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- local plr = owner
- local char = owner.Character
- local head = char.Head
- local torso = char.Torso
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local animate = char.Animate
- local hum = char.Humanoid
- local fhum = char.Humanoid
- local rsc = torso["Right Shoulder"]:Clone()
- rsc.Parent = torso
- rsc.Part1 = nil
- local lsc = torso["Left Shoulder"]:Clone()
- lsc.Parent = torso
- lsc.Part1 = nil
- animate.toolnone.ToolNoneAnim.AnimationId = ""
- animate.idle.Animation2.AnimationId = animate.idle.Animation1.AnimationId
- --intro
- hum.Name = "Insane"
- hum.WalkSpeed = 0
- hum.JumpPower = 0
- torso["Right Shoulder"].C0 = CFrame.new(0.767949104, 0.5, -0.358844757, 4.47034836e-08, 0.49999997, 0.866025388, 0.999999881, -1.49011603e-08, -2.58095696e-08, -1.77635684e-15, 0.866025388, -0.49999997)
- torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- torso["Left Shoulder"].C0 = CFrame.new(-0.896093845, 0.5, -0.434978485, 0, -0.642787516, -0.766044378, -1, -3.34848664e-08, 2.80971371e-08, -4.37113883e-08, 0.766044438, -0.642787576)
- torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- local gun = Instance.new("Tool", game.Workspace)
- gun.Name = "Gun"
- gun.GripPos = Vector3.new(-0.156, -0.28, 0.211)
- gun.GripRight = Vector3.new(0.712, 0.055, 0.7)
- local handle = Instance.new("Part", gun)
- handle.Name = "Handle"
- local mesh = Instance.new("SpecialMesh", handle)
- mesh.MeshId = "rbxassetid://431039918"
- mesh.TextureId = "rbxassetid://431040119"
- mesh.Scale = Vector3.new(0.005, 0.005, 0.005)
- gun.Parent = char
- wait(1)
- local shot = Instance.new("Sound", handle)
- shot.SoundId = "rbxassetid://213603013"
- shot.Volume = 0.5
- shot:Play()
- fhum.Parent.Torso["Left Hip"].Part1 = nil
- fhum.Parent.Torso["Left Shoulder"].Part1 = nil
- fhum.Parent.Torso["Right Hip"].Part1 = nil
- fhum.Parent.Torso["Right Shoulder"].Part1 = nil
- local c1 = Instance.new("Part", fhum.Parent)
- c1.Size = Vector3.new(1, 1 , 1)
- c1.Transparency = 1
- c1.Name = "lol"
- local c2 = Instance.new("Part", fhum.Parent)
- c2.Size = Vector3.new(1, 1 , 1)
- c2.Transparency = 1
- c2.Name = "lol"
- local c3 = Instance.new("Part", fhum.Parent)
- c3.Size = Vector3.new(1, 1 , 1)
- c3.Transparency = 1
- c3.Name = "lol"
- local c4 = Instance.new("Part", fhum.Parent)
- c4.Size = Vector3.new(1, 1 , 1)
- c4.Transparency = 1
- c4.Name = "lol"
- local weld1 = Instance.new("Weld", fhum.Parent)
- weld1.Part0 = fhum.Parent["Left Arm"]
- weld1.Part1 = c1
- local weld2 = Instance.new("Weld", fhum.Parent)
- weld2.Part0 = fhum.Parent["Left Leg"]
- weld2.Part1 = c2
- local weld3 = Instance.new("Weld", fhum.Parent)
- weld3.Part0 = fhum.Parent["Right Arm"]
- weld3.Part1 = c3
- local weld4 = Instance.new("Weld", fhum.Parent)
- weld4.Part0 = fhum.Parent["Right Leg"]
- weld4.Part1 = c4
- local j1 = Instance.new("Glue", fhum.Parent)
- j1.Part0 = fhum.Parent.Torso
- j1.Part1 = fhum.Parent["Right Arm"]
- j1.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- j1.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- local j2 = Instance.new("Glue", fhum.Parent)
- j2.Part0 = fhum.Parent.Torso
- j2.Part1 = fhum.Parent["Right Leg"]
- j2.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- j2.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- local j3 = Instance.new("Glue", fhum.Parent)
- j3.Part0 = fhum.Parent.Torso
- j3.Part1 = fhum.Parent["Left Arm"]
- j3.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- j3.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- local j4 = Instance.new("Glue", fhum.Parent)
- j4.Part0 = fhum.Parent.Torso
- j4.Part1 = fhum.Parent["Left Leg"]
- j4.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- j4.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- hum.PlatformStand = true
- handle.Parent = char
- handle.CanCollide = true
- wait(10)
- local enemy = fhum
- local shot = Instance.new("Sound", char.Head)
- shot.SoundId = "rbxassetid://1422881019"
- shot.Volume = 0.1
- shot:Play()
- for i,v in pairs (enemy.Parent:GetChildren()) do
- if v.ClassName == "Part" or v.ClassName == "MeshPart" then
- local me = Instance.new("BlockMesh",v)
- v.BrickColor = BrickColor.new("White")
- v.Anchored = true
- v.Transparency = v.Transparency + 0.1
- wait(0.001)
- v.Transparency = v.Transparency + 0.1
- wait(0.001)
- v.Transparency = v.Transparency + 0.1
- wait(0.01)
- v.Transparency = v.Transparency + 0.1
- wait(0.001)
- v.Transparency = v.Transparency + 0.1
- wait(0.001)
- v.Transparency = v.Transparency + 0.1
- wait(0.001)
- v.Transparency = v.Transparency + 0.1
- wait(0.001)
- v.Transparency = v.Transparency + 0.1
- wait(0.001)
- v.Transparency = v.Transparency + 0.1
- wait(0.001)
- v.Transparency = v.Transparency + 0.1
- for i,v in pairs(v.Parent:GetChildren()) do
- if v.ClassName == "Hat" or v.ClassName == "Accessory" then
- v:Destroy()
- end
- end
- for i,v in pairs(v:GetChildren()) do
- if v.ClassName == "Decal" then
- v.Transparency = 1
- end
- end
- if not(v.Name == "Head" or v.Name == "Torso" or v.Name == "UpperTorso") then
- v.Name = "hah"
- end
- end
- end
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