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Roblox schytons blades script

Jul 24th, 2023
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152. --Scyth's Blades Gifted by TheRedAngel, Local Script!
  153.  
  154. Player = owner
  155. Character = Player.Character
  156. PlayerGui = Player.PlayerGui
  157. Backpack = Player.Backpack
  158. Torso = Character.Torso
  159. Head = Character.Head
  160. LeftArm = Character["Left Arm"]
  161. LeftLeg = Character["Left Leg"]
  162. RightArm = Character["Right Arm"]
  163. RightLeg = Character["Right Leg"]
  164. LS = Torso["Left Shoulder"]
  165. LH = Torso["Left Hip"]
  166. RS = Torso["Right Shoulder"]
  167. RH = Torso["Right Hip"]
  168. attack = false
  169. attackdebounce = false
  170. combo = 0
  171. mana = 99999999
  172. necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  173. charging=false
  174. sheathed=false
  175. --player
  176. player = nil
  177. --save shoulders
  178. RSH, LSH = nil, nil
  179. --welds
  180. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  181. --what anim
  182. anim = "none"
  183.  
  184. if Character:findFirstChild("Scython's Blades",true) ~= nil then
  185. Character:findFirstChild("Scython's Blades",true).Parent = nil
  186. end
  187. if Player.PlayerGui:findFirstChild("manaGUI",true) ~= nil then
  188. Player.PlayerGui:findFirstChild("manaGUI",true).Parent = nil
  189. end
  190.  
  191. local gairo = Instance.new("BodyGyro")
  192. gairo.Parent = nil
  193.  
  194. local modelzorz = Instance.new("Model")
  195. modelzorz.Name = "Scython's Blades"
  196. modelzorz.Parent = Character
  197.  
  198. local prt1 = Instance.new("Part")
  199. prt1.formFactor = 1
  200. prt1.Parent = modelzorz
  201. prt1.CanCollide = false
  202. prt1.BrickColor = BrickColor.new("Dark stone grey")
  203. prt1.Name = "Handle1"
  204. prt1.Size = Vector3.new(1,1,1)
  205. prt1.Position = Torso.Position
  206. local prt2 = Instance.new("Part")
  207. prt2.formFactor = 1
  208. prt2.Parent = modelzorz
  209. prt2.CanCollide = false
  210. prt2.BrickColor = BrickColor.new("Really black")
  211. prt2.Name = "Handle2"
  212. prt2.Size = Vector3.new(1,1,1)
  213. prt2.Position = Torso.Position
  214. local prt3 = Instance.new("Part")
  215. prt3.formFactor = 1
  216. prt3.Parent = modelzorz
  217. prt3.CanCollide = false
  218. prt3.BrickColor = BrickColor.new("Dark grey")
  219. prt3.Name = "Handle3"
  220. prt3.Size = Vector3.new(1,1,1)
  221. prt3.Position = Torso.Position
  222. local prt4 = Instance.new("Part")
  223. prt4.formFactor = 1
  224. prt4.Parent = modelzorz
  225. prt4.CanCollide = false
  226. prt4.BrickColor = BrickColor.new("Black")
  227. prt4.Name = "Blade1"
  228. prt4.Reflectance = 0.3
  229. prt4.Size = Vector3.new(1,2,1)
  230. prt4.Position = Torso.Position
  231. local prt5 = Instance.new("Part")
  232. prt5.formFactor = 1
  233. prt5.Parent = modelzorz
  234. prt5.CanCollide = false
  235. prt5.BrickColor = BrickColor.new("Black")
  236. prt5.Name = "Blade2"
  237. prt5.Reflectance = 0.3
  238. prt5.Size = Vector3.new(1,1,1)
  239. prt5.Position = Torso.Position
  240. local Point = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
  241. LastPoint = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
  242. local prt11 = Instance.new("Part")
  243. prt11.formFactor = 1
  244. prt11.Parent = modelzorz
  245. prt11.CanCollide = false
  246. prt11.BrickColor = BrickColor.new("Dark stone grey")
  247. prt11.Name = "Handle11"
  248. prt11.Size = Vector3.new(1,1,1)
  249. prt11.Position = Torso.Position
  250. local prt12 = Instance.new("Part")
  251. prt12.formFactor = 1
  252. prt12.Parent = modelzorz
  253. prt12.CanCollide = false
  254. prt12.BrickColor = BrickColor.new("Really black")
  255. prt12.Name = "Handle12"
  256. prt12.Size = Vector3.new(1,1,1)
  257. prt12.Position = Torso.Position
  258. local prt13 = Instance.new("Part")
  259. prt13.formFactor = 1
  260. prt13.Parent = modelzorz
  261. prt13.CanCollide = false
  262. prt13.BrickColor = BrickColor.new("Dark grey")
  263. prt13.Name = "Handle13"
  264. prt13.Size = Vector3.new(1,1,1)
  265. prt13.Position = Torso.Position
  266. local prt14 = Instance.new("Part")
  267. prt14.formFactor = 1
  268. prt14.Parent = modelzorz
  269. prt14.CanCollide = false
  270. prt14.BrickColor = BrickColor.new("Black")
  271. prt14.Name = "Blade11"
  272. prt14.Reflectance = 0.3
  273. prt14.Size = Vector3.new(1,2,1)
  274. prt14.Position = Torso.Position
  275. local prt15 = Instance.new("Part")
  276. prt15.formFactor = 1
  277. prt15.Parent = modelzorz
  278. prt15.CanCollide = false
  279. prt15.BrickColor = BrickColor.new("Black")
  280. prt15.Name = "Blade12"
  281. prt15.Reflectance = 0.3
  282. prt15.Size = Vector3.new(1,1,1)
  283. prt15.Position = Torso.Position
  284. modelzorz:BreakJoints()
  285.  
  286. local msh1 = Instance.new("CylinderMesh")
  287. msh1.Parent = prt1
  288. msh1.Scale = Vector3.new(0.2,0.4,0.5)
  289. local msh2 = Instance.new("CylinderMesh")
  290. msh2.Parent = prt2
  291. msh2.Scale = Vector3.new(0.24,0.1,0.5)
  292. local msh3 = Instance.new("BlockMesh")
  293. msh3.Parent = prt3
  294. msh3.Scale = Vector3.new(0.16,0.2,0.35)
  295. local msh4 = Instance.new("BlockMesh")
  296. msh4.Parent = prt4
  297. msh4.Scale = Vector3.new(0.1,0.5,0.2)
  298. local msh5 = Instance.new("SpecialMesh")
  299. msh5.Parent = prt5
  300. msh5.MeshType = "Wedge"
  301. msh5.Scale = Vector3.new(0.1,0.5,0.2)
  302. local msh11 = Instance.new("CylinderMesh")
  303. msh11.Parent = prt11
  304. msh11.Scale = Vector3.new(0.2,0.4,0.5)
  305. local msh12 = Instance.new("CylinderMesh")
  306. msh12.Parent = prt12
  307. msh12.Scale = Vector3.new(0.24,0.1,0.5)
  308. local msh13 = Instance.new("BlockMesh")
  309. msh13.Parent = prt13
  310. msh13.Scale = Vector3.new(0.16,0.2,0.35)
  311. local msh14 = Instance.new("BlockMesh")
  312. msh14.Parent = prt14
  313. msh14.Scale = Vector3.new(0.1,0.5,0.2)
  314. local msh15 = Instance.new("SpecialMesh")
  315. msh15.Parent = prt15
  316. msh15.MeshType = "Wedge"
  317. msh15.Scale = Vector3.new(0.1,0.5,0.2)
  318.  
  319. local wld1 = Instance.new("Weld")
  320. wld1.Parent = prt1
  321. wld1.Part0 = prt1
  322. wld1.Part1 = Torso
  323. wld1.C0 = CFrame.fromEulerAnglesXYZ(0,1.57,-0.8) * CFrame.new(1.2,-1.3,-0.5)
  324. local wld2 = Instance.new("Weld")
  325. wld2.Parent = prt2
  326. wld2.Part0 = prt2
  327. wld2.Part1 = prt1
  328. wld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.3,0)
  329. local wld3 = Instance.new("Weld")
  330. wld3.Parent = prt3
  331. wld3.Part0 = prt3
  332. wld3.Part1 = prt1
  333. wld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.3,0)
  334. local wld4 = Instance.new("Weld")
  335. wld4.Parent = prt4
  336. wld4.Part0 = prt4
  337. wld4.Part1 = prt3
  338. wld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.5,0)
  339. local wld5 = Instance.new("Weld")
  340. wld5.Parent = prt5
  341. wld5.Part0 = prt5
  342. wld5.Part1 = prt4
  343. wld5.C0 = CFrame.fromEulerAnglesXYZ(3.14,3.14,0) * CFrame.new(0,0.9,0)
  344. local wld11 = Instance.new("Weld")
  345. wld11.Parent = prt11
  346. wld11.Part0 = prt11
  347. wld11.Part1 = Torso
  348. wld11.C0 = CFrame.fromEulerAnglesXYZ(0,1.57,0.8) * CFrame.new(-1.2,-1.3,-0.5)
  349. local wld12 = Instance.new("Weld")
  350. wld12.Parent = prt12
  351. wld12.Part0 = prt12
  352. wld12.Part1 = prt11
  353. wld12.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.3,0)
  354. local wld13 = Instance.new("Weld")
  355. wld13.Parent = prt13
  356. wld13.Part0 = prt13
  357. wld13.Part1 = prt11
  358. wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.3,0)
  359. local wld14 = Instance.new("Weld")
  360. wld14.Parent = prt14
  361. wld14.Part0 = prt14
  362. wld14.Part1 = prt13
  363. wld14.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.5,0)
  364. local wld15 = Instance.new("Weld")
  365. wld15.Parent = prt15
  366. wld15.Part0 = prt15
  367. wld15.Part1 = prt14
  368. wld15.C0 = CFrame.fromEulerAnglesXYZ(3.14,3.14,0) * CFrame.new(0,0.9,0)
  369.  
  370. local SlashSound = Instance.new("Sound") -- PRELOADING SOUNDS TROLOLOL
  371. --SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
  372. SlashSound.SoundId = "http://roblox.com/asset/?id=10209645"
  373. SlashSound.Parent = modelzorz
  374. SlashSound.Volume = .7
  375. SlashSound.Pitch = 1
  376. local SlashSound = Instance.new("Sound")
  377. SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511"
  378. SlashSound.Parent = workspace
  379. SlashSound.Volume = .5
  380. SlashSound.Pitch = 1
  381. local SlashSound = Instance.new("Sound")
  382. SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263"
  383. SlashSound.Parent = workspace
  384. SlashSound.Volume = .7
  385. SlashSound.Pitch = 1
  386. local SlashSound = Instance.new("Sound")
  387. SlashSound.SoundId = "http://www.roblox.com/asset/?id=3264793"
  388. SlashSound.Parent = workspace
  389. SlashSound.Volume = .7
  390. SlashSound.Pitch = 1
  391.  
  392. local fengui = Instance.new("GuiMain")
  393. fengui.Parent = Player.PlayerGui
  394. fengui.Name = "manaGUI"
  395. local fenframe = Instance.new("Frame")
  396. fenframe.Parent = fengui
  397. fenframe.BackgroundColor3 = Color3.new(255,255,255)
  398. fenframe.BackgroundTransparency = 1
  399. fenframe.BorderColor3 = Color3.new(17,17,17)
  400. fenframe.Size = UDim2.new(0.0500000007, 0, 0.100000001, 0)
  401. local fentext = Instance.new("TextLabel")
  402. fentext.Parent = fenframe
  403. fentext.Text = "Mana("..mana..")"
  404. fentext.BackgroundTransparency = 1
  405. fentext.SizeConstraint = "RelativeXY"
  406. fentext.TextXAlignment = "Center"
  407. fentext.TextYAlignment = "Center"
  408. fentext.Position = UDim2.new(0,80,1,200)
  409. local fentext2 = Instance.new("TextLabel")
  410. fentext2.Parent = fenframe
  411. fentext2.Text = " "
  412. fentext2.BackgroundTransparency = 0
  413. fentext2.BackgroundColor3 = Color3.new(0,0,0)
  414. fentext2.SizeConstraint = "RelativeXY"
  415. fentext2.TextXAlignment = "Center"
  416. fentext2.TextYAlignment = "Center"
  417. fentext2.Position = UDim2.new(0,10,1,170)
  418. fentext2.Size = UDim2.new(2.79999995,0,0.210000306,0)
  419. local fentext3 = Instance.new("TextLabel")
  420. fentext3.Parent = fenframe
  421. fentext3.Text = " "
  422. fentext3.BackgroundTransparency = 0
  423. fentext3.BackgroundColor3 = Color3.new(1,1,0)
  424. fentext3.SizeConstraint = "RelativeXY"
  425. fentext3.TextXAlignment = "Center"
  426. fentext3.TextYAlignment = "Center"
  427. fentext3.Position = UDim2.new(0,10,1,170)
  428. fentext3.Size = UDim2.new(mana*0.007,0,0.400000006,0)
  429. --2.9000001, 0}, {0.450000018, 0}
  430. local gairo = Instance.new("BodyGyro")
  431. gairo.Parent = nil
  432. gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
  433. gairo.P = 20e+003
  434.  
  435. if (script.Parent.className ~= "HopperBin") then
  436. Tool = Instance.new("HopperBin")
  437. Tool.Parent = Backpack
  438. Tool.Name = "Scython's Blades"
  439. script.Parent = Tool
  440. end
  441. Bin = script.Parent
  442.  
  443. function hideanim()
  444. sheathed=false
  445. for i = 0,1,0.1 do
  446. wait()
  447. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0.1-0.6*i,0,0)
  448. wld1.C0 = CFrame.fromEulerAnglesXYZ(-1.57,1-1+1*i,1.57-1.57*i) * CFrame.new(0,1,0)
  449. wld11.C0 = CFrame.fromEulerAnglesXYZ(-1.57,-1+1-1*i,1.57-1.57*i) * CFrame.new(0,1,0)
  450. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(4*i,0,0)
  451. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  452. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(4*i,0,0)
  453. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  454. end
  455. equipsound(1)
  456. wld1.Part1 = Torso
  457. wld1.C0 = CFrame.fromEulerAnglesXYZ(0,1.57,-0.8) * CFrame.new(1.2,-1.3,-0.5)
  458. wld11.Part1 = Torso
  459. wld11.C0 = CFrame.fromEulerAnglesXYZ(0,1.57,0.8) * CFrame.new(-1.2,-1.3,-0.5)
  460. for i = 0,1,0.1 do
  461. wait()
  462. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
  463. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(4-4*i,0,0)
  464. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  465. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(4-4*i,0,0)
  466. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  467. end
  468. end
  469.  
  470. function equipanim()
  471. sheathed=true
  472. for i = 0,1,0.1 do
  473. wait()
  474. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(4*i,0,0)
  475. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  476. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(4*i,0,0)
  477. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  478. end
  479. equipsound(1)
  480. wld1.Part1 = LeftArm
  481. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1,0) * CFrame.new(0,1,0)
  482. wld11.Part1 = RightArm
  483. wld11.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1,0) * CFrame.new(0,1,0)
  484. for i = 0,1,0.1 do
  485. wait()
  486. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1-1*i,0) * CFrame.new(0,1,0)
  487. wld11.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+1*i,0) * CFrame.new(0,1,0)
  488. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(4-4.5*i,0,0)
  489. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  490. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(4-4.5*i,0,0)
  491. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  492. end
  493. wait(0.1)
  494. for i = 0,1,0.1 do
  495. wait()
  496. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0.3*i,-0.3*i)
  497. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  498. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,-0.3*i,0.3*i)
  499. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  500. end
  501. end
  502.  
  503. function onehit()
  504. attack=true
  505. ss(1.1)
  506. con1=prt4.Touched:connect(function(hit) Damagefunc1(hit,5,10) end)
  507. local LastPoint = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
  508. for i = 0,1,0.2 do
  509. wait()
  510. local Point = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
  511. effect("Black",0.5,LastPoint,Point)
  512. LastPoint = Point
  513. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,0) * CFrame.new(0,1,0)
  514. wld11.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,1,0)
  515. LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+2*i,0.3-(0.3+1.57*i),-0.3+0.3*i)
  516. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.8*i,0,0)
  517. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,-0.3,0.3)
  518. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  519. end
  520. con1:disconnect()
  521. attack=false
  522. end
  523.  
  524. function twohit()
  525. attack=true
  526. ss(1.2)
  527. con1=prt4.Touched:connect(function(hit) Damagefunc1(hit,5,10) end)
  528. local LastPoint = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
  529. for i = 0,1,0.2 do
  530. wait()
  531. local Point = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
  532. effect("Black",0.5,LastPoint,Point)
  533. LastPoint = Point
  534. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57-1.57+1.7*i,0,0) * CFrame.new(0,1,0)
  535. wld11.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,1,0)
  536. LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+2,0.3-(0.3+1.57),-0.3+0.3)
  537. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.8+2*i,0,0)
  538. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,-0.3,0.3)
  539. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  540. end
  541. con1:disconnect()
  542. attack=false
  543. end
  544.  
  545. function threehit()
  546. attack=true
  547. ss(1)
  548. con1=prt14.Touched:connect(function(hit) Damagefunc1(hit,5,10) end)
  549. local LastPoint = prt15.CFrame * CFrame.new(0,prt15.Size.Y/2,0)
  550. for i = 0,1,0.2 do
  551. wait()
  552. local Point = prt15.CFrame * CFrame.new(0,prt15.Size.Y/2,0)
  553. effect("Black",0.5,LastPoint,Point)
  554. LastPoint = Point
  555. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57-1.57+1.7,0,0) * CFrame.new(0,1,0)
  556. wld11.C0 = CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,0) * CFrame.new(0,1,0)
  557. LW.C0 = CFrame.new(-1.5+0.5-0.5,0.5,-0.5+0.5) * CFrame.fromEulerAnglesXYZ(-0.5+2,0.3-(0.3+1.57),-0.3+0.3)
  558. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.8+2,0,0)
  559. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+3*i,-0.3+0.3*i,0.3-0.3*i)
  560. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  561. end
  562. con1:disconnect()
  563. attack=false
  564. end
  565.  
  566. function fourhit()
  567. attack=true
  568. ss(1.4)
  569. con1=prt14.Touched:connect(function(hit) Damagefunc1(hit,5,10) end)
  570. local LastPoint = prt15.CFrame * CFrame.new(0,prt15.Size.Y/2,0)
  571. for i = 0,1,0.2 do
  572. wait()
  573. local Point = prt15.CFrame * CFrame.new(0,prt15.Size.Y/2,0)
  574. effect("Black",0.5,LastPoint,Point)
  575. LastPoint = Point
  576. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57-1.57+1.7,0,0) * CFrame.new(0,1,0)
  577. wld11.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57*i) * CFrame.new(0,1,0)
  578. LW.C0 = CFrame.new(-1.5+0.5-0.5,0.5,-0.5+0.5) * CFrame.fromEulerAnglesXYZ(-0.5+2,0.3-(0.3+1.57),-0.3+0.3)
  579. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.8+2,0,0)
  580. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+3,1.57*i,0)
  581. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.5*i,0,0)
  582. end
  583. con1:disconnect()
  584. attack=false
  585. end
  586.  
  587. function fivehit()
  588. attack=true
  589. ss(1.4)
  590. con1=prt4.Touched:connect(function(hit) Damagefunc1(hit,5,10) end)
  591. con2=prt14.Touched:connect(function(hit) Damagefunc1(hit,5,10) end)
  592. local vel = Instance.new("BodyGyro")
  593. vel.Parent = Torso
  594. vel.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
  595. vel.P = 20e+003
  596. CF = Torso.CFrame
  597. local LastPoint = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
  598. local LastPoint2 = prt15.CFrame * CFrame.new(0,prt15.Size.Y/2,0)
  599. for i = 0,1,0.1 do
  600. wait()
  601. local Point = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
  602. local Point2 = prt15.CFrame * CFrame.new(0,prt15.Size.Y/2,0)
  603. effect("Black",0.5,LastPoint,Point)
  604. effect("Black",0.5,LastPoint2,Point2)
  605. LastPoint = Point
  606. LastPoint2 = Point2
  607. vel.cframe = CF * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0)
  608. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57-1.57+1.7,0,0) * CFrame.new(0,1,0)
  609. wld11.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
  610. LW.C0 = CFrame.new(-1.5+0.5-0.5,0.5,-0.5+0.5) * CFrame.fromEulerAnglesXYZ(-0.5+2,0.3-(0.3+1.57),-0.3+0.3)
  611. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.8+2,0,0)
  612. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+3,1.57,0)
  613. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.5,0,0)
  614. end
  615. ss(1.4)
  616. for i = 0,1,0.1 do
  617. wait()
  618. local Point = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
  619. local Point2 = prt15.CFrame * CFrame.new(0,prt15.Size.Y/2,0)
  620. effect("Black",0.5,LastPoint,Point)
  621. effect("Black",0.5,LastPoint2,Point2)
  622. LastPoint = Point
  623. LastPoint2 = Point2
  624. vel.cframe = CF * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0)
  625. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57-1.57+1.7,0,0) * CFrame.new(0,1,0)
  626. wld11.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
  627. LW.C0 = CFrame.new(-1.5+0.5-0.5,0.5,-0.5+0.5) * CFrame.fromEulerAnglesXYZ(-0.5+2,0.3-(0.3+1.57),-0.3+0.3)
  628. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.8+2,0,0)
  629. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+3,1.57,0)
  630. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.5,0,0)
  631. end
  632. vel.Parent = nil
  633. lightning=false
  634. con1:disconnect()
  635. con2:disconnect()
  636. attack=false
  637. end
  638.  
  639. function FlyWave()
  640. if mana >= 60 then
  641. mana=mana-60
  642. attack=true
  643. for i = 0,1,0.1 do
  644. wait()
  645. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,0) * CFrame.new(0,1,0)
  646. wld11.C0 = CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,0) * CFrame.new(0,1,0)
  647. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  648. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+2.07*i,0.3-0.3*i,-0.3-1.27*i)
  649. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  650. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+2.07*i,-0.3+0.3*i,0.3+1.27*i)
  651. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  652. end
  653. con1=prt4.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
  654. con2=prt14.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
  655. local vel2 = Instance.new("BodyVelocity")
  656. vel2.Parent = Player.Character.Torso
  657. vel2.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1
  658. vel2.velocity = Vector3.new(0,1,0)*60
  659. --[[bodypos=Instance.new("BodyPosition")
  660. bodypos.P=500
  661. bodypos.D=100
  662. bodypos.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  663. bodypos.position=Head.Position
  664. bodypos.Parent=Head
  665. bodypos.position=Head.Position+Vector3.new(0,50,0)]]
  666. local vel = Instance.new("BodyGyro")
  667. vel.Parent = Torso
  668. vel.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
  669. vel.P = 20e+003
  670. CF = Torso.CFrame
  671. local LastPoint = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
  672. local LastPoint2 = prt15.CFrame * CFrame.new(0,prt15.Size.Y/2,0)
  673. for i=1,2 do
  674. ss(1.4)
  675. for i = 0,1,0.1 do
  676. wait()
  677. local Point = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
  678. local Point2 = prt15.CFrame * CFrame.new(0,prt15.Size.Y/2,0)
  679. effect("Black",0.5,LastPoint,Point)
  680. effect("Black",0.5,LastPoint2,Point2)
  681. LastPoint = Point
  682. LastPoint2 = Point2
  683. vel.cframe = CF * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0)
  684. end
  685. end
  686. vel2.velocity = Vector3.new(0,0,0)
  687. con1:disconnect()
  688. con2:disconnect()
  689. for i=0,1,0.1 do
  690. wait()
  691. vel.cframe = CF * CFrame.fromEulerAnglesXYZ(math.rad(180)*i,0,0)
  692. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1.57*i,0,-1.57+1.57*i)
  693. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  694. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1.57*i,0,1.57-1.57*i)
  695. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  696. end
  697. vel2.Parent=nil
  698. local floor = false
  699. coroutine.resume(coroutine.create(function()
  700. repeat
  701. wait(0.05)
  702. hit,pos = rayCast(Torso.Position, (CFrame.new(Torso.Position,Torso.Position - Vector3.new(0,6,0))).lookVector, 6, Character)
  703. if hit ~= nil then
  704. floor = true
  705. end
  706. until floor
  707. end))
  708. local LastPoint = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
  709. local LastPoint2 = prt15.CFrame * CFrame.new(0,prt15.Size.Y/2,0)
  710. repeat
  711. wait()
  712. local Point = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
  713. local Point2 = prt15.CFrame * CFrame.new(0,prt15.Size.Y/2,0)
  714. effect("Black",0.5,LastPoint,Point)
  715. effect("Black",0.5,LastPoint2,Point2)
  716. LastPoint = Point
  717. LastPoint2 = Point2
  718. MMMAGIC(prt5,3,3,3,0,0,0,BrickColor.new("Black"))
  719. MMMAGIC(prt15,3,3,3,0,0,0,BrickColor.new("Black"))
  720. until floor
  721. local c = game.Workspace:GetChildren();
  722. for i = 1, #c do
  723. local hum = c[i]:findFirstChild("Humanoid")
  724. if hum ~= nil and hum.Health ~= 0 then
  725. local head = c[i]:findFirstChild("Head");
  726. if head ~= nil then
  727. local targ = head.Position - Torso.Position;
  728. local mag = targ.magnitude;
  729. if mag <= 10 and c[i].Name ~= Player.Name then
  730. DBHit(head,40)
  731. end
  732. end
  733. end
  734. end
  735. spikesound(1)
  736. magicsound(0.8)
  737. MMMAGIC(prt5,15,15,15,0,0,0,BrickColor.new("Black"))
  738. MMMAGIC(prt15,15,15,15,0,0,0,BrickColor.new("Black"))
  739. BlastEffect(Head,20,20,20,0,0,0,3.14,0,0,BrickColor.new("Really black"))
  740. vel.Parent=nil
  741. attack=false
  742. end
  743. end
  744.  
  745. function DecisiveBlow()
  746. if mana>=90 then
  747. mana=mana-90
  748. attack=true
  749. for i = 0,1,0.1 do
  750. wait()
  751. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57-3.14*i,0,0) * CFrame.new(0,1,0)
  752. wld11.C0 = CFrame.fromEulerAnglesXYZ(1.57-3.14*i,0,0) * CFrame.new(0,1,0)
  753. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+2.07*i,0.3-0.3*i,-0.3+0.6*i)
  754. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0.8*i,0)
  755. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+2.07*i,-0.3+0.3*i,0.3-0.6*i)
  756. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-0.8*i,0)
  757. end
  758. wait(0.3)
  759. con1=prt4.Touched:connect(function(hit) Damagefunc1(hit,50,10) end)
  760. con2=prt14.Touched:connect(function(hit) Damagefunc1(hit,50,10) end)
  761. clone()
  762. local vel2 = Instance.new("BodyVelocity")
  763. vel2.Parent = Player.Character.Torso
  764. vel2.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1
  765. vel2.velocity = Torso.CFrame.lookVector*200
  766. local LastPoint = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
  767. local LastPoint2 = prt15.CFrame * CFrame.new(0,prt15.Size.Y/2,0)
  768. wait(0.1)
  769. vel2.Parent=nil
  770. ss(2)
  771. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57-3.14,0,0) * CFrame.new(0,1,0)
  772. wld11.C0 = CFrame.fromEulerAnglesXYZ(1.57-3.14,0,0) * CFrame.new(0,1,0)
  773. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,0.3)
  774. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5,0.8,0)
  775. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-0.3)
  776. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5,-0.8,0)
  777. for i=0,0.5,0.1 do
  778. wait()
  779. local Point = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
  780. local Point2 = prt15.CFrame * CFrame.new(0,prt15.Size.Y/2,0)
  781. effect("Black",0.5,LastPoint,Point)
  782. effect("Black",0.5,LastPoint2,Point2)
  783. LastPoint = Point
  784. LastPoint2 = Point2
  785. end
  786. con1:disconnect()
  787. con2:disconnect()
  788. wait(1)
  789. attack=false
  790. end
  791. end
  792.  
  793. function Charge()
  794. attack=true
  795. for i = 0,1,0.1 do
  796. wait()
  797. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57-3.14*i,0,0) * CFrame.new(0,1,0)
  798. wld11.C0 = CFrame.fromEulerAnglesXYZ(1.57-3.14*i,0,0) * CFrame.new(0,1,0)
  799. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  800. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+1.5*i,0.3-0.9*i,-0.3+0.6*i)
  801. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  802. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+1.5*i,-0.3+0.9*i,0.3-0.6*i)
  803. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  804. end
  805. while charging==true do
  806. wait(0.1)
  807. mana=mana+1
  808. MMMAGIC(prt5,1,1,1,0,0,0,BrickColor.new("Black"))
  809. MMMAGIC(prt15,1,1,1,0,0,0,BrickColor.new("Black"))
  810. p=Instance.new("Part")
  811. p.Name="FlameEm"
  812. p.Shape=0
  813. p.TopSurface=0
  814. p.BottomSurface=0
  815. p.BrickColor=BrickColor.new("Black")
  816. p.Anchored=true
  817. p.CanCollide=false
  818. p.Size=Vector3.new(1,1,1)
  819. p.CFrame=CFrame.new(Character["Torso"].CFrame.p+Vector3.new(0,-3,0))+Vector3.new(math.random(-20,20)/5,0,math.random(-20,20)/5)
  820. p.Parent=modelzorz
  821. m=Instance.new("SpecialMesh")
  822. m.MeshType="Sphere"
  823. m.Parent=p
  824. m.Scale=Vector3.new(1,1,1)
  825. coroutine.resume(coroutine.create(function(pa) for i=1, 9 do pa.Mesh.Scale=pa.Mesh.Scale+Vector3.new(0,1.5,0) pa.Transparency=pa.Transparency+1/9 wait(0) end pa.Parent=nil end),p)
  826.  
  827. end
  828. MMMAGIC(prt5,3,3,3,0,0,0,BrickColor.new("Black"))
  829. MMMAGIC(prt15,3,3,3,0,0,0,BrickColor.new("Black"))
  830. for i = 0,1,0.1 do
  831. wait()
  832. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57-3.14+3.14*i,0,0) * CFrame.new(0,1,0)
  833. wld11.C0 = CFrame.fromEulerAnglesXYZ(1.57-3.14+3.14*i,0,0) * CFrame.new(0,1,0)
  834. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  835. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+1.5-1.5*i,0.3-0.9+0.9*i,-0.3+0.6-0.6*i)
  836. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  837. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+1.5-1.5*i,-0.3+0.9-0.9*i,0.3-0.6+0.6*i)
  838. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  839. end
  840. attack=false
  841. end
  842.  
  843. function CloneSlash()
  844. if mana>=30 then
  845. attack=true
  846. mana=mana-30
  847. for i = 0,1,0.1 do
  848. wait()
  849. prt4.Reflectance=prt4.Reflectance-0.05
  850. prt5.Reflectance=prt5.Reflectance-0.05
  851. prt14.Reflectance=prt14.Reflectance-0.05
  852. prt15.Reflectance=prt15.Reflectance-0.05
  853. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,1,0)
  854. wld11.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,1,0)
  855. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  856. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0.3,-0.3-0.3*i)
  857. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  858. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,-0.3,0.3+0.3*i)
  859. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  860. end
  861. gairo.Parent = Head
  862. gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
  863. gairo.P = 20e+003
  864. gairo.cframe = Head.CFrame
  865. ss(1)
  866. local LastPoint = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
  867. for i = 0,1,0.2 do
  868. wait()
  869. shoottrail2(prt5)
  870. local Point = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
  871. effect("Black",0.5,LastPoint,Point)
  872. LastPoint = Point
  873. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57-3.14*i,0,0) * CFrame.new(0,1,0)
  874. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0.5*i)
  875. LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+3*i,0.3-0.9*i,-0.6+1.2*i)
  876. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  877. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,-0.3,0.6)
  878. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  879. end
  880. --shoottrail2(prt5)
  881. ss(1.1)
  882. local LastPoint2 = prt15.CFrame * CFrame.new(0,prt15.Size.Y/2,0)
  883. for i=0,1,0.2 do
  884. wait()
  885. shoottrail2(prt15)
  886. local Point2 = prt15.CFrame * CFrame.new(0,prt15.Size.Y/2,0)
  887. effect("Black",0.5,LastPoint2,Point2)
  888. LastPoint2 = Point2
  889. wld11.C0 = CFrame.fromEulerAnglesXYZ(1.57-3.14*i,0,0) * CFrame.new(0,1,0)
  890. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0.5-1*i)
  891. LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+3-2.5*i,0.3-0.9*i,-0.6+1.2-2.1*i)
  892. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  893. RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+3*i,-0.3+0.9*i,0.6-1.2*i)
  894. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  895. end
  896. local vel = Instance.new("BodyGyro")
  897. vel.Parent = Torso
  898. vel.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
  899. vel.P = 20e+003
  900. CF = Torso.CFrame
  901. gairo.Parent=nil
  902. --shoottrail2(prt15)
  903. ss(1.3)
  904. local LastPoint = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
  905. for i = 0,1,0.1 do
  906. wait()
  907. shoottrail2(prt5)
  908. vel.cframe = CF * CFrame.fromEulerAnglesXYZ(0,math.rad(450)*i,0)
  909. local Point = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
  910. effect("Black",0.5,LastPoint,Point)
  911. LastPoint = Point
  912. wld11.C0 = CFrame.fromEulerAnglesXYZ(1.57-3.14,0,0) * CFrame.new(0,1,0)
  913. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0.5-1)
  914. LW.C0 = CFrame.new(-1.5+0.5-0.5,0.5,-0.5+0.5) * CFrame.fromEulerAnglesXYZ(-0.5+3-2.5,0.3-0.9,-0.6+1.2-2.1)
  915. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  916. RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(-0.5+3,-0.3+0.9,0.6-1.2)
  917. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  918. end
  919. vel.Parent=nil
  920. --shoottrail2(prt5)
  921. ss(0.9)
  922. local LastPoint2 = prt15.CFrame * CFrame.new(0,prt15.Size.Y/2,0)
  923. for i=0,1,0.2 do
  924. wait()
  925. shoottrail2(prt15)
  926. local Point2 = prt15.CFrame * CFrame.new(0,prt15.Size.Y/2,0)
  927. effect("Black",0.5,LastPoint2,Point2)
  928. LastPoint2 = Point2
  929. wld11.C0 = CFrame.fromEulerAnglesXYZ(1.57-3.14,0,0) * CFrame.new(0,1,0)
  930. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0.5-1)
  931. LW.C0 = CFrame.new(-1.5+0.5-0.5,0.5,-0.5+0.5) * CFrame.fromEulerAnglesXYZ(-0.5+3-2.5,0.3-0.9,-0.6+1.2-2.1)
  932. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  933. RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+3-3*i,-0.3+0.9-0.9*i,0.6-1.2+1.2*i)
  934. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  935. end
  936. --shoottrail2(prt15)
  937. wait(1)
  938. vel.Parent=nil
  939. gairo.Parent=nil
  940. prt4.Reflectance=0.3
  941. prt5.Reflectance=0.3
  942. prt14.Reflectance=0.3
  943. prt15.Reflectance=0.3
  944. attack=false
  945. end
  946. end
  947.  
  948. function Flamera()
  949. if mana>=400 then
  950. mana=0
  951. attack=true
  952. local c = game.Workspace:GetChildren();
  953. for i = 1, #c do
  954. local hum = c[i]:findFirstChild("Humanoid")
  955. if hum ~= nil and hum.Health ~= 0 then
  956. local head = c[i]:findFirstChild("Head");
  957. if head ~= nil then
  958. local targ = head.Position - Torso.Position;
  959. local mag = targ.magnitude;
  960. if mag <= 10 and c[i].Name ~= Player.Name then
  961. DBHit(head,1)
  962. end
  963. end
  964. end
  965. end
  966. magicsound(0.8)
  967. MMMAGIC(Head,15,15,15,0,0,0,BrickColor.new("Black"))
  968. BlastEffect(Head,20,20,20,0,0,0,0,0,0,BrickColor.new("Really black"))
  969. local vel2 = Instance.new("BodyVelocity")
  970. vel2.Parent = Player.Character.Torso
  971. vel2.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1
  972. vel2.velocity = Vector3.new(0,1,0)*400
  973. for i = 0,1,0.2 do
  974. wait()
  975. MMMAGIC(LeftLeg,3,3,3,0,1,0,BrickColor.new("Black"))
  976. MMMAGIC(RightLeg,3,3,3,0,1,0,BrickColor.new("Black"))
  977. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  978. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0.3,-0.3)
  979. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  980. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,-0.3,0.3)
  981. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  982. end
  983. vel2.Parent=nil
  984. bodypos=Instance.new("BodyPosition")
  985. bodypos.P=500
  986. bodypos.D=100
  987. bodypos.maxForce=Vector3.new(0,math.huge,0)
  988. bodypos.position=Head.Position
  989. bodypos.Parent=Head
  990. gairo.Parent = Head
  991. gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
  992. gairo.P = 20e+003
  993. gairo.cframe = Head.CFrame
  994. CF=Head.CFrame
  995. for i=0,1,0.1 do
  996. wait()
  997. MMMAGIC(LeftLeg,1,1,1,0,-1,0,BrickColor.new("Black"))
  998. MMMAGIC(RightLeg,1,1,1,0,-1,0,BrickColor.new("Black"))
  999. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,0) * CFrame.new(0,1,0)
  1000. wld11.C0 = CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,0) * CFrame.new(0,1,0)
  1001. gairo.cframe=CF*CFrame.fromEulerAnglesXYZ(-1.57,0,0)
  1002. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+2.07*i,0.3-0.3*i,-0.3-1.27*i)
  1003. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1004. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+2.07*i,-0.3+0.3*i,0.3+1.27*i)
  1005. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1006. end
  1007. local LastPoint = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
  1008. local LastPoint2 = prt15.CFrame * CFrame.new(0,prt15.Size.Y/2,0)
  1009. for i=0,8,0.1 do
  1010. wait(0.05)
  1011. shoottrail2(prt5)
  1012. shoottrail2(prt15)
  1013. --ss(1)
  1014. local Point = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
  1015. local Point2 = prt15.CFrame * CFrame.new(0,prt15.Size.Y/2,0)
  1016. effect("Black",0.5,LastPoint,Point)
  1017. effect("Black",0.5,LastPoint2,Point2)
  1018. LastPoint = Point
  1019. LastPoint2 = Point2
  1020. MMMAGIC(LeftLeg,1,1,1,0,-1,0,BrickColor.new("Black"))
  1021. MMMAGIC(RightLeg,1,1,1,0,-1,0,BrickColor.new("Black"))
  1022. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57-1.57,0,0) * CFrame.new(0,1,0)
  1023. wld11.C0 = CFrame.fromEulerAnglesXYZ(1.57-1.57,0,0) * CFrame.new(0,1,0)
  1024. gairo.cframe=CF*CFrame.fromEulerAnglesXYZ(-1.57,0,0)
  1025. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+2.07,0.3-0.3,-0.3-1.27+1.57)
  1026. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.random()+math.random(-1,0),math.random()+math.random(-1,0),math.random()+math.random(-1,0))
  1027. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+2.07,-0.3+0.3,0.3+1.27-1.57)
  1028. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.random()+math.random(-1,0),math.random()+math.random(-1,0),math.random()+math.random(-1,0))
  1029. end
  1030. for i=0,1,0.1 do
  1031. wait()
  1032. gairo.cframe=CF*CFrame.fromEulerAnglesXYZ(-1.57-1.57*i,0,0)
  1033. MMMAGIC(LeftLeg,1,1,1,0,-1,0,BrickColor.new("Black"))
  1034. MMMAGIC(RightLeg,1,1,1,0,-1,0,BrickColor.new("Black"))
  1035. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57-1.57,0,0) * CFrame.new(0,1,0)
  1036. wld11.C0 = CFrame.fromEulerAnglesXYZ(1.57-1.57,0,0) * CFrame.new(0,1,0)
  1037. gairo.cframe=CF*CFrame.fromEulerAnglesXYZ(-1.57-1.57*i,0,0)
  1038. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+2.07+1.57*i,0.3-0.3,-0.3-1.27+1.57)
  1039. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1040. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+2.07+1.57*i,-0.3+0.3,0.3+1.27-1.57)
  1041. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1042. end
  1043. bodypos.Parent=nil
  1044. local floor = false
  1045. coroutine.resume(coroutine.create(function()
  1046. repeat
  1047. wait(0.05)
  1048. hit,pos = rayCast(Torso.Position, (CFrame.new(Torso.Position,Torso.Position - Vector3.new(0,6,0))).lookVector, 6, Character)
  1049. if hit ~= nil then
  1050. floor = true
  1051. end
  1052. until floor
  1053. end))
  1054. local LastPoint = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
  1055. local LastPoint2 = prt15.CFrame * CFrame.new(0,prt15.Size.Y/2,0)
  1056. repeat
  1057. wait()
  1058. local Point = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
  1059. local Point2 = prt15.CFrame * CFrame.new(0,prt15.Size.Y/2,0)
  1060. effect("Black",0.5,LastPoint,Point)
  1061. effect("Black",0.5,LastPoint2,Point2)
  1062. LastPoint = Point
  1063. LastPoint2 = Point2
  1064. MMMAGIC(prt5,3,3,3,0,0,0,BrickColor.new("Black"))
  1065. MMMAGIC(prt15,3,3,3,0,0,0,BrickColor.new("Black"))
  1066. until floor
  1067. local c = game.Workspace:GetChildren();
  1068. for i = 1, #c do
  1069. local hum = c[i]:findFirstChild("Humanoid")
  1070. if hum ~= nil and hum.Health ~= 0 then
  1071. local head = c[i]:findFirstChild("Head");
  1072. if head ~= nil then
  1073. local targ = head.Position - Torso.Position;
  1074. local mag = targ.magnitude;
  1075. if mag <= 40 and c[i].Name ~= Player.Name then
  1076. DBHit(head,80)
  1077. end
  1078. end
  1079. end
  1080. end
  1081. Character.Humanoid.Health=10
  1082. spikesound(0.6)
  1083. magicsound(0.5)
  1084. MMMAGIC2(prt5,40,40,40,0,0,0,BrickColor.new("Black"))
  1085. MMMAGIC2(prt15,40,40,40,0,0,0,BrickColor.new("Black"))
  1086. WaveEffect2(Head,55,45,55,0,0,0,3.14,0,0,BrickColor.new("Really black"))
  1087. BlastEffect2(Head,55,55,55,0,0,0,3.14,0,0,BrickColor.new("Really black"))
  1088. EVENMOARMAGIX(prt15,60,60,60,0,0,0,0,0,0,BrickColor.new("Black"))
  1089. wait(1)
  1090. gairo.Parent=nil
  1091. attack=false
  1092. end
  1093. end
  1094.  
  1095. function shoottrail2(pos1)
  1096. coroutine.resume(coroutine.create(function()
  1097. spread2 = 0
  1098. range2 = 500
  1099. rangepower = 10
  1100. local spreadvector = (Vector3.new(math.random(-spread2,spread2),math.random(-spread2,spread2),math.random(-spread2,spread2)) / 100) * (pos1.Position).magnitude/100
  1101. local dir = Head.CFrame.lookVector+spreadvector
  1102. local hit2,pos = rayCast(pos1.Position,dir,10,Character)
  1103. local rangepos = range2
  1104. local function drawtrail(From,To)
  1105. local effectsmsh = Instance.new("CylinderMesh")
  1106. effectsmsh.Scale = Vector3.new(1,1,1)
  1107. effectsmsh.Name = "Mesh"
  1108. local effectsg = Instance.new("Part")
  1109. effectsg.formFactor = 3
  1110. effectsg.CanCollide = false
  1111. effectsg.Name = "Eff"
  1112. effectsg.Locked = true
  1113. effectsg.Anchored = true
  1114. effectsg.Size = Vector3.new(0.2,0.2,0.2)
  1115. effectsg.Parent = modelzorz
  1116. effectsmsh.Parent = effectsg
  1117. effectsg.BrickColor = BrickColor.new("Really black")
  1118. effectsg.Reflectance = 0.25
  1119. local LP = From
  1120. local point1 = To
  1121. local mg = (LP - point1).magnitude
  1122. effectsmsh.Scale = Vector3.new(1,mg*5,1)
  1123. effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0)
  1124. coroutine.resume(coroutine.create(function()
  1125. for i = 0 , 1 , 0.5 do
  1126. wait()
  1127. effectsg.Transparency = 1*i
  1128. effectsmsh.Scale = Vector3.new(1-1*i,mg*5,1-1*i)
  1129. end
  1130. effectsg.Parent = nil
  1131. end))
  1132. end
  1133. local newpos = pos1.Position
  1134. local inc = rangepower
  1135. repeat
  1136. wait()
  1137. rangepos = rangepos - 10
  1138. dir = dir
  1139. hit2,pos = rayCast(newpos,dir,inc,Character)
  1140. drawtrail(newpos,pos)
  1141. newpos = newpos + (dir * inc)
  1142. if alt==1 then
  1143. inc = 10
  1144. if inc >= 20 then
  1145. inc = inc - 10
  1146. end
  1147. end
  1148. if hit2 ~= nil then
  1149. rangepos = 0
  1150. end
  1151. until rangepos <= 0
  1152. if hit2 ~= nil then
  1153. local effectsmsh = Instance.new("SpecialMesh")
  1154. effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
  1155. --effectsmsh.Scale = Vector3.new(1,1,2.5)
  1156. effectsmsh.Scale = Vector3.new(3,3,3)
  1157. local effectsg = Instance.new("Part")
  1158. effectsg.formFactor = 3
  1159. effectsg.CanCollide = false
  1160. effectsg.Name = "Arrow"
  1161. effectsg.Locked = true
  1162. effectsg.Transparency = 1
  1163. effectsg.Size = Vector3.new(0.2,0.2,0.2)
  1164. effectsg.Parent = modelzorz
  1165. effectsg.BrickColor = BrickColor.new("Really black")
  1166. effectsmsh.Parent = effectsg
  1167. effectsg.CFrame = CFrame.new(newpos,pos) + CFrame.new(newpos,pos).lookVector*2.5*2
  1168. local efwel = Instance.new("Weld")
  1169. efwel.Parent = effectsg
  1170. efwel.Part0 = effectsg
  1171. efwel.Part1 = hit2
  1172. efwel.Parent = nil
  1173. effectsg.Anchored = true
  1174. local HitPos = effectsg.Position + CFrame.new(newpos,pos).lookVector*0.75
  1175. --local HitPos = prt1.Position + CFrame.new(newpos,pos).lookVector*0.75
  1176. --local HitPos = prt1.Position + (prt1.CFrame.lookVector * .5)
  1177. local CJ = CFrame.new(HitPos)
  1178. local C0 = effectsg.CFrame:inverse() * CJ
  1179. local C1 = hit2.CFrame:inverse() * CJ
  1180. --efwel.C0 = C0
  1181. --efwel.C1 = C1
  1182. --efwel.Parent = effectsg
  1183. Damg = 1
  1184. coroutine.resume(coroutine.create(function()
  1185. wait(3)
  1186. effectsg.Parent = nil
  1187. end))
  1188. if hit2.Parent:FindFirstChild("Humanoid") ~= nil then
  1189. hum = hit2.Parent.Humanoid
  1190. attackdebounce = false
  1191. Damagefunc1(hit2,Damg,5)
  1192. elseif hit2.Parent.Parent ~= nil and hit2.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
  1193. hum = hit2.Parent.Parent.Humanoid
  1194. attackdebounce = false
  1195. Damagefunc1(hit2,Damg,5)
  1196. end
  1197. end
  1198. end))
  1199. end
  1200.  
  1201. function clone()
  1202. c=Character:children()
  1203. for i=1,#c do
  1204. if c[i].className=="Part" then
  1205. print(c[i])
  1206. d=c[i]:clone()
  1207. d.Parent=workspace
  1208. d.Transparency=0.4
  1209. d.Anchored=true
  1210. d.CanCollide=false
  1211. d.BrickColor=BrickColor.new("Black")
  1212. if d:findFirstChild("roblox")~=nil then
  1213. d:findFirstChild("roblox").Parent=nil
  1214. end
  1215. coroutine.resume(coroutine.create(function(Part)
  1216. for x=0,1,0.1 do
  1217. wait()
  1218. Part.Transparency=Part.Transparency+0.1
  1219. end
  1220. Part.Parent=nil
  1221. end),d)
  1222. end
  1223. end
  1224. end
  1225.  
  1226. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , Ignore Descendants
  1227. return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1228. end
  1229.  
  1230. function effect(Color,Ref,LP,P1,returnn)
  1231. local effectsmsh = Instance.new("BlockMesh")
  1232. effectsmsh.Scale = Vector3.new(1,1,1)
  1233. effectsmsh.Name = "Mesh"
  1234. local effectsg = Instance.new("Part")
  1235. effectsg.formFactor = 3
  1236. effectsg.CanCollide = false
  1237. effectsg.Name = "Eff"
  1238. effectsg.Locked = true
  1239. effectsg.Anchored = true
  1240. effectsg.Size = Vector3.new(0.2,1,0.2)
  1241. effectsg.Parent = modelzorz
  1242. effectsmsh.Parent = effectsg
  1243. effectsg.BrickColor = BrickColor.new(Color)
  1244. effectsg.Reflectance = Ref
  1245. local point1 = P1
  1246. local mg = (LP.p - point1.p).magnitude
  1247. effectsg.Size = Vector3.new(0.2,mg,0.2)
  1248. effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
  1249. if returnn then return effectsg end
  1250. coroutine.resume(coroutine.create(function()
  1251. if not returnn then
  1252. for i = 0 , 1 , 0.1 do
  1253. wait()
  1254. effectsg.Transparency = 1*i
  1255. effectsmsh.Scale = Vector3.new(1-1*i,1,1-1*i)
  1256. end
  1257. wait()
  1258. effectsg.Parent = nil
  1259. end
  1260. end))
  1261. end
  1262.  
  1263. Stun2=function(Feh,x,y,z,color)
  1264. coroutine.resume(coroutine.create(function(part,X,Y,Z)
  1265. --[[ if part.Parent:FindFirstChild("Torso")==nil then
  1266. return
  1267. end]]
  1268. Torsoh2=part
  1269. End2=Torsoh2.CFrame+Vector3.new(X/10,Y/10,Z/10)
  1270. ST2=Torsoh2.Position
  1271. --[[ p=Instance.new("BodyPosition")
  1272. p.P=3000
  1273. p.D=100
  1274. p.maxForce=Vector3.new(math.huge,0,math.huge)
  1275. p.position=Torsoh2.Position
  1276. p.Parent=Torsoh2]]
  1277. while part.Parent ~= nil and lightning == true do
  1278. -- f1:Play()
  1279. -- p.position=ST2+Vector3.new(math.random(-50,50)/50,0,math.random(-50,50)/50)
  1280. Start2=End2
  1281. End2=Torsoh2.CFrame*CFrame.new(X/10,Y/10,Z/10)
  1282. e=Instance.new("Part")
  1283. e.TopSurface=0
  1284. e.BottomSurface=0
  1285. e.CanCollide=false
  1286. e.Anchored=true
  1287. e.formFactor="Symmetric"
  1288. e.Size=Vector3.new(1,1,1)
  1289. Look2=(End2.p-Start2.p).unit
  1290. m=Instance.new("BlockMesh")
  1291. m.Scale=Vector3.new(.2,.2,(Start2.p-End2.p).magnitude)
  1292. m.Parent=e
  1293. e.CFrame=CFrame.new(Start2.p+Look2*(m.Scale.z/2),Start2.p+Look2*99)
  1294. e.Reflectance=.3
  1295. e.Name="Zap"
  1296. e.BrickColor=color
  1297. e.Parent=part.Parent
  1298. coroutine.resume(coroutine.create(function(PAR) for i=1, 25 do PAR.Transparency=i/25 wait() end PAR.Parent=nil end),e)
  1299. wait()
  1300. end
  1301. wait(.45)
  1302. -- p.Parent=nil
  1303. end),Feh,x,y,z)
  1304. end
  1305.  
  1306. function MMMAGIC(part,x1,y1,z1,x2,y2,z2,color)
  1307. local msh1 = Instance.new("BlockMesh")
  1308. msh1.Scale = Vector3.new(0.5,0.5,0.5)
  1309. S=Instance.new("Part")
  1310. S.Name="Effect"
  1311. S.formFactor=0
  1312. S.Size=Vector3.new(x1,y1,z1)
  1313. S.BrickColor=color
  1314. S.Reflectance = 0
  1315. S.TopSurface=0
  1316. S.BottomSurface=0
  1317. S.Transparency=0
  1318. S.Anchored=true
  1319. S.CanCollide=false
  1320. S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1321. S.Parent=modelzorz
  1322. msh1.Parent = S
  1323. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
  1324. end
  1325.  
  1326. function MMMAGIC2(part,x1,y1,z1,x2,y2,z2,color)
  1327. local msh1 = Instance.new("BlockMesh")
  1328. msh1.Scale = Vector3.new(0.5,0.5,0.5)
  1329. S=Instance.new("Part")
  1330. S.Name="Effect"
  1331. S.formFactor=0
  1332. S.Size=Vector3.new(x1,y1,z1)
  1333. S.BrickColor=color
  1334. S.Reflectance = 0
  1335. S.TopSurface=0
  1336. S.BottomSurface=0
  1337. S.Transparency=0
  1338. S.Anchored=true
  1339. S.CanCollide=false
  1340. S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1341. S.Parent=modelzorz
  1342. msh1.Parent = S
  1343. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9,0.5 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
  1344. end
  1345.  
  1346.  
  1347. function UltimaMMMAGIC(part,x1,y1,z1,x2,y2,z2,color)
  1348. local msh1 = Instance.new("BlockMesh")
  1349. msh1.Scale = Vector3.new(x1,y1,z1)
  1350. S=Instance.new("Part")
  1351. S.Name="Effect"
  1352. S.formFactor=0
  1353. S.Size=Vector3.new(1,1,1)
  1354. S.BrickColor=color
  1355. S.Reflectance = 0
  1356. S.TopSurface=0
  1357. S.BottomSurface=0
  1358. S.Transparency=0
  1359. S.Anchored=true
  1360. S.CanCollide=false
  1361. S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1362. S.Parent=modelzorz
  1363. msh1.Parent = S
  1364. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
  1365. end
  1366.  
  1367. function MOREMAGIX(part,cframe,x,y,z,color)
  1368. p2=Instance.new("Part")
  1369. p2.Name="Blast"
  1370. p2.TopSurface=0
  1371. p2.BottomSurface=0
  1372. p2.CanCollide=false
  1373. p2.Anchored=true
  1374. p2.BrickColor=color
  1375. p2.Size=Vector3.new(x,y,z)
  1376. p2.formFactor="Symmetric"
  1377. p2.CFrame=part.CFrame*CFrame.new(0,cframe,0)
  1378. p2.Parent=modelzorz
  1379. m=Instance.new("BlockMesh")
  1380. m.Parent=p2
  1381. m.Name="BlastMesh"
  1382. coroutine.resume(coroutine.create(function(part,dir) for loll=1, 15 do part.BlastMesh.Scale=part.BlastMesh.Scale-Vector3.new(.09,.09,.09) part.Transparency=loll/20 part.CFrame=part.CFrame*CFrame.new(dir)*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100, math.random(-100,100)/100, math.random(-100,100)/100) wait() end part.Parent=nil end),p2,Vector3.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10))
  1383. end
  1384.  
  1385. function EVENMOARMAGIX(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
  1386. local msh1 = Instance.new("SpecialMesh")
  1387. msh1.Scale = Vector3.new(0.5,0.5,0.5)
  1388. msh1.MeshType = "Sphere"
  1389. S=Instance.new("Part")
  1390. S.Name="Effect"
  1391. S.formFactor=0
  1392. S.Size=Vector3.new(x1,y1,z1)
  1393. S.BrickColor=color
  1394. S.Reflectance = 0
  1395. S.TopSurface=0
  1396. S.BottomSurface=0
  1397. S.Transparency=0
  1398. S.Anchored=true
  1399. S.CanCollide=false
  1400. S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
  1401. S.Parent=modelzorz
  1402. msh1.Parent = S
  1403. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9,0.5 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
  1404. end
  1405.  
  1406. function WaveEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
  1407. local msh1 = Instance.new("SpecialMesh")
  1408. msh1.Scale = Vector3.new(x1,y1,z1)
  1409. msh1.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1410. S=Instance.new("Part")
  1411. S.Name="Effect"
  1412. S.formFactor=0
  1413. S.Size=Vector3.new(1,1,1)
  1414. S.BrickColor=color
  1415. S.Reflectance = 0
  1416. S.TopSurface=0
  1417. S.BottomSurface=0
  1418. S.Transparency=0
  1419. S.Anchored=true
  1420. S.CanCollide=false
  1421. S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
  1422. S.Parent=modelzorz
  1423. msh1.Parent = S
  1424. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
  1425. end
  1426.  
  1427. function WaveEffect2(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
  1428. local msh1 = Instance.new("SpecialMesh")
  1429. msh1.Scale = Vector3.new(x1,y1,z1)
  1430. msh1.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1431. S=Instance.new("Part")
  1432. S.Name="Effect"
  1433. S.formFactor=0
  1434. S.Size=Vector3.new(1,1,1)
  1435. S.BrickColor=color
  1436. S.Reflectance = 0
  1437. S.TopSurface=0
  1438. S.BottomSurface=0
  1439. S.Transparency=0
  1440. S.Anchored=true
  1441. S.CanCollide=false
  1442. S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
  1443. S.Parent=modelzorz
  1444. msh1.Parent = S
  1445. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9,0.5 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
  1446. end
  1447.  
  1448.  
  1449. function BlastEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
  1450. local msh1 = Instance.new("SpecialMesh")
  1451. msh1.Scale = Vector3.new(x1,y1,z1)
  1452. msh1.MeshId = "http://www.roblox.com/asset/?id=1323306"
  1453. S=Instance.new("Part")
  1454. S.Name="Effect"
  1455. S.formFactor=0
  1456. S.Size=Vector3.new(1,1,1)
  1457. S.BrickColor=color
  1458. S.Reflectance = 0
  1459. S.TopSurface=0
  1460. S.BottomSurface=0
  1461. S.Transparency=0
  1462. S.Anchored=true
  1463. S.CanCollide=false
  1464. S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
  1465. S.Parent=modelzorz
  1466. msh1.Parent = S
  1467. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
  1468. end
  1469.  
  1470. function BlastEffect2(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
  1471. local msh1 = Instance.new("SpecialMesh")
  1472. msh1.Scale = Vector3.new(x1,y1,z1)
  1473. msh1.MeshId = "http://www.roblox.com/asset/?id=1323306"
  1474. S=Instance.new("Part")
  1475. S.Name="Effect"
  1476. S.formFactor=0
  1477. S.Size=Vector3.new(1,1,1)
  1478. S.BrickColor=color
  1479. S.Reflectance = 0
  1480. S.TopSurface=0
  1481. S.BottomSurface=0
  1482. S.Transparency=0
  1483. S.Anchored=true
  1484. S.CanCollide=false
  1485. S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
  1486. S.Parent=modelzorz
  1487. msh1.Parent = S
  1488. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9,0.5 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
  1489. end
  1490.  
  1491.  
  1492. function DifferentEffect()
  1493. p=Instance.new("Part")
  1494. p.Name="FlameEm"
  1495. p.Shape=0
  1496. p.TopSurface=0
  1497. p.BottomSurface=0
  1498. derp = math.random(1,2)
  1499. if derp == 1 then
  1500. p.BrickColor=BrickColor.new("White")
  1501. else
  1502. p.BrickColor=BrickColor.new("Black")
  1503. end
  1504. p.Anchored=true
  1505. p.CanCollide=false
  1506. p.Size=Vector3.new(1,1,1)
  1507. p.CFrame=CFrame.new(Character["Torso"].CFrame.p+Vector3.new(0,-3,0))+Vector3.new(math.random(-10,10)/3,0,math.random(-10,10)/3)
  1508. p.Parent=workspace
  1509. m=Instance.new("SpecialMesh")
  1510. m.MeshType="Sphere"
  1511. m.Parent=p
  1512. m.Scale=Vector3.new(1,1,1)
  1513. coroutine.resume(coroutine.create(function(p) for i=1, 9 do p.Mesh.Scale=p.Mesh.Scale+Vector3.new(0,1.5,0) p.Transparency=p.Transparency+1/9 wait(0) end p.Parent=nil end),p)
  1514. end
  1515.  
  1516. function ss(pitch)
  1517.  
  1518. local SlashSound = Instance.new("Sound")
  1519. --SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1520. SlashSound.SoundId = "http://roblox.com/asset/?id=10209645"
  1521. SlashSound.Parent = workspace
  1522. SlashSound.Volume = .7
  1523. SlashSound.Pitch = pitch
  1524. SlashSound.PlayOnRemove = true
  1525. coroutine.resume(coroutine.create(function()
  1526. wait(0)
  1527. SlashSound.Parent = nil
  1528. end))
  1529. end
  1530. function equipsound(pitch)
  1531.  
  1532. local SlashSound = Instance.new("Sound")
  1533. SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav"
  1534. SlashSound.Parent = workspace
  1535. SlashSound.Volume = .5
  1536. SlashSound.Pitch = pitch
  1537. SlashSound.PlayOnRemove = true
  1538. coroutine.resume(coroutine.create(function()
  1539. wait(0)
  1540. SlashSound.Parent = nil
  1541. end))
  1542. end
  1543. function magicsound(pitch)
  1544.  
  1545. local SlashSound = Instance.new("Sound")
  1546. SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511"
  1547. SlashSound.Parent = workspace
  1548. SlashSound.Volume = .5
  1549. SlashSound.Pitch = pitch
  1550. SlashSound.PlayOnRemove = true
  1551. coroutine.resume(coroutine.create(function()
  1552. wait(0)
  1553. SlashSound.Parent = nil
  1554. end))
  1555. end
  1556. function critsound(pitch)
  1557.  
  1558. local SlashSound = Instance.new("Sound")
  1559. SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263"
  1560. SlashSound.Parent = workspace
  1561. SlashSound.Volume = .7
  1562. SlashSound.Pitch = pitch
  1563. SlashSound.PlayOnRemove = true
  1564. coroutine.resume(coroutine.create(function()
  1565. wait(0)
  1566. SlashSound.Parent = nil
  1567. end))
  1568. end
  1569. function spikesound(pitch)
  1570.  
  1571. local SlashSound = Instance.new("Sound")
  1572. SlashSound.SoundId = "http://www.roblox.com/asset/?id=3264793"
  1573. SlashSound.Parent = workspace
  1574. SlashSound.Volume = .7
  1575. SlashSound.Pitch = pitch
  1576. SlashSound.PlayOnRemove = true
  1577. coroutine.resume(coroutine.create(function()
  1578. wait(0)
  1579. SlashSound.Parent = nil
  1580. end))
  1581. end
  1582.  
  1583. Damagefunc1=function(hit,Damage,Knockback)
  1584. if hit.Parent==nil then
  1585. return
  1586. end
  1587. CPlayer=Bin
  1588. h=hit.Parent:FindFirstChild("Humanoid")
  1589. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  1590. if attackdebounce == false then
  1591. attackdebounce = true
  1592. coroutine.resume(coroutine.create(function()
  1593. wait(0.1)
  1594. attackdebounce = false
  1595. end))
  1596. if mana < 400 then
  1597. mana = mana + math.random(10,20)
  1598. end
  1599. if mana > 400 then
  1600. mana = 400
  1601. end
  1602. Damage=Damage
  1603. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  1604. return
  1605. end]]
  1606. c=Instance.new("ObjectValue")
  1607. c.Name="creator"
  1608. c.Value=game.Players.LocalPlayer
  1609. c.Parent=h
  1610. game:GetService("Debris"):AddItem(c,.5)
  1611. -- print(c.Value)
  1612. if math.random(0,99)+math.random()<=5 then
  1613. CRIT=true
  1614. Damage=Damage*1.5
  1615. --[[ Knockback=Knockback*2
  1616. r=Instance.new("BodyAngularVelocity")
  1617. r.P=3000
  1618. r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
  1619. r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  1620. r.Parent=hit.Parent.Torso]]
  1621. critsound(2)
  1622.  
  1623. end
  1624. Damage=Damage+math.random(0,10)
  1625. -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
  1626. h:TakeDamage(Damage)
  1627. showDamage(hit.Parent,Damage,.5)
  1628. vp=Instance.new("BodyVelocity")
  1629. vp.P=500
  1630. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  1631. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  1632. vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
  1633. if Knockback>0 then
  1634. vp.Parent=hit.Parent.Torso
  1635. end
  1636. game:GetService("Debris"):AddItem(vp,.25)
  1637. --[[ r=Instance.new("BodyAngularVelocity")
  1638. r.P=3000
  1639. r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
  1640. r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  1641. r.Parent=hit.Parent.Torso]]
  1642. game:GetService("Debris"):AddItem(r,.5)
  1643. c=Instance.new("ObjectValue")
  1644. c.Name="creator"
  1645. c.Value=Player
  1646. c.Parent=h
  1647. game:GetService("Debris"):AddItem(c,.5)
  1648. CRIT=false
  1649. hitDeb=true
  1650. AttackPos=6
  1651. end
  1652. end
  1653. end
  1654.  
  1655. FireDamage=function(hit,Damage,Knockback)
  1656. if attackdebounce == false then
  1657. attackdebounce = true
  1658. coroutine.resume(coroutine.create(function()
  1659. wait(0.1)
  1660. attackdebounce = false
  1661. end))
  1662. if hit.Parent==nil then
  1663. return
  1664. end
  1665. CPlayer=Bin
  1666. h=hit.Parent:FindFirstChild("Humanoid")
  1667. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  1668. if mana < 400 then
  1669. mana = mana + math.random(10,20)
  1670. end
  1671. if mana > 400 then
  1672. mana = 400
  1673. end
  1674. Damage=Damage
  1675. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  1676. return
  1677. end]]
  1678. c=Instance.new("ObjectValue")
  1679. c.Name="creator"
  1680. c.Value=game.Players.LocalPlayer
  1681. c.Parent=h
  1682. game:GetService("Debris"):AddItem(c,.5)
  1683. -- print(c.Value)
  1684. if 1==1 then
  1685. coroutine.resume(coroutine.create(function()
  1686. if dur == nil then
  1687. temp = 20
  1688. else
  1689. temp = dur*2
  1690. end
  1691. for i = 0,temp do
  1692. wait(0.1)
  1693. local msh1 = Instance.new("BlockMesh")
  1694. msh1.Scale = Vector3.new(0.5,0.5,0.5)
  1695. S=Instance.new("Part")
  1696. S.Name="Effect"
  1697. S.formFactor=0
  1698. S.Size=Vector3.new(2,2,2)
  1699. if math.random(1,2)==1 then
  1700. S.BrickColor=BrickColor.new("Bright red")
  1701. else
  1702. S.BrickColor=BrickColor.new("Bright yellow")
  1703. end
  1704. S.Reflectance=0
  1705. S.TopSurface=0
  1706. S.BottomSurface=0
  1707. S.Transparency=0
  1708. S.Anchored=true
  1709. S.CanCollide=false
  1710. S.CFrame=hit.CFrame*CFrame.new(math.random(-1,0)*math.random(),math.random(-1,0)*math.random(),math.random(-1,0)*math.random())*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1711. S.Parent=Character
  1712. msh1.Parent = S
  1713. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=CFrame.new(Part.Position+Vector3.new(0,0.5,0))*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
  1714. hit.Parent.Humanoid:TakeDamage(0.5)
  1715. end
  1716. end))
  1717. end
  1718. if math.random(0,99)+math.random()<=5 then
  1719. CRIT=true
  1720. Damage=Damage*1.5
  1721. --[[ Knockback=Knockback*2
  1722. r=Instance.new("BodyAngularVelocity")
  1723. r.P=3000
  1724. r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
  1725. r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  1726. r.Parent=hit.Parent.Torso]]
  1727. critsound(2)
  1728.  
  1729. end
  1730. Damage=Damage+math.random(0,10)
  1731. -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
  1732. h:TakeDamage(Damage)
  1733. showDamage(hit.Parent,Damage,.5)
  1734. vp=Instance.new("BodyVelocity")
  1735. vp.P=500
  1736. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  1737. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  1738. vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
  1739. if Knockback>0 then
  1740. vp.Parent=hit.Parent.Torso
  1741. end
  1742. game:GetService("Debris"):AddItem(vp,.25)
  1743. --[[ r=Instance.new("BodyAngularVelocity")
  1744. r.P=3000
  1745. r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
  1746. r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  1747. r.Parent=hit.Parent.Torso]]
  1748. game:GetService("Debris"):AddItem(r,.5)
  1749. c=Instance.new("ObjectValue")
  1750. c.Name="creator"
  1751. c.Value=Player
  1752. c.Parent=h
  1753. game:GetService("Debris"):AddItem(c,.5)
  1754. CRIT=false
  1755. hitDeb=true
  1756. AttackPos=6
  1757. end
  1758. end
  1759. end
  1760. BurningDamage=function(hit,Damage,Knockback)
  1761. if attackdebounce == false then
  1762. attackdebounce = true
  1763. coroutine.resume(coroutine.create(function()
  1764. wait(0.1)
  1765. attackdebounce = false
  1766. end))
  1767. if hit.Parent==nil then
  1768. return
  1769. end
  1770. CPlayer=Bin
  1771. h=hit.Parent:FindFirstChild("Humanoid")
  1772. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  1773. if mana < 400 then
  1774. mana = mana + math.random(10,20)
  1775. end
  1776. if mana > 400 then
  1777. mana = 400
  1778. end
  1779. Damage=Damage
  1780. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  1781. return
  1782. end]]
  1783. c=Instance.new("ObjectValue")
  1784. c.Name="creator"
  1785. c.Value=game.Players.LocalPlayer
  1786. c.Parent=h
  1787. game:GetService("Debris"):AddItem(c,.5)
  1788. -- print(c.Value)
  1789. if 1==1 then
  1790. coroutine.resume(coroutine.create(function()
  1791. for i = 0,10 do
  1792. wait(0.1)
  1793. local msh1 = Instance.new("BlockMesh")
  1794. msh1.Scale = Vector3.new(0.5,0.5,0.5)
  1795. S=Instance.new("Part")
  1796. S.Name="Effect"
  1797. S.formFactor=0
  1798. S.Size=Vector3.new(2,2,2)
  1799. if math.random(1,2)==1 then
  1800. S.BrickColor=BrickColor.new("Bright red")
  1801. else
  1802. S.BrickColor=BrickColor.new("Bright yellow")
  1803. end
  1804. S.Reflectance=0
  1805. S.TopSurface=0
  1806. S.BottomSurface=0
  1807. S.Transparency=0
  1808. S.Anchored=true
  1809. S.CanCollide=false
  1810. S.CFrame=hit.CFrame*CFrame.new(math.random(-1,0)*math.random(),math.random(-1,0)*math.random(),math.random(-1,0)*math.random())*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1811. S.Parent=Character
  1812. msh1.Parent = S
  1813. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=CFrame.new(Part.Position+Vector3.new(0,0.5,0))*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
  1814. hit.Parent.Humanoid:TakeDamage(0.5)
  1815. end
  1816. end))
  1817. end
  1818. Damage=Damage
  1819. -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
  1820. h:TakeDamage(Damage)
  1821. vp=Instance.new("BodyVelocity")
  1822. vp.P=500
  1823. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  1824. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  1825. vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
  1826. if Knockback>0 then
  1827. vp.Parent=hit.Parent.Torso
  1828. end
  1829. game:GetService("Debris"):AddItem(vp,.25)
  1830. --[[ r=Instance.new("BodyAngularVelocity")
  1831. r.P=3000
  1832. r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
  1833. r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  1834. r.Parent=hit.Parent.Torso]]
  1835. game:GetService("Debris"):AddItem(r,.5)
  1836. c=Instance.new("ObjectValue")
  1837. c.Name="creator"
  1838. c.Value=Player
  1839. c.Parent=h
  1840. game:GetService("Debris"):AddItem(c,.5)
  1841. CRIT=false
  1842. hitDeb=true
  1843. AttackPos=6
  1844. end
  1845. end
  1846. end
  1847.  
  1848. DBHit=function(hit,Damage) --credits to turdulator for making this function :D
  1849. if hit.Parent==nil then
  1850. return
  1851. end
  1852. h=hit.Parent:FindFirstChild("Humanoid")
  1853. t=hit.Parent:FindFirstChild("Torso")
  1854. if h~=nil and t~=nil then
  1855. if h.Parent==Character then
  1856. return
  1857. end
  1858. if mana < 400 then
  1859. mana = mana + math.random(5,15)
  1860. end
  1861. if mana > 400 then
  1862. mana = 400
  1863. end
  1864. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  1865. return
  1866. end]]
  1867. c=Instance.new("ObjectValue")
  1868. c.Name="creator"
  1869. c.Value=game.Players.LocalPlayer
  1870. c.Parent=h
  1871. game:GetService("Debris"):AddItem(c,.5)
  1872. -- print(c.Value)
  1873. if 1==1 then
  1874. coroutine.resume(coroutine.create(function()
  1875. if dur == nil then
  1876. temp = 20
  1877. else
  1878. temp = dur*2
  1879. end
  1880. for i = 0,40 do
  1881. wait(0.1)
  1882. local msh1 = Instance.new("BlockMesh")
  1883. msh1.Scale = Vector3.new(0.5,0.5,0.5)
  1884. S=Instance.new("Part")
  1885. S.Name="Effect"
  1886. S.formFactor=0
  1887. S.Size=Vector3.new(2,2,2)
  1888. if math.random(1,2)==1 then
  1889. S.BrickColor=BrickColor.new("Black")
  1890. else
  1891. S.BrickColor=BrickColor.new("Really black")
  1892. end
  1893. S.Reflectance=0
  1894. S.TopSurface=0
  1895. S.BottomSurface=0
  1896. S.Transparency=0
  1897. S.Anchored=true
  1898. S.CanCollide=false
  1899. S.CFrame=hit.CFrame*CFrame.new(math.random(-1,0)*math.random(),math.random(-1,0)*math.random(),math.random(-1,0)*math.random())*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1900. S.Parent=Character
  1901. msh1.Parent = S
  1902. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=CFrame.new(Part.Position+Vector3.new(0,0.5,0))*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
  1903. hit.Parent.Humanoid:TakeDamage(0.5)
  1904. end
  1905. end))
  1906. end
  1907. if math.random(0,99)+math.random()<=7.8 then
  1908. CRIT=true
  1909. Damage=Damage*1
  1910. --[[ Knockback=Knockback*2
  1911. r=Instance.new("BodyAngularVelocity")
  1912. r.P=3000
  1913. r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
  1914. r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  1915. r.Parent=hit.Parent.Torso]]
  1916. s=Instance.new("Sound")
  1917. s.SoundId="http://www.roblox.com/asset/?id=2801263"
  1918. s.Volume=1
  1919. s.Pitch=2
  1920. s.Parent=hit
  1921. s.PlayOnRemove=true
  1922. s.Parent=nil
  1923.  
  1924. end
  1925. h:TakeDamage(Damage)
  1926. showDamage(hit.Parent,Damage,.5)
  1927. vl=Instance.new("BodyVelocity")
  1928. vl.P=4500
  1929. vl.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1930. -- vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,3,0)
  1931. vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,45,0)
  1932. vl.Parent=t
  1933. game:GetService("Debris"):AddItem(vl,.2)
  1934. rl=Instance.new("BodyAngularVelocity")
  1935. rl.P=3000
  1936. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1937. -- rl.angularvelocity=Vector3.new(math.random(-40,40),math.random(-40,40),math.random(-40,40))
  1938. local tes = math.random(1,2)
  1939. if tes == 1 then
  1940. rl.angularvelocity=Vector3.new(0,0,math.random(-40,40))
  1941. elseif tes == 2 then
  1942. rl.angularvelocity=Vector3.new(math.random(-40,40),0,0)
  1943. end
  1944. rl.Parent=t
  1945. game:GetService("Debris"):AddItem(rl,.2)
  1946. else
  1947. if hit.CanCollide==false then
  1948. return
  1949. end
  1950. MagicCom:disconnect()
  1951. -- DBExplode(DB)
  1952. end
  1953. end
  1954.  
  1955. showDamage=function(Char,Dealt,du)
  1956. m=Instance.new("Model")
  1957. m.Name=tostring(Dealt)
  1958. h=Instance.new("Humanoid")
  1959. h.Health=0
  1960. h.MaxHealth=0
  1961. h.Parent=m
  1962. c=Instance.new("Part")
  1963. c.Transparency=0
  1964. c.BrickColor=BrickColor:Red()
  1965. if CRIT==true then
  1966. c.BrickColor=BrickColor.new("Really red")
  1967. end
  1968. c.Name="Head"
  1969. c.TopSurface=0
  1970. c.BottomSurface=0
  1971. c.formFactor="Plate"
  1972. c.Size=Vector3.new(1,.4,1)
  1973. ms=Instance.new("CylinderMesh")
  1974. ms.Bevel=.1
  1975. ms.Scale=Vector3.new(.8,.8,.8)
  1976. if CRIT==true then
  1977. ms.Scale=Vector3.new(1.25,1.5,1.25)
  1978. ms.Bevel=.2
  1979. end
  1980. ms.Parent=c
  1981. c.Reflectance=0
  1982. Instance.new("BodyGyro").Parent=c
  1983. c.Parent=m
  1984. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1985. f=Instance.new("BodyPosition")
  1986. f.P=2000
  1987. f.D=100
  1988. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1989. f.position=c.Position+Vector3.new(0,3,0)
  1990. f.Parent=c
  1991. game:GetService("Debris"):AddItem(m,.5+du)
  1992. c.CanCollide=false
  1993. m.Parent=workspace
  1994. c.CanCollide=false
  1995. end
  1996.  
  1997. hold = false
  1998.  
  1999. function ob1d(mouse)
  2000. if attack == true then return end
  2001. onehit()
  2002. twohit()
  2003. threehit()
  2004. fourhit()
  2005. fivehit()
  2006. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,1,0)
  2007. wld11.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,1,0)
  2008. end
  2009.  
  2010. function ob1u(mouse)
  2011. hold = false
  2012. end
  2013.  
  2014. buttonhold = false
  2015.  
  2016. function key(key)
  2017. if attack == true then return end
  2018. if key == "z" then
  2019. FlyWave()
  2020. end
  2021. if key == "x" then
  2022. DecisiveBlow()
  2023. end
  2024. if key == "c" then
  2025. CloneSlash()
  2026. end
  2027. if key == "g" then
  2028. charging=true
  2029. Charge()
  2030. end
  2031. if key == "f" then
  2032. Flamera()
  2033. end
  2034. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,1,0)
  2035. wld11.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,1,0)
  2036. end
  2037.  
  2038. function key2(key)
  2039. if key == "g" then
  2040. charging=false
  2041. end
  2042. end
  2043.  
  2044. function s(mouse)
  2045. mouse.Button1Down:connect(function() ob1d(mouse) end)
  2046. mouse.Button1Up:connect(function() ob1u(mouse) end)
  2047. mouse.KeyDown:connect(key)
  2048. mouse.KeyUp:connect(key2)
  2049. player = Player
  2050. ch = Character
  2051. RSH = ch.Torso["Right Shoulder"]
  2052. LSH = ch.Torso["Left Shoulder"]
  2053. --
  2054. RW.Part0 = ch.Torso
  2055. RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  2056. RW.C1 = CFrame.new(0, 0.5, 0)
  2057. RW.Part1 = ch["Right Arm"]
  2058. RW.Parent = ch.Torso
  2059. --_G.R = RW
  2060. --
  2061. LW.Part0 = ch.Torso
  2062. LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  2063. LW.C1 = CFrame.new(0, 0.5, 0)
  2064. LW.Part1 = ch["Left Arm"]
  2065. LW.Parent = ch.Torso
  2066. --_G.L = LW
  2067. --
  2068. equipanim()
  2069. end
  2070.  
  2071. function ds(mouse)
  2072. hideanim()
  2073. RW.Parent = nil
  2074. LW.Parent = nil
  2075. RSH.Parent = player.Character.Torso
  2076. LSH.Parent = player.Character.Torso
  2077. end
  2078.  
  2079. Bin.Selected:connect(s)
  2080. Bin.Deselected:connect(ds)
  2081.  
  2082. function onRunning(speed)
  2083. if attack == true then return end
  2084. if speed>0 then
  2085. walking = true
  2086. for i = 0,1,0.1 do
  2087. wait()
  2088. if attack == false and sheathed==true then
  2089. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  2090. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5-0.5*i,0.3-0.3*i,-0.3+0.3*i)
  2091. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2092. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5-0.5*i,-0.3+0.3*i,0.3-0.3*i)
  2093. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2094. end
  2095. end
  2096. else
  2097. walking = false
  2098. for i = 0,1,0.1 do
  2099. wait()
  2100. if attack == false and sheathed==true then
  2101. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  2102. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5-0.5+0.5*i,0.3-0.3+0.3*i,-0.3+0.3-0.3*i)
  2103. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2104. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5-0.5+0.5*i,-0.3+0.3-0.3*i,0.3-0.3+0.3*i)
  2105. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2106. end
  2107. end
  2108. end
  2109. end
  2110. Character.Humanoid.Running:connect(onRunning)
  2111.  
  2112. while true do
  2113. wait(0)
  2114. fentext3.Size = UDim2.new(mana*0.007,0,0.200000006,0)
  2115. fentext.Text = "Flama("..mana..")"
  2116. fentext3.BackgroundColor3 = Color3.new(1,1,1)
  2117. end
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