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- Ammoknight
- Level 4 WATER Aqua/Normal
- 1200/2000
- Ichthyostegardna
- Level 3 WATER Aqua/Normal
- 0/1500
- Triloking
- Level 2 WATER Aqua/Effect
- 1000/1400
- This card can be treated as 2 Tributes for the Tribute Summon of a Dinosaur monster. If this card is Tributed and sent to the GY: You can target 1 Reptile monster in your GY; add it to your hand. You can only use this effect of "Triloking" once per turn.
- Mobile Metro Brachio
- Level 10 EARTH Dinosaur/Effect
- 3000/2500
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 other Dinosaur monsters from your hand to the GY. Gains ATK equal to the combined Level of the sent monsters x 100. Once per turn: You can target 1 card your opponent controls; destroy it. Then, if it was a Monster Card, inflict damage to your opponent equal to its original ATK.
- Iceberg Mamenchi
- Level 5 WATER Dinosaur/Effect
- 2100/1800
- If you control a Level 4 or lower Reptile or Dinosaur monster: You can reveal this card in your hand; you can Normal Summon 1 Level 5 or higher Dinosaur monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is Tribute Summoned: Target 1 face-up card on the field; destroy that target.
- Flame Anklyo
- Level 4 FIRE Dinosaur/Flip/Effect
- 1400/2000
- FLIP: You can add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.
- Archeopsteryx
- Level 3 WIND Winged Beast/Effect
- 1000/1200
- This card can attack directly. When this card inflicts battle damage to your opponent: You can add 1 "Evolution Pill" Spell from your Deck to your hand. If this card is destroyed by battle or card effect and sent to the GY: You can add 1 Level 5 or higher Dinosaur monster from your Deck to your hand. You can only use this effect of "Archeopsteryx" once per turn.
- Swift Gilas
- Level 3 EARTH Dinosaur/Effect
- 1400/0
- If you control a Reptile monster, you can Special Summon this card (from your hand). You can only Special Summon "Swift Gilas" once per turn this way.
- Giant Supino
- Level 4 EARTH Dinosaur/Effect
- 2200/0
- Cannot attack, unless your opponent controls a monster. If this card is destroyed by battle or card effect and sent to the GY: You can add 1 Level 4 or higher Reptile monster from your Deck to your hand. You can only use this effect of "Giant Supino" once per turn.
- Kiteptera
- Level 4 WIND Dinosaur/Effect
- 1400/1600
- If this card is added to your hand, except by drawing it: You can Special Summon it from your hand. You can only use this effect of "Kiteptera" once per turn. Banish any monster destroyed by battle with this card.
- Kabuto Eurypterid
- Level 5 WATER Aqua/Effect
- 2100/1000
- If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can discard up to 2 Reptile and/or Dinosaur monsters, then target that many cards on the field; destroy them.
- Sea of Mysteries
- Normal Spell
- If you control no monsters: Special Summon up to 3 Level 4 or lower Aqua monsters with different names from your hand. If you Special Summoned 3 or more monsters with this effect, you can draw 2 cards. During the End Phase of the turn you activated this card, shuffle all monsters you control into the Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this card. You can only activate 1 "Sea of Mysteries" per turn.
- Dragonic Evolution Pill
- Quick-Play Spell
- Tribute 1 Dinosaur monster; Special Summon 1 Dragon monster from your hand with a Level equal to or less than the Tributed monster's Level +2. You can only activate 1 "Dragonic Evolution Pill" per turn.
- Feathered Evolution Pill
- Quick-Play Spell
- Tribute 1 Reptile monster; Special Summon 1 Winged Beast monster from your hand. You can only activate 1 "Feathered Evolution Pill" per turn.
- Jurassic Dominion
- Field Spell
- When this card is activated: You can add 1 "Evolution Pill" Spell from your Deck to your hand. All Dinosaur monsters on the field gain ATK/DEF equal to their Level x 100, they cannot be destroyed by your opponent's card effects, also if they attack a Defense Position monster, inflict piercing battle damage.
- Top of the Predatorial Chain
- Normal Trap
- Tribute 1 Dinosaur or Reptile monster; Special Summon 1 Dragon monster from your hand or GY in Defense Position, and if you do, if you Special Summoned "Growl Dragon" this way, it cannot be destroyed by battle this turn. You can only activate 1 "Top of the Predatorial Chain" per turn.
- Miracle Evolution
- Normal Trap
- When an opponent's monster declares an attack: Special Summon 1 Level 5 or lower Reptile or Dinosaur monster from your hand or GY in Defense Position, and if you do, change the attack target to it, and perform damage calculation, also the Summoned monster cannot be destroyed by battle this turn. You can only activate 1 "Miracle Evolution" per turn.
- Growling Flame of Destruction
- Normal Trap
- If you control "Growl Dragon": Destroy all cards your opponent controls. "Growl Dragon" you control cannot attack during your next Battle Phase.
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