Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- local mp = game.Players.LocalPlayer
- while wait() do if mp.Character then break end end
- local disable = nil
- if mp:FindFirstChild("disable") then
- disable = mp.disable
- else
- disable = Instance.new("BoolValue",mp)
- disable.Name = "disable"
- disable.Value = false
- end
- local mpc = mp.Character
- local rs = mpc.Torso["Right Shoulder"]
- local ls = mpc.Torso["Left Shoulder"]
- local rh = mpc.Torso["Right Hip"]
- local lh = mpc.Torso["Left Hip"]
- local neck = mpc.Torso.Neck
- local mouse = mp:GetMouse()
- local spam = false
- local susano = false
- local sharingan = false
- local mana = 100
- local torso,ta,head,neck,sr,rw,sl,lw = nil,nil,nil,nil,nil,nil,nil,nil
- local charge = false
- function chat(text)
- game:GetService("Chat"):Chat(mpc.Head, text)
- end
- function fw(wf)
- game:GetService("RunService").Stepped:wait(wf)
- end
- mouse.KeyDown:connect(function(key)
- if disable.Value == true then return end
- ypcall(function()
- if key == "f" and spam == false and mana>=25 then
- spam = true
- for i=1,15 do
- rs.C0 = rs.C0 * CFrame.Angles(0,0,0.1)
- fw(0.25)
- end
- mana=mana-25
- chat("Rasengan!")
- local ras = Instance.new("Part",workspace)
- ras.Name = "Rasengan"
- ras.FormFactor = "Custom"
- ras.Size = Vector3.new(2, 2, 2)
- ras.TopSurface = "Smooth"
- ras.BottomSurface = "Smooth"
- ras.BrickColor = BrickColor.new("Cyan")
- local rm = Instance.new("SpecialMesh",ras)
- rm.MeshType = "Sphere"
- rm.Scale = Vector3.new(1.25,1.25,1.25)
- local weld = Instance.new("Weld",ras)
- weld.Part0 = mpc["Right Arm"]
- weld.Part1 = ras
- weld.C0 = CFrame.new(0,-2,0)
- local once = false
- mpc.Humanoid.WalkSpeed = 30
- ras.Touched:connect(function(hit)
- if once == true then return end
- if hit.Parent.ClassName == "Model" and hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= mp.Name then
- hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 40
- hit.Parent.Humanoid.Sit = true
- if hit.Parent:FindFirstChild("Torso") then
- hit.Parent.Torso.Velocity = mpc.Torso.CFrame.lookVector*80
- end
- mpc.Humanoid.WalkSpeed = 16
- ras:remove()
- once = true
- for i=1,15 do
- rs.C0 = rs.C0 * CFrame.Angles(0,0,-0.1)
- fw(0.25)
- end
- chat("Haa")
- end
- end)
- if once == false then
- wait(5)
- if once == false then
- ras:remove()
- mpc.Humanoid.WalkSpeed = 16
- for i=1,15 do
- rs.C0 = rs.C0 * CFrame.Angles(0,0,-0.1)
- fw(0.25)
- end
- end
- end
- spam = false
- elseif key == "g" and spam == false and mana>=40 then
- spam = true
- mana = mana - 40
- chat("Katon: FireBall Jutsu!")
- for i=1,15 do
- rs.C0 = rs.C0 * CFrame.Angles(0,0,0.1)
- ls.C0 = ls.C0 * CFrame.Angles(0,0,-0.1)
- fw(0.25)
- end
- for i=1,10 do
- rs.C0 = rs.C0 * CFrame.Angles(0.1,0,0)
- ls.C0 = ls.C0 * CFrame.Angles(0.1,0,0)
- fw(0.25)
- end
- local fb = Instance.new("Part",workspace)
- fb.Shape = "Ball"
- fb.BrickColor = BrickColor:Red()
- fb.Size = Vector3.new(15,15,15)
- fb.TopSurface = "Smooth"
- fb.BottomSurface = "Smooth"
- fb.CFrame = mpc.Torso.CFrame * CFrame.new(0,7.5,-15)
- local fire = Instance.new("Fire",fb)
- fire.Color = Color3.new(255,0,0)
- fire.SecondaryColor = Color3.new(255,0,0)
- fire.Heat = 25
- fire.Size = 20
- local dir = Instance.new("BodyVelocity",fb)
- dir.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- dir.velocity = mpc.Torso.CFrame.lookVector*80
- local once = false
- fb.Touched:connect(function(hit)
- if once == true then return end
- if hit.Parent.ClassName == "Model" and hit.Parent:FindFirstChild("Humanoid") and hit.Parent:FindFirstChild("Torso") and hit.Parent.Name ~= mp.Name then
- hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 60
- once = true
- dir:remove()
- chat("Hmph..")
- fb.Anchored = true
- fb.Size = Vector3.new(50,50,50)
- fb.CFrame = hit.Parent.Torso.CFrame
- wait(5)
- fb:remove()
- end
- end)
- if once ~= true then
- wait(5)
- fb:remove()
- end
- for i=1,10 do
- rs.C0 = rs.C0 * CFrame.Angles(-0.1,0,0)
- ls.C0 = ls.C0 * CFrame.Angles(-0.1,0,0)
- fw(0.25)
- end
- for i=1,15 do
- rs.C0 = rs.C0 * CFrame.Angles(0,0,-0.1)
- ls.C0 = ls.C0 * CFrame.Angles(0,0,0.1)
- fw(0.25)
- end
- spam = false
- elseif key == "q" and spam == false and mana>=20 then
- spam = true
- mana = mana - 80
- chat("Headhunter")
- mpc.Humanoid.WalkSpeed = 20
- local once = false
- local t = nil
- mpc.Torso.Touched:connect(function(hit)
- if once == true then return end
- if hit.Parent.ClassName == "Model" and hit.Parent:FindFirstChild("Torso") and hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= mp.Name then
- once = true
- hit.Parent.Torso.Anchored = true
- mpc.Torso.CFrame = hit.Parent.Torso.CFrame * CFrame.new(0,0,10)
- wait(0.15)
- hit.Parent.Torso.CFrame = hit.Parent.Torso.CFrame * CFrame.new(0,-3.5,0)
- t = hit.Parent.Torso
- chat("Hmph")
- end
- end)
- wait(5)
- mpc.Humanoid.WalkSpeed = 16
- if once == true then
- wait(1.5)
- t.Parent.Humanoid.Health = t.Parent.Humanoid.Health - 10
- t.CFrame = t.CFrame * CFrame.new(0,3.5,0)
- t.Anchored = false
- else
- once = true
- end
- spam = false
- elseif key == "c" and spam == false and mana<100 then
- spam = true
- local fire = Instance.new("Fire",mpc.Torso)
- fire.Heat = 0
- fire.Size = 5
- fire.Color = Color3.new(0,0,255)
- for i=1,10 do
- rs.C0 = rs.C0 * CFrame.Angles(0,0,0.1)
- ls.C0 = ls.C0 * CFrame.Angles(0,0,-0.1)
- fw(0.25)
- end
- for i=1,10 do
- rs.C0 = rs.C0 * CFrame.Angles(0.1,0,0)
- ls.C0 = ls.C0 * CFrame.Angles(0.1,0,0)
- fw(0.25)
- end
- charge = true
- elseif key == "e" and spam == false and mana>=20 then
- spam = true
- chat("64 Palms and 32 Trigrams!")
- mana=mana-80
- for i=1,15 do
- rs.C0 = rs.C0 * CFrame.Angles(0,0,0.1)
- end
- local once = false
- local finished = false
- mpc["Right Arm"].Touched:connect(function(hit)
- if once == true then return end
- if hit.Parent.ClassName == "Model" and hit.Parent:FindFirstChild("Torso") and hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= mp.Name then
- once = true
- for i=1,15 do
- ls.C0 = ls.C0 * CFrame.Angles(0,0,-0.1)
- end
- hit.Parent.Torso.Anchored = true
- for i=1,64,2 do
- chat(tostring(i))
- ls.C0 = ls.C0 * CFrame.new(0,-1,0)
- rs.C0 = rs.C0 * CFrame.new(0,-1,0)
- fw(0.25)
- chat(tostring(i+1))
- ls.C0 = ls.C0 * CFrame.new(0,1,0)
- rs.C0 = rs.C0 * CFrame.new(0,1,0)
- hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 3
- fw(0.25)
- end
- chat("HAA!")
- hit.Parent.Torso.Anchored = false
- wait()
- hit.Parent.Humanoid.Sit = true
- hit.Parent.Torso.Velocity = mpc.Torso.CFrame.lookVector*80
- for i=1,15 do
- rs.C0 = rs.C0 * CFrame.Angles(0,0,-0.1)
- end
- for i=1,15 do
- ls.C0 = ls.C0 * CFrame.Angles(0,0,0.1)
- end
- finished = true
- end
- end)
- wait(3)
- if once == true then
- while wait() do
- if finished == true then
- break
- end
- end
- else
- for i=1,15 do
- rs.C0 = rs.C0 * CFrame.Angles(0,0,-0.1)
- end
- finished = true
- once = true
- end
- spam = false
- elseif key == "h" and spam == false and mana==100 then
- if susano == false then
- spam = true
- mana=mana-100
- chat("Susano'o!")
- wait(1)
- local model = mpc
- torso = Instance.new("Part",model)
- torso.Name = "Torso"
- torso.Transparency = 0.4
- torso.BrickColor = BrickColor.new(107)
- torso.Size = Vector3.new(25.4,29,17.6)
- torso.CFrame = mpc.Torso.CFrame * CFrame.new(0,26,0)
- torso.TopSurface = "Smooth"
- torso.BottomSurface = "Smooth"
- ta = Instance.new("Weld",torso)
- ta.Part0 = mpc.Torso
- ta.Part1 = torso
- ta.C0 = CFrame.new(0,torso.Size/2,0)
- head = Instance.new("Part",model)
- head.Name = "Head"
- head.Transparency = 0.4
- head.BrickColor = BrickColor.new(107)
- head.TopSurface = "Smooth"
- head.BottomSurface = "Smooth"
- head.Size = Vector3.new(25.4,14.2,17.6)
- neck = Instance.new("Weld",head)
- neck.Part0 = torso
- neck.Part1 = head
- neck.C0 = CFrame.new(0,(29/2)+7,0)
- local cool = Instance.new("SpecialMesh",head)
- cool.MeshType = "FileMesh"
- cool.MeshId = "http://www.roblox.com/asset/?id=1090446"
- cool.Scale = Vector3.new(10, 7, 10)
- cool.TextureId = "http://www.roblox.com/asset/?id=36761415"
- sr = Instance.new("Part",model)
- sr.Name = "Right Arm"
- sr.Transparency = 0.04
- sr.BrickColor = BrickColor.new(107)
- sr.TopSurface = "Smooth"
- sr.BottomSurface = "Smooth"
- sr.FormFactor = "Custom"
- sr.Size = Vector3.new(12,29,17.6)
- rw = Instance.new("Weld",sr)
- rw.Part0 = torso
- rw.Part1 = sr
- rw.C0 = CFrame.new(25.4-7,0,0)
- sl = Instance.new("Part",model)
- sl.Name = "Left Arm"
- sl.Transparency = 0.04
- sl.BrickColor = BrickColor.new(107)
- sl.TopSurface = "Smooth"
- sl.BottomSurface = "Smooth"
- sl.FormFactor = "Custom"
- sl.Size = Vector3.new(12,29,17.6)
- lw = Instance.new("Weld",sl)
- lw.Part0 = torso
- lw.Part1 = sl
- lw.C0 = CFrame.new(-25.4+7,0,0)
- mpc.Humanoid.WalkSpeed = 30
- susano = true
- spam = false
- else
- spam = true
- ta:remove() neck:remove() rw:remove() lw:remove() torso:remove() head:remove() sr:remove() sl:remove()
- susano = false
- spam = false
- end
- elseif key == "k" and spam == false and susano == true then
- spam = true
- for i=1,60 do
- rw.C0 = rw.C0 * CFrame.Angles(0.01,0,0)
- fw(0.25)
- end
- local once = false
- sr.Touched:connect(function(hit)
- if once == true then return end
- if hit.Parent.ClassName == "Model" and hit.Parent:FindFirstChild("Torso") and hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= mp.Name then
- once = true
- hit.Parent.Humanoid.Sit = true
- hit.Parent.Torso.Velocity = mpc.Torso.CFrame.lookVector*math.random(80,100)
- hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - math.random(60,80)
- for i=1,60 do
- rw.C0 = rw.C0 * CFrame.Angles(-0.01,0,0)
- fw(0.25)
- end
- end
- end)
- wait(5)
- if once == false then
- for i=1,60 do
- rw.C0 = rw.C0 * CFrame.Angles(-0.01,0,0)
- fw(0.25)
- end
- once = true
- end
- spam = false
- elseif key == "j" and spam == false and susano == true then
- spam = true
- for i=1,60 do
- lw.C0 = lw.C0 * CFrame.Angles(0.01,0,0)
- fw(0.25)
- end
- local once = false
- sl.Touched:connect(function(hit)
- if once == true then return end
- if hit.Parent.ClassName == "Model" and hit.Parent:FindFirstChild("Torso") and hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= mp.Name then
- once = true
- hit.Parent.Humanoid.Sit = true
- hit.Parent.Torso.Velocity = mpc.Torso.CFrame.lookVector*math.random(80,100)
- hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - math.random(60,80)
- for i=1,60 do
- lw.C0 = lw.C0 * CFrame.Angles(-0.01,0,0)
- fw(0.25)
- end
- end
- end)
- wait(5)
- if once == false then
- for i=1,60 do
- lw.C0 = lw.C0 * CFrame.Angles(-0.01,0,0)
- fw(0.25)
- end
- once = true
- end
- spam = false
- elseif key == "r" then
- if sharingan == false then
- mpc.Head.face.Texture = "http://www.roblox.com/asset/?id=73586045"
- sharingan = true
- for k,v in pairs(workspace:GetChildren()) do
- if v.ClassName == "Model" and v:FindFirstChild("Torso") and v.Name ~= mp.Name then
- local bg = Instance.new("BillboardGui",workspace.CurrentCamera)
- bg.Name = "psw"
- bg.Size = UDim2.new(1,0,1)
- bg.AlwaysOnTop = true
- bg.Adornee = v.Torso
- local frame = Instance.new("Frame",bg)
- frame.Size = UDim2.new(0,10,0,10)
- frame.BackgroundColor3 = Color3.new(21,0,0)
- frame.BorderColor3 = Color3.new(0,0,0)
- frame.BorderSizePixel = 5
- end
- end
- else
- mpc.Head.face.Texture = "rbxasset://textures/face.png"
- sharingan = false
- workspace.CurrentCamera:ClearAllChildren()
- end
- end
- end)
- end)
- mouse.KeyUp:connect(function(key)
- if disable.Value == true then return end
- ypcall(function()
- if key == "c" and charge == true then
- charge = false
- mpc.Torso.Fire:remove()
- for i=1,10 do
- rs.C0 = rs.C0 * CFrame.Angles(-0.1,0,0)
- ls.C0 = ls.C0 * CFrame.Angles(-0.1,0,0)
- fw(0.25)
- end
- for i=1,10 do
- rs.C0 = rs.C0 * CFrame.Angles(0,0,-0.1)
- ls.C0 = ls.C0 * CFrame.Angles(0,0,0.1)
- fw(0.25)
- end
- spam = false
- end
- end)
- end)
- game:GetService("RunService").Stepped:connect(function()
- if charge == true and mana<100 then
- mana = mana + 1
- wait(1)
- end
- end)
- game:GetService("RunService").Stepped:connect(function()
- ypcall(function()
- if mana<=0 then
- mp.PlayerGui.Main.Chakra.Text = "Chakra: 0"
- else
- mp.PlayerGui.Main.Chakra.Text = "Chakra: "..mana
- end
- end)
- end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement