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ArcDesLHK

Cops.dek

Jun 17th, 2024
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  1. SWAT Trooper
  2. Level 4 Scale 8 DARK Cyborg/Pendulum/Effect
  3. 1600/1900
  4. During your Main Phase: You can add 1 face-up "SWAT" Pendulum Monster from your Extra Deck to your hand, except "SWAT Trooper", and if you do, you can Special Summon 1 "SWAT" Pendulum Monster from your hand in Defense Position, except "SWAT Trooper". You can only use this effect of "SWAT Trooper" once per turn.
  5. ----
  6. If this card is added to your hand, except by drawing it: You can Special Summon this card. If this card is used as material for the X-Press Summon of a "SWAT" monster: You can target 1 monster your opponent controls; destroy it. You can only use each effect of "SWAT Trooper" once per turn.
  7.  
  8. SWAT Detective
  9. Level 4 Scale 0 DARK Cyborg/Pendulum/Effect
  10. 1800/1400
  11. During your Main Phase: You can add 1 "SWAT" monster from your Deck to your hand, except "SWAT Detective", then discard 1 card. You can only use this effect of "SWAT Detective" once per turn.
  12. ----
  13. If this card is Normal or Special Summoned: You can add 1 "SWAT" card from your Deck to your hand, except "SWAT Detective". If this card is used as material for the X-Press Summon of a "SWAT" monster: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "SWAT Detective" once per turn.
  14.  
  15. SWAT Officer
  16. Level 4 Scale 8 DARK Cyborg/Pendulum/Effect
  17. 1900/1600
  18. Once per turn, if you control a "SWAT" monster: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn.
  19. ----
  20. If this card is in your hand: You can target 1 "SWAT" card you control, except "SWAT Officer"; destroy that card, and if you do, Special Summon this card. If this card in your Pendulum Zone is used as material for the Tamashi Summon of a "SWAT" monster: You can target 1 monster your opponent controls; destroy it. You can only use each effect of "SWAT Officer" once per turn.
  21.  
  22. SWAT Sheriff
  23. Level 4 Scale 0 DARK Cyborg/Pendulum/Effect
  24. 800/2000
  25. You can target 1 "SWAT" monster you control; its Level becomes 8 until the end of this turn, then destroy this card. You can only use this effect of "SWAT Sheriff" once per turn.
  26. ----
  27. You can target 1 other "SWAT" monster you control; its Level becomes 8 until the end of this turn. If this card in your Pendulum Zone is used as material for the Tamashi Summon of a "SWAT" monster: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "SWAT Sheriff" once per turn.
  28.  
  29. SWAT Investigator
  30. Level 4 Scale 8 DARK Cyborg/Pendulum/Effect
  31. 1300/2000
  32. You can target 1 "SWAT" card in your GY, except "SWAT Investigator"; add it to your hand, then destroy this card. You can only use this effect of "SWAT Investigator" once per turn.
  33. ----
  34. If this card is destroyed: You can Special Summon 1 "SWAT" Pendulum Monster from your hand in Defense Position, except "SWAT Investigator", and if you do, its Level becomes 8. If this card is face-up in your Extra Deck: You can target 1 "SWAT" card you control, except "SWAT Investigator"; destroy that card, and if you do, Special Summon this card. You can only use 1 "SWAT Investigator" effect per turn, and only once that turn.
  35.  
  36. SWAT Jailer
  37. Level 4 Scale 0 DARK Cyborg/Pendulum/Effect
  38. 1100/1800
  39. If you have a "SWAT" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, draw 2 cards. You can only use this effect of "SWAT Jailer" once per turn.
  40. ----
  41. You can target 1 "SWAT" card in your GY, except "SWAT Jailer"; Special Summon this card from your hand, and if you do, add that card to your hand. You can target 1 "SWAT" monster you control; its Level becomes 8 until the end of this turn. At the start of the Damage Step, if this card battles an opponent's monster: You can destroy both battling monsters. You can only use each effect of "SWAT Jailer" once per turn.
  42.  
  43. SWAT Warden
  44. Level 4 Scale 8 DARK Cyborg/Pendulum/Effect
  45. 0/2200
  46. Once per turn, if you control a "SWAT" monster: You can target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn (even if this card leaves the field).
  47. ----
  48. When an attack is declared involving your "SWAT" monster and an opponent's monster: You can Special Summon this card from your hand, then destroy that opponent's monster. You can target 1 "SWAT" monster you control; its Level becomes 8 until the end of this turn. You can only use each effect of "SWAT Warden" once per turn.
  49.  
  50. SWAT Enforcer
  51. Level 4 Scale 0 DARK Cyborg/Pendulum/Effect
  52. 1700/1600
  53. Once per turn: You can target 1 card in your other Pendulum Zone; this card's Pendulum Scale becomes the that card's Pendulum Scale, until the end of this turn.
  54. ----
  55. If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "SWAT Enforcer" once per turn this way. You can target 1 "SWAT" monster you control; its Level becomes 8 until the end of this turn. You can only use this effect of "SWAT Enforcer" once per turn.
  56.  
  57. SWAT Suppressor
  58. Level 4 Scale 8 DARK Cyborg/Pendulum/Effect
  59. 1400/1400
  60. During your Main Phase: You can add to your hand or Set 1 "SWAT" Spell/Trap from your Deck, then destroy this card. You can only use this effect of "SWAT Suppressor" once per turn.
  61. ----
  62. If you control a "SWAT" Tamashi or X-Press Monster: You can Tribute this card, then target 1 card on the field; destroy that target. You can target 1 "SWAT" monster you control; its Level becomes 8 until the end of this turn. You can only use each effect of "SWAT Suppressor" once per turn.
  63.  
  64. SWAT Special Operators
  65. Level 8 DARK Cyborg/Tamashi/Effect
  66. 3000/3000
  67. 2 Pendulum Scale 8 "SWAT" Pendulum Monsters
  68. Once per turn, before damage calculation, if this card battles an opponent's monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. If this card is sent from the field to the GY: You can Special Summon 1 face-up "SWAT" Pendulum Monster from your Deck. You can only use this effect of "SWAT Special Operators" once per turn.
  69.  
  70. SWAT Doctor Chief
  71. Level 0 DARK Cyborg/Tamashi/Effect
  72. 2500/2500
  73. 2 Pendulum Scale 0 "SWAT" Pendulum Monsters
  74. (This card's original Level is always treated as 8.)
  75. Cannot be destroyed by card effects, except those of Pendulum Monsters. Once per turn, at the start of the Damage Step, if this card attacks an opponent's monster: You can banish that opponent's monster until the End Phase, also this card can make a second attack in a row. If this card is sent from the field to the GY: You can add 1 "SWAT" card from your Deck to your hand. You can only use this effect of "SWAT Doctor Chief" once per turn.
  76.  
  77. SWAT Helicopter
  78. Rank 8 DARK Cyborg/X-Press/Effect
  79. 2800/2500
  80. 1 Level 8 Pendulum Monster + 1 Pendulum Scale 8 "SWAT" card in your Pendulum Zone
  81. Cannot be destroyed by battle, except with a Pendulum Monster. You can only use each of the following effects of "SWAT Helicopter" once per turn. During your Main Phase: You can add 1 face-up "SWAT" Pendulum Monster from your Extra Deck to your hand. During damage calculation, if this card battles an opponent's monster (Quick Effect): You can return 1 of your banished "SWAT" Pendulum Monsters into the face-up Extra Deck, and if you do, this card gains ATK equal to the ATK of the monster returned, until the end of this turn.
  82.  
  83. SWAT Armato Vehicle
  84. Rank 8 DARK Cyborg/X-Press/Effect
  85. 3000/2200
  86. 1 Level 8 Pendulum Monster + 1 Pendulum Scale 8 "SWAT" card in your Pendulum Zone
  87. All monsters your opponent controls that can attack must attack this card. You can only use each of the following effects of "SWAT Armato Vehicle" once per turn. During the Main Phase (Quick Effect): You can target 1 card you control and 1 card your opponent controls; destroy them. You can banish this card from your GY, then target 1 "SWAT" card in your GY or banishment, except "SWAT Armato Vehicle"; add it to your hand.
  88.  
  89. SWAT Helmet
  90. Equip Spell
  91. Equip only to a "SWAT" Pendulum Monster. You can target 1 "SWAT" card in your Pendulum Zone; destroy it, and if you do, the equipped monster's Level becomes 8, until the end of this turn (even if this card leaves the field). If this card is sent to the GY because the equipped monster is used as material for an X-Press Summon: You can target 1 of your banished "SWAT" Pendulum Monsters; place it in your Pendulum Zone. You can only use each effect of "SWAT Helmet" once per turn.
  92.  
  93. SWAT Immobilizer
  94. Continuous Spell
  95. You can activate 1 of these effects (but you can only use each effect of "SWAT Immobilizer" once per turn);
  96. ● Target 1 "SWAT" monster you control; its Level becomes 8 until the end of this turn
  97. ● Target 1 "SWAT" card in your Pendulum Zone; its Pendulum Scale becomes 0 or 8 until the end of this turn
  98.  
  99. SWAT Handcuffs
  100. Continuous Trap
  101. Activate only if you control a "SWAT" X-Press or Tamashi Monster, by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster's ATK becomes 0, also it must attack if able. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "SWAT" monster you control; it gains 1000 ATK until the end of this turn. You can only use this effect of "SWAT Handcuffs" once per turn.
  102.  
  103. SWAT Taser
  104. Counter Trap
  105. When a Spell/Trap Card, or monster effect, is activated while you control a "SWAT" monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "SWAT Taser" per turn.
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