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- --Hello guys! Long time no see ;)
- name = "attallamulya" --Change this if u want to use the script
- player = game.Players:WaitForChild(name)
- chara = player.Character
- debby = game:GetService("Debris")
- chara.Humanoid.MaxHealth = math.huge
- chara.Humanoid.Health = math.huge
- chara.Humanoid.WalkSpeed = 50
- chara.Humanoid.JumpPower = 100
- if chara:FindFirstChild("Shirt") ~= nil then
- chara.Shirt:Destroy()
- end
- if chara:FindFirstChild("Pants") ~= nil then
- chara.Pants:Destroy()
- end
- if chara:FindFirstChild("ShirtGraphic") ~= nil then
- chara.ShirtGraphic:Destroy()
- end
- local ch = chara:GetChildren()
- for i = 1, #ch do
- if ch[i].ClassName == "Shirt" or ch[i].ClassName == "Pants" or ch[i].ClassName == "ShirtGraphic" or ch[i].ClassName == "Accessory" then
- ch[i]:Destroy()
- elseif ch[i].ClassName == "Part" then
- ch[i].BrickColor = BrickColor.new("Flint")
- if ch[i].Name == "Torso" then
- ch[i].roblox.Texture = ""
- elseif ch[i].Name == "Head" then
- ch[i].face.Texture = "http://www.roblox.com/asset/?id=110336757"
- ch[i].Transparency = 1
- end
- end
- end
- local shirt = Instance.new("Shirt", chara)
- shirt.Name = "Shirt"
- shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=237906462"
- local pants = Instance.new("Pants", chara)
- pants.Name = "Pants"
- pants.PantsTemplate = "http://www.roblox.com/asset/?id=237906462"
- local p = Instance.new("Part", chara)
- p.Name = "Ears"
- p.BrickColor = BrickColor.new("Flint")
- p.Size = Vector3.new(0, 0, 0)
- p.BottomSurface = 0
- p.TopSurface = 0
- p.Position = chara.Head.Position
- local pweld = Instance.new("Weld", p)
- pweld.Part0 = chara.Head
- pweld.Part1 = p
- pweld.C0 = CFrame.new(0, 0.7, 0)
- pweld.C0 = pweld.C0 * CFrame.fromEulerAnglesXYZ(math.rad(180), 0, math.rad(180))
- local earmesh = Instance.new("SpecialMesh", p)
- earmesh.MeshType = "FileMesh"
- earmesh.MeshId = "http://www.roblox.com/asset/?id=1374148"
- earmesh.Scale = Vector3.new(1.1, 1.5, 3)
- local hair = p:Clone()
- hair.Name = "Hair"
- hair.Parent = chara
- hair.Position = chara.Head.Position
- hair.Mesh.MeshId = "http://www.roblox.com/asset/?id=145283773"
- hair.Mesh.Scale = Vector3.new(0.7, 0.5, 0.7)
- hair.Mesh.Offset = Vector3.new(0, -0.2, 0)
- local hweld = Instance.new("Weld", hair)
- hweld.Part0 = chara.Head
- hweld.Part1 = hair
- hweld.C0 = CFrame.new(0, 0.7, 0)
- hweld.C0 = hweld.C0 * CFrame.fromEulerAnglesXYZ(math.rad(180), math.rad(180), math.rad(180))
- local fakehead = chara.Head:clone()
- fakehead.Name = "FakeHead"
- fakehead.Parent = chara
- fakehead.Position = chara.Head.Position
- fakehead.Transparency = 0
- fakehead.face.Texture = "http://www.roblox.com/asset/?id=679717621"
- local fakeweld = Instance.new("Weld", fakehead)
- fakeweld.Part0 = chara.Head
- fakeweld.Part1 = fakehead
- local tail = Instance.new("Part", chara)
- tail.Name = "Tail"
- tail.Size = Vector3.new(0, 0, 0)
- tail.Position = chara.Torso.Position
- tail.BrickColor = BrickColor.new("Flint")
- local tailmesh = Instance.new("SpecialMesh", tail)
- tailmesh.MeshType = "FileMesh"
- tailmesh.MeshId = "http://www.roblox.com/asset/?id=188635159"
- tailmesh.Scale = Vector3.new(1, 1, 2)
- local tailweld = Instance.new("Weld", tail)
- tailweld.Part0 = chara.Torso
- tailweld.Part1 = tail
- tailweld.C0 = CFrame.new(-1.1, -1.5, 0.7)
- tailweld.C0 = tailweld.C0 * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(180))
- local sholpad = Instance.new("Part", chara)
- sholpad.Name = "SholPads"
- sholpad.Size = Vector3.new(1, 0.4, 1)
- sholpad.Reflectance = 0.3
- sholpad.BottomSurface = 0
- sholpad.TopSurface = 0
- sholpad.BrickColor = BrickColor.new("Really red")
- sholpad.Position = chara.Torso.Position
- local padweld = Instance.new("Weld", sholpad)
- padweld.Part0 = chara.Torso
- padweld.Part1 = sholpad
- padweld.C0 = CFrame.new(0, 0.9, 0)
- local padmesh = Instance.new("SpecialMesh", sholpad)
- padmesh.MeshType = "FileMesh"
- padmesh.MeshId = "http://www.roblox.com/asset/?id=574448286"
- padmesh.Scale = Vector3.new(1, 0.4, 1)
- local cape = Instance.new("Part", chara)
- cape.Name = "Cape"
- cape.CanCollide = false
- cape.Size = Vector3.new(2, 4, 0.2)
- cape.Position = chara.Torso.Position
- cape.BrickColor = BrickColor.new("Really Black")
- local capeweld = Instance.new("Weld", cape)
- capeweld.Part0 = chara.Torso
- capeweld.Part1 = cape
- capeweld.C0 = CFrame.new(0, -1.1, 0.8)
- capeweld.C0 = capeweld.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-10), 0, 0)
- local hand1 = Instance.new("Part", chara)
- hand1.Name = "Hand1"
- hand1.Size = Vector3.new(0.8, 0.8, 0.8)
- hand1.Transparency = 1
- hand1.Position = chara["Left Arm"].Position
- local hand1weld = Instance.new("Weld", hand1)
- hand1weld.Part0 = chara["Left Arm"]
- hand1weld.Part1 = hand1
- hand1weld.C0 = CFrame.new(0, -1, 0)
- local hand2 = hand1:Clone()
- hand2.Name = "Hand2"
- hand2.Parent = chara
- hand2.Position = chara["Right Arm"].Position
- local hand2weld = Instance.new("Weld", hand2)
- hand2weld.Part0 = chara["Right Arm"]
- hand2weld.Part1 = hand2
- hand2weld.C0 = CFrame.new(0, -1, 0)
- local orbuu = Instance.new("Part", chara)
- orbuu.Size = Vector3.new(0, 0, 0)
- orbuu.Name = "DiamondPoint"
- orbuu.Anchored = true
- orbuu.CanCollide = false
- orbuu.Transparency = 1
- local orbuur = Instance.new("Part", chara)
- orbuur.Size = Vector3.new(1, 1, 1)
- orbuur.Name = "Diamond"
- orbuur.Position = chara.Head.Position
- orbuur.CanCollide = false
- orbuur.BrickColor = BrickColor.new("Flint")
- orbuur.Reflectance = 1
- local orbforce = Instance.new("BodyPosition", orbuur)
- orbforce.D = 1000
- local meshooo = Instance.new("SpecialMesh", orbuur)
- meshooo.MeshType = "FileMesh"
- meshooo.MeshId = "http://www.roblox.com/asset/?id=9756362"
- local RotationSpeed = 5
- local BobSpeed = 2
- local RotationDist = Vector3.new(10, 0, 0)
- local dt = 0
- local currentTime = 0
- local laserpoint = orbuu:Clone()
- laserpoint.Parent = chara
- laserpoint.Position = chara.Torso.Position
- laserpoint.Name = "LaserPoint"
- laserpoint.Anchored = false
- local lsptweld = Instance.new("Weld", laserpoint)
- lsptweld.Part0 = chara.Torso
- lsptweld.Part1 = laserpoint
- lsptweld.C0 = CFrame.new(0, 6, 0)
- local summonsound = Instance.new("Sound", chara.Torso)
- summonsound.SoundId = "http://www.roblox.com/asset/?id=367850772"
- summonsound.Volume = 1
- local lassnd = Instance.new("Sound", orbuur)
- lassnd.SoundId = "http://www.roblox.com/asset/?id=228343271"
- lassnd.Volume = 1
- local blastsnd = Instance.new("Sound", chara.Torso)
- blastsnd.SoundId = "http://www.roblox.com/asset/?id=200633327"
- blastsnd.Volume = 1
- local metsnd = Instance.new("Sound", chara.Torso)
- metsnd.SoundId = "http://www.roblox.com/asset/?id=367850840"
- metsnd.Volume = 1
- local swdsnd = Instance.new("Sound", chara.Torso)
- swdsnd.SoundId = "http://www.roblox.com/asset/?id=231917758"
- swdsnd.Volume = 1
- local swd2snd = Instance.new("Sound", chara.Torso)
- swd2snd.SoundId = "http://www.roblox.com/asset/?id=154965962"
- swd2snd.Volume = 1
- local hitsnd = Instance.new("Sound", chara.Torso)
- hitsnd.SoundId = "http://www.roblox.com/asset/?id=154965973"
- hitsnd.Volume = 1
- local eckssnd = Instance.new("Sound", chara.Torso)
- eckssnd.SoundId = "http://www.roblox.com/asset/?id=258057783"
- eckssnd.Volume = 1
- local music1 = Instance.new("Sound", chara.Torso)
- music1.SoundId = "http://www.roblox.com/asset/?id=547275939"
- music1.Volume = 1
- music1.Looped = true
- music1:Play()
- color3colour = {
- BrickColor.new("Really red").Color,
- BrickColor.new("Neon orange").Color,
- BrickColor.new("New yeller").Color,
- BrickColor.new("Lime green").Color,
- BrickColor.new("Really blue").Color,
- BrickColor.new("Alder").Color
- }
- breekcolour = {
- BrickColor.new("Really red"),
- BrickColor.new("Neon orange"),
- BrickColor.new("New yeller"),
- BrickColor.new("Lime green"),
- BrickColor.new("Really blue"),
- BrickColor.new("Alder")
- }
- firecolour = {
- ColorSequenceKeypoint.new(0, BrickColor.new("Really red").Color),
- ColorSequenceKeypoint.new(0.05, BrickColor.new("Neon orange").Color),
- ColorSequenceKeypoint.new(0.1, BrickColor.new("New yeller").Color),
- ColorSequenceKeypoint.new(0.15, BrickColor.new("Lime green").Color),
- ColorSequenceKeypoint.new(0.2, BrickColor.new("Really blue").Color),
- ColorSequenceKeypoint.new(0.25, BrickColor.new("Alder").Color),
- ColorSequenceKeypoint.new(1, BrickColor.new("Alder").Color)
- }
- barcolour = {
- ColorSequenceKeypoint.new(0, BrickColor.new("Really red").Color),
- ColorSequenceKeypoint.new(0.2, BrickColor.new("Neon orange").Color),
- ColorSequenceKeypoint.new(0.4, BrickColor.new("New yeller").Color),
- ColorSequenceKeypoint.new(0.6, BrickColor.new("Lime green").Color),
- ColorSequenceKeypoint.new(0.8, BrickColor.new("Really blue").Color),
- ColorSequenceKeypoint.new(1, BrickColor.new("Alder").Color)
- }
- normallife = {
- NumberSequenceKeypoint.new(0, 0),
- NumberSequenceKeypoint.new(1, 1)
- }
- extendlife = {
- NumberSequenceKeypoint.new(0, 0),
- NumberSequenceKeypoint.new(0.8, 0),
- NumberSequenceKeypoint.new(1, 1)
- }
- function createrainbow(color, part, texture, size, trans, life, face, speed, accel, velsp, lock, name)
- local fira = Instance.new("ParticleEmitter", part)
- fira.Name = name
- fira.Color = ColorSequence.new(color)
- fira.Size = size
- fira.Texture = texture
- fira.Transparency = trans
- fira.Lifetime = life
- fira.EmissionDirection = face
- fira.Rate = 100000000
- fira.RotSpeed = NumberRange.new(100)
- fira.Speed = speed
- fira.VelocitySpread = velsp
- fira.Acceleration = accel
- fira.LightEmission = 1
- fira.LockedToPart = lock
- end
- handfire1 = createrainbow(firecolour, hand1, "rbxasset://textures/particles/smoke_main.dds", NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.4),
- NumberSequenceKeypoint.new(1, 0)
- }), NumberSequence.new(extendlife), NumberRange.new(1), "Left", NumberRange.new(1), Vector3.new(0, 2, 0), 0, false, "FireEffect")
- handfire2 = createrainbow(firecolour, hand2, "rbxasset://textures/particles/smoke_main.dds", NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.4),
- NumberSequenceKeypoint.new(1, 0)
- }), NumberSequence.new(extendlife), NumberRange.new(1), "Right", NumberRange.new(1), Vector3.new(0, 2, 0), 0, false, "FireEffect")
- createrainbow(barcolour, orbuur, "rbxasset://textures/particles/smoke_main.dds", NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(0.8, 1),
- NumberSequenceKeypoint.new(1, 0)
- }), NumberSequence.new(extendlife), NumberRange.new(1), "Front", NumberRange.new(0), Vector3.new(0, 0, 0), 0, false, "OrbEffect")
- local spelleffect = Instance.new("ParticleEmitter", chara.Torso)
- spelleffect.Texture = "http://www.roblox.com/asset/?id=679657454"
- spelleffect.Speed = NumberRange.new(0)
- spelleffect.LightEmission = 1
- spelleffect.Transparency = NumberSequence.new(normallife)
- spelleffect.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0),
- NumberSequenceKeypoint.new(1, 10)
- })
- spelleffect.Rate = 0.001
- spelleffect.Rotation = NumberRange.new(0, 359)
- spelleffect.RotSpeed = NumberRange.new(100)
- spelleffect.Lifetime = NumberRange.new(1)
- createrainbow(barcolour, hand2, "rbxasset://textures/particles/smoke_main.dds", NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(1, 0)
- }), NumberSequence.new(normallife), NumberRange.new(1), "Front", NumberRange.new(10), Vector3.new(0, 0, 0), 1000, true, "PowerEffect")
- powereffect = hand2.PowerEffect
- powereffect.Enabled = false
- local naeeym = Instance.new("BillboardGui", chara)
- naeeym.Size = UDim2.new(0, 100, 0, 40)
- naeeym.StudsOffset = Vector3.new(0, 2, 0)
- naeeym.Adornee = chara.Head
- local tecks = Instance.new("TextLabel", naeeym)
- tecks.BackgroundTransparency = 1
- tecks.BorderSizePixel = 0
- tecks.Text = "The Feluxinian of Absolute Divinity"
- tecks.Font = "Fantasy"
- tecks.FontSize = "Size24"
- tecks.TextStrokeTransparency = 0
- tecks.TextColor3 = Color3.new(1, 1, 1)
- tecks.TextStrokeColor3 = BrickColor.new("Really red").Color
- tecks.Size = UDim2.new(1, 0, 0.5, 0)
- Void = nil
- VoidParts = {}
- Equipped = false
- Counter = 1
- function RayCast(Position, Direction, MaxDistance, IgnoreList)
- return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
- end
- Player = player
- Character = chara
- Humanoid = Character:FindFirstChild("Humanoid")
- Torso = Character:FindFirstChild("Torso")
- if not Player or not Humanoid or Humanoid.Health == 0 or not chara.Torso then
- return
- end
- Equipped = true
- Void = Instance.new("Model")
- Void.Name = "Void"
- Angle = 0
- for i = 1, 1 do
- local VoidPart = Instance.new("Part")
- VoidPart.Name = "VoidPart"
- VoidPart.Transparency = 1
- VoidPart.BrickColor = BrickColor.new("Really black")
- VoidPart.Material = Enum.Material.Plastic
- VoidPart.Shape = Enum.PartType.Block
- VoidPart.FormFactor = Enum.FormFactor.Custom
- VoidPart.TopSurface = Enum.SurfaceType.Smooth
- VoidPart.BottomSurface = Enum.SurfaceType.Smooth
- VoidPart.Anchored = true
- VoidPart.CanCollide = false
- VoidPart.Locked = true
- VoidPart.Size = Vector3.new(10, 0.2, 10)
- fiyer = createrainbow(firecolour, VoidPart, "http://www.roblox.com/asset/?id=224413104", NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.4),
- NumberSequenceKeypoint.new(1, 0)
- }), NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0),
- NumberSequenceKeypoint.new(0.99, 0),
- NumberSequenceKeypoint.new(1, 1)
- }), NumberRange.new(10), "Top", NumberRange.new(2), Vector3.new(0, 2, 0), 0, false, "FireEffect")
- VoidPart.FireEffect.Rate = 10
- local BlockMesh = Instance.new("BlockMesh")
- BlockMesh.Scale = Vector3.new(1.5, 1, 1.5)
- BlockMesh.Parent = VoidPart
- VoidPart.Parent = Void
- local Star = Instance.new("Decal", VoidPart)
- Star.Texture = "http://www.roblox.com/asset/?id=685910499"
- Star.Face = "Top"
- local Light = Instance.new("PointLight", VoidPart)
- Light.Color = Color3.new(1, 1, 1)
- Light.Brightness = 100
- Light.Range = 10
- table.insert(VoidParts, VoidPart)
- end
- Spawn(function()
- while Equipped and Humanoid.Parent and Humanoid.Health > 0 and chara do
- if Angle == 360 then
- Angle = 0
- end
- Angle = Angle + 0.05
- chara.Humanoid.MaxHealth = math.huge
- chara.Humanoid.Health = math.huge
- Counter = Counter + 1
- if Counter == 7 then
- Counter = 1
- end
- tecks.TextStrokeColor3 = color3colour[Counter]
- fakehead.face.Color3 = color3colour[Counter]
- Void.VoidPart.Decal.Color3 = color3colour[Counter]
- Void.VoidPart.PointLight.Color = color3colour[Counter]
- sholpad.BrickColor = breekcolour[Counter]
- local parentPos = chara.Torso.CFrame
- local rotation = CFrame.Angles(0, RotationSpeed * currentTime, 0)
- local bob = Vector3.new(0, BobSpeed * math.sin(currentTime), 0)
- orbuu.CFrame = parentPos + bob + rotation * RotationDist
- dt, currentTime = wait(0.025)
- if activebeam == true then
- orbforce.Position = laserpoint.Position
- else
- orbforce.Position = orbuu.Position
- end
- local Hit, EndPosition = RayCast(chara.Torso.Position, Vector3.new(0, -1, 0), chara.Torso.Size.Y * 6.5, {Character})
- if Hit then
- if not Void.Parent then
- Void.Parent = Character
- end
- for i, v in pairs(VoidParts) do
- v.CFrame = CFrame.new(chara.Torso.Position.X, EndPosition.Y, chara.Torso.Position.Z) * CFrame.Angles(0, Angle + i, 0)
- end
- else
- Void.Parent = nil
- end
- wait()
- end
- end)
- function chat(string)
- if chara:FindFirstChild("TalkingBillBoard") ~= nil then
- chara:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui", chara)
- naeeym2.Size = UDim2.new(0, 100, 0, 40)
- naeeym2.StudsOffset = Vector3.new(0, 4, 0)
- naeeym2.Adornee = chara.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel", naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = string
- tecks2.Font = "Fantasy"
- tecks2.FontSize = "Size24"
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(1, 1, 1)
- tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
- tecks2.Size = UDim2.new(1, 0, 0.5, 0)
- debby:AddItem(naeeym2, 1)
- end
- local tool = Instance.new("Tool", player.Backpack)
- tool.Name = "Holy Energy"
- tool.RequiresHandle = false
- tool.CanBeDropped = false
- music = true
- activebeam = false
- activegrab = false
- didgrab = false
- local blasta = Instance.new("Animation", tool)
- blasta.AnimationId = "http://www.roblox.com/asset/?id=86504773"
- local blastanim = chara.Humanoid:LoadAnimation(blasta)
- local summona = Instance.new("Animation", tool)
- summona.AnimationId = "http://www.roblox.com/asset/?id=83994319"
- local summonanim = chara.Humanoid:LoadAnimation(summona)
- local spina = Instance.new("Animation", tool)
- spina.AnimationId = "http://www.roblox.com/asset/?id=235542946"
- local spinanim = chara.Humanoid:LoadAnimation(spina)
- function dealdmg(dude, dmg, spread)
- local finaldmg = dmg + math.random(-spread, spread)
- dude.Humanoid.Health = dude.Humanoid.Health - finaldmg
- if chara:FindFirstChild("TalkingBillBoard") ~= nil then
- chara:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui", dude)
- naeeym2.Size = UDim2.new(0, 100, 0, 40)
- naeeym2.StudsOffset = Vector3.new(0, math.random(1, 5), 0)
- naeeym2.Adornee = dude.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel", naeeym2)
- tecks2.Position = UDim2.new(0, math.random(-50, 50), 0, math.random(-50, 50))
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = "-" .. finaldmg
- tecks2.Font = "Fantasy"
- tecks2.FontSize = "Size12"
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(1, 1, 1)
- tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
- tecks2.Size = UDim2.new(1, 0, 0.5, 0)
- debby:AddItem(naeeym2, 1)
- end
- local LIGHTNING_STRIKE_DURATION = 3
- local LIGHTNING_STRIKE_COOLDOWN = 0
- local LIGHTNING_STRIKE_HEIGHT = 500
- local LIGHTNING_STRIKE_LAST_TIME = 0.2
- local LIGHTNING_TICK_DAMAGE = 30
- function WaitForChild(parent, child)
- while not parent:FindFirstChild(child) do
- parent.ChildAdded:wait()
- end
- return parent[child]
- end
- local Tool2 = tool
- local Character2, Humanoid2, Mouse, KeyDownConn, KeyUpConn
- local enabled = false
- Tool2.Enabled = true
- function checkLightningHit(newLightning, lightningStart, lightningEnd, EffectPart)
- newLightning.Transparency = 0
- newLightning.BrickColor = breekcolour[math.random(1, #breekcolour)]
- newLightning.Material = Enum.Material.Neon
- local newLightningSound = Instance.new("Sound", game.Workspace)
- newLightningSound.SoundId = "http://www.roblox.com/asset/?id=224339201"
- newLightningSound.Pitch = 1 + math.rad(-0.1, 0.1)
- newLightningSound.Volume = 1
- newLightningSound.PlayOnRemove = true
- newLightningSound:Destroy()
- local hitParts = workspace:FindPartsInRegion3(Region3.new(lightningEnd - Vector3.new(2, 0, 2), lightningStart + Vector3.new(2, 0, 2)))
- local hitHums = {}
- for _, hitPart in pairs(hitParts) do
- if hitPart then
- local char = hitPart.Parent
- if char and char.Parent then
- if not char:FindFirstChild("Humanoid") then
- char = char.Parent
- end
- local hum = char:FindFirstChild("Humanoid")
- if hum and not hitHums[hum] then
- if 0 < hum.Health then
- end
- hitHums[hum] = true
- dealdmg(char, 30, 5)
- end
- end
- end
- end
- wait(0.1)
- EffectPart.PowerEffect.Enabled = false
- newLightning.Transparency = 0.25
- newLightning.BrickColor = breekcolour[math.random(1, #breekcolour)]
- wait(0.1)
- newLightning.Transparency = 0.5
- newLightning.BrickColor = breekcolour[math.random(1, #breekcolour)]
- newLightning.Mesh.Scale = newLightning.Mesh.Scale - Vector3.new(1, 0, 1)
- wait(0.1)
- newLightning.Transparency = 0.75
- newLightning.BrickColor = breekcolour[math.random(1, #breekcolour)]
- newLightning.Mesh.Scale = newLightning.Mesh.Scale - Vector3.new(1, 0, 1)
- wait(0.1)
- newLightning:Remove()
- newLightningSound:destroy()
- end
- function MakeLightningAt(targetPoint)
- print("make lightning at")
- local lightningStart = targetPoint + Vector3.new(0, LIGHTNING_STRIKE_HEIGHT, 0)
- local lightningRay = Ray.new(lightningStart, Vector3.new(0, -LIGHTNING_STRIKE_HEIGHT - 50, 0))
- local lightningHitPart, lightningEnd = workspace:FindPartOnRay(lightningRay)
- local ignoreTable = {}
- while lightningHitPart and lightningHitPart.Parent and lightningHitPart.Parent:FindFirstChild("Humanoid") or lightningHitPart and lightningHitPart.Parent and lightningHitPart.Parent.Parent and lightningHitPart.Parent.Parent:FindFirstChild("Humanoid") do
- table.insert(ignoreTable, lightningHitPart)
- lightningHitPart, lightningEnd = workspace:FindPartOnRayWithIgnoreList(lightningRay, ignoreTable)
- end
- if lightningHitPart then
- print("actually making some lightning")
- do
- local EffectPart = Instance.new("Part", game.Workspace)
- EffectPart.Size = Vector3.new(1, 1, 1)
- EffectPart.Anchored = true
- EffectPart.Transparency = 1
- EffectPart.Position = targetPoint
- debby:AddItem(EffectPart, 3)
- createrainbow(barcolour, EffectPart, "rbxasset://textures/particles/smoke_main.dds", NumberSequence.new(5), NumberSequence.new(normallife), NumberRange.new(1), "Front", NumberRange.new(50), Vector3.new(0, 0, 0), 1000, false, "PowerEffect")
- local newLightning = Instance.new("Part")
- newLightning.Size = Vector3.new(1, 1, 1)
- newLightning.Transparency = 0.8
- newLightning.Anchored = false
- newLightning.BrickColor = BrickColor.new("Really red")
- local newCylinderMesh = Instance.new("BlockMesh")
- newCylinderMesh.Scale = Vector3.new(3, lightningStart.Y - lightningEnd.Y, 3)
- newCylinderMesh.Parent = newLightning
- local newLightningFloatForce = Instance.new("BodyForce")
- newLightningFloatForce.force = Vector3.new(0, newLightning:GetMass() * 196.2, 0)
- newLightningFloatForce.Parent = newLightning
- local newBAV = Instance.new("BodyAngularVelocity")
- newBAV.angularvelocity = Vector3.new(0, 10, 0)
- newBAV.P = 1000
- newBAV.maxTorque = Vector3.new(0, newBAV.P, 0)
- newBAV.Parent = newLightning
- newLightning.CanCollide = false
- newLightning.CFrame = CFrame.new((lightningStart + lightningEnd) / 2)
- newLightning.Parent = workspace
- delay(LIGHTNING_STRIKE_LAST_TIME, function()
- checkLightningHit(newLightning, lightningStart, lightningEnd, EffectPart)
- end)
- return true
- end
- else
- return false
- end
- end
- local lightningStrikeCoroutine
- local lightningButtonDown = false
- function LightningStrike()
- print("lightningStrike")
- local startTime = tick()
- while tick() - startTime < LIGHTNING_STRIKE_DURATION do
- if Mouse and lightningButtonDown then
- local mouseHit = Mouse.Hit
- if mouseHit and MakeLightningAt(mouseHit.p) then
- wait(0.05)
- end
- end
- wait()
- end
- wait(LIGHTNING_STRIKE_COOLDOWN)
- Tool2.Enabled = true
- powereffect.Enabled = false
- summonanim:Stop()
- lightningStrikeCoroutine = nil
- end
- Tool3 = tool
- Me = chara
- SHOOTOH = true
- on = true
- mode = true
- local force = Instance.new("BodyPosition")
- force.Parent = nil
- local P2 = Instance.new("Part")
- P2.formFactor = 0
- P2.Parent = nil
- P2.BrickColor = BrickColor.new("White")
- P2.Anchored = true
- P2.CanCollide = false
- P2.TopSurface = "Smooth"
- P2.BottomSurface = "Smooth"
- P2.Name = "Laser"
- function explodtouch(hit)
- if hit.Parent:FindFirstChild("Humanoid") ~= nil then
- dealdmg(hit.Parent, 5, 3)
- end
- end
- function Click(mouse)
- if SHOOTOH == true then
- SHOOTOH = false
- local EffectPart = Instance.new("Part", game.Workspace)
- EffectPart.Size = Vector3.new(1, 1, 1)
- EffectPart.Anchored = true
- EffectPart.Transparency = 1
- createrainbow(barcolour, EffectPart, "rbxasset://textures/particles/smoke_main.dds", NumberSequence.new(5), NumberSequence.new(normallife), NumberRange.new(0.5), "Front", NumberRange.new(50), Vector3.new(0, 0, 0), 1000, false, "PowerEffect")
- lassnd:Play()
- for i = 1, 30 do
- local P = Instance.new("Part")
- local Place0 = CFrame.new(orbuur.CFrame.x, orbuur.CFrame.y, orbuur.CFrame.z)
- local Place1 = Mouse.Hit.p
- EffectPart.Position = Place1
- local meshla = Instance.new("BlockMesh", P)
- meshla.Scale = Vector3.new(1, 1, 1)
- P.formFactor = 0
- P.Size = Vector3.new(1, 1, Place0.p - Place1.magnitude)
- P.Name = "Laser"
- P.CFrame = CFrame.new((Place0.p + Place1) / 2, Place0.p)
- P.Parent = game.Workspace
- P.BrickColor = BrickColor.new("Flint")
- P.Material = "Neon"
- P.Anchored = true
- P.CanCollide = false
- P.Locked = true
- P.BottomSurface = "Smooth"
- P.TopSurface = "Smooth"
- local E = Instance.new("Explosion")
- E.Position = Place1
- E.Parent = game.Workspace
- E.BlastPressure = 0
- E.Visible = false
- E.Hit:connect(explodtouch)
- wait(0.01)
- P:remove()
- end
- EffectPart.PowerEffect.Enabled = false
- wait(1)
- SHOOTOH = true
- EffectPart:Destroy()
- local cheeld = script:GetChildren()
- tool.Enabled = true
- summonanim:Stop()
- powereffect.Enabled = false
- activebeam = false
- end
- end
- function fire(v)
- local vCharacter = chara
- local vPlayer = game.Players:playerFromCharacter(vCharacter)
- local missile = Instance.new("Part", game.Workspace)
- local spawnPos = orbuur.Position
- missile.Position = spawnPos
- missile.Material = "Neon"
- missile.Size = Vector3.new(1, 1, 1)
- missile.Velocity = v * 100
- missile.BrickColor = BrickColor.new("Flint")
- missile.Shape = 1
- missile.Name = "Blast"
- createrainbow(firecolour, missile, "rbxasset://textures/particles/smoke_main.dds", NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.4),
- NumberSequenceKeypoint.new(1, 0)
- }), NumberSequence.new(extendlife), NumberRange.new(1), "Left", NumberRange.new(0), Vector3.new(0, 0, 0), 0, false, "FireEffect")
- local mesh1 = Instance.new("SpecialMesh", missile)
- mesh1.MeshType = "Sphere"
- local force = Instance.new("BodyForce")
- force.force = Vector3.new(0, missile:GetMass() * 196.2, 0)
- force.Parent = missile
- missile.Touched:connect(function(hit)
- if hit ~= orbuur and hit ~= orbuu and hit ~= laserpoint and hit.Name ~= "Blast" and missile.Anchored == false then
- missile.Anchored = true
- missile.CanCollide = false
- missile.FireEffect:Destroy()
- local E = Instance.new("Explosion")
- E.Position = missile.Position
- E.Parent = game.Workspace
- E.BlastPressure = 0
- E.Visible = false
- E.Hit:connect(explodtouch)
- wait(0.1)
- missile.Transparency = 0.25
- missile.Mesh.Scale = Vector3.new(1.5, 1.5, 1.5)
- wait(0.1)
- missile.Transparency = 0.5
- missile.Mesh.Scale = Vector3.new(2, 2, 2)
- wait(0.1)
- missile.Transparency = 0.75
- missile.Mesh.Scale = Vector3.new(2.5, 2.5, 2.5)
- wait(0.1)
- missile:Destroy()
- end
- end)
- debby:AddItem(missile, 10)
- end
- function meteorfire(v)
- local vCharacter = chara
- local vPlayer = game.Players:playerFromCharacter(vCharacter)
- local missile = Instance.new("Part", game.Workspace)
- local spawnPos = chara.Head.Position + Vector3.new(0, 100, 0)
- missile.Position = spawnPos
- missile.Material = "Neon"
- missile.Size = Vector3.new(5, 5, 5)
- missile.Velocity = v * 100
- missile.BrickColor = BrickColor.new("Flint")
- missile.Shape = 1
- missile.Name = "Blast"
- createrainbow(firecolour, missile, "rbxasset://textures/particles/smoke_main.dds", NumberSequence.new({
- NumberSequenceKeypoint.new(0, 10),
- NumberSequenceKeypoint.new(1, 0)
- }), NumberSequence.new(extendlife), NumberRange.new(5), "Left", NumberRange.new(0), Vector3.new(0, 0, 0), 0, false, "FireEffect")
- createrainbow(firecolour, missile, "rbxasset://textures/particles/smoke_main.dds", NumberSequence.new(10), NumberSequence.new(normallife), NumberRange.new(5), "Front", NumberRange.new(30), Vector3.new(0, 0, 0), 1000, false, "PowerEffect")
- missile.PowerEffect.Enabled = false
- local mesh1 = Instance.new("SpecialMesh", missile)
- mesh1.MeshType = "Sphere"
- mesh1.Scale = Vector3.new(2, 2, 2)
- local force = Instance.new("BodyForce")
- force.force = Vector3.new(0, missile:GetMass() * 196.2, 0)
- force.Parent = missile
- missile.Touched:connect(function(hit)
- if hit ~= orbuur and hit ~= orbuu and hit ~= laserpoint and hit.Name ~= "Blast" and missile.Anchored == false then
- missile.Anchored = true
- missile.CanCollide = false
- missile.FireEffect:Destroy()
- missile.PowerEffect.Enabled = true
- local exsnd = Instance.new("Sound", missile)
- exsnd.SoundId = "http://www.roblox.com/asset/?id=142070127"
- exsnd.Volume = 1
- exsnd.PlayOnRemove = true
- exsnd:Destroy()
- local E = Instance.new("Explosion")
- E.Position = missile.Position
- E.Parent = game.Workspace
- E.BlastPressure = 0
- E.BlastRadius = 15
- E.Visible = false
- E.Hit:connect(explodtouch2)
- wait(0.1)
- missile.Transparency = 0.25
- missile.Mesh.Scale = Vector3.new(2.5, 2.5, 2.5)
- wait(0.1)
- missile.Transparency = 0.5
- missile.Mesh.Scale = Vector3.new(3, 3, 3)
- wait(0.1)
- missile.Transparency = 0.75
- missile.Mesh.Scale = Vector3.new(3.5, 3.5, 3.5)
- wait(0.1)
- missile.PowerEffect.Enabled = false
- missile.Transparency = 1
- wait(6)
- missile:Destroy()
- end
- end)
- debby:AddItem(missile, 10)
- end
- function meteor2fire(v)
- local vCharacter = chara
- local vPlayer = game.Players:playerFromCharacter(vCharacter)
- local missile = Instance.new("Part", game.Workspace)
- local spawnPos = chara.Head.Position + Vector3.new(0, 100, 0)
- missile.Position = spawnPos
- missile.Material = "Neon"
- missile.Size = Vector3.new(10, 10, 10)
- missile.Velocity = v * 50
- missile.BrickColor = BrickColor.new("Flint")
- missile.Shape = 1
- missile.Name = "Blast"
- createrainbow(firecolour, missile, "rbxasset://textures/particles/smoke_main.dds", NumberSequence.new({
- NumberSequenceKeypoint.new(0, 15),
- NumberSequenceKeypoint.new(1, 0)
- }), NumberSequence.new(extendlife), NumberRange.new(5), "Left", NumberRange.new(0), Vector3.new(0, 0, 0), 0, false, "FireEffect")
- createrainbow(firecolour, missile, "rbxasset://textures/particles/smoke_main.dds", NumberSequence.new(15), NumberSequence.new(normallife), NumberRange.new(5), "Front", NumberRange.new(50), Vector3.new(0, 0, 0), 1000, false, "PowerEffect")
- missile.PowerEffect.Enabled = false
- local mesh1 = Instance.new("SpecialMesh", missile)
- mesh1.MeshType = "Sphere"
- mesh1.Scale = Vector3.new(2, 2, 2)
- local force = Instance.new("BodyForce")
- force.force = Vector3.new(0, missile:GetMass() * 196.2, 0)
- force.Parent = missile
- missile.Touched:connect(function(hit)
- if hit ~= orbuur and hit ~= orbuu and hit ~= laserpoint and hit.Name ~= "Blast" and missile.Anchored == false then
- missile.Anchored = true
- missile.CanCollide = false
- missile.FireEffect:Destroy()
- missile.PowerEffect.Enabled = true
- local exsnd = Instance.new("Sound", missile)
- exsnd.SoundId = "http://www.roblox.com/asset/?id=142070127"
- exsnd.Volume = 1
- exsnd.Pitch = 0.5
- exsnd.PlayOnRemove = true
- exsnd:Destroy()
- local E = Instance.new("Explosion")
- E.Position = missile.Position
- E.Parent = game.Workspace
- E.BlastPressure = 0
- E.BlastRadius = 30
- E.Visible = false
- E.Hit:connect(explodtouch3)
- wait(0.1)
- missile.Transparency = 0.25
- missile.Mesh.Scale = Vector3.new(2.5, 2.5, 2.5)
- wait(0.1)
- missile.Transparency = 0.5
- missile.Mesh.Scale = Vector3.new(3, 3, 3)
- wait(0.1)
- missile.Transparency = 0.75
- missile.Mesh.Scale = Vector3.new(3.5, 3.5, 3.5)
- wait(0.1)
- missile.PowerEffect.Enabled = false
- missile.Transparency = 1
- wait(6)
- missile:Destroy()
- end
- end)
- debby:AddItem(missile, 20)
- end
- function explodtouch2(hit)
- if hit.Parent:FindFirstChild("Humanoid") ~= nil then
- dealdmg(hit.Parent, 10, 5)
- end
- end
- function explodtouch3(hit)
- if hit.Parent:FindFirstChild("Humanoid") ~= nil then
- dealdmg(hit.Parent, 20, 5)
- end
- end
- function swordsummon()
- spinanim:Play()
- local sword1 = Instance.new("Part", chara)
- sword1.Size = Vector3.new(1, 10, 1)
- sword1.BottomSurface = 0
- sword1.TopSurface = 1
- sword1.BrickColor = BrickColor.new("Flint")
- sword1.Reflectance = 1
- sword1.CanCollide = false
- sword1.Position = chara["Left Arm"].Position
- local swordmesh = Instance.new("SpecialMesh", sword1)
- swordmesh.MeshId = "http://www.roblox.com/asset/?id=181327453"
- swordmesh.Offset = Vector3.new(0, -1, 0)
- swordmesh.Scale = Vector3.new(3, 3, 3)
- createrainbow(firecolour, sword1, "rbxasset://textures/particles/smoke_main.dds", NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.4),
- NumberSequenceKeypoint.new(1, 0)
- }), NumberSequence.new(extendlife), NumberRange.new(1), "Left", NumberRange.new(0), Vector3.new(0, 0, 0), 0, false, "FireEffect")
- local sword2 = sword1:Clone()
- sword2.Parent = chara
- sword2.Position = chara["Right Arm"].Position
- local sw1weld = Instance.new("Weld", sword1)
- sw1weld.Part0 = chara["Left Arm"]
- sw1weld.Part1 = sword1
- sw1weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-180), 0, 0)
- sw1weld.C0 = CFrame.new(0, 10, 0)
- local sw2weld = Instance.new("Weld", sword2)
- sw2weld.Part0 = chara["Right Arm"]
- sw2weld.Part1 = sword2
- sw2weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-180), 0, 0)
- sw2weld.C0 = CFrame.new(0, 10, 0)
- sword1.Touched:connect(swordTouched)
- sword2.Touched:connect(swordTouched)
- for i = 1, 20 do
- wait(0.5)
- swdsnd:Play()
- swd2snd:Play()
- end
- sword1.FireEffect.Enabled = false
- sword2.FireEffect.Enabled = false
- wait(1)
- sword1.FireEffect:Destroy()
- sword2.FireEffect:Destroy()
- wait(0.5)
- sword1.Transparency = 0.5
- sword2.Transparency = 0.5
- wait(0.1)
- sword1:Destroy()
- sword2:Destroy()
- spinanim:Stop()
- tool.Enabled = true
- end
- function swordTouched(hit)
- if hit.Parent:FindFirstChild("Humanoid") ~= nil then
- dealdmg(hit.Parent, 10, 5)
- hitsnd:Play()
- end
- end
- function grabTouch(hit)
- if activegrab == true and didgrab == false and hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent ~= chara then
- local standstillf
- activegrab = false
- didgrab = true
- powereffect.Enabled = false
- summonanim:Stop()
- local hitdude = hit.Parent
- hitdude.Humanoid.Health = 100
- hitdude.Humanoid.MaxHealth = 100
- hitdude.Humanoid.PlatformStand = true
- hitdude.Humanoid.WalkSpeed = 0
- chara.Humanoid.WalkSpeed = 0
- if hitdude:FindFirstChild("Torso") ~= nil then
- hitdude.Torso.CFrame = chara.Torso.CFrame + chara.Torso.CFrame.lookVector * 5
- local standstill = Instance.new("BodyPosition", hitdude.Torso)
- standstill.Position = hitdude.Torso.Position
- standstillf = standstill
- end
- local spellcirclepart = Instance.new("Part", chara)
- spellcirclepart.Size = Vector3.new(1, 1, 1)
- spellcirclepart.Anchored = true
- spellcirclepart.Transparency = 1
- spellcirclepart.CFrame = chara.Torso.CFrame + chara.Torso.CFrame.lookVector * 5 - Vector3.new(0, 2.5, 0)
- local spreadpart = Instance.new("Part", chara)
- spreadpart.Size = Vector3.new(1, 1, 1)
- spreadpart.Anchored = true
- spreadpart.Transparency = 1
- spreadpart.CFrame = spellcirclepart.CFrame + Vector3.new(0, 100, 0)
- local scmesh = Instance.new("BlockMesh", spellcirclepart)
- scmesh.Scale = Vector3.new(1, 1.1, 1)
- local scdec = Instance.new("Decal", spellcirclepart)
- scdec.Texture = "http://www.roblox.com/asset/?id=685910499"
- scdec.Face = "Top"
- scdec.Transparency = 1
- local lite = Instance.new("PointLight", spellcirclepart)
- lite.Enabled = false
- lite.Brightness = 100
- chat("You are not going away...")
- wait(1)
- chara.Torso.CFrame = chara.Torso.CFrame + chara.Torso.CFrame.lookVector * 50
- wait(1)
- summonanim:Play()
- summonsound:Play()
- activebeam = true
- powereffect.Texture = "http://www.roblox.com/asset/?id=454403109"
- powereffect.Enabled = true
- standstillf.Position = standstillf.Position + Vector3.new(0, 10, 0)
- scdec.Transparency = 0.9
- lite.Enabled = true
- lite.Range = 1
- for i = 1, 19 do
- wait(0.05)
- scmesh.Scale = scmesh.Scale + Vector3.new(1, 0, 1)
- scdec.Transparency = scdec.Transparency - 0.05
- lite.Range = lite.Range + 1
- end
- wait(1)
- chat("Crucify.")
- wait(0.5)
- lassnd:Play()
- eckssnd:Play()
- createrainbow(barcolour, spellcirclepart, "rbxasset://textures/particles/smoke_main.dds", NumberSequence.new({
- NumberSequenceKeypoint.new(0, 10),
- NumberSequenceKeypoint.new(0.9, 10),
- NumberSequenceKeypoint.new(1, 0)
- }), NumberSequence.new(extendlife), NumberRange.new(0.75), "Top", NumberRange.new(200), Vector3.new(0, 0, 0), 0, false, "FireEffect")
- createrainbow(barcolour, spreadpart, "rbxasset://textures/particles/smoke_main.dds", NumberSequence.new({
- NumberSequenceKeypoint.new(0, 10),
- NumberSequenceKeypoint.new(0.9, 10),
- NumberSequenceKeypoint.new(1, 0)
- }), NumberSequence.new(extendlife), NumberRange.new(0.25), "Right", NumberRange.new(200), Vector3.new(0, 0, 0), 0, false, "FireEffect")
- createrainbow(barcolour, spreadpart, "rbxasset://textures/particles/smoke_main.dds", NumberSequence.new({
- NumberSequenceKeypoint.new(0, 10),
- NumberSequenceKeypoint.new(0.9, 10),
- NumberSequenceKeypoint.new(1, 0)
- }), NumberSequence.new(extendlife), NumberRange.new(0.25), "Left", NumberRange.new(200), Vector3.new(0, 0, 0), 0, false, "FireEffect2")
- for i = 1, 10 do
- dealdmg(hitdude, 666, 0)
- end
- for i = 1, 9 do
- wait(0.1)
- local che = hitdude:GetChildren()
- for i = 1, #che do
- if che[i].ClassName == "Part" then
- che[i].Transparency = che[i].Transparency + 0.1
- end
- end
- end
- wait(0.1)
- local che = hitdude:GetChildren()
- for i = 1, #che do
- if che[i].ClassName == "Part" then
- che[i]:Destroy()
- end
- end
- wait(3)
- spellcirclepart.FireEffect.Enabled = false
- spreadpart.FireEffect.Enabled = false
- spreadpart.FireEffect2.Enabled = false
- for i = 1, 19 do
- wait(0.05)
- scmesh.Scale = scmesh.Scale - Vector3.new(1, 0, 1)
- scdec.Transparency = scdec.Transparency + 0.05
- lite.Range = lite.Range - 1
- end
- wait(0.05)
- spellcirclepart:Destroy()
- spreadpart:Destroy()
- summonanim:Stop()
- activebeam = false
- powereffect.Enabled = false
- tool.Enabled = true
- chara.Humanoid.WalkSpeed = 50
- didgrab = false
- end
- end
- chara["Right Arm"].Touched:connect(grabTouch)
- function keydowns(key)
- if tool.Enabled == true then
- if key == "z" then
- tool.Enabled = false
- chat("Swords of Light!")
- summonsound:Play()
- swordsummon()
- end
- if key == "x" then
- summonanim:Play()
- summonsound:Play()
- chat("Heaven's Bolts!")
- powereffect.Texture = "http://www.roblox.com/asset/?id=14459921"
- powereffect.Enabled = true
- tool.Enabled = false
- wait(2)
- if not lightningStrikeCoroutine then
- lightningStrikeCoroutine = coroutine.create(LightningStrike)
- coroutine.resume(lightningStrikeCoroutine)
- end
- lightningButtonDown = true
- end
- if key == "c" then
- summonanim:Play()
- summonsound:Play()
- activebeam = true
- chat("Beam of Purity!")
- powereffect.Texture = "rbxasset://textures/particles/sparkles_main.dds"
- powereffect.Enabled = true
- tool.Enabled = false
- wait(2)
- Click()
- end
- if key == "v" then
- summonanim:Play()
- summonsound:Play()
- activebeam = true
- chat("Holy Blast!")
- powereffect.Texture = "http://www.roblox.com/asset/?id=224413104"
- powereffect.Enabled = true
- tool.Enabled = false
- wait(2)
- for i = 1, 6 do
- wait(0.2)
- local saund = blastsnd:Clone()
- saund.Parent = orbuur
- saund.PlayOnRemove = true
- saund:Destroy()
- local targetPos = chara.Humanoid.TargetPoint
- local lookAt = targetPos - orbuur.Position.unit
- fire(lookAt)
- end
- summonanim:Stop()
- activebeam = false
- powereffect.Enabled = false
- tool.Enabled = true
- end
- if key == "b" then
- summonanim:Play()
- summonsound:Play()
- chat("Gaia Shatterer!")
- powereffect.Texture = "http://www.roblox.com/asset/?id=26356341"
- powereffect.Enabled = true
- tool.Enabled = false
- wait(2)
- for i = 1, 5 do
- wait(0.5)
- local saund = metsnd:Clone()
- saund.Parent = orbuur
- saund.PlayOnRemove = true
- saund:Destroy()
- local targetPos = chara.Humanoid.TargetPoint
- local lookAt = targetPos - (chara.Head.Position + Vector3.new(0, 100, 0)).unit
- meteorfire(lookAt)
- end
- wait(0.7)
- local saund = metsnd:Clone()
- saund.Parent = orbuur
- saund.Pitch = 0.5
- saund.PlayOnRemove = true
- saund:Destroy()
- local targetPos = chara.Humanoid.TargetPoint
- local lookAt = targetPos - (chara.Head.Position + Vector3.new(0, 100, 0)).unit
- meteor2fire(lookAt)
- wait(1)
- summonanim:Stop()
- powereffect.Enabled = false
- tool.Enabled = true
- end
- if key == "n" then
- activegrab = true
- summonanim:Play()
- summonsound:Play()
- chat("Get over here...")
- powereffect.Texture = "http://www.roblox.com/asset/?id=224413104"
- powereffect.Enabled = true
- tool.Enabled = false
- wait(5)
- if didgrab == false then
- chat("Agh.")
- powereffect.Enabled = false
- tool.Enabled = true
- summonanim:Stop()
- activegrab = false
- elseif didgrab == true then
- end
- end
- if key == "m" then
- if music == false then
- music1:Play()
- music = true
- elseif music == true then
- music1:Stop()
- music = false
- end
- end
- end
- end
- function onEquipped(mouse)
- print("onEquipped")
- Mouse = player:GetMouse()
- if not Mouse then
- return
- end
- if Mouse then
- Mouse.KeyDown:connect(keydowns)
- end
- Character2 = chara
- Humanoid2 = Character:FindFirstChild("Humanoid")
- Torso2 = Character:FindFirstChild("Torso")
- if not Humanoid2 or Torso2 then
- end
- end
- function onUnequipped()
- print("onUnequipped")
- Torso2 = nil
- Humanoid2 = nil
- Character2 = nil
- Mouse = nil
- end
- tool.Equipped:connect(onEquipped)
- tool.Unequipped:connect(onUnequipped)
- local deathed = false
- function onDied()
- deathed = true
- chat("Final Strike: The End of Days...")
- shirt:Destroy()
- pants:Destroy()
- Void:Destroy()
- orbuur:Destroy()
- summonsound.Pitch = 0.5
- summonsound:Play()
- local shah = chara:GetChildren()
- for i = 1, #shah do
- if shah[i].ClassName == "Part" then
- shah[i].Anchored = true
- end
- end
- local effectbrick = Instance.new("Part", game.Workspace)
- effectbrick.Transparency = 1
- effectbrick.Size = Vector3.new(3, 3, 3)
- effectbrick.CanCollide = false
- effectbrick.Anchored = true
- effectbrick.CFrame = chara.Torso.CFrame
- createrainbow(firecolour, effectbrick, "rbxasset://textures/particles/smoke_main.dds", NumberSequence.new({
- NumberSequenceKeypoint.new(0, 10),
- NumberSequenceKeypoint.new(1, 0)
- }), NumberSequence.new(extendlife), NumberRange.new(5), "Left", NumberRange.new(0), Vector3.new(0, 0, 0), 0, false, "FireEffect")
- createrainbow(firecolour, effectbrick, "rbxasset://textures/particles/smoke_main.dds", NumberSequence.new(10), NumberSequence.new(normallife), NumberRange.new(5), "Front", NumberRange.new(100), Vector3.new(0, 0, 0), 1000, false, "PowerEffect")
- effectbrick.PowerEffect.Enabled = false
- debby:AddItem(effectbrick, 10)
- wait(2)
- effectbrick.PowerEffect.Enabled = true
- local exsnd = Instance.new("Sound", game.Workspace)
- exsnd.SoundId = "http://www.roblox.com/asset/?id=258057783"
- exsnd.Volume = 1
- exsnd.Pitch = 0.5
- exsnd.PlayOnRemove = true
- exsnd:Destroy()
- effectbrick.FireEffect:Destroy()
- local exx = Instance.new("Explosion", game.Workspace)
- exx.Position = effectbrick.Position
- exx.BlastPressure = 500000000
- exx.BlastRadius = 10000000000
- exx.Visible = false
- exx.ExplosionType = "CratersAndDebris"
- wait(1)
- effectbrick.PowerEffect.Enabled = false
- end
- chara.Humanoid.Died:connect(onDied)
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