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- local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
- local Window = Rayfield:CreateWindow({
- Name = "LoS hub ⚡",
- Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
- LoadingTitle = "LoS hub⚡<",
- LoadingSubtitle = "by gtnocayt",
- Theme = "Default", -- Check https://docs.sirius.menu/rayfield/configuration/themes
- DisableRayfieldPrompts = false,
- DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface
- ConfigurationSaving = {
- Enabled = true,
- FolderName = nil, -- Create a custom folder for your hub/game
- FileName = "LoS Hub"
- },
- Discord = {
- Enabled = false, -- Prompt the user to join your Discord server if their executor supports it
- Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
- RememberJoins = true -- Set this to false to make them join the discord every time they load it up
- },
- KeySystem = false, -- Set this to true to use our key system
- KeySettings = {
- Title = "Untitled",
- Subtitle = "Key System",
- Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key
- FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
- SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
- GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
- Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
- }
- })
- local Tab = Window:CreateTab("Movement") -- Title, Image#
- local Slider = Tab:CreateSlider({
- Name = "Walkspeed",
- Range = {16, 10000},
- Increment = 10,
- Suffix = "Walkspeed",
- CurrentValue = 10,
- Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Value
- end,
- })
- local Slider = Tab:CreateSlider({
- Name = "JumpPower",
- Range = {16, 10000},
- Increment = 10,
- Suffix = "JumpPower",
- CurrentValue = 10,
- Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = Value
- end,
- })
- local ATab = Window:CreateTab("Delete") -- Title, Image#
- local Button = ATab:CreateButton({
- Name = "Delete Barriers",
- Callback = function()
- game.Workspace.boundaryParts:Destroy()
- end,
- })
- local Button = ATab:CreateButton({
- Name = "Delete Ramps",
- Callback = function()
- game.Workspace.speedRamps:Destroy()
- end,
- })
- local Button = ATab:CreateButton({
- Name = "Delete Hoops",
- Callback = function()
- game.Workspace.Hoops:Destroy()
- end,
- })
- local Button = ATab:CreateButton({
- Name = "Delete Orbs",
- Callback = function()
- game.Workspace.orbFolder:Destroy()
- end,
- })
- local Button = ATab:CreateButton({
- Name = "Delete Pet eggs",
- Callback = function()
- game.Workspace.mapCrystalsFolder:Destroy()
- end,
- })
- local Button = ATab:CreateButton({
- Name = "Delete NPCs",
- Callback = function()
- game.Workspace.npcsFolder:Destroy()
- end,
- })
- local Button = ATab:CreateButton({
- Name = "Delete Game portals",
- Callback = function()
- game.Workspace.RobloxForwardPortals:Destroy()
- game.Workspace.Crystal:Destroy()
- game.Workspace.Crystal:Destroy()
- game.Workspace.Crystal:Destroy()
- game.Workspace.Crystal:Destroy()
- game.Workspace.Crystal:Destroy()
- game.Workspace.Crystal:Destroy()
- game.Workspace.Crystal:Destroy()
- game.Workspace.Crystal:Destroy()
- game.Workspace.Crystal:Destroy()
- game.Workspace.Crystal:Destroy()
- game.Workspace.Crystal:Destroy()
- game.Workspace.Crystal:Destroy()
- game.Workspace.Crystal:Destroy()
- game.Workspace.Crystal:Destroy()
- game.Workspace.Crystal:Destroy()
- game.Workspace.Crystal:Destroy()
- game.Workspace.Crystal:Destroy()
- game.Workspace.Crystal:Destroy()
- game.Workspace.Crystal:Destroy()
- game.Workspace.Crystal:Destroy()
- end,
- })
- local Button = ATab:CreateButton({
- Name = "Delete Buildings",
- Callback = function()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- game.Workspace.Skyscraper:Destroy()
- local Button = ATab:CreateButton({
- Name = "Delete Hoops",
- Callback = function()
- game.Workspace.Hoops:Destroy()
- end,
- })
- end,
- })
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