Advertisement
Sticky2000

TASystemSettings.ini

Nov 25th, 2022 (edited)
147
1
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
INI file 12.81 KB | Gaming | 1 0
  1. ; in C:\Users\%username%\Documents\My Games\Rocket League\TAGame\Config
  2. ; MLAA for best visuals add sharpening in AMD or Nvidia control panel
  3.  
  4. [Engine.Engine]
  5. MinTextureDensity=0.0
  6. IdealTextureDensity=13.0
  7. MaxTextureDensity=55.0
  8. MinLightMapDensity=0.0
  9. IdealLightMapDensity=0.05
  10. MaxLightMapDensity=0.2
  11. MipFadeInSpeed0=0.00
  12. MipFadeOutSpeed0=0.00
  13. MipFadeInSpeed1=0.0
  14. MipFadeOutSpeed1=0.0
  15. bSmoothFrameRate=False
  16. MinSmoothedFrameRate=9999
  17. MaxSmoothedFrameRate=9999
  18.  
  19. [Engine.GameEngine]
  20. MaxDeltaTime=0
  21.  
  22. [Engine.Client]
  23. DisplayGamma=2.2
  24. MinDesiredFrameRate=99999.000000
  25. InitialButtonRepeatDelay=0.0
  26. ButtonRepeatDelay=0.0
  27.  
  28. [WinDrv.WindowsClient]
  29. MinAllowableRefreshRate=9999
  30. MaxAllowableRefreshRate=9999
  31.  
  32. [Engine.Player]
  33. ConfiguredInternetSpeed=150000
  34. ConfiguredLanSpeed=20000
  35. PP_DesaturationMultiplier=0
  36. PP_HighlightsMultiplier=1.0
  37. PP_MidTonesMultiplier=1.0
  38. PP_ShadowsMultiplier=1.0
  39. bClampListenServerTickRate=False
  40.  
  41. [IpDrv.TcpNetDriver]
  42. AllowDownloads=False
  43. AllowPeerConnections=False
  44. AllowPeerVoice=False
  45. ConnectionTimeout=120.0
  46. InitialConnectTimeout=120.0
  47. LoadingConnectionTimeout=120.0
  48. AckTimeout=1.0
  49. KeepAliveTime=0.2
  50. MaxClientRate=150000
  51. MaxInternetClientRate=150000
  52. RelevantTimeout=5.0
  53. SpawnPrioritySeconds=1.0
  54. ServerTravelPause=2.2
  55. NetServerMaxTickRate=144.0
  56. LanServerMaxTickRate=144
  57. DownloadManagers=IpDrv.HTTPDownload
  58. DownloadManagers=Engine.ChannelDownload
  59. NetConnectionClassName=IpDrv.TcpipConnection
  60. bClampListenServerTickRate=False
  61. ReducedServerTickRate=144
  62.  
  63. [TextureStreaming]
  64. MinTextureResidentMipCount=7
  65. PoolSize=9999
  66. MemoryMargin=20
  67. MemoryLoss=0
  68. HysteresisLimit=20
  69. DropMipLevelsLimit=16
  70. StopIncreasingLimit=20
  71. StopStreamingLimit=8
  72. MinEvictSize=10
  73. MinFudgeFactor=1
  74. FudgeFactorIncreaseRateOfChange=0.5
  75. FudgeFactorDecreaseRateOfChange=-0.4
  76. MinRequestedMipsToConsider=11
  77. MinTimeToGuaranteeMinMipCount=0
  78. MaxTimeToGuaranteeMinMipCount=0
  79. UseTextureFileCache=False
  80. LoadMapTimeLimit=4.0
  81. LightmapStreamingFactor=0.04
  82. ShadowmapStreamingFactor=0.04
  83. MaxLightmapRadius=2000.0
  84. AllowStreamingLightmaps=False
  85. TextureFileCacheBulkDataAlignment=1
  86. UsePriorityStreaming=False
  87. bAllowSwitchingStreamingSystem=True
  88. UseDynamicStreaming=False
  89. bEnableAsyncDefrag=False
  90. bEnableAsyncReallocation=False
  91. MaxDefragRelocations=256
  92. MaxDefragDownShift=128
  93. BoostPlayerTextures=3.0
  94. TemporalAAMemoryReserve=4.0
  95. TextureStreamingDistanceMultiplier=2.0
  96.  
  97. [LogFiles]
  98. PurgeLogsDays=1
  99. LogTimes=False
  100.  
  101. [MemoryPools]
  102. FLightPrimitiveInteractionInitialBlockSize=2048
  103. FModShadowPrimitiveInteractionInitialBlockSize=4096
  104.  
  105. [SystemSettings]
  106. MaxAnisotropy=16
  107. TextureFiltering=LTF_Anisotropic
  108. PostProcessAAType=0
  109. ScreenPercentage=150
  110. UseDirectSound=True
  111. StaticDecals=True
  112. DynamicDecals=True
  113. UnbatchedDecals=True
  114. DecalCullDistanceScale=1.000000
  115. DynamicLights=True
  116. DynamicShadows=True
  117. LightEnvironmentShadows=True
  118. CompositeDynamicLights=True
  119. SHSecondaryLighting=True
  120. DirectionalLightmaps=True
  121. MotionBlur=False
  122. MotionBlurPause=True
  123. MotionBlurSkinning=1
  124. DepthOfField=False
  125. AmbientOcclusion=True
  126. Bloom=False
  127. bAllowLightShafts=True
  128. Distortion=True
  129. FilteredDistortion=True
  130. DropParticleDistortion=False
  131. bAllowDownsampledTranslucency=False
  132. SpeedTreeLeaves=True
  133. SpeedTreeFronds=True
  134. OnlyStreamInTextures=True
  135. LensFlares=True
  136. FogVolumes=True
  137. FloatingPointRenderTargets=True
  138. OneFrameThreadLag=True
  139. WaitForGPU=false
  140. UseVsync=False
  141. CustomFPS=0
  142. UpscaleScreenPercentage=True
  143. UpscaleTargetFramerateDocked=60.000000
  144. UpscaleTargetFramerateUndocked=60.000000
  145. MinimumScreenScale=100.000000
  146. AllowDynamicResolution=False
  147. ZCullSaveRestore=False
  148. AdaptiveZcull=False
  149. BinnerTileCache=False
  150. BinnerTileResX=64
  151. BinnerTileResY=64
  152. Fullscreen=True
  153. AllowOpenGL=False
  154. AllowRadialBlur=True
  155. AllowSubsurfaceScattering=False
  156. AllowImageReflections=True
  157. AllowImageReflectionShadowing=True
  158. bAllowSeparateTranslucency=False
  159. bAllowPostprocessMLAA=False
  160. bAllowHighQualityMaterials=True
  161. bUseTranslucentArenaShaders=True
  162. MaxFilterBlurSampleCount=16
  163. SkeletalMeshLODBias=0
  164. ParticleLODBias=0
  165. DetailMode=2
  166. MaxDrawDistanceScale=2
  167. ShadowFilterQualityBias=0
  168. MaxAnisotropy=4
  169. MaxMultiSamples=1
  170. bAllowD3D9MSAA=False
  171. bAllowTemporalAA=False
  172. TemporalAA_MinDepth=0.000000
  173. TemporalAA_StartDepthVelocityScale=0.000000
  174. MinShadowResolution=64
  175. MinPreShadowResolution=8
  176. MaxShadowResolution=1120
  177. MobileShadowTextureResolution=1120
  178. MaxWholeSceneDominantShadowResolution=1344
  179. ShadowFadeResolution=32
  180. PreShadowFadeResolution=16
  181. ShadowFadeExponent=0.250000
  182. ResX=2560
  183. ResY=1440
  184. AutoDetectDesktopResolution=False
  185. Borderless=False
  186. AllowApexCloth=true
  187. ScreenPercentage=100.000000
  188. SceneCaptureStreamingMultiplier=1.000000
  189. ShadowTexelsPerPixel=1.273240
  190. PreShadowResolutionFactor=0.500000
  191. bEnableBranchingPCFShadows=False
  192. bAllowHardwareShadowFiltering=False
  193. TessellationAdaptivePixelsPerTriangle=48.000000
  194. bEnableForegroundShadowsOnWorld=True
  195. bEnableForegroundSelfShadowing=False
  196. bAllowWholeSceneDominantShadows=True
  197. bUseConservativeShadowBounds=False
  198. ShadowFilterRadius=2.000000
  199. ShadowDepthBias=0.012000
  200. PerObjectShadowTransition=60.000000
  201. PerSceneShadowTransition=600.000000
  202. CSMSplitPenumbraScale=0.500000
  203. CSMSplitSoftTransitionDistanceScale=4.000000
  204. CSMSplitDepthBiasScale=0.500000
  205. CSMMinimumFOV=40.000000
  206. CSMFOVRoundFactor=4.000000
  207. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  208. UnbuiltNumWholeSceneDynamicShadowCascades=3
  209. WholeSceneShadowUnbuiltInteractionThreshold=50
  210. bAllowFracturedDamage=True
  211. NumFracturedPartsScale=1.000000
  212. FractureDirectSpawnChanceScale=1.000000
  213. FractureRadialSpawnChanceScale=1.000000
  214. FractureCullDistanceScale=1.000000
  215. bForceCPUAccessToGPUSkinVerts=false
  216. bDisableSkeletalInstanceWeights=false
  217. HighPrecisionGBuffers=False
  218. AllowSecondaryDisplays=False
  219. SecondaryDisplayMaximumWidth=1280
  220. SecondaryDisplayMaximumHeight=720
  221. AllowPerFrameSleep=False
  222. AllowPerFrameYield=False
  223. MobileFeatureLevel=0
  224. MobileFog=True
  225. MobileHeightFog=False
  226. MobileSpecular=True
  227. MobileBumpOffset=True
  228. MobileNormalMapping=True
  229. MobileEnvMapping=True
  230. MobileRimLighting=True
  231. MobileColorBlending=True
  232. MobileColorGrading=False
  233. MobileVertexMovement=True
  234. MobileOcclusionQueries=False
  235. MobileGlobalGammaCorrection=False
  236. MobileAllowGammaCorrectionWorldOverride=False
  237. MobileAllowDepthPrePass=False
  238. MobileGfxGammaCorrection=False
  239. MobileLODBias=-0.5
  240. MobileBoneCount=75
  241. MobileBoneWeightCount=2
  242. MobileUsePreprocessedShaders=True
  243. MobileFlashRedForUncachedShaders=False
  244. MobileWarmUpPreprocessedShaders=True
  245. MobileCachePreprocessedShaders=False
  246. MobileProfilePreprocessedShaders=False
  247. MobileUseCPreprocessorOnShaders=True
  248. MobileLoadCPreprocessedShaders=True
  249. MobileSharePixelShaders=True
  250. MobileShareVertexShaders=True
  251. MobileShareShaderPrograms=True
  252. MobileEnableMSAA=False
  253. MobileContentScaleFactor=1.0
  254. MobileVertexScratchBufferSize=150
  255. MobileIndexScratchBufferSize=10
  256. MobileLightShaftScale=2.0
  257. MobileLightShaftFirstPass=0.5
  258. MobileLightShaftSecondPass=1.0
  259. MobileModShadows=True
  260. MobileTiltShift=False
  261. MobileMaxMemory=300
  262. MobilePostProcessBlurAmount=32.0
  263. bMobileUsingHighResolutionTiming=True
  264. MobileTiltShiftPosition=0.5
  265. MobileTiltShiftFocusWidth=0.3
  266. MobileTiltShiftTransitionWidth=0.5
  267. MobileMaxShadowRange=500.0
  268. MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
  269. MobileClearDepthBetweenDPG=False
  270. MobileSceneDepthResolveForShadows=TRUE
  271. MobileLandscapeLodBias=0
  272. MobileUseShaderGroupForStartupObjects=FALSE
  273. MobileMinimizeFogShaders=FALSE
  274. MobileFXAAQuality=0
  275. ApexLODResourceBudget=1000000000000000000000.0
  276. ApexDestructionMaxChunkIslandCount=2500
  277. ApexDestructionMaxShapeCount=0
  278. ApexDestructionMaxChunkSeparationLOD=1.0
  279. ApexDestructionMaxActorCreatesPerFrame=-1
  280. ApexDestructionMaxFracturesProcessedPerFrame=-1
  281. ApexDestructionSortByBenefit=True
  282. ApexGRBEnable=false
  283. ApexGRBGPUMemSceneSize=128
  284. ApexGRBGPUMemTempDataSize=128
  285. ApexGRBMeshCellSize=7.5
  286. ApexGRBNonPenSolverPosIterCount=9;
  287. ApexGRBFrictionSolverPosIterCount=3;
  288. ApexGRBFrictionSolverVelIterCount=3;
  289. ApexGRBSkinWidth=0.025
  290. ApexGRBMaxLinearAcceleration=1000000.0
  291. bEnableParallelAPEXClothingFetch=True
  292. bApexClothingAsyncFetchResults=False
  293. ApexClothingAvgSimFrequencyWindow=60
  294. ApexClothingAllowAsyncCooking=True
  295. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  296. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=LeaveExistingMips)
  297. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=LeaveExistingMips)
  298. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=LeaveExistingMips)
  299. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=LeaveExistingMips)
  300. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=LeaveExistingMips)
  301. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=LeaveExistingMips)
  302. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=LeaveExistingMips)
  303. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=LeaveExistingMips)
  304. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=LeaveExistingMips)
  305. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=LeaveExistingMips)
  306. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=LeaveExistingMips)
  307. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=LeaveExistingMips)
  308. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=LeaveExistingMips)
  309. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=LeaveExistingMips)
  310. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=LeaveExistingMips)
  311. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=LeaveExistingMips)
  312. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=LeaveExistingMips)
  313. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=LeaveExistingMips)
  314. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=LeaveExistingMips)
  315. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=LeaveExistingMips)
  316. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=LeaveExistingMips)
  317. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=LeaveExistingMips)
  318. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=LeaveExistingMips)
  319. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=LeaveExistingMips)
  320. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=LeaveExistingMips)
  321. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Blur5)
  322. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=LeaveExistingMips)
  323. FullEffectIntensity=True
  324. bAllowBetterModulatedShadows=FALSE
  325. UncappedFramerate=False
  326. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=LeaveExistingMips)
  327.  
  328. [SystemSettingsBucket1]
  329. BasedOn=SystemSettings
  330.  
  331. [SystemSettingsBucket2]
  332. BasedOn=SystemSettings
  333.  
  334. [SystemSettingsBucket3]
  335. BasedOn=SystemSettings
  336.  
  337. [SystemSettingsBucket4]
  338. BasedOn=SystemSettings
  339.  
  340. [SystemSettingsBucket5]
  341. BasedOn=SystemSettings
  342.  
  343. [SystemSettingsScreenshot]
  344. BasedOn=SystemSettings
  345.  
  346. [SystemSettingsEditor]
  347. BasedOn=SystemSettings
  348.  
  349. [SystemSettingsSplitScreen2]
  350. BasedOn=SystemSettings
  351.  
  352. [Configuration]
  353.  
  354. [SystemSettingsTexturesDerp]
  355. BasedOn=SystemSettings
  356.  
  357. [SystemSettingsTexturesLow]
  358. BasedOn=SystemSettings
  359.  
  360. [SystemSettingsTexturesMedium]
  361. BasedOn=SystemSettings
  362.  
  363. [SystemSettingsTexturesHigh]
  364. BasedOn=SystemSettings
  365.  
  366. [SystemSettingsTexturesHigher]
  367. BasedOn=SystemSettings
  368.  
  369. [SystemSettingsProfileDetailLow]
  370. BasedOn=SystemSettings
  371.  
  372. [SystemSettingsProfileDetailHigh]
  373. BasedOn=SystemSettings
  374.  
  375. [PostProcessVolume]
  376. MotionBlur=False
  377. DepthOfField=False
  378.  
  379. [IniVersion]
  380. 0=1731834479.000000
  381. 1=1731834480.000000
  382.  
  383.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement