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ItzInfern

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Jan 26th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6.  
  7.  
  8. Players = game:service'Players'
  9. Debris = game:service'Debris'
  10.  
  11. CF = CFrame.new
  12. CFa = CFrame.Angles
  13. CFA = function(x,y,z) return CFa(MR(x),MR(y),MR(z)) end
  14. V3 = Vector3.new
  15. MR = math.rad
  16. MD = math.deg
  17. MRND = math.random
  18. CFN=CF(0,0,0)
  19. V3N=V3(0,0,0)
  20. V3M=V3(1/0,1/0,1/0)
  21.  
  22.  
  23. newI = function(tab)
  24. local p = Instance.new(tab[1],tab[2])
  25. for i,v in pairs(tab) do
  26. if i=="Debris" then
  27. Debris:AddItem(p,v)
  28. elseif (i~=1 and i~=2) then
  29. p[i] = v
  30. end
  31. end
  32. return p
  33. end
  34.  
  35. ------------Assets
  36. assets = {}
  37. --Meshes
  38. assets.Ring = "3270017"
  39. assets.Bullet1 = "10207677"
  40. assets.MuzzleFlash = "25212400"
  41. --MeshTexture
  42.  
  43. --Decals
  44.  
  45. --Gui Decals
  46.  
  47. --Sounds
  48. assets.Minigun1 = "2766581"
  49. assets.Fire1 = "2760979"
  50. --
  51. assetprefix = "http://www.roblox.com/asset/?id="
  52. for i,v in pairs(assets) do
  53. if v:sub(1,3)~="htt" and v:sub(1,3)~="rbx" then
  54. assets[i]=assetprefix..v
  55. end
  56. end
  57. ----------------------------
  58. PlaySound=function(soundId,Parent,Pit,Vol)
  59. local v=newI{"Sound",Parent,SoundId=soundId,Volume=Vol,Pitch=Pit,Looped=false,Debris=5}
  60. v:Play()
  61. end
  62.  
  63. newPart = function(sizea,sizeb,sizec,parent,cframe,aa,bb,cc,dd,ee,ff)
  64. local Materials = {}
  65. for i,v in pairs{
  66. "Plastic","SmoothPlastic","Wood", "WoodPlanks",
  67. "Marble", "Slate","Concrete", "Granite",
  68. "Brick","Pebble", "Cobblestone","CorrodedMetal",
  69. "DiamondPlate", "Foil", "Metal","Grass",
  70. "Sand","Fabric","Ice","Neon"} do
  71. Materials[v]=v
  72. end
  73. local mat,col
  74. local part = Instance.new("Part",parent or Model)
  75. for i,v in pairs{aa,bb,cc,dd,ee,ff} do
  76. if Materials[v] then mat=v end
  77. if BrickColor.new(v).Name==v then col=v end
  78. if v=="CylinderMesh" or v=="BlockMesh" then local m = Instance.new(v,part) m.Name="Mesh" end
  79. if v=="Torso" then newI{"SpecialMesh",part,MeshType="Torso"} end
  80. if v=="Sphere" then newI{"SpecialMesh",part,MeshType="Sphere"} end
  81. if v=="Wedge" then part:Destroy() part=Instance.new("WedgePart",parent or Model) end
  82. if v=="Corner" then part:Destroy() part=Instance.new("CornerWedgePart",parent or Model) end
  83. if v=="Ring" then newI{"SpecialMesh",part,MeshType="FileMesh",MeshId=assets.Ring} end
  84. if v=="nonCollide" then part.CanCollide=false end
  85. if v=="Transparent" then part.Transparency=1 end
  86. if v=="Anchored" then part.Anchored=true end
  87. if v=="S0.5" then sizea=sizea/2 sizeb=sizeb/2 sizec=sizec/2 part.Mesh.Scale=part.Mesh.Scale*2 end
  88. end
  89. if part.className~="CornerWedgePart" then part.formFactor="Custom" end
  90. for i,v in pairs{"Top","Bottom","Left","Right","Front","Back"} do
  91. part[v.."Surface"]="SmoothNoOutlines"
  92. end
  93. part.Size=V3(sizea,sizeb,sizec) or V3(1,1,1)
  94. part.CFrame=cframe or CF(0,-50,0)
  95. part.BrickColor=BrickColor.new(col or '')
  96. part.Material = mat or 'SmoothPlastic'
  97. part:BreakJoints()
  98. part.Elasticity = 0
  99. part.Name="z"
  100. part.CustomPhysicalProperties = PhysicalProperties.new(2,2,0,2,0)
  101. return part,cframe
  102. end
  103.  
  104. newMesh=function(parent,dtype,sx,sy,sz)
  105. local filemesh
  106. local mesh
  107. if dtype=="Block" or dtype=="Cylinder" then
  108. mesh=INEW(types.."Mesh",parent)
  109. elseif dtype:sub(1,4)=="http" or dtype:sub(1,3)=="rbx" then
  110. mesh=INEW("SpecialMesh",parent)
  111. mesh.MeshType="FileMesh"
  112. mesh.MeshId=dtype
  113. filemesh=true
  114. else
  115. mesh=INEW("SpecialMesh",parent)
  116. mesh.MeshType=dtype
  117. end
  118. if parent.Size.x<=0.2 then parent.CanCollide=false end
  119. local yes=parent.Size.x<0.2001 and 5 or 1
  120. if filemesh then yes=1 end
  121. mesh.Scale=V3(sx or 1,sy or 1,sz or 1)*yes
  122. return mesh
  123. end
  124.  
  125. newWeld = function(parent,P0,P1,C0,C1)
  126. local weld=Instance.new("Weld",parent or P0)
  127. weld.Part0=P0
  128. weld.Part1=P1
  129. weld.C0=C0 or weld.C0
  130. weld.C1=C1 or weld.C1
  131. return weld
  132. end
  133. newWeld6D = function(parent,P0,P1,C0,C1)
  134. local weld=Instance.new("Motor6D",parent or P0)
  135. weld.Part0=P0
  136. weld.Part1=P1
  137. weld.C0=C0 or weld.C0
  138. weld.C1=C1 or weld.C1
  139. return weld
  140. end
  141.  
  142. ray = function(Origin,Direction,tab,length) -- ray cast
  143. return workspace:FindPartOnRay(Ray.new(Origin,Direction.unit *(length or 999)),tab)
  144. end
  145. addProjectile = function(Origin,Destination,Speed,onHit,extra,noHit)
  146. local current = CF(Origin,Destination.p)
  147. local co = 0
  148. doIn(4,function(i,wkey,step)
  149. co=co+1
  150. if co%2==0 then
  151. local Speed2 = Speed*step
  152. local Hit,Pos = ray(current.p,Destination.p-Origin,mech,Speed2)
  153. if Hit then
  154. current=current*CF(0,0,-(current.p-Pos).magnitude)
  155. doInT[wkey] = nil
  156. onHit(Hit)
  157. else
  158. current=current*CF(0,0,-Speed2)
  159. end
  160. extra(current,i*4)
  161. end
  162. end,function()
  163. if noHit and noHit~=0 then
  164. noHit()
  165. end
  166. end)
  167. end
  168.  
  169. checkCF = function(weld)
  170. local x,y,z = weld.C0:toEulerAnglesXYZ()
  171. print(weld.Name ..".C0 ",weld.C0.x,weld.C0.y,weld.C0.z," ",MD(x),MD(y),MD(z))
  172. local x,y,z = weld.C1:toEulerAnglesXYZ()
  173. print(weld.Name ..".C1 ",weld.C1.x,weld.C1.y,weld.C1.z," ",MD(x),MD(y),MD(z))
  174. end
  175.  
  176. GetX = function(Part,Point)
  177. local x,y,z=Part.CFrame:toObjectSpace(CFrame.new(Part.Position,Point)):toEulerAnglesXYZ()
  178. return math.deg(x)
  179. end
  180. GetY = function(Part,Point)
  181. local x,y,z=Part.CFrame:toObjectSpace(CFrame.new(Part.Position,Point)):toEulerAnglesXYZ()
  182. return math.deg(y)
  183. end
  184.  
  185. getTriangleValues = function(Points)
  186. local G, V = 0
  187. for S = 1, 3 do
  188. local L = (Points[1+(S+1)%3]-Points[1+S%3]).magnitude
  189. G, V = L > G and L or G, L > G and {Points[1+(S-1)%3], Points[1+(S)%3], Points[1+(S+1)%3]} or V
  190. end
  191. local D = V[2]+(V[3]-V[2]).unit*((V[3]-V[2]).unit:Dot(V[1]-V[2]))
  192. local C, B = (D-V[1]).unit, (V[2]-V[3]).unit
  193. local A = B:Cross(C)
  194. S1 = V3(0.2, (V[2]-D).magnitude, (V[1]-D).magnitude)/1 --0.2
  195. S2 = V3(0.2, (V[3]-D).magnitude, (V[1]-D).magnitude)/1 --0.2
  196. C1 = CF(0,0,0,A.X,B.X,C.X,A.Y,B.Y,C.Y,A.Z,B.Z,C.Z)+(V[1]+V[2])/2
  197. C2 = CF(0,0,0,-A.X,-B.X,C.X,-A.Y,-B.Y,C.Y,-A.Z,-B.Z,C.Z)+(V[1]+V[3])/2
  198. return C1, C2, S1, S2
  199. end
  200.  
  201. fillTriangle = function(...)
  202. local C1,C2,S1,S2 = getTriangleValues(...)
  203. local tri1 = newPart(S1.x,S1.y,S1.z,mech,C1,"Wedge")
  204. local tri2 = newPart(S2.x,S2.y,S2.z,mech,C2,"Wedge")
  205. --for i=1,3 do
  206. --newPart(0.4,0.4,0.4,mech,CF((...)[i]),"nonCollide","Really black","Anchored")
  207. --end
  208. return tri1,tri2
  209. end
  210.  
  211.  
  212.  
  213. n = ""
  214.  
  215. ThighAngle = -40
  216. LegAngle = 135
  217. FootAngle = -40
  218. ToeAngle = -LegAngle-ThighAngle-FootAngle
  219.  
  220. ThighAngle = -25
  221. LegAngle = 75
  222. FootAngle = 10
  223. ToeAngle = -LegAngle-ThighAngle-FootAngle
  224.  
  225. --SCROP SCROP SCROP SCROP SCROP SCROP SCROP SCROP SCROP SCROP SCROP
  226. pcall(function() workspace["RM Mech 2"]:Remove() end)
  227. mech = newI{"Model",workspace,Name="RM Mech 2"}
  228.  
  229. Base = newPart(10,10,8,mech,CF(0,50,0),"nonCollide")
  230. Base.Transparency=1
  231. Torso = newPart(4,4,4,mech,Base.CFrame,"nonCollide","Transparent")
  232. BaseW = newWeld6D(Base,Base,Torso,CF(0,0,0)*CFA(0,0,0))
  233. Torso1 = newPart(4,4,4,mech,Base.CFrame,"nonCollide","Transparent") --for X Turn
  234. Torso1W = newWeld6D(Torso,Torso,Torso1,CF(0,0,0)*CFA(0,0,0))
  235. Torso2 = newPart(4,4,4,mech,Base.CFrame,"nonCollide","Transparent") --for Y Turning Torso
  236. Torso2W = newWeld6D(Torso1,Torso1,Torso2,CF(0,0,0)*CFA(0,0,0))
  237.  
  238.  
  239. --[[
  240. Stand = newPart(2,2,2,mech,Base.CFrame,"Transparent") --Stand (motor6d never used)
  241. Stand.Name = "Left Leg"
  242. StandW = newWeld6D(Base,Base,Stand,CF(-4.5,-7-0.172-6,0))
  243. Stand = newPart(2,2,2,mech,Base.CFrame,"Transparent")
  244. Stand.Name = "Right Leg"
  245. StandW = newWeld6D(Base,Base,Stand,CF( 4.5,-7-0.172-6,0)) --]]
  246.  
  247. ------------------
  248. fillTriangle1Mech = function(...)
  249. local t1,t2 = fillTriangle(...)
  250. newWeld(Torso,Torso2,t1,Torso2.CFrame:toObjectSpace(t1.CFrame))
  251. newWeld(Torso,Torso2,t2,Torso2.CFrame:toObjectSpace(t2.CFrame))
  252. return t1,t2
  253. end
  254.  
  255. ------------------
  256. LThigh = newPart(3,3,3,mech,Torso.CFrame,"nonCollide","Transparent")
  257. LThighW = newWeld6D(Torso,Torso,LThigh,CF(-4.5+1.5,0,0),CF( 1.5,0.5,0)*CFA(ThighAngle,0,0))
  258. RThigh = newPart(3,3,3,mech,Torso.CFrame,"nonCollide","Transparent")
  259. RThighW = newWeld6D(Torso,Torso,RThigh,CF( 4.5-1.5,0,0),CF(-1.5,0.5,0)*CFA(ThighAngle,0,0))
  260. for i,v in pairs{[-1]=LThigh,[1]=RThigh} do
  261. newWeld(Torso,v,newPart(2.2,0.4,2.2,mech,nil,"CylinderMesh","nonCollide","Dark stone grey"),CF(1.41*i,0.5,0)*CFA(0,0,90))
  262. newWeld(Torso,v,newPart(1.8,0.41,1.8,mech,nil,"CylinderMesh","nonCollide","Black"),CF(1.41*i,0.5,0)*CFA(0,0,90))
  263. newWeld(Torso,v,newPart(1.75,0.2,1.75,mech,nil,"CylinderMesh","nonCollide","Really black"),CF(1.41*-i,0.5,0)*CFA(0,0,90))
  264.  
  265. newWeld(Torso,v,newPart(1.4,3.2,1.4,mech,nil,"CylinderMesh","nonCollide","Dark stone grey"),CF(0,-5,0)*CFA(0,0,90))
  266. newWeld(Torso,v,newPart(1.1,3.3,1.1,mech,nil,"CylinderMesh","nonCollide","Black"),CF(0,-5,0)*CFA(0,0,90))
  267. newWeld(Torso,v,newPart(1.6,0.2,1.2,mech,nil),CF(0,-3.9,-0.1))
  268.  
  269. local newp = newPart(1.6,math.sqrt(1+5.5*5.5)+0.05,0.2,mech,nil)
  270. local newpw = newWeld(Torso,v,newp,CF(0,-1.25,1.4-0.52)*CFA(math.deg(math.tan(1/5.5)),0,0))
  271. if i==-1 then
  272. LThighPad = newp
  273. LThighPadW = newpw
  274. else
  275. RThighPad = newp
  276. RThighPadW = newpw
  277. end
  278. local newp = newPart(1.6,math.sqrt(0.2^2+5.5^2)+0.05,0.2,mech,nil)
  279. local newpw = newWeld(Torso,v,newp,CF(0,-1.25,-1.4+0.3)*CFA(-math.deg(math.tan(0.6/5.5)),0,0)*CF(0,2.7725,0),CF(0,2.7725,0)*CFA(0,0,0))
  280. if i==-1 then
  281. LThighPad2 = newp
  282. LThighPad2W = newpw
  283. else
  284. RThighPad2 = newp
  285. RThighPad2W = newpw
  286. end
  287.  
  288. newWeld(Torso,v,newPart(3,1.2,0.8,mech,nil,"Wedge"),CF(0,2.1,-1.5+0.4)*CFA(0,0,0))
  289. newWeld(Torso,v,newPart(3,1.2,0.6,mech,nil),CF(0,2.1,-1.5+1.1))
  290. newWeld(Torso,v,newPart(3,1.2,1.6,mech,nil,"Wedge"),CF(0,2.1, 1.5-0.8)*CFA(0,180,0))
  291. for i=-1,1,2 do
  292. newWeld(Torso,v,newPart(0.7,7.5,1.6,mech,nil),CF(-1.15*i,-2.25,0))
  293. newWeld(Torso,v,newPart(0.7,0.8,0.5,mech,nil,"Wedge"),CF(1.15*i,-6.25,-0.4)*CFA(-90,0,0))
  294. newWeld(Torso,v,newPart(0.7,0.8,0.5,mech,nil,"Wedge"),CF(1.15*i,-6.25, 0.4)*CFA(-90,0,180))
  295. newWeld(Torso,v,newPart(0.7,0.7,7.5,mech,nil,"Wedge"),CF(1.15*i,-2.25,-0.8-0.35)*CFA(-90,0,0))
  296. newWeld(Torso,v,newPart(0.7,0.7,7.5,mech,nil,"Wedge"),CF(1.15*i,-2.25, 0.8+0.35)*CFA(-90,0,180))
  297. end
  298. end
  299. LLeg = newPart(2,2,2,mech,Torso.CFrame,"Transparent","nonCollide")
  300. LLegW = newWeld6D(LThigh,LThigh,LLeg,CF(0,-5,0),CF(0,0,0)*CFA(LegAngle,0,0))
  301. RLeg = newPart(2,2,2,mech,Torso.CFrame,"Transparent","nonCollide")
  302. RLegW = newWeld6D(RThigh,RThigh,RLeg,CF(0,-5,0),CF(0,0,0)*CFA(LegAngle,0,0))
  303. for i,v in pairs{LLeg,RLeg} do
  304. newWeld(Torso,v,newPart(2,1.6,2,mech,nil,"CylinderMesh"),CF(0,0,0)*CFA(0,0,90))
  305. newWeld(Torso,v,newPart(1,1,1,mech,nil,"CylinderMesh"),CF(0,-6,0)*CFA(0,0,90))
  306. newWeld(Torso,v,newPart(1.599,2,1,mech,nil),CFA(4,0,0)*CF(0,-1,-0.49))
  307. newWeld(Torso,v,newPart(1.599,2,1,mech,nil,"Wedge"),CFA(4,0,0)*CF(0,-1,0.5)*CFA(180,0,0))
  308. newWeld(Torso,v,newPart(1.6,3.2,1,mech,nil,"Torso"),CFA(4,0,0)*CF(0,-2-0.8,-0.355)*CFA(165+5,0,0)*CF(0,0.7,0))
  309. newWeld(Torso,v,newPart(1,1.15,1,mech,nil),CF(0,-6,0)*CFA(-17,0,0)*CF(0,0.575,0))
  310. for i=-1,1,2 do
  311. local baa = newPart(0.5,0.4,0.5,mech,nil,"CylinderMesh","Dark stone grey")
  312. newWeld(Torso,v,baa,CF(-0.25*i,-5.5,0.5)*CFA(-5,0,2.2*i))
  313. newWeld(Torso,baa,newPart(0.4,5,0.4,mech,nil,"CylinderMesh","Black"),CF(0,2.5,0))
  314. newWeld(Torso,baa,newPart(0.5,0.5,0.5,mech,nil,"Sphere","Dark stone grey"),CF(0,-0.15,0))
  315. newWeld(Torso,baa,newPart(0.7,1.8,0.7,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,4.1-0.4,0))
  316. end
  317. end
  318. LFoot = newPart(2,2,2,mech,nil,"Transparent","nonCollide")
  319. LFootW = newWeld6D(LLeg,LLeg,LFoot,CF(0,-6,0),CF(0,0,0)*CFA(FootAngle,0,0))
  320. RFoot = newPart(2,2,2,mech,nil,"Transparent","nonCollide")
  321. RFootW = newWeld6D(RLeg,RLeg,RFoot,CF(0,-6,0),CF(0,0,0)*CFA(FootAngle,0,0))
  322. for i,v in pairs{LFoot,RFoot} do
  323. newWeld(Torso,v,newPart(0.8,2.8,0.8,mech,nil,"CylinderMesh","nonCollide","S0.5","Dark stone grey"),CF(0,-1,-5)*CFA(0,0,90))
  324. newWeld(Torso,v,newPart(0.6,2.81,0.6,mech,nil,"CylinderMesh","nonCollide","S0.5","Black"),CF(0,-1,-5)*CFA(0,0,90))
  325. newWeld(Torso,v,newPart(1,0.5,1,mech,nil,"CylinderMesh","nonCollide","S0.5"),CF(0,-1,-5)*CFA(0,-1,90))
  326. newWeld(Torso,v,newPart(1,0.25,1,mech,nil,"CylinderMesh","nonCollide","S0.5"),CF(-0.125-0.65-0.4,-1,-5)*CFA(0,0,90))
  327. newWeld(Torso,v,newPart(1,0.25,1,mech,nil,"CylinderMesh","nonCollide","S0.5"),CF(0.125+0.65+0.4,-1,-5)*CFA(0,0,90))
  328. newWeld(Torso,v,newPart(0.501,1,1,mech,nil,"nonCollide"),CF(0,-1,-4.5))
  329. newWeld(Torso,v,newPart(0.251,1,1,mech,nil,"nonCollide"),CF(-0.125-0.65-0.4,-1,-4.5))
  330. newWeld(Torso,v,newPart(0.251,1,1,mech,nil,"nonCollide"),CF( 0.125+0.65+0.4,-1,-4.5))
  331. newWeld(Torso,v,newPart(1,0.5,5.5,mech,nil,"Wedge"),CF(-0.9-0.15,-1,-1.25)*CFA(0,180,-90))
  332. newWeld(Torso,v,newPart(1,0.5,5.5,mech,nil,"Wedge"),CF( 0.9+0.15,-1,-1.25)*CFA(0,180, 90))
  333. newWeld(Torso,v,newPart(1.6,1,5.5,mech,nil),CF(0,-1,-1.25)) --asd
  334. newWeld(Torso,v,newPart(0.8,1.7,0.8,mech,nil,"CylinderMesh","nonCollide","Dark stone grey"),CF(0,0,0)*CFA(0,0,90))
  335. newWeld(Torso,v,newPart(0.6,1.71,0.6,mech,nil,"CylinderMesh","nonCollide","Black"),CF(0,0,0)*CFA(0,0,90))
  336. for i=-1,1,2 do
  337. newWeld(Torso,v,newPart(0.6,1,1,mech,nil,"Wedge"),CF(0.5*i,-1,2)*CFA(0,180,180)) --heel
  338. newWeld(Torso,v,newPart(0.3,0.5,0.8,mech,nil),CF(0.65*i, 0.25,0)*CFA(0,0,0))
  339. newWeld(Torso,v,newPart(0.3,0.5,1.6,mech,nil),CF(0.65*i,-0.25,0)*CFA(0,0,0))
  340. newWeld(Torso,v,newPart(0.3,0.5,0.4,mech,nil,"Wedge"),CF(0.65*i,0.25,-0.6)*CFA(0, 0,0))
  341. newWeld(Torso,v,newPart(0.3,0.5,0.4,mech,nil,"Wedge"),CF(0.65*i,0.25, 0.6)*CFA(0,180,0))
  342. newWeld(Torso,v,newPart(0.3,0.5,0.2,mech,nil,"Wedge"),CF(0.65*i,-0.25,-0.9)*CFA(0, 0,0))
  343. newWeld(Torso,v,newPart(0.3,0.5,0.2,mech,nil,"Wedge"),CF(0.65*i,-0.25, 0.9)*CFA(0,180,0))
  344. end
  345. end
  346. LToe = newPart(3,1,1,mech,nil,"Dark stone grey","Transparent")
  347. LToeW = newWeld6D(LFoot,LFoot,LToe,CF(0,-1,-5),CF(0,0,0)*CFA(ToeAngle,0,0))
  348. RToe = newPart(3,1,1,mech,nil,"Dark stone grey","Transparent")
  349. RToeW = newWeld6D(RFoot,RFoot,RToe,CF(0,-1,-5),CF(0,0,0)*CFA(ToeAngle,0,0))
  350. for i,v in pairs{LToe,RToe} do
  351. local part = newPart(0.8,1,3,mech,nil,"Wedge","Dark stone grey")
  352. newWeld(Torso,v,part,CF(-0.65,0,-1.75))
  353. local part = newPart(0.8,1,3,mech,nil,"Wedge","Dark stone grey")
  354. newWeld(Torso,v,part,CF(0.65,0,-1.75))
  355. local part = newPart(0.8,1,1,mech,nil,"Wedge","Dark stone grey")
  356. newWeld(Torso,v,part,CF(-0.65,0,0.25)*CFA(180,0,0))
  357. local part = newPart(0.8,1,1,mech,nil,"Wedge","Dark stone grey")
  358. newWeld(Torso,v,part,CF( 0.65,0,0.25)*CFA(180,0,0))
  359. newWeld(Torso,v,newPart(4,3,5,mech,nil,"Transparent"),CF(0,1,-1.5))
  360. end
  361.  
  362.  
  363. ---------------TORSO1 LOWER (NOT Y TURN)
  364. newWeld(Torso,Torso1,newPart(5,3,3,mech,nil,"Torso"),CF(0,-0.5,0)*CFA(180,90,0)) --lowest torso
  365. newWeld(Torso,Torso1,newPart(1.6,3.4,1.6,mech,nil,"CylinderMesh","nonCollide","Dark stone grey"),CF(0,-0.8,-0.55)*CFA(0,0,90))
  366. for i=-1,1,2 do
  367. newWeld(Torso,Torso1,newPart(1.5,1.5,1.5,mech,nil,"Sphere","nonCollide"),CF(3*i,0,0))
  368. newWeld(Torso,Torso1,newPart(1.2,2.4,1.2,mech,nil,"CylinderMesh","nonCollide"),CF(3*i,0,0)*CFA(-55,55*i,0)*CF(0,0,-1.2)*CFA(90,0,0))
  369. end
  370. --Tail
  371. newWeld(Torso,Torso1,newPart(2.5,1.5,2.5,mech,nil,"CylinderMesh"),CF(0,-0.5,2)*CFA(90,0,0)*CF(0,0.5-0.25,0))
  372. newWeld(Torso,Torso1,newPart(2.3,0.2,2.3,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,-0.5,2)*CFA(90,0,0)*CF(0,1-0.09,0))
  373. newWeld(Torso,Torso1,newPart(2,0.5,0.2,mech,nil,"Black"),CF(0,-0.5,2+1-0.08)*CFA(0,0,0))
  374.  
  375.  
  376.  
  377.  
  378. CockpitGlass = {}
  379. ---------------------TORSO2 UPPER
  380. newWeld(Torso,Torso2,newPart(2.9,0.2,2.9,mech,nil,"CylinderMesh","nonCollide","Really black"),CF(0,1-0.09,0))
  381. newWeld(Torso,Torso2,newPart(2.9,0.2,2.9,mech,nil,"CylinderMesh","nonCollide","Really black"),CF(0,1+2+0.09,0))
  382. newWeld(Torso,Torso2,newPart(2.6,2,2.6,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,1+1,0))
  383.  
  384. for i=0.2,1.8,0.4 do
  385. newWeld(Torso,Torso2,newPart(3.1+i/3,0.2,3.1+i/3,mech,nil,"CylinderMesh","nonCollide"),CF(0,1+i,0))
  386. end
  387. newWeld(Torso,Torso2,newPart(8,5,4,mech,nil,"Torso"),CF(0,1+2+2.5,0)*CFA(180,90,0)) -- upper
  388.  
  389. Ceiling = newPart(4,0.2,6,mech,nil)
  390. newWeld(Torso,Torso2,Ceiling,CF(0,16.9,0))
  391.  
  392. newWeld(Torso,Torso2,newPart(4,1,1,mech,nil),CF(0,8-0.5,-4.5)) --floor front
  393. --front glass part
  394. newWeld(Torso,Torso2,newPart(4.4,1,0.2,mech,nil),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,0.5,0))
  395. newWeld(Torso,Torso2,newPart(0.25,4.4,0.25,mech,nil,"CylinderMesh"),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,1,0)*CFA(0,0,90)) --glass metal
  396. CockpitGlass[#CockpitGlass+1] = newWeld(Torso,Torso2,newPart(4.4,2+0.1,0.2,mech,nil),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,1+1,0)).Part1
  397. newWeld(Torso,Torso2,newPart(0.25,4.4,0.25,mech,nil,"CylinderMesh"),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)*CFA(0,0,90)) --glass metal
  398. CockpitGlass[#CockpitGlass+1] = newWeld(Torso,Torso2,newPart(4.4,1+3.35,0.2,mech,nil),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)*CFA(30+19.8,0,0)*CF(0,0.5+1.675,0)).Part1
  399. newWeld(Torso,Torso2,newPart(4.4,3,0.2,mech,nil),CF(0,17,-3)*CFA(-135-5,0,0)*CF(0,1.5,0)) --upper ceiling
  400. newWeld(Torso,Torso2,newPart(0.25,4.4,0.25,mech,nil,"CylinderMesh"),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)*CFA(30+19.8,0,0)*CF(0,1+3.35,0)*CFA(0,0,90)) --glass metal
  401.  
  402.  
  403. for i=-1,1,2 do
  404. newWeld(Torso,Torso2,newPart(6.2,3,2,mech,nil,"Torso"),CF(3*i,1+2+3.5,0)*CFA(180,90,0)) --side torsos
  405. newWeld(Torso,Torso2,newPart(3,1,3,mech,nil,"CylinderMesh"),CF(2.5*i,5,0)*CFA(0,0,90)) -- hipgun
  406.  
  407. newWeld(Torso,Torso2,newPart(1,2,2,mech,nil,"Wedge"),CF(3*i,8-0.5,-4)*CFA(0,-90*i,90*i)) --floorwedge
  408. newWeld(Torso,Torso2,newPart(1,1,2,mech,nil,"Wedge"),CF(3*i,8-0.5, 3.5)*CFA(0,-90*i,90*-i))
  409.  
  410. newWeld(Torso,Torso2,newPart(0.2, 6,6.2,mech,nil),CF(4*i,8,-0.1)*CFA(0,0,-10*i)*CF(-0.1*i,3,0)) --sidewalls
  411. newWeld(Torso,Torso2,newPart(0.2,4.3,6.2,mech,nil),CF(4*i,8,-0.1)*CFA(0,0,-10*i)*CF(0,6,0)*CFA(0,0,55*i)*CF(0,2.15,0)) --sidewall upper
  412. newWeld(Torso,Torso2,newPart(0.2,1,math.sqrt(2*2+2*2)+0.1,mech,nil),CF(-2.9*i,8,-4)*CFA(0,-45*i,25*i)*CF(0,0.5,0.05)) --side front
  413.  
  414. --metal glasses
  415. newWeld(Torso,Torso2,newPart(0.25,4,0.25,mech,nil,"CylinderMesh"),CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+1-1,0))
  416. newWeld(Torso,Torso2,newPart(0.25,4.4,0.25,mech,nil,"CylinderMesh"),CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)*CFA(30+19.8,0,0)*CF(0,0.5+1.675,0))
  417. newWeld(Torso,Torso2,newPart(0.25,0.25,0.25,mech,nil,"Sphere"),CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0))
  418. newWeld(Torso,Torso2,newPart(0.25,0.25,0.25,mech,nil,"Sphere"),CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)*CFA(30+19.8,0,0)*CF(0,1+3.35,0))
  419. local p1 = (Torso2.CFrame*CF(2.2*i,17,-3)*CFA(-135-5,0,0)*CF(0,3,0)).p
  420. local p2 = (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(0,6,0)).p
  421. local len = (p1-p2).magnitude
  422. local cf = CF(p1,p2)*CF(0,0,-len/2)*CFA(-90,0,0)
  423. newWeld(Torso,Torso2,newPart(0.25,len,0.25,mech,nil,"CylinderMesh"),Torso2.CFrame:toObjectSpace(cf))
  424. newWeld(Torso,Torso2,newPart(0.25,0.25,0.25,mech,nil,"Sphere"),Torso2.CFrame:toObjectSpace(cf*CF(0,len/2,0)))
  425. p1 = (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)).p
  426. len = (p1-p2).magnitude
  427. cf = CF(p1,p2)*CF(0,0,-len/2)*CFA(-90,0,0)
  428. newWeld(Torso,Torso2,newPart(0.25,len,0.25,mech,nil,"CylinderMesh"),Torso2.CFrame:toObjectSpace(cf))
  429. p1 = (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(-0.1*i,2,0)).p
  430. len = (p1-p2).magnitude
  431. cf = CF(p1,p2)*CF(0,0,-len/2)*CFA(-90,0,0)
  432. newWeld(Torso,Torso2,newPart(0.25,len,0.25,mech,nil,"CylinderMesh"),Torso2.CFrame:toObjectSpace(cf))
  433. newWeld(Torso,Torso2,newPart(0.25,0.25,0.25,mech,nil,"Sphere"),Torso2.CFrame:toObjectSpace(cf*CF(0,-len/2,0)))
  434. p2 = (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1,0)).p
  435. len = (p1-p2).magnitude
  436. cf = CF(p1,p2)*CF(0,0,-len/2)*CFA(-90,0,0)
  437. newWeld(Torso,Torso2,newPart(0.25,len,0.25,mech,nil,"CylinderMesh"),Torso2.CFrame:toObjectSpace(cf))
  438.  
  439. local t1,t2 = fillTriangle1Mech{ --upper glass
  440. (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)).p;
  441. (Torso2.CFrame*CF(2.2*i,17,-3)*CFA(-135-5,0,0)*CF(0,3,0)).p;
  442. (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(0,6,0)).p;}
  443. CockpitGlass[#CockpitGlass+1] = t1 newI{"SpecialMesh",t1,MeshType="Wedge",Scale=V3(0,1,1)}
  444. CockpitGlass[#CockpitGlass+1] = t2 newI{"SpecialMesh",t2,MeshType="Wedge",Scale=V3(0,1,1)}
  445. local t1,t2 = fillTriangle1Mech{ --mid glass
  446. (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)).p;
  447. (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1,0)).p;
  448. (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(-0.1*i,2,0)).p;}
  449. CockpitGlass[#CockpitGlass+1] = t1 newI{"SpecialMesh",t1,MeshType="Wedge",Scale=V3(0,1,1)}
  450. CockpitGlass[#CockpitGlass+1] = t2 newI{"SpecialMesh",t2,MeshType="Wedge",Scale=V3(0,1,1)}
  451. local t1,t2 = fillTriangle1Mech{ --lower glass
  452. (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)).p;
  453. (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(0,6,0)).p;
  454. (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(-0.1*i,2,0)).p;}
  455. CockpitGlass[#CockpitGlass+1] = t1 newI{"SpecialMesh",t1,MeshType="Wedge",Scale=V3(0,1,1)}
  456. CockpitGlass[#CockpitGlass+1] = t2 newI{"SpecialMesh",t2,MeshType="Wedge",Scale=V3(0,1,1)}
  457.  
  458. fillTriangle1Mech{ --sidewall upper front
  459. (Torso2.CFrame*CF(2.2*i,17,-3)).p;
  460. (Torso2.CFrame*CF(2.2*i,17,-3)*CFA(-135-5,0,0)*CF(0,3,0)).p;
  461. (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(0,6,0)).p;}
  462.  
  463. fillTriangle1Mech{ --sidewall lower front
  464. (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1,0)).p;
  465. (Torso2.CFrame*CF(2.9*i,8,-4)*CFA(0,45*i,-25*i)*CF(0,1,math.sqrt(2*2+2*2)/2+0.1)).p;
  466. (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(-0.1*i,2,0)).p;}
  467.  
  468. fillTriangle1Mech{ --sides and back ceiling
  469. (Torso2.CFrame*CF(2*i,8,4)).p;
  470. (Torso2.CFrame*CF(2*i,8,4)*CFA(20,0,0)*CF(0,6,0)).p;
  471. (Torso2.CFrame*CF(4*i,8,3)).p;}
  472. fillTriangle1Mech{
  473. (Torso2.CFrame*CF(4*i,8,3)*CFA(0,0,-10*i)*CF(0,6,0)).p;
  474. (Torso2.CFrame*CF(2*i,8,4)*CFA(20,0,0)*CF(0,6,0)).p;
  475. (Torso2.CFrame*CF(4*i,8,3)).p;}
  476. fillTriangle1Mech{
  477. (Torso2.CFrame*CF(4*i,8,3)*CFA(0,0,-10*i)*CF(0,6,0)).p;
  478. (Torso2.CFrame*CF(2*i,8,4)*CFA(20,0,0)*CF(0,6,0)).p;
  479. (Torso2.CFrame*CF(2*i,16.5+0.5,3)).p;}
  480.  
  481.  
  482.  
  483.  
  484. end
  485.  
  486. --roof designs
  487. newWeld(Torso,Torso2,newPart(9,1,1,mech,nil,"Wedge"),CF(0,17.5,-1.5))
  488. newWeld(Torso,Torso2,newPart(4.4,1,2,mech,nil,"Wedge"),CF(0,17.5,-2))
  489. newWeld(Torso,Torso2,newPart(4.4,1,4,mech,nil,"Wedge"),CF(0,18.5, 1))
  490. newWeld(Torso,Torso2,newPart(4.4,2,3,mech,nil,"Wedge"),CF(0,18, 4.5)*CFA(0,180,0))
  491. newWeld(Torso,Torso2,newPart(9,1,4,mech,nil),CF(0,17.5, 1))
  492. newWeld(Torso,Torso2,newPart(4.4,3,3.3,mech,nil,"Wedge"),CF(0,17-1.65, 4.5)*CFA(-90,0,0))
  493.  
  494. LShoulder = newPart(2.6,2.6,2.6,mech,nil,"Dark stone grey","Sphere")
  495. LShoulderW = newWeld6D(Torso2,Torso2,LShoulder,CF(-8,16,0),CF(0,0,0)*CFA(30,0,8))
  496. RShoulder = newPart(2.6,2.6,2.6,mech,nil,"Dark stone grey","Sphere")
  497. RShoulderW = newWeld6D(Torso2,Torso2,RShoulder,CF( 8,16,0),CF(0,0,0)*CFA(30,0,-8))
  498.  
  499. BackBooster = {}
  500. for i=-1,1,2 do --back torso design
  501. local v = newPart(4,4,4,mech,nil,"CylinderMesh")
  502. newWeld(Torso,Torso2,v,CF(4.5*i,15.5,3.75)*CFA(-15,0,5*i))
  503. newWeld(Torso,v,newPart(3.65,2,3.65,mech,nil,"CylinderMesh"),CF(0,-2,0)*CFA(2,0,0)*CF(0,0,0))
  504. newWeld(Torso,v,newPart(3.2,3,3.2,mech,nil,"CylinderMesh"),CF(0,-2,0)*CFA(4,0,0)*CF(0,-1.5,0.1))
  505. local backboost = newPart(2.4,0.2,2.4,mech,nil,"CylinderMesh","Really black","Neon")
  506. newWeld(Torso,v,backboost,CF(0,-2,0)*CFA(4,0,0)*CF(0,-2.91,0.1))
  507. BackBooster[i] = newI{"ParticleEmitter",backboost
  508. ,Lifetime = NumberRange.new(0.8,1)
  509. ,LightEmission=1
  510. ,Color = ColorSequence.new(Color3.new(178/255,248/255,255/255),Color3.new(0/255,0/255,255/255))
  511. ,Texture = assetprefix.."346519018"
  512. ,LockedToPart=true
  513. ,EmissionDirection="Bottom"
  514. ,Rate=600
  515. ,Speed = NumberRange.new(6,6)
  516. ,Rotation = NumberRange.new(-180,-180)
  517. ,RotSpeed = NumberRange.new(-90,-90)
  518. ,VelocitySpread=0
  519. ,Acceleration=V3(0,-15,0)
  520. ,Enabled=false
  521. }
  522. for y=1,6 do
  523. newWeld(Torso,v,newPart(1,1,0.4,mech,nil,"Wedge"),CF(0,-2,0)*CFA(4,0,0)*CF(0,-3-0.5,0.1)*CFA(0,y*60,0)*CF(0,0,1.5-0.2)*CFA(180,0,0))
  524. end
  525. end
  526.  
  527.  
  528. for i,v in pairs{[-1]=LShoulder,[1]=RShoulder} do
  529. newWeld(Torso,v,newPart(3,0.75,3,mech,nil,"CylinderMesh"),CFA(0,0, 50)) --x
  530. newWeld(Torso,v,newPart(3,0.75,3,mech,nil,"CylinderMesh"),CFA(0,0,-50)) --x
  531. newWeld(Torso,Torso2,newPart(6,2.5,2,mech,nil,"Torso"),CF(-5.5*i,17-0.25,0)*CFA(0,90,0)) --shoulder
  532. newWeld(Torso,Torso2,newPart(4.5,2.5,3,mech,nil,"Torso"),CF(-8*i,17+0.5,0)*CFA(0,90,0))
  533.  
  534. newWeld(Torso,Torso2,newPart(1.6,2,2,mech,nil,"Wedge"),CF(-5.5*i,14.5, 1.5)*CFA(180,90*i,0))
  535. newWeld(Torso,Torso2,newPart(1.6,2,2,mech,nil,"Wedge"),CF(-5.5*i,14.5,-1.5)*CFA(180,90*i,0))
  536. newWeld(Torso,Torso2,newPart(5,3,2.5,mech,nil,"Wedge"),CF(-3.5*i,15.5,0.5)*CFA(180,-90*i,0))
  537.  
  538. newWeld(Torso,Torso2,newPart(4.3,2.5,3,mech,nil,"Wedge"),CF(-4.35*i,16.75,3.5)*CFA(180,0,0))
  539.  
  540.  
  541. newWeld(Torso,v,newPart(3,1,3,mech,nil,"Wedge"),CF(0,-11.5, 1)*CFA(180,0, 0))
  542. newWeld(Torso,v,newPart(3,2,1,mech,nil,"Wedge"),CF(0,-11 , -1)*CFA( 0,0,180))
  543. newWeld(Torso,v,newPart(3,1,3,mech,nil,"Wedge"),CF(0,-10.5, 1)*CFA( 0,180,0))
  544.  
  545. newWeld(Torso,v,newPart(2.8,1,2.2,mech,nil,"Wedge"),CF(0,-2.5,0.6)*CFA(180,0, 0))
  546. newWeld(Torso,v,newPart(2.8,2,1,mech,nil,"Wedge"),CF(0,-2 , -1)*CFA( 180,180,180))
  547. newWeld(Torso,v,newPart(2.8,1,2.2,mech,nil,"Wedge"),CF(0,-1.5,0.6)*CFA( 0,180,0))
  548. newWeld(Torso,v,newPart(0.8,1.7,0.8,mech,nil,"CylinderMesh","Dark stone grey"),CF(-0.6,-1.3,0.9)*CFA(-15,0,-7))
  549. newWeld(Torso,v,newPart(0.8,1.7,0.8,mech,nil,"CylinderMesh","Dark stone grey"),CF( 0.6,-1.3,0.9)*CFA(-15,0,7))
  550.  
  551. newWeld(Torso,v,newPart(4,1.42,4,mech,nil,"CylinderMesh","Dark stone grey"),CF(-0.7*i,-4,2)*CFA(0,0,90))--cylinder upper shoulder
  552. newWeld(Torso,v,newPart(3,0.2,3,mech,nil,"CylinderMesh"),CF(-1.5*i,-4,2)*CFA(0,0,90))
  553. newWeld(Torso,v,newPart(4,1.41,4,mech,nil,"CylinderMesh"),CF(-0.7*i,-4-0.25,1.5-0.5)*CFA(0,0,90))
  554. newWeld(Torso,v,newPart(2.05,3.19,2.05,mech,nil,"CylinderMesh","Dark stone grey"),CF(-0.1*i,-4,2)*CFA(0,0,90))
  555. newWeld(Torso,v,newPart(1.5,1.6,1.5,mech,nil,"CylinderMesh","Black"),CF(0.7*i,-4,2)*CFA(0,0,90))
  556. newWeld(Torso,v,newPart(1.4,5,2,mech,nil,"Dark stone grey"),CF(0.69*i,-4,2)*CFA(12.5,0,0)*CF(0,-2.5,0))
  557. newWeld(Torso,v,newPart(1.4,2.8,2,mech,nil,"Dark stone grey"),CF(0.69*i,-4,2)*CFA(129,0,0)*CF(0,-1.4,0))
  558. for x=50,110,30 do
  559. newWeld(Torso,v,newPart(1.3,1.6,1.3,mech,nil,"CylinderMesh","Dark stone grey"),CF(-0.7*i,-4-0.25,1.5-0.5)*CFA(x,0,0)*CF(0,2+0.8,0))
  560. newWeld(Torso,v,newPart(1,0.2,1,mech,nil,"CylinderMesh"),CF(-0.7*i,-4-0.25,1.5-0.5)*CFA(x,0,0)*CF(0,2+1.6-0.09,0))
  561. end
  562. newWeld(Torso,v,newPart(1.4,6.6,1.4,mech,nil,"CylinderMesh"),CF(-0.7*i,-4-0.25,1+2)*CFA( 5,0,0)*CF(0,-3.3,-0.7))
  563. newWeld(Torso,v,newPart(1.4,6,1.4,mech,nil,"CylinderMesh"),CF(-0.7*i,-4-0.25,1-2)*CFA(-2,0,0)*CF(0,-3, 0.7))
  564. newWeld(Torso,v,newPart(1.4,6,2.3,mech,nil),CF(-0.7*i,-7,0.8))
  565.  
  566. newWeld(Torso,v,newPart(4.2,2,3,mech,nil,"Torso"),CF(0,-9.55,0.75)*CFA(14,90,0))
  567.  
  568. end
  569.  
  570. LElbow = newPart(1,1,1,mech,nil)
  571. LElbowW = newWeld6D(LShoulder,LShoulder,LElbow,CF(0,-12,0),CF(0,0,0)*CFA(-90,0,0))
  572. RElbow = newPart(1,1,1,mech,nil)
  573. RElbowW = newWeld6D(RShoulder,RShoulder,RElbow,CF(0,-12,0),CF(0,0,0)*CFA(-90-10,0,0))
  574.  
  575. for i,v in pairs{[-1]=LElbow,[1]=RElbow} do
  576. newWeld(Torso,v,newPart(2.4,3.5,2.4,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,0,0)*CFA(0,0,90))
  577. newWeld(Torso,v,newPart(1.7,3.8,1.7,mech,nil,"CylinderMesh","Black"),CF(0,0,0)*CFA(0,0,90))
  578. newWeld(Torso,v,newPart(3,0.6,3,mech,nil,"CylinderMesh","Really black"),CF(0,0,0)*CFA(0,0,90))
  579. if i == -1 then
  580. newWeld(Torso,v,newPart(2.2,2,2.5,mech,nil,"Torso"),CF(0,-0.5,1.3)*CFA(90,90,0)) --z y x --y z x
  581. newWeld(Torso,v,newPart(1.4,2,1,mech,nil,"Dark stone grey"),CF(0,-1,0))
  582.  
  583. newWeld(Torso,v,newPart(0.75,2.4,0.75,mech,nil,"CylinderMesh","Dark stone grey"),CF(-0.6,-1.6,1.3)*CFA(30,0,0))
  584. newWeld(Torso,v,newPart(0.75,2.4,0.75,mech,nil,"CylinderMesh","Dark stone grey"),CF( 0.6,-1.6,1.3)*CFA(30,0,0))
  585.  
  586. newWeld(Torso,v,newPart(2,2.2,2,mech,nil,"Wedge"),CF(0,-1.9,-1.5))
  587. newWeld(Torso,v,newPart(3,1,2,mech,nil),CF(0,-2.5,0))
  588.  
  589. end
  590. end
  591.  
  592. --Left Arm
  593. newWeld(Torso,LElbow,newPart(3,3.5,4,mech,nil,"Wedge"),CF(0,-3-2,-0.75)*CFA(-90,0,0))
  594. newWeld(Torso,LElbow,newPart(5,4,5,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,-3-2.5,0)*CFA(0,0,90))
  595. newWeld(Torso,LElbow,newPart(2.4,5,2.4,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,-3-2.5,0)*CFA(0,0,90))
  596. newWeld(Torso,LElbow,newPart(4,1.2,4,mech,nil,"CylinderMesh","Black"),CF(0,-3-2.5+1,-1)*CFA(0,0,90))
  597. --newWeld(Torso,LElbow,newPart(4.99,2.3,1.1,mech,nil,"Dark stone grey"),CF(0,-3-2.5-0.5,0))
  598. for i=-1,1,2 do
  599. newWeld(Torso,LElbow,newPart(1,4,4,mech,nil,"Sphere"),CF(2*i,-3-2.5,0)*CFA(0,0,0))
  600. newWeld(Torso,LElbow,newPart(0.7,5,0.7,mech,nil,"CylinderMesh","Dark stone grey"),CF(0.6*i,-3-5+1+1.2+0.5,1.3+1.8-0.45)*CFA(-10,0,0)*CF(0,2.5,0))
  601. end
  602. newWeld(Torso,LElbow,newPart(2.6,6,2.6,mech,nil),CF(0,-3-5-1,0)) --
  603. newWeld(Torso,LElbow,newPart(3.5,6,1.1,mech,nil,"Dark stone grey"),CF(0,-3-5-1,0))
  604. newWeld(Torso,LElbow,newPart(2.6,3,1.8,mech,nil,"Wedge"),CF(0,-3-5+1,1.3+0.9)*CFA(180,0,0))
  605. newWeld(Torso,LElbow,newPart(1,2.6,1,mech,nil,"CylinderMesh"),CF(0,-3-5+1+1.2+0.5,1.3+1.8-0.45)*CFA(0,0,90))
  606. newWeld(Torso,LElbow,newPart(1,1.4,1,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,-3-5-3.5,1.3)*CFA(0,0,90))
  607. newWeld(Torso,LElbow,newPart(1.4,4,1,mech,nil,"Dark stone grey"),CF(0,-3-5-3.5+2,1.3))
  608. newWeld(Torso,LElbow,newPart(1.5,6,1.5,mech,nil,"Dark stone grey","CylinderMesh"),CF(0,-3-5-3.5+2.5,-2.2+1))
  609. newWeld(Torso,LElbow,newPart(2,3,2,mech,nil,"Dark stone grey","CylinderMesh"),CF(0,-3-5,-2.2+1))
  610. newWeld(Torso,LElbow,newPart(2.5,3,2.5,mech,nil,"Dark stone grey","CylinderMesh"),CF(0,-3-3.5,-2.2+1))
  611. newWeld(Torso,LElbow,newPart(2.6,1,1,mech,nil,"Wedge"),CF(0,-3-2.5+1,-2.5-0.5+0.2)*CFA(0,180,0))
  612. newWeld(Torso,LElbow,newPart(2.6,1,1,mech,nil),CF(0,-3-2.5,-2.5-0.5+0.2))
  613. newWeld(Torso,LElbow,newPart(2.6,2,2,mech,nil,"Wedge"),CF(0,-3-2.5-1-0.5,-2.5+0.2)*CFA(0,0,180))
  614.  
  615. LeftGunUse = false
  616. LeftGun = newPart(4,1,4,mech,nil,"CylinderMesh","Dark stone grey")
  617. LeftGunW = newWeld(Torso,LElbow,LeftGun,CF(0,-3-5-4.5,0)*CFA(0,0,0))
  618. newWeld(Torso,LeftGun,newPart(1.6,1,1.6,mech,nil,"Dark stone grey"),CF(0,-1,0))
  619. LeftGunSmoke = newI{"Smoke",LeftGun,Color=Color3.new(20/255,20/255,20/255),Opacity=0.5,Enabled=false,RiseVelocity=-10,Size=2}
  620. for i=120,360,120 do
  621. newWeld(Torso,LeftGun,newPart(1.6,1,1.6,mech,nil,"Dark stone grey"),CF(0,-1,0)*CFA(0,i,0)*CF(0,0,-2+0.8))
  622. newWeld(Torso,LeftGun,newPart(1,1,1,mech,nil,"Ring","Dark stone grey"),CF(0,-1.5-2,0)*CFA(0,i,0)*CF(0,0,-2+0.85)*CFA(90,0,0)).Part1.Mesh.Scale=V3(1.6,1.6,25)
  623. newWeld(Torso,LeftGun,newPart(2.66,1,1,mech,nil,"Dark stone grey"),CF(0,-1,0)*CFA(0,i+60,0)*CF(0,0,-2+0.81))
  624. local ghole = newPart(1.75,0.5,1.75,mech,nil,"Really black","Sphere","Neon")
  625. newWeld(Torso,LeftGun,ghole,CF(0,-1.5-2-0.5,0)*CFA(0,i,0)*CF(0,0,-2+0.85)) -- gun hole
  626. end
  627.  
  628. --Right Arm
  629. local of1 = 2
  630. local of2 = -5.2
  631. newWeld(Torso,RElbow,newPart(3.5,3,2.4,mech,nil,"Dark stone grey"),CFA(-55,0,0)*CF( 0,-1.5,0))
  632. newWeld(Torso,RElbow,newPart(3,4,3,mech,nil,"CylinderMesh","Dark stone grey"),CF( 0,of2+3.5,of1)*CFA(0,0,90))
  633. newWeld(Torso,RElbow,newPart(7,1,2,mech,nil,"Torso"),CF( 0,of2-1,of1-1.5-1.5)*CFA(-90,90,0))
  634. newWeld(Torso,RElbow,newPart(5,0.5,1,mech,nil,"Torso"),CF( 0,of2-5,of1-1.5-1.25)*CFA(-90,90,0))
  635. newWeld(Torso,RElbow,newPart(6,0.8,1.4,mech,nil,"Torso"),CF( 0,of2-1,of1+1.5+1.4)*CFA( 90,90,0))
  636. newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF(0,of2-3-3,of1-1.5-0.5)) --upper long
  637. newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF(-0.535,of2-3-3,of1-1.5-0.825)*CFA(0, 70,0)*CF(-1,0,0))
  638. newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF( 0.535,of2-3-3,of1-1.5-0.825)*CFA(0,-70,0)*CF( 1,0,0))
  639. newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF(0,of2-3-3,of1+1.5+0.5)) --lower long
  640. newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF(-0.535,of2-3-3,of1+1.5+0.825)*CFA(0,-70,0)*CF(-1,0,0))
  641. newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF( 0.535,of2-3-3,of1+1.5+0.825)*CFA(0, 70,0)*CF( 1,0,0))
  642. newWeld(Torso,RElbow,newPart(3.4,2,4,mech,nil,"Wedge"),CF( 0,of2+1,of1-1.5)*CFA(-90,0,180))
  643. newWeld(Torso,RElbow,newPart(3.4,4,2,mech,nil,"Wedge"),CF( 0,of2+1,of1+1.5)*CFA( 0,0,180))
  644. newWeld(Torso,RElbow,newPart(1.7,2,1.7,mech,nil,"CylinderMesh","Dark stone grey"),CF( 0,of2+2,of1)*CFA( 0,0,180))
  645. newWeld(Torso,RElbow,newPart(1.3,2.01,1.3,mech,nil,"CylinderMesh","Really black"),CF( 0,of2+2,of1)*CFA( 0,0,180))
  646.  
  647.  
  648. newWeld(Torso,RElbow,newPart(3.4,1,5,mech,nil),CF( 0,of2+3.5,of1)*CFA( 0,0,180))
  649. newWeld(Torso,RElbow,newPart(3.4,1,5,mech,nil,"Wedge"),CF( 0,of2+1.5,of1+3)*CFA(-90,0,180))
  650. newWeld(Torso,RElbow,newPart(3.4,2,2,mech,nil,"Wedge"),CF( 0,of2+5,of1-1.5)*CFA(0,0,0))
  651. newWeld(Torso,RElbow,newPart(3.4,2,4,mech,nil,"Wedge"),CF( 0,of2+5,of1+1.5)*CFA(0,180,0))
  652.  
  653. newWeld(Torso,RElbow,newPart(2.6,1,3,mech,nil,"Dark stone grey"),CF( 0,of2+5.25,of1+1.5+0.5)*CFA(27,0,0))
  654. for x=60,360,60 do
  655. newWeld(Torso,RElbow,newPart(5,1,3.45,mech,nil),CF( 0,of2+4.5,of1+1.5+0.25)*CFA(27,0,0)*CF(0,1+3,0)*CFA(x,0,0)*CF(0,2.5,0))
  656. end
  657. newWeld(Torso,RElbow,newPart(5.5,4,5.5,mech,nil,"Dark stone grey","CylinderMesh"),CF( 0,of2+4.5,of1+1.5+0.25)*CFA(27,0,0)*CF(0,1+3,0)*CFA(0,0,90))
  658. for i=-1,1,2 do
  659. newWeld(Torso,RElbow,newPart(0.6,0.25,1.6,mech,nil,"Black"),CF(1.2*i,of2-14,of1))
  660. for ii=1,10 do
  661. newWeld(Torso,RElbow,newPart(0.6,0.25,2,mech,nil,"Black"),CF(1.2*i,of2-14.75+ii*1.7,of1)*CFA(ii%2==0 and 56 or -56,0,0))
  662. end
  663. end
  664.  
  665.  
  666. Hatch = newPart(4,6,0.2,mech,nil)
  667. HatchW = newWeld6D(Torso2,Torso2,Hatch,CF(0,11-3,4),CF(0,-3,-0.1)*CFA(-20,0,0)) -- x is -20
  668. newWeld(Torso,Torso2,newPart(4,4.5,0.2,mech,nil),CF(0,8,4)*CFA(20,0,0)*CF(0,6,0)*CFA(-20-42,0,0)*CF(0,2.25,0))
  669.  
  670. Seat = newI{"Seat",mech,Name="Seat",formFactor="Symmetric",Size=V3(2,1,2),TopSurface="SmoothNoOutlines"}
  671. SeatW = newWeld6D(Torso2,Torso2,Seat,CF(0,8.5,0))
  672. newWeld(Torso,Seat,newPart(2,1,1,mech,nil,"Wedge"),CF(0,0,-1.5))
  673. newWeld(Torso,Seat,newPart(2,2.6,0.8,mech,nil),CF(0,0.5+1.15,0.8)*CFA(10,0,0))
  674. newWeld(Torso,Seat,newPart(2,1.2,0.8,mech,nil),CF(0,0.5+2.9,1)*CFA(0,0,0))
  675.  
  676.  
  677. Head = newPart(1,1,1,mech,nil,"nonCollide","Transparent")
  678. Head.Name="Head"
  679. HeadW = newWeld(Torso,Torso,Head,CF(0,2,0))
  680.  
  681. for i,v in pairs(CockpitGlass) do
  682. v.Transparency = 0.6
  683. end
  684. CockpitGlassD = false
  685. for i,v in pairs(mech:children()) do
  686. if v:IsA'BasePart' and v.Material==Enum.Material.SmoothPlastic and v.Transparency==0 then
  687. v.Material="Metal"
  688. end
  689. end
  690.  
  691. Base.Name="HumanoidRootPart" BaseW.Name = "Root Hip"
  692. Torso.Name="Torso"
  693. Torso1.Name = "LowerTorso" Torso1W.Name = "Lower Hip"
  694. Torso2.Name = "UpperTorso" Torso2W.Name = "Upper Hip"
  695. LThigh.Name = "LeftThigh" LThighW.Name = "LThigh"
  696. RThigh.Name = "RightThigh" RThighW.Name = "RThigh"
  697. LLeg.Name = "LeftLeg" LLegW.Name = "LLeg"
  698. RLeg.Name = "RightLeg" RLegW.Name = "RLeg"
  699. LFoot.Name = "LeftFoot" LFootW.Name = "LFoot"
  700. RFoot.Name = "RightFoot" RFootW.Name = "RFoot"
  701. LToe.Name = "LeftToe" LToeW.Name = "LToe"
  702. RToe.Name = "RightToe" RToeW.Name = "RToe"
  703. LShoulder.Name = "LeftShoulder" LShoulderW.Name = "LShoulder"
  704. RShoulder.Name = "RightShoulder" RShoulderW.Name = "RShoulder"
  705. LElbow.Name = "LeftElbow" LElbowW.Name = "LElbow"
  706. RElbow.Name = "RightElbow" RElbowW.Name = "RElbow"
  707. Hatch.Name = "Hatch" HatchW.Name = "Hatch"
  708. SeatW.Name="Seat"
  709.  
  710.  
  711. ----
  712. checkGroundTouch = function()
  713. local Hit1,Pos1 = ray(LToe.Position,LToe.CFrame*CF(0,-1,0).p-LToe.Position,mech,3)
  714. local Hit2,Pos2 = ray(RToe.Position,RToe.CFrame*CF(0,-1,0).p-RToe.Position,mech,3)
  715. if Hit1 or Hit2 then return 1 end
  716. return 0
  717. end
  718. ----
  719.  
  720. doAfterT = {}
  721. doAfter = function(t,f)
  722. local key = (MRND(-100,100)*MRND(-100,100)).."a"..MRND(-999999,999999)
  723. doAfterT[key] = {Time=t,Func=f,Current=0}
  724. return key
  725. end
  726. doInT = {}
  727. doIn = function(t,f,f2)
  728. local key = (MRND(-100,100)*MRND(-100,100)).."a"..MRND(-999999,999999)
  729. doInT[key] = {Time=t,Func=f,FuncEnd=f2,Current=0}
  730. return key
  731. end
  732.  
  733.  
  734. Motors = {["BaseW"]=BaseW,["Torso1W"]=Torso1W,["Torso2W"]=Torso2W,["LThighW"]=LThighW,["RThighW"]=RThighW,["LLegW"]=LLegW,["RLegW"]=RLegW,["LFootW"]=LFootW,["RFootW"]=RFootW,["LToeW"]=LToeW,["RToeW"]=RToeW,
  735. ["LShoulderW"]=LShoulderW,["RShoulderW"]=RShoulderW,["LElbowW"]=LElbowW,["RElbowW"]=RElbowW,["HatchW"]=HatchW,["SeatW"]=SeatW}
  736.  
  737. print(#mech:getChildren().." Parts")
  738. _G.mech = mech
  739. _G.RMM2 = getfenv()
  740. _G.m = _G.RMM2
  741.  
  742. gw = function()
  743. print(" ")
  744. for i,weldn in pairs{"LThighW","LLegW","LFootW","LToeW","RThighW","RLegW","RFootW","RToeW","LShoulderW","LElbowW","RShoulderW","RElbowW","BaseW","Torso1W","Torso2W","HatchW","SeatW"} do
  745. weld = getfenv()[weldn]
  746. local a,b,c = weld.C0:toEulerAnglesXYZ()
  747. local d,e,f = weld.C1:toEulerAnglesXYZ()
  748. inde = function(n)
  749. n = math.floor(n*1000+0.5)/1000
  750. return string.rep(" ",5-#(""..n))..n
  751. end
  752. --print(weldn..".C0 = CF("..inde(weld.C0.x)..","..inde(weld.C0.y)..","..inde(weld.C0.z)..")*CFA("..inde(MD(a))..","..inde(MD(b))..","..inde(MD(c))..")")
  753. print(" addAnim("..weldn..string.rep(" ",10-#weldn)..",1,t,nil,{"..inde(weld.C1.x)..","..inde(weld.C1.y)..","..inde(weld.C1.z)..","..inde(MD(d))..","..inde(MD(e))..","..inde(MD(f)).."})")
  754. end
  755. print(" ")
  756. end
  757. gwBool = newI{"BoolValue",mech,Name="GetWelds"}
  758. gwBool.Changed:connect(function()
  759. if not gwBool.Value then return end
  760. gwBool.Value=false
  761. gw()
  762. end)
  763. gw2 = function()
  764. print(" ")
  765. for i,weldn in pairs{"LS","RS","LH","RH"} do
  766. weld = getfenv()[weldn]
  767. local a,b,c = weld.C0:toEulerAnglesXYZ()
  768. local d,e,f = weld.C1:toEulerAnglesXYZ()
  769. inde = function(n)
  770. n = math.floor(n*1000+0.5)/1000
  771. return string.rep(" ",5-#(""..n))..n
  772. end
  773. print(" addAnim("..weldn..string.rep(" ",10-#weldn)..",0,t,nil,{"..inde(weld.C0.x)..","..inde(weld.C0.y)..","..inde(weld.C0.z)..","..inde(MD(a))..","..inde(MD(b))..","..inde(MD(c)).."})")
  774. print(" addAnim("..weldn..string.rep(" ",10-#weldn)..",1,t,nil,{"..inde(weld.C1.x)..","..inde(weld.C1.y)..","..inde(weld.C1.z)..","..inde(MD(d))..","..inde(MD(e))..","..inde(MD(f)).."})")
  775. end
  776. print(" ")
  777. end
  778. ------
  779. Anims = {} -- {WELD,C0or1,Time,CFStart,CFEnd,Current}
  780. addAnim = function(weld,C0or1,Time,CFStart,CFEnd)
  781. if not weld then return end
  782. local CC = "C"..C0or1
  783. if not CFStart then
  784. local a,b,c = weld[CC]:toEulerAnglesXYZ()
  785. CFStart = {weld[CC].x,weld[CC].y,weld[CC].z,MD(a),MD(b),MD(c)}
  786. end
  787. if not CFEnd[1] and not CFEnd[2] and not CFEnd[3] then
  788. CFEnd[1] = weld[CC].x
  789. CFEnd[2] = weld[CC].y
  790. CFEnd[3] = weld[CC].z
  791. end
  792. Anims[weld.Name..CC] = {weld=weld,CC="C"..C0or1,CFStart=CFStart,CFEnd=CFEnd,Time=Time,Current=0}
  793. end
  794. --
  795. WalkKey = {}
  796. loadAnim = {} _G.la = loadAnim
  797. --
  798. ClearWalk = function()
  799. for i,v in pairs(WalkKey) do
  800. doAfterT[i] = nil
  801. WalkKey[i] = nil
  802. end
  803. end
  804. --
  805. loadAnim.Open = function(a,t)
  806. t = t or 1.5
  807. addAnim(LThighW ,1,t,nil,{nil,nil,nil, -75, 0, 0})
  808. addAnim(LLegW ,1,t,nil,{nil,nil,nil, 155, 0, 0})
  809. addAnim(LFootW ,1,t,nil,{nil,nil,nil, -80, 0, 0})
  810. addAnim(LToeW ,1,t,nil,{nil,nil,nil, 0, 0, 0})
  811. addAnim(RThighW ,1,t,nil,{nil,nil,nil, -75, 0, 0})
  812. addAnim(RLegW ,1,t,nil,{nil,nil,nil, 155, 0, 0})
  813. addAnim(RFootW ,1,t,nil,{nil,nil,nil, -80, 0, 0})
  814. addAnim(RToeW ,1,t,nil,{nil,nil,nil, 0, 0, 0})
  815. addAnim(LShoulderW,1,t,nil,{nil,nil,nil, 20, 0, 8})
  816. addAnim(LElbowW ,1,t,nil,{nil,nil,nil, -90, 0, 0})
  817. addAnim(RShoulderW,1,t,nil,{nil,nil,nil, -20, 0, -8})
  818. addAnim(RElbowW ,1,t,nil,{nil,nil,nil, -60, 0, 0})
  819. addAnim(BaseW ,1,t,nil,{ 0,10.2-10.2, 0, 0, 0, 0})
  820. addAnim(Torso1W ,1,t,nil,{nil,nil,nil, 0, 0, 0})
  821. addAnim(Torso2W ,1,t,nil,{nil,nil,nil, 0, 0, 0})
  822. addAnim(HatchW ,1,t,nil,{nil,nil,nil,-180, 0, 0})
  823. addAnim(SeatW ,0,t,nil,{-0.6,8.5, 5, 0, 180, 0})
  824. doAfter(t,function() addAnim(SeatW ,0,t*0.5,nil,{ 0, -1, 5.3, 0, 180, 0}) end)
  825. end
  826. loadAnim.Close = function(a,t)
  827. addAnim(SeatW ,0,t*0.5,nil,{ -0.6, 8.5, 5, 0, 180, 0})
  828. doAfter(t*0.5,function() loadAnim:Standing(1) end)
  829. end
  830. loadAnim.Standing = function(a,t)
  831. t = t or 1
  832. addAnim(LThighW ,1,t,nil,{ 1.5, 0.5, 0, -25, 0, 0})
  833. addAnim(LLegW ,1,t,nil,{ 0, 0, 0, 75, 0, 0})
  834. addAnim(LFootW ,1,t,nil,{ 0, 0, 0, 10, 0, 0})
  835. addAnim(LToeW ,1,t,nil,{ 0, 0, 0, -60, 0, 0})
  836. addAnim(RThighW ,1,t,nil,{ -1.5, 0.5, 0, -25, 0, 0})
  837. addAnim(RLegW ,1,t,nil,{ 0, 0, 0, 75, 0, 0})
  838. addAnim(RFootW ,1,t,nil,{ 0, 0, 0, 10, 0, 0})
  839. addAnim(RToeW ,1,t,nil,{ 0, 0, 0, -60, 0, 0})
  840. addAnim(LShoulderW,1,t,nil,{ 0, 0, 0, 30, 0, 8})
  841. addAnim(LElbowW ,1,t,nil,{ 0, 0, 0, -90, 0, 0})
  842. addAnim(RShoulderW,1,t,nil,{ 0, 0, 0, 30, 0, -8})
  843. addAnim(RElbowW ,1,t,nil,{ 0, 0, 0, -100, 0, 0})
  844. addAnim(BaseW ,1,t,nil,{ 0, 0, 0, 0, 0, 0})
  845. addAnim(Torso1W ,1,t,nil,{ 0, 0, 0, 0, 0, 0})
  846. addAnim(Torso2W ,1,t,nil,{ 0, 0, 0, 0, 0, 0})
  847. addAnim(HatchW ,1,t,nil,{ 0, -3, -0.1, -20, 0, 0})
  848. addAnim(SeatW ,0,t,nil,{ 0, 8.5, 0, 0, 0, 0})
  849. end
  850. loadAnim.ReturnLeg = function(a,t)
  851. t = t or 0.5
  852. addAnim(LThighW ,1,t,nil,{ 1.5, 0.5, 0, -25, 0, 0})
  853. addAnim(LLegW ,1,t,nil,{ 0, 0, 0, 75, 0, 0})
  854. addAnim(LFootW ,1,t,nil,{ 0, 0, 0, 10, 0, 0})
  855. addAnim(LToeW ,1,t,nil,{ 0, 0, 0, -60, 0, 0})
  856. addAnim(RThighW ,1,t,nil,{ -1.5, 0.5, 0, -25, 0, 0})
  857. addAnim(RLegW ,1,t,nil,{ 0, 0, 0, 75, 0, 0})
  858. addAnim(RFootW ,1,t,nil,{ 0, 0, 0, 10, 0, 0})
  859. addAnim(RToeW ,1,t,nil,{ 0, 0, 0, -60, 0, 0})
  860. end
  861. loadAnim.ReturnArm = function(a,t)
  862. t = t or 0.5
  863. addAnim(LShoulderW,1,t,nil,{ 0, 0, 0, 30, 0, 8})
  864. addAnim(LElbowW ,1,t,nil,{ 0, 0, 0, -90, 0, 0})
  865. addAnim(RShoulderW,1,t,nil,{ 0, 0, 0, 30, 0, -8})
  866. addAnim(RElbowW ,1,t,nil,{ 0, 0, 0, -100, 0, 0})
  867. end
  868. loadAnim.WalkL = function(a,t)
  869. local WalkSpeed = 0.3
  870. local tu = Turn==0 and 0 or (Turn<0 and 45 or -45)
  871. addAnim(LThighW ,1,WalkSpeed ,nil,{ nil, nil, nil, -65, tu, 0})
  872. addAnim(LLegW ,1,WalkSpeed ,nil,{ 0, 0, 0, 115, 0, 0})
  873. addAnim(LFootW ,1,WalkSpeed ,nil,{ 0, 0, 0, -20, 0, 0})
  874. addAnim(LToeW ,1,WalkSpeed ,nil,{ 0, 0, 0, -30, 0, 0})
  875. addAnim(RThighW ,1,WalkSpeed*2,nil,{ nil, nil, nil, 15, tu, 0})
  876. addAnim(RLegW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 35, 0, 0})
  877. addAnim(RFootW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 30, 0, 0})
  878. addAnim(RToeW ,1,WalkSpeed*2,nil,{ 0, 0, 0, -80, 0, 0})
  879. wkey = doAfter(WalkSpeed,function()
  880. addAnim(LThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -45, tu, 0})
  881. addAnim(LLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 35, 0, 0})
  882. addAnim(LFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 60, 0, 0})
  883. addAnim(LToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -50, 0, 0})
  884. end)
  885. WalkKey[wkey] = true
  886. wkey = doAfter(WalkSpeed*2,function()
  887. addAnim(LThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -20, tu, 0})
  888. addAnim(LLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 65, 0, 0})
  889. addAnim(LFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 10, 0, 0})
  890. addAnim(LToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -50, 0, 0})
  891. addAnim(RThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -35, tu, 0})
  892. addAnim(RLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 105, 0, 0})
  893. addAnim(RFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 40, 0, 0})
  894. addAnim(RToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -40, 0, 0})
  895. end)
  896. WalkKey[wkey] = true
  897. end
  898. loadAnim.WalkR = function(a,t)
  899. local WalkSpeed = 0.3
  900. local tu = Turn==0 and 0 or (Turn<0 and 45 or -45)
  901. addAnim(LThighW ,1,WalkSpeed*2,nil,{ nil, nil, nil, 15, tu, 0})
  902. addAnim(LLegW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 35, 0, 0})
  903. addAnim(LFootW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 30, 0, 0})
  904. addAnim(LToeW ,1,WalkSpeed*2,nil,{ 0, 0, 0, -80, 0, 0})
  905. addAnim(RThighW ,1,WalkSpeed ,nil,{ nil, nil, nil, -65, tu, 0})
  906. addAnim(RLegW ,1,WalkSpeed ,nil,{ 0, 0, 0, 115, 0, 0})
  907. addAnim(RFootW ,1,WalkSpeed ,nil,{ 0, 0, 0, -20, 0, 0})
  908. addAnim(RToeW ,1,WalkSpeed ,nil,{ 0, 0, 0, -30, 0, 0})
  909. wkey = doAfter(WalkSpeed,function()
  910. addAnim(RThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -45, tu, 0})
  911. addAnim(RLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 35, 0, 0})
  912. addAnim(RFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 60, 0, 0})
  913. addAnim(RToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -50, 0, 0})
  914. end)
  915. WalkKey[wkey] = true
  916. wkey = doAfter(WalkSpeed*2,function()
  917. addAnim(LThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -35, tu, 0})
  918. addAnim(LLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 105, 0, 0})
  919. addAnim(LFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 40, 0, 0})
  920. addAnim(LToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -40, 0, 0})
  921. addAnim(RThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -20, tu, 0})
  922. addAnim(RLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 65, 0, 0})
  923. addAnim(RFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 10, 0, 0})
  924. addAnim(RToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -50, 0, 0})
  925. end)
  926. WalkKey[wkey] = true
  927. end
  928. loadAnim.Walk2L = function(a,t)
  929. local WalkSpeed = 0.4
  930. local tu = Turn==0 and 0 or (Turn<0 and 45 or -45)
  931. addAnim(LThighW ,1,WalkSpeed ,nil,{ nil, nil, nil, -15, tu, 0})
  932. addAnim(LLegW ,1,WalkSpeed ,nil,{ 0, 0, 0, 105, 0, 0})
  933. addAnim(LFootW ,1,WalkSpeed ,nil,{ 0, 0, 0,24.286, 0, 0})
  934. addAnim(LToeW ,1,WalkSpeed ,nil,{ 0, 0, 0,-74.286, 0, 0})
  935. addAnim(RThighW ,1,WalkSpeed*2,nil,{ nil, nil, nil, -45, tu, 0})
  936. addAnim(RLegW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 45, 0, 0})
  937. addAnim(RFootW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 50, 0, 0})
  938. addAnim(RToeW ,1,WalkSpeed*2,nil,{ 0, 0, 0, -50, 0, 0})
  939. wkey = doAfter(WalkSpeed,function()
  940. addAnim(LThighW ,1,WalkSpeed,nil,{ nil, nil, nil, 15, tu, 0})
  941. addAnim(LLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 35, 0, 0})
  942. addAnim(LFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 30, 0, 0})
  943. addAnim(LToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -80, 0, 0})
  944. end)
  945. WalkKey[wkey] = true
  946. end
  947. loadAnim.Walk2R = function(a,t)
  948. local WalkSpeed = 0.4
  949. local tu = Turn==0 and 0 or (Turn<0 and 45 or -45)
  950. addAnim(LThighW ,1,WalkSpeed*2,nil,{ nil, nil, nil, -45, tu, 0})
  951. addAnim(LLegW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 45, 0, 0})
  952. addAnim(LFootW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 50, 0, 0})
  953. addAnim(LToeW ,1,WalkSpeed*2,nil,{ 0, 0, 0, -50, 0, 0})
  954. addAnim(RThighW ,1,WalkSpeed ,nil,{ nil, nil, nil, -15, tu, 0})
  955. addAnim(RLegW ,1,WalkSpeed ,nil,{ 0, 0, 0, 105, 0, 0})
  956. addAnim(RFootW ,1,WalkSpeed ,nil,{ 0, 0, 0,24.286, 0, 0})
  957. addAnim(RToeW ,1,WalkSpeed ,nil,{ 0, 0, 0,-74.286, 0, 0})
  958. wkey = doAfter(WalkSpeed,function()
  959. addAnim(RThighW ,1,WalkSpeed,nil,{ nil, nil, nil, 15, tu, 0})
  960. addAnim(RLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 35, 0, 0})
  961. addAnim(RFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 30, 0, 0})
  962. addAnim(RToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -80, 0, 0})
  963. end)
  964. WalkKey[wkey] = true
  965. end
  966. loadAnim.RunL = function(a,t)
  967. local WalkSpeed = 0.24
  968. addAnim(LThighW ,1,WalkSpeed ,nil,{ nil, nil, nil, -105, 0, 0})
  969. addAnim(LLegW ,1,WalkSpeed ,nil,{ 0, 0, 0, 115, 0, 0})
  970. addAnim(LFootW ,1,WalkSpeed ,nil,{ 0, 0, 0, 10, 0, 0})
  971. addAnim(LToeW ,1,WalkSpeed ,nil,{ 0, 0, 0, -40, 0, 0})
  972. addAnim(RThighW ,1,WalkSpeed*1.5,nil,{ nil, nil, nil, 50, 0, 0})
  973. addAnim(RLegW ,1,WalkSpeed*1.5,nil,{ 0, 0, 0, 5, 0, 0})
  974. addAnim(RFootW ,1,WalkSpeed*1.5,nil,{ 0, 0, 0, 10, 0, 0})
  975. addAnim(RToeW ,1,WalkSpeed*1.5,nil,{ 0, 0, 0, -65, 0, 0})
  976. wkey = doAfter(WalkSpeed,function()
  977. WalkSpeed = 0.12
  978. addAnim(LThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -75, 0, 0})
  979. addAnim(LLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 75, 0, 0})
  980. addAnim(LFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 40, 0, 0})
  981. addAnim(LToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -40, 0, 0})
  982. end)
  983. WalkKey[wkey] = true
  984. end
  985. loadAnim.RunR = function(a,t)
  986. local WalkSpeed = 0.24
  987. addAnim(LThighW ,1,WalkSpeed*1.5,nil,{ nil, nil, nil, 50, 0, 0})
  988. addAnim(LLegW ,1,WalkSpeed*1.5,nil,{ 0, 0, 0, 5, 0, 0})
  989. addAnim(LFootW ,1,WalkSpeed*1.5,nil,{ 0, 0, 0, 10, 0, 0})
  990. addAnim(LToeW ,1,WalkSpeed*1.5,nil,{ 0, 0, 0, -65, 0, 0})
  991. addAnim(RThighW ,1,WalkSpeed ,nil,{ nil, nil, nil, -105, 0, 0})
  992. addAnim(RLegW ,1,WalkSpeed ,nil,{ 0, 0, 0, 115, 0, 0})
  993. addAnim(RFootW ,1,WalkSpeed ,nil,{ 0, 0, 0, 10, 0, 0})
  994. addAnim(RToeW ,1,WalkSpeed ,nil,{ 0, 0, 0, -30, 0, 0})
  995. wkey = doAfter(WalkSpeed,function()
  996. WalkSpeed = 0.12
  997. addAnim(RThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -75, 0, 0})
  998. addAnim(RLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 75, 0, 0})
  999. addAnim(RFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 40, 0, 0})
  1000. addAnim(RToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -30, 0, 0})
  1001. end)
  1002. WalkKey[wkey] = true
  1003. end
  1004. loadAnim.Jump = function(a,t)
  1005. local t = 0.4
  1006. addAnim(LThighW ,1,t,nil,{ 1.5, 0.5, 0,-74.779,-9.656,2.613})
  1007. addAnim(LLegW ,1,t,nil,{ 0, 0, 0, 155, 0, 0})
  1008. addAnim(LFootW ,1,t,nil,{ 0, 0, 0, -80, 0, 0})
  1009. addAnim(LToeW ,1,t,nil,{ 0, 0, 0, 0, 0, 0})
  1010. addAnim(RThighW ,1,t,nil,{ -1.5, 0.5, 0,-84.923,9.962,-0.88})
  1011. addAnim(RLegW ,1,t,nil,{ 0, 0, 0, 155, 0, 0})
  1012. addAnim(RFootW ,1,t,nil,{ 0, 0, 0, -70, 0, 0})
  1013. addAnim(RToeW ,1,t,nil,{ 0, 0, 0, 0, 0, 0})
  1014. addAnim(LShoulderW,1,t,nil,{ 0, 0, 0, 10, 0, 8})
  1015. addAnim(LElbowW ,1,t,nil,{ 0, 0, 0, -110, 0, 0})
  1016. addAnim(RShoulderW,1,t,nil,{ 0, 0, 0, 30, 0, -8})
  1017. addAnim(RElbowW ,1,t,nil,{ 0, 0, 0, -130, 0, 0})
  1018. addAnim(Torso1W ,1,t,nil,{ 0, 0, 0, 20, 0, 0})
  1019. doAfter(t,function()
  1020. local t = 0.2
  1021. addAnim(LThighW ,1,t,nil,{ 1.5, 0.5, 0,-15.455,-19.312,-0.077})
  1022. addAnim(LLegW ,1,t,nil,{ 0, 0, 0, 85, 0, 0})
  1023. addAnim(LFootW ,1,t,nil,{ 0, 0, 0, -10, 0, 0})
  1024. addAnim(LToeW ,1,t,nil,{ 0, 0, 0, -30, 0, 0})
  1025. addAnim(RThighW ,1,t,nil,{ -1.5, 0.5, 0,-14.923,9.962,-0.88})
  1026. addAnim(RLegW ,1,t,nil,{ 0, 0, 0, 85, 0, 0})
  1027. addAnim(RFootW ,1,t,nil,{ 0, 0, 0, -10, 0, 0})
  1028. addAnim(RToeW ,1,t,nil,{ 0, 0, 0, -30, 0, 0})
  1029. addAnim(Torso1W ,1,t,nil,{ 0, 0, 0, 0, 0, 0})
  1030. end)
  1031. end
  1032. Base.CanCollide=false
  1033. --------------------------------------------------------------------------
  1034. Player = Players.LocalPlayer
  1035. if not Player then print'not found' mech:MoveTo(V3(0,0,0)) return end
  1036. Hum = newI{"Humanoid",mech} Hum.PlatformStand=true
  1037. Char = Player.Character
  1038. CTorso = Char.Torso
  1039. CHRP = Char.HumanoidRootPart
  1040. LS = CTorso:findFirstChild'Left Shoulder'
  1041. RS = CTorso:findFirstChild'Right Shoulder'
  1042. LH = CTorso:findFirstChild'Left Hip'
  1043. RH = CTorso:findFirstChild'Right Hip'
  1044.  
  1045. if Char:findFirstChild(mech.Name) then Char[mech.Name]:Destroy() end
  1046. mech.Parent = Char
  1047. Base.Name="HRP"
  1048. ------
  1049. Pilot = nil
  1050. Anim = "Opening"
  1051. AnimLegs = true --use leg pose
  1052. AnimArms = true --use arm pose
  1053. AnimTorso = true --use torso pose
  1054. WalkDir = 0
  1055. ------
  1056. SeatWeld = nil
  1057. Seat.ChildAdded:connect(function(weld)
  1058. SeatWeld = weld
  1059. Pilot = weld.Part1==CHRP and CHRP or nil
  1060. pcall(function()
  1061. weld.C1 = CF(0,-1.5,0.25)*CFA(-95,0,0)
  1062. LS2 = weld.Part1.Parent.Torso:findFirstChild'Left Shoulder' LS2.Parent = nil
  1063. RS2 = weld.Part1.Parent.Torso:findFirstChild'Right Shoulder' RS2.Parent = nil
  1064. LH2 = weld.Part1.Parent.Torso:findFirstChild'Left Hip' LH2.Parent = nil
  1065. RH2 = weld.Part1.Parent.Torso:findFirstChild'Right Hip' RH2.Parent = nil
  1066. LS1 = newI{"Weld",weld.Part1.Parent.Torso,Part0=weld.Part1.Parent.Torso,Part1=weld.Part1.Parent:findFirstChild'Left Arm' ,Name="RM1"}
  1067. RS1 = newI{"Weld",weld.Part1.Parent.Torso,Part0=weld.Part1.Parent.Torso,Part1=weld.Part1.Parent:findFirstChild'Right Arm',Name="RM2"}
  1068. LH1 = newI{"Weld",weld.Part1.Parent.Torso,Part0=weld.Part1.Parent.Torso,Part1=weld.Part1.Parent:findFirstChild'Left Leg' ,Name="RM3"}
  1069. RH1 = newI{"Weld",weld.Part1.Parent.Torso,Part0=weld.Part1.Parent.Torso,Part1=weld.Part1.Parent:findFirstChild'Right Leg',Name="RM4"}
  1070. LS1.C0 = CF(-1.2,0.5,-0.5)*CFA(0,0,0)
  1071. LS1.C1 = CF( 0,0.5,0)*CFA(-80,-10,10)
  1072. RS1.C0 = CF( 1.2,0.5,-0.5)*CFA(0,0,0)
  1073. RS1.C1 = CF( 0,0.5,0)*CFA(-80, 10,-10)
  1074. LH1.C0 = CF(-0.5, -1,-0.3)*CFA(0,0,0)
  1075. LH1.C1 = CF( 0, 1,0)*CFA(-45,0, 5)
  1076. RH1.C0 = CF( 0.5, -1,-0.3)*CFA(0,0,0)
  1077. RH1.C1 = CF( 0, 1,0)*CFA(-45,0,-5)
  1078. end)
  1079. end)
  1080. Seat.ChildRemoved:connect(function(weld)
  1081. pcall(function()
  1082. local mm = weld.Part1.Parent
  1083. for i=1,4 do
  1084. mm.Torso["RM"..i]:Destroy()
  1085. end
  1086. LS2.Parent = mm.Torso
  1087. LS2.Part0 = mm.Torso
  1088. LS2.Part1 = mm["Left Arm"]
  1089. RS2.Parent = mm.Torso
  1090. RS2.Part0 = mm.Torso
  1091. RS2.Part1 = mm["Right Arm"]
  1092. LH2.Parent = mm.Torso
  1093. LH2.Part0 = mm.Torso
  1094. LH2.Part1 = mm["Left Leg"]
  1095. RH2.Parent = mm.Torso
  1096. RH2.Part0 = mm.Torso
  1097. RH2.Part1 = mm["Right Leg"]
  1098. end)
  1099. Pilot = nil
  1100. end)
  1101. ------
  1102. Gyro = newI{"BodyGyro",Base,cframe=Base.CFrame,maxTorque=V3(5000000,5000000,5000000),P=15000}
  1103. WeightForce = newI{"BodyForce",Base,Force=V3(0,-1000000,0)}
  1104. Turn = 0
  1105. Velo = newI{"BodyVelocity",Base,maxForce=V3N}
  1106. veloym = 0
  1107. veloy = 0
  1108. ------
  1109. Mouse = Player:GetMouse()
  1110. Key = {}
  1111. --[[
  1112. X Open/Close
  1113. C Jump
  1114. WASD Movement
  1115. P Cockpit glass
  1116. --]]
  1117. WalkingSpeed = 16
  1118. onKeyDown = function(k)
  1119. if k=="a" then
  1120. Turn = 10
  1121. elseif k=="d" then
  1122. Turn = -10
  1123. end
  1124. --
  1125. if k=="x" and Anim=="Opened" then
  1126. Anim="Closing"
  1127. AnimLegs,AnimArms,AnimTorso,Movement=false,false,false,false
  1128. loadAnim:Close(2)
  1129. wait(2)
  1130. Anim="None"
  1131. AnimLegs,AnimArms,AnimTorso,Movement=true,true,true,true
  1132. elseif k=="x" and Anim=="None" then
  1133. Anim="Opening"
  1134. ClearWalk()
  1135. AnimLegs,AnimArms,AnimTorso,Movement=false,false,false,false
  1136. loadAnim:Open(2)
  1137. wait(3)
  1138. Anim="Opened"
  1139. elseif (k=="w" or k=="a" or k=="d") and not Key.s and Movement and Pilot and WalkDir~=1 and AnimLegs then
  1140. WalkDir=1
  1141. ClearWalk()
  1142. local whichLeg = -1
  1143. while (Key.w or Key.a or Key.d) and not Key.s and Movement and Pilot do
  1144. loadAnim[(Key["0"] and "Run" or "Walk")..(whichLeg==-1 and "L" or "R")]()
  1145. WalkingSpeed = Key["0"] and 18*4.5 or 18
  1146. whichLeg = whichLeg*-1
  1147. if not AnimLegs then repeat wait() until AnimLegs end
  1148. local duration = (Key["0"] and 0.36 or 0.9)
  1149. for i=duration/8,duration,duration/8 do wait(duration/8) if (Key.w or Key.a or Key.d) and not Key.s and Movement and Pilot then else break end end
  1150. if not AnimLegs then repeat wait() until AnimLegs end
  1151. end
  1152. WalkDir=0
  1153. ClearWalk()
  1154. if Movement and Anim=="None" then
  1155. loadAnim:Standing(0.5)
  1156. end
  1157. elseif k=="s" and not Key.w and Movement and Pilot and AnimLegs then
  1158. WalkDir=-1
  1159. ClearWalk()
  1160. local whichLeg = -1
  1161. while Key.s and not Key.w and Movement and Pilot do
  1162. loadAnim["Walk2"..(whichLeg==-1 and "L" or "R")]()
  1163. whichLeg = whichLeg*-1
  1164. if not AnimLegs then repeat wait() until AnimLegs end
  1165. for i=0.1,0.8,0.1 do wait(0.1) if Key.s and not Key.w and Movement and Pilot then else break end end
  1166. if not AnimLegs then repeat wait() until AnimLegs end
  1167. end
  1168. WalkDir=0
  1169. ClearWalk()
  1170. if Movement and Anim=="None" then
  1171. loadAnim:Standing(0.5)
  1172. end
  1173. elseif k=="c" and Movement and Pilot and AnimLegs and AnimTorso and checkGroundTouch()>0 then
  1174. AnimLegs,AnimArms,AnimTorso=false,false,false
  1175. ClearWalk()
  1176. loadAnim:Jump()
  1177. wait(0.5)
  1178. AnimTorso=true
  1179. AnimArms=true
  1180. veloym = 10000000
  1181. loadAnim:ReturnArm(0.3)
  1182. if Key.c then BackBooster[-1].Enabled = true BackBooster[1].Enabled = true veloy = 100 wait(1) else veloy = 75 wait(0.5) end
  1183. BackBooster[-1].Enabled = false BackBooster[1].Enabled = false
  1184. veloym = 0
  1185. veloy = 0
  1186. AnimLegs=true
  1187. if WalkDir==0 then loadAnim:ReturnLeg() end
  1188. elseif k=="p" and not CockpitGlassD and Pilot then
  1189. CockpitGlassD = true
  1190. if CockpitGlass[1].Transparency==0 then
  1191. doIn(0.7,function(i)
  1192. for x,v in pairs(CockpitGlass) do
  1193. v.Transparency = 0.6*i
  1194. end
  1195. end)
  1196. else
  1197. doIn(0.7,function(i)
  1198. for x,v in pairs(CockpitGlass) do
  1199. v.Transparency = 0.6-0.6*i
  1200. end
  1201. end)
  1202. end
  1203. wait(0.8)
  1204. CockpitGlassD = false
  1205. elseif k =="q" and not LeftGunUse then
  1206. LeftGunUse=true
  1207. if not spinSpeed then spinSpeed=0 end
  1208. for i=1,50 do
  1209. if spinSpeed>40 then spinSpeed=40 end
  1210. LeftGunW.C1=LeftGunW.C1*CFA(0,spinSpeed,0)
  1211. spinSpeed=spinSpeed+0.7
  1212. if i%2==0 then PlaySound(assets.Minigun1,LeftGun,0.4+0.8*spinSpeed/40,1) end
  1213. wait()
  1214. end
  1215. local co=0
  1216. LeftGunSmoke.Enabled=true
  1217. local muzzleFlash = newPart(1,1,1,mech,nil,"Transparent","New Yeller")
  1218. newI{"SpecialMesh",muzzleFlash,MeshType="FileMesh",MeshId=assets.MuzzleFlash,Scale=V3(0.8,3,0.8)}
  1219. local muzzleW = newWeld(LeftGun,LeftGun,muzzleFlash,CF(0,0,0))
  1220. repeat
  1221. co=co+1
  1222. LeftGunW.C1=LeftGunW.C1*CFA(0,spinSpeed,0)
  1223. if co%2==0 then PlaySound(assets.Minigun1,LeftGun,1.2,1) end
  1224. if co%2==0 then
  1225. muzzleFlash.Transparency = 0.5
  1226. PlaySound(assets.Fire1,LeftGun,MRND(600,950)/1000,0.4)
  1227. local bullet = newI{"Part",mech,Name="Bullet",Anchored=true,CanCollide=false,formFactor="Custom",Size=V3(0.5,2,0.5),Debris=10,TopSurface='Smooth',BottomSurface='Smooth'}
  1228. newI{"CylinderMesh",bullet}
  1229. local rotRand = MRND(1,3)*120
  1230. bullet.CFrame=LeftGun.CFrame*CF(0,-6+2,0)*CFA(0,rotRand,0)*CF(0,0,-2+0.85)
  1231. addProjectile(bullet.Position,bullet.CFrame*CF(0,-1,0),800,function() print'boom' end,function(cf) bullet.CFrame=cf*CF(0,0,1)*CFA(90,0,0) end,function() bullet:Destroy() end)
  1232. muzzleW.C0 = CF(0,-6-2,0)*CFA(0,rotRand,0)*CF(0,0,-2+0.85)*CFA(180,0,0)
  1233. else
  1234. muzzleFlash.Transparency=1
  1235. end
  1236. wait()
  1237. until not Key.q
  1238. muzzleFlash:Destroy()
  1239. LeftGunSmoke.Enabled=false
  1240. LeftGunUse=false
  1241. for i=50,1,-0.5 do
  1242. if LeftGunUse then break end
  1243. if spinSpeed<0 then spinSpeed=0 end
  1244. LeftGunW.C1=LeftGunW.C1*CFA(0,spinSpeed,0)
  1245. spinSpeed=spinSpeed-0.35
  1246. if i%2==0 then PlaySound(assets.Minigun1,LeftGun,0.4+0.8*spinSpeed/40,1) end
  1247. wait()
  1248. end
  1249. elseif k=="]" then
  1250. Pilot = Char.Torso
  1251. Char.Humanoid.Sit = true
  1252. elseif k=="0" then
  1253. end
  1254. end
  1255. ------
  1256. onKeyUp = function(k)
  1257. if k=="a" and not Key.d then
  1258. Turn = 0
  1259. elseif k=="d" and not Key.a then
  1260. Turn = 0
  1261. end
  1262. end
  1263. ------
  1264. onButton1Down = function(k)
  1265. end
  1266. ------
  1267. onButton1Up = function(k)
  1268. end
  1269. ------
  1270. Mouse.KeyDown:connect(function(k)
  1271. Key[k]=true
  1272. onKeyDown(k)
  1273. end)
  1274. -------------------------
  1275. Mouse.KeyUp:connect(function(k)
  1276. Key[k]=false
  1277. onKeyUp(k)
  1278. end)
  1279. Mouse.Button1Down:connect(function()
  1280. Button1=true
  1281. onButton1Down()
  1282. end)
  1283. Mouse.Button1Up:connect(function()
  1284. Button1=false
  1285. onButton1Up()
  1286. end)
  1287.  
  1288. doAfter(1,function() Base.CanCollide=false end)
  1289. runcount = 0
  1290. game:getService'RunService'.Stepped:connect(function(aa,step)
  1291. runcount = runcount+1
  1292. --
  1293. if runcount%10==0 and AnimTorso and Movement and Pilot then
  1294. local y=GetY(Base,Mouse.Hit.p)
  1295. addAnim(Torso2W ,1,1,nil,{ 0, 0, 0, 0, -y, 0})
  1296. end
  1297. --
  1298. if AnimArms and Movement and Pilot then
  1299. local x=GetX(Torso2,Mouse.Hit.p)
  1300. if x>40 then x = 40 end
  1301. if x<-120 then x = -120 end
  1302. addAnim(LElbowW ,1,0.5,nil,{ nil, 0, nil, -120-x, 0, 0})
  1303. if x<-60 then x = -60 end
  1304. addAnim(RElbowW ,1,0.5,nil,{ nil, 0, nil, -120-x, 0, 0})
  1305. end
  1306. --
  1307. if runcount%5==0 and Turn~=0 and Movement and Pilot then
  1308. local turntarg = Base.CFrame*CFA(0,Turn,0)*CF(0,0,-1)
  1309. Gyro.cframe = CF(V3(Base.Position.x,0,Base.Position.z),V3(turntarg.x,0,turntarg.z))
  1310. end
  1311. --
  1312. if Key.w and not Key.s and Movement and Pilot and WalkDir==1 then
  1313. Velo.maxForce = V3(10000000,veloym,10000000)
  1314. local velo = Base.CFrame.lookVector*WalkingSpeed
  1315. Velo.Velocity = V3(velo.x,veloy,velo.z)
  1316. elseif Key.s and not Key.w and Movement and Pilot and WalkDir==-1 then
  1317. Velo.maxForce = V3(10000000,veloym,10000000)
  1318. local velo = Base.CFrame.lookVector*-12
  1319. Velo.Velocity = V3(velo.x,veloy,velo.z)
  1320. else
  1321. Velo.maxForce = V3(10000000,veloym,10000000)
  1322. Velo.Velocity = V3(0,veloy,0)
  1323. end
  1324. --
  1325. for i,anim in pairs(Anims) do
  1326. anim.Current = anim.Current + step
  1327. local CFStart = CF(anim.CFStart[1],anim.CFStart[2],anim.CFStart[3])*CFA(anim.CFStart[4],anim.CFStart[5],anim.CFStart[6])
  1328. local CFEnd = CF( anim.CFEnd[1], anim.CFEnd[2], anim.CFEnd[3])*CFA( anim.CFEnd[4], anim.CFEnd[5], anim.CFEnd[6])
  1329. anim.weld[anim.CC] = CFStart:lerp(CFEnd,anim.Current/anim.Time)
  1330. --print(anim.Current)
  1331. if anim.Current>=anim.Time then
  1332. anim.weld[anim.CC] = CFEnd -- 100%
  1333. Anims[i]=nil
  1334. end
  1335. end
  1336. --
  1337. for i,v in pairs(doAfterT) do
  1338. v.Current = v.Current + step
  1339. if v.Current>=v.Time then
  1340. v.Func()
  1341. doAfterT[i] = nil
  1342. end
  1343. end
  1344. --
  1345. for i,v in pairs(doInT) do
  1346. v.Current = v.Current + step
  1347. if v.Current>v.Time then v.Current = v.Time end -- sometimes exceeds
  1348. v.Func(v.Current/v.Time,i,step)
  1349. if doInT[i] and v.Current>=v.Time then
  1350. if v.FuncEnd then v.FuncEnd() end
  1351. doInT[i] = nil
  1352. end
  1353. end
  1354. --
  1355. end)
  1356. loadAnim:Open(0.2)
  1357. Anim = "Opened"
  1358. mech:MoveTo((CTorso.CFrame*CF(0,0,-30)).p)
  1359.  
  1360. --(CTorso.CFrame*CF(0,0,-16)).p)
  1361. -- hl/https://preview.c9users.io/jaspher/rbx_stoof/RMMech.lua
  1362. -- l/_G.m.addAnim(_G.m.BaseW ,1,1,nil,{ 0, 0, 0, 90, 0, 0})
  1363. -- l/_G.m.addAnim(_G.m.LThighW,1,1,nil,{1.5,0.5,0,-25,0,45})
  1364. -- l/_G.la:Open() l/_G.la:Standing()
  1365. -- c/for i,v in pairs(workspace.notrmdx["RM Mech 2"]:children()) do if v:IsA'BasePart' then v:SetNetworkOwner(game.Players.notrmdx) end end -- jew
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