Play()
  2519. BC.HeadColor = BrickColor.new("Fossil")
  2520. BC.LeftArmColor = BrickColor.new("Fossil")
  2521. BC.LeftLegColor = BrickColor.new("Fossil")
  2522. BC.RightArmColor = BrickColor.new("Smoky grey")
  2523. BC.RightLegColor = BrickColor.new("Fossil")
  2524. BC.TorsoColor = BrickColor.new("Fossil")
  2525. elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2526. DTrail5.Enabled = false
  2527. DTrail4.Enabled = false
  2528. DTrail3.Enabled = false
  2529. DTrail2.Enabled = false
  2530. DTrail.Enabled = false
  2531. Divinity = true
  2532. tecks2.Text = "Divinity"
  2533. tecks2.Rotation = 0
  2534. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2535. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  2536. for i, v in pairs(ArmourParts) do
  2537. v.BrickColor = BrickColor.new("Institutional white")
  2538. end
  2539. for i, v in pairs(ArmourParts2) do
  2540. v.BrickColor = BrickColor.new("White")
  2541. end
  2542. for i, v in pairs(NeonParts) do
  2543. v.BrickColor = BrickColor.new("New Yeller")
  2544. end
  2545. maincolor = BrickColor.new("New Yeller")
  2546. BC.HeadColor = BrickColor.new("White")
  2547. BC.LeftArmColor = BrickColor.new("White")
  2548. BC.LeftLegColor = BrickColor.new("White")
  2549. BC.RightArmColor = BrickColor.new("New Yeller")
  2550. BC.RightLegColor = BrickColor.new("White")
  2551. BC.TorsoColor = BrickColor.new("White")
  2552. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  2553. Music.TimePosition = 0
  2554. Music.SoundId = "rbxassetid://595800581"
  2555. Music.Parent = tors
  2556. Music:Play()
  2557. elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2558. DTrail5.Enabled = false
  2559. DTrail4.Enabled = false
  2560. DTrail3.Enabled = false
  2561. DTrail2.Enabled = false
  2562. DTrail.Enabled = false
  2563. Divinity = false
  2564. tecks2.Text = "Neutral"
  2565. tecks2.Rotation = 0
  2566. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2567. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2568. resetmode()
  2569. BC.HeadColor = BrickColor.new("Fossil")
  2570. BC.LeftArmColor = BrickColor.new("Fossil")
  2571. BC.LeftLegColor = BrickColor.new("Fossil")
  2572. BC.RightArmColor = BrickColor.new("Smoky grey")
  2573. BC.RightLegColor = BrickColor.new("Fossil")
  2574. BC.TorsoColor = BrickColor.new("Fossil")
  2575. Music.TimePosition = 0
  2576. Music.SoundId = "rbxassetid://1117396305"
  2577. Music.Parent = tors
  2578. Music:Play()
  2579. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2580. DTrail5.Enabled = false
  2581. DTrail4.Enabled = false
  2582. DTrail3.Enabled = false
  2583. DTrail2.Enabled = false
  2584. DTrail.Enabled = false
  2585. Fighter = true
  2586. tecks2.Text = "Fighter"
  2587. tecks2.Rotation = 0
  2588. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2589. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2590. for i, v in pairs(ArmourParts) do
  2591. v.BrickColor = BrickColor.new("Black")
  2592. end
  2593. for i, v in pairs(ArmourParts2) do
  2594. v.BrickColor = BrickColor.new("Really black")
  2595. end
  2596. for i, v in pairs(NeonParts) do
  2597. v.BrickColor = BrickColor.new("Institutional white")
  2598. end
  2599. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  2600. maincolor = BrickColor.new("Institutional white")
  2601. BC.HeadColor = BrickColor.new("Really black")
  2602. BC.LeftArmColor = BrickColor.new("Really black")
  2603. BC.LeftLegColor = BrickColor.new("Really black")
  2604. BC.RightArmColor = BrickColor.new("Institutional white")
  2605. BC.RightLegColor = BrickColor.new("Really black")
  2606. BC.TorsoColor = BrickColor.new("Really black")
  2607. Music.SoundId = "rbxassetid://207375545"
  2608. Music.Parent = tors
  2609. Music.TimePosition = 8.3
  2610. Music:Play()
  2611. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2612. DTrail5.Enabled = false
  2613. DTrail4.Enabled = false
  2614. DTrail3.Enabled = false
  2615. DTrail2.Enabled = false
  2616. DTrail.Enabled = false
  2617. Fighter = false
  2618. tecks2.Text = "Neutral"
  2619. tecks2.Rotation = 0
  2620. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2621. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2622. resetmode()
  2623. BC.HeadColor = BrickColor.new("Fossil")
  2624. BC.LeftArmColor = BrickColor.new("Fossil")
  2625. BC.LeftLegColor = BrickColor.new("Fossil")
  2626. BC.RightArmColor = BrickColor.new("Smoky grey")
  2627. BC.RightLegColor = BrickColor.new("Fossil")
  2628. BC.TorsoColor = BrickColor.new("Fossil")
  2629. Music.TimePosition = 0
  2630. Music.SoundId = "rbxassetid://1117396305"
  2631. Music.Parent = tors
  2632. Music:Play()
  2633. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2634. DTrail5.Enabled = false
  2635. DTrail4.Enabled = false
  2636. DTrail3.Enabled = false
  2637. DTrail2.Enabled = false
  2638. DTrail.Enabled = false
  2639. Purity = true
  2640. tecks2.Text = "Purity"
  2641. tecks2.Rotation = 0
  2642. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2643. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2644. for i, v in pairs(ArmourParts) do
  2645. v.BrickColor = BrickColor.new("Institutional white")
  2646. end
  2647. for i, v in pairs(ArmourParts2) do
  2648. v.BrickColor = BrickColor.new("Institutional white")
  2649. end
  2650. for i, v in pairs(NeonParts) do
  2651. v.BrickColor = BrickColor.new("Toothpaste")
  2652. end
  2653. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  2654. maincolor = BrickColor.new("Toothpaste")
  2655. BC.HeadColor = BrickColor.new("Institutional white")
  2656. BC.LeftArmColor = BrickColor.new("Institutional white")
  2657. BC.LeftLegColor = BrickColor.new("Institutional white")
  2658. BC.RightArmColor = BrickColor.new("Toothpaste")
  2659. BC.RightLegColor = BrickColor.new("Institutional white")
  2660. BC.TorsoColor = BrickColor.new("Institutional white")
  2661. Music.TimePosition = 0
  2662. Music.SoundId = "rbxassetid://174212509"
  2663. Music.Parent = tors
  2664. Music:Play()
  2665. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2666. DTrail5.Enabled = false
  2667. DTrail4.Enabled = false
  2668. DTrail3.Enabled = false
  2669. DTrail2.Enabled = false
  2670. DTrail.Enabled = false
  2671. Purity = false
  2672. tecks2.Text = "Neutral"
  2673. tecks2.Rotation = 0
  2674. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2675. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2676. resetmode()
  2677. Music.TimePosition = 0
  2678. Music.SoundId = "rbxassetid://1117396305"
  2679. Music.Parent = tors
  2680. Music:Play()
  2681. BC.HeadColor = BrickColor.new("Fossil")
  2682. BC.LeftArmColor = BrickColor.new("Fossil")
  2683. BC.LeftLegColor = BrickColor.new("Fossil")
  2684. BC.RightArmColor = BrickColor.new("Smoky grey")
  2685. BC.RightLegColor = BrickColor.new("Fossil")
  2686. BC.TorsoColor = BrickColor.new("Fossil")
  2687. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2688. DTrail5.Enabled = false
  2689. DTrail4.Enabled = false
  2690. DTrail3.Enabled = false
  2691. DTrail2.Enabled = false
  2692. DTrail.Enabled = false
  2693. Solar = true
  2694. tecks2.Text = "Solar"
  2695. tecks2.Rotation = 0
  2696. tecks2.TextColor3 = Color3.new(1, 1, 0)
  2697. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 170, 0)
  2698. for i, v in pairs(ArmourParts) do
  2699. v.BrickColor = BrickColor.new("New Yeller")
  2700. end
  2701. for i, v in pairs(ArmourParts2) do
  2702. v.BrickColor = BrickColor.new("Bright yellow")
  2703. end
  2704. for i, v in pairs(NeonParts) do
  2705. v.BrickColor = BrickColor.new("Deep orange")
  2706. end
  2707. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  2708. maincolor = BrickColor.new("Deep orange")
  2709. BC.HeadColor = BrickColor.new("New Yeller")
  2710. BC.LeftArmColor = BrickColor.new("New Yeller")
  2711. BC.LeftLegColor = BrickColor.new("New Yeller")
  2712. BC.RightArmColor = BrickColor.new("Deep orange")
  2713. BC.RightLegColor = BrickColor.new("New Yeller")
  2714. BC.TorsoColor = BrickColor.new("New Yeller")
  2715. Music.TimePosition = 5
  2716. Music.SoundId = "rbxassetid://1167066393"
  2717. Music.Parent = tors
  2718. Music:Play()
  2719. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false and Ashes == false then
  2720. DTrail5.Enabled = false
  2721. DTrail4.Enabled = false
  2722. DTrail3.Enabled = false
  2723. DTrail2.Enabled = false
  2724. DTrail.Enabled = false
  2725. Solar = false
  2726. tecks2.Text = "Neutral"
  2727. tecks2.Rotation = 0
  2728. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2729. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2730. resetmode()
  2731. Music.TimePosition = 0
  2732. Music.SoundId = "rbxassetid://1117396305"
  2733. Music.Parent = tors
  2734. Music:Play()
  2735. BC.HeadColor = BrickColor.new("Fossil")
  2736. BC.LeftArmColor = BrickColor.new("Fossil")
  2737. BC.LeftLegColor = BrickColor.new("Fossil")
  2738. BC.RightArmColor = BrickColor.new("Smoky grey")
  2739. BC.RightLegColor = BrickColor.new("Fossil")
  2740. BC.TorsoColor = BrickColor.new("Fossil")
  2741. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2742. DTrail5.Enabled = false
  2743. DTrail4.Enabled = false
  2744. DTrail3.Enabled = false
  2745. DTrail2.Enabled = false
  2746. DTrail.Enabled = false
  2747. Lunar = true
  2748. tecks2.Text = "Lunar"
  2749. tecks2.Rotation = 0
  2750. tecks2.TextColor3 = Color3.new(0, 0, 1)
  2751. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2752. for i, v in pairs(ArmourParts) do
  2753. v.BrickColor = BrickColor.new("Dark blue")
  2754. end
  2755. for i, v in pairs(ArmourParts2) do
  2756. v.BrickColor = BrickColor.new("Cyan")
  2757. end
  2758. for i, v in pairs(NeonParts) do
  2759. v.BrickColor = BrickColor.new("Steel blue")
  2760. end
  2761. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  2762. maincolor = BrickColor.new("Steel blue")
  2763. BC.HeadColor = BrickColor.new("Dark blue")
  2764. BC.LeftArmColor = BrickColor.new("Dark blue")
  2765. BC.LeftLegColor = BrickColor.new("Dark blue")
  2766. BC.RightArmColor = BrickColor.new("Steel blue")
  2767. BC.RightLegColor = BrickColor.new("Dark blue")
  2768. BC.TorsoColor = BrickColor.new("Dark blue")
  2769. Music.TimePosition = 0.5
  2770. Music.SoundId = "rbxassetid://1574603917"
  2771. Music.Parent = tors
  2772. Music:Play()
  2773. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false and Ashes == false then
  2774. DTrail5.Enabled = false
  2775. DTrail4.Enabled = false
  2776. DTrail3.Enabled = false
  2777. DTrail2.Enabled = false
  2778. DTrail.Enabled = false
  2779. Lunar = false
  2780. tecks2.Text = "Neutral"
  2781. tecks2.Rotation = 0
  2782. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2783. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2784. resetmode()
  2785. Music.TimePosition = 0
  2786. Music.SoundId = "rbxassetid://1117396305"
  2787. Music.Parent = tors
  2788. Music:Play()
  2789. BC.HeadColor = BrickColor.new("Fossil")
  2790. BC.LeftArmColor = BrickColor.new("Fossil")
  2791. BC.LeftLegColor = BrickColor.new("Fossil")
  2792. BC.RightArmColor = BrickColor.new("Smoky grey")
  2793. BC.RightLegColor = BrickColor.new("Fossil")
  2794. BC.TorsoColor = BrickColor.new("Fossil")
  2795. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2796. Destruction = true
  2797. tecks2.Text = "Destruction"
  2798. tecks2.Rotation = 0
  2799. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2800. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2801. for i, v in pairs(ArmourParts) do
  2802. v.BrickColor = BrickColor.new("Really black")
  2803. end
  2804. for i, v in pairs(ArmourParts2) do
  2805. v.BrickColor = BrickColor.new("Black")
  2806. end
  2807. for i, v in pairs(NeonParts) do
  2808. v.BrickColor = BrickColor.new("Really red")
  2809. end
  2810. char.Head.face.Texture = "http://www.roblox.com/asset/?id=201400785"
  2811. DTrail5.Enabled = true
  2812. DTrail4.Enabled = true
  2813. DTrail3.Enabled = true
  2814. DTrail2.Enabled = true
  2815. DTrail.Enabled = true
  2816. maincolor = BrickColor.new("Really red")
  2817. BC.HeadColor = BrickColor.new("Black")
  2818. BC.LeftArmColor = BrickColor.new("Black")
  2819. BC.LeftLegColor = BrickColor.new("Black")
  2820. BC.RightArmColor = BrickColor.new("Really red")
  2821. BC.RightLegColor = BrickColor.new("Black")
  2822. BC.TorsoColor = BrickColor.new("Black")
  2823. Music.TimePosition = 2
  2824. Music.SoundId = "rbxassetid://1703475948"
  2825. Music.Parent = tors
  2826. Music:Play()
  2827. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2828. DTrail5.Enabled = false
  2829. DTrail4.Enabled = false
  2830. DTrail3.Enabled = false
  2831. DTrail2.Enabled = false
  2832. DTrail.Enabled = false
  2833. Destruction = false
  2834. tecks2.Text = "Neutral"
  2835. tecks2.Rotation = 0
  2836. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2837. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2838. resetmode()
  2839. Music.TimePosition = 0
  2840. Music.SoundId = "rbxassetid://1117396305"
  2841. Music.Parent = tors
  2842. Music:Play()
  2843. BC.HeadColor = BrickColor.new("Fossil")
  2844. BC.LeftArmColor = BrickColor.new("Fossil")
  2845. BC.LeftLegColor = BrickColor.new("Fossil")
  2846. BC.RightArmColor = BrickColor.new("Smoky grey")
  2847. BC.RightLegColor = BrickColor.new("Fossil")
  2848. BC.TorsoColor = BrickColor.new("Fossil")
  2849. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2850. helpme = true
  2851. DTrail5.Enabled = false
  2852. DTrail4.Enabled = false
  2853. DTrail3.Enabled = false
  2854. DTrail2.Enabled = false
  2855. DTrail.Enabled = false
  2856. Music.TimePosition = 1
  2857. tecks2.Text = "iNsAnItY"
  2858. Music.SoundId = "rbxassetid://943961217"
  2859. Music.Parent = tors
  2860. Music:Play()
  2861. BC.HeadColor = BrickColor.random()
  2862. BC.LeftArmColor = BrickColor.random()
  2863. BC.LeftLegColor = BrickColor.random()
  2864. BC.RightArmColor = BrickColor.random()
  2865. BC.RightLegColor = BrickColor.random()
  2866. BC.TorsoColor = BrickColor.random()
  2867. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2868. DTrail5.Enabled = false
  2869. DTrail4.Enabled = false
  2870. DTrail3.Enabled = false
  2871. DTrail2.Enabled = false
  2872. DTrail.Enabled = false
  2873. helpme = false
  2874. tecks2.Text = "Neutral"
  2875. tecks2.Rotation = 0
  2876. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2877. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2878. resetmode()
  2879. Music.TimePosition = 0
  2880. Music.SoundId = "rbxassetid://1117396305"
  2881. Music.Parent = tors
  2882. Music:Play()
  2883. BC.HeadColor = BrickColor.new("Fossil")
  2884. BC.LeftArmColor = BrickColor.new("Fossil")
  2885. BC.LeftLegColor = BrickColor.new("Fossil")
  2886. BC.RightArmColor = BrickColor.new("Smoky grey")
  2887. BC.RightLegColor = BrickColor.new("Fossil")
  2888. BC.TorsoColor = BrickColor.new("Fossil")
  2889. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2890. Frost = true
  2891. DTrail5.Enabled = false
  2892. DTrail4.Enabled = false
  2893. DTrail3.Enabled = false
  2894. DTrail2.Enabled = false
  2895. DTrail.Enabled = false
  2896. tecks2.Text = "Frost"
  2897. tecks2.Rotation = 0
  2898. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2899. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2900. for i, v in pairs(ArmourParts) do
  2901. v.BrickColor = BrickColor.new("Cyan")
  2902. end
  2903. for i, v in pairs(ArmourParts2) do
  2904. v.BrickColor = BrickColor.new("White")
  2905. end
  2906. for i, v in pairs(NeonParts) do
  2907. v.BrickColor = BrickColor.new("Teal")
  2908. end
  2909. char.Head.face.Texture = "http://www.roblox.com/asset/?id=111523405"
  2910. maincolor = BrickColor.new("Teal")
  2911. BC.HeadColor = BrickColor.new("Cyan")
  2912. BC.LeftArmColor = BrickColor.new("Cyan")
  2913. BC.LeftLegColor = BrickColor.new("Cyan")
  2914. BC.RightArmColor = BrickColor.new("Teal")
  2915. BC.RightLegColor = BrickColor.new("Cyan")
  2916. BC.TorsoColor = BrickColor.new("Cyan")
  2917. Music.TimePosition = 1
  2918. Music.SoundId = "rbxassetid://1579308042"
  2919. Music.Parent = tors
  2920. Music:Play()
  2921. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true and Ashes == false then
  2922. DTrail5.Enabled = false
  2923. DTrail4.Enabled = false
  2924. DTrail3.Enabled = false
  2925. DTrail2.Enabled = false
  2926. DTrail.Enabled = false
  2927. Frost = false
  2928. tecks2.Text = "Neutral"
  2929. tecks2.Rotation = 0
  2930. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2931. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2932. resetmode()
  2933. Music.TimePosition = 0
  2934. Music.SoundId = "rbxassetid://1117396305"
  2935. Music.Parent = tors
  2936. Music:Play()
  2937. BC.HeadColor = BrickColor.new("Fossil")
  2938. BC.LeftArmColor = BrickColor.new("Fossil")
  2939. BC.LeftLegColor = BrickColor.new("Fossil")
  2940. BC.RightArmColor = BrickColor.new("Smoky grey")
  2941. BC.RightLegColor = BrickColor.new("Fossil")
  2942. BC.TorsoColor = BrickColor.new("Fossil")
  2943. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2944. Ashes = true
  2945. DTrail5.Enabled = false
  2946. DTrail4.Enabled = false
  2947. DTrail3.Enabled = false
  2948. DTrail2.Enabled = false
  2949. DTrail.Enabled = false
  2950. tecks2.Text = "Ash"
  2951. tecks2.Rotation = 0
  2952. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2953. tecks2.TextStrokeColor3 = Color3.fromRGB(91, 93, 105)
  2954. for i, v in pairs(ArmourParts) do
  2955. v.BrickColor = BrickColor.new("Smoky grey")
  2956. end
  2957. for i, v in pairs(ArmourParts2) do
  2958. v.BrickColor = BrickColor.new("Black")
  2959. end
  2960. for i, v in pairs(NeonParts) do
  2961. v.BrickColor = BrickColor.new("Really black")
  2962. end
  2963. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  2964. maincolor = BrickColor.new("Really black")
  2965. BC.HeadColor = BrickColor.new("Smoky grey")
  2966. BC.LeftArmColor = BrickColor.new("Smoky grey")
  2967. BC.LeftLegColor = BrickColor.new("Smoky grey")
  2968. BC.RightArmColor = BrickColor.new("Really black")
  2969. BC.RightLegColor = BrickColor.new("Smoky grey")
  2970. BC.TorsoColor = BrickColor.new("Smoky grey")
  2971. Music.TimePosition = 2
  2972. Music.SoundId = "rbxassetid://1514078310"
  2973. Music.Parent = tors
  2974. Music:Play()
  2975. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == true then
  2976. DTrail5.Enabled = false
  2977. DTrail4.Enabled = false
  2978. DTrail3.Enabled = false
  2979. DTrail2.Enabled = false
  2980. DTrail.Enabled = false
  2981. Ashes = false
  2982. tecks2.Text = "Neutral"
  2983. tecks2.Rotation = 0
  2984. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2985. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2986. resetmode()
  2987. Music.TimePosition = 0
  2988. Music.SoundId = "rbxassetid://1117396305"
  2989. Music.Parent = tors
  2990. Music:Play()
  2991. BC.HeadColor = BrickColor.new("Fossil")
  2992. BC.LeftArmColor = BrickColor.new("Fossil")
  2993. BC.LeftLegColor = BrickColor.new("Fossil")
  2994. BC.RightArmColor = BrickColor.new("Smoky grey")
  2995. BC.RightLegColor = BrickColor.new("Fossil")
  2996. BC.TorsoColor = BrickColor.new("Fossil")
  2997. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  2998. tecks2.TextTransparency = 0
  2999. tecks2.TextStrokeTransparency = 0
  3000. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  3001. tecks2.TextTransparency = 1
  3002. tecks2.TextStrokeTransparency = 1
  3003. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3004. DTrail5.Enabled = false
  3005. DTrail4.Enabled = false
  3006. DTrail3.Enabled = false
  3007. DTrail2.Enabled = false
  3008. DTrail.Enabled = false
  3009. Planetary = true
  3010. tecks2.Text = "Planetary"
  3011. tecks2.Rotation = 0
  3012. tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  3013. tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  3014. for i, v in pairs(ArmourParts) do
  3015. v.BrickColor = BrickColor.new("Dark indigo")
  3016. end
  3017. for i, v in pairs(ArmourParts2) do
  3018. v.BrickColor = BrickColor.new("Dark indigo")
  3019. end
  3020. for i, v in pairs(NeonParts) do
  3021. v.BrickColor = BrickColor.new("Dark indigo")
  3022. end
  3023. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  3024. maincolor = BrickColor.new("Dark indigo")
  3025. BC.HeadColor = BrickColor.new("Dark indigo")
  3026. BC.LeftArmColor = BrickColor.new("Dark indigo")
  3027. BC.LeftLegColor = BrickColor.new("Dark indigo")
  3028. BC.RightArmColor = BrickColor.new("Dark indigo")
  3029. BC.RightLegColor = BrickColor.new("Dark indigo")
  3030. BC.TorsoColor = BrickColor.new("Dark indigo")
  3031. Music.TimePosition = 0
  3032. Music.SoundId = "rbxassetid://609934004"
  3033. Music.Parent = tors
  3034. Music:Play()
  3035. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3036. Planetary = false
  3037. DTrail5.Enabled = false
  3038. DTrail4.Enabled = false
  3039. DTrail3.Enabled = false
  3040. DTrail2.Enabled = false
  3041. DTrail.Enabled = false
  3042. tecks2.Text = "Neutral"
  3043. tecks2.Rotation = 0
  3044. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3045. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3046. resetmode()
  3047. Music.TimePosition = 0
  3048. Music.SoundId = "rbxassetid://1117396305"
  3049. Music.Parent = tors
  3050. Music:Play()
  3051. BC.HeadColor = BrickColor.new("Fossil")
  3052. BC.LeftArmColor = BrickColor.new("Fossil")
  3053. BC.LeftLegColor = BrickColor.new("Fossil")
  3054. BC.RightArmColor = BrickColor.new("Smoky grey")
  3055. BC.RightLegColor = BrickColor.new("Fossil")
  3056. BC.TorsoColor = BrickColor.new("Fossil")
  3057. end
  3058. end
  3059. end)
  3060. mouse.KeyDown:connect(function(key)
  3061. if attack == false then
  3062. if EdgyMode == true then
  3063. if key == 'r' then
  3064. Decapitate()
  3065. elseif key == 'e' then
  3066. Laugh()
  3067. end
  3068. end
  3069. if Divinity == true then
  3070. if key == 'r' then
  3071. Beam_Of_Light()
  3072. elseif key == 'f' then
  3073. Blast_Of_God()
  3074. end
  3075. end
  3076. if Fighter == true then
  3077. if key == 'e' then
  3078. Flying_Kick()
  3079. elseif key == 'f' then
  3080. UpperCut()
  3081. elseif key == 't' then
  3082. Spinning_Kick()
  3083. end
  3084. end
  3085. if Purity == true then
  3086. if key == 'r' then
  3087. Purity_Slam()
  3088. end
  3089. end
  3090. if Solar == true then
  3091. if key == 'r' then
  3092. Eruption()
  3093. elseif key == 't' then
  3094. Solar_Flare()
  3095. end
  3096. end
  3097. if Frost == true then
  3098. if key == 'r' then
  3099. Blizzard()
  3100. elseif key == 't' then
  3101. Cryo_Freeze()
  3102. end
  3103. end
  3104. if Ashes == true then
  3105. if key == 't' and notmenacing then
  3106. Menacing_Aura()
  3107. elseif key == 'r' and alternatecooldownbecausewhynotdood == false then
  3108. Heat_Stroke()
  3109. end
  3110. end
  3111. if Lunar == true then
  3112. if key == 't' then
  3113. ShadowWarp()
  3114. elseif key == 'r' then
  3115. Shade()
  3116. end
  3117. end
  3118. if Destruction == true then
  3119. if key == 'r' then
  3120. Diablo_Explosion()
  3121. elseif key == 'f' then
  3122. Hell_From_Above()
  3123. elseif key == 't' then
  3124. Spinning_Below()
  3125. end
  3126. end
  3127. if Planetary == true then
  3128. if key == 'r' then
  3129. Multi_Bombs()
  3130. elseif key == 't' then
  3131. Universal_Crush()
  3132. end
  3133. end
  3134. if helpme == true then
  3135. if key == 'r' then
  3136. Painful_Stomp()
  3137. elseif key == 'f' then
  3138. Ending()
  3139. elseif key == 't' then
  3140. Ende_der_Weld()
  3141. end
  3142. end
  3143. end
  3144. end)
  3145.  
  3146.  
  3147. coroutine.resume(coroutine.create(function()
  3148. while true do
  3149. swait(8)
  3150. if Solar == true then
  3151. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  3152. end
  3153. end
  3154. end))
  3155. coroutine.resume(coroutine.create(function()
  3156. while true do
  3157. swait(4)
  3158. if Frost == true then
  3159. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3160. Effects.Ring.Create(BrickC("Teal"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.15, 0.15, 0.15, 0.02)
  3161. end
  3162. end
  3163. end))
  3164. coroutine.resume(coroutine.create(function()
  3165. while true do
  3166. swait(4)
  3167. if Lunar == true then
  3168. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3169. end
  3170. end
  3171. end))
  3172.  
  3173.  
  3174.  
  3175. -------------------------------------------------------
  3176. --Start Animations--
  3177. -------------------------------------------------------
  3178. local equipped = false
  3179. local idle = 0
  3180. local change = 1
  3181. local val = 0
  3182. local toim = 0
  3183. local idleanim = 0.4
  3184. hum.WalkSpeed = 8
  3185. hum.Animator.Parent = nil
  3186. while true do
  3187. swait()
  3188. Music.Parent = tors
  3189. if helpme == true then
  3190. for i, v in pairs(ArmourParts) do
  3191. v.BrickColor = BrickColor.random()
  3192. end
  3193. for i, v in pairs(ArmourParts2) do
  3194. v.BrickColor = BrickColor.random()
  3195. end
  3196. for i, v in pairs(NeonParts) do
  3197. v.BrickColor = BrickColor.random()
  3198. end
  3199. maincolor = BrickColor.random()
  3200. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  3201. tecks2.Text = ""..insanity[math.random(1,#insanity)]
  3202. tecks2.TextColor3 = maincolor.Color
  3203. tecks2.TextStrokeColor3 = maincolor.Color
  3204. tecks2.Rotation = math.random(-11, 11)
  3205. BC.HeadColor = BrickColor.random()
  3206. BC.LeftArmColor = BrickColor.random()
  3207. BC.LeftLegColor = BrickColor.random()
  3208. BC.RightArmColor = BrickColor.random()
  3209. BC.RightLegColor = BrickColor.random()
  3210. BC.TorsoColor = BrickColor.random()
  3211. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  3212. end
  3213. if EdgyMode == true then
  3214. tecks2.Rotation = math.random(-2, 2)
  3215. end
  3216. if Planetary == true then
  3217. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  3218. tecks2.Rotation = math.random(-4, 4)
  3219. end
  3220. sine = sine + change
  3221. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3222. local velderp = root.Velocity.y
  3223. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3224. if equipped == true or equipped == false then
  3225. if attack == false then
  3226. idle = idle + 1
  3227. else
  3228. idle = 0
  3229. end
  3230. if 1 < root.Velocity.y and hitfloor == nil then
  3231. Anim = "Jump"
  3232. change = 1
  3233. if attack == false then
  3234. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3235. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3236. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3237. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3238. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3239. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3240. end
  3241. elseif -1 > root.Velocity.y and hitfloor == nil then
  3242. Anim = "Fall"
  3243. change = 1
  3244. if attack == false then
  3245. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3246. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3247. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3248. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3249. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3250. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3251. end
  3252. elseif torvel < 1 and hitfloor ~= nil then
  3253. Anim = "Idle"
  3254. change = 1
  3255. if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3256. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3257. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3258. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3259. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3260. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3261. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3262. elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3263. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3264. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3265. if Mrandom(1,15) == 1 then
  3266. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3267. end
  3268. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  3269. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  3270. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3271. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3272. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false then
  3273. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3274. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3275. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3276. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3277. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3278. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3279. elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3280. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3281. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3282. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3283. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  3284. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  3285. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  3286. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3287. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  3288. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  3289. RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  3290. LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  3291. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3292. LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  3293. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3294. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3295. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3296. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3297. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3298. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3299. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3300. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true then
  3301. rootj.C0 = clerp(rootj.C0, RootCF * cn(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  3302. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  3303. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  3304. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  3305. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  3306. LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  3307. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false then
  3308. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3309. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3310. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3311. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3312. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3313. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3314. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3315. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3316. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3317. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3318. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3319. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3320. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3321. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3322. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3323. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3324. if math.random(1,1) == 1 then
  3325. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3326. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3327. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3328. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3329. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3330. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3331. end
  3332. for i, v in pairs(ArmourParts) do
  3333. v.BrickColor = BrickColor.random()
  3334. end
  3335. for i, v in pairs(ArmourParts2) do
  3336. v.BrickColor = BrickColor.random()
  3337. end
  3338. for i, v in pairs(NeonParts) do
  3339. v.BrickColor = BrickColor.random()
  3340. end
  3341. maincolor = BrickColor.random()
  3342. tecks2.TextColor3 = maincolor.Color
  3343. tecks2.TextStrokeColor3 = maincolor.Color
  3344. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3345. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3346. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3347. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3348. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false then
  3349. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3350. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3351. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3352. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3353. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3354. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3355. end
  3356. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3357. Anim = "Walk"
  3358. change = .6
  3359. if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3360. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3361. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3362. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3363. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3364. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3365. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3366. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true then
  3367. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3368. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3369. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3370. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3371. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3372. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3373. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3374. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  3375. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3376. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3377. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3378. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3379. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3380. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false and Lunar == false then
  3381. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3382. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3383. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3384. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3385. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3386. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3387. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false and Lunar == false then
  3388. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3389. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3390. if math.random(1,1) == 1 then
  3391. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3392. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3393. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3394. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3395. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3396. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3397. end
  3398. for i, v in pairs(ArmourParts) do
  3399. v.BrickColor = BrickColor.random()
  3400. end
  3401. for i, v in pairs(ArmourParts2) do
  3402. v.BrickColor = BrickColor.random()
  3403. end
  3404. for i, v in pairs(NeonParts) do
  3405. v.BrickColor = BrickColor.random()
  3406. end
  3407. maincolor = BrickColor.random()
  3408. tecks2.TextColor3 = maincolor.Color
  3409. tecks2.TextStrokeColor3 = maincolor.Color
  3410. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3411. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3412. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3413. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3414. elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3415. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3416. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3417. if Mrandom(1,15) == 1 then
  3418. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3419. end
  3420. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3421. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3422. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3423. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3424. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true and Lunar == false then
  3425. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  3426. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3427. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3428. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3429. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3430. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3431. end
  3432. elseif torvel >= 25 and hitfloor ~= nil then
  3433. Anim = "Sprint"
  3434. change = 1.35
  3435. if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3436. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3437. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3438. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3439. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3440. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  3441. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  3442. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  3443. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3444. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3445. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  3446. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  3447. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3448. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3449. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  3450. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  3451. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3452. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  3453. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  3454. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3455. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3456. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  3457. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3458. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3459. if math.random(1,1) == 1 then
  3460. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3461. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  3462. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3463. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3464. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3465. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3466. end
  3467. for i, v in pairs(ArmourParts) do
  3468. v.BrickColor = BrickColor.random()
  3469. end
  3470. for i, v in pairs(ArmourParts2) do
  3471. v.BrickColor = BrickColor.random()
  3472. end
  3473. for i, v in pairs(NeonParts) do
  3474. v.BrickColor = BrickColor.random()
  3475. end
  3476. maincolor = BrickColor.random()
  3477. tecks2.TextColor3 = maincolor.Color
  3478. tecks2.TextStrokeColor3 = maincolor.Color
  3479. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3480. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  3481. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  3482. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  3483. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  3484. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  3485. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3486. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3487. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3488. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  3489. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  3490. end
  3491. end
  3492. end
  3493. if 0 < #Effects then
  3494. for e = 1, #Effects do
  3495. if Effects[e] ~= nil then
  3496. local Thing = Effects[e]
  3497. if Thing ~= nil then
  3498. local Part = Thing[1]
  3499. local Mode = Thing[2]
  3500. local Delay = Thing[3]
  3501. local IncX = Thing[4]
  3502. local IncY = Thing[5]
  3503. local IncZ = Thing[6]
  3504. if 1 >= Thing[1].Transparency then
  3505. if Thing[2] == "Block1" then
  3506. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3507. local Mesh = Thing[1].Mesh
  3508. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3509. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3510. elseif Thing[2] == "Block2" then
  3511. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3512. local Mesh = Thing[7]
  3513. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3514. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3515. elseif Thing[2] == "Block3" then
  3516. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3517. local Mesh = Thing[7]
  3518. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3519. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3520. elseif Thing[2] == "Cylinder" then
  3521. local Mesh = Thing[1].Mesh
  3522. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3523. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3524. elseif Thing[2] == "Blood" then
  3525. local Mesh = Thing[7]
  3526. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3527. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3528. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3529. elseif Thing[2] == "Elec" then
  3530. local Mesh = Thing[1].Mesh
  3531. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3532. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3533. elseif Thing[2] == "Disappear" then
  3534. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3535. elseif Thing[2] == "Shatter" then
  3536. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3537. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3538. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3539. Thing[6] = Thing[6] + Thing[5]
  3540. end
  3541. else
  3542. Part.Parent = nil
  3543. table.remove(Effects, e)
  3544. end
  3545. end
  3546. end
  3547. end
  3548. end
  3549. end
  3550. -------------------------------------------------------
  3551. --End Animations And Script--
  3552. -------------------------------------------------------
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