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coinwalk

snowzy bot ai

Oct 5th, 2024
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  1. const BettingAI = {
  2.     oLdBeLance: parseFloat(document.getElementById('pct_balance').value),
  3.     lomar: 0,
  4.     belance: 0,
  5.     james: 0,
  6.     emily: 0,
  7.     meegle: 0,
  8.     snowy: 0,
  9.     pooop: 0,
  10.     cowzy: 0,
  11.     corezy: 0,
  12.     borezy: 0,
  13.     tens: 0,
  14.     sevens: 0,
  15.     eights: 0,
  16.     father: 0,
  17.     dorp: 0,
  18.     bored: 99999999999999999999999999999,
  19.     slart: 1,
  20.     squiggle: true,
  21.     fran: 0,
  22.     bart: 0,
  23.     nople: 0,
  24.     fart: 0,
  25.     gart: 0,
  26.     meak: 0,
  27.     mole: 0,
  28.  
  29.     // Initialize values and bets based on balance
  30.     init: function() {
  31.         this.oLdBeLance = parseFloat(document.getElementById('pct_balance').value);
  32.         this.lomar = Number((this.oLdBeLance / 14400).toFixed(8));
  33.         this.tens = this.lomar * 10;
  34.         this.sevens = this.lomar * 6.99;
  35.         this.eights = this.lomar * 7.99;
  36.         this.father = this.lomar * 24;
  37.         this.meegle = this.lomar;
  38.         this.belance = this.oLdBeLance;
  39.         this.james = this.oLdBeLance;
  40.         this.pooop = this.oLdBeLance;
  41.         this.updateBetRanges();
  42.     },
  43.  
  44.     // Update betting thresholds
  45.     updateBetRanges: function() {
  46.         this.belance = parseFloat(document.getElementById('pct_balance').value);
  47.         this.cowzy = Math.floor(this.belance / this.tens) * this.tens;
  48.         this.corezy = Math.floor(this.belance / (this.tens * 10)) * (this.tens * 10);
  49.         this.borezy = Math.ceil(this.belance / (this.tens * 10)) * (this.tens * 10);
  50.         this.bart = this.cowzy + this.sevens;
  51.         this.nople = this.cowzy + this.eights;
  52.         this.fart = this.corezy + this.sevens * 10;
  53.         this.gart = this.corezy + this.eights * 10;
  54.     },
  55.  
  56.     // Execute bet and adjust logic based on balance and patterns
  57.     betLogic: function() {
  58.         this.emily = parseFloat(document.getElementById('pct_balance').value);
  59.         this.fran = ((this.belance - this.oLdBeLance) * 1).toFixed(8);
  60.         console.log("Profit: ", this.fran);
  61.  
  62.         this.updateBetRanges();
  63.  
  64.         if (this.belance > this.bart && this.belance < this.nople && this.belance !== this.snowy && this.squiggle) {
  65.             this.meegle = this.meegle + this.meegle; // Increase bet size
  66.             this.snowy = this.belance;
  67.         }
  68.  
  69.         if (this.belance > this.fart && this.belance < this.gart && this.belance >= this.pooop && this.belance >= this.meak && this.squiggle) {
  70.             this.squiggle = false;
  71.             this.dorp = this.corezy;
  72.             this.bored = this.borezy;
  73.             this.snowy = this.belance;
  74.             this.pooop = this.corezy;
  75.             this.meegle = this.tens * 2;
  76.         }
  77.  
  78.         if (this.belance >= this.meak + this.tens * this.slart && this.belance < this.bart && this.squiggle) {
  79.             this.resetBase();
  80.         }
  81.  
  82.         if (this.belance >= this.bored && !this.squiggle) {
  83.             this.resetBase();
  84.             this.squiggle = true;
  85.         }
  86.  
  87.         if (this.belance <= this.dorp && !this.squiggle) {
  88.             this.resetBase();
  89.             this.slart = 4;
  90.             this.squiggle = true;
  91.         }
  92.  
  93.         if (this.belance <= this.oLdBeLance - this.father * 2) {
  94.             this.meak = this.oLdBeLance;
  95.         }
  96.  
  97.         if (this.belance <= this.mole - this.father + this.meegle * 2 && this.belance <= this.mole && this.belance < this.bart && this.squiggle) {
  98.             this.resetBase();
  99.         }
  100.  
  101.         if (this.belance >= this.oLdBeLance * 4) {
  102.             console.log("Winner winner chicken dinner!");
  103.             return;
  104.         }
  105.  
  106.         // Execute bet
  107.         $('#pct_chance').val(49.5);
  108.         $('#pct_bet').val((this.meegle).toFixed(8));
  109.         $('#a_lo').click();
  110.     },
  111.  
  112.     // Reset base bet logic
  113.     resetBase: function() {
  114.         this.meegle = this.lomar;
  115.         this.snowy = 0;
  116.         this.slart = 2;
  117.         this.pooop = this.corezy;
  118.         this.meak = this.cowzy;
  119.         this.mole = this.cowzy;
  120.     },
  121.  
  122.     // Start the betting loop
  123.     start: function() {
  124.         if (this.james !== this.emily) {
  125.             this.betLogic();
  126.         }
  127.         this.james = document.getElementById('pct_balance').value;
  128.         setTimeout(() => this.start(), 1);
  129.     }
  130. };
  131.  
  132. // Initialize and start the betting AI
  133. BettingAI.init();
  134. BettingAI.start();
  135.  
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