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- const BettingAI = {
- oLdBeLance: parseFloat(document.getElementById('pct_balance').value),
- lomar: 0,
- belance: 0,
- james: 0,
- emily: 0,
- meegle: 0,
- snowy: 0,
- pooop: 0,
- cowzy: 0,
- corezy: 0,
- borezy: 0,
- tens: 0,
- sevens: 0,
- eights: 0,
- father: 0,
- dorp: 0,
- bored: 99999999999999999999999999999,
- slart: 1,
- squiggle: true,
- fran: 0,
- bart: 0,
- nople: 0,
- fart: 0,
- gart: 0,
- meak: 0,
- mole: 0,
- // Initialize values and bets based on balance
- init: function() {
- this.oLdBeLance = parseFloat(document.getElementById('pct_balance').value);
- this.lomar = Number((this.oLdBeLance / 14400).toFixed(8));
- this.tens = this.lomar * 10;
- this.sevens = this.lomar * 6.99;
- this.eights = this.lomar * 7.99;
- this.father = this.lomar * 24;
- this.meegle = this.lomar;
- this.belance = this.oLdBeLance;
- this.james = this.oLdBeLance;
- this.pooop = this.oLdBeLance;
- this.updateBetRanges();
- },
- // Update betting thresholds
- updateBetRanges: function() {
- this.belance = parseFloat(document.getElementById('pct_balance').value);
- this.cowzy = Math.floor(this.belance / this.tens) * this.tens;
- this.corezy = Math.floor(this.belance / (this.tens * 10)) * (this.tens * 10);
- this.borezy = Math.ceil(this.belance / (this.tens * 10)) * (this.tens * 10);
- this.bart = this.cowzy + this.sevens;
- this.nople = this.cowzy + this.eights;
- this.fart = this.corezy + this.sevens * 10;
- this.gart = this.corezy + this.eights * 10;
- },
- // Execute bet and adjust logic based on balance and patterns
- betLogic: function() {
- this.emily = parseFloat(document.getElementById('pct_balance').value);
- this.fran = ((this.belance - this.oLdBeLance) * 1).toFixed(8);
- console.log("Profit: ", this.fran);
- this.updateBetRanges();
- if (this.belance > this.bart && this.belance < this.nople && this.belance !== this.snowy && this.squiggle) {
- this.meegle = this.meegle + this.meegle; // Increase bet size
- this.snowy = this.belance;
- }
- if (this.belance > this.fart && this.belance < this.gart && this.belance >= this.pooop && this.belance >= this.meak && this.squiggle) {
- this.squiggle = false;
- this.dorp = this.corezy;
- this.bored = this.borezy;
- this.snowy = this.belance;
- this.pooop = this.corezy;
- this.meegle = this.tens * 2;
- }
- if (this.belance >= this.meak + this.tens * this.slart && this.belance < this.bart && this.squiggle) {
- this.resetBase();
- }
- if (this.belance >= this.bored && !this.squiggle) {
- this.resetBase();
- this.squiggle = true;
- }
- if (this.belance <= this.dorp && !this.squiggle) {
- this.resetBase();
- this.slart = 4;
- this.squiggle = true;
- }
- if (this.belance <= this.oLdBeLance - this.father * 2) {
- this.meak = this.oLdBeLance;
- }
- if (this.belance <= this.mole - this.father + this.meegle * 2 && this.belance <= this.mole && this.belance < this.bart && this.squiggle) {
- this.resetBase();
- }
- if (this.belance >= this.oLdBeLance * 4) {
- console.log("Winner winner chicken dinner!");
- return;
- }
- // Execute bet
- $('#pct_chance').val(49.5);
- $('#pct_bet').val((this.meegle).toFixed(8));
- $('#a_lo').click();
- },
- // Reset base bet logic
- resetBase: function() {
- this.meegle = this.lomar;
- this.snowy = 0;
- this.slart = 2;
- this.pooop = this.corezy;
- this.meak = this.cowzy;
- this.mole = this.cowzy;
- },
- // Start the betting loop
- start: function() {
- if (this.james !== this.emily) {
- this.betLogic();
- }
- this.james = document.getElementById('pct_balance').value;
- setTimeout(() => this.start(), 1);
- }
- };
- // Initialize and start the betting AI
- BettingAI.init();
- BettingAI.start();
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