Shocker130000

What an other one

Apr 16th, 2018
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  1.  
  2.  
  3.  
  4.  
  5.  
  6. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  7. print("FE Compatibility: by WaverlyCole & Mokiros")
  8. InternalData = {}
  9. do
  10. script.Parent = owner.Character
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput"
  13. local function NewFakeEvent()
  14. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  15. return Fake
  16. end
  17. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  18. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  19. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  20. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  21. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  22. local function TriggerEvent(self,Event,...)
  23. local Trigger = Mouse[Event]
  24. if Trigger and Trigger.fakeEvent and Trigger.Function then
  25. Trigger.Function(...)
  26. end
  27. end
  28. Mouse.TrigEvent = TriggerEvent
  29. UserInputService.TrigEvent = TriggerEvent
  30. Event.OnServerEvent:Connect(function(FiredBy,Input)
  31. if FiredBy.Name ~= owner.Name then end
  32. if Input.MouseEvent then
  33. Mouse.Target = Input.Target
  34. Mouse.Hit = Input.Hit
  35. else
  36. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  37. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  38. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  39. end
  40. for _,Action in pairs(ContextActionService.Actions) do
  41. for _,Key in pairs(Action.Keys) do
  42. if Key==Input.KeyCode then
  43. Action.Function(Action.Name,Input.UserInputState,Input)
  44. end
  45. end
  46. end
  47. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  48. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  49. end
  50. end)
  51. InternalData["Mouse"] = Mouse
  52. InternalData["ContextActionService"] = ContextActionService
  53. InternalData["UserInputService"] = UserInputService
  54. Event.Parent = NLS([[
  55. local Player = owner
  56. local Event = script:WaitForChild("UserInput")
  57. local UserInputService = game:GetService("UserInputService")
  58. local Mouse = Player:GetMouse()
  59. local Input = function(Input,gameProcessedEvent)
  60. if gameProcessedEvent then return end
  61. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  62. end
  63. UserInputService.InputBegan:Connect(Input)
  64. UserInputService.InputEnded:Connect(Input)
  65. local Hit,Target
  66. while wait(1/30) do
  67. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  68. Hit,Target = Mouse.Hit,Mouse.Target
  69. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  70. end
  71. end
  72. ]],owner.Character)
  73. end
  74. RealGame = game;game = setmetatable({},{
  75. __index = function (self,Index)
  76. local Sandbox = function (Thing)
  77. if Thing:IsA("Player") then
  78. local RealPlayer = Thing
  79. return setmetatable({},{
  80. __index = function (self,Index)
  81. local Type = type(RealPlayer[Index])
  82. if Type == "function" then
  83. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  84. return function (self)
  85. return InternalData["Mouse"]
  86. end
  87. end
  88. return function (self,...)
  89. return RealPlayer[Index](RealPlayer,...)
  90. end
  91. else
  92. return RealPlayer[Index]
  93. end
  94. end;
  95. __tostring = function(self)
  96. return RealPlayer.Name
  97. end
  98. })
  99. end
  100. end
  101. if RealGame[Index] then
  102. local Type = type(RealGame[Index])
  103. if Type == "function" then
  104. if Index:lower() == "getservice" or Index:lower() == "service" then
  105. return function (self,Service)
  106. if Service:lower() == "players" then
  107. return setmetatable({},{
  108. __index = function (self2,Index2)
  109. local RealService = RealGame:GetService(Service)
  110. local Type2 = type(Index2)
  111. if Type2 == "function" then
  112. return function (self,...)
  113. return RealService[Index2](RealService,...)
  114. end
  115. else
  116. if Index2:lower() == "localplayer" then
  117. return Sandbox(owner)
  118. end
  119. return RealService[Index2]
  120. end
  121. end;
  122. __tostring = function(self)
  123. return RealGame:GetService(Service).Name
  124. end
  125. })
  126. elseif Service:lower() == "contextactionservice" then
  127. return InternalData["ContextActionService"]
  128. elseif Service:lower() == "contextactionservice" then
  129. return InternalData["UserInputService"]
  130. elseif Service:lower() == "runservice" then
  131. return setmetatable({},{
  132. __index = function(self2,Index2)
  133. local RealService = RealGame:GetService(Service)
  134. local Type2 = type(Index2)
  135. if Type2 == "function" then
  136. return function (self,...)
  137. return RealService[Index2](RealService,...)
  138. end
  139. else
  140. if Index2:lower() == "bindtorenderstep" then
  141. return function (self,Name,Priority,Function)
  142. return RealGame:GetService("RunService").Stepped:Connect(Function)
  143. end
  144. end
  145. if Index2:lower() == "renderstepped" then
  146. return RealService["Stepped"]
  147. end
  148. return RealService[Index2]
  149. end
  150. end
  151. })
  152. else
  153. return RealGame:GetService(Service)
  154. end
  155. end
  156. end
  157. return function (self,...)
  158. return RealGame[Index](RealGame,...)
  159. end
  160. else
  161. if game:GetService(Index) then
  162. return game:GetService(Index)
  163. end
  164. return RealGame[Index]
  165. end
  166. else
  167. return nil
  168. end
  169. end
  170. });Game = game;owner = game:GetService("Players").LocalPlayer
  171. print("Complete! Running...")
  172.  
  173.  
  174.  
  175.  
  176.  
  177.  
  178.  
  179.  
  180.  
  181.  
  182. -----------------------
  183. --WhAT ANOTHER ONE????????!--
  184. -------------------------------------------------------
  185. --A script By makhail07
  186.  
  187. --This edit by 2003boobear
  188.  
  189. --Discord Creterisk#2958
  190.  
  191.  
  192. --https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
  193. -------------------------------------------------------
  194.  
  195. local FavIDs = {
  196. 340106355, --Nefl Crystals
  197. 927529620, --Dimension
  198. 876981900, --Fantasy
  199. 398987889, --Ordinary Days
  200. 1117396305, --Oh wait, it's you.
  201. 885996042, --Action Winter Journey
  202. 919231299, --Sprawling Idiot Effigy
  203. 743466274, --Good Day Sunshine
  204. 727411183, --Knife Fight
  205. 1402748531, --The Earth Is Counting On You!
  206. 595230126 --Robot Language
  207. }
  208.  
  209.  
  210.  
  211. --The reality of my life isn't real but a Universe -makhail07
  212. wait()
  213. local Player = owner
  214. local Character = Player.Character
  215. local plr = game:service'Players'.LocalPlayer
  216. local char = plr.Character
  217. local hum = char.Humanoid
  218. local ra = char["Right Arm"]
  219. local la= char["Left Arm"]
  220. local rl= char["Right Leg"]
  221. local ll = char["Left Leg"]
  222. local hed = char.Head
  223. local root = char.HumanoidRootPart
  224. local rootj = root.RootJoint
  225. local tors = char.Torso
  226. local mouse = plr:GetMouse()
  227. local LeftArm = Character["Left Arm"]
  228. local RightArm = Character["Right Arm"]
  229. local LeftLeg = Character["Left Leg"]
  230. local RightLeg = Character["Right Leg"]
  231. local Head = Character.Head
  232. local Torso = Character.Torso
  233. local cam = game.Workspace.CurrentCamera
  234. local RootPart = Character.HumanoidRootPart
  235. local RootJoint = RootPart.RootJoint
  236. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  237. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  238. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  239. local EdgyMode = false
  240. local Divinity = false
  241. local Fighter = false
  242. local Purity = false
  243. local Destruction = false
  244. local helpme = false
  245. local Planetary = false
  246. local Solar = false
  247. local Lunar = false
  248. local Frost = false
  249. local Ashes = false
  250. local notmenacing = true
  251. local maincolor = BrickColor.new("Institutional white")
  252.  
  253. --do a die
  254.  
  255. -------------------------------------------------------
  256. --Start Good Stuff--
  257. -------------------------------------------------------
  258. CF = CFrame.new
  259. VT = Vector3.new
  260. angles = CFrame.Angles
  261. attack = false
  262. Euler = CFrame.fromEulerAnglesXYZ
  263. Rad = math.rad
  264. IT = Instance.new
  265. BrickC = BrickColor.new
  266. Cos = math.cos
  267. Acos = math.acos
  268. Sin = math.sin
  269. Asin = math.asin
  270. Abs = math.abs
  271. Mrandom = math.random
  272. Floor = math.floor
  273. local cn = CFrame.new
  274. local mr = math.rad
  275. local angles = CFrame.Angles
  276. local ud = UDim2.new
  277. local c3 = Color3.new
  278. -------------------------------------------------------
  279. --End Good Stuff--
  280. -------------------------------------------------------
  281. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  282. RSH, LSH = nil, nil
  283. RW = Instance.new("Weld")
  284. LW = Instance.new("Weld")
  285. RH = tors["Right Hip"]
  286. LH = tors["Left Hip"]
  287. RSH = tors["Right Shoulder"]
  288. LSH = tors["Left Shoulder"]
  289. RSH.Parent = nil
  290. LSH.Parent = nil
  291. RW.Name = "RW"
  292. RW.Part0 = tors
  293. RW.C0 = CF(1.5, 0.5, 0)
  294. RW.C1 = CF(0, 0.5, 0)
  295. RW.Part1 = ra
  296. RW.Parent = tors
  297. LW.Name = "LW"
  298. LW.Part0 = tors
  299. LW.C0 = CF(-1.5, 0.5, 0)
  300. LW.C1 = CF(0, 0.5, 0)
  301. LW.Part1 = la
  302. LW.Parent = tors
  303. Effects = {}
  304.  
  305. -------------------------------------------------------
  306. --Start HeartBeat--
  307. -------------------------------------------------------
  308. ArtificialHB = Instance.new("BindableEvent", script)
  309. ArtificialHB.Name = "Heartbeat"
  310. script:WaitForChild("Heartbeat")
  311.  
  312. frame = 1 / 60
  313. tf = 0
  314. allowframeloss = false
  315. tossremainder = false
  316.  
  317.  
  318. lastframe = tick()
  319. script.Heartbeat:Fire()
  320.  
  321.  
  322. game:GetService("RunService").Heartbeat:connect(function(s, p)
  323. tf = tf + s
  324. if tf >= frame then
  325. if allowframeloss then
  326. script.Heartbeat:Fire()
  327. lastframe = tick()
  328. else
  329. for i = 1, math.floor(tf / frame) do
  330. script.Heartbeat:Fire()
  331. end
  332. lastframe = tick()
  333. end
  334. if tossremainder then
  335. tf = 0
  336. else
  337. tf = tf - frame * math.floor(tf / frame)
  338. end
  339. end
  340. end)
  341.  
  342. -------------------------------------------------------
  343. --End HeartBeat--
  344. -------------------------------------------------------
  345.  
  346. local insanity={"hELPmE","iNsAnItY","iNsAnItY","InsAnITTTTY","InsAnityYyyyy","iNsAnItY","Insane","rUN","sCATTER","bEGoNE","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","hELP","iNsAnItY","iNsAnItY","dREaD","nIgHTFAll","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY"} --why
  347.  
  348. local NOUSE={"nOUsE","dONT TrYYYYYY","DiE FOr MEEEEE","HAAHHHHHA","BeGONE","UnSTOpPAbLE","WRYYyY","rUN","NoUsE","nO HOPe FOr tHE HoPELEsS","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","S o U L S","fEED","hUNgEr","HAHAAAAAAAAHHAHAAHA","aAAAaAAAAaA","bEGoNE sINnERRRR"} --aaaaaaa
  349.  
  350. local insanityface={"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  351.  
  352. -------------------------------------------------------
  353. --Start Important Functions--
  354. -------------------------------------------------------
  355. function swait(num)
  356. if num == 0 or num == nil then
  357. game:service("RunService").Stepped:wait(0)
  358. else
  359. for i = 0, num do
  360. game:service("RunService").Stepped:wait(0)
  361. end
  362. end
  363. end
  364. function thread(f)
  365. coroutine.resume(coroutine.create(f))
  366. end
  367. function clerp(a, b, t)
  368. local qa = {
  369. QuaternionFromCFrame(a)
  370. }
  371. local qb = {
  372. QuaternionFromCFrame(b)
  373. }
  374. local ax, ay, az = a.x, a.y, a.z
  375. local bx, by, bz = b.x, b.y, b.z
  376. local _t = 1 - t
  377. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  378. end
  379. function QuaternionFromCFrame(cf)
  380. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  381. local trace = m00 + m11 + m22
  382. if trace > 0 then
  383. local s = math.sqrt(1 + trace)
  384. local recip = 0.5 / s
  385. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  386. else
  387. local i = 0
  388. if m00 < m11 then
  389. i = 1
  390. end
  391. if m22 > (i == 0 and m00 or m11) then
  392. i = 2
  393. end
  394. if i == 0 then
  395. local s = math.sqrt(m00 - m11 - m22 + 1)
  396. local recip = 0.5 / s
  397. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  398. elseif i == 1 then
  399. local s = math.sqrt(m11 - m22 - m00 + 1)
  400. local recip = 0.5 / s
  401. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  402. elseif i == 2 then
  403. local s = math.sqrt(m22 - m00 - m11 + 1)
  404. local recip = 0.5 / s
  405. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  406. end
  407. end
  408. end
  409. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  410. local xs, ys, zs = x + x, y + y, z + z
  411. local wx, wy, wz = w * xs, w * ys, w * zs
  412. local xx = x * xs
  413. local xy = x * ys
  414. local xz = x * zs
  415. local yy = y * ys
  416. local yz = y * zs
  417. local zz = z * zs
  418. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  419. end
  420. function QuaternionSlerp(a, b, t)
  421. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  422. local startInterp, finishInterp
  423. if cosTheta >= 1.0E-4 then
  424. if 1 - cosTheta > 1.0E-4 then
  425. local theta = math.acos(cosTheta)
  426. local invSinTheta = 1 / Sin(theta)
  427. startInterp = Sin((1 - t) * theta) * invSinTheta
  428. finishInterp = Sin(t * theta) * invSinTheta
  429. else
  430. startInterp = 1 - t
  431. finishInterp = t
  432. end
  433. elseif 1 + cosTheta > 1.0E-4 then
  434. local theta = math.acos(-cosTheta)
  435. local invSinTheta = 1 / Sin(theta)
  436. startInterp = Sin((t - 1) * theta) * invSinTheta
  437. finishInterp = Sin(t * theta) * invSinTheta
  438. else
  439. startInterp = t - 1
  440. finishInterp = t
  441. end
  442. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  443. end
  444. function rayCast(Position, Direction, Range, Ignore)
  445. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  446. end
  447. local RbxUtility = LoadLibrary("RbxUtility")
  448. local Create = RbxUtility.Create
  449.  
  450. warn("I'ma just call dis WhAT ANOTHER ONE V1.5")
  451.  
  452. warn("Please support the original creator, makhail07.")
  453.  
  454. warn("Also, 2003boobear made this edit.")
  455.  
  456. shirt = Instance.new("Shirt", char)
  457. shirt.Name = "Shirt"
  458. pants = Instance.new("Pants", char)
  459. pants.Name = "Pants"
  460. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=276792537"
  461. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=276792689"
  462.  
  463. local BC = char["Body Colors"]
  464. BC.HeadColor = BrickColor.new("Fossil")
  465. BC.LeftArmColor = BrickColor.new("Fossil")
  466. BC.LeftLegColor = BrickColor.new("Fossil")
  467. BC.RightArmColor = BrickColor.new("Smoky grey")
  468. BC.RightLegColor = BrickColor.new("Fossil")
  469. BC.TorsoColor = BrickColor.new("Fossil")
  470. -------------------------------------------------------
  471. --Start Damage Function--
  472. -------------------------------------------------------
  473. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  474. if hit.Parent == nil then
  475. return
  476. end
  477. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  478. for _, v in pairs(hit.Parent:children()) do
  479. if v:IsA("Humanoid") then
  480. h = v
  481. end
  482. end
  483. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  484.  
  485. hit.Parent:FindFirstChild("Head"):BreakJoints()
  486. end
  487.  
  488. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  489. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  490. if hit.Parent.DebounceHit.Value == true then
  491. return
  492. end
  493. end
  494. if insta == true then
  495. hit.Parent:FindFirstChild("Head"):BreakJoints()
  496. end
  497. local c = Create("ObjectValue"){
  498. Name = "creator",
  499. Value = game:service("Players").LocalPlayer,
  500. Parent = h,
  501. }
  502. game:GetService("Debris"):AddItem(c, .5)
  503. if HitSound ~= nil and HitPitch ~= nil then
  504. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  505. end
  506. local Damage = math.random(minim, maxim)
  507. local blocked = false
  508. local block = hit.Parent:findFirstChild("Block")
  509. if block ~= nil then
  510. if block.className == "IntValue" then
  511. if block.Value > 0 then
  512. blocked = true
  513. block.Value = block.Value - 1
  514. print(block.Value)
  515. end
  516. end
  517. end
  518. if blocked == false then
  519. h.Health = h.Health - Damage
  520. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  521. else
  522. h.Health = h.Health - (Damage / 2)
  523. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  524. end
  525. if Type == "Knockdown" then
  526. local hum = hit.Parent.Humanoid
  527. hum.PlatformStand = true
  528. coroutine.resume(coroutine.create(function(HHumanoid)
  529. swait(1)
  530. HHumanoid.PlatformStand = false
  531. end), hum)
  532. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  533. local bodvol = Create("BodyVelocity"){
  534. velocity = angle * knockback,
  535. P = 5000,
  536. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  537. Parent = hit,
  538. }
  539. local rl = Create("BodyAngularVelocity"){
  540. P = 3000,
  541. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  542. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  543. Parent = hit,
  544. }
  545. game:GetService("Debris"):AddItem(bodvol, .5)
  546. game:GetService("Debris"):AddItem(rl, .5)
  547. elseif Type == "Normal" then
  548. local vp = Create("BodyVelocity"){
  549. P = 500,
  550. maxForce = Vector3.new(math.huge, 0, math.huge),
  551. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  552. }
  553. if knockback > 0 then
  554. vp.Parent = hit.Parent.Torso
  555. end
  556. game:GetService("Debris"):AddItem(vp, .5)
  557. elseif Type == "Up" then
  558. local bodyVelocity = Create("BodyVelocity"){
  559. velocity = Vector3.new(0, 20, 0),
  560. P = 5000,
  561. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  562. Parent = hit,
  563. }
  564. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  565. elseif Type == "DarkUp" then
  566. coroutine.resume(coroutine.create(function()
  567. for i = 0, 1, 0.1 do
  568. swait()
  569. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  570. end
  571. end))
  572. local bodyVelocity = Create("BodyVelocity"){
  573. velocity = Vector3.new(0, 20, 0),
  574. P = 5000,
  575. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  576. Parent = hit,
  577. }
  578. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  579. elseif Type == "Snare" then
  580. local bp = Create("BodyPosition"){
  581. P = 2000,
  582. D = 100,
  583. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  584. position = hit.Parent.Torso.Position,
  585. Parent = hit.Parent.Torso,
  586. }
  587. game:GetService("Debris"):AddItem(bp, 1)
  588. elseif Type == "Freeze" then
  589. local BodPos = Create("BodyPosition"){
  590. P = 50000,
  591. D = 1000,
  592. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  593. position = hit.Parent.Torso.Position,
  594. Parent = hit.Parent.Torso,
  595. }
  596. local BodGy = Create("BodyGyro") {
  597. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  598. P = 20e+003,
  599. Parent = hit.Parent.Torso,
  600. cframe = hit.Parent.Torso.CFrame,
  601. }
  602. hit.Parent.Torso.Anchored = true
  603. coroutine.resume(coroutine.create(function(Part)
  604. swait(1.5)
  605. Part.Anchored = false
  606. end), hit.Parent.Torso)
  607. game:GetService("Debris"):AddItem(BodPos, 3)
  608. game:GetService("Debris"):AddItem(BodGy, 3)
  609. end
  610. local debounce = Create("BoolValue"){
  611. Name = "DebounceHit",
  612. Parent = hit.Parent,
  613. Value = true,
  614. }
  615. game:GetService("Debris"):AddItem(debounce, Delay)
  616. c = Create("ObjectValue"){
  617. Name = "creator",
  618. Value = Player,
  619. Parent = h,
  620. }
  621. game:GetService("Debris"):AddItem(c, .5)
  622. end
  623. end
  624. -------------------------------------------------------
  625. --End Damage Function--
  626. -------------------------------------------------------
  627. local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  628. ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)),
  629. ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)),
  630. ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)),
  631. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  632. ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)),
  633. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)),
  634. ColorSequenceKeypoint.new(1, Color3.new(0,0,0))}
  635. local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0)
  636. local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0)
  637. local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4
  638. DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  639. DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1
  640. DTrail2.Enabled = false
  641. local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0)
  642. local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0)
  643. local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6
  644. DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  645. DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1
  646. DTrail3.Enabled = false
  647. local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0)
  648. local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0)
  649. local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8
  650. DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  651. DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1
  652. DTrail4.Enabled = false
  653. local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0)
  654. local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0)
  655. local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10
  656. DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  657. DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1
  658. DTrail5.Enabled = false
  659. local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0)
  660. local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0)
  661. local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2
  662. DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  663. DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1
  664. DTrail.Enabled = false
  665. -------------------------------------------------------
  666. --Start Damage Function Customization--
  667. -------------------------------------------------------
  668. function ShowDamage(Pos, Text, Time, Color)
  669. local Rate = (1 / 30)
  670. local Pos = (Pos or Vector3.new(0, 0, 0))
  671. local Text = (Text or "")
  672. local Time = (Time or 2)
  673. local Color = (Color or Color3.new(1, 0, 1))
  674. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  675. EffectPart.Anchored = true
  676. local BillboardGui = Create("BillboardGui"){
  677. Size = UDim2.new(3, 0, 3, 0),
  678. Adornee = EffectPart,
  679. Parent = EffectPart,
  680. }
  681. local TextLabel = Create("TextLabel"){
  682. BackgroundTransparency = 1,
  683. Size = UDim2.new(1, 0, 1, 0),
  684. Text = Text,
  685. Font = "Highway",
  686. TextColor3 = Color,
  687. TextScaled = true,
  688. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  689. Parent = BillboardGui,
  690. }
  691. game.Debris:AddItem(EffectPart, (Time))
  692. EffectPart.Parent = game:GetService("Workspace")
  693. delay(0, function()
  694. local Frames = (Time / Rate)
  695. for Frame = 1, Frames do
  696. wait(Rate)
  697. local Percent = (Frame / Frames)
  698. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  699. TextLabel.TextTransparency = Percent
  700. end
  701. if EffectPart and EffectPart.Parent then
  702. EffectPart:Destroy()
  703. end
  704. end)
  705. end
  706. -------------------------------------------------------
  707. --End Damage Function Customization--
  708. -------------------------------------------------------
  709.  
  710. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  711. for _, c in pairs(workspace:children()) do
  712. local hum = c:findFirstChild("Humanoid")
  713. if hum ~= nil then
  714. local head = c:findFirstChild("Head")
  715. if head ~= nil then
  716. local targ = head.Position - Part.Position
  717. local mag = targ.magnitude
  718. if magni >= mag and c.Name ~= plr.Name then
  719. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  720. end
  721. end
  722. end
  723. end
  724. end
  725.  
  726. function PlayAnimationFromTable(table, speed, bool) --i didn't make this you fattie
  727. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  728. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  729. RW.C0 = clerp(RW.C0, table[3], speed)
  730. LW.C0 = clerp(LW.C0, table[4], speed)
  731. RH.C0 = clerp(RH.C0, table[5], speed)
  732. LH.C0 = clerp(LH.C0, table[6], speed)
  733. if bool == true then
  734. if resetc1 == false then
  735. resetc1 = true
  736. RootJoint.C1 = RootJoint.C1
  737. Torso.Neck.C1 = Torso.Neck.C1
  738. RW.C1 = rarmc1
  739. LW.C1 = larmc1
  740. RH.C1 = rlegc1
  741. LH.C1 = llegc1
  742. end
  743. end
  744. end
  745.  
  746. CFuncs = {
  747. Part = {
  748. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  749. local Part = Create("Part")({
  750. Parent = Parent,
  751. Reflectance = Reflectance,
  752. Transparency = Transparency,
  753. CanCollide = false,
  754. Locked = true,
  755. BrickColor = BrickColor.new(tostring(BColor)),
  756. Name = Name,
  757. Size = Size,
  758. Material = Material
  759. })
  760. RemoveOutlines(Part)
  761. return Part
  762. end
  763. },
  764. Mesh = {
  765. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  766. local Msh = Create(Mesh)({
  767. Parent = Part,
  768. Offset = OffSet,
  769. Scale = Scale
  770. })
  771. if Mesh == "SpecialMesh" then
  772. Msh.MeshType = MeshType
  773. Msh.MeshId = MeshId
  774. end
  775. return Msh
  776. end
  777. },
  778. Mesh = {
  779. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  780. local Msh = Create(Mesh)({
  781. Parent = Part,
  782. Offset = OffSet,
  783. Scale = Scale
  784. })
  785. if Mesh == "SpecialMesh" then
  786. Msh.MeshType = MeshType
  787. Msh.MeshId = MeshId
  788. end
  789. return Msh
  790. end
  791. },
  792. Weld = {
  793. Create = function(Parent, Part0, Part1, C0, C1)
  794. local Weld = Create("Weld")({
  795. Parent = Parent,
  796. Part0 = Part0,
  797. Part1 = Part1,
  798. C0 = C0,
  799. C1 = C1
  800. })
  801. return Weld
  802. end
  803. },
  804. Sound = {
  805. Create = function(id, par, vol, pit)
  806. coroutine.resume(coroutine.create(function()
  807. local S = Create("Sound")({
  808. Volume = vol,
  809. Pitch = pit or 1,
  810. SoundId = id,
  811. Parent = par or workspace
  812. })
  813. wait()
  814. S:play()
  815. game:GetService("Debris"):AddItem(S, 6)
  816. end))
  817. end
  818. },
  819. ParticleEmitter = {
  820. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  821. local fp = Create("ParticleEmitter")({
  822. Parent = Parent,
  823. Color = ColorSequence.new(Color1, Color2),
  824. LightEmission = LightEmission,
  825. Size = Size,
  826. Texture = Texture,
  827. Transparency = Transparency,
  828. ZOffset = ZOffset,
  829. Acceleration = Accel,
  830. Drag = Drag,
  831. LockedToPart = LockedToPart,
  832. VelocityInheritance = VelocityInheritance,
  833. EmissionDirection = EmissionDirection,
  834. Enabled = Enabled,
  835. Lifetime = LifeTime,
  836. Rate = Rate,
  837. Rotation = Rotation,
  838. RotSpeed = RotSpeed,
  839. Speed = Speed,
  840. VelocitySpread = VelocitySpread
  841. })
  842. return fp
  843. end
  844. }
  845. }
  846. function RemoveOutlines(part)
  847. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  848. end
  849. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  850. local Part = Create("Part")({
  851. formFactor = FormFactor,
  852. Parent = Parent,
  853. Reflectance = Reflectance,
  854. Transparency = Transparency,
  855. CanCollide = false,
  856. Locked = true,
  857. BrickColor = BrickColor.new(tostring(BColor)),
  858. Name = Name,
  859. Size = Size,
  860. Material = Material
  861. })
  862. RemoveOutlines(Part)
  863. return Part
  864. end
  865. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  866. local Msh = Create(Mesh)({
  867. Parent = Part,
  868. Offset = OffSet,
  869. Scale = Scale
  870. })
  871. if Mesh == "SpecialMesh" then
  872. Msh.MeshType = MeshType
  873. Msh.MeshId = MeshId
  874. end
  875. return Msh
  876. end
  877. function CreateWeld(Parent, Part0, Part1, C0, C1)
  878. local Weld = Create("Weld")({
  879. Parent = Parent,
  880. Part0 = Part0,
  881. Part1 = Part1,
  882. C0 = C0,
  883. C1 = C1
  884. })
  885. return Weld
  886. end
  887.  
  888.  
  889. -------------------------------------------------------
  890. --Start Effect Function--
  891. -------------------------------------------------------
  892. EffectModel = Instance.new("Model", char)
  893. Effects = {
  894. Block = {
  895. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  896. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  897. prt.Anchored = true
  898. prt.CFrame = cframe
  899. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  900. game:GetService("Debris"):AddItem(prt, 10)
  901. if Type == 1 or Type == nil then
  902. table.insert(Effects, {
  903. prt,
  904. "Block1",
  905. delay,
  906. x3,
  907. y3,
  908. z3,
  909. msh
  910. })
  911. elseif Type == 2 then
  912. table.insert(Effects, {
  913. prt,
  914. "Block2",
  915. delay,
  916. x3,
  917. y3,
  918. z3,
  919. msh
  920. })
  921. else
  922. table.insert(Effects, {
  923. prt,
  924. "Block3",
  925. delay,
  926. x3,
  927. y3,
  928. z3,
  929. msh
  930. })
  931. end
  932. end
  933. },
  934. Sphere = {
  935. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  936. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  937. prt.Anchored = true
  938. prt.CFrame = cframe
  939. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  940. game:GetService("Debris"):AddItem(prt, 10)
  941. table.insert(Effects, {
  942. prt,
  943. "Cylinder",
  944. delay,
  945. x3,
  946. y3,
  947. z3,
  948. msh
  949. })
  950. end
  951. },
  952. Cylinder = {
  953. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  954. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  955. prt.Anchored = true
  956. prt.CFrame = cframe
  957. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  958. game:GetService("Debris"):AddItem(prt, 10)
  959. table.insert(Effects, {
  960. prt,
  961. "Cylinder",
  962. delay,
  963. x3,
  964. y3,
  965. z3,
  966. msh
  967. })
  968. end
  969. },
  970. Wave = {
  971. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  972. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  973. prt.Anchored = true
  974. prt.CFrame = cframe
  975. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  976. game:GetService("Debris"):AddItem(prt, 10)
  977. table.insert(Effects, {
  978. prt,
  979. "Cylinder",
  980. delay,
  981. x3 / 60,
  982. y3 / 60,
  983. z3 / 60,
  984. msh
  985. })
  986. end
  987. },
  988. Ring = {
  989. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  990. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  991. prt.Anchored = true
  992. prt.CFrame = cframe
  993. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  994. game:GetService("Debris"):AddItem(prt, 10)
  995. table.insert(Effects, {
  996. prt,
  997. "Cylinder",
  998. delay,
  999. x3,
  1000. y3,
  1001. z3,
  1002. msh
  1003. })
  1004. end
  1005. },
  1006. Break = {
  1007. Create = function(brickcolor, cframe, x1, y1, z1)
  1008. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1009. prt.Anchored = true
  1010. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1011. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1012. local num = math.random(10, 50) / 1000
  1013. game:GetService("Debris"):AddItem(prt, 10)
  1014. table.insert(Effects, {
  1015. prt,
  1016. "Shatter",
  1017. num,
  1018. prt.CFrame,
  1019. math.random() - math.random(),
  1020. 0,
  1021. math.random(50, 100) / 100
  1022. })
  1023. end
  1024. },
  1025. Spiral = {
  1026. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1027. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1028. prt.Anchored = true
  1029. prt.CFrame = cframe
  1030. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1031. game:GetService("Debris"):AddItem(prt, 10)
  1032. table.insert(Effects, {
  1033. prt,
  1034. "Cylinder",
  1035. delay,
  1036. x3,
  1037. y3,
  1038. z3,
  1039. msh
  1040. })
  1041. end
  1042. },
  1043. Push = {
  1044. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1045. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1046. prt.Anchored = true
  1047. prt.CFrame = cframe
  1048. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1049. game:GetService("Debris"):AddItem(prt, 10)
  1050. table.insert(Effects, {
  1051. prt,
  1052. "Cylinder",
  1053. delay,
  1054. x3,
  1055. y3,
  1056. z3,
  1057. msh
  1058. })
  1059. end
  1060. }
  1061. }
  1062. -------------------------------------------------------
  1063. --End Effect Function--
  1064. -------------------------------------------------------
  1065.  
  1066. function CreateSound(ID, PARENT, VOLUME, PITCH)
  1067. local NSound = nil
  1068. coroutine.resume(coroutine.create(function()
  1069. NSound = Instance.new("Sound", PARENT)
  1070. NSound.Volume = VOLUME
  1071. NSound.Pitch = PITCH
  1072. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1073. swait()
  1074. NSound:play()
  1075. game:GetService("Debris"):AddItem(NSound, 10)
  1076. end))
  1077. return NSound
  1078. end
  1079.  
  1080. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1081. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1082. prt.Anchored = true
  1083. prt.CFrame = cframe
  1084. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1085. game:GetService("Debris"):AddItem(prt, 10)
  1086. if Type == 1 or Type == nil then
  1087. table.insert(Effects, {
  1088. prt,
  1089. "Block1",
  1090. delay,
  1091. x3,
  1092. y3,
  1093. z3,
  1094. msh
  1095. })
  1096. elseif Type == 2 then
  1097. table.insert(Effects, {
  1098. prt,
  1099. "Block2",
  1100. delay,
  1101. x3,
  1102. y3,
  1103. z3,
  1104. msh
  1105. })
  1106. elseif Type == 3 then
  1107. table.insert(Effects, {
  1108. prt,
  1109. "Block3",
  1110. delay,
  1111. x3,
  1112. y3,
  1113. z3,
  1114. msh
  1115. })
  1116. end
  1117. end
  1118.  
  1119. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  1120. local fp=Instance.new("Part")
  1121. fp.formFactor=formfactor
  1122. fp.Parent=parent
  1123. fp.Reflectance=reflectance
  1124. fp.Transparency=transparency
  1125. fp.CanCollide=false
  1126. fp.Locked=true
  1127. fp.BrickColor=brickcolor
  1128. fp.Name=name
  1129. fp.Size=size
  1130. fp.Position=tors.Position
  1131. RemoveOutlines(fp)
  1132. fp.Material="SmoothPlastic"
  1133. fp:BreakJoints()
  1134. return fp
  1135. end
  1136.  
  1137. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1138. local mesh=Instance.new(Mesh)
  1139. mesh.Parent=part
  1140. if Mesh=="SpecialMesh" then
  1141. mesh.MeshType=meshtype
  1142. if meshid~="nil" then
  1143. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  1144. end
  1145. end
  1146. mesh.Offset=offset
  1147. mesh.Scale=scale
  1148. return mesh
  1149. end
  1150.  
  1151. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1152. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1153. prt.Anchored = true
  1154. prt.Material = "Neon"
  1155. prt.CFrame = cframe
  1156. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1157. game:GetService("Debris"):AddItem(prt, 5)
  1158. coroutine.resume(coroutine.create(function(Part, Mesh)
  1159. local rtype = rottype
  1160. for i = 0, 1, delay do
  1161. swait()
  1162. if rtype == 1 then
  1163. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1164. elseif rtype == 2 then
  1165. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1166. end
  1167. prt.Transparency = i
  1168. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1169. end
  1170. Part.Parent = nil
  1171. end), prt, msh)
  1172. end
  1173.  
  1174.  
  1175. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1176. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1177. prt.Anchored = true
  1178. prt.Material = "Neon"
  1179. prt.CFrame = cframe
  1180. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1181. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1182. game:GetService("Debris"):AddItem(prt, 5)
  1183. coroutine.resume(coroutine.create(function(Part, Mesh)
  1184. for i = 0, 1, delay do
  1185. swait()
  1186. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1187. Part.Transparency = i
  1188. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1189. end
  1190. Part.Parent = nil
  1191. end), prt, msh)
  1192. end
  1193.  
  1194.  
  1195. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1196. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1197. prt.Anchored = true
  1198. prt.Material = "Neon"
  1199. prt.CFrame = cframe
  1200. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  1201. game:GetService("Debris"):AddItem(prt, 5)
  1202. coroutine.resume(coroutine.create(function(Part, Mesh)
  1203. local rtype = rottype
  1204. for i = 0, 1, delay do
  1205. swait()
  1206. if rtype == 1 then
  1207. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1208. elseif rtype == 2 then
  1209. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1210. end
  1211. prt.Transparency = i
  1212. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  1213. end
  1214. Part.Parent = nil
  1215. end), prt, msh)
  1216. end
  1217.  
  1218. function Eviscerate(dude)
  1219. if dude.Name ~= char then
  1220. local bgf = IT("BodyGyro", dude.Head)
  1221. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1222. local val = IT("BoolValue", dude)
  1223. val.Name = "IsHit"
  1224. local ds = coroutine.wrap(function()
  1225. dude:WaitForChild("Head"):BreakJoints()
  1226. wait(0.5)
  1227. target = nil
  1228. coroutine.resume(coroutine.create(function()
  1229. for i, v in pairs(dude:GetChildren()) do
  1230. if v:IsA("Accessory") then
  1231. v:Destroy()
  1232. end
  1233. if v:IsA("Humanoid") then
  1234. v:Destroy()
  1235. end
  1236. if v:IsA("CharacterMesh") then
  1237. v:Destroy()
  1238. end
  1239. if v:IsA("Model") then
  1240. v:Destroy()
  1241. end
  1242. if v:IsA("Part") or v:IsA("MeshPart") then
  1243. for x, o in pairs(v:GetChildren()) do
  1244. if o:IsA("Decal") then
  1245. o:Destroy()
  1246. end
  1247. end
  1248. coroutine.resume(coroutine.create(function()
  1249. v.Material = "Neon"
  1250. v.CanCollide = false
  1251. local PartEmmit1 = IT("ParticleEmitter", v)
  1252. PartEmmit1.LightEmission = 1
  1253. PartEmmit1.Texture = "rbxassetid://284205403"
  1254. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1255. PartEmmit1.Rate = 150
  1256. PartEmmit1.Lifetime = NumberRange.new(1)
  1257. PartEmmit1.Size = NumberSequence.new({
  1258. NumberSequenceKeypoint.new(0, 0.75, 0),
  1259. NumberSequenceKeypoint.new(1, 0, 0)
  1260. })
  1261. PartEmmit1.Transparency = NumberSequence.new({
  1262. NumberSequenceKeypoint.new(0, 0, 0),
  1263. NumberSequenceKeypoint.new(1, 1, 0)
  1264. })
  1265. PartEmmit1.Speed = NumberRange.new(0, 0)
  1266. PartEmmit1.VelocitySpread = 30000
  1267. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1268. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1269. local BodPoss = IT("BodyPosition", v)
  1270. BodPoss.P = 3000
  1271. BodPoss.D = 1000
  1272. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1273. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1274. v.Color = maincolor.Color
  1275. coroutine.resume(coroutine.create(function()
  1276. for i = 0, 49 do
  1277. swait(1)
  1278. v.Transparency = v.Transparency + 0.08
  1279. end
  1280. wait(0.5)
  1281. PartEmmit1.Enabled = false
  1282. wait(3)
  1283. v:Destroy()
  1284. dude:Destroy()
  1285. end))
  1286. end))
  1287. end
  1288. end
  1289. end))
  1290. end)
  1291. ds()
  1292. end
  1293. end
  1294. function FindNearestHead(Position, Distance, SinglePlayer)
  1295. if SinglePlayer then
  1296. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1297. end
  1298. local List = {}
  1299. for i, v in pairs(workspace:GetChildren()) do
  1300. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1301. table.insert(List, v)
  1302. end
  1303. end
  1304. return List
  1305. end
  1306. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1307. local type = type
  1308. local rng = Instance.new("Part", char)
  1309. rng.Anchored = true
  1310. rng.BrickColor = color
  1311. rng.CanCollide = false
  1312. rng.FormFactor = 3
  1313. rng.Name = "Ring"
  1314. rng.Material = "Neon"
  1315. rng.Size = Vector3.new(1, 1, 1)
  1316. rng.Transparency = 0
  1317. rng.TopSurface = 0
  1318. rng.BottomSurface = 0
  1319. rng.CFrame = pos
  1320. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1321. local rngm = Instance.new("SpecialMesh", rng)
  1322. rngm.MeshType = "Sphere"
  1323. rngm.Scale = Vector3.new(x1, y1, z1)
  1324. local scaler2 = 1
  1325. local speeder = FastSpeed
  1326. if type == "Add" then
  1327. scaler2 = 1 * value
  1328. elseif type == "Divide" then
  1329. scaler2 = 1 / value
  1330. end
  1331. coroutine.resume(coroutine.create(function()
  1332. for i = 0, 10 / bonuspeed, 0.1 do
  1333. swait()
  1334. if type == "Add" then
  1335. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1336. elseif type == "Divide" then
  1337. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1338. end
  1339. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1340. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1341. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1342. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1343. end
  1344. rng:Destroy()
  1345. end))
  1346. end
  1347. -------------------------------------------------------
  1348. --End Important Functions--
  1349. -------------------------------------------------------
  1350.  
  1351. --[[
  1352. Thanks for using Build-To-Lua by jarredbcv.
  1353. ]]--
  1354.  
  1355. New = function(Object, Parent, Name, Data)
  1356. local Object = Instance.new(Object)
  1357. for Index, Value in pairs(Data or {}) do
  1358. Object[Index] = Value
  1359. end
  1360. Object.Parent = Parent
  1361. Object.Name = Name
  1362. return Object
  1363. end
  1364.  
  1365. NewInstance = function(instance,parent,properties)
  1366. local inst = Instance.new(instance,parent)
  1367. if(properties)then
  1368. for i,v in next, properties do
  1369. pcall(function() inst[i] = v end)
  1370. end
  1371. end
  1372. return inst;
  1373. end
  1374.  
  1375. Gunty = New("Model",char,"Gunty",{})
  1376. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1377. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1378. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1379. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1380. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1381. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1382. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1383. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1384. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1385. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1386. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1387. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1388. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1389. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1390. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1391. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1392. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1393. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1394. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1395. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1396. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1397. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1398. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1399. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1400. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1401. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1402. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1403. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1404. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1405. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1406. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1407. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1408. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1409. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1410. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1411. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1412. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1413. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1414. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1415. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1416. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1417. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1418. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1419. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1420. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1421. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1422. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1423. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1424. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1425. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1426. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1427. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1428. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1429. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1430. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1431. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1432. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1433. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1434. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1435. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1436. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1437.  
  1438. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1439.  
  1440. for _,v in next, Gunty:children() do
  1441. v.CanCollide = false
  1442. end
  1443.  
  1444. local all, last = {}, nil
  1445. ArmourParts = {}
  1446. ArmourParts2 = {}
  1447. NeonParts = {}
  1448. function scan(p)
  1449. for _, v in pairs(p:GetChildren()) do
  1450. if v:IsA("BasePart") then
  1451. if v.BrickColor == BrickColor.new("Smoky grey") then
  1452. table.insert(ArmourParts, v)
  1453. end
  1454. if v.BrickColor == BrickColor.new("Fossil") then
  1455. table.insert(ArmourParts2, v)
  1456. end
  1457. if v.BrickColor == BrickColor.new("Institutional white") then
  1458. table.insert(NeonParts, v)
  1459. end
  1460. if last then
  1461. local w = Instance.new("Weld")
  1462. w.Part0, w.Part1 = last, v
  1463. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1464. w.Parent = last
  1465. end
  1466. table.insert(all, v)
  1467. last = v
  1468. end
  1469. scan(v)
  1470. end
  1471. end
  1472. scan(Gunty)
  1473. for _, v in pairs(all) do
  1474. v.Anchored = false
  1475. v.CanCollide = false
  1476. end
  1477. function resetmode()
  1478. for i, v in pairs(ArmourParts) do
  1479. v.BrickColor = BrickColor.new("Smoky grey")
  1480. end
  1481. for i, v in pairs(ArmourParts2) do
  1482. v.BrickColor = BrickColor.new("Fossil")
  1483. end
  1484. for i, v in pairs(NeonParts) do
  1485. v.BrickColor = BrickColor.new("Institutional white")
  1486. end
  1487. maincolor = BrickColor.new("Institutional white")
  1488. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  1489. end
  1490. -------------------------------------------------------
  1491. --Start Music Option--
  1492. -------------------------------------------------------
  1493. local Music = Instance.new("Sound",tors)
  1494. Music.Volume = 7.5
  1495. Music.SoundId = "rbxassetid://1117396305"
  1496. Music.Looped = true
  1497. Music.Pitch = 1 --Pitcher
  1498. Music:Play()
  1499. -------------------------------------------------------
  1500. --End Music Option--
  1501. -------------------------------------------------------
  1502.  
  1503. local naeeym2 = Instance.new("BillboardGui",char)
  1504. naeeym2.AlwaysOnTop = true
  1505. naeeym2.Size = UDim2.new(5,35,2,35)
  1506. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1507. naeeym2.Adornee = hed
  1508. naeeym2.Name = "Name"
  1509.  
  1510. local tecks2 = Instance.new("TextLabel",naeeym2)
  1511. tecks2.BackgroundTransparency = 1
  1512. tecks2.TextScaled = true
  1513. tecks2.BorderSizePixel = 0
  1514. tecks2.Text = "Neutral"
  1515. tecks2.Font = "Code"
  1516. tecks2.TextSize = 30
  1517. tecks2.TextStrokeTransparency = 0
  1518. tecks2.TextColor3 = Color3.new(0,0,0)
  1519. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1520. tecks2.Size = UDim2.new(1,0,0.5,0)
  1521. tecks2.Rotation = 0
  1522. tecks2.Parent = naeeym2
  1523.  
  1524. -------------------------------------------------------
  1525. --Start Attacks N Stuff--
  1526. -------------------------------------------------------
  1527. local sine=0
  1528. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1529. local Hitboxpart = Instance.new("Part", EffectModel)
  1530. RemoveOutlines(Hitboxpart)
  1531. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1532. Hitboxpart.CanCollide = false
  1533. Hitboxpart.Transparency = 1
  1534. Hitboxpart.Anchored = true
  1535. Hitboxpart.CFrame = Pose
  1536. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1537. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1538. end
  1539. wait2 = false
  1540. combo = 1
  1541. mouse.Button1Down:connect(function(key)
  1542. if attack == false then
  1543. attack = true
  1544. hum.WalkSpeed = 3.01
  1545. if combo == 1 and wait2 == false then
  1546. wait2 = true
  1547. for i = 0, 1.2, 0.1 do
  1548. swait()
  1549. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1550. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1551. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1552. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1553. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1554. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1555. end
  1556. CreateSound("138097048", ra, 3, .8)
  1557. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1558. for i = 0, 1.2, 0.1 do
  1559. swait()
  1560. BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1561. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1562. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1563. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1564. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1565. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1566. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1567. end
  1568. combo = 2
  1569. end
  1570. if combo == 2 and wait2 == false then
  1571. wait2 = true
  1572. for i = 0, 1.2, 0.1 do
  1573. swait()
  1574. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1575. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1576. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1577. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1578. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1579. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1580. end
  1581. CreateSound("138097048", rl, 3, 1)
  1582. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1583. for i = 0, 1.6, 0.1 do
  1584. swait()
  1585. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1586. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1587. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1588. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1589. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1590. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1591. end
  1592. combo = 3
  1593. end
  1594. if combo == 3 and wait2 == false then
  1595. for i = 0, 1.2, 0.1 do
  1596. swait()
  1597. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1598. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1599. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1600. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1601. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1602. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1603. end
  1604. CreateSound("138097048", ra, 3, .8)
  1605. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1606. for i = 0, 1.2, 0.1 do
  1607. swait()
  1608. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1609. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1610. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1611. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1612. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1613. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1614. end
  1615. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1616. Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1617. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1618. for i = 0, 1.2, 0.1 do
  1619. swait()
  1620. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1621. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1622. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1623. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1624. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1625. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1626. end
  1627. combo = 1
  1628. end
  1629. hum.WalkSpeed = 8
  1630. wait2 = false
  1631. attack = false
  1632. end
  1633. end)
  1634. function Decapitate()
  1635. local target = nil
  1636. local targettorso = nil
  1637. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1638. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1639. target = mouse.Target.Parent.Humanoid
  1640. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1641. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1642. end
  1643. end
  1644. if target ~= nil then
  1645. targettorso.Anchored = true
  1646. attack = true
  1647. hum.WalkSpeed = 0
  1648. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1649. for i = 0,4.2,0.1 do
  1650. swait()
  1651. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1652. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1653. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1654. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1655. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1656. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1657. end
  1658. local ModelHead01 = New("Model", char, "", {})
  1659. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1660. local Head01 = targethead:Clone()
  1661. targethead.Transparency = 1
  1662. Head01.Parent = ModelHead01
  1663. local weldHead01 = Instance.new("Weld")
  1664. weldHead01.Parent = Head01
  1665. weldHead01.Part0 = targethead
  1666. weldHead01.Part1 = Head01
  1667. weldHead01.C1 = CFrame.new(0, 0, 0)
  1668. targethead.face:Remove()
  1669. weldHead01.Part0 = ra
  1670. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1671. targettorso:BreakJoints()
  1672. CreateSound("314390675", targettorso, 5, .7)
  1673. for i = 0,3.2,0.1 do
  1674. swait()
  1675. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1676. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1677. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1678. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1679. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1680. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1681. end
  1682. for i = 0,4.2,0.1 do
  1683. swait()
  1684. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1685. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1686. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1687. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1688. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1689. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1690. end
  1691. CreateSound("541909763", targettorso, 5, .8)
  1692. weldHead01:Destroy()
  1693. Head01.CanCollide = true
  1694. local bodyVelocity2 = Create("BodyVelocity")({
  1695. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1696. P = 5000,
  1697. maxForce = Vector3.new(8000, 8000, 8000),
  1698. Parent = Head01
  1699. })
  1700. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1701. for i = 0,6.2,0.1 do
  1702. swait()
  1703. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1704. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1705. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1706. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1707. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1708. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1709. end
  1710. targettorso.Anchored = false
  1711. attack = false
  1712. hum.WalkSpeed = 8
  1713. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1714. end
  1715. end
  1716. function Laugh()
  1717. attack = true
  1718. hum.WalkSpeed = 0
  1719. CreateSound("300208779", hed, 10, 1)
  1720. for i = 0,9,0.1 do
  1721. swait()
  1722. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1723. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1724. if Mrandom(1,15) == 1 then
  1725. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1726. end
  1727. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1728. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1729. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1730. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1731. end
  1732. attack = false
  1733. hum.WalkSpeed = 10
  1734. end
  1735. function Flying_Kick()
  1736. attack = true
  1737. hum.WalkSpeed = 0
  1738. for i = 0,2.7,0.1 do
  1739. swait()
  1740. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1741. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1742. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1743. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1744. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1745. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1746. end
  1747. local bodyVelocity = Create("BodyVelocity")({
  1748. velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1749. P = 5000,
  1750. maxForce = Vector3.new(9e99, 9e99, 9e99),
  1751. Parent = root
  1752. })
  1753. game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1754. CreateSound("138097048", rl, 3, 1)
  1755. for i = 0,2.1,0.1 do
  1756. swait()
  1757. HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1758. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1759. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1760. RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1761. LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1762. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1763. LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1764. end
  1765. attack = false
  1766. hum.WalkSpeed = 8
  1767. end
  1768. function UpperCut()
  1769. attack = true
  1770. hum.WalkSpeed = 0
  1771. for i = 0,2.3,0.1 do
  1772. swait()
  1773. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1774. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1775. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1776. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1777. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1778. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1779. end
  1780. CreateSound("138097048", ra, 3, .8)
  1781. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1782. for i = 0,2.8,0.1 do
  1783. swait()
  1784. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1785. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1786. RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1787. LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1788. RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1789. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1790. end
  1791. attack = false
  1792. hum.WalkSpeed = 8
  1793. end
  1794. function Spinning_Kick()
  1795. attack = true
  1796. hum.WalkSpeed = 3.01
  1797. for i = 0, 1.2, 0.1 do
  1798. swait()
  1799. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1800. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1801. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1802. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1803. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1804. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1805. end
  1806. for i = 0, 4.6, 0.1 do
  1807. swait()
  1808. CreateSound("138097048", rl, 3, 1)
  1809. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1810. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1811. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1812. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1813. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1814. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1815. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1816. end
  1817. attack = false
  1818. hum.WalkSpeed = 8
  1819. end
  1820. function Beam_Of_Light()
  1821.  
  1822. end
  1823. function Blast_Of_God()
  1824. attack = true
  1825. hum.WalkSpeed = 3.01
  1826. for i = 0,6.3,0.1 do
  1827. swait()
  1828. Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1829. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1830. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1831. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1832. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1833. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1834. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1835. end
  1836. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1837. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1838. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1839. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1840. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1841. Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1842. CreateSound("142070127", tors, 10, 1)
  1843. MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1844. for i = 0,2.6,0.1 do
  1845. swait()
  1846. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1847. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1848. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1849. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1850. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1851. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1852. end
  1853. attack = false
  1854. hum.WalkSpeed = 8
  1855. end
  1856. function Diablo_Explosion()
  1857. attack = true
  1858. hum.WalkSpeed = 3.01
  1859. for i = 0,6.3,0.1 do
  1860. swait()
  1861. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1862. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1863. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1864. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1865. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1866. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1867. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1868. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1869. end
  1870. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1871. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1872. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1873. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1874. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1875. Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1876. CreateSound("142070127", tors, 10, 1)
  1877. MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1878. for i = 0,4.6,0.1 do
  1879. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1880. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1881. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1882. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1883. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1884. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1885. end
  1886. wait(.6)
  1887. attack = false
  1888. hum.WalkSpeed = 8
  1889. end
  1890. function Multi_Bombs()
  1891. attack = true
  1892. hum.WalkSpeed = 3.01
  1893. for i = 0,3,0.1 do
  1894. swait()
  1895. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1896. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1897. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1898. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1899. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1900. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1901. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1902. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1903. end
  1904. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1905. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1906. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1907. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1908. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1909. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1910. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1911. CreateSound("142070127", tors, 10, 1)
  1912. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1913. for i = 0,1,0.1 do
  1914. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1915. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1916. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1917. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1918. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1919. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1920. end
  1921. for i = 0,2,0.1 do
  1922. swait()
  1923. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1924. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1925. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1926. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1927. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1928. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1929. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1930. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1931. end
  1932. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1933. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1934. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1935. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1936. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1937. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1938. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1939. CreateSound("142070127", tors, 10, 1)
  1940. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1941. for i = 0,1,0.1 do
  1942. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1943. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1944. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1945. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1946. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1947. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1948. end
  1949. for i = 0,2,0.1 do
  1950. swait()
  1951. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1952. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1953. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1954. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1955. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1956. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1957. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1958. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1959. end
  1960. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1961. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1962. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1963. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1964. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1965. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1966. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1967. CreateSound("142070127", tors, 10, 1)
  1968. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1969. for i = 0,1,0.1 do
  1970. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1971. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1972. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1973. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1974. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1975. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1976. end
  1977. wait(.6)
  1978. attack = false
  1979. hum.WalkSpeed = 8
  1980. end
  1981. function Hell_From_Above()
  1982. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1983. attack = true
  1984. hum.WalkSpeed = 3.01
  1985. for i = 0,6.3,0.1 do
  1986. swait()
  1987. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1988. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1989. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1990. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1991. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1992. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1993. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1994. end
  1995. CreateSound("142070127", tors, 10, 1)
  1996. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1997. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1998. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1999. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2000. for i = 0,3.8,0.1 do
  2001. swait()
  2002. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2003. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2004. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2005. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2006. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2007. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2008. end
  2009. CreateSound("224339201", tors, 10, 0.5)
  2010. for i = 1, 3 do
  2011. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2012. UhhhhThing.CFrame = mouse.Hit
  2013. Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2014. Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2015. end
  2016. UhhhhThing:Destroy()
  2017. attack = false
  2018. hum.WalkSpeed = 8
  2019. end
  2020. function Spinning_Below()
  2021. attack = true
  2022. hum.WalkSpeed = 3.01
  2023. CreateSound("649634100", tors, 10, 0.5)
  2024. for i = 0,6.3,0.1 do
  2025. swait()
  2026. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2027. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2028. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  2029. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2030. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2031. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2032. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  2033. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  2034. end
  2035. attack = false
  2036. hum.WalkSpeed = 8
  2037. end
  2038. function Blizzard()
  2039. attack = true
  2040. hum.WalkSpeed = 2
  2041. hum.JumpPower = 0
  2042. for i = 0,70,0.1 do
  2043. MagniDamage(tors, 41, 1, 3, 1, "Normal")
  2044. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-40,40),Mrandom(-40,40),Mrandom(-40,40)), 2, 2, 2, 4, 4, 4, 0.03)
  2045. swait()
  2046. Effects.Block.Create(BrickC("Institutional white"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2047. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2048. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2049. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2050. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2051. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2052. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2053. end
  2054. hum.WalkSpeed = 16
  2055. hum.JumpPower = 50
  2056. attack = false
  2057. end
  2058.  
  2059. function Cryo_Freeze()
  2060. attack = true
  2061. for i = 0,5.2,0.03 do
  2062. swait()
  2063. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2064. Effects.Block.Create(BrickC("White"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2065. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2066. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2067. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2068. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2069. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2070. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2071. end
  2072. CreateSound("331666100", tors, 10, 1)
  2073. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2074. for i = 1,3,0.1 do
  2075. hum.WalkSpeed = 0.10
  2076. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2077. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2078. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2079. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2080. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2081. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2082. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2083. end
  2084. for i = 1,10,0.1 do
  2085. swait(10)
  2086. hum.WalkSpeed = 0.10
  2087. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2088. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2089. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2090. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2091. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2092. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2093. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2094. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2095. end
  2096. wait(.6)
  2097. attack = false
  2098. end
  2099. function Menacing_Aura()
  2100. attack = true
  2101. notmenacing = false
  2102. for i = 0,2,0.1 do
  2103. swait()
  2104. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2105. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2106. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2107. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2108. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2109. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2110. end
  2111. CreateSound("331666100", tors, 10, 1)
  2112. coroutine.resume(coroutine.create(function()
  2113. for i = 0,25,0.1 do
  2114. swait(10)
  2115. MagniDamage(tors, 6.5, 1, 2, 0, "Normal")
  2116. Effects.Ring.Create(maincolor, root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.20, 0.20, 0.05, 0.02)
  2117. end
  2118. notmenacing = true
  2119. end))
  2120. wait(.6)
  2121. attack = false
  2122. end
  2123. local alternatecooldownbecausewhynotdood = false
  2124. function Heat_Stroke()--This was NOT MADE BY ME! It's from Ruin II. Credit goes to When_kun, NoobyGames12, Injectioneer and Salvo_Starly!
  2125. attack = true
  2126. alternatecooldownbecausewhynotdood = true
  2127. for i = 0,2,0.1 do
  2128. swait()
  2129. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2130. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2131. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2132. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2133. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2134. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2135. end
  2136. Effects.Block.Create(BrickColor.new("Bright red"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 5, 5, 5, 4, 4, 4, .06)
  2137. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2138. coroutine.resume(coroutine.create(function()
  2139. for i = 1,150,0.1 do
  2140. swait()
  2141. MagniDamage(ref, 23.3, 3, 9, 0, "Normal")
  2142. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2143. Effects.Block.Create(BrickColor.new("Black"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2144. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2145. end
  2146. swait(50)
  2147. alternatecooldownbecausewhynotdood = false
  2148. ref:Remove() -- still lazy to use debris
  2149. end))
  2150. attack = false
  2151. end
  2152. function Eruption()
  2153. attack = true
  2154. hum.WalkSpeed = 2
  2155. hum.JumpPower = 0
  2156. for i = 0,7,0.1 do
  2157. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  2158. swait()
  2159. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2160. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2161. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2162. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2163. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2164. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2165. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2166. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2167. end
  2168. CreateSound("144699494", tors, 10, 1)
  2169. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  2170. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  2171. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  2172. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  2173. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  2174. coroutine.resume(coroutine.create(function()
  2175. for i = 0,1.8,0.1 do
  2176. swait()
  2177. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  2178. end
  2179. for i = 0,1.8,0.1 do
  2180. swait()
  2181. hum.CameraOffset = Vector3.new(0,0,0)
  2182. end
  2183. end))
  2184. local vel2 = Instance.new("BodyVelocity",tors)
  2185. vel2.Velocity = Vector3.new(0,55,0)
  2186. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2187. for i = 0,4,0.1 do
  2188. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  2189. swait()
  2190. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2191. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2192. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2193. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2194. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2195. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2196. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2197. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2198. end
  2199. hum.WalkSpeed = 16
  2200. vel2:Destroy()
  2201. hum.JumpPower = 50
  2202. attack = false
  2203. end
  2204. function Solar_Flare()
  2205. attack = true
  2206. hum.WalkSpeed = 2
  2207. hum.JumpPower = 75
  2208. hum.Jump = true
  2209. wait(0.4)
  2210. CreateSound("144699494", tors, 10, 1)
  2211. hum.JumpPower = 0
  2212. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  2213. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  2214. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  2215. for i = 0,20,0.1 do
  2216. root.Velocity = root.CFrame.lookVector * 60
  2217. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  2218. swait()
  2219. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2220. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2221. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  2222. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2223. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2224. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2225. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2226. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2227. end
  2228. hum.WalkSpeed = 16
  2229. hum.JumpPower = 50
  2230. attack = false
  2231. end
  2232. function ShadowWarp()
  2233. MagniDamage(tors, 5, 5, 10, 0, "Normal")
  2234. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2235. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2236. Effects.Block.Create(BrickC("Steel blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2237. local pos = root.Position
  2238. root.CFrame = CF(mouse.Hit.p+VT(0,3,0),pos)
  2239. CreateSound("769380905", tors, 10, 1)
  2240. MagniDamage(tors, 5, 15, 20, 0, "DarkUp")
  2241. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2242. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2243. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2244. end
  2245. function Shade()
  2246. hum.WalkSpeed = 3
  2247. attack = true
  2248. for i = 0,2,0.1 do
  2249. swait()
  2250. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2251. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2252. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2253. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2254. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2255. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2256. end
  2257. hum.WalkSpeed = 3
  2258. CreateSound("588736969", tors, 10, 1)
  2259. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2260. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2261. for i = 0,3,0.1 do
  2262. swait()
  2263. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2264. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2265. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2266. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2267. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2268. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2269. end
  2270. hum.WalkSpeed = 3
  2271. CreateSound("588736969", tors, 10, 1)
  2272. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2273. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2274. for i = 0,3,0.1 do
  2275. swait()
  2276. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2277. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2278. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2279. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2280. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2281. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2282. end
  2283. CreateSound("588736969", tors, 10, 1)
  2284. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2285. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2286. hum.WalkSpeed = 3
  2287. wait(.6)
  2288. hum.WalkSpeed = 16
  2289. attack = false
  2290. end
  2291. function Purity_Slam()
  2292. attack = true
  2293. for i = 0,5.2,0.1 do
  2294. swait()
  2295. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2296. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2297. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2298. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2299. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2300. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2301. end
  2302. CreateSound("331666100", tors, 10, 1)
  2303. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  2304. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  2305. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2306. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  2307. MagniDamage(tors, 12, 40, 60, 10, "Normal")
  2308. coroutine.resume(coroutine.create(function()
  2309. for i = 0,1.8,0.1 do
  2310. swait()
  2311. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2312. end
  2313. for i = 0,1.8,0.1 do
  2314. swait()
  2315. hum.CameraOffset = Vector3.new(0,0,0)
  2316. end
  2317. end))
  2318. for i = 1,4.7,0.1 do
  2319. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2320. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2321. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2322. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2323. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2324. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2325. end
  2326. wait(.6)
  2327. attack = false
  2328. end
  2329. function Universal_Crush()
  2330. attack = true
  2331. for i = 0,5.2,0.05 do
  2332. swait()
  2333. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2334. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2335. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2336. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2337. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2338. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2339. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2340. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2341. end
  2342. CreateSound("331666100", tors, 10, 1)
  2343. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  2344. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  2345. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  2346. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  2347. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  2348. coroutine.resume(coroutine.create(function()
  2349. for i = 0,1.8,0.1 do
  2350. swait()
  2351. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2352. end
  2353. for i = 0,1.8,0.1 do
  2354. swait()
  2355. hum.CameraOffset = Vector3.new(0,0,0)
  2356. end
  2357. end))
  2358. for i = 1,4.7,0.1 do
  2359. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2360. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2361. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2362. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2363. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2364. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2365. end
  2366. wait(.6)
  2367. attack = false
  2368. end
  2369. function Painful_Stomp()
  2370. attack = true
  2371. for i = 0,5.2,0.1 do
  2372. swait()
  2373. tecks2.Rotation = math.random(-20, 20)
  2374. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2375. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2376. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2377. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2378. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2379. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  2380. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  2381. end
  2382. CreateSound("331666100", char, 10, 1)
  2383. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2384. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2385. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2386. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2387. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  2388. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  2389. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2390. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  2391. if v:FindFirstChild("Head") then
  2392. Eviscerate(v)
  2393. end
  2394. end
  2395. coroutine.resume(coroutine.create(function()
  2396. for i = 0,2.8,0.1 do
  2397. swait()
  2398. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2399. end
  2400. for i = 0,1.8,0.1 do
  2401. swait()
  2402. hum.CameraOffset = Vector3.new(0,0,0)
  2403. end
  2404. end))
  2405. for i = 0,3.7,0.1 do
  2406. tecks2.Rotation = math.random(-20, 20)
  2407. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2408. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2409. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2410. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2411. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2412. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2413. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2414. end
  2415. wait(.6)
  2416. attack = false
  2417. end
  2418. function Ending()
  2419. local target = nil
  2420. local targettorso = nil
  2421. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2422. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2423. targetT = mouse.Target.Parent
  2424. target = mouse.Target.Parent.Humanoid
  2425. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2426. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2427. end
  2428. end
  2429. if target ~= nil then
  2430. targettorso.Anchored = true
  2431. attack = true
  2432. hum.WalkSpeed = 0
  2433. local originalpos = root.CFrame
  2434. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2435. for i = 0,1.8,0.1 do
  2436. tecks2.Rotation = math.random(-20, 20)
  2437. swait()
  2438. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2439. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  2440. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  2441. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2442. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2443. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  2444. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2445. end
  2446. Eviscerate(targetT)
  2447. CreateSound("331666100", ra, 4, 1)
  2448. CreateSound("180083286", targettorso, 10, 1)
  2449. coroutine.resume(coroutine.create(function()
  2450. for i = 0,1.8,0.1 do
  2451. swait()
  2452. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2453. end
  2454. for i = 0,1.8,0.1 do
  2455. swait()
  2456. hum.CameraOffset = Vector3.new(0,0,0)
  2457. end
  2458. end))
  2459. for i = 0,4.6,0.1 do
  2460. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2461. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2462. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2463. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2464. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2465. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2466. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2467. end
  2468. wait(.6)
  2469. root.CFrame = originalpos
  2470. attack = false
  2471. hum.WalkSpeed = 8
  2472. end
  2473. end
  2474.  
  2475. --[[I don't take ANY credit for this attack,
  2476. this was all nooby's hard work and the only reason i uhhh "used" it
  2477. is cause I i didn't have attack ideas at the time so yeah,
  2478. 100% nooby's credit <3]]
  2479. function Ende_der_Weld()
  2480. attack = true
  2481. hum.WalkSpeed = 0
  2482. for i = 0,4.6,0.1 do
  2483. swait()
  2484. tecks2.Rotation = math.random(-20, 20)
  2485. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2486. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2487. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2488. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2489. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2490. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2491. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2492. end
  2493. local a = Instance.new("Part",char)
  2494. a.BrickColor = BrickColor.random()
  2495. a.Name = "Lazer"
  2496. a.Anchored = true
  2497. a.Material = "Neon"
  2498. a.Transparency = 1
  2499. a.CanCollide = false
  2500. local hitbox = Instance.new("Part",char)
  2501. hitbox.Size = Vector3.new(5,5,5)
  2502. hitbox.CFrame = mouse.hit
  2503. hitbox.Anchored = true
  2504. hitbox.Transparency = 1
  2505. hitbox.CanCollide = false
  2506. local ray = Ray.new(
  2507. ra.CFrame.p, -- origin
  2508. (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  2509. )
  2510. local ignore = char
  2511. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2512. if hit then
  2513. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2514.  
  2515. if not humanoid then
  2516. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2517. end
  2518. if humanoid then
  2519. if humanoid.Parent:IsA"Model" then
  2520. end
  2521. end
  2522. end
  2523. a.BottomSurface = 10
  2524. a.TopSurface = 10
  2525. local distance = (ra.CFrame.p - position).magnitude
  2526. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2527. a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  2528. game:GetService("Debris"):AddItem(a, 5)
  2529. game:GetService("Debris"):AddItem(hitbox, 1)
  2530. local newmesh = Instance.new("BlockMesh",a)
  2531. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  2532. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  2533. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  2534. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  2535. local lbs = Instance.new("Part")
  2536. lbs.Parent = char
  2537. CreateSound("929619479", lbs, 10, 1)
  2538. lbs.Material = "Neon"
  2539. lbs.Color = BrickColor.Random().Color
  2540. lbs.CanCollide = false
  2541. lbs.Shape = "Ball"
  2542. lbs.Anchored = true
  2543. lbs.Transparency = 0
  2544. lbs.Size = Vector3.new(20,20,20)
  2545. lbs.CFrame = a.CFrame
  2546. local thing = Instance.new("SpecialMesh",lbs)
  2547. thing.MeshType = "Sphere"
  2548. lbs.Anchored = false
  2549. local bvs = Instance.new("BodyVelocity")
  2550. bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2551. bvs.velocity = a.CFrame.lookVector*75
  2552. bvs.Parent = lbs
  2553. lbs.Touched:connect(function(hit)
  2554. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2555. end)
  2556. attack = false
  2557. game:GetService("Debris"):AddItem(lbs, 10)
  2558. for x = 0, 4 do
  2559. local bulletgos = IT("Model",char)
  2560. local bulletgos2 = IT("Model",char)
  2561. for z = 0, 24 do
  2562. local lb = Instance.new("Part")
  2563. lb.Parent = bulletgos
  2564. lb.Material = "Neon"
  2565. lb.Color = BrickColor.Random().Color
  2566. lb.CanCollide = false
  2567. lb.Anchored = true
  2568. lb.Transparency = 0
  2569. lb.Size = Vector3.new(2,2,2)
  2570. local thing = Instance.new("SpecialMesh",lb)
  2571. thing.MeshType = "Sphere"
  2572. thing.Scale = Vector3.new(0.5,0.5,1.5)
  2573. lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2574. lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  2575. local lb2 = Instance.new("Part")
  2576. lb2.Parent = bulletgos2
  2577. lb2.Material = "Neon"
  2578. lb2.Color = lb.Color
  2579. lb2.CanCollide = false
  2580. lb2.Anchored = true
  2581. lb2.Transparency = 0
  2582. lb2.Size = Vector3.new(2,2,2)
  2583. lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2584. lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  2585. local thing2 = Instance.new("SpecialMesh",lb2)
  2586. thing2.MeshType = "Sphere"
  2587. thing2.Scale = Vector3.new(0.5,0.5,1.5)
  2588. lb.Touched:connect(function(hit)
  2589. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2590. end)
  2591. lb2.Touched:connect(function(hit)
  2592. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2593. end)
  2594. end
  2595. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2596. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2597. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2598. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2599. CreateSound("925629856", lbs, 5, 1)
  2600. game:GetService("Debris"):AddItem(bulletgos, 7)
  2601. game:GetService("Debris"):AddItem(bulletgos2, 7)
  2602. for i,v in pairs(bulletgos:children()) do
  2603. if v:IsA("Part") then
  2604. v.Anchored = false
  2605. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2606. local bv = Instance.new("BodyVelocity")
  2607. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2608. bv.velocity = v.CFrame.lookVector*25
  2609. bv.Parent = v
  2610. game:GetService("Debris"):AddItem(v, 5)
  2611. end
  2612. end
  2613. for i,v in pairs(bulletgos2:children()) do
  2614. if v:IsA("Part") then
  2615. v.Anchored = false
  2616. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2617. local bv = Instance.new("BodyVelocity")
  2618. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2619. bv.velocity = v.CFrame.lookVector*-25
  2620. bv.Parent = v
  2621. game:GetService("Debris"):AddItem(v, 5)
  2622. end
  2623. end
  2624. wait(1)
  2625. end
  2626. attack = false
  2627. hum.WalkSpeed = 8
  2628. end
  2629. -------------------------------------------------------
  2630. --End Attacks N Stuff--
  2631. -------------------------------------------------------
  2632. mouse.KeyDown:connect(function(key)
  2633. if string.byte(key) == 48 then
  2634. Swing = 2
  2635. hum.WalkSpeed = 38.82
  2636. end
  2637. end)
  2638. mouse.KeyUp:connect(function(key)
  2639. if string.byte(key) == 48 then
  2640. Swing = 1
  2641. hum.WalkSpeed = 8
  2642. end
  2643. end)
  2644. mouse.KeyDown:connect(function(key)
  2645. if attack == false then
  2646. if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2647. DTrail5.Enabled = false
  2648. DTrail4.Enabled = false
  2649. DTrail3.Enabled = false
  2650. DTrail2.Enabled = false
  2651. DTrail.Enabled = false
  2652. EdgyMode = true
  2653. tecks2.Text = "Edgy"
  2654. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2655. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  2656. for i, v in pairs(ArmourParts) do
  2657. v.BrickColor = BrickColor.new("Black")
  2658. end
  2659. for i, v in pairs(ArmourParts2) do
  2660. v.BrickColor = BrickColor.new("Really black")
  2661. end
  2662. for i, v in pairs(NeonParts) do
  2663. v.BrickColor = BrickColor.new("Royal purple")
  2664. end
  2665. char.Head.face.Texture = "http://www.roblox.com/asset/?id=457729356"
  2666. maincolor = BrickColor.new("Royal purple")
  2667. BC.HeadColor = BrickColor.new("Black")
  2668. BC.LeftArmColor = BrickColor.new("Black")
  2669. BC.LeftLegColor = BrickColor.new("Black")
  2670. BC.RightArmColor = BrickColor.new("Royal purple")
  2671. BC.RightLegColor = BrickColor.new("Black")
  2672. BC.TorsoColor = BrickColor.new("Black")
  2673. Music.TimePosition = 0
  2674. Music.SoundId = "rbxassetid://1693948941"
  2675. Music.Parent = tors
  2676. Music:Play()
  2677. elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2678. DTrail5.Enabled = false
  2679. DTrail4.Enabled = false
  2680. DTrail3.Enabled = false
  2681. DTrail2.Enabled = false
  2682. DTrail.Enabled = false
  2683. EdgyMode = false
  2684. tecks2.Text = "Neutral"
  2685. tecks2.Rotation = 0
  2686. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2687. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2688. resetmode()
  2689. Music.TimePosition = 0
  2690. Music.SoundId = "rbxassetid://1117396305"
  2691. Music.Parent = tors
  2692. Music:Play()
  2693. BC.HeadColor = BrickColor.new("Fossil")
  2694. BC.LeftArmColor = BrickColor.new("Fossil")
  2695. BC.LeftLegColor = BrickColor.new("Fossil")
  2696. BC.RightArmColor = BrickColor.new("Smoky grey")
  2697. BC.RightLegColor = BrickColor.new("Fossil")
  2698. BC.TorsoColor = BrickColor.new("Fossil")
  2699. elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2700. DTrail5.Enabled = false
  2701. DTrail4.Enabled = false
  2702. DTrail3.Enabled = false
  2703. DTrail2.Enabled = false
  2704. DTrail.Enabled = false
  2705. Divinity = true
  2706. tecks2.Text = "Divinity"
  2707. tecks2.Rotation = 0
  2708. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2709. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  2710. for i, v in pairs(ArmourParts) do
  2711. v.BrickColor = BrickColor.new("Institutional white")
  2712. end
  2713. for i, v in pairs(ArmourParts2) do
  2714. v.BrickColor = BrickColor.new("White")
  2715. end
  2716. for i, v in pairs(NeonParts) do
  2717. v.BrickColor = BrickColor.new("New Yeller")
  2718. end
  2719. maincolor = BrickColor.new("New Yeller")
  2720. BC.HeadColor = BrickColor.new("White")
  2721. BC.LeftArmColor = BrickColor.new("White")
  2722. BC.LeftLegColor = BrickColor.new("White")
  2723. BC.RightArmColor = BrickColor.new("New Yeller")
  2724. BC.RightLegColor = BrickColor.new("White")
  2725. BC.TorsoColor = BrickColor.new("White")
  2726. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  2727. Music.TimePosition = 0
  2728. Music.SoundId = "rbxassetid://595800581"
  2729. Music.Parent = tors
  2730. Music:Play()
  2731. elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2732. DTrail5.Enabled = false
  2733. DTrail4.Enabled = false
  2734. DTrail3.Enabled = false
  2735. DTrail2.Enabled = false
  2736. DTrail.Enabled = false
  2737. Divinity = false
  2738. tecks2.Text = "Neutral"
  2739. tecks2.Rotation = 0
  2740. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2741. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2742. resetmode()
  2743. BC.HeadColor = BrickColor.new("Fossil")
  2744. BC.LeftArmColor = BrickColor.new("Fossil")
  2745. BC.LeftLegColor = BrickColor.new("Fossil")
  2746. BC.RightArmColor = BrickColor.new("Smoky grey")
  2747. BC.RightLegColor = BrickColor.new("Fossil")
  2748. BC.TorsoColor = BrickColor.new("Fossil")
  2749. Music.TimePosition = 0
  2750. Music.SoundId = "rbxassetid://1117396305"
  2751. Music.Parent = tors
  2752. Music:Play()
  2753. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2754. DTrail5.Enabled = false
  2755. DTrail4.Enabled = false
  2756. DTrail3.Enabled = false
  2757. DTrail2.Enabled = false
  2758. DTrail.Enabled = false
  2759. Fighter = true
  2760. tecks2.Text = "Fighter"
  2761. tecks2.Rotation = 0
  2762. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2763. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2764. for i, v in pairs(ArmourParts) do
  2765. v.BrickColor = BrickColor.new("Black")
  2766. end
  2767. for i, v in pairs(ArmourParts2) do
  2768. v.BrickColor = BrickColor.new("Really black")
  2769. end
  2770. for i, v in pairs(NeonParts) do
  2771. v.BrickColor = BrickColor.new("Institutional white")
  2772. end
  2773. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  2774. maincolor = BrickColor.new("Institutional white")
  2775. BC.HeadColor = BrickColor.new("Really black")
  2776. BC.LeftArmColor = BrickColor.new("Really black")
  2777. BC.LeftLegColor = BrickColor.new("Really black")
  2778. BC.RightArmColor = BrickColor.new("Institutional white")
  2779. BC.RightLegColor = BrickColor.new("Really black")
  2780. BC.TorsoColor = BrickColor.new("Really black")
  2781. Music.SoundId = "rbxassetid://207375545"
  2782. Music.Parent = tors
  2783. Music.TimePosition = 8.3
  2784. Music:Play()
  2785. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2786. DTrail5.Enabled = false
  2787. DTrail4.Enabled = false
  2788. DTrail3.Enabled = false
  2789. DTrail2.Enabled = false
  2790. DTrail.Enabled = false
  2791. Fighter = false
  2792. tecks2.Text = "Neutral"
  2793. tecks2.Rotation = 0
  2794. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2795. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2796. resetmode()
  2797. BC.HeadColor = BrickColor.new("Fossil")
  2798. BC.LeftArmColor = BrickColor.new("Fossil")
  2799. BC.LeftLegColor = BrickColor.new("Fossil")
  2800. BC.RightArmColor = BrickColor.new("Smoky grey")
  2801. BC.RightLegColor = BrickColor.new("Fossil")
  2802. BC.TorsoColor = BrickColor.new("Fossil")
  2803. Music.TimePosition = 0
  2804. Music.SoundId = "rbxassetid://1117396305"
  2805. Music.Parent = tors
  2806. Music:Play()
  2807. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2808. DTrail5.Enabled = false
  2809. DTrail4.Enabled = false
  2810. DTrail3.Enabled = false
  2811. DTrail2.Enabled = false
  2812. DTrail.Enabled = false
  2813. Purity = true
  2814. tecks2.Text = "Purity"
  2815. tecks2.Rotation = 0
  2816. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2817. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2818. for i, v in pairs(ArmourParts) do
  2819. v.BrickColor = BrickColor.new("Institutional white")
  2820. end
  2821. for i, v in pairs(ArmourParts2) do
  2822. v.BrickColor = BrickColor.new("Institutional white")
  2823. end
  2824. for i, v in pairs(NeonParts) do
  2825. v.BrickColor = BrickColor.new("Toothpaste")
  2826. end
  2827. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  2828. maincolor = BrickColor.new("Toothpaste")
  2829. BC.HeadColor = BrickColor.new("Institutional white")
  2830. BC.LeftArmColor = BrickColor.new("Institutional white")
  2831. BC.LeftLegColor = BrickColor.new("Institutional white")
  2832. BC.RightArmColor = BrickColor.new("Toothpaste")
  2833. BC.RightLegColor = BrickColor.new("Institutional white")
  2834. BC.TorsoColor = BrickColor.new("Institutional white")
  2835. Music.TimePosition = 0
  2836. Music.SoundId = "rbxassetid://174212509"
  2837. Music.Parent = tors
  2838. Music:Play()
  2839. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2840. DTrail5.Enabled = false
  2841. DTrail4.Enabled = false
  2842. DTrail3.Enabled = false
  2843. DTrail2.Enabled = false
  2844. DTrail.Enabled = false
  2845. Purity = false
  2846. tecks2.Text = "Neutral"
  2847. tecks2.Rotation = 0
  2848. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2849. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2850. resetmode()
  2851. Music.TimePosition = 0
  2852. Music.SoundId = "rbxassetid://1117396305"
  2853. Music.Parent = tors
  2854. Music:Play()
  2855. BC.HeadColor = BrickColor.new("Fossil")
  2856. BC.LeftArmColor = BrickColor.new("Fossil")
  2857. BC.LeftLegColor = BrickColor.new("Fossil")
  2858. BC.RightArmColor = BrickColor.new("Smoky grey")
  2859. BC.RightLegColor = BrickColor.new("Fossil")
  2860. BC.TorsoColor = BrickColor.new("Fossil")
  2861. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2862. DTrail5.Enabled = false
  2863. DTrail4.Enabled = false
  2864. DTrail3.Enabled = false
  2865. DTrail2.Enabled = false
  2866. DTrail.Enabled = false
  2867. Solar = true
  2868. tecks2.Text = "Solar"
  2869. tecks2.Rotation = 0
  2870. tecks2.TextColor3 = Color3.new(1, 1, 0)
  2871. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 170, 0)
  2872. for i, v in pairs(ArmourParts) do
  2873. v.BrickColor = BrickColor.new("New Yeller")
  2874. end
  2875. for i, v in pairs(ArmourParts2) do
  2876. v.BrickColor = BrickColor.new("Bright yellow")
  2877. end
  2878. for i, v in pairs(NeonParts) do
  2879. v.BrickColor = BrickColor.new("Deep orange")
  2880. end
  2881. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  2882. maincolor = BrickColor.new("Deep orange")
  2883. BC.HeadColor = BrickColor.new("New Yeller")
  2884. BC.LeftArmColor = BrickColor.new("New Yeller")
  2885. BC.LeftLegColor = BrickColor.new("New Yeller")
  2886. BC.RightArmColor = BrickColor.new("Deep orange")
  2887. BC.RightLegColor = BrickColor.new("New Yeller")
  2888. BC.TorsoColor = BrickColor.new("New Yeller")
  2889. Music.TimePosition = 5
  2890. Music.SoundId = "rbxassetid://1167066393"
  2891. Music.Parent = tors
  2892. Music:Play()
  2893. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false and Ashes == false then
  2894. DTrail5.Enabled = false
  2895. DTrail4.Enabled = false
  2896. DTrail3.Enabled = false
  2897. DTrail2.Enabled = false
  2898. DTrail.Enabled = false
  2899. Solar = false
  2900. tecks2.Text = "Neutral"
  2901. tecks2.Rotation = 0
  2902. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2903. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2904. resetmode()
  2905. Music.TimePosition = 0
  2906. Music.SoundId = "rbxassetid://1117396305"
  2907. Music.Parent = tors
  2908. Music:Play()
  2909. BC.HeadColor = BrickColor.new("Fossil")
  2910. BC.LeftArmColor = BrickColor.new("Fossil")
  2911. BC.LeftLegColor = BrickColor.new("Fossil")
  2912. BC.RightArmColor = BrickColor.new("Smoky grey")
  2913. BC.RightLegColor = BrickColor.new("Fossil")
  2914. BC.TorsoColor = BrickColor.new("Fossil")
  2915. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2916. DTrail5.Enabled = false
  2917. DTrail4.Enabled = false
  2918. DTrail3.Enabled = false
  2919. DTrail2.Enabled = false
  2920. DTrail.Enabled = false
  2921. Lunar = true
  2922. tecks2.Text = "Lunar"
  2923. tecks2.Rotation = 0
  2924. tecks2.TextColor3 = Color3.new(0, 0, 1)
  2925. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2926. for i, v in pairs(ArmourParts) do
  2927. v.BrickColor = BrickColor.new("Dark blue")
  2928. end
  2929. for i, v in pairs(ArmourParts2) do
  2930. v.BrickColor = BrickColor.new("Cyan")
  2931. end
  2932. for i, v in pairs(NeonParts) do
  2933. v.BrickColor = BrickColor.new("Steel blue")
  2934. end
  2935. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  2936. maincolor = BrickColor.new("Steel blue")
  2937. BC.HeadColor = BrickColor.new("Dark blue")
  2938. BC.LeftArmColor = BrickColor.new("Dark blue")
  2939. BC.LeftLegColor = BrickColor.new("Dark blue")
  2940. BC.RightArmColor = BrickColor.new("Steel blue")
  2941. BC.RightLegColor = BrickColor.new("Dark blue")
  2942. BC.TorsoColor = BrickColor.new("Dark blue")
  2943. Music.TimePosition = 0.5
  2944. Music.SoundId = "rbxassetid://1574603917"
  2945. Music.Parent = tors
  2946. Music:Play()
  2947. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false and Ashes == false then
  2948. DTrail5.Enabled = false
  2949. DTrail4.Enabled = false
  2950. DTrail3.Enabled = false
  2951. DTrail2.Enabled = false
  2952. DTrail.Enabled = false
  2953. Lunar = false
  2954. tecks2.Text = "Neutral"
  2955. tecks2.Rotation = 0
  2956. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2957. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2958. resetmode()
  2959. Music.TimePosition = 0
  2960. Music.SoundId = "rbxassetid://1117396305"
  2961. Music.Parent = tors
  2962. Music:Play()
  2963. BC.HeadColor = BrickColor.new("Fossil")
  2964. BC.LeftArmColor = BrickColor.new("Fossil")
  2965. BC.LeftLegColor = BrickColor.new("Fossil")
  2966. BC.RightArmColor = BrickColor.new("Smoky grey")
  2967. BC.RightLegColor = BrickColor.new("Fossil")
  2968. BC.TorsoColor = BrickColor.new("Fossil")
  2969. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2970. Destruction = true
  2971. tecks2.Text = "Destruction"
  2972. tecks2.Rotation = 0
  2973. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2974. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2975. for i, v in pairs(ArmourParts) do
  2976. v.BrickColor = BrickColor.new("Really black")
  2977. end
  2978. for i, v in pairs(ArmourParts2) do
  2979. v.BrickColor = BrickColor.new("Black")
  2980. end
  2981. for i, v in pairs(NeonParts) do
  2982. v.BrickColor = BrickColor.new("Really red")
  2983. end
  2984. char.Head.face.Texture = "http://www.roblox.com/asset/?id=201400785"
  2985. DTrail5.Enabled = true
  2986. DTrail4.Enabled = true
  2987. DTrail3.Enabled = true
  2988. DTrail2.Enabled = true
  2989. DTrail.Enabled = true
  2990. maincolor = BrickColor.new("Really red")
  2991. BC.HeadColor = BrickColor.new("Black")
  2992. BC.LeftArmColor = BrickColor.new("Black")
  2993. BC.LeftLegColor = BrickColor.new("Black")
  2994. BC.RightArmColor = BrickColor.new("Really red")
  2995. BC.RightLegColor = BrickColor.new("Black")
  2996. BC.TorsoColor = BrickColor.new("Black")
  2997. Music.TimePosition = 2
  2998. Music.SoundId = "rbxassetid://1703475948"
  2999. Music.Parent = tors
  3000. Music:Play()
  3001. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3002. DTrail5.Enabled = false
  3003. DTrail4.Enabled = false
  3004. DTrail3.Enabled = false
  3005. DTrail2.Enabled = false
  3006. DTrail.Enabled = false
  3007. Destruction = false
  3008. tecks2.Text = "Neutral"
  3009. tecks2.Rotation = 0
  3010. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3011. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3012. resetmode()
  3013. Music.TimePosition = 0
  3014. Music.SoundId = "rbxassetid://1117396305"
  3015. Music.Parent = tors
  3016. Music:Play()
  3017. BC.HeadColor = BrickColor.new("Fossil")
  3018. BC.LeftArmColor = BrickColor.new("Fossil")
  3019. BC.LeftLegColor = BrickColor.new("Fossil")
  3020. BC.RightArmColor = BrickColor.new("Smoky grey")
  3021. BC.RightLegColor = BrickColor.new("Fossil")
  3022. BC.TorsoColor = BrickColor.new("Fossil")
  3023. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3024. helpme = true
  3025. DTrail5.Enabled = false
  3026. DTrail4.Enabled = false
  3027. DTrail3.Enabled = false
  3028. DTrail2.Enabled = false
  3029. DTrail.Enabled = false
  3030. Music.TimePosition = 1
  3031. tecks2.Text = "iNsAnItY"
  3032. Music.SoundId = "rbxassetid://943961217"
  3033. Music.Parent = tors
  3034. Music:Play()
  3035. BC.HeadColor = BrickColor.random()
  3036. BC.LeftArmColor = BrickColor.random()
  3037. BC.LeftLegColor = BrickColor.random()
  3038. BC.RightArmColor = BrickColor.random()
  3039. BC.RightLegColor = BrickColor.random()
  3040. BC.TorsoColor = BrickColor.random()
  3041. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3042. DTrail5.Enabled = false
  3043. DTrail4.Enabled = false
  3044. DTrail3.Enabled = false
  3045. DTrail2.Enabled = false
  3046. DTrail.Enabled = false
  3047. helpme = false
  3048. tecks2.Text = "Neutral"
  3049. tecks2.Rotation = 0
  3050. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3051. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3052. resetmode()
  3053. Music.TimePosition = 0
  3054. Music.SoundId = "rbxassetid://1117396305"
  3055. Music.Parent = tors
  3056. Music:Play()
  3057. BC.HeadColor = BrickColor.new("Fossil")
  3058. BC.LeftArmColor = BrickColor.new("Fossil")
  3059. BC.LeftLegColor = BrickColor.new("Fossil")
  3060. BC.RightArmColor = BrickColor.new("Smoky grey")
  3061. BC.RightLegColor = BrickColor.new("Fossil")
  3062. BC.TorsoColor = BrickColor.new("Fossil")
  3063. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3064. Frost = true
  3065. DTrail5.Enabled = false
  3066. DTrail4.Enabled = false
  3067. DTrail3.Enabled = false
  3068. DTrail2.Enabled = false
  3069. DTrail.Enabled = false
  3070. tecks2.Text = "Frost"
  3071. tecks2.Rotation = 0
  3072. tecks2.TextColor3 = Color3.new(1, 1, 1)
  3073. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  3074. for i, v in pairs(ArmourParts) do
  3075. v.BrickColor = BrickColor.new("Cyan")
  3076. end
  3077. for i, v in pairs(ArmourParts2) do
  3078. v.BrickColor = BrickColor.new("White")
  3079. end
  3080. for i, v in pairs(NeonParts) do
  3081. v.BrickColor = BrickColor.new("Teal")
  3082. end
  3083. char.Head.face.Texture = "http://www.roblox.com/asset/?id=111523405"
  3084. maincolor = BrickColor.new("Teal")
  3085. BC.HeadColor = BrickColor.new("Cyan")
  3086. BC.LeftArmColor = BrickColor.new("Cyan")
  3087. BC.LeftLegColor = BrickColor.new("Cyan")
  3088. BC.RightArmColor = BrickColor.new("Teal")
  3089. BC.RightLegColor = BrickColor.new("Cyan")
  3090. BC.TorsoColor = BrickColor.new("Cyan")
  3091. Music.TimePosition = 1
  3092. Music.SoundId = "rbxassetid://1579308042"
  3093. Music.Parent = tors
  3094. Music:Play()
  3095. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true and Ashes == false then
  3096. DTrail5.Enabled = false
  3097. DTrail4.Enabled = false
  3098. DTrail3.Enabled = false
  3099. DTrail2.Enabled = false
  3100. DTrail.Enabled = false
  3101. Frost = false
  3102. tecks2.Text = "Neutral"
  3103. tecks2.Rotation = 0
  3104. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3105. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3106. resetmode()
  3107. Music.TimePosition = 0
  3108. Music.SoundId = "rbxassetid://1117396305"
  3109. Music.Parent = tors
  3110. Music:Play()
  3111. BC.HeadColor = BrickColor.new("Fossil")
  3112. BC.LeftArmColor = BrickColor.new("Fossil")
  3113. BC.LeftLegColor = BrickColor.new("Fossil")
  3114. BC.RightArmColor = BrickColor.new("Smoky grey")
  3115. BC.RightLegColor = BrickColor.new("Fossil")
  3116. BC.TorsoColor = BrickColor.new("Fossil")
  3117. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3118. Ashes = true
  3119. DTrail5.Enabled = false
  3120. DTrail4.Enabled = false
  3121. DTrail3.Enabled = false
  3122. DTrail2.Enabled = false
  3123. DTrail.Enabled = false
  3124. tecks2.Text = "Ash"
  3125. tecks2.Rotation = 0
  3126. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3127. tecks2.TextStrokeColor3 = Color3.fromRGB(91, 93, 105)
  3128. for i, v in pairs(ArmourParts) do
  3129. v.BrickColor = BrickColor.new("Smoky grey")
  3130. end
  3131. for i, v in pairs(ArmourParts2) do
  3132. v.BrickColor = BrickColor.new("Black")
  3133. end
  3134. for i, v in pairs(NeonParts) do
  3135. v.BrickColor = BrickColor.new("Really black")
  3136. end
  3137. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  3138. maincolor = BrickColor.new("Really black")
  3139. BC.HeadColor = BrickColor.new("Smoky grey")
  3140. BC.LeftArmColor = BrickColor.new("Smoky grey")
  3141. BC.LeftLegColor = BrickColor.new("Smoky grey")
  3142. BC.RightArmColor = BrickColor.new("Really black")
  3143. BC.RightLegColor = BrickColor.new("Smoky grey")
  3144. BC.TorsoColor = BrickColor.new("Smoky grey")
  3145. Music.TimePosition = 2
  3146. Music.SoundId = "rbxassetid://1514078310"
  3147. Music.Parent = tors
  3148. Music:Play()
  3149. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == true then
  3150. DTrail5.Enabled = false
  3151. DTrail4.Enabled = false
  3152. DTrail3.Enabled = false
  3153. DTrail2.Enabled = false
  3154. DTrail.Enabled = false
  3155. Ashes = false
  3156. tecks2.Text = "Neutral"
  3157. tecks2.Rotation = 0
  3158. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3159. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3160. resetmode()
  3161. Music.TimePosition = 0
  3162. Music.SoundId = "rbxassetid://1117396305"
  3163. Music.Parent = tors
  3164. Music:Play()
  3165. BC.HeadColor = BrickColor.new("Fossil")
  3166. BC.LeftArmColor = BrickColor.new("Fossil")
  3167. BC.LeftLegColor = BrickColor.new("Fossil")
  3168. BC.RightArmColor = BrickColor.new("Smoky grey")
  3169. BC.RightLegColor = BrickColor.new("Fossil")
  3170. BC.TorsoColor = BrickColor.new("Fossil")
  3171. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  3172. tecks2.TextTransparency = 0
  3173. tecks2.TextStrokeTransparency = 0
  3174. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  3175. tecks2.TextTransparency = 1
  3176. tecks2.TextStrokeTransparency = 1
  3177. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3178. DTrail5.Enabled = false
  3179. DTrail4.Enabled = false
  3180. DTrail3.Enabled = false
  3181. DTrail2.Enabled = false
  3182. DTrail.Enabled = false
  3183. Planetary = true
  3184. tecks2.Text = "Planetary"
  3185. tecks2.Rotation = 0
  3186. tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  3187. tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  3188. for i, v in pairs(ArmourParts) do
  3189. v.BrickColor = BrickColor.new("Dark indigo")
  3190. end
  3191. for i, v in pairs(ArmourParts2) do
  3192. v.BrickColor = BrickColor.new("Dark indigo")
  3193. end
  3194. for i, v in pairs(NeonParts) do
  3195. v.BrickColor = BrickColor.new("Dark indigo")
  3196. end
  3197. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  3198. maincolor = BrickColor.new("Dark indigo")
  3199. BC.HeadColor = BrickColor.new("Dark indigo")
  3200. BC.LeftArmColor = BrickColor.new("Dark indigo")
  3201. BC.LeftLegColor = BrickColor.new("Dark indigo")
  3202. BC.RightArmColor = BrickColor.new("Dark indigo")
  3203. BC.RightLegColor = BrickColor.new("Dark indigo")
  3204. BC.TorsoColor = BrickColor.new("Dark indigo")
  3205. Music.TimePosition = 0
  3206. Music.SoundId = "rbxassetid://609934004"
  3207. Music.Parent = tors
  3208. Music:Play()
  3209. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3210. Planetary = false
  3211. DTrail5.Enabled = false
  3212. DTrail4.Enabled = false
  3213. DTrail3.Enabled = false
  3214. DTrail2.Enabled = false
  3215. DTrail.Enabled = false
  3216. tecks2.Text = "Neutral"
  3217. tecks2.Rotation = 0
  3218. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3219. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3220. resetmode()
  3221. Music.TimePosition = 0
  3222. Music.SoundId = "rbxassetid://1117396305"
  3223. Music.Parent = tors
  3224. Music:Play()
  3225. BC.HeadColor = BrickColor.new("Fossil")
  3226. BC.LeftArmColor = BrickColor.new("Fossil")
  3227. BC.LeftLegColor = BrickColor.new("Fossil")
  3228. BC.RightArmColor = BrickColor.new("Smoky grey")
  3229. BC.RightLegColor = BrickColor.new("Fossil")
  3230. BC.TorsoColor = BrickColor.new("Fossil")
  3231. end
  3232. end
  3233. end)
  3234. mouse.KeyDown:connect(function(key)
  3235. if attack == false then
  3236. if EdgyMode == true then
  3237. if key == 'r' then
  3238. Decapitate()
  3239. elseif key == 'e' then
  3240. Laugh()
  3241. end
  3242. end
  3243. if Divinity == true then
  3244. if key == 'r' then
  3245. Beam_Of_Light()
  3246. elseif key == 'f' then
  3247. Blast_Of_God()
  3248. end
  3249. end
  3250. if Fighter == true then
  3251. if key == 'e' then
  3252. Flying_Kick()
  3253. elseif key == 'f' then
  3254. UpperCut()
  3255. elseif key == 't' then
  3256. Spinning_Kick()
  3257. end
  3258. end
  3259. if Purity == true then
  3260. if key == 'r' then
  3261. Purity_Slam()
  3262. end
  3263. end
  3264. if Solar == true then
  3265. if key == 'r' then
  3266. Eruption()
  3267. elseif key == 't' then
  3268. Solar_Flare()
  3269. end
  3270. end
  3271. if Frost == true then
  3272. if key == 'r' then
  3273. Blizzard()
  3274. elseif key == 't' then
  3275. Cryo_Freeze()
  3276. end
  3277. end
  3278. if Ashes == true then
  3279. if key == 't' and notmenacing then
  3280. Menacing_Aura()
  3281. elseif key == 'r' and alternatecooldownbecausewhynotdood == false then
  3282. Heat_Stroke()
  3283. end
  3284. end
  3285. if Lunar == true then
  3286. if key == 't' then
  3287. ShadowWarp()
  3288. elseif key == 'r' then
  3289. Shade()
  3290. end
  3291. end
  3292. if Destruction == true then
  3293. if key == 'r' then
  3294. Diablo_Explosion()
  3295. elseif key == 'f' then
  3296. Hell_From_Above()
  3297. elseif key == 't' then
  3298. Spinning_Below()
  3299. end
  3300. end
  3301. if Planetary == true then
  3302. if key == 'r' then
  3303. Multi_Bombs()
  3304. elseif key == 't' then
  3305. Universal_Crush()
  3306. end
  3307. end
  3308. if helpme == true then
  3309. if key == 'r' then
  3310. Painful_Stomp()
  3311. elseif key == 'f' then
  3312. Ending()
  3313. elseif key == 't' then
  3314. Ende_der_Weld()
  3315. end
  3316. end
  3317. end
  3318. end)
  3319.  
  3320.  
  3321. coroutine.resume(coroutine.create(function()
  3322. while true do
  3323. swait(8)
  3324. if Solar == true then
  3325. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  3326. end
  3327. end
  3328. end))
  3329. coroutine.resume(coroutine.create(function()
  3330. while true do
  3331. swait(4)
  3332. if Frost == true then
  3333. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3334. Effects.Ring.Create(BrickC("Teal"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.15, 0.15, 0.15, 0.02)
  3335. end
  3336. end
  3337. end))
  3338. coroutine.resume(coroutine.create(function()
  3339. while true do
  3340. swait(4)
  3341. if Lunar == true then
  3342. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3343. end
  3344. end
  3345. end))
  3346.  
  3347.  
  3348.  
  3349. -------------------------------------------------------
  3350. --Start Animations--
  3351. -------------------------------------------------------
  3352. local equipped = false
  3353. local idle = 0
  3354. local change = 1
  3355. local val = 0
  3356. local toim = 0
  3357. local idleanim = 0.4
  3358. hum.WalkSpeed = 8
  3359. hum.Animator.Parent = nil
  3360. while true do
  3361. swait()
  3362. Music.Parent = tors
  3363. if helpme == true then
  3364. for i, v in pairs(ArmourParts) do
  3365. v.BrickColor = BrickColor.random()
  3366. end
  3367. for i, v in pairs(ArmourParts2) do
  3368. v.BrickColor = BrickColor.random()
  3369. end
  3370. for i, v in pairs(NeonParts) do
  3371. v.BrickColor = BrickColor.random()
  3372. end
  3373. maincolor = BrickColor.random()
  3374. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  3375. tecks2.Text = ""..insanity[math.random(1,#insanity)]
  3376. tecks2.TextColor3 = maincolor.Color
  3377. tecks2.TextStrokeColor3 = maincolor.Color
  3378. tecks2.Rotation = math.random(-11, 11)
  3379. BC.HeadColor = BrickColor.random()
  3380. BC.LeftArmColor = BrickColor.random()
  3381. BC.LeftLegColor = BrickColor.random()
  3382. BC.RightArmColor = BrickColor.random()
  3383. BC.RightLegColor = BrickColor.random()
  3384. BC.TorsoColor = BrickColor.random()
  3385. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  3386. end
  3387. if EdgyMode == true then
  3388. tecks2.Rotation = math.random(-2, 2)
  3389. end
  3390. if Planetary == true then
  3391. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  3392. tecks2.Rotation = math.random(-4, 4)
  3393. end
  3394. sine = sine + change
  3395. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3396. local velderp = root.Velocity.y
  3397. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3398. if equipped == true or equipped == false then
  3399. if attack == false then
  3400. idle = idle + 1
  3401. else
  3402. idle = 0
  3403. end
  3404. if 1 < root.Velocity.y and hitfloor == nil then
  3405. Anim = "Jump"
  3406. change = 1
  3407. if attack == false then
  3408. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3409. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3410. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3411. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3412. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3413. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3414. end
  3415. elseif -1 > root.Velocity.y and hitfloor == nil then
  3416. Anim = "Fall"
  3417. change = 1
  3418. if attack == false then
  3419. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3420. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3421. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3422. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3423. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3424. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3425. end
  3426. elseif torvel < 1 and hitfloor ~= nil then
  3427. Anim = "Idle"
  3428. change = 1
  3429. if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3430. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3431. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3432. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3433. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3434. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3435. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3436. elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3437. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3438. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3439. if Mrandom(1,15) == 1 then
  3440. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3441. end
  3442. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  3443. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  3444. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3445. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3446. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false then
  3447. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3448. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3449. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3450. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3451. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3452. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3453. elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3454. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3455. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3456. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3457. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  3458. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  3459. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  3460. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3461. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  3462. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  3463. RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  3464. LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  3465. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3466. LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  3467. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3468. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3469. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3470. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3471. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3472. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3473. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3474. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true then
  3475. rootj.C0 = clerp(rootj.C0, RootCF * cn(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  3476. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  3477. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  3478. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  3479. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  3480. LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  3481. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false then
  3482. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3483. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3484. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3485. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3486. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3487. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3488. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3489. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3490. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3491. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3492. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3493. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3494. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3495. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3496. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3497. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3498. if math.random(1,1) == 1 then
  3499. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3500. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3501. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3502. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3503. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3504. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3505. end
  3506. for i, v in pairs(ArmourParts) do
  3507. v.BrickColor = BrickColor.random()
  3508. end
  3509. for i, v in pairs(ArmourParts2) do
  3510. v.BrickColor = BrickColor.random()
  3511. end
  3512. for i, v in pairs(NeonParts) do
  3513. v.BrickColor = BrickColor.random()
  3514. end
  3515. maincolor = BrickColor.random()
  3516. tecks2.TextColor3 = maincolor.Color
  3517. tecks2.TextStrokeColor3 = maincolor.Color
  3518. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3519. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3520. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3521. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3522. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false then
  3523. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3524. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3525. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3526. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3527. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3528. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3529. end
  3530. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3531. Anim = "Walk"
  3532. change = .6
  3533. if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3534. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3535. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3536. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3537. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3538. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3539. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3540. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true then
  3541. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3542. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3543. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3544. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3545. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3546. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3547. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3548. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  3549. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3550. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3551. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3552. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3553. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3554. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false and Lunar == false then
  3555. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3556. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3557. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3558. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3559. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3560. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3561. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false and Lunar == false then
  3562. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3563. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3564. if math.random(1,1) == 1 then
  3565. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3566. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3567. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3568. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3569. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3570. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3571. end
  3572. for i, v in pairs(ArmourParts) do
  3573. v.BrickColor = BrickColor.random()
  3574. end
  3575. for i, v in pairs(ArmourParts2) do
  3576. v.BrickColor = BrickColor.random()
  3577. end
  3578. for i, v in pairs(NeonParts) do
  3579. v.BrickColor = BrickColor.random()
  3580. end
  3581. maincolor = BrickColor.random()
  3582. tecks2.TextColor3 = maincolor.Color
  3583. tecks2.TextStrokeColor3 = maincolor.Color
  3584. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3585. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3586. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3587. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3588. elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3589. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3590. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3591. if Mrandom(1,15) == 1 then
  3592. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3593. end
  3594. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3595. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3596. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3597. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3598. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true and Lunar == false then
  3599. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  3600. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3601. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3602. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3603. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3604. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3605. end
  3606. elseif torvel >= 25 and hitfloor ~= nil then
  3607. Anim = "Sprint"
  3608. change = 1.35
  3609. if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3610. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3611. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3612. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3613. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3614. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  3615. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  3616. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  3617. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3618. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3619. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  3620. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  3621. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3622. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3623. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  3624. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  3625. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3626. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  3627. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  3628. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3629. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3630. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  3631. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3632. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3633. if math.random(1,1) == 1 then
  3634. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3635. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  3636. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3637. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3638. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3639. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3640. end
  3641. for i, v in pairs(ArmourParts) do
  3642. v.BrickColor = BrickColor.random()
  3643. end
  3644. for i, v in pairs(ArmourParts2) do
  3645. v.BrickColor = BrickColor.random()
  3646. end
  3647. for i, v in pairs(NeonParts) do
  3648. v.BrickColor = BrickColor.random()
  3649. end
  3650. maincolor = BrickColor.random()
  3651. tecks2.TextColor3 = maincolor.Color
  3652. tecks2.TextStrokeColor3 = maincolor.Color
  3653. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3654. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  3655. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  3656. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  3657. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  3658. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  3659. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3660. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3661. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3662. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  3663. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  3664. end
  3665. end
  3666. end
  3667. if 0 < #Effects then
  3668. for e = 1, #Effects do
  3669. if Effects[e] ~= nil then
  3670. local Thing = Effects[e]
  3671. if Thing ~= nil then
  3672. local Part = Thing[1]
  3673. local Mode = Thing[2]
  3674. local Delay = Thing[3]
  3675. local IncX = Thing[4]
  3676. local IncY = Thing[5]
  3677. local IncZ = Thing[6]
  3678. if 1 >= Thing[1].Transparency then
  3679. if Thing[2] == "Block1" then
  3680. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3681. local Mesh = Thing[1].Mesh
  3682. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3683. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3684. elseif Thing[2] == "Block2" then
  3685. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3686. local Mesh = Thing[7]
  3687. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3688. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3689. elseif Thing[2] == "Block3" then
  3690. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3691. local Mesh = Thing[7]
  3692. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3693. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3694. elseif Thing[2] == "Cylinder" then
  3695. local Mesh = Thing[1].Mesh
  3696. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3697. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3698. elseif Thing[2] == "Blood" then
  3699. local Mesh = Thing[7]
  3700. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3701. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3702. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3703. elseif Thing[2] == "Elec" then
  3704. local Mesh = Thing[1].Mesh
  3705. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3706. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3707. elseif Thing[2] == "Disappear" then
  3708. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3709. elseif Thing[2] == "Shatter" then
  3710. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3711. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3712. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3713. Thing[6] = Thing[6] + Thing[5]
  3714. end
  3715. else
  3716. Part.Parent = nil
  3717. table.remove(Effects, e)
  3718. end
  3719. end
  3720. end
  3721. end
  3722. end
  3723. end
  3724. -------------------------------------------------------
  3725. --End Animations And Script--
  3726. -------------------------------------------------------
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