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- --[[
- Objects Skipped: 2
- Script: 2
- --]]
- model = Instance.new("Model",game.Workspace)
- model = Instance.new("Model",model)
- switch = Instance.new("Part",model)
- switch.FormFactor = Enum.FormFactor.Plate
- switch.LeftSurface = Enum.SurfaceType.Universal
- switch.TopSurface = Enum.SurfaceType.Weld
- switch.Anchored = true
- switch.Size = Vector3.new(1,0.40000000596046,1)
- switch.Name = "Switch"
- switch.FrontSurface = Enum.SurfaceType.Universal
- switch.CFrame = CFrame.new(-138.5435333252,3.2296450138092,-104.119972229) * CFrame.Angles(1.5708000659943, -1.3089830875397, -1.5707968473434)
- switch.RightSurface = Enum.SurfaceType.Universal
- switch.BackSurface = Enum.SurfaceType.Weld
- switch.BrickColor = BrickColor.new("Bright green")
- switch.Friction = 0.30000001192093
- switch.BottomSurface = Enum.SurfaceType.Weld
- gunsound = Instance.new("Sound",switch)
- gunsound.Name = "GunSound"
- gunsound.Volume = 1
- gunsound.SoundId = "http://www.roblox.com/asset?id=2101148"
- clickdetector = Instance.new("ClickDetector",switch)
- clickdetector.MaxActivationDistance = 100
- mesh = Instance.new("BlockMesh",switch)
- gunbarrel = Instance.new("Model",model)
- gunbarrel.Name = "GunBarrel"
- one = Instance.new("Part",gunbarrel)
- one.FormFactor = Enum.FormFactor.Symmetric
- one.LeftSurface = Enum.SurfaceType.Weld
- one.Transparency = 1
- one.TopSurface = Enum.SurfaceType.Smooth
- one.Anchored = true
- one.Size = Vector3.new(1,2,2)
- one.Name = "One"
- one.CFrame = CFrame.new(-124.44416809082,6.4527320861816,-106.119972229) * CFrame.Angles(1.5707969665527, 0.26179853081703, -5.5741920732544e-006)
- one.BrickColor = BrickColor.new("Dark stone grey")
- one.Friction = 0.30000001192093
- one.BottomSurface = Enum.SurfaceType.Smooth
- fire = Instance.new("Fire",one)
- fire.Enabled = false
- fire.Heat = 25
- fire.Color = Color3.new(0, 0, 1)
- fire.SecondaryColor = Color3.new(1, 1, 1)
- fire.Size = 30
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.FormFactor = Enum.FormFactor.Symmetric
- smooth_block_model.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,4,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-132.32038879395,4.3940868377686,-106.12000274658) * CFrame.Angles(-1.5707957744598, -0.26179853081703, -1.5707955360413)
- smooth_block_model.BrickColor = BrickColor.new("Earth green")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
- mesh = Instance.new("CylinderMesh",smooth_block_model)
- mesh.Scale = Vector3.new(0.89999997615814,1,0.89999997615814)
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.FormFactor = Enum.FormFactor.Symmetric
- smooth_block_model.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,1,3)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-133.51976013184,4.1020069122314,-106.12000274658) * CFrame.Angles(-1.5707957744598, -0.26179853081703, -1.5707898139954)
- smooth_block_model.BrickColor = BrickColor.new("Really black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
- mesh = Instance.new("CylinderMesh",smooth_block_model)
- mesh.Scale = Vector3.new(1,0.10000000149012,1)
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.FormFactor = Enum.FormFactor.Symmetric
- smooth_block_model.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,3,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-126.04193878174,6.0762910842896,-106.12001800537) * CFrame.Angles(-1.5707957744598, -0.26179853081703, -1.5707902908325)
- smooth_block_model.BrickColor = BrickColor.new("Earth green")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
- mesh = Instance.new("CylinderMesh",smooth_block_model)
- mesh.Scale = Vector3.new(0.69999998807907,1,0.69999998807907)
- fire = Instance.new("Fire",smooth_block_model)
- fire.Enabled = false
- fire.Heat = 25
- fire.Color = Color3.new(0, 0, 1)
- fire.SecondaryColor = Color3.new(1, 1, 1)
- fire.Size = 30
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.FormFactor = Enum.FormFactor.Symmetric
- smooth_block_model.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,3,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.93963623047,5.2998561859131,-106.119972229) * CFrame.Angles(-1.5707957744598, -0.26179853081703, -1.5707951784134)
- smooth_block_model.BrickColor = BrickColor.new("Earth green")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
- mesh = Instance.new("CylinderMesh",smooth_block_model)
- mesh.Scale = Vector3.new(0.80000001192093,1,0.80000001192093)
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.FormFactor = Enum.FormFactor.Symmetric
- smooth_block_model.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,1,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-125.01009368896,6.3939127922058,-106.12000274658) * CFrame.Angles(-1.5707957744598, -0.26179853081703, -1.5707902908325)
- smooth_block_model.BrickColor = BrickColor.new("Really black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
- mesh = Instance.new("CylinderMesh",smooth_block_model)
- mesh.Scale = Vector3.new(0.5,1,0.5)
- fire = Instance.new("Fire",smooth_block_model)
- fire.Enabled = false
- fire.Heat = 25
- fire.Color = Color3.new(0, 0, 1)
- fire.SecondaryColor = Color3.new(1, 1, 1)
- fire.Size = 30
- part = Instance.new("Part",model)
- part.FormFactor = Enum.FormFactor.Plate
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Anchored = true
- part.Size = Vector3.new(9,6.4000000953674,1)
- part.CFrame = CFrame.new(-133.89038085938,4.3215627670288,-106.12001800537) * CFrame.Angles(-1.5708159208298, 1.3089789152145, 1.5708205699921)
- part.BrickColor = BrickColor.new("Earth green")
- part.Friction = 0.30000001192093
- part.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",part)
- mesh.Scale = Vector3.new(1,1,0.5)
- fire = Instance.new("Fire",part)
- fire.Enabled = false
- fire.Heat = 25
- fire.Color = Color3.new(0, 0, 1)
- fire.SecondaryColor = Color3.new(1, 1, 1)
- fire.Size = 30
- part = Instance.new("Part",model)
- part.FormFactor = Enum.FormFactor.Plate
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Anchored = true
- part.Size = Vector3.new(3,6.4000000953674,1)
- part.CFrame = CFrame.new(-134.80741882324,4.1045589447021,-111.62708282471) * CFrame.Angles(-2.8883347511292, 0.75186890363693, 2.7793765068054)
- part.BrickColor = BrickColor.new("Earth green")
- part.Friction = 0.30000001192093
- part.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",part)
- mesh.Scale = Vector3.new(1,1,0.5)
- fire = Instance.new("Fire",part)
- fire.Enabled = false
- fire.Heat = 25
- fire.Color = Color3.new(0, 0, 1)
- fire.SecondaryColor = Color3.new(1, 1, 1)
- fire.Size = 30
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.FormFactor = Enum.FormFactor.Symmetric
- smooth_block_model.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,1,3)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-134.24815368652,4.0030288696289,-106.12003326416) * CFrame.Angles(-1.5707957744598, -0.26179853081703, -1.5707955360413)
- smooth_block_model.BrickColor = BrickColor.new("Really black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
- mesh = Instance.new("CylinderMesh",smooth_block_model)
- mesh.Scale = Vector3.new(1,0.10000000149012,1)
- model = Instance.new("Model",model)
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.FormFactor = Enum.FormFactor.Symmetric
- smooth_block_model.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(5,1,5)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-136.6499786377,2.6000010967255,-109.01999664307) * CFrame.Angles(-1.5707963705063, 0, 0)
- smooth_block_model.BrickColor = BrickColor.new("Earth green")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
- mesh = Instance.new("CylinderMesh",smooth_block_model)
- fire = Instance.new("Fire",smooth_block_model)
- fire.Enabled = false
- fire.Heat = 25
- fire.Color = Color3.new(0, 0, 1)
- fire.SecondaryColor = Color3.new(1, 1, 1)
- fire.Size = 30
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.FormFactor = Enum.FormFactor.Symmetric
- smooth_block_model.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(5,1,5)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-136.64999389648,2.6000900268555,-109.12003326416) * CFrame.Angles(-1.5707958936691, -2.2351741790771e-007, 4.0176368543143e-007)
- smooth_block_model.BrickColor = BrickColor.new("Really black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
- mesh = Instance.new("CylinderMesh",smooth_block_model)
- mesh.Scale = Vector3.new(1,1,0.80000001192093)
- fire = Instance.new("Fire",smooth_block_model)
- fire.Enabled = false
- fire.Heat = 25
- fire.Color = Color3.new(0, 0, 1)
- fire.SecondaryColor = Color3.new(1, 1, 1)
- fire.Size = 30
- model = Instance.new("Model",model)
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.FormFactor = Enum.FormFactor.Symmetric
- smooth_block_model.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(5,1,5)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-136.6499786377,2.6000950336456,-103.12001800537) * CFrame.Angles(-1.5707958936691, -2.2351741790771e-007, -3.1415922641754)
- smooth_block_model.BrickColor = BrickColor.new("Earth green")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
- mesh = Instance.new("CylinderMesh",smooth_block_model)
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.FormFactor = Enum.FormFactor.Symmetric
- smooth_block_model.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(5,1,5)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-136.6499786377,2.6000010967255,-103.01999664307) * CFrame.Angles(-1.5707963705063, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Really black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
- mesh = Instance.new("CylinderMesh",smooth_block_model)
- mesh.Scale = Vector3.new(1,1,0.80000001192093)
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.FormFactor = Enum.FormFactor.Symmetric
- smooth_block_model.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,6,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-137.1499786377,3.0999450683594,-106.119972229) * CFrame.Angles(-1.5707957744598, -0.26179853081703, -1.5707955360413)
- smooth_block_model.BrickColor = BrickColor.new("Earth green")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
- mesh = Instance.new("CylinderMesh",smooth_block_model)
- part = Instance.new("Part",model)
- part.FormFactor = Enum.FormFactor.Plate
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Anchored = true
- part.Size = Vector3.new(5,0.40000000596046,4)
- part.CFrame = CFrame.new(-136.33316040039,3.4296419620514,-106.12001800537) * CFrame.Angles(1.5707986354828, -1.3089801073074, 1.5707937479019)
- part.BrickColor = BrickColor.new("Earth green")
- part.Friction = 0.30000001192093
- part.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",part)
- part = Instance.new("Part",model)
- part.FormFactor = Enum.FormFactor.Plate
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Anchored = true
- part.Size = Vector3.new(5,1.6000000238419,3)
- part.CFrame = CFrame.new(-136.6499786377,2.3001010417938,-106.12001800537) * CFrame.Angles(-2.9707262516022, -1.5681219100952, 0.50769966840744)
- part.BrickColor = BrickColor.new("Earth green")
- part.Friction = 0.30000001192093
- part.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",part)
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.FormFactor = Enum.FormFactor.Symmetric
- smooth_block_model.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,1,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-139.63070678711,2.3941481113434,-106.12003326416) * CFrame.Angles(-1.5707957744598, -0.26179853081703, -1.5707955360413)
- smooth_block_model.BrickColor = BrickColor.new("Really black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
- mesh = Instance.new("CylinderMesh",smooth_block_model)
- mesh.Scale = Vector3.new(0.80000001192093,1,0.80000001192093)
- part = Instance.new("Part",model)
- part.FormFactor = Enum.FormFactor.Plate
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Anchored = true
- part.Size = Vector3.new(3,6.4000000953674,1)
- part.CFrame = CFrame.new(-134.79034423828,4.1215667724609,-100.82000732422) * CFrame.Angles(-0.25326424837112, 0.7518812417984, 0.36222085356712)
- part.BrickColor = BrickColor.new("Earth green")
- part.Friction = 0.30000001192093
- part.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",part)
- mesh.Scale = Vector3.new(1,1,0.5)
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.FormFactor = Enum.FormFactor.Symmetric
- smooth_block_model.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(2,1,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-140.82499694824,2.182403087616,-107.39524078369) * CFrame.Angles(-1.5707960128784, -0.24434603750706, -0.26179903745651)
- smooth_block_model.BrickColor = BrickColor.new("Earth green")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
- mesh = Instance.new("CylinderMesh",smooth_block_model)
- mesh.Scale = Vector3.new(1,0.30000001192093,1)
- part = Instance.new("Part",model)
- part.FormFactor = Enum.FormFactor.Plate
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Anchored = true
- part.Size = Vector3.new(10,0.80000001192093,1)
- part.CFrame = CFrame.new(-142.30784606934,1.6996040344238,-103.12003326416) * CFrame.Angles(-0.064732320606709, 0.2538483440876, 0.25260931253433)
- part.BrickColor = BrickColor.new("Earth green")
- part.Friction = 0.30000001192093
- part.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",part)
- part = Instance.new("Part",model)
- part.FormFactor = Enum.FormFactor.Plate
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Anchored = true
- part.Size = Vector3.new(10,0.80000001192093,1)
- part.CFrame = CFrame.new(-142.30787658691,1.6996020078659,-109.119972229) * CFrame.Angles(0.064731597900391, -0.25384673476219, 0.25260969996452)
- part.BrickColor = BrickColor.new("Earth green")
- part.Friction = 0.30000001192093
- part.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",part)
- part = Instance.new("Part",model)
- part.FormFactor = Enum.FormFactor.Plate
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Anchored = true
- part.Size = Vector3.new(3,1.2000000476837,1)
- part.CFrame = CFrame.new(-146.96730041504,0.81836301088333,-101.95532989502) * CFrame.Angles(0.73439365625381, -1.2145979404449, 0.76671981811523)
- part.BrickColor = BrickColor.new("Earth green")
- part.Friction = 0.30000001192093
- part.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",part)
- mesh.Scale = Vector3.new(1,1,0.5)
- part = Instance.new("Part",model)
- part.FormFactor = Enum.FormFactor.Plate
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Anchored = true
- part.Size = Vector3.new(3,1.2000000476837,1)
- part.CFrame = CFrame.new(-146.96731567383,0.81835699081421,-110.28469085693) * CFrame.Angles(2.4071991443634, -1.2145982980728, 2.3748681545258)
- part.BrickColor = BrickColor.new("Earth green")
- part.Friction = 0.30000001192093
- part.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",part)
- mesh.Scale = Vector3.new(1,1,0.5)
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