Advertisement
DoggoClan

Deeper Void (Edit From Master Of Time)

May 27th, 2018
237
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 118.20 KB | None | 0 0
  1. -- [[[
  2. --000000[[====================================================================================\\
  3. --000000[[ ZAKD211006'S EDIT
  4. --000000[[====================================================================================//
  5. -- [[[
  6. wait(0.2)
  7.  
  8. Player = game:GetService("Players").LocalPlayer
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character.Humanoid
  14. Mouse = Player:GetMouse()
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28. Character.Archivable = true
  29. Player:ClearCharacterAppearance()
  30.  
  31. IT = Instance.new
  32. CF = CFrame.new
  33. VT = Vector3.new
  34. RAD = math.rad
  35. C3 = Color3.new
  36. UD2 = UDim2.new
  37. BRICKC = BrickColor.new
  38. ANGLES = CFrame.Angles
  39. EULER = CFrame.fromEulerAnglesXYZ
  40. COS = math.cos
  41. ACOS = math.acos
  42. SIN = math.sin
  43. ASIN = math.asin
  44. ABS = math.abs
  45. MRANDOM = math.random
  46. FLOOR = math.floor
  47. Character:WaitForChild("Head").BrickColor=BrickColor.new("Really black")
  48. --//=================================\\
  49. --|| USEFUL VALUES
  50. --\\=================================//
  51.  
  52. Animation_Speed = 3
  53. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  54. local Speed = 20
  55. local SIZE = 1.4
  56. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  58. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  59. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  60. local DAMAGEMULTIPLIER = "inf"
  61. local ANIM = "Idle"
  62. local ATTACK = false
  63. local EQUIPPED = false
  64. local HOLD = false
  65. local COMBO = 1
  66. local Rooted = false
  67. local SINE = 0
  68. local KEYHOLD = false
  69. local CHANGE = 2 / Animation_Speed
  70. local WALKINGANIM = false
  71. local VALUE1 = false
  72. local VALUE2 = false
  73. local ROBLOXIDLEANIMATION = IT("Animation")
  74. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  75. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  76. local ATANIM = IT("Animation")
  77. ATANIM.Name = "Attack Animation"
  78. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  79. --ROBLOXIDLEANIMATION.Parent = Humanoid
  80. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  81. WEAPONGUI.Name = "Weapon GUI"
  82. local Weapon = IT("Model")
  83. Weapon.Name = "Adds"
  84. local Effects = IT("Folder", Weapon)
  85. Effects.Name = "Effects"
  86. local ANIMATOR = Humanoid.Animator
  87. local ANIMATE = Character.Animate
  88. local UNANCHOR = true
  89. local CLOCKLOOP = 0
  90. local SONG = 492070484
  91. local CLOCKTARGET = nil
  92. local CLOCKSPEED = 4
  93. script.Parent = WEAPONGUI
  94. local CLONE = Character:Clone()
  95. CLONE.Parent = nil
  96. Character.Archivable = false
  97. local sick = Instance.new("Sound",Character)
  98. --//=================================\\
  99. --\\=================================//
  100.  
  101.  
  102. --//=================================\\
  103. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  104. --\\=================================//
  105.  
  106. ArtificialHB = Instance.new("BindableEvent", script)
  107. ArtificialHB.Name = "ArtificialHB"
  108.  
  109. script:WaitForChild("ArtificialHB")
  110.  
  111. frame = Frame_Speed
  112. tf = 0
  113. allowframeloss = false
  114. tossremainder = false
  115. lastframe = tick()
  116. script.ArtificialHB:Fire()
  117.  
  118. game:GetService("RunService").Heartbeat:connect(function(s, p)
  119. tf = tf + s
  120. if tf >= frame then
  121. if allowframeloss then
  122. script.ArtificialHB:Fire()
  123. lastframe = tick()
  124. else
  125. for i = 1, math.floor(tf / frame) do
  126. script.ArtificialHB:Fire()
  127. end
  128. lastframe = tick()
  129. end
  130. if tossremainder then
  131. tf = 0
  132. else
  133. tf = tf - frame * math.floor(tf / frame)
  134. end
  135. end
  136. end)
  137.  
  138. --//=================================\\
  139. --\\=================================//
  140.  
  141. --//=================================\\
  142. --|| SOME FUNCTIONS
  143. --\\=================================//
  144.  
  145. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  146. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  147. end
  148.  
  149. function PositiveAngle(NUMBER)
  150. if NUMBER >= 0 then
  151. NUMBER = 0
  152. end
  153. return NUMBER
  154. end
  155.  
  156. function NegativeAngle(NUMBER)
  157. if NUMBER <= 0 then
  158. NUMBER = 0
  159. end
  160. return NUMBER
  161. end
  162.  
  163. function Swait(NUMBER)
  164. if NUMBER == 0 or NUMBER == nil then
  165. ArtificialHB.Event:wait()
  166. else
  167. for i = 1, NUMBER do
  168. ArtificialHB.Event:wait()
  169. end
  170. end
  171. end
  172.  
  173. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  174. local NEWMESH = IT(MESH)
  175. if MESH == "SpecialMesh" then
  176. NEWMESH.MeshType = MESHTYPE
  177. if MESHID ~= "nil" and MESHID ~= "" then
  178. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  179. end
  180. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  181. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  182. end
  183. end
  184. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  185. NEWMESH.Scale = SCALE
  186. NEWMESH.Parent = PARENT
  187. return NEWMESH
  188. end
  189.  
  190. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  191. local NEWPART = IT("Part")
  192. NEWPART.formFactor = FORMFACTOR
  193. NEWPART.Reflectance = REFLECTANCE
  194. NEWPART.Transparency = TRANSPARENCY
  195. NEWPART.CanCollide = false
  196. NEWPART.Locked = true
  197. NEWPART.Anchored = true
  198. if ANCHOR == false then
  199. NEWPART.Anchored = false
  200. end
  201. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  202. NEWPART.Name = NAME
  203. NEWPART.Size = SIZE
  204. NEWPART.Position = Torso.Position
  205. NEWPART.Material = MATERIAL
  206. NEWPART:BreakJoints()
  207. NEWPART.Parent = PARENT
  208. return NEWPART
  209. end
  210.  
  211. local function weldBetween(a, b)
  212. local weldd = Instance.new("ManualWeld")
  213. weldd.Part0 = a
  214. weldd.Part1 = b
  215. weldd.C0 = CFrame.new()
  216. weldd.C1 = b.CFrame:inverse() * a.CFrame
  217. weldd.Parent = a
  218. return weldd
  219. end
  220.  
  221.  
  222. function QuaternionFromCFrame(cf)
  223. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  224. local trace = m00 + m11 + m22
  225. if trace > 0 then
  226. local s = math.sqrt(1 + trace)
  227. local recip = 0.5 / s
  228. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  229. else
  230. local i = 0
  231. if m11 > m00 then
  232. i = 1
  233. end
  234. if m22 > (i == 0 and m00 or m11) then
  235. i = 2
  236. end
  237. if i == 0 then
  238. local s = math.sqrt(m00 - m11 - m22 + 1)
  239. local recip = 0.5 / s
  240. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  241. elseif i == 1 then
  242. local s = math.sqrt(m11 - m22 - m00 + 1)
  243. local recip = 0.5 / s
  244. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  245. elseif i == 2 then
  246. local s = math.sqrt(m22 - m00 - m11 + 1)
  247. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  248. end
  249. end
  250. end
  251.  
  252. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  253. local xs, ys, zs = x + x, y + y, z + z
  254. local wx, wy, wz = w * xs, w * ys, w * zs
  255. local xx = x * xs
  256. local xy = x * ys
  257. local xz = x * zs
  258. local yy = y * ys
  259. local yz = y * zs
  260. local zz = z * zs
  261. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  262. end
  263.  
  264. function QuaternionSlerp(a, b, t)
  265. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  266. local startInterp, finishInterp;
  267. if cosTheta >= 0.0001 then
  268. if (1 - cosTheta) > 0.0001 then
  269. local theta = ACOS(cosTheta)
  270. local invSinTheta = 1 / SIN(theta)
  271. startInterp = SIN((1 - t) * theta) * invSinTheta
  272. finishInterp = SIN(t * theta) * invSinTheta
  273. else
  274. startInterp = 1 - t
  275. finishInterp = t
  276. end
  277. else
  278. if (1 + cosTheta) > 0.0001 then
  279. local theta = ACOS(-cosTheta)
  280. local invSinTheta = 1 / SIN(theta)
  281. startInterp = SIN((t - 1) * theta) * invSinTheta
  282. finishInterp = SIN(t * theta) * invSinTheta
  283. else
  284. startInterp = t - 1
  285. finishInterp = t
  286. end
  287. end
  288. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  289. end
  290.  
  291. function Clerp(a, b, t)
  292. local qa = {QuaternionFromCFrame(a)}
  293. local qb = {QuaternionFromCFrame(b)}
  294. local ax, ay, az = a.x, a.y, a.z
  295. local bx, by, bz = b.x, b.y, b.z
  296. local _t = 1 - t
  297. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  298. end
  299.  
  300. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  301. local frame = IT("Frame")
  302. frame.BackgroundTransparency = TRANSPARENCY
  303. frame.BorderSizePixel = BORDERSIZEPIXEL
  304. frame.Position = POSITION
  305. frame.Size = SIZE
  306. frame.BackgroundColor3 = COLOR
  307. frame.BorderColor3 = BORDERCOLOR
  308. frame.Name = NAME
  309. frame.Parent = PARENT
  310. return frame
  311. end
  312.  
  313. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  314. local label = IT("TextLabel")
  315. label.BackgroundTransparency = 1
  316. label.Size = UD2(1, 0, 1, 0)
  317. label.Position = UD2(0, 0, 0, 0)
  318. label.TextColor3 = TEXTCOLOR
  319. label.TextStrokeTransparency = STROKETRANSPARENCY
  320. label.TextTransparency = TRANSPARENCY
  321. label.FontSize = TEXTFONTSIZE
  322. label.Font = TEXTFONT
  323. label.BorderSizePixel = BORDERSIZEPIXEL
  324. label.TextStrokeColor3 = C3(1,1,1)
  325. label.TextScaled = false
  326. label.Text = TEXT
  327. label.Name = NAME
  328. label.Parent = PARENT
  329. return label
  330. end
  331.  
  332. function NoOutlines(PART)
  333. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  334. end
  335.  
  336. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  337. local NEWWELD = IT(TYPE)
  338. NEWWELD.Part0 = PART0
  339. NEWWELD.Part1 = PART1
  340. NEWWELD.C0 = C0
  341. NEWWELD.C1 = C1
  342. NEWWELD.Parent = PARENT
  343. return NEWWELD
  344. end
  345.  
  346. local S = IT("Sound")
  347. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  348. local NEWSOUND = nil
  349. coroutine.resume(coroutine.create(function()
  350. NEWSOUND = S:Clone()
  351. NEWSOUND.Parent = PARENT
  352. NEWSOUND.Volume = VOLUME
  353. NEWSOUND.Pitch = PITCH
  354. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  355. NEWSOUND:play()
  356. if DOESLOOP == true then
  357. NEWSOUND.Looped = true
  358. else
  359. repeat wait(1) until NEWSOUND.Playing == false
  360. NEWSOUND:remove()
  361. end
  362. end))
  363. return NEWSOUND
  364. end
  365.  
  366. function CFrameFromTopBack(at, top, back)
  367. local right = top:Cross(back)
  368. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  369. end
  370.  
  371. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  372. function WACKYEFFECT(Table)
  373. local TYPE = (Table.EffectType or "Sphere")
  374. local SIZE = (Table.Size or VT(1,1,1))
  375. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  376. local TRANSPARENCY = (Table.Transparency or 0)
  377. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  378. local CFRAME = (Table.CFrame or Torso.CFrame)
  379. local MOVEDIRECTION = (Table.MoveToPos or nil)
  380. local ROTATION1 = (Table.RotationX or 0)
  381. local ROTATION2 = (Table.RotationY or 0)
  382. local ROTATION3 = (Table.RotationZ or 0)
  383. local MATERIAL = (Table.Material or "Neon")
  384. local COLOR = (Table.Color or C3(1,1,1))
  385. local TIME = (Table.Time or 45)
  386. local SOUNDID = (Table.SoundID or nil)
  387. local SOUNDPITCH = (Table.SoundPitch or nil)
  388. local SOUNDVOLUME = (Table.SoundVolume or nil)
  389. coroutine.resume(coroutine.create(function()
  390. local PLAYSSOUND = false
  391. local SOUND = nil
  392. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("New Yeller"), "Effect", VT(1,1,1), true)
  393. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  394. PLAYSSOUND = true
  395. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  396. end
  397. EFFECT.Color = COLOR
  398. local MSH = nil
  399. if TYPE == "Sphere" then
  400. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  401. elseif TYPE == "Block" then
  402. MSH = IT("BlockMesh",EFFECT)
  403. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  404. elseif TYPE == "Wave" then
  405. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  406. elseif TYPE == "Ring" then
  407. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  408. elseif TYPE == "Slash" then
  409. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  410. elseif TYPE == "Round Slash" then
  411. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  412. elseif TYPE == "Swirl" then
  413. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  414. elseif TYPE == "Skull" then
  415. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  416. elseif TYPE == "Crystal" then
  417. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  418. end
  419. if MSH ~= nil then
  420. local MOVESPEED = nil
  421. if MOVEDIRECTION ~= nil then
  422. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  423. end
  424. local GROWTH = SIZE - ENDSIZE
  425. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  426. if TYPE == "Block" then
  427. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  428. else
  429. EFFECT.CFrame = CFRAME
  430. end
  431. for LOOP = 1, TIME+1 do
  432. Swait()
  433. MSH.Scale = MSH.Scale - GROWTH/TIME
  434. if TYPE == "Wave" then
  435. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  436. end
  437. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  438. if TYPE == "Block" then
  439. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  440. else
  441. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  442. end
  443. if MOVEDIRECTION ~= nil then
  444. local ORI = EFFECT.Orientation
  445. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  446. EFFECT.Orientation = ORI
  447. end
  448. end
  449. if PLAYSSOUND == false then
  450. EFFECT:remove()
  451. else
  452. repeat Swait() until SOUND.Playing == false
  453. EFFECT:remove()
  454. end
  455. else
  456. if PLAYSSOUND == false then
  457. EFFECT:remove()
  458. else
  459. repeat Swait() until SOUND.Playing == false
  460. EFFECT:remove()
  461. end
  462. end
  463. end))
  464. end
  465.  
  466. function MakeForm(PART,TYPE)
  467. if TYPE == "Cyl" then
  468. local MSH = IT("CylinderMesh",PART)
  469. elseif TYPE == "Ball" then
  470. local MSH = IT("SpecialMesh",PART)
  471. MSH.MeshType = "Sphere"
  472. elseif TYPE == "Wedge" then
  473. local MSH = IT("SpecialMesh",PART)
  474. MSH.MeshType = "Wedge"
  475. end
  476. end
  477.  
  478. Debris = game:GetService("Debris")
  479.  
  480. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  481. local DIRECTION = CF(StartPos,EndPos).lookVector
  482. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  483. end
  484.  
  485. function turnto(position)
  486. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  487. end
  488.  
  489. --//=================================\\
  490. --|| WEAPON CREATION
  491. --\\=================================//
  492.  
  493. Humanoid.Parent = nil
  494. RootPart.Size = RootPart.Size*SIZE
  495. Torso.Size = Torso.Size*SIZE
  496. RightArm.Size = RightArm.Size*SIZE
  497. RightLeg.Size = RightLeg.Size*SIZE
  498. LeftArm.Size = LeftArm.Size*SIZE
  499. LeftLeg.Size = LeftLeg.Size*SIZE
  500. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  501. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  502. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  503. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  504. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  505. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  506. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  507. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  508. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  509. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  510. Head.Size = Head.Size*SIZE
  511. RootJoint.Parent = RootPart
  512. Neck.Parent = Torso
  513. RightShoulder.Parent = Torso
  514. LeftShoulder.Parent = Torso
  515. RightHip.Parent = Torso
  516. LeftHip.Parent = Torso
  517. function swait(num)
  518. if num == 0 or num == nil then
  519. ArtificialHB.Event:wait()
  520. else
  521. for i = 0, num do
  522. ArtificialHB.Event:wait()
  523. end
  524. end
  525. end
  526.  
  527. function chatfunc(text)
  528. local chat = coroutine.wrap(function()
  529. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  530. Character:FindFirstChild("TalkingBillBoard"):destroy()
  531. end
  532. local Bill = Instance.new("BillboardGui",Character)
  533. Bill.Size = UDim2.new(0,100,0,40)
  534. Bill.StudsOffset = Vector3.new(0,3,0)
  535. Bill.Adornee = Character.Head
  536. Bill.Name = "TalkingBillBoard"
  537. local Hehe = Instance.new("TextLabel",Bill)
  538. Hehe.BackgroundTransparency = 1
  539. Hehe.BorderSizePixel = 0
  540. Hehe.Text = ""
  541. Hehe.Font = "Garamond"
  542. Hehe.TextSize = 40
  543. Hehe.TextStrokeTransparency = 0
  544. Hehe.Size = UDim2.new(1,0,0.5,0)
  545. coroutine.resume(coroutine.create(function()
  546. while Hehe ~= nil do
  547. swait()
  548. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  549. Hehe.Rotation = math.random(-5,5)
  550. Hehe.TextColor3 = Color3.new(0,0,0)
  551. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  552. end
  553. end))
  554. for i = 1,string.len(text),1 do
  555. swait()
  556. Hehe.Text = string.sub(text,1,i)
  557. end
  558. swait(90)--Re[math.random(1, 93)]
  559. for i = 0, 1, .025 do
  560. swait()
  561. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  562. Hehe.TextStrokeTransparency = i
  563. Hehe.TextTransparency = i
  564. end
  565. Bill:Destroy()
  566. end)
  567. chat()
  568. end
  569.  
  570. function onChatted(msg)
  571. chatfunc(msg)
  572. end
  573.  
  574. Player.Chatted:connect(onChatted)
  575.  
  576. Humanoid.DisplayDistanceType = "None"
  577. local naeeym2 = IT("BillboardGui",Character)
  578. naeeym2.AlwaysOnTop = true
  579. naeeym2.Size = UDim2.new(5,35,2,15)
  580. naeeym2.StudsOffset = Vector3.new(0,2,0)
  581. naeeym2.MaxDistance = 75
  582. naeeym2.Adornee = Character.Head
  583. naeeym2.Name = "Name"
  584. local tecks2 = IT("TextLabel",naeeym2)
  585. tecks2.BackgroundTransparency = 1
  586. tecks2.TextScaled = true
  587. tecks2.BorderSizePixel = 0
  588. tecks2.Text = "Deeper Void"
  589. tecks2.Font = "Fantasy"
  590. tecks2.TextSize = 30
  591. tecks2.TextStrokeTransparency = 0
  592. tecks2.TextColor3 = C3(0,0,0)
  593. tecks2.TextStrokeColor3 = C3(0/0,0/0,0/0)
  594. tecks2.Size = UDim2.new(1,0,0.5,0)
  595. tecks2.Parent = naeeym2
  596. local top = Instance.new("Shirt")
  597. top.ShirtTemplate = "rbxassetid://788739683"
  598. top.Parent = Character
  599. top.Name = "Cloth"
  600. local bottom = Instance.new("Pants")
  601. bottom.PantsTemplate = "rbxassetid://1627716160"
  602. bottom.Parent = Character
  603. bottom.Name = "Cloth"
  604. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  605. PRT.Color = C3(0,0,0)
  606. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  607. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "82907376", VT(1,1,1)*SIZE, VT(0,0,0))
  608. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  609. PRT.Color = C3(0,0,0)
  610. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  611. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  612. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  613. PRT.Color = C3(98/98,37/37,209/209)
  614. MakeForm(PRT,"Ball")
  615. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  616. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  617. PRT.Color = C3(98/98,37/37,209/209)
  618. MakeForm(PRT,"Ball")
  619. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  620. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  621. PRT.Color = C3(98/98,37/37,209/209)
  622. MakeForm(PRT,"Ball")
  623. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  624. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  625. PRT.Color = C3()
  626. MakeForm(PRT,"Ball")
  627. local Aura = Instance.new('ParticleEmitter')
  628. Aura.Name = "Aura"
  629. Aura.Texture = "rbxassetid://182932517"
  630. Aura.Parent = PRT
  631. Aura.LightEmission = 0.3
  632. Aura.Transparency = NumberSequence.new(0,0.6,1)
  633. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 0/255, 0/255))
  634. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  635. Aura.LockedToPart = false
  636. Aura.Lifetime = NumberRange.new(2)
  637. Aura.Rate = 30
  638. Aura.Speed = NumberRange.new(1)
  639. Aura.EmissionDirection = "Top"
  640. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  641. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  642. PRT.Color = C3(98/98,37/37,209/209)
  643. MakeForm(PRT,"Ball")
  644. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  645. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  646. PRT.Color = C3(98/98,37/37,209/209)
  647. MakeForm(PRT,"Ball")
  648. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  649.  
  650. local LASTPART = Head
  651. for i = 1, 24 do
  652. local MATH = (1-(i/30))
  653. if LASTPART == Head then
  654. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  655. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  656. LASTPART = Horn
  657. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  658. else
  659. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  660. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  661. LASTPART = Horn
  662. Horn.Color = C3(1-((i*4-4)/0),1-((i*6-6)/0),0/0)
  663. end
  664. end
  665. local LASTPART = Head
  666. for i = 1, 24 do
  667. local MATH = (1-(i/30))
  668. if LASTPART == Head then
  669. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  670. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  671. LASTPART = Horn
  672. Horn.Color = C3(1-((i*4-4)/0),1-((i*6-6)/0),0/0)
  673. else
  674. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  675. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  676. LASTPART = Horn
  677. Horn.Color = C3(1-((i*4-4)/0),1-((i*6-6)/0),0/0)
  678. end
  679. end
  680. local LASTPART = Head
  681. for i = 1, 8 do
  682. local MATH = (1-(i/14))
  683. if LASTPART == Head then
  684. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  685. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  686. LASTPART = Horn
  687. Horn.Color = C3(1-((i*4-4)/0),1-((i*6-6)/0),0/0)
  688. else
  689. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  690. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  691. LASTPART = Horn
  692. Horn.Color = C3(1-((i*4-4)/0),1-((i*6-6)/0),0/0)
  693. end
  694. end
  695. local LASTPART = Head
  696. for i = 1, 8 do
  697. local MATH = (1-(i/14))
  698. if LASTPART == Head then
  699. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  700. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  701. LASTPART = Horn
  702. Horn.Color = C3(1-((i*4-4)/0),1-((i*6-6)/0),0/0)
  703. else
  704. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  705. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  706. LASTPART = Horn
  707. Horn.Color = C3(1-((i*4-4)/0),1-((i*6-6)/0),0/0)
  708. end
  709. end
  710. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  711. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  712. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  713. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  714. MakeForm(PRT,"Cyl")
  715. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  716. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  717. MakeForm(PRT,"Cyl")
  718. PRT.Color = C3(255/255, 255/255, 0/255)
  719. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  720. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  721. MakeForm(RING,"Cyl")
  722. RING.Color = C3(0,0,0)
  723. for i = 1, 12 do
  724. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(0,0.15,0)*SIZE,false)
  725. PRT.Color = C3(0,0,0)
  726. local MSH = IT("BlockMesh",PRT)
  727. MSH.Scale = VT(0.6,1,1)
  728. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  729. end
  730. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(0,0.15,0.15)*SIZE,false)
  731. PRT.Color = C3(0,0,0)
  732. local MSH = IT("BlockMesh",PRT)
  733. MSH.Scale = VT(0.4,1,1)
  734. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  735. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  736. PRT.Color = C3(0,0,0)
  737. local MSH = IT("BlockMesh",PRT)
  738. MSH.Scale = VT(0.4,1,1)
  739. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  740. coroutine.resume(coroutine.create(function()
  741. while true do
  742. Swait()
  743. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  744. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  745. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  746. if CLOCKLOOP <= -150 then
  747. if VALUE1 == false then
  748. CLOCKLOOP = 0
  749. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/0,0/0,0/0), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
  750. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  751. ApplyAoE(HITPOS,10,15,45,75,false)
  752. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/0,0/0,0/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  753. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/0,0/0,0/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  754. if CLOCKTARGET ~= nil then
  755. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  756. if CLOCKTARGET.Torso ~= nil then
  757. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  758. end
  759. if CLOCKTARGET.Health == 0 then
  760. CLOCKTARGET = nil
  761. end
  762. end
  763. end
  764. end
  765. end
  766. end))
  767. chatfunc("There is Something Deeper then The Void Its Death, =)")
  768. warn("ZAKD211006 edit")
  769. for _, c in pairs(Weapon:GetChildren()) do
  770. if c.ClassName == "Part" then
  771. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  772. end
  773. end
  774.  
  775. Neck.Name = "Weld"
  776. RootJoint.Name = "Weld"
  777. RightShoulder.Name = "Weld"
  778. LeftShoulder.Name = "Weld"
  779. RightHip.Name = "Weld"
  780. LeftHip.Name = "Weld"
  781.  
  782. local SKILLTEXTCOLOR = C3(0/0,0/0,0/0)
  783. local SKILLFONT = "Fantasy"
  784. local SKILLTEXTSIZE = 7
  785.  
  786. Weapon.Parent = Character
  787. Humanoid.Parent = Character
  788.  
  789. Humanoid.Died:connect(function()
  790. ATTACK = true
  791. end)
  792.  
  793. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  794. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  795. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  796. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  797. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  798. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  799.  
  800.  
  801. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Void Bullets", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  802. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] W.I.P", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  803. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Void Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  804. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Void Crash", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  805. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Box of Shadows", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  806. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] W.I.P", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  807.  
  808. --//=================================\\
  809. --|| DAMAGING
  810. --\\=================================//
  811.  
  812. function ApplyDamage(Humanoid,Damage,TorsoPart)
  813. local defence = Instance.new("BoolValue",Humanoid.Parent)
  814. defence.Name = ("HitBy"..Player.Name)
  815. game:GetService("Debris"):AddItem(defence, 0.001)
  816. Damage = Damage * DAMAGEMULTIPLIER
  817. if Humanoid.Health ~= 0 then
  818. local CritChance = MRANDOM(1,2)
  819. if Damage > Humanoid.Health then
  820. Damage = math.ceil(Humanoid.Health)
  821. if Damage == 0 then
  822. Damage = "inf"
  823. end
  824. end
  825. Humanoid.Health = Humanoid.Health - Damage
  826. end
  827. end
  828.  
  829. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  830. local CHILDREN = workspace:GetDescendants()
  831. for index, CHILD in pairs(CHILDREN) do
  832. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  833. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  834. if HUM then
  835. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  836. if TORSO then
  837. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  838. if INSTAKILL == true then
  839. CHILD:BreakJoints()
  840. else
  841. local DMG = MRANDOM(MINDMG,MAXDMG)
  842. ApplyDamage(HUM,DMG,TORSO)
  843. end
  844. if FLING > 0 then
  845. for _, c in pairs(CHILD:GetChildren()) do
  846. if c:IsA("BasePart") then
  847. local bv = Instance.new("BodyVelocity")
  848. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  849. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  850. bv.Parent = c
  851. Debris:AddItem(bv,0.05)
  852. end
  853. end
  854. end
  855. end
  856. end
  857. end
  858. end
  859. end
  860. end
  861.  
  862. --//=================================\\
  863. --|| ATTACK FUNCTIONS AND STUFF
  864. --\\=================================//
  865. Circle = nil
  866. CircleParts = {}
  867. Equipped = false
  868.  
  869. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  870. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  871. end
  872. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  873. Torso = Character:FindFirstChild("Torso")
  874. if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
  875. return
  876. end
  877. Equipped = true
  878. Circle = Instance.new("Model")
  879. Circle.Name = "Circle"
  880. Angle = 0
  881. for i = 1, 1 do
  882. local CirclePart = Instance.new("Part")
  883. CirclePart.Name = "CirclePart"
  884. CirclePart.Transparency = 1
  885. CirclePart.BrickColor = BrickColor.new("Really black")
  886. CirclePart.Material = Enum.Material.Plastic
  887. CirclePart.Shape = Enum.PartType.Block
  888. CirclePart.FormFactor = Enum.FormFactor.Custom
  889. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  890. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  891. CirclePart.Anchored = true
  892. CirclePart.CanCollide = false
  893. CirclePart.Locked = true
  894. CirclePart.Size = Vector3.new(10, 0.2, 10)
  895. local Aura = Instance.new('ParticleEmitter')
  896. Aura.Name = "Aura"
  897. Aura.Texture = "rbxassetid://182932517"
  898. Aura.Parent = CirclePart
  899. Aura.LightEmission = 0
  900. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  901. Aura.Color = ColorSequence.new(Color3.new(0/0,0/0,0/0),Color3.new(0/0,0/0,0/0))
  902. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  903. Aura.LockedToPart = false
  904. Aura.Lifetime = NumberRange.new(1)
  905. Aura.Rate = 50
  906. Aura.Speed = NumberRange.new(2.5)
  907. Aura.SpreadAngle = Vector2.new(80,80)
  908. local BlockMesh = Instance.new("BlockMesh")
  909. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  910. BlockMesh.Parent = CirclePart
  911. CirclePart.Parent = Circle
  912. local Star = Instance.new("Decal", CirclePart)
  913. Star.Texture = "rbxassetid://1260793696"
  914. Star.Face = "Top"
  915. local Light = Instance.new("PointLight", CirclePart)
  916. Light.Color = Color3.new(.20,0,0)
  917. Light.Brightness = 100
  918. Light.Range = 15
  919. table.insert(CircleParts, CirclePart)
  920. end
  921. Spawn(function()
  922. while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do
  923. if Angle == 360 then
  924. Angle = 0
  925. end
  926. Angle = Angle + 0.05
  927. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  928. if Hit then
  929. if not Circle.Parent then
  930. Circle.Parent = Character
  931. end
  932. for i, v in pairs(CircleParts) do
  933. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  934. end
  935. else
  936. Circle.Parent = nil
  937. end
  938. wait()
  939. end
  940. end)
  941. local BODY = {}
  942. for _, c in pairs(Character:GetDescendants()) do
  943. if c:IsA("BasePart") and c.Name ~= "Handle" then
  944. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  945. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  946. end
  947. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  948. elseif c:IsA("JointInstance") then
  949. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  950. end
  951. end
  952. for e = 1, #BODY do
  953. if BODY[e] ~= nil then
  954. local STUFF = BODY[e]
  955. local PART = STUFF[1]
  956. local PARENT = STUFF[2]
  957. local MATERIAL = STUFF[3]
  958. local COLOR = STUFF[4]
  959. local TRANSPARENCY = STUFF[5]
  960. if PART.ClassName == "Part" and PART ~= RootPart then
  961. PART.Material = MATERIAL
  962. PART.Color = COLOR
  963. PART.Transparency = TRANSPARENCY
  964. end
  965. PART.AncestryChanged:Connect(function()
  966. PART.Parent = PARENT
  967. end)
  968. end
  969. end
  970. function refit()
  971. Character.Parent = workspace
  972. for e = 1, #BODY do
  973. if BODY[e] ~= nil then
  974. local STUFF = BODY[e]
  975. local PART = STUFF[1]
  976. local PARENT = STUFF[2]
  977. local MATERIAL = STUFF[3]
  978. local COLOR = STUFF[4]
  979. local TRANSPARENCY = STUFF[5]
  980. if PART.ClassName == "Part" and PART ~= RootPart then
  981. PART.Material = MATERIAL
  982. PART.Color = COLOR
  983. PART.Transparency = TRANSPARENCY
  984. end
  985. if PART.Parent ~= PARENT then
  986. Humanoid:remove()
  987. PART.Parent = PARENT
  988. Humanoid = IT("Humanoid",Character)
  989. end
  990. end
  991. end
  992. end
  993. local SKILLTEXTCOLOR = BRICKC"Really black".Color
  994. local SKILLFONT = "Bodoni"
  995. local SKILLTEXTSIZE = 7
  996.  
  997. Humanoid.Died:connect(function()
  998. refit()
  999. end)
  1000.  
  1001. function MagicMissiles()
  1002. ATTACK = true
  1003. Rooted = true
  1004. local SELECTING = true
  1005. local SPOTS = {}
  1006. coroutine.resume(coroutine.create(function()
  1007. local LOOP = 0
  1008. repeat
  1009. LOOP = LOOP + 1
  1010. Swait()
  1011. if LOOP >= 10 then
  1012. LOOP = 0
  1013. for i = 1, #SPOTS do
  1014. if SPOTS[i] ~= nil then
  1015. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/0,0/0,0/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1016. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/0,0/0,0/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1017. end
  1018. end
  1019. end
  1020. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1021. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1022. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1023. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1024. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1025. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1026. until SELECTING == false
  1027. Rooted = false
  1028. repeat
  1029. LOOP = LOOP + 1
  1030. Swait()
  1031. if LOOP >= 10 then
  1032. LOOP = 0
  1033. for i = 1, #SPOTS do
  1034. if SPOTS[i] ~= nil then
  1035. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/0,0/0,0/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1036. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/0,0/0,0/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1037. end
  1038. end
  1039. end
  1040. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1041. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1042. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1043. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1044. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1045. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1046. until ATTACK == false
  1047. end))
  1048. repeat
  1049. repeat Swait() until HOLD == true
  1050. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1051. if DIST > 65 then
  1052. DIST = 65
  1053. end
  1054. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1055. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1056. if HITFLOOR ~= nil then
  1057. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1058. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/0,0/0,0/0), SoundID = 138093607, SoundPitch = 1, SoundVolume = 6})
  1059. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/0,0/0,0/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1060. end
  1061. repeat Swait() until HOLD == false
  1062. until #SPOTS == 5
  1063. SELECTING = false
  1064. for i = 1, #SPOTS do
  1065. if SPOTS[i] ~= nil then
  1066. local POS = SPOTS[i]
  1067. coroutine.resume(coroutine.create(function()
  1068. local MISSILE = IT("Model",Effects)
  1069. MISSILE.Name = "Missile"
  1070. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2,2,2))
  1071. MakeForm(BASEPART,"Cyl")
  1072. MISSILE.PrimaryPart = BASEPART
  1073. BASEPART.CFrame = POS*CF(0,-30*3,0)
  1074. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2,4,2))
  1075. MakeForm(HEAD,"Ball")
  1076. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1077. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2.5,0.1,2.5))
  1078. MakeForm(TAIL,"Cyl")
  1079. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1080. for i = 1, 10 do
  1081. Swait()
  1082. for _, c in pairs(MISSILE:GetChildren()) do
  1083. if c.ClassName == "Part" then
  1084. c.Transparency = c.Transparency - 1/10
  1085. end
  1086. end
  1087. end
  1088. for i = 1, 15*1.5 do
  1089. Swait()
  1090. chatfunc("Void From Above")
  1091. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1092. end
  1093. ApplyAoE(BASEPART.CFrame.p,200,305,450,750,false)
  1094. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(750,1,750), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/0,0/0,0/0), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  1095. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(350,350,350), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/0,0/0,0/0), SoundID = 138499093, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1096. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(220,2,220), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/0,0/0,0/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1097. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(200,3,200), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/0,0/0,0/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1098. MISSILE:remove()
  1099. end))
  1100. end
  1101. end
  1102. wait(0.6)
  1103. ATTACK = false
  1104. Rooted = false
  1105. end
  1106.  
  1107. function TimesUp()
  1108. CLOCKTARGET = nil
  1109. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1110. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1111. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1112. if TORSO then
  1113. ATTACK = true
  1114. Rooted = false
  1115. coroutine.resume(coroutine.create(function()
  1116. repeat
  1117. Swait()
  1118. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1119. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1120. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1121. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1122. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1123. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1124. until ATTACK == false
  1125. end))
  1126. if Effects:FindFirstChild("NeonDoll") then
  1127. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1128. end
  1129. wait(0.5)
  1130. local FAKECHARACTER = IT("Model",Effects)
  1131. FAKECHARACTER.Name = "NeonDoll"
  1132. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.3,0.3,0.15),false)
  1133. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1134. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  1135. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1136. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  1137. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1138. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  1139. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1140. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  1141. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1142. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.15,0.15),false)
  1143. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1144. CreateSound(201858045, TORS, 5, 0.4, false)
  1145. for i = 1, 150 do
  1146. Swait()
  1147. CLOCKSPEED = 6
  1148. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1149. if c.ClassName == "Part" then
  1150. c.Transparency = c.Transparency - 0.5/150
  1151. end
  1152. end
  1153. end
  1154. CLOCKTARGET = HUM
  1155. coroutine.resume(coroutine.create(function()
  1156. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  1157. for i = 1, 25 do
  1158. Swait()
  1159. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1160. if c.ClassName == "Part" then
  1161. c.Transparency = c.Transparency + 0.5/25
  1162. end
  1163. end
  1164. end
  1165. CLOCKSPEED = 1
  1166. FAKECHARACTER:remove()
  1167. end))
  1168. wait(0.5)
  1169. ATTACK = false
  1170. Rooted = false
  1171. end
  1172. end
  1173. end
  1174.  
  1175. function ChainPunch()
  1176. ATTACK = true
  1177. Rooted = false
  1178. local GYRO = IT("BodyGyro",RootPart)
  1179. GYRO.D = 25
  1180. GYRO.P = 2000
  1181. GYRO.MaxTorque = VT(0,40000,0)
  1182. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1183. repeat
  1184. Swait()
  1185. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1186. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1187. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1188. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1189. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1190. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1191. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1192. until HOLD == true
  1193. local POS = Mouse.Hit.p
  1194. local CHAINS = false
  1195. local CHAINLINKS = {}
  1196. local A = IT("Attachment",RightArm)
  1197. A.Position = VT(1,-1,0)*SIZE
  1198. A.Orientation = VT(-90, -89.982, 0)
  1199. local B = IT("Attachment",RightArm)
  1200. B.Position = VT(-1,-1,0)*SIZE
  1201. B.Orientation = VT(-90, 89.988, 0)
  1202. local C = IT("Attachment",RightArm)
  1203. C.Position = VT(0.5,-1.3,0)*SIZE
  1204. C.Orientation = VT(-90, -89.982, 0)
  1205. local D = IT("Attachment",RightArm)
  1206. D.Position = VT(-0.5,-1.3,0)*SIZE
  1207. D.Orientation = VT(-90, 89.988, 0)
  1208. local LIGHT = IT("Attachment",RightArm)
  1209. LIGHT.Position = VT(0,-1,0)*SIZE
  1210. local LIGHT2 = IT("PointLight",LIGHT)
  1211. LIGHT2.Range = 7
  1212. LIGHT2.Brightness = 5
  1213. LIGHT2.Color = SKILLTEXTCOLOR
  1214. chatfunc("I Got you In My Sight")
  1215. for i = 1, 2 do
  1216. local TWIST = -2
  1217. local START = A
  1218. local END = B
  1219. if i == 1 then
  1220. START = B
  1221. END = A
  1222. end
  1223. local ChainLink = IT("Beam",Torso)
  1224. ChainLink.Texture = "rbxassetid://73042633"
  1225. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1226. ChainLink.TextureSpeed = 1
  1227. ChainLink.Width0 = 1
  1228. ChainLink.Width1 = 1
  1229. ChainLink.TextureLength = 2.5
  1230. ChainLink.Attachment0 = START
  1231. ChainLink.Attachment1 = END
  1232. ChainLink.CurveSize0 = TWIST
  1233. ChainLink.CurveSize1 = TWIST
  1234. --ChainLink.FaceCamera = true
  1235. ChainLink.Segments = 45
  1236. ChainLink.Transparency = NumberSequence.new(1)
  1237. table.insert(CHAINLINKS,ChainLink)
  1238. end
  1239. for i = 1, 2 do
  1240. local TWIST = -1
  1241. local START = C
  1242. local END = D
  1243. if i == 1 then
  1244. START = D
  1245. END = C
  1246. end
  1247. local ChainLink = IT("Beam",Torso)
  1248. ChainLink.Texture = "rbxassetid://73042633"
  1249. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1250. ChainLink.TextureSpeed = 1
  1251. ChainLink.Width0 = 1
  1252. ChainLink.Width1 = 1
  1253. ChainLink.TextureLength = 5
  1254. ChainLink.Attachment0 = START
  1255. ChainLink.Attachment1 = END
  1256. ChainLink.CurveSize0 = TWIST
  1257. ChainLink.CurveSize1 = TWIST
  1258. --ChainLink.FaceCamera = true
  1259. ChainLink.Segments = 25
  1260. ChainLink.LightEmission = 0.5
  1261. ChainLink.Transparency = NumberSequence.new(1)
  1262. table.insert(CHAINLINKS,ChainLink)
  1263. end
  1264. coroutine.resume(coroutine.create(function()
  1265. repeat
  1266. Swait()
  1267. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1268. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1269. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1270. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1271. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1272. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1273. until CHAINS == true
  1274. repeat
  1275. Swait()
  1276. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1277. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1278. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1279. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1280. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1281. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1282. until ATTACK == false
  1283. for e = 1, 15 do
  1284. Swait()
  1285. chatfunc("PUNCH!!!")
  1286. for i = 1, #CHAINLINKS do
  1287. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1288. end
  1289. end
  1290. A:remove()
  1291. B:remove()
  1292. C:remove()
  1293. D:remove()
  1294. end))
  1295. CreateSound(233856115, RightArm, 5, 1.2, false)
  1296. for e = 1, 15 do
  1297. Swait()
  1298. for i = 1, #CHAINLINKS do
  1299. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1300. end
  1301. end
  1302. CHAINS = true
  1303. Rooted = true
  1304. wait(0.25)
  1305. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Part", VT(2,2,2))
  1306. FIST.Color = C3(1, 0/0, 1)
  1307. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1308. local LIGHT3 = IT("PointLight",FIST)
  1309. LIGHT3.Range = 7
  1310. LIGHT3.Brightness = 5
  1311. LIGHT3.Color = SKILLTEXTCOLOR
  1312. CreateMesh("SpecialMesh", FIST, "FileMesh", "1185246", "", VT(10,10,10), VT(0,0,0))
  1313. local FISTA = IT("Attachment",FIST)
  1314. FISTA.Position = VT(0.062, 0.977, 0)
  1315. local ChainLink = IT("Beam",Torso)
  1316. ChainLink.Texture = "rbxassetid://73042633"
  1317. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1318. ChainLink.TextureSpeed = 2
  1319. ChainLink.Width0 = 3
  1320. ChainLink.Width1 = 3
  1321. ChainLink.TextureLength = 12
  1322. ChainLink.Attachment0 = LIGHT
  1323. ChainLink.Attachment1 = FISTA
  1324. ChainLink.FaceCamera = true
  1325. ChainLink.Segments = 45
  1326. ChainLink.LightEmission = 0.5
  1327. ChainLink.Transparency = NumberSequence.new(0.25)
  1328. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1329. for i = 1, 85 do
  1330. Swait()
  1331. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1332. ChainLink.TextureLength = 12+(i*2)
  1333. ApplyAoE(FIST.Position,10,15,25,100,false)
  1334. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0/0,0/0,0/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1335. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1336. if HITFLOOR ~= nil then
  1337. HITFLOOR:BreakJoints()
  1338. coroutine.resume(coroutine.create(function()
  1339. for i = 1, 15 do
  1340. Swait()
  1341. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1342. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1343. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0/0,0/0,0/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1344. end
  1345. end))
  1346. break
  1347. end
  1348. end
  1349. coroutine.resume(coroutine.create(function()
  1350. for i = 1, 50 do
  1351. Swait()
  1352. FIST.Transparency = FIST.Transparency + 0.5/50
  1353. LIGHT3.Range = LIGHT3.Range - 7/50
  1354. end
  1355. FIST:remove()
  1356. end))
  1357. LIGHT:remove()
  1358. GYRO:remove()
  1359. ATTACK = false
  1360. Rooted = false
  1361. end
  1362.  
  1363. function WarpMeteor()
  1364. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1365. if DIST > 180 then
  1366. DIST = 180
  1367. end
  1368. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1369. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1370. if HITFLOOR then
  1371. local POS = HITPOS
  1372. ATTACK = true
  1373. Rooted = true
  1374. local WARPED = false
  1375. local SMASHED = false
  1376. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1377. coroutine.resume(coroutine.create(function()
  1378. repeat
  1379. Swait()
  1380. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1381. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1382. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1383. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1384. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1385. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1386. until WARPED == true
  1387. repeat
  1388. Swait()
  1389. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1390. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1391. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1392. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1393. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1394. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1395. until SMASHED == true
  1396. repeat
  1397. Swait()
  1398. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1399. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1400. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1401. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1402. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1403. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1404. until ATTACK == false
  1405. end))
  1406. VALUE1 = true
  1407. CreateSound(233856115, Torso, 5, 1.6, false)
  1408. chatfunc("VOID COMET!!!")
  1409. for i = 1, 25 do
  1410. Swait()
  1411. for _, c in pairs(Character:GetChildren()) do
  1412. if c.ClassName == "Part" then
  1413. c.Transparency = c.Transparency + 1/25
  1414. end
  1415. end
  1416. for _, c in pairs(Weapon:GetChildren()) do
  1417. if c.ClassName == "Part" then
  1418. c.Transparency = c.Transparency + 1/25
  1419. end
  1420. end
  1421. end
  1422. UNANCHOR = false
  1423. RootPart.Anchored = true
  1424. RootPart.Velocity = VT(0,0,0)
  1425. local ROOTPOS = RootPart.Position
  1426. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1427. WARPED = true
  1428. for i = 1, 25 do
  1429. Swait()
  1430. for _, c in pairs(Character:GetChildren()) do
  1431. if c.ClassName == "Part" then
  1432. c.Transparency = c.Transparency - 1/25
  1433. end
  1434. end
  1435. for _, c in pairs(Weapon:GetChildren()) do
  1436. if c.ClassName == "Part" then
  1437. c.Transparency = c.Transparency - 1/25
  1438. end
  1439. end
  1440. end
  1441. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Part", VT(0,0,0))
  1442. SHELL.CFrame = RootPart.CFrame
  1443. MakeForm(SHELL,"Ball")
  1444. CreateSound(402981977, SHELL, 5, 1.6, false)
  1445. for i = 1, 10 do
  1446. Swait()
  1447. SHELL.Transparency = SHELL.Transparency - 1/10
  1448. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1449. end
  1450. for i = 1, math.ceil(75/2) do
  1451. Swait()
  1452. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1453. SHELL.CFrame = CF(RootPart.Position)
  1454. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1455. end
  1456. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1457. SHELL.CFrame = CF(RootPart.Position)
  1458. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1459. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1460. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1461. for i = 1, 5 do
  1462. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0/0,0/0,0/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1463. end
  1464. SHELL:remove()
  1465. ApplyAoE(RootPart.Position,75,35,75,175,false)
  1466. SMASHED = true
  1467. wait(1)
  1468. VALUE1 = false
  1469. UNANCHOR = true
  1470. ATTACK = false
  1471. Rooted = false
  1472. end
  1473. end
  1474.  
  1475. function PandorasBox()
  1476. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1477. if HITFLOOR ~= nil then
  1478. ATTACK = true
  1479. Rooted = true
  1480. local RINGSPIN = true
  1481. local CONSTRUCTING = true
  1482. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Ring", VT(0,0,0))
  1483. RING.Color = C3(0,0,0)
  1484. MakeForm(RING,"Cyl")
  1485. RING.CFrame = CF(HITPOS)
  1486. CreateSound(402981977, RING, 5, 1.2, false)
  1487. coroutine.resume(coroutine.create(function()
  1488. repeat
  1489. Swait()
  1490. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1491. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1492. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1493. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1494. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1495. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1496. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1497. until CONSTRUCTING == false
  1498. repeat
  1499. Swait()
  1500. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1501. until RINGSPIN == false
  1502. for i = 1, 25 do
  1503. Swait()
  1504. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1505. RING.Size = RING.Size - VT(0.15,0,0.15)
  1506. --DECAL.Transparency = DECAL.Transparency + 1/25
  1507. RING.Transparency = RING.Transparency + 1/25
  1508. end
  1509. RING:remove()
  1510. end))
  1511. for i = 1, 15 do
  1512. Swait()
  1513. RING.Size = RING.Size + VT(0.75,0,0.75)
  1514. RING.Transparency = RING.Transparency - 1/15
  1515. end
  1516. chatfunc("Try your Luck, your Gonna Need it <3")
  1517. local BOXSPIN = true
  1518. local PANDORASBOX = IT("Model",Effects)
  1519. PANDORASBOX.Name = "Pandora's Box"
  1520. local BOX = IT("Model",PANDORASBOX)
  1521. BOX.Name = "Body"
  1522. local LID = IT("Model",PANDORASBOX)
  1523. LID.Name = "Lid"
  1524. --BUILDING THE BOX--
  1525. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2))
  1526. BASE.Color = C3(0,0,0)
  1527. PANDORASBOX.PrimaryPart = BASE
  1528. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1529. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1530. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1531. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1532. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1533. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1534. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1535. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1536. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1537. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1538. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1539. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1540. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1541. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1542. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1543. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1544. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1545. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1546. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1547. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1548. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1549. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1550. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1551. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1552. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1553. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1554. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1555. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1556. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1557. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1558. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1559. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1560. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1561. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1562. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1563. -------------
  1564. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1565. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1566. LID.PrimaryPart = LIDPART
  1567. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1568. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1569. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1570. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1571. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1572. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1573. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1574. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1575. local DECAL = IT("Decal",LIDPART)
  1576. DECAL.Face = "Top"
  1577. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1578. DECAL.Color3 = C3(0,0,0)
  1579. --BUILDING THE BOX--
  1580. coroutine.resume(coroutine.create(function()
  1581. repeat
  1582. Swait()
  1583. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1584. until BOXSPIN == false
  1585. end))
  1586. for i = 1, 25 do
  1587. Swait()
  1588. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1589. end
  1590. wait(0.5)
  1591. BOXSPIN = false
  1592. CONSTRUCTING = false
  1593. coroutine.resume(coroutine.create(function()
  1594. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1595. --[[for i = 1, 45 do
  1596. Swait()
  1597. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1598. end-
  1599. LID:remove()]]--
  1600. for _, c in pairs(LID:GetChildren()) do
  1601. if c.ClassName == "Part" then
  1602. c.Anchored = false
  1603. c.CanCollide = true
  1604. if c ~= LIDPART then
  1605. weldBetween(LIDPART,c)
  1606. end
  1607. end
  1608. end
  1609. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1610. Debris:AddItem(LID,15)
  1611. wait(0.5)
  1612. local RANDOMEFFECT = MRANDOM(1,4)
  1613. if RANDOMEFFECT == 1 then
  1614. for i = 1, 45 do
  1615. wait((2-(i/15))/15)
  1616. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1617. end
  1618. wait(1)
  1619. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1620. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1621. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1622. for i = 1, 5 do
  1623. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1624. end
  1625. ApplyAoE(BASE.Position,50,1,200,375,false)
  1626. ApplyAoE(BASE.Position,250,35,75,175,false)
  1627. elseif RANDOMEFFECT == 2 then
  1628. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  1629. FIELD.CFrame = BASE.CFrame
  1630. MakeForm(FIELD,"Ball")
  1631. for i = 1, 50 do
  1632. Swait()
  1633. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1634. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1635. end
  1636. wait(0.2)
  1637. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1638. coroutine.resume(coroutine.create(function()
  1639. for i = 1, 75 do
  1640. Swait()
  1641. LOOP.Volume = LOOP.Volume + 10/75
  1642. LOOP.Parent = FIELD
  1643. local CHILDREN = workspace:GetDescendants()
  1644. for index, CHILD in pairs(CHILDREN) do
  1645. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1646. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1647. if HUM then
  1648. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1649. if TORSO then
  1650. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1651. HUM.Health = HUM.Health - 1.5
  1652. TORSO.Velocity = VT(0,5,0)
  1653. HUM.PlatformStand = true
  1654. if TORSO.RotVelocity.Magnitude < 15 then
  1655. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1656. end
  1657. end
  1658. end
  1659. end
  1660. end
  1661. end
  1662. FIELD.Size = FIELD.Size + VT(9,9,9)
  1663. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1664. end
  1665. for i = 1, 500 do
  1666. Swait()
  1667. LOOP.Parent = FIELD
  1668. local CHILDREN = workspace:GetDescendants()
  1669. for index, CHILD in pairs(CHILDREN) do
  1670. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1671. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1672. if HUM then
  1673. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1674. if TORSO then
  1675. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1676. TORSO.Velocity = VT(0,5,0)
  1677. HUM.Health = HUM.Health - 1.5
  1678. HUM.PlatformStand = true
  1679. if TORSO.RotVelocity.Magnitude < 15 then
  1680. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1681. end
  1682. end
  1683. end
  1684. end
  1685. end
  1686. end
  1687. end
  1688. for i = 1, 25 do
  1689. Swait()
  1690. LOOP.Volume = LOOP.Volume + 10/25
  1691. LOOP.Parent = FIELD
  1692. local CHILDREN = workspace:GetDescendants()
  1693. for index, CHILD in pairs(CHILDREN) do
  1694. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1695. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1696. if HUM then
  1697. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1698. if TORSO then
  1699. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1700. TORSO.Velocity = VT(0,5,0)
  1701. HUM.Health = HUM.Health - 1.5
  1702. HUM.PlatformStand = false
  1703. if TORSO.RotVelocity.Magnitude < 15 then
  1704. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1705. end
  1706. end
  1707. end
  1708. end
  1709. end
  1710. end
  1711. FIELD.Size = FIELD.Size - VT(3,3,3)
  1712. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1713. end
  1714. FIELD:remove()
  1715. end))
  1716. elseif RANDOMEFFECT == 3 then
  1717. for i = 1, 10 do
  1718. wait(0.15)
  1719. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1720. coroutine.resume(coroutine.create(function()
  1721. local MINION = CLONE:Clone()
  1722. MINION.Parent = Effects
  1723. MINION.Name = "Shadow"
  1724. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1725. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1726. for _, c in pairs(MINION:GetChildren()) do
  1727. if c.ClassName == "Part" then
  1728. c.Material = "Neon"
  1729. c.Color = C3(0,0,0)
  1730. c.Transparency = 0.25
  1731. if c.Name == "Head" then
  1732. c:ClearAllChildren()
  1733. local MSH = IT("BlockMesh",c)
  1734. MSH.Scale = VT(0.5,1,1)
  1735. end
  1736. end
  1737. end
  1738. local TORSO = MINION.Torso
  1739. local HUMAN = MINION.Humanoid
  1740. HUMAN.WalkSpeed = 20
  1741. HUMAN.MaxHealth = math.huge
  1742. HUMAN.Health = math.huge
  1743. HUMAN.DisplayDistanceType = "None"
  1744. HUMAN.Died:connect(function()
  1745. MINION:remove()
  1746. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1747. end)
  1748. wait(1)
  1749. local findNearestTorso = function(POS)
  1750. local list = game.Workspace:GetDescendants()
  1751. local torso = nil
  1752. local dist = 500
  1753. local temp = nil
  1754. local human = nil
  1755. local temp2 = nil
  1756. for x = 1, #list do
  1757. temp2 = list[x]
  1758. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1759. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1760. human = temp2:findFirstChildOfClass("Humanoid")
  1761. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1762. if (temp.Position - POS).magnitude < dist then
  1763. torso = temp
  1764. dist = (temp.Position - POS).magnitude
  1765. end
  1766. end
  1767. end
  1768. end
  1769. return torso, dist
  1770. end
  1771. for i = 1, 40 do
  1772. if HUMAN.Health == 0 then
  1773. break
  1774. end
  1775. wait(0.3)
  1776. local target,dist= findNearestTorso(TORSO.Position)
  1777. if target then
  1778. HUMAN:MoveTo(target.Position)
  1779. if dist < 25 then
  1780. CreateSound(348663022, TORSO, 10, 1, true)
  1781. wait(2)
  1782. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1783. --ANIM:Play()
  1784. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1785. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1786. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1787. for i = 1, 5 do
  1788. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1789. end
  1790. break
  1791. end
  1792. end
  1793. end
  1794. MINION:remove()
  1795. end))
  1796. end
  1797. elseif RANDOMEFFECT == 4 then
  1798. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Field", VT(0.3,0.3,0.3))
  1799. FIELD.Color = C3(0,0,0)
  1800. FIELD.CFrame = BASE.CFrame
  1801. MakeForm(FIELD,"Ball")
  1802. FIELD.CanCollide = true
  1803. for i = 1, 50 do
  1804. Swait()
  1805. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1806. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1807. end
  1808. wait(0.2)
  1809. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1810. coroutine.resume(coroutine.create(function()
  1811. local E = 0
  1812. for i = 1, 75 do
  1813. E = E + 1
  1814. Swait()
  1815. if E >= 35 then
  1816. E = 0
  1817. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1818. end
  1819. LOOP.Volume = LOOP.Volume + 10/75
  1820. LOOP.Parent = FIELD
  1821. local CHILDREN = workspace:GetDescendants()
  1822. for index, CHILD in pairs(CHILDREN) do
  1823. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1824. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1825. if HUM then
  1826. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1827. if TORSO then
  1828. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1829. for _, c in pairs(CHILD:GetChildren()) do
  1830. if c:IsA("BasePart") then
  1831. local bv = Instance.new("BodyVelocity")
  1832. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1833. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1834. bv.Parent = c
  1835. Debris:AddItem(bv,0.05)
  1836. end
  1837. end
  1838. HUM.Health = HUM.Health - 0.3
  1839. end
  1840. end
  1841. end
  1842. end
  1843. end
  1844. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1845. end
  1846. for i = 1, 180 do
  1847. E = E + 1
  1848. Swait()
  1849. if E >= 35 then
  1850. E = 0
  1851. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1852. end
  1853. LOOP.Parent = FIELD
  1854. local CHILDREN = workspace:GetDescendants()
  1855. for index, CHILD in pairs(CHILDREN) do
  1856. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1857. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1858. if HUM then
  1859. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1860. if TORSO then
  1861. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1862. for _, c in pairs(CHILD:GetChildren()) do
  1863. if c:IsA("BasePart") then
  1864. local bv = Instance.new("BodyVelocity")
  1865. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1866. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1867. bv.Parent = c
  1868. Debris:AddItem(bv,0.05)
  1869. end
  1870. end
  1871. HUM.Health = HUM.Health - 0.3
  1872. end
  1873. end
  1874. end
  1875. end
  1876. end
  1877. end
  1878. ApplyAoE(FIELD.Position,40,15,20,375,false)
  1879. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1880. for i = 1, 5 do
  1881. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1882. end
  1883. FIELD:remove()
  1884. end))
  1885. elseif RANDOMEFFECT == 5 then
  1886. end
  1887. wait(0.5)
  1888. for i = 1, 25 do
  1889. Swait()
  1890. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1891. end
  1892. PANDORASBOX:remove()
  1893. RINGSPIN = false
  1894. end))
  1895. ATTACK = false
  1896. Rooted = false
  1897. end
  1898. end
  1899.  
  1900. function Taunt()
  1901. ATTACK = true
  1902. local LAUGH = nil
  1903. coroutine.resume(coroutine.create(function()
  1904. repeat
  1905. Swait()
  1906. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1907. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1908. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1909. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1910. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1911. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1912. until LAUGH ~= nil
  1913. repeat
  1914. Swait()
  1915. LAUGH.Parent = Head
  1916. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1917. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1918. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1919. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1920. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1921. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1922. until LAUGH.Playing == false
  1923. ATTACK = false
  1924. end))
  1925. wait(0.1)
  1926. sick:Pause()
  1927. chatfunc("HAHAHAHAH.")
  1928. LAUGH = CreateSound(137473066, Character, 99999, 1, false)
  1929. wait(6.6)
  1930. sick:Resume()
  1931. end
  1932.  
  1933. function TimeStop()
  1934. canworld = true
  1935. if canworld == false then return end
  1936. if canworld then
  1937. canworld = false
  1938. sptw = CreateSound.Sound.Create("1515909034")
  1939. sptw.Volume = 8
  1940. sptw.TimePosition = 0.05
  1941. chatfunc ("Za Warudo!!!")
  1942. wait(1.5)
  1943. lasers = CreateSound.Sound.Create("926382097")
  1944. lasers.Volume = 5
  1945.  
  1946. sick:Pause()
  1947.  
  1948. wait(1.5)
  1949.  
  1950.  
  1951. local function weld(lol)
  1952. local weld = Instance.new("Weld", Player.Character.Torso)
  1953. weld.Part0 = Player.Character.Torso
  1954. weld.Part1 = lol
  1955. weld.C0 = Player.Character.Torso.CFrame:inverse()
  1956. weld.C1 = lol.CFrame:inverse()
  1957. end
  1958. wait()
  1959.  
  1960. for i, v in pairs(game.Players:GetChildren()) do
  1961. h = v.Character:FindFirstChild("Head")
  1962. if h then
  1963. h.Anchored = true
  1964. Player.Character:FindFirstChild("Head").Anchored = false
  1965. end
  1966. t = v.Character:FindFirstChild("Torso")
  1967. if t then
  1968. t.Anchored = true
  1969. Player.Character:FindFirstChild("Torso").Anchored = false
  1970. end
  1971. RA = v.Character:FindFirstChild("Right Arm")
  1972. if RA then
  1973. RA.Anchored = true
  1974. Player.Character:FindFirstChild("Right Arm").Anchored = false
  1975. end
  1976. LA = v.Character:FindFirstChild("Left Arm")
  1977. if LA then
  1978. LA.Anchored = true
  1979. Player.Character:FindFirstChild("Left Arm").Anchored = false
  1980. end
  1981. RL = v.Character:FindFirstChild("Right Leg")
  1982. if RL then
  1983. RL.Anchored = true
  1984. Player.Character:FindFirstChild("Right Leg").Anchored = false
  1985. end
  1986. LL = v.Character:FindFirstChild("Left Leg")
  1987. if LL then
  1988. LL.Anchored = true
  1989. Player.Character:FindFirstChild("Left Leg").Anchored = false
  1990. end
  1991. end
  1992.  
  1993.  
  1994.  
  1995.  
  1996. game.Lighting.TimeOfDay="00:00:00"
  1997. game.Lighting.OutdoorAmbient=Color3.new(50,0,350)
  1998. wait(0.1)
  1999. game.Lighting.OutdoorAmbient=Color3.new(0,114,235)
  2000. wait(0.1)
  2001. game.Lighting.OutdoorAmbient=Color3.new(0,0,235)
  2002. wait(0.1)
  2003. game.Lighting.OutdoorAmbient=Color3.new(0,114,0)
  2004. wait(0.1)
  2005. game.Lighting.OutdoorAmbient=Color3.new(255, 255, 355)
  2006. tiock = CreateSound.Sound.Create("627730102")
  2007. tiock.Looped = true
  2008.  
  2009. --game.Debris:AddItem(cce, 5)
  2010.  
  2011. wait()
  2012.  
  2013. end
  2014. --wait(5)
  2015. wait(5)
  2016.  
  2017.  
  2018.  
  2019. tiock:Stop()
  2020. tokiu = CreateSound.Sound.Create("923033530")
  2021. tokiu.Volume = 5
  2022. chatfunc ("..Time resumes once again")
  2023. wait(1.5)
  2024. brmpbrmp = CreateSound.Sound.Create("757514877")
  2025. brmpbrmp.Volume = 5
  2026. for i, v in pairs(game.Players:GetChildren()) do
  2027. h = v.Character:FindFirstChild("Head")
  2028. if h then
  2029. h.Anchored = false
  2030. end
  2031. t = v.Character:FindFirstChild("Torso")
  2032. if t then
  2033. t.Anchored = false
  2034. end
  2035. RA = v.Character:FindFirstChild("Right Arm")
  2036. if RA then
  2037. RA.Anchored = false
  2038. end
  2039. LA = v.Character:FindFirstChild("Left Arm")
  2040. if LA then
  2041. LA.Anchored = false
  2042. end
  2043. RL = v.Character:FindFirstChild("Right Leg")
  2044. if RL then
  2045. RL.Anchored = false
  2046. end
  2047. LL = v.Character:FindFirstChild("Left Leg")
  2048. if LL then
  2049. LL.Anchored = false
  2050. end
  2051. end
  2052.  
  2053. game.Lighting.OutdoorAmbient=Color3.new(0,114,0)
  2054. wait(0.1)
  2055. game.Lighting.OutdoorAmbient=Color3.new(50,0,350)
  2056. wait(0.1)
  2057. game.Lighting.OutdoorAmbient=Color3.new(0,114,235)
  2058. wait(0.1)
  2059. game.Lighting.OutdoorAmbient=Color3.new(0,0,235)
  2060.  
  2061. game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
  2062. game.Lighting.TimeOfDay="15:00:00"
  2063.  
  2064. canworld = true
  2065. sick:Resume()
  2066.  
  2067. end
  2068.  
  2069. --//=================================\\
  2070. --|| ASSIGN THINGS TO KEYS
  2071. --\\=================================//
  2072.  
  2073. function MouseDown(Mouse)
  2074. HOLD = true
  2075. if ATTACK == false then
  2076. end
  2077. end
  2078.  
  2079. function MouseUp(Mouse)
  2080. HOLD = false
  2081. end
  2082.  
  2083. function KeyDown(Key)
  2084. KEYHOLD = true
  2085. if Key == "z" and ATTACK == false then
  2086. MagicMissiles()
  2087. end
  2088.  
  2089. if Key == "g" and ATTACK == false then
  2090. TimeStop()
  2091. end
  2092.  
  2093. if Key == "b" and ATTACK == false then
  2094. TimesUp()
  2095. end
  2096.  
  2097. if Key == "c" and ATTACK == false then
  2098. ChainPunch()
  2099. end
  2100.  
  2101. if Key == "v" and ATTACK == false then
  2102. WarpMeteor()
  2103. end
  2104.  
  2105. if Key == "x" and ATTACK == false then
  2106. PandorasBox()
  2107. end
  2108.  
  2109. if Key == "t" and ATTACK == false then
  2110. Taunt()
  2111. end
  2112. end
  2113.  
  2114. function KeyUp(Key)
  2115. KEYHOLD = false
  2116. end
  2117.  
  2118. Mouse.Button1Down:connect(function(NEWKEY)
  2119. MouseDown(NEWKEY)
  2120. end)
  2121. Mouse.Button1Up:connect(function(NEWKEY)
  2122. MouseUp(NEWKEY)
  2123. end)
  2124. Mouse.KeyDown:connect(function(NEWKEY)
  2125. KeyDown(NEWKEY)
  2126. end)
  2127. Mouse.KeyUp:connect(function(NEWKEY)
  2128. KeyUp(NEWKEY)
  2129. end)
  2130.  
  2131. --//=================================\\
  2132. --\\=================================//
  2133.  
  2134.  
  2135. function unanchor()
  2136. if UNANCHOR == true then
  2137. RootPart.Anchored = false
  2138. end
  2139. g = Character:GetChildren()
  2140. for i = 1, #g do
  2141. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2142. g[i].Anchored = false
  2143. end
  2144. end
  2145. g = Weapon:GetChildren()
  2146. for i = 1, #g do
  2147. if g[i].ClassName == "Part" then
  2148. g[i].Anchored = false
  2149. end
  2150. end
  2151. end
  2152.  
  2153.  
  2154. --//=================================\\
  2155. --|| WRAP THE WHOLE SCRIPT UP
  2156. --\\=================================//
  2157.  
  2158. Humanoid.Changed:connect(function(Jump)
  2159. if Jump == "Jump" and (Disable_Jump == true) then
  2160. Humanoid.Jump = false
  2161. end
  2162. end)
  2163.  
  2164. while true do
  2165. Swait()
  2166. script.Parent = WEAPONGUI
  2167. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2168. v:Stop();
  2169. end
  2170. ANIMATE.Parent = nil
  2171. SINE = SINE + CHANGE*1.5
  2172. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2173. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2174. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2175. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2176. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2177. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2178. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2179. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2180. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2181. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2182. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2183. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2184. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2185. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2186. end
  2187. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2188. ANIM = "Jump"
  2189. if ATTACK == false then
  2190. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2191. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2192. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2193. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2194. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2195. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2196. end
  2197. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2198. ANIM = "Fall"
  2199. if ATTACK == false then
  2200. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2201. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2202. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2203. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2204. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2205. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2206. end
  2207. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2208. ANIM = "Idle"
  2209. if ATTACK == false then
  2210. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2211. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2212. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(-85 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2213. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(15 - 2.5 * SIN(SINE / 12)), RAD(85 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2214. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2215. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2216. end
  2217. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2218. ANIM = "Walk"
  2219. if ATTACK == false then
  2220. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2221. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2222. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2223. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2224. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2225. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2226. end
  2227. end
  2228. unanchor()
  2229. Humanoid.MaxHealth = "inf"
  2230. Humanoid.Health = "inf"
  2231. if Rooted == false then
  2232. Disable_Jump = false
  2233. Humanoid.WalkSpeed = Speed
  2234. elseif Rooted == true then
  2235. Disable_Jump = true
  2236. Humanoid.WalkSpeed = 0
  2237. end
  2238. for _, c in pairs(Character:GetChildren()) do
  2239. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2240. c.Material = "Fabric"
  2241. if c:FindFirstChildOfClass("ParticleEmitter") then
  2242. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2243. end
  2244. if c ~= Head then
  2245. c.Color = C3(0,0,0)
  2246. else
  2247. c.Color = C3(1,1,1)
  2248. end
  2249. if c == Head then
  2250. if c:FindFirstChild("face") then
  2251. c.face:remove()
  2252. end
  2253. end
  2254. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2255. c:remove()
  2256. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2257. c:remove()
  2258. end
  2259. end
  2260. sick.SoundId = "rbxassetid://"..SONG
  2261. sick.Looped = true
  2262. sick.Pitch = 1
  2263. sick.Volume = 910999
  2264. sick.Parent = Torso
  2265. sick:Resume()
  2266. refit()
  2267. Humanoid.Name = "Pandora = "..Player.Name
  2268. if Head:FindFirstChildOfClass("Sound") then
  2269. Head:FindFirstChildOfClass("Sound"):remove()
  2270. end
  2271. end
  2272.  
  2273. --//=================================\\
  2274. --\\=================================//
  2275.  
  2276.  
  2277.  
  2278.  
  2279.  
  2280. --//====================================================\\--
  2281. --|| END OF SCRIPT
  2282. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement