Advertisement
simplistic27

Great Roi

Aug 23rd, 2016
137
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. --Leaked by XxevillittleninjaxX
  2. --Your fualt goku5693
  3. --Roi
  4. Player = game:GetService("Players").TheAngryN00B
  5. PlayerName=Player.Name
  6. Character = Player.Character
  7. PlayerGui = Player.PlayerGui
  8. Backpack = Player.Backpack
  9. Torso = Character.Torso
  10. Head = Character.Head
  11. Humanoid = Character.Humanoid
  12. LeftArm = Character["Left Arm"]
  13. LeftLeg = Character["Left Leg"]
  14. RightArm = Character["Right Arm"]
  15. RightLeg = Character["Right Leg"]
  16. LS = Torso["Left Shoulder"]
  17. LH = Torso["Left Hip"]
  18. RS = Torso["Right Shoulder"]
  19. RH = Torso["Right Hip"]
  20. Neck = Torso.Neck
  21. it=Instance.new
  22. vt=Vector3.new
  23. cf=CFrame.new
  24. euler=CFrame.fromEulerAnglesXYZ
  25. angles=CFrame.Angles
  26. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  27. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  28. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  29. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  30. attack = false
  31. attackdebounce = false
  32. debouncerockets=false
  33. debounceorb=false
  34. MMouse=nil
  35. idle=true
  36. doingidle=false
  37. doingwalk=false
  38. armwalk=false
  39. restarted=false
  40. holdrockets=false
  41. canidle=true
  42. aiming=false
  43. Mode="Robot"
  44. combo=0
  45. RootPart=Character.HumanoidRootPart
  46. --workspace.CurrentCamera.CameraSubject=RootPart
  47. --workspace.CurrentCamera.CameraType = "Track"
  48. RootJoint=RootPart.RootJoint
  49. RootCF=euler(-1.57,0,3.14)*cf(0,0,2.4)
  50. local RobotParts={}
  51. local RobotWelds={}
  52. local rocketlaunchparts={}
  53. do
  54. local PlayerColours = {
  55. BrickColor.new("Bright red"),
  56. BrickColor.new("Bright blue"),
  57. BrickColor.new("Earth green"),
  58. BrickColor.new("Bright violet"),
  59. BrickColor.new("Bright orange"),
  60. BrickColor.new("Bright yellow"),
  61. BrickColor.new("Light reddish violet"),
  62. BrickColor.new("Brick yellow"),
  63. }
  64. local GetNameValue
  65. function GetChatColour(Name)
  66. return PlayerColours[GetNameValue(Name) + 1]
  67. end
  68. function GetNameValue(Name)
  69. local Length = #Name
  70. local Value = 0
  71. for Index = 1, Length do
  72. local CharacterValue = string.byte(string.sub(Name, Index, Index))
  73. if (Length - Index + 1) % 4 < 2 then
  74. Value = Value + CharacterValue
  75. else
  76. Value = Value - CharacterValue
  77. end
  78. end
  79. return Value % 8
  80. end
  81. end
  82. print(GetChatColour(PlayerName))
  83. Color1=BrickColor.new("Navy blue")
  84. Color2="Medium stone grey"
  85. Color3="Dark stone grey"
  86. Color4="Really black"
  87. --player
  88. player = nil
  89. --save shoulders
  90. RSH, LSH = nil, nil
  91. --welds
  92. RW, LW , RWL, LWL = it("Weld"), it("Weld"), it("Weld"), it("Weld")
  93. RW.Name="Right Shoulder"
  94. LW.Name="Left Shoulder"
  95. RWL.Name="Right Hip"
  96. LWL.Name="Left Hip"
  97. if Character:findFirstChild("Roi",true) ~= nil then
  98. Character:findFirstChild("Roi",true).Parent = nil
  99. end
  100. if Character:findFirstChild("Right Fist",true) ~= nil then
  101. Character:findFirstChild("Right Fist",true).Parent = nil
  102. end
  103. if Character:findFirstChild("Left Fist",true) ~= nil then
  104. Character:findFirstChild("Left Fist",true).Parent = nil
  105. end
  106. if Character:findFirstChild("Block",true) ~= nil then
  107. Character:findFirstChild("Block",true).Parent = nil
  108. end
  109. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  110. local fp = it("Part")
  111. fp.Material = "SmoothPlastic"
  112. fp.formFactor = formfactor
  113. fp.Parent = parent
  114. fp.Reflectance = reflectance
  115. fp.Transparency = transparency
  116. fp.CanCollide = false
  117. fp.Locked=true
  118. fp.BrickColor = brickcolor
  119. fp.Name = name
  120. fp.Size = size
  121. fp.Position = Torso.Position
  122. fp.BottomSurface="SmoothNoOutlines"
  123. fp.TopSurface="SmoothNoOutlines"
  124. fp.RightSurface="SmoothNoOutlines"
  125. fp.LeftSurface="SmoothNoOutlines"
  126. fp:BreakJoints()
  127. table.insert(RobotParts,fp)
  128. return fp
  129. end
  130. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  131. local mesh = it(Mesh)
  132. mesh.Parent = part
  133. if Mesh=="SpecialMesh" then
  134. mesh.MeshType = meshtype
  135. mesh.MeshId = meshid
  136. end
  137. mesh.Offset=offset
  138. mesh.Scale=scale
  139. return mesh
  140. end
  141. function weld(parent,part0,part1,c0)
  142. local weld = it("Weld")
  143. weld.Parent = parent
  144. weld.Part0 = part0
  145. weld.Part1 = part1
  146. weld.C0 = c0
  147. table.insert(RobotWelds,weld)
  148. return weld
  149. end
  150. local modelzorz = Instance.new("Model")
  151. modelzorz.Parent = Character
  152. modelzorz.Name = "Roi"
  153. fist1=Instance.new("Model")
  154. fist1.Parent=Character
  155. fist1.Name="Left Fist"
  156. fist2=Instance.new("Model")
  157. fist2.Parent=Character
  158. fist2.Name="Right Fist"
  159. Torso.CFrame=Torso.CFrame*cf(0,10,0)
  160. tors1=part(3,modelzorz,0,0,Color1,"Torso1",vt(1,1,1))
  161. RootJoint.Part1=tors1
  162. tors2=part(3,modelzorz,0,0,Color1,"Torso2",vt(1,1,1))
  163. tors3=part(3,modelzorz,0,0,BrickColor.new(Color2),"Torso3",vt(1,1,1))
  164. tors4=part(3,modelzorz,0,0,BrickColor.new(Color2),"Torso4",vt(1,1,1))
  165. tors5=part(3,modelzorz,0,0,BrickColor.new(Color3),"Torso5",vt(1,1,1))
  166. tors6=part(3,modelzorz,0,0,BrickColor.new(Color3),"Torso6",vt(1,1,1))
  167. tors7=part(3,modelzorz,0,0,Color1,"Torso7",vt(1,1,1))
  168. tors8=part(3,modelzorz,0,0,BrickColor.new(Color3),"Torso8",vt(1,1,1))
  169. tors9=part(3,modelzorz,0,0,Color1,"Torso9",vt(1,1,1))
  170. tors10=part(3,modelzorz,0,0,BrickColor.new(Color3),"Torso10",vt(1,1,1))
  171. tors11=part(3,modelzorz,0,0,BrickColor.new(Color3),"Torso11",vt(1,1,1))
  172. tors12=part(3,modelzorz,0,0,BrickColor.new(Color3),"Torso12",vt(1,1,1))
  173. tors13=part(3,modelzorz,0,0,Color1,"Torso13",vt(1,1,1))
  174. tors14=part(3,modelzorz,0,0,BrickColor.new(Color4),"Torso14",vt(1,1,1))
  175. tors15=part(3,modelzorz,0,0,BrickColor.new(Color4),"Torso15",vt(1,1,1))
  176. tors16=part(3,modelzorz,0,0,BrickColor.new(Color4),"Torso16",vt(1,1,1))
  177. tors17=part(3,modelzorz,0,0,BrickColor.new(Color3),"Torso17",vt(1,1,1))
  178. tors18=part(3,modelzorz,0,1,BrickColor.new("Really black"),"Torso Hitbox",vt(5,4,3.5))
  179. tors18.CanCollide=true
  180. lleg1=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Left Leg1",vt(1,1,1))
  181. lleg2=part(3,modelzorz,0,0,Color1,"Left Leg2",vt(1,1,1))
  182. lleg3=part(3,modelzorz,0,0,BrickColor.new(Color3),"Left Leg3",vt(1,1,1))
  183. lleg4=part(3,modelzorz,0,0,Color1,"Left Leg4",vt(1,1,1))
  184. lleg5=part(3,modelzorz,0,0,BrickColor.new(Color3),"Left Leg5",vt(1,1,1))
  185. lleg6=part(3,modelzorz,0,0,Color1,"Left Leg6",vt(1,1,1))
  186. lleg7=part(3,modelzorz,0,0,BrickColor.new(Color3),"Left Leg7",vt(1,1,1))
  187. lleg8=part(3,modelzorz,0,0,BrickColor.new(Color2),"Left Leg8",vt(1,1,1))
  188. lleg9=part(3,modelzorz,0,0,BrickColor.new(Color3),"Left Leg9",vt(1,1,1))
  189. lleg10=part(3,modelzorz,0,0,BrickColor.new(Color2),"Left Leg10",vt(1,1,1))
  190. lleg11=part(3,modelzorz,0,1,BrickColor.new("Really black"),"Left Leg Hitbox",vt(1.5,4,1.5))
  191.  
  192. rleg1=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Right Leg1",vt(1,1,1))
  193. rleg2=part(3,modelzorz,0,0,Color1,"Right Leg2",vt(1,1,1))
  194. rleg3=part(3,modelzorz,0,0,BrickColor.new(Color3),"Right Leg3",vt(1,1,1))
  195. rleg4=part(3,modelzorz,0,0,Color1,"Right Leg4",vt(1,1,1))
  196. rleg5=part(3,modelzorz,0,0,BrickColor.new(Color3),"Right Leg5",vt(1,1,1))
  197. rleg6=part(3,modelzorz,0,0,Color1,"Right Leg6",vt(1,1,1))
  198. rleg7=part(3,modelzorz,0,0,BrickColor.new(Color3),"Right Leg7",vt(1,1,1))
  199. rleg8=part(3,modelzorz,0,0,BrickColor.new(Color2),"Right Leg8",vt(1,1,1))
  200. rleg9=part(3,modelzorz,0,0,BrickColor.new(Color3),"Right Leg9",vt(1,1,1))
  201. rleg10=part(3,modelzorz,0,0,BrickColor.new(Color2),"Right Leg10",vt(1,1,1))
  202. rleg11=part(3,modelzorz,0,1,BrickColor.new("Really black"),"Right Leg Hitbox",vt(1.5,4,1.5))
  203.  
  204. larm1=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Left Arm1",vt(1,1,1))
  205. larm2=part(3,modelzorz,0,0,BrickColor.new(Color3),"Left Arm2",vt(1,1,1))
  206. larm3=part(3,modelzorz,0,1,BrickColor.new(Color4),"Left Arm3",vt(1,1,1)) --Scrapped to make way for new cannon
  207. numb=0.6
  208. for i=1,3 do
  209. larm4=part(3,modelzorz,0,1,BrickColor.new("Really black"),"Left Arm4",vt(1,1,1))
  210. larmmsh4=mesh("CylinderMesh",larm4,"","",vt(0,0,0),vt(0.5,1.01,0.5))
  211. larmwld4=weld(larm4,larm4,larm3,euler(1.57,0,0)*cf(numb,-0.1,0))
  212. numb=numb-0.6
  213. end
  214. larm5=part(3,modelzorz,0,1,BrickColor.new("Really black"),"Left Arm5",vt(1,1,1))
  215. larm6=part(3,modelzorz,0,0,Color1,"Left Arm6",vt(1,1,1))
  216. larm7=part(3,modelzorz,0,0,Color1,"Left Arm7",vt(1,1,1))
  217. larm8=part(3,modelzorz,0,0,Color1,"Left Arm8",vt(1,1,1))
  218. larm9=part(3,modelzorz,0,0,Color1,"Left Arm9",vt(1,1,1))
  219. larm10=part(3,modelzorz,0,0,Color1,"Left Arm10",vt(1,1,1))
  220. larm11=part(3,modelzorz,0,0,BrickColor.new(Color2),"Left Arm11",vt(1,1,1))
  221. larm12=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Left Arm12",vt(1,1,1))
  222. larm13=part(3,modelzorz,0,0,BrickColor.new(Color2),"Left Arm13",vt(1,1,1))
  223. larm14=part(3,modelzorz,0,0,BrickColor.new(Color4),"Left Arm14",vt(1,1,1))
  224. larm15=part(3,modelzorz,0,0,BrickColor.new(Color2),"Left Arm15",vt(1,1,1))
  225. larm16=part(3,modelzorz,0,0,BrickColor.new(Color2),"Left Arm16",vt(1,1,1))
  226. larm17=part(3,modelzorz,0,0,Color1,"Left Arm17",vt(1,1,1))
  227. lfist1=part(3,fist1,0,0,BrickColor.new(Color2),"Left Fist1",vt(1,1,1))
  228. lfist2=part(3,fist1,0,0,Color1,"Left Fist2",vt(1,1,1))
  229. lfist3=part(3,fist1,0,0,Color1,"Left Fist3",vt(1,1,1))
  230. lfist4=part(3,fist1,0,0,Color1,"Left Fist4",vt(1,1,1))
  231. lfist5=part(3,fist1,0,0,Color1,"Left Fist5",vt(1,1,1))
  232. lfist6=part(3,fist1,0,0,BrickColor.new(Color3),"Left Fist6",vt(1,1,1))
  233. lfist7=part(3,fist1,0,0,BrickColor.new(Color3),"Left Fist7",vt(1,1,1))
  234. lfist8=part(3,fist1,0,0,BrickColor.new(Color3),"Left Fist8",vt(1,1,1))
  235. lfist9=part(3,fist1,0,0,BrickColor.new(Color3),"Left Fist9",vt(1,1,1))
  236. lfist10=part(3,fist1,0,0,BrickColor.new(Color3),"Left Fist10",vt(1,1,1))
  237. lfist11=part(3,fist1,0,0,BrickColor.new(Color3),"Left Fist11",vt(1,1,1))
  238. lfist12=part(3,fist1,0,1,BrickColor.new("Really black"),"Left Fist Hitbox",vt(1.5,4,1.5))
  239.  
  240. rarm1=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Right Arm1",vt(1,1,1))
  241. rarm2=part(3,modelzorz,0,0,BrickColor.new(Color3),"Right Arm2",vt(1,1,1))
  242. rarm3=part(3,modelzorz,0,0,BrickColor.new(Color4),"Right Arm3",vt(1,1,1))
  243. numb=0.6
  244. for i=1,3 do
  245. rarm4=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Right Arm4",vt(1,1,1))
  246. rarmmsh4=mesh("CylinderMesh",rarm4,"","",vt(0,0,0),vt(0.5,1.01,0.5))
  247. rarmwld4=weld(rarm4,rarm4,rarm3,euler(1.57,0,0)*cf(numb,-0.1,0))
  248. table.insert(rocketlaunchparts,rarm4)
  249. numb=numb-0.6
  250. end
  251. rarm5=part(3,modelzorz,0,1,BrickColor.new("Really black"),"Right Arm5",vt(1,1,1))
  252. rarm6=part(3,modelzorz,0,0,Color1,"Right Arm6",vt(1,1,1))
  253. rarm7=part(3,modelzorz,0,0,Color1,"Right Arm7",vt(1,1,1))
  254. rarm8=part(3,modelzorz,0,0,Color1,"Right Arm8",vt(1,1,1))
  255. rarm9=part(3,modelzorz,0,0,Color1,"Right Arm9",vt(1,1,1))
  256. rarm10=part(3,modelzorz,0,0,Color1,"Right Arm10",vt(1,1,1))
  257. rarm11=part(3,modelzorz,0,0,BrickColor.new(Color2),"Right Arm11",vt(1,1,1))
  258. rarm12=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Right Arm12",vt(1,1,1))
  259. rarm13=part(3,modelzorz,0,0,BrickColor.new(Color2),"Right Arm13",vt(1,1,1))
  260. rfist1=part(3,fist2,0,0,BrickColor.new(Color2),"Right Fist1",vt(1,1,1))
  261. rfist2=part(3,fist2,0,0,Color1,"Right Fist2",vt(1,1,1))
  262. rfist3=part(3,fist2,0,0,Color1,"Right Fist3",vt(1,1,1))
  263. rfist4=part(3,fist2,0,0,Color1,"Right Fist4",vt(1,1,1))
  264. rfist5=part(3,fist2,0,0,Color1,"Right Fist5",vt(1,1,1))
  265. rfist6=part(3,fist2,0,0,BrickColor.new(Color3),"Right Fist6",vt(1,1,1))
  266. rfist7=part(3,fist2,0,0,BrickColor.new(Color3),"Right Fist7",vt(1,1,1))
  267. rfist8=part(3,fist2,0,0,BrickColor.new(Color3),"Right Fist8",vt(1,1,1))
  268. rfist9=part(3,fist2,0,0,BrickColor.new(Color3),"Right Fist9",vt(1,1,1))
  269. rfist10=part(3,fist2,0,0,BrickColor.new(Color3),"Right Fist10",vt(1,1,1))
  270. rfist11=part(3,fist2,0,0,BrickColor.new(Color3),"Right Fist11",vt(1,1,1))
  271. rfist12=part(3,fist2,0,1,BrickColor.new("Really black"),"Right Fist Hitbox",vt(1.5,4,1.5))
  272. torsmsh1=mesh("BlockMesh",tors1,"","",vt(0,0,0),vt(2,1.5,3))
  273. torsmsh2=mesh("BlockMesh",tors2,"","",vt(0,0,0),vt(3.3,1.3,2.8))
  274. torsmsh3=mesh("BlockMesh",tors3,"","",vt(0,0,0),vt(2.5,0.8,3))
  275. torsmsh4=mesh("BlockMesh",tors4,"","",vt(0,0,0),vt(2.4,0.7,1.5))
  276. torsmsh5=mesh("BlockMesh",tors5,"","",vt(0,0,0),vt(1,1,1.5))
  277. torsmsh6=mesh("BlockMesh",tors6,"","",vt(0,0,0),vt(2,0.6,2))
  278. torsmsh7=mesh("BlockMesh",tors7,"","",vt(0,0,0),vt(2.5,1.5,1))
  279. torsmsh8=mesh("BlockMesh",tors8,"","",vt(0,0,0),vt(2,1.5,0.9))
  280. torsmsh9=mesh("BlockMesh",tors9,"","",vt(0,0,0),vt(1.9,1,1))
  281. torsmsh10=mesh("BlockMesh",tors10,"","",vt(0,0,0),vt(1.5,1.3,1.3))
  282. torsmsh11=mesh("BlockMesh",tors11,"","",vt(0,0,0),vt(1.2,2,1.2))
  283. torsmsh12=mesh("BlockMesh",tors12,"","",vt(0,0,0),vt(1.2,1,1.4))
  284. torsmsh13=mesh("BlockMesh",tors13,"","",vt(0,0,0),vt(1,1,1.2))
  285. torsmsh14=mesh("BlockMesh",tors14,"","",vt(0,0,0),vt(0.2,1,1.2))
  286. torsmsh15=mesh("BlockMesh",tors15,"","",vt(0,0,0),vt(0.2,1,1.2))
  287. torsmsh16=mesh("BlockMesh",tors16,"","",vt(0,0,0),vt(0.2,1,1.2))
  288. torsmsh17=mesh("BlockMesh",tors17,"","",vt(0,0,0),vt(1.2,1.2,1))
  289. llegmsh1=mesh("BlockMesh",lleg1,"","",vt(0,0,0),vt(0.5,0.5,0.5))
  290. llegmsh2=mesh("CylinderMesh",lleg2,"","",vt(0,0,0),vt(1.3,1.3,1.3))
  291. llegmsh3=mesh("CylinderMesh",lleg3,"","",vt(0,0,0),vt(1,1.4,1))
  292. llegmsh4=mesh("BlockMesh",lleg4,"","",vt(0,0,0),vt(1.2,1,1.2))
  293. llegmsh5=mesh("BlockMesh",lleg5,"","",vt(0,0,0),vt(0.9,1,0.9))
  294. llegmsh6=mesh("BlockMesh",lleg6,"","",vt(0,0,0),vt(0.8,1.2,0.8))
  295. llegmsh7=mesh("BlockMesh",lleg7,"","",vt(0,0,0),vt(1,1.2,1.5))
  296. llegmsh8=mesh("BlockMesh",lleg8,"","",vt(0,0,0),vt(1,0.8,1.4))
  297. llegmsh9=mesh("BlockMesh",lleg9,"","",vt(0,0,0),vt(1,0.4,1.3))
  298. llegmsh10=mesh("BlockMesh",lleg10,"","",vt(0,0,0),vt(1.5,2.5,0.8))
  299. rlegmsh1=mesh("BlockMesh",rleg1,"","",vt(0,0,0),vt(0.5,0.5,0.5))
  300. rlegmsh2=mesh("CylinderMesh",rleg2,"","",vt(0,0,0),vt(1.3,1.3,1.3))
  301. rlegmsh3=mesh("CylinderMesh",rleg3,"","",vt(0,0,0),vt(1,1.4,1))
  302. rlegmsh4=mesh("BlockMesh",rleg4,"","",vt(0,0,0),vt(1.2,1,1.2))
  303. rlegmsh5=mesh("BlockMesh",rleg5,"","",vt(0,0,0),vt(0.9,1,0.9))
  304. rlegmsh6=mesh("BlockMesh",rleg6,"","",vt(0,0,0),vt(0.8,1.2,0.8))
  305. rlegmsh7=mesh("BlockMesh",rleg7,"","",vt(0,0,0),vt(1,1.2,1.5))
  306. rlegmsh8=mesh("BlockMesh",rleg8,"","",vt(0,0,0),vt(1,0.8,1.4))
  307. rlegmsh9=mesh("BlockMesh",rleg9,"","",vt(0,0,0),vt(1,0.4,1.3))
  308. rlegmsh10=mesh("BlockMesh",rleg10,"","",vt(0,0,0),vt(1.5,2.5,0.8))
  309. larmmsh1=mesh("BlockMesh",larm1,"","",vt(0,0,0),vt(0.5,0.5,0.5))
  310. larmmsh2=mesh("BlockMesh",larm2,"","",vt(0,0,0),vt(3,0.5,2))
  311. larmmsh3=mesh("BlockMesh",larm3,"","",vt(0,0,0),vt(2,1,1))
  312. larmmsh5=mesh("BlockMesh",larm5,"","",vt(0,0,0),vt(0.5,0.5,0.5))
  313. larmmsh6=mesh("BlockMesh",larm6,"","",vt(0,0,0),vt(3.1,1,0.5))
  314. larmmsh7=mesh("BlockMesh",larm7,"","",vt(0,0,0),vt(0.5,1,2.1))
  315. larmmsh8=mesh("BlockMesh",larm8,"","",vt(0,0,0),vt(0.5,1,2.1))
  316. larmmsh9=mesh("BlockMesh",larm9,"","",vt(0,0,0),vt(3.1,1,0.5))
  317. larmmsh10=mesh("BlockMesh",larm10,"","",vt(0,0,0),vt(3.1,0.5,2.5))
  318. larmmsh11=mesh("BlockMesh",larm11,"","",vt(0,0,0),vt(1,1.5,1))
  319. larmmsh12=mesh("BlockMesh",larm12,"","",vt(0,0,0),vt(0.5,0.5,0.5))
  320. larmmsh13=mesh("BlockMesh",larm13,"","",vt(0,0,0),vt(1.2,1.9,1.2))
  321. larmmsh14=mesh("BlockMesh",larm14,"","",vt(0,0,0),vt(1.5,0.8,1))
  322. larmmsh15=mesh("BlockMesh",larm15,"","",vt(0,0,0),vt(0.2,1,0.2))
  323. larmmsh16=mesh("BlockMesh",larm16,"","",vt(0,0,0),vt(0.2,1,0.2))
  324. larmmsh17=mesh("SpecialMesh",larm17,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
  325. lfistmsh1=mesh("BlockMesh",lfist1,"","",vt(0,0,0),vt(1.3,1,1.3))
  326. lfistmsh2=mesh("BlockMesh",lfist2,"","",vt(0,0,0),vt(0.5,2,1.4))
  327. lfistmsh3=mesh("BlockMesh",lfist3,"","",vt(0,0,0),vt(0.5,2,1.4))
  328. lfistmsh4=mesh("BlockMesh",lfist4,"","",vt(0,0,0),vt(0.5,2,1.4))
  329. lfistmsh5=mesh("BlockMesh",lfist5,"","",vt(0,0,0),vt(1.2,1,1.4))
  330. lfistmsh6=mesh("BlockMesh",lfist6,"","",vt(0,0,0),vt(0.5,0.8,1.3))
  331. lfistmsh7=mesh("BlockMesh",lfist7,"","",vt(0,0,0),vt(0.3,0.8,0.3))
  332. lfistmsh8=mesh("BlockMesh",lfist8,"","",vt(0,0,0),vt(0.3,0.8,0.3))
  333. lfistmsh9=mesh("BlockMesh",lfist9,"","",vt(0,0,0),vt(0.3,0.8,0.3))
  334. lfistmsh10=mesh("BlockMesh",lfist10,"","",vt(0,0,0),vt(0.3,0.8,0.3))
  335. lfistmsh11=mesh("BlockMesh",lfist11,"","",vt(0,0,0),vt(0.3,0.6,0.3))
  336. rarmmsh1=mesh("BlockMesh",rarm1,"","",vt(0,0,0),vt(0.5,0.5,0.5))
  337. rarmmsh2=mesh("BlockMesh",rarm2,"","",vt(0,0,0),vt(3,0.5,2))
  338. rarmmsh3=mesh("BlockMesh",rarm3,"","",vt(0,0,0),vt(2,1,1))
  339. rarmmsh5=mesh("BlockMesh",rarm5,"","",vt(0,0,0),vt(0.5,0.5,0.5))
  340. rarmmsh6=mesh("BlockMesh",rarm6,"","",vt(0,0,0),vt(3.1,1,0.5))
  341. rarmmsh7=mesh("BlockMesh",rarm7,"","",vt(0,0,0),vt(0.5,1,2.1))
  342. rarmmsh8=mesh("BlockMesh",rarm8,"","",vt(0,0,0),vt(0.5,1,2.1))
  343. rarmmsh9=mesh("BlockMesh",rarm9,"","",vt(0,0,0),vt(3.1,1,0.5))
  344. rarmmsh10=mesh("BlockMesh",rarm10,"","",vt(0,0,0),vt(3.1,0.5,2.5))
  345. rarmmsh11=mesh("BlockMesh",rarm11,"","",vt(0,0,0),vt(1,1.5,1))
  346. rarmmsh12=mesh("BlockMesh",rarm12,"","",vt(0,0,0),vt(0.5,0.5,0.5))
  347. rarmmsh13=mesh("BlockMesh",rarm13,"","",vt(0,0,0),vt(1.2,1.9,1.2))
  348. rfistmsh1=mesh("BlockMesh",rfist1,"","",vt(0,0,0),vt(1.3,1,1.3))
  349. rfistmsh2=mesh("BlockMesh",rfist2,"","",vt(0,0,0),vt(0.5,2,1.4))
  350. rfistmsh3=mesh("BlockMesh",rfist3,"","",vt(0,0,0),vt(0.5,2,1.4))
  351. rfistmsh4=mesh("BlockMesh",rfist4,"","",vt(0,0,0),vt(0.5,2,1.4))
  352. rfistmsh5=mesh("BlockMesh",rfist5,"","",vt(0,0,0),vt(1.2,1,1.4))
  353. rfistmsh6=mesh("BlockMesh",rfist6,"","",vt(0,0,0),vt(0.5,0.8,1.3))
  354. rfistmsh7=mesh("BlockMesh",rfist7,"","",vt(0,0,0),vt(0.3,0.8,0.3))
  355. rfistmsh8=mesh("BlockMesh",rfist8,"","",vt(0,0,0),vt(0.3,0.8,0.3))
  356. rfistmsh9=mesh("BlockMesh",rfist9,"","",vt(0,0,0),vt(0.3,0.8,0.3))
  357. rfistmsh10=mesh("BlockMesh",rfist10,"","",vt(0,0,0),vt(0.3,0.8,0.3))
  358. rfistmsh11=mesh("BlockMesh",rfist11,"","",vt(0,0,0),vt(0.3,0.6,0.3))
  359. local torswld1=weld(tors1,tors1,Torso,euler(0.2,0,0)*cf(-3,2.3,0))
  360. -- torswld1=weld(tors1,tors1,Torso,euler(0,0,0)*cf(0,-4,5))
  361. torswld2=weld(tors2,tors2,tors1,euler(0,0,0)*cf(0,0,0))
  362. torswld3=weld(tors3,tors3,tors2,euler(0,0,0)*cf(0,1,0.2))
  363. torswld4=weld(tors4,tors4,tors3,euler(0,0,0)*cf(0,0.5,-0.7))
  364. torswld5=weld(tors5,tors5,tors3,euler(0,0,0)*cf(0,0.8,0.2))
  365. torswld6=weld(tors6,tors6,tors5,euler(0,0,0)*cf(0,0.8,0))
  366. torswld7=weld(tors7,tors7,tors6,euler(0,0,0)*cf(0,0,0.8))
  367. torswld8=weld(tors8,tors8,tors7,euler(0,0,0)*cf(0,1.2,0))
  368. torswld9=weld(tors9,tors9,tors7,euler(1,0,0)*cf(0,0.2,0.3))
  369. torswld10=weld(tors10,tors10,tors8,euler(0.785,0,1.57)*cf(0,0,0))
  370. torswld11=weld(tors11,tors11,tors6,euler(0,0,0)*cf(0,0,-0.6))
  371. torswld12=weld(tors12,tors12,tors1,euler(0,0,0)*cf(0,-0.5,-0.2))
  372. torswld13=weld(tors13,tors13,tors12,euler(0,0,0)*cf(0,-0.5,0))
  373. torswld14=weld(tors14,tors14,tors13,euler(0,0,0)*cf(0.3,0.2,0.01))
  374. torswld15=weld(tors15,tors15,tors13,euler(0,0,0)*cf(0,0.2,0.01))
  375. torswld16=weld(tors16,tors16,tors13,euler(0,0,0)*cf(-0.3,0.2,0.01))
  376. torswld17=weld(tors17,tors17,tors13,euler(0,0,0)*cf(0,0,-0.4))
  377. torswld18=weld(tors18,tors18,tors1,euler(0,0,0)*cf(0,1,0))
  378. llegwld1=weld(lleg1,lleg1,tors6,euler(0,0,0)*cf(1.5,0,-0.5))
  379. llegwld2=weld(lleg2,lleg2,lleg1,euler(0,0,1.57)*cf(0,0,0))
  380. llegwld3=weld(lleg3,lleg3,lleg2,euler(0,0,0)*cf(0,0,0))
  381. llegwld4=weld(lleg4,lleg4,lleg2,euler(0,0,-1.57)*cf(0,0.4,0.8))
  382. llegwld5=weld(lleg5,lleg5,lleg4,euler(0.785,0,0)*cf(0,-0.4,0))
  383. llegwld6=weld(lleg6,lleg6,lleg4,euler(0,0,0)*cf(0,0.2,0.4))
  384. llegwld7=weld(lleg7,lleg7,lleg4,euler(0,0,0)*cf(0,1.1,-0.4))
  385. llegwld8=weld(lleg8,lleg8,lleg7,euler(0,0,0)*cf(0,1,0))
  386. llegwld9=weld(lleg9,lleg9,lleg8,euler(0,0,0)*cf(0,0.6,0))
  387. llegwld10=weld(lleg10,lleg10,lleg7,euler(0,0,0)*cf(0,0.5,0))
  388. llegwld11=weld(lleg11,lleg11,lleg7,euler(0,0,0)*cf(0,-0.2,0))
  389. rlegwld1=weld(rleg1,rleg1,tors6,euler(0,0,0)*cf(-1.5,0,-0.5))
  390. rlegwld2=weld(rleg2,rleg2,rleg1,euler(0,0,1.57)*cf(0,0,0))
  391. rlegwld3=weld(rleg3,rleg3,rleg2,euler(0,0,0)*cf(0,0,0))
  392. rlegwld4=weld(rleg4,rleg4,rleg2,euler(0,0,-1.57)*cf(0,-0.4,0.8))
  393. rlegwld5=weld(rleg5,rleg5,rleg4,euler(0.785,0,0)*cf(0,-0.4,0))
  394. rlegwld6=weld(rleg6,rleg6,rleg4,euler(0,0,0)*cf(0,0.2,0.4))
  395. rlegwld7=weld(rleg7,rleg7,rleg4,euler(0,0,0)*cf(0,1.1,-0.4))
  396. rlegwld8=weld(rleg8,rleg8,rleg7,euler(0,0,0)*cf(0,1,0))
  397. rlegwld9=weld(rleg9,rleg9,rleg8,euler(0,0,0)*cf(0,0.6,0))
  398. rlegwld10=weld(rleg10,rleg10,rleg7,euler(0,0,0)*cf(0,0.5,0))
  399. rlegwld11=weld(rleg11,rleg11,rleg7,euler(0,0,0)*cf(0,-0.2,0))
  400. larmwld1=weld(larm1,larm1,tors1,euler(0,0,0)*cf(3,0,0))
  401. larmwld2=weld(larm2,larm2,larm1,euler(0,0,0)*cf(0,0.2,0))
  402. larmwld3=weld(larm3,larm3,larm2,euler(0,0,0)*cf(0,-0.4,0))
  403. larmwld5=weld(larm5,larm5,larm1,euler(0,0,0)*cf(0,-0.4,-1))
  404. larmwld6=weld(larm6,larm6,larm5,euler(0,0,0)*cf(0,0,0))
  405. larmwld7=weld(larm7,larm7,larm5,euler(0,0,0)*cf(1.29,0,1))
  406. larmwld8=weld(larm8,larm8,larm5,euler(0,0,0)*cf(-1.29,0,1))
  407. larmwld9=weld(larm9,larm9,larm5,euler(0,0,0)*cf(0,0,2))
  408. larmwld10=weld(larm10,larm10,larm5,euler(0,0,0)*cf(0,-0.7,1))
  409. larmwld11=weld(larm11,larm11,larm2,euler(-0.5,0,0.2)*cf(0,0.8,0))
  410. larmwld12=weld(larm12,larm12,larm11,euler(0.5,0,-0.2)*cf(0,0.8,0))
  411. larmwld13=weld(larm13,larm13,larm12,cf(0,1,0)*euler(-1.2,0,0.2))
  412. larmwld14=weld(larm14,larm14,larm2,euler(0,0,0)*cf(0,-0.2,0))
  413. larmwld15=weld(larm15,larm15,larm14,euler(0,0,0.5)*cf(-0.4,-0.5,0))
  414. larmwld16=weld(larm16,larm16,larm14,euler(0,0,-0.5)*cf(0.4,-0.5,0))
  415. larmwld17=weld(larm17,larm17,larm14,euler(0,0,0)*cf(0,-1,0))
  416. lfistwld1=weld(lfist1,lfist1,larm13,euler(0,0,0)*cf(0,1,0))
  417. lfistwld2=weld(lfist2,lfist2,lfist1,euler(0,0,0)*cf(0.5,-1,0))
  418. lfistwld3=weld(lfist3,lfist3,lfist1,euler(0,1.57,0)*cf(0,-1,0.5))
  419. lfistwld4=weld(lfist4,lfist4,lfist1,euler(0,1.57,0)*cf(0,-1,-0.5))
  420. lfistwld5=weld(lfist5,lfist5,lfist1,euler(-0.2,0,0)*cf(0,0.7,0))
  421. lfistwld6=weld(lfist6,lfist6,lfist5,euler(0,0,-0.2)*cf(0.2,0.7,0))
  422. lfistwld7=weld(lfist7,lfist7,lfist6,euler(0,0,-0.2)*cf(0,0.6,0.5))
  423. lfistwld8=weld(lfist8,lfist8,lfist6,euler(0,0,-0.4)*cf(-0.1,0.6,0.175))
  424. lfistwld9=weld(lfist9,lfist9,lfist6,euler(0,0,-0.4)*cf(-0.1,0.6,-0.175))
  425. lfistwld10=weld(lfist10,lfist10,lfist6,euler(0,0,-0.4)*cf(-0.1,0.6,-0.5))
  426. lfistwld11=weld(lfist11,lfist11,lfist6,euler(2.1,0.3,0)*cf(0,0.2,0.7))
  427. lfistwld12=weld(lfist12,lfist12,lfist1,euler(0,0,0)*cf(0,0,0))
  428. rarmwld1=weld(rarm1,rarm1,tors1,euler(0,0,0)*cf(-3,0,0))
  429. rarmwld2=weld(rarm2,rarm2,rarm1,euler(0,0,0)*cf(0,0.2,0))
  430. rarmwld3=weld(rarm3,rarm3,rarm2,euler(0,0,0)*cf(0,-0.4,0))
  431. rarmwld5=weld(rarm5,rarm5,rarm1,euler(0,0,0)*cf(0,-0.4,-1))
  432. rarmwld6=weld(rarm6,rarm6,rarm5,euler(0,0,0)*cf(0,0,0))
  433. rarmwld7=weld(rarm7,rarm7,rarm5,euler(0,0,0)*cf(1.29,0,1))
  434. rarmwld8=weld(rarm8,rarm8,rarm5,euler(0,0,0)*cf(-1.29,0,1))
  435. rarmwld9=weld(rarm9,rarm9,rarm5,euler(0,0,0)*cf(0,0,2))
  436. rarmwld10=weld(rarm10,rarm10,rarm5,euler(0,0,0)*cf(0,-0.7,1))
  437. rarmwld11=weld(rarm11,rarm11,rarm2,euler(-0.5,0,-0.2)*cf(0,0.8,0))
  438. rarmwld12=weld(rarm12,rarm12,rarm11,euler(0.5,0,0.2)*cf(0,0.8,0))
  439. rarmwld13=weld(rarm13,rarm13,rarm12,cf(0,1,0)*euler(-1.2,0,-0.2))
  440. rfistwld1=weld(rfist1,rfist1,rarm13,euler(0,0,0)*cf(0,1,0))
  441. rfistwld2=weld(rfist2,rfist2,rfist1,euler(0,0,0)*cf(-0.5,-1,0))
  442. rfistwld3=weld(rfist3,rfist3,rfist1,euler(0,1.57,0)*cf(0,-1,0.5))
  443. rfistwld4=weld(rfist4,rfist4,rfist1,euler(0,1.57,0)*cf(0,-1,-0.5))
  444. rfistwld5=weld(rfist5,rfist5,rfist1,euler(-0.2,0,0)*cf(0,0.7,0))
  445. rfistwld6=weld(rfist6,rfist6,rfist5,euler(0,0,0.2)*cf(-0.2,0.7,0))
  446. rfistwld7=weld(rfist7,rfist7,rfist6,euler(0,0,0.2)*cf(0,0.6,0.5))
  447. rfistwld8=weld(rfist8,rfist8,rfist6,euler(0,0,0.4)*cf(0.1,0.6,0.175))
  448. rfistwld9=weld(rfist9,rfist9,rfist6,euler(0,0,0.4)*cf(0.1,0.6,-0.175))
  449. rfistwld10=weld(rfist10,rfist10,rfist6,euler(0,0,0.4)*cf(0.1,0.6,-0.5))
  450. rfistwld11=weld(rfist11,rfist11,rfist6,euler(2.1,-0.3,0)*cf(0,0.2,0.7))
  451. rfistwld12=weld(rfist12,rfist12,rfist1,euler(0,0,0)*cf(0,0,0))
  452.  
  453. player = Player
  454. ch = Character
  455. RSH = ch.Torso["Right Shoulder"]
  456. LSH = ch.Torso["Left Shoulder"]
  457. RH = ch.Torso["Right Hip"]
  458. LH = ch.Torso["Left Hip"]
  459. --
  460. RSH.Parent = nil
  461. LSH.Parent = nil
  462. RH.Parent = nil
  463. LH.Parent = nil
  464. --
  465. RW.Part0 = ch.Torso
  466. RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  467. RW.C1 = CFrame.new(0, 0.5, 0)
  468. RW.Part1 = ch["Right Arm"]
  469. RW.Parent = ch.Torso
  470. --_G.R = RW
  471. --
  472. LW.Part0 = ch.Torso
  473. LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  474. LW.C1 = CFrame.new(0, 0.5, 0)
  475. LW.Part1 = ch["Left Arm"]
  476. LW.Parent = ch.Torso
  477. --_G.L = LW
  478. --
  479. RWL.Part0 = ch.Torso
  480. RWL.C0 = cf(0, -1.5, 0) --* euler(1.3, 0, -0.5)
  481. RWL.C1 = cf(-0.5, 0.5, 0)
  482. RWL.Part1 = ch["Right Leg"]
  483. RWL.Parent = ch.Torso
  484. --_G.R = RW
  485. --
  486. LWL.Part0 = ch.Torso
  487. LWL.C0 = cf(0, -1.5, 0) --* euler(1.7, 0, 0.8)
  488. LWL.C1 = cf(0.5, 0.5, 0)
  489. LWL.Part1 = ch["Left Leg"]
  490. LWL.Parent = ch.Torso
  491. --_G.L = LW
  492. --
  493. Neck.C0=necko*euler(0.2,0,0)
  494. LW.C0 = cf(-1.5,0.5,0) * euler(-0.2,0,0)
  495. LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
  496. RW.C0 = cf(1.5,0.5,0) * euler(-0.3,0,0.1)
  497. RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
  498. RWL.C0 = cf(0,-0.5,0) * euler(1,0,0.1)
  499. RWL.C1 = cf(-0.5,1.5,0) * euler(0,0,0)
  500. LWL.C0 = cf(0,-0.5,0) * euler(1,0,-0.1)
  501. LWL.C1 = cf(0.5,1.5,0) * euler(0,0,0)
  502. --
  503. if (script.Parent.className ~= "HopperBin") then
  504. Tool = Instance.new("HopperBin")
  505. Tool.Parent = Backpack
  506. Tool.Name = "Roi"
  507. script.Parent = Tool
  508. end
  509. Bin = script.Parent
  510. local bg = it("BodyGyro")
  511. bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
  512. bg.P = 20e+003
  513. bg.Parent = nil
  514. bp=it("BodyPosition")
  515. bp.P=2000
  516. bp.D=100
  517. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  518. so = function(id,par,vol,pit)
  519. coroutine.resume(coroutine.create(function()
  520. local sou = Instance.new("Sound",par or workspace)
  521. sou.Volume=vol
  522. sou.Pitch=pit or 1
  523. sou.SoundId=id
  524. wait()
  525. sou:play()
  526. wait(6)
  527. sou:Remove()
  528. end))
  529. end
  530. function hideanim()
  531. equipped=false
  532. wait(0.1)
  533. Torso.Neck.C0=necko
  534. RootJoint.C0=RootCF
  535. end
  536. function equipanim()
  537. equipped=true
  538. wait(0.1)
  539. end
  540. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  541. return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  542. end
  543. function attackone()
  544. attack=true
  545. idle=false
  546. closefistl()
  547. for i=0,1,0.1 do
  548. wait()
  549. RootJoint.C0=RootCF*euler(0,0,1*i)
  550. torswld5.C0=euler(0,1*i,0)*cf(0,0.8,0.2)
  551. larmwld11.C0=euler(-0.5,0,0.2+1.3*i)*cf(1*i,0.8-0.1*i,0)
  552. end
  553. con1=lfist12.Touched:connect(function(hit) Damagefunc1(hit,20,5) end)
  554. so("http://roblox.com/asset/?id=10209640",lfist12,1,0.5)
  555. for i=0,1,0.2 do
  556. wait()
  557. RootJoint.C0=RootCF*euler(0,0,1-2.3*i)
  558. torswld5.C0=euler(0,1-2.3*i,0)*cf(0,0.8,0.2)
  559. larmwld11.C0=euler(-0.5+0.5*i,0.5*i,1.5)*cf(1,0.8-0.1,0)
  560. end
  561. closefistr()
  562. for i=0,1,0.2 do
  563. wait()
  564. RootJoint.C0=RootCF*euler(0,0,1-2.3-0.2*i)
  565. torswld5.C0=euler(0,1-2.3-0.2*i,0)*cf(0,0.8,0.2)
  566. larmwld11.C0=euler(0,0.5,1.5)*cf(1,0.8-0.1,0)
  567. end
  568. con1:disconnect()
  569. openfistl()
  570. torswld5.C0=euler(0,0,0)*cf(0,0.8,0.2)
  571. end
  572. function attacktwo()
  573. attack=true
  574. idle=false
  575. con1=rfist12.Touched:connect(function(hit) Damagefunc1(hit,30,30) end)
  576. so("http://roblox.com/asset/?id=10209640",rfist12,1,0.6)
  577. for i=0,1,0.2 do
  578. wait()
  579. RootJoint.C0=RootCF*euler(0,0,-1.5+2.8*i)
  580. torswld5.C0=euler(0,1-2.5+2.8*i,0)*cf(0,0.8,0.2)
  581. larmwld11.C0=euler(0,0.5,1.5)*cf(1,0.8-0.1,0)
  582. rarmwld11.C0=euler(-0.5+0.5*i,0,-0.2-1.3*i)*cf(-1*i,0.8-0.1*i,0)
  583. end
  584. for i=0,1,0.2 do
  585. wait()
  586. RootJoint.C0=RootCF*euler(0,0,-1.5+2.8+0.2*i)
  587. torswld5.C0=euler(0,1-2.5+2.8+0.2*i,0)*cf(0,0.8,0.2)
  588. larmwld11.C0=euler(0,0.5,1.5)*cf(1,0.8-0.1,0)
  589. end
  590. con1:disconnect()
  591. openfistr()
  592. for i=0,1,0.1 do
  593. wait()
  594. RootJoint.C0=RootCF*euler(0,0,1.5-1.5*i)
  595. torswld5.C0=euler(0,1.5-1.5*i,0)*cf(0,0.8,0.2)
  596. larmwld11.C0=euler(-0.5*i,0.5-0.5*i,1.5-1.3*i)*cf(1-1*i,0.8-0.1+0.1*i,0)
  597. rarmwld11.C0=euler(-0.5*i,0,-1.5+1.3*i)*cf(-1+1*i,0.8-0.1+0.1*i,0)
  598. --[[
  599. larmwld11.C0=euler(-0.5+0.2*i,0,0.2)*cf(0,0.8,0)
  600. rarmwld11.C0=euler(-0.5+0.2*i,0,-0.2)*cf(0,0.8,0)]]
  601. end
  602. torswld5.C0=euler(0,0,0)*cf(0,0.8,0.2)
  603. attack=false
  604. end
  605. function MovingPunch()
  606. attack=true
  607. closefistr()
  608. con1=rfist12.Touched:connect(function(hit) Damagefunc1(hit,30,30) end)
  609. so("http://roblox.com/asset/?id=10209640",rfist12,1,0.4)
  610. for i=0,1,0.1 do
  611. wait()
  612. rarmwld11.C0=euler(-0.5-1.5*i,0,-1.2-0.37*i)*cf(-1+1*i,0.7,0.5*i)
  613. rarmwld12.C0=euler(0.5-0.5*i,0,0.2-0.2*i)*cf(0,0.8,0)
  614. rarmwld13.C0=cf(0,1,0)*euler(-1.2+1.2*i,0,-0.2+0.2*i)
  615. end
  616. for i=0,1,0.1 do
  617. wait()
  618. rarmwld11.C0=euler(-0.5-1.5-0.2*i,0,-1.2-0.37)*cf(-1+1,0.7,0.5)
  619. end
  620. con1:disconnect()
  621. openfistr()
  622. for i=0,1,0.1 do
  623. wait()
  624. rarmwld11.C0=euler(-0.5-1.7+1.7*i,0,-1.2-0.37+0.37*i)*cf(-1*i,0.7,0.5-0.5*i)
  625. rarmwld12.C0=euler(0.5*i,0,0.2*i)*cf(0,0.8,0)
  626. rarmwld13.C0=cf(0,1,0)*euler(-1.2*i,0,-0.2*i)
  627. end
  628. torswld5.C0=euler(0,0,0)*cf(0,0.8,0.2)
  629. rarmwld11.C0=euler(-0.5,0,-0.2-1)*cf(-1,0.8-0.1,0)
  630. rarmwld12.C0=euler(0.5,0,0.2)*cf(0,0.8,0)
  631. rarmwld13.C0=cf(0,1,0)*euler(-1.2,0,-0.2)
  632. attack=false
  633. end
  634. function punchone()
  635. attack=true
  636. idle=false
  637. --[[
  638. LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.2)
  639. RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.2)
  640. ]]
  641. closefistl()
  642. for i=0,1,0.1 do
  643. wait()
  644. LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.2-1.37*i)
  645. lfistwld1.C0=euler(-0.6-0.97*i,0.2,0)*cf(4,-2+2*i,1)
  646. end
  647. con1=lfist12.Touched:connect(function(hit) Damagefunc1(hit,20,10) end)
  648. so("http://roblox.com/asset/?id=10209640",lfist12,1,0.5)
  649. for i=0,1,0.2 do
  650. wait()
  651. LW.C0 = cf(-1.5,0.5,0) * euler(0,-1.2*i,-1.57)
  652. lfistwld1.C0=euler(-1.57,0.2,0)*cf(4,0,1)*euler(0,1.2*i,0)
  653. end
  654. for i=0,1,0.2 do
  655. wait()
  656. LW.C0 = cf(-1.5,0.5,0) * euler(0,-1.2-0.2*i,-1.57)
  657. lfistwld1.C0=euler(-1.57,0.2,0)*cf(4,0,1)*euler(0,1.2+0.2*i,0)
  658. end
  659. con1:disconnect()
  660. openfistl()
  661. end
  662. function punchtwo()
  663. attack=true
  664. idle=false
  665. for i=0,1,0.1 do
  666. wait()
  667. RootJoint.C0=euler(-1.57,0,3.14)*euler(0,0,1*i)
  668. lfistwld1.C0=euler(-1.57,0.2,0)*cf(4,0,1)*euler(0,1.4-1.4*i,0)
  669. end
  670. attack=false
  671. end
  672. function RocketPunch()
  673. Humanoid.WalkSpeed=0
  674. attack=true
  675. idle=false
  676. for i=0,1,0.2 do
  677. wait()
  678. RootJoint.C0=RootCF*euler(0,0,-1*i)
  679. torswld5.C0=euler(0,-1*i,0)*cf(0,0.8,0.2)
  680. rarmwld11.C0=euler(-0.5+0.5*i,0,-0.2)*cf(0,0.8,0)
  681. rarmwld13.C0=cf(0,1,0)*euler(-1.2+1.2*i,0,-0.2+0.2*i)
  682. end
  683. for i=0,1,0.2 do
  684. wait()
  685. RootJoint.C0=RootCF*euler(0,0,-1+2.5*i)
  686. torswld5.C0=euler(0,-1+2.5*i,0)*cf(0,0.8,0.2)
  687. rarmwld11.C0=euler(-1.57*i,1.57*i,-0.2+0.2*i)*cf(0,0.8,0)
  688. rarmwld12.C0=euler(0.5-0.5*i,-1.57*i,0.2-0.2*i)*cf(0,0.8,0)
  689. --rarmwld13.C0=cf(0,1,0)*euler(-1.2+1.2*i,0,-0.2+0.2*i)
  690. end
  691. so("http://www.roblox.com/asset/?id=2697431",rfist12,1,0.2)
  692. disconnect=false
  693. con1=rfist12.Touched:connect(function(hit)
  694. disconnect=true
  695. Damagefunc1(hit,30,30) end)
  696. rfistwld1.Part1=nil
  697. rfist1.CanCollide=true
  698. rfist12.CanCollide=true
  699. rfist1.CFrame=rfist1.CFrame*cf(0,-2,0)
  700. rfist1.Velocity=MMouse.Hit.lookVector * 70
  701. bv=Instance.new("BodyVelocity")
  702. bv.Parent=rfist1
  703. bv.maxForce=Vector3.new(4e+020, 4e+020, 4e+020)
  704. bv.velocity=MMouse.Hit.lookVector * 70
  705. gy=Instance.new("BodyGyro")
  706. gy.Parent=rfist1
  707. gy.maxTorque = Vector3.new(999999999999,99999999999999999,0)
  708. gy.cframe = CFrame.new(gy.Parent.Position, MMouse.Hit.p)*euler(1.57,1.57,0)
  709. bf=Instance.new("BodyForce")
  710. bf.Parent=rfist1
  711. mass=rfist1:GetMass()+rfist2:GetMass()+rfist3:GetMass()+rfist4:GetMass()+rfist5:GetMass()+rfist6:GetMass()+rfist7:GetMass()+rfist8:GetMass()+rfist9:GetMass()+rfist10:GetMass()+rfist11:GetMass()+rfist12:GetMass()
  712. bf.force=Vector3.new(0, 196.2 * mass, 0)
  713. -- rfistwld1=weld(rfist1,rfist1,rarm13,euler(0,0,0)*cf(0,1,0))
  714. wait()
  715. rfist1.Velocity=MMouse.Hit.lookVector * 120
  716. numb=0
  717. for i=1,100 do
  718. if numb<=5 then
  719. numb=numb+1
  720. else
  721. numb=0
  722. end
  723. local target=findNearestTorso(rfist1.Position,50)
  724. if target~=nil then
  725. bv.velocity=(target.Position-rfist1.Position).unit*70
  726. gy.cframe = CFrame.new(gy.Parent.Position, target.Position)*euler(1.57,1.57,0)
  727. --rfist1.Velocity=MMouse.Hit.lookVector * 70
  728. else
  729. bv.velocity=MMouse.Hit.lookVector * 70
  730. gy.cframe = CFrame.new(gy.Parent.Position, MMouse.Hit.p)*euler(1.57,1.57,0)
  731. end
  732. if disconnect==false then
  733. wait()
  734. end
  735. end
  736. so("http://www.roblox.com/asset/?id=2101148",rfist12,1,0.6)
  737. boomcf=rfist12.CFrame
  738. MagicCircle(BrickColor.new("Bright red"),boomcf,1,1,1,5,5,5)
  739. for i=1,2 do
  740. MagicRing(BrickColor.new("Bright red"),boomcf*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,1,2,2,2)
  741. end
  742. con1:disconnect()
  743. bv.Parent=nil
  744. gy.Parent=nil
  745. bf.Parent=nil
  746. rfist1.CanCollide=false
  747. rfist12.CanCollide=false
  748. rfist1.Anchored=false
  749. rfistwld1.Part1=rarm13
  750. RootJoint.C0=RootCF*euler(0,0,0)
  751. torswld5.C0=euler(0,0,0)*cf(0,0.8,0.2)
  752. rarmwld11.C0=euler(-0.5,0,-0.2)*cf(0,0.8,0)
  753. rarmwld12.C0=euler(0.5,0,0.2)*cf(0,0.8,0)
  754. rarmwld13.C0=cf(0,1,0)*euler(-1.2,0,-0.2)
  755. attack=false
  756. Humanoid.WalkSpeed=16
  757. end
  758. function Rockets()
  759. attack=true
  760. holdrockets=true
  761. for i=0,1,0.1 do
  762. wait()
  763. rarmwld5.C0=euler(-0.6*i,0,0)*cf(0,-0.4,-1)
  764. end
  765. rocketnumb=1
  766. while holdrockets==true do
  767. if rocketnumb==1 then
  768. rocketnumb=2
  769. item=rocketlaunchparts[1]
  770. shoottrail(mouse,item)
  771. elseif rocketnumb==2 then
  772. rocketnumb=3
  773. item=rocketlaunchparts[2]
  774. shoottrail(mouse,item)
  775. elseif rocketnumb==3 then
  776. rocketnumb=1
  777. item=rocketlaunchparts[3]
  778. holdrockets=false
  779. shoottrail(mouse,item)
  780. end
  781. wait(0.5)
  782. end
  783. for i=0,1,0.1 do
  784. wait()
  785. rarmwld5.C0=euler(-0.6+0.6*i,0,0)*cf(0,-0.4,-1)
  786. end
  787. attack=false
  788. end
  789. function LightningOrb()
  790. attack=true
  791. for i=0,1,0.1 do
  792. wait()
  793. torswld1.C0=euler(0.2+2*i,0,0)*cf(-3,2.3-2*i,-3*i)
  794. LW.C0 = cf(-1.5,0.5,0) * euler(-0.2-1*i,0,0)
  795. RW.C0 = cf(1.5,0.5,0) * euler(-0.3-0.9*i,0,0.1)
  796. RWL.C0 = cf(0,-0.5,0) * euler(1+0.5*i,0,0.1-0.1*i)
  797. RWL.C1 = cf(-0.5,1.5-1.5*i,-0.5*i) * euler(-1.57*i,0,0)
  798. LWL.C0 = cf(0,-0.5,0) * euler(1+0.5*i,0,-0.1+0.1*i)
  799. LWL.C1 = cf(0.5,1.5-1.5*i,-0.5*i) * euler(-1.57*i,0,0)
  800. larmwld5.C0=euler(-0.8*i,0,0)*cf(0,-0.4,-1)
  801. end
  802. coroutine.resume(coroutine.create(function()
  803. for i=0,1,0.1 do
  804. wait()
  805. torswld1.C0=euler(0.2+2,0,0)*cf(-3,2.3-2,-3)
  806. torswld1.C1=euler(3*i,0,0)*cf(0,0,0)
  807. LW.C0 = cf(-1.5,0.5,0) * euler(-1.2+2.4*i,0,0)
  808. RW.C0 = cf(1.5,0.5,0) * euler(-1.2+2.4*i,0,0.1)
  809. RWL.C1 = cf(-0.5,1.5*i,-0.5+0.5*i) * euler(-1.57+1.57*i,0,0)
  810. LWL.C1 = cf(0.5,1.5*i,-0.5+0.5*i) * euler(-1.57+1.57*i,0,0)
  811. end
  812. for i=0,1,0.1 do
  813. wait()
  814. torswld1.C0=euler(0.2+2,0,0)*cf(-3,2.3-2,-3)
  815. torswld1.C1=euler(3+0.1*i,0,0)*cf(0,-1.5*i,0)
  816. LW.C0 = cf(-1.5,0.5,0) * euler(1.2+0.8*i,0,0)
  817. RW.C0 = cf(1.5,0.5,0) * euler(1.2+0.8*i,0,0.1)
  818. RWL.C0 = cf(0,-0.5,0) * euler(1.5-1.4*i,0,0.2*i)
  819. LWL.C0 = cf(0,-0.5,0) * euler(1.5-1.5*i,0,-0.2*i)
  820. end
  821. for i=0,1,0.1 do
  822. wait()
  823. torswld1.C0=euler(0.2+2,0,0)*cf(-3,2.3-2,-3)
  824. torswld1.C1=euler(3.1-0.7*i,0,0.5*i)*cf(1*i,-1.5,0)
  825. LW.C0 = cf(-1.5+0.5*i,0.5,-0.5*i) * euler(2-1*i,0,0.4*i)
  826. RW.C0 = cf(1.5,0.5,0) * euler(2-1*i,0,0.1+0.2*i)
  827. end
  828. end))
  829. numb=0
  830. for i=0,2,0.1 do
  831. wait(0.1)
  832. --Lightning(p0,p1,tym,ofs,col,th,tra)
  833. Lightning(larm17.Position+vt(math.random(-1,1),math.random(-1,1),math.random(-1,1)),larm17.Position+vt(math.random(-1,1),math.random(-1,1),math.random(-1,1)),3,1,"Bright yellow",0.05,0.5)
  834. if numb<=5 then
  835. numb=numb+1
  836. else
  837. numb=0
  838. MagicCircle(BrickColor.new("Bright yellow"),larm17.CFrame,0.5,0.5,0.5,1,1,1)
  839. end
  840. end
  841. shoottrail2(mouse,larm17)
  842. wait(1)
  843. for i=0,1,0.1 do
  844. wait()
  845. torswld1.C0=euler(2.2-1.5*i,0,0)*cf(-3,0.3-0.3*i,-3+3*i)
  846. torswld1.C1=euler(2.4-2.4*i,0,0.5-0.5*i)*cf(1-1*i,-1.5-0.5*i,1*i)
  847. LW.C0 = cf(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * euler(1-2*i,0,0.4-0.4*i)
  848. RW.C0 = cf(1.5,0.5,0) * euler(1-2*i,0,0.3-0.3*i)
  849. RWL.C0 = cf(0,-0.5,0) * euler(0.1+1.2*i,0,0.2-0.2*i)
  850. LWL.C0 = cf(0,-0.5,0) * euler(1.3*i,0,-0.2+0.2*i)
  851. larmwld5.C0=euler(-0.8+0.8*i,0,0)*cf(0,-0.4,-1)
  852. end
  853. for i=0,1,0.1 do
  854. wait()
  855. torswld1.C0=euler(0.7-0.5*i,0,0)*cf(-3,2.3*i,0)
  856. torswld1.C1=euler(0,0,0)*cf(0,-2+2*i,1-1*i)
  857. LW.C0 = cf(-1.5,0.5,0) * euler(-1+0.8*i,0,0)
  858. RW.C0 = cf(1.5,0.5,0) * euler(-1+0.7*i,0,0.1*i)
  859. RWL.C0 = cf(0,-0.5,0) * euler(1.3-0.3*i,0,0.1*i)
  860. LWL.C0 = cf(0,-0.5,0) * euler(1.3-0.3*i,0,-0.1*i)
  861. end
  862. attack=false
  863. end
  864. function closefistl()
  865. coroutine.resume(coroutine.create(function()
  866. for i=0,1,0.1 do
  867. wait()
  868. lfistwld6.C0=euler(0,0,-0.2-0.4*i)*cf(0.2,0.7,0)
  869. lfistwld7.C0=euler(0,0,-0.2-0.4*i)*cf(0,0.6,0.5)
  870. lfistwld8.C0=euler(0,0,-0.4-0.2*i)*cf(-0.1,0.6,0.175)
  871. lfistwld9.C0=euler(0,0,-0.4-0.2*i)*cf(-0.1,0.6,-0.175)
  872. lfistwld10.C0=euler(0,0,-0.4-0.2*i)*cf(-0.1,0.6,-0.5)
  873. end
  874. end))
  875. end
  876. function openfistl()
  877. coroutine.resume(coroutine.create(function()
  878. for i=0,1,0.1 do
  879. wait()
  880. lfistwld6.C0=euler(0,0,-0.2-0.4+0.4*i)*cf(0.2,0.7,0)
  881. lfistwld7.C0=euler(0,0,-0.2-0.4+0.4*i)*cf(0,0.6,0.5)
  882. lfistwld8.C0=euler(0,0,-0.4-0.2+0.2*i)*cf(-0.1,0.6,0.175)
  883. lfistwld9.C0=euler(0,0,-0.4-0.2+0.2*i)*cf(-0.1,0.6,-0.175)
  884. lfistwld10.C0=euler(0,0,-0.4-0.2+0.2*i)*cf(-0.1,0.6,-0.5)
  885. end
  886. end))
  887. end
  888. function closefistr()
  889. coroutine.resume(coroutine.create(function()
  890. for i=0,1,0.1 do
  891. wait()
  892. rfistwld6.C0=euler(0,0,0.2+0.4*i)*cf(-0.2,0.7,0)
  893. rfistwld7.C0=euler(0,0,0.2+0.4*i)*cf(0,0.6,0.5)
  894. rfistwld8.C0=euler(0,0,0.4+0.2*i)*cf(0.1,0.6,0.175)
  895. rfistwld9.C0=euler(0,0,0.4+0.2*i)*cf(0.1,0.6,-0.175)
  896. rfistwld10.C0=euler(0,0,0.4+0.2*i)*cf(0.1,0.6,-0.5)
  897. end
  898. end))
  899. end
  900. function openfistr()
  901. coroutine.resume(coroutine.create(function()
  902. for i=0,1,0.1 do
  903. wait()
  904. rfistwld6.C0=euler(0,0,0.2+0.4-0.4*i)*cf(-0.2,0.7,0)
  905. rfistwld7.C0=euler(0,0,0.2+0.4-0.4*i)*cf(0,0.6,0.5)
  906. rfistwld8.C0=euler(0,0,0.4+0.2-0.2*i)*cf(0.1,0.6,0.175)
  907. rfistwld9.C0=euler(0,0,0.4+0.2-0.2*i)*cf(0.1,0.6,-0.175)
  908. rfistwld10.C0=euler(0,0,0.4+0.2-0.2*i)*cf(0.1,0.6,-0.5)
  909. end
  910. end))
  911. end
  912. function idlefistr()
  913. coroutine.resume(coroutine.create(function()
  914. for i=0,1,0.1 do
  915. wait()
  916. rfistwld6.C0=euler(0,0,0.2+0.4*i)*cf(-0.2+0.1*i,0.7,0)
  917. end
  918. wait(0.1)
  919. for i=0,1,0.1 do
  920. wait()
  921. rfistwld6.C0=euler(0,0,0.6-0.6*i)*cf(-0.2+0.1-0.1*i,0.7,0)
  922. end
  923. for i=0,1,0.1 do
  924. wait()
  925. rfistwld6.C0=euler(0,0,0.2*i)*cf(-0.2,0.7,0)
  926. end
  927. end))
  928. coroutine.resume(coroutine.create(function()
  929. wait(0.2)
  930. for i=0,1,0.1 do
  931. wait()
  932. rfistwld7.C0=euler(0,0,0.2+0.6*i)*cf(0.1*i,0.6,0.5)
  933. end
  934. wait(0.1)
  935. for i=0,1,0.1 do
  936. wait()
  937. rfistwld7.C0=euler(0,0,0.8-0.8*i)*cf(0.1-0.1*i,0.6,0.5)
  938. end
  939. for i=0,1,0.1 do
  940. wait()
  941. rfistwld7.C0=euler(0,0,0.2*i)*cf(0,0.6,0.5)
  942. end
  943. end))
  944. coroutine.resume(coroutine.create(function()
  945. wait(0.15)
  946. for i=0,1,0.1 do
  947. wait()
  948. rfistwld8.C0=euler(0,0,0.4+0.4*i)*cf(0.1,0.6,0.175)
  949. end
  950. wait(0.1)
  951. for i=0,1,0.1 do
  952. wait()
  953. rfistwld8.C0=euler(0,0,0.8-0.8*i)*cf(0.1-0.1*i,0.6,0.175)
  954. end
  955. for i=0,1,0.1 do
  956. wait()
  957. rfistwld8.C0=euler(0,0,0.4*i)*cf(0.1*i,0.6,0.175)
  958. end
  959. end))
  960. coroutine.resume(coroutine.create(function()
  961. wait(0.1)
  962. for i=0,1,0.1 do
  963. wait()
  964. rfistwld9.C0=euler(0,0,0.4+0.4*i)*cf(0.1,0.6,-0.175)
  965. end
  966. wait(0.1)
  967. for i=0,1,0.1 do
  968. wait()
  969. rfistwld9.C0=euler(0,0,0.8-0.8*i)*cf(0.1-0.1*i,0.6,-0.175)
  970. end
  971. for i=0,1,0.1 do
  972. wait()
  973. rfistwld9.C0=euler(0,0,0.4*i)*cf(0.1*i,0.6,-0.175)
  974. end
  975. end))
  976. coroutine.resume(coroutine.create(function()
  977. for i=0,1,0.1 do
  978. wait()
  979. rfistwld10.C0=euler(0,0,0.4+0.4*i)*cf(0.1,0.6,-0.5)
  980. end
  981. wait(0.1)
  982. for i=0,1,0.1 do
  983. wait()
  984. lfistwld8.C0=euler(0,0,-0.8+0.8*i)*cf(-0.1+0.1*i,0.6,0.175)
  985. end
  986. for i=0,1,0.1 do
  987. wait()
  988. lfistwld8.C0=euler(0,0,-0.4*i)*cf(-0.1*i,0.6,0.175)
  989. end
  990. end))
  991. coroutine.resume(coroutine.create(function()
  992. wait(0.1)
  993. for i=0,1,0.1 do
  994. wait()
  995. lfistwld9.C0=euler(0,0,-0.4-0.4*i)*cf(-0.1,0.6,-0.175)
  996. end
  997. wait(0.1)
  998. for i=0,1,0.1 do
  999. wait()
  1000. lfistwld9.C0=euler(0,0,-0.8+0.8*i)*cf(-0.1+0.1*i,0.6,-0.175)
  1001. end
  1002. for i=0,1,0.1 do
  1003. wait()
  1004. lfistwld9.C0=euler(0,0,-0.4*i)*cf(-0.1*i,0.6,-0.175)
  1005. end
  1006. end))
  1007. coroutine.resume(coroutine.create(function()
  1008. for i=0,1,0.1 do
  1009. wait()
  1010. lfistwld10.C0=euler(0,0,-0.4-0.4*i)*cf(-0.1,0.6,-0.5)
  1011. end
  1012. wait(0.1)
  1013. for i=0,1,0.1 do
  1014. wait()
  1015. lfistwld10.C0=euler(0,0,-0.8+0.8*i)*cf(-0.1+0.1*i,0.6,-0.5)
  1016. end
  1017. for i=0,1,0.1 do
  1018. wait()
  1019. lfistwld10.C0=euler(0,0,-0.4*i)*cf(-0.1*i,0.6,-0.5)
  1020. end
  1021. end))
  1022. end
  1023. function Aim()
  1024. aiming=true
  1025. coroutine.resume(coroutine.create(function()
  1026. bg.maxTorque = vt(math.huge,math.huge,math.huge)
  1027. bg.P = 9000
  1028. bg.Parent = Torso
  1029. --wld1.C0 = euler(0,0,0) * cf(0,0,0)
  1030. while aiming==true do
  1031. wait()
  1032. local pos4 = vt(workspace.CurrentCamera.CoordinateFrame.X,RootPart.Position.Y,workspace.CurrentCamera.CoordinateFrame.Z)
  1033. bg.cframe = cf(RootPart.Position,pos4) * euler(0,3.14,0) * cf(0,0,0) --cf(Torso.Position,MMouse.Hit.p) *
  1034. bg.Parent = RootPart
  1035. local pos5 = Vector3.new(MMouse.Hit.p.x,RootPart.Position.Y,MMouse.Hit.p.z)
  1036. offset=(Torso.Position.y-MMouse.Hit.p.y)/60
  1037. mag=(Torso.Position-MMouse.Hit.p).magnitude/80
  1038. offset=offset/mag
  1039. end
  1040. for i=0,1,0.1 do
  1041. wait()
  1042. bg.Parent=nil
  1043. end
  1044. end))
  1045. end
  1046. function NoAim()
  1047. aiming=false
  1048. end
  1049. spread=0
  1050. range=500
  1051. rangepower=10
  1052. function shoottrail(mouse,baseprt)
  1053. so("http://www.roblox.com/asset/?id=2697431",baseprt,1,0.5)
  1054. MagicBlock(BrickColor.new("Bright red"),baseprt.CFrame,0.1,0.1,0.1,1,1,1)
  1055. coroutine.resume(coroutine.create(function(v)
  1056. local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread))) * (baseprt.Position-MMouse.Hit.p).magnitude/100
  1057. local dir = CFrame.new((baseprt.Position+MMouse.Hit.p)/2,MMouse.Hit.p+spreadvector)
  1058. local hit,pos = rayCast(baseprt.Position,dir.lookVector,10,Character)
  1059. local rangepos = range
  1060. local function drawtrail(From,To)
  1061. local effectsmsh = Instance.new("CylinderMesh")
  1062. effectsmsh.Scale = Vector3.new(1,1,1)
  1063. effectsmsh.Name = "Mesh"
  1064. local effectsg = Instance.new("Part")
  1065. effectsg.formFactor = 3
  1066. effectsg.CanCollide = false
  1067. effectsg.Name = "Eff"
  1068. effectsg.Locked = true
  1069. effectsg.Anchored = true
  1070. effectsg.Size = Vector3.new(0.2,0.2,0.2)
  1071. effectsg.Parent = modelzorz
  1072. effectsmsh.Parent = effectsg
  1073. effectsg.BrickColor = BrickColor.new("Bright red")
  1074. effectsg.Reflectance = 0.25
  1075. local LP = From
  1076. local point1 = To
  1077. --[[if target~=nil then
  1078. LP=targetted
  1079. end]]
  1080. local mg = (LP - point1).magnitude
  1081. effectsmsh.Scale = Vector3.new(3,mg*5,3)
  1082. effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0)
  1083. MagicBlock(BrickColor.new("Bright red"),effectsg.CFrame,0.1,0.1,0.1,0.5,0.5,0.5)
  1084. coroutine.resume(coroutine.create(function()
  1085. for i = 0 , 1 , 0.2 do
  1086. wait()
  1087. effectsg.Transparency = 1*i
  1088. effectsmsh.Scale = Vector3.new(3-3*i,mg*5,3-3*i)
  1089. end
  1090. effectsg.Parent = nil
  1091. end))
  1092. end
  1093. local newpos = baseprt.Position
  1094. local inc = rangepower
  1095. repeat
  1096. wait() wait()
  1097. rangepos = rangepos - 10
  1098. dir = dir * CFrame.Angles(math.rad(-0.5),0,0)
  1099. hit,pos = rayCast(newpos,dir.lookVector,inc,Character)
  1100. drawtrail(newpos,pos)
  1101. newpos = newpos + (dir.lookVector * inc)
  1102. if inc >= 20 then
  1103. inc = inc - 10
  1104. end
  1105. if hit ~= nil then
  1106. rangepos = 0
  1107. end
  1108. until rangepos <= 0
  1109. if hit ~= nil then
  1110. so("http://www.roblox.com/asset/?id=2101148",hit,1,0.6)
  1111. MagicCircle(BrickColor.new("Bright red"),CFrame.new(pos),0.5,0.5,0.5,2,2,2)
  1112. MagicRing(BrickColor.new("Bright red"),CFrame.new(pos)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),0.5,0.5,0.5,0.5,0.5,0.5)
  1113. if hit.Parent:FindFirstChild("Humanoid") ~= nil then
  1114. hum = hit.Parent.Humanoid
  1115. tTorso=hit.Parent.Torso
  1116. Damagefunc1(hit,10,20)
  1117. --ADmg(hum,hit)
  1118. elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
  1119. hum = hit.Parent.Parent.Humanoid
  1120. tTorso=hit.Parent.Parent.Torso
  1121. Damagefunc1(hit.Parent.Parent.Torso,10,20)
  1122. --ADmg(hum,hit)
  1123. end
  1124. end
  1125. end))
  1126. end
  1127. lightningdebounce=false
  1128. function shoottrail2(mouse,baseprt)
  1129. coroutine.resume(coroutine.create(function(v)
  1130. local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread))) * (baseprt.Position-MMouse.Hit.p).magnitude/100
  1131. local dir = CFrame.new((baseprt.Position+MMouse.Hit.p)/2,MMouse.Hit.p+spreadvector)
  1132. local hit,pos = rayCast(baseprt.Position,dir.lookVector,10,Character)
  1133. local rangepos = range*2
  1134. local function drawtrail(From,To)
  1135. local effectsmsh = Instance.new("SpecialMesh")
  1136. effectsmsh.MeshType = "Sphere"
  1137. effectsmsh.Scale = Vector3.new(1,1,1)
  1138. effectsmsh.Name = "Mesh"
  1139. local effectsg = Instance.new("Part")
  1140. effectsg.formFactor = 3
  1141. effectsg.CanCollide = false
  1142. effectsg.Name = "Eff"
  1143. effectsg.Locked = true
  1144. effectsg.Anchored = true
  1145. effectsg.Size = Vector3.new(0.2,0.2,0.2)
  1146. effectsg.Parent = modelzorz
  1147. effectsmsh.Parent = effectsg
  1148. effectsg.BrickColor = BrickColor.new("Bright yellow")
  1149. effectsg.Reflectance = 0.25
  1150. local LP = From
  1151. local point1 = To
  1152. --[[if target~=nil then
  1153. LP=targetted
  1154. end]]
  1155. local mg = (LP - point1).magnitude
  1156. effectsmsh.Scale = Vector3.new(5,5,5)
  1157. Lightning(LP+vt(math.random(-1,1),math.random(-1,1),math.random(-1,1)),point1+vt(math.random(-1,1),math.random(-1,1),math.random(-1,1)),6,4,"Bright yellow",0.05,0.5)
  1158. effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0)
  1159. local target=findNearestTorso(effectsg.Position,20)
  1160. if target~=nil and lightningdebounce==false then
  1161. lightningdebounce=true
  1162. Lightning(effectsg.Position,target.Position,6,1,"Bright yellow",0.05,0.5)
  1163. Damagefunc1(target,1,0)
  1164. so("http://www.roblox.com/asset/?id=10756118",tartet,1,1)
  1165. coroutine.resume(coroutine.create(function()
  1166. wait(0.2)
  1167. lightningdebounce=false
  1168. end))
  1169. end
  1170. coroutine.resume(coroutine.create(function()
  1171. wait(0.1)
  1172. effectsg.Parent = nil
  1173. end))
  1174. end
  1175. local newpos = baseprt.Position
  1176. local inc = rangepower/10
  1177. repeat
  1178. wait() wait()
  1179. rangepos = rangepos - 10
  1180. dir = dir
  1181. hit,pos = rayCast(newpos,dir.lookVector,inc,Character)
  1182. drawtrail(newpos,pos)
  1183. newpos = newpos + (dir.lookVector * inc)
  1184. if inc >= 20 then
  1185. inc = inc - 10
  1186. end
  1187. if hit ~= nil then
  1188. rangepos = 0
  1189. end
  1190. until rangepos <= 0
  1191. if hit ~= nil then
  1192. if hit.Parent:FindFirstChild("Humanoid") ~= nil then
  1193. hum = hit.Parent.Humanoid
  1194. tTorso=hit.Parent.Torso
  1195. Damagefunc1(hit,10,20)
  1196. --ADmg(hum,hit)
  1197. elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
  1198. hum = hit.Parent.Parent.Humanoid
  1199. tTorso=hit.Parent.Parent.Torso
  1200. Damagefunc1(hit.Parent.Parent.Torso,10,20)
  1201. --ADmg(hum,hit)
  1202. end
  1203. end
  1204. end))
  1205. end
  1206. function ModeChange()
  1207. canidle=false
  1208. idle=false
  1209. if Mode=="Robot" then
  1210. Mode="Battle"
  1211. rfistwld1.Part1=Torso
  1212. rfistwld1.C0=euler(-1,-0.2,0)*cf(-6,5,2)
  1213. lfistwld1.Part1=Torso
  1214. lfistwld1.C0=euler(-1,0.2,0)*cf(0,5,2)
  1215. for _,v in pairs(modelzorz:children()) do
  1216. if v.className=="Part" then
  1217. coroutine.resume(coroutine.create(function(Part)
  1218. for i=0,1,0.1 do
  1219. wait(0)
  1220. Part.Transparency=Part.Transparency+0.1
  1221. end
  1222. end),v)
  1223. print(v)
  1224. end
  1225. end
  1226. for i=0,1,0.1 do
  1227. wait()
  1228. LW.C0 = cf(-1.5,0.5,0) * euler(-0.2-0.1*i,0,-1.57*i)
  1229. LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
  1230. RW.C0 = cf(1.5,0.5,0) * euler(-0.3,0,0.1+1.47*i)
  1231. RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
  1232. RWL.C0 = cf(0,-0.5,0) * euler(1-1*i,0,0.1)
  1233. RWL.C1 = cf(-0.5,1.5,0) * euler(0,0,0)
  1234. LWL.C0 = cf(0,-0.5,0) * euler(1-1*i,0,-0.1)
  1235. LWL.C1 = cf(0.5,1.5,0) * euler(0,0,0)
  1236. RootCF=euler(-1.57,0,3.14)*cf(0,0,2.4-2.4*i)
  1237. torswld1.C0=euler(0.2-0.2*i,0,0)*cf(-3+3*i,2.3-(2.3+2.4)*i,0)
  1238. rfistwld1.C0=euler(-1+0.4*i,-0.2,0)*cf(-6+2*i,5-7*i,2-1*i)
  1239. lfistwld1.C0=euler(-1+0.4*i,0.2,0)*cf(4*i,5-7*i,2-1*i)
  1240. end
  1241. workspace.CurrentCamera.CameraSubject=Humanoid
  1242. workspace.CurrentCamera.CameraType = "Custom"
  1243. RootJoint.Part1=Torso
  1244. RootJoint.C0=euler(-1.57,0,3.14)
  1245. RootCF=euler(-1.57,0,3.14)*cf(0,0,2.4-2.4)
  1246. modelzorz.Parent=nil
  1247. rfistwld1.C0=euler(-0.6,-0.2,0)*cf(-4,-2,1)
  1248. lfistwld1.C0=euler(-0.6,0.2,0)*cf(4,-2,1)
  1249. rfistwld1.Parent=rfist1
  1250. --rfistwld1.Part1=Torso
  1251. rfistwld1.Part1=RootPart
  1252. lfistwld1.Parent=lfist1
  1253. --lfistwld1.Part1=Torso
  1254. lfistwld1.Part1=RootPart
  1255. print(lfistwld1.Part0)
  1256. print(lfistwld1.Part1)
  1257. wait(0.1)
  1258. for i=0,1,0.1 do
  1259. wait()
  1260. LW.C0 = cf(-1.5+0.5*i,0.5,-0.5*i) * euler(-0.3+0.3*i,-2.8*i,-1.57+0.5*i)
  1261. RW.C0 = cf(1.5-0.5*i,0.5,-0.5*i) * euler(-0.3+0.3*i,2.8*i,1.57)
  1262. rfistwld1.C1=euler(0,1*i,0)*cf(0,0,0)
  1263. lfistwld1.C1=euler(0,-1*i,0)*cf(0,0,0)
  1264. rfistwld1.C0=euler(-0.6-1*i,-0.2,0)*cf(-4,-2+1*i,1+1*i)
  1265. lfistwld1.C0=euler(-0.6-0.7*i,0.2,0)*cf(4,-2+1*i,1+1*i)
  1266. end
  1267. print(lfistwld1.Part0)
  1268. print(lfistwld1.Part1)
  1269. for i=0,1,0.2 do
  1270. wait()
  1271. Neck.C0=necko*euler(0.2-0.2*i,0,0)
  1272. LW.C0 = cf(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * euler(0,-2.8+2.7*i,-1.57+0.5-0.5*i)
  1273. RW.C0 = cf(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * euler(0,2.8-2.7*i,1.57)
  1274. rfistwld1.C1=euler(0,1-1*i,0)*cf(0,0,0)
  1275. lfistwld1.C1=euler(0,-1+1*i,0)*cf(0,0,0)
  1276. rfistwld1.C0=euler(-1.6,-0.2+1.47*i,0)*cf(-4-1*i,-1,2-2*i)
  1277. lfistwld1.C0=euler(-1.3-0.3,0.2-1.47*i,0)*cf(4+1*i,-1,2-2*i)
  1278. end
  1279. for i=0,1,0.1 do
  1280. wait()
  1281. LW.C0 = cf(-1.5,0.5,0) * euler(0,-0.1+0.1*i,-1.57)
  1282. RW.C0 = cf(1.5,0.5,0) * euler(0,0.1-0.1*i,1.57)
  1283. rfistwld1.C0=euler(-1.6,1.27+0.1*i,0)*cf(-5,-1,0)
  1284. lfistwld1.C0=euler(-1.6,-1.27-0.1*i,0)*cf(5,-1,0)
  1285. end
  1286. for i=0,1,0.1 do
  1287. wait()
  1288. LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-1.57+1.37*i)
  1289. RW.C0 = cf(1.5,0.5,0) * euler(0,0,1.57-1.37*i)
  1290. RWL.C0 = cf(0,-0.5,0) * euler(0,0,0.1-0.1*i)
  1291. LWL.C0 = cf(0,-0.5,0) * euler(0,0,-0.1+0.1*i)
  1292. rfistwld1.C0=euler(-1.6+1*i,1.37-1.57*i,0)*cf(-5+1*i,-1-1*i,1*i)
  1293. lfistwld1.C0=euler(-1.6+1*i,-1.37+1.57*i,0)*cf(5-1*i,-1-1*i,1*i)
  1294. end
  1295. RWL.Parent = nil
  1296. LWL.Parent = nil
  1297. RH.Parent = player.Character.Torso
  1298. LH.Parent = player.Character.Torso
  1299. canidle=true
  1300. elseif Mode=="Battle" then
  1301. Mode="Robot"
  1302. workspace.CurrentCamera.CameraSubject=RootPart
  1303. workspace.CurrentCamera.CameraType = "Track"
  1304. modelzorz.Parent=Character
  1305. RootJoint.Part1=tors1
  1306. RootJoint.C0=euler(-1.57,0,3.14)
  1307. rfistwld1.Part1=Torso
  1308. lfistwld1.Part1=Torso
  1309. for e=1,#RobotWelds do
  1310. RobotWelds[e].Parent=Torso
  1311. end
  1312. for _,v in pairs(modelzorz:children()) do
  1313. if v.className=="Part" then
  1314. coroutine.resume(coroutine.create(function(Part)
  1315. for i=0,1,0.1 do
  1316. wait(0)
  1317. Part.Transparency=Part.Transparency-0.1
  1318. end
  1319. if Part.Name~="Torso Hitbox" and Part.Name~="Left Leg Hitbox" and Part.Name~="Right Leg Hitbox" then
  1320. Part.Transparency=0
  1321. end
  1322. end),v)
  1323. end
  1324. end
  1325. player = Player
  1326. ch = Character
  1327. RH = ch.Torso["Right Hip"]
  1328. LH = ch.Torso["Left Hip"]
  1329. --
  1330. RH.Parent = nil
  1331. LH.Parent = nil
  1332. --
  1333. RWL.Part0 = ch.Torso
  1334. RWL.C0 = cf(0, -1.5, 0) --* euler(1.3, 0, -0.5)
  1335. RWL.C1 = cf(-0.5, 0.5, 0)
  1336. RWL.Part1 = ch["Right Leg"]
  1337. RWL.Parent = ch.Torso
  1338. --_G.R = RW
  1339. --
  1340. LWL.Part0 = ch.Torso
  1341. LWL.C0 = cf(0, -1.5, 0) --* euler(1.7, 0, 0.8)
  1342. LWL.C1 = cf(0.5, 0.5, 0)
  1343. LWL.Part1 = ch["Left Leg"]
  1344. LWL.Parent = ch.Torso
  1345. --_G.L = LW
  1346. --
  1347. for i=0,1,0.1 do
  1348. wait()
  1349. Neck.C0=necko*euler(0.6*i,0,0)
  1350. LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.2-1.37*i)
  1351. RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.2+1.37*i)
  1352. RWL.C0 = cf(0,-0.5,0) * euler(1*i,0,0.1)
  1353. LWL.C0 = cf(0,-0.5,0) * euler(1*i,0,-0.1)
  1354. rfistwld1.C0=euler(-0.6-0.4*i,-0.2,0)*cf(-4-2*i,-2+7*i,1+1*i)
  1355. lfistwld1.C0=euler(-0.6-0.4*i,0.2,0)*cf(4-4*i,-2+7*i,1+1*i)
  1356. torswld1.C0=euler(0.2*i,0,0)*cf(-3*i,-2.4+(2.3+2.4)*i,0)
  1357. RootCF=euler(-1.57,0,3.14)*cf(0,0,2.4*i)
  1358. RootJoint.C0=RootCF
  1359. end
  1360. RWL.C0 = cf(0,-0.5,0) * euler(1,0,0.1)
  1361. RWL.C1 = cf(-0.5,1.5,0) * euler(0,0,0)
  1362. LWL.C0 = cf(0,-0.5,0) * euler(1,0,-0.1)
  1363. LWL.C1 = cf(0.5,1.5,0) * euler(0,0,0)
  1364. rfistwld1.Part1=rarm13
  1365. rfistwld1.C0=euler(0,0,0)*cf(0,1,0)
  1366. lfistwld1.Part1=larm13
  1367. lfistwld1.C0=euler(0,0,0)*cf(0,1,0)
  1368. wait(0.2)
  1369. closefistl()
  1370. closefistr()
  1371. for i=0,1,0.1 do
  1372. wait()
  1373. Neck.C0=necko*euler(0.6-0.4*i,0,0)
  1374. LW.C0 = cf(-1.5,0.5,0) * euler(2*i,0,-1.57+1.57*i)
  1375. RW.C0 = cf(1.5,0.5,0) * euler(2*i,0,1.57-1.57*i)
  1376. larmwld11.C0=euler(-0.5-1*i,0,0.2-0.2*i)*cf(0,0.8,0)
  1377. rarmwld11.C0=euler(-0.5-1*i,0,-0.2+0.2*i)*cf(0,0.8,0)
  1378. end
  1379. for i=0,1,0.1 do
  1380. wait()
  1381. LW.C0 = cf(-1.5,0.5,0) * euler(2-3*i,0,0)
  1382. RW.C0 = cf(1.5,0.5,0) * euler(2-3*i,0,0)
  1383. larmwld11.C0=euler(-1.5+2*i,0,0)*cf(0,0.8,0)
  1384. rarmwld11.C0=euler(-1.5+2*i,0,0)*cf(0,0.8,0)
  1385. end
  1386. openfistl()
  1387. openfistr()
  1388. for i=0,1,0.1 do
  1389. wait()
  1390. LW.C0 = cf(-1.5,0.5,0) * euler(-1+0.8*i,0,0)
  1391. RW.C0 = cf(1.5,0.5,0) * euler(-1+0.7*i,0,0.1*i)
  1392. larmwld11.C0=euler(0.5-1*i,0,0.2*i)*cf(0,0.8,0)
  1393. rarmwld11.C0=euler(0.5-1*i,0,-0.2*i)*cf(0,0.8,0)
  1394. end
  1395. LW.C0 = cf(-1.5,0.5,0) * euler(-0.2,0,0)
  1396. LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
  1397. RW.C0 = cf(1.5,0.5,0) * euler(-0.3,0,0.1)
  1398. RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
  1399. canidle=true
  1400. end
  1401. end
  1402. function findNearestTorso(pos,distance)
  1403. local list = game.Workspace:children()
  1404. local torso = nil
  1405. local dist = distance
  1406. local temp = nil
  1407. local human = nil
  1408. local temp2 = nil
  1409. for x = 1, #list do
  1410. temp2 = list[x]
  1411. if (temp2.className == "Model") and (temp2 ~= Character) then
  1412. temp = temp2:findFirstChild("Torso")
  1413. human = temp2:findFirstChild("Humanoid")
  1414. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1415. if (temp.Position - pos).magnitude < dist then
  1416. torso = temp
  1417. dist = (temp.Position - pos).magnitude
  1418. end
  1419. end
  1420. end
  1421. end
  1422. return torso
  1423. end
  1424. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
  1425. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1426. prt.Anchored=true
  1427. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1428. local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1429. coroutine.resume(coroutine.create(function(Part,Mesh)
  1430. for i=0,1,0.1 do
  1431. wait()
  1432. Part.CFrame=Part.CFrame
  1433. Part.Transparency=i
  1434. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1435. end
  1436. Part.Parent=nil
  1437. end),prt,msh)
  1438. end
  1439. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
  1440. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1441. prt.Anchored=true
  1442. prt.CFrame=cframe
  1443. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1444. coroutine.resume(coroutine.create(function(Part,Mesh)
  1445. for i=0,1,0.1 do
  1446. wait()
  1447. Part.CFrame=Part.CFrame
  1448. Part.Transparency=i
  1449. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1450. end
  1451. Part.Parent=nil
  1452. end),prt,msh)
  1453. end
  1454. function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
  1455. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1456. prt.Anchored=true
  1457. prt.CFrame=cframe
  1458. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
  1459. coroutine.resume(coroutine.create(function(Part,Mesh)
  1460. for i=0,1,0.03 do
  1461. wait()
  1462. Part.CFrame=Part.CFrame
  1463. Part.Transparency=i
  1464. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1465. end
  1466. Part.Parent=nil
  1467. end),prt,msh)
  1468. end
  1469. function Lightning(p0,p1,tym,ofs,col,th,tra)
  1470. local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs}
  1471. for i=1,tym do
  1472. local li = Instance.new("Part",modelzorz) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col)
  1473. li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  1474. local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz
  1475. if tym == i then
  1476. local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2)
  1477. li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2)
  1478. else
  1479. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2)
  1480. end
  1481. curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,.5)
  1482. end
  1483. end
  1484. Damagefunc1=function(hit,Damage,Knockback)
  1485. if hit.Parent==nil then
  1486. return
  1487. end
  1488. CPlayer=Bin
  1489. h=hit.Parent:FindFirstChild("Humanoid")
  1490. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  1491. if attackdebounce == false then
  1492. attackdebounce = true
  1493. coroutine.resume(coroutine.create(function()
  1494. wait(0.2)
  1495. attackdebounce = false
  1496. end))
  1497. Damage=Damage
  1498. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  1499. return
  1500. end]]
  1501. -- hs(hit,1.2)
  1502. c=Instance.new("ObjectValue")
  1503. c.Name="creator"
  1504. c.Value=game.Players.LocalPlayer
  1505. c.Parent=h
  1506. game:GetService("Debris"):AddItem(c,.5)
  1507. Damage=Damage+math.random(0,10)
  1508. -- h:TakeDamage(Damage)
  1509. blocked=false
  1510. block=hit.Parent:findFirstChild("Block")
  1511. if block~=nil then
  1512. print("herp")
  1513. if block.Value>0 then
  1514. blocked=true
  1515. block.Value=block.Value-1
  1516. print(block.Value)
  1517. end
  1518. end
  1519. if blocked==false then
  1520. -- h:TakeDamage(Damage)
  1521. h.Health=h.Health-Damage
  1522. showDamage(hit.Parent,Damage,.5)
  1523. else
  1524. Damage=Damage/2
  1525. h:TakeDamage(Damage)
  1526. showDamage(hit.Parent,Damage,.5)
  1527. end
  1528. vp=Instance.new("BodyVelocity")
  1529. vp.P=500
  1530. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  1531. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  1532. vp.velocity=RootPart.CFrame.lookVector*Knockback+RootPart.Velocity/1.05
  1533. if Knockback>0 then
  1534. vp.Parent=hit.Parent.Torso
  1535. end
  1536. game:GetService("Debris"):AddItem(vp,.25)
  1537. game:GetService("Debris"):AddItem(r,.5)
  1538. c=Instance.new("ObjectValue")
  1539. c.Name="creator"
  1540. c.Value=Player
  1541. c.Parent=h
  1542. game:GetService("Debris"):AddItem(c,.5)
  1543. CRIT=false
  1544. hitDeb=true
  1545. AttackPos=6
  1546. end
  1547. end
  1548. end
  1549. showDamage=function(Char,Dealt,du)
  1550. m=Instance.new("Model")
  1551. m.Name=tostring(Dealt)
  1552. h=Instance.new("Humanoid")
  1553. h.Health=0
  1554. h.MaxHealth=0
  1555. h.Parent=m
  1556. c=Instance.new("Part")
  1557. c.Material = "SmoothPlastic"
  1558. c.Transparency=0
  1559. c.BrickColor=BrickColor:Red()
  1560. if CRIT==true then
  1561. c.BrickColor=BrickColor.new("Really red")
  1562. end
  1563. c.Name="Head"
  1564. c.TopSurface="SmoothNoOutlines"
  1565. c.BottomSurface="SmoothNoOutlines"
  1566. c.RightSurface="SmoothNoOutlines"
  1567. c.LeftSurface="SmoothNoOutlines"
  1568. c.formFactor="Plate"
  1569. c.Size=Vector3.new(1,.4,1)
  1570. ms=Instance.new("CylinderMesh")
  1571. ms.Scale=Vector3.new(.8,.8,.8)
  1572. if CRIT==true then
  1573. ms.Scale=Vector3.new(1,1.25,1)
  1574. end
  1575. ms.Parent=c
  1576. c.Reflectance=0
  1577. Instance.new("BodyGyro").Parent=c
  1578. c.Parent=m
  1579. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1580. f=Instance.new("BodyPosition")
  1581. f.P=2000
  1582. f.D=100
  1583. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1584. f.position=c.Position+Vector3.new(0,3,0)
  1585. f.Parent=c
  1586. game:GetService("Debris"):AddItem(m,.5+du)
  1587. c.CanCollide=false
  1588. m.Parent=workspace
  1589. c.CanCollide=false
  1590. end
  1591. function ob1d(mouse)
  1592. if attack == true then return end
  1593. hold=true
  1594. if Mode=="Robot" then
  1595. if idle==false then
  1596. MovingPunch()
  1597. end
  1598. Humanoid.WalkSpeed=0
  1599. if idle==true then
  1600. canidle=false
  1601. attackone()
  1602. attacktwo()
  1603. canidle=true
  1604. end
  1605. attack=false
  1606. Humanoid.WalkSpeed=16
  1607. elseif Mode=="Battle" then
  1608. canidle=false
  1609. punchone()
  1610. punchtwo()
  1611. wait(1)
  1612. LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.2)
  1613. RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.2)
  1614. RootJoint.C0=euler(-1.57,0,3.14)
  1615. attack=false
  1616. canidle=true
  1617. end
  1618. end
  1619. function ob1u(mouse)
  1620. hold = false
  1621. end
  1622. buttonhold = false
  1623. function key(key)
  1624. if key=="x" then
  1625. if debouncerockets==true then return end
  1626. debouncerockets=true
  1627. Rockets()
  1628. debouncerockets=false
  1629. end
  1630. if key=="c" then
  1631. if debounceorb==true then return end
  1632. debounceorb=true
  1633. LightningOrb()
  1634. debounceorb=false
  1635. end
  1636. if attack == true then return end
  1637. if key=="q" then
  1638. if aiming==false then
  1639. Aim()
  1640. elseif aiming==true then
  1641. NoAim()
  1642. end
  1643. end
  1644. if key=="z" then
  1645. canidle=false
  1646. RocketPunch()
  1647. canidle=true
  1648. end
  1649. if key=="f" then
  1650. ModeChange()
  1651. end
  1652. --[[if key=="g" then
  1653. so("http://roblox.com/asset/?id=133489855",Torso,1,1)
  1654. wait(0.7)
  1655. so("http://roblox.com/asset/?id=144844438",Torso,1,1)
  1656. print("SOUND")
  1657. end
  1658. end]]--
  1659. function key2(key)
  1660. if key=="e" then
  1661. holdrockets=false
  1662. end
  1663. end
  1664. end
  1665. function s(mouse)
  1666. mouse.Button1Down:connect(function() ob1d(mouse) end)
  1667. mouse.Button1Up:connect(function() ob1u(mouse) end)
  1668. mouse.KeyDown:connect(key)
  1669. mouse.KeyUp:connect(key2)
  1670. unsheathed = true
  1671. player = Player
  1672. ch = Character
  1673. MMouse = mouse
  1674. equipanim()
  1675. end
  1676. function ds(mouse)
  1677. hideanim()
  1678. wait(0)
  1679. end
  1680. Bin.Selected:connect(s)
  1681. Bin.Deselected:connect(ds)
  1682. print("Roi loaded.")
  1683. while restarted==false do
  1684. if Mode=="Robot" then
  1685. wait()
  1686. if canidle==true then
  1687. if (Torso.Velocity*Vector3.new(1,0,1)).magnitude < 0.2 then
  1688. idle=true
  1689. armwalk=false
  1690. if doingidle==false then
  1691. RootCF=euler(-1.57,0,3.14)*cf(0,0,2.4)
  1692. coroutine.resume(coroutine.create(function()
  1693. doingidle=true
  1694. if math.random(1,5)==1 then
  1695. idlefistr()
  1696. end
  1697. if math.random(1,5)==1 then
  1698. idlefistl()
  1699. end
  1700. for i=0,1,0.01 do
  1701. if idle==true then
  1702. wait()
  1703. RootJoint.C0=RootCF*cf(0,0,-0.5*i)
  1704. llegwld2.C0=euler(0,0,1.57)*cf(0,-0.5*i,0)
  1705. rlegwld2.C0=euler(0,0,1.57)*cf(0,-0.5*i,0)
  1706. larmwld11.C0=euler(-0.5+0.2*i,0,0.2)*cf(0,0.8,0)
  1707. rarmwld11.C0=euler(-0.5+0.2*i,0,-0.2)*cf(0,0.8,0)
  1708. end
  1709. end
  1710. if math.random(1,5)==1 then
  1711. idlefistr()
  1712. end
  1713. if math.random(1,5)==1 then
  1714. idlefistl()
  1715. end
  1716. for i=0,1,0.01 do
  1717. if idle==true then
  1718. wait()
  1719. RootJoint.C0=RootCF*cf(0,0,-0.5+0.5*i)
  1720. llegwld2.C0=euler(0,0,1.57)*cf(0,-0.5+0.5*i,0)
  1721. rlegwld2.C0=euler(0,0,1.57)*cf(0,-0.5+0.5*i,0)
  1722. larmwld11.C0=euler(-0.5+0.2-0.2*i,0,0.2)*cf(0,0.8,0)
  1723. rarmwld11.C0=euler(-0.5+0.2-0.2*i,0,-0.2)*cf(0,0.8,0)
  1724. end
  1725. end
  1726. if math.random(1,5)==1 then
  1727. idlefistr()
  1728. end
  1729. if math.random(1,5)==1 then
  1730. idlefistl()
  1731. end
  1732. doingidle=false
  1733. end))
  1734. end
  1735. end
  1736. if (Torso.Velocity*Vector3.new(1,0,1)).magnitude > 0.2 then
  1737. idle=false
  1738. if armwalk==false then
  1739. armwalk=true
  1740. coroutine.resume(coroutine.create(function()
  1741. for i=0,1,0.05 do
  1742. wait()
  1743. larmwld11.C0=euler(-0.5,0,0.2+1*i)*cf(1*i,0.8-0.1*i,0)
  1744. rarmwld11.C0=euler(-0.5,0,-0.2-1*i)*cf(-1*i,0.8-0.1*i,0)
  1745. end
  1746. while armwalk==true do
  1747. wait()
  1748. end
  1749. larmwld11.C0=euler(-0.5,0,0.2)*cf(0,0.8,0)
  1750. rarmwld11.C0=euler(-0.5,0,-0.2)*cf(0,0.8,0)
  1751. end))
  1752. end
  1753. if doingwalk==false then
  1754. coroutine.resume(coroutine.create(function()
  1755. doingwalk=true
  1756. for i=0,1,0.1 do
  1757. if idle==false then
  1758. wait()
  1759. RootJoint.C0=RootCF*cf(0,0,-0.7*i)*euler(0.1*i,0,-0.2*i)
  1760. llegwld2.C0=euler(0.5*i,1*i,1.57)*cf(0,0,0)
  1761. rlegwld2.C0=euler(0,-1*i,1.57)*cf(0,0,0)
  1762. end
  1763. end
  1764. for i=0,1,0.1 do
  1765. if idle==false then
  1766. wait()
  1767. RootJoint.C0=RootCF*cf(0,0,-0.7+0.7*i)*euler(0.1-0.1*i,0,-0.2+0.2*i)
  1768. llegwld2.C0=euler(0.5-0.5*i,1-1*i,1.57)*cf(0,0,0)
  1769. rlegwld2.C0=euler(0,-1+1*i,1.57)*cf(0,0,0)
  1770. end
  1771. end
  1772. for i=0,1,0.1 do
  1773. if idle==false then
  1774. wait()
  1775. RootJoint.C0=RootCF*cf(0,0,-0.7*i)*euler(0.1*i,0,0.2*i)
  1776. llegwld2.C0=euler(0,-1*i,1.57)*cf(0,0,0)
  1777. rlegwld2.C0=euler(-0.5*i,1*i,1.57)*cf(0,0,0)
  1778. end
  1779. end
  1780. for i=0,1,0.1 do
  1781. if idle==false then
  1782. wait()
  1783. RootJoint.C0=RootCF*cf(0,0,-0.7+0.7*i)*euler(0.1-0.1*i,0,0.2-0.2*i)
  1784. llegwld2.C0=euler(0,-1+1*i,1.57)*cf(0,0,0)
  1785. rlegwld2.C0=euler(-0.5+0.5*i,1-1*i,1.57)*cf(0,0,0)
  1786. end
  1787. end
  1788. doingwalk=false
  1789. end))
  1790. end
  1791. --RootJoint.C0=RootCF
  1792. --llegwld2.C0=euler(0,0,1.57)*cf(0,0,0)
  1793. --rlegwld2.C0=euler(0,0,1.57)*cf(0,0,0)
  1794. --larmwld11.C0=euler(-0.5,0,0.2)*cf(0,0.8,0)
  1795. --rarmwld11.C0=euler(-0.5,0,-0.2)*cf(0,0.8,0)
  1796. end
  1797. end
  1798. elseif Mode=="Battle" then
  1799. wait()
  1800. if canidle==true then
  1801. idle=true
  1802. armwalk=false
  1803. if doingidle==false then
  1804. RootCF=euler(-1.57,0,3.14)*cf(0,0,2.4)
  1805. coroutine.resume(coroutine.create(function()
  1806. doingidle=true
  1807. for i=0,1,0.01 do
  1808. if idle==true then
  1809. wait()
  1810. rfistwld1.C0=euler(-0.6+0.1*i,-0.2,0)*cf(-4,-2+0.1*i,1)
  1811. lfistwld1.C0=euler(-0.6+0.1*i,0.2,0)*cf(4,-2+0.1*i,1)
  1812. end
  1813. end
  1814. if math.random(1,5)==1 then
  1815. idlefistr()
  1816. end
  1817. if math.random(1,5)==1 then
  1818. idlefistl()
  1819. end
  1820. for i=0,1,0.01 do
  1821. if idle==true then
  1822. wait()
  1823. rfistwld1.C0=euler(-0.6+0.1-0.1*i,-0.2,0)*cf(-4,-2+0.1-0.1*i,1)
  1824. lfistwld1.C0=euler(-0.6+0.1-0.1*i,0.2,0)*cf(4,-2+0.1-0.1*i,1)
  1825. end
  1826. end
  1827. if math.random(1,5)==1 then
  1828. idlefistr()
  1829. end
  1830. if math.random(1,5)==1 then
  1831. idlefistl()
  1832. end
  1833. doingidle=false
  1834. end))
  1835. end
  1836. end
  1837. end
  1838. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement