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GojiGaming1337

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May 31st, 2018
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  1. -----------------------
  2. --WhAT ANOTHER ONE????????!--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --This edit by 2003boobear
  7.  
  8. --Discord Creterisk#2958
  9.  
  10.  
  11. --https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
  12. -------------------------------------------------------
  13.  
  14. local FavIDs = {
  15. 340106355, --Nefl Crystals
  16. 927529620, --Dimension
  17. 876981900, --Fantasy
  18. 398987889, --Ordinary Days
  19. 1117396305, --Oh wait, it's you.
  20. 885996042, --Action Winter Journey
  21. 919231299, --Sprawling Idiot Effigy
  22. 743466274, --Good Day Sunshine
  23. 727411183, --Knife Fight
  24. 1402748531, --The Earth Is Counting On You!
  25. 595230126 --Robot Language
  26. }
  27.  
  28.  
  29.  
  30. --The reality of my life isn't real but a Universe -makhail07
  31. wait()
  32. local Player = game.Players.localPlayer
  33. local Character = Player.Character
  34. local plr = game:service'Players'.LocalPlayer
  35. local char = plr.Character
  36. local hum = char.Humanoid
  37. local ra = char["Right Arm"]
  38. local la= char["Left Arm"]
  39. local rl= char["Right Leg"]
  40. local ll = char["Left Leg"]
  41. local hed = char.Head
  42. local root = char.HumanoidRootPart
  43. local rootj = root.RootJoint
  44. local tors = char.Torso
  45. local mouse = plr:GetMouse()
  46. local LeftArm = Character["Left Arm"]
  47. local RightArm = Character["Right Arm"]
  48. local LeftLeg = Character["Left Leg"]
  49. local RightLeg = Character["Right Leg"]
  50. local Head = Character.Head
  51. local Torso = Character.Torso
  52. local cam = game.Workspace.CurrentCamera
  53. local RootPart = Character.HumanoidRootPart
  54. local RootJoint = RootPart.RootJoint
  55. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  56. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  57. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  58. local EdgyMode = false
  59. local Divinity = false
  60. local Fighter = false
  61. local Purity = false
  62. local Destruction = false
  63. local helpme = false
  64. local Planetary = false
  65. local Solar = false
  66. local Lunar = false
  67. local Frost = false
  68. local Ashes = false
  69. local Astrie = false
  70. local notmenacing = true
  71. local maincolor = BrickColor.new("Institutional white")
  72.  
  73. --do a die
  74.  
  75. -------------------------------------------------------
  76. --Start Good Stuff--
  77. -------------------------------------------------------
  78. CF = CFrame.new
  79. VT = Vector3.new
  80. angles = CFrame.Angles
  81. attack = false
  82. Euler = CFrame.fromEulerAnglesXYZ
  83. Rad = math.rad
  84. IT = Instance.new
  85. BrickC = BrickColor.new
  86. Cos = math.cos
  87. Acos = math.acos
  88. Sin = math.sin
  89. Asin = math.asin
  90. Abs = math.abs
  91. Mrandom = math.random
  92. Floor = math.floor
  93. local cn = CFrame.new
  94. local mr = math.rad
  95. local angles = CFrame.Angles
  96. local ud = UDim2.new
  97. local c3 = Color3.new
  98. -------------------------------------------------------
  99. --End Good Stuff--
  100. -------------------------------------------------------
  101. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  102. RSH, LSH = nil, nil
  103. RW = Instance.new("Weld")
  104. LW = Instance.new("Weld")
  105. RH = tors["Right Hip"]
  106. LH = tors["Left Hip"]
  107. RSH = tors["Right Shoulder"]
  108. LSH = tors["Left Shoulder"]
  109. RSH.Parent = nil
  110. LSH.Parent = nil
  111. RW.Name = "RW"
  112. RW.Part0 = tors
  113. RW.C0 = CF(1.5, 0.5, 0)
  114. RW.C1 = CF(0, 0.5, 0)
  115. RW.Part1 = ra
  116. RW.Parent = tors
  117. LW.Name = "LW"
  118. LW.Part0 = tors
  119. LW.C0 = CF(-1.5, 0.5, 0)
  120. LW.C1 = CF(0, 0.5, 0)
  121. LW.Part1 = la
  122. LW.Parent = tors
  123. Effects = {}
  124.  
  125. -------------------------------------------------------
  126. --Start HeartBeat--
  127. -------------------------------------------------------
  128. ArtificialHB = Instance.new("BindableEvent", script)
  129. ArtificialHB.Name = "Heartbeat"
  130. script:WaitForChild("Heartbeat")
  131.  
  132. frame = 1 / 60
  133. tf = 0
  134. allowframeloss = false
  135. tossremainder = false
  136.  
  137.  
  138. lastframe = tick()
  139. script.Heartbeat:Fire()
  140.  
  141.  
  142. game:GetService("RunService").Heartbeat:connect(function(s, p)
  143. tf = tf + s
  144. if tf >= frame then
  145. if allowframeloss then
  146. script.Heartbeat:Fire()
  147. lastframe = tick()
  148. else
  149. for i = 1, math.floor(tf / frame) do
  150. script.Heartbeat:Fire()
  151. end
  152. lastframe = tick()
  153. end
  154. if tossremainder then
  155. tf = 0
  156. else
  157. tf = tf - frame * math.floor(tf / frame)
  158. end
  159. end
  160. end)
  161.  
  162. -------------------------------------------------------
  163. --End HeartBeat--
  164. -------------------------------------------------------
  165.  
  166. local insanity={"hELPmE","iNsAnItY","iNsAnItY","InsAnITTTTY","InsAnityYyyyy","iNsAnItY","Insane","rUN","sCATTER","bEGoNE","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","hELP","iNsAnItY","iNsAnItY","dREaD","nIgHTFAll","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY"} --why
  167.  
  168. local NOUSE={"nOUsE","dONT TrYYYYYY","DiE FOr MEEEEE","HAAHHHHHA","BeGONE","UnSTOpPAbLE","WRYYyY","rUN","NoUsE","nO HOPe FOr tHE HoPELEsS","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","S o U L S","fEED","hUNgEr","HAHAAAAAAAAHHAHAAHA","aAAAaAAAAaA","bEGoNE sINnERRRR"} --aaaaaaa
  169.  
  170. local insanityface={"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  171.  
  172. -------------------------------------------------------
  173. --Start Important Functions--
  174. -------------------------------------------------------
  175. function swait(num)
  176. if num == 0 or num == nil then
  177. game:service("RunService").Stepped:wait(0)
  178. else
  179. for i = 0, num do
  180. game:service("RunService").Stepped:wait(0)
  181. end
  182. end
  183. end
  184. function thread(f)
  185. coroutine.resume(coroutine.create(f))
  186. end
  187. function clerp(a, b, t)
  188. local qa = {
  189. QuaternionFromCFrame(a)
  190. }
  191. local qb = {
  192. QuaternionFromCFrame(b)
  193. }
  194. local ax, ay, az = a.x, a.y, a.z
  195. local bx, by, bz = b.x, b.y, b.z
  196. local _t = 1 - t
  197. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  198. end
  199. function QuaternionFromCFrame(cf)
  200. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  201. local trace = m00 + m11 + m22
  202. if trace > 0 then
  203. local s = math.sqrt(1 + trace)
  204. local recip = 0.5 / s
  205. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  206. else
  207. local i = 0
  208. if m00 < m11 then
  209. i = 1
  210. end
  211. if m22 > (i == 0 and m00 or m11) then
  212. i = 2
  213. end
  214. if i == 0 then
  215. local s = math.sqrt(m00 - m11 - m22 + 1)
  216. local recip = 0.5 / s
  217. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  218. elseif i == 1 then
  219. local s = math.sqrt(m11 - m22 - m00 + 1)
  220. local recip = 0.5 / s
  221. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  222. elseif i == 2 then
  223. local s = math.sqrt(m22 - m00 - m11 + 1)
  224. local recip = 0.5 / s
  225. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  226. end
  227. end
  228. end
  229. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  230. local xs, ys, zs = x + x, y + y, z + z
  231. local wx, wy, wz = w * xs, w * ys, w * zs
  232. local xx = x * xs
  233. local xy = x * ys
  234. local xz = x * zs
  235. local yy = y * ys
  236. local yz = y * zs
  237. local zz = z * zs
  238. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  239. end
  240. function QuaternionSlerp(a, b, t)
  241. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  242. local startInterp, finishInterp
  243. if cosTheta >= 1.0E-4 then
  244. if 1 - cosTheta > 1.0E-4 then
  245. local theta = math.acos(cosTheta)
  246. local invSinTheta = 1 / Sin(theta)
  247. startInterp = Sin((1 - t) * theta) * invSinTheta
  248. finishInterp = Sin(t * theta) * invSinTheta
  249. else
  250. startInterp = 1 - t
  251. finishInterp = t
  252. end
  253. elseif 1 + cosTheta > 1.0E-4 then
  254. local theta = math.acos(-cosTheta)
  255. local invSinTheta = 1 / Sin(theta)
  256. startInterp = Sin((t - 1) * theta) * invSinTheta
  257. finishInterp = Sin(t * theta) * invSinTheta
  258. else
  259. startInterp = t - 1
  260. finishInterp = t
  261. end
  262. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  263. end
  264. function rayCast(Position, Direction, Range, Ignore)
  265. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  266. end
  267. local RbxUtility = LoadLibrary("RbxUtility")
  268. local Create = RbxUtility.Create
  269.  
  270. warn("I'ma just call dis WhAT ANOTHER ONE V1.5")
  271.  
  272. warn("Please support the original creator, makhail07.")
  273.  
  274. warn("Also, 2003boobear made this edit.")
  275.  
  276. shirt = Instance.new("Shirt", char)
  277. shirt.Name = "Shirt"
  278. pants = Instance.new("Pants", char)
  279. pants.Name = "Pants"
  280. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=276792537"
  281. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=276792689"
  282.  
  283. local BC = char["Body Colors"]
  284. BC.HeadColor = BrickColor.new("Fossil")
  285. BC.LeftArmColor = BrickColor.new("Fossil")
  286. BC.LeftLegColor = BrickColor.new("Fossil")
  287. BC.RightArmColor = BrickColor.new("Smoky grey")
  288. BC.RightLegColor = BrickColor.new("Fossil")
  289. BC.TorsoColor = BrickColor.new("Fossil")
  290. -------------------------------------------------------
  291. --Start Damage Function--
  292. -------------------------------------------------------
  293. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  294. if hit.Parent == nil then
  295. return
  296. end
  297. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  298. for _, v in pairs(hit.Parent:children()) do
  299. if v:IsA("Humanoid") then
  300. h = v
  301. end
  302. end
  303. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  304.  
  305. hit.Parent:FindFirstChild("Head"):BreakJoints()
  306. end
  307.  
  308. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  309. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  310. if hit.Parent.DebounceHit.Value == true then
  311. return
  312. end
  313. end
  314. if insta == true then
  315. hit.Parent:FindFirstChild("Head"):BreakJoints()
  316. end
  317. local c = Create("ObjectValue"){
  318. Name = "creator",
  319. Value = game:service("Players").LocalPlayer,
  320. Parent = h,
  321. }
  322. game:GetService("Debris"):AddItem(c, .5)
  323. if HitSound ~= nil and HitPitch ~= nil then
  324. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  325. end
  326. local Damage = math.random(minim, maxim)
  327. local blocked = false
  328. local block = hit.Parent:findFirstChild("Block")
  329. if block ~= nil then
  330. if block.className == "IntValue" then
  331. if block.Value > 0 then
  332. blocked = true
  333. block.Value = block.Value - 1
  334. print(block.Value)
  335. end
  336. end
  337. end
  338. if blocked == false then
  339. h.Health = h.Health - Damage
  340. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  341. else
  342. h.Health = h.Health - (Damage / 2)
  343. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  344. end
  345. if Type == "Knockdown" then
  346. local hum = hit.Parent.Humanoid
  347. hum.PlatformStand = true
  348. coroutine.resume(coroutine.create(function(HHumanoid)
  349. swait(1)
  350. HHumanoid.PlatformStand = false
  351. end), hum)
  352. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  353. local bodvol = Create("BodyVelocity"){
  354. velocity = angle * knockback,
  355. P = 5000,
  356. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  357. Parent = hit,
  358. }
  359. local rl = Create("BodyAngularVelocity"){
  360. P = 3000,
  361. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  362. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  363. Parent = hit,
  364. }
  365. game:GetService("Debris"):AddItem(bodvol, .5)
  366. game:GetService("Debris"):AddItem(rl, .5)
  367. elseif Type == "Normal" then
  368. local vp = Create("BodyVelocity"){
  369. P = 500,
  370. maxForce = Vector3.new(math.huge, 0, math.huge),
  371. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  372. }
  373. if knockback > 0 then
  374. vp.Parent = hit.Parent.Torso
  375. end
  376. game:GetService("Debris"):AddItem(vp, .5)
  377. elseif Type == "Up" then
  378. local bodyVelocity = Create("BodyVelocity"){
  379. velocity = Vector3.new(0, 20, 0),
  380. P = 5000,
  381. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  382. Parent = hit,
  383. }
  384. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  385. elseif Type == "DarkUp" then
  386. coroutine.resume(coroutine.create(function()
  387. for i = 0, 1, 0.1 do
  388. swait()
  389. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  390. end
  391. end))
  392. local bodyVelocity = Create("BodyVelocity"){
  393. velocity = Vector3.new(0, 20, 0),
  394. P = 5000,
  395. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  396. Parent = hit,
  397. }
  398. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  399. elseif Type == "Snare" then
  400. local bp = Create("BodyPosition"){
  401. P = 2000,
  402. D = 100,
  403. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  404. position = hit.Parent.Torso.Position,
  405. Parent = hit.Parent.Torso,
  406. }
  407. game:GetService("Debris"):AddItem(bp, 1)
  408. elseif Type == "Freeze" then
  409. local BodPos = Create("BodyPosition"){
  410. P = 50000,
  411. D = 1000,
  412. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  413. position = hit.Parent.Torso.Position,
  414. Parent = hit.Parent.Torso,
  415. }
  416. local BodGy = Create("BodyGyro") {
  417. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  418. P = 20e+003,
  419. Parent = hit.Parent.Torso,
  420. cframe = hit.Parent.Torso.CFrame,
  421. }
  422. hit.Parent.Torso.Anchored = true
  423. coroutine.resume(coroutine.create(function(Part)
  424. swait(1.5)
  425. Part.Anchored = false
  426. end), hit.Parent.Torso)
  427. game:GetService("Debris"):AddItem(BodPos, 3)
  428. game:GetService("Debris"):AddItem(BodGy, 3)
  429. end
  430. local debounce = Create("BoolValue"){
  431. Name = "DebounceHit",
  432. Parent = hit.Parent,
  433. Value = true,
  434. }
  435. game:GetService("Debris"):AddItem(debounce, Delay)
  436. c = Create("ObjectValue"){
  437. Name = "creator",
  438. Value = Player,
  439. Parent = h,
  440. }
  441. game:GetService("Debris"):AddItem(c, .5)
  442. end
  443. end
  444. -------------------------------------------------------
  445. --End Damage Function--
  446. -------------------------------------------------------
  447. local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  448. ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)),
  449. ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)),
  450. ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)),
  451. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  452. ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)),
  453. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)),
  454. ColorSequenceKeypoint.new(1, Color3.new(0,0,0))}
  455. local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0)
  456. local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0)
  457. local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4
  458. DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  459. DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1
  460. DTrail2.Enabled = false
  461. local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0)
  462. local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0)
  463. local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6
  464. DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  465. DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1
  466. DTrail3.Enabled = false
  467. local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0)
  468. local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0)
  469. local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8
  470. DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  471. DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1
  472. DTrail4.Enabled = false
  473. local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0)
  474. local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0)
  475. local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10
  476. DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  477. DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1
  478. DTrail5.Enabled = false
  479. local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0)
  480. local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0)
  481. local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2
  482. DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  483. DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1
  484. DTrail.Enabled = false
  485. -------------------------------------------------------
  486. --Start Damage Function Customization--
  487. -------------------------------------------------------
  488. function ShowDamage(Pos, Text, Time, Color)
  489. local Rate = (1 / 30)
  490. local Pos = (Pos or Vector3.new(0, 0, 0))
  491. local Text = (Text or "")
  492. local Time = (Time or 2)
  493. local Color = (Color or Color3.new(1, 0, 1))
  494. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  495. EffectPart.Anchored = true
  496. local BillboardGui = Create("BillboardGui"){
  497. Size = UDim2.new(3, 0, 3, 0),
  498. Adornee = EffectPart,
  499. Parent = EffectPart,
  500. }
  501. local TextLabel = Create("TextLabel"){
  502. BackgroundTransparency = 1,
  503. Size = UDim2.new(1, 0, 1, 0),
  504. Text = Text,
  505. Font = "Highway",
  506. TextColor3 = Color,
  507. TextScaled = true,
  508. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  509. Parent = BillboardGui,
  510. }
  511. game.Debris:AddItem(EffectPart, (Time))
  512. EffectPart.Parent = game:GetService("Workspace")
  513. delay(0, function()
  514. local Frames = (Time / Rate)
  515. for Frame = 1, Frames do
  516. wait(Rate)
  517. local Percent = (Frame / Frames)
  518. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  519. TextLabel.TextTransparency = Percent
  520. end
  521. if EffectPart and EffectPart.Parent then
  522. EffectPart:Destroy()
  523. end
  524. end)
  525. end
  526. -------------------------------------------------------
  527. --End Damage Function Customization--
  528. -------------------------------------------------------
  529.  
  530. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  531. for _, c in pairs(workspace:children()) do
  532. local hum = c:findFirstChild("Humanoid")
  533. if hum ~= nil then
  534. local head = c:findFirstChild("Head")
  535. if head ~= nil then
  536. local targ = head.Position - Part.Position
  537. local mag = targ.magnitude
  538. if magni >= mag and c.Name ~= plr.Name then
  539. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  540. end
  541. end
  542. end
  543. end
  544. end
  545.  
  546. function PlayAnimationFromTable(table, speed, bool) --i didn't make this you fattie
  547. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  548. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  549. RW.C0 = clerp(RW.C0, table[3], speed)
  550. LW.C0 = clerp(LW.C0, table[4], speed)
  551. RH.C0 = clerp(RH.C0, table[5], speed)
  552. LH.C0 = clerp(LH.C0, table[6], speed)
  553. if bool == true then
  554. if resetc1 == false then
  555. resetc1 = true
  556. RootJoint.C1 = RootJoint.C1
  557. Torso.Neck.C1 = Torso.Neck.C1
  558. RW.C1 = rarmc1
  559. LW.C1 = larmc1
  560. RH.C1 = rlegc1
  561. LH.C1 = llegc1
  562. end
  563. end
  564. end
  565.  
  566. CFuncs = {
  567. Part = {
  568. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  569. local Part = Create("Part")({
  570. Parent = Parent,
  571. Reflectance = Reflectance,
  572. Transparency = Transparency,
  573. CanCollide = false,
  574. Locked = true,
  575. BrickColor = BrickColor.new(tostring(BColor)),
  576. Name = Name,
  577. Size = Size,
  578. Material = Material
  579. })
  580. RemoveOutlines(Part)
  581. return Part
  582. end
  583. },
  584. Mesh = {
  585. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  586. local Msh = Create(Mesh)({
  587. Parent = Part,
  588. Offset = OffSet,
  589. Scale = Scale
  590. })
  591. if Mesh == "SpecialMesh" then
  592. Msh.MeshType = MeshType
  593. Msh.MeshId = MeshId
  594. end
  595. return Msh
  596. end
  597. },
  598. Mesh = {
  599. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  600. local Msh = Create(Mesh)({
  601. Parent = Part,
  602. Offset = OffSet,
  603. Scale = Scale
  604. })
  605. if Mesh == "SpecialMesh" then
  606. Msh.MeshType = MeshType
  607. Msh.MeshId = MeshId
  608. end
  609. return Msh
  610. end
  611. },
  612. Weld = {
  613. Create = function(Parent, Part0, Part1, C0, C1)
  614. local Weld = Create("Weld")({
  615. Parent = Parent,
  616. Part0 = Part0,
  617. Part1 = Part1,
  618. C0 = C0,
  619. C1 = C1
  620. })
  621. return Weld
  622. end
  623. },
  624. Sound = {
  625. Create = function(id, par, vol, pit)
  626. coroutine.resume(coroutine.create(function()
  627. local S = Create("Sound")({
  628. Volume = vol,
  629. Pitch = pit or 1,
  630. SoundId = id,
  631. Parent = par or workspace
  632. })
  633. wait()
  634. S:play()
  635. game:GetService("Debris"):AddItem(S, 6)
  636. end))
  637. end
  638. },
  639. ParticleEmitter = {
  640. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  641. local fp = Create("ParticleEmitter")({
  642. Parent = Parent,
  643. Color = ColorSequence.new(Color1, Color2),
  644. LightEmission = LightEmission,
  645. Size = Size,
  646. Texture = Texture,
  647. Transparency = Transparency,
  648. ZOffset = ZOffset,
  649. Acceleration = Accel,
  650. Drag = Drag,
  651. LockedToPart = LockedToPart,
  652. VelocityInheritance = VelocityInheritance,
  653. EmissionDirection = EmissionDirection,
  654. Enabled = Enabled,
  655. Lifetime = LifeTime,
  656. Rate = Rate,
  657. Rotation = Rotation,
  658. RotSpeed = RotSpeed,
  659. Speed = Speed,
  660. VelocitySpread = VelocitySpread
  661. })
  662. return fp
  663. end
  664. }
  665. }
  666. function RemoveOutlines(part)
  667. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  668. end
  669. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  670. local Part = Create("Part")({
  671. formFactor = FormFactor,
  672. Parent = Parent,
  673. Reflectance = Reflectance,
  674. Transparency = Transparency,
  675. CanCollide = false,
  676. Locked = true,
  677. BrickColor = BrickColor.new(tostring(BColor)),
  678. Name = Name,
  679. Size = Size,
  680. Material = Material
  681. })
  682. RemoveOutlines(Part)
  683. return Part
  684. end
  685. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  686. local Msh = Create(Mesh)({
  687. Parent = Part,
  688. Offset = OffSet,
  689. Scale = Scale
  690. })
  691. if Mesh == "SpecialMesh" then
  692. Msh.MeshType = MeshType
  693. Msh.MeshId = MeshId
  694. end
  695. return Msh
  696. end
  697. function CreateWeld(Parent, Part0, Part1, C0, C1)
  698. local Weld = Create("Weld")({
  699. Parent = Parent,
  700. Part0 = Part0,
  701. Part1 = Part1,
  702. C0 = C0,
  703. C1 = C1
  704. })
  705. return Weld
  706. end
  707.  
  708.  
  709. -------------------------------------------------------
  710. --Start Effect Function--
  711. -------------------------------------------------------
  712. EffectModel = Instance.new("Model", char)
  713. Effects = {
  714. Block = {
  715. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  716. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  717. prt.Anchored = true
  718. prt.CFrame = cframe
  719. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  720. game:GetService("Debris"):AddItem(prt, 10)
  721. if Type == 1 or Type == nil then
  722. table.insert(Effects, {
  723. prt,
  724. "Block1",
  725. delay,
  726. x3,
  727. y3,
  728. z3,
  729. msh
  730. })
  731. elseif Type == 2 then
  732. table.insert(Effects, {
  733. prt,
  734. "Block2",
  735. delay,
  736. x3,
  737. y3,
  738. z3,
  739. msh
  740. })
  741. else
  742. table.insert(Effects, {
  743. prt,
  744. "Block3",
  745. delay,
  746. x3,
  747. y3,
  748. z3,
  749. msh
  750. })
  751. end
  752. end
  753. },
  754. Sphere = {
  755. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  756. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  757. prt.Anchored = true
  758. prt.CFrame = cframe
  759. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  760. game:GetService("Debris"):AddItem(prt, 10)
  761. table.insert(Effects, {
  762. prt,
  763. "Cylinder",
  764. delay,
  765. x3,
  766. y3,
  767. z3,
  768. msh
  769. })
  770. end
  771. },
  772. Cylinder = {
  773. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  774. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  775. prt.Anchored = true
  776. prt.CFrame = cframe
  777. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  778. game:GetService("Debris"):AddItem(prt, 10)
  779. table.insert(Effects, {
  780. prt,
  781. "Cylinder",
  782. delay,
  783. x3,
  784. y3,
  785. z3,
  786. msh
  787. })
  788. end
  789. },
  790. Wave = {
  791. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  792. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  793. prt.Anchored = true
  794. prt.CFrame = cframe
  795. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  796. game:GetService("Debris"):AddItem(prt, 10)
  797. table.insert(Effects, {
  798. prt,
  799. "Cylinder",
  800. delay,
  801. x3 / 60,
  802. y3 / 60,
  803. z3 / 60,
  804. msh
  805. })
  806. end
  807. },
  808. Ring = {
  809. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  810. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  811. prt.Anchored = true
  812. prt.CFrame = cframe
  813. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  814. game:GetService("Debris"):AddItem(prt, 10)
  815. table.insert(Effects, {
  816. prt,
  817. "Cylinder",
  818. delay,
  819. x3,
  820. y3,
  821. z3,
  822. msh
  823. })
  824. end
  825. },
  826. Break = {
  827. Create = function(brickcolor, cframe, x1, y1, z1)
  828. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  829. prt.Anchored = true
  830. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  831. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  832. local num = math.random(10, 50) / 1000
  833. game:GetService("Debris"):AddItem(prt, 10)
  834. table.insert(Effects, {
  835. prt,
  836. "Shatter",
  837. num,
  838. prt.CFrame,
  839. math.random() - math.random(),
  840. 0,
  841. math.random(50, 100) / 100
  842. })
  843. end
  844. },
  845. Spiral = {
  846. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  847. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  848. prt.Anchored = true
  849. prt.CFrame = cframe
  850. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  851. game:GetService("Debris"):AddItem(prt, 10)
  852. table.insert(Effects, {
  853. prt,
  854. "Cylinder",
  855. delay,
  856. x3,
  857. y3,
  858. z3,
  859. msh
  860. })
  861. end
  862. },
  863. Push = {
  864. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  865. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  866. prt.Anchored = true
  867. prt.CFrame = cframe
  868. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  869. game:GetService("Debris"):AddItem(prt, 10)
  870. table.insert(Effects, {
  871. prt,
  872. "Cylinder",
  873. delay,
  874. x3,
  875. y3,
  876. z3,
  877. msh
  878. })
  879. end
  880. }
  881. }
  882. -------------------------------------------------------
  883. --End Effect Function--
  884. -------------------------------------------------------
  885.  
  886. function CreateSound(ID, PARENT, VOLUME, PITCH)
  887. local NSound = nil
  888. coroutine.resume(coroutine.create(function()
  889. NSound = Instance.new("Sound", PARENT)
  890. NSound.Volume = VOLUME
  891. NSound.Pitch = PITCH
  892. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  893. swait()
  894. NSound:play()
  895. game:GetService("Debris"):AddItem(NSound, 10)
  896. end))
  897. return NSound
  898. end
  899.  
  900. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  901. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  902. prt.Anchored = true
  903. prt.CFrame = cframe
  904. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  905. game:GetService("Debris"):AddItem(prt, 10)
  906. if Type == 1 or Type == nil then
  907. table.insert(Effects, {
  908. prt,
  909. "Block1",
  910. delay,
  911. x3,
  912. y3,
  913. z3,
  914. msh
  915. })
  916. elseif Type == 2 then
  917. table.insert(Effects, {
  918. prt,
  919. "Block2",
  920. delay,
  921. x3,
  922. y3,
  923. z3,
  924. msh
  925. })
  926. elseif Type == 3 then
  927. table.insert(Effects, {
  928. prt,
  929. "Block3",
  930. delay,
  931. x3,
  932. y3,
  933. z3,
  934. msh
  935. })
  936. end
  937. end
  938.  
  939. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  940. local fp=Instance.new("Part")
  941. fp.formFactor=formfactor
  942. fp.Parent=parent
  943. fp.Reflectance=reflectance
  944. fp.Transparency=transparency
  945. fp.CanCollide=false
  946. fp.Locked=true
  947. fp.BrickColor=brickcolor
  948. fp.Name=name
  949. fp.Size=size
  950. fp.Position=tors.Position
  951. RemoveOutlines(fp)
  952. fp.Material="SmoothPlastic"
  953. fp:BreakJoints()
  954. return fp
  955. end
  956.  
  957. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  958. local mesh=Instance.new(Mesh)
  959. mesh.Parent=part
  960. if Mesh=="SpecialMesh" then
  961. mesh.MeshType=meshtype
  962. if meshid~="nil" then
  963. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  964. end
  965. end
  966. mesh.Offset=offset
  967. mesh.Scale=scale
  968. return mesh
  969. end
  970.  
  971. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  972. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  973. prt.Anchored = true
  974. prt.Material = "Neon"
  975. prt.CFrame = cframe
  976. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  977. game:GetService("Debris"):AddItem(prt, 5)
  978. coroutine.resume(coroutine.create(function(Part, Mesh)
  979. local rtype = rottype
  980. for i = 0, 1, delay do
  981. swait()
  982. if rtype == 1 then
  983. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  984. elseif rtype == 2 then
  985. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  986. end
  987. prt.Transparency = i
  988. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  989. end
  990. Part.Parent = nil
  991. end), prt, msh)
  992. end
  993.  
  994.  
  995. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  996. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  997. prt.Anchored = true
  998. prt.Material = "Neon"
  999. prt.CFrame = cframe
  1000. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1001. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1002. game:GetService("Debris"):AddItem(prt, 5)
  1003. coroutine.resume(coroutine.create(function(Part, Mesh)
  1004. for i = 0, 1, delay do
  1005. swait()
  1006. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1007. Part.Transparency = i
  1008. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1009. end
  1010. Part.Parent = nil
  1011. end), prt, msh)
  1012. end
  1013.  
  1014.  
  1015. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1016. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1017. prt.Anchored = true
  1018. prt.Material = "Neon"
  1019. prt.CFrame = cframe
  1020. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  1021. game:GetService("Debris"):AddItem(prt, 5)
  1022. coroutine.resume(coroutine.create(function(Part, Mesh)
  1023. local rtype = rottype
  1024. for i = 0, 1, delay do
  1025. swait()
  1026. if rtype == 1 then
  1027. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1028. elseif rtype == 2 then
  1029. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1030. end
  1031. prt.Transparency = i
  1032. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  1033. end
  1034. Part.Parent = nil
  1035. end), prt, msh)
  1036. end
  1037.  
  1038. function Eviscerate(dude)
  1039. if dude.Name ~= char then
  1040. local bgf = IT("BodyGyro", dude.Head)
  1041. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1042. local val = IT("BoolValue", dude)
  1043. val.Name = "IsHit"
  1044. local ds = coroutine.wrap(function()
  1045. dude:WaitForChild("Head"):BreakJoints()
  1046. wait(0.5)
  1047. target = nil
  1048. coroutine.resume(coroutine.create(function()
  1049. for i, v in pairs(dude:GetChildren()) do
  1050. if v:IsA("Accessory") then
  1051. v:Destroy()
  1052. end
  1053. if v:IsA("Humanoid") then
  1054. v:Destroy()
  1055. end
  1056. if v:IsA("CharacterMesh") then
  1057. v:Destroy()
  1058. end
  1059. if v:IsA("Model") then
  1060. v:Destroy()
  1061. end
  1062. if v:IsA("Part") or v:IsA("MeshPart") then
  1063. for x, o in pairs(v:GetChildren()) do
  1064. if o:IsA("Decal") then
  1065. o:Destroy()
  1066. end
  1067. end
  1068. coroutine.resume(coroutine.create(function()
  1069. v.Material = "Neon"
  1070. v.CanCollide = false
  1071. local PartEmmit1 = IT("ParticleEmitter", v)
  1072. PartEmmit1.LightEmission = 1
  1073. PartEmmit1.Texture = "rbxassetid://284205403"
  1074. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1075. PartEmmit1.Rate = 150
  1076. PartEmmit1.Lifetime = NumberRange.new(1)
  1077. PartEmmit1.Size = NumberSequence.new({
  1078. NumberSequenceKeypoint.new(0, 0.75, 0),
  1079. NumberSequenceKeypoint.new(1, 0, 0)
  1080. })
  1081. PartEmmit1.Transparency = NumberSequence.new({
  1082. NumberSequenceKeypoint.new(0, 0, 0),
  1083. NumberSequenceKeypoint.new(1, 1, 0)
  1084. })
  1085. PartEmmit1.Speed = NumberRange.new(0, 0)
  1086. PartEmmit1.VelocitySpread = 30000
  1087. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1088. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1089. local BodPoss = IT("BodyPosition", v)
  1090. BodPoss.P = 3000
  1091. BodPoss.D = 1000
  1092. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1093. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1094. v.Color = maincolor.Color
  1095. coroutine.resume(coroutine.create(function()
  1096. for i = 0, 49 do
  1097. swait(1)
  1098. v.Transparency = v.Transparency + 0.08
  1099. end
  1100. wait(0.5)
  1101. PartEmmit1.Enabled = false
  1102. wait(3)
  1103. v:Destroy()
  1104. dude:Destroy()
  1105. end))
  1106. end))
  1107. end
  1108. end
  1109. end))
  1110. end)
  1111. ds()
  1112. end
  1113. end
  1114. function FindNearestHead(Position, Distance, SinglePlayer)
  1115. if SinglePlayer then
  1116. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1117. end
  1118. local List = {}
  1119. for i, v in pairs(workspace:GetChildren()) do
  1120. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1121. table.insert(List, v)
  1122. end
  1123. end
  1124. return List
  1125. end
  1126. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1127. local type = type
  1128. local rng = Instance.new("Part", char)
  1129. rng.Anchored = true
  1130. rng.BrickColor = color
  1131. rng.CanCollide = false
  1132. rng.FormFactor = 3
  1133. rng.Name = "Ring"
  1134. rng.Material = "Neon"
  1135. rng.Size = Vector3.new(1, 1, 1)
  1136. rng.Transparency = 0
  1137. rng.TopSurface = 0
  1138. rng.BottomSurface = 0
  1139. rng.CFrame = pos
  1140. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1141. local rngm = Instance.new("SpecialMesh", rng)
  1142. rngm.MeshType = "Sphere"
  1143. rngm.Scale = Vector3.new(x1, y1, z1)
  1144. local scaler2 = 1
  1145. local speeder = FastSpeed
  1146. if type == "Add" then
  1147. scaler2 = 1 * value
  1148. elseif type == "Divide" then
  1149. scaler2 = 1 / value
  1150. end
  1151. coroutine.resume(coroutine.create(function()
  1152. for i = 0, 10 / bonuspeed, 0.1 do
  1153. swait()
  1154. if type == "Add" then
  1155. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1156. elseif type == "Divide" then
  1157. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1158. end
  1159. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1160. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1161. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1162. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1163. end
  1164. rng:Destroy()
  1165. end))
  1166. end
  1167. -------------------------------------------------------
  1168. --End Important Functions--
  1169. -------------------------------------------------------
  1170.  
  1171. --[[
  1172. Thanks for using Build-To-Lua by jarredbcv.
  1173. ]]--
  1174.  
  1175. New = function(Object, Parent, Name, Data)
  1176. local Object = Instance.new(Object)
  1177. for Index, Value in pairs(Data or {}) do
  1178. Object[Index] = Value
  1179. end
  1180. Object.Parent = Parent
  1181. Object.Name = Name
  1182. return Object
  1183. end
  1184.  
  1185. NewInstance = function(instance,parent,properties)
  1186. local inst = Instance.new(instance,parent)
  1187. if(properties)then
  1188. for i,v in next, properties do
  1189. pcall(function() inst[i] = v end)
  1190. end
  1191. end
  1192. return inst;
  1193. end
  1194.  
  1195. Gunty = New("Model",char,"Gunty",{})
  1196. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1197. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1198. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1199. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1200. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1201. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1202. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1203. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1204. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1205. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1206. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1207. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1208. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1209. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1210. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1211. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1212. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1213. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1214. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1215. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1216. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1217. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1218. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1219. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1220. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1221. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1222. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1223. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1224. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1225. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1226. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1227. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1228. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1229. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1230. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1231. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1232. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1233. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1234. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1235. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1236. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1237. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1238. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1239. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1240. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1241. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1242. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1243. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1244. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1245. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1246. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1247. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1248. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1249. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1250. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1251. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1252. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1253. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1254. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1255. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1256. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1257.  
  1258. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1259.  
  1260. for _,v in next, Gunty:children() do
  1261. v.CanCollide = false
  1262. end
  1263.  
  1264. local all, last = {}, nil
  1265. ArmourParts = {}
  1266. ArmourParts2 = {}
  1267. NeonParts = {}
  1268. function scan(p)
  1269. for _, v in pairs(p:GetChildren()) do
  1270. if v:IsA("BasePart") then
  1271. if v.BrickColor == BrickColor.new("Smoky grey") then
  1272. table.insert(ArmourParts, v)
  1273. end
  1274. if v.BrickColor == BrickColor.new("Fossil") then
  1275. table.insert(ArmourParts2, v)
  1276. end
  1277. if v.BrickColor == BrickColor.new("Institutional white") then
  1278. table.insert(NeonParts, v)
  1279. end
  1280. if last then
  1281. local w = Instance.new("Weld")
  1282. w.Part0, w.Part1 = last, v
  1283. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1284. w.Parent = last
  1285. end
  1286. table.insert(all, v)
  1287. last = v
  1288. end
  1289. scan(v)
  1290. end
  1291. end
  1292. scan(Gunty)
  1293. for _, v in pairs(all) do
  1294. v.Anchored = false
  1295. v.CanCollide = false
  1296. end
  1297. function resetmode()
  1298. for i, v in pairs(ArmourParts) do
  1299. v.BrickColor = BrickColor.new("Smoky grey")
  1300. end
  1301. for i, v in pairs(ArmourParts2) do
  1302. v.BrickColor = BrickColor.new("Fossil")
  1303. end
  1304. for i, v in pairs(NeonParts) do
  1305. v.BrickColor = BrickColor.new("Institutional white")
  1306. end
  1307. maincolor = BrickColor.new("Institutional white")
  1308. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  1309. end
  1310. -------------------------------------------------------
  1311. --Start Music Option--
  1312. -------------------------------------------------------
  1313. local Music = Instance.new("Sound",tors)
  1314. Music.Volume = 7.5
  1315. Music.SoundId = "rbxassetid://1117396305"
  1316. Music.Looped = true
  1317. Music.Pitch = 1 --Pitcher
  1318. Music:Play()
  1319. -------------------------------------------------------
  1320. --End Music Option--
  1321. -------------------------------------------------------
  1322.  
  1323. local naeeym2 = Instance.new("BillboardGui",char)
  1324. naeeym2.AlwaysOnTop = true
  1325. naeeym2.Size = UDim2.new(5,35,2,35)
  1326. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1327. naeeym2.Adornee = hed
  1328. naeeym2.Name = "Name"
  1329.  
  1330. local tecks2 = Instance.new("TextLabel",naeeym2)
  1331. tecks2.BackgroundTransparency = 1
  1332. tecks2.TextScaled = true
  1333. tecks2.BorderSizePixel = 0
  1334. tecks2.Text = "Neutral"
  1335. tecks2.Font = "Code"
  1336. tecks2.TextSize = 30
  1337. tecks2.TextStrokeTransparency = 0
  1338. tecks2.TextColor3 = Color3.new(0,0,0)
  1339. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1340. tecks2.Size = UDim2.new(1,0,0.5,0)
  1341. tecks2.Rotation = 0
  1342. tecks2.Parent = naeeym2
  1343.  
  1344. -------------------------------------------------------
  1345. --Start Attacks N Stuff--
  1346. -------------------------------------------------------
  1347. local sine=0
  1348. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1349. local Hitboxpart = Instance.new("Part", EffectModel)
  1350. RemoveOutlines(Hitboxpart)
  1351. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1352. Hitboxpart.CanCollide = false
  1353. Hitboxpart.Transparency = 1
  1354. Hitboxpart.Anchored = true
  1355. Hitboxpart.CFrame = Pose
  1356. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1357. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1358. end
  1359. wait2 = false
  1360. combo = 1
  1361. mouse.Button1Down:connect(function(key)
  1362. if attack == false then
  1363. attack = true
  1364. hum.WalkSpeed = 3.01
  1365. if combo == 1 and wait2 == false then
  1366. wait2 = true
  1367. for i = 0, 1.2, 0.1 do
  1368. swait()
  1369. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1370. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1371. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1372. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1373. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1374. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1375. end
  1376. CreateSound("138097048", ra, 3, .8)
  1377. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1378. for i = 0, 1.2, 0.1 do
  1379. swait()
  1380. BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1381. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1382. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1383. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1384. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1385. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1386. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1387. end
  1388. combo = 2
  1389. end
  1390. if combo == 2 and wait2 == false then
  1391. wait2 = true
  1392. for i = 0, 1.2, 0.1 do
  1393. swait()
  1394. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1395. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1396. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1397. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1398. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1399. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1400. end
  1401. CreateSound("138097048", rl, 3, 1)
  1402. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1403. for i = 0, 1.6, 0.1 do
  1404. swait()
  1405. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1406. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1407. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1408. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1409. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1410. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1411. end
  1412. combo = 3
  1413. end
  1414. if combo == 3 and wait2 == false then
  1415. for i = 0, 1.2, 0.1 do
  1416. swait()
  1417. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1418. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1419. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1420. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1421. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1422. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1423. end
  1424. CreateSound("138097048", ra, 3, .8)
  1425. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1426. for i = 0, 1.2, 0.1 do
  1427. swait()
  1428. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1429. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1430. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1431. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1432. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1433. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1434. end
  1435. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1436. Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1437. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1438. for i = 0, 1.2, 0.1 do
  1439. swait()
  1440. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1441. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1442. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1443. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1444. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1445. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1446. end
  1447. combo = 1
  1448. end
  1449. hum.WalkSpeed = 8
  1450. wait2 = false
  1451. attack = false
  1452. end
  1453. end)
  1454. function Decapitate()
  1455. local target = nil
  1456. local targettorso = nil
  1457. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1458. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1459. target = mouse.Target.Parent.Humanoid
  1460. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1461. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1462. end
  1463. end
  1464. if target ~= nil then
  1465. targettorso.Anchored = true
  1466. attack = true
  1467. hum.WalkSpeed = 0
  1468. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1469. for i = 0,4.2,0.1 do
  1470. swait()
  1471. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1472. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1473. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1474. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1475. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1476. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1477. end
  1478. local ModelHead01 = New("Model", char, "", {})
  1479. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1480. local Head01 = targethead:Clone()
  1481. targethead.Transparency = 1
  1482. Head01.Parent = ModelHead01
  1483. local weldHead01 = Instance.new("Weld")
  1484. weldHead01.Parent = Head01
  1485. weldHead01.Part0 = targethead
  1486. weldHead01.Part1 = Head01
  1487. weldHead01.C1 = CFrame.new(0, 0, 0)
  1488. targethead.face:Remove()
  1489. weldHead01.Part0 = ra
  1490. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1491. targettorso:BreakJoints()
  1492. CreateSound("314390675", targettorso, 5, .7)
  1493. for i = 0,3.2,0.1 do
  1494. swait()
  1495. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1496. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1497. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1498. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1499. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1500. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1501. end
  1502. for i = 0,4.2,0.1 do
  1503. swait()
  1504. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1505. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1506. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1507. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1508. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1509. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1510. end
  1511. CreateSound("541909763", targettorso, 5, .8)
  1512. weldHead01:Destroy()
  1513. Head01.CanCollide = true
  1514. local bodyVelocity2 = Create("BodyVelocity")({
  1515. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1516. P = 5000,
  1517. maxForce = Vector3.new(8000, 8000, 8000),
  1518. Parent = Head01
  1519. })
  1520. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1521. for i = 0,6.2,0.1 do
  1522. swait()
  1523. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1524. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1525. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1526. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1527. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1528. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1529. end
  1530. targettorso.Anchored = false
  1531. attack = false
  1532. hum.WalkSpeed = 8
  1533. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1534. end
  1535. end
  1536. function Laugh()
  1537. attack = true
  1538. hum.WalkSpeed = 0
  1539. CreateSound("300208779", hed, 10, 1)
  1540. for i = 0,9,0.1 do
  1541. swait()
  1542. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1543. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1544. if Mrandom(1,15) == 1 then
  1545. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1546. end
  1547. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1548. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1549. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1550. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1551. end
  1552. attack = false
  1553. hum.WalkSpeed = 10
  1554. end
  1555. function Flying_Kick()
  1556. attack = true
  1557. hum.WalkSpeed = 0
  1558. for i = 0,2.7,0.1 do
  1559. swait()
  1560. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1561. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1562. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1563. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1564. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1565. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1566. end
  1567. local bodyVelocity = Create("BodyVelocity")({
  1568. velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1569. P = 5000,
  1570. maxForce = Vector3.new(9e99, 9e99, 9e99),
  1571. Parent = root
  1572. })
  1573. game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1574. CreateSound("138097048", rl, 3, 1)
  1575. for i = 0,2.1,0.1 do
  1576. swait()
  1577. HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1578. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1579. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1580. RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1581. LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1582. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1583. LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1584. end
  1585. attack = false
  1586. hum.WalkSpeed = 8
  1587. end
  1588. function UpperCut()
  1589. attack = true
  1590. hum.WalkSpeed = 0
  1591. for i = 0,2.3,0.1 do
  1592. swait()
  1593. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1594. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1595. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1596. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1597. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1598. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1599. end
  1600. CreateSound("138097048", ra, 3, .8)
  1601. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1602. for i = 0,2.8,0.1 do
  1603. swait()
  1604. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1605. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1606. RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1607. LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1608. RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1609. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1610. end
  1611. attack = false
  1612. hum.WalkSpeed = 8
  1613. end
  1614. function Spinning_Kick()
  1615. attack = true
  1616. hum.WalkSpeed = 3.01
  1617. for i = 0, 1.2, 0.1 do
  1618. swait()
  1619. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1620. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1621. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1622. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1623. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1624. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1625. end
  1626. for i = 0, 4.6, 0.1 do
  1627. swait()
  1628. CreateSound("138097048", rl, 3, 1)
  1629. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1630. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1631. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1632. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1633. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1634. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1635. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1636. end
  1637. attack = false
  1638. hum.WalkSpeed = 8
  1639. end
  1640. function Beam_Of_Light()
  1641.  
  1642. end
  1643. function Blast_Of_God()
  1644. attack = true
  1645. hum.WalkSpeed = 3.01
  1646. for i = 0,6.3,0.1 do
  1647. swait()
  1648. Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1649. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1650. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1651. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1652. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1653. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1654. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1655. end
  1656. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1657. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1658. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1659. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1660. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1661. Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1662. CreateSound("142070127", tors, 10, 1)
  1663. MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1664. for i = 0,2.6,0.1 do
  1665. swait()
  1666. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1667. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1668. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1669. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1670. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1671. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1672. end
  1673. attack = false
  1674. hum.WalkSpeed = 8
  1675. end
  1676. function Diablo_Explosion()
  1677. attack = true
  1678. hum.WalkSpeed = 3.01
  1679. for i = 0,6.3,0.1 do
  1680. swait()
  1681. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1682. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1683. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1684. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1685. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1686. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1687. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1688. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1689. end
  1690. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1691. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1692. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1693. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1694. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1695. Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1696. CreateSound("142070127", tors, 10, 1)
  1697. MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1698. for i = 0,4.6,0.1 do
  1699. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1700. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1701. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1702. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1703. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1704. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1705. end
  1706. wait(.6)
  1707. attack = false
  1708. hum.WalkSpeed = 8
  1709. end
  1710. function Multi_Bombs()
  1711. attack = true
  1712. hum.WalkSpeed = 3.01
  1713. for i = 0,3,0.1 do
  1714. swait()
  1715. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1716. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1717. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1718. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1719. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1720. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1721. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1722. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1723. end
  1724. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1725. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1726. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1727. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1728. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1729. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1730. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1731. CreateSound("142070127", tors, 10, 1)
  1732. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1733. for i = 0,1,0.1 do
  1734. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1735. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1736. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1737. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1738. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1739. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1740. end
  1741. for i = 0,2,0.1 do
  1742. swait()
  1743. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1744. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1745. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1746. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1747. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1748. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1749. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1750. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1751. end
  1752. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1753. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1754. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1755. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1756. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1757. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1758. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1759. CreateSound("142070127", tors, 10, 1)
  1760. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1761. for i = 0,1,0.1 do
  1762. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1763. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1764. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1765. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1766. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1767. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1768. end
  1769. for i = 0,2,0.1 do
  1770. swait()
  1771. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1772. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1773. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1774. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1775. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1776. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1777. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1778. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1779. end
  1780. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1781. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1782. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1783. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1784. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1785. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1786. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1787. CreateSound("142070127", tors, 10, 1)
  1788. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1789. for i = 0,1,0.1 do
  1790. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1791. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1792. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1793. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1794. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1795. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1796. end
  1797. wait(.6)
  1798. attack = false
  1799. hum.WalkSpeed = 8
  1800. end
  1801. function Hell_From_Above()
  1802. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1803. attack = true
  1804. hum.WalkSpeed = 3.01
  1805. for i = 0,6.3,0.1 do
  1806. swait()
  1807. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1808. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1809. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1810. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1811. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1812. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1813. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1814. end
  1815. CreateSound("142070127", tors, 10, 1)
  1816. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1817. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1818. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1819. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1820. for i = 0,3.8,0.1 do
  1821. swait()
  1822. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1823. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1824. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1825. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1826. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1827. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1828. end
  1829. CreateSound("224339201", tors, 10, 0.5)
  1830. for i = 1, 3 do
  1831. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  1832. UhhhhThing.CFrame = mouse.Hit
  1833. Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  1834. Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  1835. end
  1836. UhhhhThing:Destroy()
  1837. attack = false
  1838. hum.WalkSpeed = 8
  1839. end
  1840. function Spinning_Below()
  1841. attack = true
  1842. hum.WalkSpeed = 3.01
  1843. CreateSound("649634100", tors, 10, 0.5)
  1844. for i = 0,6.3,0.1 do
  1845. swait()
  1846. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1847. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1848. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  1849. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1850. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1851. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1852. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1853. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1854. end
  1855. attack = false
  1856. hum.WalkSpeed = 8
  1857. end
  1858. function Blizzard()
  1859. attack = true
  1860. hum.WalkSpeed = 2
  1861. hum.JumpPower = 0
  1862. for i = 0,70,0.1 do
  1863. MagniDamage(tors, 41, 1, 3, 1, "Normal")
  1864. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-40,40),Mrandom(-40,40),Mrandom(-40,40)), 2, 2, 2, 4, 4, 4, 0.03)
  1865. swait()
  1866. Effects.Block.Create(BrickC("Institutional white"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1867. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1868. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1869. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1870. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1871. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  1872. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  1873. end
  1874. hum.WalkSpeed = 16
  1875. hum.JumpPower = 50
  1876. attack = false
  1877. end
  1878.  
  1879. function Cryo_Freeze()
  1880. attack = true
  1881. for i = 0,5.2,0.03 do
  1882. swait()
  1883. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1884. Effects.Block.Create(BrickC("White"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1885. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1886. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1887. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1888. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1889. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1890. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1891. end
  1892. CreateSound("331666100", tors, 10, 1)
  1893. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  1894. for i = 1,3,0.1 do
  1895. hum.WalkSpeed = 0.10
  1896. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  1897. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1898. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1899. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1900. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1901. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1902. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1903. end
  1904. for i = 1,10,0.1 do
  1905. swait(10)
  1906. hum.WalkSpeed = 0.10
  1907. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  1908. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  1909. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1910. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1911. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1912. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1913. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1914. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1915. end
  1916. wait(.6)
  1917. attack = false
  1918. end
  1919. function Menacing_Aura()
  1920. attack = true
  1921. notmenacing = false
  1922. for i = 0,2,0.1 do
  1923. swait()
  1924. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1925. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1926. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1927. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1928. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1929. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1930. end
  1931. CreateSound("331666100", tors, 10, 1)
  1932. coroutine.resume(coroutine.create(function()
  1933. for i = 0,25,0.1 do
  1934. swait(10)
  1935. MagniDamage(tors, 6.5, 1, 2, 0, "Normal")
  1936. Effects.Ring.Create(maincolor, root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.20, 0.20, 0.05, 0.02)
  1937. end
  1938. notmenacing = true
  1939. end))
  1940. wait(.6)
  1941. attack = false
  1942. end
  1943. local alternatecooldownbecausewhynotdood = false
  1944. function Heat_Stroke()--This was NOT MADE BY ME! It's from Ruin II. Credit goes to When_kun, NoobyGames12, Injectioneer and Salvo_Starly!
  1945. attack = true
  1946. alternatecooldownbecausewhynotdood = true
  1947. for i = 0,2,0.1 do
  1948. swait()
  1949. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1950. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1951. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1952. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1953. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1954. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1955. end
  1956. Effects.Block.Create(BrickColor.new("Bright red"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 5, 5, 5, 4, 4, 4, .06)
  1957. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  1958. coroutine.resume(coroutine.create(function()
  1959. for i = 1,150,0.1 do
  1960. swait()
  1961. MagniDamage(ref, 23.3, 3, 9, 0, "Normal")
  1962. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  1963. Effects.Block.Create(BrickColor.new("Black"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  1964. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  1965. end
  1966. swait(50)
  1967. alternatecooldownbecausewhynotdood = false
  1968. ref:Remove() -- still lazy to use debris
  1969. end))
  1970. attack = false
  1971. end
  1972. function Eruption()
  1973. attack = true
  1974. hum.WalkSpeed = 2
  1975. hum.JumpPower = 0
  1976. for i = 0,7,0.1 do
  1977. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  1978. swait()
  1979. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1980. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1981. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1982. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1983. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1984. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1985. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  1986. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  1987. end
  1988. CreateSound("144699494", tors, 10, 1)
  1989. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  1990. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  1991. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  1992. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  1993. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  1994. coroutine.resume(coroutine.create(function()
  1995. for i = 0,1.8,0.1 do
  1996. swait()
  1997. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  1998. end
  1999. for i = 0,1.8,0.1 do
  2000. swait()
  2001. hum.CameraOffset = Vector3.new(0,0,0)
  2002. end
  2003. end))
  2004. local vel2 = Instance.new("BodyVelocity",tors)
  2005. vel2.Velocity = Vector3.new(0,55,0)
  2006. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2007. for i = 0,4,0.1 do
  2008. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  2009. swait()
  2010. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2011. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2012. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2013. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2014. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2015. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2016. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2017. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2018. end
  2019. hum.WalkSpeed = 16
  2020. vel2:Destroy()
  2021. hum.JumpPower = 50
  2022. attack = false
  2023. end
  2024. function Solar_Flare()
  2025. attack = true
  2026. hum.WalkSpeed = 2
  2027. hum.JumpPower = 75
  2028. hum.Jump = true
  2029. wait(0.4)
  2030. CreateSound("144699494", tors, 10, 1)
  2031. hum.JumpPower = 0
  2032. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  2033. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  2034. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  2035. for i = 0,20,0.1 do
  2036. root.Velocity = root.CFrame.lookVector * 60
  2037. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  2038. swait()
  2039. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2040. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2041. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  2042. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2043. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2044. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2045. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2046. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2047. end
  2048. hum.WalkSpeed = 16
  2049. hum.JumpPower = 50
  2050. attack = false
  2051. end
  2052. function ShadowWarp()
  2053. MagniDamage(tors, 5, 5, 10, 0, "Normal")
  2054. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2055. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2056. Effects.Block.Create(BrickC("Steel blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2057. local pos = root.Position
  2058. root.CFrame = CF(mouse.Hit.p+VT(0,3,0),pos)
  2059. CreateSound("769380905", tors, 10, 1)
  2060. MagniDamage(tors, 5, 15, 20, 0, "DarkUp")
  2061. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2062. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2063. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2064. end
  2065. function Shade()
  2066. hum.WalkSpeed = 3
  2067. attack = true
  2068. for i = 0,2,0.1 do
  2069. swait()
  2070. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2071. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2072. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2073. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2074. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2075. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2076. end
  2077. hum.WalkSpeed = 3
  2078. CreateSound("588736969", tors, 10, 1)
  2079. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2080. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2081. for i = 0,3,0.1 do
  2082. swait()
  2083. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2084. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2085. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2086. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2087. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2088. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2089. end
  2090. hum.WalkSpeed = 3
  2091. CreateSound("588736969", tors, 10, 1)
  2092. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2093. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2094. for i = 0,3,0.1 do
  2095. swait()
  2096. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2097. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2098. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2099. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2100. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2101. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2102. end
  2103. CreateSound("588736969", tors, 10, 1)
  2104. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2105. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2106. hum.WalkSpeed = 3
  2107. wait(.6)
  2108. hum.WalkSpeed = 16
  2109. attack = false
  2110. end
  2111. function Purity_Slam()
  2112. attack = true
  2113. for i = 0,5.2,0.1 do
  2114. swait()
  2115. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2116. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2117. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2118. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2119. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2120. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2121. end
  2122. CreateSound("331666100", tors, 10, 1)
  2123. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  2124. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  2125. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2126. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  2127. MagniDamage(tors, 12, 40, 60, 10, "Normal")
  2128. coroutine.resume(coroutine.create(function()
  2129. for i = 0,1.8,0.1 do
  2130. swait()
  2131. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2132. end
  2133. for i = 0,1.8,0.1 do
  2134. swait()
  2135. hum.CameraOffset = Vector3.new(0,0,0)
  2136. end
  2137. end))
  2138. for i = 1,4.7,0.1 do
  2139. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2140. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2141. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2142. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2143. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2144. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2145. end
  2146. wait(.6)
  2147. attack = false
  2148. end
  2149. function Universal_Crush()
  2150. attack = true
  2151. for i = 0,5.2,0.05 do
  2152. swait()
  2153. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2154. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2155. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2156. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2157. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2158. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2159. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2160. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2161. end
  2162. CreateSound("331666100", tors, 10, 1)
  2163. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  2164. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  2165. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  2166. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  2167. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  2168. coroutine.resume(coroutine.create(function()
  2169. for i = 0,1.8,0.1 do
  2170. swait()
  2171. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2172. end
  2173. for i = 0,1.8,0.1 do
  2174. swait()
  2175. hum.CameraOffset = Vector3.new(0,0,0)
  2176. end
  2177. end))
  2178. for i = 1,4.7,0.1 do
  2179. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2180. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2181. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2182. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2183. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2184. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2185. end
  2186. wait(.6)
  2187. attack = false
  2188. end
  2189. function Painful_Stomp()
  2190. attack = true
  2191. for i = 0,5.2,0.1 do
  2192. swait()
  2193. tecks2.Rotation = math.random(-20, 20)
  2194. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2195. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2196. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2197. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2198. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2199. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  2200. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  2201. end
  2202. CreateSound("331666100", char, 10, 1)
  2203. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2204. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2205. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2206. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2207. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  2208. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  2209. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2210. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  2211. if v:FindFirstChild("Head") then
  2212. Eviscerate(v)
  2213. end
  2214. end
  2215. coroutine.resume(coroutine.create(function()
  2216. for i = 0,2.8,0.1 do
  2217. swait()
  2218. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2219. end
  2220. for i = 0,1.8,0.1 do
  2221. swait()
  2222. hum.CameraOffset = Vector3.new(0,0,0)
  2223. end
  2224. end))
  2225. for i = 0,3.7,0.1 do
  2226. tecks2.Rotation = math.random(-20, 20)
  2227. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2228. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2229. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2230. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2231. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2232. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2233. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2234. end
  2235. wait(.6)
  2236. attack = false
  2237. end
  2238. function Ending()
  2239. local target = nil
  2240. local targettorso = nil
  2241. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2242. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2243. targetT = mouse.Target.Parent
  2244. target = mouse.Target.Parent.Humanoid
  2245. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2246. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2247. end
  2248. end
  2249. if target ~= nil then
  2250. targettorso.Anchored = true
  2251. attack = true
  2252. hum.WalkSpeed = 0
  2253. local originalpos = root.CFrame
  2254. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2255. for i = 0,1.8,0.1 do
  2256. tecks2.Rotation = math.random(-20, 20)
  2257. swait()
  2258. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2259. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  2260. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  2261. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2262. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2263. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  2264. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2265. end
  2266. Eviscerate(targetT)
  2267. CreateSound("331666100", ra, 4, 1)
  2268. CreateSound("180083286", targettorso, 10, 1)
  2269. coroutine.resume(coroutine.create(function()
  2270. for i = 0,1.8,0.1 do
  2271. swait()
  2272. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2273. end
  2274. for i = 0,1.8,0.1 do
  2275. swait()
  2276. hum.CameraOffset = Vector3.new(0,0,0)
  2277. end
  2278. end))
  2279. for i = 0,4.6,0.1 do
  2280. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2281. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2282. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2283. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2284. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2285. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2286. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2287. end
  2288. wait(.6)
  2289. root.CFrame = originalpos
  2290. attack = false
  2291. hum.WalkSpeed = 8
  2292. end
  2293. end
  2294.  
  2295. --[[I don't take ANY credit for this attack,
  2296. this was all nooby's hard work and the only reason i uhhh "used" it
  2297. is cause I i didn't have attack ideas at the time so yeah,
  2298. 100% nooby's credit <3]]
  2299. function Ende_der_Weld()
  2300. attack = true
  2301. hum.WalkSpeed = 0
  2302. for i = 0,4.6,0.1 do
  2303. swait()
  2304. tecks2.Rotation = math.random(-20, 20)
  2305. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2306. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2307. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2308. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2309. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2310. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2311. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2312. end
  2313. local a = Instance.new("Part",char)
  2314. a.BrickColor = BrickColor.random()
  2315. a.Name = "Lazer"
  2316. a.Anchored = true
  2317. a.Material = "Neon"
  2318. a.Transparency = 1
  2319. a.CanCollide = false
  2320. local hitbox = Instance.new("Part",char)
  2321. hitbox.Size = Vector3.new(5,5,5)
  2322. hitbox.CFrame = mouse.hit
  2323. hitbox.Anchored = true
  2324. hitbox.Transparency = 1
  2325. hitbox.CanCollide = false
  2326. local ray = Ray.new(
  2327. ra.CFrame.p, -- origin
  2328. (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  2329. )
  2330. local ignore = char
  2331. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2332. if hit then
  2333. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2334.  
  2335. if not humanoid then
  2336. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2337. end
  2338. if humanoid then
  2339. if humanoid.Parent:IsA"Model" then
  2340. end
  2341. end
  2342. end
  2343. a.BottomSurface = 10
  2344. a.TopSurface = 10
  2345. local distance = (ra.CFrame.p - position).magnitude
  2346. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2347. a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  2348. game:GetService("Debris"):AddItem(a, 5)
  2349. game:GetService("Debris"):AddItem(hitbox, 1)
  2350. local newmesh = Instance.new("BlockMesh",a)
  2351. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  2352. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  2353. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  2354. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  2355. local lbs = Instance.new("Part")
  2356. lbs.Parent = char
  2357. CreateSound("929619479", lbs, 10, 1)
  2358. lbs.Material = "Neon"
  2359. lbs.Color = BrickColor.Random().Color
  2360. lbs.CanCollide = false
  2361. lbs.Shape = "Ball"
  2362. lbs.Anchored = true
  2363. lbs.Transparency = 0
  2364. lbs.Size = Vector3.new(20,20,20)
  2365. lbs.CFrame = a.CFrame
  2366. local thing = Instance.new("SpecialMesh",lbs)
  2367. thing.MeshType = "Sphere"
  2368. lbs.Anchored = false
  2369. local bvs = Instance.new("BodyVelocity")
  2370. bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2371. bvs.velocity = a.CFrame.lookVector*75
  2372. bvs.Parent = lbs
  2373. lbs.Touched:connect(function(hit)
  2374. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2375. end)
  2376. attack = false
  2377. game:GetService("Debris"):AddItem(lbs, 10)
  2378. for x = 0, 4 do
  2379. local bulletgos = IT("Model",char)
  2380. local bulletgos2 = IT("Model",char)
  2381. for z = 0, 24 do
  2382. local lb = Instance.new("Part")
  2383. lb.Parent = bulletgos
  2384. lb.Material = "Neon"
  2385. lb.Color = BrickColor.Random().Color
  2386. lb.CanCollide = false
  2387. lb.Anchored = true
  2388. lb.Transparency = 0
  2389. lb.Size = Vector3.new(2,2,2)
  2390. local thing = Instance.new("SpecialMesh",lb)
  2391. thing.MeshType = "Sphere"
  2392. thing.Scale = Vector3.new(0.5,0.5,1.5)
  2393. lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2394. lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  2395. local lb2 = Instance.new("Part")
  2396. lb2.Parent = bulletgos2
  2397. lb2.Material = "Neon"
  2398. lb2.Color = lb.Color
  2399. lb2.CanCollide = false
  2400. lb2.Anchored = true
  2401. lb2.Transparency = 0
  2402. lb2.Size = Vector3.new(2,2,2)
  2403. lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2404. lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  2405. local thing2 = Instance.new("SpecialMesh",lb2)
  2406. thing2.MeshType = "Sphere"
  2407. thing2.Scale = Vector3.new(0.5,0.5,1.5)
  2408. lb.Touched:connect(function(hit)
  2409. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2410. end)
  2411. lb2.Touched:connect(function(hit)
  2412. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2413. end)
  2414. end
  2415. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2416. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2417. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2418. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2419. CreateSound("925629856", lbs, 5, 1)
  2420. game:GetService("Debris"):AddItem(bulletgos, 7)
  2421. game:GetService("Debris"):AddItem(bulletgos2, 7)
  2422. for i,v in pairs(bulletgos:children()) do
  2423. if v:IsA("Part") then
  2424. v.Anchored = false
  2425. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2426. local bv = Instance.new("BodyVelocity")
  2427. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2428. bv.velocity = v.CFrame.lookVector*25
  2429. bv.Parent = v
  2430. game:GetService("Debris"):AddItem(v, 5)
  2431. end
  2432. end
  2433. for i,v in pairs(bulletgos2:children()) do
  2434. if v:IsA("Part") then
  2435. v.Anchored = false
  2436. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2437. local bv = Instance.new("BodyVelocity")
  2438. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2439. bv.velocity = v.CFrame.lookVector*-25
  2440. bv.Parent = v
  2441. game:GetService("Debris"):AddItem(v, 5)
  2442. end
  2443. end
  2444. wait(1)
  2445. end
  2446. attack = false
  2447. hum.WalkSpeed = 8
  2448. end
  2449. -------------------------------------------------------
  2450. --End Attacks N Stuff--
  2451. -------------------------------------------------------
  2452. mouse.KeyDown:connect(function(key)
  2453. if string.byte(key) == 48 then
  2454. Swing = 2
  2455. hum.WalkSpeed = 38.82
  2456. end
  2457. end)
  2458. mouse.KeyUp:connect(function(key)
  2459. if string.byte(key) == 48 then
  2460. Swing = 1
  2461. hum.WalkSpeed = 8
  2462. end
  2463. end)
  2464. mouse.KeyDown:connect(function(key)
  2465. if attack == false then
  2466. if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Astrie == false then
  2467. DTrail5.Enabled = false
  2468. DTrail4.Enabled = false
  2469. DTrail3.Enabled = false
  2470. DTrail2.Enabled = false
  2471. DTrail.Enabled = false
  2472. EdgyMode = true
  2473. tecks2.Text = "Edgy"
  2474. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2475. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  2476. for i, v in pairs(ArmourParts) do
  2477. v.BrickColor = BrickColor.new("Black")
  2478. end
  2479. for i, v in pairs(ArmourParts2) do
  2480. v.BrickColor = BrickColor.new("Really black")
  2481. end
  2482. for i, v in pairs(NeonParts) do
  2483. v.BrickColor = BrickColor.new("Royal purple")
  2484. end
  2485. char.Head.face.Texture = "http://www.roblox.com/asset/?id=457729356"
  2486. maincolor = BrickColor.new("Royal purple")
  2487. BC.HeadColor = BrickColor.new("Black")
  2488. BC.LeftArmColor = BrickColor.new("Black")
  2489. BC.LeftLegColor = BrickColor.new("Black")
  2490. BC.RightArmColor = BrickColor.new("Royal purple")
  2491. BC.RightLegColor = BrickColor.new("Black")
  2492. BC.TorsoColor = BrickColor.new("Black")
  2493. Music.TimePosition = 0
  2494. Music.SoundId = "rbxassetid://1693948941"
  2495. Music.Parent = tors
  2496. Music:Play()
  2497. elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Astrie == false then
  2498. DTrail5.Enabled = false
  2499. DTrail4.Enabled = false
  2500. DTrail3.Enabled = false
  2501. DTrail2.Enabled = false
  2502. DTrail.Enabled = false
  2503. EdgyMode = false
  2504. tecks2.Text = "Neutral"
  2505. tecks2.Rotation = 0
  2506. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2507. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2508. resetmode()
  2509. Music.TimePosition = 0
  2510. Music.SoundId = "rbxassetid://1117396305"
  2511. Music.Parent = tors
  2512. Music:Play()
  2513. BC.HeadColor = BrickColor.new("Fossil")
  2514. BC.LeftArmColor = BrickColor.new("Fossil")
  2515. BC.LeftLegColor = BrickColor.new("Fossil")
  2516. BC.RightArmColor = BrickColor.new("Smoky grey")
  2517. BC.RightLegColor = BrickColor.new("Fossil")
  2518. BC.TorsoColor = BrickColor.new("Fossil")
  2519. elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Astrie == false then
  2520. DTrail5.Enabled = false
  2521. DTrail4.Enabled = false
  2522. DTrail3.Enabled = false
  2523. DTrail2.Enabled = false
  2524. DTrail.Enabled = false
  2525. Divinity = true
  2526. tecks2.Text = "Divinity"
  2527. tecks2.Rotation = 0
  2528. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2529. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  2530. for i, v in pairs(ArmourParts) do
  2531. v.BrickColor = BrickColor.new("Institutional white")
  2532. end
  2533. for i, v in pairs(ArmourParts2) do
  2534. v.BrickColor = BrickColor.new("White")
  2535. end
  2536. for i, v in pairs(NeonParts) do
  2537. v.BrickColor = BrickColor.new("New Yeller")
  2538. end
  2539. maincolor = BrickColor.new("New Yeller")
  2540. BC.HeadColor = BrickColor.new("White")
  2541. BC.LeftArmColor = BrickColor.new("White")
  2542. BC.LeftLegColor = BrickColor.new("White")
  2543. BC.RightArmColor = BrickColor.new("New Yeller")
  2544. BC.RightLegColor = BrickColor.new("White")
  2545. BC.TorsoColor = BrickColor.new("White")
  2546. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  2547. Music.TimePosition = 0
  2548. Music.SoundId = "rbxassetid://595800581"
  2549. Music.Parent = tors
  2550. Music:Play()
  2551. elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Astrie == false then
  2552. DTrail5.Enabled = false
  2553. DTrail4.Enabled = false
  2554. DTrail3.Enabled = false
  2555. DTrail2.Enabled = false
  2556. DTrail.Enabled = false
  2557. Divinity = false
  2558. tecks2.Text = "Neutral"
  2559. tecks2.Rotation = 0
  2560. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2561. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2562. resetmode()
  2563. BC.HeadColor = BrickColor.new("Fossil")
  2564. BC.LeftArmColor = BrickColor.new("Fossil")
  2565. BC.LeftLegColor = BrickColor.new("Fossil")
  2566. BC.RightArmColor = BrickColor.new("Smoky grey")
  2567. BC.RightLegColor = BrickColor.new("Fossil")
  2568. BC.TorsoColor = BrickColor.new("Fossil")
  2569. Music.TimePosition = 0
  2570. Music.SoundId = "rbxassetid://1117396305"
  2571. Music.Parent = tors
  2572. Music:Play()
  2573. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Astrie == false then
  2574. DTrail5.Enabled = false
  2575. DTrail4.Enabled = false
  2576. DTrail3.Enabled = false
  2577. DTrail2.Enabled = false
  2578. DTrail.Enabled = false
  2579. Fighter = true
  2580. tecks2.Text = "Fighter"
  2581. tecks2.Rotation = 0
  2582. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2583. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2584. for i, v in pairs(ArmourParts) do
  2585. v.BrickColor = BrickColor.new("Black")
  2586. end
  2587. for i, v in pairs(ArmourParts2) do
  2588. v.BrickColor = BrickColor.new("Really black")
  2589. end
  2590. for i, v in pairs(NeonParts) do
  2591. v.BrickColor = BrickColor.new("Institutional white")
  2592. end
  2593. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  2594. maincolor = BrickColor.new("Institutional white")
  2595. BC.HeadColor = BrickColor.new("Really black")
  2596. BC.LeftArmColor = BrickColor.new("Really black")
  2597. BC.LeftLegColor = BrickColor.new("Really black")
  2598. BC.RightArmColor = BrickColor.new("Institutional white")
  2599. BC.RightLegColor = BrickColor.new("Really black")
  2600. BC.TorsoColor = BrickColor.new("Really black")
  2601. Music.SoundId = "rbxassetid://207375545"
  2602. Music.Parent = tors
  2603. Music.TimePosition = 8.3
  2604. Music:Play()
  2605. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Astrie == false then
  2606. DTrail5.Enabled = false
  2607. DTrail4.Enabled = false
  2608. DTrail3.Enabled = false
  2609. DTrail2.Enabled = false
  2610. DTrail.Enabled = false
  2611. Fighter = false
  2612. tecks2.Text = "Neutral"
  2613. tecks2.Rotation = 0
  2614. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2615. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2616. resetmode()
  2617. BC.HeadColor = BrickColor.new("Fossil")
  2618. BC.LeftArmColor = BrickColor.new("Fossil")
  2619. BC.LeftLegColor = BrickColor.new("Fossil")
  2620. BC.RightArmColor = BrickColor.new("Smoky grey")
  2621. BC.RightLegColor = BrickColor.new("Fossil")
  2622. BC.TorsoColor = BrickColor.new("Fossil")
  2623. Music.TimePosition = 0
  2624. Music.SoundId = "rbxassetid://1117396305"
  2625. Music.Parent = tors
  2626. Music:Play()
  2627. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Astrie == false then
  2628. DTrail5.Enabled = false
  2629. DTrail4.Enabled = false
  2630. DTrail3.Enabled = false
  2631. DTrail2.Enabled = false
  2632. DTrail.Enabled = false
  2633. Purity = true
  2634. tecks2.Text = "Purity"
  2635. tecks2.Rotation = 0
  2636. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2637. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2638. for i, v in pairs(ArmourParts) do
  2639. v.BrickColor = BrickColor.new("Institutional white")
  2640. end
  2641. for i, v in pairs(ArmourParts2) do
  2642. v.BrickColor = BrickColor.new("Institutional white")
  2643. end
  2644. for i, v in pairs(NeonParts) do
  2645. v.BrickColor = BrickColor.new("Toothpaste")
  2646. end
  2647. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  2648. maincolor = BrickColor.new("Toothpaste")
  2649. BC.HeadColor = BrickColor.new("Institutional white")
  2650. BC.LeftArmColor = BrickColor.new("Institutional white")
  2651. BC.LeftLegColor = BrickColor.new("Institutional white")
  2652. BC.RightArmColor = BrickColor.new("Toothpaste")
  2653. BC.RightLegColor = BrickColor.new("Institutional white")
  2654. BC.TorsoColor = BrickColor.new("Institutional white")
  2655. Music.TimePosition = 0
  2656. Music.SoundId = "rbxassetid://174212509"
  2657. Music.Parent = tors
  2658. Music:Play()
  2659. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Astrie == false then
  2660. DTrail5.Enabled = false
  2661. DTrail4.Enabled = false
  2662. DTrail3.Enabled = false
  2663. DTrail2.Enabled = false
  2664. DTrail.Enabled = false
  2665. Purity = false
  2666. tecks2.Text = "Neutral"
  2667. tecks2.Rotation = 0
  2668. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2669. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2670. resetmode()
  2671. Music.TimePosition = 0
  2672. Music.SoundId = "rbxassetid://1117396305"
  2673. Music.Parent = tors
  2674. Music:Play()
  2675. BC.HeadColor = BrickColor.new("Fossil")
  2676. BC.LeftArmColor = BrickColor.new("Fossil")
  2677. BC.LeftLegColor = BrickColor.new("Fossil")
  2678. BC.RightArmColor = BrickColor.new("Smoky grey")
  2679. BC.RightLegColor = BrickColor.new("Fossil")
  2680. BC.TorsoColor = BrickColor.new("Fossil")
  2681. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Astrie == false then
  2682. DTrail5.Enabled = false
  2683. DTrail4.Enabled = false
  2684. DTrail3.Enabled = false
  2685. DTrail2.Enabled = false
  2686. DTrail.Enabled = false
  2687. Solar = true
  2688. tecks2.Text = "Solar"
  2689. tecks2.Rotation = 0
  2690. tecks2.TextColor3 = Color3.new(1, 1, 0)
  2691. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 170, 0)
  2692. for i, v in pairs(ArmourParts) do
  2693. v.BrickColor = BrickColor.new("New Yeller")
  2694. end
  2695. for i, v in pairs(ArmourParts2) do
  2696. v.BrickColor = BrickColor.new("Bright yellow")
  2697. end
  2698. for i, v in pairs(NeonParts) do
  2699. v.BrickColor = BrickColor.new("Deep orange")
  2700. end
  2701. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  2702. maincolor = BrickColor.new("Deep orange")
  2703. BC.HeadColor = BrickColor.new("New Yeller")
  2704. BC.LeftArmColor = BrickColor.new("New Yeller")
  2705. BC.LeftLegColor = BrickColor.new("New Yeller")
  2706. BC.RightArmColor = BrickColor.new("Deep orange")
  2707. BC.RightLegColor = BrickColor.new("New Yeller")
  2708. BC.TorsoColor = BrickColor.new("New Yeller")
  2709. Music.TimePosition = 5
  2710. Music.SoundId = "rbxassetid://1167066393"
  2711. Music.Parent = tors
  2712. Music:Play()
  2713. elseif key == 'k' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Astrie = false then
  2714. DTrail5.Enabled = false
  2715. DTrail4.Enabled = false
  2716. DTrail3.Enabled = false
  2717. DTrail2.Enabled = false
  2718. DTrail.Enabled = false
  2719. Solar = true
  2720. tecks2.Text = "Dimension"
  2721. tecks2.Rotation = 0
  2722. tecks2.TextColor3 = Color3.new(1, 0, 0)
  2723. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 0, 255)
  2724. for i, v in pairs(ArmourParts) do
  2725. v.BrickColor = BrickColor.new("Royal purple")
  2726. end
  2727. for i, v in pairs(ArmourParts2) do
  2728. v.BrickColor = BrickColor.new("Alder")
  2729. end
  2730. for i, v in pairs(NeonParts) do
  2731. v.BrickColor = BrickColor.new("Royal purple")
  2732. end
  2733. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  2734. maincolor = BrickColor.new("Royal purple")
  2735. BC.HeadColor = BrickColor.new("Alder")
  2736. BC.LeftArmColor = BrickColor.new("Alder")
  2737. BC.LeftLegColor = BrickColor.new("Alder")
  2738. BC.RightArmColor = BrickColor.new("Royal purple")
  2739. BC.RightLegColor = BrickColor.new("Alder")
  2740. BC.TorsoColor = BrickColor.new("Alder")
  2741. Music.TimePosition = 5
  2742. Music.SoundId = "rbxassetid://1167066393"
  2743. Music.Parent = tors
  2744. Music:Play()
  2745. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false and Ashes == false and Astrie == false then
  2746. DTrail5.Enabled = false
  2747. DTrail4.Enabled = false
  2748. DTrail3.Enabled = false
  2749. DTrail2.Enabled = false
  2750. DTrail.Enabled = false
  2751. Solar = false
  2752. tecks2.Text = "Neutral"
  2753. tecks2.Rotation = 0
  2754. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2755. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2756. resetmode()
  2757. Music.TimePosition = 0
  2758. Music.SoundId = "rbxassetid://1117396305"
  2759. Music.Parent = tors
  2760. Music:Play()
  2761. BC.HeadColor = BrickColor.new("Fossil")
  2762. BC.LeftArmColor = BrickColor.new("Fossil")
  2763. BC.LeftLegColor = BrickColor.new("Fossil")
  2764. BC.RightArmColor = BrickColor.new("Smoky grey")
  2765. BC.RightLegColor = BrickColor.new("Fossil")
  2766. BC.TorsoColor = BrickColor.new("Fossil")
  2767. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Astrie == false then
  2768. DTrail5.Enabled = false
  2769. DTrail4.Enabled = false
  2770. DTrail3.Enabled = false
  2771. DTrail2.Enabled = false
  2772. DTrail.Enabled = false
  2773. Lunar = true
  2774. tecks2.Text = "Lunar"
  2775. tecks2.Rotation = 0
  2776. tecks2.TextColor3 = Color3.new(0, 0, 1)
  2777. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2778. for i, v in pairs(ArmourParts) do
  2779. v.BrickColor = BrickColor.new("Dark blue")
  2780. end
  2781. for i, v in pairs(ArmourParts2) do
  2782. v.BrickColor = BrickColor.new("Cyan")
  2783. end
  2784. for i, v in pairs(NeonParts) do
  2785. v.BrickColor = BrickColor.new("Steel blue")
  2786. end
  2787. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  2788. maincolor = BrickColor.new("Steel blue")
  2789. BC.HeadColor = BrickColor.new("Dark blue")
  2790. BC.LeftArmColor = BrickColor.new("Dark blue")
  2791. BC.LeftLegColor = BrickColor.new("Dark blue")
  2792. BC.RightArmColor = BrickColor.new("Steel blue")
  2793. BC.RightLegColor = BrickColor.new("Dark blue")
  2794. BC.TorsoColor = BrickColor.new("Dark blue")
  2795. Music.TimePosition = 0.5
  2796. Music.SoundId = "rbxassetid://1574603917"
  2797. Music.Parent = tors
  2798. Music:Play()
  2799. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false and Ashes == false and Astrie == false then
  2800. DTrail5.Enabled = false
  2801. DTrail4.Enabled = false
  2802. DTrail3.Enabled = false
  2803. DTrail2.Enabled = false
  2804. DTrail.Enabled = false
  2805. Lunar = false
  2806. tecks2.Text = "Neutral"
  2807. tecks2.Rotation = 0
  2808. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2809. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2810. resetmode()
  2811. Music.TimePosition = 0
  2812. Music.SoundId = "rbxassetid://1117396305"
  2813. Music.Parent = tors
  2814. Music:Play()
  2815. BC.HeadColor = BrickColor.new("Fossil")
  2816. BC.LeftArmColor = BrickColor.new("Fossil")
  2817. BC.LeftLegColor = BrickColor.new("Fossil")
  2818. BC.RightArmColor = BrickColor.new("Smoky grey")
  2819. BC.RightLegColor = BrickColor.new("Fossil")
  2820. BC.TorsoColor = BrickColor.new("Fossil")
  2821. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Astrie == false then
  2822. Destruction = true
  2823. tecks2.Text = "Destruction"
  2824. tecks2.Rotation = 0
  2825. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2826. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2827. for i, v in pairs(ArmourParts) do
  2828. v.BrickColor = BrickColor.new("Really black")
  2829. end
  2830. for i, v in pairs(ArmourParts2) do
  2831. v.BrickColor = BrickColor.new("Black")
  2832. end
  2833. for i, v in pairs(NeonParts) do
  2834. v.BrickColor = BrickColor.new("Really red")
  2835. end
  2836. char.Head.face.Texture = "http://www.roblox.com/asset/?id=201400785"
  2837. DTrail5.Enabled = true
  2838. DTrail4.Enabled = true
  2839. DTrail3.Enabled = true
  2840. DTrail2.Enabled = true
  2841. DTrail.Enabled = true
  2842. maincolor = BrickColor.new("Really red")
  2843. BC.HeadColor = BrickColor.new("Black")
  2844. BC.LeftArmColor = BrickColor.new("Black")
  2845. BC.LeftLegColor = BrickColor.new("Black")
  2846. BC.RightArmColor = BrickColor.new("Really red")
  2847. BC.RightLegColor = BrickColor.new("Black")
  2848. BC.TorsoColor = BrickColor.new("Black")
  2849. Music.TimePosition = 2
  2850. Music.SoundId = "rbxassetid://1703475948"
  2851. Music.Parent = tors
  2852. Music:Play()
  2853. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Astrie == false then
  2854. DTrail5.Enabled = false
  2855. DTrail4.Enabled = false
  2856. DTrail3.Enabled = false
  2857. DTrail2.Enabled = false
  2858. DTrail.Enabled = false
  2859. Destruction = false
  2860. tecks2.Text = "Neutral"
  2861. tecks2.Rotation = 0
  2862. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2863. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2864. resetmode()
  2865. Music.TimePosition = 0
  2866. Music.SoundId = "rbxassetid://1117396305"
  2867. Music.Parent = tors
  2868. Music:Play()
  2869. BC.HeadColor = BrickColor.new("Fossil")
  2870. BC.LeftArmColor = BrickColor.new("Fossil")
  2871. BC.LeftLegColor = BrickColor.new("Fossil")
  2872. BC.RightArmColor = BrickColor.new("Smoky grey")
  2873. BC.RightLegColor = BrickColor.new("Fossil")
  2874. BC.TorsoColor = BrickColor.new("Fossil")
  2875. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Astrie == false then
  2876. helpme = true
  2877. DTrail5.Enabled = false
  2878. DTrail4.Enabled = false
  2879. DTrail3.Enabled = false
  2880. DTrail2.Enabled = false
  2881. DTrail.Enabled = false
  2882. Music.TimePosition = 1
  2883. tecks2.Text = "iNsAnItY"
  2884. Music.SoundId = "rbxassetid://943961217"
  2885. Music.Parent = tors
  2886. Music:Play()
  2887. BC.HeadColor = BrickColor.random()
  2888. BC.LeftArmColor = BrickColor.random()
  2889. BC.LeftLegColor = BrickColor.random()
  2890. BC.RightArmColor = BrickColor.random()
  2891. BC.RightLegColor = BrickColor.random()
  2892. BC.TorsoColor = BrickColor.random()
  2893. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Astrie == false then
  2894. DTrail5.Enabled = false
  2895. DTrail4.Enabled = false
  2896. DTrail3.Enabled = false
  2897. DTrail2.Enabled = false
  2898. DTrail.Enabled = false
  2899. helpme = false
  2900. tecks2.Text = "Neutral"
  2901. tecks2.Rotation = 0
  2902. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2903. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2904. resetmode()
  2905. Music.TimePosition = 0
  2906. Music.SoundId = "rbxassetid://1117396305"
  2907. Music.Parent = tors
  2908. Music:Play()
  2909. BC.HeadColor = BrickColor.new("Fossil")
  2910. BC.LeftArmColor = BrickColor.new("Fossil")
  2911. BC.LeftLegColor = BrickColor.new("Fossil")
  2912. BC.RightArmColor = BrickColor.new("Smoky grey")
  2913. BC.RightLegColor = BrickColor.new("Fossil")
  2914. BC.TorsoColor = BrickColor.new("Fossil")
  2915. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Astrie == false then
  2916. Frost = true
  2917. DTrail5.Enabled = false
  2918. DTrail4.Enabled = false
  2919. DTrail3.Enabled = false
  2920. DTrail2.Enabled = false
  2921. DTrail.Enabled = false
  2922. tecks2.Text = "Frost"
  2923. tecks2.Rotation = 0
  2924. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2925. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2926. for i, v in pairs(ArmourParts) do
  2927. v.BrickColor = BrickColor.new("Cyan")
  2928. end
  2929. for i, v in pairs(ArmourParts2) do
  2930. v.BrickColor = BrickColor.new("White")
  2931. end
  2932. for i, v in pairs(NeonParts) do
  2933. v.BrickColor = BrickColor.new("Teal")
  2934. end
  2935. char.Head.face.Texture = "http://www.roblox.com/asset/?id=111523405"
  2936. maincolor = BrickColor.new("Teal")
  2937. BC.HeadColor = BrickColor.new("Cyan")
  2938. BC.LeftArmColor = BrickColor.new("Cyan")
  2939. BC.LeftLegColor = BrickColor.new("Cyan")
  2940. BC.RightArmColor = BrickColor.new("Teal")
  2941. BC.RightLegColor = BrickColor.new("Cyan")
  2942. BC.TorsoColor = BrickColor.new("Cyan")
  2943. Music.TimePosition = 1
  2944. Music.SoundId = "rbxassetid://1579308042"
  2945. Music.Parent = tors
  2946. Music:Play()
  2947. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true and Ashes == false and Astrie == false then
  2948. DTrail5.Enabled = false
  2949. DTrail4.Enabled = false
  2950. DTrail3.Enabled = false
  2951. DTrail2.Enabled = false
  2952. DTrail.Enabled = false
  2953. Frost = false
  2954. tecks2.Text = "Neutral"
  2955. tecks2.Rotation = 0
  2956. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2957. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2958. resetmode()
  2959. Music.TimePosition = 0
  2960. Music.SoundId = "rbxassetid://1117396305"
  2961. Music.Parent = tors
  2962. Music:Play()
  2963. BC.HeadColor = BrickColor.new("Fossil")
  2964. BC.LeftArmColor = BrickColor.new("Fossil")
  2965. BC.LeftLegColor = BrickColor.new("Fossil")
  2966. BC.RightArmColor = BrickColor.new("Smoky grey")
  2967. BC.RightLegColor = BrickColor.new("Fossil")
  2968. BC.TorsoColor = BrickColor.new("Fossil")
  2969. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Astrie == false then
  2970. Ashes = true
  2971. DTrail5.Enabled = false
  2972. DTrail4.Enabled = false
  2973. DTrail3.Enabled = false
  2974. DTrail2.Enabled = false
  2975. DTrail.Enabled = false
  2976. tecks2.Text = "Ash"
  2977. tecks2.Rotation = 0
  2978. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2979. tecks2.TextStrokeColor3 = Color3.fromRGB(91, 93, 105)
  2980. for i, v in pairs(ArmourParts) do
  2981. v.BrickColor = BrickColor.new("Smoky grey")
  2982. end
  2983. for i, v in pairs(ArmourParts2) do
  2984. v.BrickColor = BrickColor.new("Black")
  2985. end
  2986. for i, v in pairs(NeonParts) do
  2987. v.BrickColor = BrickColor.new("Really black")
  2988. end
  2989. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  2990. maincolor = BrickColor.new("Really black")
  2991. BC.HeadColor = BrickColor.new("Smoky grey")
  2992. BC.LeftArmColor = BrickColor.new("Smoky grey")
  2993. BC.LeftLegColor = BrickColor.new("Smoky grey")
  2994. BC.RightArmColor = BrickColor.new("Really black")
  2995. BC.RightLegColor = BrickColor.new("Smoky grey")
  2996. BC.TorsoColor = BrickColor.new("Smoky grey")
  2997. Music.TimePosition = 2
  2998. Music.SoundId = "rbxassetid://1514078310"
  2999. Music.Parent = tors
  3000. Music:Play()
  3001. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == true then
  3002. DTrail5.Enabled = false
  3003. DTrail4.Enabled = false
  3004. DTrail3.Enabled = false
  3005. DTrail2.Enabled = false
  3006. DTrail.Enabled = false
  3007. Ashes = false
  3008. tecks2.Text = "Neutral"
  3009. tecks2.Rotation = 0
  3010. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3011. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3012. resetmode()
  3013. Music.TimePosition = 0
  3014. Music.SoundId = "rbxassetid://1117396305"
  3015. Music.Parent = tors
  3016. Music:Play()
  3017. BC.HeadColor = BrickColor.new("Fossil")
  3018. BC.LeftArmColor = BrickColor.new("Fossil")
  3019. BC.LeftLegColor = BrickColor.new("Fossil")
  3020. BC.RightArmColor = BrickColor.new("Smoky grey")
  3021. BC.RightLegColor = BrickColor.new("Fossil")
  3022. BC.TorsoColor = BrickColor.new("Fossil")
  3023. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  3024. tecks2.TextTransparency = 0
  3025. tecks2.TextStrokeTransparency = 0
  3026. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  3027. tecks2.TextTransparency = 1
  3028. tecks2.TextStrokeTransparency = 1
  3029. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Astrie == false then
  3030. DTrail5.Enabled = false
  3031. DTrail4.Enabled = false
  3032. DTrail3.Enabled = false
  3033. DTrail2.Enabled = false
  3034. DTrail.Enabled = false
  3035. Planetary = true
  3036. tecks2.Text = "Planetary"
  3037. tecks2.Rotation = 0
  3038. tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  3039. tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  3040. for i, v in pairs(ArmourParts) do
  3041. v.BrickColor = BrickColor.new("Dark indigo")
  3042. end
  3043. for i, v in pairs(ArmourParts2) do
  3044. v.BrickColor = BrickColor.new("Dark indigo")
  3045. end
  3046. for i, v in pairs(NeonParts) do
  3047. v.BrickColor = BrickColor.new("Dark indigo")
  3048. end
  3049. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  3050. maincolor = BrickColor.new("Dark indigo")
  3051. BC.HeadColor = BrickColor.new("Dark indigo")
  3052. BC.LeftArmColor = BrickColor.new("Dark indigo")
  3053. BC.LeftLegColor = BrickColor.new("Dark indigo")
  3054. BC.RightArmColor = BrickColor.new("Dark indigo")
  3055. BC.RightLegColor = BrickColor.new("Dark indigo")
  3056. BC.TorsoColor = BrickColor.new("Dark indigo")
  3057. Music.TimePosition = 0
  3058. Music.SoundId = "rbxassetid://609934004"
  3059. Music.Parent = tors
  3060. Music:Play()
  3061. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false and Ashes == false and Astrie == false then
  3062. Planetary = false
  3063. DTrail5.Enabled = false
  3064. DTrail4.Enabled = false
  3065. DTrail3.Enabled = false
  3066. DTrail2.Enabled = false
  3067. DTrail.Enabled = false
  3068. tecks2.Text = "Neutral"
  3069. tecks2.Rotation = 0
  3070. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3071. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3072. resetmode()
  3073. Music.TimePosition = 0
  3074. Music.SoundId = "rbxassetid://1117396305"
  3075. Music.Parent = tors
  3076. Music:Play()
  3077. BC.HeadColor = BrickColor.new("Fossil")
  3078. BC.LeftArmColor = BrickColor.new("Fossil")
  3079. BC.LeftLegColor = BrickColor.new("Fossil")
  3080. BC.RightArmColor = BrickColor.new("Smoky grey")
  3081. BC.RightLegColor = BrickColor.new("Fossil")
  3082. BC.TorsoColor = BrickColor.new("Fossil")
  3083. end
  3084. end
  3085. end)
  3086. mouse.KeyDown:connect(function(key)
  3087. if attack == false then
  3088. if EdgyMode == true then
  3089. if key == 'r' then
  3090. Decapitate()
  3091. elseif key == 'e' then
  3092. Laugh()
  3093. end
  3094. end
  3095. if Divinity == true then
  3096. if key == 'r' then
  3097. Beam_Of_Light()
  3098. elseif key == 'f' then
  3099. Blast_Of_God()
  3100. end
  3101. end
  3102. if Fighter == true then
  3103. if key == 'e' then
  3104. Flying_Kick()
  3105. elseif key == 'f' then
  3106. UpperCut()
  3107. elseif key == 't' then
  3108. Spinning_Kick()
  3109. end
  3110. end
  3111. if Purity == true then
  3112. if key == 'r' then
  3113. Purity_Slam()
  3114. end
  3115. end
  3116. if Solar == true then
  3117. if key == 'r' then
  3118. Eruption()
  3119. elseif key == 't' then
  3120. Solar_Flare()
  3121. end
  3122. end
  3123. if Frost == true then
  3124. if key == 'r' then
  3125. Blizzard()
  3126. elseif key == 't' then
  3127. Cryo_Freeze()
  3128. end
  3129. end
  3130. if Ashes == true then
  3131. if key == 't' and notmenacing then
  3132. Menacing_Aura()
  3133. elseif key == 'r' and alternatecooldownbecausewhynotdood == false then
  3134. Heat_Stroke()
  3135. end
  3136. end
  3137. if Lunar == true then
  3138. if key == 't' then
  3139. ShadowWarp()
  3140. elseif key == 'r' then
  3141. Shade()
  3142. end
  3143. end
  3144. if Destruction == true then
  3145. if key == 'r' then
  3146. Diablo_Explosion()
  3147. elseif key == 'f' then
  3148. Hell_From_Above()
  3149. elseif key == 't' then
  3150. Spinning_Below()
  3151. end
  3152. end
  3153. if Planetary == true then
  3154. if key == 'r' then
  3155. Multi_Bombs()
  3156. elseif key == 't' then
  3157. Universal_Crush()
  3158. end
  3159. end
  3160. if helpme == true then
  3161. if key == 'r' then
  3162. Painful_Stomp()
  3163. elseif key == 'f' then
  3164. Ending()
  3165. elseif key == 't' then
  3166. Ende_der_Weld()
  3167. end
  3168. end
  3169. end
  3170. end)
  3171.  
  3172.  
  3173. coroutine.resume(coroutine.create(function()
  3174. while true do
  3175. swait(8)
  3176. if Solar == true then
  3177. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  3178. end
  3179. end
  3180. end))
  3181. coroutine.resume(coroutine.create(function()
  3182. while true do
  3183. swait(4)
  3184. if Frost == true then
  3185. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3186. Effects.Ring.Create(BrickC("Teal"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.15, 0.15, 0.15, 0.02)
  3187. end
  3188. end
  3189. end))
  3190. coroutine.resume(coroutine.create(function()
  3191. while true do
  3192. swait(4)
  3193. if Lunar == true then
  3194. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3195. end
  3196. end
  3197. end))
  3198.  
  3199.  
  3200.  
  3201. -------------------------------------------------------
  3202. --Start Animations--
  3203. -------------------------------------------------------
  3204. local equipped = false
  3205. local idle = 0
  3206. local change = 1
  3207. local val = 0
  3208. local toim = 0
  3209. local idleanim = 0.4
  3210. hum.WalkSpeed = 8
  3211. hum.Animator.Parent = nil
  3212. while true do
  3213. swait()
  3214. Music.Parent = tors
  3215. if helpme == true then
  3216. for i, v in pairs(ArmourParts) do
  3217. v.BrickColor = BrickColor.random()
  3218. end
  3219. for i, v in pairs(ArmourParts2) do
  3220. v.BrickColor = BrickColor.random()
  3221. end
  3222. for i, v in pairs(NeonParts) do
  3223. v.BrickColor = BrickColor.random()
  3224. end
  3225. maincolor = BrickColor.random()
  3226. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  3227. tecks2.Text = ""..insanity[math.random(1,#insanity)]
  3228. tecks2.TextColor3 = maincolor.Color
  3229. tecks2.TextStrokeColor3 = maincolor.Color
  3230. tecks2.Rotation = math.random(-11, 11)
  3231. BC.HeadColor = BrickColor.random()
  3232. BC.LeftArmColor = BrickColor.random()
  3233. BC.LeftLegColor = BrickColor.random()
  3234. BC.RightArmColor = BrickColor.random()
  3235. BC.RightLegColor = BrickColor.random()
  3236. BC.TorsoColor = BrickColor.random()
  3237. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  3238. end
  3239. if EdgyMode == true then
  3240. tecks2.Rotation = math.random(-2, 2)
  3241. end
  3242. if Planetary == true then
  3243. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  3244. tecks2.Rotation = math.random(-4, 4)
  3245. end
  3246. sine = sine + change
  3247. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3248. local velderp = root.Velocity.y
  3249. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3250. if equipped == true or equipped == false then
  3251. if attack == false then
  3252. idle = idle + 1
  3253. else
  3254. idle = 0
  3255. end
  3256. if 1 < root.Velocity.y and hitfloor == nil then
  3257. Anim = "Jump"
  3258. change = 1
  3259. if attack == false then
  3260. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3261. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3262. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3263. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3264. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3265. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3266. end
  3267. elseif -1 > root.Velocity.y and hitfloor == nil then
  3268. Anim = "Fall"
  3269. change = 1
  3270. if attack == false then
  3271. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3272. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3273. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3274. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3275. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3276. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3277. end
  3278. elseif torvel < 1 and hitfloor ~= nil then
  3279. Anim = "Idle"
  3280. change = 1
  3281. if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3282. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3283. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3284. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3285. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3286. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3287. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3288. elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3289. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3290. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3291. if Mrandom(1,15) == 1 then
  3292. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3293. end
  3294. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  3295. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  3296. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3297. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3298. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false then
  3299. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3300. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3301. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3302. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3303. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3304. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3305. elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3306. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3307. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3308. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3309. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  3310. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  3311. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  3312. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3313. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  3314. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  3315. RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  3316. LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  3317. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3318. LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  3319. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3320. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3321. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3322. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3323. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3324. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3325. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3326. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true then
  3327. rootj.C0 = clerp(rootj.C0, RootCF * cn(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  3328. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  3329. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  3330. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  3331. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  3332. LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  3333. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false and Astrie == true then
  3334. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3335. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3336. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3337. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3338. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3339. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3340. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3341. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3342. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3343. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3344. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3345. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3346. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3347. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3348. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3349. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3350. if math.random(1,1) == 1 then
  3351. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3352. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3353. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3354. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3355. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3356. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3357. end
  3358. for i, v in pairs(ArmourParts) do
  3359. v.BrickColor = BrickColor.random()
  3360. end
  3361. for i, v in pairs(ArmourParts2) do
  3362. v.BrickColor = BrickColor.random()
  3363. end
  3364. for i, v in pairs(NeonParts) do
  3365. v.BrickColor = BrickColor.random()
  3366. end
  3367. maincolor = BrickColor.random()
  3368. tecks2.TextColor3 = maincolor.Color
  3369. tecks2.TextStrokeColor3 = maincolor.Color
  3370. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3371. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3372. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3373. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3374. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false then
  3375. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3376. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3377. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3378. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3379. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3380. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3381. end
  3382. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3383. Anim = "Walk"
  3384. change = .6
  3385. if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3386. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3387. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3388. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3389. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3390. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3391. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3392. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true then
  3393. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3394. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3395. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3396. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3397. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3398. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3399. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3400. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  3401. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3402. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3403. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3404. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3405. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3406. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false and Lunar == false then
  3407. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3408. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3409. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3410. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3411. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3412. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3413. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false and Lunar == false then
  3414. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3415. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3416. if math.random(1,1) == 1 then
  3417. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3418. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3419. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3420. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3421. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3422. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3423. end
  3424. for i, v in pairs(ArmourParts) do
  3425. v.BrickColor = BrickColor.random()
  3426. end
  3427. for i, v in pairs(ArmourParts2) do
  3428. v.BrickColor = BrickColor.random()
  3429. end
  3430. for i, v in pairs(NeonParts) do
  3431. v.BrickColor = BrickColor.random()
  3432. end
  3433. maincolor = BrickColor.random()
  3434. tecks2.TextColor3 = maincolor.Color
  3435. tecks2.TextStrokeColor3 = maincolor.Color
  3436. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3437. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3438. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3439. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3440. elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3441. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3442. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3443. if Mrandom(1,15) == 1 then
  3444. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3445. end
  3446. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3447. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3448. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3449. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3450. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true and Lunar == false then
  3451. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  3452. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3453. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3454. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3455. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3456. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3457. end
  3458. elseif torvel >= 25 and hitfloor ~= nil then
  3459. Anim = "Sprint"
  3460. change = 1.35
  3461. if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3462. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3463. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3464. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3465. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3466. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  3467. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  3468. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  3469. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3470. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3471. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  3472. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  3473. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3474. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3475. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  3476. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  3477. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3478. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  3479. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  3480. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3481. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3482. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  3483. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3484. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3485. if math.random(1,1) == 1 then
  3486. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3487. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  3488. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3489. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3490. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3491. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3492. end
  3493. for i, v in pairs(ArmourParts) do
  3494. v.BrickColor = BrickColor.random()
  3495. end
  3496. for i, v in pairs(ArmourParts2) do
  3497. v.BrickColor = BrickColor.random()
  3498. end
  3499. for i, v in pairs(NeonParts) do
  3500. v.BrickColor = BrickColor.random()
  3501. end
  3502. maincolor = BrickColor.random()
  3503. tecks2.TextColor3 = maincolor.Color
  3504. tecks2.TextStrokeColor3 = maincolor.Color
  3505. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3506. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  3507. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  3508. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  3509. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  3510. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  3511. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3512. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3513. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3514. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  3515. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  3516. end
  3517. end
  3518. end
  3519. if 0 < #Effects then
  3520. for e = 1, #Effects do
  3521. if Effects[e] ~= nil then
  3522. local Thing = Effects[e]
  3523. if Thing ~= nil then
  3524. local Part = Thing[1]
  3525. local Mode = Thing[2]
  3526. local Delay = Thing[3]
  3527. local IncX = Thing[4]
  3528. local IncY = Thing[5]
  3529. local IncZ = Thing[6]
  3530. if 1 >= Thing[1].Transparency then
  3531. if Thing[2] == "Block1" then
  3532. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3533. local Mesh = Thing[1].Mesh
  3534. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3535. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3536. elseif Thing[2] == "Block2" then
  3537. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3538. local Mesh = Thing[7]
  3539. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3540. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3541. elseif Thing[2] == "Block3" then
  3542. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3543. local Mesh = Thing[7]
  3544. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3545. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3546. elseif Thing[2] == "Cylinder" then
  3547. local Mesh = Thing[1].Mesh
  3548. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3549. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3550. elseif Thing[2] == "Blood" then
  3551. local Mesh = Thing[7]
  3552. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3553. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3554. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3555. elseif Thing[2] == "Elec" then
  3556. local Mesh = Thing[1].Mesh
  3557. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3558. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3559. elseif Thing[2] == "Disappear" then
  3560. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3561. elseif Thing[2] == "Shatter" then
  3562. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3563. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3564. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3565. Thing[6] = Thing[6] + Thing[5]
  3566. end
  3567. else
  3568. Part.Parent = nil
  3569. table.remove(Effects, e)
  3570. end
  3571. end
  3572. end
  3573. end
  3574. end
  3575. end
  3576. -------------------------------------------------------
  3577. --End Animations And Script--
  3578. -------------------------------------------------------
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